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2D Robotic Plotter is an embedded system that works based on the principle Computer
Numerical Control.Robotic 2D Plotter basically works with two stepper motors and a servo
motor, wherein the robot plots the input given from the computer on the drawing board
using ATMEGA 328p microcontroller on a open-source physical computing platform
Arduino. The Robotic 2D plotter has a two axis control and a special mechanism to raise
and lower the pen. Each axis is powered and driven by using an Arduino compactable
driver L293D. Pen control is achieved using a servo.The X and Y axis mainly consists of
step-per motors taken from CD-drives.The software used for programming the Arduino
board are namely Inkscape(0.48.5),Processing (3.0.2),CAMOTICS,Arduino IDE.The
correct and e cient arrangement and proper use of the programs along with the circuit
makes up an e cient 2D Robotic Plotter (CNC).
5
Table Of Contents
1 Introduction
1.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1.2 Computer Numerical Control (CNC) . . . . . . . . . . . . . . . . . . . .
1.3 2D Robotic Plotter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1.4 Aim of the Thesis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1.5 Literature Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1.6 Motivation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1.7 Organisation of the Project . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1.8 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2 Project Description
2.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.2 Hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2.3 Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3 Software
3.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3.2 Inkscape (0.48.5) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3.2.1 Scalar Vector Graphics(SVG) . . . . . . . . . . . . . . . . . . . . . . . .
3.2.2 Inkscape Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3.2.3 Inkscape Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
3.2.4 Generating gcode les using inkscape . . . . . . . . . . . . . . . . . . . .
3.6 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4 Hardware
4.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4.2 Arduino NANO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4.3 Adafruit L298D Motor Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4.4 Servo Motor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4.4.1 Working principle of Servo Motors. . . . . . . . . . . . . . . . . . . . . .
4.4.2 Controlling Servo Motor . . . . . . . . . . . . . . . . . . . . . . . . . . .
4.5 Stepper Motor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
4.6 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
5 Industrial Design
5.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
5.2 X-Y Direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
5.3 Stand holding the whole . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
5.4 Pen Setup (Z-axis) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
5.5 Final Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
5.6 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
7 Applications
1.1 Intersecting lines form right angles and establish the zero point (Allen-Bradley)
1.2 The three-dimensional coordinate planes (axes) used in CNC. (The Superior
Electric Company) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1.3 The quadrants formed when the X and Y axes cross are used to accurately located 11
Introduction
1.1 Introduction
CNC stands for Computer Numeric Control and typically refers to a machine whose operation
is controlled by a computer. The most common usage of CNC, and the one relevant to us, is
the name given to devices that, under computer control are able to cut, etch, mill, engrave,
build, turn and otherwise perform manufacturing operations on various materials. Typically, a
CNC machine has the ability to move a cutting or 3D printing head in 2 to 6 axes, meaning
that it can position that tool head at a precise point in or on the material to create the cut or
operation desired at that point. By moving the head through multiple points, the cutting head
can cut or sculpt the design represented by a data stream of positioning points being sent by
the PC. By controlling a CNC machine through a PC it is possible for the user to design a
product on-screen, convert it to CNC-readable code and then send that data to the CNC
machine for it to produce a physical copy of the item designed.
NC which quickly became Computer Numerical Control (CNC) has brought tremendous
changes to the metalworking industry. New machine tools in CNC have enabled industry to
consis-tently produce parts to accuracies undreamed of only a few years ago. The same
part can be reproduced to the same degree of accuracy any number of times if the CNC
program has been properly prepared and the computer properly programmed.
The operating commands which control the machine tool are executed automatically with
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Figure 1.1: Intersecting lines form right Figure 1.2: The three-dimensional
an-gles and establish the zero point coordi-nate planes (axes) used in CNC.
(Allen-Bradley) (The Su-perior Electric Company)
amazing speed, accuracy, e ciency, and repeatability. The ever-increasing use of CNC in
in-dustry has created a need for personnel who are knowledgeable about and capable of
preparing the programs which guide the machine tools to produce parts to the required
shape and accu-racy.
