Escolar Documentos
Profissional Documentos
Cultura Documentos
Molly Frendo
CEP 900/932
Dr. Koehler and Dr. Roseth
July 24, 2010
Research Development Paper 2
and virtual community development to study new trends in virtual volunteering and the
role of technology in civic engagement for youth and volunteers. More specifically, I am
how this participation may lead to a deeper connection to service organizations, and how
apparent that I will need to combine research from experts in the fields of volunteer
in the field of volunteer management include Sarah Rehnborg, Dale Safrit, Mary Merrill,
Susan Ellis, and Milton Boyce. Through gaining a better understanding of what works in a
retaining, and evaluating volunteers, I will be able to consider the ways in which those
critical tasks can be accomplished in a virtual setting. Additionally, critical work being
done in understanding the motivation of volunteers will help to inform my research. In the
Punya Mishra and Matthew Koehler to see if successfully translates to the training and
communities. His work is the base for a wide expanse of knowledge on the ways in which
virtual communities can bring individuals together. Robert Putnam’s work on social
capital will also prove invaluable as I work to better understand how technology impacts
Annotated Bibliography
sought articles that discussed virtual communities and the development of civic engagement and
social capital through those communities and online volunteering or service learning. Many
interesting and provocative articles, books, and commentaries emerged; out of those, I selected
these six to be the ones I focused on to gain a better understanding of the scholarship that has
been conducted to date about my research interests or similar areas. Throughout my process, I
did not find research that specifically discussed interactive virtual volunteer communities that
enhanced the experience and support of face-to-face volunteers and created new volunteer
Bers, M., & Chau, C. (2006). Fostering civic engagement by building a virtual city. Journal of
This article focuses on the development of civic engagement in adolescents using Zora,
which is a three-dimensional virtual environment. In it, youth are encouraged to design their own
city, structure their society and its values, and engage in civic conversations with one another.
This pilot study utilized both qualitative and quantitative data. Researchers coded the interactions
of twelve youth (ages 11-17) who volunteered to participate in the workshop over nine sessions.
Research Development Paper 4
Data were coded according to civic actions and civic discourse. The researchers define
participation in civic actions within Zora as creating hero/villain objects and adding values to the
community’s definitions. Civic discourse consisted of civic dialogues (conversations) and civic
deliberations (debate and arriving at consensus). The authors rank civic deliberations at the
highest level of civic engagement in Zora. Though the authors acknowledge that their sample is
exceptionally small and not especially generalizable, the data indicate that Zora has a great
potential to serve as a safe space online for youth to engage in conversations about civic
participation. Through this online community, youth had an opportunity to define their own
values and beliefs while also learning about the values and beliefs of the other participants. They
were able to gain a richer perspective and build empathy for others and build a common
community with diverse opinions. This exploratory study helps to lay the ground work for future
research connecting the civic engagement education of youth in a virtual setting to see if there is
a positive correlation to civic engagement offline. Additionally, the authors suggest that future
research could determine if adding an adult facilitator could enhance the positive youth
As I consider my own work, this research is relevant because it speaks to the potential of
online communities to promote civic engagement. According to the Project on Civic Reflection
engagement through the process of civic reflection are more satisfied with their experience.
Further, the authors point to some key questions I would like to explore more in my research:
how do individuals create a virtual identity that allows them to feel “present” in the community?
How do we create shared goals and move forward with group agendas in an online community?
