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ARCHDOMINA MAKEDA ARCHDOMINA MAKEDA LORD TYRANT HEXERIS LORD TYRANT HEXERIS
MAKEDA 1 HEXERIS 1
FEAT: DEFIANCE OF THE VOID BLOOD-QUENCHED This model gains a cumulative +1 STR and ARM FEAT: DARK DOMINION GREAT POWER During your Control Phase, this model can upkeep
for each living enemy model it destroys with a melee attack during its one spell without spending fury.
Those loyal to Makeda meet every threat head-on, activation. This bonus lasts for one round. To Hexeris death is just another strategic mechanism, for VAMPIRIC REAVING This model can reave fury points from enemy
responding with flashes of finely honed steel. Not even FIELD MARSHAL [SHIELD GUARD] Warbeasts in this models he can insinuate his will into a body even as its spirit slips warbeasts destroyed in its control range if it is closer to the warbeast
death releases a soldier from obligations in service of battlegroup gain Shield Guard. (When a friendly model is directly away. Invoking the most potent of his powers, he reaches than all other models that could reave its fury.
the archdomina. Makeda can force the living spirit to hit by a non-spray ranged attack during your opponents turn while across the battlefield to turn dying enemies into his puppets, GULGATA
linger and fight even after the heart has ceased to beat within 3 of a model with Shield Guard, you can choose to have the their flesh pulled by the strings of his volition.
model with Shield Guard directly hit instead. It is automatically hit BEAT BACK Immediately after a basic attack with this weapon is
and the lungs can no longer capture breath.
and suffers all damage and effects. A model can use Shield Guard resolved during this models Combat Action, the enemy model hit
When a living or undead enemy warrior model is can be pushed 1 directly away from the attacking model. After the
While in Makedas control range, friendly living models only once per round and cannot use Shield Guard if it is incorporeal, boxed by an attack while in Hexeris control range,
knocked down, or stationary.) enemy model is pushed, the attacking model can advance up to 1
gain Retaliatory Strike. Additionally, when a friendly you can take control of it. The model becomes an directly toward it.
living warrior model in this models control range SIDE STEP When this model hits an enemy model with an initial
independent model and gains Undead . The model
melee attack or a melee special attack, it can advance up to 2 after
is disabled, this model can suffer 1 damage point to can immediately advance up to 3 and can make one
the attack is resolved.
remove 1 damage point from the disabled model. This basic melee attack, then remove the model from play.
damage cannot be transferred. Defiance of the Void The model cannot be targeted by free strikes during this
lasts for one round. (If a model with Retaliatory Strike movement. Dark Dominion lasts for one turn.
is hit by an enemy melee attack during your opponents
turn, after that attack is resolved it can immediately
make one basic melee attack against the attacking
model. A model with Retaliatory Strike can make only
one Retaliatory Strike per turn.)
Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved.
All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.
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DAMAGE DAMAGE
6 7
one round.
An enemy warbeast damaged by Sunder Spirit loses its animus for
FURY FURY
YES * 12 10 2 SUNDER SPIRIT
ranged and magic attack rolls. warbeast.
Target friendly Faction model/unit gains +2 SPD and DEF against threshold checks. The spellcaster can channel spells through that
NO UP 6 3 QUICKEN Target warbeast in the spellcasters battlegroup automatically passes
NO UP 6 2 SOUL SLAVE
of The Lash.
advance up to 2. A model can advance only once per turn as a result +1 ARM.
resolved this model or a friendly Faction model within 3 of it can Target model/unit suffers 3 ARM and the spellcaster gains
If The Lash hits an enemy model, immediately after the attack is YES UP 8 3 PARASITE
YES 13 10 3 THE LASH
12 5 1 The force of this attack blasts apart the earth itself. 14 6 2
basic melee attack. P+S POW RNG YES 15 5 10 4 OBLITERATION P+S POW RNG
Target model in the spellcasters battlegroup immediately makes one SWORD OF BAALASH GULGATA
NO 6 1 JACKHAMMER model in the unit can advance 3 and make one basic melee attack.)
Vengeance were damaged by enemy attacks during the last round, each
models in the spellcasters control range. Carnage lasts for one turn. your Maintenance Phase, if one or more models in a unit with
Friendly Faction models gain +2 to melee attack rolls against enemy 9 15 16 4 7 7 6 Target friendly Faction unit gains +2 MAT and Vengeance. (During 8 15 16 4 7 8 6
NO TURN CTRL SELF 2 CARNAGE SPD STR MAT RAT DEF ARM CMD NO UP 6 3 DEATH MARCH SPD STR MAT RAT DEF ARM CMD
COST RNG AOE POW DUR OFF SPELLS MAKEDA 1 COST RNG AOE POW DUR OFF SPELLS HEXERIS 1
SKORNE WARLOCK SKORNE WARLOCK
2017 v1 ARCHDOMINA MAKEDA 2017 v1 ARCHDOMINA MAKEDA 2017 v1 LORD TYRANT HEXERIS 2017 v1 LORD TYRANT HEXERIS
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LORD ASSASSIN MORGHOUL LORD ASSASSIN MORGHOUL SUPREME ARCHDOMINA MAKEDA SUPREME ARCHDOMINA MAKEDA
MORGHOUL 2 MAKEDA 2
FEAT: BLACKOUT APPARITION During your Control Phase, place this model anywhere FEAT: INSTRUMENTS OF WAR ELITE CADRE [PRAETORIAN SWORDSMEN] Friendly Praetorian
completely within 2 of its current location. Swordsman models gain Vengeance. (During your Maintenance
Lord Assassin Morghoul can call on his refined powers of ELITE CADRE [BLOODRUNNERS] Friendly Bloodrunner models gain Manifesting her undeniable command over life and death, Phase, if one or more models in a unit with Vengeance were damaged
mortitheurgy to blind his enemies. With a single cruel wave Parry . Makeda seizes control of her army, both body and soul. by enemy attacks during the last round, each model in the unit can
of his fan he calls down a curtain of darkness that leaves his Soldiers and warbeasts alike become instruments of her will, advance 3 and make one basic melee attack.)
STEADY This model cannot become knocked down.
enemies reeling in pain, betrayed by their own senses. moving under her absolute control with flawless STAY DEATH When a friendly living non-warlock Faction warrior
MERCY precision and unrelenting exactness. model in this models command range is disabled, this model can spend
Enemy models currently in Morghouls control range GRIEVOUS WOUNDS A model hit by this weapon loses Tough and 1 fury point to remove 1 damage point from the disabled model.
cannot have damage removed from it for one round. While in Makedas control range, friendly Faction
and LOS suffer Blind for one round. (A model suffering SWORD OF BALAASH
Blind cannot make ranged or magic attacks, suffers FAN OF SHADOWS models gain boosted melee attack rolls and cannot COMBO STRIKE (HATTACK) Make a melee attack. Instead of making
4 MAT and DEF, and cannot run, charge, or make BLIND When a model is hit by an attack with this weapon, it suffers become knocked down. Instruments of War lasts a normal damage roll, the POW of the damage roll is equal to this
slam or trample power attacks. It must forfeit either its Blind for one round. (A model suffering Blind cannot make ranged or for one round. models STR plus twice the POW of this weapon.
Normal Movement or Combat Action during its next magic attacks, suffers 4 MAT and DEF, and cannot run, charge, or
make slam or trample power attacks. It must forfeit either its Normal
activation. Blind can be shaken.) Movement or Combat Action during its next activation. Blind can
be shaken.)
Illus. by Ryan Gitter Privateer Press, Inc. All Rights Reserved. Illus. by Ryan Gitter Privateer Press, Inc. All Rights Reserved. Illus. by Kieran Yanner Privateer Press, Inc. All Rights Reserved. Illus. by Hardy Fowler Privateer Press, Inc. All Rights Reserved.
All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.
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DAMAGE DAMAGE
6 6
FURY FURY
turn. melee attacks.
your Control Phase, the affected model gains Incorporeal for one and cannot be targeted by combined ranged attacks or combined
Target friendly Faction model gains Incorporeal this turn. During Target friendly Faction warrior model gains +2 STR, MAT, and ARM
NO UP 6 2 SHADOW PLAY 8 2 0.5 NO UP 6 3 STORM RAGER
P+S POW RNG
cannot have damage removed from it. Mortality lasts for one round. FAN OF SHADOWS Target model hit becomes knocked down.
Target model/unit suffers 2 DEF and ARM, loses Tough , and YES 12 8 2 PROSTRATION
YES RND 10 3 MORTALITY
one round.
or trample power attacks for one round. 13 7 1 gain +2 DEF against ranged and magic attacks. Deflection lasts for 12 5 1
Target model damaged by Flesh Hooks cannot charge or make slam P+S POW RNG While in the spellcasters control range, friendly Faction models P+S POW RNG
YES RND 12 10 2 FLESH HOOKS MERCY NO RND CTRL SELF 3 DEFLECTION SWORD OF BALAASH
weapons melee range. These attacks are simultaneous. friendly Faction warrior models gain Parry . Dash lasts for one turn.
melee weapons against each enemy model in its LOS that is in the control range gain +1 SPD. While in the spellcasters control range,
The spellcaster immediately makes one basic attack with one of its 8 16 14 4 8 6 7 The spellcaster and friendly Faction warrior models activating in its 15 16 10 4 7 7 6
NO SELF 1 FLASHING BLADE SPD STR MAT RAT DEF ARM CMD NO TURN CTRL SELF 2 DASH SPD STR MAT RAT DEF ARM CMD
