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Ranger/Hunter 13 Soldier Otter

class & level BackgrouNd Player Name


Jean Kirstein
Half-Elf Neutral Good
character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth Steady, sarcastic, skeptical.
17 +3 30
15 armOr
class
+5 prOficiEncy bOnus initiativE spEEd

+2 PersoNality traits

hit Point maximum 116


+7 strength
dExtErity * +8 dexterity
Justice, freedom, survival

17
* +2 constitution
currEnt hit pOints ideals
-1 intelligence
+3 +2 Wisdom
+2 charisma
cOnstitutiOn saving thrOws
tEmpOrary hit pOints BoNds
14
+8 acrobatics (dex) total Abrasive, rude, self-depricating
+2 * +7 animal handling (Wis)
successes

* -1 arcana (int) hit dice


Failures

death saves FlaWs


intElligEncE +7 athletics (str)

8
* +2 deception (cha)
Name atk BoNus damage/tyPe Leadership. Takes on roles of leadership without hesitation.
-1 history (int) Willing to make sacrifices for the benefit of the group.
Shortsword +8 1d6 +3 piercing
-1 +2 insight (Wis) Fighting Style: Two-Weapon Fighting. When you engage in
two-weapon fighting, you can add your ability modifier to
+7 intimidation (cha)
wisdOm
* -1 investigation (int)
Crossbow, hand +8 1d6 +3 piercing
the damage of the second attack.

Fey Ancestry. You have advantage on saving throws against


Shortsword +8 1d6 +3 piercing
+2 medicine (Wis) being charmed, and magic can't put you to sleep.
14 -1 Nature (int) Primeval Awareness. Beginning at 3rd level, you can use your
action and expend one ranger spell slot to focus your
+7 Perception (Wis)
+2 * +2 Performance (cha)
awareness on the region around you. For 1 minute per level
of the spell slot you expend, you can sense whether the
following types of creatures are present within 1 mile of
you (or within up to 6 miles if you are in your favored
+7 Persuasion (cha)
charisma
* -1 religion (int)
terrain): aberrations, celestials, dragons, elementals,
fey, fiends, and undead. This feature doesn't reveal the
creatures' location or number.
15 +3 sleight of hand (dex) Extra Attack. Beginning at 5th level, you can attack twice,
+3 stealth (dex) instead of once, whenever you take the Attack action on
your turn.
+2 +7 survival (Wis)
* skills attacks & spEllcasting
Land's Stride. Starting at 8th level, moving through
nonmagical difficult terrain costs you no extra movement.
You can also pass through nonmagical plants without being
slowed by them and without taking damage from them if they
have thorns, spines, or a similar hazard. In addition, you
have advantage on saving throws against plants that are
17 Passive Wisdom (PercePtioN)
cP magically created or manipulated to impede movement, such
those created by the entangle spell

Hide in Plain Sight. Starting at 10th level, you can spend 1


Languages.Common, Elvish sP minute creating camouflage for yourself. You must have
access to fresh mud, dirt, plants, soot, and other
Weapon.Simple, Martial naturally occurring materials with which to create your
camouflage. Once you are camouflaged in this way, you can
Armor. Light, Medium eP
try to hide by pressing yourself up against a solid
surface, such as a tree or wall, that is at least as tall
Tools. Leatherworkers tools, Playing card set, and wide as you are. You gain a +10 bonus to Dexterity
Land gP (Stealth) checks as long as you remain there without
moving or taking actions. Once you move or take an action
or a reaction, you must camouflage yourself again to gain
this benefit.
PP

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
18 years 5'7" 143 lbs.
AGE HEIGHT WEIGHT
Jean Kirstein
character name EYES SKIN HAIR

Name

symbol

character appearance allies & organizations

Natural Explorer. You are particularly familiar with one Hunter's Prey. At 3rd level, you gain one of the following
type of natural environment and are adept at traveling and features of your choice. Not for resale. Permission
A soldier in the military. Part of a group of surviving in such regions. Choose one type of favored granted to print or photocopy this document for personal
rangers that take on recon missions and scout out terrain: arctic, coast, desert, forest, grassland, use only. System Reference Document 5.0 38 Colossus Slayer.
unknown territories. Half-elf heritage adds to mountain, or swamp. When you make an Intelligence or Your tenacity can wear down the most potent foes. When you
Wisdom check related to your favored terrain, your hit a creature with a weapon attack, the creature takes an
dexterity. proficiency bonus is doubled if you are using a skill that extra 1d8 damage if it's below its hit point maximum. You
you're proficient in. While traveling for an hour or more can deal this extra damage only once per turn. Giant
in your favored terrain, you gain the following benefits: Killer. When a Large or larger creature within 5 feet of
* Difficult terrain doesn't slow your group's travel. * you hits or misses you with an attack, you can use your
Your group can't become lost except by magical means. * reaction to attack that creature immediately after its
Even when you are engaged in another activity while attack, provided that you can see the creature. Horde
traveling (such as foraging, navigating, or tracking), you Breaker. Once on each of your turns when you make a weapon
remain alert to danger. * If you are traveling alone, you attack, you can make another attack with the same weapon
can move stealthily at a normal pace. * When you forage, against a different creature that is within 5 feet of the
you find twice as much food as you normally would. * While original target and within range of your weapon
tracking other creatures, you also learn their exact
number, their sizes, and how long ago they passed through Defensive Tactics. At 7th level, you gain one of the
the area. You choose additional favored terrain types at following features of your choice. Escape the Horde.
6th and 10th level. Opportunity attacks against you are made with
disadvantage. Multiattack Defense. When a creature hits you
with an attack, you gain a +4 bonus to AC against all
subsequent attacks made by that creature for the rest of
the turn. Steel Will. You have advantage on saving throws
against being frightened.

additional features & traits

character backstory treasure

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ranger Wis 15 +7
Spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 3 6

Speak with Dead


Haste
Crusader's Mantle

Spell
Level
slots total slots expended

1 4 7
epar
Animal Friendship
spell name
ed
pr

Command
Feather Fall
4 1
Longstrider
Death Ward
spells known

2 3

Find Steed
Spider Climb
Gust of Wind 5

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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