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Kodragon

Type: Dragon

Size: Small (3 feet wingspan) as an adult.

Alignment: Neutral Good

Speed: 25 feet, 50 feet flying.

Hit Points: (5d12+15)

Armor Class:

Str: 12 Dex: 16 Con: 16 Int: 16 Wis: 13 Cha: 17 Com: 13

Saving Throws:

Skills:

Special Attacks:

Resistances and Immunities:

Special Abilities: Teleport without error 1/round, and Plane shift 1/day

Languages: Common, Draconic

Age Size Hit Breath


Category Category Dice St De Co Int Wis Ch Com Cla Weapo
r x n a Bite w n
Wyrmling F (6 1d12 7 19 14 14 10 16 14 1d2 1 DC 13
inches)
Very young D (1 ft.) 2d12 8 18 14 14 11 16 14 1d3 1d2 DC 13
Young T (1.5 ft.) 3d12 9 17 14 15 12 16 14 1d4 1d3 DC 13
Juvenile T (2 ft.) 3d12 10 17 15 15 12 16 14 1d4 1d3 DC 13
Young Adult S (2.5 ft.) 4d12 11 16 15 16 13 17 13 1d6 1d4 DC 14
Adult S (3 ft.) 5d12 12 16 16 16 13 17 13 1d6 1d4 DC 15
Mature adult S (3 ft.) 5d12 13 16 16 17 14 17 13 1d6 1d4 DC 15
Old S (3.5 ft.) 6d12 13 16 17 17 14 17 13 1d6 1d4 DC 16
Very old M (4 ft.) 7d12 14 15 17 18 15 18 13 1d8 1d6 DC 16
Ancient M (6 ft.) 7d12 14 15 18 18 15 18 13 1d8 1d6 DC 17
Wyrm L (9 ft.) 8d12 15 14 18 19 16 18 13 1d10 1d8 DC 18
Great Wyrm L (14 ft.) 9d12 16 14 19 19 16 19 13 1d10 1d8 DC 18

Breath Weapon: Kodragons have two types of breath weapons, a cone of shrinking gas or a
cone of Kodragon shrinking gas negating gas. Creatures can make a dexterity save to leap
out of the way of either gas, those that fail this save shrink down in size and weight to 5% of
their original size. This effect doesnt wear off; however the Kodragons second breath
weapon negates the effects of the shrinking gas from any Kodragon. Either breath weapon
can only be used once and then the Kodragon must wait 1d4 rounds before it can use either
breath weapon again.
Spell-like Abilities: Once per round, teleport without error. Once per day, Plane shift.

Stomach Pouch: Kodragons have a pouch on their stomach that they use to hold their
young, functions as a bag of holding and can be used to store items up to 10 inches in
diameter; anything larger is too big to be put into their stomach pouch.

Liquid Substance: A Kodragon only need to drink liquids to sustain themselves and can
drink any kind of liquid. Anything from water to mercury can be consumed, but they must
consume their own body weight in liquids per day.

Succubus

Type Outsider (Demon, Chaotic, Evil)

Size: Medium (6 foot)

Alignment: Neutral Evil (leans towards chaotic)

Speed: 30 feet; 60 feet flying

Hit Points: 6d8+6 (54 hit points)

Armor Class: 15 (+3 dex, +2 natural armor)

Str: 16 Dex: 18 Con: 14 Int: 12 Wis: 12 Cha: 20 Com: 22

Saving Throws: Paralyzation +2, Breath Weapons/AOE Spells +5,


Poison/Petrification/Polymorph/Death +1, Rod/staff/wands +1, Spells +6

Special Attacks: Life Draining Kiss

Resistances and Immunities: Resistance 5 points of damage against Cold, fire, and lightning.
Immune to bludgeoning, piercing, and slashing damage from non-magical weapons.

Special Abilities: charm person, darkness, detect thoughts, ethereal Jaunt, suggestion, and
Shape shifter.

Languages: Abyssal, Common, Elven, Infernal, telepathy 60 feet

Claws: While in its true form, the Succubus has two claw attacks that it can use in place of a
weapon. Melee attack +2 Attack roll which do 1d6+2 points of slashing damage on a hit.

Life Draining Kiss: When a Succubus manages to kiss a living creature they may choose
drain the life energy from the creature. Creature who willingly let the Succubus do this
temporary loses one point of constitution and the succubus regain 1d8 hit points, unwilling
creature must make a death save against a DC of 15 or suffer the kisses effect. A successful
save mean you lose 1d4 hit points and the succubus regains that many. A creature that has
its constitution reduced to 0 by this is instantly slain, Constitution temporarily lost this way is
restored at a rate of one point for every 24 hours of rest. The Succubus tends to trick a
creature into letting it kiss them willingly, if that fails the Succubus will try to use its charm
person ability to charm them after which they will get the charmed creature to let them kiss.
Should both tactics fail and they still havent been reveled, the succubus will try to attack
the creature at a later time, unless reveled. In which case they attack furiously, tell all
creature who know her identity are slain or charmed, preferable both.

Shape Shifter: The Succubus can use its action to can its shape to that of another humanoid
of around the same height and weight, or back into its normal form. While in a form without
wings or claws the succubus loses its flying speed and claw attacks. Any equipment worn or
carried by the Succubus isnt transformed with it and it reverts to its true from upon death.

Spell-like abilities: The Succubus can use any of the fallowing spell-like abilities at will as an
action; charm person, darkness, detects thoughts, ethereal Jaunt, and suggestion. The
succubus uses charisma as its spellcasting ability for these spells.

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