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Development Process of an Educational Game:

An experience in Brazil

Wilk Oliveira1, Anderson Alves1, Ayane Tenrio1, Millena Lauyse1,


Sebastio Rogerio1, Ariane Rodrigues1 e Clovis Gomes1

1 University of Pernambuco - UPE


2

Agenda

Introduction;
Contextualization;
Problem;
Proposed Solution.
Traditional Game;
Virtualized Game;
Evaluation;
References.
3

Introduction

What is the Main


Boring
Reason for
Lectures... Withdrawal?

High Fail Index


of Students...
4

Contextualization
5

Contextualization - Problem

Difficulty
Stimulus -- adapting ++
6

Contextualization - Proposed Solution

GAMES
Virtualization
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Traditional Game
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Virtualized Game

Concepts of
10 Phases division
Roman
Numerals
Multiplatform

Conversion
Several
of values
issues
addressed
Logical
reasoning
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Evaluation
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Evaluation

Assertive List - Challenges with Sticks


Assertive Assertive
Number
1 The game recognizes my taps on the screen and move the sticks
properly.
2 The game's colors are nice.
3 I understand what each icon represents.
4 The interface has little information. The information is easy to
understand.
5 Quickly understand what to do in the game.
6 The game challenges are motivating and makes me want to continue.

7 I feel satisfied not solve the challenges.


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Evaluation

Quantitative Results Interface

Assertive / Option SA A U SD D
Assertive 1 36% 55% 9% 0% 0%
Assertive 2 46% 18% 18% 18% 0%
Assertive 3 46% 27% 19% 9% 0%
Assertive 4 27% 55% 18% 0% 0%
Assertive 5 30% 30% 10% 20% 10%
Assertive 6 45% 44% 11% 0% 0%
Assertive 7 46% 36% 9% 9% 0%
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Concluding Remarks
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References

CABREIRA, L. G., AQUINO, O. R. (2005) Jogos eletrnicos - a virtualizao do brincar na


perspectiva dos professores de 3 e 4 sries do ensino fundamental I de uma escola particular
de Maring/PR, In: Educao em Revista 7 ed., p. 85-102, So Paulo.

MATTAR, J. (2010) Games em educao: como os nativos digitais aprendem, In: Pearson
Prentice Hall, So Paulo.

PREECE, J.; ROGERS, Y.; SHARP, H. Interaction Design, beyond human-computer interaction.
(2nd ed.). Wiley, 2006.

NIELSEN, J. (1994). Usability engineering. Elsevier.

SANTOS, W. O., SOUZA, A. A., OLIVEIRA, M. L. S., SILVA, A. P., TENRIO, A. K. S., RODRIGUES, A.
N., SILVA JUNIOR, C. G. (2013) Desafios com Palitos: Processo de Desenvolvimento de um Jogo
Educativo, In: Simpsio Brasileiro de Jogos e Entretenimento Digital (SBGames). Porto Alegre -
RS.
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wos@ic.ufal.br

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