Você está na página 1de 14

Perplexing

Puzzles #1
A Crystal Puzzle is Forever

Bradley Crouch

Kill! Loot! LEVEL! meant to pull the player away from this
Repeat as necessary. concept must be designed to engage the player
in an intriguing fashion and fire upon a part of
It is a fact that we as gamers must face a the mind that is not satisfied by, "Kill! Loot!
gaming campaign, at its heart, is an incredibly Level!" In other words, one must design in
long corridor with monsters and shinies such a way that the player pushes, "Kill! Loot!
strewn throughout at regular intervals. GMs, Level!" away on his own because this new idea
DMs, Storytellers, and their ilk exist to mix is THAT cool.
this basic premise with interesting plothooks,
puzzles, and homebrew mechanics. The end It is the author's opinion that puzzles are a
result, if done well, is a memorable bit of fantastic method to accomplish this.
gaming whose highlights are talked about for
years to come. Perplexing Puzzles is a series of playtested,
highly modular puzzles laid out in a logical
The primary issue with producing this fashion so that they may be read quickly and
memorable content is that pushing the implanted into almost any campaign. Care has
concept of, "Kill! Loot! Level!" into the been taken to make these puzzles as system
background is a ridiculously difficult feat to neutral as possible, but certain references to
pull. Players are hardwired for it, some more rules interactions in Dungeons and Dragons is
than others. This means that anything that is unavoidable at times.

1
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing,
LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing,
LLC does not guarantee compatibility, and does not endorse this product.

(Order #11971083)
Perplexing Puzzles #1
Interjection Games

Chromatic Crystals Example of Rod Functionality

Starting configuration:

What is it?
Chromatic Crystals is an extrapolation of the
classic "Lights Out" puzzle. Given a target
combination, the party utilizes a set of
colored rods that cause crystals in a grid to
change color to match the target
combination. *poke*

Entering the Puzzle


Chromatic Crystals is best used as a puzzle
that unlocks a door when solved. As such, the If the blue rod is applied to the green crystal
best way to enter the puzzle is to simply have shown in the above configuration, it affects
the party walk into a room dominated by it. not only the crystal touched, but also the
crystals to the left of, to the right of, and
above. Since the blue rod turns red or green
Interpreting the Puzzle
to blue and turns blue clear, we get the
There are four colors in Chromatic Crystals:
following configuration.
red, blue, green, and clear. In addition, there
are three rods: red, blue, and green. The
properties of the rods are as follows.

Red:
Turns clear crystal to red.
Turns green crystal to clear.

Blue:
Turns red or green crystal to blue.
Variants of this Puzzle
Turns blue crystal to clear.
A particularly amusing way to work this
Affects crystals adjacent to crystal touched.
puzzle into a campaign is to have the three
rods strewn throughout a dungeon. This
Green:
allows the party to get used to the rules of
Turns blue crystal to green.
each rod in turn and makes the prospect of
Turns red crystal to clear.
complicated threerod puzzles at the end of
Affects crystals adjacent to crystal touched.
the dungeon a little less daunting due to
puzzle experience gained leading up to it.
Note that rods do not function on adjacent
crystals if its primary target won't change.
Advanced variants are presented on page 8.

(Order #11971083)
Perplexing Puzzles #1
Interjection Games

Puzzle Setups

Rods on hand: Red and Blue

Starting configuration:
1 2 3

Goal:

Steps to solve:
1: Red rod on crystal 1.
2: Red rod on crystal 3.
3: Blue rod on crystal 1.
4: Blue rod on crystal 3.
5: Red rod on crystal 2.

(Order #11971083)
Perplexing Puzzles #1
Interjection Games

Rods on hand: Red and Blue

Starting configuration:
1 2 3

4 5 6

Goal:

Steps to solve:
1: Blue rod on crystal 4.
2: Blue rod on crystal 1.
3: Blue rod on crystal 3.
4: Red rod on all crystals.
5: Blue rod on crystal 1.
6: Blue rod on crystal 6.

(Order #11971083)
Perplexing Puzzles #1
Interjection Games

Rods on hand: Red, Blue, and Green

Starting configuration:
1 2 3

4 5 6

Goal:

Steps to solve:
1: Blue rod on crystal 1.
2: Blue rod on crystal 1.
3: Blue rod on crystal 3.
4: Blue rod on crystal 6.
5: Green rod on crystal 5.
6: Red rod on crystal 1.
7: Red rod on crystal 3.
8: Red rod on crystal 4.
9: Red rod on crystal 6.
10: Blue rod on crystal 1.
11: Red rod on crystal 2.
12: Blue rod on crystal 3.

(Order #11971083)
Perplexing Puzzles #1
Interjection Games

Rods on hand: Red, Blue, and Green

Starting configuration:
1 2 3

4 5 6

Goal:

Steps to solve:
1: Red rod on crystal 5.
2: Blue rod on crystal 2.
3: Blue rod on crystal 2.
4: Blue rod on crystal 4.
5: Red rod on crystal 1.
6: Red rod on crystal 4.
7: Red rod on crystal 2.
8: Red rod on crystal 3.
9: Blue rod on crystal 4.
10: Blue rod on crystal 3.
11: Green rod on crystal 1.
12: Green rod on crystal 6.
13: Red rod on crystal 5.

(Order #11971083)
Perplexing Puzzles #1
Interjection Games

Rods on hand: Red, Blue, and Green

Starting configuration:
1 2 3

4 5 6

7 8 9

Goal:

Steps to solve: 12: Red rod on crystal 9.


