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ASTOUNDING INTERPLANETARY

ADVENTURES
Minimalist pulp sci-fi roleplaying

By Scott Malthouse
TROLLISH DELVER GAMES
Astounding Interplanetary Adventures
Minimalist Pulp Sci-Fi Roleplaying

Astounding Interplanetary SCIENCE MOVEMENT have special actions.


Adventures is a minimalist pulp sci-fi Restorative Salve: Test Mind to heal Characters and NPCs can walk 30ft per Ant, Plutonium: A huge glowing green ant
roleplaying game in the vein of Flash target 1 wound per class level. Once per turn or run 80ft as 2 actions. that lives in desert wasteland. 4+, 4 wounds,
Gordon and Buck Rogers, for 3+ players. hour. special action: may make a Test to Pin an
Drone Bot: T est Mind. Once per day, a INJURY AND DEATH opponent for 1d3 rounds. It may attack while
ASSIGN ATTRIBUTES small (1x1ft) drone can be created or Successful attacks do 1 damage, which is pinning.
Characters will split the following numbers recharged. It lasts for 12 hours before deducted from the character or enemys
between each attribute: 5+, 4+, 4+, 3+. needing recharging. Can make or recharge wound score. If a character reaches 0
Brawn: used for strength and melee. a number of drones equal to half class level wounds, they are unconscious and
Nimble: used for ranged attacks and rounded up and no more than this can unable to act. If they reach -1 wounds,
agility. exist at any one time. Use Drone Bot stats they are dead. Wounds heal at a rate of 1
Mind: used for intelligence and science. in Aliens section. per day.
Person: used for personal interactions. Rocket Science: Test Mind. Once per
In addition, characters have an assigned day you may recover +2 per class level to a CHARACTER ADVANCEMENT
number of wounds and special abilities. rocket ships hull. As characters go on more adventures,
Characters start with 1d6 x 100 credits. they gain more experience through
MAKING TESTS experience points (XP). XP can be spent
CHOOSE A CLASS When a character needs to do something to level up. Gain XP as follows:
Players choose a character class from the that has a risk of failure, they must roll a - Defeating opponent 1XP
following: d6 on a relevant attribute. Meeting or - Completing adventure 3XP
SOLDIER (5 wounds, Special: re-roll an exceeding the number is a success. - Great roleplaying 2XP
attack once and keep highest roll. Use this Difficult tasks have a -1 to the roll and very Once a character reaches 20XP x their
special a number of times per combat equal difficult tasks have -2. level, they level up gaining 1 extra
to half class level, rounded up). Wound. There are a total of 6 levels.
SCIENTIST (3 wounds, Special: scientists COMBAT
are able to use Science, see below) Initiative: Each player Tests Nimble. ALIEN TECH
NOBLE (4 wounds, Special: may Test Successes act before enemies and failures Alien tech has its own unique effects,
Person to give one enemy a -1 to attacks for act after. such as enhancing an attribute when
rounds equal to half their level rounded up. Actions: Characters can make 2 unique used (i.e. Exoskeleton +1 Brawn).
Once per combat). actions per turn, including move, attack,
ATHLETE (5 wounds, Special: once per use science, draw weapon and use an item. ELITE WEAPONS
hour an athlete may get +1 to Test Brawn. Attacking: Attackers either Test Brawn Elite weapons provide a +1 bonus to
Increase to +2 at level 3 and +3 at level 6). (melee attack) or Nimble (ranged attack). attack or damage rolls. These are rare
Bird Person: Noble creatures of the sky,
PILOT (4 wounds, Special: a pilot may If successful, the attacker has scored 1 and powerful.
automatically succeed Test Nimble when damage against the opponent. Ranged resemble humans with large bird wings on their
ship handling a number of times per day attacks in close combat get -1 penalty. ALIENS backs. 4+, 3 wounds, special action: May fly as a
equal to half class level rounded up). Opponents have one number they roll move action.
against for tests and combat. Many also

