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Butine 1

Ethan Butine

English 112

Mrs. Barnes

12 January 2017

Annotated Bibliography

"Virtual reality gets more real." Christian Science Monitor, 7 Jan. 2016. Global Issues in

Context, ic.galegroup.com/ic/gic/ViewpointsDetailsPage/ViewpointsDetailsWindow?

disableHighlighting=false&displayGroupName=Viewpoints&currPage=&scanId=&quer

y=&prodId=GIC&search_within_results=&p=GIC

%3AOVIC&mode=view&catId=&limiter=&display-

query=&displayGroups=&contentModules=&action=e&sortBy=&documentId=GALE

%7CA439248832&windowstate=normal&activityType=&failOverType=&commentary=

&source=Bookmark&u=mass12242&jsid=cf820061076664e5abb63a0d864d487b.

Accessed 14 Nov. 2016.

The Christian Science Monitor is an international news organization that explains how

virtual reality, or VR, is changing the technological playfield. The article explains what

you will see, hear, and do while wearing the VR headset. The cons of virtual reality it

discusses are about the cost and availability of VR to the public. It also talks about the

physical side effects it can cause. Even though the article discusses problems with virtual

reality, it explains how you can immerse yourself in a world that cannot be imagined.

"Why Virtual Reality is such a game-changer; Millions of us may soon be strapped into
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submersive technology - whether it's good for society or not." Daily Telegraph [London,

England], 31 Mar. 2016, p. 16. Global Issues in Context, ic.galegroup.com/ic/gic/Viewpo

ints DetailsPa ge/Viewpoints DetailsWindow?disableHighlighting=false&displ points&

currPage=&scanId=&query=&prodId=GIC&search_within_results=&p=GIC

%3AOVIC&mode=view&catId=&limiter=&display-

query=&displayGroups=&contentModules=&action=e&sortBy=&documentId=GALE

%7CA447921037&windowstate=normal&activityType=&failOverType=&commentary=

&source=Bookmark&u=mass12242&jsid=2b19a9302ed1b32c5a62453406d35d6d.

Accessed 15 Nov. 2016.

The article addresses what virtual reality is used for in today's society and also explains

how it can be used in the near future. It also explains the pros and cons of virtual reality.

The cons consist of the cost and long term psychological effects of VR. They also talk

about the funding for virtual reality projects such as where the money is coming from.

Since this article mainly focuses on the cons of virtual reality, it will help with the

counterclaim. They also talk about what the virtual reality market will look like in the

coming future.

Brey, Philip. "Virtual Reality." Encyclopedia of Science, Technology, and Ethics, edited by Carl

Mitcham, vol. 4, Macmillan Reference USA, 2005, pp. 2034-2036. Global Issues in

Context,link.g alegroup.com/apps/doc/C X343490 0715/GIC?u=m ass12242&xid=

37fca501. Accessed 12 Jan. 2017.


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Brey Explains how virtual reality was first produced in the 1980s and how it affected the

lives of people back then. He explains the mechanics of a virtual reality headset and

datagloves (gloves that help you interact in the virtual world). He also states the issues

with virtual reality in the world today. This can be used in my counter claim of the

project. This article contains the uses for virtual reality and how it can help in a variety

of different job fields. This article can help me in a variety of ways since it has both sides

of the argument.

Petechuk, David. "Virtual reality." The Gale Encyclopedia of Science, edited by K. Lee Lerner

and Brenda Wilmoth Lerner, 5th ed., Gale, 2014. Student Resources in Context,

link.galegroup.com/apps/doc/CV2644032355/SUIC?u=mass12242&xid=26f86c40.

Accessed 12 Jan. 2017.

This article by David Petechuk is a very in depth explanation of how virtual reality is

programmed and how it works. It explains all the components someone needs to

experience a virtual world. These components include the reality engine, headset, gloves,

audio units, and other minor VR tools. It states the origin of virtual reality and how it

was first introduced in the World War II era. He also explains the application of virtual

reality in our world. The main three practical applications he talks about is in the

business, manufacturing, and medical fields.

"Insanely virtual; Technology in China." The Economist, 15 Oct. 2016, p. 62(US). Student
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Resources in Context, link.galegroup.com/apps/doc/ A466463567/SUIC?u=mass 1224

2&xid=1c4cde89. Accessed 12 Jan. 2017

This article mainly focuses on the virtual reality market and who is leading it. It is

estimated that China is becoming the most important VR market in the world. Also,

customers have to spend upwards of $1,000 to experience high-end VR. They also

explain there is not a clear path to make high-end virtual reality affordable to all

consumers. Also, many virtual reality experiencing centers can be found at theme

parks, and shopping malls.

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