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Working in SDS/2
example of a
mode icon (3) Ways to invoke tools:
(has symbol)
1. Choose its name on a
drop-down menu.
example of a 2. Click the icon for the tool.
tool icon (2)
3. Click a mode icon, then click the
mouse button that invokes the tool.
4. Use a keyboard shortcut
(if one has been set up).
SDS/2 Steel Detailing System Version 7.0 is a product of Design Data Corporation.
Design Data grants permission to licensed users of SDS/2 to make reproductions of this
manual for educational purposes. Otherwise no part of this manual may be reproduced in
any manner without written permission from Design Data.
Reason 2: Not everybody uses the same mouse binding reporter. This
documentation shows the default mouse binding reporter for a 3-button
mouse. Your mouse binding reporter can be changed by editing your
toolbars (Options > Toolbar Configuration).
middle
mouse button
Table of Contents
Select Items Mode in Modeling
To select a member with no filters selected ........................................................................... 4
To select a material when no filters are selected .................................................................... 4
To select more than one item at a time ................................................................................... 5
Select- to deselect an item ...................................................................................................... 5
Right-click menu to select an item behind another item ........................................................ 5
Select items by area box ......................................................................................................... 6
Directional area box selection ................................................................................................ 6
Double-click to edit a bolt ...................................................................................................... 6
Double-click to edit a weld, material or member ................................................................... 7
File Tools in Modeling
New View ............................................................................................................................... 8
Save View As ......................................................................................................................... 9
Save Area ............................................................................................................................. 10
Exit Modeling....................................................................................................................... 11
Edit Tools in Modeling
Delete ................................................................................................................................... 12
View Tools in Modeling
Plan View ............................................................................................................................. 13
Section View ........................................................................................................................ 14
Isometric View ..................................................................................................................... 15
Change All to Solid Opaque ................................................................................................ 16
Change All to Stick .............................................................................................................. 17
Navigation Tools in Modeling
Rotate ................................................................................................................................... 18
Snap To Surface ................................................................................................................... 19
Snap to Adjacent Surface ..................................................................................................... 20
Rotate View .......................................................................................................................... 21
Modeling Tools in Modeling
Hole Add .............................................................................................................................. 22
Hole Match ........................................................................................................................... 23
Bolt Add ............................................................................................................................... 24
Weld Add.............................................................................................................................. 25
Ruler ..................................................................................................................................... 26
Save Assembly ..................................................................................................................... 27
Load Assembly ..................................................................................................................... 28
Model > Member Tools
Beam Add ............................................................................................................................. 29
Column Add ......................................................................................................................... 30
1
Tools for Working in SDS/2
2
Tools for Working in SDS/2
3
Select Items Mode Modeling Tools
Select Items
Select Items Mode is active when you first start up Modeling. If you find yourself in a
different mode and want to go back to Select Items Mode, hit the Esc key.
mouse bindings
for Select Items
Mode
filter can be
selected on
your toolbar or
on the Model 1. In Select Items Mode with no selection filter 2. The selected material is
drop-down selected, place the mouse pointer on the material displayed in the "Selection
menu you want, then left-click (Select). color" set in User Options
(green in this example).
1. In Select Items Mode with no selection filter 2. The selected member (all
selected, place the mouse pointer on a member its submaterials) is displayed
main material then left-click (Select). in the "Selection color"
(green in this example).
Tip: To select the member main material (instead of the member), right-click and
choose "Select Other" (see opposite page) or set the selection filter to 'Material.'
4
Modeling Tools Select Items Mode
Select Items
Select Items
bindings when
holding down the
Shift key
Select Items
bindings when
holding down the
Ctrl key
1. In Select Items Mode with more than one item 2. The item (a material in
selected, hold down the Shift+Ctrl keys and left- this example) is
click (Select-) on the item you want to deselect. deselected.
1. Over an item, right- 2. On the right-click menu, select any item 3. The item selected on
click (Menu) while in that was under the mouse pointer when you the right-click menu (a
Select Items Mode. right-clicked. Items are listed from nearest material) is selected in
to farthest and highlight in the model when the model.
highlighted in the list.
5
Select Items Mode Modeling Tools
Select Items
1. In Select Items Mode, set the selection filter, 2. Items of the type selected
then hold down the left mouse button (Select) on the filter (bolts in this
and drag the mouse pointer to draw an area box. example) are selected.
1. In Select Items Mode, 2. The Bolt Edit window appears on screen with
with the selection filter set specifications for the bolt that you selected. When
to 'Bolts' or 'No Filter,' you change specs for one bolt, you can optionally
double-click on a bolt. apply your changes to other bolts in the group.
