Escolar Documentos
Profissional Documentos
Cultura Documentos
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Bump 42
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Two-Sided 51
Sketch-Up Two-Sided 52
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69
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Caustic 81
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Mesh 85
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V-Ray Frame Buffer 87
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2
V-Ray Rhino
V-Ray , (GI)
.
V-Ray, ,
: , , .
. , ,
.
GI . , ,
. - , ,
, .
. ,
, .
V-Ray Rhino ,
HDR, 24 , 8 RGB. -
, , R255, G255 B255. -
, . HDR
. HDR
. ,
96
HDR. HDR , -
, . ,
V-Ray , ,
,
. , -
V-Ray. , ,
.
http://www.doschdesign.com
3
V-Ray ,
. , ,
V-Ray, .
, , , ,
, .
V-Ray. -
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,
,
.
- ,
. V-Ray , , ; GI
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, 53.
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, V-Ray ,
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74 77.
4
Render Options
V-Ray for--Rhino Options
.
V-Ray Options.
.
V-Ray .
. File > Save, . ,
2 .visopt.
Rhino , .
File > Load, .visopt .
. Restore Defaults,
V-Ray.
Cups-Original.3dm. 3 .
, . ,
Render, , .
5
V-Ray Options ,
, .
1. .
, Hidden Lights
Lighting. Hidden Lights
. ,
,
. Hidden Lights
,
.
, ,
Hidden Lights.
Default Lights .
,
. Default Lights
Render
GI, .
, Low
thread priority, ,
, V-Ray.
2. .
, GI.
GI.
.
3. .
Environment , ,
HDR . ,
GI Background.
Render
.
Render
, ,
,
.
6
, ,
R- 204, G224, B225.
GI. Sat 51 5. -
, - R250, G252, B255. OK, .
, , .
, V-Ray,
. ,
Properties.
1. Ctrl+A, . Properties
, Object, Material. Assign by
Plug-in, : Browse, Create Math.
7
2. Browse,
Shoose
Default_VRay_Material,
, Apply. Edit
.
3. . Edit,
Material Editor, .
8
VRay Rhino,
M V-Ray for Rhino, Edit Properties.
,
.
9
Diffuse
Color: , .
m, , .
Transparency: , .
, .
10
:
Material Workspase, ,
, Duplicate.
:
, ,
Rename. .
:
, ,
Remove. ,
, , .
11
:
, ,
Export. .vismat, 1 .
.
1. Select Objects by materials: .
2. Apply materials to object(s): .
3. Apply materials to layer(s): .
.
, , Browse
Properties.
:
Scene Materials,
Purge unused materials.
Undo
Ctrl+Z,
.
12
01. Cups-GL.3dm. . Properties,
Material, Plug In Create,
. Material Workspase, Scene
Materials Default Material.
02. Ground.
GI .
. .
V-Ray .
.
13
06. Diffuse R255, G191, B0 ( ).
07. Render, , .
14
, ,
. ,
GI . ,
, .
02. , 03.
, . , .
04. , 05.
, , .
,
. .
15
06. Front. 07. Render
- , .
, ,
5 . No Decay.
,
-
-
.
10.
Multiplier 1.
Multiplier 1 4.
11. Render
, .
16
.
17
.
V-Ray. ,
. Spot Light,
.
, .
. .
, ,
.
, .
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, .
, .
, , .
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18
. ,
.
. . Invisible , ,
.
, , ,
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, Invisible . -
, ,
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,
,
.
Double Sided
.
. ,
. Double Sided ,
. ,
. ,
.
Double Sided . ,
Double Sided, .
19
1. 2. 3.
. . Double Sided.
,
, .
, ,
. ,
,
.
, ,
.
20
, Reflection.
Edit, Properties.
Reflection
1. , Cup_red, Scene Materials,
. Reflection Layer.
Add new layer .
Reflection, .
2. ,
,
Remove.
3. Reflection
Fresnel,
,
.
,
.
,
, .
, .
4.
Fresnel.
Reflection, Reflection
m, .
21
5. Common, Type Fresnel. Fresnel IOR
. 1.55, Apply.
6. Material Preview. .
7. , m 8. , Fres-
Reflection M. nel IOR 2.5,
, -
. .
, Fresnel , , ,
Render. Background . V-Ray
, Options Environment
. Background
, , .
