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Annotated Bibliography

Kelly, William R., and Patrick Kinsella. "Virtual reality and disabilities." Contemporary

Review, vol. 265, no. 1546, 1994, p. 234+. Global Issues in Context,

link.galegroup.com/apps/doc/A16514186/GIC?u=mass12242&xid=7ac01b6c.

Accessed 26 Dec. 2016.

Virtual reality and disabilities is written about multiple beneficial effects of Virtual

Reality. VR technology can actually help reduce the disadvantages of disabilities. It allows users,

like those who are physically handicapped for example, to learn a musical instrument through

different motions. Advanced systems now can control cursors with eyesight, and with small

movements, can even help interact with things just by thinking. This article is extremely useful

in arguments for Virtual Reality. Most of the article can be used as proof.

Petechuk, David. "Virtual reality." The Gale Encyclopedia of Science, edited by K. Lee

Lerner and Brenda Wilmoth Lerner, 5th ed., Gale, 2014. Student Resources in

Context,

link.galegroup.com/apps/doc/CV2644032355/SUIC?u=mass12242&xid=26f86c40.

Accessed 4 Jan. 2017.

David Petechuk gives facts and definition of virtual reality, as well as applications of VR

in real life. He defines Virtual Reality as a computer-based environment where interaction is

possible between user and virtual objects. Information that could be used includes the text from
Applications of Virtual Reality, like the possibility to help cases of phobias. Virtual Reality

can also help medicines and hospitals by enabling surgeons and doctors to interact without true

presence.

"Modern police deserve modern training." Washington Post, 29 July 2016. Student

Resources in Context,

link.galegroup.com/apps/doc/A459477024/SUIC?u=mass12242&xid=1d082c2d.

Accessed 4 Jan. 2017.

In the article, Washington Post gives an example of a benefit of the use of virtual reality.

It describes the possible outcomes of the technology being integrated into the training processes

of the police. The new technology allows new experiences to be formed, which can help officers

feel the injustice of racism, have the ability to train for things that once were almost impossible

to prepare for in any other situation. The article has many points that are for the progression of

VR. This text could be used as a point in an argument for VR.

"Virtual reality gets more real." Christian Science Monitor, 7 Jan. 2016. Opposing

Viewpoints in Context,

link.galegroup.com/apps/doc/A439248832/OVIC?u=mass12242&xid=80801358.

Accessed 4 Jan. 2017.


The article explains the uses of virtual reality, as well as recent activity with it. It also

reveals that creators should have boundaries in their work, because new levels of emersion into

a different environment have been added. It describes some benefits of the media, like new

worlds for gamers to adventure in, a new sense of presence, and some others. Some questions

from the article would be helpful to ask in an argument on either side, allowing one to see both

perspectives.

"Why Virtual Reality is such a game-changer; Millions of us may soon be strapped into

submersive technology - whether it's good for society or not." Daily Telegraph

[London, England], 31 Mar. 2016, p. 16. Global Issues in Context,

link.galegroup.com/apps/doc/A447921037/GIC?u=mass12242&xid=12526158.

Accessed 26 Dec. 2016.

Daily Telegraph in London, England, describes recent updates on the subject of VR, as

well as things to look at for the future. The article compares pros and cons of the upcoming

economy of virtual reality. Daily Telegraph also explains that VR is just advancing everything

technology has done so far. Just like all other technologies, it can make things more convenient,

create addiction, increase possible education, share information more easily (for the better or for

the worse), changing society. This can help me prove that VR should be treated like any other

computer. Society should support the progression of tech.

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