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Assignment # 3

S ubmitted To:Engr. Ghulam Rabbani Butt

ubmitted By: Nisar Ahmad

Roll No: 25
Subject: Human Computer Interaction
Topic: Low fidelity Prototype and High fidelity
Department of Software Engineering
AJK University Muzaffarabad
A prototype is a working model built to develop and test design ideas. In web and software interface
design, prototypes can be used to examine content, aesthetics, and interaction techniques from the
perspectives of designers, clients, and users.
The main purpose of prototyping is to involve the users in testing design ideas and get their feedback in
the early stage of development, thus to reduce the time and cost. It provides an efficient and effective
way to refine and optimize interfaces through discussion, exploration, testing and iterative revision.


Refers to the level of detail, accuracy or coverage of a prototype. It can relate to functionality but most
people use the term in relation to visual appearance.

Low fidelity Prototype and High fidelity Prototype.

Low-fidelity prototypes

Low-fidelity prototyping is mainly about paper-based mock-up.

Low-fidelity prototypes are very quick hand sketches while the highest are fully detailed, pixel perfect
renditions. They are built mostly to design alternatives or screen layouts. Typical examples of low-
fidelity prototypes include storyboards, drawings, paper mockups etc.

Low-fidelity prototypes are quickly constructed to design alternatives, and screen layouts, rather than to
model the user interaction with a system


Paper Prototyping

Balsamiq Mockups & iMockups

Advantages of Low Fidelity:

1. Less time and lower cost.

2. Evaluate multiple design concepts.

3. Useful communication device.

4. Address screen layout issues.

Disadvantages of Low Fidelity:

1. Limited usefulness for usability testing

2. Navigational and flow limitations.

3. Facilitator divisions.

4. Poor detailed specification.

High fidelity prototypes

High-fidelity is mainly about computer-based simulation. High fidelity prototypes offer more realistic
interactions and are better at conveying the range of design possibilities. High fidelity prototyping,
however, may make designers reluctant to change designs and less likely to fully explore the design

High fidelity prototypes are typically fully interactive, represents the products core functionality and
are often built with prototyping systems. They are used mostly for exploration and tests of the look and
feel of the final product. A high fidelity prototype helps keep the focus of the team on the user

High-fidelity prototypes are fully interactive, simulating much of the functionality in the final product.
Users can operate on the prototype, or even perform some real tasks with it.

High-Fidelity Prototyping

Axure Pro 6

Microsoft Expression BlendUI Prototyping Tool

Advantages of High Fidelity:

1. Partial/ complete functionality interactive.

2. User driven.

3. Clearly defines navigational schemas.

4. Use for exploration and test.

5. Marketing and sales tool.

Disadvantages of High Fidelity:

1. Time consuming to create

2. Inefficient for proof-of-concept designs.

3. Managements may think it is real.