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From Stone to Steel

Credits
Written by: Aaron Stimson
Editor: David K. Hurd & Kle Hall
Cover Art: Allan Pollack
Interior Art: Weapons & Armor Jim Branch, Vignettes Fred Rawles
Graphic Design: Lawrence Whalen Jr.
Production: David K. Hurd & Lawrence Whalen Jr.

Table of Contents

Introduction 3
Sticks and Stones 5
Chariots of Bronze 35
Iron and Empire 61
Rome 82
The Far East 117
A Dark Age, A Golden Age 186
Pagentry, Platemail, and Pistols 225
Myth and Magic 272
Materials 291
Appendix 304
Master Tables 313
Index 338
2003 MonkeyGod Enterprises LP. For information concerning
what constitutes Product Identity and Open Gaming Content refer to the License page.

Contact Information
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Introduction

elcome. You hold in your hands the product of hundreds point for Players and DMs alike, allowing them new inspirations
W of years of research, based on thousands of years of test-
ing, application, refinement, and innovation. From the dawn of
and insights into the craft of war, and, in turn, the craft of peace.

mankind to the modern age, human existence has been a testa-


ment to the struggle for survival and the will to overcome obsta-
cles. Though this book is far too small to dedicate to the whole
Why From Stone to Steel?
of the human experience, it will focus on one aspect of that expe- o role-playing game on the market can afford to be
rience. It will attempt to chronicle the development of arms and
armor over the span of human existence, from the time of Prehis-
N exhaustive in one area to the exclusion of another. Pub-
lishers and writers need to choose carefully which elements of
toric Man to the Renaissance Period. We will try to encompass a work are unnecessary, or extraneous. In most fantasy role-
the diversity of weapons and armor across the globe and through playing games the authors seek to make each element unique
civilizations, and make their development, significance, and use and indispensable. If two spells do the same thing, with only
clear and available. And we will attempt to allow you insight minor differences, why maintain them as two different spells.
into the art of warfare, from its most primal to its most elegant. If a snee and a stiletto do relatively similar damage, why dupli-
cate the listing? Thus daggers are often grouped into one
This book should be considered a supplemental source book for
group, given a uniform set of statistics, and a basic cost. This
any D20 product. It provides new material for use in any cam-
is a useful and important to the RPG writer, and prevents the
paign world or setting that is written within the limits of the D20
game from becoming awkward and unwieldy.
product line, and is completely compatible with the Dungeons and
Dragons Players Handbook. It should provide you with valuable There is no such limitation on supplemental material. By its
source material, ideas, and applications, to make your game very nature, supplemental material can be as extensive as it
worlds more real, or merely to spice them with interesting cultural chooses to be. DMs, in the end, can decide how much of the
or historical accents. Moreover, this book should be a jumping supplemental material they wish to use, and how much they wish

3
From Stone to Steel
to leave alone. of the Renaissance period, from the lion skin to the full plate mail
suit, all weapons and armor will be written and measured by the
This, in turn, allows us to add realism and depth to our game
same scales, and balanced equally.
worlds.
In short, even if it never happened historically, if you want to
One of the best ways to make a game world really come alive is do it, you can.
to give it history. We often attempt to envision new and fantastic
worlds, far different from our own, where people can do what
we only dream of, and where the enemies they face are equally What Is This Book?
impressive and detailed. But we always tend to base our fan-
rom Stone to Steel is a historical record of the evolution of
tasies on something weve read, something weve heard, some-
thing weve experienced. This is because those familiar F arms and armor over time. It draws from many exhaustive
works, examining tactics, materials, developments, social stim-
elements in our fantasy experience give our players common
points of understanding, common frames of reference, land- uli, even dead end concepts, and works to express their impact
marks to guide ourselves in an unfamiliar realm. Those who on the art of warfare and the cultures that used them. This book
experiment with historical gaming or pseudo-historical gaming may not necessarily take you through every battle of Rome, but
often find the experience entrancing. The depth of material it will talk about the changes that Rome brought to war, the for-
available from actual history is immense, and the variations of mation of the Legionnaires, the tactics and innovations they
our own world are often stranger than any fantasy we can indi- used, and the impact that Rome had on later society. It will also
vidually imagine. It is our hope that while looking through this explore the unique armaments of minor cultures, like the shark
book you will discover some facet of history, some period of tooth weaponry and armors of certain Pacific Islander cultures,
time, some exotic weapon that you had no idea existed, or per- or the hunting weapons of Australian Aboriginal people.
haps just never viewed in the light we present. From Stone to Steel contains rules that can make weapons and
Because history, especially shared history, has a depth that can armor more realistic. It also contains new rules additions to
make your two-dimensional fantasy world into a fully fleshed, diversify combat, and introduces subtle new concepts to spice it
multi-dimensional experience. up. You will find new skill concentrations for existing skills and
new knowledge skills. And there will also be new feats to learn,
One of the reasons we drape this tapestry of arms and armor on and new prestige and NPC classes available. In the Fantasy
the frame of history is to show the rationale of why a specific Appendix, you will also find new guidelines for enchantment,
weapon or armor is used, why a material is used, or why it took construction materials, spells, and new artifacts and magical
a certain form. The purpose of this book isnt to restrict the items.
usage of these items only to the historical settings we describe.
The point of source material is to provide the DM with sources And then, of course, there are the weapons and armors them-
of inspiration, not confine them. As you pause on an illustration selves.
or a specific description in this text, think about other ways to
make use of the same item in your campaign world. Perhaps the
Gnolls in your campaign world are rudimentary savages, hunting How To Use This Book
by simple pack tactics and wielding prehistoric stone weapons.
se this book to deepen your current campaign world. Each
Or maybe the neighboring kingdom survives on slave labor, and
its able-bodied men are in service to the crown for most of their U rule, item, and concept we introduce here becomes a tool
for you to develop your campaign the way you want to. It our
productive lives, like in Sparta. Or perhaps you desire to mix
historical themes and cultures in unexpected ways, maybe hav- intent that any new rules we introduce will not overwhelm the
ing Vikings encounter a well-established Incan empire, or War already elegant mechanism of the D20 system, but instead
Elephants in your Medieval Europe-like world. enhance it. Thus, everything in this book builds on what is dis-
cussed before. Materials, weapons development, tactics, each of
This book will provide you with enough material to do that: And these things are refined over time, and so it is in the book.
more.
This does not mean, however, that you have to include every-
From Stone to Steel should, in fact, provide a benchmark, a viable thing that we give you in your game. Each concept, rule, skill, or
way to allow cross period or genre gaming. What you find within class will be listed independently, so that you can include or
should allow you to simulate war and combat in any fantasy exclude items as you see fit. If the durability system is difficult
realm you can imagine, and give you the tools to merge radically for you, you may still use the fantasy stats of your favorite
different periods. Using all the materials within will allow Baby- weapons with our blessing. If the barbed weapon rules seem too
lonian Soldiers to fight Japanese Samurai, with realistic and fair powerful, you can bypass them and still use the rest of the book.
guidelines to determine such outcomes. Envision a world where This book should be a resource, not a hindrance, and it is written
elegant drow wield rapiers and wheel lock pistols against hordes with that express intent in mind.
of wode-covered dwarven barbarians? Well give you rules and
ideas aplenty. From the simple rock to the primitive hand mortars

4
Sticks and Stones

Prehistory 6 Table 1-3: Jaguar Knight 23


Sticks and Stones 7 Meso American Weapons 24
Animal Resources 7 Meso American Armor 26
Further Refinements 8 Islander Developments 26
Technological Advances 9 Polynesian Weapons 27
Shields 11 Polynesian Armor 27
The Pack Mentality 11 African Developments 28
War, Infection, and the Dead 12 European Developments 29
First Aid & Healing 13 Other (Australia, Asia, etc.) 30
Table 1-1: Amputation 13 Aborigines 30
Natural Ingenuity 14 Asia 30
Native American Developments 14 Forces of Change 31
Native American Weapons 14 Leather 31
Native American Armor 17 The Science of Warfare 31
Meso American Developments 19 Table 1-4: Stone Age Weapons 32
The Aztecs 19 Table 1-5: Stone Age Armor 34
Table 1-2: Eagle Knight 21
Other Aztec Orders 23

5
From Stone to Steel
They were there. Just at the edge of its vision. Strange, below a rise. It followed, determined to gore a few, so the rest
indistinct shapes, crouched behind brush or standing in tall would be warned away.
grass. Too long and thin, supported by two spindly legs,
But over the rise it found a steep drop, and the ground it
smelly. Some stood upwind from it, and it tasted strange
charged onto was loose. Its own weight began to push the
scents of animal fat and char. There were also smaller
earth from beneath; it lurched forward, off balance, and
forms, moving restlessly among the taller ones; smell like
down a cliff-face into a ravine.
almost-wolves.
It landed on its side, and felt bone splinter. The pain was
Why were they here? Why did they watch it?
incredible. It labored to breathe. The strange creatures gath-
It resumed its scratching, rubbing its hide against the tree ered on the cliff above, and began to drop large rocks down.
bark, trying to reach the spot on its flank that itched. It Some struck it, stunning it, breaking more bones. Ropes were
paused to strip bark away from the tree with its tusks and lowered down, and a few of the creatures descended them.
trunk, then scratched again. They climbed like baboons, but with less cleverness. When
they reached the ground, they approached, their sticks raised
There was a loud noise behind it. It turned around, to see
like tusks, their pace careful. It watched them, and tried to
more of the frail creatures, yelling and cavorting. Lower
move, only to find that movement made the pain and the
sounds drifted among them, and they began to approach a
breathing worse.
little, coming into view.
The creatures began to make more sounds amongst each other.
Hairy faces and hairy bodies. Skins like antelope, wilde-
The rocks slowed, but the pain did not. More creatures were
beest, even plains lion, hung loose about them. They had
climbing down, now. Some did not carry the big sticks, but
long sticks in their hands, and waved them. Almost-wolves
instead had strange, pointy rocks.
ran around their feet.
It shuddered, and fought the darkness that threatened it.
What did they think they were doing? They couldnt possi-
But as the first of the creatures approached it, it knew it
bly think they could threaten it.
could do no longer do anything against them.
Something bit it in the flank. It shivered on the impact.
Wood bit through flesh...
Then another, higher up, more to the right. Stings. Pain. It
turned, growing angry. What bit it?
Strange long thin sticks flew at it, some tickling as they
skidded across its rough skin. One tore at the skin of its ear. Prehistory
Pain! It moved forward a little, listening to the sounds of rehistoric Man had a number of substantial disadvantages.
the yelling creatures behind it, looking for why the sticks
were flying, and where from.
P He was not the top of the food chain. Though a pack animal,
he had no natural weapon to hunt with, such as claws or fangs,
nor did he have any major physical defense, like a thick hide or
More of the strange creatures were the culprits, doing some-
protective coloration. Without some form of physical adaptation,
thing that made the small sticks jump far distances at it. A
man needed to focus on what few advantages he did have.
number now bit in its shoulders, but the damage was superfi-
cial, mostly just a little pain. It would show these creatures Man was a pack species. Gregarious and prone to group iden-
why they should not attack it. It lowered its tusks, and began tity, mans primary strength as a species came from its num-
to walk more purposefully towards them. bers. By banding together, humans could accomplish more than
individuals could, both in dealing with natural obstacles and
The creatures behind it suddenly began to move quickly
with hunting. Like all pack animals, man developed communi-
towards its flank. Something was wrong. These creatures were
cations, and this allowed him to coordinate movements over a
hunting like jackals. And if small sticks were all they had,
distance, which made hunting more efficient, and allowed
they could not hope to hurt it. The almost-wolves snapped at
more elaborate planning possible.
its hind legs. It was being hunted! It trumpeted in warning.
Man, as well, is an innovator. He is curious and imaginative, and
The small sticks still flew, and then a few of the creatures
through trial and error, persistence and drive, man is able to find
stood and hurled larger sticks at it. These bounced off of its
newer and better solutions to problems. If a water source is con-
skin, but now it was quite angry and flustered, and it
trolled by superior predators, man is likely to find better ways to
charged the creatures in front. The creatures began to run
access that water source, whether its finding the source, or find-
away, but one was not quite fast enough, and its tusks slid
ing a way to distract the predators to allow access. Eventually
across its hide, knocking it to the side and away, but not
mankind found ways to deal with those superior predators as
piercing the stolen skin. Still there were more noises from the
well, and improve their place on the food chain, eventually sepa-
creatures, and now it knew they feared it.
rating itself entirely from the natural order.
This was the way it expected things to go. Let the strange
creatures know their place. The frail things disappeared
6
Sticks and Stones

7 5
4

Key: 1. Throwing Rock; 2. Long Stick (Quarterstaff); 3. Short Stick (Club); 4. Bone Club; 5.Spike Bone; 6. Long Tusk; 7. Short
Tusk
Sticks and Stones Animal Resources
The first weapons that mankind used were simple. They were Mankind, ever the innovator, was not content to stay with
typically those things closest at hand, things that could be whatever it found. People experimented. Since a portion of
found wherever a person was. Typically this was sticks or mans diet was meat, the portions of an animal that were inedi-
stones. The best stones were those useable with a single hand, ble were experimented with. Bones of larger prey were particu-
and preferably round ones, which flew best. Sticks were best larly effective as blunt weapons, or for making impaling
slightly flexible, so that they wouldnt shatter or snap on use, weapons from. Tusks and teeth could be used to create stabbing
and the straighter they were, the more useful, either to throw or or edged weapons. And hides from animals were often tougher
to strike with. Sticks with too many bends were more likely to than human skin, and offered the chance to avoid an indirect
break, or to catch on things. blow. Furs and hides, thus, kept a person warm in the cold, and
safe from danger.
Rock, Throwing
Throwing rocks are generally considered diminutive in size. If Club, Bone
a given stone is larger, the weight is obviously more, and it will When wood is at a premium, bone may be a desirable substi-
do more. A 30 lb. or better stone is suggested when dropping tute. Bone, although also brittle, is slightly more flexible than
from 100 foot high cliffs. wood, thus bone may last a tad longer than wood.

Stick, Long (Quarterstaff) Spike, Bone


The proto spear/staff, a long stick is simply that, long and Bone can be shaped to form a point. The thrusting damage may
wooden. Although it could be thrown, it is not inherently aero- not cause as extensive wounding as a club might, but it has a
dynamic. Due to its length, it is a double weapon. You can fight much better chance of striking something vital thus the
with it as if fighting with two weapons, but if you do you incur improved critical range.
all the normal attack penalties associated with fighting with
two weapons as if you are using a one-handed weapon and a Tusk
light weapon. A creature using a double weapon in one hand, Sometimes tusks need not be carved to form a point. Tusks are
such as a Large creature using a long stick, cannot use it as a a natural goring weapon, both for animals and for people.
double weapon. Shorter tusks may be carried like the bone spike, but do not
require manufacturing. They may also be mounted on armor or
Stick, Short (Club) shields, as per the rules on adding spikes to armor and shields
The short stick is the first club. Usually stouter than a long in the Players Handbook. Damage by mounted tusks is 1d4.
stick, it doesnt encumber the off hand.

7
From Stone to Steel
Note that anyone attacking the spikes with a weapon leaves the first knives, and these were primarily used for cutting up
himself open to an attack of opportunity. meat.
Sticks were given points. These improved the damage when
Skin Armor thrown, or the defensive use of sticks, as a point could be used
Skin armor is made from cured (but not tanned) animal skins, to impale a charging opponent. At some point the trick of fire
and usually only covers the torso and upper leg region of the hardening was learned. Wood, when held over a fire (but not in
body. Flimsy, prone to molding and getting stiff, it is still better it) eventually begins to blacken. People discovered that this
than just plain skin. slightly scorched wood was harder than normal, and held a
point longer. This signified a definite step forward.
Furs and Hides
This kind of armor is similar to the skin armor above, but it Knife, Rock
consists of layers of skins, some of which still possess the ani- This knife is really just a rock that has been chipped off a larger
mal hair. Very popular with the barbarian set, furs and skins are piece to produce a sharp cutting edge.
very useful in cold climates. Unfortunately, their protection
comes at the expense of a little maneuverability.
Javelin, Primitive Wooden
This javelin is a wooden weapon with a carved point on either
Further Refinements end. Usually thrown before a charge, javelins may be carried in a
Cave paintings and archaeological evidence from many areas long quiver. It can be used in melee, but since it was not
show that prehistoric man developed a variety of weapons and designed for such, all characters are treated as non-proficient,
tactics to improve hunting. Rocks began to be shaped for their conveying a -4 to all melee rolls.
use. Some were made sharp, so as to cut or stab. These became

8
9

11, 13

10

12, 14

Key: 8. Skin Armor; 9. Furs and Skins; 10. Rock Knife; 11. Wooden Javelin; 12. Wooden Spear; 13. Hardened Wood Javelin; 14.
Hardened Wood Spear

8
Sticks and Stones
Spear, Primitive Wooden
This spear is a weapon, between 45 feet in length, with a sharp-
ened head. It tends to be slightly thicker than the javelin, and
does not fly as far. The spear can be readied against a charge, and
it may also be used as a double damage weapon if set against a
charge. This weapon is the premiere weapon of its age.

Javelin, Primitive Wooden Hardened


Similar in description to the primitive wooden javelin (above),
15
this version has been hardened by fire, and is more durable. It
will take more abuse before needing to be replaced. As with
other javelins, it can be used in melee, but since it was not
designed for such, all characters are treated as non-proficient,
conveying a -4 to all melee rolls.

16a
Spear, Primitive Wooden Hardened
This spear is similar in description to the primitive wooden
spear (above), however this version has been fire-hardened and
is more durable as a result.

Technological Advances
Later, primitive man began to put different materials and con- 16b
cepts together. Archaeological evidence exists to suggest that
certain prehistoric cultures wove nets. Made from plant fiber
(grasses, primarily), and woven with patience, these nets were
intended to entrap prey. Nets were usually thrown as a precur-
sor to closing in on a beast with either spear or club ready to
take advantage of the entrapped creature.
Primitive man began to combine clubs with stone heads and tips 17
to produce axes and maces. Although essentially just another
club, the stone axe and mace have a harder head, and does not
wear down as quickly as a club would. Spears got their improve-
ment, also a stone head, which made them more penetrating and
durable, although more difficult to construct. Indeed, the stone
headed spear was a real improvement.
But the most potent development of prehistoric man would
have to be the bow: A supple stick, capable of bending, but
strong enough to desire to return to a specific form with a
string, the bow was either made from the tendons of a strong 18b
animal, or braided plant material (often strips of bark). The ten- 18a
sion between string and stick could be used to fling arrows
over long distances.

Net, Grass
The grass net is made of woven grasses, usually with stones tied
along the edges to weight it down and make it more likely to hold
its victim. In order to throw it optimally, it must be gathered
together carefully, and launched as a ranged touch attack against
the target. The nets maximum range is 10 feet, and there is no
penalty for trying to strike a target even up to the nets maximum
range. If you hit, the target is entangled. And entangled creature is Key: 15. Grass Net; 16a. Stone Axe (flaked stone); 16b. Stone
a -2 on attack rolls, and a -4 penalty on effective Dexterity. The Axe (ground stone); 17 Stone Adze; 18a. Stone mace (based on
entangled creature can only move at half speed and cannot charge Iroquois war club); 18b Stone mace
or run. Unlike the fighting net listed in the players handbook,

9
From Stone to Steel
grass nets usually had no trailing rope. If an entangled creature Bow, Primitive (Hunting & Medium)
attempts to cast a spell, it must succeed at a Concentration check Both standard primitive bows have similar statistics, with the
(DC 15) or be unable to cast the spell. difference being their range. The Medium bow was about a
The entangled creature can escape with an Escape Artist check foot longer than the hunting bow, and was used for warfare
(DC 15) that is a full-round action. The grass net has 4 hit more than for capturing food. Although riding horses came
points, and a damage threshold of 1. Once torn, it must be much later, both bows are viable for use on horseback, (note
repaired to be used effectively. A grass net can be burst with a the Medium bow would have to be drawn at an angle).
Strength check (DC 20, also a full-round action). Arrows themselves varied from small, sharpened sticks to
A net is only useful against creatures between Tiny and Large wooden shafts with various heads attached. Some stone was more
size, inclusive. brittle than others, and when struck, the flakes could be used to
create arrowheads. Bone was also a viable alternative, from long
The first time a net is thrown in a fight, it must make a normal slivers to rounded spikes. Fletching an arrow with ribbon or
ranged touch attack. After it has been unfolded, any further feathers at the end improved stability in flight, and helped an
attempts suffer a -4 penalty on attack roll. It takes 2 rounds for arrow fly true.
a proficient user to fold a net and twice that long for a non-pro-
ficient one to do so.
Flights
Primitive axes were made by lashing wedge shaped vertical The feathers on an arrow, referred to as the flights, give an
blades or round, pointed stones to forked sticks, usually with arrow its stability. Some cultures skew these guides, so as to
strips of wood bark or animal hide. Sticks had superior reach, give the arrow a spin, which tends to keep the arrow on course.
while stones could maximize impact and damage. Thus the Other cultures did not, but instead practiced arching the shot,
stone axe became superior to either the wooden or bone club so as to gain range. Regardless of the cultural method, the
for the kind of physical trauma it could inflict. results were the same, accurate shots came from arrows with
carefully placed flights. Arrows that are made without flights
Axe, Stone lose 10 feet from their range increment, and are at an automatic
The stone axe is a one handed weapon. At construction or pur- -1 to hit.
chase it must be decided as to whether the axe is a slashing
weapon with a wide, vertical head, or a piercing weapon with a
conical, round impaling point (like a pick). This is not an aero-
dynamic weapon, and is not made for throwing.

Adze, Stone 19
The adze was a variation on the axe, with the wedge blade hor-
izontal, rather than vertical. It was useful for breaking earth, 20
but was equally powerful at cutting flesh. Its use in later times,
was more as a farming implement than as a weapon, but this
was not necessarily its first purpose. Often those adapted to
war had a knee bend a curve in the handle that allowed more
impact in a strike.

Mace, Stone
Another variation on the axe was the stone mace. Equipped with
a stone head, and affixed to a stout length of wood, the stone
mace was more damaging than the plain club. One of the advan-
tages of the stone mace over a bladed weapon was its tendency
to leave the hide intact. Intact hides required less mending, and
were excellent for clothing or dwelling coverings.

Spear, Stone Head 21 22 23 24


This spear is a weapon, about 45 feet in length, with a sharp-
ened head. It tends to be slightly thicker than the javelin, and
does not fly as far. The spear can be readied against a charge,
and it may also be used as a double damage weapon when set Key: 19. Stone spear head (close-up); 20. Primitive bow; 21.
against a charge. This is a stone headed version of the spear, Wooden arrowhead; 22. Stone arrowhead; 23. Bone arrowhead;
and is more durable as a result. 24. Blunt arrowhead

10
Sticks and Stones
The arrows listed in the weapons tables are indicative of most frame. Strikes could be deflected with these, and charges could
arrows of this period. Note that their damage threshold is low, be diverted. Some peoples decorated their shields with fear-
and they have relatively little structural rating. Arrows are very some images, to frighten predators or other tribes.
likely to break, unless they are carefully removed, and normal
During this age shields were either held by hand or strapped
maintenance is practiced. Even then, powerful blows or lucky
onto the forearm with hide thongs. Often no items could be
strikes may break them. Although different heads are used in
carried in the shield hand because of this. Bash attacks are pos-
each, it is the wood of the arrow that is most vulnerable.
sible with shields, and do 1d3 points of damage for small
shields and 1d4 points of damage for large and great shields on
Arrows Versus Armor a successful strike, respectively, with a x2 critical modifier.
The wooden arrow does not have the damaging power of the Adjust the damage downward (1d2 and 1d3) for smaller wield-
stone or bone headed arrow, and has a -1 to damage when it is ers. Used in this way the shield is a martial bludgeoning
applied to armor. Thus, though an arrow might normally inflict, weapon. For purposes of attack penalties, treat the shield as a
say, 6 points of damage against armor, the wooden arrow only light weapon. If you use a shield as a weapon, you lose its AC
inflicts 5. This may mean the difference between taking armor bonus until your next action.
damage or not.
Finally, the blunt arrow is purposely made with a bar or flat
stone or bone head. It is used for stunning creatures or doing The Pack Mentality
damage without damaging the hide as much. It is a subdual
damage weapon, and is useful when you want to take a target Primitive man hunted with a large variety of weapons, and the
alive or stun a small prey animal like a bird. different weapons developments allowed man to hunt larger
game. His use of hides and furs also gave him better defense
Shields than he had been born with, and allowed him to be bolder in
combat.
Some people, especially those lived close to more aggressive
predators or to more warlike tribes of humanity, also learned to Man tended to live in clans and tribes, usually bound by family
extend their defense through shield making. Primitive shields affiliation. These close bonds promoted cultural identity, and
were usually made of bark or hide stretched taut over a wooden enforced group identity in clan or tribal defense. Tactics sprang

25b

25a

Key: 25a. Hide Shield; 25b. Bark Shield

11
From Stone to Steel
from mutual trust and dependency. Men of varying ability of prehistoric man. Even today, some peoples still live this primal
could hunt together and bring down more animals than a single existence, and some, when given the option of living in a more
man alone. This allowed the clan or tribe to eat better, and modern world, still choose the way of their traditions.
made life easier. Co-ordination in combat became essential as
This is not to say that war between tribes or clans did not occur.
growing clans and tribes needed more food. Larger prey was
Mankind has always engaged in war, and more than one
desired, and larger prey was more dangerous.
archaeological site has uncovered evidence of prehistoric con-
Man learned to hunt with pack tactics. He learned the lay of the flict. Low population density and small numbers of people
land he hunted in. He knew where obstacles were, and usually might have prevented some conflicts from escalating, but there
knew where the natural geography made it impossible for prey has been clear evidence that when war came between peoples,
to flee: Perhaps a ravine with sheer sides, or a cliff face, or a there was rarely any discrimination as to whom was killed.
body of water. On the opposite side, Man learned how to take Men, women, children were all killed, and often left where
advantage of the terrain to do the damage he could not. For they lay. Taboos against touching the dead were common in
large prey, driving them off of cliffs or into deep water allowed ancient cultures, and part of the reason for this was the poten-
an otherwise imposing foe to be conquered. An animal injured tial for disease to be spread.
in a fall was slower to flee, if it still could, and was more easily
apprehended. If the hunting group knew it was going to drive
an animal over a dangerous obstacle, it would often prepare
stakes at the bottom, or have large rocks at the top to throw
War, Infection, and
down on the injured animal. An animal in deep water is
slowed, and it cannot react as quickly to attack. This could give
the Dead
humans the advantage against aggressive or powerful crea- During the Hundred Years war, field physicians and herbalists
tures. determined that the best way of dispensing healing salves was
to smear them on the swords of the combatants. Thus, the
Man, hunting in packs, also made up the inherent weakness of
wound was clean, and already possessed the needed medicines
individuals. If a hunting party member was injured, the others
to begin healing. Unfortunately, this kind of generosity towards
could distract an animal in order to draw it off of the injured
ones enemies in war is nearly unknown.
party. As well, large groups could flank prey, and take advan-
tage of openings that an individual could not. The primary Wounds are a horrible breeding ground for infection. Many
advantage to hunting as a pack is in being able to force an indi- germs that live on the skin can be dangerous inside the body,
vidual or smaller group to divide their attentions. When an and wounds can force this kind of rough and involuntary relo-
enemys attention is divided, it cannot attack as effectively as cation. Assume that any wound has a 5% chance of becoming
when its attention can focus on an individual. infected (plus 20% per hour untreated). Make a Fortitude roll
(DC 20) for any such wound, and if it succeeds the infection is
Packs tend to target individuals or small groups. They take
fought off by the characters immune system. Otherwise, the
advantage of terrain to control the field of battle. They flank
wound is indeed infected.
opponents, to take advantage of openings. They react to protect
their injured while still maintaining a pattern. They understand If a wound is infected, instead of healing normally, it will fes-
the value of the individual, so they do not throw themselves ter. In game terms, each festering wound prevents 1 point of
away wantonly. healing. Thus a character with 15 hit points can only heal back
to 14 while possessing a festering wound. Worse, if left
Domestication, the taming and inclusion of normally wild ani-
untreated, it can develop into a variety of diseases of the flesh.
mals in human culture, started in this age, and it started with
dogs. Wild dogs shared a similar pack structure to man, and If you desire to include more realistic infections, make another
were found to be very flexible in how they defined their pack. Fortitude roll, and on a failure roll percentile and refer below
Dogs could accept a non-dog as pack leader, and were comfort- for the possible additional effects:
able with sharing a kill. Dogs, as well, had developed rudimen-
tary communications skills, and adapted to directions given by 125 Septicemia
human pack mates. As dogs grew to trust and interact with Septicemia is the gradual rotting of flesh, due to infection by the
humans, humans made places for them in camp, and began bacteria that usually only set in after death. It requires a 1d3 day
generations of breeding that have resulted in dogs being the incubation period, after which it begins to progressively reduce
most diverse single species on Earth. The role of the dog in the constitution score of the victim, one point a day. This damage
human society, though started with its usefulness in hunting is considered temporary, and lost constitution can be recovered if
and keeping watch. the victim is cured. Each week that slow rot is left to spread, 1
Most of primitive mankind lived this way. Certain cultures devel- point of constitution loss becomes permanent. When the perma-
oped unique refinements or different methods. Some cultures nent constitution reaches zero, the character dies.
even maintained the nomadic, tribal or clan-based lifestyle typical

12
Sticks and Stones
2650 Gangrene 5175 Neural Necrosis
Gangrene has a 1d6 hour incubation period, and is a rapid dis- Neural Necrosis has a 1d3 day incubation period, and manifests
ease. Wounds so infected tend to turn green after infection. as a general numbing of the area of the wound, which gradually
Every minute after infection has set in, roll 1d100. On a 5 or spreads each day. In essence, the nerves in the region are dying,
lower infected blood has reached the heart, and the person will and thus sensation in the body part is lost. Roll on the gangrene
die in 1d20 hours. The best mundane way to prevent gan- chart if the location of the wound is unknown. That portion of
grenous blood from reaching the heart is by amputating the the body is at a -1 to all tasks in general, due to the inability to
affected area. This stops the rolls. Tying off the infected area of sensually assess the effect on the body, except for skills that
the body tightly can delay the rolling for d100 minutes. Note require touch, such as lock picking or pocket picking, which are
that sometimes the damage of the amputation has sent a body at -4. Worse, wounds to this portion of the body are unsensed,
into shock, and killed the patient anyway. A fortitude save (DC and can be allowed to bleed freely, or promote new infections.
20 for minor appendages and 25 for major) must be made, or Assume that it takes a week for this infection to spread to all
the amputation is still deadly. Amputation usually only works neighboring regions of the body. There is no cure for nerve dam-
on limbs, as cutting out chunks of torso or head flesh is imprac- age, which, in a mundane world, is unhealable.
tical. If the damage was not specified, roll 1d6 + 1d8 on the
following chart to determine location and hit points that will 76100 Tetanus
permanently be lost by amputating: Tetanus occurs when a wound is infected with impurities, and
the impurities hit the bloodstream. The incubation period for
Table 1-1: Amputation tetanus is 1d6 days, and its results are muscular rigidity, usu-
ally in the jaw first. The reason tetanus effects the jaw first is
# Location Result due to deposits of minerals in the muscles of the face. These
react to the impurities of the tetanus infection, and cause the
-5% hit points, possible weapon
2. Right Hand jaw muscles to contract uncontrollably, keeping the jaw locked
hand
shut. In some cases this can lead to starvation or suffocation,
-5% hit points, possible weapon
3. Left Hand depending on the persons general health. Tetanus is progres-
hand
sive, and could not be cured until the modern period. Older
-7% hit points, possible loss of
4. Lower Right Arm remedies invariably involved the breaking of the jaw, in order
weapon arm
to allow nourishment into the body. Living with tetanus is
-7% hit points, possible loss of
5. Lower Left Arm nearly unbearable, as eventually all muscles in the body will
weapon arm
seize up, including the heart.
-10% hit points, possible loss of
6. Upper Right Arm
weapon arm
-10% hit points, possible loss of
First Aid & Healing
7. Upper Left Arm Fortunately, barring the presence of a cleric, a simple success-
weapon arm
-5% hit points, loss of 5 ft of base ful first aid attempt after a battle prevents all wounds from dis-
8. Right Foot ease. If a person with the Heal skill is not available, those with
speed and cannot run
-5% hit points, loss of 5ft of base Profession (herbalist) skill can fashion poultices to prevent
9. Left Foot infection. The DC of the profession check is 15. Poultices may
speed and cannot run
also be purchased or made prior to an arduous event. Wet poul-
-8% hit points, cannot stand without tices tend to last about a week before needing to be replaced,
10. Lower Right Leg
special aid, let alone walk while dry poultices can last up to three weeks. Application of
poultices after combat boosts the fortitude check against infec-
-8% hit points, cannot stand without tion by +3 for dry poultices and +6 for wet ones. Salves can
11. Lower Left Leg
special aid, let alone walk also be prepared by herbalists. These oily concoctions, when
smeared on wounds, give a +2 to Fortitude saves vs. infection.
-15% hit points, cannot stand A canister of salve is usually good for 50 applications, and
12. Upper Right Leg
without special aid, let alone walk should be applied to all wounds, but multiple applications are
not cumulative.
-15% hit points, cannot stand
13. Upper Left Leg Dead bodies left exposed for too long can be hazardous to your
without special aid, let alone walk
health, as well. Bodies in a water system that people drink out
Cannot be amputated. Death is of can transmit gastro-enteritis or cholera, and mishandling
14. Vitals assured in a non-magic using world. corpses and not washing ones hands afterwards can also com-
Pray. municate these diseases when the person eats. Fortitude saves
vs DC 25 must be made to avoid contracting such a disease,
and 90% of those who do not contract the disease become car-
riers for 1d3 days. Those who come in contact with a carrier

13
From Stone to Steel
must also make a Fortitude vs DC 25 roll, or contract the dis- the Copper Age, having learned the techniques of smelting
ease. Typical incubation is 1d6 days, and symptoms are gold and copper, there was no need for using such metals in
extreme diarrhea, cramping, and dehydration. This conveys a weaponry or armor, as they were too pliable, and so these met-
temporary loss of 1d6 con, and the infected must make a Forti- als were used for ornamentation only.
tude save vs. 20. Failure indicates a more serious case, with an
In fact, the only culture to have reached substantially beyond
additional loss of 1d20 con, 1d3 of which are permanent. If all
the Stone Age in the New World was the Incas, and they will be
Con is lost, the victim dies. Things like this became the origin
discussed more in the next chapter.
for legends of a mummies curse or a curse of the dead.
In the Far North and North West of America, hunting was a
In fantasy worlds, magical healing of any stripe also clears out
way of life, and weapons and armor reflected that. Many tribes
any infections, while cure disease will cure any disease, at any
in these areas developed specialized harpoons, using stone for
point. But it might be wise to carry poultices or salve, just in case.
points. These points were barbed, allowing the harpoon head to
grab and hold, despite the struggles of the animal speared.
Natural Ingenuity Darts were also in common use. These darts usually had points
Different cultures adapted to their own environments, and devel- made of antler, bone, or ivory, and were sometimes barbed.
oped different weapons, armors, and tactics based on their expe- Both Harpoons and Darts would often have animal bladders
riences. Some, due to an abundance or shortage of resources, attached with a small length of rope to them, so that a harpoon
never moved on to metal use or larger cultural organizations. or dart could be tracked, even in the animal attempted to dive
While the weapons above can be found in virtually every cul- out of view.
ture, those that follow were unique to their peoples.
Most items, spears, bows, even shields were often colorfully
decorated, sometimes with feathers, tassels, and/or fur trim
added. This flair and beauty of workmanship spoke of the
Native American importance of the items and of the attention that went into
them. The shields, in general, were small, often decorated with
Developments local animals, important symbols, talismans, or some personal
In the Americas, few civilizations moved out of the Stone Age emblem.
before the coming of Europeans. This was due to a variety of
reasons. In particularly harsh environments, like the far north, Native American Weapons
the Western Andes, or the depths of Amazonian jungles, life
itself was a struggle, and mineral resources required too much Harpoon, Stone
effort to obtain. In these areas, tribes made due with the The harpoon is a weapon, 5 feet in length, with a barbed,
resources at hand, to varying degrees of success. sharpened stone head. It is used like a javelin, but is thicker
and heavier, and requires both hands free to throw. It can be
On the rest of the continent, though, indigenous peoples found used in melee, but since it was not designed for such, all char-
themselves with an abundance of resources, and this plenty acters are treated as non-proficient, conveying a -4 to all melee
made it unnecessary to develop metallurgical skills. Although rolls. Often these have ropes or bladders attached, to aid in
it is arguable that certain Meso-American tribes had reached recovery. These are intended to strike creatures in the water.

