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Blender(software)
FromWikipedia,thefreeencyclopedia
Blenderisaprofessionalfreeandopensource3Dcomputer
graphicssoftwareproductusedforcreatinganimatedfilms, Blender(software)
visualeffects,art,3Dprintedmodels,interactive3D
applicationsandvideogames.Blender'sfeaturesinclude3D
modeling,UVunwrapping,texturing,rastergraphics
editing,riggingandskinning,fluidandsmokesimulation,
particlesimulation,softbodysimulation,sculpting,
animating,matchmoving,cameratracking,rendering,video
editingandcompositing.Itfurtherfeaturesanintegrated
gameengine.
Contents
1 History Blender2.78
1.1 Suzanne Developer(s) BlenderFoundation
1.2 Clones
2 Features Initialrelease January1995
2.1 Userinterface Stablerelease
2.2 Hardwarerequirements 2.78c (February28,2017[1][2]) []
2.3 Supportedplatforms (https://en.wikipedia.org/w/index.ph
2.4 Fileformat p?title=Template:Latest_stable_softw
2.5 Videoediting are_release/Blender_(software)&acti
2.6 WebGLauthoring
on=edit)
3 Renderingandraytracing
3.1 GPUrendering Repository git.blender.org/blender.git(gi
3.2 Integrator t://git.blender.org/blender.git)
3.3 OpenShadingLanguage
3.4 Materials Developmentstatus Active
3.4.1 Surfaceshader Writtenin C,C++,andPython
3.4.2 Volumeshader
Operatingsystem Windows,macOS,Linux
3.4.3 Displacementshader
3.5 Demoreels Size 71.7144.1MiB(variesby
4 Physics operatingsystem)[3]
4.1 Clothsimulation
4.2 Fluidsimulation Type 3Dcomputergraphicssoftware
4.2.1 PhysicsFluidSimulation License GNUGeneralPublicLicense
4.2.2 Particlefluidsimulation
5 Development v2orlater[4]
6 Support Website blender.org(http://blender.org)
7 Useinthemediaindustry
8 Openprojects
8.1 ElephantsDream(OpenMovieProject:
Orange)
8.2 BigBuckBunny(OpenMovieProject:
Peach)
8.3 YoFrankie!(OpenGameProject:
Apricot)
8.4 Sintel(OpenMovieProject:Durian)
8.5 TearsofSteel(OpenMovieProject:
Mango)
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8.6 CosmosLaundromat(OpenMovie
Project:Gooseberry)
9 Onlineservices
9.1 BlenderCloud
9.2 BlenderID
10 Seealso
11 References
12 Furtherreading
13 Externallinks
History
TheDutchanimationstudioNeoGeodevelopedBlenderasanin
houseapplicationinJanuary1995,[5]withtheprimaryauthorbeing
softwaredeveloperTonRoosendaal.ThenameBlenderwas
inspiredbyasongbyYello,fromthealbumBaby.[6]WhenNeo
Geowasacquiredbyanothercompany,TonRoosendaalandFrank
vanBeekfoundedNotaNumberTechnologies(NaN)inJune1998
tofurtherdevelopBlender,initiallydistributingitasshareware
untilNaNwentbankruptin2002.
Thedesktopsceneinversion2.77
OnJuly18,2002,Roosendaalstartedthe"FreeBlender"
campaign,acrowdfundingprecursor.[7][8]ThecampaignaimedforopensourcingBlenderforaonetime
paymentof100,000(US$100,670atthetime)collectedfromthecommunity.[9]OnSeptember7,2002,itwas
announcedthattheyhadcollectedenoughfundsandwouldreleasetheBlendersourcecode.Today,Blenderis
free,opensourcesoftwarethatisapartfromtheBlenderInstitute'stwofulltimeandtwoparttime
employeesdevelopedbythecommunity.[10]
TheBlenderFoundationinitiallyreservedtherighttouseduallicensing,sothat,inadditiontoGPLv2,Blender
wouldhavebeenavailablealsoundertheBlenderLicensethatdidnotrequiredisclosingsourcecodebut
requiredpaymentstotheBlenderFoundation.However,theyneverexercisedthisoptionandsuspendedit
indefinitelyin2005.[11]Blenderissolelyavailableunder"GNUGPLv2oranylater"andwasnotupdatedto
theGPLv3,as"noevidentbenefits"wereseen.[12]
Thefollowingprogramdevelopedineachversion:
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Suzanne
InJanuaryFebruary2002itwasclearthatNaNcouldnotsurviveandwouldclosethedoorsinMarch.