22
Fresnel
Fresnel , ,
, , .
, .
(IOR)
. IOR ,
, . IOR ,
, .
, IOR ,
. .
, V-Ray
Hightlight, Flamingo? ,
Hightlight , .
.
Highlight, ,
. V-Ray . ,
.
23
. ,
. ,
, .
. ,
.
, .
, ,
.
, Highlight Glossiness Reflection Glossiness
Highlight Glossiness Reflection Glossiness 1,
, . 1,
. 0 , ,
. ,
, 0.5 1. 0.5
.
1.0
0.9
0.8
0.7
0.6
24
Fresnel IOR Reflection Glossiness
5.0 10 1.0 0.9 0.8 0.7 0.6
Reflection Glossiness
1.0
0.8
0.7
0.6
, .
, , Filter,
.
. , ,
.
25
: Cups-Refraction Original.3dm. .
Properties, Material Edit. ,
Refraction.
Refraction
1. Cup_Red, Refraction Layers,
Add new layer.
Refraction.
2. ,
Transparency Diffuse ( ). -
, .
, .
26
3. , , -
. (100% ), -
Diffuse, . Render .
,
Fog Color, Refraction.
4. Fog Color
Diffuse. , ,
.
, .
, , ,
. Render Options Environment
. , , .
27
Fog
Fog ; Fog color, Fog Multiplier .
Fog color . Fog color -
. Fog Multiplier Fog color .
, Fog , ,
. ,
. , -
. - -
, 4 -
. , -
Fog multiplier.
Fog Multiplier
Fog Multiplier
28
. IOR ( -
) , , .
IOR IOR
1.0 1.517
1.00029 1.472
1.329 1.309
2.0 1.77
2.417 1.77
1.57 1.33
IOR 1.55,
, IOR, .
, ,
, .
Refraction IOR
29
. ,
,
.
, , .
, ,
.
Refraction Glossiness
1.00, Refraction IOR
1.55.
,
Refraction
Glossiness. ,
0.85.
0.80 0.75.
Refraction Glossiness
, , Fog .
, Refraction Glossiness .
30
Refraction Glossiness
. , .
Affect Shadows,
, Affect Shadows.
31
Double-sided
Options Double-sided.
. . ,
, , ,
. ,
( . ).
, .
Double-sided .
Diffuse,
. , 100 %, , ,
.
. . -
.
: Translucency.3 dm .
. , , -
, . ,
, . , .
, Translucency Refraction.
32
, Translucent.
, .
.
.
1. Double-sided ,
.
2. IOR 1.
3. Refraction Glossiness 1.
4. Transparency,
, -
. .
.
Val 80 150,
.
(SSS),
. : , ,
, , , .
, ,
. ,
, , Val 255,
.
.
33
. : Cups-Emessive.3dm.
.
Emissive
1. Cup_Green. Emissive Layer .
Emissive.
2. Emissive. , 1,
. ,
. .
3. .
.
.
, : , ,
, .
.
, ,
. ,
, . - ,
, .
34
.
Intensity 1.
3( ) 5( ).
. ,
. , Intensity ,
. , ,
. ,
. .
. Transparency,
Diffuse. , Intensity 2, Diffuse .
, Color Mapping.
Emissive Color R200, G161, B82 Diffuse Color R155, G155, B155
Emissive Transparency R100, G100, B100 Diffuse Transparency R0, G0, B0
Intensity
35
.
Color ,
.
1. Emissive, Color m.
2. . Common, Type Bitmap,
.
3. Bitmap, File, 4. ,
m, , m M.
, Update,
. . Apply.
5. Preview , . Render
.
36
, - , Color Intensity
Emissive, . ,
. M
, .
.
, , :
Multiplier: Bitmap, 1. ,
, .
, .
Blur: . 0.15. 0 .
Override:
Gamma.
.
Tile: .
. Tile,
.
Repeat: ,
.
Rotation:
.
Bitmap
( iPod).
. .
37
, ,
. : , ,
. V-Ray , .
.
38
03. Bitmap m, 04. Update,
. .
05. . 06. ,
Properties Texture
, Mapping,
UV . .
39
09. Projec- 10. ,
tion Planar. .
, 11. Rotation
. - 90,
. .
, 90
. .
, 90 , .
40
: , , ,
. ,
, , UV
.
, ,
.
Show Mapping .
, .
,
. Add, .
