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Snerick Roystone Kiel Hawkins

CHARACTER NAME PLAYER NAME IDENTITY

Summoner 1 Small Male CG


CLASS SIZE GENDER ALIGNMENT DEITY

1 Gnome / Humanoid (Gnome) 41 3 ft. 5 in. 42 lbs


LEVEL RACE AGE HEIGHT WEIGHT EYES HAIR

ABILITY ABILITY TEMP. TEMP. NON


ABILITY NAME TOTAL TEMP. WOUNDS POINT TRACKER DAMAGE REDUCTION
SCORE MODIFIER SCORE MODIFIER LETHAL

STR 8 1 HP 11
STRENGTH HIT POINTS

DEX 14 +2 AC 17 = +4 + +0 + +2 + +0 + +0 + +0 + +1 + +10 -2 20 ft/x4


DEXTERITY ARMOR CLASS
ARMOR SHIELD DEX NATURAL DEFLECT DODGE SIZE ARMOR
MISC. SPEED
BONUS BONUS MODIFIER ARMOR BONUS BONUS MODIFIER CHECK
CON 16 +3 TOUCH 13 PENALTY

CLASS SKILL
CONSTITUTION ARMOR CLASS
SR
0 SKILLS MAX RANKS: 1
SPELL RESISTANCE KEY SKILL ABILITY MISC.
INT 14 +2 FLAT 15 SKILL NAME
ABILITY MODIFIER = MODIFIER + RANKS
+ BONUS
INTELLIGENCE FLAT-FOOTED
SPELL FAIL
ARCANE SPELL FAILURE
20% Acrobatics Dex* +0 = 2 + 0 + -2
WIS 10 +0 INIT +4
WISDOM INITIATIVE Jump Dex* 4 = 2 + 0 + -6
+5 Jump with running start Dex* 4 = 2 + 0 + -6
CHA 18 +4 BAB +0 CONCENTRATION CHECK BONUS
CHARISMA BASE ATTACK Smr Appraise Int +2 = 2 + 0 + 0
BASE ABILITY MISC. TEMP. Bluff Cha +4 = 4 + 0 + 0
SAVING THROWS TOTAL
SAVE MODIFIER BONUS MODIFIER CONDITIONAL MODIFIERS
+1 attack vs goblins & reptiles Climb Str* 3 = -1 + 0 + -2
FORTITUDE +3 = +0 + +3 + +0 + +4 dodge AC vs giants
CONSTITUTION +2 vs illusions T Craft (alchemy) Int +8 = 2 + 1 + 5
Senses: Low-light Vision
T Craft (armor) Int +2 = 2 + 0 + 0
REFLEX +2 = +0 + +2 + +0 +
DEXTERITY
T Craft (bows) Int +2 = 2 + 0 + 0
T Craft (trapmaking) Int +2 = 2 + 0 + 0
WILL +2 = +2 + +0 + +0 +
WISDOM
T Craft (weapons) Int +2 = 2 + 0 + 0
TOTAL BAB
STR SIZE MISC. TEMP. Diplomacy Cha +4 = 4 + 0 + 0
MOD MOD MOD MODIFIER
Disguise Cha +4 = 4 + 0 + 0
CMB -2 = +0 + 1 + 1 + +0 +
COMBAT MANEUVER BONUS Escape Artist Dex* +0 = 2 + 0 + -2
Heal Wis +0 = 0 + 0 + 0
CMD 10 = +0 + +1 + 1 + +10 +
COMBAT MANEUVER DEFENSE Intimidate Cha +4 = 4 + 0 + 0
STR+ SIZE MISC.
TOTAL
BAB
DEX MOD MOD
T Knowledge (planes) Int +6 = 2 + 1 + 3
BASE ABILITY SIZE MISC. TEMP.
TOTAL
ATTACK MODIFIER MODIFIER BONUS MODIFIER Perception Wis +2 = 0 + 0 + 2
MELEE +0 = +0 + 1 + +1 + +0 + +0 Find Traps Wis +2 = 0 + 0 + 2
ATTACK BONUS
Opposed Wis +2 = 0 + 0 + 2
RANGED +3 = +0 + +2 + +1 + +0 + +0 Opposed in bright light Wis +2 = 0 + 0 + 2
ATTACK BONUS
Opposed in dark or shadows Wis +2 = 0 + 0 + 2
Secret doors/compartments Wis +2 = 0 + 0 + 2
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
Sight-based Wis +2 = 0 + 0 + 2
Light Crossbow +3 1d6 19-20/x2 Smell-based Wis +2 = 0 + 0 + 2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
Sound-based Wis +2 = 0 + 0 + 2
80 ft 2 lbs P Small Taste-based Wis +2 = 0 + 0 + 2
AMMUNITION Touch-based Wis +2 = 0 + 0 + 2
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL Tracking - 1/2 speed Wis +2 = 0 + 0 + 2
Tracking - Normal Speed Wis +2 = 0 + 0 + 2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES Tracking - x2 speed Wis +2 = 0 + 0 + 2
Unusual stonework Wis +2 = 0 + 0 + 2
Perform (act) Cha +4 = 4 + 0 + 0
AMMUNITION
T Ride Dex* +0 = 2 + 0 + -2
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
Sense Motive Wis +0 = 0 + 0 + 0
T Spellcraft Int +6 = 2 + 1 + 3
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
Stealth Dex* +4 = 2 + 0 + 2
Survival Wis +0 = 0 + 0 + 0
AMMUNITION Swim Str* 3 = -1 + 0 + -2
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
T Use Magic Device Cha +8 = 4 + 1 + 3
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
= + +
= + +
AMMUNITION
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
= + +
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
= + +
= + +
AMMUNITION = + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
= + +
= + +
AMMUNITION
= + +
= + +
= + +
= + +

