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Army Composition (1-25)

Points for army composition are scored as follows: referees evaluate your army list based on the
table below. Each player starts with 20 Army Composition points from which penalties are deducted
or bonuses added. Armies with 0 Army Composition points will be considered illegal by this Army
Composition.

Based on your Army Composition score you will be paired in the first round of the Tournament
against an army with an equal or near equal Army Composition score.

In addition based on the fact what AC level your army will be placed in you might score additional
points during your games.

AC levels:
A 21-25 points
B 16-20 points
C 11-15 points
D 6-10 points
E 1-5 points

E.g. Irrelevant how the game ended an A level army facing an E level army will score an additional 4
points, while at the same time two C level armies facing each other will score 0 additional points, or
a B level army facing a C level army will score only 1 additional point.

GENERAL RULES
No Special or Named characters are allowed
No unit can cost over 500 points (characters and their mounts are NOT included in this limit)
No unit can have more than 50 models
No army can have more than 4 warmachines
No army can have more than 3 template weapons/attacks
o Cannons are template weapons
o One use only magical items do not count
No army can have more than 15 models with scout rule
No army can have more than 4 units with fly special rule (including characters)
Dwarf Thanes, Bretonnian Paladins and Wood Elf Nobles retain all mundane equipment if
upgraded to Army Battle Standard Bearers and may select equipment as if they weren't upgraded

Units (only the highest penalty):


For every unit in the army above 375 points: -1
For every unit in the army above 425 points: -2
For every unit in the army above 475 points: -3

Template weapons/attacks (only the highest penalty):


Total number of Template weapons/attacks in the army is 2: -1
Total number of Template weapons/attacks in the army is 3: -2

Characters (only the highest penalty):


Total points spent on characters in the army is between 700 and 799 points: -1
Total points spent on characters in the army is between 800 and 899 points: -2
Total points spent on characters in the army is between 900 and 999 points: -3
Total points spent on characters in the army is between 1000 and 1099 points: -4
Total points spent on characters in the army is 1100 points or more: -5

ITEMS
Amends
Folding watchtower: Banned

Penalties and Bonuses


Crown of Command in the army: -1
The Other Trickters Shard in the army: -1
Standard of Discipline in the army: -1
MAGIC RULES
Maximum number of power dice that can EVER be used in a single magic phase is 12
Maximum number of additional power dice that can be generated (including channelling) is 3
o This includes any and all sources of additional dice, such as Lore of Death attribute or Casket of
Souls special rule
Maximum number of additional dispel dice that can be generated (including channelling) is 4. If
the army includes a level 3 and/or 4 caster then the maximum is 3
o This includes any and all sources of additional dice, such as Runesmiths, dispel dice
stealing, magical items, etc
Maximum number of dice used to cast any single spell is 4 (instead of 6). No power, ability, or
anything else can ever increase this to 5 or more dice.

Magic Levels (only the highest penalty):


Total number of Magic levels in the army is 6: -1
Total number of Magic levels in the army is 7: -2
Total number of Magic levels in the army is 8: -3
Total number of Magic levels in the army is 9: -4
Total number of Magic levels in the army is 10 or more: -5

SPECIAL RESTRICTIONS AND EXCEPTIONS:


BEASTMEN
Amends
Replace Beastmen Ambush special rule with Ambush special rule from the rulebook
Add Regeneration (4+) special rule to the Cygor, Ghorgon, Jabberslythe and Giant
Add Regeneration (6+) special rule to the Chaos Spawn

Clarifications
Herdstone Shard is counted as open terrain and can only be placed on open terrain (it must be no
more than 60mm in diameter)

Penalties and Bonuses


Herdstone Shard counts as having Magic level 1 for the purpose of this AC
For every unit of Bestigors in the army after the first: -1
For every unit of Ungor Herd in the army: +1
For every unit of Centigors in the army: +1
For every unit of Minotaurs in the army: +1
For every Chaos Spawn in the army after the first: +1
Second Cygor/Ghorgon/Jabberslythe/Giant (or any combination of these) in the army: +2

BRETONNIA
Amends
Sacrament of the Lady; exchange the second sentence with The model may roll 3 additional dice
when attempting to channel power dice, but may not cast any spells that turn.

