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Defender
Level 1 Normal
UNIVERSAL #1
Bonus DEF: +15% when HP < 30%
UNIVERSAL #2
Bonus DEF: +15% when taking damage from
enemies with < 30% HP
Defender
Level 2 Normal
UNIVERSAL #1
Bonus DEF: +20% when taking damage from
enemies with < 30% HP

UNIVERSAL #2
Bonus DEF: +20% when HP < 30%
UNIVERSAL #3
Bonus DEF: +25% when HP > 70%

NA

Defender
Level 3 Normal
UNIVERSAL #1
Bonus DEF: +30% DEF when HP >70 %

UNIVERSAL #2
Bonus DEF: +25% DEF when HP < 30%

UNIVERSAL #3
Bonus DEF: +30% DEF when enemys HP >70 %

UNIVERSAL #4
Bonus DEF: +25% DEF when enemys HP < 30%

NA

NA

Raider
Level 1 Normal
UNIVERSAL #1
Bonus ATK: +15% when enemys HP < 30%

UNIVERSAL #2
Bonus ATK: +15% when HP > 30%

Raider
Level 2 Normal
UNIVERSAL #1
Bonus ATK: +20% when enemys HP < 30%

UNIVERSAL #2
Bonus ATK: +25% ATK when HP > 70%

UNIVERSAL #3
Bonus ATK: +20% when HP < 30%

NA

Raider
Level 3 Normal
UNIVERSAL #1
Bonus ATK: +30% atk when HP >70 %

UNIVERSAL #2
Bonus ATK: +25% when HP < 30%

UNIVERSAL #3
Bonus ATK: +30% when enemys HP >70 % HP

UNIVERSAL #4
Bonus ATK: +25% when enemys HP < 30%

NA

NA

Slayer
Level 1 Normal
UNIVERSAL #1
Bonus crit: +15 crit when HP < 30%

UNIVERSAL #2
Bonus crit: +15 crit when enemys HP < 30%

Slayer
Level 2 Normal
UNIVERSAL #1
Bonus CRIT: +20 when enemys HP < 30%

UNIVERSAL #2
Bonus CRIT: +25 when HP > 70%

UNIVERSAL #3
Bonus crit: +20 crit when HP < 30%

NA

Slayer
Level 3 Normal
UNIVERSAL #1
Bonus CRIT: +25 crit when enemys HP < 30%

UNIVERSAL #2
Bonus CRIT: +30 crit when enemys HP > 70%

UNIVERSAL #3
Bonus crit: +25 crit when HP < 30%

UNIVERSAL #4
Bonus CRIT: +30 crit when HP > 70%

NA

NA

Supporter
Level 1 Normal
UNIVERSAL #1
Bonus healing: When healed, regain 25% more HP.

UNIVERSAL #2
Random DEF: +15% DEF to one team member for
first 2 turns of each wave

Supporter
Level 2 Normal
UNIVERSAL #1
Bonus HEAL: When healed, regain 50% more HP

UNIVERSAL #2
Random DEF: +20% DEF to one team member for
first 3 turns of each wave

UNIVERSAL #3
Random ATK: +20% ATK to one team member for
first 3 turns of each wave

NA

Supporter
Level 3 Normal
UNIVERSAL #1
Bonus HEAL: When healed, regain 80% more HP

UNIVERSAL #2
Random DEF: +30% def to one other team member
for first 3 turns of each wave

UNIVERSAL #3
ATK down: when attacking, a better chance to
cause -30% ATK for 3 turns

UNIVERSAL #4
Random ATK: +30% ATK to one other team member
for first 3 turns of each wave

NA

NA
Please give credit where c
Defender Defender
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +20% when HP > 60% Bonus DEF: +15% when HP < 30%
UNIVERSAL #2 UNIVERSAL #2
Bonus DEF: +15% when taking damage from
Bonus DEF: +20% for first 2 turns of every wave enemies with < 30% HP
Defender Defender
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +25% when taking damage from Bonus DEF: +20% when taking damage from
enemies with > 60% HP enemies with < 30% HP

