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Senator Linda Linderson

State Senate
123 Avenue Street
Large City, OH 99999

Dear Ms. Senator:

Greetings, my name is Thomas. Recently, I have been studying the different effects of virtual
reality (VR), and I would like to try to change your opinion regarding the recent senate bill that
limits VR uses. I call your attention to the bill that would limit Virtual Reality headsets to those
who are eighteen years or older.

I strongly recommend that VR should be allowed to be used by all, since there are many
beneficial effects of this new technology. First (and perhaps the most significant factor), virtual
reality has the ability to contribute significantly in education in schools. Recently, I interviewed
Dr. T. C. Ham, a professor who has much Information Technology experience. He described the
amazing powers of Immersion in education. VR has the ability to place students in situations
they were unable to see beforehand. Not only does it close the gaps of learning, but VR also
allows students who are being educated online to be virtually closer to the teacher in simulated
yet realistic settings.

Secondly, not only does this technology help education, but it can also help those with physical
or mental disabilities (Kelly and Kinsella). For instance, Virtual Reality could help blind or
hearing impaired people to enhance the rest of their senses to make life for these people much
easier. VR headsets that use complete audio could tell someone who cannot see whats in front
of them, or work almost like a guide dog.

Third, virtual reality could very much enhance entertainment experiences. I am sure you have
been to a movie theater that showed films in 3D. Virtual reality would simply take the next
logical step. You might be tempted to think that this letter is merely motivated by a teen gamers
desire to play with fancy technological tools. However, I would like you to consider the
advances that have already been made in the field of entertainment. Most homes have large flat
screen televisions that would have been unthinkable 30 years ago.

Fourth and finally, virtual reality could enhance the fine arts and music. Rather than merely
listening to music, VR could transport the audience into the concert halls of Vienna and
Salzburg.

I thank you for your time and attention in this matter.


Sincerely,

Thomas C. Ham

Kelly, William R., and Patrick Kinsella. "Virtual reality and disabilities." Contemporary

Review, vol. 265, no. 1546, 1994, p. 234+. Global Issues in Context,

link.galegroup.com/apps/doc/A16514186/GIC?u=mass12242&xid=7ac01b6c.

Accessed 26 Dec. 2016.

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