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Cooperative Games Unit Plan

5th Grade

West Springfield MA,


Tatham Elementary School

February 3rd - March 3rd


By James Edinger
Unit Outcomes
Unit Outcomes Referenc Content to be taught Assessment
e MA CF
& NASPE (include rubrics,
Standard quizzes, etc. in
s
written materials
by # section)
Psychomotor (MA CF Day 1: Teamwork Number Scale
Standard
By the end of the Day 2: Communication
2.1,
unit, students will be
NASPE Day 3: Respect
able to apply their
Standard
own specific skills to Day 4: Trust
1)
help the class
accomplish the Day 5: Communication
activity and Day 6: Teamwork
understand no
matter what the role
the student has to
perform the activity
they helped in their
own way.
Cognitive (MA CF Day 1: Teamwork Pre-Test Quiz
Standard
By the end of the Day 2: Communication Post Test Quiz
5.3 &
unit, students will be
5.4, Day 3: Respect
able to understand
NASPE
the importance of Day 4: Trust
Standard
working together to
2) Day 5: Communication
accomplish activities
by applying Day 6: Teamwork
communication,
trust, respect and
teamwork and apply
these learned skills
in life.
Affective (MA CF Day 1: Teamwork Daily Exit Slip
Standard
By the end of the Day 2: Communication
2.7,
unit, students will be
NASPE Day 3: Respect
able to recognize the
Standard
importance of Day 4: Trust
4)
respecting each
other and being Day 5: Communication
supportive within Day 6: Teamwork
group activities.
Grading Policy

Quiz 25%- Students will complete a 10-question character quiz based on the cooperative
activities unit. A pre-test will be given to give the students an idea of what the goal of the unit is
and post-test will be given to show student growth and what they learned from the unit.
Effort 25%- Student shows consistent effort and participation throughout the class while taking
part in the variety of different cooperative games activities.
Teamwork 50%- Students show respect for each other when working together to accomplish
activities. Students allow for help if needed and will ask for help if needed during all cooperative
games activities.

4-Succeding: Student is always taking part in activities, always being active and always being
respectful.
3-Achieving: Student is doing well and rarely is not taking part in activities or not being
respectful.
2-Developing: Student shows that they can be a constant participant and be respectful to
classmates but is inconsistent at this and needs improvement.
1-Beginning: Student is constantly trying to avoid participation and is being disrespectful to
students and teacher.

Block Plan

Day ____1______ Day ___2_______ Day_____3______

Focus/Outcomes: Focus/Outcomes: Focus/Outcomes:


Teamwork Communication Respect
Equipment/Materials/Tec Equipment/Materials/Te Equipment/Materials/Te
hnology: chnology chnology

Crates, Beach Balls, Jump Gator Skin Balls, Bean


Ropes, Parachutes, gator Bags, Yarn Ball, hot
Hot Spots, Mats
skin balls spots, gator skin balls.

Learning Activities:
Learning Activities: Learning Activities:

Traffic Jam:
Jumping the River: Charlottes Web:
Students will be split into
Students have jump Students will take a ball
two groups and placed
ropes laid out in V of yarn and toss it
on hot spots in a straight
formations. Students around a circle saying
line. Students will be
decide where to jump the persons name
explained they must get
from on their own to get before they throw it to
to the other side of the
over the river. Some them. They will hold
hot spots where the
closer some farther. onto part of the string
other group is standing.
when throwing it and
They cannot move
create a web at the
backwards and they
Around the World: end. I will ask them to
must go one person at a
remember who they
Students move beach time.
through to and start to
balls from one crate to add in other objects to
another without using throw.
their arms or hands. Zombie Tag:
Students will spread out
Mine field: around gymnasium,
three students will
Students will be
selected to be it. When
blindfolded and must be
one of three students
guided through by a
tags someone, they are
partner around multiple
Assessment: now also it. The game
objects. If they step on
continues until everyone
Pre-Test something they must go
is it.
back to the start.
Exit Slip

Assessment:
Assessment:
Exit Slip Exit Slip

Block Plan

Day ____4______ Day _____5_____ Day_____6______


Focus/Outcomes: Focus/Outcomes: Focus/Outcomes:
Trust Communication Pt 2 Teamwork Pt 2