UNIVERSAL #2 UNIVERSAL #2
Bonus DEF: +25% for first 3 turns of every wave Bonus DEF: +20% when HP < 30%
UNIVERSAL #3
NA Bonus DEF: +25% when HP > 70%
MELEE
Reflect: When taking damage, small chance to
NA
reflect 50% damage
Defender Defender
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +35% when taking damage from Bonus DEF: +30% DEF when HP >70 %
enemies with > 60% HP
UNIVERSAL #2
NA Bonus DEF: +25% DEF when HP < 30%

UNIVERSAL #3
NA Bonus DEF: +30% DEF when enemys HP >70 %

UNIVERSAL #4
NA Bonus DEF: +25% DEF when enemys HP < 30%

MELEE
Reflect: When taking damage, better chance to NA
reflect 80% damage

TRAIT
Absolute Defense: When taking damag, a better
NA
chance to reduce the damage to 0

Raider Raider
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +20% when HP > 60%. Bonus ATK: +15% when enemys HP < 30%

UNIVERSAL #2 UNIVERSAL #2
Bonus ATK: +20% for first 2 turns of every wave Bonus ATK: +15% when HP > 30%

Raider Raider
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +25% when enemys HP > 60% Bonus ATK: +20% when enemys HP < 30%

UNIVERSAL #2 UNIVERSAL #2
Bonus ATK: +25% for first 3 turns of every wave Bonus ATK: +25% ATK when HP > 70%

UNIVERSAL #3
NA Bonus ATK: +20% when HP < 30%

MELEE
Random AP: +10% to one team member at NA
beginning of each wave

Raider Raider
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +35% when enemys HP > 60% Bonus ATK: +30% atk when HP >70 %

UNIVERSAL #2
NA Bonus ATK: +25% when HP < 30%

UNIVERSAL #3
NA Bonus ATK: +30% when enemys HP >70 % HP

UNIVERSAL #4
NA Bonus ATK: +25% when enemys HP < 30%
MELEE
Random AP: +20% to one team member at NA
beginning of each wave

TRAIT
Bonus AP: all team members receive +8% AP at NA
the beginning of each wave

Slayer Slayer
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +20 when HP > 60% Bonus crit: +15 crit when HP < 30%

UNIVERSAL #2 UNIVERSAL #2
Bonus CRIT: +20 for first 2 turns of every wave Bonus crit: +15 crit when enemys HP < 30%

Slayer Slayer
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +25 for first 3 turns of every wave Bonus CRIT: +20 when enemys HP < 30%

UNIVERSAL #2 UNIVERSAL #2
Bonus CRIT: +25 CRIT when enemys HP > 60% Bonus CRIT: +25 when HP > 70%

UNIVERSAL #3
NA Bonus crit: +20 crit when HP < 30%

MELEE
Bleeding: when taking DMG, a better chance to NA
cause 50 damage bleeding for 3 turns

Slayer Slayer
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +35 CRIT when enemys HP > 60% Bonus CRIT: +25 crit when enemys HP < 30%

UNIVERSAL #2
NA Bonus CRIT: +30 crit when enemys HP > 70%

UNIVERSAL #3
NA Bonus crit: +25 crit when HP < 30%

UNIVERSAL #4
NA Bonus CRIT: +30 crit when HP > 70%

MELEE
Bleeding: when taking DMG, a better chance to NA
cause 70 damage bleeding for 4 turns

TRAIT
Party Healing: Heal all team members with 20 % NA
hp at the beginning of each wave.

