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These sheets are intended only for the personal use of existing owners of the game for additional reference.
Universal Head makes no claim whatsoever to the rights of the publisher and copyright holder, and does not
benefit financially from these player aids. Artwork from the original game is copyrighted by the publisher and
used without permission. This PDF may not be re-posted online, sold or used in any way except for personal use.
SHADOWS OF BRIMSTONE
v1.2
Game:
Publisher: Flying Frog Productions (2014)
Print on card (ensure you are printing at 100% scale) laminate and trim to size.
Enemies during an adventure get the following bonus: At the start of each day in town, each hero must decide to Enemies during an adventure get the following bonus: At the start of each day in town, each hero must decide to
stay in the hotel for $10, or the camp site for free. Heroes stay in the hotel for $10, or the camp site for free. Heroes
Hero Posse Level Enemy Bonus staying at the camp site must roll 2D6 on the Camp Site Hero Posse Level Enemy Bonus staying at the camp site must roll 2D6 on the Camp Site
1 No bonus Hazard chart. 1 No bonus Hazard chart.
2 No bonus Each hero may visit 1 town location per day. Once all 2 No bonus Each hero may visit 1 town location per day. Once all
3 1 elite ability are placed, each hero rolls 2D6 on the Event chart for 3 1 elite ability are placed, each hero rolls 2D6 on the Event chart for
their location. The heroes may purchase items and pay their location. The heroes may purchase items and pay
4 2 elite abilities 4 2 elite abilities
for services at their locations. Items may be sold at any for services at their locations. Items may be sold at any
5 Brutal enemies time for the cost shown on the item card (or 50% of the 5 Brutal enemies time for the cost shown on the item card (or 50% of the
6 Brutal enemies purchase price for items purchased in town). Dark Stone 6 Brutal enemies purchase price for items purchased in town). Dark Stone
7 Brutal + 1 elite ability may only be sold at the Frontier Bank at the frontier 7 Brutal + 1 elite ability may only be sold at the Frontier Bank at the frontier
outpost. outpost.
8 Brutal + 2 elite abilities 8 Brutal + 2 elite abilities
At the end of each day in town, the heroes must roll D6 At the end of each day in town, the heroes must roll D6
INURY, MADNESS, AND MUTATION on the Town Event chart (see the chart for instructions). INURY, MADNESS, AND MUTATION on the Town Event chart (see the chart for instructions).
A hero may then elect to leave town; that hero may not not A hero may then elect to leave town; that hero may not not
INJURIES AND MADNESS return until the end of the next adventure. INJURIES AND MADNESS return until the end of the next adventure.
A hero KOd during an adventure must roll on the Injury A hero KOd during an adventure must roll on the Injury
FORGING DARK STONE FORGING DARK STONE
(if KOd by Health) or Madness (if KOd by Sanity) chart. (if KOd by Health) or Madness (if KOd by Sanity) chart.
Upgrades forged at the Blacksmith are just like normal Upgrades forged at the Blacksmith are just like normal
Visiting the Docs Office (for injuries) or the Church (for Upgrade cards, but they are permanently attached to an Visiting the Docs Office (for injuries) or the Church (for Upgrade cards, but they are permanently attached to an
madness) in town can heal these effects. item and cannot be removed or sold separately. madness) in town can heal these effects. item and cannot be removed or sold separately.
When a hero is killed, it is assumed the rest of the The amount of upgrade slots the forged item requires is When a hero is killed, it is assumed the rest of the The amount of upgrade slots the forged item requires is
posse brings their body back to the town (for possible listed in its entry, as well as if it adds Dark Stone icons to posse brings their body back to the town (for possible listed in its entry, as well as if it adds Dark Stone icons to
resurrection). A dead hero cannot be looted. the item. resurrection). A dead hero cannot be looted. the item.
