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dministrativve Guidancce: Co
orrupttion in
n
Krypptgard
den
This document provides guid dance on runnin ng Corruption SSection Admin nistrators (Cap ptains). Admin ns act as
in Kryptgarden n. Depending on o the location this can be a ffirst-responderrs to questions posed by DMs and act
large, logistica
ally challengingg event with diffferent tables aas liaisons betwween the indiviidual squads th hemselves
all working towwards the same e goal. There are three aas well as with
h the highest ecchelon of the in nteractive,
different trackss for the playerrs to choose fro
om. For large tthe Commandeer (see Interacttive HQ, below)). Admins
locations such as Gen Con In ndy, tracking which
w tables are
e aare also be resp ponsible for keeeping track of changes
on the same pa ath is essentiall and requires a larger staff iin individual atttendance and ttracks as well a as
than most rece ent interactive events
e have ha
ad. ccollecting Scorring Reports an nd calculating ttheir
Each squad will be comprissed of 6 playerss, most likely ssections total sscore at the en
nd of Part 3. It iis to the
representing different
d faction
ns. Each of thesse factions will TThere should be no less than n 1 Captain pe er 15
be unwittingly competing witth one another over SSquads.
t Green Dra
possession of the agonmask; the item currently IInteractive HQ Q (Commande ers). HQ is commprised of
being sought byb the Cult of thhe Dragon and in the a central autho ority and a sma all group of assiistants
possession of Claugiyliamat
C ar, also knownn as Old aand act as a ceentral point of ccontact for the C Captains.
Gnawbones. CCommanders w will make anno ouncements reg garding
iinteractive elem
ments based on n the information
Overviiew oobtained and ccollected by the e staff. Comman nder will
aalso be responssible for ensuriing prompt and d accurate
Each squad wiill, after a shortt introduction to
t the
cchanges of elem ment flags. The ere should be no less
adventure and the faction rep presentatives, be
b presented
tthan 3 Comma anders.
with the choicee of one of thre
ee adventure trracks.
Because of the e interactive na
ature of this advventure, each It is rrecommended that each Com mmander be ressponsible
track possessees different inte
eractive elemen nts that will for coollecting scorinng and track reeports for a specific
impact not onlly their squad, but
b the other sq quads as well. trackk. If possible, a large poster orr easily viewablle display
Because of thiss coordinated effort,
e squads may
m call upon shou uld be used to aallow HQ perso onnel and admiins the
one another foor aid, providedd each squad is participating abilitty to make quicck assessmentss.
in the same addventure track.
This adventu ure requires ma any different peeople to 1. Setting
g Up
ensure that it runs
r smoothly and for the mu utual Therre are a couple of things that m
must occur beffore a
enjoyment of all
a involved. There are five diffferent levels off
squadd may begin pllay. Mostly admministrative, but
participation in
n this adventurre: impoortant once the adventure con ncludes.
Tables (S Squads). Each player
p should understand
u
that the ad ollaborative, team-based
dventure is a co Maarshallin
ng
event, andd players who are
a intentionallyy disruptive Becaause of the stricct timelines tha
at each part of tthis
run the rissk of comprisin
ng the enjoyment of all advennture needs to abide by, it is iimperative thatt tables
involved. shou
uld be marshalled and sat as q quickly and efficiently as
Table Lea aders (Squad Leader).
L Each squad will
possiible.
have one representative
r (elected, determined by dice,
or simply chosen by the DM in the even nt that the Parttial vs. Full T
Tables
squad can nnot come to an n agreement) who
w will be Tablees should be saat as soon as th
hey are legal. T
That is to
responsible for reporting g Interactive Ellements to the say th
hat once a grouup of four comp plementary plaayers is
Captain (ssee, Section Addministrators, below).
b formeed, they should
d be seated. Th he rest can be fiilled in as
Dungeon Masters (DMss). DM are resp ponsible for playeers arrive.
running th he adventure apppropriately, buut also act as
the first de
efense against conflict at a tab
ble.