6
Modeling Tools Select Items Mode
Select Items
1. In Select Items Mode, 2. The Material Edit window appears on screen with
with the selection filter set specifications for the material you selected. When you
to 'Material' or 'No Filter,' change one material, you can optionally apply your
double-click on a material. changes to same materials on similar members.
7
File > New View Modeling Tools
New View
New View lets you create a new erection view, which will be
represented in your current view as a grid line. The two points you
locate when placing the view set the view's limits and direction.
1. Left-click (Locate)
with the point location
target where you want
the first point.
8
Modeling Tools File > Save View As
Save View As
Save View As can be used in Modeling to save location changes made to your current view under
a new view name or the view's current name. Location changes occur when, for example, you use
Isometric View (page 15) or Snap to Surface (page 19) or Rotate View (page 21). Save View As
can also be used to change the view type (primary, secondary, etc.).
1. In Modeling, invoke Save View As using one (1) of the following methods:
2. The Save View dialog will appear with the following entry fields:
Save current view as - the file name for this view. The name of your current view is
entered by default. Unless you want to overwrite an existing view, you should give this
view an original name that has not been given to other views.
Either press "OK" to save the view and go to step 3 (or 4).
Or press "Cancel" to end the Save View As operation and keep everything as it was
before step 1. Do not continue.
3. Skip this step if it does not apply. If you typed in the name of a view that already has been
created, you will get a warning saying "Erection view_ already exists. Replace?"
Either press "OK" to replace the view that already has that name. Go to step 4.
Or press "Cancel" to end the Save View As operation and keep everything as it was
before step 1. Do not continue.
9
File > Save Area Modeling Tools
Save Area
Save Area is used to create a new view by designating an area within a
larger, existing view. One reason to create an area view is so you can later
regenerate it as a 2D erection view detail and then place it on a sheet for
plotting. Or you might create area views to work on the model in sections.
Area views can be created from plan views or elevation views.
area box
10
Modeling Tools File > Exit
Exit Modeling
If you have made changes to your current view in Modeling, you will (in step 2) be given the
option to save your changes under that view's current name or a new name or to not save your
changes or to not exit after all. Skip step 2 if it does not apply.
1. In Modeling, invoke Exit using any one (1) of the following methods.
Method 1: Choose File > Exit on the drop-down menu.
Method 2: Press the Alt+f key combination, then press Alt+x.
Method 3: On your tool bar, click on the icon represented above.
Method 4: Use a keyboard shortcut (if one has been set up).
2. Skip this step if you have not altered the view you were accessing in step 1. If you have
changed your current view's position with respect to SDS/2's global coordinates (for
example, changed its reference elevation or relative depth), SDS/2 will bring up a
dialog asking you if you want the changes to be saved. Press one (1) of the following
buttons:
"Yes" - press this button to bring up the Save View dialog box so that you can save the
view under a new name (by typing in a new name) or its current name (by keeping the
view name that is listed by default). Press the "OK" button on the bottom of the Save
View dialog box to exit Modeling. Go to step 3.
"No" - press this button to not save the view. You will exit Modeling. Go to step 3.
"Cancel" - press this button to remain in Modeling. Do not continue.
3. Modeling will close, and the program will lose its memory of construction lines in views, any
retained views you have created, any defaults set for Member/Material Add operations
by changing Locate options or member/material specifications, and the up-to-twenty
view changes that can be undone.
Note: Changes made to the 3D model while in Modeling are saved on the fly. Those
changes will be in the 3D model when you start up Modeling again.
Warning: If you are shutting down your computer or logging out of Linux or
any of the Windows operating systems, be sure that you first exit the SDS/2 Main Menu
and Modeling and the Drawing Editor.
Tip: If you want to leave Modeling but are not shutting down, try minimizing
Modeling. Later you can maximize, thus restoring the program to the exact view you
were in. You can even run multiple sessions of Modeling at the same time. For more
information, look up "minimize" in the documentation that comes with your operating
system.
11
Edit > Delete Modeling Tools
Delete
Delete can be used in Modeling to erase one or more items of the same type or of different types,
including members, materials, welds, bolts or holes. If you are deleting members, they can be
displayed in stick form. However, to delete individual submaterials, the members those
submaterials are associated with must be displayed in one of the three solid forms.
2. Invoke Delete.
12
Modeling Tools View > Plan View
Plan View
Plan View relocates your current view in Modeling to a plan view at the
elevation you specify. You can then, if you so choose, save the relocated
view under a new name using File > Save View As.