Astounding Interplanetary Adventures copyright Scott Malthouse and Trollish Delver Games 2017. All art in the public domain.
Catthin: Panther-like humanoid with ITEMS Cruiser (4 fuel, 8 hull, 4+ attack, regular
sharp claws. 4+, 6 wounds, special action: Armour (+2 wounds while worn, 2000cr) handling regular, 4 crew, 8000 credits)
target must Test Brawn or be knocked Melee or ranged weapon (200cr) Warship (8 fuel, 12 hull, 3+ attack,
prone. Rocket fuel (x1) (100cr) difficult handling, 12 crew, 70,000
Drone Bot: A little spherical robot with Rations (1 day) (20cr) credits)
one clawed arm. 5+, 2 wounds, special 20ft rope (30cr) Destroyer (12 fuel, 18 hull, 3+ attack, very
action: may carry an item weighing 5lbs or Common outfit (35cr) difficult handling, 30 crew, 200,000
less. Fancy outfit (100cr) credits)
Eeek: A vicious reptile with a pointed Scrap metal (50cr)
snout. 4+, 7 wounds, special action: may Helmet (+1 wound while worn, 400cr)
make a Test to gain +1 to next attack.
Fidon: Dog-like humanoid. 4+, 5 wounds,
ROCKET SHIPS
ADVANCED OPTIONS Rocket ships are both modes of transport
special action: Opponent must Test Person The following options are if you would like and an attack vehicles.
Ship Handling: When flying a rocket
or become Frightened for 1d3 rounds. to add some further depth to the game.
Giant Gurk: A massive hairy brute. 3+,
situations arise that call for deft piloting,
9 wounds, special action: Opponent must ADVANCED COMBAT such as navigating an asteroid field. When
Test Nimble or become Stunned for 1d6 Bull rush: Move and attack an this happens, the pilot must Test Nimble.
rounds. opponent. +1 attack, but opponent gets a
Huuk Warrior: Insectoid beast with
Failure is determined by the GM, but this
+1 to its next attack. Costs 2 actions. will often be damage to the ship. Different
biting pincers. 5+, 3 wounds, special Parry: Opponent gets -1 to its next attack kinds of ships have different handling
action: As a move action may bury into the against parrying character. Cannot attack toughness - regular, difficult (-1 Nimble)
ground. and parry in the same turn.
Juju: four-armed cyclops beast. 4+, 8
and very difficult (-2 Nimble).
Flee: Move twice movement away from Crew: This number shows how many
PLANET GENERATOR
wounds, special action: Make a Test. If Terrain (d6)
an opponent. Costs 2 actions. people the rocket can accommodate.
Two weapon fighting: make a second Fuel: Rocket ships need fuel. For every
successful, Juju regains 1 wound. 1. Forest, 2. Ice, 3. Desert, 4. Metropolis,
Krillian: Sea-dwelling blue humanoid. 5. Water, 6. Mountains
People (d6)
attack with -2 penalty. day flown, 1 fuel is used. If all fuel is used
4+, 4 wounds, special action: Use an action Unarmed: Unarmed characters have -1 the rocket stays stationary and will not
to give another Krillian within 10ft +1 to its 1. Warriors, 2. Engineers, 3.
to attacks. move.
Hull: Rockets have a hull, which is
next attack. Environmentalists, 4. Religious, 5.
Mighty Zor: Giant humanoid with laser Hedonists, 6. Workers
Government (d6)
STATUS EFFECTS reduced through damage. When the hull
eyes. 3+, 15 wounds, special action: Poisoned: Take 1 damage each turn. reaches 0 the rocket is destroyed.
Paralysed: Cannot move or act. Weapons: Just like characters, rockets
Opponent must Test Nimble or be 1. Dictatorship, 2. Theocracy, 3. Anarchy,
Stunned: Take a -1 to all rolls
paralyzed for 1d3 rounds. 4. Democracy, 5. Aristocracy, 6.
Nebuloid: Small green-skinned aliens.
have an attack value shown as X+.
Pinned: Cannot move Combat: Rocket combat is the same as
Monarchy
Issue (d6)
5+, 2 wounds, special action: None. Diseased: Take 1 damage each turn and
Octon: Octopus-faced humanoid, 4+, 5
regular combat, except the pilot Tests
1. Plague, 2. Uprising, 3. Natural disaster,
-1 to all rolls. Nimble for initiative and the ship itself
Prone: On the ground. Takes an action to
wounds, special action: None. 4. Maniac ruler, 5. Low natural resources,
Zombi, Cosmic: 4+, 5 wounds, special:
attacks. Only ranged weapons are used on a
6. Invaders
stand. Attackers gain +1 to prone targets. rocket.
target Tests Brawn or is diseased for 1d3 Frightened: Must move away from the
rounds. source of the effect each turn.
Fighter (2 fuel, 4 hull, 4+ attack, regular
handling, 1 crew, 2000 credits)