Nevertheless,theyputoutonemorerelease,2.25.Asasortofeasteregg,alastpersonaltag,theartistsand
developersdecidedtoadda3Dmodelofachimpanzeehead.ItwascreatedbyWillemPaulvanOverbruggen
(SLiD3),whonameditSuzanneaftertheorangutanintheKevinSmithfilmJayandSilentBobStrikeBack.
SuzanneisBlender'salternativetomorecommontestmodelssuchastheUtahTeapotandtheStanfordBunny.
Alowpolygonmodelwithonly500faces,Suzanneisoftenusedasaquickandeasywaytotestmaterial,
animation,rigs,texture,andlightingsetupsandisalsofrequentlyusedinjokeimages.Suzanneisstillincluded
inBlender.ThelargestBlendercontestgivesoutanawardcalledtheSuzanneAward.
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Clones
DuetoBlender'sopensourcenature,otherprogramshavetriedtotake
advantageofitssuccessbyrepackagingandsellingcosmetically
modifiedversionsofit.ExamplesincludeIllusionMage,3DMofun,
3DMagix,andFluidDesigner,[25]thelatterrecognizedasBlender
based.
Features
OfficialreleasesofBlenderforMicrosoftWindows,MacOSand Suzanne
Linux,[26]aswellasaportforFreeBSD,[27]areavailablein
both32bitand64bitversions.Thoughitisoften
distributedwithoutextensiveexamplescenesfoundin
someotherprograms,[28]thesoftwarecontainsfeaturesthat
arecharacteristicofhighend3Dsoftware.Amongits
capabilitiesare:
Supportforavarietyofgeometricprimitives,
includingpolygonmeshes,fastsubdivisionsurface
modeling,Beziercurves,NURBSsurfaces,
metaballs,icospheres,multiresdigitalsculpting
(includingdynamictopology,mapsbaking,
remeshing,resymetrize,decimation),outlinefont,
andanewngonmodelingsystemcalledBmesh.
Internalrenderenginewithscanlinerendering,
indirectlighting,andambientocclusionthatcan
exportinawidevarietyofformats.
ApathtracerrenderenginecalledCycles,whichcan
takeadvantageoftheGPUforrendering.Cycles Stepsofforensicfacialreconstructionofamummy
supportstheOpenShadingLanguagesinceBlender madeonBlenderbytheBrazilian3Ddesigner
2.65. [29] CceroMoraes.
Integrationwithanumberofexternalrenderengines
throughplugins.
Keyframedanimationtoolsincludinginversekinematics,armature(skeletal),hook,curveandlattice
baseddeformations,shapeanimations,nonlinearanimation,constraints,andvertexweighting.
Simulationtoolsforsoftbodydynamicsincludingmeshcollisiondetection,LBMfluiddynamics,smoke
simulation,Bulletrigidbodydynamics,oceangeneratorwithwaves.
Aparticlesystemthatincludessupportforparticlebasedhair.
Modifierstoapplynondestructiveeffects.
Pythonscriptingfortoolcreationandprototyping,gamelogic,importing/exportingfromotherformats,
taskautomationandcustomtools.
Basicnonlinearvideo/audioediting.
TheBlenderGameEngine,asubproject,offersinteractivityfeaturessuchascollisiondetection,
dynamicsengine,andprogrammablelogic.Italsoallowsthecreationofstandalone,realtime
applicationsrangingfromarchitecturalvisualizationtovideogames.