13
View > Section View Modeling Tools
Section View
Section View lets you relocate your current view by designating two points. The
resulting view is perpendicular to the two points and looks at the model in the
direction of the arrowhead that appeared as you moved the mouse pointer to
locate the second point. The two points also set the width of the section view.
arrowhead points
in view direction
14
Modeling Tools View > Isometric View
Isometric View
Isometric View can be used in any view in Modeling to relocate your current
view so that it is an isometric view. You can then, if you so choose, save the
relocated view under a new name using File > Save View As.
15
View > Change All to Solid Opaque Modeling Tools
16
Modeling Tools View > Change All to Stick
When you lay out new beams, columns and braces, the
members can be displayed in stick form only until they undergo
Process and Create Solids.
17
Navigate > Rotate Modeling Tools
Rotate
Rotate lets you hold down a mouse button and drag your mouse pointer to rotate your current
view around the original position of your mouse pointer. The operation stops when you release
the mouse button. Members can be in stick or a solid form. These instructions, like those in the
rest of this manual, assume you use a 3-button mouse.
1. In Select Items Mode in Modeling, hold down the Shift key and the middle mouse button
(Rotate) and drag your mouse pointer across the computer screen in any direction (horizontally
or vertically or diagonally). Note that the mouse pointer changes its appearance ( ). Also, as you
rotate, you will snap to perspectives that are perfectly horizontal or perfectly vertical.
Select Items Mode bindings when
holding down the Shift key
If you don't like the change you just made to your current view,
use View > Undo View Change to undo that change. If you
have made a series of changes and want to go back to your
original view, use File > Revert.
You can use File > Save View As to make a permanent copy of
this view that you or other users can File > Open in later
SDS/2 sessions. If you want only a temporary copy of a partial
view to use in this session, use View > Retain View.
18
Modeling Tools Navigate > Snap to Surface
Snap To Surface
Doing a Snap to Surface brings the work plane of your current view to the
surface of the material that you click on.
Depth checking tells you the distance into and out of the work
plane that you can potentially see from a given perspective.
To see more (or less) of the 3D model, you can change your
perspective, or you can change the depth checking limits.
19
Navigate > Snap to Adjacent Surface Modeling Tools
2. Left-click (Accept) to go
to the surface that is
outlined in the color cyan.
20
Modeling Tools Navigate > Rotate View
Rotate View
Rotate View can be used in Modeling to rotate your current erection view in controlled
increments around the X or Y or Z global axis with respect to a pivot point. This pivot point
is the first point that you locate and will become the center of the rotated view. You can
optionally rotate the view by designating a "directional point." If you choose the directional
point option, the view will be rotated so that the imaginary line designated by the first point
(pivot point) and second point (directional point) will be horizontal across your screen.
Rotate View can also operate on member views shown in member isolation.
2. Optionally locate a
directional point.
If you don't like the change that Rotate View made to your
current view, use View > Undo View Change to undo that
change. If you made a series of changes and want to go back to
how your current view appeared originally, use File > Revert.
If you do like the change and want a permanent copy, use File
> Save View As.
21
Model > Hole > Add Modeling Tools
Hole Add
Hole Add can be used to add hole groups to a material. Your current view's
work plane must be on the surface of the material. Once you have added
holes in the material, you may then wish to match holes (also using Hole
Add) to generate holes in face-to-face materials that you want to bolt
together. Holes added in this way can be CNC downloaded. 2D holes
added in the Drawing Editor cannot be CNC downloaded.
To move the work plane of your view onto the surface of the material,
use Navigate > Snap to Surface (page 19) or a related tool.
22
Modeling Tools Model > Hole > Match
Hole Match
Hole Match generates holes through one material that are exact copies of holes that exist
in one or more other materials. First you select the material without holes, then you
select the material(s) with holes. For the example shown below, the User Options box
for "Add bolts when adding holes" was not checked.
Many operations in SDS/2 bring up "Change Options" (step 3). The count (12
in this example) is the total number of materials with the same submaterial
piecemark that will be changed if you check the box.
Hole matching does not work if the "Hole type" is 'Cope hole' or 'Anchor bolt
hole' or 'Plug weld hole' or 'Erection pin hole.' If you match a hole that is a
'Short slot' or 'Long slot' or 'Oversized,' the new hole created on the material
you match the existing hole to will be a 'Standard round' hole.
Tip: It is not necessary to match holes to the main material of a member type
other than a miscellaneous member. SDS/2 will automatically match holes to
beams, columns, etc. during Process and Create Solids.
