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V-Ray Rhino 3

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Sketch-Up Two-Sided 52
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Caustic 81
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V-Ray Frame Buffer 87
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V-Ray Rhino
V-Ray , (GI)
.
V-Ray, ,
: , , .
. , ,
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GI . , ,
. - , ,
, .
. ,
, .
V-Ray Rhino ,
HDR, 24 , 8 RGB. -
, , R255, G255 B255. -
, . HDR
. HDR
. ,
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HDR. HDR , -
, . ,
V-Ray , ,
,
. , -
V-Ray. , ,
.

http://www.doschdesign.com

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V-Ray ,
. , ,
V-Ray, .
, , , ,
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V-Ray. -
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74 77.

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Render Options
V-Ray for--Rhino Options
.
V-Ray Options.

.
V-Ray .
. File > Save, . ,
2 .visopt.

Rhino , .
File > Load, .visopt .
. Restore Defaults,
V-Ray.

Cups-Original.3dm. 3 .
, . ,
Render, , .

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V-Ray Options ,
, .
1. .
, Hidden Lights
Lighting. Hidden Lights
. ,
,
. Hidden Lights
,
.
, ,
Hidden Lights.
Default Lights .
,
. Default Lights
Render
GI, .
, Low
thread priority, ,
, V-Ray.
2. .
, GI.
GI.
.
3. .
Environment , ,
HDR . ,
GI Background.
Render
.
Render
, ,
,
.

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, ,
R- 204, G224, B225.
GI. Sat 51 5. -
, - R250, G252, B255. OK, .
, , .

, V-Ray,
. ,
Properties.

1. Ctrl+A, . Properties
, Object, Material. Assign by
Plug-in, : Browse, Create Math.

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2. Browse,
Shoose
Default_VRay_Material,
, Apply. Edit
.

3. . Edit,
Material Editor, .

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VRay Rhino,
M V-Ray for Rhino, Edit Properties.

V-Ray for Rhino -- Material Editor


A. Material Workspase . ,
, , , ,
,
, , , .
B. Update Preview
.
C. Options .
A.

,
.

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Diffuse
Color: , .
m, , .
Transparency: , .
, .

1. Scene Material, Add new


material, , VRayMtl.
2. Scene Material, Import,
, .
3. Properties, Create, .

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:
Material Workspase, ,
, Duplicate.

:
, ,
Rename. .

:
, ,
Remove. ,
, , .

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:
, ,
Export. .vismat, 1 .
.
1. Select Objects by materials: .
2. Apply materials to object(s): .
3. Apply materials to layer(s): .
.

, , Browse
Properties.

:
Scene Materials,
Purge unused materials.

Undo
Ctrl+Z,
.

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01. Cups-GL.3dm. . Properties,
Material, Plug In Create,
. Material Workspase, Scene
Materials Default Material.
02. Ground.
GI .
. .

03. Diffuse, : R-127, G127, B127 - : R230,


G230, B230.
04. Ground. Duplicate Cup-Orange.
05. , .
.
Cup_Orange Apply material to object(s).

V-Ray .
.

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06. Diffuse R255, G191, B0 ( ).
07. Render, , .

08. Cup_Orange Cup_Green.


06. R127, G255, B178 ( ).
09. Cup_Green .
10. Cup_Green Cup_Red. 06.
R255,G94, B0 ( ).
11. Cup_Red.

12. Render, 13. ,


, . Cup_White, R230, G230,
B230.
.

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, ,
. ,
GI . ,
, .

01. Create Spotlight .


(Create Rectangular Light).

02. , 03.
, . , .

04. , 05.
, , .
,
. .

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06. Front. 07. Render
- , .
, ,
5 . No Decay.

08. 09. No Decay.


.
Properties, .
Object ,
Light.
, -
.

,
-
-

.
10.
Multiplier 1.
Multiplier 1 4.

11. Render
, .

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.

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.
V-Ray. ,
. Spot Light,
.
, .
. .

, ,
.

, .
, ,
, .
, .
, , .
, ,
.
.

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. ,
.
. . Invisible , ,
.
, , ,
. . ,
.

, Invisible . -
, ,
.

,
,
.

Double Sided
.
. ,
. Double Sided ,
. ,
. ,
.
Double Sided . ,
Double Sided, .

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1. 2. 3.
. . Double Sided.

,
, .
, ,
. ,
,
.
, ,
.

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, Reflection.
Edit, Properties.

Reflection
1. , Cup_red, Scene Materials,
. Reflection Layer.
Add new layer .
Reflection, .