Supporter Supporter
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Random HEAL: Heal one team member for 20% Bonus healing: When healed, regain 25% more HP.
at beginning of each wave

UNIVERSAL #2 UNIVERSAL #2
Random ATK: +20% to one team member for first Random DEF: +15% DEF to one team member for
2 turns of each wave first 2 turns of each wave

Supporter Supporter
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Random HEALING: HEAL one team member for Bonus HEAL: When healed, regain 50% more HP
50% at beginning of each wave

UNIVERSAL #2 UNIVERSAL #2
ATK down: when attacking, small chance to Random DEF: +20% DEF to one team member for
cause -25% ATK for 2 turns first 3 turns of each wave

UNIVERSAL #3
NA Random ATK: +20% ATK to one team member for
first 3 turns of each wave

MELEE
Random HEAL: When taking damage, small NA
chance to heal one team member for 10%

Supporter Supporter
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Def Down: when attacking, a better chance to
cause -30% def for 3 turns to the enemy Bonus HEAL: When healed, regain 80% more HP

UNIVERSAL #2
NA Random DEF: +30% def to one other team
member for first 3 turns of each wave

UNIVERSAL #3
NA ATK down: when attacking, a better chance to
cause -30% ATK for 3 turns

UNIVERSAL #4
NA
Random ATK: +30% ATK to one other team
member for first 3 turns of each wave

MELEE
Random HEAL: When taking damage, better NA
chance to heal one team member for 20% of
their max HP

TRAIT
Leech Life: When attacking, a better chance to NA
regain hp by 80% of the damage
edit where credit is due, this specials list was put together
Defender Defender
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +20% when HP > 60% Bonus DEF: +15% when HP < 30%
UNIVERSAL #2 UNIVERSAL #2
Bonus DEF: +15% when taking damage from
Bonus DEF: +20% for first 2 turns of every wave enemies with < 30% HP
Defender Defender
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +25% when taking damage from Bonus DEF: +20% when taking damage from
enemies with > 60% HP enemies with < 30% HP

UNIVERSAL #2 UNIVERSAL #2
Bonus DEF: +25% for first 3 turns of every wave Bonus DEF: +20% when HP < 30%
UNIVERSAL #3
NA Bonus DEF: +25% when HP > 70%
MELEE
Reflect: When taking damage, small chance to
NA
reflect 50% damage
Defender Defender
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +35% when taking damage from Bonus DEF: +30% DEF when HP >70 %
enemies with > 60% HP
UNIVERSAL #2
NA Bonus DEF: +25% DEF when HP < 30%

UNIVERSAL #3
NA Bonus DEF: +30% DEF when enemys HP >70 %

UNIVERSAL #4
NA Bonus DEF: +25% DEF when enemys HP < 30%

MELEE
Reflect: When taking damage, better chance to NA
reflect 80% damage

TRAIT
Def Down: when taking DMG, a better chance to
NA
cause -35% def for 3 turns

Raider Raider
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +20% when HP > 60%. Bonus ATK: +15% when enemys HP < 30%

UNIVERSAL #2 UNIVERSAL #2
Bonus ATK: +20% for first 2 turns of every wave Bonus ATK: +15% when HP > 30%

Raider Raider
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +25% when enemys HP > 60% Bonus ATK: +20% when enemys HP < 30%

UNIVERSAL #2 UNIVERSAL #2
Bonus ATK: +25% for first 3 turns of every wave Bonus ATK: +25% ATK when HP > 70%

UNIVERSAL #3
NA Bonus ATK: +20% when HP < 30%

MELEE
Random AP: +10% to one team member at NA
beginning of each wave

Raider Raider
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +35% when enemys HP > 60% Bonus ATK: +30% atk when HP >70 %

UNIVERSAL #2
NA Bonus ATK: +25% when HP < 30%

UNIVERSAL #3
NA Bonus ATK: +30% when enemys HP >70 % HP

UNIVERSAL #4
NA Bonus ATK: +25% when enemys HP < 30%
MELEE
Random AP: +20% to one team member at NA
beginning of each wave

TRAIT
AP Down: when taking DMG, a better chance to NA
cause -30 AP

Slayer Slayer
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +20 when HP > 60% Bonus crit: +15 crit when HP < 30%

UNIVERSAL #2 UNIVERSAL #2
Bonus CRIT: +20 for first 2 turns of every wave Bonus crit: +15 crit when enemys HP < 30%