23
Model > Bolt > Add Modeling Tools
Bolt Add
Bolt Add inserts 3D bolts through face-to-face materials to which holes
have been added. The number of bolts added depends on the number of
matching holes that exist in the materials to be bolted. Before using this
tool, you should make sure that holes have been matched through the
materials that you want bolted together.
To select more than one material for bolting (step 2), hold
down the Shift key and left-click (Select +) the additional
materials.
24
Modeling Tools Model > Weld > Add
Weld Add
The Weld Add tool is used to add welds to the 3D model. The materials to
be welded must be displayed in a solid form. If the materials are
submaterials of the same member, they will be shop welded (by default).
If they are submaterials of different members, SDS/2 will be field welded
(by default).
5. Optionally apply
welds to like materials.
25
Model > Ruler Modeling Tools
Ruler
Ruler lets you measure any two- or three-dimensional distance by locating two points in a
drawing or on a view. It can also be used to measure the acute angle between two lines
extrapolated from four points that you locate. You can leave the Distance Ruler window on
screen and locate additional points for it to report the distance between. Right-click (Return)
when you are done measuring. After you right-click (Return), the Distance Ruler window
remains on screen as a reference (so you don't have to write the distance down or remember it).
Press the "OK" button to dismiss the window.
26
Modeling Tools Model > Save Assembly
Save Assembly
Save Assembly lets you save a group of materials (an assembly) into a
permanent file so the assembly can later be "Loaded" onto other members
in your current Job or even onto members in other Jobs. The materials do
not have to be touching.
27
Model > Load Assembly Modeling Tools
Load Assembly
Load Assembly lets you add to a member any assembly that has been
Saved into your current Job (or copied into your current Job using the
Utility option Copy Job Items). The materials that make up the assembly
will become submaterials of the member you Load them onto. Note in step
6 of the following example that you are given the option of applying the
assembly to members with the same piecemark. Tip: Load Assembly
requires that the assembly be added to a member. To add an assembly as a
member, use Model > Member > Add > Miscellaneous > Assembly.
28
Modeling Tools Model > Member > Add > Beam
Beam Add
Start the Beam Add operation with grid lines or construction lines/circles
already laid out. The points you locate using Beam Add (steps 1 & 2)
define the work line of the beam, which will be drawn along the center of
the top flange of the beam. To add a sloping beam, you may wish to open
an elevation view, but you can also add sloping beams in a plan view. On
the Beam Edit window (step 3), you define the specifications of the
beam's main material and the end connections you want on the beam's left
and right ends. The beam will appear in stick form (step 4). After Process
and Create Solids, it can be displayed in one of the solid forms.
3. Enter the
specifications for the
beam, then press
"OK."
29
Model > Member > Add > Column Modeling Tools
Column Add
Work point layout for Column Add varies slightly, depending on whether
you perform the operation from a plan view or an elevation view. Most
users prefer to add the column in a plan view (as shown in this example),
then set the end elevation in step 2.
2. Enter the
specifications for
the column, then
press "OK."
Joists are the only type of member that can never be shown in
any of the solid forms.
30
Modeling Tools Model > Member > Move/Stretch
Member Move/Stretch
Member Move/Stretch lets you move one or both ends of a member or
members to new positions in the 3D Model. In the following example, a
line of columns is "moved" and the beams framing into those columns are
"stretched." The members are shown in stick form to make it easier for
you to see what is happening. Depth checking was turned off before
performing this operation.
31
Model > Member > Isolate Member by Location Modeling Tools
0 - MAIN VIEW
4 - LEFT 5 - RIGHT
END END
VIEW VIEW
32
Modeling Tools Model > Material > Add
Material Add
Material Add can be used to add submaterial to a member that is displayed
in one of the three solid forms. You may want to be on the surface you are
adding the material to when using this tool.
33
Model > Material > Copy Modeling Tools
Material Copy
Material Copy can be used to copy material(s) from one part of a member
to another or from one member to a different member. The material and
member must be displayed in one of the three solid forms.
34
Modeling Tools Model > Material > Move
Material Move
Material Move can be used to move material to a different location on a
member. Please note that if bolts have been attached to the material, they
will not be moved with the material but will have to be deleted then added
again.
1. In Select Items Mode,
select one or more materials
to move (they will change
color), then choose Model >
Material > Move.
35
Model > Material > Rotate Modeling Tools
Rotate Material
Rotate Material can be used to rotate a material around X and/or Y and/or
Z axes originating at its origin reference point. The reference point stays in
the same location as the rotation proceeds.
36
Modeling Tools Model > Material > Stretch
Stretch Material
37
Model > Material > Fit Exact Modeling Tools
Exact Fit
Exact Fit will cut one piece of material so that it will fit around another
piece of material more exactly and using potentially more cuts than would
result from your using the Cope tool.