Skills marked with can be used normally even if the character has zero (0) skill ranks.
Skills marked with S are class skills.
* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.

T 2014 sCoreForge Pathfinder Character Creator v7.4.0.1


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GEAR SPECIAL ABILITIES 0
0
--
ARMOR/PROTECTIVE ITEM TYPE ARMOR BONUS MAX DEX BONUS

Chain Shirt Light +4 +4


ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

2 20% 20 ft 12.5 lbs

SHIELD/PROTECTIVE ITEM SHIELD BONUS MAX DEX WEIGHT CHECK PENALTY SPELL FAILURE

SPECIAL PROPERTIES

OTHER POSSESSIONS
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Eyes/Face Slot
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Headband Slot
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Neck Slot
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Ring Slot (RH)
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Ring Slot (LH)
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Shoulder Slot
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Wrist/Arm Slot
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Armor/Shield/Weapons lbs 12.5 Total Weight Carried lbs 12.50
ENCUMBRANCE EXPERIENCE / LEVEL LANGUAGES
Common
19.5 39.75 60 at least 0,000 / 2,000
Draconic
LIGHT HEAVY
LOAD MED LOAD LOAD NOTES Giant
Gnome
60 120 300 Sylvan
LIFT OFF PUSH
LIFT OVER GROUND DRAG

Unencumbered

(Spd: normal, Max Dex Bonus:


normal).

MONEY
PP
GP
SP
CP
Art
Gems
Misc.

T 2014 sCoreForge Pathfinder Character Creator v7.4.0.1


7

ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES

T 2014 sCoreForge Pathfinder Character Creator v7.4.0.1


ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES NOTES
-- GNOMISH RACIAL TRAITS --
Str: -2, Con: +2, Cha: +2
TYPE: Humanoid (Gnome)
SIZE: Small (+1 Attack/AC, +4 Stealth Checks, x3/4 Lift/Carry); Space: 5 ft. by 5
ft.; Reach: 5 ft.
SPEED: 20 ft
LOW-LIGHT VISION: Gnomes can see twice as far as humans in conditions of dim
light.
KEEN SENSES: Gnomes receive a +2 racial bonus on Perception skill checks.
OBSESSIVE (Craft (alchemy)) : The Gnome receives a +2 racial bonus
on Craft (alchemy) checks.
ILLUSION RESISTANT: Gnomes get a +2 racial saving throw bonus against
illusion spells or effects.
GNOME MAGIC: Gnomes add +1 to the DC of any saving throws against illusion
spells that they cast. Gain the following spell-like abilities: 1/daydancing lights,
ghost sound, prestidigitation, and speak with animals. The caster level for these
effects is 1. The DC for these spells is 14 (15 for Speak with Animals).
WEAPON FAMILIARITY: Gnomes treat any weapon with the word gnome in its name as
a martial weapon.
HATRED: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the
reptilian and goblin subtypes due to special training against these hated foes.
GNOMISH DEFENSIVE TRAINING: Gnomes get a +4 dodge bonus to AC against
monsters of the giant type.
Automatic Languages: Common, Gnome, Sylvan
Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, Orc

