Escolar Documentos
Profissional Documentos
Cultura Documentos
Kelly, William R., and Patrick Kinsella. "Virtual reality and disabilities." Contemporary
Review, vol. 265, no. 1546, 1994, p. 234+. Global Issues in Context,
link.galegroup.com/apps/doc/A16514186/GIC?u=mass12242&xid=7ac01b6c.
Virtual reality and disabilities is written about multiple beneficial effects of Virtual
Reality. VR technology can actually help reduce the disadvantages of disabilities. It allows users,
like those who are physically handicapped for example, to learn a musical instrument through
different motions. Advanced systems now can control cursors with eyesight, and with small
movements, can even help interact with things just by thinking. This article is extremely useful
in arguments for Virtual Reality. Most of the article can be used as proof.
Petechuk, David. "Virtual reality." The Gale Encyclopedia of Science, edited by K. Lee
Lerner and Brenda Wilmoth Lerner, 5th ed., Gale, 2014. Student Resources in
Context,
link.galegroup.com/apps/doc/CV2644032355/SUIC?u=mass12242&xid=26f86c40.
David Petechuk gives facts and definition of virtual reality, as well as applications of VR
possible between user and virtual objects. Information that could be used includes the text from
Applications of Virtual Reality, like the possibility to help cases of phobias. Virtual Reality
can also help medicines and hospitals by enabling surgeons and doctors to interact without true
presence.
"Modern police deserve modern training." Washington Post, 29 July 2016. Student
Resources in Context,
link.galegroup.com/apps/doc/A459477024/SUIC?u=mass12242&xid=1d082c2d.
In the article, Washington Post gives an example of a benefit of the use of virtual reality.
It describes the possible outcomes of the technology being integrated into the training processes
of the police. The new technology allows new experiences to be formed, which can help officers
feel the injustice of racism, have the ability to train for things that once were almost impossible
to prepare for in any other situation. The article has many points that are for the progression of
"Virtual reality gets more real." Christian Science Monitor, 7 Jan. 2016. Opposing
Viewpoints in Context,
link.galegroup.com/apps/doc/A439248832/OVIC?u=mass12242&xid=80801358.
reveals that creators should have boundaries in their work, because new levels of emersion into
a different environment have been added. It describes some benefits of the media, like new
worlds for gamers to adventure in, a new sense of presence, and some others. Some questions
from the article would be helpful to ask in an argument on either side, allowing one to see both
perspectives.
"Why Virtual Reality is such a game-changer; Millions of us may soon be strapped into
submersive technology - whether it's good for society or not." Daily Telegraph
link.galegroup.com/apps/doc/A447921037/GIC?u=mass12242&xid=12526158.
Daily Telegraph in London, England, describes recent updates on the subject of VR, as
well as things to look at for the future. The article compares pros and cons of the upcoming
economy of virtual reality. Daily Telegraph also explains that VR is just advancing everything
technology has done so far. Just like all other technologies, it can make things more convenient,
create addiction, increase possible education, share information more easily (for the better or for
the worse), changing society. This can help me prove that VR should be treated like any other