AfullyintegratednodebasedcompositorwithintherenderingpipelineacceleratedwithOpenCL.
Proceduralandnodebasedtextures,aswellastexturepainting,projectivepainting,vertexpainting,
weightpaintinganddynamicpainting.
Realtimecontrolduringphysicssimulationandrendering.
Cameraandobjecttracking.
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Asimplefluidsimulationdone
withBlender
Userinterface
Blender'suserinterfaceincorporatesthefollowing
concepts:
Editingmodes
ThetwoprimarymodesofworkareObjectMode
andEditMode,whicharetoggledwiththeTabkey.
Objectmodeisusedtomanipulateindividualobjects
asaunit,whileEditmodeisusedtomanipulatethe
actualobjectdata.Forexample,ObjectModecanbe
usedtomove,scale,androtateentirepolygon
meshes,andEditModecanbeusedtomanipulatethe
Blender'suserinterfaceunderwentasignificant
individualverticesofasinglemesh.Therearealso
updateduringthe2.5xseries
severalothermodes,suchasVertexPaint,Weight
Paint,andSculptMode.
Hotkeyusage
Mostofthecommandsareaccessibleviahotkeys.TherearealsocomprehensiveGUImenus.
Numericinput
Numericbuttonscanbe"dragged"tochangetheirvaluedirectlywithouttheneedtoaimataparticular
widget,aswellasbeingsetusingthekeyboard.Bothslidersandnumberbuttonscanbeconstrainedto
variousstepsizeswithmodifiersliketheCtrlandShiftkeys.Pythonexpressionscanalsobetyped
directlyintonumberentryfields,allowingmathematicalexpressionstospecifyvalues.
Workspacemanagement
TheBlenderGUIbuildsitsowntiledwindowingsystemontopofoneormultiplewindowsprovidedby
theunderlyingplatform.Oneplatformwindow(oftensizedtofillthescreen)isdividedintosectionsand
subsectionsthatcanbeofanytypeofBlender'sviewsorwindowtypes.Theusercandefinemultiple
layoutsofsuchBlenderwindows,calledscreens,andswitchquicklybetweenthembyselectingfroma
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menuorwithkeyboardshortcuts.Eachwindowtype'sownGUIelementscanbecontrolledwiththe
sametoolsthatmanipulate3Dview.Forexample,onecanzoominandoutofGUIbuttonsusingsimilar
controlsonezoomsinandoutinthe3Dviewport.TheGUIviewportandscreenlayoutisfullyuser
customizable.ItispossibletosetuptheinterfaceforspecifictaskssuchasvideoeditingorUVmapping
ortexturingbyhidingfeaturesnotusedforthetask.[30]
Hardwarerequirements
Blenderhardwarerequirements[31]
Hardware Minimum Recommended Productionstandard
32bitdualcore2GHz
Processor 64bitquadcoreCPU 64biteightcoreCPU
CPUwithSSE2support
Memory 2GBRAM 8GBRAM 16GBRAM
OpenGL2.1compatible OpenGL3.2compatiblecardwith2GB DualOpenGL3.2
Graphics
cardwith512MBvideo videoRAM(CUDAorOpenCLforGPU compatiblecardswith4
card
RAM rendering) GBvideoRAM
1280768pixels,24bit Dual19201080pixels,
Display 19201080pixels,24bitcolor
color 24bitcolor
Threebuttonmouseand
Input Mouseortrackpad Threebuttonmouse
graphicstablet
Supportedplatforms
BlenderisavailableforWindowsVistaandabove,MacOSX10.6andabove,andLinux.Blender2.76bisthe
lastsupportedreleaseforWindowsXP.[31]
Fileformat
Blenderfeaturesaninternalfilesystemthatcanpackmultiplescenesintoasinglefile(calleda".blend"file).