Penalties and Bonuses


For every unit of Pegasus Knights in the army after the first: -1
For every unit of Men-at-arms in the army: +1
For every unit of Mounted Yeomen in the army: +1
For every Lord/Paladin on foot in the army: +2
First Field Trebuchet in the army: -2
Second Field Trebuchet in the army: -4
Lord on Hippogryph: +1
CHAOS DWARFS
Amends
Iron Daemon is a 0-2 choice; in addition it counts as a template attack and a warmachine for the
purpose of this AC
Magma Cannon is a 0-2 choice
Deathshrieker is a 0-2 choice
KDaai Destroyer counts as a template attack and a warmachine for the purpose of this AC
Add Regeneration (5+) special rule to the Chaos Siege Giant

Clarifications
Chalice of Blood and Darkness: Roll for the effect after the number of power dice or dispel dice in
a given magic phase is determined, but before any attempts to cast a spell.

Penalties and Bonuses


First Hellcanon in the army: -3
Second Hellcanon in the army: -6
First Iron Daemon in the army: -4
Second Iron Daemon in the army: -8
First K'Daai Destroyer in the army: -4
Second KDaai Destroyer in the army: -8
First Magma Cannon in the army: -1
Second Magma Cannon in the army: -3
First Deathshrieker in the army: -1
Second Deathshrieker in the army: -3
First Dreadquake Mortar in the army: -2
Second Dreadquake Mortar in the army: -4
For every KDaai Fireborn model in the army after the sixth: -1
For every unit of Hobgoblin Wolfriders in the army: +1
For every unit of Bull Centaur Renders in the army: +1
For every unit of Infernal Ironsworn in the army: +2
For every unit of Infernal Guard in the army: +1
For every Bull Centaur Taurruk in the army: +1
Second Siege Giant in the army: +2

DAEMONS OF CHAOS
Amends
The Rock of Inevitability: Banned

Penalties and Bonuses


First Soulgrinder in the army: +2
Second Soulgrinder in the army: +4
First Skullcannon in the army: -3
Second Skullcannon in the army: -6
For every Beast of Nurgle model in the army after the fourth: -3
For every Plague Drone model in the army after the third: -2
For every unit of Plaguebearers in the army: -1
For every Bloodcrusher model in the army after the sixth: -2
For every Hellflayer in the army: +1
For every Exalted Seeker chariot in the army: +1
For every Burning chariot in the army: +1
For every Seeker chariot in the army: +1
For every unit of Bloodletters/Pink Horrors/Daemonettes in the army after the first: +1
For every Herald of Nurgle in the army after the first: -1
Great Unclean One in the army: -1
Great Unclean One in the army with Magic Level 3 or 4: -2
If every model in the army is Daemon of Nurgle (excluding Chaos Furies): -1
If Daemons of all 4 gods are in the army: +2
DARK ELVES
Clarifications
Strength of Khaine: It only works in close combat.

Penalties and Bonuses


For every Reaper Bolt Thrower in the army after the second: -1
For every unit with Fast Cavalry special rule in the army after the second: -2
For every unit of Doomfire Warlocks in the army: -1
For every five models with Repeater Crossbows in the army after the twentieth: -1 (21 models -1,
26 models -2...)
First Bloodwrack Shrine in the army: +1
Second Bloodwrack Shrine in the army: +3
For every Bloodwrack Medusa in the army: +1
For every Scourgerunner chariot in the army after the first: +1
For every Assassin in the army after the first: +1
Black Ark Fleetmaster in the army: +1
High Beastmaster in the army: +1

DWARFS
Amends
Grudge Thrower is a 0-2 choice
Cannon is a 0-2 choice
Bolt Thrower counts as 0.5 warmachines for the purpose of this AC
Flame Cannon: Ignore FaQ errata on firing the Flame Cannon, use it as described in Army Book:
Dwarfs, following the normal rules for templates
Gyrocopter does not count as a template weapon for the purpose of this AC