26

27

Key: 26. Stone Harpoon; 27. Bone Dart

14
Sticks and Stones

28
29

32
30

31

Key: 28. Atatl; 29. Blowgun & Needle; 30. North American Indian Longbow; 31. Cordage Backed bow; 32. Ulu

Dart, Bone The damage of the blowgun is negligible, but its use is almost
Darts, made with bone or ivory heads, and intended for throw- silent, and needles are regularly coated with venom. Blowguns
ing. Bone darts are simple to make, and usually contain little do not take damage from attacking, unlike other weapons.
precious wood. Instead, they only take damage from being attacked. Blowguns
usually range from 24 feet in length.
Atlatl Barbs on Weapons
Harpoons and Darts were often thrown with main force of arm
Barbed weapons have a tendency to lodge. Whenever a
strength, but many native tribes also used a device called the
barbed weapon strikes and greater than half its normal dam-
atlatl to extend their throwing range and force. The word atlatl is
age is done, the weapon should be considered lodged. Such a
actually Meso-American in origin, and the item itself is a length
weapon cant be removed without a strength check (DC 15)
of wood, usually braced in the hand or along the arm, about two
and inflicting the weapons damage on the person again.
feet in length, with a curve one end. When the thrower wished to
Players using Heal (DC 15) can try to expose the barbed
cast the harpoon or dart, they would fit it into the curved end of
weapon head through the flesh, which could allow the
the atlatl, and use it to throw the object. The extra two feet of the
barbed portion to be cut off, limiting the secondary damage
atlatls length added to the throwing distance and power of the
of a barbed weapon to a single point of damage. If the Heal
throw, and could make the weapon soar up to three times its nor-
roll fails, it should be assumed that the head cannot be
mal range, and have stunning striking power. It was as if the
exposed, at which point the strength option remains.
throwers arm was two feet longer!
Atlatl are usually held on the arm, and a weapon (dart or spear) Ulu
is braced on it, in a small groove in the wooden surface. This A curving half-moon blade, flaked from antler bone, the Ulu was
groove helps to anchor the weapon. Then, when the attacker an Eskimo woman's knife, used to cut skins and to prepare meat.
throws, the atlatl acts as an extension of the arm, greatly With a handle horizontal to the blade, it had good strength, but
increasing the distance of the throw, while also adding slightly little range, and it was a poor hand weapon. Eskimo women
to the damage. were more likely to use a dart or harpoon for protection, in a
pinch, since the Ulu had too little range to be effective in com-
Blowgun bat. Attacks with an Ulu, like those of an unarmed combatant,
Blowguns, long tubes sometimes up to 6 feet in length, were automatically draw an attack of opportunity.
common throughout the Americas. Using poisoned needles up to
6 inches in length, these were used to take down larger game, Longbow, North American Indian
usually from a covered position. The poisons were usually spe- Like most native peoples, the Northern native used bows rang-
cific to the region, and were rarely very strong, since the meat of ing from 26 to 72 inches in length. The longest bows were not
the animal still needed to be eaten. During warfare, however, this common, however, due to the strength required to wield them
wasnt always a concern, since not all tribes were cannibals. and the difficulty of their use. The North American Indians
longbow doesnt have the range of the later Europeans long-

15
From Stone to Steel
bow, but is otherwise very effective. Up to 6' in length, this the North, these weapons were used primarily to take down
bow is not usable while mounted. birds and were flung with the intent that the cord would strike
the bird and the rocks would force the cord to bind around the
Bow, Cordage Backed bird, bringing it to the ground. Not only were bolas useful for
Just because they had little wood, doesnt mean they didnt use entangling, but the stones themselves could do damage when
it. Eskimo bows were crafted out of just about any wood they they struck flesh.
could find. They shaped driftwood, and then, to give it strength The bola is made of rocks bound by cord, 2 rocks for the North
and prevent breakage, they laminated it with whalebone and American version, and 3 or 4 for the South American version. It
bound the bow with a prodigious amount of sinew. This should be considered an exotic weapon. Throw as a normal
strengthened the wood immeasurably, and lengthened the life ranged weapon: If it hits the target (even on the armor), there is a
of the bow, preventing wood breakage. The knot pattern of the 25% chance the target is entangled. A -2 penalty can be taken to
cord bindings was unique to each tribe, and the strength they the attack roll to increase the entangle chance to 50%. An entan-
conferred on the bow made them some of the most powerful gled creature is a -2 on attack rolls, and a -4 penalty on effective
bows in the new world. Dexterity. The entangled creature can only move at half speed
Each cordage backed bow was different, primarily because the and cannot charge or run. If an entangled creature attempts to
wood was generally driftwood, and so wasnt very uniform. cast a spell, it must succeed at a Concentration check (DC 15) or
Thicker and less elegant than most bows, its unique flair is the be unable to cast the spell.
knotwork and binding of the sinew that reinforces the bow so The entangled creature can escape with an Escape Artist check
solidly. The raw durability of the Cordage Backed bow is (DC 15) that is a full-round action. Alternately, they can attack
unmatched. the bola, attempting to cut it apart. Slashing weapons are most
effective for this purpose (divide the damage threshold of the
Bola bola in half). A bola can be burst with a Strength check (DC 20,
Northern Native Americans, like some Southern Native Ameri- also a full-round action).
can peoples, used bolas to hunt. Bolas are rocks bound by a
A bola is only useful against creatures between Tiny and Large
cord. In the North these were two rocks, while some South
size, inclusive. It can be used in melee, as a flail-like weapon,
American Tribes would bind three or more rocks in a bola. In

38

35

33a 37

33b 34 36

39

33a. War club; 33b. War club; 34. Bola; 35. Tomahawk; 36. Rabbit Stick; 37. Club, Stone Throwing; 38. Sling & Bullet;
39. Lance, North American Stone

16
Sticks and Stones
but since it was not designed for such, all characters are treated sling takes no damage from attacking, but takes double damage
as non-proficient, conveying a -4 to all melee rolls. from slashing attacks.

Tomahawk Lance, North American Stone


Many natives in this region used Tomahawks. Stone axes, usu- Like the northern tribes, most Native North Americans used
ally made with a sharp, wedge-like head, and a longer bar than darts, atlatls, blowguns, and longbows. However, not all Native
normal, Tomahawks could be used in close combat, but were American weapons were ranged weapons. Even though the
intended for throwing. Their weight, length, and blade shape American equivalent of the horse was hunted to extinction well
all contributed to its extended use, and it became popular even before any oral history was maintained, the Native Americans
with European colonists and later settlers. Some Tomahawks did have lances. Heavier than spears, often 6' in length, these
had a hollow haft, and also doubled as smoking pipes, although were headed with stone, and used much like later pikes were
these were rarely as durable as normal Tomahawks. As with used, albeit without the range advantage. Stone Lances were
many things made by Native Americans, these weapons were sometimes used with charges, but would not see their peak
often highly decorated. until the coming of Europeans, a time outside the range of this
work.
Rabbit Stick
The Nomadic Plains Indians Fact/Myth
As well, many native tribes used throwing sticks as hunting
There is a general romantic myth about the nomadic nature of
weapons. Usually thin, often with a single knobby end, these
the Native American Plains Indian. Although some tribes did
were used for taking down small game, or unarmored oppo-
travel with the animals they hunted, the vast majority of Plains
nents. The Hopi tribe called these kinds of weapons Rabbit
Indians had permanent residences, and cultivated food crops
Sticks. The throwing stick, though, did not gain the popularity
and fished or hunted for meat. Even the nomadic tribes had
in the Americas that it did in Australia.
various camps that they occupied for months at a time before
Not a fearsome weapon, this slightly curved thrown stick still moving. It was not until the introduction of the horse in Amer-
has good range and is very light. Since a number of rabbit ica that truly nomadic Plains Indian cultures flourished. It is
sticks can be carried at one time, these make a good alternative for this reason, more than any other, that Nomadic Plains
to more damaging weapons that encumber quickly. It can be Indian culture was so well developed. In most very nomadic
used in melee, but since it was not designed for such, all char- cultures, oral tradition and social traditions develop normally,
acters are treated as non-proficient, conveying a -4 to all melee but the lack of a permanent home or regular resources retards
rolls. the development of cultural decoration, art, and philosophy.
There are always, of course, exceptions.
Club, Stone Throwing
Essentially a powerful, long spear, the North American Stone
War clubs, as well, were made for throwing. War clubs in the
Lance has reach advantage. It can be used at double damage in
Americas often had centered, oval stone heads, and long hafts
a charge, as well. Although Native Americans never used this
than regular clubs. These did not have the range or penetration
weapon while mounted, it is particularly suited for this task. As
of Tomahawks, and were often used in hunting, in place of
a spear, this weapon can also be readied against a charge.
throwing sticks. Clubs used by Northern tribes tended to be
decorated with local imagery, symbols important to the region
and people. Usually they would depict animals, often war-like
Native American Armor
in position, and were carved of either wood, bone, or ivory. A number of the Northwestern Native American tribes were
quite warlike. The Tlingit people, in particular, were known for
their fierce fighting acumen, for taking slaves, and for canni-
Sling balism. They wore a unique kind of armor made with hard
Slings, often made from elk or dear hide, rounded out the many
woods and heavy hide. Rods and slats of hard wood (about 1"
common weapons of the Native North American. A strip of
by 3/8") were bound vertically together with braided sinew and
hide up to 2 feet in length, a rock (or bullet) was usually placed
then covered over with thick hide, sometimes a few inches in
in the center, and then the hide was folded over it, to hold it.
thickness. These heavy armors were often painted with an
The sling could be swung around, over the head or to the side,
owners crest, or with symbolic designs.
and then one held edge would be released to allow the stone to
fly. This caused the stone to do significantly more damage at Capping the Tlingit armor were their renown war helmets. Hel-
greater range. mets of hard wood, there were two kinds. The first were helmets
in the stylized images of fearsome animals. These were enclosed,
Bullets: The sling is a simple weapon used by almost every
and had holes to allow the wearer to see out. The second were
people at different periods of time. Unlike other weapons, the
helmets carved with grimacing and angry faces. This second type
slings damage is based on its ammunition, the bullet. Throw-
had a visor below the fearsome face, which covered the lower
ing this ammunition without the sling inflicts no damage. The
part of the warriors face, and the space between the head and

17
From Stone to Steel
visor was the viewing area. These helmets were considered A number of tribes wore this kind of slat armor, each with a
nearly as good as any European equivalent. unique decoration. The helmets, though, were only common in a
few tribes who lived in the Northwest.
In the area of what is now Southern Canada and the United
States, natives lived in much more abundant circumstances. Bone Plate
Great amounts of resources made life easier, and meant less
The Eskimo peoples of the far North wore armor into battle as
inter-tribal warfare. Armor was not as much of a requirement,
well. Their environment, though, had little wood, and so they
and so wasnt as developed as it was in the North West.
had to make do with non-wood materials for much of their
For protection, simple hides were sufficient for most of the weaponry and armor. The armor they wore was fashioned from
time before the arrival of Europeans, but Plains Indians eventu- whale rib bones (usually in lengths from 6 inces to 3 feet), and
ally developed better leatherworking abilities, and developed a strung together with sealskin. These long bones proved good
kind of leather called buckskin. It required a combination of deflection from enemy weapons, although not as comprehen-
ashes, hemlock and oak bark, long with boiling water, and took sive as the hardwood armors of their Southern neighbors.
about three months from start to finish. Thin, supple, but
durable, buckskin could be worked easily, embroidered, and Shield, Small Wooden
worn as better protection than mere hides. Some tribes also Usually 2 feet in diameter, these shields were usually covered
used wood or bone vests, combined with hides, as armor. with hide or buckskin and painted with animal or symbolic
motifs. Feathers or fir might be added, as decoration, but
Slat Armor Native Americans never used spikes.
Slat armor is very bulky, and not very maneuverable armor,
made from rods and slats of wood, braided with sinew and cov- Buckskin
ered by thick hide. Most useful against slashing and bludgeon- Buckskin is a marvel of protective ingenuity. Light but surpris-
ing weapons, although piercing weapons can be completely ingly durable, it surpasses the simple leather armors of Europe.
blocked if they strike a slat directly. Buckskin is also easier to repair, repairing like cloth rather than

40a

40b

Key: 40a. Tlingit style helmet; 40b. Haida style helmet

18
Sticks and Stones

41

42

Key: 41. Slat Armor; 42. Bone Plate


leather. Obviously, this kind of armor would be popular among
fantasy world spell casters.
Meso American
Developments
Breast Plate, Bone Hair Pipe
Unlike the North American Natives, Meso American peoples
The Bone Hair Pipe Breast Plate was a ceremonial device,
developed more warlike cultures, and eventually began to form
worn over other armor or alone. It has no practical defensive
large communities. When Europeans came, they found a young
ability, although it may (optionally) deflect a slashing attack
empire forming in Central America, with a burgeoning army
5% of the time. Warriors decorated these items with trophies in
and an alien, often frightening culture. It has been argued that
order to proclaim their prowess and status to other warriors. A
if the Meso American cultures had been left to themselves for a
highly decorated Bone Hair Pipe Breast Plate may reduce the
few hundred more years, they might have developed bronze
morale of opponents. In a fantasy setting this item of armor
and iron technologies, and been more of a match for their
would likely be enchanted to improve the armor bonus and
European conquerors.
durability, and any armor bonus of such an enchanted Bone
Hair Pipe Breast Plate would be added to any other armor
worn.
The Aztecs
The Aztecs, who dominated the region when the Europeans
arrived, were a bloody culture, divided among rival faiths, and
Wood and Hide Armor
split by inter-tribal war. They succeeded numerous other
A wood or bone breastplate attached to animal hides. Although
empires, notably the Teotihuacan and Toltecs. As an inheritor
surpassed by other kinds of armor, wood and hide armor was
Empire, its cuture was bolstered by a variety of religious,
the only armor in its region that boasted reasonable durability.
social, and military heritages. Though it started off as a rela-
Awkward and uncomfortable, armor like this was only worn
tively democratic affiliation of tribes, it became more and more
when going into war.
feudal and totalitarian as its culture became more and more

19
From Stone to Steel

military centered with promotion often being linked to bravery


in battle.
There existed a number of prestigious military orders in Aztec
society that one could be promoted to. These orders were
named for animals, such as the jaguar, eagle, arrow, etc., and
usually wore real hides or feathers to indicate their affiliation.
Helmets, carved in the shape of the order animal were also
worn. Since the Aztecs practiced human sacrifice and slavery,
promotion to these special warrior orders usually involved cap-
turing warriors in battle, rather than killing them. Eligibility
started with the capture of at least 4 worthy oppo-
nents, and rose sharply depending on the order a
warrior wished to enter.
The Eagle and Jaguar Knights were the pinnacle of
achievement for an Aztec Warrior. The Eagle and Jaguar
were both warrior-aspected creatures who, in myth, proved
their bravery by jumping into the fire after a great hero. The
Eagle was granted the aspect of the sun, while the Jaguar was
granted the aspect of the moon. So it was in battle. When
approaching a city, Eagle Warriors would array at daybreak, and
they would chant and dance to show their power and fearsome
mien. As night fell, the stealthy Jaguar Warriors would invade the
city, and open its defenses. Upon the cry of the Jaguar
Warriors, the Eagle Warriors would lead the
attack at the defenseless city.
In real life, both orders were made up of
warriors of great strength and merit, who
fought valiantly for their ruler and people. But
in a fantasy world, the orders of the Eagle and
Jaguar Knights might be something far greater
Eagle Knights (Prestige Class)
Powerful warriors who have already proven their loyalty to the
Empire, Eagle Knights are the vanguard warrior of the Aztecs.
First to battle, leaders of many, the Eagle Knights were granted
more respect than even the Jaguar Knights. Indeed, the Eagle
Warriors made up the Kings Royal Bodyguard, and even noble
warriors competed for invitation to the Order.
Fighters, Clerics, and Rangers are all likely candidates for the
Eagle Knights. Paladins are not to be found much in Aztec
society, but one willing to leave their religious service might
well pursue entrance into the Eagle Knights. Monks, Rogues,
Druids, and Sorcerers might be offered entrance if they could
meet the steep requirements. But Bards and Barbarians would
not have the discipline, and Wizards would likely find it impos-
sible to join unless they were already multi-classed.

Hit Die: d10


Requirements
To qualify to become an Eagle Knight, a character must fulfill
all the following criteria.
Alignment: Any Lawful.

20
Sticks and Stones
Basic Attack Bonus: +6 Heroic Resolve: This is a magical ability granted at 2nd level
Feats: Cleave, Exotic Weapon Proficiency (Macahuitl), Power allows the Eagle Knight to fight past their normal limits. If the
Attack hit points of an Eagle Knight drop to zero, he may elect to use
his Heroic Resolve to fight on to the point of death. This can be
Special: Besides the requirement of capturing 4 worthy oppo-
done only once per day, regardless of any subsequent healing.
nents alive, a potential Eagle Warrior must commit an unselfish
act of heroism or valor without regard to personal safety. It is Eagle Visage: At 3rd and 6th level the Eagle Knight gains the visi-
best if there are many witnesses to this act. This act becomes ble aspect of his Orders patron. At third level, Eagle Knights
the basis for nomination to the Order of the Eagle Knights. tend to look more eagle-like in profile, and carry themselves with
noble stature. The Eagle Knight gets a +1 to any social roll,
Class Skills involving skills or interaction, due to the predisposition of others
The Eagle Knights class skills (and the key ability for each to like the noble warrior. At 6th level the Eagle Warrior can use his
skill) are Climb (Str), Craft (Int), Heal (Wis), Intimidate (Cha), presence in battle to confer a +1 morale bonus to all friendly
Jump (Str), Swim (Str) units. This may be stacked with any other effects that influence
morale. This may be invoked once per day by a warrior, and
Skill Points at Each Level: 2 + Int Modifier requires the Eagle Knight to utter a war cry (in order to draw
attention).
Class Features Suns Flame: At 5th level the Eagle Knight gains the ability to
All of the following are class features of the Eagle Knight pres-
infuse the fire of the sun in a melee weapon strike. The
tige class.
weapon, for that strike, should be considered flaming, and the
Weapon and Armor Proficiency: Eagle Knights are profi- light it radiates should be considered sunlight for any creatures
cient with all simple weapons, martial weapons, and the Mac- affected by sunlight. This may be done a number of times equal
ahuitl, an exotic weapon. They are also proficient with light to the Eagle Knights levels of Eagle Knight.
armors and shields. Note that armor check penalties for armor
Eagle Shield: At 8th level the Eagle Knight may animate the
heavier than leather apply to the skills Balance, Climb, Escape
eagle on his shield, giving it form and life. This Mystic Eagle is
Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble.
an avatar of the Order Patron, and may be directed at any one
Improved Critical (Macahuitl): Whether or not they meet foe in view. [Stat Ref: The Mystic Eagle is the equivalent of a
the minimum requirements for this Feat, they gain this feat Giant Eagle, as listed in the Monster Manual and attacks inde-
upon becoming a first level Eagle Knight. pendently from the Eagle Knight.] The Eagle Knight may sum-
mon the Mystic Eagle once a day.
Armor Expertise: Starting at first level, and following at 4th,
7th, and 10th, the Eagle Knight is able to improve the way he Suns Aura: At 9th level the Eagle Knights Suns Flame abil-
wears and maneuvers in his armor, boosting his armor bonus ity develops into a more long lasting ability. The Eagle Knight
on each level. The bonus conferred by Armor Expertise may invoke the fires of the sun upon his weapon. For the dura-
increases the armored AC of the Eagle Warrior, and represents tion of this ability, weapon should be considered flaming, and
his ability to make the most of his armor and/or shield. the light it radiates should be considered sunlight for any crea-
tures effected by sunlight. This effect lasts until the next sunset,
Bonus Feat: Eagle Knights get to choose a bonus feat every
and may be cancelled any time. Note that this ability may be
other level, starting at level 2, from the list in the Fighter
invoked after sun fall, and thus last up to 24 hours.
Description of the Players Handbook.

Table 1-2: Eagle Knight


Class Base Fort Ref Will
Level Attack Bonus Save Save Save Special
1st +1 +2 +0 +0 Improved Critical (Macahuitl), Armor Expertise +1
2nd +2 +3 +0 +0 Heroic Resolve,
3rd +3 +3 +1 +1 Eagle Visage (+1 to social)
4th +4 +4 +1 +1 Armor Expertise +2
5th +5 +4 +1 +1 Suns Flame
6th +6 +5 +2 +2 Bonus Feat, Eagle Visage (Rally)
7th +7 +5 +2 +2 Armor Expertise +3
8th +8 +6 +2 +2 Eagle Shield
9th +9 +6 +3 +3 Suns Aura
10th +10 +7 +3 +3 Armor Expertise +4
From Stone to Steel
Jaguar Knights
Fearsome, stealthy warriors, the Jaguar Knights are the
night to the Eagle Knights day. Although not as
outright dangerous as the Eagle Knight, the
Jaguar Warrior is much feared for the fact that
they are the unseen danger, the unperceived threat.
Even those who man a citys walls before an
attack know that the Jaguar Warriors can pass
under their noses unseen, and bring with them
death. First inside a city, feared abductors, the
Jaguar Knights may not have the respect the
Eagle Warriors do, but they have all the fear they
could ever want: And with good reason.
The ambitious are those to whom the Jaguar Knights may
appeal, as well as those of a
crafty bent. Any class is
open for admission, but the
requirements of the Jaguar
Knights may be more difficult
for those with low intelligence..
Hit Die: d8

Requirements
To qualify to become an Jaguar Knight, a character
fulfill all the following criteria.
Alignment: Any
Basic Attack Bonus: +6
Feats: Combat Reflexes, Dodge, Expertise
Skills: Hide +5
Special: Besides the requirement of capturing 4 worthy
opponents alive, a potential Jaguar Warrior must capture two
more enemies of their own level, or above.
Class Skills
The Jaguar Knights class skills (and the key ability for
each skill) are Balance (Dex), Climb (Str), Craft (Int),
Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump
(Str), Listen (Wis), Move Silently (Dex), Open Lock
(Dex), Search (Int), Spot (Wis), and Swim (Str)
Skill Points at Each Level: 4 + Int Modifier

Class Features
All of the following are class features of the Jaguar Knight
prestige class.
Weapon and Armor Proficiency: Jaguar Knights are pro-
ficient with all simple weapons, martial weapons, and the
Macahuitl, an exotic weapon. They are also profi-
cient with light armors and shields. Note that armor
check penalties for armor heavier than leather apply
to the skills Balance, Climb, Escape Artist, Hide, Jump,
Move Silently, Pick Pocket, and Tumble.

22
Sticks and Stones
Uncanny Dodge: At 1st level, and then again at 4th, the Jaguar Jaguar Visage: At 2nd and 7th level the Jaguar Knight gains the
Knights gain uncanny abilities to avoid damage. At 1st level the visible aspect of his Orders patron. At third level, Jaguar Knights
Jaguar knight is able to react to danger before his senses would tend to look more predatory in profile, and their eyes will glitter
normally allow him to even be aware of it. At 1st level , the in light at night, like those of the Jaguar. The Jaguar Knight may
Jaguar Knight retains his Dexterity bonus to AC (if any) fix a person with their stare and force a willpower roll. Upon fail-
regardless of being caught flat footed or struck by an invisible ure, such a person is subjected to the effects of a Cause Fear spell,
attacker. (He stills loses any Dexterity bonus to AC if immobi- as if cast by a caster of the Jaguar Knights level. This effect may
lized. be used once a day per level of the Jaguar Knight prestige class.
At 7th level the Jaguar Warrior can use his presence in battle to
At 4th level the Jaguar Warrior can no longer be flanked, since he
drive fear into the hearts of his foes. This functions like the spell
can react to opponents on opposite sides of himself as easily as he
Fear, as if cast by a caster of the Jaguar Knights level, and only
can react to a single attacker. This defense denies rogues the abil-
effects his foes. This may be invoked once per day by a warrior,
ity to use flank attacks to sneak attack the Jaguar Knight. The
and requires the Jaguar Knight to utter a war cry (in order to draw
exception to this defense is that a rogue or assassin at least 4 lev-
attention).
els higher than the Jaguar Knight can flank him (and thus sneak
attack him). Winds Key: At 5th level the Jaguar Knight gains the spell-like
ability to open locked doors. This functions as per the spell
Bonus Feat: Jaguar Knights get to choose a bonus feat every
Knock, as if cast by a caster of the Jaguar Knights level. This
other level, starting at level 2, from the list in the Fighter
ability may be used a number of times equal to the Jaguar
Description of the Players Handbook.
Knights levels in their prestige class.
Invisibility: This is a spell-like ability granted at 3rd, 6th, and 9th
Wall of Air: At 8th level the Jaguar Knight gains the spell-like
level allows the Jaguar Knight to become invisible in certain
ability to create passages through walls as per the Passwall
circumstances. All versions of Invisibility can only be used as
spell. This functions as if cast by a caster of the Jaguar
long as the Jaguar Knight is not moving. As soon as the Jaguar
Knights level. This ability may be used a number of times
Knight moves, the effect is negated. A Jaguar Knight may use
equal to half the Jaguar Knights levels in their prestige class.
any version of Invisibility a number of times a night as they
have levels in the Jaguar Knight prestige class. These Invisibil- Jaguars Touch: At 10th level the Jaguar Knights connection
ity abilities are not possible during the daytime. with the Jaguar, a most feared hunter, conveys to himself the
limited ability to paralyze a victim with fear. A Jaguar Knight
At 3rd level, the Jaguar Knight may become invisible in shadow
may invoke this ability once per day, and it lasts for 1d8x15 min-
sufficient to cover his entire body. At 6th level, the Jaguar Knight
utes. During that time, a Jaguar may touch someone, and force
may become invisible when illuminated only by moonlight. At
them to make a Willpower save vs. a DC equal to the Jaguar
9th level the Jaguar Knight may opt to become invisible when
Knights total levels. Failure paralyses the victim for up to 1d6
illuminated only by firelight. Sunlight will automatically dispel
hours. Often these victims find that when they can move again,
this spell-like ability, as will movement on the part of the Jaguar
they have been bound and are scheduled for sacrifice to the
Knight.
gods

Other Aztec Orders


Other Aztec military orders included the Arrow Warriors, Owl
Knights, and Coyote Warriors. The Arrow Warriors were famed
Table 1-3: Jaguar Knight
Class Base Fort Ref Will Special
Level Attack Bonus Save Save Save
1st +0 +0 +2 +0 Uncanny Dodge (AC to Dex), Skill Expertise (Move Silently)
2nd +1 +0 +3 +0 Jaguar Visage (Fear vs. Individual)
3rd +2 +1 +3 +1 Invisible in Shadow
4th +3 +1 +4 +1 Uncanny Dodge (no flanking)
5th +3 +1 +4 +1 Winds Key
6th +4 +2 +5 +2 Invisible in Moonlight
7th +5 +2 +5 +2 Jaguar Visage (Fearsome Presence)
8th +6 +2 +6 +2 Wall of Air
9th +6 +3 +6 +3 Invisible in Firelight
10th +7 +3 +7 +3 Jaguars Touch

23
From Stone to Steel
for their superiority with the bow, and captained troops of However, the Aztec Empire was rich in sources of obsidian,
archer. The Owl was a symbol of evil and death to the Aztecs, and its usage of obsidian spread to any bladed weapon.
and its order was a hold over from a lost empire. Owls knights
Aztecs dominated their region through displays of superior
were not concerned with capturing opponents alive, and they
military power, and extraction of tribute from their neighbors.
were usually retained for last-ditch city defense only. The Coy-
This promoted a sort of indirect empire rule, which allowed
ote in Aztec lands was traditionally a protector, a persistent
specific tribes to maintain their own beliefs and structures,
hunter who was willing to delay his own necessities to provide
which promoted, in turn, diversity and internecine war. Shared
for the pack. Coyote Warriors were generally only found
similarities in religion, sacrifice, and sport all tended to bind
among the Chechimecs, a tribe that serves as mercenaries for
the region culturally, but leave each tribe somewhat unique.
the Aztec Empire, and admission to their order was secret and
This was far different from the Incan form of Empire, men-
exclusive.
tioned in the next chapter.
Meso American Weapons In South America the Incas, an ancient empire ruled that over
Aztecs used spears, knives, clubs, bows, javelins, darts, atlatl, the northern Andes Mountains also maintained imperial hege-
and slings, as listed above, but they had one very unique mony along the western edges of the Amazon. Outside of Inca
weapon, the macahuitl. A club, made of wood, usually plain for rule, the tribes of Native Americans lived simply, often poorly.
common warriors, or carved for officers and chieftains, it had Those that dwelt in the jungle tended to be more isolated, and
ten projecting slots, five on either side. In those slots were so only rarely had peaceful contact with each other. Conflict
placed flaked blades of obsidian. Obsidian is a metamorphic would be carried out with spear and blowgun, although some
stone, lava rock turned to glass by the passage of glaciers. Due cultures also developed a kind of lance-like weapon, a spear
to its being glass, it is both brittle and sharp. In fact, obsidian with a very extended head. Some had one head, and were much
can be much sharper even, than steel. Due to its brittle nature, like the North American Stone Lance, except made of wood.
the blades often broke, and so often needed to be replaced. But some had forked heads. All were hand-carved, often with
symbolic forms in the base.

47

44a 44b

43

45

46

Key: 43. Macahuitl; 44a. Mayan Stone Club; 44b. Mayan Stone Mace; 45. South American Wooden Lance; 46. Forked South
American Wooden Lance; 47. Tepoztopilli

24
Sticks and Stones

48

49

Key: 48. Aztec Cotton Armor; 49. Shield, Small Reed


In the plains, east of the Andes and south of the Amazon, many but if the wooden portion of the Tepoztopilli is damaged, the
tribes of natives lived like those of North America, using spear, whole weapon must be replaced.
knife, bola, bow, dart, and javelin to hunt. These South Ameri-
can natives also tamed and domesticated the llama, and used it Obsidian
as a herding, pack, and food animal, and would often use its Obsidian is a volcanic stone turned to glass by glacial action.
wooly hide to make coats for the cold months. Through domes- Like all glass, Obsidian is fragile, but it forms dangerously
tication of the llama, a creature that is adept to mountain travel, sharp edges with a little coaxing. Blades made with obsidian
these natives were able to establish trade with tribes in far do +2 damage above whatever normal damage they would
regions, and even with the dominant Incan Empire. do. Thus a dagger of obsidian would do 1d4+2, while an
obsidian shortsword or sickle would be 1d6+2. This bonus is
Macahuitl to damage only, and the durability of the weapon, no matter
The Macahuitl is a fearsome and deadly war club that fights what it was, drops to 3S, and the Damage threshold is
like a slashing sword. Its durability, however, is special. At the decreased by 2 as well. The Macahuitl, for example, is a
beginning the weapon degrades as per the rules for stone rough equivalent of an obsidian falchion. Glass is lighter
weapons. Assume that every time weapon experiences degra- than metal, and weight in most items is reduced by .5 to 1lb.
dation, it destroys one of the 10 obsidian blades. After all 10 Note that the +2 to damage is applied before any damage
obsidian blades are destroyed, the Macahuitl functions as a multiplier, such as are given with charges, readied weapons
wooden club, and then damage is applied against the wood for a charge, or sneak attacks. Obsidian is particularly vul-
durability and degradation. Obsidian blades can be replaced nerable to hard armors (stone or metal) and its durability
easily (thats the hallmark of the Macahuitl) but if the wooden drops to 2S vs. stone or armor targets. Assassins, though,
portion of the Macahuitl is damaged, the whole weapon must may find obsidian a particularly prized material for murder
be replaced. weapons, since armor is rarely a factor for them

Lance, South American Wooden (Standard and


Tepoztopilli
The Tepoztopilli was effectively a large, heavy spear, lined with Forked)
10 obsidian blades in the same manner as the Macahuitl. At the Essentially a powerful, long spear, the South American
beginning the weapon degrades as per the rules for stone Wooden Lances have the reach advantage. They can be used at
weapons. Assume that every time weapon takes 2 points of double damage in a charge, as well. The Forked South Ameri-
damage it destroys one of the 10 obsidian blades along the spear can Wooden Lance gives a +2 bonus on your opposed attack
edge. After all 10 obsidian blades are destroyed, the Tepoztopilli rolls when attempting to disarm an opponent (including the roll
is a top-heavy staff, and then damage is applied against the wood to avoid being disarmed if you fail to disarm your opponent).
hardness of 3 and wood degradation applies. Obsidian blades Although Native Americans never used this weapon while
can be replaced easily (that's the hallmark of Aztec weaponry) mounted, the non-forked variant is particularly suited for this

25
From Stone to Steel
task as well. Like spears, these weapons can also be readied durable wooden version of the Chimali, that is identical to the
against a charge. Small Wooden Shield.

Meso American Armor


Bamboo
Most warriors in any army went into battle naked, save a loin
Bamboo is a cylindrical stalked plant that grows best in
cloth. They often painted their weapons and bodies to identify
warmer wet climates. Its wood is particularly lightweight
which officer they followed, so as to not be confused in battle.
and strong, and unlike most wood, holds and retains an edge.
Officers, on the other hand, usually work complex, dress-like
Bamboo can ignore the slashing weapon damage threshold
cotton armor, usually covered in woven feathers. These were
limitation of wood.
capped by feathered crests and capes, often decorated with
honorariums. This armor was remarkably resistant to punctur-
ing by javelins, spears and the local equivalent of swords, due
to the tight weave. Even some Spanish adopted this armor Islander Developments
while in the New World, as it was strong and light. The Aztec Many islands of the Pacific have people of various Polynesian
officers also carried wooden or reed shields, called Chimali, decent. These people have had to make do on islands with lim-
decorated with their symbol. ited resources, and so have developed unique, if limited,
weapons strategies.
Aztec Cotton Armor
More comfortable than equivalent armors, and not as stifling in Most pacific islanders use bone to varying effect. Bone from seal,
the heat, the Cotton Armor of the Aztecs was a marvel that walrus, or even whale are used to make weapons and knives with,
even the Spanish appreciated as it was reasonably comfortable, and even teeth, especially sharks teeth, are used in weapon and
and could be worn on the campaign. This kind of armor was armor construction. Certain islander tribes mounted shark teeth
only used in Aztec lands. More elaborate versions, along ani- on clubs, sword-like sticks, or arrows, using the superior serrated
mal motifs, were worn by officers who were members of the edges of shark teeth as weapons in combat. Shirts of grasses and
military orders, but these outfits conveyed no further benefit. reeds, lined with shark teeth have also been used. Excellent proof
against weapons, these hard to make but valuable shirts are also
dangerous to come in contact with.
Shield, Small Reed (Chimali)
Usually 2 feet in diameter , these shields were called Chimali While most wood cannot hold an edge for long, bamboo is an
by the Aztecs, and were usually covered with hide. Those of exception. In places were bamboo flourishes, spears and knives
the officers were painted with animals (if the officers belonged of bamboo could be made that were much more efficient than
to a military order) or symbolic motifs. There is also a more those of other natural materials. Swords, however, were

53

54a
52
50

51

54b

Key: 50. Shark Tooth Club; 51. Shark Tooth Sword; 52. Shark Tooth Arrow; 53. Maori Whip; 54a. Bamboo Knife; 54b. Bamboo
Spear

26
Sticks and Stones

55

56

55. Shark Tooth Mail Shirt; 56. Tortoise Breast Plate


impractical, as the required a long edge, and were primarily for Knife, Bamboo
slashing, while bamboo made an excellent impaling material. Otherwise similar to their stone and wooden cousins, the bamboo
versions of these weapons are tougher and more long lasting.
Polynesian Weapons
Spear, Bamboo
Club, Shark Tooth Otherwise similar to their stone and wooden cousins, the bamboo
A standard club with shark teeth embedded for extra damage. versions of these weapons are tougher and more long lasting.

Sword, Shark Tooth Spear, Stingray Spine


A stick lined with shark teeth and wielded much like a sabre. In the Caribbean there were fewer inhabited islands than in
Powerful for their lightweight, they are, never the less, rela- Polynesia, and the people who lived on them lived relatively
tively weak. Those who wield shark tooth weaponry, though, simple lives. Most of these tribes used crude wooden weapons
do so for the offensive value of the weapon. Any shark tooth or stone knives, but bones of fish were useful, especially the
weapon should be considered barbed. stingray. Its serrated spine was ideal for hunting and warfare,
and spears capped by this kind of head were common.
Arrow, Shark Tooth
Like the stingray, these kinds of spears can be deadly. They are
In all other respects like bone headed arrows, the shark tooth
naturally considered barbed, and the blade is particularly brit-
arrow is naturally considered barbed.
tle, so if it has been damaged, it tends to break off deep in the
wound, increasing the chance of infection (25%).
Whip, Maori
This whip, made by the Maori tribe, deals subdual damage Polynesian Armor
only, but also inflicts a great deal of pain. Basically a switch,
this weapon was used in endurance rituals. In order to simulate Mail Shirt, Shark Tooth
these is to use the following mechanic: Each strike with a whip Exotic and disturbing in appearance, the Shark Tooth Mail Shirt
requires a Fortitude roll (starting at DC 10). Add one to the DC is an excellent shirt of non-metal armor, light, relatively durable,
for every point of damage done so far. If this fails, the victim and not too encumbering. Two things make this shirt notable.
cannot help by cry out with pain. Similar mechanics may be Grappling with someone in a Shark Tooth Mail Shirt will inflict
used with any endurance combat. Made from saplings, these an automatic 2d3 damage to an unarmored foe, and will also do
whips are merely long, supple sticks, usually with a braided automatic damage against soft armors (cord, cloth, leather). Any
handle. strength bonuses (from either combatant) increase the automatic

27
From Stone to Steel

58b 60
58a 61
57

59

57. Stingray Spine Spear; 58a. Large Wooden Shield; 58b. Large Grass Shield; 59. Spear Thrower; 60. Tower Hide Shield;
61. Aboriginal Fire Shield
damage accordingly. The other detail of note involves damage. If
the Shark Tooth Mail Shirt is damaged beyond its structural rat-
African Developments
ing, it rends, as per the rules under metal armor. In this case, Africa was the place where real tool use began, and it was the
shark teeth become lodged in the resulting wound, and must be first to develop most of the general weapons. Some tribes also
removed to allow normal healing. developed a spear thrower similar to the atlatl. Though not
quite as effective in magnifying the distance of the thrower, it
none-the-less proved more effective than a strong arm. As well,
Breast Plate, Tortoise
throwing sticks, identical to the rabbit stick, were also devel-
The Maori tribe are noted for use of large tortoise shells in
oped and used throughout the continent.
making breast plates. These breast plates are excellent proof
against slashing and bludgeoning weapons, and useful in
deflecting some arrows. They are only used in serious warfare, Spear Thrower
however. When conflict within the tribe occurs, the Maori Spear Throwers are usually held on the arm, and a spear is
often arbitrate through ritual use of their whips, making armor braced on it, in a small groove in the wooden surface. This
use unnecessary. Heavier than the shark tooth mail shirt, but groove helps to anchor the spear. Then, when the attacker
more durable, this breastplate was individually crafted, usually throws, the spear thrower acts as an extension of the arm,
by the wearer, and held on by hide straps. greatly increasing the distance of the throw, while also adding
slightly to the damage.
Shields, Grass and Wooden
Many islander cultures used larger shields, mostly oval in Shield, Tower
shape. These were fashioned from materials readily available. Shields of hide and/or wood have always been a part of warfare
Some would be constructed from wood, bark, or bamboo, in Africa, and some of them were quite large, even rivaling the
while other people wove them from wicker or grasses. Cultures length of tower shields. Sometimes these shields were deco-
that caught fish of the ray family sometimes used ray hide on rated, but most of the time they were left unadorned. The use of
their shields. Often these shields were decorated with fearsome the spear and shield would resonate throughout history.
designs or intricate and meaningful geometric images.

