Escolar Documentos
Profissional Documentos
Cultura Documentos
In this game, players are all ambitious scholars in Renaissance Italy. The most renowned
scholar, as measured in VP, will be the winner. (General rule: The player with the
highest knowledge wins all ties in this game.)
The board shows Italy on the left, the turn track in the middle and various tracks all
around. You have a player pawn that moves around the map and discs as markers for
your position on all the other tracks. The game also has a range of tiles that vary the
opportunities available to you and cubes that represent support from important people.
(Full setup instructions given at the end of this rule set.)
WHAT YOU CAN DO TO GET VP
Manuscripts. Manuscripts give you VP equal to their printed value. To get a manuscript,
you need to be in the area where that language is spoken, i.e. the area must match the
colour of the manuscript tile. You also need to have reached a level on the knowledge
track to match or exceed the manuscript value and pay Action Points equal to the track
level where the manuscript is displayed. (Manuscript value and track level is the same at
setup, but may change later in the game, as manuscripts shift up when you run out of
manuscript tiles of any level.) Everyone starts with level 1 knowledge, but you can
increase your knowledge in various ways.
The game is played in 13-16 turns. Each game turn has four phases: Events, Charity,
Turn Order and Actions.
1. Events
1.1 Move the turn marker (purple pawn) down the turn track
1.2 On turns 1-10, a new event becomes available in a specific area for
each turn, as determined during set up. Place the new event tile face up
in the space pointing to the relevant area. (Note there is no event
associated with the space in Cagliari. This space is there by mistake.)
1.5 On turn 12 onwards, flip a Papal Event tile to see if the game ends. When
the second red tile is revealed, the pope dies and it is the last turn of the game.
All player pawns go to Rome. Play then proceeds normally for one last turn.
After the game, do the election phase where players can improve their status as described
in the VP section above. Then do final scoring. (You can use a piece of paper or place
player pawns on the knowledge track to keep score.)
The richest merchant has to pay each friar 5 Ducati and each cardinal 10 Ducati.
If two merchants are equally rich, each friar or cardinal can pick who has to pay them.
If there is no merchant richer than the friar or cardinal or if the person who has to pay
runs out of money, the bank gives the friar or cardinal the remaining charity.
All wealth levels are taken at the actual time of each payment, so can change in the turn.
3. Player order
However, player order can be amended due to positions on the Rest track. The player
furthest on the Rest track jumps the queue and goes first. Remove the marker that gave
him this privilege from the Rest track. Other markers remain on the Rest track.
4. Actions
In player order, each player takes the five purple action markers and places them on the
board, taking the relevant action as he does so. When he is finished, play passes to the
next player.
WHAT YOU CAN DO EVERY PLAYER TURN
In each player turn, you take 5 actions, placing purple disks to mark your actions.
Move 1-5 AP
You can move your pawn by paying 1 Action Point (AP) per area
moved. In addition to AP, you have to pay 10 Ducati in total whenever
you move more than one area in a turn.
You can only take other actions or use map features before or after your complete
movement for that player turn. You cannot stop and start or benefit from a region in
any way if youre only passing through it.
Sea movement. You can move from a harbour (with anchor symbol) into the sea and stop
there exactly as if it were another land area, or you can immediately cross the sea to
another harbour by paying an extra AP. I.e. moving from a starting point on land to the
sea and on to a harbour costs 3AP, not 2. As a memory aid, use anchor symbols as stops.
You can combine sea and land movement by spending the necessary AP. You cannot
move from a harbour on one sea to a harbour on the other sea. Note: Calaria and the
nearby abbey is separated by sea.
* The event in turn 10, Stupor Mundi, is different. After this tile has appeared, any
player in Brindisi gets the opportunity to call an auction at the end of the game turn.
Follow turn order if there is more than one player.
Any players who want to take part in the auction must move their pawns to Brindisi, at no
cost. Starting with the auctioneer, participating players bid with their cubes (vote values)
in turn order until only one bidder remains. The auctioneer gets +2 added to his bid, i.e.
he only has to offer cubes with a combined vote value of 2 less than his bid.