-- CLASS ABILITIES --
FAVORED CLASS (Summoner) : You've gain the following bonuses: +1 HP for eidolon.
SUMMON MONSTER: You can cast Summon Monster I as a spell-like ability 7 times
per day. Drawing upon this ability uses up the same power you uses to call your
eidolon. You can only use this ability when your eidolon is not summoned. You can cast
this spell as a standard action and the creatures remain for 1 minute (instead of 1
round). (PFAPG 56 - 57).
SUMMONER CANTRIPS: A summoner learns a number of cantrips, or 0-level
spells. These spells are cast like any other spell, but they may be cast any number of
times per day. (PFAPG 55).
EIDOLON: You have the ability to summon to your side a powerful outsider called an
Eidolon. It forms a link with you, who, forever after, summons an aspect of the same
creature. An Eidolon has the same alignment as you and can speak any language you
know. (PFAPG 55 - 56).
LIFE LINK: You form a close bond with your eidolon. Whenever the eidolon
takes enough damage to send it back to its home plane, you can, as a free action,
sacrifice any number of hit points. Each hit point scarificed in this way prevents 1
point of damage done to the eidolon. This can prevent the eidolon from being sent
back to its home plane. In addition, the eidolon and the summoner must remain within
100 ft of one another for the eidolon to remain at full strength. (PFAPG 56).
SUMMONER WEAPONS AND ARMOR: You are proficient with all simple weapons.
You are proficient with light armor. You can cast summoner spells while wearing light
armor without incurring the normal arcane spell failure chance. Wearing medium or
heavy armor, or using a shield, incurs a chance of arcane spell failure if the spell
in question has a somatic component. (PFAPG 54).

-- GENERAL FEATS --
EXTRA EVOLUTION: Your eidolon's evolution pool increases by 1. (PFUM 150)

-- COMBAT FEATS --
ARMOR PROFICIENCY (LIGHT): When you wear a type of armor in which
you are proficient, the armor check penalty for that armor applies only to Balance,
Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks.
(PFCR 118)

-- TRAITS --
MAGICAL TALENT (Magic): You can cast Enlarge Person once per day at
caster level 1. (PFAPG 329)
REACTIONARY (Combat): You gain a +2 trait bonus to Initiative checks. (PFAPG
328)

-- WEAPONS --
LIGHT CROSSBOW: You draw a light crossbow back by pulling a lever. Loading a
light crossbow is a move action that provokes attacks of opportunity. You can shoot,
but not load, a light crossbow with one hand at a 2 penalty on attack rolls. You can
shoot a light crossbow with each hand, but you take a penalty on attack rolls as if
attacking with two light weapons. This penalty is cumulative with the penalty for
one-handed firing. [Weapon 1 (PFCR)]

T 2014 sCoreForge Pathfinder Character Creator v7.4.0.1


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Weight Carried lbs 0 Weight Carried lbs 0 Weight Carried lbs 0 Weight Carried lbs 0
T 2014 sCoreForge Pathfinder Character Creator v7.4.0.1
Biped 1 Medium Chaotic Good PFAPG 58
NAME TYPE HD SIZE ALIGNMENT GENDER HEIGHT WEIGHT AGE SOURCE

ABILITY ABILITY TEMP. TEMP.


ABILITY NAME TOTAL TEMP. DAMAGE LAND CLIMB SWIM BURROW FLY (GD) ENERGY RESISTANCE
SCORE MODIFIER SCORE MODIFIER

STR 18 +4 HP 7 30 ft
STRENGTH HIT POINTS

DEX 12 +1 AC 15 = +0 + +4 +1 +0 +0 +0 +10 +0
DEXTERITY ARMOR CLASS
ARMOR NATURAL DEX SIZE DODGE DEFLECT MISC.
TOTAL DAMAGE REDUCTION
BONUS ARMOR MODIFIER MODIFIER BONUS BONUS BONUS
CON 13 +1
CONSTITUTION