What is the democratic process like in an online community? Additionally, this article pushed
Research Development Paper 5
me to consider the ways in which youth could be engaged in non-formal experiential educational
Bers, M., Beals, L., Chau, C., Satoh, K., Blume, E., & DeMaso, D. (2010). Use of a virtual
In this article, the authors discuss the use of Zora as a platform for a virtual community
populated by pediatric transplant patients. Their goal was to create an environment where
patients could decrease feelings of isolation, learn about their medical treatment adherence, and
share their stories. The mixed method study analyzed measures of central tendency to quantify
community participation and coding of data provided during chats, home visits, and phone
interviews. Many participants in the study described an increased sense of normalcy, enhanced
self-concept and ability to contribute to the community, and an expanded social network. The
virtual community was carefully monitored by researchers and project coordinators to ensure
safety of participants and also take them through a curriculum on using the technology,
collaborating on ideas and shared visions, and coming up with strategies for taking medicine or
transitioning to college life as a transplant patient. Several of the participants developed face to
face friendships as a result of Zora and one used her experience on Zora to educate her teacher
and classmates about the impact of organ donation. Though the study size was small, the
research indicates that the use of a virtual community could provide support to an isolated and
This article supports my research interests in several ways. First, it described how the
author of another one of my annotation articles used the virtual environment Zora in different
Research Development Paper 6
and complex ways. I am interested in virtual community platforms that are flexible and easily
adapted for unique purposes. For instance, many organizations work with multiple kinds of
volunteers; therefore, one standard virtual community might not meet everyone’s needs. Rather
than forcing organizations to purchase and learn multiple platforms, it seems most appropriate to
think about adapting existing ones for new purposes. Second, this article made critical points
about the ways in which virtual communities can support vulnerable and underserved youth
communities and engage populations of youth who might not otherwise be able to participate in
non-formal experiential education. Finally, this article points to some of the ways in which
participation in a virtual community is transformative enough (as this study indicates), he or she
Cravens, J. (2006). Involving international online volunteers: factors for success, organizational
in the developing world deemed “outstanding” by the United Nations Volunteer Program
between 2002-2005. The goal of the survey was to identify how virtual volunteers are thought of
in relation to staff members, how organizations provided support to online volunteers, how
online volunteers built organizational capacity, and the necessary infrastructure of organizations
who utilize virtual volunteers. Cravens provides a standard definition of virtual volunteering:
volunteer activities that are completed, in whole or in part, via the Internet on a home, work, or
Research Development Paper 7
Organizations need to have staff with excellent communication and literacy skills as well as the
technology capabilities. These organizations shared that they used virtual volunteers to do many
of the things asked of their onsite volunteers, but that virtual international volunteers also offered
a more global perspective and increased diversity. Some of the critical factors for success
mentioned included: frequent and timely communication, regular reporting, stringent screening
and pre-service requirements, clear instructions and position description, and placing virtual
As someone who has worked in the field of volunteer management and is very familiar
with research on best practices in the field, Cravens’ article helped me to connect what I know
about face-to-face volunteers with virtual volunteers. Milton Boyce pioneered the ISOTURE
model of volunteer management, which stands for interview, screen, orient, train, utilize,
recognize, and evaluate. All of these components need to be actualized in order to run highly
effective volunteer programs. This article helped me to better understand how the ISOTURE
model would translate to virtual volunteers. It was clear that requirements for online volunteers
should not be less rigorous than an organization requires for its face-to-face volunteers.
Additionally, online volunteers need frequent communication and feedback in order to keep
them motivated. In sum, the article helped to demystify virtual volunteers and provide
information about necessary components to consider when including virtual volunteers as part of
an organization.
Guthrie, K., & McCracken, H. (2010). Making a difference online: facilitating service-learning
In this article, Guthrie and McCracken discuss two case studies of online service-learning
courses at the University of Illinois Springfield. The researchers discuss the role of service-
learning in helping universities meet their service mission within the context of new trends in
increased enrollment in online courses. In the courses described, some students choose to
volunteer virtually while others select local service organizations approved by the university.
Students are required to complete 60 hours of service during the course of the semester and also
create a personal service action plan in which they tie learning outcomes to their service
activities and indicate what resources might be needed to support their learning. They also create
indicators that will measure that outcomes are being met. Students also are required to participate
in reflection on their service, a critical component of service learning pedagogy, in both public
and private (discussion forums and journals) ways on the online learning platform. The case
studies show that service learning is effective in online courses and that the majority of the
challenges are very similar to general challenges associated with virtual learning. Many students
This article informs my research because it shows that the benefits of service learning
pedagogy can translate to an online educational environment. As with all online courses, careful
attention needs to be paid to how discussion questions and assignments are written and
facilitated. In my experience, service learning can intimidate educators and I would assume that
this would carry through to apply to virtual learning. However, the benefits of experiential
learning, increased civic engagement, and connection to the community appear to be worth the
additional efforts required to make service learning successful. In my own research, I will
consider how the learning activities described in the case study could translate to non-formal
Kollack, P., & Smith, M. (Ed.). (1999). Communities and cyberspace. New York, NY:
Routledge.