The winning bidder pays the cubes and takes the 10 knowledge benefit, flipping the tile.
Others keep their cubes. If nobody responds to the auction invitation, the auctioneer gets
the Stupor Mundi benefit at no cost.
Take area benefit no cost
Many areas on the map give special money and/or knowledge benefits
for players in them. Taking the area benefit happens automatically on
arrival and costs no actions. Simply take the knowledge and/or money
benefit of the area. (Friars and cardinals cannot take money. They get
only knowledge. Merchants get both money and knowledge.) Place
your marker in the area to show you have had that area benefit. Each
player gets each area benefit once only.
* The area benefit for Bologna is different. To get this benefit, you first have to reach
the end of the Messenger track. (See rules for Messenger action.)
Orient 1-5 AP
You can be anywhere. All merchants who reach the end of this track can
take 10 Ducati extra every time they take a new area benefit that includes
money. This represents trade with the orient.
Messenger 1-5AP
You can be anywhere. Pay 1AP per space moved. In addition, to enter the
last space:
Turn 1-7: Pay two yellow cubes and 20 Ducati.
Turn 8 onwards: Pay a yellow cube and 10 Ducati.
If you have completed the track and move to Bologna, youll get the area
benefit of 15 knowledge until turn 7, 10 knowledge if you arrive on turn 8 or
after.
Convent
Merchant can become friar. Lose half your Ducati and choose a friar tile.
Cathedral
Friar can become cardinal. Pay 40 Ducati plus one red or black cube.
Discard your friar tile and pick a cardinal tile.
Abbey
Player can convert Amanuenses cubes to 1VP or 3 knowledge each. You
cannot split the group all have to be treated the same way.
Player can get Abbess cubes by paying only AP, no money needed.
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2. Randomly place the five canticle turn markers in the small squares, face up.
3. Shuffle the Papal Event tiles face down and place them from turn 12 to 16.
4. Shuffle the Papal Library tiles and place them face down next to their track.
5. Shuffle the manuscript tiles of each level together. Place them in stacks face down next
to the board. From each stack, take one tile less than the number of players and place the
tiles face up on the relevant track, i.e. level 1 manuscripts on track number 1, etc. Place
the single level 8 manuscript nearby not on a track. (Optional setup suggested on BGG:
For two-player games, remove one full colour set each from value 1, 2 and 3
manuscripts.)
6. Place cubes in the cloth bag as indicated on this table. Then draw them randomly and
place the indicated number on each space of the turn track. (This is the maximum number
of cubes allowed per turn even when replacing used or unbought cubes later.)
# of # of cubes placed in bag # of cubes
players Red Black Yellow Green per turn
2 3 5 14 6 4
3 6 5 16 8 5
4 8 7 17 10 6
5 11 7 20 11 7
7. Draw an event tile at random and place it on turn 1, face up. Then place the event tiles
in number order from that point on, starting at event 1 again when you reach 9. E.g. if you
draw event 8 for turn one, place event 9 on turn two, event 1 on turn three, event 2 on
turn 4, etc. Event tile 10 Stupor Mundi does not follow this pattern, but always goes on
turn 10.
8. Each player takes a player screen, the pawn and disks of his colour, plus 10 Ducati.
Everything goes behind the player screen except Ducati, which are always visible.
Amanuenses (green cubes) also go in front of player screens when you get them until
they are converted to VP or discarded for knowledge points.
9. Take a marker from each player and randomly place it on the turn order track.
10. Place a marker of each player on the first space of the knowledge track in reverse
player order, i.e. with the last player at the bottom.
11. In reverse player order, each player places their pawn on one of the starting spaces - .
Only one player may be in each space at the start. (Later in the game, players can happily
coexist in the same area.) Starting areas are (from the south): Catania, Taranto, Ancona,
Vicenza and Torino.