The three-dimensional coordinate planes are shown in Fig. 1.2. The X and Y planes (axes)
are horizontal and represent horizontal machine table motions. The Z plane or axis represents
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the vertical tool motion. The plus (+) and minus (-) signs indicate the direction from the zero
point (origin) along the axis of movement. The four quadrants formed when the XY axes cross
are numbered in a counterclockwise direction (Fig. 1.3). All positions located in quadrant 1
would be positive (X+) and positive (Y+). In the second quadrant, all positions would be
negative X (X-) and positive (Y+). In the third quadrant, all locations would be negative X (X-)
and negative (Y-). In the fourth quadrant, all locations would be positive X (X+) and negative Y
(Y-). In Fig. 1.3 , point A would be 2 units to the right of the Y axis and 2 units
Figure 1.3: The quadrants formed when the X and Y axes cross are used to accurately located
above the X axis. Assume that each unit equals 1.000. The location of point A would be X
+ 2.000 and Y + 2.000. For point B, the location would be X + 1.000 and Y - 2.000. In CNC
programming it is not necessary to indicate plus (+) values since these are assumed.
However, the minus (-) values must be indicated. For example, the locations of both A and
B would be indicated as follows:
A X2.000 Y2.000
B X1.000 Y-2.000
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1.3 2D Robotic Plotter
Robotics is the branch of technology that deals with the design, construction, operation,
and application of robots, as well as computer systems for their control, sensory feedback,
and information processing. The design of a given robotic system will often incorporate
principles of mechanical engineering, electronic engineering and computer science
(particularly arti cial intelligence).The term 'robotics' was coined by Isaac Asimov in his
science ction short story called 'Liar'. Robot is an electro-mechanical machine which is
guided by a electronic circuitry or computer program to perform various tasks. A robotic
arm is a robotic manipulator, usually programmable, with functions similar to that of human
arm. Robotic 2D Plotter is a plotter that o ers the fastest way to e ciently produce very
large drawings. Pen plotters will be able to print by moving a pen or other writing device
across the surface of a piece of paper. This means that plotters are vector graphics
devices, rather than raster graphics. Pen plotters can draw complex line art, including text,
but do so slowly because of the mechanical movement of the writing device such as pen.
Generating GCODE. Integrating the diffrent softwares along with the hardware setup.
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1.6 Motivation
Computer Numeric Control (CNC) refers to a wide variety of machines which are controlled
electronically and have many uses, including milling, drawing, extruding, cutting, and lathing.
CNC machines are really expensive. They are widely used in the fabrication of both electronic
and mechanical parts of large machines .So our group has decided to do a model to know
about theoretical and practical knowledge about this concept [2D Robotic Plotter].
1.8 Conclusion
In this chapter,brief introduction of the project,literature review, motivation and
organization of the project has been prensented.
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Chapter 2
Project Description
2.1 Introduction
The three main sections of Robotic 2D Plotter:
Hardware
Software
Industrial Design
2.2 Hardware
Electronic hardware consists of interconnected electronic components which perform
analog or logic operations on received and locally stored information to produce as output
or store resulting new information or to provide control for output actuator mechanisms.
Electronic hardware can range from individual chips/circuits to distributed information
processing sys-tems. Well designed electronic hardware is composed of hierarchies of
functional modules which inter-communicate via precisely de ned interfaces The XY-plotter
consists of two axes operating orthogonally to each other. Each axis includes a CD drive
system that is driven by an appropriate means. Additionally, a third axis, with limited
motion capability is used to actuate the write head.
2.3 Software
Computer software, or simply software, is that part of a computer system that consists of encoded
information or computer instructions, in contrast to the physical hardware from which the system is
built.The softwares used in this project comes under open source.Open-source software (OSS) is
computer software with its source code made available with a license in which the copyright holder
provides the rights to study, change, and distribute the software to anyone
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and for any purpose. Open-source software may be developed in a collaborative public
manner. Open-source software is the most prominent example of open-source development.