Astounding Interplanetary Adventures copyright Scott Malthouse and Trollish Delver Games 2017. All art in the public domain.
ASTOUNDING INTERPLANETARY ADVENTURES
CHARACTER SHEET

CHARACTER NAME:
CLASS:
LEVEL:

BRAWN:
NIMBLE:
MIND:
PERSON:
WOUNDS:

SPECIAL ABILITY:

EQUIPMENT

Astounding Interplanetary Adventures copyright Scott Malthouse and Trollish Delver Games 2017. All art in the public domain.
Astounding Interplanetary Adventures: Introductory Setting
Welcome to the universe of Astounding Zirgun Shatterblast, the self-proclaimed Brost Minerla is home to the water-dwelling
Interplanetary Adventures, a game Emperor of the Universe. It is their Terrain: Ice Killian, who live in a fabulous underwater
based around the old pulp sci fi serials and ultimate goal to seize control of the Order Government: Democracy city. Minerla keeps to itself and has yet to
comic strips of the 1930s. This is a game of of the Planets and rule the galaxy and Race: Fidon be attacked by the Dreadcon Empire due
two-fisted space heroism, filled with beyond. Leader: Prime Minister Ranol IV to its defensive position underwater.
rockets, aliens and rayguns. Faction: TOP
To help build out your character, its Brost is a frigid planet where the Fidon Tungo
THE PREMISE recommended they are given a faction as a have made their home. It is particularly Terrain: City
background. notable for being rich in Utoniam, which is Government: Anarchy
Just like in Flash Gordon, the player refined to create rocket fuel. Race: Octon
characters in this game come from Earth PLANETS Leader: None
and have found their way into the wider Carnan Faction: TOP
galaxy through a scientific experiment gone While you can create your own planets, Terrain: Mountains Tungo is known as the City of the Squid,
awry. They are now wanderers amongst the the following are all part of the AIA Government: Dictatorship with the intelligent Octon race calling it
stars, with no way of knowing whether they universe. Race: Bird People their home. While they have no
will ever be able to get back home. Leader: Balthazar the Mighty discernable government, everyone tends
Avarania Faction: Dreadcon Empire to live in peace.
FACTIONS Terrain: City The mountainous terrain is a perfect home
Government: Monarchy for the bird people, a tribal people who are
The Order of Planets: For many the Race: Catthin also excellent engineers.
Order represents progressive change for Leader: Queen Sheenor Xalthun
the galaxy, in a time of war and strife. The Faction: TOP Fang
Order consists of 4 planets who long ago Avarania is a shining jewel of the galaxy - Terrain: Forest
signed a peace treaty to stand up against an almost utopian city of white, gleaming Government: Dictatorship
tyranny and support each other in times of towers, happy people and great history. Race: Huuk
need. These planets are: Tungo, Avarania, Queen Xalthun is a benevolent ruler who Leader: Lillian Bloodstar
Brost and Al Quan. is adored by all. Faction: Dreadcon Empire
The Shadowlast: A hive of smugglers, This lush forest is home to the now
mercenaries and thieves - the Shadowlast Al Quan subjugated Huuk insectoid race. They now
is a group that lives outside of the law. Terrain: Desert bow to Lillian Bloodstar, one of Zirguns
Many of their pirates haunt trade routes Government: Aristocracy prized generals.
around the galaxy. Race: Nebuloid
The Builders: A collective of the Leader: Sultana Greema Minerla
brightest minds in the galaxy - scientists, Faction: TOP Terrain: Sea
engineers and philosophers come together A glimmering desert planet with building Government: Monarchy
to tackle the toughest questions. forged from fabulous keelstone. The heat Race: Killian
The Dreadcon Empire: The creeping here is enough to melt an ice cube in a Leader: King Slesh of Kanar
fingers of the Dreadcon are expanding nanosecond! Faction: None
through the galaxy. An evil uprising led by

Astounding Interplanetary Adventures copyright Scott Malthouse and Trollish Delver Games 2017. All art in the public domain.
Astounding Interplanetary Adventures copyright Scott Malthouse and Trollish Delver Games 2017. All art in the public domain.

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