COST RNG AOE POW DUR OFF SPELLS MORGHOUL 2 COST RNG AOE POW DUR OFF SPELLS MAKEDA 2
SKORNE PAINGIVER WARLOCK SKORNE WARLOCK
2017 v1 LORD ASSASSIN MORGHOUL 2017 v1 LORD ASSASSIN MORGHOUL 2017 v1 SUPREME ARCHDOMINA MAKEDA 2017 v1 SUPREME ARCHDOMINA MAKEDA
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DOMINAR RASHETH DOMINAR RASHETH MASTER ASCETIC NAARESH MASTER ASCETIC NAARESH
RASHETH 1 NAARESH 1
FEAT: PLAGUE WIND DARK RITUALS This model can channel spells through friendly FEAT: IMPERISHABLE FLESH BLOOD TRADE This model can upkeep spells by suffering 1 damage
Faction warrior models in its control range. Immediately after a spell point per spell instead of spending fury.
With a curse coughed from the wretched essence of his is channeled through a model as a result of Dark Rituals, the model it In a single great outpouring of mortitheurgical power, FIELD MARSHAL [PAIN RESPONSE] Warbeasts in this models
being, Rasheth unleashes a void-born plague to ravage the was channeled through suffers d3 points of magical damage . Master Ascetic Naaresh flays open the flesh of his beasts, battlegroup gain Pain Response. (While damaged, a model with Pain
battlefield. He saps strength and vitality from his enemies IMPERVIOUS FLESH When this model suffers a damage roll, roll one unlocking a pain-induced wellspring of strength and Response can charge and make power attacks without being forced.)
as he feasts upon the lives of the afflicted, fewer die. fortitude while siphoning a portion of their vitality to heal FLAGELLANT This model is automatically hit by melee attacks made
savoring every unbearable agony. STEADY This model cannot become knocked down. his own wounds. Amid this focused state they shrug off what by friendly models.
would ordinarily be mortal injuries. As his beasts shriek HYPER-REGENERATION Remove d3 damage points from this model at
While in Rasheths control range, enemy models suffer in pain, they become avatars of carnage. the start of each of its activations.
2 STR, DEF, and ARM. When a living model is PAINMONGER When this model suffers damage from an attack, it
destroyed in his control range, Rasheth can remove 1 Immediately apply up to 1 damage point to each aspect
gains one blood token. For each blood token on this model, it gains
damage point. Plague Wind lasts for one round. of living warbeasts in Naareshs battlegroup that are +1 STR and ARM. This model can have up to five blood tokens at
currently in his control range. Naaresh can remove 1 any time. Remove all blood tokens from this model at the start of
damage point for each damage point applied as a result your Control Phase.
of Imperishable Flesh. Additionally, while in Naareshs KATARA
control range, living warbeasts in his battlegroup gain COMBO STRIKE (HATTACK) Make a melee attack. Instead of making
+1 STR and ARM for each of their damaged aspects. a normal damage roll, the POW of the damage roll is equal to this
Imperishable Flesh lasts for one round. models STR plus twice the POW of this weapon.
LIFE DRINKER When it destroys a living enemy model with this
weapon, immediately after the attack is resolved this model can
remove d3 damage points.
Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved.
All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.
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DAMAGE DAMAGE
one round.
An enemy warbeast damaged by Sunder Spirit loses its animus for
YES * 12 10 2 SUNDER SPIRIT
expires. A model can be affected by Influence only once per turn.
model. The model immediately makes one basic attack, then Influence
Take control of target enemy non-warcaster, non-warlock warrior
YES 10 2 INFLUENCE
one round.
8 6
an animus while in the spellcasters control range. Castigate lasts for
Enemy models cannot be used to channel spells or be forced to cast FURY control range. FURY
NO RND CTRL SELF 2 CASTIGATE must pay double to upkeep spells on models/units in the spellcasters
range, double the COST of the spell. Additionally, enemy models
spellcaster can remove d3 damage points. When an enemy model casts a spell while in the spellcasters control
with a melee attack, the boxed model is removed from play and the NO UP CTRL SELF 3 LAMENTATION
against living models. When an affected model boxes a living model
Target friendly Faction model/unit gains +2 to melee attack rolls in its melee range. Cyclone can be cast only once per activation.
NO UP 6 2 CARNIVORE can make one basic melee attack against each model in its LOS that is
during this movement. At the end of this movement, the spellcaster
of corrosion damage . The spellcaster immediately makes a full advance, ignoring free strikes
Models entering or ending their activations in the AOE suffer 1 point NO SELF 2 CYCLONE
AOE is a cloud effect and hazard that remains in play for one round. 11 4 1
Models hit suffer a POW 12 corrosion damage roll . This spells magic attack rolls. Models are not affected while out of formation. P+S POW RNG
YES RND 12 3 8 3 BREATH OF CORRUPTION Target friendly Faction model/unit gains +3 DEF against ranged and KATARA
NO UP 6 2 BLUR
Blood Mark expires.
damage from an enemy attack to the affected model one time, then d3 damage points.
Target enemy model suffers 2 ARM. The spellcaster can transfer 8 10 14 1 3 4 4 When Bleed damages a living enemy model, this model can remove 7 15 15 4 7 7 6
YES UP 8 3 BLOOD MARK SPD STR MAT RAT DEF ARM CMD YES 10 8 2 BLEED SPD STR MAT RAT DEF ARM CMD
COST RNG AOE POW DUR OFF SPELLS RASHETH 1 COST RNG AOE POW DUR OFF SPELLS NAARESH 1
SKORNE WARLOCK SKORNE WARLOCK
2017 v1 DOMINAR RASHETH 2017 v1 DOMINAR RASHETH 2017 v1 MASTER ASCETIC NAARESH 2017 v1 MASTER ASCETIC NAARESH
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XERXIS, FURY OF HALAAK XERXIS, FURY OF HALAAK TYRANT XERXIS TYRANT XERXIS
XERXIS 2 XERXIS 1
FEAT: HAND OF THE ANCIENTS FIELD MARSHAL [+2SPD] Warbeasts in this models battlegroup gain FEAT: TOTAL ANNIHILATION BATTLE PLAN This model can use one of the following plans at any
+2 SPD. time during its activation. A friendly Faction model/unit can be
As one of the greatest military leaders of the age, Xerxis can SPRINT At the end of an activation in which it destroyed or removed A mortitheurge utterly dedicated to the arts of war, affected by only one plan each turn.
invoke the power of his ancestors to imbue his cohorts with from play one or more enemy models with melee attacks, this model Xerxis can call upon his raw power to harden the flesh MARCH RNG 5. Target friendly Faction warrior model/unit. If the
renewed strength and unwavering accuracy. In a moment of can immediately make a full advance, then its activation ends. of his warriors and bend their minds to a single, model/unit is in range, it gains Pathfinder for one turn.
perfectly orchestrated precision, his forces sweep TRAMPLE POWER ATTACK This model can make trample power bloody purpose. Unleashed, they fall upon the enemy PUSH TO THE LIMIT RNG 5. Target friendly Faction warrior
the enemy from the field. attacks. like a storm of threshing iron. model/unit. If the model/unit is in range, it gains +2 SPD when
LAMENTOR making a full advance. Push to the Limit lasts for one turn.
All models are considered to be in Xerxis control range. While in Xerxis control range, friendly Faction models STIR THE BLOOD RNG 5. Target friendly Faction warrior model/
BRUTAL CHARGE This model gains +2 to charge attack damage rolls
Friendly Faction models gain an additional die on gain an additional die on their melee damage rolls. unit. If the model/unit is in range, each affected model gains +2 to
with this weapon.
attack and damage rolls. For each of those rolls, discard While in Xerxis control range and B2B with another its first melee attack damage roll this turn.
one die of your choice. Hand of the Ancients lasts MOUNT friendly Faction model, friendly Faction models gain OVERTAKE When this model destroys one or more enemy models
for one turn. KNOCKDOWN When a model is hit by an attack with this weapon, it +2 ARM. Total Annihilation lasts for one round. with a basic melee attack during its Combat Action, after the attack is
becomes knocked down. resolved it can immediately advance up to 1.
PITCH (HATTACK) On a hit against a model with an equal or smaller TACTICIAN [FACTION WARRIOR] While in this models command
base, the model hit can be thrown d6 directly away from this model. range, friendly Faction warrior models can ignore other friendly
The model thrown does not deviate. The POW of collateral damage Faction warrior models when determining LOS. Friendly Faction
is equal to the POW of this weapon. warrior models can advance through other friendly Faction warrior
models in this models command range if they have enough
movement to move completely past them.
PILLAR OF HALAAK
COMBO SMITE (HATTACK) The model hit is slammed d6 directly away
from this model. If the model hit has a larger base than the attacking
model, it is moved only half the distance rolled. When resolving
damage for this attack, the model hit suffers a damage roll with POW
equal to the STR of this model plus twice the POW of this weapon.
The POW of collateral damage is equal to the STR of this model.
Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved. Illus. by Matt Wilson Privateer Press, Inc. All Rights Reserved. Illus. by Matt Wilson Privateer Press, Inc. All Rights Reserved.
All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.
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DAMAGE DAMAGE
5 5
14 0.5
RNG POW FURY FURY
MOUNT