2.5 Conclusion
In this chapter a brief idea of the main three sections,software,hardware and industrial
design are discussed.
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Chapter 3
Software
3.1 Introduction
Engineering as a discipline often requires more integration than large amounts of original devel-
opment. In a typical project, writing new code presents signifcant challenges, and the number of
features shared between projects means that it is possible to create shared components which
implement common features. A library or an existing module allows the use of a well developed
and tested component, which saves signifcant resources in the implementation of the project. The
drawback of components is the need to integrate various potentially con icting interfaces, and the
need to understand a complex system in order to efectively use the component.
Components can be purchased, or may be freely available, as in the case of Open Source soft-
ware. The programs and tools we chose for this project are all open source, and use international
standards, which allowed to rapidly develop the features needed.
2. Arduino IDE.
3. Processing 3.0.2.
The difference in these types of graphic images becomes readily apparent when a
drawing is enlarged. The same line is shown on the left and right. On the left it is displayed
as a bitmap image, while on the right it is displayed as a vector. In both cases, the line has
been scaled up by a factor of four from its nominal size.
When the bitmap resolution of a drawing matches the display resolution, the objects in the
drawing look smooth. The same drawing, but defined as a bitmap image on the left and a
vector image on the right. If the output device has the same resolution as the bitmap
image, there is little difference between the appearance of the two images.
If the bitmap resolution is signifcantly less than the display resolution, the display will show
jagged lines. The head of the gentleman in the above drawings has been scaled up by a
factor of ve. Now one can see a difference in the quality of the bitmap drawing (left) and
the vector drawing (right). Note that the bitmap image uses anti-aliasing, a method of
using grayscale to attempt to smooth the drawing.
All output devices, with few exceptions, use a raster or bitmap image to display graphics.
The real di erence between drawing with bitmap graphics and vector graphics is the point
at which the image is converted into a bitmap. In the case of vector graphics, this
conversion is done at the very last step before display, ensuring that the nal image
matches exactly the resolution of the output device.
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.
The Command Bar, Snap Bar, Tool Controls, and Tool Box are detachable by dragging on
the handles (highlighted in blue) at the far left or top. They can be returned to their normal
place by dragging them back. New in v0.48: Some of the bars change position depending
on which option is selected at the bottom of the View menu. When Default is selected, the
Command Bar is on the top while the Snap Bar is on the right. When Custom is selected,
the Command Bar and the Snap Bar are both on the top. When Wide is selected, the
Command Bar and the Snap Bar are both on the right. By default, Default is used if you
are not using a \Wide Screen" display while Wide is used if you are. A width to height
aspect ratio of greater than 1.65 is de ned to be wide. These bars, as well as the Palette
and Status Bar, can be hidden using the View Show/Hide submenu.
As Inkscape has grown more complex, the area required to include icons and entry boxes
for all the various items has also grown leading to problems when Inkscape is used on
small screens. The Command Bar, Snap Bar, Tool Controls, and Tool Box have variable
widths or heights. If there are too many items to be shown in the width (height) of the
Inkscape window, a small down arrow will appear on the right side or bottom of the bars.
Clicking on this arrow will open a drop-down menu with access to the missing items.
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Figure 3.1: Inkscape Window
The goal of the writers of Inkscape is to produce a program that can take full advantage of
the SVG standard. This is not a small task. A link to the road map for future development
can be found on the Inkscape website [http:// www.inkscape.org/].
Instructions on installing Inkscape can be found on the Inkscape website. Full functionality
of Inkscape requires additional helper programs to be installed, especially for importing
and exporting les in di erent graphic formats.
In this project the use of inkscape is to convert any image(formats) into graphics code
usually known as GCODE. .GCODE formats are generated by integrating inkscape with
necessary extension les.
10. Now, move the gray scale image, and delete the color one behind it. Move the grey
image to the correct place again and click from Path menu "Object to path".