, -
. . Delete,
.
, , , UVW, -
UVW UVW. , -
,
. -
.
UI. UI
. , ,
.
F10,
.
.
41
Bump
Bump
Bitmap , ,
, , , , ,
. Bump Maps.
1. 2. , Bitmap.
. Maps
Bump m,
.
42
- .
.
Bump Maps. , .
Glossiness.
,
Bump Maps. .
. ,
, Bump Maps.
, Bump Maps.
Bump Maps ,
. ,
, . Bump Maps ,
. Bump Maps , ,
. , .
43
-
, .
. ,
, .
.
, , .
,
. ,
.
. ,
Bump Maps . ,
Maps, Displacement. m,
. , ,
, .
, ,
, - . ,
, Amount Displacement Properties.
V-Ray , . ,
.
. ,
,
.
Amount ,
. Amount Multiplier .
, Amount Multiplier
. Amount , ,
,
Multiplier .
Maximum Subdivision Edge Length Mesh.
Maximum Subdivision ,
Mesh. , Mesh
Maximum Subdivision, Mesh
Maximum Subdivision. Mesh, Rhino, ,
Maximum Subdivision.
Edge Length . ,
, View- Dependant,
Edge Length .
, , .
44
,
Multiplier .
,
,
Amount 1,
, .
Multiplier - 5,
.
Multiplier - 2. 1
,
Amount Mul-
tiplier .
Amount - 2.
Multiplier - 25, Multi-
plier - 1. ,
,
. .
2
. Edge Length - 24
,
Maximum Subdivision - 6.
Edge Length - 2 ,
Maximum Subdivision - 512.
: Bump Mapping
( )Displacement (c ).
- . ,
Bump Map
, Displacement.
45
?
- ,
. , - ,
, , .
.
,
, .
. ,
,
,
. ,
, .
Cup_Red.3dm. ,
, .
,
.
. .
46
1. Material Editor. , Cup_Red,
Diffuse Layers, . Diffuse
Diffuse 1.
2. Diffuse m Transparency, .
. ,
Tile ( ), .
Photoshop, Photo Impact
, - , .bmp.jpg .png,
, V-Ray.
3. Diffuse Color,
, ,
. .
, m, .
Color. .
47
4. Properties Mapping, , Planar,
, .
Tile , , .
. ,
- ,
, ,
, .
,
, Diffuse1.
.
, Diffuse Color ,
Transparency, Invert, Diffuse1
, . Diffuse1,
, .
48
.
1. ,
. Diffuse , Transparency .
, . Diffuse1
Color . ,
, .
,
.
2. .
, . .
3. Diffuse2 , 180
, Invert. Diffuse2 ,
, .
49
4. .
, .
Refraction, .
5. , Refraction,
Transparency Diffuse 2 . ,
.
6. , , -
. , ,
. Diffuse Transparency
, Refraction Refraction.
, .
50
Two-Sided
V-Ray Two-Sided Material, : Vray2SidedMat,
, ,
, , .
, . Two-Sided,
. - ,
(Surface), , .
Two-Sided.
Two-
Sided. Material Redactor,
Scene Materials,
Add Material.
.
Vray2SdMat.
Two-Sided.
,
, .
,
. , Two-
Sided
. Front Back,
,
, Color,
, Two-Sided,
. ,
, , .
.
, V-ray , .
,
.
Color
.
,
35-220.
, , ,
, ,
.
Advanced Display.
51
Sketch-Up Two-Sided
Sketch-Up Two-Sided Material :
VraySkp2SidedMat, ,
, .
, ,
.
Sketch-Up, .
Sketch-Up Two-Sided.
Sketch-Up Two-Sided. Material Editor
Scene materials, Add Material.
. VraySkp2SdMat.
Sketch-Up Two-Sided.
Sketch-Up Two-Sided Two-Sided. ;
, . Two-Sided,
Two-Sided, ,
. ,
, Sketch-Up Two-Sided,
, Two-Sided. Two-
Sided, , Sketch-Up Two-Sided,
, . ,
, .
, . .
52
.
.
, ,
. , Rectangular
Light, Omni Light, Spot Light and Parallel Light .
, .
: Cup-Illumination.3dm. .
.
1.
Val230.
GI 1 ,
.
2. , GI 2,
.
3. GI,
Val 127. ,
.