2. ,
,
Remove.

3. Reflection
Fresnel,
,
.
,
.
,
, .

, .

4.
Fresnel.
Reflection, Reflection
m, .

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5. Common, Type Fresnel. Fresnel IOR
. 1.55, Apply.

6. Material Preview. .

7. , m 8. , Fres-
Reflection M. nel IOR 2.5,
, -
. .
, Fresnel , , ,
Render. Background . V-Ray
, Options Environment
. Background
, , .

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Fresnel
Fresnel , ,
, , .
, .
(IOR)
. IOR ,
, . IOR ,
, .
, IOR ,
. .

, V-Ray
Hightlight, Flamingo? ,
Hightlight , .
.
Highlight, ,
. V-Ray . ,
.

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. ,
. ,
, .

. ,

.
, .
, ,
.
, Highlight Glossiness Reflection Glossiness
Highlight Glossiness Reflection Glossiness 1,
, . 1,
. 0 , ,
. ,
, 0.5 1. 0.5
.

Reflection Glossiness Fresnel IOR


Fresnel IOR

1.2 1.5 1.8 2.1 2.4 2.7


Reflection Glossiness

1.0

0.9

0.8

0.7

0.6

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Fresnel IOR Reflection Glossiness
5.0 10 1.0 0.9 0.8 0.7 0.6
Reflection Glossiness

1.0

0.5 0.4 0.3 0.2 0.1


0.9

0.8

0.7

0.6

, .
, , Filter,
.
. , ,
.

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: Cups-Refraction Original.3dm. .
Properties, Material Edit. ,
Refraction.
Refraction
1. Cup_Red, Refraction Layers,
Add new layer.
Refraction.

2. ,
Transparency Diffuse ( ). -
, .
, .

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3. , , -
. (100% ), -
Diffuse, . Render .

,
Fog Color, Refraction.

4. Fog Color
Diffuse. , ,
.

, .
, , ,
. Render Options Environment
. , , .

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Fog
Fog ; Fog color, Fog Multiplier .
Fog color . Fog color -
. Fog Multiplier Fog color .
, Fog , ,
. ,
. , -

. - -
, 4 -
. , -
Fog multiplier.

Fresnel IOR 1.55


Refract IOR 1.55
IOR 1.55
Fog Color R244, G250, B230

Fog Multiplier

0.0 0.1 0.2 0.3 0.4 0.5

0.6 0.7 0.8 0.9 1.0 2.0

Fresnel IOR 1.55


Refract IOR 1.55
IOR 1.55
Fog Color R175, G250, B0

Fog Multiplier

0.0 0.1 0.2 0.3 0.4 0.5

0.6 0.7 0.8 0.9 1.0 2.0

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. IOR ( -
) , , .
IOR IOR
1.0 1.517
1.00029 1.472
1.329 1.309
2.0 1.77
2.417 1.77
1.57 1.33

IOR 1.55,
, IOR, .

, ,
, .

Refraction IOR

1.00 1.05 1.10 1.15 1.20 1.25

1.30 1.35 1.40 1.45 1.50 1.55

1.60 1.65 1.70 1.75 1.80 1.85

1.90 1.95 2.00 2.05 2.10 2.15

2.20 2.25 2.30 2.35 2.40 2.45

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. ,
,
.
, , .
, ,
.
Refraction Glossiness
1.00, Refraction IOR
1.55.
,
Refraction
Glossiness. ,
0.85.
0.80 0.75.
Refraction Glossiness

1.00 0.95 0.90 0.85 0.80

0.75 0.70 0.65 0.60 0.55

0.50 0.45 0.40 0.35 0.30

0.25 0.20 0.15 0.10 0.05

, , Fog .
, Refraction Glossiness .

Refraction Glossiness 1.0 Refraction Glossiness 0.6 Refraction Glossiness 0.6


Gradient Map

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Refraction Glossiness
. , .

Refraction, Affect Shadow,


, . ,
. .

Affect Shadows,

, Affect Shadows.

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Double-sided
Options Double-sided.
. . ,
, , ,
. ,
( . ).
, .

Double-sided .

Diffuse,
. , 100 %, , ,
.
. . -
.
: Translucency.3 dm .
. , , -
, . ,
, . , .
, Translucency Refraction.

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, Translucent.
, .
.
.

1. Double-sided ,
.
2. IOR 1.
3. Refraction Glossiness 1.
4. Transparency,
, -

. .
.
Val 80 150,
.