11. Final, go to le menu, click save as and select .gcode. Click ok on next window.
GCode Tools: Gcodetools is an open source Inkscape extension, to export gcode for use
with a CNC machine, written in the Python programming language. Inkscape extensions work
in the standard Unix IO model, taking SVG on standard input, and output transformed SVG on
standard output. The Gcodetools extension generates G-Code from the SVG input and writes
it to a le as a side e ect of the SVG transformation. This python extension can be easily
downloaded as a .ZIP le from https://github.com/martymcguire/inkscape-unicorn
.
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Features
Add height probing to 2D GCode les. Very useful for circuit board cutting and metal
engraving.
Limitations
No Lathe simulation.
Does not yet detect over/under cutting, collisions with the tool shaft or xtures or rapid
moves in the material.
The Arduino IDE supports the languages C and C++ using special rules to organize code.
The Arduino IDE supplies a software library called Wiring from the Wiring project, which
provides many common input and output procedures. A typical Arduino C/C++ sketch
consist of two functions that are compiled and linked with a program stub main() into an
executable cyclic executive program:[.2cm]
setup(): a function that runs once at the start of a program and that can initialize
settings.
After compiling and linking with the GNU toolchain, also included with the IDE distribution,
the Arduino IDE employs the program avrdude to convert the executable code into a text
le in hexadecimal coding that is loaded into the Arduino board by a loader program in the
board's rmware.
Processing is based on Java, but because program elements in Processing are fairly
simple, you can learn to use it even if you don't know any Java. If you're familiar with Java,
it's best to forget that Processing has anything to do with Java for a while, until you get the
hang of how the API works. The latest version of Processing can be downloaded at
http://processing.org/download.
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An important goal for the project was to make this type of programming accessible to a wider
audience. For this reason, Processing is free to download, free to use, and open source. But
projects developed using the Processing environment and core libraries can be used for any
purpose. This model is identical to GCC, the GNU Compiler Collection. GCC and its as-
sociated libraries (e.g. libc) are open source under the GNU Public License (GPL), which
stipulates that changes to the code must be made available. However, programs created with
GCC (examples too numerous to mention) are not themselves required to be open source.
The Processing Development Environment (PDE). This is the software that runs
when you double-click the Processing icon. The PDE is an Integrated Development
Envi-ronment (IDE) with a minimalist set of features designed as a simple
introduction to programming or for testing one-o ideas.
Advanced programmers need not use the PDE, and may instead choose to use its libraries
with the Java environment of choice. However, for a beginner, it's recommended to use the
PDE to gain familiarity with the way things are done. While Processing is based on Java, it
was never meant to be a Java IDE with training wheels. The conceptual model (how programs
work, how interfaces are built, and how les are handled) is somewhat di erent from Java.
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Figure 3.2: Processing Window
3.6 Conclusion
In this chapter a brief introduction about the type of software used,theoretical and some
prac-tical idea about Inkscape, CAMotics, Arduino IDE and Processing are discussed.
26
Chapter 4
Hardware
4.1 Introduction
In this hardware system consists of a metallic frame, on which is mounted three axis of
motion in a standard Cartesian coordinate system. X and Y axis is driven by a stepper
motor driven by a adafruit L293D motor driver circuit. Z axis is driven by a servo motor.
Arduino NANO.
Stepper Motors.
Servo Motor.
1. Power
- It's an electrical component, so of course you have to
give it power. But like many ICs, the voltage used to
operate it needs to be controlled relatively precisely.
2. I/O
- Input and output, some way to communicate with the
chip. This is generally done through some kind of
connection to the chip's pins. Breadboards are handy.
3. Programming Interface
- Some way to write programs and download them to
the chip and run them.
