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-2 -1
S1/01/01 S1/01/02
2 2
+2
+1 +2
S1/01/03 S1/01/04
2 2
+3 +3 +4
+3
S1/01/05 S1/01/06
2
+5
10 11 12
6 HP 8 7 6
S1/01/07 S1/01/08
0 1 2 3 4 5 6 7 8 9 10
0 1 2 3 4 5 6 7 8 9 10
0 1 2 3 4 5 6 7 8 9 10
0 1 2 3 0 1 2 3 4 0 1 2 3 4 5
/ / / / / / ( / )
Turn order 2 MOVEMENT - you must exhaust one hero die with the result equal to or
greater than the value of the movement icon to move to next tile
You have to do the following 3 steps each turn:
Movement BOSS - boss fight, end of the adventure
Encounter
Enemy special action
- gain 1 food - re-roll 1 active hero die
Enemy attacks first
Time to fight back - gain 1 health point - recover used hero die. Re-roll
Experience and move it to your zone with
Action / Rest - gain 1 experience point the active hero dice
Hunt
Quest - gain 1 crystal - recover used hero die. Set it on
Search any result and move it to your
- gain 1 defense point
zone with the active hero dice
- gain 1 attack point
- use the skills shown in brackets
- fight an anemy with modifier only once, during one action
FIRST
JOURNEY
into the abyss
A4QuestGame thistroy.pl S1/01
6
7
9 8
10 11
13
Mark on your character sheet, with the previously prepared markers, the start attack value 6 ,
defence 7 , health points (HP) 8 , experience (XP) 9 , crystals 10 and food 11 .
Place the marker/meeple representing the hero next to the first tile on the adventure
sheet 12 .
Version 1.0 - English
ATTENTION: If you do not have markers with which you can mark progress through
Game Design: Micha Jagodziski, Pawe Nizioek, Jarosaw Wajs the game, write on your sheet in the appropriate boxes with a pencil.
Illustration: Jarosaw Wajs
Graphic design: Pawe Nizioek
Youre almost ready to begin your epic adventure full of rolling dice and moving markers!
English Translation: Jacob Coon, Jakub Winiewski
Now you only need to choose one piece of additional equipment 13 visible on your
character sheet.
16 18
12 14
5 17
3 17
17
1 19
22
PERFORMING ACTIONS or REST
The player must do one of two actions:
Perform any action from the space - select one of the available actions and follow
20 21 its description (detailed list of actions are described in theavailable actions)
Rest - lose 1 food and re-roll all exhausted hero dice (inactive), and any number of
available hero dice.
Example 3: You have one hero die with a score of 5 and 3 exhausted dice. You
Example 1: Your hero entered the space with an enemy icon decide to take a rest, so you lose 1 food marker (you move the marker from 2 to 1).
without a modifier. You roll the adventure die and the result is 2. Because the die with a value of 5 is quite a good result, you decide to leave it. You
The sum of the modifier and the die roll is 2 (modifier 0 + die 2). only re-roll 3 exhausted dice. After this action, you have all 4 dice active again.
After checking the table 20 , it appears that there is no enemy in
this space. You can at this point perform the actions of that space.
ATTENTION: You may find that by going into the space you will not have any
dice. If you have food, you can rest to recover the exhausted dice and not get 1
Example 2a: Your hero entered the space with an enemy icon with wound (-1 HP). However, if you do not have food or do not want to use it, you
a modifier of 5. You roll the adventure die and the result is 6. The sum need to take 1 wound (-1 HP) and re-roll 1 die. This die then you must use to
of the modifier and the die roll is 11 (modifier 5 + die 6). The highest perform one of the available actions on this space.
score in the table is 9, therefore that enemy appears. The next step is to
+5 consider the special action of that enemy (if he has one) - in this case,
If you perform one of these two actions (action from space or rest) you can go back to
lose 1 HP. At this point, you have to choose one of yours available hero
dice, which you use for this fight. Then you roll the adventure die again point 1; movement.
to see the final attack and defence value of the enemy. The result of
the roll is 3. The enemy that has appeared has 6 attack and 6 defence,
when you add the dice roll it is 9 attack and 9 defence. AVAILABLE ACTIONS
Performing each action (not counting the rest, which is an additional action, and is not
ATTENTION: In order not to get lost at the beginning when considering rolls, marked on the space) involves the use of 1 hero die.
preferably put the die with the result, that you add to the previously drawn HUNT - use 1 hero die and perform the described action on the adventure sheet at
enemy, next to the row of that enemy in the table. Then you will see right away an appropriate value in the hunt table.
what its final attack and defence value are.