AllofBlender's".blend"filesareforward,backward,andcrossplatformcompatiblewithotherversions
ofBlender,withthefollowingexceptions:
Loadinganimationsstoredinpost2.5filesinBlenderpre2.5.Thisisduetothereworked
animationsubsystemintroducedinBlender2.5beinginherentlyincompatiblewitholderversions.
Loadingmeshesstoredinpost2.63.ThisisduetotheintroductionofBMesh,amoreversatile
meshformat.
Allscenes,objects,materials,textures,sounds,images,postproductioneffectsforanentireanimation
canbestoredinasingle".blend"file.Dataloadedfromexternalsources,suchasimagesandsounds,can
alsobestoredexternallyandreferencedthrougheitheranabsoluteorrelativepathname.Likewise,
".blend"filesthemselvescanalsobeusedaslibrariesofBlenderassets.
Interfaceconfigurationsareretainedinthe".blend"files.
Awidevarietyofimport/exportscriptsthatextendBlendercapabilities(accessingtheobjectdataviaan
internalAPI)makeitpossibletointeroperatewithother3Dtools.
Blenderorganizesdataasvariouskindsof"datablocks",suchasObjects,Meshes,Lamps,Scenes,Materials,
Imagesandsoon.AnobjectinBlenderconsistsofmultipledatablocksforexample,whattheuserwould
describeasapolygonmeshconsistsofatleastanObjectandaMeshdatablock,andusuallyalsoaMaterial
andmanymore,linkedtogether.Thisallowsvariousdatablockstorefertoeachother.Theremaybe,for
example,multipleObjectsthatrefertothesameMesh,andmakingsubsequenteditingofthesharedmesh
resultinshapechangesinallObjectsusingthisMesh.Objects,meshes,materials,texturesetc.canalsobe
linkedtofromother.blendfiles,whichiswhatallowstheuseof.blendfilesasreusableresourcelibraries.
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Videoediting
Blenderfeaturesafullyfunctional,productionreadyNonLinear
videoeditorcalledVideoSequenceEditororVSEforshort.
Blender'sVSEhasmanyfeaturesincludingeffectslikeGaussian
Blur,colorgrading,FadeandWipetransitions,andothervideo
transformations.However,thereisnomulticoresupportfor
renderingvideowithVSE.
WebGLauthoring
VideoEditor(VSE)
Blend4Web,anopensourceWebGLframework,canbeusedto
convertwholeBlendersceneswithgraphics,animation,soundand
physicstoworkinstandardwebbrowsers.Exportcanbeperformedwithasingleclick,evenasastandalone
webpage.[32]
Renderingandraytracing
Cyclesisthepathtracingrenderenginethatisdesignedtobeinteractiveandeasytouse,whilestillsupporting
manyproductionfeatures.[33]Itcomesinstalledasanaddonthatisavailablebydefaultandcanbeactivatedin
thetopheader.
GPUrendering
CyclessupportsGPUrenderingwhichisusedtohelpspeeduprenderingtimes.TherearetwoGPUrendering
modes:CUDA,whichisthepreferredmethodforNVIDIAgraphicscardsandOpenCL,whichsupports
renderingonAMDgraphicscards.MultipleGPUsarealsosupported,whichcanbeusedtocreatearender
farmalthoughhavingmultipleGPUsdoesn'tincreasetheavailablememorybecauseeachGPUcanonly
accessitsownmemory.[34]
Supportedfeatures[35]
Feature CPU CUDA OpenCL
BasicShading Yes Yes Yes
TransparentShadows Yes Yes Yes
Motionblur Yes Yes Yes
Hair Yes Yes Yes
Volume Yes Yes Yes
Smoke/Fire Yes Yes Yes
SubsurfaceScattering Yes Yes Yes
OpenShadingLanguage Yes No No
CorrelatedMultiJitteredSampling Yes Yes Yes
BranchedPathintegrator Yes Yes Yes
Displacement/Subdivision Experimental Experimental Experimental
Integrator
Theintegratoristherenderingalgorithmusedforlightingcomputations.Cyclescurrentlysupportsapath
tracingintegratorwithdirectlightsampling.Itworkswellforvariouslightingsetups,butisnotassuitablefor
causticsandsomeothercomplexlightingsituations.Raysaretracedfromthecameraintothescene,bouncing
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arounduntiltheyfindalightsourcesuchasalamp,anobjectemittinglight,ortheworldbackground.Tofind
lampsandsurfacesemittinglight,bothindirectlightsampling(lettingtherayfollowthesurfaceBSDF)and
directlightsampling(pickingalightsourceandtracingaraytowardsit)areused.[36]
Therearetwotypesofintegrators:
1.Thedefaultpathtracingintegratorisapurepathtracer.Ateachhititbounceslightinonedirectionand
picksonelighttoreceivelightingfrom.Thismakeseachindividualsamplefastertocompute,but
typicallyrequiresmoresamplestocleanupthenoise.