controller chooses. 12 4 2 Reposition [3] can advance up to 3, then its activation ends.)
Movement or its Combat Action during its next activation, as its P+S POW RNG of an activation in which it did not run or fail a charge, a model with
A model damaged by Stranglehold forfeits either its Normal WAR STANDARD Target friendly Faction model/unit gains Reposition [3]. (At the end
YES * 11 10 2 STRANGLEHOLD NO UP 6 2 TACTICAL SUPREMACY

range, double the range. once per activation.
checking to see if the affected warbeast is in its controllers control 15 7 2 1 for each fury point spent. A warbeast can be targeted by Lurch only 14 6 2
spellcasters current MAT and RAT in place of its own. When P+S POW RNG warbeast in the spellcasters battlegroup immediately advances up to P+S POW RNG
Target warbeast in the spellcasters battlegroup can use the LAMENTOR The spellcaster spends up to 3 fury points to cast Lurch. Target PILLAR OF HALAAK
NO UP 6 2 RAPPORT NO 6 * LURCH
rolls. Affected models gain Critical Fire on their melee attacks. are not affected while out of formation.
Target friendly Faction model/unit gains +2 to melee attack damage 13 19 10 4 8 8 7 Target friendly Faction model/unit gains +2 DEF and ARM. Models 13 18 10 4 8 8 5
NO UP 6 2 IGNITE SPD STR MAT RAT DEF ARM CMD NO UP 6 3 DEFENDERS WARD SPD STR MAT RAT DEF ARM CMD
COST RNG AOE POW DUR OFF SPELLS XERXIS 2 COST RNG AOE POW DUR OFF SPELLS XERXIS 1
SKORNE BATTLE ENGINE WARLOCK SKORNE WARLOCK
2017 v1 XERXIS, FURY OF HALAAK 2017 v1 XERXIS, FURY OF HALAAK 2017 v1 TYRANT XERXIS 2017 v1 TYRANT XERXIS
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AGONIZER KOVAAS SUPREME APTIMUS ZAAL SUPREME APTIMUS ZAAL
ANIMUS COST RNG AOE POW DUR OFF KOVAAS ZAAL 1
REPULSION 2 SELF NO
DESICCATOR (HACTION) Center a 4 AOE cloud effect on this model. FEAT: RAGE OF ANCIENTS DIRECT SPIRITS When a friendly living Faction warrior model is
Enemy models currently within 2 of the spellcaster are immediately Other living or undead models entering or ending their activations in destroyed in this models control range and generates a soul token,
pushed 3 directly away from it in the order you choose. the AOE suffer 1 point of magical damage . The AOE remains in Ancestral spirits of the skorne become enraged watching you choose which model with the Soul Taker ability gains the
play for one round. their descendants slaughtered, and Supreme Aptimus Zaal destroyed models soul, regardless of the proximity of other models.
AGONIZER DESTRUCTION-SPAWNED This model does not begin the game in can invoke their intervention. His oculus blazes with blinding Enemy models are not eligible to gain soul tokens from models
AGONIES Once at any time during its activation, this model can be play. When a friendly Exalted solo with Soul Taker: Gatekeeper white light as shrieking spirits fly across the battlefield to destroyed in this models control range.
forced to use one of the following effects: is destroyed in Supreme Aptimus Zaals control range, replace lend unnatural strength and power to the survivors. GHOST SIGHT This model does not require LOS in order to target
GNAWING PAIN While within 8 of this model, enemy models
the Exalted solo with a Kovaas unless there is already a friendly friendly models with spells. This model ignores LOS when making
suffer 2 STR. Gnawing Pain lasts for one round. Kovaas in play. If the Exalted solo had soul tokens on it when it Zaal gains a number of ancestral rage tokens equal to ranged and magic attacks. This model ignores concealment and cover
was destroyed, place up to three of those soul tokens on the Kovaas the number of friendly Faction warrior models that have when resolving ranged attacks.
MADDENING Enemy warbeasts currently within 6 of this model replacing it. Effects on the destroyed Exalted solo expire. The Kovaas
been destroyed and not returned to play since the start SOUL CONVERTER Once per turn at any time during its activation,
gain 1 fury point. cannot activate the turn it is put in play. this model can spend 1 fury point to give each Exalted solo with Soul
SPIRITUAL AFFLICTION While within 8 of this model, living enemy of the game. While in Zaals control range, friendly
SOUL TAKER: SOUL CAGE This model can gain souls. When a living Taker: Gatekeeper currently in its control range one soul token.
models cannot cast spells. Spiritual Affliction lasts for one round. enemy model is destroyed within 2 of this model, this model gains Faction models can spend ancestral rage tokens on Zaal
to boost one melee attack or melee damage roll for each SPIRIT EYE
the destroyed models soul token. This model can have up to three
soul tokens at any time. This model can spend soul tokens for the token spent. At the end of the turn, remove unspent ANNIHILATING GAZE When a living or undead model is hit by this
following: attack, add its current STR to the damage roll.
ancestral rage tokens from Zaal.
SOUL-POWERED During its Combat Action, this model can spend
soul tokens to make additional melee attacks. It can make one
additional attack for each token spent.
STRENGTH OF DEATH During its Combat Action, this model can spend
soul tokens to boost one attack or damage roll for each token spent.
WASTING TOUCH
THRESHER (HATTACK) This model makes one melee attack with this
weapon against each model in its LOS that is in this weapons melee
range. Thresher attacks are simultaneous.
Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved. Illus. by Matt Wilson Privateer Press, Inc. All Rights Reserved. Illus. by Matt Wilson Privateer Press, Inc. All Rights Reserved. Illus. by Matt Wilson Privateer Press, Inc. All Rights Reserved.
All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.
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6
IR
SP DAMAGE
DAMAGE

T
I
4
Y
BOD

MIND
3
1
one round.
2 An enemy warbeast damaged by Sunder Spirit loses its animus for 7
8 YES * 12 10 2 SUNDER SPIRIT

D
FURY
2
HR melee attack, it is destroyed at the end of the turn.
ESHOL
FURY
melee attack and melee damage rolls. If an affected model makes a
Target friendly Faction model/unit gains an additional die on its
NO UP 6 2 LAST STAND
formation. 9 4 2
moved by a push or a slam. Models are not affected while out of P+S POW RNG
Target friendly Faction model/unit gains +2 ARM and cannot be STAFF OF AARAKIS
NO UP 6 2 INVIOLABLE RESOLVE
Blast immediately expire.
8 2 0.5 14 14 2 Enemy upkeep spells and animi on the model/unit directly hit by Hex 6 1 8
P+S POW RNG P+S POW RNG YES 13 3 10 3 HEX BLAST RNG ROF AOE POW
CLAWS WASTING TOUCH its animus that activation. SPIRIT EYE
its animus as a result of Awakened Spirit cannot also be forced to cast
once during its activation without being forced. A warbeast that casts
2 12 13 1 3 6 5 0 13 14 3 8 0 6 Target warbeast in the spellcasters battlegroup can cast its animus 8 15 14 6 6 5 6
SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD NO UP 6 2 AWAKENED SPIRIT SPD STR MAT RAT DEF ARM CMD
AGONIZER KOVAAS COST RNG AOE POW DUR OFF SPELLS ZAAL 1
SKORNE LESSER WARBEAST SKORNE SOLO SKORNE EXTOLLER WARLOCK
2017 v1 AGONIZER 2017 v1 KOVAAS 2017 v1 SUPREME APTIMUS ZAAL 2017 v1 SUPREME APTIMUS ZAAL
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ARADUS SOLDIER ARADUS SENTINEL ZAAL, THE ANCESTRAL ADVOCATE ZAAL, THE ANCESTRAL ADVOCATE
ANIMUS COST RNG AOE POW DUR OFF ANIMUS COST RNG AOE POW DUR OFF ZAAL 2
HEIGHTENED METABOLISM 1 6 TURN NO SWARM 2 SELF RND NO
FEAT: STRENGTH ETERNAL DIRECT SPIRITS When a friendly living Faction warrior model is
Target friendly Faction warbeast gains Snacking. Heightened The spellcaster gains concealment. Living enemy models suffer destroyed in this models control range and generates a soul token,
Metabolism lasts for one turn. (When a model with Snacking boxes a 2 to attack rolls while within 2 of the spellcaster. Swarm lasts for Under Zaals command, exalted warriors reform their you choose which model with the Soul Taker ability gains the
living model with a melee attack, it can choose to remove the boxed one round. fractured bodies and for a time become all but invulnerable. destroyed models soul, regardless of the proximity of other models.
model from play. When it does, the model with Snacking can remove Enemy models are not eligible to gain soul tokens from models
d3 damage points.) ARADUS SENTINEL Remove d6 + 3 damage points from each friendly destroyed in this models control range.
CARAPACE This model gains +4 ARM against free strike damage RIGHTEOUS VENGEANCE If one or more friendly Faction warrior
Faction construct model currently in Zaals control
ARADUS SOLDIER rolls and ranged attack damage rolls. models were destroyed or removed from play by enemy attacks
range. While in Zaals control range, friendly Faction while within 5 of this model during the last round, during your
CARAPACE This model gains +4 ARM against free strike damage STEADY This model cannot become knocked down.
rolls and ranged attack damage rolls.
construct models gain +5 ARM. Strength Eternal lasts Maintenance Phase this model can advance up to 3 and make one
VENOM BLASTER for one round. basic melee attack.
STEADY This model cannot become knocked down.
ARCING FIRE When attacking with this weapon, this model can SOUL TAKER: RECLAIM This model can gain souls. When a friendly
BARBED CLAW ignore intervening models except those within 1 of the target. living Faction model is destroyed by a continuous effect, an enemy
PULL If this model hits an enemy model with an equal or smaller POISON Gain an additional die on this weapons damage rolls against attack, or collateral damage from an enemy attack while in this
base with a basic attack with this weapon, immediately after the living models. models control range, this model gains the destroyed models soul
attack is resolved the hit model can be pushed directly toward this token. After this model leeches during your next Control Phase,
SCATHER This attacks AOE is a hazard that remains in play for one
model until it contacts a model, an obstacle, or an obstruction. replace each soul token with 1 fury point.
round. Models entering or ending their activations in the AOE suffer
1 point of corrosion damage . SOUL VESSEL This model generates soul tokens as if it were a living
model.
STEADY This model cannot become knocked down.
OBSIDIAN STAFF
SILENCER A model hit by this weapon cannot cast spells for one round.
Illus. by Nstor Ossandn Privateer Press, Inc. All Rights Reserved. Illus. by Nstor Ossandn Privateer Press, Inc. All Rights Reserved. Illus. by Nstor Ossandn Privateer Press, Inc. All Rights Reserved. Illus. by Nstor Ossandn Privateer Press, Inc. All Rights Reserved.
All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.
U 16 5 U 16 5 C +29
FA PC FA PC FA WB

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MIND
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3 3 can choose to have it suffer no damage roll from the attack, then
1 1 When target friendly Faction model is directly hit by an attack, you
NO UP 6 2 VISION
2 2
one round.
7
9 9 An enemy warbeast damaged by Sunder Spirit loses its animus for