CLASS SKILLS
TOUCH 11 SR 0 SKILLS MAX RANKS:
1
ARMOR CLASS SPELL RESISTANCE KEY SKILL ABILITY MISC.
INT 7 2 SKILL NAME
ABILITY MODIFIER = MODIFIER + RANKS
+ BONUS
INTELLIGENCE
FLAT 14 SPACE 5 ft
ARMOR CLASS Acrobatics Dex * +2 =1 +1 +0
WIS 10 +0
WISDOM Appraise Int 2 = -2 +0 +0
REACH 5 ft T Bluff Cha +0 =0 +0 +0
CHA 11 +0 Climb
CHARISMA Str * +4 =4 +0 +0
TEMP. TEMP. TEMP. Diplomacy Cha +0 =0 +0 +0
SAVING THROWS TOTAL TOTAL TOTAL
MODIFIER MODIFIER MODIFIER
Disable Device Dex * +2 =1 +1 +0
FORTITUDE
+3 BAB +1 MELEE +5
CONSTITUTION BASE ATTACK BONUS ATTACK BONUS Disguise Cha +0 =0 +0 +0
Escape Artist Dex * +1 =1 +0 +0
REFLEX +1 CMB 5 RANGED +2
DEXTERITY MANEUVER BONUS ATTACK BONUS Fly Dex * +1 =1 +0 +0
Handle Animal Cha +0 =0 +0 +0
WILL +2 CMD 16 INITIATIVE +1
WISDOM MANEUVER DEFENSE Heal Wis +0 =0 +0 +0
Intimidate Cha +0 =0 +0 +0
ATTACK TOTAL ATTACK BONUS DAMAGE CRITICAL Knowledge (arcana) Int 2 = -2 +0 +0
Knowledge (dungeoneering) Int 2 = -2 +0 +0
Bite +5 1d6+4 20/x2
SPECIAL PROPERTIES Knowledge (engineering) Int 2 = -2 +0 +0
Knowledge (geography) Int 2 = -2 +0 +0
Knowledge (history) Int 2 = -2 +0 +0
AMMUNITION
Knowledge (local) Int 2 = -2 +0 +0
ATTACK TOTAL ATTACK BONUS DAMAGE CRITICAL
Knowledge (nature) Int 2 = -2 +0 +0
Claws +5 1d4+4 20/x2 Knowledge (nobility) Int 2 = -2 +0 +0
SPECIAL PROPERTIES
T Knowledge (planes) Int 2 = -2 +0 +0
Knowledge (religion) Int 2 = -2 +0 +0
AMMUNITION Linguistics Int 2 = -2 + 0 + 0
ATTACK TOTAL ATTACK BONUS DAMAGE CRITICAL
T Perception Wis +4 = 0 + 1 + 3
Ride Dex * +1 = 1 + 0 + 0
SPECIAL PROPERTIES T Sense Motive Wis +0 = 0 + 0 + 0
Sleight of Hand Dex * +1 = 1 + 0 + 0
Spellcraft Int 2 = -2 + 0 + 0
AMMUNITION
T Stealth Dex * +1 = 1 + 0 + 0
EIDOLON SPECIAL QUALITIES Survival Wis +0 = 0 + 0 + 0
EVOLUTIONS Swim Str * +4 = + +
CLAWS (Ex): An eidolon has a pair of vicious claws at the end of its limbs, giving it two claw attacks. [+5 to hit.
4 0 0
1d4+4 damage.] (PFAPG 60) Use Magic Device Cha +1 = 0 + 1 + 0
LIMBS (ARMS) (Ex): An eidolon grows additional limbs (2). They are made into arms, complete with hands. Arms that have
T +0 = 0 + 0 + 0
hands can be used to wield weapons, if the eidolon is proficient. (PFAPG 62)
LIMBS (LEGS) (Ex): An eidolon grows additional limbs (2). They are made into legs, complete with feet. The eidolon's T +0 = 0 + 0 + 0
base speed increases by 10 ft. (PFAPG 62)
IMPROVED NATURAL ARMOR (Ex): An eidolon's hide grows thick fur, rigid scales, or bony plates, giving it a +2 bonus to T +0 = 0 + 0 + 0
its natural armor. (PFAPG 60)
Skill ranks cannot be greater than HD.
BITE (Ex): An eidolon's maw is full of razor-sharp teeth, giving it a bite attack. [+5 to hit. 1d6+4 damage.] (PFAPG
60)
Skills marked with S are class skills.
ABILITY INCREASE (STR) (Ex): Increase one of the eidolon's ability scores by +2. (PFAPG 61) * ARMOR CHECK PENALTY applies.

SPECIAL ABILITIES
GEAR
ITEMS Wgt. ITEMS Wgt.
DARKVISION 60 FT (Ex): Ability to see with no light source at all, out to the range specified. Darkvision is
black-and-white only (colors cannot be discerned). The presence of light does not spoil darkvision.
LINK (Ex): A summoner and his eidolon share a mental link allows for communication across any distance.
SHARE SPELLS (Ex): The summoner may cast a spell with a target of you on his eidolon (as a spell with a range of
touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures
of the eidolon's type (outsider).

FEATS
POWER ATTACK: Take -1 (-1/4 BAB) to melee attack rolls for twice that in melee damage bonus (+1/2 wielding 2-handed of
with natural weapons that do 1-1/2 Str mod, -1/2 for off-hand or secondary natural weapons). Declare before rolling. Lasts
until your next turn. Does not apply to touch attacks or other non-HP damage effects. (PFCR 131)

TOTAL WEIGHT 0 lbs GEAR WEIGHT 0 lbs

NOTES ENCUMBRANCE

100 200 300


LIGHT LOAD MED LOAD HEAVY LOAD

300 600 1,500


LIFT OFF
LIFT OVER PUSH DRAG
GROUND

Unencumbered

(Spd: normal, Max Dex Bonus: normal).

T 2014 sCoreForge Pathfinder Character Creator v7.4.0.1

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