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Design
o Conceive the looks, arrangement, and workings of something before
it is created
Small changes in the design of products and services can have profound
implications for the way the operation eventually has to produce them.
The whole point of process design is to make sure that the performance of
the process is appropriate for whatever it is trying to achieve (Process is
aligned with the goal)
Throughput Rate (or Flow Rate)
o The rate at which items emerge from the process (i.e. the number of
items passing through the process per unit of time)
Cycle Time (or Takt Time)
o The time between items emerging from the process
Work in Progress
o The number of items in the process as an average over a period of
time
Utilization of Process Resources
o The proportion of available time that the resources within the process
are performing useful work
1 Standardization of Processes
o Standardization
Doing things in the same way
Adopting a common sequence of activities, methods,
and use of equipment
Identifying all the individual activities that are needed to meet the objectives
of the process
Deciding on the sequence of the activities in which they are to be performed
and who is going to do them
Process Mapping
Describing processes in terms of how the activities in the process relate to
each other
Little's Law
The average number of objects in a queue is the product of the entry rate
and the average holding time
Throughput Time = Work-in-progress x Cycle Time
Throughput Time
Elapsed time between an item entering the process and leaving it
Cycle Time
Average time between items being processed
Work-in-progress
Number of items within the process at any point in time
Throughput Efficiency
Percentage Throughput Efficiency = (Work Content/Throughput Time) x
100