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FURY
4 4
HR HR YES * 12 10 2 SUNDER SPIRIT
ESHOL ESHOL
FURY FURY and ignore Stealth when attacking it.
battlegroup ignore forests and cloud effects when drawing LOS to it
While a model is within the AOE, models in the spellcasters
15 4 2 14 3 1 Place a 5 AOE completely within the spellcasters control range.
P+S POW RNG P+S POW RNG NO UP 5 CTRL 2 MAGE SIGHT
BARBED CLAW CLAW melee attack or melee damage roll during their activations.
warrior models can spend 1 fury point on the spellcaster to boost a
While in the spellcasters control range, friendly Faction non-warlock
18 7 1 13 3 1 11 NO UP CTRL SELF 2 AURA OF POWER 14 6 2
P+S POW RNG RNG ROF AOE POW P+S POW RNG
proximity of other models.
MANDIBLES VENOM BLASTER spellcaster gains the destroyed models soul token regardless of the OBSIDIAN STAFF
tokens. When a living enemy model is destroyed by Annihilation, the
Annihilation are removed from play and do not generate corpse
3 11 19 5 6 11 3 3 11 19 5 6 11 3 Models hit suffer a POW 10 damage roll. Models destroyed by 8 10 18 3 6 8 5
SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD YES 10 3 10 4 ANNIHILATION SPD STR MAT RAT DEF ARM CMD
ARADUS SOLDIER ARADUS SENTINEL COST RNG AOE POW DUR OFF SPELLS ZAAL 2
SKORNE HEAVY WARBEAST SKORNE HEAVY WARBEAST SKORNE EXALTED WARLOCK
2017 v1 ARADUS SOLDIER 2017 v1 ARADUS SENTINEL 2017 v1 ZAAL, THE ANCESTRAL ADVOCATE 2017 v1 ZAAL, THE ANCESTRAL ADVOCATE
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BRONZEBACK TITAN BASILISK KREA BASILISK DRAKE ARCHIDON
ANIMUS COST RNG AOE POW DUR OFF ANIMUS COST RNG AOE POW DUR OFF ANIMUS COST RNG AOE POW DUR OFF ANIMUS COST RNG AOE POW DUR OFF
PUISSANCE 1 6 TURN NO FORCE AURA 2 SELF RND NO LURKER 1 SELF TURN NO LIGHTNING STRIKE 1 SELF TURN NO
Target friendly Faction warbeasts melee weapons gain Beat Back. While within 3 of the spellcaster, friendly Faction models gain +2 DEF The spellcaster gains Pathfinder and Bushwhack. Lurker lasts for The spellcaster gains Sprint. Lightning Strike lasts for one turn. (At
Puissance lasts for one turn. (Immediately after a basic attack with and ARM against ranged attacks. Force Aura lasts for one round. one turn. (During its activation, a model with Bushwhack can make the end of an activation in which it destroyed or removed from play
a weapon with Beat Back is resolved during this models Combat its Combat Action before its Normal Movement. If it does, it must one or more enemy models with melee attacks, a model with Sprint
Action, the enemy model hit can be pushed 1 directly away from KREA make a full advance as its Normal Movement that activation.) can immediately make a full advance, then its activation ends.)
the attacking model. After the enemy model is pushed, the attacking FLANK [BASILISK DRAKE] When this model makes a melee attack
model can advance up to 1 directly toward it.) against an enemy model in the melee range of a friendly Basilisk ARCHIDON
Drake model, this model gains +2 to attack rolls and gains an LONG LEASH When checking to see if this model is in its controllers
BRONZEBACK additional damage die. control range, double the range.
COUNTERCHARGE When an enemy model advances and ends its SERPENTINE This model cannot make slam or trample power attacks
SPIRITUAL PARALYSIS
movement within 6 of this model and in its LOS, this model can and cannot become knocked down.
immediately charge it. This model can use Countercharge only once PARALYSIS A living model hit by this weapon has its base DEF
per round and not while engaged. reduced to 5 and cannot run, charge, or make slam or trample power BITE
attacks. Paralysis lasts for one round. CRITICAL PITCH On a critical hit against a model with an equal or
LEADERSHIP [TITANS] When a friendly non-Bronzeback Titan ends
its activation in this models command range, you can remove 1 fury smaller base, the model hit can be thrown d6 directly away from this
point from that Titan. model. The model thrown does not deviate. The POW of collateral
damage is equal to the STR of this model.
TUSKS
HARD HEAD This model can add this weapons POW to its head-butt
and slam power attack damage rolls.
WAR GAUNTLET
CHAIN ATTACK: GRAB & SMASH If this model hits the same model
with both its initial attacks with this weapon, after resolving the
attacks it can immediately make a head-butt or throw power attack
against that target.
Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved. Illus. by Marius Bota Privateer Press, Inc. All Rights Reserved. Illus. by Dhaniels Castillo Privateer Press, Inc. All Rights Reserved. Illus. by Carlos Cabrera Privateer Press, Inc. All Rights Reserved.
All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.
U 18 5 U 7 5 U 8 5 U 10 5
FA PC FA PC FA PC FA PC

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IR IR IR IR

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BOD BOD BOD BOD

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MIND

3 3 3 3
1 1 1 1
2 2 2 2
7 8 9 9

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5 3 3 3
HR HR HR HR
ESHOL ESHOL ESHOL ESHOL
FURY FURY FURY FURY
17 4 1 12 4 0.5 12 4 0.5
P+S POW RNG P+S POW RNG P+S POW RNG
WAR GAUNTLET BITE BITE
16 3 1 1 8 14 SP 8 1 15 5 1
P+S POW RNG RNG ROF AOE POW RNG ROF AOE POW P+S POW RNG
TUSKS SPIRITUAL PARALYSIS WITHERING GAZE BITE
7 10 19 3 7 13 4 5 12 14 4 4 8 6 3 13 14 5 5 8 6 3 14 16 1 6 10 7
SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD
BRONZEBACK KREA DRAKE ARCHIDON
SKORNE HEAVY WARBEAST SKORNE LIGHT WARBEAST SKORNE LIGHT WARBEAST SKORNE HEAVY WARBEAST
2017 v1 BRONZEBACK TITAN 2017 v1 BASILISK KREA 2017 v1 BASILISK DRAKE 2017 v1 ARCHIDON
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DESERT HYDRA DESERT HYDRA CYCLOPS SHAMAN CYCLOPS SAVAGE
ANIMUS COST RNG AOE POW DUR OFF ANIMUS COST RNG AOE POW DUR OFF ANIMUS COST RNG AOE POW DUR OFF
GARGANTUAN POWER ATTACKS SAND STORM 2 SELF RND NO SPIRIT BLADE 2 6 NO PRESCIENCE 1 6 TURN NO
*
Any gargantuan can make head-butt, slam, and trample power When an enemy model targets a model in the spellcasters command Enemy upkeep spells and animi on target friendly Faction model/ Target friendly Faction model gains Future Sight. Prescience lasts
attacks. A gargantuan with at least one melee weapon with a location range with a ranged attack, the attack suffers 3 RNG. unit expire. for one turn.
of L or R can make sweep power attacks. A gargantuan with at least DESERT HYDRA SHAMAN SAVAGE
one weapon with the Open Fist weapon quality can make power
strike and throw power attacks. CIRCULAR VISION Models never gain a back strike bonus against CRAFT TALISMAN (HACTION) RNG 3. Target friendly Faction FUTURE SIGHT This model can boost attack and damage rolls after
this model. warlock. If the warlock is in range, when it casts a spell and is the rolling.
HEAD-BUTT AND SLAM REVISITED Head-butt and slam power attacks
MULTIPLE HEADS [5] This model can make five initial attacks each point of origin, the spell gains +2 RNG. Spells with RNG SELF, SP,
made by a gargantuan have a 2 melee range. Smaller-based models or CTRL are not affected. Craft Talisman lasts for one turn.
hit by a slam power attack made by a gargantuan are moved an Combat Action, using any combination of Acid Spray and Bite
additional 2. attacks. This model loses one initial attack for each of its aspects PRIMAL MAGIC This model can be forced to cast the animus of any
that are currently crippled. This model cannot be forced to make friendly Faction non-character warbeast in its command range as if
POWER STRIKE A gargantuan must have at least one weapon with
additional Acid Spray attacks. the animus were its own.
the Open Fist weapon quality to make a power strike power
attack. The power strike power attack has a melee range equal to that REGENERATION [d3 + 3] This model can be forced to remove d3 + 3 EVIL EYE
weapons melee range. Its target must be in the Open Fists field of fire damage points once per activation. This model cannot use Regeneration GHOST SHOT This model ignores LOS, concealment, and cover when
and have a smaller base than the gargantuan. during an activation it runs. making attacks with this weapon.
The gargantuan makes a melee attack against the target. If the attack SNACKING When this model boxes a living model with a melee
hits, the target is slammed d6 + 2 directly away from the gargantuan attack, it can choose to remove the boxed model from play. When it
and suffers a power attack damage roll. does, this model can remove d3 damage points.
SWEEP A gargantuan chooses a melee weapon with a location of L ACID SPRAY
or R to make a sweep power attack. It makes one melee attack with CONCENTRATED BLAST (HATTACK) This weapon becomes RNG SP 10
the weapon against each model in the weapons field of fire that is and POW 16 for this attack.
within the weapons melee range, ignoring intervening models when
determining LOS. This power attack does not require a target, but BITE
each separate attack does. These attacks are simultaneous. Models hit CRITICAL GRIEVOUS WOUNDS On a critical hit, a model hit by this
suffer a power attack damage roll. weapon loses Tough and cannot have damage removed from it
for one round.
Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved. Illus. by Carlos Cabrera Privateer Press, Inc. All Rights Reserved. Illus. by Devin Platts Privateer Press, Inc. All Rights Reserved.
All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.
2 38 U 8 5 U 7 5
5 FA PC FA PC FA PC

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2 2
8 9 8

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HR HR HR
ESHOL ESHOL ESHOL
FURY FURY FURY