Penalties and Bonuses


First Grudge Thrower in the army: -2
Second Grudge Thrower in the army: -4
First Cannon in the army: -1
Second Cannon in the army: -3
Second Organ Gun in the army: -2
Second Flame Cannon in the army: -3
For every Rune of Spellbreaking/Spelleater Rune in the army after the first: -1
For every unit of Hammerers in the army after the first: -1
For every unit of Iron Breakers in the army: +1
For every unit of Slayers in the army: +1
For every unit of Warriors in the army after the first: +1

EMPIRE
Amends
Steam Tank - loses Random Movement special rule and is treated like a normal chariot with
movement value of nD6(n being the number of Steam Points used for movement), meaning it
moves and charges nD6. When charging it declares a normal charge and the opposing player can
choose to react as normal. When it moves it doesn't have to move in a straight line but like a
normal chariot. It also counts as a template attack and a warmachine for the purpose of this AC.
Great Cannon is a 0-2 choice

Penalties and Bonuses


War Altar counts as Magic level 1 for the purpose of this AC
Arch Lector/Warrior Priest count as Magic level 1 for the purpose of this AC
For every Demigryph Knight model in the army after the fourth: -3
For every unit of Knights Orders in the army after the first: -1
For every unit of Crossbowmen/Handguners/Archers/Militia in the army not taken as a
Detachment: +1
For every unit of Flagellants in the army: +1
First Great Cannon in the army: -1
Second Great Cannon in the army: -3
Second Helblaster in the army: -2
War Altar in the army: -1
Hurricanum in the army: -1
Imperial Gryphon in the army: +2

HIGH ELVES
Amends
Banner of the World Dragon: Army Battle Standard only
Book of Hoeth: Army cannot generate any additional power or dispel dice beyond the winds of
magic roll while the item is in play

Penalties and Bonuses


First Frostheart Phoenix in the army: -2
Second Frostheart Phoenix in the army: -5
Frostheart Phoenix used as a mount: +2
Second Flamesypre Phoenix in the army: +2
Flameypre Phoenix used as a mount: +1
For every Repeater Bolt Thrower in the army after the second: -1
Dragon Mage of Caledor in the army: +2
Lothern Sea Helm in the army: +1
Handmaiden in the army: +1
For every unit of Silver Helms in the army after the first: -1
For every unit of Lothern Sea Guard in the army after the first: +1
For every Skycutter chariot in the army after the first: +1
Book of Hoeth in the army: -1
Banner of the World Dragon on a mounted character: -2
Star Dragon in the army: -1
Sun Dragon/Gryphon as a Prince/Noble mount in the army: +1
For every unit with Fast Cavalry special rule in the army after the second: -1

LIZARDMEN
Penalties and Bonuses
For every Scar Veteran on Cold One in the army: -1
For every unit of Skink (Skirmishers/Chameleon Skinks/Skink Cohorts without Kroxigors) in the
army after third: -1
For every unit of Saurus Warriors in the army after the first: +1
For every Skink Chief in the army after the first: +1
For every unit of Skink Cohort with Kroxigors in the army: +1
For every Stegadon (including Ancient) in the army after the first: -1
For every Kroxigor model in the army after the sixth: -2
For every unit of Ripperdactyl Riders in the army after the first: +1
For every Carnosaur in the army: +2
For every Bastilodon in the army: +1
First Troglodon in the army: +1
Second Troglodon in the army: +2
For every Razordon Hunting Pack in the army: +1
Divining Rod counts as Magic level 1 for the purpose of this AC

OGRE KINGDOMS
Amends
Hellheart: Banned
Add Regeneration (5+) special rule to the Giant

Clarifications
Maneaters with Vanguard and/or Scout special rule count as 3 scouts, if they have Sniper special
rule with either of the above mentione rules they count as 4 scouts

Penalties and Bonuses


First Ironblaster in the army: -4
Second Ironblaster in the army: -8
For every Mournfang Cavalry models in the army after the fourth: -3
For every model armed with Leadbelcher Cannon, Ogre Pistol and/or Brace of Ogre Pistols in the
army after tenth: -1
Rune Maw in the army: -5
Rune Maw counts as Magic level 2 for the purpose of this AC
Tyrant in the army: +2
For every Hunter in the army: +1
Mounted Hunter in the army: +2
For every unit of Gnoblars in the army after the first: +1
For every unit of Yhetees in the army: +1
Second Stonehorn/Thundertusk/Giant(or any combination taken) in the army: +2