Slayer Slayer
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +25 for first 3 turns of every wave Bonus CRIT: +20 when enemys HP < 30%

UNIVERSAL #2 UNIVERSAL #2
Bonus CRIT: +25 CRIT when enemys HP > 60% Bonus CRIT: +25 when HP > 70%

UNIVERSAL #3
NA Bonus crit: +20 crit when HP < 30%

MELEE
Bleeding: when attacking a better chance to cause NA
50 damage bleeding for 3 turns

Slayer Slayer
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +35 CRIT when enemys HP > 60% Bonus CRIT: +25 crit when enemys HP < 30%

UNIVERSAL #2
NA Bonus CRIT: +30 crit when enemys HP > 70%

UNIVERSAL #3
NA Bonus crit: +25 crit when HP < 30%

UNIVERSAL #4
NA Bonus CRIT: +30 crit when HP > 70%

MELEE
Bleeding: when attacking a better chance to cause NA
70 damage bleeding for 4 turns

TRAIT
Stun: when attacking, a better chance to stun the NA
enemy for 2 turns

Supporter Supporter
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Random HEAL: Heal one team member for 20% at Bonus healing: When healed, regain 25% more
beginning of each wave HP.

UNIVERSAL #2 UNIVERSAL #2
Random ATK: +20% to one team member for first 2 Random DEF: +15% DEF to one team member
turns of each wave for first 2 turns of each wave

Supporter Supporter
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Random HEALING: HEAL one team member for Bonus HEAL: When healed, regain 50% more HP
50% at beginning of each wave

UNIVERSAL #2 UNIVERSAL #2
ATK down: when attacking, small chance to cause Random DEF: +20% DEF to one team member
-25% ATK for 2 turns for first 3 turns of each wave

UNIVERSAL #3
NA Random ATK: +20% ATK to one team member for
first 3 turns of each wave

MELEE
Self healing: regain 50 % HP at the beginning of NA
each wave

Supporter Supporter
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Def Down: when attacking, a better chance to
cause -30% def for 3 turns to the enemy Bonus HEAL: When healed, regain 80% more HP

UNIVERSAL #2
Random DEF: +30% def to one other team
member for first 3 turns of each wave
NA

UNIVERSAL #3
ATK down: when attacking, a better chance to
NA cause -30% ATK for 3 turns

UNIVERSAL #4
Random ATK: +30% ATK to one other team
NA member for first 3 turns of each wave

MELEE
Self healing: regain 80% HP at the beginning of NA
each wave

TRAIT
Teammate reviving: When killing an enemy, a NA
better chance to revive a teammate with 40% Hp
and +100% def for 1 turn
ut together by Petrapool
Defender Defender
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +20% when HP > 60% Bonus DEF: +15% when HP < 30%
UNIVERSAL #2 UNIVERSAL #2
Bonus DEF: +15% when taking damage from
Bonus DEF: +20% for first 2 turns of every wave enemies with < 30% HP
Defender Defender
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +25% when taking damage from Bonus DEF: +20% when taking damage from
enemies with > 60% HP enemies with < 30% HP

UNIVERSAL #2 UNIVERSAL #2
Bonus DEF: +25% for first 3 turns of every wave Bonus DEF: +20% when HP < 30%
UNIVERSAL #3
NA Bonus DEF: +25% when HP > 70%
RANGED
ATK down: When taking damage, small chance to
NA
cause -25% ATK for 2 turns
Defender Defender
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +35% when taking damage from Bonus DEF: +30% DEF when HP >70 %
enemies with > 60% HP
UNIVERSAL #2
NA Bonus DEF: +25% DEF when HP < 30%

UNIVERSAL #3
NA Bonus DEF: +30% DEF when enemys HP >70 %

UNIVERSAL #4
NA Bonus DEF: +25% DEF when enemys HP < 30%

RANGED
ATK down: When taking damage, better chance NA
to cause -30% ATK for 3 turns