2.Thealternativeisabranchedpathtracingintegratorwhichatthefirsthitsplitsthepathfordifferent
surfacecomponentsandtakesalllightsintoaccountforshadinginsteadofjustone.Thismakeseach
sampleslower,butreducesnoise,especiallyinscenesdominatedbydirectoronebouncelighting.
OpenShadingLanguage
BlenderuserscancreatetheirownnodesusingtheOpenShadingLanguagealthoughitisimportanttonotethat
thereisnosupportforitonGPUs.[37]
Materials
Materialsdefinethelookofmeshes,NURBScurvesandothergeometricobjects.Theyconsistofthreeshaders,
definingthemesh'sappearanceofthesurface,volumeinside,anddisplacementofthesurface.[33]
Surfaceshader
Thesurfaceshaderdefinesthelightinteractionatthesurfaceofthemesh.OneormoreBSDFscanspecifyif
incominglightisreflectedback,refractedintothemesh,orabsorbed.[33]
Volumeshader
Whenthesurfaceshaderdoesnotreflectorabsorblight,itentersthevolume.Ifnovolumeshaderisspecified,
itwillpassstraightthroughtotheothersideofthemesh.
Ifoneisdefined,avolumeshaderdescribesthelightinteractionasitpassesthroughthevolumeofthemesh.
Lightmaybescattered,absorbed,oremittedatanypointinthevolume.[33]
Displacementshader
Theshapeofthesurfacemaybealteredbydisplacementshaders.Thisway,texturescanbeusedtomakethe
meshsurfacemoredetailed.
Dependingonthesettings,thedisplacementmaybevirtual,onlymodifyingthesurfacenormalstogivethe
impressionofdisplacement(alsoknownasbumpmapping)oracombinationofrealandvirtual
displacement.[33]
Demoreels
TheBlenderwebsitecontainsseveraldemoreelsthatshowcasevariousfeaturesofBlender.[38]
Physics
Blendercanbeusedtosimulatesmoke,rain,dust,cloth,water,hairandrigidbodies.[39]
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Clothsimulation
Aclothisanypieceofmeshthathasbeendesignatedas'cloth'inthe
physicstab.
Fluidsimulation
PhysicsFluidSimulation
Thefluidsimulatorcanbeusedforsimulatingliquids,likewaterhitting AclothsimulationmadeinBlender
acup.[40]ItusestheLatticeBoltzmannmethodstosimulatethefluids
andallowsforlotsofadjustingoftheamountofparticlesandthe
resolution.
Particlefluidsimulation
Theparticlephysicsfluidsimulationcreatesparticlesthatfollowthe
Smoothedparticlehydrodynamicsmethod.[41]
Development Physicsfluidsimulation
Sincetheopeningofthesource,Blenderhasexperienced
significantrefactoringoftheinitialcodebaseandmajoradditions
toitsfeatureset.
