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New Roster (Warhammer 40,000 7th Edition v2025) (1003pts)

Combined Arms Detachment (Astra Militarum: IA01.2 - Armoured Battle Group (2012) v2004)
(1003pts)
Ideal Mission Commander, Ideal Mission Commander (Combined Arms Detachment), Objective Secured (Combined Arms Detachment),
Objective Secured (Troops)

HQ (185pts)

Company Command Tank (185pts)


Warlord
Company Command Tank, Warlord

Orders TC
General Orders
Could You Repeat That, Sir? , Garbled Communication, Inspired Tactics, Orders Received, Sir!, Tank Orders: Concentrated
Fire, Tank Orders: Erratic Manoeuvres, Tank Orders: Full Speed Ahead

Vanquisher (25pts)
Armoured Track Guards (10pts), Heavy Bolter, Pintle-mounted Heavy Stubber (10pts), Searchlight, Smoke Launchers,
Turret-mounted Vanquisher Battle Cannon
Lumbering Behemoth

Troops (753pts)

Armoured Fist Veterans (168pts)


Flak Armour for Squad
Tank Hunters

Chimera (55pts)
Heavy Bolter, Multilaser, Searchlight, Smoke Launchers
Amphibious, Mobile Command Vehicle

Missile Launcher Team (27pts)


2x Close Combat Weapon T, 2x Frag Grenades T, 2x Krak Grenades T, Lasgun, Missile Launcher

2x Vet w/ Grenade Launcher (22pts)


2x Close Combat Weapon, 2x Frag Grenades, 2x Grenade Launcher, 2x Krak Grenades

3x Vet w/ Lasgun (18pts)


3x Close Combat Weapon, 3x Frag Grenades, 3x Krak Grenades, 3x Lasgun

Veteran Sergeant
Close Combat Weapon, Frag Grenades, Krak Grenades, Laspistol

Battle Tank Squadron (195pts)

Battle Tank (195pts)


Armoured Track Guards (10pts), Battle Cannon, Extra Armour (15pts), Heavy Bolter, Improved Comms (10pts), Pintle-
mounted Heavy Stubber (10pts), Searchlight, Smoke Launchers
Lumbering Behemoth

Battle Tank Squadron (195pts)

Battle Tank (195pts)


Armoured Track Guards (10pts), Battle Cannon, Extra Armour (15pts), Heavy Bolter, Improved Comms (10pts), Pintle-
mounted Heavy Stubber (10pts), Searchlight, Smoke Launchers
Lumbering Behemoth
Battle Tank Squadron (195pts)

Battle Tank (195pts)


Armoured Track Guards (10pts), Battle Cannon, Extra Armour (15pts), Heavy Bolter, Improved Comms (10pts), Pintle-
mounted Heavy Stubber (10pts), Searchlight, Smoke Launchers
Lumbering Behemoth

Fast Attack (65pts)

Tauros Strike Squadron (65pts)

Tauros Venator (65pts)


Searchlight, Smoke Launchers (5pts), Twin-linked Multilaser
All-terrain Vehicle, Galvanic Motor, Scout

Profile Summary

Unit

Name Unit Type WS BS S T W I A Ld Save

Vet Weapons
Infantry 3 4 3 3 2 3 2 7 5+
Team

Veteran Infantry 3 4 3 3 1 3 1 7 5+

Veteran Sergeant Infantry (Character) 3 4 3 3 1 3 2 8 5+

Vehicle

Name BS Front Side Rear HP Type

Chimera 3 12 10 10 3 Tank, Transport

Leman Russ ABG 4 14 13 10 3 Tank

Leman Russ Battle


3 14 13 10 3 Tank
Tank

Tauros Venator 3 11 10 10 2 Fast, Open-topped

Wargear Item

Name Description

Armoured
4+ Sv against Immobilised results on the Vehicle Damage Table
Track Guards

Extra Armour Count Crew Stunned results as Crew Shaken instead.

Flak Armour 5+ Sv

A vehicle with Improved Comms, if held in Reserve, may add +1 to its roll to arrive if its owning player wishes. If part of a
Improved
squadron, then this option must be bought for all of the squadrons members if used. In addition, a command vehicle with
Comms
Improved Comms has the Command Radius granted by the Command Tank special rule increased by 6".

Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose
to illuminate its target with the searchlight. If it does so, it also illuminates itself. You may place markers next to the units,
Searchlight
and next to the vehicle, to show it has used its searchlights this turn. Illumination lasts until the end of the following turn.
Illuminated units gain no benefit from the Night Fighting special rule.

Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke
launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is
Smoke obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured
Launchers in the next enemy Shooting phase, receiving a 5+ cover save. After the enemys Shooting phase, the smoke disperses with
no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or
it does not have any shooting weapons.
Weapon

Name Range Strength AP Type

Battle Cannon 72 8 3 Ordnance 1, 5" Blast

Close Combat Weapon - User - Melee

Frag Grenades 8" 3 - Assault 1, 3" Blast

Grenade Launcher (Frag) 24 3 6 Assault 1, 3" Blast

Grenade Launcher (Krak) 24 6 4 Assault 1

Heavy Bolter 36 5 4 Heavy 3

Heavy Stubber 36 4 6 Heavy 3

Krak Grenades 8" 6 4 Assault 1

Lasgun 24 3 - Rapid Fire

Laspistol 12 3 - Pistol

Missile Launcher (Frag) 48 4 6 Heavy 1, 3" Blast

Missile Launcher (Krak) 48 8 3 Heavy 1

Multilaser 36 6 6 Heavy 3

Vanquisher Battle
72 8 2 Heavy 1, Armourbane
Cannon

Force Rules
Ideal Mission Commander: If this Detachment is chosen as your Primary Detachment, you can choose to re-roll the result on the Warlord Trait
table.
Ideal Mission Commander (Combined Arms Detachment)
Objective Secured (Combined Arms Detachment)
Objective Secured (Troops): A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective
marker, unless the enemy unit also has this special rule.

Selection Rules
All-terrain Vehicle
Amphibious
Company Command Tank
Could You Repeat That, Sir?
Galvanic Motor
Garbled Communication
Inspired Tactics
Lumbering Behemoth
Mobile Command Vehicle
Orders Received, Sir!
Scout
Tank Hunters
Tank Orders: Concentrated Fire
Tank Orders: Erratic Manoeuvres
Tank Orders: Full Speed Ahead
Warlord

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