TRAIT
Stun: when taking damage, a better chance to
NA
stun the enemy for 2 turns

Raider Raider
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +20% when HP > 60%. Bonus ATK: +15% when enemys HP < 30%

UNIVERSAL #2 UNIVERSAL #2
Bonus ATK: +20% for first 2 turns of every wave Bonus ATK: +15% when HP > 30%

Raider Raider
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +25% when enemys HP > 60% Bonus ATK: +20% when enemys HP < 30%

UNIVERSAL #2 UNIVERSAL #2
Bonus ATK: +25% for first 3 turns of every wave Bonus ATK: +25% ATK when HP > 70%

UNIVERSAL #3
NA Bonus ATK: +20% when HP < 30%

RANGED
Stronger ATK: Small chance to attack with NA
stronger trait

Raider Raider
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +35% when enemys HP > 60% Bonus ATK: +30% atk when HP >70 %

UNIVERSAL #2
NA Bonus ATK: +25% when HP < 30%

UNIVERSAL #3
NA Bonus ATK: +30% when enemys HP >70 % HP

UNIVERSAL #4
NA Bonus ATK: +25% when enemys HP < 30%
RANGED
Stronger ATK: a better chance to attack with NA
stronger trait

TRAIT
AP down: When attacking, a better chance to NA
cause - 30 AP

Slayer Slayer
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +20 when HP > 60% Bonus crit: +15 crit when HP < 30%

UNIVERSAL #2 UNIVERSAL #2
Bonus CRIT: +20 for first 2 turns of every wave Bonus crit: +15 crit when enemys HP < 30%

Slayer Slayer
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +25 for first 3 turns of every wave Bonus CRIT: +20 when enemys HP < 30%

UNIVERSAL #2 UNIVERSAL #2
Bonus CRIT: +25 CRIT when enemys HP > 60% Bonus CRIT: +25 when HP > 70%

UNIVERSAL #3
NA Bonus crit: +20 crit when HP < 30%

RANGED
Bleeding: when taking DMG, a better chance to NA
cause 50 damage bleeding for 3 turns

Slayer Slayer
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +35 CRIT when enemys HP > 60% Bonus CRIT: +25 crit when enemys HP < 30%

UNIVERSAL #2
NA Bonus CRIT: +30 crit when enemys HP > 70%

UNIVERSAL #3
NA Bonus crit: +25 crit when HP < 30%

UNIVERSAL #4
NA Bonus CRIT: +30 crit when HP > 70%

RANGED
Bleeding: when taking DMG, a better chance to NA
cause 70 damage bleeding for 4 turns

TRAIT
Splash DMG: When attacking, a better chance to NA
attack all enemies adjacent to the target with 80%
atk

Supporter Supporter
Level 1 Crit Level 1 Normal
UNIVERSAL #1 UNIVERSAL #1
Random HEAL: Heal one team member for 20% at Bonus healing: When healed, regain 25% more
beginning of each wave HP.

UNIVERSAL #2 UNIVERSAL #2
Random ATK: +20% to one team member for first Random DEF: +15% DEF to one team member
2 turns of each wave for first 2 turns of each wave

Supporter Supporter
Level 2 Crit Level 2 Normal
UNIVERSAL #1 UNIVERSAL #1
Random HEALING: HEAL one team member for Bonus HEAL: When healed, regain 50% more HP
50% at beginning of each wave

UNIVERSAL #2 UNIVERSAL #2
ATK down: when attacking, small chance to cause Random DEF: +20% DEF to one team member
-25% ATK for 2 turns for first 3 turns of each wave

UNIVERSAL #3
NA Random ATK: +20% ATK to one team member
for first 3 turns of each wave

RANGED
Self healing: regain 50 % HP at the beginning of NA
each wave

Supporter Supporter
Level 3 Crit Level 3 Normal
UNIVERSAL #1 UNIVERSAL #1
Def Down: when attacking, a better chance to
cause -30% def for 3 turns to the enemy Bonus HEAL: When healed, regain 80% more HP