ORCS AND GOBLINS


Amends
Add Regeneration (5+) special rule to the Giant
Spear Chukkas count as 0.5 warmachines for the purpose of this AC

Clarifications
Magic Musrhooms do NOT count as power dice, so can be used in conjunction with 4 normal dice

Penalties and Bonuses


Savage Orc Big Uns in the army: -2
For every unit of Orc Boyz in the army: +1
For every unit of Arrer Boyz in the army: +1
For every unit of Golbins in the army: +1
For every Night Goblin Fanatic in the army after the fourth: -1
For every unit of Black Orcs in the army after the first: +1
For every unit of Orc Boar Boyz in the army: +2
For every unit of Savage Boar Boyz in the army: +2
For every unit of Snotlings in the army: +1
For every unit of Night Goblin Squig Hoppers in the army after the first: +1
For every model of Trolls (including Stone Trolls/River Trolls) in the army after sixth: -2
First Rock Lobber/Doom Diver in the army: -1
Second Rock Lobber/Doom Diver in the army: -3
Second Arachnarok Spider in the army: +1
Second Giant in the army: +2
Wyvern in the army: +2
Orc Warboss in the army: +1
Black Orc Warboss in the army: +1
Orc Big Boss in the army: +1
Goblin Great Shaman on Arachnarok: +3

SKAVEN
Amends
Hellpit Abomination - loses Random Movement special rule and is treated like a normal monster
with movement value of 3D6", meaning it moves, charges and flees 3D6. When charging, it
declares a normal charge and the opposing player can choose to react as normal. When it moves it
doesn't have to move in a straight line but like a normal monster.
Skaven slaves do not count for the minimum 25% of core units and maximum unit size is 40.

Clarifications
Plague Furnace does NOT count as having a template attack, even though it has (a strange) one
Doomrocket, Death Globe and Brass Orb count as template attacks for the purpose of this AC

Penalties and Bonuses


Vermin Lord in the army: +2
Screaming Bell in the army: -1
For every Plague Furnace in the army: -1
For every unit of Stormvermin in the army after the first: +1
For every unit of Rat Swarm in the army: +1
For every Doom-flayer in the army after the first: +1
For every unit of Rat Ogres in the army: +1
For every unit of Plague Censer Bearers in the army: +1
For every Warplock Jezzials model in the army after the tenth: -2
First Hell Pit Abomination in the army: -2
Second Hell Pit Abomination in the army: -4
First Doomwheel in the army: -1
Second Doomwheel in the army: -3
First Warp Lightning Cannon in the army: -3
Second Lightning Cannon in the army: -6
First Plagueclaw Catapult in the army: -2
Second Plagueclaw Catapult: -4
Doomrocket in the army: -1
Strombanner in the army: -2

TOMB KINGS
Amends
Hierophant does NOT have to be a wizard with the highest wizard level in the army
Khemrian Warsphinx is a 0-2 choice
Add Regeneration (5+) special rule to the Necrolith Colossus

Penalties and Bonuses


Tomb King in the army: +2
Tomb Prince in the army: +1
Tomb Herald in the army: +1
Tomb King/Prince/Herald in the army mounted: +2
For every unit of Skeleton Warriors in the army: +1
For every unit of Skeleton Horsemen in the army after the first: +1
For every unit of Skeleton Horse Archers in the army after the first: +1
For every unit of Tomb Guard in the army: +1
For every unit of Ushabti in the army: +2
For every unit of Tomb Swarm in the army: +1
For every Tomb Scorpion in the army after the first: +1
For every Necropolis Knight model in the army after the sixth: -2
First Warsphinx in the army: -2
Second Warsphinx in the army: -4
For every unit of Sepulchral Stalkers in the army: +1
Hierotitan counts as a Magic level 1 for the purpose of this AC
First Necrosphinx in the army: -2
Second Necrosphinx in the army: -4
First Screaming Skull Catapult in the army: -1
Second Screaming Skull Catapult in the army: -3
Casket of Souls counts as a Magic level 1 for the purpose of this AC
Second Casket of Souls in the army: -2