Corrruption in K
Kryptgardeen Administrative Document
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Classes choose, such as rolling dice, or even picking someone
If possible, each table should have a character with the who was nice enough to bring a few snacks for the whole
ability to heal. This is a tough adventure, and has the table to enjoy. This choice shouldnt be forced on the
potential to get deadly quick. unwilling, however; if someone does not wish to be the
Squad Leader, then someone else should be picked.
Factions
Additionally, the adventure will work better when there Captains
is an even distribution of faction representation.
Depending on the size of the event, Captains may be
Dungeon Masters assigned tables (no more than 15) or just asked to range
freely in a general area. Ideally, a few additional Captains
While the tables are being marshalled, it is advised that a
will be available to run messages to and from HQ.
short meeting of the Dungeon Masters, Captains, and
Commanders be held. This is when you can ask or Be Visible
answer questions, identify which items are being used as Ideally, a Captain will bear some sort means of easy
flags and identify one another. For larger venues, it might identification. Otherwise, ensure that your DMs and
be expedient to have the Captains actually conduct this players know who you are so they know who to go to for
meeting with smaller groups. guidance or for reporting.
Remind DMs that they are responsible for making sure
that their table is ready to play. This includes making sure Equipment
that the table is relatively free from clutter to allow for the It is advisable that for the Captains to have a clipboard
possibility of additional players from other tables. and/or a pad of paper to help keep track of requests and
status of their sections. The Captains should, upon
Factions request from DMs, obtain materials such as pencils, dice,
Before play can commence, the squads DM should etc., from HQ if such support is available.
record the number of each faction represented by the
players characters. There is no need to ensure that each Tracking Calling for Aid
faction is equally represented. Some squads may feature Once play begins, tables may start asking for assistance.
an interesting mix of factions while other squads may To facilitate this, use the attached Faction Tracker to
consist of players from only one faction. know which tables reinforcements can be requested from.
Scoring Report
The scoring report is used at the end of the adventure to Commanders
calculate the total number of points accumulated by each
Commanders are responsible for making sure the
of the five factions during the course of the adventure. At
adventure runs smoothly.
the end of the adventure, the faction with the highest
score will receive possession of the Green Dragonmask. Element Flags
HQ should keep track of this as reports are sent in to There should be a single, visible location for element flags
spread the work out over the course of the event. to be posted.
Adventure Tracks
3. During the Adventure
HQ should note the start time of Part One.
Once the squad has completed the Player Introduction, At this time HQ should tally total number of PCs per
the squad will need to decide which track they are going faction. Each member of the HQ staff should act as the
to play. Most will vote based on their faction Member Commander for a specific track (hence the need for a
Missions received. minimum of 3 staff). As reports are brought in from the
This adventure is comprised of three adventure tracks, tables they are divided up by track. The Commander for
each with 2 or 3 Member Missions assigned by the each track is responsible for determining when changes
factions. While a party should be encouraged to make the in the general battlefield condition occur. Note these
initial choice, it is possible that the Commanders may changes can impact the entire event not just that track.
strongly suggest a change to ensure that each track is
represented in a proportional manner. Interactive Elements
Ideally, each track should maintain a ratio of 1:3. That
Each track has different interactive elements, allowing
Interactive Report
Each track has track report that is used to track the
4. The Faction Champion
progress of the adventure. As Parts 1 and 2 are Table
completed, the Squad Leaders will turn in their squads
The faction champion table is essentially the Final Battle
Track Report to their Captain.
of Track 1 with stronger monsters and officiated by a
Part 3, the Captains will collect the final track report
special Dungeon Master. Depending on the venue that the
from their DM and turn them in to the Commander in
adventure is played, it may have special rewards given to
charge of the track each squad is playing. The
those chosen to play at it.
Commanders tally the results of these and add them to
the previous reports to determine the final outcome of the Marshalling
event.