28
Sticks and Stones
Tower Shields do not provide an armor bonus, but instead pro- wooden handle, and the stone head was affixed to it via an
vide cover. The percentage of cover is determined by place- antler bone sleeve. Different from the ax used in Spain, Britain,
ment on the field. and the Northern areas of Europe, the Celt was more durable
and easier to repair.
Made for intertribal warfare, the Celt is designed to facilitate
European Developments repairs. If either the wood or stone portion of the weapon is
damaged, it can be removed and replaced without requiring
In certain northern areas of Europe flint was in good supply. In
extra fixture time. Cut all repair times in half for this weapon.
areas where this flint was readily accessible, longer lengths were
manufactured into full-fledged swords, stone bladed and wooden
handled. These flint swords were fearsome for their potential Axe, Improved Stone Adze or Stone Battleaxe
damage, but like all stone implements, prone to severe breakage. Certain Germanic people developed the ability to perforate
When a flint sword broke, its wielder often found himself at the stone through use of a boring tool. Holes could be put through
mercy of those who still possessed workable weapons, and bat- the stone, to allow a wooden handle to be placed in the stone
tlefields were littered with the remains of such broken blades. head. This made the ax or adze manufactured in this way more
Such blades were never longer than 16 inches in length, as the powerful, as it could convey more force without the loss of
stone became too brittle beyond that measurement. strength. This technique allowed the development of improved
versions of the stone axe and adze, and for manufacture of
stone battleaxes. This battleaxe was either double sided, or
Shortsword, Flint
constructed with a splayed blade.
Reaching up to 16 inches in length, the flint shortsword was an
extension on the idea of cutting weapons, lengthened for use in Each of these improved stone weapons is a marked advance
inter-tribal warfare. over the previous method of weapon making, and they came to
dominate in their region of Europe, although geography pre-
Celt (Stone Axe) vented further expansion.
In Central and Eastern Europe, the adze was the most popular
tool and weapon. In most of Western Europe, a local version of
the stone axe, called the Celt, was popular. Celts possessed a

63a 63b
62

66 64

65

62. Improved Stone Axe; 63a. Returning Boomerang; 63b. Kylie; 64. Horn Bow; 65. Composite Bow; 66. Toothed Stone Mace

29
From Stone to Steel
Other (Australia, Asia, etc.) Asia
Many archaeologists believed Asia to have been very backward
Aborigines during the stone age, but recent evidence suggests that artisans
In Australia, the Aboriginal peoples had no metallurgical skills in Asia may have used advanced African techniques of
and little natural resources. Thus, they made do with that they
had. And they did very well. Australian Aboriginal people also
Resin/Wax/Glue
carried the usual variety of stone and wooden weapons,
Resin, Wax, or Glue can be used as a binder to hold two sep-
although coastal tribes favored the barbed spines of stingrays.
arate materials together. The strength of the bond is easily
Instead of binding spear heads with sinew, strips of hide, or
equal to that conveyed by sinew or bindings, but the liquid
plant fiber, they used resins and wax, which held better, but
adhesives cant be cut. The weaknesses of these materials are
was prone to melting under heat. As well, their spears were
solvents or heat. If heat damage inflicts 2 or more points of
often barbed, usually far up the length of the spear pole, and
damage to the weapon, it should be assumed that the resin,
their shields were tall, thin affairs, useful for guarding a side
wax, or glue has failed, and the two separate materials fall
strike, but not a frontal blow. These shields doubled as fire
apart. This may be quite critical in a battle. A long pole is not
starters, and hunters who carried spear and shield could start a
quite as useful as a spear. As well, when an item takes 2 or
fire as quickly as any who use a modern flint and steel.
more points of damage from acid, assume the resin, wax, or
glue has failed, and the separate elements have fallen apart.
Boomerang, Returning and Kylie
A common theme in Australian Aboriginal weaponry is the
weapons making. Thus, Asian weapons were easily on par with
throwing stick. The popular and vaunted returning boomerangs
most of north Africa. In Asia, the major development was the
were not, actually, common weapons. They were a side-evolu-
composite or horn bow.
tion from the kylie, the common non-returning boomerang,
which was used for hunting. Each kind of throwing stick is In Java the horn bow was common. Made from the antlers of
unique. The returning boomerang has the coveted ability to deer, and then strung with sinew, it was surprisingly springy,
return after being thrown, but only if the weapon misses. The although it required special treatments to maintain that springi-
kylie, in turn, has the longest range of this kind of throwing ness over a long period of time. Bone could be softened when
stick, and hits harder than the rabbit stick. soaked in water or, preferably, vinegar, and then straightened,
but it had to dry for a while to become stiff again. If a horn
The non-returning Kylies were generally about 3 feet long, and
bow cracked, though, it could not be salvaged.
had a cord width of 3 to 4 inches, and perhaps a half inch in
thickness while the returning boomerangs are somewhat Much of the rest of Asia, though used either the traditional
smaller. These sticks were aerodynamic, and flew straight and wooden hunting bow, or the composite bow, which had certain
far, having more force and distance than the rabbit stick. advantages, but was more difficult to construct. The composite
bow was made primarily of horn and wood, with sinew forming
Boomerang, Fighting both the draw string and backing. The wood was a compressible
Another offshoot was the fighting boomerang, which had a material, and allowed the string to give more easily, while the
pick like hook on one end. The hook was intended to strike a bone acted as a stiffener, and gave it strength. The sinew helped to
shield or weapon held defensively, and allow the fighting reinforce the bow, although it was not used nearly as liberally as it
boomerang to swing on the hook pivot, to strike the defender was in the cordage backed bow. The composite bow lasted a sur-
anyway. Although this was not always successful, when it was, prisingly long time, historically, up until the 18th century, in certain
it could be quite stunning. parts of the world, and has seen relatively few modifications.

The fighting boomerang has a 25% chance to ignore any AC


bonus of a shield or defensive weapon on any given throw. It
Bow, Horn
This kind of bow does not necessarily possess any advantage
does this due to a hook that creates a rotation point on a defen-
over the wooden bow, but was used more commonly in the
sive item, allowing an attack to bypass it. Roll for this before
Java region.
you roll to hit, and if you are successful, ignore the armor
bonus of the shield.
Bow, Composite (Short and Medium)
Composite bows mate the mutual strengths of wood, bone, and
Shield, Aboriginal Fire
sinew to make a durable long range weapon. There is some
The Aboriginal Fire Shield is not the most defensive of shields,
debate as to the exact origin of the composite bow, but it was
but it does allow an object (or light weapon) to be carried in the
only used in Asia during the Stone Age, usually in Siberia and
shield hand. As well, it is culturally used for starting fires while
Northern China.
on a hunt or march.

30
Sticks and Stones
toothed stone mace, which appeared to be made explicitly to
Forces of Change pierce armor, but this mace required great strength to use, and
As populations were more successful, they grew, and was not a complete solution.
demanded more permanent lodgings and structure. Develop-
ments in agriculture and domestication would eventually lead
Leather Armor, Tanned
to the first cities and nations. The presence of larger popula-
Tanned Leather Armor is the kind mentioned in the Players
tions in one area forced man to form social contracts, often to
Handbook. Appearance is dependant on the animal the hide
the advantage of the aggressive and strong. This was most evi-
came from, although generally the color is a deep brown.
dent among societies like the Tlingit or Aztecs, although Ger-
manic, Siberian, African, and Nomadic Middle Eastern tribes
also took advantage of these early population centers. Shield, Leather (Small or Large)
Heavier than the hide shields, leather shields were also more
Leather durable. Often these were painted with devices, or culturally
important symbols.
Another innovation that prompted serious changes in warfare
was the development of true leather. Since skins could often
become coarse, odorous, and stiff with age, people experi- Mace, Toothed Stone
mented with various oily substances, rubbing them into the Made first by Egyptians, these heavy maces were designed to
hides to soften them. Eventually it was discovered that certain pierce leather armor and helms. The toothed mace design
kinds of tree bark contained tannin a substance we now became one of the most common variants of mace in history.
know as tannic acid. This substance, when spread on hides,
made the leather both pliable and durable. Leather was far The Science of Warfare
more effective at preventing damage than plain hides and furs, Observing that certain stones, when left in fire for long periods,
and could be fashioned into more comfortable and effective yielded small amounts of metal, people began to experiment.
garments. The process of manufacturing leather in this was The first few metals found were pretty, but too pliable to use
called tanning. reliably for tools. Copper and Gold became decorations, and
though copper was used, for a time, in combat, it would see a
With the advent of leather armor, stone weapons like the stone
relatively short hey day, when the first alloys were made, and
mace were far less effective, and innovations were required to
this process of subjecting stone to heat to distill metals, smelt-
keep weapons at pace with armor. Egyptians developed a
ing, came into its own.

68

67

69

70

67. Flint Shortsword; 68. Celt in Antler Sleeve; 69. Tanned Leather Armor; 70. Leather Shield

31
From Stone to Steel
As well, in the growing science of warfare, it became obvious that had been used for a short time in the late Neolithic age as plow
the more maneuverable an army was, the more effective it was, animals, along with oxen, and as beasts of burden, like the llama
regardless of numbers. Scouts and lightly armored foot troops of the New World. But a mounted rider could maneuver more
became the rule of the day in late Stone Age engagements, but in quickly than any footman, and longer weapons could be potent
various cultures a new theory prompted adventurous men to use when charging on a horse. As the age of sticks and stones came to
newly domesticated horses. At first tamed for their strength, horses an end, it made way for an age of Horses, Bronze, and Armies.

Table 1-4: Stone Age Weapons


Simple Weapons-Melee
Weapons Cost Damage Critical Range Wgt Type M H/HP
Tiny
Knife, Bamboo 8sp 1d3 1920/x2 1 lbs S W 4/3
Knife, Rock -- 1d3 1920/x2 1.5 lbs S S 3/3
Short Tusk -- 1d3 x2 1.5 lbs P B 3/5
Spike, Bone -- 1d3 1920/x2 1.5 lbs P B 3/5
Ulu 5sp 1d3 x2 1 lbs S B 3/3
Small
Adze, Improved Stone 2gp 1d6 x3 5 lbs P WS 4/17
Adze, Stone 1gp 1d6 x3 5 lbs P WS 3/15
Mace, Stone 2gp 1d6 x2 6 lbs B WS 3/18
Medium-Size
Club, Bone -- 1d6 x2 2.5 lbs B B 3/5
Club, Shark Tooth* 6gp 1d6 x3 4 lbs B BW 3/8
Macahuitl* 45gp 1d8 1920/x2 6 lbs S/B SW 3/28
Mace, Toothed Stone 6gp 1d8 x2 12 lbs B & P WS 3/24
Stick, Short (Club) -- 1d6 x2 3 lb B W 3/8
Large
Long Tusk -- 1d6 x2 2 lbs P B 3/4
Spear, Bambooa 2gp 1d6 x3 20ft 5 lbs P W 4/12
Spear, Primitive Woodena -- 1d6 x3 20ft 7 lbs P W 3/14
Spear, Primitive Wooden Hardeneda -- 1d6 x3 20ft 7 lbs P W 4/14
Spear, Stone Heada 1gp 1d8 x3 20ft 8 lbs P WS 3/16
Stick, Long (Quarterstaff) -- 1d6/1d6 x2 2.5 lbs B W 2/7
Simple Weapons-Ranged
Tiny
Rock, Throwing -- 1d2 x2 15ft .5 lbs B S 3/4
Small
Dart, Bone 2sp 1d3 x2 20ft .5 lbs P B 2/2
Sling -- Per Ammunition x2 50ft .01 lbs B L 2/1
Medium-Size
Javelin, Primitive Wooden 6sp 1d4 x2 30ft 2 lbs P W 3/4
Javelin, Primitive Wooden Hardened 1gp 1d4 x2 30ft 2 lbs P W 4/4
Martial Weapons-Melee
Small
Axe, Improved Stone 3gp 1d6 x3 5 lbs S SW 4/12
Axe, Stone 2gp 1d6 x3 5 lbs S or P WS 3/10
Celt 2gp 1d6 x3 3.5 lbs S SBW 3/7
Shortsword, Flint 5gp 1d6 1920/x2 3.5 lbs S S 3/7
Medium-Size
Axe, Stone Battle 5gp 1d8 x3 7 lbs S SW 3/14
Sword, Shark Tooth* 50gp 1d6 x3 5 lbs S BW 3/10
Large
Lance, Forked South American Woodena 4gp 1d6 x3 10 lbs P W 3/18
Lance, North American Stonea 3gp 1d8 x3 10 lbs P WS 4/20

32
Sticks and Stones
Table 1-4: Stone Age Weapons
Martial Weapons-Melee
Weapons Cost Damage Critical Range Wgt Type M H/HP
Large
Lance, South American Woodena 3gp 1d6 x3 9 lbs P W 3/18
Tepoztopilli* 50gp 1d8 1920/x2 13lbs S W 2/26
Martial Weapons-Ranged
Small
Tomahawk* 4gp 1d6 x2 15ft 3 lbs S WS 3/9
Tomahawk, Peace Pipe* 4gp 1d6 x2 15ft 2.5 lbs S WS 2/8
Medium-Size
Bow, Composite Medium 85gp 1d6 x3 90ft 3 lbs Per arrow WB 3/9
Bow, Horn 20gp 1d6 x3 60ft 2 lbs Per arrow B 3/6
Bow, Primitive Hunting 30gp 1d6 x2 60ft 2 lbs Per arrow W 3/6
Bow, Primitive Medium 45gp 1d6 x2 70ft 2 lbs Per arrow W 3/6
Bow, Short Composite 75gp 1d6 x3 70ft 2 lbs Per arrow WB 3/8
Club, Throwing Stone 5sp 1d4 x2 10ft 3 lbs B WS 3/9
Large
Bow, Cordage Backed 100gp 1d8 x3 80ft 3.5 lbs Per arrow WC 3/11
Harpoon, Stone* 5gp 1d6 x3 20ft 12 lbs P WS 3/22
Longbow, North American Indian 90gp 1d8 x3 90ft 3 lbs Per arrow W 3/9
Exotic Weapons-Melee
Small
Rabbit Stick 5sp 1d4 x2 20ft 0.5 lbs B W 3/4
Medium-Size
Whip, Maori* 1sp 1d3 x2 1 lbs S W 2/2
Exotic Weapons-Ranged
Tiny
Blowgun 1gp 1 x2 20ft 2 lbs P W 4/4
Small
Bola, Northern American* 8sp 1d3 x2 20ft 2 lbs B CS 3/6
Bola, South American* 1gp 1d4 1920/x2 15ft 3 lbs B CS 3/9
Boomerang, Fighting*# 2gp 1d6 x2 15ft 3.5 lbs B W 3/11
Boomerang, Returning* 2gp 1d4 x2 10ft 2 lbs B W 2/6
Kylie* 2gp 1d6 x2 20ft 3 lbs B W 3/9
Medium
Atlatl* 8sp +1 x3 1 lbs W 2/2
Net, Grass* 8gp 10ft 8 lbs FC 2/16
Spear Thrower* 1gp +1 x2 2 lbs W 2/4
Spear, Stingray Spine* aa 15gp 1d6 x3 20ft 4.5 lbs P B 2/9
Weapons Ranged-Ammunition
Arrow, Blunt (20) 1gp 3.5 lbs B WB/S 1/4
Arrow, Bone Head (20) 6sp 2.5 lbs P WB 1/3
Arrow, Shark Tooth (20) 2gp 3 lbs P WB 1/3
Arrow, Stone Head (20) 6sp 3 lbs P WS 1/3
Arrow, Wooden (20) -- -1 2 lbs P W 1/2
Bullet, Stone (10) 6cp 1d3 2 lbs B S 2/2
Needles (20) 1gp .5 lbs P W 1/1

* See the description in the text for special rules.


Double Weapon
Reach Weapon
a If you ready an action to set this weapon against a charge you deal double damage.
# Shield bypass weapon
Subdual damage 33
From Stone to Steel
Table 1-5: Stone Age Armor
Armor Max Dex Armor Check Spell Spd
Armor Cost Bonus Bonus Penalty Failure 30'/20' Weight M H/HP
Light Armor
Aztec Cotton Armor 115gp +2 +5 -2 15% 30ft/20ft 20lbs F 4/42
Breast Plate, Tortoise 30gp +3 +5 -2 20% 30ft/20ft 20lbs B 4/40
Breast Plate, Bone Hair Pipe 2gp +0 N/A 0 0% 30ft/20ft .5lbs BC 1/1
Buckskin 13gp +2 +6 0 5% 30ft/20ft 8lbs L 3/10
Furs and Hides 8gp +2 +5 -1 15% 30ft/20ft 12lbs L 2/24
Leather Armor, Tanned 10gp +2 +6 0 10% 30ft/20ft 15lbs L 3/32
Mail Shirt, Shark Tooth# 25gp +3 +4 -1 25% 30ft/20ft 18lbs B 3/34
Skin Armor -- +1 +6 -1 10% 30ft/20ft 8lbs L 1/14
Wood and Hide Armor 10gp +2 +4 -2 20% 30ft/20ft 18lbs WL 3/36
Medium Armor
Bone Plate 15gp +3 +4 -3 25% 20ft/15ft 22lbs BL 3/44
Slat Armor 30gp +3 +4 -3 25% 20ft/15ft 25lbs WL 4/50
Shields
Shield, Aboriginal Fire 1gp +1 -1 10% 3lbs W 3/6
Shield, Great Bark 12gp +3 -3 20% 15lbs W 1/28
Shield, Large Bark 5gp +2 -2 15% 10lbs W 1/18
Shield, Large Grass 6gp +2 -2 15% 7lbs C 2/14
Shield, Large Hide 5gp +2 -2 15% 8lbs L 1/16
Shield, Large Leather 7gp +2 -2 15% 9lbs L 3/18
Shield, Large Wooden 7gp +2 -2 15% 10lbs W 3/20
Shield, Small Bark 1gp +1 -1 5% 4lbs W 1/8
Shield, Small Hide 1gp +1 -1 5% 3lbs L 1/6
Shield, Small Leather 3gp +1 -1 5% 4lbs L 3/8
Shield, Small Reed 8sp +1 -1 5% 2lbs W 1/4
Shield, Small Wooden Shield 3gp +1 -1 5% 4lbs W 3/8
Shield, Tower Hide** 22gp * -8 50% 21lbs L 2/42
Shield, Tower Wooden** 30gp * -10 50% 45lbs W 3/90

# See the text for special rules.


* When running in heavy armor you move only triple your speed, not quadruple.
** The tower shields grants you cover. See the description.
Hand not free to cast spells.
Armor fitted for small characters weighs half as much.

B = Bludgeoning
P = Piercing
S = Slashing

34
Chariots of Bronze

Domestication 36 Mishaps 48
The Riding Skill 38 Table 2-2: Terrain 48
Table 2-1: Riding Modifiers 38 Table 2-3 Terrain Changes 48
Copper and Bronze 38 Table 2-4: Driver Mishap 48
Copper 38 Table 2-5: Breakage 49
Skittishness 38 Charioteer Prestige Class 49
CopperArsenic Alloy 38 Table 2-6: Charioteer 50
Bronze 39 New Feats 51
The Fertile Crescent: Sumeria 39 The Far East 52
Sumerian Tactics 40 China 53
Shield Trapping 42 The Divine Mandate 54
Phalanx tactics 43 The Inca 54
Battle Wagons/Onager 44 Europe & The Mediterranean 56
Babylon 44 The Celts 56
North Africa: Egypt 44 The Minoans 56
Forced Innovation: The Hittites 45 The Mycenaens 57
Chariots and Chariot Combat. 47 The End of an Age 58
Iron and the Late Bronze Age 47 Table 2-7: Bronze Age Weapons 59
Hazards 48 Table 2-8: Bronze Age Armor 60

35
From Stone to Steel
As floorboard rocked, the soldier adjusted his stance, lean- his arm. The commander, noting the danger approaching, lifted
ing into the turn and eyeing the nail-studded wheel rim up his shield to ward off a javelin strike, but as the soldier cast
flashing on his right. The chariot maintained its grip, how- his last javelin, it did not fly towards the commander. The
ever, and now they shot toward the plain of war. The soldier chariot driver hauled on the reigns, heaving the horses sharply
adjusted his grip on his javelin, and inventoried the quiver. to the left by their nose-rings. The chariot bumped and
Hed have five throws before the chariot would swing to one careened, going off one wheel briefly, threatening to spill them
side, and he and the three other soldiers would disembark all out. The soldier turned against the corner, though, watching
and enter the melee. Those five throws had to count. his javelin cast, hoping his aim was true.
A brief dip pulled at the pit of his stomach, and he fought The javelin struck the right onager in the neck, causing it to
the discomfort and the jarring thud of stones under the stumble and collapse. The wagon, still traveling forward,
wheels, then the ride became smoother. The plain was an suddenly had a burden at yoke, rather than a charging ani-
advantageous field for battle, and he could already see the mal. It lurched, and rolled partially up onto the form of the
wagons of the enemy pulling wide in reaction to the chariot onager, and then the guide-bar snapped. The wagon tipped
rush. The enemys onagers couldnt achieve the speed that vertically for a moment and then collapsed backwards, on
horses could, and their four wheeled wagons weighed them top of its occupants. It was better than he could have hoped.
down, sacrificing mobility for stability. Hed fought these He shouted in triumph, and the other soldiers cheered his
Elamites before, during a summer raid, and he knew how good arm. Without their commander, the Elamites would be
fortunate it was that this force had been drawn down out of fighting a losing battle, dispirited and without new com-
the mountains and onto a fair footing. Soon those wagons mands. Already figures were running towards the wrecked
would disgorge their own soldiers, and the battle would wagon, to see what had happened.
begin in earnest.
The soldier drew his battleaxe, and looked about for his
Sweat ran along the leather lining of his armor. Already it shield, but it was nowhere to be found. Likely it was back
was growing warm, and before the battle was over he would there, in the dirt, where they had made the great turn and
wish he wasnt wearing it. But its protection was necessary, fled their dangerous position. He shrugged. It was no mat-
the Elamite curved swords were deadly against unarmored ter. The others would cover him in the beginning, and hed
foes, and their arrows could pierce mere leather. Riding claim a shield as soon as an enemy dropped one. This was
another turn, he raised his javelin, and sighted the enemys just one battle in a month of battles, and blessings of Mar-
wagon drivers. duk aside, he would have many days of campaign to go.
With a heave he cast the bronze capped javelin into the air,
and the momentum of the chariot and his own throwing arm
gave it a strange, arcing grace, sending it farther than a Domestication
mortal arm could normally throw. But perhaps Marduk
was watching over the Elamite driver, for a brief skid put
him out of harms way, and the javelin struck soil behind
A s the Neolithic Stone Age came to a close, large commu-
nities sprang up in static locations, supported by advanced
hunting practices, cultivation, and domestication. The first ani-
him, embedding itself.
mals to be domesticated were dogs, followed afterwards by cat-
Frustrated, the soldier pulled another javelin from the tle, donkeys, and horses. These later domestications were brought
quiver, and then sighted a second wagon. This flight went about to improve the stable food supply, and to haul loads too
true, and soon the second Elamite driver sprouted a javelin heavy for men to carry. Early horses were not as large as todays
from his chest. The life quickly fled his form, and, un- horses, and they did not have the strength bred into later varieties.
guided, the war wagon left its formation. As the soldier Thus, the riding of horses was extremely uncommon.
drew his third javelin, he noted the warriors in the pilot-less
Only in areas like Siberia, or the barbarian regions of China
wagon rushing to master the onagers and regain control.
and Mongolia did people ride horses. There religions about the
Another javelin cast forced them to duck low, but shortly
creatures and their place in society sprang up, and it was com-
they were out of range.
mon for these people to ride horses as part of their nomadic
His fourth cast was sent wide by a sudden lurch, as a large migration. These peoples would someday become the horse-
rock shook the chariot. He cursed his luck but then spotted bound cultures of the Scythians, Magyars, Huns, Hittites,
the Elamite commanders wagon. Alerting to the driver, he Medes, and Mongols, and to some degree the practice of horse
steadied himself, focusing on his target. They altered course. cavalry is owed to their cultural lineage.
They were now venturing into the Elamites portion of the field. Camels, both Bactrian (two humps) and Dromedary (one
Archer formations, directed by officers, hastily put arrow to hump), were not commonly bred in Mesopotamian culture
bow, and tested range on their chariot. A fellow warrior beside until later, well into the Bronze Age period. An animal with a
him put up his shield, holding it to guard the thrower from less pleasant temperament than the horse, the camel was best
enemy fire. The soldier eyed the commander, and drew back suited to desert conditions and privation, and as such was bet-

36
Chariots of Bronze
ter as a nomadic animal in the Middle East. No substantial cav-
alry was organized around the camel at this time.
In India, the only other animal domesticated for work was the
elephant, and only certain tribes held this practice. The ele-
phant is an intelligent creature that does not take to captivity
willingly. Those peoples who practiced domestication of Ele-
phants developed specific social groups who lived with and
cared for such domesticated Elephants, and they were prima-
rily used to aid load hauling and construction. It would be quite
some time before the first elephants would be used in war.
1
Oxen, horses, and donkeys were trained to pull. This task
allowed farmers to plan their crops, allowing greater yield than
a field tilled by hand. With the development of the wheel, these
dray animals could also be used to haul large loads. Oxen were
strongest, and so used for heavy loads, but horses proved to be 1. Whip
the fastest haulers, and so, with training, could be made to haul
than animals. The whip deals subdual damage, and deals no
lighter loads faster and farther than any other dray animal. In
damage to any creature wearing armor of at least +1 armor
time certain cultures would find use for the horses speed in
bonus, and does no damage to a creature with a +3 natural
warfare, pulling chariots, but that later development would also
armor bonus. Although kept in the hand, it is treated as a
require extensive training and conditioning of horses for war. It
ranged weapon with a maximum range of 10 feet, and no range
would be the donkey, domesticated first in Egypt that would
penalties. Because it can wrap around a leg or other limb, it
take the battlefield first, under the archaic name onager.
may also be used to make trip attacks. If you are tripped during
your own trip attempt, you can drop the whip in order to avoid
The Whip being tripped. Those using a whip gain a +2 bonus on their
Made from braided animal hair or woven grasses, the first opposed attack roll when attempting to disarm an opponent,
whips were used as tools in training and controlling wild ani- including the roll to keep from being disarmed if they fail their
mals. Made to inflict pain more than actual damage, these first disarm attempt. The whip is considered an exotic weapon. This
whips were eventually also turned on those treated little better weapon is a shield bypass weapon.

c d e

a. Horse; b. Camels (Dromedary, Bactrian); c. Elephant; d. Ox; e. Donkey

37
From Stone to Steel
The Riding Skill Copper and Bronze
One of the first inventions designed to help control a horse was melting, the art of isolating metallic ore from stone, most
the blinder. Without blinkers horses can easily become distracted
by events near them. Blinkers were very important for charioteers
S likely developed with the advent of the oven or kiln. Vari-
ous cultures experimented with ways of generating a great deal
in the heat of battle, to prevent horses at the yoke from fighting of heat in an enclosed space for cooking. Although wood fires
each other in the heat of the moment. Horses are also sensitive to burned hottest, early civilizations discovered that placing stones
loud sounds, and will shy away from them instinctively unless among the wood in a fire helped the heat remain longer, as
desensitized by war training. The specific equipment and training stones cooled slower than charcoal. In enclosed spaces, this heat
of the horse also has a direct impact on their behavior. could be maintained for long periods of time, allowing food to
The Players Handbook covers Mounted Combat in the Com- be cooked or pottery to be dried in a controlled environment.
bat Chapter, but it assumes that all horses are properly Some ingenious soul, when cleaning out one of these ovens,
equipped and have had extensive training, even those not noted that lumps of metal were sometimes found among the
trained for combat. The following modifiers should be consid- ashes and stones. Experimentation revealed that metal could be
ered when making rolls to control non-war trained mounts. found within specific stones, and that metal could be refash-
Were any of these circumstances to occur, the rider would be ioned into a great variety of shapes and forms. Soon smelting
required to make a Ride skill check (all penalties cumulative). sprang up throughout civilized regions, and even in the wilder
Riders failing this roll may note behavior such as aggression environs where the benefit of metal tools was quickly realized.
towards other horses or animals, bolting in fear, following The first few metals discovered through smelting were gold,
other animals, or rearing. silver, and copper. Of the three, only copper was found in suffi-
cient amounts to make good tools from, although it was barely
Obviously it is of value to have a well trained horse before
more adequate than gold or silver for the task.
going into battle with it. All of these factors contributed to the
formation of the Bronze Age armies, and to their general lack
of cavalry.
Copper
Copper is a soft metal, of rich brown-gold hue. For nearly 4000
Table 2-1: Riding Modifiers years, copper was the only metal used for regular tools. Knives,
DC Circumstance cooking wear, and armor were all formed of copper, and there
-5 The horse is equipped with Blinkers. was rarely any artistry to its manufacture, since copper imple-
The horse is guided by a nose-ring, rather than a bit ments quickly dulled, dented, and bent. Copper, though, could
+2 be repaired, making it highly desirable in items like armor.
(nose-rings can be more painful to the horse) .
+2 The saddle has no stirrups. Although a copper shield could be quickly holed or a copper
The horse hears a loud shout from the rider or a footman sword quickly blunted, it could also be beaten out and reforged,
+3 so as to be useful again.
within 1 foot .
+4 The horse is wearing barding it is not trained to use. Still, since copper is so easily warped, the spear, rather than the
+5 The horse is within a foot of another horse. sword, was the mainstay of the field of war, having reach,
+5 The horse is within 6 feet of an unfamiliar animal. strength, and versatility. The sword was purely a backup
There is a shiny object moving within 3 feet of horses weapon, only used when army formations broke down and
+5
head (sword, axe, jewelry). fighting was in close quarters. Combatants fully expected to
The horse can hear the impact of weapons on armor or blunt their swords into clubs by end of battle.
+5
shields within 1 foot (usually between riders).
+7
The horse has been trained for only one rider (is not CopperArsenic Alloy
familiar with any other rider). Armies in the field, even the smaller, less organized ones of
+8 The horse is not trained for a rider and is being ridden. the copper age, required a good deal of food and drink to
An extremely loud sound, like a horn, gong, or explo- keep it on its feet. Soldiers often had to boil their water and
+10
sion occurs within 2 feet. food to make it potable, during a long campaign. During the
copper age it appears to have become a common practice for
Skittishness a soldier to use their helmets as a boiling or cooking pot. The
practice became very dangerous when the first bronze alloy,
Horses, by their nature, are skittish. Generally energetic and
copper arsenic, was adopted to make armor. Small particles
high-strung, horses do not trust animals they are unfamiliar
of the bronze alloy would inevitably become suspended in
with, including humans. When wild, horses had to watch for
the boiling water, and would be consumed. As a molecule,
large cats or wolves. Though fast and powerful, horses have
copper arsenic isnt as lethal as pure arsenic, so often the
deceptively fragile legs. Once broken, they rarely mended
worst results of a single experience might be a belly ache.
right. Thus, horses are quite cautious and require a great deal
But arsenic, like lead, is only slowly processed out of the
of training and preparation for use other than dray work.

38
Chariots of Bronze
body, and it accumulates in the vaious organs. Thus soldiers Each city revered the gods, and the temples were the center of
on campaign would eventually develop debilitating symp- city life. The priesthood controlled and regulated city growth and
toms or even die as the result of gradual poisoning. When the resources. In return, the priesthood had the burden of interpreting
practice of boiling water in helmets was banned, this strange the whims of the gods. All events were attributed to the actions of
malady of the warfare vanished. The later alloy of copper the gods, and the priesthood constantly had to reconcile those
and tin did not have these properties. events with the common people.

There is no simple d20 system mechanic for this. Most charac- The religious leaders of a Sumerian city-state were called the
ters would not be likely to boil water in their helmets, and grad- Ensi, and they controlled the armed forces of the city-state.
ual poisoning takes time. It may, however, make an interesting These forces were primarily a militia, an army made up of male
and unexpected plot element or method of assassination. civilians that had other occupations, but took up weapons in time
of trouble. The militia was usually issued weapons and armor,
Bronze and these were property of the state. Commonly this consisted of
leather or wooden shields (although richer cities might afford
Bronze was the first major alloy to be invented, and it revolu- copper or bronze equivalents), slings, light bows, spears (ini-
tionized metalworking. What once was a lesser art among tially stone bladed), clubs, maces, javelins, and, after the advent
many useful crafts came to the forefront of technology. Bronze of copper or bronze smelting, knives, battleaxes, a sort of prun-
is made by alloying copper and various other compounds, most ing hook (bill) polearm, and eventually a curved sword. They
notably arsenic and tin. The resulting metal is stronger, more would also be given a leather cloak, riveteted with circular
durable, and lighter in color, ranging from a rich gold to a sil- patches of copper or bronze, as defensive wear, although eventu-
very white. It is worth noting that although minor kingdoms ally they developed the bronze plate shirt. These plates were
were formed during the age of copper, the Bronze Age was the generally rectangular, circling the shirt and overlapping, and
first time period to foster true Empires. were quite bulky. Armor was only worn in battle, since one
Bronze, unlike copper, holds its form longer and more easily, became very hot in it quickly, especially during the summer
and can be worked more decoratively. This lead to a change in months, when the military was the most active. Other than these,
way bronze implements, but most especially arms and armor, Sumerian militiamen of poor cities might also wield farming
were made. Generally things made for the common soldier implements turned to weapons of war, like the sickle, thresher,
were simplistic, minimalistic, made quickly and without much scythe, or hayfork. These tools made weapons fared well enough
attention to fine detail. Soldiers might invest in metal working in battle, although they would see rapid development much later
tools to inscribe their own weapons or decorate them as they in the medieval period.
pleased, but generally only officers had custom made or deco- In time, the religious leaders of the Sumerian cities became too
rated items. This generally made it easier to determine order of greedy and controlling, and the people of Sumeria allied them-
command, for good or for ill. selves behind wealthy landowners, called lugals. These lugals
Bronze work dominated metalworking for a great deal of time, slowly usurped power from the hands of the Ensi, and began the
until tin mines in Assyria and other areas began to give out. first rule of kings in Sumeria. For a time each city in Sumeria was
The local shortage of tin forced people to move away from the ruled by its own king, who raised armies to raid each other and
exclusive use of bronze or to seek other sources. As iron protect themselves from other Sumerian Kings. But armies of
became more commonly used, bronze became more of an civilians were costly, and kept people from producing the neces-
accent to arms and armor, a decoration or minor component. sities that drive civilization. A lot of lesser tribes migrated through
the region, either nomadic in nature or displaced by environmen-
tal disaster or warfare. Often times men among these nomadic
groups would hire themselves out as mercenary soldiers to the
The Fertile Crescent: Sumeria local city, offering their service as a full-time sword in exchange
umeria is the oldest known civilization. Whether it is truly for food, shelter, and status. This allowed armies to become inde-
S the oldest civilization or not is up to debate, but it was likely
the first transition culture, moving from the stone age to the cop-
pendent from the local community, and the practice of maintain-
ing mercenary troops became common among the aggressive
per and bronze ages. Sumeria is a good model of how early civi- cities. This was the origin of the standing army.
lizations were born: Developments in domestication, the
A young man named Sargon, born of a single mother who gave
invention of the wheel, and breakthroughs in farming (seed use,
him into adoption to a fruit merchant, rose to prominence in the
growing cycles, and the development of the plow) lead to larger
non-Sumerian city of Akkad. Playing to the interests and needs
social groups, and extensive trade for metals and materials not
of the middle and lower classes, Sargon took control of the city
found in the region. These groups formed internal hierarchies,
of Akkad, and forged their military aged men into a formidable
usually around people who possessed wealth, and eventually they
fighting force. Leading them against the Sumerian cities, he con-
formed communities. These communities grew into city-states in
quered each, one by one, and eventually united all of Sumeria
Sumeria, and each city-state was a sovereign region, ruled by the
under his own crown. Then he drove his armies westward, and
hierarchy. In Sumeria this hierarchy was centered on the church.

39
From Stone to Steel

6a 2 3
5 6b

2. Copper Shield; 3. Bronze Shield; 4. Light War Bow; 5. Copper Headed Arrow; 6a. Bronze Headed Arrow; 6b. Bronze Headed
Arrow; 7. Copper Bladed Spear; 8. Bronze Tipped Javelin
claimed all the land up to the Mediterranean Sea for the Sumer- Shields
ian Empire. Thus, Sargon became the first Emperor of Sumeria. Metal shields of this period were often round or rectangular in
Since the people of Sumeria looked to their leaders for spiritual design, round for warriors expecting to fight singly, and rectan-
guidance, Sargon was forced to become the spiritual leader of gular for warriors fighting together or in formation. The rectan-
Sumeria as well. Thus the ruler of Sumeria claimed to rule by gular shield was sometimes bowed, to curve slightly around the
Divine mandate, starting a tradition that would return again and defender, and the round shield was often notched to allow
again throughout history. Though Akkad would not remain the room for a wide swing with a weapon, or to give better mobil-
Sumerian capital for long, and kingdoms would rise up in the ity for the feet. A few shields were made in a teardrop shape,
non-Sumerian territories, Sargon and Akkad made a deep and which is best for diverting high body blows. Shields were often
permanent mark on the whole region. left blank, or decorated with the city emblem. Shields were
rarely personalized, mainly because they were often the prop-
erty of the king or army.
Sumerian Tactics
Sumeria should be noted as the first civilization to use the pha- Bow, Light War
lanx formation. Soldiers would often pack into tight forma- Well made, the light war bow is a stout weapon, a strong draw
tions, clustering their spears together to form lethal, nearly but a short body. The advantage of this bow is that it does not
impenetrable walls. This formation was highly effective make the archer as prominent a target as a larger bow would,
against the generally chaotic rushes of their less organized since the draw is accomplished much sooner and the stance
foes. The King and or General might also ride a Battle Wagon required is less dramatic. As with all bows, both hands must be
into combat. Drawn by 4 onagers (domesticated donkeys), free to use this bow. Optionally, those already proficient with
these proto-chariots allowed Sumerian commanders to bows may fire this bow as if they had the feat Rapid Shot
advance on the field quickly, in order to get a good perspective (although they do not gain the bonus of the pre-requisite Point
on the battle and issue new commands quickly. Often a war- Blank Shot as well). This bonus does not stack with Rapid Shot
rior would accompany them on the wagon, carrying a brace of if the user already has this feat.
javelins to throw, using the momentum of the chariot to their
advantage. Use of the Battle Wagon was very limited, how-
ever, due to poor turning radius and low numbers. True chariot Arrow, Copper & Bronze Headed
warfare would not be born in Sumeria. Arrows, as always, do damage as per the bow. The shaping of
the blade of an arrow was unique to its culture, but usually was

40
Chariots of Bronze
similar to the shape of the spear-head. Although slightly more although some were studded with lumps of metal, meant to
durable than stone age arrows, often the only thing retrieved give the club more weight and impact. Mace heads of the time
for use after battle were the arrow heads. were generally round, although some variance was common.
Only the Egyptians used toothed maces (as mentioned in the
Spears & Javelins prior chapter), which were not made of metal.
Whether possessing metal heads or capped with metal (either
copper or bronze), these weapons became the mainstay of most Edged Weapons
infantry in the Bronze Age. Possessing decent throwing range The knives, Sumerian battleaxes, and sickle sword are all good
and excellent stopping power, both the spear and javelin were examples of the philosophy of the time period. Copper and
culturally and socially associated with warfare. Great figures in bronze do not hold points well, but they do hold edges decently.
legend and history were given spears to denote importance and Capitalizing on this strength, single hand weapons of the time
command, and javelins were often to be found near every focused on chopping and hacking motions, rather than thrusts.
campfire when on campaign. Spears used by the Sumerians, The similarities between the sickle sword, the kopesh, and the
and those who traded with them often had forked butts. These Canaanite sword all show the strength of the design, which
were used in conjunction with a leather sling to allow the spear would later influence the many curved blades of the near east.
to be thrown farther. Using such a spear with a sling in this
manner increases the range increment of the spear by 10 feet. Pruning Hook
The javelin can be used as a melee weapon, but it was not The pruning hook was primarily used in groves to trim hard to
meant to, and so all characters are treated as non-proficient, reach branches, but it saw extensive use in Sumeria on the bat-
conveying a -4 to all melee rolls. tlefield. Resembling a spear with a barb on one side, the prun-
ing hook is a reach weapon, used much like a spear. It can
Clubs & Maces easily be used to attack foes 10 feet away, but is a liability
Clubs and maces used during this time period were inherently against closer enemies. The protruding hook may be used to
similar. Both used a solid core of hardened wood, supple- make trip attacks and the user, if tripped during the attempt,
mented with durable metal. Clubs were primarily wood,

13 12
11
9 10

14
15

16

9. Copper Studded Club; 10. Copper Headed Mace; 11. Bronze Headed Mace; 12. Copper Knife; 13. Bronze Dagger; 14. Sumer-
ian Bronze Axe; 15. Bronze Sickle Sword; 16. Bronze Pruning Hook

41
From Stone to Steel
may drop the pruning hook to avoid falling. A pruning hook higher) opposed by the trappers Strength check. If they suc-
may also be used to trap a shield (see sidebar). ceed, the shield and weapon are no longer locked, and the
shield user can again use the armor bonus of the shield. Dis-
Shield Trapping engaging is a move-equivalent action.
Some weapons possess a hook or feature that is especially use-
ful in trapping a shield. Shield trapping is the process of grap- Attempting a shield trap does provoke an attack of opportu-
pling a shield and making it impossible for an opponent to nity. In order to maintain a shield trap, the trapper may not
gain any defensive benefit from it, usually by pinning it to the make any attacks with their trapping weapon, nor may they
floor or pulling it out of its proper position. Since most of the move beyond the appropriate combat range from an oppo-
weapons that may be used to perform a shield trap are two nent (510 feet in a circle around the trapped opponent,
handed, someone else is usually left to take advantage of this depending on the reach of the weapon).
opening.
Shield Spikes
In order to trap a shield, the bearer of the weapon must make a
Metal spikes may be added to any shield but the Buckler or
melee touch attack. If the attack succeeds, make a Strength
Tower Shield. These spikes turn the shield into a martial
check opposed by the defender's Strength or Dexterity
weapon that deals 1d6 points of piercing damage (x2 crit)
(whichever modifier is higher). If that succeeds, the oppo-
regardless of the size of the shield. Possessing multiple
nent's shield has become trapped, and it cannot be used as long
spikes on a shield does not confer an advantage in battle.
as it is trapped. All armor bonuses are lost, and the shield can-
Any person with shield proficiency who has a spiked shield
not be used for any special shield maneuvers or attacks while
may attempt a disarm maneuver with their shield, at a +2 to
the shield is trapped. Worse, the victim of a trapped shield can-
disarm (including the roll to resist being disarmed if you fail
not move without disengaging or dropping the shield.
a disarm). This does not provoke an attack of opportunity,
Each turn the opponent can attempt to disengage his shield unlike a normal disarm. Remember than any off hand penal-
by making a Dexterity or Strength check (whichever is ties apply, if you have attacked with your regular hand
weapon during the same turn.