In the book chapter entitled, “Net surfers don’t ride alone: Virtual communities as
communities,” authors Barry Wellman and Milena Gulia discuss the role of the Internet in the
changing scope of community. They discuss the extreme views taken by both advocates and
critics of the Internet and explain how they are not research-based; rather, these viewpoints tend
to ignore important information and put Internet usage in context. Originally written in 1997, this
piece describes the different kinds of social ties fostered by the Internet and how online
communication both positively and negatively affects the speed at which these relationships
grow. In many cases, Internet communities mirror more generally the cultural trend where
Because this book chapter was written in 1997, the information it contains is valuable
from a historical perspective. Though many of the functions discussed in the article (Internet
Relay Chat, Electronic Bulletin Boards, etc.) are outmoded forms of online communication, it
was interesting to see how much of the debate surrounding the ability to foster a sense of
community online remains the same. Conversations about the Internet increasing diversity,
building social capital, and connecting people both locally and globally continue today. Much of
the research that Wellman and Gulia seek for further information has been conducted; however,
the ongoing conversation continues because new forms of technology are always emerging. As I
consider the implications of this for my own research, it becomes apparent that it is more useful
to think not necessarily of the types of technology that exist (i.e., IRC, social networking,
MMOs, MUDs, etc) but instead to consider the functions of these tools. Though the
sophistication of these technologies has evolved, their essence remains the same. Because the
Research Development Paper 10
Internet is driven by people hoping to better educate, connect, and entertain themselves, new
tools arise based on socio-cultural trends. As someone who is interested in better understanding
the role of technology in community life and education, I need to remember not to become too
personally invested in one particular technology; rather, I need to be mindful of the affordances
Steinkuehler, C., & Williams, D. (2006). Where Everybody knows your (screen) name: online
In this article, Steinkuehler and Williams argue that massively multiplayer online games
interact with one another, collaborate, and participate in dialogue. Their theoretical framework
combines two approaches; first, they discuss MMOs as a virtual “third space” as defined by
Oldenburg (1999) and second, they examine MMOs’ ability to develop an individual’s social
capital as defined by Putnam (2000). The authors combine quantitative and qualitative
approaches, examining data from 750 randomly assigned participants in the quantitative portion
and conducting an ethnography of game participants over the course of two years. Their results
indicate that the structure of the MMOs studied fit Oldenburg’s criteria for “third spaces”
(neutral ground, level playing field, conversation is the main activity, accessibility and
accommodation, presence of regulars, ability to maintain a low profile, a playful mood, and a
home away from home). As such, the players are likely to build bridging social capital (i.e. the
ability to connect with new people and experience different ideas) but do not often build bonding
social capital (deep personal connections). The authors are able to clearly make the case that
Research Development Paper 11
video games can function as a “third space;” however, I do not feel as though they effectively
argue that participation in MMOs build social capital beyond the world of the MMO.
This article informs my research by helping me to consider the roles of games in virtual
communities. Games provide participants with an opportunity to take on roles and have a
purpose while in an online community. Essentially, for individuals who might be hesitant to
participate in a virtual community, a game might give them something to do while they become
accustomed to the notion. The authors make a good case about how much conversation goes on
in MMOs that does not necessarily relate to the game; instead, individuals learn about one
another in an environment where real world hierarchies matter less. Additionally, this article was
helpful in furthering the work of Putnam’s argument about television destroying social capital
(1995). New technologies are not one sided like television; in many ways, the world of the MMO
or other social networks can be similar to walking in to any “third space” like a local coffee shop
or tavern because individuals participate in virtual communities rather than merely consuming
information.
As we approach the end of our first semester in the hybrid EPET doctoral program, I
consider how I will continue to further my research goals beyond this semester. In reflecting on
the process of writing my research development paper, it became clear that this is still the area in
by the hundreds of volunteers and staff who rely on me for support as they work with youth. I
have found that technology has been an invaluable resource and I am passionate about the ways
in which it can improve our programming with volunteers and youth. Throughout the experience
of developing my research interests, the information I have encountered has given me exciting
Research Development Paper 12
ideas to enhance my work. In turn, my work will continue to drive and inform my research
interests.
Over the next few months, the focus of my job will be shifting to allow for an even
implement some of the many ideas that have come to me during this process. For instance, I will
be piloting one of our day-long face-to-face workshops for staff development as a three week
online course. This small project will help me better understand how hard skills can be taught
and assessed virtually. One of my new responsibilities will be to design a virtual community for
youth from military families in three states to learn about physical fitness and nutrition; this
community will allow them to track time spent outdoors engaging in physical activity. As is the
challenge with many grant-funded projects, I was asked to participate in this project after funds
were received. The parameters of the project are not necessarily how I would have designed
them; as a result, I will be relying heavily on concepts learned during my first semester in order
After nearly completing this semester, I realize how much I have learned and how much I
have yet to learn. Reading research related to the various components of my own research
interests has made me hungry to discover the places in which the various fields intersect. For
instance, is there an overlap between virtual communities and volunteer support? As students
engage in service learning through online courses, is the learning community transformed into a
“third space”? We understand what motivates students in online courses and we understand what
motivates volunteers – can those areas be combined to better understand what motivates
volunteers to give their own time to participate in an online community? There are many
questions I would like to answer and concepts I need to better understand, many of which are
Research Development Paper 13
still unknown to me. I look forward to discovering new questions and new ideas as I continue