UNIVERSAL #2
NA Random DEF: +30% def to one other team
member for first 3 turns of each wave

UNIVERSAL #3
NA ATK down: when attacking, a better chance to
cause -30% ATK for 3 turns

UNIVERSAL #4
NA
Random ATK: +30% ATK to one other team
member for first 3 turns of each wave

RANGED
Self healing: regain 80% HP at the beginning of NA
each wave

TRAIT
Self Healing: When killing an enmy, a better NA
chance to regain 100% HP and + 50% DEF for 1
turn
Defender
Level 1 Crit
UNIVERSAL #1
Bonus DEF: +20% when HP > 60%
UNIVERSAL #2
Bonus DEF: +20% for first 2 turns of every wave

Defender
Level 2 Crit
UNIVERSAL #1
Bonus DEF: +25% when taking damage from
enemies with > 60% HP

UNIVERSAL #2
Bonus DEF: +25% for first 3 turns of every wave

NA
RANGED
ATK down: When taking damage, small chance to
cause -25% ATK for 2 turns
Defender
Level 3 Crit
UNIVERSAL #1
Bonus DEF: +35% when taking damage from
enemies with > 60% HP

NA
NA

NA

RANGED
ATK down: When taking damage, better chance to
cause -30% ATK for 3 turns

TRAIT
Impair: when taking damage a better chance to
impair the enemy for 3 turns.

Raider
Level 1 Crit
UNIVERSAL #1
Bonus ATK: +20% when HP > 60%.

UNIVERSAL #2
Bonus ATK: +20% for first 2 turns of every wave

Raider
Level 2 Crit
UNIVERSAL #1
Bonus ATK: +25% when enemys HP > 60%

UNIVERSAL #2
Bonus ATK: +25% for first 3 turns of every wave

NA

RANGED
Stronger ATK: Small chance to attack with stronger
trait

Raider
Level 3 Crit
UNIVERSAL #1
Bonus ATK: +35% when enemys HP > 60%

NA

NA

NA
RANGED
Stronger ATK: a better chance to attack with
stronger trait

TRAIT
Bonus AP: receive +20% AP at the beginning of
each wave

Slayer
Level 1 Crit
UNIVERSAL #1
Bonus CRIT: +20 when HP > 60%

UNIVERSAL #2
Bonus CRIT: +20 for first 2 turns of every wave

Slayer
Level 2 Crit
UNIVERSAL #1
Bonus CRIT: +25 for first 3 turns of every wave

UNIVERSAL #2
Bonus CRIT: +25 CRIT when enemys HP > 60%
NA

RANGED
Bleeding: when attacking a better chance to cause
50 damage bleeding for 3 turns

Slayer
Level 3 Crit
UNIVERSAL #1
Bonus CRIT: +35 CRIT when enemys HP > 60%

NA

NA

NA

RANGED
Bleeding: when attacking a better chance to cause
70 damage bleeding for 4 turns

TRAIT
Double Attack: When attacking, a better chance to
make a second attack with 150% ATK

Supporter
Level 1 Crit
UNIVERSAL #1
Random HEAL: Heal one team member for 20% at
beginning of each wave

UNIVERSAL #2
Random ATK: +20% to one team member for first 2
turns of each wave

Supporter
Level 2 Crit
UNIVERSAL #1
Random HEALING: HEAL one team member for
50% at beginning of each wave

UNIVERSAL #2
ATK down: when attacking, small chance to cause
-25% ATK for 2 turns

NA

RANGED
Random HEAL: When taking damage, small chance
to heal one team member for 10%

Supporter
Level 3 Crit
UNIVERSAL #1
Def Down: when attacking, a better chance to
cause -30% def for 3 turns to the enemy

NA
NA

NA

RANGED
Random HEAL: When taking damage, better
chance to heal one team member for 20% of their
max HP

TRAIT
Impair: when attacking, a better chance to impair
the enemy for 3 turns.

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