,
. ,
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53
, ,
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54
, ,
. ,
, , , .
, ,
, , , .
, (255, 255, 255)
- 1. . ,
, , -
, .
. Cup-Illumination.3dm.
, ,
Val 255 1, .
,
, . ,
- ,
. ,
.
1. Val 230, 2.
R191 G19 B19. R255 G100 B100.
,
, ,
,
. ,
, , , .
, ,
. , ,
. ,
. ,
, - ,
. ,
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, .
55
HDR
V-Ray HDR,
. Cups-GI HDR.3dm.
2. Bitmap, Type,
m, .hdr .
HDR
http://www.aversis.be
3. , , ,
, UVW Texture Environment.
,
.
,
. , HDR
,
.
4. ,
HDR,
HDR Background.
, UVW
Environment, Texture.
.
56
, HDR.
, HDR.
, HDR ,
. ,
.
HDR , ,
.
, ( )
.
57
,
HDR,
.
,
.
.
HDR. ?
, .
58
,
. ,
.
: GI Environment.3dm.
. ,
. Val-190, GI Intensity-2.
, . ,
, .
GI 4 GI 8 .
. ,
. .
,
.
,
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, . ,
, .
, .
59
,
,
. , ,
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, , .
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60
, .
V-Ray -
. Indirect Illumination. :
Primary Engine Secondary Engine.
Direct Light , . GI
, Primary
Secondary,
. ,
Raytracing. .
Primary - , ,
.
,
. .
Secondary - ,
. ,
, .
.
, ,
, .
, ,
, .
61
: Irradiance Map
. Cups-Irradiance Map.
3dm, Irradiance Map, : Min Rate Max Rate.
: Min Rate - 3 Max Rate - 0. -8
- 7. , , , .
Min Rate: .0
.1 .2 ,
. .
; , .
Max Rate: . 0
.1 .2 -
8 , .
,
. , -
,
.
-3 / 0
. -3, -2, -1 0. , V-Ray
Frame Buffer .
, -8 / -5
, -3 / 0. ,
Min Rate Max Rate,
. : -6 / -5
-4 / -3. ,
. , , -
, .
-3 / 0. .
62
-4 / -3. .
3 / -2. .
-3 0. -3 / 1.
, .
63
Subdivisions - Irradiance Map. Subdivisions
, , Samples.
, Min Rate
Max Rate, Subdivisions 50 100, Samples 20 40.
, , .
64
: Deterministic Monte-Carlo
Monte-Carlo - V-Ray.
. ,
.
.
Monte-Carlo . ,
. Image Sampler Adaptive Subdivision Ad-
aptive DMC. Adaptive Subdivision ,
Adaptive DMC , DMC.
Max Subdivision 50. .
Monte-Carlo
,
. ,
DMC , ,
- , .
, Irradiance Map , ,
DMC, .
, DMC, Irradiance Map,
. ,
DMC .
65
: Light Cache
Light Cache ,
. , Photon Mapping. Photon
Mapping, . Light Cache,
. Light Cache
, , .
, Subdivs -
, Frame Buffer,
. ,
. , Subdivs
1000,
, , - 500~600,
. , , ,
subdivs.
Light Cache, .
66
Light Cache, Sample Size. ,
.
, ,
.
Sample Size 0.02, Sample Size 0.03.
- Light Cache, -
- . , Light Cache
, .
Light Cache
, Light Cache . -
Screen. , -
. Sample Size - 0.02 2 . ,
2 .
, . -
World . -
Screen , ,
. World ,
, , . -
.
67
, V-Ray.
. Color, Multiplier, Shadows, Subdivs ( ),
Photon Map ( ), Caustic Subdivs Bias ( ). Directional Light,
Point Light Spotlight, Rectangular Light .
68
Shadow , .
Subdivs. ,
Rectangular Light, , 8.
.
32, .
Subdivs - 8; - 32.
69
Alt Shift, , .
.
, -
.
50 . 22/35 .
- 50 , - 28 . .
, .
70
, -
, ,
( ).
.
- , , . ,
.
Aperture , ,
. .
, V-Ray
for Rhino's Render Options. Camera
Dept of Field
On.
,
Override Focal Distance.
2. Osnap, (Point),
Polyline, .
Camera, , Target.
CPlane , , .
Dept of Field, Override Focal Distance,
62.3724. Dept of Field .
71
Perspective.