18 4 2 11 4 2
P+S POW RNG P+S POW RNG
BITE BATTLE SPEAR

12 SP 6 1 12 1 10 13 5 2
RNG ROF AOE POW RNG ROF AOE POW P+S POW RNG
ACID SPRAY EVIL EYE FALCHION
6 19 9 6 6 14 5 7 13 15 5 5 7 6 3 13 16 3 6 8 6
SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD
DESERT HYDRA SHAMAN SAVAGE
SKORNE GARGANTUAN WARBEAST SKORNE GARGANTUAN WARBEAST SKORNE LIGHT WARBEAST SKORNE LIGHT WARBEAST
2017 v1 DESERT HYDRA 2017 v1 DESERT HYDRA 2017 v1 CYCLOPS SHAMAN 2017 v1 CYCLOPS SAVAGE
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JANUARY 2017 v1
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RHINODON REPTILE HOUND MOLIK KARN DESPOILER
ANIMUS COST RNG AOE POW DUR OFF ANIMUS COST RNG AOE POW DUR OFF ANIMUS COST RNG AOE POW DUR OFF ANIMUS COST RNG AOE POW DUR OFF
SPINY GROWTH 2 SELF RND NO HEIGHTENED METABOLISM 1 6 TURN NO FATE WALKER 2 SELF TURN NO ARCANE SUPPRESSION 2 SELF RND NO
The spellcaster gains +2 ARM. If a non-warrior model hits the Target friendly Faction warbeast gains Snacking. Heightened The spellcaster gains Reposition [5]. Fate Walker lasts for one turn. (At While within 10 of the spellcaster, when an enemy model casts a
spellcaster with a melee attack, the attacking model suffers d3 damage Metabolism lasts for one turn. (When a model with Snacking boxes a the end of an activation in which it did not run or fail a charge, a model spell, increase the COST of the spell by 1. Additionally, while within
points immediately after the attack is resolved unless the spellcaster living model with a melee attack, it can choose to remove the boxed with Reposition [5] can advance up to 5, then its activation ends.) 10 of the spellcaster, enemy models must pay double to upkeep
was destroyed or removed from play by the attack. Spiny Growth lasts model from play. When it does, the model with Snacking can remove spells. Arcane Suppression lasts for one round.
for one round. d3 damage points.) MOLIK KARN 1
BOND [MAKEDA] If this model begins the game in Makedas DESPOILER 1
TAIL REPTILE HOUND battlegroup, it is bonded to her. This model is not considered to BLACK ARTS A friendly Faction warlock that has this model in its
CRITICAL KNOCKDOWN On a critical hit, the model hit becomes FLANK [ANOTHER REPTILE HOUND] When this model makes a melee be bonded while under your opponents control. While bonded to control range can upkeep one spell without spending fury.
knocked down. attack against an enemy model in the melee range of another friendly Makeda and in her control range, this model gains Side Step. (When BOND [MORDIKAAR] If this model begins the game in Mordikaars
THRESHER (HATTACK) This model makes one melee attack with this Reptile Hound model, this model gains +2 to attack rolls and gains an a model with Side Step hits an enemy model with an initial melee battlegroup, it is bonded to him. This model is not considered to
weapon against each model in its LOS that is in this weapons melee additional damage die. attack or a melee special attack, it can advance up to 2 after the be bonded while under your opponents control. While this model
range. Thresher attacks are simultaneous. attack is resolved.) is bonded to Mordikaar and in his control range, once per round
FUTURE SIGHT This model can boost attack and damage rolls after when a living enemy warrior model is boxed while within 5 of this
rolling. model, remove the boxed model from play and replace it with a
INTUITION When an enemy model targets this model with an attack Void Spirit model.
and the attack roll results in a hit, you can immediately force this DARK SHROUD While in this models melee range, enemy models
model to cause the enemy model to reroll the attack roll. suffer 2 ARM.
FALCHION TAIL
COMBO STRIKE (HATTACK) Make a melee attack. Instead of making CRITICAL BRUTAL DAMAGE On a critical hit, gain an additional die on
a normal damage roll, the POW of the damage roll is equal to this this weapons damage rolls against the target directly hit.
models STR plus twice the POW of this weapon.
Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved. Illus. by Devin Platts Privateer Press, Inc. All Rights Reserved. Illus. by Carlos Cabrera Privateer Press, Inc. All Rights Reserved. Illus. by Nstor Ossandn Privateer Press, Inc. All Rights Reserved.
All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.
U 12 5 U 4 5 C 19 5 C 19 5
FA PC FA PC FA PC FA PC

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3 3 3 3
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2 2 2 2
9 7 10 10

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HR HR HR HR
ESHOL ESHOL ESHOL ESHOL
FURY FURY FURY FURY
14 3 1 15 5 2
P+S POW RNG P+S POW RNG
CLAW TAIL
15 4 2 8 2 0.5 14 5 2 13 3 1
P+S POW RNG P+S POW RNG P+S POW RNG P+S POW RNG
TAIL BITE FALCHION CLAW
4 11 18 3 6 11 5 3 13 13 1 5 6 7 7 13 18 3 7 9 6 4 11 18 3 6 10 5
SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD
RHINODON REPTILE HOUND MOLIK KARN 1 DESPOILER 1
SKORNE HEAVY WARBEAST SKORNE LESSER WARBEAST SKORNE CYCLOPS HEAVY WARBEAST SKORNE HEAVY WARBEAST
2017 v1 RHINODON 2017 v1 REPTILE HOUND 2017 v1 MOLIK KARN 2017 v1 DESPOILER
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CATAPHRACT ARCUARII TITAN GLADIATOR TITAN CANNONEER SCARAB PACK
HARPOON ANIMUS COST RNG AOE POW DUR OFF ANIMUS COST RNG AOE POW DUR OFF ANIMUS COST RNG AOE POW DUR OFF
DRAG When this weapon damages an enemy model with an equal
RUSH 2 6 TURN NO FAR STRIKE 1 SELF TURN NO SCUTTLER 1 6 * NO
or smaller base, immediately after the attack is resolved the damaged Target friendly Faction warbeast gains +2 movement when The spellcasters ranged weapons gain Snipe. Far Strike lasts for one turn. Models in target friendly Faction warbeast pack immediately dig in.
model can be pushed directly toward this model until it contacts advancing as part of its Normal Movement and gains Pathfinder . (An attack with a weapon with Snipe gains +4 RNG.) While dug in, a model gains cover, does not suffer blast damage, and
a model, an obstacle, or an obstruction. After the damaged model Rush lasts for one turn. does not block LOS. A model remains dug in until it moves, is placed,
is moved, this model can make one basic melee attack against the CANNONEER or is engaged.
damaged model. After resolving this melee attack, this model can GLADIATOR BULLHEADED When this model frenzies, if it would charge a model,
make additional melee attacks during its Combat Action. BULLHEADED When this model frenzies, if it would charge a model, it targets that model with a slam power attack instead. If it cannot, it LEADER & SCARABS
it targets that model with a slam power attack instead. If it cannot, it frenzies normally. CARAPACE This model gains +4 ARM against free strike damage
frenzies normally. TUSKS rolls and ranged attack damage rolls.
FOLLOW UP When this model slams an enemy model, immediately HUNTING PACK This model gains a +1 cumulative bonus to melee
HARD HEAD This model can add this weapons POW to its head-butt
after the slam is resolved this model can advance directly toward the and slam power attack damage rolls. attack and damage rolls for each friendly Aradus warbeast or other
slammed model, up to the distance the slammed model was moved. model in this unit with the target of this models melee attack in its
GRAND SLAM This model can make slam power attacks without melee range.
spending focus or being forced. Models slammed by this model are STEADY This model cannot become knocked down.
moved an additional 2. MANDIBLES
TUSKS CRITICAL PARALYSIS On a critical hit, a living model hit has its base
HARD HEAD This model can add this weapons POW to its head-butt DEF reduced to 5 and cannot run, charge, or make slam or trample
and slam power attack damage rolls. power attacks for one round.
Illus. by Brian Snoddy Privateer Press, Inc. All Rights Reserved. Illus. by Rudy Siswanto Privateer Press, Inc. All Rights Reserved. Illus. by Robin Ruan Privateer Press, Inc. All Rights Reserved. Illus. by Nstor Ossandn Privateer Press, Inc. All Rights Reserved.
All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.
2 17 Leader & 5 Grunts U 15 5 U 17 5 U
PC Pack Leader & 3 Scarabs 10 PC
FA 11 Leader & 3 Grunts MODEL FS DAMAGE FA PC FA PC FA MODEL DS DAMAGE

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3 3
MODEL BS DAMAGE 1 1
2 2
MODEL AS DAMAGE
9 16 4 1
9 7

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HR
ESHOL
P+S POW RNG HR
ESHOL
HR
ESHOL
FURY WAR MACE FURY FURY
12 5 2 16 4 1 15 3 1
P+S POW RNG P+S POW RNG P+S POW RNG
ARCUS WAR GAUNTLET TUSKS
12 1 8 15 3 1 15 4 1 12 8 3 0.5
RNG ROF AOE POW P+S POW RNG RNG ROF AOE POW P+S POW RNG
HARPOON TUSKS SIEGE GUN MANDIBLES
7 11 15 6 7 7 5 4 10 19 4 6 12 4 4 10 19 5 6 12 4 5 11 12 1 5 5 5
SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD
LEADER & GRUNTS GLADIATOR CANNONEER LEADER & SCARABS
SKORNE UNIT SKORNE HEAVY WARBEAST SKORNE HEAVY WARBEAST SKORNE WARBEAST PACK
2017 v1 CATAPHRACT ARCUARII 2017 v1 TITAN GLADIATOR 2017 v1 TITAN CANNONEER 2017 v1 SCARAB PACK
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PAINGIVER BEAST HANDLERS EXTOLLER ADVOCATE CATAPHRACT INCINDIARII CATAPHRACT CETRATI
LEADER & GRUNTS ATTACHMENT [IMMORTALS] This attachment can be added to an LEADER & GRUNTS
ANATOMICAL PRECISION When this models melee damage roll Immortals unit. SET DEFENSE A model in this models front arc suffers 2 on charge,
fails to exceed the ARM of the living model hit, that model suffers EXTOLLER slam power attack, and impact attack rolls against this model.
1 damage point. A model disabled by a melee attack made by this SACRIFICIAL PAWN [IMMORTAL] When this model is directly hit by SHIELD WALL (ORDER) Until the start of their next activation, each
model cannot make a Tough roll. an enemy ranged attack, you can have one friendly, non-incorporeal affected model gains +4 ARM while B2B with another affected model
CONDITION (HACTION) RNG 3. Target friendly Faction warbeast. If Immortal model within 3 of it directly hit instead. That model is in its unit. This bonus does not apply to damage originating in the
the warbeast is in range, you can place 1 fury point on it or remove 1 automatically hit and suffers all damage and effects. models back arc. Models in this unit can begin the game affected by
fury point from it. SOUL TAKER: SHEPHERD This model can gain souls. When a model
Shield Wall.
ENRAGE (HACTION) RNG 3. Target friendly Faction warbeast. If the in this unit is destroyed while in formation, this model can gain the
warbeast is in range, it gains +2 STR for one turn. destroyed models soul token. This model can have up to five soul
MEDICATE [d3] (HACTION) RNG B2B. Target friendly Faction living tokens at any time. This model can spend soul tokens for the following:
warbeast. If the warbeast is in range, remove d3 damage points from it. DEATH BOON When a model in this models unit makes an attack
PRODDING While B2B with this model, friendly Faction warbeasts or damage roll during its activation, this model can spend one soul
can charge without being forced. This model loses Prodding while token to cause that model to reroll that roll. A roll can be rerolled
out of formation only once as a result of Death Boon.
BARBED WHIP GRAVE MIST At any time during its activation, this model can
spend one soul token to give models in its unit concealment and
INFLICT PAIN When it hits a warbeast with this weapon, this model
+2 DEF against melee attacks for one round.
can place 1 fury point on or remove 1 fury point from the warbeast.
SPIRIT WALKER At any time during its activation, this model can
spend one soul token to give models in its unit that are currently in
formation Incorporeal for one turn.
VENGEANCE During your Maintenance Phase, if one or more models
in this unit were damaged by enemy attacks during the last round, each
model in the unit can advance 3 and make one basic melee attack.
SPIRIT EYE
ANNIHILATING GAZE When a living or undead model is hit by this
attack, add its current STR to the damage roll.
GHOST SHOT This model ignores LOS, concealment, and cover when
making attacks with this weapon.
Illus. by Nstor Ossandn Privateer Press, Inc. All Rights Reserved. Illus. by Marco Mazzoni Privateer Press, Inc. All Rights Reserved. Illus. by Justin Oaksford Privateer Press, Inc. All Rights Reserved. Illus. by Brian Snoddy Privateer Press, Inc. All Rights Reserved.
All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.
2 7 Leader & 5 Grunts PC 3 4 2 17 Leader & 5 Grunts PC 2 18 Leader & 5 Grunts PC
FA 5 Leader & 3 Grunts FA PC FA 11 Leader & 3 Grunts MODEL FS DAMAGE FA 12 Leader & 3 Grunts MODEL FS DAMAGE