At the end of Part 1, the Squad Leaders submit their
Imminent Failure tables interactive report to the Commander in charge of
the track that they are playing. Once all of the reports
Epics are challenging adventures. If an adventuring party
have been turned in, the Commanders will choose two
is about to fail a task, the squad may visit surrounding
reports at random from each of the three tracks. This will
tables and request assistance from them. This assistance
represent the first group to sit at the faction champion
is contingent upon the following:
table. Commanders should exercise judgment in ensuring
The squads are both playing the same track. that the special squad has a fair representation of the
Both squads have at least one common faction four, core classes and the five factions. At the very least, it
represented by a player. should have a cleric to keep folks alive and at least one
Both squads consent to the assistance. member of each faction to make the awarding of the mask
If all the above is true, the DM of the requesting squad easier.
should immediately flag down a Captain, report the
change, and one player of a common faction may
Notifying
temporarily join the squad in need; appearing and acting Once the special squad has been marshalled, they must
at the next initiative count. When they wish to rejoin their be notified. The Commanders themselves will go to notify
original squad, they may spend an action and appear back the PC chosen to join the special squad before Part 2 is
at their original squad at the end of that squads current complete. If that player still wishes to participate, the
initiative round. Commander will inform the player of where to report and
Captains should record such events. Note that this may remind them that they must be seated and ready to go
cause a table to have more than 6 players at it. Captains when play resumes after the interlude.
should ensure that the DM of the requesting squad is
confident in his or her ability to compensate for the The Marshalling List
increase in seated players.
Once the first group has been assembled and seated, the
Character Death Commanders will create a list of reinforcements that will
be called upon as members of the first group flee, are
If a player character dies or cannot be revived during part dragged off unconscious, or die.
one or two of the adventure, the player has a way to This marshalling list will have the names, classes,
continue play. A member of the characters faction faction, and table number of each character. There is no
fighting in close proximity of the squad sees the character particular order in which this list must be filled, just that
fall. it be easy to find a replacement for characters as they
In the event of a characters death during the adventure, leave the table.
a NPC of that characters faction enters the scene at the When finding replacements, the first priority should be
beginning of the next round. Use one of the pre-generated given to members of that same faction and general class.
characters as the recruit. So if a Zhentarim cleric dies, another Zhentarim cleric
A recruit will not appear if a player character dies should replace him. Similarly if a Harper rogue dies, she
during part three of the adventure, or if the player is should ideally be replaced by another Harper rogue.
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Each squad's faction attendance breakdown.
5. Awarding the Actual Successes. If there is at least one member of
a given faction in the squad and the table succeeded
Dragonmask at that faction's member mission in the track, the DM
The Dragonmask found by the players of the faction will put a 1 in that faction's "Actual" block. If the
champion table eventually falls into the hands of one of member mission was not completed, the DM will put
the characters. In order to determine the winner of the a 0 in the block.
Dragonmask, the following statistics need to be identified Potential Successes. If there is at least one member
and explained. of a given faction in the squad and that faction has a
member mission for the track that the squad is
1. Attendance Percentage
playing, the DM will put a 1 in that faction's
This figure indicates the percentage of the total number
"Potential" block. Otherwise, the DM will put a 0 in
of participating players that belong to each faction. Any
the block.
faction whose attendance percentage is less than 10% is
ineligible to win the Dragonmask. Once completed, the Squad Leader will give the table's
scoring report to the section's Captain.
2. Actual Success
This figure indicates the maximum number of member Captains
missions that can be completed by each faction based on
attendance and track selection. DMs determine this figure The Captain will, upon receiving the scoring reports for
by comparing each faction to the Player Introduction of each of the tables in his section, tabulate the reports on a
the adventure. combined scoring report. At a minimum, the combined
If there is at least one member of a given faction in the scoring report will include the following:
squad and the table succeeded at that faction's member Section's total faction attendance breakdown
mission in the track, the DM will put a 1 in that faction's Successes. The Captain will record each squad's
"Actual" block under Actual vs. Potential Successes. If actual / potential successes; broken down by faction.
the member mission was not completed, the DM will put Each faction's success ratio for the section total
a 0 in the block. score will be added down to the "Total" block.
Each faction's total actual successes.
3. Potential Success
The DM will then enter the number of potential successes Once each Captain has completed this worksheet it is
that are available in the track chosen by the squad. The given to the Commanders. They should also turn in squad
tracks and the number of potential successes for each scoring reports. Ideally, there should also be a separate
faction are: receptacle for these to avoid confusion.