17 18 19

20 21

22

17. Bronze Armored Cloak; 18. Bronze Plated Shirt; 19. Sumerian Helmet; 20. Bone (mandible) Sickle; 21. Bronze Sickle; 22.
Thresher

42
Chariots of Bronze

23

24

23. Bronze Scythe; 24. Hayfork

Cloak & Shirt, Bronze an improvised thrown weapon if so employed. Obviously items
The bronze armored cloak is an unusual form of armor, a like these are not optimal in a combat situation.
leather cloak with bronze disks sewn to it. Meant to deflect
chance blows, it contributes little armor value, but can be worn Phalanx tactics
(stacks) with other forms of armor. Phalanx is a Greek word meaning battle line. It was Phillip II
The bronze plated shirt is a leather vest and skirt with plates of of Macedonia who first perfected the phalanx tactic, but the
bronze sewn to its surface. These plates are usually rectangular, Romans mastered it. The Sumerians used a basic phalanx tactic
and about 8 inches in length, rarely overlapping. Not as com- of having soldiers stand in formation, shoulder to shoulder, so
prehensive as the more protective banded armors, it still saw that the shield of the soldier on the left overlapped the shoulder
common use throughout the region by many of the Semitic of the soldier on the right. Each soldier held their spears low
tribes who lived or traded with the Sumerians. This is not and forward, overlapping those held by the men behind them.
stackable. This process created a nearly seamless shield wall, and a dan-
gerous array of spearheads preceding it.
Farm Implements (Sickle, Thresher, Scythe, Hay- The Sumerian tactic had a few flaws, however. The spears of the
fork) Sumerians were rarely longer than 78 feet in length, so the
Sickles are short, crescent-shaped knives with a sharp edge actual array of spear points was relatively shallow. Secondly, this
along the inner curve. Used primarily to harvest grasses, they tactic fares best against charging foes, especially cavalry, who
are simple, one-handed weapons not well suited for combat. might impale themselves against the spears. Since the cavalry of
The thresher was usually a pole with a length of chain attached the time was Battle Wagons, there was rarely a time when this
to the end, used to beat harvested grain, separating the grain tactic was used, and the force of a pair of charging onagers and
from the chaff. Again, it is ill suited to combat, as the chain is the Battle Wagon behind them became a liability in the few
not long enough to use in trip attacks, and there is no head encounters when someone did charge the battle line with one.
weighted at the head is too light. The scythe is a long harvest- Third, the soldiers did not have the kind of training and disci-
ing tool, with a curved wooden shaft, a handle for both hands, pline required to hold their position for long periods of time.
and a long, curved blade, sharpened only on the inside. Carried Thus an enterprising commander could use the impatience of
at the side, and used in large sweeping arcs, its remarkably their enemy to break the phalanx maneuver and open the Sumer-
unsuited to combat, but can cause terrible wounds to an unar- ian army up to attack.
mored or unsuspecting foe. Lastly, the hayfork is a two- Still, the use of the phalanx maneuver at this time shows how
pronged forked pole weapon, no longer than 6 feet in length. effective it was, even in a time period where it could not see its
Usually made of wood capped with metal, the hayfork is used best application.
to manipulate large piles of grain or grass for baling or sorting.
It is in no way intended for throwing, and can only be used as
New Feat: Formation Tactics: [General]
You are trained to fight with other soldiers in formation.

43
From Stone to Steel
Prerequisites: Shield Proficiency Babylon
Benefit: Any person with the Formation Tactics feat standing Babylon was one of the cities in the Sumerian region, and, for a
shoulder to shoulder to another person who also possesses this time, its scientists, engineers, and lugals made great strides that
feat may confer their armor bonus for the shield upon their fel- gained them renown in the region. Already the stage was set for
low combatant as well. This armor bonus stacks with any other a great leader. And just as other major civilizations were waning
armor bonuses that person may have. (Egypt was in a period of Chaos, Sumeria was experiencing
serious internecine warfare, Assyria was being conquered by the
If a line with multiple ranks is bracing against a charge, first
Kassites, and the Harappans were disappearing), a man named
roll to hit for the combatants in front. If the person in front
Hammurabi ascended the throne of Babylon. The presence of
strikes, roll to hit for the person supporting them with Forma-
the man alone appears to have been immense, and his mind was
tion Tactics. The support combatant gains a +3 circumstance
obviously quite keen. Besides establishing a legal code that
bonus to successfully strike the charger as well. This is because
would be referenced and built upon for centuries, Hammurabi
both weapons are in line with the charge in question. If the per-
also distinguished himself on the battlefield, leading armies to
son in front misses, the person in the support position may still
victory defending weaker Sumerian cities from ambitious kings.
roll to strike, but without any bonus to hit.
In the end, Hammurabi took it upon himself to conquer the
majority of Sumeria and to establish his own nation, with Baby-
New Feat: Improved Formation Tactics: [Gen- lon as its center.
eral]
Babylon ruled just as much by cultural influence as it did by mil-
You are trained to fight with other soldiers in formation.
itary force. Indeed, when the armies of the Hittites and the Kas-
Prerequisites: Formation Tactics sites invaded Babylon and sacked the royal city, the civilians of
Benefit: Any person with Improved Formation Tactics also con- the respective countries protested and staged costly rebellions
fers a +1 to hit bonus to an ally if both people are threatening the against their own governments heavy handedness. One reason
same target and are standing in formation (this is especially for this reaction was the presence of prominent temples in the
effective with reach weapons). This is a free action that does not City of Babylon that were sacked during the raids, another was
stack with the aid another combat maneuver. This bonus is lost the reputation of Babylon as a land where even slaves had rights.
when formation is broken, even if both combatants remain in Babylon, as the inheritor of Sumerias domain, possessed the
their relative positions. same technology, but refined it. Babylonian archers favored the
Obviously, armies full of soldiers with Improved Formation medium composite bow, and Babylonian soldiers wore banded
Tactics can be deadly. Fortunately, most armies of this period armor similar to that of the Egyptians. Combined with their
didnt have time to spend on this level of training. Later on, the phalanx tactics and chariots, the Babylonians fielded a formi-
Romans would change that. dable army.

Battle Wagons/Onager
As mentioned before, the onager is a donkey domesticated for North Africa: Egypt
use as a draft animal. These Battle Wagons were the precursor nlike Sumeria, in Egypt the role of the priesthood and the
of the chariot, but they had a few notable differences: U king were very separate. The king controlled the armies,
and wielded power over the lives of the civilians. The priest-
Battle Wagons are larger, with four wheels, substituting stabil-
ity for mobility. Battle Wagons could never reach the speeds or hood, on the other hand, studied and worshipped the gods and
perform the maneuvers chariots could. busied itself on studying the nature of the afterlife. Early in its
history, the King of Upper Egypt called together all the men of
Battle Wagons often carried 610 soldiers on board, usually
fitness to fight, lead a campaign against the more technologi-
well trained and ready to jump off an into battle. This allowed
cally advanced people of Lower Egypt, and conquered them.
the army to move people into strategic positions in the heat of
Uniting all of Egypt under his own crown, he forged the begin-
battle.
ning of the Egyptian Empire, a completely different type of
Battle Wagons used a strong guide-bar and yoke, rather than a empire than that of the earlier Sumerians.
guide-bar and lashings. This meant that when an onager died
Egypts only close neighbors were the various tribes to who lived
while drawing the wagon, there was no way to quickly release
in the Sinai Peninsula or in the wild lands to the west, and the
the animals body before it could cause trouble.
Nubian Kingdom of Kush, their major enemy to the south. Thus
Despite its limitations, the Battle Wagon was a substantial Egypt was surprisingly isolated from most other major cultural
move towards mobility on the battlefield, and its use by the centers. As such, it did not require much of a standing army, and
Sumerians helped them to dominate Mesopotamia over other, so its military was relatively weak during the Bronze Age. The
lesser tribes. Pharaoh himself did maintain a personal guard and policing
force, lightly armed with copper (later bronze) spears, cudgels

44
Chariots of Bronze

25

26a 26b 26c

27a

27b

25. Great Egyptian Shield; 26a. Egyptian Bronze Battleaxe; 26b. Bronze Battleaxe; 26c. Bronze Battleaxe; 27a. Bronze Kopesh
Sword; 27b. Canannite Sickle Sword
(clubs), maces, knives, hunting bows, and long wooden or bronze Sword, Kopesh Bronze
shields, but they wore little armor, since the hot weather made The famous Egyptian Kopesh occupies a very small niche in
doing so exhausting. It would not be until much later, after the the world of weapons, like the Kris blade of South East Asia,
rise of many dynasties that Egyptians would come into contact the kopesh descends from a religious origin, rather than a com-
with more aggressive forces, and would be forced to innovate. mon day origin. The kopesh sword was originally used in fer-
Early Egyptian weapons included a kind of battleaxe (resembling tility rites, its symbolic form mimicking the common sickle.
a slightly offset, large bladed spear), the military version of the The first kopesh swords were made of expensive metals,
Kopesh (a sword based on the sickle, and wielded more like an mainly silver and gold, and it was not until many dynasties
axe), light composite bows, and a kind of throwing club made of after the unification of Egypt that the kopesh was recast in
wood or bone. Light leather garments became common among bronze and used on the field. It seems likely that the kopesh
the enlisted, and soldiers and officers wore leather shirts banded was only given to choice elite units at first, due to its religious
with bronze and bronze helmets into battle. But the greatest deter- significance, although later it saw more widespread use when
rent that Egypt possessed was its large population. Left relatively the design became standardized and mass produced. The
alone by other major powers, and existing in a very fertile valley, kopeshs heavy chopping blade (making it more akin to the axe
Egypt had more inhabitants than most other major regions. than the sword) could inflict brutal wounds, especially in com-
bat against lightly armored foes. The version listed in the
Shields, Egyptian weapons tables reflects the fine manufacture of these special
Egyptian shields were typically large and long, being oval or weapons.
inverted teardrop shaped. Often painted blue and gold, they
might also bear the device of the powerful king the soldier Forced Innovation: The Hittites
served under. Personal ornamentation was rarely allowed, since While Sumeria and Egypt were by far the most advanced civiliza-
the stature and prominence of the commanding officer was tions in their region during the Bronze Age, they were not the
more important than personal expression. Bronze shields were only ones. The Kingdom of Nubia, mentioned before, existed far-
expensive and prized, and were almost never carried except ther up the Nile than Egypt, and developed a unique culture and
during ceremonies or matters of state. architecture. In what would later become Lebanon, the Phoeni-
cians began to ply the sea developing advanced boats and ships
Battleaxe, Egyptian Bronze and eventually developing the concepts of commerce and cur-
The Egyptian battleaxe is unusual for the period, resembling a rency. They would found colonies all along the Mediterranean,
very heavily bladed spear set off center, with a dipping blade on seeding their culture and religion in various places, spawning
one side. Used just as much for thrusting as for chopping, its later civilizations. A variety of Semitic peoples occupied the Holy
weight made it unwieldy, but its damage made it fearsome. This Lands, forming small kingdoms, fighting wars, and sometimes
battleaxe, despite its similarities to the spear, is not made for facing the might of either giant neighbor.
throwing.

45
From Stone to Steel
The Hittites were a people from outside of the Middle Eastern
region, who entered into Anatolia (modern day Turkey) and 28
lived among the similarly named Hatti people. Both peoples 30
29
intermixed, and the Hittites became dominant, and spread 31
throughout the Hatti lands. The Hittites had two major assets
when they finally made war on the major powers in the region:
knowledge of horse taming and knowledge of iron smelting.
The Hittites developed iron smelting as an alternative to bronze
working, probably due to a lack of tin resources in their origi-
nal region. Early iron was not, despite the simplifications of
certain historical references, a substantial advantage over
bronze. Iron has a tendency towards being brittle, and is much
more likely to break and chip. Thus early iron implements were
not widely adopted, although the novelty prompted some trade.
It was the knowledge of horse taming that gave the Hittites
such a substantial advantage that they could attack and subdue
the larger nations of Sumeria and Egypt, although they were
never able to hold these regions, preferring to loot them and
return home. Generals in both major nations, though, licked
their wounds from the various Hittite campaigns, and learned 32a 32b
their lessons. War wagons were discarded in favor of faster,
lighter chariots, pulled by horses rather than onagers. Egyp-
tians refined the design by developing better yokes that
allowed for more maneuverability or the addition of up to 4
horses, while Sumerian states stayed with two horses, but piled
up to four specialized chariot warriors in a chariot, as well as 28. Early Iron Sword; 29. Early Iron Battleaxe; 30. Early Iron
the driver. When the Hittites tried to attack again, they found Spear; 31. Early Iron Spear; 32a. Early Iron Arrowhead; 32b.
themselves rebuffed, turned back by people who had learned to Early Iron Arrowhead
use their technology and improve upon it. tary defeats. Egyptians developed a kind of armor formed of
overlapping bands of bronze that circled the entire torso and
Armor, Banded Bronze was supported by a belted and plated skirt. Unlike the Banded
After the invasions of the Hittites, Egypt developed more Armor listed in the Players Handbook, this armor did not have
effective armor and arms, in order to prevent more such mili- chainmail as part of its foundation. This armor was usually
backed by a simple leather shirt, and the heat alone could be
stifling for a regular or long-term wearer. Restrictive and bulky,
it nonetheless protected very effectively and was seen in use by
elite troops in the region.

Early Iron Weapons (Sword, Axe, Spear)


These early iron weapons had little to recommend them as
being better than their bronze counterparts. They were actually
quite brittle, and broke more easily than bronze. However, iron
33 swords could have longer blades than bronze swords, and the
Hittite swords were straight, allowing thrusting attacks as well
as slashing ones. The spear came in two types, throwing and
non-throwing.
For ranged attacks, the Hittites used a leaf-bladed throwing
spear, lighter and easier to throw than those of their southern
34 opponents. Although still more prone to breakage than bronze
spears, it was effective, as were the iron headed arrows they
used. Trade for these items was light, as iron was a little used
metal commodity. It wouldnt be until after bronze shortages
started that iron craft would become popular.

33. Bronze Banded Armor; 34. Shield Spikes

46
Chariots of Bronze
Each horse can only travel as fast as the slowest horse. Multiply
Iron and the Late Bronze Age the speed of the slowest horse by the total number of horses.
Some iron implements began to be used in the late Bronze Then divide that figure by the number of axles on the vehicle +
Age, but iron was harder to smelt, and was expensive as a 1. For every two men on a chariot, subtract 5 from the divided
result. It was also quite brittle, and this lead to more reluc- movement rate. If the final number is greater than the speed of
tance in the region for its use. Even well after the Iron Age the slowest horse, then the chariot travels as fast as the slowest
started, bronze would see a resurgence in popularity as more horse can move.
ore repositories were found and processes to work bronze Example 1: A Sumerian battle wagon, lead by two light
were refined. Ultimately, the shortage of tin, combined with warhorses who have a movement rate of 60 ft, is carrying a driver
the innate superiority of iron equipment, would spell the end and 3 soldiers. The movement rate of the battle wagon is 30 ft (60
of the age. feet (slowest horse) x 2 horses = 120 feet, 120/3 (2 axles + 1) =
40 feet, 40 - 10 (-5 per 2 riders, with 4 riders) = 30 feet.)
Chariots and
Example 2: A Babylonian chariot has 1 driver and 5 soldiers,
Chariot Combat. with two light warhorses who have a movement rate of 60 ft.
The movement rate of the chariot is 45 feet (60 X 2 = 120, 120/2
hariots are primarily about maneuverability on the battle-
C field, and there are a few mechanics that can be used to sim-
ulate chariot warfare.
= 60, 60 - 15 = 45). If 4 riders jump off, the movement rate of
the chariot will rise to 55 feet!
Example 3: An Egyptian chariot with 3 riders (archer, warrior,
Chariots in the bronze age were lead by war-trained light horses.
and driver) is lead by a dray workhorse (50 movement) and three
These horses may have a movement rate of 60 ft, but dragging a
light warhorses (60 movement). The total speed of the chariot will
chariot or battle wagon significantly reduces their speed. The
be 50 feet (50 (for slowest horse) X 4 horses = 200, 200 / 2 = 100,
Sumerian battle wagon was usually lead by two horses, but it
100 - 5 = 95, since 95 is faster than the slowest horse the chariot
had two axles and was usually quite heavy. The Babylonian
travels at 50.). Even if the archer and warrior leave the chariot, it
chariots, two wheeled, with two horses, traveled faster, since the
will travel no faster. However, if they are able to replace the dray
weight was significantly less, although a handful of men did
workhorse with another light warhorse (60 movement) the speed
occupy the chariot. The Egyptian chariot usually had a team of 4
of the chariot will increase to 60, no matter what.
horses, and only 3 men in the chariot, an archer, a warrior, and a
driver. There can be little surprise that the Egyptian chariot was After the first incursions of the Hittites, chariots began to be
swift and imposing, since the four horses could share the burden equipped with nail-studded wheels, which adds +1 to the die roll
of the chariot quite effectively. of a driver.
In order to determine the exact speed of the chariot or battle
wagon, use the following guidelines:

34a

34b

34a. Egyptian chariot; 34b. Greek chariot

47
From Stone to Steel
Hazards Slips, on the other hand, are easier to control. A slip is when a
vehicle shifts a column to the left or right but still continues
Certain situations cause trouble for a chariot driver. Well
forward. A one-column shift slip requires no roll. two column
divide this trouble into three grades: Minor trouble requires a
shifts are a moderate maneuver. Three column shifts are a
Handle Animal roll against DC 15; Moderate trouble requires a
severe maneuver, since youre allowing the chariot to skid a bit
Handle Animal roll against DC 20; Severe trouble requires a
to come to a new position.
Handle Animal roll against DC 25. In addition, for every 20
feet of movement per turn a chariot travels, add one to the DC
of any maneuver.
Mishaps
With all of this rolling, a driver is bound to fail his Handle Ani-
mal skill check at some point. What does that failure indicate?
Terrain
Roll 1d6 and look at the chart below:
Terrain has an impact on driving. Some terrain is easy to travel
on, and causes no inherent difficulty. These are roads, grass-
lands, and plains, whose flat and featureless ground makes
Table 2-4: Driver Mishap
charioteering easy. Sand or rolling terrain (such as moorlands) 1 Accelerate/Decelerate
cause minor difficulty, and a chariot driver should roll once to 2 Skid
compensate during non-combat situations, or every other turn 3 Jolt
during combat situations. Rough ground like sparse forest, 4 Major Jolt
rocky wasteland, or beaches cause moderate trouble, which 5 Possible Break
requires a skill check every turn. Some other specific features 6 Crash
require a roll each time encountered:
Accelerate/Decelerate: On a roll of 1 the animals ignore the
Simply changing terrain also prompts a skill check, as per table prompting of the driver, and continue in the same direction for
23 below: the rest of their current movement. Roll 1d6. On an odd num-
ber the animals decelerate the vehicle by 10 feet a turn, while
Table 2-2: Terrain on an even number they accelerate. If you are at the maximum
Light slope Minor speed and you roll an even, ignore the result and just move the
Steep slope Moderate full allotment. If you make a terrain change roll appropriately.
Rocks Moderate If you move into an impassible terrain, the chariot crashes.
Tree Impassable Skid: On a roll of 2 the chariot skids. Treat a skid as an uncon-
Shallow water ( up to 6") Moderate trolled slip. Roll 1d4. On a 1 slip two columns to the left. On a
6"24" Water Severe 2 slip 1 column to the left. On a 3 slip one column to the right.
Over 24" Water Impassable On a 4 slip two columns to the right. This slip does not require
a roll, and any movement left continues in the same direction.
Turning Jolt: On a roll of 3 the chariot experiences a jolt. All occupants
Chariots have a rigid axle and little suspension at best, so it is of the chariot must make a Balance check, DC 20, to stay in the
no exaggeration that chariots have only one direction, forward. chariot. If they fail, they fall out, and may attempt to make a
Turning at all is difficult, except for the widest and slowest of soft fall roll (as per Ride rules, except using Tumbling), or they
turns. Movinghalf of the movement forward and half of it at a will take 1d6 falling damage.
diagonal (if using a square or hex grid), is a minor maneuver. A
move where all of the movement is at a diagonal on a square or Major Jolt: On a roll of 4 the chariot experiences a major jolt,
hex grid was a moderate maneuver. A Move (turn) where half possibly going up on one wheel. All occupants must make a
of the movement is at a diagonal and half at a perpendicular is Balance check, DC 25, to stay in the chariot. If they fail, they
a severe maneuver. fall out, and may attempt to make a soft fall roll (as per Ride

Table 2-3 Terrain Changes


From Road Plains/Grassland Sand Rolling Terrain Rough Terrain Beach
To
Road X Minor Minor Minor Minor Minor
Plains / Grassland Minor X Minor Minor Minor Minor
Sand Minor Minor X Minor Moderate Minor
Rolling Terrain Minor Minor Minor X Minor Minor
Rough Terrain Moderate Moderate Moderate Moderate X Moderate
Beach Minor Minor Minor Minor Moderate X

48
Chariots of Bronze
rules, except using Tumbling), or they will take 1d6 falling Charioteer Prestige Class
damage.
Charioteers were an elite set of warriors, trained to ride one of
Possible Break: On a roll of 5 the chariot is in precarious dan- the most dangerous vehicles of any time. Dedicated to fighting
ger. The driver must make an unmodified dexterity check vs. and possibly dying from a precarious perch that could throw
DC 20, or the chariot experiences a major accident. If the them at any time, the charioteer had to have a strange combina-
driver succeeds, let them breath a sigh of relief. Otherwise, roll tion of traits. All charioteers had to be knowledgeable in gen-
1d6 and consult the chart below to see what kind: eral animal handling, but also quick to react and of sound
tactical reflexes. Chariots were highly mobile, which meant
Table 2-5: Breakage that the charioteers had to be ready to fight in the thick of bat-
1 Cracked Guide-bar tle, or to reinforce weak areas in order to bolster defenses or tip
2 Fractured Hub the favor to the side of the offense. Charioteers, most of all,
3 Broken Axle had to think and work well together, as often the survival of the
4 Lost Wheel whole relied on the contributions of all individuals.
5 Broken Guide-bar
6 Horse breaks leg

A cracked guide-bar makes any maneuver one level harder, as


does a fractured hub. A broken axle will force the chariot to
grind to a halt (decelerating at 20 feet per turn), although riders
need only make a jolt roll to remain in the vehicle. A Lost
Wheel brings the chariot to a halt (decelerating at 30 feet
per turn), and riders must survive a Major Jolt
roll to stay on board. The broken guide-bar or
death of a horse brings about a crash.
Crash: On a roll of a 6 (a bad break), or if
you are forced into impassable terrain, you
crash. Each occupant must roll a Reflex save
vs. DC 25 upon a crash. The ones who suc-
ceed will be thrown from the crash, and will
only take 1d6 points of falling damage. The
ones who fail are the truly unlucky ones. They
take 1d6 points of damage for every 10 feet
per turn the chariot was traveling when it
crashed. Worse still, there is a 25% chance
that they are trapped under either debris or a
fallen horse, which may or may not continue
to cause the person to take damage (DMs
option) and either way must be removed to
free the victim. Its difficult to survive a
crash like this unmaimed.

49
From Stone to Steel
Teamsters, ambitious soldiers, and agile archers all made good proficient with light and medium armors and shields. Note that
charioteers. It took a certain amount of guts to ride the bone-jar- armor check penalties for armor heavier than leather apply to
ring, oft doomed chariot right into the face of the enemy. A bet- the skills Balance, Climb, Escape Artist, Hide, Jump, Move
ter than average sense of balance helped, as did quick reflexes Silently, Pick Pocket, and Tumble.
and a sharp mind. But sometimes even that wasnt enough, and Charioteers Balance: All charioteers are trained to be able to
then it took almost suicidal confidence to drive horses into stand on the floorboard of the chariot while it is in full motion.
melee, to risk your own neck so that the driver or archer next to Akin to sea legs, the balance of a charioteer in his chariot is
you could survive to get you through, or to jump free when there necessary for him to function on the battlefield. Without this
was no other way to survive. level of balance a person standing in a chariot in motion must
The Charioteer Prestige class is somewhat unique in that it does make a Balance skill check as if moving at full their full move-
not describe a single path, but rather a more general path to create ment rate on a precarious surface every turn they wish to
a variety of charioteers, from drivers to archers to throwers to sol- remain standing. With only a primitive suspension, the chariot
diers. The basic structure allows a great deal of customization, and was a perilous vehicle, inside and out.
if a person has the skill requirements necessary to becoming a Bonus Ability/Feat: Starting at second level, and following each
Charioteer, they can pursue any route of advancement they desire. level afterwards, the charioteer may opt to gain a charioteer abil-
Hit Die: d8 ity or feat from the following list. If that ability or feat has a pre-
requisite, its requirements must be met before it can be taken.
Requirements Advanced Chariot Driving: A charioteer with this ability
To qualify to become a Charioteer, a character must fulfill the gains a +2 to any special maneuvers requiring a Animal Han-
following requirements. dling check, and can ignore minor terrain change rolls, such as
road to grassland/plains or slopes.
Attributes: Dexterity of at least 12, Intelligence of at least 12
Advanced Guard: This is a new feat; see below.
Skills: Handle Animal 5 ranks, Balance 6 ranks
Advanced Terrain Control: Requires Advanced Chariot Dri-
Feats: Iron Will, Exotic Weapon Proficiency (Whip)
ving. The charioteer gains an addition +2 to any special maneu-
vers requiring a skill check, and can ignore any moderate
Class Skills terrain change rolls, such as road to sand, or rocky terrain.
The Charioteers class skills (and the key ability for each skill)
are Animal Empathy (Cha), Balance (Dex), Handle Animal Advanced Turn Control: Requires Advanced Chariot Dri-
(Cha), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Ride ving. The charioteer gains a +3 to any turn maneuver roll they
(Dex), Search (Int), Spot (Wis), Tumble (Dex), Use Rope (Dex) make, due to extensive training and practice.

Skill Points at Each Level: 4 + Int Modifier Brace Javelin: A charioteer has trained to use a javelin as a
melee weapon in a pinch, and does not incur the standard -4
unfamiliarity penalty normally incurred from such use.
Class Features
All of the following are class features of the Charioteer pres- Cut Lashings: Requires Defensive Driving. The charioteer
tige class. with this skill can attempt the risky maneuver of cutting the
lashings from an injured or killed horse, in order to prevent a
Weapon and Armor Proficiency: Charioteers are proficient
major crash. This distracts the charioteer, so all other maneu-
with all simple weapons and martial weapons. They are also
Table 2-6: Charioteer
Class Base Fort Ref Will
Level Attack Bonus Save Save Save Special
1st +1 +0 +2 +0 Charioteers Balance
2nd +2 +0 +3 +0 Bonus Feature/Feat
3rd +3 +1 +3 +1 Bonus Feature/Feat
4th +4 +1 +4 +1 Bonus Feature/Feat
5th +5 +1 +4 +1 Bonus Feature/Feat
6th +6 +2 +5 +2 Bonus Feature/Feat
7th +7 +2 +5 +2 Bonus Feature/Feat
8th +8 +2 +6 +2 Bonus Feature/Feat
9th +9 +3 +6 +3 Bonus Feature/Feat
10th +10 +3 +7 +3 Bonus Feature/Feat

50
Chariots of Bronze
vers during that turn are at -2. The driver must have a slashing Shield Guard: This is a new feat; see below.
weapon in hand, and must make a dexterity check vs. DC 25 +
Skill Focus (Handle Animal): The charioteer has a +2 bonus
1 for every 10 feet of current movement. Success indicates the
on all skill checks using the Handle Animal skill.
wounded or dead animal has been cut free in the nick of time,
and the chariot does not crash. However the chariot looses the Spirited Charge: The Spirited Charge may be taken by a char-
speed of the horse (either or of the chariot speed, depend- ioteer if they have Ride By Attack.
ing on model), and is hard to control. Thus all maneuvers Streaking Shot: Requires a charioteer first take Mounted
should be considered one level higher in risk. This makes all Archery. A charioteer with this ability may fire at a target
simple maneuvers minor risks, all minor risks become moder- within their throwing or bow range increment in the forward
ate risks, etc. arc and strike with increased threat range, due to the momen-
Defensive Driving: Requires Advanced Chariot Driving. The tum of the chariot. For every 40 ft. of movement, increase the
charioteer can opt to drive defensively. This reduces the maxi- threat range by one. For example, if moving at 80 ft. per round
mum speed of the chariot by 10 while using this maneuver, but a weapon that normally has a threat on a roll of 1920 would
adds a +2 armor bonus to either the horses or the passengers, now have a potential critical on a roll of 1720. This ability can
but not both. This is a full round action. only be used 1 time per day for every 4 levels of the charioteer.
Deflect Missiles: This is a new feat; see below. Crushing Impact: A charioteer with this ability, using a bludg-
eoning weapon and mounted on a moving chariot, may add +1
Extended Shot: Requires a charioteer first take Mounted
to damage rolls for every 10 ft. of movement (up to a maxi-
Archery. A charioteer with this ability may throw or fire an arrow
mum equal to the charioteers class level).
in the forward arc farther, by taking advantage of the momentum
of the chariot. For each 40 ft. of movement add +10 to the range. Sway: Every passenger with Sway may add a +1 bonus to the
Chariot drivers skill roll to perform a risky maneuver or keep
Fire from Under Cover: This is a new feat; see below.
the chariot under control. Alternately, the charioteer may add
Impaling Shot: Requires a charioteer have Streaking Shot. A +1 to the difficulty of a driver skill roll. Likely this second
charioteer with this ability throws or fires powerful missiles would only be used when in an enemy chariot.
when using the streaking shot. The impaling throw or shot con-
Tight Turning: Requires Advanced Turn Control. A charioteer
tinues in the same direction, and may hit any other target in an
with this skill is able to halve all DC for turn rolls. This repre-
adjacent square provided they are in a direct line from point of
sents their superior turning skill, and their attunement with
origin. A separate to hit roll must be made at -4 to hit. How-
their animals.
ever, if that roll is successful, that person is hit by the throw or
shot as well. The damage for this is rolled normally, the streak-
ing shot damage applying to only the first person in line. This
New Feats
ability cannot be used with barbed weapons that lodge or
Deflect Missiles [General]
through targets of Large size or greater.
You have trained to deflect missiles with a large or great shield.
Mounted Archery: The Charioteer may take Mounted Archery
Benefit: : If a person with this feat forgoes any attacks, they may
with no regard to prerequisites.
concentrate on deflecting any incoming missiles they are aware
Moving Mount/Dismount: This is a new feat; see below. of. This confers a deflection bonus, based on the type of shield
wielded, in addition to normal armor bonuses. People with this
Offensive Whip Use: The chariot driver with this skill may
feat gain a +1 deflection bonus for a buckler, +2 for a small
use their whip to make an attack once a combat round, without
shield, +3 for a large shield, and +4 for a great shield. A person
sacrificing any driving rolls. Normally using the whip in this
using this feat can take no other action in a combat round.
manner makes any maneuver a -2 for the combat round.
Penetrating Shot: Requires a charioteer have both Extended Fire from Under Cover [General]
Shot and Streaking Shot. A charioteer with this ability may add You have trained to fire from under the cover of others shield
1 point of bonus damage for every 10 feet of speed a chariot is
traveling to all throws or shots in the forward arc (up to a max- Prerequisites: Point Blank Shot
imum bonus equal to the charioteers class level). This cannot Benefit: A person with this feat may halve the penalty from fir-
be combined with the streaking shot damage bonus, but can be ing from under the cover of someone elses shield (rounded
used on an extended shot. (Example: If the chariot is traveling up). The minimum penalty from firing from under cover is -1.
at 40 feet, the charioteer may add a +4 damage bonus to all
shots in the forward arc.)
Improved Shield Guard [General]
Ride By Attack: The Ride By Attack feat may be taken by a You have trained to guard more than one person with your
charioteer with no regard to prerequisites. shield
Rope Arrows: This is a new feat; see below. Prerequisites: Shield Guard, Shield Proficiency

51
From Stone to Steel
Benefit: A person with this skill can cover a number of people The Far East
equal to their Dexterity bonus at one time, as per Shield Guard.
cross the Hindu Kush, in the Indus valley, the Harappan civ-
All these people must be within the same line of fire. The per-
son with this skill can count themselves as one of the persons A ilization briefly flourished. Existing in a fertile valley, they
developed a strong agrarian culture, and trading precious stones,
Improved Shield Guard covers.
copper work, and gold with Sumeria via sea and overland travel
to get finely made Sumerian items, including weapons and armor.
Moving Mount/Dismount [General] The Harappans were the first culture to actively practice city
You are trained to mount or dismount a vehicle or riding ani-
planning, designing their walled cities before they were built,
mal while it is in motion
practicing paving of roads with brickwork, separating industrial
Prerequisites: Ride 6+ or Handle Animal 6+ and urban districts, and even developing a prototype sanitation
system, which allowed people to have indoor bathrooms.
Benefit: Any person with the Moving Mount/Dismount feat
may attempt to mount or dismount a vehicle or riding animal Not long after the rise of Sargon, however, the Harappans
they are qualified to ride (see Prerequisites) while it is in began to experience drought. The areas of the Indus Valley
motion. This requires a standard Ride or Handle Animal they inhabited were drying, and the increased aridity drove
Maneuver, as though making a fast mount or dismount. Suc- them from the cities. By the time of the rise of Babylon they
cess indicates the character has safely mounted or dismounted had been driven North and, lacking strong cultural bonds, they
the animal or vehicle in motion. If the character fails they may eventually merged with the other tribal populations of the
take an automatic soft fall. Note that this action is effected by region, becoming part of both the mountain tribes of modern
the armor check penalty. day Afghanistan and the plains people of Northern India.
Behind them they left cities had at one time sheltered upwards
Normal: Normally this is a highly risky maneuver, requiring a
of forty thousand people.
DC 25 roll, not counting the armor check penalty. Failure
requires a soft fall maneuver (using the ride skill or handle ani- The Aryans, an Indo-European civilization, began to enter the
mal, as appropriate) at +5 DC (DC 20 as found under the Ride Indic region around the time of the decline of the Harappans.
skill) to avoid falling damage. Although some suspect that they may have had a hand in the
Note: This may be used to board unfriendly vehicles or ani-
mals, as well, although doing so will provoke an attack of Lost Civilizations
opportunity. Throughout history, the victors are the ones who write the his-
tory books. This tends to make it hard to discover real infor-
Rope Arrows [General] mation on cultures that did not fare so well. Some cultures
You have practiced firing arrows that trail a rope line. become part of myths or legends, like Atlantis. It seems likely
that some Mediterranean culture was the basis for this mythi-
Prerequisites: Point Blank Shot, Precise Shot cal land, but history gives us little to go on. The Harappans,
Benefit: A person with this skill has learned to compensate for like the Anasazi of the four corners region of the United
the drag a rope attached to an arrow can cause. The maximum States, left cultural records, rather than a great deal of histori-
range for a rope arrow is the range increment. cal records, for us to learn about them. We learn a little at a
time about their culture by tokens, building methods, and
Normal: A rope creates a lot of drag on an arrow, and effectively
common items we find in those sites.
reduces the range increment for such an arrow to 10 feet. Thus,
every 10 feet afterwards incurs a -1 to hit. Lost civilizations give the DM an excellent opportunity to
introduce uncommon or out of place items into a campaign.
Shield Guard [General] Historical lost civilizations can make interesting and unfamil-
You are trained to protect others with your shield iar settings for semi-historical campaigns. You can revisit the
Harappans metropolis, or climb the ladders to the cliff
Prerequisites: Shield proficiency dwellings of the lost Anasazi. Such cultures give you a good
Benefit: Charioteers often had to defend their comrades while degree of flexibility in semi-historical campaigns, and can
under fire. Anyone with shield guard may confer a bonus of par- spice up an adventure. Perhaps characters may become
tial coverage on anyone within 5 feet of themselves. A small attached to the unique culture they discover, and will seek out
shield confers 10% coverage, a large shield confers 25% cover- ways to prevent their eventual decline. Or perhaps, inadver-
age, and a great shield confers 50% coverage. Note that coverage tently, they will become the reason for the sinking of your own
can interfere with the attacks of those being shielded, as per the home-grown Atlantis.
rules of coverage. Someone shield guarding another does not gain
the defensive armor bonus of that shield while performing a downfall of the Harappan people, there is no evidence to support
shield guard. Shield Guarding is a move-equivalent action. that. It is know however, that Aryans did split during their migra-
tion, with a portion entering the Hindu Kush and settling there,

52
Chariots of Bronze

35
36

37

35. Bronze-Bound Leather Lamellar; 36. Bronze Studded Leather Block Armor; 37. Bronze Ge
while another portion entered India and conquered the native Shang Dynasty does not confirm the existence of the Hsia, but
tribes. The Aryan culture would dominate for quite a while, and we are still discovering cultures thought mythical, like the fol-
their influence would eventually shape the formation of religion, lowing Shang Dynasty, or the City of Troy, so it seems possible
as well as subsequent cultures in the region. that we may eventually find evidence of the Hsia.
Tang, a man of reputed virtue, rose up against the decadent
China emperor Chieh, and ended his reign, establishing the Shang
North, across the Himalayas, small tribes lived in the wilds of Empire. During this empire the concept of Divine Mandate
China. Recent archaeological evidence suggests that these tribes became established in Chinese culture. It was the mandate of
had some bronze working ability, and may have had trade with Shang Te, the supreme god, that the King ruled. As in Sumeria,
the Harappans or Sumeria. These tribes, though, left very little this precedent, once in place, would become justification for a
record, other than bronze bladed knives and pottery, and it is great deal of otherwise irrational behavior. Still, the Shang
likely that they were either remnants of the Yang-shao era stone- Empire flourished, and its armies benefited from new develop-
age tribes of ancient China, or perhaps even independent groups, ments in bronze working.
possibly of Indo-European stock. In the end there eventually
absorbed into the larger Chinese culture. The soldiers in the Shang army were divided into three seg-
ments, the infantry, the archers, and the charioteers. Like the
In the north of China, the Hsia were said to have ruled since Sumerians, the Shang developed Battle Wagons. In Shang
before the rise of Sargon. There are a great number of stories China these were lead by horses, and each wagon contained a
written about the Hsia, however, these stories are generally driver, an archer, and a soldier armed with a battle-axe. Sol-
mythical in nature, involving characters like the Three Cultural diers wore various kinds of armor, ranging from tanned leather
Heroes (who taught the Chinese about writing, hunting, trapping, to a kind of leather lamellar to a bronze studded leather patch-
and fishing, agriculture and mercantilism, government and work suit. The station of the soldier dictated the amount of
Taoist philosophy, respectively) and the Three Sage Kings who money spent on his equipment, and most soldiers were armed
ruled with perfect wisdom, clarity, and virtue. These characters, with perhaps a spear and a knife. Clubs rounded out the limited
much like the long list of begats found in the biblical book of armory of a Shang era soldier.
Genesis, may not have actually corresponded with individuals as
they might have to cultural segments, tribes, or philosophical
movements. Archaeological evidence for any culture prior to the

53
From Stone to Steel
Lamellar, Bronze-Bound Leather religion and secular power was intended to cement the legiti-
Lamellae is a Latin word, describing the overlapping plate macy of the regime, and to gather support from the faithful. And
structure of lamellar armor. Lamellar is the precursor to scale this support would be necessary. Just as the Chou came into its
armor, and is made up of squares, rectangles, or irregular own, it would face attacks from the most feared barbarians in
square or rectangular shaped plates, usually 12 inches wide history, the Mongols. But this is a story for another time.
and 23 inches long, layered over each other to fashion a shirt,
usually with sleeves, shoulder pauldrons, and a plated skirt. Sword, Grain Bronze
The bronze in the bronze-bound leather lamellar suit is there to The Grain Sword's form descended from a grain-beating stick
keep the entire suit together, and gives the suit a good deal of that was in common use in Asia. Most versions had indentations
its weight. on the unsharpened edge, slots with small bends in them, which
were intended for sword breaking. For information on sword
Armor, Studded Leather Block Bronze breaking, please refer to the Far East chapter. The grain sword
The Leather Block armor is a somewhat simpler design, where was uncommon in the Shang Dynasty, although it would see
the squares are sewn edge to edge, rather than laced and over- greater use in later periods.
lapping. The bronze studs usually cover the lacing holes, and
give the whole suite its character. Again, heavier than regular Sword, Horse Head Bronze
studded leather, it makes up for it with excellent protection for A heavy, curving, chopping blade, somewhat a cross between a
its cost. cleaver and a sword, the Horse Head sword was so called
because the blade slightly resembled the curve and posture of a
Ge, Bronze horse's head. Most Shang relics of the Horse Head sword have a
Longer than its counterparts in Sumeria, Babylon, or Egypt, this wide loop hilt, which may have had tassels. The eventual prede-
weapon is an axe on a 4-foot pole, giving it longer reach, but cessor of the Horse Head sword would be the Dao.
with a simpler, lighter blade. This weapon may be wielded as if
fighting with two weapons, a battleaxe and a light staff. If used Fu, Bronze
in this manner, the user incurs all the normal penalties associated A light axe, likely only held by the elite, the Fu was not a
with fighting with two weapons, as if you were using a one weapon of warfare, but one of status. During the Shang Dynasty,
handed weapon and a light weapon. A creature using a double many Fu blades were embellished, and were likely held by
weapon in one hand cannot use this weapon as a double weapon. prominent men and warriors of state. Their bronze blades were
Obviously, a soldier trained with the Two Weapon Fighting feat sometimes prematurely aged, the green verdegris giving the
could be quite formidable with this weapon. golden brown metal a kind of stately splendour.