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DAMAGE MODEL ES DAMAGE MODEL ES DAMAGE


MODEL DS DAMAGE MODEL DS DAMAGE
MODEL CS DAMAGE MODEL CS DAMAGE
MODEL BS DAMAGE MODEL BS DAMAGE
MODEL AS DAMAGE MODEL AS DAMAGE
9 4 2 11 4 1
P+S POW RNG P+S POW RNG
STAFF OF ANCIENTS INCINDUS BLADE
8 3 2 6 1 8 13 3 1 10 11 4 2
P+S POW RNG RNG ROF AOE POW RNG ROF AOE POW P+S POW RNG
BARBED WHIP SPIRIT EYE INCINDUS WAR SPEAR
6 13 11 4 5 5 6 9 14 13 5 5 5 6 7 11 15 6 7 7 5 7 11 16 5 7 7 5
SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD
LEADER & GRUNTS EXTOLLER LEADER & GRUNTS LEADER & GRUNTS
SKORNE UNIT SKORNE COMMAND ATTACHMENT SKORNE UNIT SKORNE UNIT
2017 v1 PAINGIVER BEAST HANDLERS 2017 v1 EXTOLLER ADVOCATE 2017 v1 CATAPHRACT INCINDIARII 2017 v1 CATAPHRACT CETRATI
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PRAETORIAN FEROX PAINGIVER BLOODRUNNERS LEGENDS OF HALAAK LEGENDS OF HALAAK
LEADER & GRUNTS LEADER & GRUNTS CIDAAR 1 VALGESH 1
JUMP After it makes a full advance during its Normal Movement ANATOMICAL PRECISION When this models melee damage roll DEFENSIVE LINE While this model is B2B with one or more models DEFENSIVE LINE While this model is B2B with one or more models
but before it performs its Combat Action, you can place this model fails to exceed the ARM of the living model hit, that model suffers in its unit, it gains +2 DEF against melee attacks and cannot become in its unit, it gains +2 DEF against melee attacks and cannot become
anywhere completely within 5 of its current location. Any effects 1 damage point. A model disabled by a melee attack made by this knocked down. knocked down.
that prevent charging also prevent this model from using Jump. model cannot make a Tough roll. DEFENSIVE STRIKE Once per turn, when an enemy model advances RELENTLESS CHARGE While advancing as part of a charge, this
REPOSITION [3] At the end of an activation in which it did not run or APPARITION During your Control Phase, place this model anywhere into and ends its movement in this models melee range, this model model gains Pathfinder .
fail a charge, this model can advance up to 3, then its activation ends. completely within 2 of its current location. can immediately make one basic melee attack against it. SIDE STEP When this model hits an enemy model with an initial
STEADY This model cannot become knocked down. GANG When making a melee attack targeting an enemy model in RELENTLESS CHARGE While advancing as part of a charge, this melee attack or a melee special attack, it can advance up to 2 after
the melee range of another model in this unit, this model gains +2 to model gains Pathfinder . the attack is resolved.
CAVALRY SPEAR
melee attack and melee damage rolls. SIDE STEP When this model hits an enemy model with an initial
SWORD
BRUTAL CHARGE This model gains +2 to charge attack damage rolls melee attack or a melee special attack, it can advance up to 2 after
REPOSITION [3] At the end of an activation in which it did not run or
with this weapon. the attack is resolved. COMBO STRIKE (HATTACK) Make a melee attack. Instead of making
fail a charge, this model can advance up to 3, then its activation ends. a normal damage roll, the POW of the damage roll is equal to this
MOUNT JDETH 1 models STR plus twice the POW of this weapon.
POUNCE During an activation in which this model was placed DEFENSIVE LINE See above.
as a result of using the Jump ability, its Mount damage rolls are RELENTLESS CHARGE See above.
automatically boosted.
SIDE STEP See above.
MACE
COMBO SMITE (HATTACK) The model hit is slammed d6 directly away
from this model. If the model hit has a larger base than the attacking
model, it is moved only half the distance rolled. When resolving
damage for this attack, the model hit suffers a damage roll with POW
equal to the STR of this model plus twice the POW of this weapon.
The POW of collateral damage is equal to the STR of this model.
Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved. Illus. by Karl Richardson Privateer Press, Inc. All Rights Reserved. Illus. by Nstor Ossandn Privateer Press, Inc. All Rights Reserved. Illus. by Nstor Ossandn Privateer Press, Inc. All Rights Reserved.
All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.
2 20 Leader & 4 Grunts 2 C
PC 9 Leader and 5 Grunts PC 8 Valgesh, Cidaar & JDeth PC
FA 12 Leader & 2 Grunts MODEL ES DAMAGE FA FA

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MODEL DS DAMAGE JDETHS DAMAGE VALGESHS DAMAGE


MODEL CS DAMAGE CIDAARS DAMAGE
MODEL BS DAMAGE
10 4 0.5
P+S POW RNG
MODEL AS DAMAGE MACE
8 14 15 4 8 6 7
SPD STR MAT RAT DEF ARM CMD
JDETH 1
12 0.5
RNG POW
MOUNT
12 5 2 8 3 0.5 11 5 2 9 3 1
P+S POW RNG P+S POW RNG P+S POW RNG P+S POW RNG
CAVALRY SPEAR ASSASSINS BLADE NAGINATA SWORD
9 13 17 4 6 7 8 7 14 11 4 7 5 6 8 14 15 4 8 6 7 8 14 15 4 8 6 7
SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD
LEADER & GRUNTS LEADER & GRUNTS CIDAAR 1 VALGESH 1
SKORNE UNIT SKORNE UNIT SKORNE PRAETORIAN UNIT SKORNE PRAETORIAN UNIT
2017 v1 PRAETORIAN FEROX 2017 v1 PAINGIVER BLOODRUNNERS 2017 v1 LEGENDS OF HALAAK 2017 v1 LEGENDS OF HALAAK
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TYRANT COMMANDER & STANDARD BEARER PRAETORIAN SWORDSMAN OFFICER & STANDARD PRAETORIAN SWORDSMEN PRAETORIAN KELTARII
TYRANT ATTACHMENT [PRAETORIAN SWORDSMEN] This attachment can be LEADER & GRUNTS LEADER & GRUNTS
BATTLE PLAN This model can use one of the following plans at any added to a Praetorian Swordsman unit. PENETRATING STRIKE When this model hits a warjack or warbeast BLADE SHIELD This model gains +2 DEF against ranged attack rolls.
time during its activation. A friendly Faction model/unit can be OFFICER with a melee attack, you can choose to have the model hit suffer 1 REPOSITION [3] At the end of an activation in which it did not run or
affected by only one plan each turn. GRANTED: SIDE STEP While this model is in formation, models in
damage point instead of a normal damage roll. fail a charge, this model can advance up to 3, then its activation ends.
MARCH RNG 5. Target friendly Faction warrior model/unit. If the its unit gain Side Step. (When a model with Side Step hits an enemy SWORD
model/unit is in range, it gains Pathfinder for one turn. model with an initial melee attack or a melee special attack, the model COMBO STRIKE (HATTACK) Make a melee attack. Instead of making
PUSH TO THE LIMIT RNG 5. Target friendly Faction warrior with Side Step can advance up to 2 after the attack is resolved.) a normal damage roll, the POW of the damage roll is equal to this
model/unit. If the model/unit is in range, it gains +2 SPD when PENETRATING STRIKE When this model hits a warjack or warbeast models STR plus twice the POW of this weapon.
making a full advance. Push to the Limit lasts for one turn. with a melee attack, you can choose to have the model hit suffer 1
REVEILLE Knocked down friendly Faction models in this models damage point instead of a normal damage roll.
command range immediately stand up. Models that became POWER SWELL This model can use Power Swell once per game at any
knocked down this turn are not affected by Reveille. time during its units activation. This activation, models in this unit gain
SET DEFENSE A model in this models front arc suffers 2 on charge, an additional die on melee damage rolls.
slam power attack, and impact attack rolls against this model. TACTICS: RELENTLESS CHARGE Models in this unit gain Relentless
STANDARD BEARER Charge. (While advancing as part of a charge, a model with Relentless
Charge gains Pathfinder .)
STANDARD BEARER While this model is within 5 of its unit
commander, the unit commander gains +2 CMD. STANDARD BEARER
STANDARD BEARER While this model is within 5 of its unit commander,
the unit commander gains +2 CMD.
TAKE UP If this model is destroyed, you can choose a Grunt in this
unit within 1 of it to be destroyed instead. Effects on this model
expire, and it gains the effects on the chosen Grunt. Remove the
Grunt from the table instead of this model. This model has the same
number of unmarked damage boxes as the chosen Grunt.
SWORD
COMBO STRIKE (HATTACK) Make a melee attack. Instead of making
a normal damage roll, the POW of the damage roll is equal to this
models STR plus twice the POW of this weapon.
Illus. by Chris Walton Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved. Illus. by Eugene Postebaylo Privateer Press, Inc. All Rights Reserved. Illus. by Nstor Ossandn Privateer Press, Inc. All Rights Reserved.
All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.
2 U U 13 Leader & 9 Grunts U 15 Leader and 9 Grunts
6 Tyrant & Bearer PC 4 Officer & Standard PC PC PC
FA FA FA 8 Leader & 5 Grunts FA 9 Leader and 5 Grunts

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BEARERS DAMAGE OFFICERS DAMAGE


