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Bikes and Broomsticks

Quick Rules Reference Sheet


Glossary
Backstory Skills are specific
Backstory is very important to Bikes and stat-related abilities
Broomsticks. A backstory should include a that require training.
description of the characters history, outlook, The skills a character
training, a physical description, and anything starts with are in the
you think is integral to the character's character's backstory
behavior. You should be specific when you Powers Are special
describe your character's skills so you can abilities posessed by
the character like minor
use them contextually. Explaining your superpowers, magic
character's moral outlook in can help you spells, and the like.
role play his decisions more accurately. SP:Using a power costs
SP Equal to it's level.
Stats when SP=0, you pass
●A stat ranges from 1-19(except out..
foot speed, which has no ceiling) Task Resolution
depending on decisions made at
character creation. Skills:When you use a
●The modifier of the stat, which is
skill, you roll 1d10 and
applied to skills, is equal to the succeed on a roll less
(stat-10)/3. than your skill modifier.
●The save of the stat, which is used
Skill Modifier is equal
to resist harmful effects, is equal to your ranks (training)
to the stat-10. in a skill plus your
relevant stat modifier
●Strength:Governs skills which
● Non-Trivial tasks are
require physical exertion. tasks that are more
Determines Damage Threshold, difficult than
which is equal to strength save. normal. They confer a
● HP=2+STR MOD, Min 1 -1 or -2 penalty to
● Melee Attack Bonus=Modifier*(-1) your skill bonus.
●Foot Speed:Per foot measure of

the character's movement speed Powers:Roll 1d10. For


in five seconds. first level powers 9 or
●Agility:Governs skills which less is successful. For
involve manipulating one's body second level powers, 8 or
and dexterity. The modifier is less is successful. For
the highest level of physical third level powers, 7 or
power a character can possess.
An agility save can be used to less is
dodge an attack. successful.
● Max AGI Power Level= 1+AGI Mod, Combat:
minimum 0 1)Target of Attack Rolls
●Intellect:Governs skills which
AGI Save to dodge if not
involve reasoning and memory. caught unaware
The save+1 is equal to the number
of INT powers a character 2)If opponent fails to
can have. dogge, roll damage.
● Perception Check=INT Save 3)If damage exceeds
● IMT Powers=Save+1 damage threshold, target
●Spirit:Spirit is the power of a
loses 1 HP
character to control supernatural • 0 HP = Incapacitated
forces in the world at large. It is
equal to your maximum SP.
• -1 HP = Dead
● Starting Maximum SP/Mana=Spirit Score

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