Improvementsincludeananimationsystemrefresh[42]astack
basedmodifiersystem[43]anupdatedparticlesystem[44](which
canalsobeusedtosimulatehairandfur)fluiddynamicssoft
bodydynamicsGLSLshaderssupport[45]inthegameengine
advancedUVunwrapping[46]afullyrecodedrenderpipeline, GameengineGLSLmaterials
allowingseparaterenderpassesand"rendertotexture"nodebased
materialeditingandcompositingandprojectionpainting.[47]
PartofthesedevelopmentswerefosteredbyGoogle'sSummerofCodeprogram,inwhichtheBlender
Foundationhasparticipatedsince2005.
Support
Blenderisextensivelydocumentedonitswebsite,[48]withtherestofthesupportprovidedviacommunity
tutorialsanddiscussionforumsontheInternet.TheBlenderNetworkprovidessupportandsocialservicesfor
BlenderProfessionals.Additionally,YouTubeisknowntohaveagreatmanyvideotutorialsavailableforeither
Blenderamateursorprofessionalsatnocost.
Useinthemediaindustry
BlenderstartedoutasaninhousetoolforaDutchcommercialanimationcompanyNeoGeo.[49]Blenderhas
beenusedfortelevisioncommercialsinseveralpartsoftheworldincludingAustralia,[50]Iceland,[51]
Brazil,[52][53]Russia[54]andSweden.[55]
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BlenderisusedbyNASAforpubliclyavailable3Dmodels.Many3DmodelsonNASA's3Dresourcespageare
inanative.blendformat.[56]
NASAalsousedBlenderandBlend4Webtodevelopaninteractiveweb
applicationtocelebratethe3rdanniversaryoftheCuriosityrover
landingonMars.[57]Thisapp[58]makesitpossibletooperatetherover,
controlitscamerasandtheroboticarmandreproducessomeofthe
prominenteventsoftheMarsScienceLaboratorymission.[59][60]The
applicationwaspresentedatthebeginningoftheWebGLsectionon
SIGGRAPH2015.[61]
ThefirstlargeprofessionalprojectthatusedBlenderwasSpiderMan2, ExperienceCuriosity:takingaSelfie
whereitwasprimarilyusedtocreateanimaticsandprevisualizations
forthestoryboarddepartment.
AsananimaticartistworkinginthestoryboarddepartmentofSpiderMan2,IusedBlender's3D
modelingandcharacteranimationtoolstoenhancethestoryboards,recreatingsetsandprops,
andputtingintomotionactionandcameramovesin3DspacetohelpmakeSamRaimi'svisionas
cleartootherdepartmentsaspossible.[62]AnthonyZierhut,[63]AnimaticArtist,LosAngeles.
TheFrenchlanguagefilmFridayorAnotherDay(Vendrediouunautrejour)wasthefirst35mmfeaturefilm
touseBlenderforallthespecialeffects,madeonLinuxworkstations.[64]ItwonaprizeattheLocarno
InternationalFilmFestival.ThespecialeffectswerebyDigitalGraphics[65]ofBelgium.
BlenderhasalsobeenusedforshowsontheHistoryChannel,alongsidemanyotherprofessional3Dgraphics
programs.[66]
TommMoore'sTheSecretofKells,whichwaspartlyproducedinBlenderbytheBelgianstudioDigital
Graphics,hasbeennominatedforanOscarinthecategory"BestAnimatedFeatureFilm".[67]
Plumferos,acommercialanimatedfeaturefilmcreatedentirelyinBlender,[68]waspremieredinFebruary2010
inArgentina.Itsmaincharactersareanthropomorphictalkinganimals.
Specialeffectsforepisode6ofRedDwarfseasonXwereconfirmedbeingcreatedusingBlenderbyhalfof
GeckoAnimation,BenSimonds.Thecompanyresponsibleforthespecialeffects,GeckoAnimation,uses
Blenderformultipleprojects,includingRedDwarf.[69]Theepisodescreenedin2012.[70][71]
BlenderwasusedforbothCGIandcompositingforthemovieHardcoreHenry.[72]
ThespecialeffectsfortheTVseriesTheManintheHighCastleweredoneinBlender,withsomeofthe
particlesimulationsrelegatedtoHoudini.[73][74]
Openprojects
Every12yearstheBlenderFoundationannouncesanewcreativeprojecttohelpdriveinnovationinBlender.