TYRANTS DAMAGE
9 3 0.5
P+S POW RNG
SWORD
8 13 14 4 6 6 5 8 13 14 4 7 6 6
SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD
STANDARD BEARER STANDARD BEARER
12 5 2 9 3 1 9 3 1 10 4 2
P+S POW RNG P+S POW RNG P+S POW RNG P+S POW RNG
HALBERD SWORD SWORD DOUBLE-BLADED GLAIVE
12 16 10 4 8 7 5 8 13 14 4 8 6 6 8 13 14 4 7 6 6 8 13 14 4 6 6 7
SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD
TYRANT OFFICER LEADER & GRUNTS LEADER & GRUNTS
SKORNE UNIT SKORNE COMMAND ATTACHMENT SKORNE UNIT SKORNE UNIT
2017 v1 TYRANT COMMANDER & STANDARD BEARER 2017 v1 PRAETORIAN SWORDSMAN OFFICER & STANDARD 2017 v1 PRAETORIAN SWORDSMEN 2017 v1 PRAETORIAN KELTARII
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ANCESTRAL GUARDIAN VENATOR SLINGERS VENATOR REIVER OFFICER & STANDARD TYRANT VORKESH
GUARDIAN SLING ATTACHMENT [VENATOR REIVERS] This attachment can be added to a ATTACHMENT [CATAPHRACT CETRATI] This attachment can be added
DEFENSIVE STRIKE Once per turn, when an enemy model advances ARCING FIRE When attacking with this weapon, this model can Venator Reiver unit. to a Cataphract Cetrati unit.
into and ends its movement in this models melee range, this model ignore intervening models except those within 1 of the target. OFFICER VORKESH 1
can immediately make one basic melee attack against it. ATTACK TYPE Each time this weapon is used to make an attack, EXTENDED FIRE This model can use Extended Fire once per game CLEAVE When this model destroys one or more enemy models with
RESONANCE [IMMORTAL] An Immortal model/unit activating within choose one of the following special rules: at any time during its units activation. This activation, the ranged a basic melee attack during its Combat Action, immediately after the
5 of one or more Ancestral Guardian models gains +2 movement ACID BATH On a direct hit, center a 3 AOE on the target. Models weapons of models in this unit gain Snipe. (An attack with a weapon attack is resolved this model can make one additional melee attack.
when advancing as part of its Normal Movement that activation. in the AOE suffer the Corrosion continuous effect . with Snipe gains +4 RNG.) This model can gain only one additional attack from Cleave each
SOUL TAKER: GATEKEEPER This model can gain souls. When a EROSION This model gains an additional die on this weapons GRANTED: COMBINED ARMS While this model is in formation, models activation.
friendly living Faction model is destroyed while in this models damage rolls against construct models. in its unit gain Combined Arms. (When a model with Combined GRANTED: SACRED WARD While this model is in formation, models in
command range, this model gains the destroyed models soul token. Arms misses an attack roll for a combined ranged attack, it can reroll its unit cannot be targeted by enemy spells.
FLARE Models hit by this attack lose Stealth and suffer 2 DEF
This model can have up to three soul tokens at any time. This model that attack roll. Each attack roll can be rerolled only once as a result TACTICS: STEADY Models in this unit gain Steady. (A model with
for one turn.
can spend soul tokens for the following: of Combined Arms.) Steady cannot become knocked down.)
SOUL-POWERED During its Combat Action, this model can spend TACTICS: REPOSITION [3] Models in this unit gain Reposition [3]. (At
soul tokens to make additional melee attacks. It can make one the end of an activation in which it did not run or fail a charge, a model
additional attack for each token spent. with Reposition [3] can advance up to 3, then its activation ends.)
SPIRIT-DRIVEN At the beginning of this models activation, it can STANDARD BEARER
spend one soul token to gain +2 movement when advancing as
STANDARD BEARER While this model is within 5 of its unit
part of its Normal Movement this activation.
commander, the unit commander gains +2 CMD.
STRENGTH OF DEATH During its Combat Action, this model can spend
TAKE UP If this model is destroyed, you can choose a Grunt in this
soul tokens to boost one attack or damage roll for each token spent.
unit within 1 of it to be destroyed instead. Effects on this model
SOUL VESSEL This model generates soul tokens as if it were a living expire, and it gains the effects on the chosen Grunt. Remove the
model. Grunt from the table instead of this model. This model has the same
STEADY This model cannot become knocked down. number of unmarked damage boxes as the chosen Grunt.
REIVER
BURST FIRE Gain+1 to damage rolls with this weapon against
medium-based models and +2 to damage rolls against large- and
huge-based models.
Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved. Illus. by Alex Tooth Privateer Press, Inc. All Rights Reserved. Illus. by Michael Phillippi Privateer Press, Inc. All Rights Reserved. Illus. by Michael Phillippi Privateer Press, Inc. All Rights Reserved.
All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.
3 5 2 13 Leader & 9 Grunts U C 6
PC 4 Officer & Standard PC
FA PC FA 8 Leader & 5 Grunts FA FA PC

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MODEL CS DAMAGE OFFICERS DAMAGE DAMAGE


MODEL BS DAMAGE
MODEL AS DAMAGE
8 3 0.5
P+S POW RNG
SWORD
8 13 13 5 5 5 6
SPD STR MAT RAT DEF ARM CMD
STANDARD BEARER
8 3 0.5 8 3 0.5
P+S POW RNG P+S POW RNG
SWORD SWORD
13 5 2 10 1 10 10 1 12 13 6 2
P+S POW RNG RNG ROF AOE POW RNG ROF AOE POW P+S POW RNG
HALBERD SLING REIVER ARM OF RAHAAL
10 18 10 3 8 8 4 8 13 12 5 5 5 6 8 13 13 6 6 5 6 9 11 16 5 8 7 5
SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD
GUARDIAN LEADER & GRUNTS OFFICER VORKESH 1
SKORNE EXALTED SOLO SKORNE UNIT SKORNE COMMAND ATTACHMENT SKORNE CATAPHRACT CETRATI COMMAND ATTACHMENT
2017 v1 ANCESTRAL GUARDIAN 2017 v1 VENATOR SLINGERS 2017 v1 VENATOR REIVER OFFICER & STANDARD 2017 v1 TYRANT VORKESH
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PAINGIVER TASK MASTER PAINGIVER BLOODRUNNER MASTER TORMENTOR HAKAAR THE DESTROYER APTIMUS MARKETH
TASK MASTER MASTER TORMENTOR HAKAAR 1 ATTACHED Before the start of the game, attach this model to a
NO SLEEPING ON THE JOB [MINION] This model and friendly Minion ANATOMICAL PRECISION When this models melee damage roll GHOST SHIELD This model gains +1 ARM for each soul token friendly Faction warlock for the rest of the game. Each Faction
models in its command range cannot become knocked down. fails to exceed the ARM of the living model hit, that model suffers currently on it. warlock can have only one model/unit attached to it.
PAIN DRIVER (HACTION) RNG 3. Target friendly non-warlock Minion 1 damage point. A model disabled by a melee attack made by this RIGHTEOUS VENGEANCE If one or more friendly Faction warrior MARKETH 1
warrior model/unit. If the model is in range, it gains +2 STR. Models model cannot make a Tough roll. models were destroyed or removed from play by enemy attacks GHOST SHIELD This model gains +1 ARM for each soul token
are not affected while out of formation. Pain Driver lasts for one turn. APPARITION During your Control Phase, place this model anywhere while within 5 of this model during the last round, during your currently on it.
SCUTTER (HACTION) RNG 3. Target friendly non-warlock completely within 2 of its current location. Maintenance Phase this model can advance up to 3 and make one MAGIC ABILITY [7]
Minion warrior model/unit. If the model/unit is in range, it gains SPRINT At the end of an activation in which it destroyed or removed basic melee attack.
SPELL SLAVE (HACTION OR ATTACK) This model must be in its
Reposition[3].Scutterlastsforoneturn.(Attheendof anactivation from play one or more enemy models with melee attacks, this model SOUL TAKER: GATEKEEPER This model can gain souls. When a
warlocks control range to make the Spell Slave special action.
inwhichitdidnotrunorfailacharge,amodelwithReposition[3] can immediately make a full advance, then its activation ends. friendly living Faction model is destroyed while in this models When it does, it casts one of the spells on its warlocks card with a
canadvanceupto3,thenitsactivationends.) VETERAN LEADER [PAINGIVER BLOODRUNNERS] While in this models command range, this model gains the destroyed models soul token. COST of 3 or less. This model cannot cast upkeep spells or spells
TEMPER FLESH (HACTION) RNG 3. Target friendly non-warlock command range, other friendly Paingiver Bloodrunner models gain This model can have up to three soul tokens at any time. This model with a RNG of SELF or CTRL. When casting an offensive spell,
Minion warrior model/unit. If the model/unit is in range, it gains +1 to attack rolls. can spend soul tokens for the following: Spell Slave is a magic attack. Use this models Magic Ability score
Tough . Temper Flesh lasts for one round. BARBED WHIP SOUL-POWERED During its Combat Action, this model can spend when making magic attack rolls.
MAN CATCHER soul tokens to make additional melee attacks. It can make one SOUL TAKER: GATEKEEPER This model can gain souls. When a
THRESHER (HATTACK) This model makes one melee attack with this additional attack for each token spent.
MAN CATCHER Awarriormodelhitbythisattacksuffers2DEFand weapon against each model in its LOS that is in this weapons melee friendly living Faction model is destroyed while in this models
STRENGTH OF DEATH During its Combat Action, this model can spend command range, this model gains the destroyed models soul token.
for one round cannot advance while within this models melee range. range. Thresher attacks are simultaneous.
soul tokens to boost one attack or damage roll for each token spent. This model can have up to three soul tokens at any time. This model
SOUL VESSEL This model generates soul tokens as if it were a living can spend soul tokens for the following:
model. SOUL-POWERED During its Combat Action, this model can spend
STEADY This model cannot become knocked down. soul tokens to make additional melee attacks. It can make one
VETERAN LEADER [EXALTED] While in this models command range, additional attack for each token spent.
other friendly Exalted models gain +1 to attack rolls. STRENGTH OF DEATH During its Combat Action, this model can spend
soul tokens to boost one attack or damage roll for each token spent.
GREAT SWORD
SOUL TAP If this model is in its warlocks control range during your
COMBO STRIKE (HATTACK) Make a melee attack. Instead of making
Control Phase, the warlock can spend soul tokens on this model to
a normal damage roll, the POW of the damage roll is equal to this
upkeep one spell for each token spent.
models STR plus twice the POW of this weapon.
Illus. by Michael Phillippi Privateer Press, Inc. All Rights Reserved. Illus. by Karl Richardson Privateer Press, Inc. All Rights Reserved. Illus. by Michael Phillippi Privateer Press, Inc. All Rights Reserved. Illus. by Grant Griffin Privateer Press, Inc. All Rights Reserved.
All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.
2 3 2 4 C 7 C 5
FA PC FA PC FA PC FA PC