Example 4: You have 2 active hero dice with values of 2 and 5. You have chosen to
perform the hunting action with a die with a value of 5, it earns you 2 food (indicated
ATTENTION: If you go to a space where the enemy icon is and do not have any
by the value of 5 on the adventure sheet). You put aside the used die with rest of the
available hero dice, you get 1 wound (-1 HP) and you have to re-roll 1 exhausted
exhausted dice.
hero die. At this point, you will have 1 available hero die which you can use to
fight the enemy.
QUEST - use 1 hero die. Then roll the adventure die and see the results in the table END GAME
on the adventure sheet. The result on the hero die you chose to perform the quest
action does not matter because only the result on the adventure die is used. The game ends when you move the hero marker from the last space on the adventure
sheet immediately following the defeat of the boss (or fulfilling the tasks described
SEARCH - use 1 hero die and perform the described action on the adventure sheet in the scenario).
at the appropriate value in the search table. The search icon can have an additional
modifier. If it appears, simply modify your score with its value.
ATTENTION: If the values in the table overlap, always make only one action! So if you
use dice with a value of 3 choose whether to regain 1 HP or increase your defence by 1.
Icon Description
- gain 1 food - recover used hero die. Re-roll and
move it to your zone with the
- gain 1 health point active hero dice
- gain 1 experience point
ADDITIONAL GAMEPLAY MODES
- recover used hero die. Set it on
- gain 1 crystal
any result and move it to your RANDOM ADVENTURE
zone with the Each adventure sheet can be cut into tiles along the lines.They can be arranged according
- gain 1 defense point active hero dice to the numbering or shuffled to create a random stack. You must start the pile with the
starting tile and on the bottom place the tile with the boss or the end of the game.
- gain 1 attack point - use the skills shown in brackets
only once, during one action
- re-roll 1 active hero die
ATTENTION: It is not a mistake to use dice with results that do not bring you any benefit.
EXPERIENCE
Every time you get the fourth point of experience, your character will advance to the next
level! You must move your experience marker back to the space with 0 value and chose
which bonus, described on the hero sheet, to gain.
CRYSTALS
During your adventure, you will collect magic crystals. Thanks to them you will be able to use
the special abilities of heroes, which you will find on the hero sheet. The ability requires the
use of 1 crystal and can be performed at any time, but keep in mind that you can only do this
once per turn! You can not have more crystals than spaces on the hero sheet.
BOSS FIGHT (For the first adventure Into the Abyss ) On the left side will always be the active tile, on which you will be moving. On the right,
place the stack consisting of the rest of the tiles face up, in this way you will always see
what awaits you in the next tile.
DIFFICULT MODE
If you want a higher level of difficulty you can achieve this by creating a pool of hero dice
24 24 24 with 3 instead of 4. Just as in the basic mode put one adventure die on the side.
23
MORE ADVENTURES
At the moment your hero enters the space marked with the boss icon, the final battle begins. Visit and download more:
Place the adventure die on the first spot 23 with value of 6 HP, it will represent health points A4QuestGame thistroy.pl
of the boss. Then allocate one hero die to the first combat wave. If you does not have any
active hero die left, you need to re-roll used one and lose 1 HP. The whole fight looks identical
to the Fight against the enemy, except that all damage over Bosss defense value decreases
his HP (turn the adventure die to the appropriate value to mark it). If it has not been defeated
in first combat wave (still has HP), move the adventure die from first spot to second. You can
proceed to the second combat wave which looks identical to the first one. Note, however,
that the boss stats change and are marked on a sheet next to the adventure die 24 . If at the Special thanks:
end of this phase the Boss is also not defeated, the adventure die again moves to third spot Jacob Coon
and the last third combat wave occur. If you do not succeed in defeating him this time, you Alexander Lauck
are eaten by him and your mission is unsuccessful! Gunnar Steincke
Jakub Winiewski
ATTENTION: If you do not have a die to attack and you need to re-roll one of them,
remember that you lose 1 HP!