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# So I was doing some additional math on possible estates And I believe I have provided for it.

## This estate would be

around 4 square miles of farmland including the hamlet that it belongs in, and the income to the location. I have used
MMS: Europe, DMG I 3.x, Stronghold Builders Guide, and additional resources to do the basic math required. This figures
1/3 of the land belonging directly to the noble, and 2/3 belonging to the farmers in the area, and relies on the math in our
previous discussions on Famine and Copper values.

Income:

## Wheat Production (81269 GP) after 50% upkeep/taxes/scutage.40634.5 GP

4466.14 Taxes and Rental for all peasants in area, given in produce.

Rent (5 skilled craftsmen (1 smith with 3 prentices, 4 skilled craftsmen with no prentices, 25% produce, living on lords
land): 2294 GP.
_______________________
Income Total: 47394.64

Figuring Basics

Guards/Soldiers.

## Half of an Army Base (50 soldiers): 1200 GP/year.

Living Upkeep: 3024/year.
Equipment Upkeep (50 Soldiers): 884 GP (Saddle, Longsword, Longbow, Light Steel Shield, Dagger,
Quarterstaff, Studded Leather upkeep (new set avg 1/10 yrs, 5 new sets of clothing/soldier/year, 2 new sets
of peasants clothing/yr for staff.
Stabling Costs: 680 GP (Stablehands for 50 horse, stable upkeep basic stables).
Horse Upkeep: 750 GP (50 Light Warhorses).

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Subtotal: 6538 GP/year.

Household Costs:

Fancy Residence for 15 (Noble, Spouse, 4 children, 2 cooks, servants, Governess/Tutors (2), Butler, 3
Servants) Upkeep: 3320 GP.
Household Upkeep: 5472 (Common Upkeep for all household servants, Good Upkeep for Noble Family).
Upkeep for employees: 1116 GP.
Nobles Stables Upkeep (Fancy): 672 GP (Stable and Groom for Twelve Horses)
Horse Upkeep: 240 GP (2 ponies, 3 Heavy Warhorse, 6 Light Horse, 1 Heavy Horse).
Dog Upkeep: 20 GP (8 Guard Dogs)

____________
Cost Subtotal: 10840 GP
Exterior Costs:

Meat/Milk Livestock upkeep: (700 pigs, 400 cows, 1000 sheep, 2000 chicken): 814 GP/yr (after trade to
mitigate costs).
Wall the Manor (72 stronghold spaces worth of wall, palisade): 7314.

__________________
Cost Subtotal: 8128 GP.

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Total: 25506.75 GP.

## Yearly Income (Net) for 4 sq. mile manor: 21887.89 GP.

What could a Noble spend this type of money on? [Costs per year unless otherwise noted]

Outfit one footman to be sent to War (1 years wages (war 1) + full equipment cost): 228.8 GP.
Sponsor a Mercenary Company of Warriors (100 soldiers + 10 Sergeants, 5 lieutenants, 3 Captains) to the
War (Double 1 year mercenary wages, equipment and horse rental, officers paid normal rental cost):
13270.24 GP [magic users not included save for NPC class officers].
Hire a trained Court Mage for a year (lvl 3 Wizard): 1080 GP, spellcasting negotiable
Hire a trained Combat Mage for a year (lvl. 3 Wizard plus 1.5 Hazard Pay, equipment rental provided): 1995
GP, spellcasting negotiable.
Hire a 3rd level Adventuring Party (4 members, wages only): 4320 GP.
Outfit/Hire a 3rd level Adventuring Party: 15120 (PC base wealth + 1 year of wages).
Expand Demense: Varies, may be required to provide full or half produce as taxes for a period from his Lord.
Sponsorship: Payment of Upkeep costs of individual.
Send Child to Court (with tutor): 3967 GP (provides 4 horses rental, Sage wages, handmaidens wages,
Guard wages, Good living accommodations for child (as adult), Common for house staff, Poor for Soldier).
Keep a Mistress: 1635 (+10 Perform check (3 gp/day), Common Lodgings).
Spies in a City: minimum 1260 GP (Skilled Expert Sage, Common Lodgings).
Hire Competent Assassin: Varies, minimum 360 GP/lvl per week/HD of target (years wage per week covers
all expenses, minimum 1 month).

## How to make more coin?

Most Nobles have Investments that they make with their cash. Sponsorship of voyages would be a great way to make
cash, though it is not without its risks. A basic income projection of 3% growth on investments for conservative
investments (no risk), 6% on moderate risk (85% sure bet, lose d100 percent current bankroll) or 10% risky investment
(65% sure bet, lose 2d100 percent current bankroll) are decent risk levels for most calculations. Most services will yield
their money back on a seasonal basis excluding winter (compound all interest 3/year).

If our family invests 1/3 of their money into a clear, conservative investment strategy for ten generations can produce
millions of GP. For the sake of not introducing Compound Interest and its hazards of creating an oligarchy we will
create a Generation Block.

Factor in every 20 years of possession of the Manor. For every 20 years of growth add the 1.5 of the normal Net Income
of the location to the Manors overall value. The actual value would be quite a bit more; however, we are figuring in
taxation and losses as part of our figuring. This figures Conservative Growth of 1/3 of the manors wealth Those who
invest themselves foolishly soon find shirt-tails to shirt-tails an apt turn of phrase.
If our current example holds and the manor has stood for 200 years, the manor has 328318.35 GP worth of Expansion
that has been performed. If we use the rules of Medieval Magic Society: Mythic Europe our lords could expand their
arable lands in an uninhabited area by quite a bit via assarting. The nobles could invest this currency in shipping, making
for a more fanciful estate, creating a castle for protection of the realm, or help to found an actual city, allowing for more
individuals to gather, more taxes, etc.

This is, of course, a small but capable holding in an arable location, and does not take into account the additional income
of the estate The rest of the manors direct holdings (2/3 of its land) could be used for multiple purposes, and even for