Escolar Documentos
Profissional Documentos
Cultura Documentos
Ethan Butine
English 112
Mrs. Barnes
12 January 2017
Annotated Bibliography
"Virtual reality gets more real." Christian Science Monitor, 7 Jan. 2016. Global Issues in
Context, ic.galegroup.com/ic/gic/ViewpointsDetailsPage/ViewpointsDetailsWindow?
disableHighlighting=false&displayGroupName=Viewpoints&currPage=&scanId=&quer
y=&prodId=GIC&search_within_results=&p=GIC
%3AOVIC&mode=view&catId=&limiter=&display-
query=&displayGroups=&contentModules=&action=e&sortBy=&documentId=GALE
%7CA439248832&windowstate=normal&activityType=&failOverType=&commentary=
&source=Bookmark&u=mass12242&jsid=cf820061076664e5abb63a0d864d487b.
The Christian Science Monitor is an international news organization that explains how
virtual reality, or VR, is changing the technological playfield. The article explains what
you will see, hear, and do while wearing the VR headset. The cons of virtual reality it
discusses are about the cost and availability of VR to the public. It also talks about the
physical side effects it can cause. Even though the article discusses problems with virtual
reality, it explains how you can immerse yourself in a world that cannot be imagined.
"Why Virtual Reality is such a game-changer; Millions of us may soon be strapped into
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submersive technology - whether it's good for society or not." Daily Telegraph [London,
currPage=&scanId=&query=&prodId=GIC&search_within_results=&p=GIC
%3AOVIC&mode=view&catId=&limiter=&display-
query=&displayGroups=&contentModules=&action=e&sortBy=&documentId=GALE
%7CA447921037&windowstate=normal&activityType=&failOverType=&commentary=
&source=Bookmark&u=mass12242&jsid=2b19a9302ed1b32c5a62453406d35d6d.
The article addresses what virtual reality is used for in today's society and also explains
how it can be used in the near future. It also explains the pros and cons of virtual reality.
The cons consist of the cost and long term psychological effects of VR. They also talk
about the funding for virtual reality projects such as where the money is coming from.
Since this article mainly focuses on the cons of virtual reality, it will help with the
counterclaim. They also talk about what the virtual reality market will look like in the
coming future.
Brey, Philip. "Virtual Reality." Encyclopedia of Science, Technology, and Ethics, edited by Carl
Mitcham, vol. 4, Macmillan Reference USA, 2005, pp. 2034-2036. Global Issues in
Brey Explains how virtual reality was first produced in the 1980s and how it affected the
lives of people back then. He explains the mechanics of a virtual reality headset and
datagloves (gloves that help you interact in the virtual world). He also states the issues
with virtual reality in the world today. This can be used in my counter claim of the
project. This article contains the uses for virtual reality and how it can help in a variety
of different job fields. This article can help me in a variety of ways since it has both sides
of the argument.
Petechuk, David. "Virtual reality." The Gale Encyclopedia of Science, edited by K. Lee Lerner
and Brenda Wilmoth Lerner, 5th ed., Gale, 2014. Student Resources in Context,
link.galegroup.com/apps/doc/CV2644032355/SUIC?u=mass12242&xid=26f86c40.
This article by David Petechuk is a very in depth explanation of how virtual reality is
programmed and how it works. It explains all the components someone needs to
experience a virtual world. These components include the reality engine, headset, gloves,
audio units, and other minor VR tools. It states the origin of virtual reality and how it
was first introduced in the World War II era. He also explains the application of virtual
reality in our world. The main three practical applications he talks about is in the
"Insanely virtual; Technology in China." The Economist, 15 Oct. 2016, p. 62(US). Student
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This article mainly focuses on the virtual reality market and who is leading it. It is
estimated that China is becoming the most important VR market in the world. Also,
customers have to spend upwards of $1,000 to experience high-end VR. They also
explain there is not a clear path to make high-end virtual reality affordable to all
consumers. Also, many virtual reality experiencing centers can be found at theme