CITY OF THE ANCIENTS Corpse Piles are placed on the board like normal enemies CITY OF THE ANCIENTS Corpse Piles are placed on the board like normal enemies
but are immobile and never ambush. At the end of every but are immobile and never ambush. At the end of every
THE GUNSLINGER turn during a fight, they will attempt to place a new THE GUNSLINGER turn during a fight, they will attempt to place a new
The gunslinger starts the game with the six-shooter Hungry Dead in an adjacent space. The gunslinger starts the game with the six-shooter Hungry Dead in an adjacent space.
template and loads 6 Dead Eye special shot counters on Poison Markers Each turn a hero has 1 or more Poison template and loads 6 Dead Eye special shot counters on Poison Markers Each turn a hero has 1 or more Poison
the 6 numbered circles. Each shot is discarded after use. markers at the start of their activation, roll a D6 for each the 6 numbered circles. Each shot is discarded after use. markers at the start of their activation, roll a D6 for each
Shots from the template are Ammo, may only be used with marker. On a 1 or 2, the hero takes 1 wound, ignoring Shots from the template are Ammo, may only be used with marker. On a 1 or 2, the hero takes 1 wound, ignoring
Pistol Gun items, and cannot be used in combination with Defense. On a 6, the marker is discarded. If a hero is Pistol Gun items, and cannot be used in combination with Defense. On a 6, the marker is discarded. If a hero is
other Ammo. KOd, all Poison markers on him are immediately removed. other Ammo. KOd, all Poison markers on him are immediately removed.
Dead Eye: Add +2 damage to a hit (may be used after Dead Eye: Add +2 damage to a hit (may be used after
damage is rolled). OPTIONAL RULES damage is rolled). OPTIONAL RULES
Richochet: Choose a target without regard to range, LOS, # OF PLAYERS Richochet: Choose a target without regard to range, LOS, # OF PLAYERS
or adjacency. With a second core set or additional hero classes, a 5 or 6 or adjacency. With a second core set or additional hero classes, a 5 or 6
Cerberus: Pay 1 grit to use. The shot immediately inflicts player game can be played. Cerberus: Pay 1 grit to use. The shot immediately inflicts player game can be played.
1 free normal hit (D6 damage) to every enemy adjacent to The game can also be played solo: 1 hero makes use of the 1 free normal hit (D6 damage) to every enemy adjacent to The game can also be played solo: 1 hero makes use of the
the target. Revive tokens to keep going. the target. Revive tokens to keep going.
Hellfire: Pay 1 grit to use. Doubles the amount of damage You may also play a hero posse with more than one of Hellfire: Pay 1 grit to use. Doubles the amount of damage You may also play a hero posse with more than one of
just rolled on one of your hits. the same hero class, or where all the heroes are the same just rolled on one of your hits. the same hero class, or where all the heroes are the same
hero class. hero class.
TARGA PLATEAU SPECIAL RULES TARGA PLATEAU SPECIAL RULES
Frigid Snow is a Weather effect; some Clothing items may
ADVANCED ENCOUNTERS Frigid Snow is a Weather effect; some Clothing items may
ADVANCED ENCOUNTERS
offer protection against this effect. Every unique map tile has a specific theme with a matching offer protection against this effect. Every unique map tile has a specific theme with a matching
Encounter card (listed in the red band at the bottom of Encounter card (listed in the red band at the bottom of
Heroes that recover grit on a move roll of 1 or 2 recover 2 the card). Any time a unique room is explored, search Heroes that recover grit on a move roll of 1 or 2 recover 2 the card). Any time a unique room is explored, search
grit instead. the Encounter cards to find the matching encounter, then grit instead. the Encounter cards to find the matching encounter, then
Targa Pylons are treated as enemies in every way, but are shuffle the deck. Targa Pylons are treated as enemies in every way, but are shuffle the deck.
immobile and never ambush. An advanced encounter is in addition to any other immobile and never ambush. An advanced encounter is in addition to any other
encounters or attacks on the Exploration token, and they encounters or attacks on the Exploration token, and they
SWAMPS OF DEATH cannot be canceled or redrawn. SWAMPS OF DEATH cannot be canceled or redrawn.