ElephantsDream(OpenMovieProject:Orange)
InSeptember2005,someofthemostnotableBlenderartistsanddevelopersbeganworkingonashortfilm
usingprimarilyfreesoftware,inaninitiativeknownastheOrangeMovieProjecthostedbytheNetherlands
MediaArtInstitute(NIMk).Theresultingfilm,ElephantsDream,premieredonMarch24,2006.Inresponseto
thesuccessofElephantsDream,theBlenderFoundationfoundedtheBlenderInstitutetodoadditionalprojects
withtwoannouncedprojects:BigBuckBunny,alsoknownas"ProjectPeach"(a'furryandfunny'shortopen
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animatedfilmproject)andYoFrankie,alsoknownasProjectApricot(anopen
gameincollaborationwithCrystalSpacethatreusedsomeoftheassetscreated
duringProjectPeach).ThishaslatermadeitswaytoNintendo3DS'sNintendo
Videobetweentheyears2012and2013.
BigBuckBunny(OpenMovieProject:Peach)
OnOctober1,2007,anewteamstartedworkingonasecondopenproject,
"Peach",fortheproductionoftheshortmovieBigBuckBunny.Thistime,
however,thecreativeconceptwastotallydifferent.Insteadofthedeepand
mysticalstyleofElephantsDream,thingsaremore"funnyandfurry"accordingto
theofficialsite.[75]ThemoviehaditspremiereonApril10,2008.
BigBuckBunnyposter
YoFrankie!(OpenGameProject:Apricot)
"Apricot"isaprojectforproductionofagamebasedontheuniverseand
charactersofthePeachmovie(BigBuckBunny)usingfreesoftware.Thegameis
titledYoFrankie.TheprojectstartedFebruary1,2008,anddevelopmentwas
completedattheendofJuly2008.Afinalizedproductwasexpectedattheendof
Augusthowever,thereleasewasdelayed.ThegamewasreleasedonDecember9,
2008,undereithertheGNUGPLorLGPL,withallcontentbeinglicensedunder
CreativeCommonsAttribution3.0.[76]
Sintel(OpenMovieProject:Durian)
Sintelpromotionalposter
TheBlenderFoundation'sProjectDurian[77](inkeepingwiththetraditionoffruits
ascodenames)wasthistimechosentomakeafantasyactionepicofabouttwelve
minutesinlength,[78]starringateenagegirlandayoungdragonasthemain
characters.ThefilmpremieredonlineonSeptember30,2010.[79]Agamebased
onSintelwasofficiallyannouncedonBlenderartists.orgonMay12,2010.[80][81]
ManyofthenewfeaturesintegratedintoBlender2.5andbeyondwereadirect
resultofProjectDurian.
TearsofSteel(OpenMovieProject:Mango)
OnOctober2,2011,thefourthopenmovie TearsofSteel
project,codenamed"Mango",was promotionalposter
announcedbytheBlender
Foundation.[82][83]Ateamofartists
assembledusinganopencallofcommunityparticipation.Itisthefirst
BlenderopenmovietouseliveactionaswellasCG.