VAMPIRE COUNTS
Penalties and Bonuses
Strigoi Ghoul King in the army: +1
For every Wight King in the army after the first: +1
For every unit/character with Ethereal special rule in the army after the first: -2
For every model with Banshee Scream, Death Shriek and Ghostly Howl in the army after the first:
-2
For every unit of Zombies in the army after the second: -1
For every unit of Skeleton Warriors in the army: +1
For every unit of Ghouls in the army after the second: -1
For every Corpse Cart in the army after the first: +1
For every model of Black Knights in the army after the eight: -1
For every model of Crypt Ghouls in the army after the sixth: -2
For every model of Vargheists in the army after the sixth: -2
For every unit of Bat Swarms in the army: +1
Blood Knights in the army: +2
First Mortis Engine: -1
Second Mortis Engine: -2
First Terrorgheist: -1
Second Terrorgheist: -3
Second Black Coach: +2
Cairn Wraith in the army: +2
Vampire Lord with Magic level 3 or 4 in the army: -2
For each Quickblood in the army: -1
For each Red Fury in the army: -3
Banner of the Barrows in the army: -1
Zombie Dragon in the army: +2
Abyssal Terror in the army: +1
Coven Throne in the army: +3

WARRIORS OF CHAOS
Amends
Third Eye of Tzeentch cannot be used* with a 3+ Ward Save
*in case the model rolls Aura of Chaos during the game and increases its ward save to 3+ the magic
item will stop working
Chimera counts as 2 units/models with Fly special rule for the purpose of this AC
Add Regeneration (5+) special rule to the Chaos Giant and Slaughterbrute
Daemon Princes created from unit champions give 150 points if killed

Clarifications
Soulfeeder: Roll at the end of the Close Combat phase.

Penalties and Bonuses


First Hellcanon in the army: -3
Second Hellcanon in the army: -6
For every Skullcrusher model in the army after the fourth: -3
Second Dragon Ogre Shaggot in the army: +2
Second Slaughterbrute in the army: +2
Second Chaos Giant in the army: +2
Second Chimer in the army: -2
For every Chaos Trolls model in the army after the sixth: -2
For every Warshrine in the army after the first: +1
For every Dragon Ogre model in the army after the sixth: -2
For every Chaos Ogre model in the army after the sixth: -2
For every unit of Hellstriders in the army after the first: +1
For every Chariot (Chaos and Gorebeast) in the army after the second: -1
For every unit with the Mark of Nurgle(excluding Forsaken) in the army after the first: -1
For every unit of Forsaken in the army: +1
For every unit of Marauders in the army: +1
Daemon Prince in the army: -1
Daemon Prince with the Mark of Nurgle or Tzeentch in the army: -1
Daemon Prince with Magic level 3 or 4 in the army: -2
Daemon Prince with Daemonic Flight in the army: -1
Chaos Lord in the army: +1
Third Eye of Tzeentch in the army: -1
Soulfeeder in the army: -1
Chaos Dragon in the army: +2
Manticore in the army: +1

WOOD ELVES
Amends
All Elves in the army have Always Strike First special rule
Fores Spirit Ward Save CAN be used against magical attacks (spells, magic weapons, etc...)
There is no limit on number of models with Scout special rule
Spellweavers and Spellsingers have access to ALL the Lores of Battle Magic
Brainchwraith has access to Lores of Beast and Life

Penalties and Bonuses


Treeman Ancient in the army: -1
First Treeman in the army: -1
Second Treeman in the army: -3
For every unit of Eternal Guard in the army: +1
For every unit of Glade Riders in the army after the first: +1
For every unit of Dryads in the army after the second: -1
For every unit of Wardancers in the army after the first: +1
For every unit of Warhawk riders in the army: +1
For every unit of Wild Rider in the army after the first: +1
For every Tree Kin model in the army after the sixth: -2
For every unit of Waywatchers in the army: +1
For every unit of Scouts in the army: +1
For every five models with Glade Guard Longbows special rule in the army after thirtieth: -1 (31 is
-1, 36 is -2...)
Forest Dragon in the army: +2
Great Stag in the army: +1

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