Equipment/Materials/Tec Equipment/Materials/Te Equipment/Materials/Tec


hnology: chnology: hnology:

Mats, hot spots, cones Stickers Sheets/Blankets, gator


blind folds. skin balls, crates, yarn
Learning Activities:
ball.
Learning Activities:
Find your Tribe:
Learning Activities:
Rolling:
Students will all be given
Blanket Toss:
Students will review a sticker to put on their
rolling and the skill cues back and will have to Students will be broken
for it with tucking the without speaking to each up into 4 groups. They
chin and pushing forward other organize will each have a blanket
on mats. themselves by color or and must use the
whatever pattern I say. blanket to launch balls
across the gymnasium to
Blind obstacle course: their team and catch the
The Phoenix: ball and then only using
Students will be the blanket put the ball
blindfolded and guided All students will be back into the crate
through and obstacle blindfolded and walk without touching it just
course doing a number around asking each using the blanket.
things such as zig other are you the
zagging, rolling and phoenix. One student
jumping being assisted will become the phoenix
Send a letter:
by a partner. and free students of
their blindfolds without Students will all stand on
speaking. hot spots in a circle. One
Four corners: person will be in the
middle and say I am
Ones student will be in Cyclops tag: sending a letter to it
the middle with eyes can be whoever is a
closed will name one of Students will cross arms Yankee fan and all
the four corners and any and cover one eye and Yankee fans have to
students in that corner chase the assigned move to a new spot
will be out. Game person moving only heel across the circle. The
continues until nobody to toe. When caught person that does not find
left. they people switch and a hot spot gets to go to
they become the human the middle.
and the human becomes
the cyclops.

Assessment:
Post Test
Assessment:
Exit Slip Assessment:
Exit Slip
Cooperative Games Quiz

Name:_________________________________

1). Why are cooperative games important?

______________________________________________________________________________

______________________________________________________________________________

______________________________________________________________________________

______________________________________________________________________________

2). Working with others through a stressful situation while staying calm and not putting
somebody down is best described as
A) Respect B) Communication C) Trust D) None

3). Give two ways to communicate without speaking?


A)___________________________________________________________________________
B)___________________________________________________________________________

4). As a leader it is important to be kind, respectful, truthful, stern and communicate


appropriately.
True False

5). A firm belief in the reliability of someone or something is


A) Respect B) Communication C) Trust D) None

6). The Around the World activity would best be described as a


A) Teamwork activity B) Trust Activity C) Communication Activity
7). Who invented Cooperative Games?
A) Terry Orlick B) Jim Deacove C) Dale LeFevre D) All three of them

8). There is a winner and a loser in cooperative games.


True False

9). If one person is good at the group activity and can do most of the work, other members of the
group still must help the group in some way.
True False

10). Do you want to be a leader and why?


______________________________________________________________________________

______________________________________________________________________________

______________________________________________________________________________
Exit Slip Self Assessment

Name____________________________________________________________

I showed respect towards my classmates? Yes No


I helped my classmates when they needed it? Yes No

Favorite activity of the day and why?

______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
Formative Assessment
Students will be evaluated by how much they participate and how much effort they have during
cooperative games activities each day. They will be graded on the numbering system 4 through1.
4-Succeding: Student is always taking part in activities, always being active and always being
respectful.
3-Achieving: Student is doing well and rarely is not taking part in activities or not being
respectful.
2-Developing: Student shows that they can be a constant participant and be respectful to
classmates but is inconsistent at this and needs improvement.
1-Beginning: Student is constantly trying to avoid participation and is being disrespectful to
students and teacher.

Students Names Day 1 Day 2 Day 3 Day 4 Day 5 Day 6


References

The Health and Physical Education Web site for Teachers/PE Central. (n.d.). Retrieved February
01, 2017, from http://pecentral.com/

Couturier, Lynn. Chepko, Stevie. Holt, Shirely. (2014) National Standards and grade-level
outcomes

Team Building Activities. (n.d.). Retrieved February 03, 2017, from


http://www.ultimatecampresource.com/site/camp-activities/team-building-activities.html

PE Universe. (n.d.). Retrieved February 03, 2017, from http://www.peuniverse.com/

List of Parachute Games & Activities. (n.d.). Retrieved February 02, 2017,
from http://www.playparachutes.com/pagaac.html

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