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MODEL BS DAMAGE MODEL BS DAMAGE DAMAGE DAMAGE


MODEL AS DAMAGE MODEL AS DAMAGE
10 4 2 8 3 2 13 5 2 11 6 2
P+S POW RNG P+S POW RNG P+S POW RNG P+S POW RNG
MAN CATCHER BARBED WHIP GREAT SWORD GRAVITAS
7 13 13 4 6 6 6 9 14 13 4 8 5 6 10 18 10 3 9 8 4 8 13 13 5 6 5 6
SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD
TASK MASTER MASTER TORMENTOR HAKAAR 1 MARKETH 1
SKORNE SOLO SKORNE SOLO SKORNE EXALTED SOLO SKORNE EXTOLLER SOLO
2017 v1 PAINGIVER TASK MASTER 2017 v1 PAINGIVER BLOODRUNNER MASTER TORMENTOR 2017 v1 HAKAAR THE DESTROYER 2017 v1 APTIMUS MARKETH
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SIEGE ANIMANTARAX
SIEGE ANIMANTARAX
BEAST This model can be targeted with Medicate special actions as
if it were a warbeast.
CANTANKEROUS When this model is damaged by an attack, it gains
one rage token. This model can have up to three rage tokens at any
time. This model gains +1 SPD for each rage token currently on
it. During its activation, this model can spend rage tokens to gain
additional melee attacks or to boost melee attack or melee damage
rolls. It gains one attack or boosted roll for each token spent.
DUAL ATTACK This model can make melee and ranged attacks in the
same activation. When this model makes its initial melee attacks or
a power attack, it can also make its initial ranged attacks. This model
can make ranged attacks even while in melee.
REPOSITION [3] At the end of an activation in which it did not run or
fail a charge, this model can advance up to 3, then its activation ends.
TRAMPLE POWER ATTACK This model can make trample power
attacks.
DOUBLE REIVER
VOLUME FIRE Gain +1 to attack and damage rolls with this weapon
against medium-based models and +2 to attack and damage rolls
against large- and huge-based models.
CLUB TAIL
CRITICAL SMITE On a critical hit, the model hit can be slammed d6
directly away from this model. If the model hit has a larger base than
the attacking model, it is moved only half the distance rolled. The
POW of collateral damage is equal to the STR of this model.
SPEAR
INDEPENDENT ATTACK This attack has base STR 6, base POW 5,
and P+S 11.
Illus. by Alberto Dal Lago Privateer Press, Inc. All Rights Reserved.
All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.
2 17
FA PC

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DAMAGE
R L
* * 2 * * 2
P+S POW RNG P+S POW RNG
SPEAR SPEAR
RIGHT FIELD OF FIRE LEFT FIELD OF FIRE

15 1
RNG POW
MOUNT

18 3 1
P+S POW RNG
CLUB TAIL

12 d3+1 13
RNG ROF AOE POW
DOUBLE REIVER
10 19 10 5 6 15 5
SPD STR MAT RAT DEF ARM CMD
SIEGE ANIMANTARAX
SKORNE BATTLE ENGINE
2017 v1 SIEGE ANIMANTARAX
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MAKEDA & THE EXALTED COURT MAKEDA & THE EXALTED COURT MAKEDA & THE EXALTED COURT
EXALTED GUARDIAN MAKEDA 3
BATTLE-DRIVEN When one or more models in this unit are damaged FEAT: DANCE OF DEATH BATTLE-DRIVEN When one or more models in this unit are damaged
by an enemy attack, after the attack is resolved models in this unit by an enemy attack, after the attack is resolved models in this unit
gain +2 STR and ARM and Pathfinder for one round. Few can compare with Makedas peerless and deadly grace gain +2 STR and ARM and Pathfinder for one round.
SHIELD GUARD Once per round, when a friendly model is directly in combat. At the crescendo of battle she fills her blade and WARLOCK UNIT This unit is made up of Makeda and two Exalted
hit by a non-spray ranged attack during your opponents turn while the weapons of her warbeasts with mortitheurgical energies. Guardians.
within 3 of this model, you can choose to have this model directly hit With every foe she slays, her mystical might grows, fueling TALON OF MURZOUL
instead. This model is automatically hit and suffers all damage and her strikes while granting her absolute command
effects. This model cannot use Shield Guard while it is incorporeal, BLOOD BOON Once per activation, immediately after resolving an
of the warbeasts that fight beside her.
knocked down, or stationary. attack in which it destroyed an enemy model with this weapon, this
model can cast a spell with COST 3 or less without spending fury.
SOUL VESSEL This model generates soul tokens as if it were a living When a model in Makedas battlegroup destroys one or
model. more enemy models in her control range with an attack,
either Makeda can gain 1 fury point or 1 fury point can
be removed from a model in her battlegroup that is in
her control range. Dance of Death lasts for one turn.
Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved. Illus. by Andrea Uderzo Privateer Press, Inc. All Rights Reserved.
All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.
C +24
FA WB

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DAMAGE
MODEL BS DAMAGE
MODEL AS DAMAGE
are automatically boosted.
6
Damage rolls against enemy models in the spellcasters melee range
NO UP SELF 2 VORTEX OF DESTRUCTION FURY
attack is resolved it can immediately advance up to 1.)
models with a basic melee attack during its Combat Action, after the
round.) (When a model with Overtake destroys one or more enemy
loses Tough and cannot have damage removed from it for one
Grievous Wounds. (A model hit by a weapon with Grievous Wounds
Target friendly Faction model gains Overtake and its weapons gain
NO UP 6 2 HAND OF DEATH
d6 directly away from the spellcaster in the order you choose.
12 5 1 is resolved each enemy model damaged by Ground Zero is pushed 15 8 2
P+S POW RNG hit and suffers a POW 13 damage roll. Immediately after this damage P+S POW RNG
SWORD Center a 5 AOE on the spellcaster. Each other model in the AOE is TALON OF MURZOUL
NO 13 5 SELF 3 GROUND ZERO
up to 2 for each enemy model destroyed by the attack.
12 18 10 3 8 7 6 Immediately after this attack is resolved, the spellcaster can advance 15 16 10 4 8 7 6
SPD STR MAT RAT DEF ARM CMD YES 13 3 8 3 ELIMINATOR SPD STR MAT RAT DEF ARM CMD
EXALTED GUARDIAN COST RNG AOE POW DUR OFF SPELLS MAKEDA 3
SKORNE WARLOCK UNIT SKORNE WARLOCK UNIT
2016 v2 MAKEDA & THE EXALTED COURT 2016 v2 MAKEDA & THE EXALTED COURT 2016 v2 MAKEDA & THE EXALTED COURT
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VOID SPIRIT EXTOLLER SOULWARD PRAETORIAN KARAX OFFICER & STANDARD
VOID SPIRIT SOULWARD ATTACHMENT [PRAETORIAN KARAX] This attachment can be added to
ANNIHILATOR This model gains an additional die on melee attack GHOST SHIELD This model gains +1 ARM for each soul token a Praetorian Karax unit.
and melee damage rolls against living models. When a living model is currently on it. OFFICER
destroyed within 3 of this model, it never generates a soul token. MAGIC ABILITY GIRDED This model and friendly models B2B with it do not suffer
POLTERGEIST When an enemy model misses this model with an GUIDANCE (HACTION) RNG CMD. Target friendly Faction model. blast damage.
attack, immediately after the attack is resolved you can choose to If the model is in range, it gains Eyeless Sight and its weapons IRON ZEAL This model can use Iron Zeal once per game at any time
push the enemy model d3 directly away from this model. gain Damage Type: Magical for one turn. during its units activation. Models in this unit gain +3 ARM and
VOID WALK Once per activation, immediately after resolving an SPIRIT GUIDE (HACTION) RNG CMD. Target friendly Faction cannot become stationary or knocked down. Models are not affected
attack in which it destroyed a living or undead enemy model with an model with Soul Taker: Gatekeeper. If the model is in range, move while out of formation. Iron Zeal lasts for one round.
attack during its Combat Action, you can place this model anywhere any number of soul tokens to it from this model. SET DEFENSE A model in this models front arc suffers 2 on charge,
completely within 8 of its current location. slam power attack, and impact attack rolls against this model.
SOUL TAKER: GATEKEEPER This model can gain souls. When a
friendly living Faction model is destroyed while in this models TACTICS: PRACTICED MANEUVERS Models in this unit gain Practiced
command range, this model gains the destroyed models soul token. Maneuvers. (Each model in this unit can ignore other models in this
This model can have up to three soul tokens at any time. This model unit when determining LOS and can advance through them if it has
can spend soul tokens for the following: enough movement to move completely past them.)
STRENGTH OF DEATH During its Combat Action, this model can spend STANDARD BEARER
soul tokens to boost one attack or damage roll for each token spent.
GIRDED See above.
SPIRIT EYE SET DEFENSE See above.
ANNIHILATING GAZE When a living or undead model is hit by this
STANDARD BEARER While this model is within 5 of its unit
attack, add its current STR to the damage roll. commander, the unit commander gains +2 CMD.
GHOST SHOT This model ignores LOS, concealment, and cover when
TAKE UP If this model is destroyed, you can choose a Grunt in this
making attacks with this weapon. unit within 1 of it to be destroyed instead. Effects on this model
expire, and it gains the effects on the chosen Grunt. Remove the
Grunt from the table instead of this model. This model has the same
number of unmarked damage boxes as the chosen Grunt.
Illus. by Karl Richardson Privateer Press, Inc. All Rights Reserved. Illus. by Karl Richardson Privateer Press, Inc. All Rights Reserved. Illus. by Oleg Saakyan Privateer Press, Inc. All Rights Reserved.
All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc. All faction names, logos, warjack, warcaster & warbeast are TM of Privateer Press, Inc.
2 4 2 3 U
FA PC FA PC FA 4 Officer & Standard PC

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MODEL BS DAMAGE MODEL BS DAMAGE OFFICERS DAMAGE


MODEL AS DAMAGE MODEL AS DAMAGE
8 12 15 4 5 6 6
SPD STR MAT RAT DEF ARM CMD
STANDARD BEARER
12 6 0.5 6 1 8 10 4 2
P+S POW RNG RNG ROF AOE POW P+S POW RNG
REND SPIRIT EYE PIKE
0 14 12 3 6 6 6 8 14 12 5 5 5 6 8 12 15 4 6 6 6
SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD SPD STR MAT RAT DEF ARM CMD
VOID SPIRIT SOULWARD OFFICER
SKORNE SOLO SKORNE SOLO SKORNE COMMAND ATTACHMENT
2016 v2 VOID SPIRIT 2016 v2 EXTOLLER SOULWARD 2016 v2 PRAETORIAN KARAX OFFICER & STANDARD
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