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Lightning flashes across the dark sky as The Hunchback starts with 0 experience.
cackling arises from a ruined tower. It's Henchmen start with 0 experience.
Alive! echoes across the dead woods that
surround the crumbling edifice before the
thunder pounces and swallows it whole. The Special Skills
heavy door is drawn aside by a dwarf-like The following skill list may be used by the
man, as he quickly makes way for his Mad Scientist instead of the standard skill
Master and his latest creation. Stumbling on lists. Lunatic is available to all Heroes.
ever-still legs, the monstrous being sets foot Surgeon: The Mad Scientist can attempt to
upon the soft mossy earth, leaving large operate upon an injured minion. Reroll one
impressions in its wake. Insane giggling dice of a single injury roll. You must accept
follows it, as the once-acclaimed Scientist the second roll.
follows his golem, armed with his deranged Alchemist: The Mad Scientist fancies
intellect and arsenal of mutated fiends. He himself an alchemist and brews all sorts of
seeks to bring pain and suffering to those concoctions and potions to guzzle down
who cast him out of Altdorf, but to do so prior to battle. Roll a D6 at game-start and
he'll need wyrdstone to power his consult the following table.
inventions. Off to Mordheim they move... 1- Potion of Resilience: Add +1 to
Toughness for duration of game.
Choice of Warriors 2- Brew of Strength: Add +1 to Strength
A Horror Warband must include a minimum for duration of game.
of 3 models. You have 500 gold crowns 3-4 Quicksilver: Add +1 to Movement for
which you can use to recruit your initial duration of game.
warband. The maximum number of warriors 5- Backley's Brew: Remove -1 from both
in the warband may never exceed 12. Strength and Initiative until a Toughness test
Mad Scientist: Each Horror Warband must is passed.
have one Mad Scientist. 6- Aberrantius Vigortia: Adds +1 to both
Thrall: Your Warband may include a single Strength and Toughness. Highly addictive.
Thrall. Roll D6 after battle. On 5+, Scientist
Wolfman: Your Warband may include a becomes addicted and will not engage in any
single Wolfman. other activity during a game until he has had
Hunchback: Your Warband may include his Aberrantius Vigortia potion. He will
two Hunchbacks. stand and brew potions until a 6 is rolled.
Zombies: Any number of models may be Apt Revitalist: The Mad Scientist has gone
Zombies. above and beyond the understanding of
The Bitten: Your warband may include up most men, and has gained the ability to
to three Bitten. recreate life from death. Simply animating
Construct: Your Warband may include a meat-puppets who parody life has bored
single Construct. him; he has moved on to reanimating dead
cells. Any zombies within the warband now
gain exp as normal human henchmen.
Starting Experience Lunatic: Giving in to ones insanity is quite
A Mad Scientist starts with 20 experience rewarding. The model causes Fear and may
A Thrall starts with 8 experience reroll any Leadership Test.
A Wolfman starts with 8 experience.
Masters of Horror Warbands may hire the same Hired Swords as the Undead warband. Although it is not
expressly mentioned, it stands to reason that neither Zombies nor Flesh Constructs may become Heroes
through Lads Got Talent.