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Overview
This fight is based on two realms, on the same platform, the living, and the dead.
Players that fight on the living realm can see players as shadows on the dead realm and vice
versa.
Each realm has one boss and realm specific adds that spawn in waves.
There are wells alongside of the platform in which you can swap realm before and even
during the fight.
The raid needs to be divided in two groups, one for each realm, with a tank, healers and dps
in each realm. If no players are in a realm, the boss will do high pulsating raid AoE damage
that eventually wipes the raid.
There are mechanics that can affect both realms so positioning in each Realm is very
important.
The bosses share health and at 30% (not in LFR), the Desolate Host comes out from the
Engine of Souls, that you fight in living realm. During the last 30%, you will fight the same
boss in Spirit Realm and the Desolate Host and Engine of Souls in living realm.
Positioning
The easiest way to do this encounter is that you will only have ranged players in Spirit Realm.
Melee
Stand on the right side of the adds.
Ranged
Stand on the right bottom side of the platform.
Stand at max range from boss
Dead Realm (Spirit Realm)
Tank
Stand on the upper side of boss. Boss doesnt move and is positioned on the top left side of the
platform.
Pull the priestess adds to you and tank them on top of boss.
The small soul adds cannot be tanked.
Ranged
Stand on bottom left side of the platform.
Stand at max range from boss.
Abilities and Tactics
When no players are in the current realm, the boss in that realm will do deadly ticking damage that
also increases the damage the boss does by 25% for 12 seconds (and stacks). Boss bosses in each
realm has this ability (Quietus).
Heroic Mode: If any player/add in the Spirit Realm are within 8 yards of a player/add in the Living
realm, it inflicts 315k Shadow damage periodically.
Boss shoots Bone shards on tank that does 100% weapon damage.
Collapsing Fissure
Shocks that creates a Collapsing Fissure on random location for 1.5 min.
Players standing within the Collapsing fissure takes Shadow damage every 1 sec.
Since these can come on different locations, it can screw up the positioning.
Move away from the fissures on the ground and stick to the positioning as much as possible.
These fissures will be on the ground for a long time before they are gone.
Run to the right side and wait until boss shoots it at you, then run back to your position.
Always start furthest away and place the Tormented Cries there, then place the next one next to it
and so on.
The Tormented Cries will be on the ground for a long time before they are gone.
Rupturing Slam
Tank
Face the add on boss.
Move when Slam, so the Rupture travels toward boss direction.
Bonecage Armor
At 50% health, the add takes 75% dmg reduction for 1 min.
The shield breaks if the add gets hit by Shattering Scream
When the Templar has 50% hp and Bonecage armor, Players on the Spirit Realm need to stand on the
Templars when they have 5 stacks of the Shattering Scream debuff they get from the priestess add in
spirit realm.
ADD GHASTLY BONEWARDEN
This add has 2 abilities
Grasping Darkness
This seems to affect range only. Stay spread and move fast away.
Bonecage Armor
At 50% health, the add takes 75% dmg reduction for 1 min.
The shield breaks if the add gets hit by Shattering Scream
When the Bonewarden has 50% hp and Bonecage armor, Players on the Spirit Realm need to stand
on the Templars when they have 5 stacks of the Shattering Scream debuff they get from the priestess
add in spirit realm.
The Dead Realm (Spirit realm)
In this realm, you will fight the Engine of Souls and 2 types adds that spawns in waves.
All adds are mobile and the boss is stationary.
Tanks
Tank swap should not be needed here if handled proper.
Everyone in this realm should help interrupt the Crush Mind.
Beware of using some defensive cooldowns if your stack is too high.
There will be a pause for 1 min when the boss does wailing soul. This is a good opportunity to get
some interrupt cooldowns back and eventually remove the stacking debuff that lasts for 1.5 min.
Raid
This can be interrupted and must be interrupted as much as possible.
Soulbind
Boss binds the soul of two players together, one from each realm.
This does high shadow damage to players within 10 yards every 2 seconds.
Tactic: Soulbind
Targeted players meet up at star, when debuff is gone, players go back to their positions.
You can see when a player is targeted because they will have a blinking flashing light around their
characters.
Wailing Souls
Healers
Beware of raid damage on players in the spirit realm only.
Use major healing cooldowns.
Heroic: Players with Wither debuff will take increased damage as well.
Raid
Use defensive cooldowns to help healers.
Wither
Tactic: Wither
Use defensive cooldowns to help healers, especially if you have this debuff when boss does wailing
souls.
Shattering Scream
Debuff on a random player that does damage every 1.5 sec for 7.5 sec (5 hits).
Each hit reduces movement speed by 10% for 12 seconds.
When the Templars/Bonewardens has 50% hp and Bonecage armor, Players on the Spirit Realm need
to stand on the Templars when they have 5 stacks of the Shattering Scream debuff they get from the
priestess add in spirit realm.
Spirit Chains
Puts a debuff on a player that does high damage and reduce movement speed by 50% for 30
seconds.
This debuff will unable players to shift realm (prevented from using the Spiritual Fonts).
Healers
Dispell Spirit Chains all the time.
Soul Rot
Soul Eruption
When this add dies, it explodes and does very high shadow damage to any player within 5 yards and
knocking them back.
Everything is the same except for the extra abilities from Desolate host.
Tank in living Realm must tank the Desolate host in this phase.
Sundering Doom
All players in the Spirit Realm will suffer several million in damage that will not be shared between
them.
Players further away suffer less damage.
Doomed Sundering
All players in the Living Realm will suffer several million in damage that will not be shared between
them.
Players further away suffer less damage.
If no players take damage of Sundering Doom or Doomed Sundering, Desolate Host gains 5 extra
stacks of Torment.
Tactic: Torment
When to Bloodlust/Timewarp/Heroism
When the boss(es) at 30% health, when the Desolate Host comes out.