1. Power:
There are three commonly used ways for controlling
the voltage supplied to microcontrollers:
I. A voltage regulator
II. A regulated power supply
III. Battery power
2. I/O:
I. Limited
II. shields
III. Roll your own.
Types Of Arduino :
Arduino In Our Device Is 'Nano Arduino'
Specifications:
-Microcontroller Atmel ATmega168 or ATmega328
-Operating Voltage (logic level) 5 V
-Input Voltage (recommended) 7-12 V
-Input Voltage (limits) 6-20 V
-Digital I/O Pins 14 (of which 6 provide PWM output)
-Analog Input Pins 8
-DC Current per I/O Pin 40 mA
-Flash Memory 16 KB (ATmega168) or 32 KB (ATmega328) of which 2 KB used by bootloader
-SRAM 1 KB (ATmega168) or 2 KB (ATmega328)
-EEPROM 512 bytes (ATmega168) or 1 KB (ATmega328)
-Clock Speed 16 MHz
-Dimensions 0.73" x 1.70"
-Length 45 mm
-Width 18 mm
-Weigth 5 g
Power:
The Arduino Nano can be powered via the Mini-B USB connection, 6-20V unregulated external power
supply (pin 30), or 5V regulated
external power supply (pin 27). The power source is automatically selected to the highest voltage
source
Memory
The ATmega168 has 16 KB of flash memory for storing code (of which 2 KB is used for the
bootloader); the ATmega328 has 32 KB, (also
with 2 KB used for the bootloader). The ATmega168 has 1 KB of SRAM and 512 bytes of EEPROM
- SRAM : memory for storing your data which are processed during the run time (including also the registers,
stack, etc.) - volatile memory
- FLASH : memory which your program stored - non volatile
- EEPROM : memory which can be used for storing non volatile data and changeable during run-time. (for
example: setting values, etc.)
-Serial: 0 (RX) and 1 (TX). Used to receive (RX) and transmit (TX) TTL serial data. These pins are
connected to the corresponding pins of the FTDI USB-to-TTL Serial chip.
-External Interrupts: 2 and 3. These pins can be configured to trigger an interrupt on a low value, a
rising or falling edge, or a change in value. See the attachInterrupt()
(//www.arduino.cc/en/Reference/AttachInterrupt) function for details.
- PWM: 3, 5, 6, 9, 10, and 11. Provide 8-bit PWM output with the analogWrite() function.
-SPI: 10 (SS), 11 (MOSI), 12 (MISO), 13 (SCK). These pins support SPI communication, which,
although provided by the underlyinghardware, is not currently included in the Arduino language.
-LED: 13. There is a built-in LED connected to digital pin 13. When the pin is HIGH value, the LED is
on, when the pin is LOW, it's off.
The Nano has 8 analog inputs, each of which provide 10 bits of resolution (i.e.
1024 different values). By default they measure from ground to 5 volts,
though is it possible to change the upper end of their range using the
analogReference() .
-I2C: A4 (SDA) and A5 (SCL). Support I2C (TWI) communication using the Wire library
(http://wiring.org.co/reference/libraries/Wire/index.html) (documentation on the Wiring website).
Programming
The Arduino Nano can be programmed with the Arduino software (download
(//www.arduino.cc/en/Main/Software)). Select "ArduinoDiecimila, Duemilanove, or Nano w/
ATmega168" or "Arduino Duemilanove or Nano w/ ATmega328" from the
4.3 Adafruit L298D Motor Shield
.
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Figure 4.2: Adafruit L298D Motor Shield
is same as external signal provided. At this condition, there will be no output signal from
the ampli er to the motor input as there is no di erence between external applied signal
and the signal generated at potentiometer, and in this situation motor stops rotating.
Servo motor works on PWM (Pulse width modulation) principle, means its angle of rotation is
controlled by the duration of applied pulse to its Control PIN. Basically servo motor is made up
of DC motor which is controlled by a variable resistor (potentiometer) and some gears. High
speed force of DC motor is converted into torque by Gears. We know that WORK= FORCE X
DISTANCE, in DC motor Force is less and distance (speed) is high and in Servo, force is High
and distance is less. Potentiometer is connected to the output shaft of the Servo, to calculate
the angle and stop the DC motor on required angle. Servo motor can be rotated from 0 to 180
degree, but it can go up to 210 degree, depending on the manufacturing. This degree of
rotation can be controlled by applying the Electrical Pulse of proper width, to its Control pin.