3. Enter a clearance.
38
Modeling Tools Model > Material > Fit Mitre
Mitre
The Mitre tool will cut two overlapping pieces of unbent material at an angle so
that both cuts are equal in length and face-to-face with one another.
2. Enter a clearance.
39
Model > Material > Fit Cope Modeling Tools
Cope
Cope cuts a single piece of material so that it fits around one or more
other pieces of material using the minimal number of cuts required
to do the job.
3. Enter a clearance.
40
Tools in Modeling & Drawing Editor Navigate > Zoom In 10%
Zoom In 10%
Zoom in 10% causes the inside 90% of the on-screen display (step 1)
to fill up the entire screen AND the point that you locate (step 1 or 2) to be
translated to the center of the screen. This tool is available in
both Modeling or the Drawing Editor
1. Invoke Zoom In 10% using any one (1) of the following methods:
Method 1: Choose View > Zoom In 10%.
Method 2: On your toolbar, click the icon represented above.
Method 3: Use a keyboard shortcut.
2. The status line prompts "Locate zoom-in point." Locate-Return mouse bindings are active.
Either place the mouse pointer where you want the screen to be centered, then left-click
(Locate) and go to step 3.
Or right-click (Return) to cancel the zoom operation and keep everything as it was
before step 1.
3. The screen redraws with all items displayed 10% larger and centered where you clicked.
Tips: To undo a Zoom In 10% operation, use View > Undo View Change. To undo a
series of zoom operations, use Navigate > Unzoom. To save a zoomed-in view for later
use in your current session of Modeling (or your current drawing in the Drawing
Editor) use View > Retain View.
41
Navigate > Zoom In to Region Tools in Modeling & Drawing Editor
Zoom In to Region
Zoom In to Region causes the area within an area box that you draw
(in step 1 or 2) to fill up your entire screen. This tool is available in both
Modeling and the Drawing Editor
2. Skip this step if you used method 4 of step 1. For methods 1, 2 & 3, Locate-Return
mouse bindings are activate.
Either place the mouse pointer at one edge of the region you want to zoom
into, press the left mouse button (Locate) and hold it down as you drag the
mouse pointer diagonally across your computer screen to form an area box.
Go to step 3.
Or right-click (Return) to end the zoom operation and keep everything as it
was before step 1.
3. When you release the mouse button that you pressed in step 2 (or step 1, method 4),
SDS/2 zooms into the area inside the area box so that it fills up the screen.
Tips: To undo a Zoom In to Region, use View > Undo View Change. To undo
a series of zoom operations of any type, use Navigate > Unzoom. To save a
zoomed-in view for later use in your current session of Modeling (or your
current drawing in the Drawing Editor) use View > Retain View.
42
Tools in Modeling & Drawing Editor Navigate > Zoom Out to Region
1. Invoke Zoom Out to Region using any one (1) of the following methods:
Method 1: Choose View > Zoom Out to Region.
Method 2: On your toolbar, click the icon represented above.
Method 3: Use a keyboard shortcut.
2. Locate-Return mouse bindings are active.
Either drag your mouse pointer diagonally across the screen while holding
down the left mouse button (Locate) to form an area box around the
rectangular area that you want the rest of the your current display to go into.
Go to step 3.
Or right-click (Return) to cancel the zoom out operation and keep
everything as it was before step 1.
3. When you release the mouse button that you pressed in step 2, the view shown on
your computer screen in step 1 shrinks into the area box you drew in step 2,
thus causing materials or objects to appear more distant. Your view may now
include more materials than you could see before step 1.
Tips: To undo a Zoom Out to Region, use View > Undo View Change. To
undo a series of zoom operations of any type, use Navigate > Unzoom. To
save a zoomed-out view for later use in your current session of Modeling (or
your current drawing in the Drawing Editor) use View > Retain View.
43
Navigate > Unzoom Tools in Modeling & Drawing Editor
Unzoom
Unzoom undoes a zoom in or zoom out operation or a series of such operations, thus
causing your screen to display an unzoomed view. An unzoomed view incorporates all
members (or objects) that can be seen within the limits of your current view.
2. The view will be unzoomed to its set limits. If there are no set limits, the program
zooms in (or out) so that all members (objects in the Drawing Editor) that can be
shown from that perspective are shown.
The limits of a view created using New View or Section View are
set by the points you locate. A view created using Plan View or
using Isometric View on a plan view does not have limits and
therefore can include all members.
