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Pumpkin Tutorial
Aligning, Merging and
Editing
XOS Tutorial Pumpkin
Introduction
In this tutorial, you will be shown the steps needed to create a water-tight mesh from scan data.
The steps that will be covered are:
You should have a series of scans that looks like the image above. The colors selected for
meshes are random; your color scheme will vary
If your scanner is capable of capturing texture, check the Use Custom Settings box and deselect the
Include Texture option to increase software performance.
Step 2 Aligning Scan Data
Go to: Tools Scan Tools Align Between Scan Data
The fist alignments we will perform are alignments within families. The families are already roughly
aligned, which allows you to use the method option Global and Fine for performing your alignment.
Align Family_01_
Select all meshes designated Family_01_ as moving, by holding Ctrl and clicking each
thumbnail on the bottom of the screen
Hide all other meshes by clicking on the check button in the upper left corner of the thumbnail.
Under the Global Options section select the following options
Begin by clearing the selection field by checking the Select None option
o This method will allow you to pick points of similarity between the two families to
perform a rough alignment
o Once a rough alignment has been performed by the user, the algorithm will finish the
alignment based on regions of similar curvature
o This will set Family_01_ as the reference that Family_02_ will align itself against
o The Reference scan data will not move
As you select corresponding points, the scans will align on the left viewport. When you have at
least 3 points on each scan-set click the Apply button
Your initial rough-alignment has allowed the system to perform a best fit alignment based on
the curvature of the scan-sets that is more accurate than allowing the computer to guess at
what orientation would produce the best fit.
Continue performing Local Based On Picked Point alignments on the remaining meshes.
When you place a reference point, if the corresponding reference point does not appear to be in
the correct location, you can select Ctrl+Z to undo the last selection (1 at a time) and retry the
placement.
Your alignments wont always be perfect, if your dont see a salt & pepper pattern after an
alignment, use the Undo function and try the alignment again, until you get the mixed color
look that implies a good fit.
When you have aligned all of your scan-sets, you will have a model that looks like this
Step 3 Merge
After aligning your meshes, you will want to create a single mesh out of your data.
Select all meshes by either clicking and dragging a box around all of the data, (being sure that all
scan data is visible in the model tree), or by clicking Ctrl+A
o You are choosing the Volume Merge method because with lots of overlapping scan data
this method finds the median surface and reconstructs the mesh there
o A Surface Merge trims the overlapping areas back, and zips the gap, not making full use
of all of the data available
o Mesh Construction Merge is for noisy or poorly aligned data, and follows the geometric
shape of the scan data
Click on the Estimate tool next to the Estimated Num. Of Faces section, you will now be able
to see the projected number of poly-faces that will exist on your consolidated mesh. Adjust your
Edge Length Multiplier until you have roughly 100,000 faces.
Click the Preview button if you are satisfied with the mesh, click Accept.
Click OK
o This tool will locate and attempt to repair any errors in your mesh
An error box may appear that states Failed to heal some singularities. Try again? Click No
o Your mesh will have approximately 100,000 faces, if your Healing Wizard isnt able to
heal a few dozen of them, its ok
Fill the hole you have created using the Fill Holes tool
Set the Method to Curvature
o The Curvature Method allows the patch placed over the hole to be tangent to the edges,
creating a smooth transition and a natural looking surface
o This tool will allow you to make the smooth areas smoother and the sharp edges
sharper
You can now slide the Enhancement Level slider back and forth and see how the mesh is altered
in real time.
Click OK
Click the check mark in the bottom right corner of the screen to exit out of Mesh Mode
Editing Color
To change the color of the mesh, select the mesh, then in the Properties tab on the right hand
side of the screen, click the material button. Select the orange material.
To make the appearance of having different colors, cut parts of the mesh into their own mesh
entity and change their properties.
ENJOY!