(SSS),
. : , ,
, , , .
, ,
. ,
, , Val 255,
.
.

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. : Cups-Emessive.3dm.
.

Emissive
1. Cup_Green. Emissive Layer .
Emissive.

2. Emissive. , 1,
. ,
. .

3. .
.
.
, : , ,
, .
.

, ,
. ,
, . - ,
, .

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.
Intensity 1.
3( ) 5( ).

. ,
. , Intensity ,
. , ,
. ,
. .

. Transparency,
Diffuse. , Intensity 2, Diffuse .

, Color Mapping.
Emissive Color R200, G161, B82 Diffuse Color R155, G155, B155
Emissive Transparency R100, G100, B100 Diffuse Transparency R0, G0, B0
Intensity

0.0 0.1 0.2 0.3 0.4

0.5 0.6 0.7 0.8 0.9

1.0 2.0 3.0 5.0 10

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.
Color ,
.
1. Emissive, Color m.
2. . Common, Type Bitmap,
.

3. Bitmap, File, 4. ,
m, , m M.
, Update,
. . Apply.

5. Preview , . Render
.

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, - , Color Intensity
Emissive, . ,
. M
, .
.
, , :

Multiplier: Bitmap, 1. ,
, .
, .
Blur: . 0.15. 0 .
Override:
Gamma.
.
Tile: .
. Tile,
.
Repeat: ,

.
Rotation:
.

Bitmap
( iPod).
. .

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, ,
. : , ,
. V-Ray , .
.

: Teapot Matte. 3dm.


. .
- .
.

01. . 02. Type Bitmap.


. Diffuse Color
m,
.

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03. Bitmap m, 04. Update,
. .

05. . 06. ,
Properties Texture
, Mapping,
UV . .

07. 08. Add,


Show advanced UI. .

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09. Projec- 10. ,
tion Planar. .

, 11. Rotation
. - 90,
. .
, 90
. .

, 90 , .

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: , , ,
. ,
, , UV
.
, ,
.
Show Mapping .
, .

,
. Add, .
, -
. . Delete,
.
, , , UVW, -
UVW UVW. , -
,
. -
.
UI. UI
. , ,
.

F10,
.
.

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Bump
Bump
Bitmap , ,
, , , , ,
. Bump Maps.

1. 2. , Bitmap.
. Maps

Bump m,
.

4. Bump Maps - , Diffuse,


3. m, File,
, Repeat U, V,
. ,
.
Bump Maps U: 2 V: 2,
Diffuse .
,
. , Mul-
tiplier 0.1,
.

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- .
.
Bump Maps. , .

Glossiness.
,
Bump Maps. .
. ,
, Bump Maps.

, Bump Maps.

Bump Maps ,
. ,
, . Bump Maps ,
. Bump Maps , ,
. , .

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-
, .
. ,
, .
.
, , .
,
. ,
.

. ,
Bump Maps . ,
Maps, Displacement. m,
. , ,
, .
, ,
, - . ,
, Amount Displacement Properties.

V-Ray , . ,
.

. ,

,
.

Amount ,
. Amount Multiplier .
, Amount Multiplier
. Amount , ,
,
Multiplier .
Maximum Subdivision Edge Length Mesh.
Maximum Subdivision ,
Mesh. , Mesh
Maximum Subdivision, Mesh
Maximum Subdivision. Mesh, Rhino, ,
Maximum Subdivision.
Edge Length . ,
, View- Dependant,
Edge Length .
, , .

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,
Multiplier .
,
,
Amount 1,
, .
Multiplier - 5,

.
Multiplier - 2. 1

,
Amount Mul-
tiplier .
Amount - 2.
Multiplier - 25, Multi-
plier - 1. ,
,
. .
2

. Edge Length - 24
,
Maximum Subdivision - 6.
Edge Length - 2 ,
Maximum Subdivision - 512.

: Bump Mapping
( )Displacement (c ).
- . ,
Bump Map
, Displacement.

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?
- ,
. , - ,
, , .
.
,
, .

. ,
,
,
. ,
, .

Cup_Red.3dm. ,
, .

,
.
. .

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1. Material Editor. , Cup_Red,
Diffuse Layers, . Diffuse
Diffuse 1.

2. Diffuse m Transparency, .
. ,
Tile ( ), .
Photoshop, Photo Impact
, - , .bmp.jpg .png,
, V-Ray.

3. Diffuse Color,
, ,
. .
, m, .
Color. .

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4. Properties Mapping, , Planar,
, .
Tile , , .