44
Tools in Modeling & Drawing Editor Navigate > Pan
Pan
Pan lets you relocate the display by holding down a mouse button as you drag the
mouse pointer across your computer screen. Pan operates in 2-dimensional space. It
changes the perspective shown on your computer screen, but does not change how
closely you are zoomed into a view or the angle at which you look at the view. A Pan
operation can be done in Modeling or the Drawing Editor.
1. With Navigation Mode or Navigate Once Mode mouse bindings active, hold down
the middle mouse button (Pan) while dragging the mouse pointer across the screen.
Your mouse pointer will turn into a 4-way mouse pointer ( ).
3. As you drag your mouse pointer, the item your mouse pointer is over also drags
across your computer screen. Release the mouse button when your items are
postioned on your computer screen where you want them to be.
Tips: To undo a Pan operation, use View > Undo View Change. To save the
view resulting from Pan for later use in your current session of Modeling (or
your current drawing in the Drawing Editor) use View > Retain View.
45
File > Mode Return Tools in Modeling & Drawing Editor
Mode Return
For the following example, the "U1" icon was configured using Mode
Configuration to bring up mouse bindings for Surface Mode, Member
Mode and Material Mode.
4. Do a Mode Return.
46
Tools in Modeling & Drawing Editor Model > Con Lines > Add Mtrl
47
Model > Construction Lines > Add Tools in Modeling & Drawing Editor
48
Tools in Modeling & Drawing Editor Model > Construction Circles > Add
49
Locate > Auto Point Tools in Modeling & Drawing Editor
Auto Point
The point location icon Auto Point turns blue when it is selected, and the icons for the
types of points that may be selected using Auto Point will be backlit and indented. If, for
example, you are adding construction lines and Auto Point is blue, and the point location
options INCL, EXPT and CNTR are selected, then the program will search for
intersections of construction lines, exact points and the center of the screen and will
identify (with a point location target) the single nearest point to your mouse pointer that it
finds.
Angle
ANGL can be used to lay out construction lines by locating a 1st point,
then designating an angle. See the example on page 49.
90
45
0
point 1
A construction line at an angle of zero
- 45
degrees is horizontal across the screen.
A construction line at an angle of
positive degrees is counterclockwise
from horizontal that number of
degrees. A construction line at an
angle of negative degrees is clockwise
from horizontal that number of
degrees.
50
Tools in Modeling & Drawing Editor Locate > Base Off Construction Line
new original
3. SDS/2 automatically
generates new new
construction lines. new
3. SDS/2 automatically
generates the new erection
view, which appears in your
current view as a grid line.
51
Locate > Base Off Member Tools in Modeling & Drawing Editor
3. SDS/2 generates
construction lines spaced the
distance entered in step 2 from
the member and from one
another.
3. SDS/2 generates
construction lines spaced
the distance entered in
step 2 from the real line
and from one another.
52
Tools in Modeling & Drawing Editor Locate > Center of Screen
Center of Screen
This Locate option can be used to locate the center of a drawing area or view.
Dx Dy Offset
In Modeling, this Locate option can be used to enter a X, Y and Z distance
(screen axes) from a point. In the Drawing Editor, you can enter an X and
Y distance. If DXDY is used to locate the first point in an operation, you
will have to input a reference point. If DXDY is used to locate the second
point, the dimensions will be from the first point.
53
Locate > Exact Point Tools in Modeling & Drawing Editor
Exact Point
This Locate option can be used to locate, for instance, a point at either end
of a line or arc, the center of a circle, or the work points of a beam or
brace.
expt expt
expt
expt expt
expt
expt
Different types of graphic objects
expt in the Drawing Editor have
expt expt expt different exact points. These are
just a few examples.
Free Point
This Locate option will locate a new point wherever the mouse pointer is
at. FRPT is a good choice for when there are no graphics on screen. It is
also useful when precise placement of a point is not important.
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Tools in Modeling & Drawing Editor Locate > Intersection of Construction Lines
incm incm
incm incm
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Locate > Intersection of Real Lines Tools in Modeling & Drawing Editor
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Tools in Modeling & Drawing Editor Locate > Midpoint
Perpendicular
PERP causes SDS/2 to draw a construction line through a first point at an
angle perpendicular to a reference line that you highlight.
3. SDS/2 draws a
construction line through the
first point, perpendicular to
the line you selected.
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Locate > Tangent to Construction Circle Tools in Modeling & Drawing Editor
3. SDS/2 draws a
construction line
through the two points.
Vertex Point
VTPT can be used in the Drawing Editor or Modeling to locate points
where real lines or the lines of a material converge. The arrows in the
following illustration indicate vertex points on the left end of a beam.
