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Teacher Guide PICTURE BOOKS, INSPIRING

STEAM Skills
Brought to you by the
STEAM-powered books lab

* Science * Technology * Engineering * The Arts * Mathematics

WAY HOME
BY LIBBY HATHORN
ISBN: 9780091829186
Published: May, 1995
Imprint: Random House Australia

Young Shaun fends off wild dogs, street gangs and


city traffic to get his new kitten safely to his
'home'.

DESIGN PROJECT IDEAS


High Tech -
* Using QR codes, students set up challenges for their classmates to complete as they find
their way from a point to a designated 'safe place' in the school. Safe place could be the
'safe place' constructed by students, the evacuation meeting point or the school library.
* Students to design and create a 3D artistic piece using a 3D printer to join found objects
together.
Low Tech
* Students design and create a shelter using cardboard and wood pieces to live in for one
school night.
* Students create and design a 'safe place' in the library for students and create a 'I feel/I
need' booklet to facilitate conversation about emotional needs/wants.
* Students create a 3D artistic piece by joining found objects together.

AUSTRALIAN
Learning Areas
CURRICULUM LINKS (POSSIBILITIES)
Design Technologies - Design process, Designing solutions
Digital Technologies - Digital solutions
English - Visual literacy
Health and Physical Education - Health and safety
General Capabilities
Critical and Creative Thinking
ICT Capability
Personal and Social Capability

DESIGN
THINK:
PROCESS
Investigating and Defining
- What interests/ideas are sparked by reading the book?
- Identify 'problems' to be solved - Choose a problem to work on
MAKE: Generating
- Brainstorm ideas for 'solving' the chosen problem
- Make a plan eg. sketch, list, mindmap, etc.
Producing and Implementing
- Gather appropriate materials
- Build a prototype, make adjustments/iterations during building phase
IMPROVE/ Evaluating
REFLECT: - Does the design solve the chosen problem? Does it work?
- Share prototype and seek feedback from others

POSSIBLE RESOURCES & LINKS


QR code Generator- http://www.qrstuff.com/
Found Art Examples- http://rosamurillo.squarespace.com/what-is-found-art/
Designing safe spaces inspiration: http://bit.ly/2pimoWa
Makeshift Homes inspiration: https://borgenproject.org/5-examples-makeshift-housing/
http://dailym.ai/1Mj9oaR
Australian Curriculum http://www.australiancurriculum.edu.au

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Student Guide PICTURE BOOKS, INSPIRING

STEAM Skills
Brought to you by the
STEAM-powered books lab

* Science * Technology * Engineering * The Arts * Mathematics

WAY HOME
BY LIBBY HATHORN
ISBN: 9780091829186
Published: May, 1995
Imprint: Random House Australia

Young Shaun fends off wild dogs, street gangs and


city traffic to get his new kitten safely to his
'home'.

DESIGN PROJECT IDEAS


* Using QR codes, set up challenges for your classmates to complete as they find
their way from a point to a designated 'safe place' in the school.
* Design and create a 3D artistic piece using a 3D printer to join found objects
together.
* Design and create a shelter using cardboard, tarpaulin and wood pieces to live in
for one school night.
* Create and design a 'safe place' in the library for other students and create a 'I
feel/I need' booklet.
* Create a 3D artistic piece by joining found objects together.
* Record your progress through the Design Process

DESIGN PROCESS

Image by Lotte ten Hacken and Anaum Zahid. - CC by SA 4.0

EXAMPLES

http://bit.ly/2qdeous
http://lisakokin..com

http://bzfd.it/2pP7j1S

http://bit.ly/2pTLEUv

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