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Setting:
- Late Morning, glassworks are silent, smoke rising from the chimney
A1 - Display Room
A2 - Storeroom - finished products
A3 - Cleaning closet
A7 - Washroom
A14 - Fileroom
A18 - Stairs
Basement
A19 - Underground Storage - 2 wheelbarrows, to the left a broken
down brick wall
Interrogating Tsuto
- Questions Cassie wearing his cloak of bones, it is odd for a cleric of
Gozreh, crack in holy symbol noticed then
Tsuto's Notebook
- First few pages have attack plans on Sandpoint for 30ish goblins
Rescuing Ameiko
- Conscious but very badly wounded, distraught at brother's treachery
- She slapped him, he set the goblins on her and then locked her up
here in the basement
- Later offers the adventurers free room and board for the rest of their
days for saving her
Catacombs of Wrath
- Somehow get them here (sheriff suggestion to investigate tunnels,
free perception of hidden door)
B2 - Old Storeroom
B5 - Stairs
B7 - Interrogation Chamber
I should also take a minute to talk about the Alaznist Anvil, an item
that I added to the game. Personally, I don't think finding a piece of
magic gear that you can't use and having to sell for 1/2 price is fun. So,
in an effort to make the game more fun AND to deal with the wealth
per player issue in a 6 player party, the Alaznist Anvil was added,
which allows players to transfer the magical enchantments from one
piece of gear to another. This means when they find a +1 weapon or
+1 piece of armor, they can toss it on a masterwork item they already
have. Feel free to use it or not. My players love it. ;)
3) Any enchants that are not possible (such as Keen on a bow) are
simply lost in the transfer.