The Divine Mandate


The Shang worshipped their ancestors, and practiced many forms The Inca
of divination, including astrology and throwing bones. Sacrifices
he Inca, like the Aztecs, were empire-builders. But the cir-
were often made after the death of great personages, and for kings
those sacrifices might be human. Princes and other powerful T cumstances and methods were completely different. The
Inca had a God-Emperor who was believed to be the avatar of
nobles could convene religious ceremonies, since there was no
official priesthood. In their place, those who learned to read and Manco Capac, the first King of the Inca people and God of the
write formed almost a scribe class, not unlike that in Egypt, and Sun. Around the God-Emperor lived an intricate aristocracy of
their study of the stars and letters made them seem altogether intermarried tribal leaders from the various tribes the Inca sub-
mystic in nature. In a fantasy world, Wizards would come from dued. As part of the conquering process, the Inca took family
this elite scholar class, while Sorcerers might come from the gen- members from the leading families of a people and forced them
eral populace. And the general populace lived very poorly indeed. to marry into the aristocracy, creating blood ties between all
Though the nobles lived in luxury, the commoner still lived in members of the Empire, ostensibly to prevent betrayal. Ironically,
caves and farmed with bone tools. When most of the rest of the this actually fostered a great deal of plotting and scheming among
world was experiencing the Iron revolution, the peasants of the aristocracy, to an almost Byzantine scale.
Shang China still lived in a barely Neolithic culture, almost sepa- The Inca had regimented armies. Men marched in formation,
rate from their rulers. This disparity probably brought about the and when an army was raised it could number from 200 to 300
next revolution, when the Chou usurped power from the weak- thousand men. When on the march the men were severely
ened Shang dynasty, and fractured China into various smaller policed, and not allowed to live off the land, a tactic that will be
kingdoms, each warring with each other for resources and power. examined in the next chapter. The men were issued helmets of
As the Chou dynasty consolidated their power, they redefined hard wood and jackets of thick cotton, simpler than Aztec Cotton
the nature of the Divine Mandate, and established the King as Armor, and large, rectangular wooden shields. Slings and fire
intermediary between heaven and earth. Again, the mating of hardened spears were the most common weaponry, followed by
copper war bolas, heavy copper maces (similar to the Sumerian

54
Chariots of Bronze
mace), macanas (a long war club), copper axes, and a kind of impossible to raise an army for defense when all of your men
copper halberd. Indeed, the only things they lacked were cavalry, are sick. In the end the Incas literally died out.
and llamas were no good for that use.
Besides regimental training, the Inca also used two tactics more Armor, Incan Cotton
common with later civilizations: calculated cruelty and espi- The Incan Cotton armor was not on the same level of protection
onage. The Inca frequently murdered important enemies in hor- as the Aztec armor was. Still, it is sturdy, and the helmet offered
rific ways, in order to impress upon witnesses the fierce nature of superior protection. As an interesting note, all soldiers were
the Incan Empire. They would often take trophies from their ene- issued a sling, and most used the sling as an impromptu head
mies, such as skulls, heads, or skins, and use them to decorate, covering to cushion the helmet.
make drums, or fashion into cups. When targeting a tribe for
inclusion in the empire, the Incan Emperor would send trusted Bola, War Copper
close family members to that tribe, to get information on the ter- This bola is made of 3 lumps of copper bound by cord. It
rain, number of soldiers, their receptivity and preparedness, and should be considered an exotic weapon. Make a ranged touch
to give bribes to key players, in order to isolate potential victims. attack. If successful, there is a 25% chance the target is entan-
These tactics were highly effective, and made them supreme in gled. A -2 penalty can be taken to the attack roll to increase the
their region until the coming of the Spanish. entangle chance to 50%. An entangled creature is a -2 on attack
rolls, and a -4 penalty on effective Dexterity. The entangled
Why were the Incas conquered? The Inca were conquered for a
creature can only move at half speed and cannot charge or run.
variety of reasons. The Spanish had firearms and steel, both
If an entangled creature attempts to cast a spell, it must succeed
superior technologies. In addition, the Spanish had cavalry,
at a Concentration check (DC 15) or be unable to cast the spell
where the Inca did not. But perhaps the most important
with a somatic component.
weapons the Spanish had were their diseases. European dis-
eases were unrelated to anything in the New World, and let
loose in a land without immunity, those diseases ravaged the
people of the Incan Empire more than anything else. It is

42

39

38

40

43

41 44

38. Incan Cotton Armor; 39. Copper War Bola; 40. Copper Incan Handaxe; 41. Copper Incan Halberd; 42. Bronze Fu; 43. Bronze
Horse Head Sword; 44. Bronze Grain Sword
55
From Stone to Steel
Handaxe, Incan Copper trade did not stop. Wealth brought tribes into groups, and hered-
The Incan handaxe was made with a small half-moon blade, ity and burial became important as evidenced by paintings and
and a flanged mace head on the back. The wielder could decide carvings. The Europeans crafted adzes, axes, swords, spears,
whether to use the axe blade to chop at an enemy, or the mace sickles, shields, and armor of bronze, and deployed these in
flanges to bash an enemy. This versatility was unique to the inter-tribal warfare. The armor, was of various kinds, ranging
region from banded armor like that of later Egyptians, to bronze lamel-
lar, and studded leather. European shields sometimes had a
Halberd, Incan Copper raised or spiked boss (central metal plate), which was used to
The Incan halberd consisted of an 8-foot spear with an attached deflect sword blows and protect the hand. Spiking the boss of a
axe blade and a rearward facing copper hook. The wielder shield allowed an experienced soldier to perform a disarming
could use it to thrust, hack, or impale with any of the three tactic with the shield, as well as making shield bashes more dan-
damaging surfaces. This weapon was often wielded by elite or gerous.
royal forces, usually to protect someone of importance.
New Feat: Shield Disarm [General]
You are capable of disarming an opponent using a shield
spike.
Europe & The Mediterranean Prerequisites: Shield Proficiency
Benefit: Any person with the Shield Disarm who has a
The Celts spiked shield may attempt a disarm maneuver with their
In mainland Europe, smelting brought with it a rapid transforma- shield, at a +2 to disarm (including the roll to resist being
tion from stone to bronze. Though there were no widespread cul- disarmed if you fail a disarm). Unlike a normal disarm
tures in the region, the development of weapons, armor, and maneuver, this does not provoke an attack of opportunity. If
your attacker succeeds in disarming you when youve
attempted a Shield Disarm, you do not drop your weapon,
48 but, instead, drop your shield. Remember than any off hand
45 penalties apply, if you have attacked with your regular hand
weapon during the same turn.

Celtic Weapons
Like the Adze and Axe of the stone-age period, these weapons
still competed for more common use in Europe at this time.
46 Their bronze counterparts were common and readily available.
The bronze version of the celt also saw extensive use, and its
modular nature allowed it extensive life. The bronze sword of
Europe was a straight bladed weapon, with a wide base and
tapering point. It was used throughout the northern climes.

Lamellar, Bronze
The Europeans, perhaps due to their milder climate, seemed
comfortable using large amounts of metal in their armors.
Metal Lamellars started in Eastern Europe, with a bronze suite
47 with rectangular plates.

Leather, Studded Bronze


Softer leather armors were reinforced with bronze studs, in
order to maximize protection while still keeping a supple suit
of armor.

The Minoans
The Minoans were a polyglot civilization, on the island of Crete,
made of many tribes from most civilized regions in the world.
Thus their appearance was a general mixture of the regional stan-
dards, and they had good ties with most areas. As an island
45. Bronze Adze; 46. Bronze Hand Axe; 47. Bronze Celt; nation, naval technology was important, and the triremes of
48. Bronze Sword Minoa were the most powerful ships of their time. The Phoeni-

56
Chariots of Bronze
cians may have traveled far and wide, and traded much, but their time. Well made, these blades were often treasured by those
ships were not as swift or maneuverable. Like their ships, Minoan who received them as gifts, and only saw battle when Minoan
weaponry was described as elegant and prized for its workman- national interests were at stake.
ship as well as its use. If their architecture is any indication,
Minoan weaponry was likely decorated with wavy images or fan- The Mycenaens
ciful images, likely of the snake or bull, both holy animals. The Mycenaens, unlike the Minoans, made war a way of life,
We can guess from murals and pictures on amphorae (urns for and a right of kings. The Mycenaens could be unfavorably typ-
holding oil, wine, or other liquids) that the Minoans developed a ified by their tendency to prey on their weaker neighbors, and
kind of bronze breastplate, complete with leather studded cap, make peace with their stronger neighbors. They were a very
kilt, and leg greaves. This armor would be repeated in the Myce- clan and tribe oriented people, and each clan and tribe was lead
naen culture of the mainland Greeks, who were known to have by those with the ambition to lead. All such kings were consid-
highly admired Minoan civilization, and who took many aspects ered equal in Mycenaen society, although some equals were
of it in their own architecture and art. They definitely developed held in higher regard than others. Generally clans or tribes
spears, shields, slings, javelins, daggers, clubs, maces, short were left to their own governance, but kings might gather to
swords, and even a kind of bronze longsword that was somewhat make war on particularly wealthy states or to come to the com-
impractical but unique for its time. mon defense. In a way, the Mycenaen Greek State was similar
to the Scottish Clan structure of the Middle Ages.
Breastplate, Minoan Bronze Ironically, this culture tended to promote the interests of the
Minoan Bronze breastplate armor was not as heavy or protec- individual, unlike many of the larger civilizations of the period.
tive as Mycenaen Bronze armor, but it was more effective than Since kingship often had more to do with actions than with
the lamellar armors of Europe. Well made, with peaked cap to bloodline (in a clan and tribal system bloodlines were often
divert sword or axe strikes, it was a durable testament to the mixed), any person could hope to become prominent. Indeed,
capable armies of Minoa. the heroic ideal comes from stories of this Mycenaen period, as
recorded by the bard Homer. The Illiad and Oddessy,
Longsword, Bronze although laced with a great deal of myth, also contain a great
Able to craft long blades in fine bronze, the Minoans wielded deal of history and cultural information. The Iliad, which
weapons that were otherwise impossible for the material and involves the greatest Greek military campaign of the period, is
still easily available today, and is read widely. Many families

52

51

49
50

49. Bronze Lamellar; 50. Bronze Studded Leather; 51. Minoan Bronze Breastplate; 52. Bronze Longsword

57
From Stone to Steel
throughout Europe often tried to trace their bloodlines back to infantry to move quickly, but still provided protection, while
heroes of the Iliad, from either side of the war between leaving the arms and legs free for movement. These were sub-
Greece and Troy. stantially less expensive to manufacture.
By the sack of Troy, Mycenaen Greeks had developed a full
bronze breastplate armor, complete with conical helm, breast- Arrow, Bronze Fire
plate, belts, skirt, and greaves. This was the heaviest armor of The fire arrow is used like any normal arrow except that it must be
its time. For lighter infantry they also used linen cuirasses, lit in order to gain the fire damage. Although the arrow does have
which were light but protective, and sometimes bore bronze a bronze head and can be fired unlit, it is always at a -2 due to the
plating. In addition, the Greeks armored their chariot horses weight and unwieldy nature of the combustible material. Note that
with bronze headpieces. Leather armor was also in common the fire arrow is not capable of flying as far, and is almost certainly
use. The Mycenaen chariot was roughly on par with the Baby- destroyed on impact. If lit, it will sufficiently burn out its fuel in 3
lonian, although there were rarely more than two soldiers in rounds, and will no longer be useable after this.
any given chariot. This early armoring would eventually
inspire full barding for horses, and acted as blinkers. The Bronze Horse Headcovering
Greeks were also known for their innovation with the sling: Not a true armor, the Bronze Headcovering used by the Greeks
The sling bullet. Essentially a slug of bronze, this weighty conveys a +1 armor bonus vs. any strike intended to hit the head
object obviously had more impact than a standard sling stone. of a horse. The main point of interest for this method of armoring
Mycenaens used swords, shields, knives, daggers, bows, axes, is the fact that the headcovering also acts as blinkers for the horse,
spears, and javelins, and were also known to use fire as a tacti- which may have an impact on any ride skill rolls attempted.
cal weapon, lighting arrows or using torches to set critical
items ablaze. And, of course, they employed chariots. Bullet, Bronze Sling
Made from ingots of bronze, these bullets inflicted painful
Breastplate, Mycenaen Bronze wounds. Superior to stones, these were only used by armies, as
Mycanean Breastplate armor, as described above, was perhaps bronze was too expensive to make available for common use.
the pinnacle for armor in its time. Strong, yet allowing good
flexibility and mobility for its period, this kind of armor was The End of an Age
crafted only for men of station and great wealth. Mycenae didnt end with the sack of Troy. Although the battle
of Troy depleted the home-front (indeed, many heroes of the
Cuirass, Linen & Plated Linen sack returned to find their own homes and lands pillaged and
Made from many layers of cloth glued together, these suits of destroyed) Mycenaen society flourished for a great period of
armor were light and minimally encumbering. They allowed time, and the Mycenaens eventually landed on Crete after the

53 54

53. Mycenaen Bronze Breastplate; 54. Bronze Plated Linen Cuirass

58
Chariots of Bronze
fall of the first Minoan society, and attempted to re-establish age, especially of tin. Mines in Anatolia began to give out first,
Minoan society in the Mycenaen image. Eventually, though, followed by mines in Assyria. Without a dependable source of
the Mycenaens were attacked and conquered by the Dorians, tin for forging bronze, metal-hungry and army-laden nations
another Greek people from the north, who plunged Greece into needed an alternative metal to maintain tools of the war trade.
its first Dark Age. But that period, and its recovery, will be And iron, brittle, expensive, and hard to work, was the answer.
covered in the next chapter. This transition from Bronze to Iron was neither universal, nor
smooth, as the next chapter explains.
As mentioned before, one main reason for the transition from
the Bronze Age to the Iron Age was a relative material short-

Table 2-7: Bronze Age Weapons


Simple Weapons-Melee
Weapons Cost Damage Critical Range Wgt Type M H/HP
Tiny
Dagger, Bronze 1.4gp 1d4 1920/x2 1.5 lbs P M 4/6
Dagger, Copper 1.2gp 1d4 1920/x2 1.5 lbs P M 3/6
Knife, Bronze 1gp 1d4 x2 1.5 lbs S M 4/4
Knife, Copper 9sp 1d4 x2 1.5 lbs S M 3/4
Small
Adze, Bronze 4gp 1d6 x3 5.5 lbs S MW 4/17
Sickle, Bone 1gp 1d4 x2 2 lbs S B 2/6
Sickle, Bronze 3gp 1d6 x2 3.5 lbs S M 4/11
Sickle, Copper 2gp 1d6 x2 3.5 lbs S M 3/11
Sickle, Stone 1gp 1d4 x2 2.5 lbs S S 2/8
Sickle Sword, Bronze 6gp 1d6 x2 3 lbs S M 5/9
Thresher (Proto-Flail) 3gp 1d6 x2 3 lbs B W 3/9
Medium-Size
Club, Bronze Studded 3gp 1d6 x2 6 lbs B MW 4/12
Club, Copper Studded 2gp 1d6 x2 5 lbs B MW 3/10
Hayforka 2gp 1d8 x2 7 lbs P MW 3/14
Mace, Bronze Headed 8gp 1d8 x2 14 lbs B MW 4/28
Mace, Copper Headed 6gp 1d8 x2 13 lbs B MW 3/26
Throwing Spear, Early Irona 8sp 1d6 x3 20ft 4 lbs P WM 4/12
Large
Pruning Hook, Bronze*a 3gp 1d8 x3 15 lbs P MW 4/30
Pruning Hook, Copper*a 2gp 1d8 x3 14 lbs P MW 3/28
Scythe, Bronze 13gp 2d4 x4 13 lbs S MW 4/26
Scythe, Copper 10gp 2d4 x4 12 lbs S MW 3/24
Simple Weapons-Ranged
Medium-Size
Javelin, Bronze Tipped 8sp 1d6 x2 30ft 4 lbs P MW 4/12
Javelin, Copper Tipped 7sp 1d6 x2 30ft 3 lbs P MW 4/9
Martial Weapons-Melee
Small
Celt, Bronze 4.2gp 1d6 x3 6 lbs S MBW 4/18
Handaxe, Bronze 4gp 1d6 x3 5.5 lbs S MW 4/17
Handaxe, Copper Incan 3gp 1d6 x3 5.5 lbs S/B MW 3/17
Medium-Size
Battleaxe, Early Iron 8gp 1d8 x3 8 lbs S MW 4/16
Battleaxe, Egyptian Bronze 7gp 1d8 x3 9.5 lbs S/P MW 4/19
Battleaxe, Sumerian Bronze 7gp 1d8 x3 9 lbs S MW 4/18
Battleaxe, Sumerian Copper 6gp 1d8 x3 8 lbs S MW 3/16
Ge, Bronze 8gp 1d8 x3 11 lbs S/B M 4/22
Fu, Bronze 4gp 1d6 x3 7 lbs S MW 4/14
Longsword, Bronze 12gp 1d8 1920/x2 6 lbs S M 5/12
Sword, Bronze 7gp 1d6 1920/x2 6 lbs P M 4/12

59
From Stone to Steel
Table 2-7: Bronze Age Weapons
Martial Weapons-Melee
Weapons Cost Damage Critical Range Wgt Type M H/HP
Medium-Size
Sword, Early Iron 13gp 1d8 x3 5 lbs P/S M 4/10
Sword, Grain Bronze 9gp 1d8 1820/x2 7 lbs Slashing M 4/14
Sword, Horse Head 7gp 1d6 1820/x2 6 lbs Slashing M 4/14
Sword, Kopesh Bronze 8gp 1d6 1820/x2 6 lbs S M 5/12
Large
Halberd, Incan Coppera 8gp 1d10 x3 16 lbs P/S MW 3/32
Spear, Bladed Bronzea 2gp 1d8 x3 15ft 11 lbs P WM 4/22
Spear, Bladed Coppera 1.5gp 1d8 x3 15ft 10 lbs P WM 4/20
Spear, Early Irona 3.5gp 1d8 x3 10 lbs P WM 4/20
Martial Weapons-Ranged
Medium-Size
Bow, Light War 45gp 1d6 x3 60ft 2 lbs Per arrow WC 4/6
Exotic Weapons-Ranged
Tiny
Bola, War Copper* 2gp 1d4 1920/x2 15ft 3.5 lbs B CM 2/11
Small
Whip, Braided or Hair#* 6sp 1d2 x2 10ft 1.5 lbs S C 2/5
Weapons Ranged-Ammunition
Arrow, Bronze Fire* (20) 20gp +1/rnd -10ft 3.5 lbs P+Fire WM 1/4
Arrow, Bronze Headed (20) 9sp 3 lbs P WM 1/3
Arrow, Copper Headed (20) 8sp 3 lbs P WM 1/3
Arrow, Early Iron Headed (20) 1gp 3 lbs P WM 1/3
Bullet, Bronze Sling (10) 1sp 1d4 5.5 lbs B M 4/6

Table 2-8: Bronze Age Armor


Armor Max Dex Armor Check Spell Spd
Armor Cost Bonus Bonus Penalty Failure 30'/20' Weight M H/HP
Light Armor
Armor, Incan Cotton 9gp +2 +5 -1 5% 30ft/20ft 20lbs F 4/38
Armor, Bronze Studded Leather Block 22gp +3 +5 -1 15% 30ft/20ft 18lbs LM 3/36
Lamellar, Bronze-Bound Leather 60gp +3 +4 -2 25% 30ft/20ft 23lbs LM 4/46
Leather, Bronze Studded 23gp +3 +5 -1 15% 30ft/20ft 15lbs LM 4/30
Cuirass, Linen 14gp +2 +5 0 10% 30ft/20ft 12lbs F 3/24
Cuirass, Bronze Plated Linen 20gp +3 +5 -2 15% 30ft/20ft 25lbs MF 4/50
Medium Armor
Breastplate, Minoan Bronze 35gp +4 +2 -3 25% 20ft/15ft 30lbs M 4/60
Breastplate, Mycenaen Bronze 180gp +5 +3 -4 25% 20ft/15ft 32lbs M 5/64
Lamellar, Bronze 30gp +4 +3 -5 25% 20ft/15ft 32lbs M 4/64
Shirt, Bronze Plated 18gp +3 +4 -3 20% 20ft/15ft 22lbs M 4/44
Heavy Armor
Armor, Bronze Banded 165gp +5 +1 -5 25% 20ft*/15ft* 36lbs M 5/70
Shields
Shield, Great Bronze 32gp +3 -3 25% 22lbs M 3/44
Shield, Great Wooden 18gp +3 -3 25% 13lbs W 3/26
Shield, Large Bronze 15gp +2 -2 15% 17lbs M 4/34
Shield, Large Copper 14gp +2 -2 15% 16lbs M 3/32
Shield, Small Bronze 5gp +1 -1 5% 5.5lbs M 4/14
Shield, Small Copper 4gp +1 -1 5% 5.5lbs M 3/14
Extras
Cloak, Bronze Armored 5gp +1 +6 -1 5% 5lbs LM 3/10

60
Iron and Empire

Iron 63 Sparta 70
Rust 63 Athens 71
Faeries 63 Persia 71
Iron 63 The Greek-Persian Wars 72
The Paradox of Steel 63 Marathon 73
Assyria 63 The Second Invasion 73
The Assyrian War Machine 64 Rise of Macedonia 73
Slashing Weapons 64 The March of Alexander 76
Improvised Weapons 64 Customizing your Fighter 76
Chariot Upgrades 64 Morale 77
Psychological Warfare 65 Elephants; 77
The Scythians 67 Sub-Saharan Africa 78
Living off the land 67 Diffusion of Technology 78
The Greeks 68 Table 3-1: Iron Age Weapons 80
Greek Fire 69 Table 3-2: Iron Age Armor 81
Comparison: Sparta and Athens 70

61
From Stone to Steel
He ran, heart pounding in his head, wounds bandaged, his Androcles, his friend from youth and fellow phratry mem-
linen cuirass clinging to his skin and slapping against his ber, fell to an arrow from one of those horse archers the Per-
pumping thighs. His head felt strangely hollow, as if some- sians prided in. Pheidippides cast his spear at him, but it
how great elation or delirium had taken root. He could was lost from his view, and he was forced to fight on, taking
hardly believe what his own eyes had seen. each moment as it came, unsure of when his own end would
come.
The marauders had come, and stood abreast on the field,
colorful robes and bright painted shields, their horses, hun- Every step now was pain. After a day of battle he had felt
dreds upon hundreds, pawing the earth and snorting as if his limbs grow heavy from the exertion. But he had tasked
impatient. Before their force the army of Athens seemed so himself with this mission, and he could not fail. Indeed, it
small, even supported by the allies from the neighboring was as if he could hear the thundering of the cavalry charge
cities, even with Spartan elites among their number. How echoing in his ears again.
could they hope to overcome so great a number of Persians?
He saw the city ahead, and the heads of the skeleton city
Within in his heart grew fear, and this time the anger over
guard standing on the walls. As he neared he heard shouts,
Naxos and Eretria would not clench its cold fingers. If they
and a trumpet sounded. Men raised spears, uncertain of
failed this day, nothing would stand in the way of the Per-
what omen brought a blood-streaked soldier running from a
sians marching on Athens. In his heart of fear he saw all of
battlefield more than a days march away. But it was every-
Greece fall, even the warlike Sparta, and the temples of the
thing for Pheidippedes to keep moving. His bandages were
gods burning and blackening.
soaked red, and his eyelids felt leaden. He almost feared
The blood rushed through his ears, and he could feel every that he would fall asleep if he were to stop.
breath as if it were scouring his lungs with sand. There was
There had been trumpets on the field. He had been too
burning in his muscles, but he pushed himself to keep run-
weary even to understand what they meant. They cried out
ning. The news had to be spread.
again and again, and it was only after Pheidippedes could
They had stood and stared at each other from their ranks. see no more Persians to face them that he understood what
The challenging clamor of spear on shield from the hoplite the noise was. It was a call to retreat. The Persians were
warriors was quickly answered by trumpets from the ranks calling for retreat. Somehow, on a field soaked in the blood
of the Persian invaders, and the horses charged forward of battle, strewn with more bodies that Pheidippedes could
from the enemy lines, their riders raising longspears, as they count, the Persians were fleeing. The gods had been with the
thundered across the plain of Marathon towards the Greek Greeks on this day. And a ragged cheer rose up out of the
alliances ranks. The entire Greek line broke into a trot, a remnants of the Greek army: A cry weary and proud. They
measured pace meant to advance the line of skirmish with- had avenged Naxos and Eretria. There was hope. As Phei-
out tiring the soldiers; they would be death-weary before the dippedes bound his wounds he realized how important this
day was out. The horses careened towards the right flank, news would be to his family, to Athens. He had to go home.
where a large contingent of Spartans, Thebans, and Corinthi- He had to tell them. Tell them everything.
ans prepared. Spears were raised and the line slowed. No one
He was near, now, but his armor dragged at him with every
questioned the bravery of the Spartans, but whether it was
step. He loosened the ties with fatigued fingers and let it slip
the spirit of Ares among them or the bravery of the Spartans
from his body, running on nearly naked. Men on the walls
who fueled them, the Thebans and Corinthians did not break
must have recognized him. A door in the gate opened, and
and run either. At the last moments, the soldiers of the right
the captain of the wall stepped out, concern etched into
flank halted, bracing themselves behind their shields and
every wrinkle of his face. He reached out a hand to Phei-
readying spears against the charge.
dippedes as the young soldier staggered the last few paces to
With a crack as loud as any bolt of Zeus, the charging Per- the gate. Clasping the captains hand, Pheidippedes took a
sian cavalry impacted against the implacable wall of Greek deep breath, and choked out Niki! Victory. He tried to
soldiers. Spears shattered. Horses and men cried out in pain, draw another deep breath, so he could say more: More about
agony, run through, pierced from belly to spine, impaled the bravery of the Spartans, Thebans, Corinthians, more
upon iron blade and hardened wood. Then came the Persian about the terrible charge, about the blood and the spears,
arrows, and all able soldiers raised their shields and looked about Androcles. But the breath never came. He struggled
to their own defense. There was no time to dwell on the fate for breath against a weakness he had never known. His eyes
of those who faced the first charge. fell closed. He wondered at how much less work it was to
just not try. His knees buckled, and he tumbled to the
Blood. There had been much blood. Every mans spear saw
ground. And released what breath he still had.
use, and many swords as well. Shields and breastplates
breached. Helmets cut from their wearers. Pheidippides Niki. Victory. And now they knew.
himself had seen the light of a mans eyes dimmed by his
own blade. The Persians seemed to come without end.

62
Iron and Empire
but they held edges longer, and could make sharper blades. Steel
Iron mixes that favored greater amounts of carbon, in turn, were
ith the decline of Bronze, power shifted away from the lighter, more flexible, but tended to deteriorate faster. Thus, the
W old kingdoms and towards those fledgling nations and
barbarian tribes that had begun to experiment with iron. Iron
variance of the quality of steel throughout the ages and cultures
was not so much based on one culture making better steel than
was not a new metal, nor was it innately superior to bronze. another as much as having different processes and different pref-
Iron had been discovered and used by the Hittites, for example, erences. Toledo steel, for example, was highly flexible and light,
while most nations were still using bronze for all metal and while Japanese blades were fearsomely durable and sharp. It
armor. Iron was much harder to find than copper, and required would not be until the modern age that more advanced alloys
more heat to smelt, thus iron was expensive and rare. It was would be able to take advantage of irons rigidity and carbons
only with the tin shortages, combined with greater demands for flexibility equally.
weapons and armor, that iron became a preferable substitute.
The first and most obvious advantage of iron was its rigidity. Faeries
Iron held its shape much better than copper or bronze. Sword Fey creatures are particularly vulnerable to wounds from iron
blades could be longer, and straight bladed swords became weapons. Called cold iron by such creatures, all wounds from
more practical, since points did not blunt as easily. Also, once iron weapons do double damage and ignore any natural dam-
shaped to the desired form, iron was less likely to bend and age resistance. Also, a wounded fey loses any magical abilities
warp, which made repairing iron armor or implements easier. it may possess for 1 round per point of damage they sustain.
Iron armor not only protects the wearer from the blades and
All of this came with a number of negatives. Iron did not have
arrows of the fey, but can also provide considerable defense
the flexibility of bronze, and was much more prone to break-
against fey magic. As a rule of thumb, for every +1 the armor
age. Iron was brittle, and harder to decorate, due to its inflexi-
grants to the wearers armor class naturally (not including mag-
bility. Moreover, iron was expensive, even with bronze on the
ical bonuses from enchantment) he receives 5 Spell Resistance
decline, so those nations without iron resources, most notable
to the spell-like abilities of the fey (so a suit of iron chainmail
of which was Egypt, never effectively made the transition.
with a +4 natural bonus would grant a SR of 20 against faean
Lastly, bronze may have been prone to verdigris after years of
spells and spell-like abilities).
exposure, but iron had a unique problem with rust.
Steel, being adulterated, has no special effect against a fey
opponent.
Rust
Iron may begin to rust if it is not appropriately dried after sub-
mersion or soaking. If an iron item is submersed, soaked, or Assyria
otherwise immersed in water for at least 15 minutes, roll per- ssyria was a relatively small kingdom that had already
centile. There is a 15% chance the iron will begin to rust. If
rusting iron is not dried properly, it will take 1 point of struc-
A seen two peaks in power. Though it was centered around
the northern cites of Nineveh, Assur, Nimrud, and Khorssbad,
tural damage the day after contracting rust, although this dam- it had controlled Akkad when Sargon conquered and united
age, unlike rotting, is not progressive. Rusting causes the item Sumeria. Akkad then rose to the forefront, cutting off connec-
to permanently grow weaker. Note that the original structural tions with Assyria. Again, when the Arameans began to popu-
rating is still referred to when calculating deterioration. Cor- late Mesopotamia and the Mediterranian coast, Assyria rose to
rectly coating an iron item with oil or wax will reduce this risk strike against the Arameans. It was Assyrias attacks, along
to 1%, and will require reapplication after submersion or 1 with the Elamites and Babylonians, that prevented the domina-
month, whichever comes first. tion of the region by the Arameans, although the Aramean lan-
guage remained, becoming the common tongue of the whole
The Paradox of Steel region.

Steel occurs when charcoal is folded into iron during the smithing Assyria, though, saw its true rise to power in its last age, when
process. Due to the heat required to make iron pliable, extremely bronze was on the decline. Assyria was one of the regions that
hot fires were required, and the main way to create a hot fire was mined tin, and they began to stockpile it as the mines began to
to use copious amounts of charcoal. Thus, even from the begin- fail. Thus, Assyria was able to continue to produce bronze items
ning, small amounts of charcoal became part of the iron during its without feeling the pinch of the shortage that other countries felt.
initial shaping. In addition, through judicious trade and contact with barbarian
tribes more familiar with iron smelting, Assyria was able to shift
In later times, when smiths began to understand the role of char- over to iron weapons more quickly than other nations.
coal (carbon) in the steel-making process, smiths began to exper-
iment with the ratio of charcoal to iron. They soon discovered Assyrias bronze weapons and armor werent expressly unique,
that the mixes that favored iron were heavier and more brittle, but they were well made. The quality of their craftsmanship
was most notable in their increased durability. Late bronze-age

63
From Stone to Steel
weapons were virtually identical to their earlier counterparts, they even employed siege engines like catapults, battering
but with a 5 durability, rather than a 4. rams, and siege towers. When one considers that the Assyrian
army could muster up to fifty thousand men at short notice
As Assyrias strength grew and other nations weakened, a
(total army strength was closer to two hundred thousand), and
series of great kings came to power, and their new vision of
move them swiftly, there is little question as to why they were
warfare would lead to the conquest of all the lands from the
effective.
Caspian to Chaldea, Anatolia to Egypt.

Spear, Iron (short and long)


Chariot Upgrades The longspear was developed in the late bronze age in Egypt,
The Assyrians and Persians made developments that add new and adopted by the Assyrians after they first attacked Egypt.
wrinkles to chariot warfare. The longspear is a reach weapon, and can be readied against a
charge. The Assyrians usually equipped front ranks with longs-
The Assyrians added a leather running board, rather than the
pears, and gave shorter, throwing spears to those closer to the
traditional wooden one. This gave their chariots (which were
rear. As with the majority of reach weapons, the spear cannot
otherwise identical to Babylonian chariots) a smoother ride.
be used against a foe within 10 feet.
All chariots equipped with this kind of leather running board
add a +2 circumstance bonus to any balance rolls made while
in the chariot. Scale Mail, Bronze & Iron
Scale mail was an improvement upon lamellar armors. Scales
The Persians experimented with putting iron scythe blades were better articulated, allowing more flexible joints. Suits of
on their chariots (which they took from the Assyrians). Any metal armor were expensive, and generally only used by shock
person within 5 feet of the hub side of a chariot wheel troops.
equipped with scythe blades is automatically attacked by
these blades each round they remain within 5 feet. Roll
Shield, Iron
against their armor with a straight d20. A driver with
Iron shields, regardless of size, were usually only for officers
Advanced Chariot Driving may add his +2 special maneuver
and elite soldiers. The common soldier had to make do with
bonus to this roll, or he may subtract it (if he does not want
wood or leather equipment.
the blades to hit the person in question). If the person is hit,
resolve damage as if struck by an iron scythe.
Dagger or Knife, Iron
Since iron held a better edge, piercing weapons were more
The Assyrian War Machine effective than their bronze counterparts. Note that the primary
Assyria set quite a few precedents as it became the first militar- difference between a knife and a dagger is that a dagger is dou-
ily dominant empire in the region. They improved the chariot, ble edged, and is better suited to throwing.
making the baseboard of pliable leather, rather than wood, so
as to absorb some of the shock of travel. They employed two Clubs & Maces
kinds of chariot: a light chariot with two horses and three men Clubs saw a brief renaissance during the Assyrian period, and
whose sole purpose was to charge into enemy formations and were carried by a majority of the poorer soldiers, as they were
then dismount the warriors into the resulting chaos, and a heav- reasonably inexpensive and very effective. Assyrians differen-
ier four horse chariot which held up to six men, and was tiated the mace, making a lighter version with a wooden handle
employed to deliver crack troops where needed. Additionally, and a heavier one of solid iron.
familiarity with horse-riding barbarian tribes lead the Assyrians
to employ true cavalry. Two thirds of Assyrian cavalry were Slashing Weapons
horse-mounted archers, trained to fire from horseback and flee Slashing weapons did not see quite the same explosion of
retribution from enemy archers. The other third carried long- development as piercing weapons did in the period, although
spears, a weapon designed in Egypt, but not used on horseback the shem sharru was the descendant of the sickle sword and
there. These longspears were often referred to as lances, precussor for the kopis, the scimitar, the shamsir, and the saber.
although they could not be properly couched. At first, Assyri- Instead straight edges (longsword, shortsword) were more
ans used bronze lamellar and bronze scale armor, adding hel- common, since a point can focus a great deal of pressure in a
mets, greaves, and boots, but later forged suits of iron scale, single location, often piercing heavy armors.
which became standard issue. Soldiers wielded shields, spears,
daggers, iron swords, maces, studded clubs (including a ver-
Improvised Weapons
sion of the great club), and battleaxes, and were expertly
trained. Moreover, the Assyrians paved their roads, had a mili- The scythe was developed first in Babylon, but the Assyrians
tary corps dedicated to procuring weapons (caches have been spread its use, since it was far more efficient for reaping grain
found by archaeological digs that have contained 200 tons of than the hand sickle. Still, both weapons were used when, in
iron swords) and horses (up to 3000 a year) all year round, and emergency, there was no other alternative.