. ,
- ,
, ,
, .
,
, Diffuse1.

.
, Diffuse Color ,
Transparency, Invert, Diffuse1
, . Diffuse1,
, .

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.
1. ,
. Diffuse , Transparency .
, . Diffuse1
Color . ,
, .
,
.

2. .
, . .

3. Diffuse2 , 180
, Invert. Diffuse2 ,
, .

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4. .
, .
Refraction, .

5. , Refraction,
Transparency Diffuse 2 . ,
.

6. , , -
. , ,
. Diffuse Transparency
, Refraction Refraction.
, .

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Two-Sided
V-Ray Two-Sided Material, : Vray2SidedMat,
, ,
, , .
, . Two-Sided,
. - ,
(Surface), , .
Two-Sided.
Two-
Sided. Material Redactor,
Scene Materials,
Add Material.

.
Vray2SdMat.
Two-Sided.
,
, .
,
. , Two-
Sided
. Front Back,
,
, Color,

, Two-Sided,
. ,
, , .
.
, V-ray , .

,
.
Color
.
,
35-220.

, , ,
, ,
.
Advanced Display.

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Sketch-Up Two-Sided
Sketch-Up Two-Sided Material :
VraySkp2SidedMat, ,
, .
, ,
.
Sketch-Up, .

Sketch-Up Two-Sided.
Sketch-Up Two-Sided. Material Editor
Scene materials, Add Material.
. VraySkp2SdMat.

Sketch-Up Two-Sided.
Sketch-Up Two-Sided Two-Sided. ;
, . Two-Sided,
Two-Sided, ,
. ,
, Sketch-Up Two-Sided,
, Two-Sided. Two-
Sided, , Sketch-Up Two-Sided,
, . ,
, .
, . .

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.
.

, ,
. , Rectangular
Light, Omni Light, Spot Light and Parallel Light .
, .

: Cup-Illumination.3dm. .
.

1.
Val230.
GI 1 ,
.

2. , GI 2,
.

3. GI,
Val 127. ,
.

,
. ,
, , ?

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, ,
. ,
, , .

: , .
? , ?
, ,
. ,
, .
, ,
.

. , .

?
,
. . ,
, .
. ,
,
,
. ,
.
.
,
.

- , . ,
. ,
.

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, ,
. ,
, , , .
, ,
, , , .
, (255, 255, 255)
- 1. . ,
, , -
, .

. Cup-Illumination.3dm.
, ,
Val 255 1, .

,
, . ,
- ,
. ,
.

1. Val 230, 2.
R191 G19 B19. R255 G100 B100.

,
, ,
,
. ,
, , , .

, ,
. , ,
. ,
. ,
, - ,
. ,
.
, .
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HDR
V-Ray HDR,
. Cups-GI HDR.3dm.

1. V-Ray for Rhino's Render Options,


Environment
m. GI,
.

2. Bitmap, Type,
m, .hdr .

HDR
http://www.aversis.be

3. , , ,
, UVW Texture Environment.
,
.

,
. , HDR
,
.

4. ,
HDR,
HDR Background.
, UVW
Environment, Texture.
.

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, HDR.
, HDR.

, HDR ,
. ,
.
HDR , ,
.
, ( )
.

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,
HDR,
.
,
.
.
HDR. ?
, .

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,
. ,
.

: GI Environment.3dm.
. ,
. Val-190, GI Intensity-2.
, . ,
, .

GI 4 GI 8 .
. ,
. .

,
.

,
.
, . ,
, .
, .

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,
,
. , ,
. ,
, , .

,
.

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, .

V-Ray -
. Indirect Illumination. :
Primary Engine Secondary Engine.

Primary Engine : Irradiance Map,


Photon Map, Quasi Monte-Carlo Light Cache. Irradiance Map.

Secondary Engine : Photon Map, Deterministic


Monte-Carlo Light Cache. Deterministic Monte-Carlo,
None, .
, Render Options ,
.

Direct Light , . GI
, Primary
Secondary,
. ,
Raytracing. .

Primary - , ,
.
,
. .

Secondary - ,
. ,
, .
.
, ,
, .

, ,
, .
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: Irradiance Map
. Cups-Irradiance Map.
3dm, Irradiance Map, : Min Rate Max Rate.
: Min Rate - 3 Max Rate - 0. -8
- 7. , , , .

Min Rate: .0
.1 .2 ,
. .
; , .

Max Rate: . 0
.1 .2 -
8 , .
,
. , -
,
.