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Tools in Modeling & Drawing Editor Process > Process & Create Solids
Members are
assigned
piecemarks and
solids are created
during Process &
Create Solids.
Connections (holes,
bolts, welds,
connection
materials) are
designed during
Process & Create
Solids.
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Process > Detail Members Tools in Modeling & Drawing Editor
Detail Members
Detail Members automatically creates 2D detail drawings of members
(member details). You will want to do this after Process and Create Solids
and after inspecting the members in the 3D model.
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Tools in Modeling & Drawing Editor Process > Detail Members
The above illustration shows two details of a horizontal brace that has
been broken apart in Modeling (using "Break Member Apart") so that
its gusset plate and main material are detailed separately.
You can File > Open an adaptive detail in the Drawing Editor and
further modify it by adding dimensions, labels and pointers.
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Process > Detail Submaterial Tools in Modeling & Drawing Editor
Detail Submaterial
Detail Submaterial automatically creates 2D drawings of submaterials in
your 3D model. You should do this after your 3D model is complete.
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Drawing Editor Tools
Tools in Modeling & Drawing Editor Process > Detail Erection Views
stick manually
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Select Items Mode Drawing Editor Tools
Select Items
4-way mouse pointer. Indicates that the grabbed object can be moved
or stretched in any of four directions or freely in any direction.
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Drawing Editor Tools Select Items Mode
Select Items
1. Press the left mouse 2. Drag the end of 3. Release the mouse
button (Select) to grab the pointer to a new button when the
the end of the pointer. location. pointer is stretched the
way you want it.
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Select Items Mode Drawing Editor Tools
Select Items
1. Press the left mouse 2. Drag the bevel 3. Release the mouse
button (Select) to grab symbol to a new button. Note that the
the triangle along the location. In this tail's end point has
bevel line. example, the user remained fixed.
also flips the symbol.
1. Hold down the Shift key 2. Drag the dimension 3. Release the mouse
and press the left mouse label freely in any button when the
button (Select +) to grab direction. dimension label is
the dimension label. where you want it.
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Drawing Editor Tools Select Items Mode
Select Items
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File > Add Standard Detail Drawing Editor Tools
3. Left-click (Locate) to
place the standard detail.
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Drawing Editor Tools Edit > Save Standard Detail
3. Locate a reference
point.
5. Optionally enter a
description, etc.
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Edit > Copy Objects Drawing Editor Tools
Copy Objects
Copy Objects can be used in any type of the Drawing Editor drawing to
generate a copy (or copies) of graphic objects that you select.
5. Left-click (Yes) to
confirm that the copy
is correct.
6. Right-click (Return)
unless you want to
place more copies.
Copy Objects can be used to copy the selected items to any one
layer.
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Drawing Editor Tools Edit > Move/Stretch
Move/Stretch
Move/Stretch can be used to move entire objects (lines or pointers or etc.) or
to stretch/compact/skew objects. In this example, only the end point of each
line is selected, and therefore the lines are stretched.
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Edit > Clip Drawing Editor Tools
Area Clip
Area Clip lets you erase graphic objects inside or outside of the area box
you designate and also lets you (optionally) draw a border.
5. The screen
redraws to show the
results.
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Drawing Editor Tools Objects > Arcs > Add
Arc Add
Arc Add lets you add an arc in the Drawing Editor by locating three points.
The arc is drawn in a counterclockwise rotation from the first to the
second point. The third point designates the arc's approximate center.
2. Left-click (Locate) to
place point 2.
3. Left-click (Locate) to
place the approximate
center of the arc.
4. Enter the
specifications of
the arc.
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Objects > Bevel Symbols > Add Drawing Editor Tools
1. Left-click (Locate) to
place the first point.
2. Left-click (Locate) to
place the second point.
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Drawing Editor Tools Objects > Bolts > Add
2D Bolts Add
WARNING: It is strongly recommended that bolts be added
using 3D bolt options (in Modeling) rather than 2D bolt options
(in the Drawing Editor).
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Objects > Circles > Add Drawing Editor Tools
Circle Add
Circle Add lets you locate a single point to add a circle or oval to your
current Drawing Editor drawing. The diameter and rotation of the circle is
specified on the Circle Edit window (step 2).
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Drawing Editor Tools Objects > Dimensions > Add
Dimension Add
Dimension Add may be used to add dimensions to your current Drawing
Editor drawing. SDS/2 automatically calculates the distance between the
points you locate and reports that distance on the dimension label. You
may add arc dimensions, extension dimensions, or dimensions between
two or more points using this tool. The following example shows the
adding of an arc dimension.
3. Left-click (Locate) to
place a 3rd point on the
arc shared by points 1 & 2.