64
Iron and Empire

3
1

6 7

1. Chariot wheels with iron scythe blades; 2. Bronze Longspear; 3. Bronze Scale Mail; 4. Large Iron Shield; 5. Iron Short Spear;
6. Iron Dagger; 7. Iron Headed Arrow
Whip (Leather & Bone Scourge) Psychological Warfare
The standard whip was made from leather, usually strips of One of the greatest innovations the Assyrians employed wasnt
scrap or skin that was unusable for larger products. The a physical asset or new form of training. The Assyrian military
scourge was first developed in Syria, and was made from vari- used psychological warfare. In short, they used fear.
ous lengths of cord woven onto a wooden handle, with teeth or
pieces of sharp bone bound in the cord. Leather whips were The Assyrians had a sizeable army, and it took a great deal of
primarily used as tools in training and controlling wild animals, food to keep that army fed. Even more than the food, though,
although they were also used by various cultures to keep slaves was the pay and privileges that soldiers required. The kings of
in line. The scourge was a device intended to torture people, this third Assyrian Empire, instead of stripping food stores bare
and was either used in punishment or in religious ceremonies to maintain their army, began the practice of living off the land.
where pain was intended to expiate a sin. The leather whip Assyrian armies would march through fertile land and take
deals subdual damage, and both whips deal no damage to any what grain and meat animals were available to supplement
creature wearing armor of at least +1 armor bonus or creatures their baggage trains. The soldiers were promised the right to
with a +3 natural armor bonus. Although kept in the hand, the keep anything they were willing to march with. Soldiers were
leather whip is treated as a ranged weapon with a maximum encouraged to loot, rape, and plunder during the campaign, and
range of 10 feet, and no range penalties. The leather whip can there was general amnesty for soldiers.
be used to wrap around a leg or other limb, it may also be used Officers, who could come from the regular volunteers or from
to make trip attacks. If you are tripped during your own trip noble families were held to higher standards. A certain portion of
attempt, you can drop the leather whip in order to avoid being their loot was taxed by the King, but in return the officers had sta-
tripped. Those using a whip gain a +2 bonus on their opposed tus and prestige in Assyrian society. Soldiers were regularly
attack roll when attempting to disarm an opponent, including feared and avoided, but officers were revered for their restraint
the roll to keep from being disarmed if they fail their disarm and prowess.
attempt. Either whip is considered an exotic weapon. This
weapon is a shield bypass weapon. The effect of this shift in military attitude was profound. This
total war mentality created fearsome civilian casualties, and

65
From Stone to Steel
could cripple a citys survival chances even if the Assyrians pay tribute rather than oppose domination. But with a large
were diverted, because of the loss of food supplies. Many cities standing army that expected some kind of personal indulgence
opted to present the Assyrian army with tribute when they on a regular basis, the Assyrian army was almost always on the
knew it was coming. They would gather great amounts of food move. Without long periods of peace, the populace rarely had
and valuables, and then offer them to the army in hopes that an opportunity to recover from war.
they would be left alone. Sometimes this worked. Sometimes
There were other repercussions to this war intensive focus. For
the tribute was rejected, and the cities were sacked and demol-
example, the Assyrians practiced forced migration. When con-
ished. Either way, conquered cities were absorbed into the
quering another people or nation, they often forced a sizeable
empire, and soon it came to span the vast majority of the civi-
portion of that nation to relocate to a radically different part of
lized world.
the Empire. It was hoped that this displacement would reduce
There were definite advantages and drawbacks to this philoso- the chance of revolt, as people would be preoccupied with learn-
phy. While soldiers were on campaign, the level of crime in the ing to cope in the new region. This practice, more than any other,
city decreased, since most criminals found that the army was a probably contributed to a general reduction of popular support
way to get what they wanted without having to break the law. It all over the empire. Also, with the military being the central
is no surprise the lock and key were invented by the Assyrians. focus of the Assyrian Empire, the military leaders began to
On the other hand, the enforcement of the law could not be left demand more and more power, and larger and larger portions of
to the army, so the militia once more grew to prominence. In the tribute. The Assyrian Empire walked a precarious path, and
fact, in conquered cities, it was preferable to leave the local one that would lead them to complete dissolution.
militia relatively intact, in order to allow them to enforce the
law effectively. Another advantage was that actual military
fatalities were lessened, since many cities eventually opted to

12

8 9 10
18

17
20
20

19

11
16

13 14

15

8. Iron Studded Club; 9. Light Iron Mace; 10. Heavy Iron Mace; 11. Iron Knife; 12. Iron Battleaxe; 13. Shem Sharru; 14. Iron
Shortsword; 15. Iron Longsword; 16. Iron Sickle; 17. Iron Scythe; 18. Leather Whip; 19. Bone Scourge Whip; 20. Scythian Iron
Lamellar

66
Iron and Empire
usually only worn by those who could afford it, mainly clan
Living off the land leaders.
Nations before Assyria usually maintained baggage carts to
carry food they would need on the march. The logistics of
Ringmail, Greek Bronze
keeping up the train of food and supplies usually limited the
The Greeks developed an armor of interlocking rings, backed
distance an army could march. This is the source of the say-
by leather. This armor tended to diffuse the impact of bludg-
ing, An army marches on its stomach.
eoning weapons and block slashing weapons, as well, but it
Due to the huge size of the Assyrian army, Assyria found it was ungainly and poorly made. The Scythians preferred to
almost impossible to carry more than a 3 pound ration of trade for Greek suits, but did construct a bronze version of this
wheat per soldier. In the climate they marched in, and travel- armor for themselves. Piercing weapons are particularly effec-
ing for 10 hours a day, 3 pounds of wheat fell far short of the tive against this armor, and it only grants a +4 bonus against
required calorie intake necessary just to sustain a healthy sol- them.
dier. He would need protein, as well, and more than a gallon
of water to keep fighting fit. Just to carry 3 pounds per sol- Armbands
dier meant the average field army of 50,000 had to carry Armbands were culturally significant for the Scythians, and
150,000 pounds of wheat per day. were often inscribed with holy symbols or personal images. In
So the Assyrian army sent out scouts into the lands they were a fantasy world it is very likely that Scythian Priests would
invading, who determined where the best fields and herds have blessed them, or Scythian mages would have enchanted
were, and the Assyrian army would march through those them. Besides armor enchantments, they might have had
areas to replenish supplies and maintain stocks. This invari- enchantments to improve symbiosis between riders and horses
ably meant poor harvests and shortages in lands conquered (horses being an important part of Scythian religion), or fear,
by Assyria, which prompted cities to bring tribute as soon as bravery, or strength effects.
they heard of the Assyrian army marching on them.
Bow, Double Recurve
The Scythians The double recurve bow must be wielded with two hands. It is
an incredibly powerful bow, and every double recurve bow
During this period, a number of horse-riding cultures came to
should be considered the quivalent of a masterwork mighty
prominence both in Europe and the Middle East. The Scythi-
composite longbow (usually at least +2). The craftsmanship of
ans, a culture that lived along the Caucasus Mountain Range,
this Scythian bow made it prized among more civilized
were active in both regions, and were an excellent example of
nations, and it was often traded for. Both the Persians and the
horse-riding tribes of the time.
Greeks preferred these for their archers, when possible, and the
The Scythians used a great variety of materials and equipment, Scythians became very rich off of their trade.
depending on what was available and advantageous in an area.
The warriors tended to wear bone, bronze, or iron lamellar Knife, Chinese Curved
armor, although they also were known to use leather armor, Curved weapons are intended to be used in a chopping fashion,
bronze scale, iron scale, and a bronze ringmail developed by bringing into contact as much of the blade as possible with the
the Greeks. They used a double recurve bow, which would later foe. The curved knife they carried appears Chinese in origin,
be adopted by the Persians. They wore armbands of bronze, and they likely traded for them with another horse tribe or with
iron, or bone, used straight or curved knives, (the latter of a Scythian tribes living closer to Chinese society.
Chinese design), and used shields of leather, wood, or iron.
Arrow heads could be of any material, although bone, bronze,
and iron were most common. Before the Persians they pre-
Kopis
The kopis was a Persian blade, based on the Shem Sharru. Usu-
ferred the spear or iron shortsword, but after the rise of the Per-
ally possessing we call a pistol grip, and wider in the front por-
sians they adopted the Persian kopis and the bowcase. The
tion of the blade, the kopis was an excellent weapon for close
Scythians used a great deal of gold and animal motifs in their
in fighting and for use from horseback. Later in Persian history
decoration.
it would be replaced by the falcate. The Scythians, again,
traded for these.
Lamellar Armor, Bone & Iron
Lamellar was slightly easier to construct than most other
armors, and the Scythians were primarily nomadic, so they
Barding, Leather and Bronze Plate
The Scythians were also the first to make true barding, armor-
were unlikely to maintain a camp long enough to develop more
ing their horses in leather and bronze plate. This kind of extrav-
complex armor smithing techniques. Bone lamellar was rare,
agance would not be embraced by more civilized nations for a
and only worn by Scythians, since many cultures considered it
great while, but the protection to the horse was substantial, and,
barbarous armor. The iron version was far more effective, but

67
From Stone to Steel

21

25

26
24

22

23

21. Greek Bronze Ringmail; 22. Scythian Armband; 23. Double Recurve Bow; 24. Chinese Curved Knife; 25. Kopis; 26. Leather
and Bronze Plate Barding
due to fact that the horse was religiously important in Scythian mobility, and bandits and outlaws became rampant in the
society, it was a small cost to them for the benefit it provided. wilder places, prompting many to move to the cities for protec-
tion. Elaborate walls were erected around many major cities,
The making of barding is an individual affair. One could not
and some of these walls were quite complex, not only encom-
make a standard size suit of barding and hope they would fit
passing the city proper but extending into the immediate farm-
the horse. Horses would first be brought to have the leather
ing countryside, in order to allow farmers to escape in case of
backing of the barding draped over them. The leather would be
surprise attack. These extensions to the walls were often built
marked or cut to the horses proportions and then the armorer
into hill sides, and required extensive tunneling and bracing.
would bind bronze plates to it. Although conceivably such armor
The bracing itself was made so as to be easily destroyed. Thus,
could be bound together with chains, the leather provided a
if invaders discovered these escape passages, segments could
smooth backing to prevent chafing while on a hard ride. This
be collapsed to prevent the enemy from bypassing the city
armor, combined with the skill of a good rider, kept the horses
walls. Eventually the city-states of Greece threw off the Dorian
that Scythians prized so much alive much longer in a battle.
occupation, and during the following period the power of the
cities increased again.
With walls comes crowding. And crowding leads to increased
The Greeks problems with crime and sanitation. These pressures, as well as
With the invasion of the Dorians, Greece fell into a dark age. A a budding new exuberance about the Greek way of life
dark age is any period in a region or culture where technology prompted many cities to establish colonies. Colonists were sent
and learning regress substantially. Although the Dorians were to establish new colonies in Asia Minor, the many islands of
smelters of iron, they were otherwise much less advanced than the Mediterranian, the Italic peninsula, Iberia, and even por-
the Mycenaens were, and for a time the Greek peoples lived tions of Northern Africa, although Carthage tended to dominate
under their domination. During this time there was very little north Africa. These colonies increased the spread of Greek

68
Iron and Empire
thought, religion, and culture, and allowed people to develop Ringmail, Greek Iron
new cities as they wished. As part of the colonization agree- The Greeks developed an armor of interlocking rings, backed
ment, the colony cities also manufactured goods for trade in by leather. The rings were usually about 1 to 1 inches in
Greek markets. diameter, much larger than the diameter of the later developed
Each city-state was different in organization, although they chainmail. This armor tended to diffuse the impact of bludg-
tended to use the same kinds of weapons. Longspears, bows, eoning weapons and block slashing weapons, but it was
slings, javelins, daggers, axes, and straight swords were com- ungainly and poorly made. Greek suits were made of iron
mon, as were round shields, helmets, and greaves. Some rings, but these suits were not commonplace. Piercing weapons
shields sported skirts of leather, intended to deflect arrows are particularly effective against this armor, and it only grants a
away from the legs, or to snag low enemy strikes. Lamellar and +4 armor bonus against them.
Scale armor were more common in the Northern cities, while
the Southern cities favored much lighter armor, depending, Leather Shield Skirt
instead, on mobility. There was even a scale version of the The Greeks often hung a leather skirt from the bottom of their
linen cuirass. A kind of ringmail, backed with studded leather, shields. This skirt did not have any backing behind it, but was
was developed and experimented with in a few cities, but never intended to snag attacks intended for the legs. A shield with a
saw widespread use. Only a few cities used breastplate armor leather skirt will sometimes retard an attack just enough to
like their forebears. It is interesting to note that while iron was make it inconsequential. Leather shield skirts can only be
the common metal during this period, there was a revival of mounted on Large or Great shields. Any time a roll exactly
bronze smithing at one point, and the styles and armors that equals the number necessary to hit a person wielding a shield
were forged with this revival bronze indicate a definite nos- with a leather shield skirt, roll any die. On an odd number the
talgia trend. These revival armors were better made than the strike was blocked by the skirt instead. Apply all damage
older armors they emulated, but were probably only worn and against the skirt instead of against the shield bearer. As long as
used by nobles and those with a great deal of disposable the skirt has any hit points it can continue to block attacks in
income. Revival bronze armors would have their durability this manner.
increased by one (e.g. a 4 durability would be 5, a 5 durability
would be 6, etc.). It should be noted that chariots were never Bullet, Lead Sling
used in combat after the end of the Dark Age. With the development of smelting, metals other than iron were
discovered. One of these new metals was lead. Lead is a very
Greek Fire pliable metal, and mostly worthless in weapon use. Except, of
course, as sling bullets. Lead bullets were heavy and damaging,
Greek fire is a flammable composition believed to have con-
having more impact than stones or bronze bullets. They were
sisted of sulfur, naphtha, and quicklime. Its origin is lost to
also reasonably durable, and therefore more reusable. Lead shot
historians, although most records state that the Greeks first
could easily be recast in simple molds, so it was not uncommon
developed it in the Classical Age. It was never employed on a
for the poor to raid a battlefield and collect shot to sell back to
large scale during this time period, perhaps mostly being
local smiths for a minimal price.
saved for rare sieges or sea warfare, to burn boats or buildings.
In a fantasy world, one might make more aggressive use of Javelin, Iron Headed
Greek fire, perhaps as fire bombs or siege defense (like boiling The Javelin was commonly used in Greece, although they gen-
oil). Such firebombs would be used like Grenade-like erally used a simple wood hardened javelin in sport or hunting.
weapons, similar to alchemist's fire but far more virulent, and The iron-shod javelin was used only in battle, and was often
would do 2d6 dice of fire damage a turn for 2 minutes (20 saved for important attacks, since it was expensive to make and
rounds), or until doused. It is entirely likely that, should the expensive to lose.
fire burn for the full duration, the character will keep burning,
as per the set on fire rules.
Arrow, Iron Fire
The fire arrow is used like any normal arrow except that it
Cuirass, Iron Scaled Linen must be lit in order to gain the fire damage. Although the arrow
Made from many layers of cloth glued together, these suits of does have an iron head and can be fired unlit, such use would
armor were light and minimally encumbering. They allowed be at a -2 due to the weight and unwieldy nature of the fire
infantry to move quickly, but still provided protection, while arrow. Note that the fire arrow is not capable of flying as far as
leaving the arms and legs free for movement. These were sub- a normal arrow, and is almost certainly destroyed on impact. If
stantially less expensive to manufacture than full scale mail, lit, it will sufficiently burn out its fuel in 3 rounds, and will no
even with iron scale work. Of course, they were also easier to longer be useable after this.
damage and destroy.

69
From Stone to Steel

30

28
27

31

29

32

27. Iron Scaled Linen Cuirass; 28. Greek Iron Ringmail; 29. Leather Shield Skirt; 30. Inscribed Lead Sling Bullet; 31. Iron
Headed Javelin; 32. Iron Fire Arrow
Comparison: Sparta and Athens work, so women and free non-citizens did most of the other
work.
During different period of the Archaic Age, various cities rose
to prominence in Greece. Corinth was the first of this period, Messina, a neighboring region, was defeated and annexed by
but it was swiftly enough supplanted by Sparta and then both Sparta at the end of the Dark Age, and the citizens of Messina
by Athens. As each person is different from the next, each city- were made serfs. Called helots, these people spent their days
state was unique, and it is worth noting just how different two farming and manufacturing for the Spartans. In times of war,
cities could be. the helots were called upon to supply a tithe of infantry for the
Spartan ranks, and good service in battle could be grounds for
Sparta being granted freedom (although not citizenship). Still, a free
Sparta was a warrior state: This cannot be stressed enough. But helots child would be absorbed into Spartan culture, and for
rigorous military training was not the norm until the Classical some, this was a desirable goal. It is primarily the huge serf
period of Greece. This doesnt mean that Spartan life was sim- class of the helots that forced Sparta into its constant military
ple. At the age of seven freeborn boys were taken from their role, and every year Sparta formally declared war on the helots,
families and placed in a communal education system. The edu- although this was rarely an active war.
cation they received was harsh, and they lived in these commu- Sparta was ruled by two kings and 5 ephors, as well as a citi-
nities until the age of 20, when they were eligible to join a zens council of elders. Ephors at one time were the servants of
syssita. Syssitas were organizations, somewhat like a club or kings, but they eventually took on enough power to become
society that the men would belong to for the rest of their lives. civil servants. Ephors could be nominated by a king, but were
Men, at this point, were allowed to live by themselves, but they elected by the citizens council. There was often friction
ate in their Syssitas and spent much of their lives with their between the two kings, but the system of government balanced
Syssita brethren. Men were forbidden from most forms of

70
Iron and Empire
itself, and, in times of war a single king would take control was quite capable of mobilizing large portions of the male citi-
(often by election) to lead the military. zenry. Athenian soldiers used sword, spear, and shield, but war-
riors also wore whatever armor they could afford, and bows,
The military of the Spartans was highly organized. There were
slings, axes, and clubs were carried by those who preferred
five tiers of an army formation, regiments (morae), mora (usu-
them. The military organization of the Athenians was limited,
ally six in a regiment), lochos (4 lochoi made a mora), Pen-
but this was not true of their tactics.
tekostys (2 per lochos), and enomotia (2 per pentekostys). An
enomotia consisted of 36 fully armed soldiers standing in 12
ranks. So an average regiment consisted of 3,456 armed sol-
diers, and any given army had a number of these regiments. Persia
Those who showed the most promise were trained to become
bout this time Assyria was going through its death throes.
hoplites, and they had an entire regiment of their own. The
king, as well, had his own honor guard, and there is evidence to
A It had reached its final greatness, and now it was being
wracked by civil insurrections and aggression from a strength-
suggest that his honor guard was mounted.
ening Babylonian kingdom to its south and an alliance of the
The Spartans used shield, sword, a long thrusting spear, and Medes (a horse tribe) and the Persians to its East. While
daggers. Archers wore no armor, while slingers might wear Assyria was grappling with the Elamite threat and civil wars
linen cuirass armor at best. Hoplites might wear heavy armors, sponsored by Egypt, the Medes and Persians attacked the capi-
but the Spartans favored mobility over armor, so they were tal cities of Assyria, and conquered them. Suddenly without
often the only ones to wear any serious armor. Since the com- leadership, the Assyrian empire crumbled, and Babylon and the
mon wear of Sparta was a coarse woolen cloak, their native Medes divided up the territories they desired, leaving the rest
garb was impossible to wear into battle, so it is no exaggeration of Mesopotamia to its own devices. But the Medes did not
to say that many warriors wore no armor. But armor was by no share their new power equally with the Persians, and the Per-
means unused. Spartans favored cuirasses and good shield use. sian king stewed.
Combat training stressed a series of simple movements and
When a new Median king came to power that was not popular
maneuvers intended to favor the spear, with some defensive
with the aristocracy, Cyrus the Second and the dissenting aris-
training with a sword.
tocracy revolted against Median rule. Their army did not have
the strength of the Median army, but it was able to hold out
Athens long enough for Babylonian allies to make moves of aggres-
Athens, on the other hand, was at first lead by a king, but later sion against the capitol of the Medes. Thus the Medes were
replaced by a polemarch. Elected from among the ranks of the forced to surrender to Cyrus, and Persia took control of the
council of archons (a group of nine respected men elected to Median empire.
the council by the citizens) by the archons, each polemarch
served for a year in their office. Although Solon of Athens did Cyrus, though, was not done. Taking his full armies, he
propose the creation of a true democratic state, Athens never marched through surrounding territories, consolidating his rule
truly moved beyond a representative government, although the in areas like Armenia, Cappodocia, and Cilicia, adding a few
individual citizen had a much greater say on the laws and struc- Babylonian holdings in the process. Wherever native kings
ture of Athenian life. Citizens of Athens belonged to a phratry, already existed, Cyrus allowed them to remain in power as
sort of like a clan or tribe. The phratry one was born into had a Satraps. Thus, Cyrus was able to move on quickly, knowing his
heavy influence on ones religion and social standing, but each newly conquered satrapies were well administered.
citizen was eligible for any political position. A phratry usually This level of aggression worried western powers, and an
consisted of one or more genes, a genos (the singular of genes) alliance of Spartans, Lydians, Egyptians, and Babylonians
being a large, extended family group. came together to oppose Persian dominance. At that time,
Not that tribes were negated by the phratry system. Athens was Cyruss general, Hypargus, made the excellent suggestion of
populated by 4 Ionian tribes, although later these tribes were putting together a mounted column of Arabian camel riders.
legally split into 10 new tribes. Each of these tribes had a cer- These camel riders spooked the Lydian cavalry that lead the
tain stature, and among those tribes there was another layer of alliance armies, and the Persian army was able to take advan-
hierarchy, based on ones wealth, that helped to influence tage of the cavalry rout to crush the Lydian empire to dust.
where in society one existed. Though it was theoretically possi- Lydia, being a Greek kingdom in Asia, was near a number of
ble for anyone to be on the council, in practice the richer, more other Greek city colonies, and so these cities were taken as
prominent families held those positions, and thus, controlled well, which caused much alarm in Greece, but did not yet
the election of the polemarch. prompt war.

All men were nominally under duty to the military from the Cyrus, always the opportunist, turned his eyes on Babylon.
age of 20 to 37. These men had minimal, if any, training, and One of Babylons generals, Gobryas, was dissatisfied with the
were usually only drafted in time of war. Still, Athens, during king, and offered a place of power if he helped Cyrus conquer
the Archaic period, was able to field an army of 20,000, so it Babylon, he agreed. Babylon soon buckled without its military

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From Stone to Steel
support, and Cyrus established Gobryas as its new satrap. conquered the Greek cities there, demanding surrender of many
Since Babylon was an ancient and revered culture, Cyrus took Ionian cities as well as Macedonia, a northern Greek kingdom.
advantage of his presence there to return lost idols to their tem- They did submit, which set the stage for the Greek-Persian wars.
ples, in order to legitimize his claim to the Babylonian throne.
He also allowed citizens previously displaced by Assyrian con- The Greek-Persian Wars
quest to return to their homelands, which gained him a great Several of the Ionian Greek cities in Lydia revolted against Per-
deal of support from various conquered peoples. Jewish sian rule, but were swiftly crushed. Their handsome men were
prophets, for example, hailed him as the Lords Anointed. made eunuchs while their beautiful daughters were sent to royal
With all of the old Assyrian Empire but Egypt under his con- harems. Sensing weakness and lack of unity, the Persians
trol, and with holdings north and east of the previous empires demanded surrender of all of Greece to Persia. Some cities did
holdings established, Cyrus once more turned his eyes east. send signs of submission, but both Athens and Sparta refused.
Marching over the mountains, Cyrus invaded the Punjab region Following the same pattern as previous conquests, Persia moved
of India, the lands once held by the ancient Harrapans, and on Greek cities, and conquered them one by one on the way to
later by the Aryans and various Vedic kingdoms. The Aryan the two powerful states. Cities like Naxos and Eretria were con-
split that had occurred long in the past had sent some people quered, through both military means and subversion of dissi-
west into the mountains, and some of those Aryan tribes settled dents. But Persia made the fatal error of destroying the temples
in lands that would later become Persia. Thus, the Persians of both cities and enslaving their people. No Greek would ever
already had some connection to the new people they con- tolerate this on their own soil.
quered, and the Satrap of Punjab was established. Athens called up its army, and marched to intercept the Persian
It should be noted that various kingdoms did spring up in India army on the plain of Marathon. The Persians there were garbed
previous to the Persian invasion, but few were very substantial. in cuirasses of iron, iron scale, iron lamellar, and iron plated
Usually these kingdoms consisted of one city and perhaps a armor, as well as lighter padded armor. They bore violin-
few surrounding communities, but there were no large king- shaped large and great shields, and their first ranks all bore
doms in this period. Tempted by the thought of easy conquest, wooden tower shields. The Persian army favored a combined
Cyrus again marched east, but was unable to cross the Jaxartes weaponry formation, where one soldier bore a large shield, to
River, destroying most of the Persian army in the attempt, and protect a longspear bearing soldier slightly behind them. But
dying himself. the majority of the Persian armies were archers, also protected
by shield bearers. Most shield bearers wore heavier armor, and
Cyruss son Cambyses, after assassinating his younger brother to carried a short spear to defend with, while the archers wore
prevent rivalry over the throne, raised a new army and marched light padded armor and carried composite longbows. Most all
on Egypt. His army, lead by a mercenary Greek general and soldiers, even the elites and the Immortals, wore robes over
aided by Bedouin nomads, was able to conquer Egypt, and take their armor, which were usually brightly colored. Besides the
it and Nubia (the kingdom of Kush) as well. Cambyses also con- long and short spears, Persian soldiers bore straight swords
sidered attacking Carthage, but his Phoenician allies refused, and called Akinakes, a curved chopping blade called the Kopis, and
he could not cross the desert safely. When insurrection threat- axes. The Persians still used Chariots, but they were unable to
ened at home, Cambyses tried to return, but died en route. bring them to Greece. Persian chariots were usually driven by a
It was Darius, one of Cambyses sons, who finally brought heavily armored driver, and their wheels had iron scythe blades
peace to Persia, and consolidated the rule of this new Empire. mounted on the hubs. They were, however, able to bring quite
Although he led armies against the Scythians, and established a number of mounted troops, and Athens had no equivalent
footholds along the northern shore of the Caspian Sea, his main cavalry.
work was in consolidating rule over the Indus Valley and The Greeks, on the other hand, wore revival bronze plated
Egypt, and establishing laws. He also standardized a currency linen cuirasses, iron scaled linen cuirasses, iron scale, Greek
system, based on the Lydian bimetallic currency system using ring mail, linen cuirasses, and bronze revival breastplate armor.
silver and gold. He transplanted fruit trees to the east of his They carried round large shields, and carried spears, swords,
empire, and sesame and rice to the west. axes, daggers, bows, slings, and clubs. Greek soldiers were not
Then Darius moved on the Scythians again. The Scythians, mounted. The Athenians lead the army at Marathon, but a num-
being nomads burned their fields, destroyed their own lands, and ber of Greek cities joined the battle, including Sparta.
harassed the Persian armies with horse-borne guerilla warfare.
Darius, fearful for his own personal safety, left a substantial Akinakes
army in Scythian territories to continue the fight, and returned to The akinakes is Persian broadsword, replete with a blood
Persian land. Again, Darius concentrated on administration, groove and double edged blade. Used almost as much as the
leaving his generals to expand his territories. One general con- kopis, the akinakes was primarily a piercing weapon, and its
quered the Lybian desert, while another crossed the Bosporus heavy blade made it very damaging. Ornamentation was com-
(the strait between the Black Sea and the Mediterranean, and he mon, and the pommel was split, rather than rounded. This

72
Iron and Empire
made it less versatile than later swords since it was more diffi- spot. This, incidentally, is the origin of the modern Marathon
cult to change the manner in which the sword was wielded. footrace.

Cuirass, Iron The Second Invasion


The Iron Cuirass was developed in Greece, and then imported Darius, already encumbered by revolts in Egypt, could not
to Persia. Simple versions were relatively featureless, while respond to the rout right away, and he died before a second
more expensive suits were shaped to look like a muscular attack was launched. In the intervening time the Greeks were
human torso. When backed with leather, the Iron Cuirass was not idle. Sparta stepped up its military training, and Athens
very effective against most attacks, at the sacrifice of some pulled together its allies. Eventually the alliance of Athens and
movement. a number of northern Greek cities would form the core of the
Delian League, but Sparta would never join, suspicious of the
Armor, Persian Charioteer intentions of Athens and worried about Athenian domination.
The Persian Charioteer armor was highly restrictive, made to When Persia finally regrouped, it found a Greece prepared for
protect the charioteer but did allow them freedom of movement war.
in their arms. An Iron Cuirass, Iron helmet with iron plated And war they had. Persia at first seemed successful. Launching
leather face and neck mask, plated sleeves, iron skirt, iron leg an attack with 180,000 men (half of the total Persian Army),
braces and iron shod boots, this armor favored protection at the Persia set sail in 1200 ships, and landed in the southern portion
expense of freedom of leg movement. In fact, the charioteer of Greece. The Spartans made a number of attempts to stop the
armor was so encumbering that they needed help into the char- colossal Persian army, including holding the pass of Ther-
iot, and could not walk or run very effectively. Any charioteer mopylae against the entire army with only 300 soldiers, but
who survived a crash or being thrown from their chariot was those 300 soldiers were finally killed, and the cities of Sparta,
likely to try and strip off the armor as quickly as possible. Thebes, and eventually even Athens fell to the Persian forces.
While the Spartans fielded the best army in Greece, the Atheni-
Longbow, Composite ans ruled the seas. It was Athenian forces at sea that crippled
The Composite Longbow was developed in Persia, based on the Persian army, sinking a substantial portion of the Persian
the Light war bow of the Assyrians and certain developments fleet, leaving the army without enough support to maintain
by the Scythians. Though not as powerful as the Scythian bow their holdings. The Persian army was forced to retreat over-
could be, it had impressive range, and was used by military land, and it eventually lost its main commanders in the attempt.
forces up into the 19th century. The last battle, at Mycale, destroyed the bulk of the Persian
fleet, as well as its army. Thus the second invasion, too, failed.
Spear, Iron Half Due to the loss of the sea war, Xerxes, then king of Persia, exe-
The Iron Half Spear was a short stabbing spear carried by non- cuted his Phoenician captains and crushed the remnants of the
front rank troops in the Persian army. Usually those who car- Phoenician cities in Asia. The last stronghold of Phoenician
ried the halfspear also carried a great or tower shield, and they culture was the North African city of Carthage, and even that
were trained to protect another warrior in battle, usually an was conquered by Persia in retaliation, although it was not
archer or longspearman. Paired defense was the norm in the destroyed.
Persian army, since the majority of Persian soldiers were
The Greeks rebuilt, and the Delian League was established.
archers.
Spartans began to parley with North African states of Persia,
while the Delian League created an army and declared a cru-
Marathon
sade to free the Greek cities still under Persian rule. Now on
The Greek army was able to mobilize fast enough to control the defensive, Persia found itself trying to hold down a number
the access to the plain of Marathon. A tired Persian army of revolts while facing a marauding army in poorly held terri-
arrived, low on supplies, to find their next target was not what tories. The weakened Persian kingship fought a number of bat-
they expected. Instead of finding yet another Greek city hiding tles over the next 50 years, eventually being forced to grant
behind its walls, the Persians came upon a fresh army, well independence to all asian Greek city-states, as well as recog-
trained and incensed at the treatment of Naxos and Eretria. nize the independence of all European holdings. Still the
There both sides fought a terrible battle, but the Persians, Greeks harried the Persians at sea and plotted with dissatisfied
already depleted, could not hope to hold against the Greeks. Persian satrapies.
Their army routed, and fled back to Persian controlled lands. It
is said that a soldier named Pheidippides ran from the scene of
the battle to Athens, a distance of about 24.8 miles, to deliver
the news of victory. Legend says that he uttered the word Rise of Macedonia
Niki! which meant victory, and then dropped dead on the Macedonia was a kingdom north of Greece. Considered only
nominally Greek by the southern cities, it was a tyranny not

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From Stone to Steel

34

33
39
35

38

37

36

33. Akinakes; 34. Iron Cuirass; 35. Persian Charioteer Armor; 36. Composite Longbow; 37. Iron Half Spear; 38. Persian Shield;
39. Sarissa
centralized in a single city but over an area of land. When the Scythians. Standard armament for all soldiers were javelins,
Greeks forced Persia to return independence to all of European spears, and swords, either straight edged or the kopis. The
Greece, Macedonia was among those countries no longer armies of Macedonia favored the Greek round shield
beholden to the Persians. As the Delian league and the Spartans
busied themselves with the Persians, the Macedonians concen- Cestrosphendone (kestros)
trated on reforming their armies and improving their cavalry. The Cestrosphendone, or kestros for short, was a small arrow
By the time Phillip the Second came to power in Macedonia, or bolt adapted to be fired from a specialized sling. Adapted
Macedonian Cavalry, called the Companions, was the finest in long after the collapse of the Empire, it was used primarily in
Greece, and it rivaled that of the Persians in skill if not size. A Macedonia, and did not see use in later cultures. It was an odd-
king with a military bent, Phillip focused on reforming the ity, a testament to the Greek fascination with the sling.
infantry. Phillip still honored the place of the elite Hoplite, but
he created a number of new elite soldiers. Phalangites were Double string sling
phalanx troops, well armored and bearing the sarissa, a long- The Double stringed sling was an improvement made to
spear that was the predecessor of the pike. Hypaspists were accommodate the kestros. Able to sling all common kinds of
lighter armored and armed than the Hoplites and Phalangites, sling ammunition, it was only used in Greece, and went out of
and were primarily reserve troops, meant to shore up weakness use with the kestros. The sling takes no damage from attacking,
in a battle line and support weary soldiers. Archers and but takes double damage from slashing attacks.
Slingers were also used in larger numbers in the Macedonian
armies, and the archers favored the double recurve bow of the

74
Iron and Empire

40. Gastrophetes

Falcata separately. If they strike armor, apply each stones damage sep-
The Falcata is a descendant of the kopis, with an even heavier arately, since the damage does not stack. If any damage multi-
blade. The Macedonians adopted its use for those soldiers who plier is in order that multiplier only affects the first die roll.
preferred chopping weapons, and the falcate spread from there Every roll after that cannot benefit from a multiplier. If there
all over thier conquered lands. The Yataghan, Kukri, Kora, Fal- are any targets in any 5 foot space adjacent to the primary tar-
chion, and Pata all descend from this weapon. get, and any stones have not struck a target, subtract one from
the number of stones still unaccounted for (in order to account
Gastrophetes for the distance) and roll to hit again, with a -5. If there is a
The gastrophetes was one of the few Greek bow inventions, success, roll a d10 again to determine the number of bullets
and possibly the first crossbow invented in Europe. The gastro- that hit that target. Remember the original number of bullets
phetes literally translates to belly-bow, and it was a huge cross- slung and how many have hit you cant hit with more bullets
bow that had a wide, concave end. When the gastrophetes than youve slung. This process can be repeated for all valid
needed to be reloaded, one merely placed the concave segment targets in a 5 foot radius around the primary target, or until all
against the belly, and grasped the bowstring with both hands, stones have been accounted for.
using the full strength of the upper body to pull the bow into When slinging with tiny ammunition the same process as
place. The gastrophetes had surprising range and draw, and it above is used, except roll with 1d3 to determine the number of
used a composite longbow as its main bow, but it was an stones that strike. Damage for a tiny stone is 1d4. Damage for
unwieldy weapon. The Romans would later adapt the gastro- a tiny lead bullet is 1d6+1.
phetes to a pillar-like stand, and assign two men to load and
Damage for a small stone bullet is 1d6. Damage for a small
fire it, making it a multi-man siege weapon, the predecessor to
lead bullet (the equivalent of a shot put) is 1d8+1. When used
the ballista. The gastrophetes used standard arrows, rather than
with a single bullet or stone, roll standard to hit, rather than to
crossbow quarrels or bolts.
hit against a 5 foot area.