DerekdeLintinascenefromTears
ofSteel FilmingforMangostartedonMay7,2012,andthemoviewasreleased
onSeptember26,2012.Aswiththepreviousfilms,allfootage,scenes
andmodelsweremadeavailableunderafreecontentcompliantCreativeCommonslicense.[84][83]
Accordingtothefilm'spressrelease,"Thefilm'spremiseisaboutagroupofwarriorsandscientists,whogather
atthe'OudeKerk'inAmsterdamtostageacrucialeventfromthepast,inadesperateattempttorescuethe
worldfromdestructiverobots."[85]
CosmosLaundromat(OpenMovieProject:Gooseberry)
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OnJanuary10,2011,TonRoosendaalannouncedthatthefifthopen
movieprojectwouldbecodenamed"Gooseberry"andthatitsgoal
wouldbetoproduceafeaturelengthanimatedfilm.Hespeculatedthat
productionwouldbeginsometimebetween2012and2014.[86]Thefilm
wastobewrittenandproducedbyacoalitionofinternationalanimation
studios.ThestudiolineupwasannouncedonJanuary28,2014,[87]and CosmosLaundromatFirstCycle
productionbegansoonthereafter.AsofMarch2014,amoodboardhad
beenconstructed[88]anddevelopmentgoalshadbeenset.Theinitialten
minutepilotwasreleasedonYouTubeonAugust10,2015.[89]ItwontheSIGGRAPH2016Computer
AnimationFestivalJury'sChoiceaward.[90]
Onlineservices
BlenderCloud
TheBlenderCloudplatform,launchedinMarch2014andoperatedbytheBlenderInstitute,isasubscription
basedcloudcomputingplatformandBlenderclientaddonwhichprovideshostingandsynchronizationfor
backedupanimationprojectfiles.[91]ItwaslaunchedtopromoteandfundraiseforProject:Gooseberry,andis
intendedtoreplacethesellingofDVDsbytheBlenderFoundationwithasubscriptionbasedmodelforfile
hosting,assetsharingandcollaboration.[92][93]AfeatureoftheBlenderCloudisBlenderSync,whichprovides
synchronizationbetweenBlenderclientsforfilechanges,userpreferencesandotherfeatures.[94]
BlenderID
TheBlenderIDisaunifiedloginforBlendersoftwareandserviceusers,providingaloginforBlenderCloud,
theBlenderStore,theBlenderConference,BlenderNetwork,BlenderDevelopmentFundandtheBlender
FoundationCertifiedTrainerProgram.[95]
Seealso
Caminandes,aseriesofanimatedshortfilms
ManuelbastioniLAB,afreeandopensourcepluginforBlenderfortheparametric3Dmodelingof
photorealistichumanoidcharacters
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4."Licenseblender.org"(https://www.blender.org/about/license/).RetrievedMay17,2014.
5."Doc:DK/2.6/ManualBlenderWiki"(https://wiki.blender.org/index.php/Doc:DK/2.6/Manual).Blender.org.
Retrieved20160325.
6.Kassenaar,Joeri(May21,2005)."BriefhistoryoftheBlenderlogo"(https://web.archive.org/web/20071023161523/h
ttp://worldsbestlogos.blogspot.com/2007/10/blenderlogo.html).Archivedfromtheoriginal(http://worldsbestlogos.bl
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Furtherreading
VanGumster,Jason(2009).BlenderForDummies.Indianapolis,Indiana:WileyPublishing,Inc.p.408.ISBN978
0470400180.
"Blender3DDesign,Spring2008"(https://web.archive.org/web/20110720000311/http://ocw.tufts.edu/Course/57).
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20,2011.RetrievedJuly23,2011.
"ReleaseLogs"(https://www.blender.org/development/releaselogs/).Blender.org.BlenderFoundation.Retrieved
July23,2011.
Externallinks
Officialwebsite(https://www.blender.org/)
Wikibookshasabookon
BlenderWiki(http://wiki.blender.org/)
thetopicof:Blender3D:
BlenderStackExchange(Questions&Answers)(http://blender.st NoobtoPro
ackexchange.com/)
https://en.wikipedia.org/wiki/Blender_(software) 16/17
2017615 Blender(software)Wikipedia
BlenderArtistsCommunity(http://www.blenderartists.org/foru WikimediaCommonshas
m/) mediarelatedtoBlender
BlenderNation:Blendernewssite(http://www.blendernation.co (software).
m/)
BlenderArtMagazine:AbimonthlyBlendermagazineforBlenderlearners(http://www.blenderart.org/)
BlenderNPR:DedicatedtoStylizeandNonPhotorealisticRendering(http://blendernpr.org/)
Retrievedfrom"https://en.wikipedia.org/w/index.php?title=Blender_(software)&oldid=785613914"
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