1: Blue rod on crystal 7. 13: Blue rod on crystal 1.
2: Blue rod on crystal 7. 14: Blue rod on crystal 8.
3: Blue rod on crystal 6. 15: Green rod on crystal 2.
4: Blue rod on crystal 6. 16: Green rod on crystal 9.
5: Blue rod on crystal 1. 17: Red rod on crystal 2.
6: Red rod on crystal 4. 18: Red rod on crystal 9.
7: Red rod on crystal 7. 19: Red rod on crystal 3.
8: Red rod on crystal 1. 20: Blue rod on crystal 3.
9: Red rod on crystal 5. 21: Red rod on crystal 2.
10: Red rod on crystal 8. 22: Red rod on crystal 6.
11: Red rod on crystal 2. 23: Red rod on crystal 9.

(Order #11971083)
Perplexing Puzzles #1
Interjection Games

Advanced Variants green when this ability resolves, it executes


Blue Crystal Overload or Green Crystal
Crystalline Chaos Overload instead. Should its color be clear,
A rather annoying variant to unleash upon a this ability fizzles instead.
hapless party is the inclusion of a hovering
crystal in the center of the room. Blue Crystal Overload (Su):
As a fullround action, this creature can fire
Every five moves the party makes, roll a d4 a ray of energy. Treat this as a ranged touch
for a 3crystal puzzle, a d8 for a 6crystal attack that deals CR d6 points of force
puzzle, or a d10 for a 9crystal puzzle. If a damage to a single target.
number greater than the number of crystals
in the puzzle is rolled, then nothing happens. While charging this ability, this creature
Otherwise, the crystal corresponding to the glows blue and can have its color changed by
number rolled randomly changes color based crystalline rods. Should its color be red or
on the table below. green when this ability resolves, it executes
Red Crystal Overload or Green Crystal
Crystalline Chaos Color Change Overload instead. Should its color be clear,
d6 this ability fizzles instead.
1: Clear
23: Red
Green Crystal Overload (Su):
45: Blue
6: Green (Clear if a two color puzzle) As a fullround action, this creature can
flood itself with intense energy, granting it
The Golem fast healing 3*CR for 3 rounds.
Perhaps the party needs a "final exam" that
includes a boss fight! Simply take the While charging this ability, this creature
statblock for a golem in the appropriate CR glows green and can have its color changed
range and add the following abilities to it. by crystalline rods. Should its color be red or
blue when this ability resolves, it executes
Red Crystal Overload (Su): Red Crystal Overload or Blue Crystal
As a fullround action, this creature can Overload instead. Should its color be clear,
unleash a wave of destructive energy, dealing this ability fizzles instead.
1/2 CR d6 points of force damage to all
enemies within 30 ft with a DC 10 + 1/2 HD Wild Card
Reflex save for half. This variant facilitates puzzle completion by
granting the party a single multicolored rod.
While charging this ability, this creature When touching a crystal with this rod, the
glows red and can have its color changed by player simply states the color it shall become
crystalline rods. Should its color be blue or and it is so. Upon use, this rod crumbles.

(Order #11971083)
Perplexing Puzzles #1
Interjection Games

Playmat

(Order #11971083)
Perplexing Puzzles #1
Interjection Games

Cutout for Playmat Use

10

(Order #11971083)
Perplexing Puzzles #1
Interjection Games

Cutout for Playmat Use

11

(Order #11971083)
Perplexing Puzzles #1
Interjection Games

Cutout for Playmat Use

12

(Order #11971083)
Perplexing Puzzles #1
Interjection Games

Legal

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights
Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content (b)"Derivative
Material" means copyrighted material including derivative works and translations (including into other computer languages), potation,
modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may
be recast, transformed or adapted (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or
otherwise distribute (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to
the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly
identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative
works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos
and identifying marks including trade dress artifacts creatures characters stories, storylines, plots, thematic elements, dialogue, incidents,
language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or
audio representations names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special
abilities places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic
designs and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and
which specifically excludes the Open Game Content (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a
Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use",
"Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game
Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be
Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to
or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game
Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty
free, nonexclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your
Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the
COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright
date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

13

(Order #11971083)
Perplexing Puzzles #1
Interjection Games
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly
licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate
compatibility or coadaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content
except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of
any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any
Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are
Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized
version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You
have written permission from the Contributor to do so.

12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open
Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30
days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to
make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc. Authors Jonathan Tweet, Monte Cook, Skip Williams, based on
material by E. Gary Gygax and Dave Arneson.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC Author: Jason Bulmahn, based on material by Jonathan Tweet,
Monte Cook, and Skip Williams.
The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc. Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey
Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb Based on original content from TSR.
Perplexing Puzzles #1: A Crystal Puzzle is Forever, Copyright 2012 Bradley Arthur Crouch.
[End of License]

Notice of Open Game Content: This product contains Open Game Content as defined in the Open Game License, above. Open Game
Content may only be used under and in terms of the Open Game License.

Designation of Open Game Content: The statistical information and general descriptions of creatures, abilities, traps, and other related
facets of those elements within this document are Open Game Content as described in the Open Game License and may be used as Open
Game Content.

Product Identity is not available for Use or reuse without the express written consent of Bradley Arthur Crouch of Interjection Games.

Designation of Product Identity: Product Identity in this product includes the following terms Interjection Games, the Interjection Games
logo, and Perplexing Puzzles.

This document is copyright Bradley Arthur Crouch of Interjection Games, 2012. It is intended for personal use and may not be redistributed
or reproduced without express written consent of Bradley Arthur Crouch of Interjection Games.

Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game
Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License.
See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.

14

(Order #11971083)

Você também pode gostar