Pole-mounted sling Note that stone ammunition can be heated as per the materials
The Macedonian military devised a pole-mounted sling, which rules, although the weapon will also sustain that heat damage
was used to launch larger stones. A slinger using the pole- as a consequence.
mounted sling could launch up to 10 miniscule stones or bul-
lets, up to 3 tiny stones, or 1 small sized stone of no more than Sarissa
20 lbs weight. The Sarissa is an extremely longspear (16 feet) with a longer
than average spear head. It is an extended reach weapon, and
When slinging miniscule ammunition, the to hit roll is applied
requires 15 feet on a map to be effective. It may be used to attack
to a figure in a 5 foot area. If the roll is unsuccessful, roll as per
an opponent 15 feet away if set in the ground at one's feet. If
missing with a grenade-like weapon. Otherwise roll 1d10. That
held, the 5 foot square behind the wielder may not be occupied
many bullets have struck the target. Roll damage for each one

75
From Stone to Steel
Phillip for peace, proposing that Phillip keep his holdings if he
agreed not to march south. This gave Phillip time to administer
42 the cities he captured and recruit more soldiers. Then he
marched south anyway, and this time no city or alliance could
45 stop him. Twenty years into his reign Phillip had defeated all of
Greece, and accepted the surrender of its major cities. In order
to promote solidarity among his conquered lands, he formed
43 the League of Corinth. It performed much as the Delian League
did, opposing Persia who watched Phillips campaign with
much interest. Heartened by Phillips opposition to Persia,
Greece united behind him. Perhaps he would have marched
against Persia soon after his conquest. But he never had the
chance. At a celebration he was poisoned, and he died soon
after, leaving the throne of Macedonia to his son, Alexander.
44 46
Customizing your Fighter
The Fighter has a great degree of variance only rivaled by the
Rogue. In this chapter three very different soldiers all fall under
the Fighter class description. The Scythian horseman is a
mounted bowman/warrior. The Persian Immortal is a heavily
armed and armored archer. The Greek Hoplite is an elite cam-
paign footman. Yet each of these soldiers is a Fighter, each just
pursues a different track. The Scythian Fighter focuses on
mounted feats, and builds up his ride skills. The Persian
41
Immortal focuses on archery feats, and concentrates on skills to
improve their mobility. The Greek Hoplite is a straight Fighter,
focusing on strong attacks and precision. When considering
how best to spend new skill points or feats, consider what kind
of fighter you envision yourself having. Does he fight from
horseback? Does he use a sword or a bow? Does he fight with
finesse or brutal strength. The Fighter may seem to be a very
41. Falcata; 42. Cestrosphendone; 43. Double String Sling; 44. basic class with a very limited scope, but it is actually a tem-
Pole-mounted Sling; 45. Paddle Club; 46. Great Wood Shield plate towards creating any warrior you can imagine.
by an opposed combatant, otherwise the Sarissa is unwieldable.
The Sarissa, when held in both hands, must be able to extend up History records hundreds of times when young kings are
to five feet behind the wielder, and then may only be used handed the reigns of power and fail to perform. It is easy and
against a foe 10 feet away. Any foe within that range may not tempting to sit on the accomplishments of the past, and many
effectively be attacked by a Sarissa. The precursor of the pike, rulers do. But not Alexander: Tutored by Aristotle, sired by a
the Sarissa was used by forward ranks in an army to blunt or stop warrior king, he had lead the cavalry units in Phillips final bat-
charges, primarily horse charges. When set against a charge, the tles in Greece, at the ripe age of 18. Now 20 and king, Alexan-
Sarissa does triple damage, rather than double damage, against a der was about to do something no other man would equal in the
charging creature or target. Being a large weapon, it must be span of history.
wielded with two hands. As an alternative method of using the There were a few minor upheavals with the assassination of
weapon, two soldiers may wield the Sarissa together, each using Phillip, but Alexander was swift to crush a minor Theban rebel-
one hand, and therefore allowing each to wield a shield as well. lion and establish his dominance in Greece. Two years into his
This may be done only when setting the Sarissa against a charge kingship he had settled the unrest, and, with an army of 43,000
or when soldiers march in rank. The distance from the rear sol- men and 50 warships he entered Asia. The then king of Persia
dier indicates the reach distance. Darius the Third brought an army to bear quickly, meeting him
in Anatolia, but Alexander proved far more of a tactician than
The March of Alexander Darius expected, and the Persian army was soundly defeated.
Forging his infantry into a varied and capable fighting force, Alexander marched south through Asia Minor and Lebanon,
Phillip turned his gaze southward to test their mettle. His first defeating Persian troops and liberating cities. From time to
campaigns tested his armies and found them wanting, but with time he would stop to found new cities, giving them Greek
refinement the Macedonian force became feared throughout names like Antioch and Thebes, as well as naming some for
Greece. Before a handful of years were out, Athens petitioned himself (Alexandria). Marching into Egypt he again faced Dar-

76
Iron and Empire
ius, and defeated him, destroying yet another key part of the lions, plots, and then he married the daughter of a Bactrian
Persian defense. Egypt was only too happy to see Alexander, nobleman in order to secure peace. The same year Alexander
and they embraced him, giving him troops and erecting shrines married Roxanne, he decided to march East once again.
to him. Then Alexander returned to Syria, stopping in temples
Crossing again into the Indus, Alexander pushed into India,
and shrines along the way to worship, declaring that the local
fighting against many of the kingdoms of the Punjab region.
gods were obviously just different faces of the same gods wor-
When he at last came to the edge of the Ganges, his men, long
shipped in his native Greece. Everywhere he went he embraced
afield and disturbed by the alien land they fought in, refused to
those who spoke Greek as his fellows, and soon a cult of
continue, and so Alexander was forced to change course.
Greece sprung up in the liberated lands, united behind the
Instead he and his men built a fleet of ships, and sailed the
credo that any who spoke Greek were equal citizens in Alexan-
Hydaspes south, to conquer the lands of southwest India. In the
ders Greece. When Darius attacked Alexander for a third time,
battle of Multan Alexander was grievously wounded, and it
his army was already demoralized, and they routed swiftly.
was at this time that he turned west, and decided to cross back
Darius himself fled east, but his own followers captured him
into Persia by a more southerly route. This proved to be devas-
and executed him publicly when Alexanders armies
tating to his army, which lost half its number traveling through
approached.
Baluchistan.
Elephants; Morale
Elephants were first domesticated in India. Large, intelligent, Morale is a difficult factor to quantify. A highly successful
and prone to fearsome madness in battle, these unpredictable and potent army, the Macedonian forces under Alexander
beasts were highly dangerous and destructive. In some armies were willing to march with him into the face of a much
a contingent of elephants, usually with gold or silver capped larger enemy. But eight years later, with a surfeit of victory, a
tusks, were kept on one flank, and goaded into a stampede by longing for home, and facing a strange and unknown land,
their handlers. Once loose, elephants were just as likely to hurt his same army almost mutinied. Darius the Third experi-
ally as they were to hurt foe, so armies using elephants stayed enced an even worse side of failing morale, when after his
well away from the front they intended to attack with ele- third loss and on the run, his own people killed him in order
phants on. to make peace with Alexander.
Other armies, though, used elephants in a more thoughtful Morale often has nothing to do with simple things like food or
manner. Mounting platforms called howdahs on the backs of comfort, and everything to do with leadership. Since most d20
elephants, they would place half a dozen archers atop the ele- situations that involve armies usually involve the head of those
phant. The elephants tough skin could keep it from injury, armies, a good indication of morale comes from comparing
while the archers on its back had an excellent vantage point the leadership skill of each leader. In times when the battle is
to strike at unsuspecting targets. Alexander was so impressed at a critical juncture, it is the leader with the higher leadership
with this use that he brought a contingent of elephant sol- score who tends to prevail. An easy way to simplify this is to
diers back with him, and elephants became an addition to a make an opposed leadership roll between both characters, with
number of his armies. At first the Indian elephant was the the highest score winning the juncture. This still allows
most common found in post-Alexander armies, but the ele- enough variance to let an underdog win from time to time, but
phants of Africa were larger, and they were eventually follows with the heroic aspect of d20 role-playing.
adopted as more preferable mounts.
Elephants that are trained to berserk in combat have the When Alexander returned to court he discovered things in dis-
added combat ability of rage. array. Corruption and disloyalty was rampant in his empire,
and he was forced to purge much of the aristocracy he had
Rage (EX): When an elephant that has been trained to trusted while he was away. With war in Greece brewing,
berserk receives damage in combat, it flies into berserk fury Alexander forced most of his officers to take Persian wives, in
in the following round, goring and trampling any creature it order to solidify their attachment to the conquered land and
can see. An enraged elephant gains +4 Strength, +4 Constitu- help him raise Persian soldiers. This caused a mutiny in his
tion, and -2 AC. The creature cannot end its rage voluntarily. army, which he put down mercilessly, but the damage was
done. The army looked on Alexander with fear, for they saw a
Alexander claimed the throne of Persia just six years after
man much changed by his campaigns. He was ruthless and
coming to power in Macedonia. He even adopted Persian dress,
powerful, controlling all the civilized lands he could, and he no
and viewed all later opposition as rebellion against his right-
longer seemed Greek to his primarily Greek army.
eous rule of Persia. He continued to pursue the remnant forces
of Persia throughout the north and east, even crossing the Some records suggest that Alexander may have claimed per-
Hindu Kush into the Indus. Then, having disposed of the last sonal divinity. This was an alien concept to Greece, but quite
resistance, he returned to Susa, which now was the capital of common in the lands Alexander had conquered. There is defi-
his domain. He spent the next three years putting down rebel- nite evidence to suggest he had adopted other eastern ruling

77
From Stone to Steel
methods, and records of his pronouncements used formulaic
language that suggested he believed in his own divinity. To his
Sub-Saharan Africa
mind he had accomplished tasks only heroes of yore did. But In the lands south of the Sahara, metalworking probably started
this period was not to last. much earlier than in other regions, but iron smelting was only
common in Ethiopia, Tanzania, and Nigeria. It would not be
Alexander, after suffering the loss of a close friend, returned to until after the first century A.D. that iron working would be
Susa, and grew ill. Whether this was a natural illness or poison common throughout Sub-Saharan Africa.
is unknown, but he died at the age of thirty three. His wife,
Roxane, was pregnant at his death, and bore him a son, who The inhospitable climate of much of Africa prevented large-
inherited his kingdom, but his son barely survived long enough scale urbanization. Certain cities, like Timbuktu, were estab-
to claim rule before he was killed. Thus, Alexanders empire lished as centers of commerce and trade, but the majority of
was left without an heir, and no man even tried to rule his land Sub-Saharan African culture was nomadic. This prevented
alone. In the end three of his greatest generals divided Alexan- extensive development of cultures and armies. Weapons and
ders empire in portions. Seleucus, general of Alexanders cav- armor in Africa tended to focus on protection of the individual
alry, took control of all lands east of the Euphrates. Ptolemy, a warrior.
distinguished cavalry officer, took control of Egypt. Antigonus, A few kingdoms of note did spring up before the colonization of
another general, was awarded portions of Asia that are now Africa. Ethiopia would eventually become a powerful Christian
Afghanistan and Iran. Lysimachus, a bodyguard to Alexander, kingdom, opposing Islam but not participating in the Crusades.
was given control of Thracia. And Cassander, a son of one of The Bantu, who were probably once nomadic people from
Alexanders generals, was given control of the former Macedo- Northern Africa, established a number of kingdoms in the Congo
nia and Greece. Thus was the world divided up. and East African Highlands, and continued to travel south.
But peace was not to reign. Within a few years the only surviv- Wherever they went they imposed their language, but in
ing kings were Seleucus, Ptolemy, and Lysimachus, and Greece exchange they brought advanced agriculture and iron working,
was once more independent of Macedonia. Ptolemy and Seleu- which improved life in much of Sub-Saharan Africa. Later ages
cus would eventually found dynasties and fight often over con- would see the rise of the kingdom of Ghana as well, although
trol of Palestine and Syria, while Greece would eventually face Ghana would eventually crumble under the onslaught of Islam.
defeat from a growing power to its west: Rome. The spear and club were the most common weapons of Sub-
Saharan Africa. Often the clubs had flat, paddle-like striking
Diffusion of Technology surfaces, and sometimes a knee-bend in the haft. The knee
bend gave strikes extra force. Such clubs were always made of
When lands are conquered, any technological advances are
hard wood, and were differently shaped and manufactured by
usually diffused between the regions. In the Bronze Age the
each tribe. The sickle sword or sickle axe was also common in
conquests of the Hittites brought chariot technology to the
these regions. Often more curved than those of Egypt, these
major powers. In the Iron Age the curved swords of the kopis
sickle weapons were used to cause grievous wounds to limbs,
and falcata were shared between Europe, the Middle East,
being ineffective against armor.
Northern Africa, and India because of the various wars of
conquest that spread them around. As weapons like the fal-
cate dispersed, different cultures adapted them to their own Club, Paddle
uses. In a fantasy world, regardless of what cultures might The Paddle club was a common weapon, south of the Sahara,
normally gravitate towards, this same process occurs. If you usually used where metal was hard to come by. Something of a
want to place an exotic culture near your base culture, its hybrid between axe and club, its a close in slashing weapon,
only natural that technology will be shared between the two often with a knee-bend in the haft.
groups, even if only because of warfare.
Sword & Axe, African Sickle Style
Africa developed a number of fearsome curved blades, notably
their own unique sickle sword and sickle axe. Both weapons
have a thin haft and crescent blade, with the sickle sword hav-
ing some blade extension down the haft. Neither weapon has a
substantial guard so the most common injuries suffered in war-
fare were to the limbs.

78
Iron and Empire

47
49a

49c

48

49b

47. African Sickle Sword; 48. Sickle Axe; 49a. African Throwing Knife (Zaire); 49b. African Throwing Knife (Central African
Empire); 49c. African Throwing Knife (Sudan)
Knife, African Throwing .African Armor
The most striking weapon of Sub-Saharan Africa was the Warriors in Africa usually wore leather or hide armor, although
throwing knife. Fearsome and fanciful in design, these often certain kingdoms also used a light iron scale shirt with leather
had two or more abruptly jutting curved blades that were use- greaves. Shields were generally large or great, and made of
less for regular striking. Worn into battle in sheathes draped stretched leather (hide) or wood. Metal shields were never
over the neck or on this inside of shields, these were ceremo- used.
nial weapons, and each tribe had an individual way of manu-
facturing their knives. Many of those with curved, hooked Shield, Great Wood
blades were intended to catch onto shields or parrying weapons The great wooden shield is an excellent defensive item, but it
and swing over the obstruction to strike at the warrior behind, can be quite weighty. Often these are decorated with appropri-
like the war boomerang of the Aborigines. These weapons ate devices.
were the primary reason that Sub-Saharan Africa developed leg
greaves to go with all its armor.
The African throwing knife has a variety of shapes, depending
on the region of its origin. Some are Y,ew or K shaped, and
often with hooked or crescent blades. This design actually
makes it more likely that a blade will strike your opponent
when you throw it. The hooks on the African throwing k make
it a Shield Bypass weapon. The hooked blades create a rotation
point on a defensive item, allowing an attack to bypass it.

79
From Stone to Steel
Table 3-1: Iron Age Weapons
Simple Weapons-Melee
Weapons Cost Damage Critical Range Wgt Type M H/HP
Tiny
Dagger, Iron 1.6gp 1d4 1920/x2 15ft 1.5 lbs P M 6/5
Knife, Chinese Curved 1.8gp 1d4 x3 1.5 lbs S M 6/5
Knife, Iron 1.3gp 1d4 x2 1.5 lbs S M 6/5
Small
Mace, Light Iron 9gp 1d6 x2 6.5 lbs B MW 6/18
Sickle, Iron 4gp 1d6 x2 3.5 lbs S M 6/12
Medium-Size
Club, Iron Studded 4gp 1d6 x2 5 lbs B MW 6/10
Club, Paddle 1gp 1d6 x2 5 lbs B&S M 5/10
Mace, Heavy Iron 10gp 1d8 x2 13 lbs B M 6/26
Spear, Half Irona 9sp 1d6 x3 20ft 4 lbs P WM 4/8
Large
Spear, Short Irona 1.6gp 1d8 x3 20ft 5 lbs P WM 4/10
Simple Weapons-Ranged
Small
Double string sling 2gp As per ammo x2 50ft .1 lbs As per ammo C 2/3
Medium-Size
Gastrophetes* 45gp 1d10 1920/x2 110ft 13lbs P WB 5/39
Javelin, Iron Headed 9sp 1d6 x2 30ft 4 lbs P WM 6/12
Martial Weapons - Melee
Small
Falcata 13gp 2d3 1820/x2 10.5 lbs S M 6/32
Kopis 12gp 1d6 1820/x2 7.5 lbs S M 6/23
Shem Sharru 13gp 1d6 1820/x2 5 lbs S M 6/15
Shortsword, Iron 9gp 1d6 x3 3.5 lbs P M 6/12
Medium-Size
Akinakes 12gp 1d8 1920/x2 6 lbs P M 6/12
Battleaxe, Iron 9gp 1d8 x3 8 lbs S M 6/16
Longsword, Iron 13gp 1d8 1920/x2 5 lbs P M 6/15
Large
Club, Great Iron Studded 4.5gp 1d10 x3 11 lbs B MW 6/22
Sarissaa 10gp 1d10 x3 13 lbs P WM 4/26
Scythe, Iron 16gp 2d4 x4 13 lbs P&S MW 6/26
Spear, Long Bronzea 3gp 1d8 x3 9 lbs P WM 4/18
Spear, Long Irona 4gp 1d8 x3 10 lbs P WM 4/20
Martial Weapons-Ranged
Large
Bow, Double Recurve* 120gp 1d8 x3 100ft 3 lbs Per arrow W 4/9
Longbow, Composite 100gp 1d8 x3 110ft 3 lbs As per arrow W 4/9
Exotic Weapons-Melee
Small
Axe, Sickle 8gp 1d8 x3 7 lbs S MW 6/21
Cestrosphendone (kestros) 2gp 1d4 x3 10ft 3 lbs P W 4/9

80
Iron and Empire
Table 3-1: Iron Age Weapons
Exotic Weapons-Ranged
Weapons Cost Damage Critical Range Wgt Type M H/HP
Small
Knife, African Throwing#* 4gp 1d6 x4 15ft 3 lbs P MW 6/9
Sword, African Sickle 5gp 1d6 x2 4 lbs S MW 6/12
Whip, Bone Scourge#* 8sp 1d2 x2 1.5 lbs S CB 3/5
Whip, Leather#* 1gp 1d2 x2 10ft 2 lbs S L 4/6
Large
Pole-mounted sling* 3gp As per ammo x2 60ft 4 lbs B WL 4/13
Weapons Ranged-Ammunition
Arrow, Iron Fire* (20) 22gp 1/rnd -10ft 3.5 lbs P & Fire WM 1/4
Arrow, Iron Headed (20) 1gp 4 lbs P WM 1/4
Bullet, Lead Sling 1sp 1d4 6 lbs B M 8/6

* See the description in the text for special rules.


Double Weapon
Reach Weapon
a If you ready an action to set this weapon against a charge you deal double damage.
# Shield bypass weapon
Subdual damage
Table 3-2: Iron Age Armor
Armor Max Dex Armor Check Spell Spd
Armor Cost Bonus Bonus Penalty Failure 30'/20' Weight M H/HP
Light Armor
Armbands 2gp 1lbs M 6/2
Cuirass, Iron Scaled Linen 50gp 4 4 -3 20% 30ft/20ft 24lbs MF 6/48
Leather Shield Skirt# 5gp +.5 1lbs L 4/2
Medium Armor
Cuirass, Iron 180gp 5 3 -3 25% 20ft/15ft 31lbs M 6/62
Lamellar, Bone 33gp 4 3 -4 25% 20ft/15ft 26lbs B 4/52
Lamellar, Iron 44gp 4 2 -5 25% 20ft/15ft 31lbs M 6/62
Scale Mail, Bronze 42gp 4 3 -4 25% 20ft/15ft 32lbs M 5/64
Scale Mail, Iron 45gp 4 3 -4 25% 20ft/15ft 31lbs M 6/62
Heavy Armor
Charioteer Armor, Persian# 235gp 6 1 -9 40% 15ft*/10ft* 42lbs M 6/86
Ringmail, Greek Bronze 185gp 5 1 -6 35% 20ft*/15ft* 37lbs M 5/52
Ringmail, Greek Iron 190gp 5 1 -6 35% 20ft*/15ft* 36lbs M 6/50
Shields
Shield, Great Iron 34gp 3 3 -3 25% 30ft/20ft 26lbs M 6/52
Shield, Large Iron 17gp 2 2 -2 15% 30ft/20ft 16lbs M 6/32
Shield, Small Iron 6gp 1 1 -1 5% 20ft/15ft 6lbs M 6/18

Spd
Mount's Gear 40'/50'/60'
Medium
Barding, Leather and Bronze Plate 160gp 4 3 -4 30'/35'/40' 64lbs ML 5/128

# See the description in the text for special rules.


* When running in heavy armor you move only triple your speed, not quadruple.
** The tower shields grants you cover. See the description.
Hand not free to cast spells.
Armor fitted for small characters weighs half as much.
81
Rome

The Roman Monarchy 84 Dog, War 102


Nascent Republic 85 Auroch 102
The Greek Response 86 Bull 103
The First Punic War 87 Gazelle 103
Trouble With the Gauls 87 Giraffe 104
Hannibal 88 Hippopotamus 104
Hannibals Downfall 89 Ostrich 105
The Road to Empire. 89 Gladiator Armor 106
Roman Weapons & Armor 90 Gladiatoral Weapons 108
Sparticus 91 Ben Hur 108
Julius Caesar 92 Table 4-3: Open Faced Helm 108
Table 4-1: Legionairre 94 Gladiator (Prestige Class) 109
Playing a Legionnaire 95 Table 4-4:Gladiator 110
The Germans 96 Army Ascendant 111
German Combined Cavalryman (Prestige Class) 96 Gladiators as PCs 111
Table 4-2:German Combined Cavalryman 97 Days of Decline 112
The Celts of Britain 98 The Huns 114
Consolidation 99 The Fall of Rome 114
Days of Glory 101 Table 4-5: Weapons 115
Gladiators 101 Table 4-6: Armor 116

82
Rome
acituss head spun with the blow and he fell to the ground, The trainer then turned around to eye the other slaves.
T not quite sure of what just happened. Glancing up he saw
the heavy jaw and gap-toothed grin of the trainer. The power-
Alright, thats it. Go to the posts and then youll have your
dinner. More than one future gladiator seemed to let out a sigh
ful Thracians head was shaved bald, his scalp marred by burn of relief. But no one let the relief hit their face. There was no
scars and his face cracked in glee. Turn around you imbecile, weakness allowed in Ligulas school. Ligula staked his reputa-
and take whats coming to you like a man! he shouted. His tion on his training regimen and his gladiators. Tacitus picked
Latin was accented with backwoods Greek, its intonation himself up off of the ground, and grabbed for his sica and
strange and awkward. Tacitus staggered to his feet, his head shield. Hed need to rewrap his leather, which hed lost grip on
still ringing from the backhand of the ugly man. Come on, the when he fell.
Thracian growled, raising the flagellum in his other hand.
No. the trainer said darkly, as he prevented Tacitus from
Youll be craving my fists if I give you a taste of this. Raise
moving to the posts. The other trainees battered at the wooden
your sica and dont back away. As Tacitus turned towards his
posts, practicing the eight striking forms, each one in succession.
training partner he was cuffed again by the trainer, but this
The Egyptian moved with fluid grace, making the others look
time he managed to keep his feet.
slow and lame. Youre coming with me, servant. Tacitus felt
The trainer could be heard to back away. Alright. Fight, you dread in the pit of his stomach. What did the trainer have in
wretches! Show me why you deserve to be called Thracian war- mind?
riors in the Arena two weeks from now! The flagellum
Tacitus never wanted to be a gladiator: the stink, the sweat, the
cracked, but Tacitus only flinched a little at the sound. No one
death. Tacitus was not cut out for this. He was a house slave, a
cried out, which was a good thing. If they had, it would be two
changer of linens and floor cleaner. He didnt have the strength
hours more training, and that meant dinner would be late.
or the courage for it. He counted himself proud to even have
Tacitus looked over at the swarthy skinned Egyptian that faced gone two rounds with the Egyptian. But his master had not been
him. Like everyone in Ligulas school, he wore strips of leather pleased with him. Tacituss habit of taking sips from the masters
wrapped around his arms and clenched at the fists to keep wine store made him drunk one night, and hed been found
them tight. A heavy wooden shield, slightly larger than a plate, sprawled in the garden, drunk. And Tacituss master had sent
was bound to his left arm and grasped in its hand, while the him into Ligulas school. He had little illusion about what was
right held a wooden practice stick, heavily weighted in front. in store for him. In his dark moments he could only hope to have
He raised his shield, and eyed the Egyptian. The Egyptian had an experienced foe. Someone who would sever his neck and free
shown surprising speed and agility, and Tacitus already had a him from this life with little pain. He did not relish a maiming.
sizeable bruise on his ribs from the last strike. It didnt hurt to
The trainer lead Tacitus into the compound, to a bare closet
breathe, though, so it was possible the bone was still healthy.
with a pile of wood in the corner. Get in there, worm, the
The Egyptian moved forward aggressively, his eyes slits, trainer commanded, his contempt palpable. Select two pieces of
focused on Tacitus. His wooden sica swung wide and high, try- wood. Tacitus eyed the wood and picked up the smallest
ing to catch Tacitus in the head, a dangerous move for practice, pieces. This was not lost on the trainer. Put one in each hand.
but effective. Tacitus barely ducked below the swing, and too Now, hold them out at your sides, with your arms out, even
late he realized that he could probably have taken advantage with the floor.
of the Egyptians miss to strike. Did that mean he was learning?
Tacitus did this, unsure of the reason. The trainer continued.
Or did that mean that he was just too slow to survive as a glad-
We get house slaves here from time to time. Fooling around
iator?
with the Masters mistress or selling his tableware for pocket
Still musing, Tacitus almost didnt see the shield moving change at the games. But you are the sorriest specimen Ive
towards him in time. As he threw his shield up for the block, ever seen. And you fight like a woman. Tacitus burned, not
the Egyptian grinned at Tacituss hasty defense. Why was he with anger, but with shame. Worse. Ive seen plenty of women
smiling? Then Tacitus felt pain blossom in his ribs again as the fight better than you, the trainer continued. Ligula will have
Egyptians sica took him square in the purpling skin. Red me flogged if you arent ready for the arena in two weeks.
streaked his ribs as his body protested the abuse.
A curious sensation entered Tacituss arms as the trainer con-
The Egyptian, though didnt seem to feel the strike was enough. tinued to berated him: A burning in the shoulders. Somehow
He battered at Tacituss shield with his own, knocking it aside, these flimsy pieces of wood seemed heavier than he expected.
and then brought his sica up, aiming to take Tacitus in the jaw. Something must have shown in Tacituss face, because the
The moment before his jaw was to be broken, Tacitus was flung trainer went thoughtfully quiet. Im going to leave, to get the
to the ground by a powerful shove. You! the trainer said, rest ready for their meal. If I come back, and youve let your
pointing at the Egyptian. Youre good. Get some water and arms drop at all The trainer fingered his flagellum thought-
practice on the post. I want you with second weeks tomorrow. fully. Dont disappoint me. Then the trainer gave him a cruel
Youve had some kind of training. smile, and closed Tacitus in the closet. In the dark Tacitus felt
the burning spreading through his arms and shoulders. His

83
From Stone to Steel
bruise throbbed almost in time with the pounding of his heart. Rome was a male-dominated society. The power of the king
Which would disappoint him more, Tacitus wondered? If he mirrored the power of the father of every household. In early
let his arms fall? Or if he didnt? Rome the father could do anything to any member of their
household, without question, from selling a member into slav-
Tacitus could only hope the trainer returned soon. Please,
ery to outright murder. But generally social expectation and
please return soon. His voice cracked in the silence, as tears
internal family relationships tempered that power. The Latin
formed at his eyes...
word for father is Patris, and Roman society was Patriarchal.
The Patriarchs of Rome, the leaders of the clans, had greater
power than many other leading families did in total monar-
The Roman Monarchy chies. The Patriarchs could gather in the Senate to advise the
king on the views of the people, and often those views helped
bout the time that the Greeks were entering their archaic
A period, a number of tribes of Sabine, Faliscan, Latin, and
Etruscan people lived among seven hills in a rural portion of
Roman kings avoid extremely harsh decisions. Beyond the
Senate existed another legislative body, the assembly, which
consisted of all male citizens who could prove Roman heritage
the Italic peninsula. It is generally believed that one man,
from both parents. The assembly had one power only: they
Romulus, through strength and ambition, united these various
alone chose succession. The Roman monarchy was not heredi-
tribes and founded the city which would take his name, Rome.
tary, and when a king died the Senate would convene to deter-
Legend has it that Romulus was one of twin boys (his brothers
mine who would be next king. Then the assembly would
name was Remus) born to the Trojan warrior Aeneas, and sup-
decide whether or not to grant this king imperium, or complete
posedly raised in the wild by wolves. Little of this story can be
power. This decision meant that people from any tribe and
substantiated, however, though certain truths can be ascer-
tribal origin could be king, ensuring that no single tribe domi-
tained. There was definitely a small common culture in this
nated the kingship exclusively, and it gave every male citizen a
region dating back to the Bronze Age, which began to flourish
voice.
in the Iron Age. And usually disparate tribes are only brought
together in one place by people with vision. Unfortunately, Rome was in a difficult position, situated between
stronger powers. The early monarchy of Rome spent much of its
The Roman monarchy was absolute, the king having complete
time defending itself against aggressors from all quarters. Early
power. More than just life or death, the ultimate tool in the
conflicts between Rome and the nearby Greek colonies eventu-
Roman kings arsenal was banishment, which meant that a per-
ally lead to a treaty by which Rome and the Greeks agreed to not
son could no longer enter the lands they called home, nor make
challenge each others borders. The Samnites in the south made
any kind of contact with any person in those lands. In a world
regular raids, although the Romans soon grew adept at driving
where ones tribe was extremely important, this kind of exile,
them off. Initially, the Romans practiced war as the Greeks did,
called excommunication by the Latins, was worse than death,
using hoplite soldiers and phalanx ranks, which put them at an
as an excommunicated Roman would find no comfort in lands
advantage against disorganized attackers. Rome expanded its ter-
abroad, and might often suffer at the hands of those at odds
ritory, and as it did, it expanded its populace as well. Servius
with Rome.
Tullius, a Latin king of Rome, eventually called a census, in
In the beginning Rome was small. When the king had need to order to know the true population of Rome, so as to expand the
call up an army, he could count on 3000 men, about 1000 from Legio. By his mandate every man between 17 and 46 who
each founding tribe (the tribes of Ramnes, Tities, and Luceres), passed a minimum land ownership requirement was available for
as well as 300 men who could fight as cavalry. Because of their military service, and every man from 47 to 60 were required by
proximity to the Greek colonies of Corinth and Thebes, the law to stand as the home front militia, should the city of Rome
Romans did use chariots, although only as transportation, not be attacked. This land requirement did limit the total number of
in battle. These 3000 soldiers made up a legion, legio being a soldiers available, but made certain that every soldier was also a
Latin word literally meaning the levy. The legion was then citizen.
divided into units of 100 men. The fact that the Roman term for
But success always attracts the eyes of those larger, and the
100 is a century, eventually lead to the Roman soldiers being
Etruscans of the north, seeing growing wealth and prosperity in
called centurions, one of one hundred. The cavalry soldiers
Rome, raised a large army to challenge Rome. The resulting
were equites, horsemen, from which we get the modern word
invasion was devastating, killing the king, destroying most of
equestrian. The equites came from the wealthiest families of
the army, and placing a new Etruscan king on the throne of
Rome, those that could afford to feed and maintain horses of
Rome. Tarquin Superbus (Tarquin the Great), was the second
war. When considering that Athens could call up an army of
King Tarquin of Rome, although the first not to be placed in
20,000 at this same time, the small army of the Romans seems
power by the assembly. Ruling with impunity, he ignored the
insignificant. The Romans were a truly minor force in their
assembly and made light of the Patricians. In the end, his rape
region at the start, isolated between the Greek colonies, the
of a Patricians wife was the last straw. Angered and incensed
Samnites to the south, and the strong Etruscan tribes of the
at this innate strike at the family, the core institution of Rome,
north.

84
Rome
the Romans rose up against their Etruscan oppressors and over- Not long after this an army from Gaul, some 30,000 strong,
threw them. crossed the Appenines and laid siege to the remnant Etruscans.
The Gauls were a Celtic tribe that dominated what is today
Instead of reinstating the monarchy after the overthrow of Tar-
France. Although not quite as aggressive as the Celtic tribes of
quin Superbus, the Roman Senate chose to retain the power of
Brittany and the British Isles, they were proud and dedicated
ruling Rome for itself. Without a king there could be no more
warriors, who brought with them a fantastic innovation in
such atrocities, and the interests of the people, already vested
armor: chainmail. Armed with bronze and iron axes, swords,
in the Patricians, could be pursued in the Senate. Thus Rome
spears, arrows, and daggers, large wooden and leather shields,
changed from a monarchy to a republic, and the great Republic
and medium bows, and wearing the new chainmail, the Gauls
of Rome was born.
were able to crush the Etruscans with ease.
Then they marched on Rome. Roman Legions went to meet
them at the Allia River. Romes force, strong as it was, could
Nascent Republic not face the vast numbers of the Gauls, and they were defeated.
n the following years the army of Rome was lead by elected Rome itself was attacked, and though it held out for 7 long
I magistrates, who would call up the Legion when there was
need, and disband it when the purpose was finished. Eventually
months, it, too, eventually fell to the Gauls. The Gauls were not
interested in establishing an empire in foreign lands, and even-
the practice was to raise the Legion in the winter, when the har- tually their armies withdrew, but their lesson would not be lost
vest was done. Since the membership of the Legion was by on Rome.
levy, different people could be elected from a given sub-section
Rome had seen the error of depending on their limited levy,
of a tribe, so as to make certain that no one person was unduly
and their first duty, once free from the domination of the Gauls
burdened by military service. The army was doubled to 6000
was to build a city wall. The Servian Wall would surround the
men, thanks to an increased population, and the equites grew in
seven hills of Rome: Capitoline, Palatine, Aventine, Caelian,
number to a respectable 1800 men, the horses of which were
Esquiline, Viminal, and Quirinal Hills. They tightened their
provided at public expense. The military began to be subsi-
hold on the Latin League, and together they forged a stronger
dized by the state, so that soldiers could still earn a living wage
nation than Rome had ever been. With the Legions expanded,
while on campaign, and not leave their families destitute. All of
and wealthy legionnaires armored in chainmail of bronze or
these changes lead to a strong military, and, with time and
iron, the Romans drove south, taking all of central Italy, and
training, the Romans were able to subdue the stronger elements
finally defeating and subjugating the Samnites. This extended
of the hostile Etruscans, and establish a firm border with the
their borders, and gave them control over a fifth of the Italic
Samnites.
Peninsula, and it brought them into direct conflict with the
Much as some modern countries tend to rush to recognize Greek cities of southern Italy. These cities, long established
emerging nations today, Carthage was one of the first to recog- and now well fortified, were anxious about the aggression of
nize the new Republic of Rome. Not a year after the Republic their northern neighbor, but their anxiety would not defend
was founded, Carthage signed a treaty of friendship, supporting them. Roman armies marched on the Magna Graecia, and one
Romes independence from the northern Etruscans, and pro- by one the old cities fell.
moting trade between both nations. Carthage, from its Phoeni-
cian heritage, was a merchant state, influencing trade in all Chainmail & Chainmail Shirt
civilized regions, if not controlling it. The Gauls wrought tiny links of bronze chain, and then con-
This new trading relationship gave Rome access to foreign nected those links into tightly laced shirts, or shirts with kilts
resources, and allowed Romans to become prosperous quickly, and sleeves. Chainmail is fashioned by linking metal rings into
particularly the senators. Early Senate domination of Rome an interlocking pattern. This pattern diffused the force of blows
caused an uprising among the plebians, or common class, and over a larger area, preventing more direct damage, and often
established the office of the Tribune. The office of Tribune turning slashing or piercing attacks away. Chainmail is light
allowed common citizens a voice in the Senate, and theoretically and easy to repair, since only the broken links require replac-
allowed a plebian to be elected for offices should they be avail- ing, rather than entire plates.
able, including the office of magistrate of the army. They estab- The general defensive ability of chainmail in either form, cou-
lished a mutual defense league with other Latin tribes in the pled with the fact that chainmail didnt need to be tailored to
region, which would eventually be integrated into Romes popu- the wearer made it popular among both the Celts and the
lace, ensuring a strong Latin cultural dominance. Lastly, Rome Romans. This version, crafted in bronze was used first by Celts
established and built up a navy, and with both navy and army and then by Romans, and saw use well into the first century
was able to besiege and capture the Etruscan city of Veii. The A.D. Later, the Romans would craft their chainmal from iron
city of Veii was destroyed not long after the capture, but the links until the development of Lorica Hamata.
damage it did to the Etruscan tribes was evident.

85
From Stone to Steel

1a

1b

1a. Chainmail Shirt; 1b. Chainmail detail

The Greek Response Phyrric Victories


n Greece there was concern about fall of the Magna Graecia,
I and a Greek general, Phyrrus, raised an army and marched
on Rome. Phyrruss army invaded northern Italy, and besieged
Phyrrus is one of those people whom history remembers not
for their successes but for their failures. Phyrrus was a dedi-
cated, loyal, and capable general in Macedonia, but when
a number of northern Italic cities controlled by the Latin fighting the Romans he found himself in an unfamiliar land
League. His victories, though, came at a tremendous loss of life and against people who were used to fighting less conven-
on both sides, and usually resulted in croplands being burned tional wars. Phyrruss victories in Roman territories were
and cities being indefensible. These victories served to weaken often empty. A city would be taken, but so much of the wall
the forces of Greece so substantially that, by the time Rome was destroyed and so little grain and supplies might be left
redirected its forces to meet him, Phyrruss force was no longer that it cost him more to take the city than he would gain from
able to face them on the battlefield. The result was a complete sacking it. Or he might take on a defensive force of 5,000
defeat of Phyrrus, and the eventual defeat of the remaining men holding a city, and lose as many men in his own army
Greek Cities. It took only a handful of years for Rome to con- taking the city. Such victories, where the success cost as
solidate its hold on Southern Italy, and turn its eyes to larger much or more than the failure, have come to be known as
conquests. Phyrric victories.
Rome grew in strength, on land and on sea. On land it had
Javelin, Heavy Iron-tipped
reformed its tactics, abandoning ancient phalanx tactics in
Romes heavy javelins were crafted to take advantage of one of
favor of a new system, where by armies were composed of two
the properties of wood: its tendency to warp. Roman soldiers
kinds of infantry, one heavily armored, the other lightly
cast their javelins with the hope that they would embed them-
armored but maneuverable. Conflict would be started by the
selves in their opponents, or, failing this, in their opponents
lightly armed leves troops, who would cast their javelins, hop-
shields. The wood of the Roman heavy javelin was made to
ing to embed them in enemy shields. The intent was to remove
bend on impact, to make it difficult and undesirable to throw
the defense of the enemy, who would be forced to drop their
back. If it did enough damage to embed itself into an enemy
shields or fight at a disadvantage, with a long and weighty
shield, it would become a hindrance, adding to the weight of
spear lodged in their shield. If the leves were threatened they
the shield and making it difficult to maneuver. If a heavy
could drop behind the lines of the more heavily armored main
javelin hits an enemy shield (by any means, including being
troops, whos ranks would cast heavier javelins and then retire
deflected by the Feat Deflect Missiles), and does any damage
to allow the next rank to throw. Veterans were usually in the
to its HP, the javelin should be considered embedded. The
third rank, mainly because it was likely they would be the rank
weight of the embedded heavy javelin should be added to the
casting javelins last when the battle was engaged. Since every
shield weight. Anyone grabbing the javelin can use it to shield
unit had a ranged weapon, archers and slingers were not used
trap the shield bearer, without needing to roll the melee touch
as extensively in Roman formations.
roll, since the javelin is already embedded in the shield. Since

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the javelin may change their encumbrance, and leaves them trap. Disarming was also possible, trapping a blade or pole
open to having their shield trapped, many foes opted to drop between two tines and drawing it away, although the weapon
the shield rather than hold onto it. only confers +1 bonus to disarm.