4. Right-click (Return).
6. Left-click (Locate) to
place a point that you want
the arc dimension line
drawn through.
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Objects > Dimensions > Add Drawing Editor Tools
2a. Place the mouse pointer so that the point location target snaps to where you want
SDS/2 to measure from, then left-click (Locate).
3. An X appears where you located the point in step 2. It marks the point to be measured from.
3a. Move the target to where you want SDS/2 to measure to, then left-click (Locate).
When you are done locating points for dimensioning, right-click (Return).
4. Actual-Vert-Horz mouse bindings become active. Click the mouse button that
corresponds to the type of dimensioning you want.
horizontal
al
ctu
vertical
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Drawing Editor Tools Objects > Evu Cleanup
Drag and drop using the left mouse button (Select) to move
section sizes, piecemarks and labels.
Select one or more members and press the Delete key to hide
(not delete) the member lines of those members.
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Objects > Hole > Add Drawing Editor Tools
2D Hole Add
2D Hole Add may be used to add a 2D picture of a hole to your current
Drawing Editor drawing. You can add bottom/top views or side views of
holes with this tool.
u nd io
n
ro d t t at
rd lot iz
e o
s l 5 r
o
lt n da r t s ers g 4
a o v n
Bo St Sh O Lo
top view
side view
bottom view
When you add holes in the Drawing Editor, you are adding a
picture of a hole only. You are NOT adding a hole to the 3D
model. 3D holes can be added to the 3D model only in
Modeling.
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Drawing Editor Tools Objects > Layers > Edit All
"Name" (ref 1) tells you the name of the layer. Each graphic object in a
Drawing Editor drawing is on a single layer.
The "Move Up/Down" buttons (ref 3 & 4) act on the selected layer to
change their position in the "Name" column.
The "Add" button (ref 6) creates a new layer, which is placed at the top of
the list of layers.
The "Add Comment" button (ref 7) creates a new comment layer (for
writing comments on). Comment layers are normally not plotted, although
they can be.
The "Delete" button (ref 8) deletes the layer with focus along with all
graphic objects on that layer. To give a layer focus, click on its name.
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Objects > Lines > Add Drawing Editor Tools
Line Add
The Line Add tool can be used in the Drawing Editor to draw one or more
lines. You can use this tool to define a series of contiguous line segments
or a series of lines whose ends do not touch.
d
s = start
d = draw
d
m = move
Shown at left is a series of lines
r = return
that were added at the same
time using the Draw (left-click)
mdr s d d
d Move (middle-click) and
Return (right-click) mouse
bindings.
To change the color and pen widths that a HP-GL/2 plotter will use
for a particular Drawing Editor pen number, use Drawing Pen
Setup in Fabricator Options.
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Drawing Editor Tools Objects > Lines > Shield
Line Shield
Line Shield may be used to erase a segment of any real line in a Drawing
Editor drawing, thus creating two separate lines that can be edited, moved
or stretched independently.
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Objects > Pointers > Add Drawing Editor Tools
Pointer Add
Pointer Add lets you add pointers to a graphics file. The first point you
locate places the tip of the pointer's arrowhead. The second point places
the base of the pointer. In the following example, INCL (intersection of
construction lines) is used for the first point. FRPT (free point) is used for
the second point.
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Drawing Editor Tools Objects > Weld Symbols > Add
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Objects > Bill of Material > Edit Bill Drawing Editor Tools
Edit Bill
This tool starts up the bill of material editor so that you can interactively
add or edit bill data to a drawing. Edit Bill is primarily for member details,
but may also be used for other types of drawings.
The bill editor functions like a spreadsheet. When you make changes
to certain cells, the values in other cells will be automatically
recalculated.
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Drawing Editor Tools Objects > Bill of Material > Place Bill
Place Bill
Place Bill can used to digitize up to three bills of material on a sheet
outline. Placing a bill is sometimes also referred to as
"digitizing a bill of material."
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Objects > Sheet Composition > Add Drawing Editor Tools
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Drawing Editor Tools Objects > Sheet Composition > Sheet Bill Reorder
2. Left-click (Edit).
The normal order that detail data appears within the bill of
material is the order in which details were placed on the sheet.
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Objects > Sheet Composition > Modify Drawing Editor Tools
2. Left-click (Scale).
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Drawing Editor Tools Objects > Work Point
2. Left-click (Locate) to
move the work point to
where the point location
target is positioned.
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Objects > Material Drafting Drawing Editor Tools
Material Drafting
Material Drafting lets you add a 2D drawing of various section sizes listed
in the local material file (except for joists).
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