Você está na página 1de 6

Part 3 Notes

- DC 20 Knowledge (Local) that the glassworks used


to be a smuggling operation

Setting:
- Late Morning, glassworks are silent, smoke rising from the chimney

- From neighbors no traffic in and out of the building all morning, go to


Kaijitsu manor to find Lonjiku

- Along back side of the building there are windows, DC 12 perception


to hear giggles and shrieks

- Blinds pulled up all around the building

- DC 20 to climb to roof, large skylight looking into brutal scene at A17

- DC 20 disable device to get in or Break DC 23 (hardness 5, hp 20)

- DC 15 Diplomacy to disperse crowd gathering to watch

A1 - Display Room
A2 - Storeroom - finished products

A3 - Cleaning closet

A4 - Storeroom - tools and clothing

A5 - Servent's Quarters - disarray with bloodstaing, no bodies

A6 - Dining Room - Also a wreck

A7 - Washroom

A8 - Kitchen - Torn apart, food scattered everywhere, mostly eaten


A9 - Pantry - as above, broken dogslicer beside a closed barrel

A10 - Storeroom - firewood

A11 - Meeting Room

A12 - Reception - for custom jobs, nicely furnished

A13 - Office - private meetings

A14 - Fileroom

A15 - Prep area

A16 - Loading room - for reagents to make glass (manganese, cobalt


(blue), tin (white), untreated green glass, black glass) safe on the floor
is open (gold and silver used to make glass stored here)

A17 Glassworking Room


- Furnace rumbling loudly, -4 to PER check

- 6d6 damage if you go into the furnace, -8 for medium creatures


to go in

- Murdered bodies of the 8 staff are mutilated around the room,


some with glass poured on them

- Lonjiku's body, propped up on a chair, encased in glass, in


central alcove

A18 - Stairs
Basement
A19 - Underground Storage - 2 wheelbarrows, to the left a broken
down brick wall

A20 - Storage, finished goods

A21 - Storage Room, locked with Ameiko in it


A22 - Secret Office - Tsuto is in here, as well as his journal

A23 - Smuggler's Entrance - 1750 feet to a DC 20 secret door

- after secret door there is a cave where the goblins camped

- 2 passages out from here, one goes 400 ft to a collapse, the


other used to be bricked off and leads back towards town and leads to
Catacombs of Wrath

Fighting the Goblins at the Glassworks


- Not attempting to hide in A17, they probably don't notice PCs, give a
surprise round

- 8 Goblins: - they use broken glass as caltrops

- trip PCs and throw them into the furnace

- Hot glass tongs

- Throw glass bottles and panes of glass

- Once 5 are dead they run to get Tsuto

- Tsuto: - awakened by goblins in A22, attempts to fight the PCs


with the goblins by his side

- will flee at low hp or once goblins are dead

Loot: Goblins: 8x small leather armour (10 gp), 8x dogslicer (8


gp), 8x small light wooden shield (3 gp), 8x 10 gp

Tsuto: Composite shortbow (+1 draw) (150 gp), 20 arrows,


+1 ring of protection (2000 gp), masterwork thieves tools (100 gp),
Masterwork flute (100 gp), Silver earrings (25 gp), Journal, 6 pouches
of gold dust (50 gp each), 8 pouches of silver dust (5 gp each), 10 pp,
IF UNUSED potion of cure light wounds (150 gp)

Interrogating Tsuto
- Questions Cassie wearing his cloak of bones, it is odd for a cleric of
Gozreh, crack in holy symbol noticed then

- Remains silent without magical means of making him talk

- Will attempt to kill himself if given the chance, or to flee

Tsuto's Notebook
- First few pages have attack plans on Sandpoint for 30ish goblins

- Followed by maps of attack plans for roughly 200 goblins

- Sporadic drawings of a beautiful woman which gradually add demonic


features until she has a demonic hand, bat wings, horns, forked tail,
and fangs

Rescuing Ameiko
- Conscious but very badly wounded, distraught at brother's treachery

- Tsuto asked her to join a band of mercenaries at Thistletop, led by


Nualia to attack Sandpoint

- She slapped him, he set the goblins on her and then locked her up
here in the basement

- She needs to leave urgently to go tell her father of her brother's


treachery, takes the death of her father strongly

- Later offers the adventurers free room and board for the rest of their
days for saving her

Catacombs of Wrath
- Somehow get them here (sheriff suggestion to investigate tunnels,
free perception of hidden door)

Sinspawn Description - "This hairless humanoid lurches on back-bent,


dog-like legs, its hideous mouth flanked by tiny arms with three-
fingered hands."
B1 - Guard Cave - 1 Sinspawn in here, DC 20 Perception to avoid
getting surprised by it

Sinspawn Loot - Rusty Ranseur and 90 gp

B2 - Old Storeroom

B3 - Welcoming Chamber - Runelord Alaznist (DC infinite/25 Know


(Hist)) statue with a jewelled masterwork ranseur (400 gp)

B4 - Washing Pool - Vargouille hidden in the shadows of the ceiling,


symbol of Lamashtu to calm, no treasure

B5 - Stairs

B6 - Ancient Prison - 2 Sinspawn here, hiding under platform if alarm


is raised, cells filled with skeletons

Loot - 180 gp, 2 rusty ranseurs

B7 - Interrogation Chamber

B8 - Ancient Study - 3 cells have misshapen skeletons in them, DC 20


Perception to find Scroll of Flaming Sphere (CL 5) (250 gp)

B9 - Prisoner Pits - DC 15 Reflex to avoid falling in pits, otherwise 20


ft. drop to zombie, Koruvus paces around the pits to maintain guard,
DC 15 Per to hear him beforehand

Koruvus loot - +1 Longsword (2315 gp), Silver Dagger (22 gp),


Masterwork Handaxe (306 gp)

B10 - Blocked Stairs

B11 - Meditation Chamber - Room under effect of the levitate spell,


Loot: bottle of wine (20gp), Scroll of Burning Hands (CL 3) (75 gp),
Book of Prayer to the Goddess Lamashtu, in Abyssal (100 gp oddity),
Wand of Shocking Grasp (28 charges) (350 gp)

B12 - Shrine to Lamashtu - 4 doses of waters of Lamashtu in the


alter, after 1 hour they become unholy water

B13 - Cathedral of Wrath - Read Description, Erylium shrieks in a


rage and screams "How DARE you intrude on the Mother's inner
sanctum," flies above the pool and cuts her wrist to put blood in the
pool, glow of the pool dims (DC 20 sense motive to see her worry) and
a sinspawn appears below her, run fight now

Erylium Loot: +1 Tiny Cold Iron Returning Dagger (10302 gp),


Tiara (50 gp), Black Silk Gown (25 gp), Obsidian Unholy Symbol of
Lamashtu (10 gp oddity)

I should also take a minute to talk about the Alaznist Anvil, an item
that I added to the game. Personally, I don't think finding a piece of
magic gear that you can't use and having to sell for 1/2 price is fun. So,
in an effort to make the game more fun AND to deal with the wealth
per player issue in a 6 player party, the Alaznist Anvil was added,
which allows players to transfer the magical enchantments from one
piece of gear to another. This means when they find a +1 weapon or
+1 piece of armor, they can toss it on a masterwork item they already
have. Feel free to use it or not. My players love it. ;)

Some things to keep in mind with the Anvil:

1) The enchantment is moved and the source item is destroyed.

2) The new enchantments overwrite any existing enchantments on the


the destination item, so you can't stack a bunch of enchants on your
item from different sources.

3) Any enchants that are not possible (such as Keen on a bow) are
simply lost in the transfer.

Você também pode gostar