Set Camera Show Camera. Place Target.
, .
Camera, Target,
. ,
.
, .
Dept of Field,
Aperture 1.0 Dept of Field
.
72
, Dept of Field.
Nachtmann .
73
Physical Camera
. ,
.
.
,
, . ISO:
,
. , (F-number):
, ,
,
. , ,
(Shutter speed): ,
.
.
, , ,
.
: ISO, , . ,
, Exposure Physical Camera.
74
, ,
. , F-number ,
. Dept of Field, Aperture,
. F-number
,
, . .
,
. , ,
ISO.
F-number= 6 F-number= 8 F-number= 12
- .
: 1/x. 1/4 ,
. , -
, , , . ,
, , ,
, Shutter speed,
. -
. -
, ,
. ISO.
75
ISO
ISO . ISO
, .
, ISO
.
,
. ISO .
, , .
ISO Value= 200 ISO Value= 400 ISO Value= 600
White balance , ,
V-Ray .
, ,
, .
, .
76
Sun Sky , -
. ,
. -
, Sunlight. -
Sun Angle Calculator . -
, , .
, Okay,
.
, ,
. Properties Light,
V-Ray.
.
,
. ,
, -
, .
,
. -
.
,
Light Object Properties.
, .
,
,
.
,
. ,
, , ISO.
Pixel
Information,
.
.
V-Ray
.
: = 16,
= 200, ISO = 200
-
,
Multiplier.
, ,
.
77
V-Ray
V-Ray -
, V-Ray . Environment,
GI m. -
. Common, Type -
Sky.
Sun-light source.
,
Sunlight. V-Ray , ,
,
. Override Sun's
Parameters, , -
, . Background.
, , .
- .
, , .
, . Modify.
Sun Angle Calculator , .
Manual Control , .
.
, .
,
. ,
. Turbidity ,
.
, .
78
Ozone. Ozone
.
.
Ozone= 0 Ozone= 0.5 Ozone= 1
-
- ,
- . - -
, -
. , V-Ray
, .
, V-ray ,
. , - -
V-Ray .
-
. -
,
- ,
-
Global Switches,
Gamma
Correction,
.
Correct
RGB Correct LDR Texture.
,
Output 1 2.2.
79
Cup-Liquid.3dm.
, ,
.
Scale, , .
, ;
.
, .
80
Caustic
Caustics?
Caustic , , , , ,
, . ,
, .
, ,
Caustic. ,
.
Caustic
Caustics.
Caustics. Max Photons, Multiplier, and Caustic Subdivs
. Caustics.
- Affect Shadows, Caustics.
81
Caustics. , Max Photons
300, . , Caustics .
, Caustics . ,
Multiplier.
Caustics, , Properties -
Light, Subdivs - Sampling 1000 2000 .
, .
82
Color Mapping
Color Mapping , .
V-Ray ,
. ,
.
Color Mapping
Color Mapping. -
Type Linear Multiply.
Linear Multiply , -
, .
Exponential ,
, , .
83
Adaptive Subdivision . .
. , .
Image Sampler
.
Image Sampler.
,
, . ,
Subdivisions .
84
Mesh
V-Ray, Mesh. Rhinoceros
NURBS, Mesh. NURBS
Mesh, -
Mesh. , .
Mesh
Rhino Options, Document
Properties Mesh. Rhino
Jagged &
Faster.
, ,
, .
,
, Jagged & Faster
, Mesh,
.
, Custom,
. Mesh,
Rhino . , 0, Max-
imum Distance, Edge to Surface, 0,01.
, Maximum Angle Maximum Edge Lenght.
- 6 12 .
,
.
Mesh. ,
. Mesh. .
85
V-Ray , Rhino. V-Ray
for Rhino's Render Options. Output, Output Size -
Override Viewport, .
V-Ray, .
. . Image As-
pect - . L,
. , , , V-Ray
, .
Save File
,
, .
V-Ray ,
.
,
,
.
Pixel Aspect . .
86
V-Ray Frame Buffer
, - ,
, ,
- . . ,
.
. , Esc.
. -
.
,
-
,
.
, -
.
,
.
.
,
.
> 100%
>
87
88
89
01 02
01 02
90
91
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V-Ray 1.5
Chaos Group
: . .
2011 WWW.WAXMODELS.RU
info@waxmodels.ru