Escolar Documentos
Profissional Documentos
Cultura Documentos
An experience in Brazil
Agenda
Introduction;
Contextualization;
Problem;
Proposed Solution.
Traditional Game;
Virtualized Game;
Evaluation;
References.
3
Introduction
Contextualization
5
Contextualization - Problem
Difficulty
Stimulus -- adapting ++
6
GAMES
Virtualization
7
Traditional Game
8
Virtualized Game
Concepts of
10 Phases division
Roman
Numerals
Multiplatform
Conversion
Several
of values
issues
addressed
Logical
reasoning
9
Evaluation
10
Evaluation
Evaluation
Assertive / Option SA A U SD D
Assertive 1 36% 55% 9% 0% 0%
Assertive 2 46% 18% 18% 18% 0%
Assertive 3 46% 27% 19% 9% 0%
Assertive 4 27% 55% 18% 0% 0%
Assertive 5 30% 30% 10% 20% 10%
Assertive 6 45% 44% 11% 0% 0%
Assertive 7 46% 36% 9% 9% 0%
12
Concluding Remarks
13
References
MATTAR, J. (2010) Games em educao: como os nativos digitais aprendem, In: Pearson
Prentice Hall, So Paulo.
PREECE, J.; ROGERS, Y.; SHARP, H. Interaction Design, beyond human-computer interaction.
(2nd ed.). Wiley, 2006.
SANTOS, W. O., SOUZA, A. A., OLIVEIRA, M. L. S., SILVA, A. P., TENRIO, A. K. S., RODRIGUES, A.
N., SILVA JUNIOR, C. G. (2013) Desafios com Palitos: Processo de Desenvolvimento de um Jogo
Educativo, In: Simpsio Brasileiro de Jogos e Entretenimento Digital (SBGames). Porto Alegre -
RS.
14
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