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HEXWRAITHS
MOV E

12" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

2 4+
SAV E

Spectral Scythe 1" 2 4+ 3+ -1 1


WO

Skeletal Steeds Hooves and Teeth 1" 2 4+ 5+ - 1


B
10
R AV ERY

DESCRIPTION ABILITIES MAGIC


A unit of Hexwraiths has 5 or more models Ethereal: Ignore the weapons Rend when Death Wizards know the Summon
armed with glowing Spectral Scythes and making save rolls for this unit. Hexwraith spell, in addition to any other
riding Skeletal Steeds that lash out at the spells they know.
enemy with their Hooves and Teeth. Spectral Hunters: After a unit of
Hexwraiths moves in the movement phase, SUMMON HEXWRAITHS
FLY you can pick an enemy unit it moved Summon Hexwraiths has a casting value
Hexwraiths can fly. across. Roll a dice for each Hexwraith that of 6. If successfully cast, you can set up a
passed across it; for each roll of a 6, that unit of up to 5 Hexwraiths within 18" of
HELLWRAITH unit suffers a mortal wound. the caster and more than 9" away from
The leader of this unit is a Hellwraith. the enemy. The unit is added to your
AHellwraith makes 3 attacks rather than 2 army, but cannot move in the following
with its Spectral Scythe. movement phase. If the casting roll was
11 or more, set up a unit of up to 10
Hexwraithsinstead.

KEYWORDS DEATH, MALIGNANT, NIGHTHAUNT, HEXWRAITHS

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