-3 / 0
. -3, -2, -1 0. , V-Ray
Frame Buffer .

, -8 / -5
, -3 / 0. ,
Min Rate Max Rate,
. : -6 / -5
-4 / -3. ,
. , , -
, .
-3 / 0. .

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-4 / -3. .

3 / -2. .

-3 0. -3 / 1.
, .

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Subdivisions - Irradiance Map. Subdivisions
, , Samples.
, Min Rate
Max Rate, Subdivisions 50 100, Samples 20 40.
, , .

Min Rate Max Rate , ,


. . . - Samples,
. ,
Irradiance Map.

Min Rate Max Rate -4 / -3. ,


. , -3 / 0.

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: Deterministic Monte-Carlo
Monte-Carlo - V-Ray.
. ,
.
.

Irradiance Map. Monte-Carlo. ,


, .

Monte-Carlo . ,
. Image Sampler Adaptive Subdivision Ad-
aptive DMC. Adaptive Subdivision ,
Adaptive DMC , DMC.
Max Subdivision 50. .

Monte-Carlo
,
. ,

DMC , ,
- , .
, Irradiance Map , ,
DMC, .
, DMC, Irradiance Map,
. ,
DMC .

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: Light Cache
Light Cache ,
. , Photon Mapping. Photon
Mapping, . Light Cache,
. Light Cache
, , .

Irradiance Map DMC,


Irradiance Map Light Cache. . ,
, Light Cache , DMC
.
, .

Subdivs - Light Cache. Subdivs ,


, , .
Subdivs.
1000, 1000 000.

, Subdivs -
, Frame Buffer,
. ,
. , Subdivs
1000,
, , - 500~600,
. , , ,
subdivs.
Light Cache, .

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Light Cache, Sample Size. ,
.
, ,
.
Sample Size 0.02, Sample Size 0.03.
- Light Cache, -
- . , Light Cache
, .

Light Cache
, Light Cache . -
Screen. , -
. Sample Size - 0.02 2 . ,
2 .
, . -
World . -
Screen , ,
. World ,
, , . -
.

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, V-Ray.
. Color, Multiplier, Shadows, Subdivs ( ),
Photon Map ( ), Caustic Subdivs Bias ( ). Directional Light,
Point Light Spotlight, Rectangular Light .

Point Light Spotlight Decay: Linear, Inverse and Inverse Square.


. Inverse Inverse Square
Multiplier. , Point Light Spotlight
, , ,
.

Rectangular Light Directional Light Point Light Spotlight

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Shadow , .

Subdivs. ,
Rectangular Light, , 8.
.
32, .
Subdivs - 8; - 32.

Directional Light, Point Light Spotlight,


. , Radius Shadow.

Radius - 0. Radius - 0.05,


.

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Alt Shift, , .
.

Perspective, Viewport Properties.


.
, .

, -
.
50 . 22/35 .

- 50 , - 28 . .

, .

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, -
, ,
( ).
.
- , , . ,
.
Aperture , ,
. .

, V-Ray
for Rhino's Render Options. Camera
Dept of Field
On.
,
Override Focal Distance.

1. Cups-Dept of Field.3dm. Perspective,


Set Camera,
Show Camera. ,
, - Target.

2. Osnap, (Point),
Polyline, .
Camera, , Target.
CPlane , , .
Dept of Field, Override Focal Distance,
62.3724. Dept of Field .

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Perspective.
Set Camera Show Camera. Place Target.
, .
Camera, Target,
. ,
.
, .

Dept of Field,
Aperture 1.0 Dept of Field
.

Aperture F1.4 F2.0 F11, ,


.
.
, . ,
, .

Camera, Aperture 1.0,


47 Override Focal Distance. .
, , .
Override Focal Distance, 72,
. .

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, Dept of Field.


Nachtmann .

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Physical Camera
. ,
.
.

Camera, Physical Camera


On. Type
. Still
, ; Cinematic
Video, .
. ,
Still
,
.

,
, . ISO:
,
. , (F-number):
, ,
,
. , ,
(Shutter speed): ,
.
.

, , ,
.
: ISO, , . ,
, Exposure Physical Camera.

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, ,
. , F-number ,
. Dept of Field, Aperture,
. F-number
,
, . .
,
. , ,
ISO.
F-number= 6 F-number= 8 F-number= 12

- .
: 1/x. 1/4 ,
. , -
, , , . ,
, , ,
, Shutter speed,
. -
. -
, ,
. ISO.