THE PREACHER BELOW THE DARKNESS THE PREACHER BELOW THE DARKNESS
The preacher has a pool of Faith tokens which may be Whenever the Darkness marker passes the Hero Posse The preacher has a pool of Faith tokens which may be Whenever the Darkness marker passes the Hero Posse
used to: marker on the Depth track, from that point forward, all used to: marker on the Depth track, from that point forward, all
enemies get a free elite ability. enemies get a free elite ability.
pay the faith cost to perform a sermon pay the faith cost to perform a sermon
add +1 to a casting roll just rolled. DANGEROUS DYNAMITE add +1 to a casting roll just rolled. DANGEROUS DYNAMITE
When drawing a sermon, draw 2 cards and choose which Any time a hero takes 10 or more wounds from a single When drawing a sermon, draw 2 cards and choose which Any time a hero takes 10 or more wounds from a single
one to keep (discard the other). source, they must roll a D6 for each Dynamite token they one to keep (discard the other). source, they must roll a D6 for each Dynamite token they
have in their side bag (and only those in their side bag). have in their side bag (and only those in their side bag).
A preacher may perform any number of sermons per For each roll of 1 or 2, that token immediately explodes, A preacher may perform any number of sermons per For each roll of 1 or 2, that token immediately explodes,
turn, but each sermon may only be performed once per centered on the heros space. turn, but each sermon may only be performed once per centered on the heros space.
turn. They can be performed at any time unless the card turn. They can be performed at any time unless the card
specifies otherwise. The listed XP is earned when a sermon FIXED HERO MOVE specifies otherwise. The listed XP is earned when a sermon FIXED HERO MOVE
is successfully performed (and the sermon has an actual All heroes move 4 spaces each turn (plus any bonuses is successfully performed (and the sermon has an actual All heroes move 4 spaces each turn (plus any bonuses
game effect). or negatives for items, abilities, or injuries/mutations). game effect). or negatives for items, abilities, or injuries/mutations).
Pay the faith cost then make a 2D6 casting roll. If the total Continue to roll a D6 for grit at the start of each heros Pay the faith cost then make a 2D6 casting roll. If the total Continue to roll a D6 for grit at the start of each heros
result is equal to or higher than the casting number, the activation; anything that refers to a heros move roll uses result is equal to or higher than the casting number, the activation; anything that refers to a heros move roll uses
sermon takes effect. Otherwise the sermon fails (the faith this roll instead. sermon takes effect. Otherwise the sermon fails (the faith this roll instead.
cost is still spent). HARD-CORE MODE cost is still spent). HARD-CORE MODE
When a dangerous sermon is cast and the preacher rolls Any time a hero would be KOd they are instead killed When a dangerous sermon is cast and the preacher rolls Any time a hero would be KOd they are instead killed
doubles on the casting roll, he also takes corruption hits unless they recover before the start of the next turn. doubles on the casting roll, he also takes corruption hits unless they recover before the start of the next turn.
equal to the double number that was rolled. equal to the double number that was rolled.
For a softer version of hard-core mode, you can allow For a softer version of hard-core mode, you can allow
SWAMPS OF DEATH SPECIAL RULES heroes to still be resurrected at the Church in town. SWAMPS OF DEATH SPECIAL RULES heroes to still be resurrected at the Church in town.
The ambush attack roll is made once for each card or THEMED THREAT DECKS The ambush attack roll is made once for each card or THEMED THREAT DECKS
event that adds enemies to a fight. event that adds enemies to a fight.
You may tailor-make your Threat decks to only include You may tailor-make your Threat decks to only include
The +2 on catch your breath rolls includes rolls when a cards with certain enemy types, preferably using extra The +2 on catch your breath rolls includes rolls when a cards with certain enemy types, preferably using extra
hero recovers from being KOd. core sets. hero recovers from being KOd. core sets.