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Servo checks the pulse in every 20 milliseconds. Pulse of 1 ms (1 millisecond) width can
rotate servo to 0 degree, 1.5ms can rotate to 90 degree (neutral position) and 2 ms pulse
can rotate it to 180 degree.
4.6 Conclusion
In this chapter all the details about the hardwares used such as Arduino UNO
board,Adafruit L293D Motor Shield,Stepper Motors and Servo Motors are discussed.
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Chapter 5
Industrial Design
5.1 Introduction
The complete mechanical system was designed in the metallic CD drive
cover. The designs in the project are :
X-Y Direction.
Pen setup.
The stepper motor setup of CD drives are used in X-Y direction co-ordinate axis.
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Figure 5.1: Lens Frame in CD Drive (Containing Stepper Motor)
5.6 Conclusion
In this chapter the design setup used in this project is discussed to give an idea on the
me-chanical section.
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Chapter 6
6.1 Introduction
The following steps shows the building stages of a low cost mini cnc plotter. For X and Y
axis, the stepper motors from CD drive is used. Servo motor is used for z
axis.Inkscape,Processing and Arduino IDE gives the command from the computer as
gcode to the arduino board to get the plotted output
1. First step to start building this cnc machine is to disassemble two dvd/cd drives and
take o them the stepper motors. Use the screwdriver to open them and take o them
the rails.
2. The outer metallic cover of cd drive is welded perpendicularly to make the stand
holding the x and y axis.
3. Attach the cd drive stepper motor setup as x and y axis. And make sure that the Y
axis is straight to CNC base and the X axis vertically to it.
4. Z axis (pen setup) is attached to the x axis. The pen setup is made up of HDF, the servo
motor is attached to it and the pen is setup inside the ber using screw and spring.
5. A metallic base is attached to the Y axis for using as paper base. Then a paper is put
above it with the help some magnets.The printing area is 4x4cm.
Step 2-Arduino and Stepper Motor Setup
1. The adafruit L298D motor driver sheild compactible with the Arduino board is
mounted on it.
2. The Arduino is connected the computer port.
3. Check the stepper motors and the servo motor.
4. The stepper motors and the servo motor are connected to the motor shield.
5. The external power is connected. (Trainer Kit 12v,3A)
1. The mini cnc plotting sketch is burned to the Arduino microprocessor (ATmega 328)
by using Arduino IDE.
2. Gcode is made by Inkscape program.
3. Then use the gctrl.pde processing program. This program sends 'gcode' images to
the cnc plotter.
4. Plotting of the image is done.
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6.3 Result
Integrating the software along with the hardware and mechanical systems makes up an e
ective 2D plotter.
6.4 Conclusion
In this chapter the steps involved in setting-up the plotter and nal result are discussed.
39
Chapter 7
Applications
The main applications of CNC machines comes in industrial eld.Some of them are discussed
below:
Metal Removal Applications { CNC machines are extensively used in industries where
metal removal is required. The machines remove excess metal from raw materials to
create complex parts. A good example of this would be the automotive industries
where gears, shafts and other complex parts are carved from the raw material. CNC
machines are also used in the manufacturing industries for producing rectangular,
square, rounded and even threaded jobs. All processes, such as milling, grinding,
turning, boring, reaming, etc, can be controlled and carried out by these CNC
machines using speci c machine tools for each task.
Metal Fabrication Industry { Many industries require thin plates for di erent pur-poses.
These industries use CNC machines for a number of machining operations such as
plasma or ame cutting, laser cutting, shearing, forming and welding to create these
plates. CNC plasma or laser cutters are used for shaping metal, while CNC turret
presses are used for operations like punching holes. Other operations like bending
metal plates can also be carried out with very high precision using CNC press brakes.