Glossary Backstory Skills are specific Backstory is very important to Bikes and stat-related abilities Broomsticks. A backstory should include a that require training. description of the characters history, outlook, The skills a character training, a physical description, and anything starts with are in the you think is integral to the character's character's backstory behavior. You should be specific when you Powers Are special describe your character's skills so you can abilities posessed by the character like minor use them contextually. Explaining your superpowers, magic character's moral outlook in can help you spells, and the like. role play his decisions more accurately. SP:Using a power costs SP Equal to it's level. Stats when SP=0, you pass ●A stat ranges from 1-19(except out.. foot speed, which has no ceiling) Task Resolution depending on decisions made at character creation. Skills:When you use a ●The modifier of the stat, which is skill, you roll 1d10 and applied to skills, is equal to the succeed on a roll less (stat-10)/3. than your skill modifier. ●The save of the stat, which is used Skill Modifier is equal to resist harmful effects, is equal to your ranks (training) to the stat-10. in a skill plus your relevant stat modifier ●Strength:Governs skills which ● Non-Trivial tasks are require physical exertion. tasks that are more Determines Damage Threshold, difficult than which is equal to strength save. normal. They confer a ● HP=2+STR MOD, Min 1 -1 or -2 penalty to ● Melee Attack Bonus=Modifier*(-1) your skill bonus. ●Foot Speed:Per foot measure of
the character's movement speed Powers:Roll 1d10. For
in five seconds. first level powers 9 or ●Agility:Governs skills which less is successful. For involve manipulating one's body second level powers, 8 or and dexterity. The modifier is less is successful. For the highest level of physical third level powers, 7 or power a character can possess. An agility save can be used to less is dodge an attack. successful. ● Max AGI Power Level= 1+AGI Mod, Combat: minimum 0 1)Target of Attack Rolls ●Intellect:Governs skills which AGI Save to dodge if not involve reasoning and memory. caught unaware The save+1 is equal to the number of INT powers a character 2)If opponent fails to can have. dogge, roll damage. ● Perception Check=INT Save 3)If damage exceeds ● IMT Powers=Save+1 damage threshold, target ●Spirit:Spirit is the power of a loses 1 HP character to control supernatural • 0 HP = Incapacitated forces in the world at large. It is equal to your maximum SP. • -1 HP = Dead ● Starting Maximum SP/Mana=Spirit Score