Shutter Speed= 60 Shutter Speed= 100 Shutter Speed= 180

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ISO
ISO . ISO
, .
, ISO
.
,
. ISO .
, , .
ISO Value= 200 ISO Value= 400 ISO Value= 600

White balance , ,
V-Ray .
, ,
, .
, .

Color= 255,255,255 Color= 165,215,255 Color= 255,220,190

76
Sun Sky , -
. ,
. -
, Sunlight. -
Sun Angle Calculator . -
, , .
, Okay,
.
, ,
. Properties Light,
V-Ray.

.
,
. ,
, -
, .
,
. -
.

,
Light Object Properties.
, .

,
,
.
,
. ,
, , ISO.
Pixel
Information,
.
.

V-Ray
.
: = 16,
= 200, ISO = 200

-
,
Multiplier.
, ,
.

77
V-Ray
V-Ray -
, V-Ray . Environment,
GI m. -
. Common, Type -
Sky.
Sun-light source.
,
Sunlight. V-Ray , ,
,
. Override Sun's
Parameters, , -
, . Background.
, , .
- .

, , .
, . Modify.
Sun Angle Calculator , .
Manual Control , .
.
, .

,
. ,
. Turbidity ,
.
, .

Turbidity= 2, Turbidity= 5, Turbidity= 8,

78
Ozone. Ozone
.
.
Ozone= 0 Ozone= 0.5 Ozone= 1

-
- ,
- . - -
, -
. , V-Ray
, .
, V-ray ,
. , - -
V-Ray .

-
. -
,

- ,

-
Global Switches,
Gamma
Correction,
.
Correct
RGB Correct LDR Texture.
,
Output 1 2.2.

79
Cup-Liquid.3dm.
, ,
.

Scale, , .

, ;
.
, .

80
Caustic
Caustics?
Caustic , , , , ,
, . ,
, .

: Cups-Caustics.3dm. V-Ray for Rhino's Render Options


Caustic. On.

, ,
Caustic. ,
.

Caustic
Caustics.
Caustics. Max Photons, Multiplier, and Caustic Subdivs
. Caustics.
- Affect Shadows, Caustics.

81
Caustics. , Max Photons
300, . , Caustics .

, Caustics . ,
Multiplier.

Caustics, , Properties -
Light, Subdivs - Sampling 1000 2000 .
, .

Caustic Subdivs 3000.


.

82
Color Mapping
Color Mapping , .
V-Ray ,
. ,
.

Color Mapping
Color Mapping. -
Type Linear Multiply.

Linear Multiply , -
, .

Exponential ,
, , .

HSV Exponential Exponential,


, .

Intensity Exponential RGB,


, .

83
Adaptive Subdivision . .
. , .

Adaptive Subdivisions Sampler


Image Sampler. V-Ray Adaptive Subdivision
. Min Rate -1, Max Rate - 2.
, .
, Min Rate 0,
, .

Fix Rate Sampler


Fixed Rate Sampler , Adaptive Subdivision,
, . - Fixed Rate Sampler
, .

Adaptive DMC Sampler


Adaptive DMC Sampler - . Adaptive DMC Sampler
. Adaptive DMC -
,
.

Image Sampler
.
Image Sampler.
,
, . ,
Subdivisions .

84
Mesh
V-Ray, Mesh. Rhinoceros
NURBS, Mesh. NURBS
Mesh, -
Mesh. , .
Mesh
Rhino Options, Document
Properties Mesh. Rhino
Jagged &
Faster.
, ,
, .
,
, Jagged & Faster
, Mesh,
.
, Custom,
. Mesh,
Rhino . , 0, Max-
imum Distance, Edge to Surface, 0,01.
, Maximum Angle Maximum Edge Lenght.
- 6 12 .
,
.

Mesh. ,
. Mesh. .

85
V-Ray , Rhino. V-Ray
for Rhino's Render Options. Output, Output Size -
Override Viewport, .

V-Ray, .
. . Image As-
pect - . L,
. , , , V-Ray
, .

Save File
,
, .
V-Ray ,
.
,
,
.

Pixel Aspect . .

86
V-Ray Frame Buffer

V-Ray V-Ray frame Buffer.


.

, - ,
, ,
- . . ,

.
. , Esc.

. -

.
,
-
,
.
, -
.
,

.
.

,
.

Ctrl + Left click > +/->

Ctrl + Right click >

> 100%
>

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01 02

01 02

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V-Ray 1.5
Chaos Group

: . .

2011 WWW.WAXMODELS.RU
info@waxmodels.ru

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