The First Punic War Trouble With the Gauls


At sea Rome began to actively vie with Carthage for trade trig- After the end of the First Punic war, Rome focussed on restor-
gering a second treaty between the two empires. Through ing order in the Latin League, and securing its new borders. A
treaty, Carthage hoped to control where Rome could trade. But few border skirmishes with the Gauls who inhabited the lower
the Romans did not honor this treaty, and they eventually laid Alps eventually secured the northern border of Rome. Merce-
siege to Sicily, the main trading hub of the Western Mediterran- naries in Sardinia and Corsica lead a revolt and requested the
ian, and an island controlled by Carthage after the fall of the support of Rome. Rome was more than pleased to support the
Greek states. This started the First Punic war, during which mercenaries, and took control of the two islands swiftly. Then
Rome would develop a sizeable navy. Naval tactics of the time, in the year 235 B.C. Rome declared universal peace for the
inherited from those used during the wars between Greece and first time in its history. Indeed this peace would last for all of
Persia, involved ramming, shipboard archers, and forced five years before the Gauls would again threaten Rome.
boarding. The Greek and Persian wars had led to a number of Although the Gauls were at first successful, the Romans would
developments in the way of grappling devices, both hooks on stop them at the Po River. However, once distracted by this
ropes and hooks on poles. The trident was one such develop- invasion, they faced an increase in pirate raids by Illyrians,
ment, although it was the Romans who adapted it most effec- people who lived along the coast if what today is Albania.
tively to sea warfare. Though the First Punic war would end Rome opted to declare war on the Illyrians after the murder of
after a naval battle in the Aegates Sea, with Rome as the victor, some of their ambassadors. It seems likely that the increase in
it started a cycle of harassment and conflict that would cost a Roman trade, coupled with the Roman tendency to ignore the
great many lives on both sides before Carthage would eventu- navy in times of peace, lead to the Illyrians harassing merchant
ally fall to Rome. ships and taking their rich cargo for themselves. There is also a
strong likelihood that Carthage may have given the Illyrians
Not that Carthage was by any means a pushover. They had
financial incentives to sweeten the pot, and may have provided
spent centuries at sea, trading, acting as mercenaries for pow-
the Illyrians with ships from time to time. Unable to hold out
ers like Greece, Persia, and Egypt, pirating and facing pirates.
against land forces, however, Illyria would surrender, and
All of these experiences made them superior at naval conflict.
Rome would establish a puppet regime in order to prevent
Though the First Punic war, which involved control over Sicily
more violence.
and portions of southern Italy, was fought largely on land, it
was the prowess of the Carthaginian fleets that prevented As Romes sphere of influence grew, they began to be
Rome from outright dominating the war. Indeed, the treaty that approached by foreign powers interested in forging an alliance
was signed after the first Punic War secured borders as they with the growing state. The people of Segundo, a city in Iberia,
were before the war, only granting Rome extended trading approached Rome and asked for a treaty of friendship. Iberia,
freedoms over the previous trade agreement and access to the peninsula of modern day Spain, had, until this time, been
Sicily. considered in Carthages influence. With the signing of the
Ebro River treaty, Rome found a way to limit that influence,
Trident, Iron Headed and establish a foothold in Iberia. The Romans agreed to come
The trident, a Greek invention used more actively by Rome, to the aid of Segundo should it need it, in exchange for access
was a multipurpose weapon. The name, trident, meaning three to Segundos ports and trade. This treaty would eventually
teeth, was apt, as all three teeth of the trident were traditionally become the basis for the Second Punic war.
barbed. This allowed it to be thrown, or to be used to shield

2. Iron-tipped Heavy Javelin; 3. Iron Headed Trident

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From Stone to Steel
But the Gauls were not finished. Emboldened by their brief
success against Rome, a greater army would be formed num-
Hannibal
bering 150,000 soldiers supported by 20,000 horses and chariot annibal was a general of great cunning and bravery. He
units. This great army of the Gauls struck out at Rome from the H lead his men well, and had a keen mind for tactics. He
favored non-conventional forces, and could actively switch tac-
southern Alps, and were met by half of the Roman army at
Telemon, where the Romans engaged in a delaying action long tics in battle to maximize on opportunities. In short he was one
enough for a reserve army stationed in Sardinia to make land- of those rare and ingenious men who seemed born to war. His
fall and flank the Celtic force. The Romans lost 6,000 men in only flaw was in being born in Carthage, and opposing Rome.
the battle, but managed to kill 40,000 and take 10,000 more as Hannibal was born into a military family. His grandfather,
prisoners. Despite the tremendous victory, the Romans realized uncles, father, and brothers were all officers in the Carthagin-
that as long as the Gauls controlled northern Italy, they could ian military, and with Hannibal it was the same. Trained in all
attack again at any time. The Romans resolved to strike deep in manner of warfare, from cavalry to elephants to infantry to
to the former stronghold of the Etruscans, in the hopes of crip- negotiations, Hannibal was entrusted with leadership positions
pling the remaining forces and driving them out of the region. within the army in his early twenties. It was Hannibal who
Over the next four years, Rome would strike again and again, went to Antiochus, the Ptolemic King of Egypt, and drummed
with highly mobile forces, deep into the Gaul held Alpine up support for a Carthaginian war against Iberia. Antiochus
region of Northern Italy, conquering cities and dislodging por- was a powerful king, and with his support Hannibal was able to
tions of the Celtic armies. The Gauls attempted to resist, but secure many soldiers, armor, and support, which was most
found mob tactics to be less potent than the tactics of the important because if Egypt did not support the war, they might
Romans. Eventually they would surrender the region, and well have found the lightly defended Carthage an appealing
Rome would declare the region of Cisalpine Gaul to be a new target.
province. This allowed them access to northern ports like When he felt he had enough men, Hannibal took his army into
Milan and Genoa, and land access to the region of Illyrium. Iberia, entering through the Carthaginian city of Nova
Carthage, and bringing war to the tribes and peoples settled in
this region. Hannibal was able to quickly dominate all of Iberia
Deception in Combat short of Segundo, then, in an attack that would send a serious
Alls fair in love and war is a common saying today. message to Rome, he attacked and took Segundo, in direct vio-
Although later concepts of honor in combat would develop, lation of the Ebro River treaty. With his conquests complete,
first among the Goths and then throughout Europe, during Hannibal rested and the next year raised three armies in the
this period there was little concern about the method of gain- region. One he sent with his brother, to defend Carthage. The
ing victory. Hannibals deception with the torches on the other he set to defend Carthages new holdings in Iberia. The
steer is a fine example of anticipating your foes expectations third army Hannibal took; their crossing of the Southern Alps
and taking advantage of them. is remembered even to this day in jokes and sayings about
Hannibal crossing the Alps with Elephants. This feat was no
It is not often in an rpg that combat can be anticipated. Usu- joking matter, however, to a Greek mercenary by name of Her-
ally the combat is quickly upon the players, and its every- cules who held the pass that Hannibal crossed. His army was
thing to just keep from being chopped, burned, or torn to completely decimated with inconsequential losses to Hanni-
pieces. But if there is an opportunity to study a situation and bals army.
determine what an enemy group is composed of, proper
planning and deception can mean the difference between life Hannibal was a man always considering the possible reactions
and death. of his foes. When passing through the newly held northern
province of Rome, he faced army after hastily raised army, and
For example: Animals set to guard something usually will routed them routinely. As he marched south, his reputation as
fight only as long as they think they can win. If faced by being undefeatable grew, and he found what little resistance he
something it fears, or if given the proper bait, animals can ran into unchallenging. Indeed it took him little time to fight
often be drawn away from whatever they are guarding. Sol- his way to the hills surrounding Rome, and all of Rome shud-
diers, on the other hand, may only retreat if they feel out- dered in fear of his name.
numbered or outmatched. An Audible Glamour spell
combined with a Dancing Lights spell could easily create the One night Hannibal had little choice but to camp in a narrow
impression of many men, bearing torches, heading towards defile, which allowed limited access in either direction, but
the soldiers. which kept his entire army penned in. Quintus Fabius Max-
imus, the then leader of the Senate in Rome, took an army and
Despite the tendency to look at combat as another way to invaded the hills around the defile, setting up an ambush that
gain XP, it should be noted that good role-playing should prevented Hannibals armies from being able to proceed or
reward those who find a way to avoid unnecessary pain and escape. Or so they thought, Hannibal was intelligent. He had
suffering. scouts gather cattle from the nearby hills, as if in need of food.

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That night he had his men tie torches to the horns of the cattle, armies, lead by relatives or foreign generals, to attack Rome. But
and set them alight. The cattle began to wander around, taking no commander would ever be successful, and each attack would
the hills, the plains behind, and seeming as though a vast army, heap more and more suspicion and hatred upon Hannibal him-
many times the size of Hannibals. The Romans were so afraid self. He would end his life fleeing from country to country, seek-
of the invading force that they never saw Hannibal lead the ing asylum and avoiding plots to capture him, steal his wealth,
retreat, escaping the ambush without losing a single life. and give him over to Rome. When, at last, he felt he could no
longer hide from his persecutors, Hannibal took poison, and
Hannibals Downfall killed himself, rather than be killed by any other hand.
Now mere miles from Rome, Hannibal received a missive from
the leadership in Carthage: They wanted him home. His war Hellenization
had taken him much farther than Iberia, which had been the After conquering Macedonia and Greece, Rome went
only region they had agreed to go to war in. Also, Antiochus, through a period called the Hellenization. It was a time when
removed his support, feeling it was no longer needed. But even a great number of Greek philosophers, Greek thought, and
more pressing to Carthage was the army of Publius Scipio, a Greek culture were imported to Rome. Architecture changed,
Roman general who had been empowered to take an army to favoring more Greek columns and flares, and many Greek
Northern Africa. This army had faced the army of Hannibals myths and gods were added to the Roman pantheon. The
brother and defeated it, and Carthage was in fear of being Hellenization lead to the toga being the common dress of
invaded, which would negate any gains made in Iberia or Italy. Rome, and actually made it easier for the Romans to interact
Despite defeating every general sent against him, Hannibal with and conquer many Greek regions of Asia Minor and the
would never again have a chance to attack Rome. He bowed to Middle East. Of course, Rome periodically exiled large num-
the orders of his nation, and returned home. bers of Greek philosophers for encouraging thought and
movements that did not support Romes policies, so perhaps
Somehow, the man who had bested every general of Rome in
all of the Hellenization was not to Romes benefit.
Italy was defeated on his home turf, in a battle at Zama. The
army of Publius Scipio defeated the Carthaginians, and Hanni-
bal was forced to retreat across harsh desert, nearly 300 miles
in two nights and a day. A number of Numidian tribesmen who The Road to Empire.
had been with his army in Zama attempted to capture him dur-
hen Hannibal first attacked Rome, he may have been a
ing the retreat, intending to hand him over to the Romans as a
peace offering. Hannibal was not only able to evade their plot, W little lucky. The Illyrians and their supposed puppet
government did not play to Romes tune as had been antici-
but he had the plotters put to death, and then raised an army in
Hadrumetum, so as to continue with his war. pated. Indeed, the king they put in power declared war on
Rome, and set their navy against that of Rome. Thus, Rome
Nevertheless, Publius Scipio took advantage of his victory over was distracted while Hannibal invaded. The Romans soundly
Hannibal, and forced Carthage to sign a treaty, returning bor- defeated Illyria, but the puppet king fled to Macedonia, result-
ders to where they had originally been before Hannibals Iber- ing in the Romans declaring war on Macedonia. This war
ian Campaign, and giving Iberia to Rome. Hannibal was would occupy half of the Roman army, which might explain
understandably unwilling to accept this, and he continued to some of Romes inability to defend against Hannibal.
campaign in Africa against the Romans, until Rome forced
Carthage to recall him from military service in exchange for Regardless, the Romans were triumphant in their war with
the return of prisoners of war. Carthage capitulated, demanding Macedonia. In a decade all of Macedonia, and, therefore, all of
Hannibal come home, but as soon as the prisoners were Greece was conquered. This conquest would be short lived,
returned, they elected Hannibal to kingship, as a reward for his however, as Phillip the Fifth would campaign and gain support
service. against the Romans with the Ptolemic Empire, eventually driv-
ing the Romans out. Antiochus, however, would not be an hon-
Hannibal was efficient in his role as monarch, but paranoid of orable ally, and shortly after driving the Romans out he
Rome. When Rome sent an envoy to Carthage after the war, invaded. This lead to a war of three nations, and eventually
Hannibal assumed it was to protest his being given the post of Rome would emerge the victor, taking all of Greece, and Asia
king. Worse, he expected Carthage to concede to supposed Minor as well. Later conflicts by the son of Phillip the Fifth,
Roman demands, and hand him over. Hannibal took as much Perseus, would lead to the Romans taking hostages. These
property and money as he could, and fled in secret to Syria, to hostages were held in Rome, and were used as pawns to
live under the protection of the Ptolemies. In Carthage, his peo- threaten Greece, when Greece attempted to revolt again.
ple were outraged at his abdication and theft of property, and
they confiscated what property he had left behind, razed his Carthage would again attack Rome, but by now Romes reach
house to the ground, and declared him an outlaw. was much greater, and this third and last Punic war ended with
the destruction of Carthage, and the annexation of much of
Over the years, Hannibal would attempt again and again to Northern Africa as a new province of Rome. By now Rome
attack Rome. He would secure the support of kings and send was the dominant force in the Mediterranian. Its culture, influ-
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From Stone to Steel
enced by the Hellenization after the invasion of Greece, shortswords would be used by non-military people, most
became popular, and its military forces, once insignificant, had notably the pugio. Armor would often consist of chainmail, a
become for all intents and purposes, world spanning. No single heavy iron helmet, and a scutum, a large shield, most com-
force could oppose the Romans, and nations like Pergamum monly of wood, although often lined with iron. The cohort, one
eventually opted to join Rome, seeing in it their hope for the tenth of a legion, became the main fighting force, and each
future. Rome had become a superpower, much like Macedonia, cohort would be specialized. The first cohort was usually elite
Persia, and Assyria before it. forces, while the others would contain regular troops, engi-
neers, and various lighter fighting forces, including the velites,
Power grew in Rome, so did the ambition of those who were
who would be armed with a small shield and weapons, but no
given its reins. Many consuls, elected to govern Romes
armor. These last were often scouts or light reserve troops, but
Legions, sought to rule as dictators. Many, in fact, did. Their
could also be called upon to harry heavier armored foes, since
wars made them worshipped in Rome. Although the continued
they could often retreat quickly to avoid casualties.
existence of the Senate convinced the people of Rome that it
was still a Republic, often consuls dictated policies and laws to
the Senate and the Senate would enact them. Military matters, Pilum, Light & Heavy
especially, fell to the consuls to govern, and the consuls Romes pilums were the ultimate end of their javelin strategy.
reformed the military, removing much of the property require- The long, thin piercing head of the javelin was well-crafted
ments, forcing the state to pay for the armament of the soldiers, iron, however one of the pins by which the head was bound to
and allowing for career military terms. Soldiers would now the shaft was made of wood. This pin was quite easy to break,
spend their whole lives in the military, and could expect to be resulting in the head becoming loose and severely impacting its
paid well and to have social influence when they left it. flight-worthiness. Roman soldiers cast their pilums with the
hope that they would embed themselves in their opponents, or,
Roman Weapons & Armor failing this, in their opponents shields. Like the heavy javelin,
if it did enough damage to embed itself into an enemy shield, it
Military tactics developed as well. Spear use became particu-
would become a hindrance, adding to the weight of the shield
larly key to Roman armies. The pilum was a spear, usually
and making it difficult to maneuver. If a pilum hits an enemy
made of new wood, which was intended to be broken. Also, the
shield (by any means, including being deflected by the Feat
spanish sword, a short two-edged stabbing sword called the
Deflect Missiles), and does any damage to its HP, the pilum
gladius hispanicum was made common issue. The cavalry used
should be considered embedded. The weight of the embedded
a heavier version of this sword, the Spatha. Other varieties of
heavy pilum should be added to the shield weight. Anyone

5a

5b

4. Pilum; 5a. Gladius; 5b. Gladius Scabard; 6. Spatha; 7. Pugio; 8. Scutum

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Rome
grabbing the pilum can use it to shield trap the shield bearer, Before, non-citizen groups were expected to provide a levy to
without needing to roll the melee touch roll, since the javelin is the legion, but with that soldier base reduced by the grant of
already embedded in the shield. Because of this many foes citizenship, the levy of armies grew dependant on roving
opted to drop the shield rather than hold onto it. Should a pilum recruiters, called conquistadores, who would travel through the
take a point of damage or more when thrown, the wooden pin empire drumming up interest in the military. These recruiters
should be considered broken, and the pilum is an automatic -2 would gain significant political power as Rome grew, and
to hit with, due to the head being loose. would become players in the games of politics, often serving
specific generals and consuls during times of civil war.
Gladius, Spatha & Pugio Civil wars were becoming common. Dictators would claim
The blades of Rome were generally simple, sometimes with an Rome, and consuls would raise armies to drive them out. This
eagle adorning the hilt. The Gladius was the mainstay of the process went back and forth in the last days of the republic, and
Roman Empire, synonymous with the Roman military. The would plague the Empire that would follow. As Rome was a
Spatha was a heavier sword, used primarily for slashing rather militant society, the state of the military presaged the state of
than piercing, a progenitor of the longsword. The Pugio was a the nation. In the midst of wars of conquest and society wars
lesser blade, only a touch longer than a dirk, sometimes worn (the common term for civil wars), there were periodic slave
in a sheath in the armpit. This weapon was easily enough hid- revolts. Slavery was common in Rome, and slaves were used
den there, and was often used by assassins. The pugio actually everywhere, from private homes to entertainment in the gladia-
does 1d6-1 damage, but the minimum damage is one, rather torial rings. One such revolt was the revolt of a gladiator
than zero. Assassins often coated the pugio with poison, so as named Spartacus.
to make their attacks more deadly.
Spartacus was a former soldier who had deserted and become a
brigand. When he was captured, he was forced into slavery,
Scutum and he opted to join a gladiatorial troupe, rather than be forced
The Roman Scutum was a curved shield, which protected the
to hard labor. Conditions in the troupe were so brutal that the
left side of the centurions body during battle. Unlike a flat
gladiators conspired to revolt and escape. When their plot was
shield, the scutum cannot be used to protect both the wielder
discovered, they carried it out faster than they could be
and others through the advanced guard feat.
stopped, and escaped from their slavery.
While fleeing from their captivity, the former gladiators hap-
Provinces pened upon a caravan of carts carrying gladiatorial weapons.
As Rome conquered and subdued a region, it would often
They fell on this convoy and armed themselves. They chose
establish a provincial governor to overlook the running of
captains for themselves, and Spartacus was one of the three.
the Province, direct the armies, and collect the appropriate
Then they made their way to Mount Vesuvius, a volcano that
tribute. This Provincial system became the backbone of the
was thought to be extinct, and made camp in the caldera. They
Empire, making it possible for Rome to grow as large as it
were eventually attacked by a Roman general with 3,000 men,
did. This province system did not go away after the fall of
yet they were able to repulse him, having grown familiar with
Rome, though. The concept of provinces as areas of power
the terrain. Spartacuss success against Roman forces began to
became embedded in the European mindset, and it was not
attract new followers, and soon his army numbered in the tens
until late in the 19th century and early 20th century that the
of thousands. With this army, Spartacus set about conquering
provincial system was finally discarded. Even in the High
the whole of northern Italy, and succeeded, despite being chal-
Medieval period and the Renaissance, powers that had impe-
lenged by Roman forces.
rial tendencies would focus on conquering provinces, usually
by subduing the ruling city of the province, and thereby At this point Spartacus had the opportunity to escape to neigh-
claiming the region. Provinces could be traded back and boring Thracia, and freedom. But he opted to stay, having
forth between sovereign nations, either though armed con- grown overconfident from his victories. His army urged him to
flict or peaceful negotiations. This lead to most common march south, and he did, defeating yet another general and giv-
people thinking about their province loyalties first, and any ing his army such a sense of righteous cause that he could no
national loyalties secondarily. The modern adjective provin- longer stop the southern march if he wanted to. Though his
cial comes from this seemingly limited mindset, and today forces would continue to be successful, attrition and overconfi-
means short sighted or unsophisticated. dence would eventually lead them into an indefensible posi-
tion. He was forced to march around Rome, which was too
heavily defended, and eventually ended up in southern Italy,
near the coast not far from Sicily. He attempted to negotiate for
Spartacus transport to Sicily, hoping to make a new base there, but was
During this period a great many tribes that had once been con- cheated by the ship masters he negotiated with. Then, pinned
sidered lesser members of Rome were granted citizenship. This down by an army supported by the Roman navy, he was forced
shift changed the nature of how soldiers were called to service. to retreat. While he was able to fend off his pursuers, his army

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From Stone to Steel
became confident that they could defeat the whole of the before he could begin his conquest, but the Helvetti felt honor
besieging army, and they charged, to their deaths. Grasping at bound to fulfill his boasts, and they set fire to their villages and
one last hope, Spartacus attempted to defeat the enemy com- took all the food they could carry, and burned the rest. This was
mander in the battle, but he was surrounded by Roman soldiers done to give them no inclination to return. Then, with their
and killed. Spartacuss revolt was the only gladiator revolt to neighbors, who had done the same, they marched on Gaul.
last for more than a few days, but other than being mentioned
One of the routes to Gaul for the Helvetti involved traveling
in histories, it had little impact on Romes attitude toward glad-
through the Roman controlled province of Provence, which
iatorial sport. Such sport will be discussed later in this chapter.
Rome was not about to allow them to do, seeing as the Helvetti
supplemented their stores by living off the land. So Julius Cae-
sar marched 5 legions into Provence, and set them up to inter-
Julius Caesar cept the marching Helvetti. They briefly fought, but since the
Helvetti didnt see any use fighting the Romans, they covertly
Julius Caesar, contrary to modern day myth, was not born of
arranged to march through a neighboring tribes land, and com-
poor station, nor did he move his way up through the ranks of
mence the attack. Since a few tribes were close to Rome and
the Roman military to become Emperor. Through both birth
had treaties with Rome, they petitioned for Romes support.
and marriage, Gaius Julius Caesar was a man of high station,
This was really all Julius Caesar could have hoped for. His first
who distinguished himself during one of the Mithradatic wars
year as Consul of Gaul saw him invade, decimate the Helvetti,
in the province of Asia Minor. It was there he uttered the now
and force most of the hostile people of Gaul to give him
legendary phrase veni, vidi, vici which translates to I came,
hostages. When the Helvetti had begun their march, their total
I saw, I conquered. Having close ties to the Consul Pompey,
numbers were about three hundred and sixty thousand. When
Julius Caesar was able to get himself named Proconsul of
they were forced to return to their destroyed homes, they num-
Illyricum and Gaul. Illyricum, long conquered and now sub-
bered only one hundred and ten thousand, and those numbers
servient to Rome, was a province of great income, while Gaul
included all people of the tribe, from children to elders. The
was largely self-ruling. After forming an unofficial alliance
people of Gaul were glad to have been aided by Rome, and
with Pompey and another prominent Senator, Crassus, they
they allowed the Roman Legions to winter in their lands.
formed a triumvirate of power, aimed at dominating all of
Rome, as was the more common tendency of rulers in the Late
Republic. Through this alliance, Julius Caesar was able to Hostage Taking
become a full Consul, which gave him access to the legions of The practice of taking hostages is age old, and honored. Tribes
Rome, and full right to deal with Gaul as he wished. And Julius would often offer hostages to each other as a pledge of faith
Caesar did. over an agreement, usually involving traveling through one
Julius Caesar was not the first Roman general to campaign in tribes land or forming a temporary alliance to fight an enemy.
Gaul. In the past Roman Generals had fought in Gaul, some- The hostages were required to be family members of impor-
what in retribution for the many attacks against Rome that tant people in a tribe, people you didnt want to see dead. As
Gaul had initiated in ages past, somewhat in the interest of soon as an agreement was concluded the hostages would be
forming new alliances with certain tribes and driving off Ger- released, and things would return to the status quo. However,
manic invasions that struck from time to time. Not that the should one break an agreement, that tribes hostages were
Gaul could not defend themselves. The Gaul were one of many likely to be killed, or tortured at the least, to show displeasure.
Celtic tribes common to Central and Western Europe, and they Where such practices were common, Rome was more than
often found themselves at odds with the more barbaric Ger- happy to take hostages in exchange for agreements. If a tribe
mans, even facing invasions by the Cimbri and Teuton peoples. that had given Rome hostages broke an agreement, Rome
But politics of the region made any alliance between Gaullic would likely sell their loved ones into slavery. If a tribe
tribes rare, and it was this disunity that made it possible for became a friend of Rome, but not part of a province of Rome,
Rome to conquer them. their hostages were treated as guests of Rome, often staying in
a Roman city and being given many of the rights of citizens. If
It started with the Helvetti, a people who lived in more rugged these guests of Rome were ever returned, they were often
territory that would today be the western part of Switzerland. excellent propaganda for Rome, talking about the wonders of
The Helvetti had a rather prominent leader, Orgetorix, who Roman life and bringing Roman ways to their tribes. There are
claimed that the Helvetti could conquer all of Gaul, given half even accounts of hostages returning to live in Roman territo-
a chance, and form a Helvetian Empire there. Orgetorix was ries, out of preference.
one of those people who couldnt help but boast in front of
prominent people, and his words began to catch notice in Over that winter the many tribes of Gaul gathered in secret and
neighboring tribes. When they expressed interest in sharing voted to inform Rome of a little embarrassing secret they had
with the Helvetti in the conquering of Gaul, he made deals with been keeping. They sent ambassadors in secret to Julius Caesar,
them to form a unified army, and sealed them with arranged and asked if he could help them to rid their lands of Germans.
marriages with his daughters. Orgetorix, unfortunately, died As it turned out, the Germans had invaded Gaul a number of

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Rome
years previously, after being invited in to help one tribe wage
war on another. The Germans had been only too happy to
agree, as Gaul had by far more fruitful croplands, and when the
Germans crossed the Rhine river and entered Gaul they
promptly took many hostages from the tribe who invited them
in, attacked all the neighboring tribes and forced them to agree
to steep tribute. The Gauls, seeing the prowess of the Romans,
hoped the Romans could rid them of the German invaders.
Again, Julius Caesar could not have hoped for a more advanta-
geous opportunity. He split his forces to hold a highly defensi-
ble area, and then advanced on the Germans. Although there
were brief negotiations, nothing came of these, and eventually
the battle was joined near the Rhine river, where Julius Caesar
had learned that the invading German tribe was inviting other
tribes from Germany to cross, in order to strengthen their hold
on Gaul. The battles were fierce, primarily because the German
warriors were strong and brutal on the whole, while the Roman
Legionares were a highly disciplined force, trained not only in
combat with pilum, gladius, and scutum, but also advanced
warfare tactics, like building trenches, fortifications, bridges,
and traps. Their speed at such engineering feats was legendary.
They were able, for example, to build a bridge across the Rhine
in a single day. Whenever they encamped, they would build a
wall 12 feet high, and surround it with a trench 18 feet deep.
This was after marching many leagues each day. The Roman
soldiers worked with precision, and they were masters at dele-
gating tasks to cohorts and accomplishing them in record time.
Roman Legionnaire (Prestige Class)
Roman Legionnaires were a highly disciplined fighting force,
honed by battle and expected to be ready to die for their leader
at any time. Trained in the finest military traditions of Europe,
armored in the most protective armor that still allowed them
freedom, and driven by the knowledge that they fought for the
greatest nation on Earth, the Roman Legionnaires were a force
to be reckoned with, on and off the battlefield. But their train-
ing was not simply in sword or shield craft alone. Legionnaires
were trained to be brave in the face of danger. While still in
training they would be whipped with the flagellum if they
showed fear, and given arduous tasks if they shirked their
duties. A drilling period of up to three months could be
required before a potential legionnaire was allowed to carry
bear a gladius and scutum into battle. And though they were
foot troops, they were expected to face any force imaginable,
on any frontier, and win.
Besides mental and physical training, legionnaires were trained
to work together, to build military fortifications and equipment,
and to perform delicate military maneuvers while in formation.
This deep discipline alone could be intimidating to witness,
when, at the end of a hard days forced march they could
assemble a highly defensible fortification, complete with
trenches and palisades in a matter of an hour or two, and have
scouts, sentries, and cook fires ready shortly afterward. To
many less civilized people it was as if the Romans could do

93
From Stone to Steel
anything they set their will to, and these feats of discipline did Alignment: Any Lawful Alignment. All Legionnaires become
more to spread their reputation than many feats of arms. lawfully aligned upon completion of their initial training as a
legionnaire, unless they were already lawfully aligned. This
Young men, citizens of the Empire, were drawn to join the
conveys no direct advantage or disadvantage, although it may
Legions by their reputation, an interest in civil service, the
cause problems with any action that requires a non-lawful
hope for a steady income, or the impassioned words of a con-
alignment. This alignment change is due to training and strict
quistadore. Many had no previous experience, and some would
enforcement, but is not a spiritual change, and will not confer
be sent away, unfit or incapable of completing the demanding
any spiritual benefit, such as allowing atonement for a paladin
training. But those with the strength, wits, and will to finish the
who would not be eligible for it.
grueling training often found that the life of a Legionnaire was
worth the danger, and many opted to remain a legionnaire for Special: Must be a citizen of Rome (or equivalent, if a fantasy
life. These grizzled veterans may or may not rise through the world). Must ethically be able to wield any weapon the Legion-
ranks of the military hierarchy, but to them the military life was naire is trained with (cannot be a pacifist or have a religious
paramount. limitation on weapons use). Must be willing to go wherever
ordered and serve without question while a legionnaire. This
The Legionnaire Prestige class is unusual in that it is quite pos-
class is not exclusive, but one cannot leave the military service
sible to join at the first level. However, the Legionnaires are a
and continue to gain levels in the Legionnaire Prestige Class.
semi-restricted prestige class. Many opt to raise a few levels in
other classes while serving as a legionnaire (such as fighter,
ranger, rogue, or Expert (Engineer)), and certain levels have Class Skills
unique requirements beyond experience value in order to gain The Legionnaires class skills (and the key ability for each
the next level. Legionnaires are considered to be part of the skill) are Climb (Str), Craft (Dex), Handle Animal (Cha),
army, and their time is not wholly their own while they are Intimidate (Cha), Jump (Str), Knowledge (Military Engineer-
legionnaires. A Legionnaire may choose to leave the military at ing) (Int), Profession (Dex), Spot (Wis), Swim (Str)
any time after their first level, but if they do so, they may never
return to the legions, and any possibility of gaining another Skill: Knowledge (Military Engineering)
level in this prestige class is eliminated. Military Engineering is a knowledge skill involving construc-
tion and manufacture of military defenses or offensive seige
devices. This includes such things as trenches, palisades, tow-
Hit Die: d10 ers, wooden stakes, battlefield traps, and false blinds (items to
hide things from view). This encompasses the methods of con-
Requirements
struction of seige engines such as catapults, ballistae, and
To qualify to become a Legionnaire, a character must fulfill the
seige towers or ramps, to name a few. From time to time it is
following requirements.
necessary to construct certain civil improvements, such as
Attributes: Strength, Dexterity, Constitution, and Wisdom bridges or city walls. Although regular Engineering skill is
must all be 11 or more. best for long-term construction of these types of items, Mili-
tary Engineering can be used to create short-term bridges or
patch city walls that have been broken.

Table 4-1: Legionairre


Class Base Fort Ref Will
Level Attack Bonus Save Save Save Special
1st +1 +2 +0 +2 Formation Tactics
2nd +2 +3 +0 +3 Improved Formation Tactics
3rd +3 +3 +1 +3 Weapon Focus (Pilum)
4th +4 +4 +1 +4 Requirements: Minimum Dexterity of 12, Minimum
Knowledge (Military Engeneering) of 6. Deflect Missiles
5th +5 +4 +1 +4 Point Blank Shot
6th +6 +5 +2 +5 Requirements: Minimum Con of 12, Minimum Strength
of 12. Improved Penetration
7th +7 +5 +2 +5 Second Wind, Iron Will
8th +8 +6 +2 +6 Advanced Maneuvers
9th +9 +6 +3 +6 Requirements: Minimum Dexterity of 13.Improved
Critical (Pilum), Improved Critical (Gladius)
10th +10 +7 +3 +7 Heroic Demeanor

94
Rome
Skill Points at Each Level: 4 + Int Modifier armor, and only loses 5 feet of movement if medium sized or 3
feet if small sized for medium armor.
Class Features Heroic Demeanor: Truly dedicated veteran legionnaires are an
All of the following are class features of the Legionnaire pres- inspiration to their compatriots. They may rally troops with a
tige class. battle cry up to five times a day, giving a +2 vs. fear affects to
Weapon and Armor Proficiency: Legionnaires are proficient all allies within 20 feet. Veteran legionnaires can continue to
with all simple weapons and martial weapons. They are also fight past all safe limits. If such a legionnaire is reduced to 0 hit
proficient with light and medium armors and shields. Note that points or lower, he may opt to fight on. He must then make a
armor check penalties for armor heavier than leather apply to Fortitude Save vs. DC 15, or fall unconscious. Otherwise he
the skills Balance, Climb, Escape Artist, Hide, Jump, Move may continue to fight until his hit points reach -10 or below. If
Silently, Pick Pocket, and Tumble. they reach this limit he will drop dead.

Formation Tactics: As per the Feat mentioned in the Chariots Playing a Legionnaire
chapter.
The difficulty of playing a member of the military is that their
Improved Formation Tactics: As per the Feat mentioned in life is not their own. Often its easier to play something periph-
the Chariots chapter. eral, like an auxilliary, who might from time to time come into
Improved Penetration: The Legionnaire has learned how to contact with the Legions, but normally spends their time apart.
make his attacks more devastating to armor. The Legionaire Still, the chance to play an elite member of the military may be
receives a +2 competance bonus to any attempt to break an a perk for some. Here are a few suggestions as to how to struc-
opponents armor, weapon or shield. Also assume that the hard- ture adventures or campaigns:
ness rating of an item is reduced by 2 for any attempt to damage Consider one-shot military adventures, where the players
an item. If you are not using the option materials rules, replace play scouts, auxilliaries, and soldiers advancing through an
this with Precise Shot. unknown region (like Germany or Britain) and coming into
Second Wind: The Legionnaire can push through exhaustion contact with new cultures. These can be intense, with sud-
and continue to fight effectively. A legionnaire may ignore the den flurries of combat or pantomimed negotiations with
first 2 points of any fatigue modifier. people who speak only a smattering of Latin.
Perhaps the characters are part of a cohort assigned to hunt
Advanced Maneuvers: The Legionnaire has become more
down exotic animals for the Arena. Such characters would
experienced at using his armor and maneuverability to his
work as a more intimate group, interact with numerous
advantage. He gains a +1 armor bonus while wearing Roman
exotic cultures, and, depending on the fantasy level of your

10a

9
10b
12

11a 11b 11c

9. Heavy Hides; 10a. Dart; 10b. Dart; 11a. Throwing Axe variation; 11b. Throwing Axe variation; 11c. Throwing Axe variation;
12. Dacian Falx

95
From Stone to Steel
world, spend plenty of time trying to defeat and capture superior protection when compared to other leather items. If
creatures alive. An added perk might be bonus pay for rare fur was left on these hides, they were far more comfortable in
creatures. cold climates, and can be considered as protective as winter
City duty might be appropriate for Legionnaires garrisoning clothing. This armor should be considered the equivalent of the
a city against attack or policing a newly captured city. City Hide Armor in the Players Handbook.
intrigue can be as gritty as you desire, and characters inter-
ested in staying at the city might become part of a perma- Dart, Bronze & Iron
nent guard force. Like a Roman police drama. Darts were used by both the Germanic tribes and the Gauls.
One final idea is to take a small group and isolate them from They were easy to make, and were best used from the advan-
the rest of a legion. Forced to fend for themselves and dis- tage of height, to extend their range and potential damage.
cover where they are, they might be transported to a fantasy Since objects that fall farther do more damage, they took
world or merely lost in the wilds of Eastern Europe. How advantage of cliffs and high walls to increase their impact. This
they survive and what they encounter would be up to you. is best simulated by adding falling damage to the dart damage
total when there is a significant height difference.
Again, depending on the fantasy level of your world, a fantasy
Rome might face any number of threats, and as long as there is
the Legion, there is potential for adventure. Throwing Axe, Bronze & Iron
Throwing axes were used extensively by the Germanic tribes,
usually as a precursor to a charge. Although not barbed, throw-
The Germans
ing axes that do more than half its base damage should be con-
The Germans were fierce, strong, and mobile. They wore little sidered lodged, as per the rules for barbed weapons.
metal armor, preferring soft or boiled leather, heavier hide armor,
or hides and furs. German warriors generally carried long
swords and axes (descended from celts), although they also car- Falx, Dacian
The Dacian Falx was a long curved, one-edged blade with a
ried clubs, maces, darts, throwing axes, and spears. A small num-
long and guardless wooden handle. Two handed and wielded
ber carried the dacian falx, a long, single edged curved sword.
like the later zweihander, it was a fearsome blade, but poor for
They generally used the phallanx formation, which was common
defense. Any defensive maneuver or stance taken with a Falx
training throughout most of Europe by now, but they were
will add one less point of AC, since the Falx has no guard and
nowhere near as orderly as the Romans. Indeed, most German
leaves the swordsman very exposed.
warriors would probably be generated as barbarians, using the
Players Handbook. The one tactic that made the Germans most
feared was their combined cavalry. German Combined Cavalryman (Prestige
German cavalry were not trained to fight on horseback well.
Class)
They didnt carry many weapons that were useful on horse- More than just horsemen or footmen, every Combined Caval-
back, and they did not practice charge maneuvers. Rather, the ryman was a powerful and swift fighter in his own right.
German cavalry was swift, and they trained infantry to run Trained to ride and run hard, German Combined Cavalrymen
alongside a man on horseback, to turn aside weapons readied were able to perform incredible feats of speed, charging up to
against charges, and to make a fighting line wherever the cav- an enemy line as swiftly as a horse could run, and still be ready
alry stopped. Thus German cavalry would advance rapidly, to fight.
avoid armed defenses, perhaps throw a spear, javelin, or fire Men unafraid to rush into the face of danger took the difficult
arrows, and then the cavalry soldiers would drop to the ground training to become Combined Cavalrymen. Those with the skill
and enemies would be facing a double strong line of infantry to fight when others fell back were the only ones to survive.
ready to fight. If the German cavalry was forced to flee, the The Combined Cavalryman is not as heavily armored as a nor-
man on foot could prevent swift pursuit, which meant that Ger- mal German soldier, but their speed becomes an asset unto
man cavalry attacks were hard to counter. Much later, Julius itself. The discipline of their training made them the recog-
Caesar would hire German mercenaries to use this tactic nized experts at Cavalry Warfare at their time. The class below
against an Iberian attack on Gaul, and the Iberians, who is used for all Combined Cavalrymen, as they often switched
favored regular cavalry charges were unable to adjust to a cav- off who would ride and who would run.
alry resistance that could equal that of an infantry line.
Hit Die: d10
Hides, Heavy
The heavy hides worn by many Germanic tribes are more Requirements
sophisticated than the hides of the stone age. Prepared, treated, To qualify to become a Combined Cavalryman, a character
tanned, these hides could be up to three inches thick, and often must fulfill the following requirements.
were layered. Sometimes lined with fawn, calf, or kid skin
Base Attack Bonus: +4
inside for comfort, they were usually stiff and bulky, but were

96
Rome
Attributes: Minimum Strength 13, Minimum Dexterity 13
Skills: Ride 6 ranks
Feats: Endurance, Dodge, Run
Special: Must be at least Medium Sized.

Class Skills
The Cavalrymans class skills (and the key ability for each
skill) are Animal Empathy (Cha), Balance (Dex),
Intimidate (Cha), Jump (Str), Ride (Dex), Tumble
(Dex)
Skill Points at Each Level: 4 + Int Modifier
Class Features
All of the following are class features of the
Combined Cavalryman prestige class.
Weapon and Armor Proficiency: Combined Cav-
alryman are proficient with all simple weapons and the follow-
ing weapons: the Dacian Falx, the throwing axe, the
longsword, and shortbow. They are also proficient with light
armor and shields. Note that armor check penalties for armor
heavier than leather apply to the skills Balance, Climb, Escape
Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble.
Faster Movement I: The German Combined Cavalryman has
practiced charging and can move 10 feet faster than their nor-
mal movement rate for a number of rounds equal to their
class level plus Cha bonus.
Running Evasively: The German Combined Cavalryman is
able to run and retain half of their Dexterity bonus to their
AC, rounded up. This involves a practiced running maneuver
that maintains their forward momentum while moving them
from side to side to avoid running in a straight line.
Faster Movement II: The German Combined Cavalryman
has practiced charging and is now able to move at 20 feet
faster than their normal movement rate for a number of
rounds equal to their class level plus Cha bonus, or double
that time at 10 feet faster.

Table 4-2:German Combined Cavalryman


Class Base Fort Ref Will
Level Attack Bonus Save Save Save Special
1st +1 +1 +1 +0 Quick Mount / Dismount, Faster Movement I
2nd +2 +1 +1 +0 Point Blank Shot
3rd +3 +2 +2 +1 Running Evasively
4th +4 +2 +2 +1 Mounted Combat
5th +5 +3 +3 +1 Faster Movement II
6th +6 +3 +3 +2 Mounted Archery
7th +7 +4 +4 +2 Mobility
8th +8 +4 +4 +2 Spring Attack
9th +9 +5 +5 +3 Shot on the Run
10th +10 +5 +5 +3 Fleet Footed

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From Stone to Steel
Fleet Footed: The German Combined Cavalryman can use his to make more dangerous turns easier, and allowed him to more
entire Dexterity bonus for their AC while running. directly calm and direct his animals.

The Celts of Britain Hands on Chariot Driving


The eager British Celtic driver was often likely to leave the
Eventually Rome would drive the Germans back across the
chariot and mount the horses themselves to perform more
Rhine, and even invade Germany briefly, in order to scare them
risky maneuvers. Although difficult, mounting the horses
into signing treaties with Rome. But by now the people of Gaul
directly allowed a chariot driver to make more dangerous
were becoming worried about Julius Caesars tendency to win-
maneuvers safely, reducing the difficulty level of any maneu-
ter his troops in Gaul, rather than in Provence, and that Julius
ver by one. Thus he could make better turns, and move
Caesar intended to make all of Gaul another province for
between terrains with less risk of a crash, since he was con-
Rome. They were right.
trolling the horses directly from their backs. In order to do
When a number of tribes banded together to harass Rome by this, the driver had to leave the chariot as per a quick dis-
sea, they were almost successful. The boats of Gaul were better mount, with +5 to any DC roll. If successful, the driver
suited to the harsher waters of the Atlantic, so Rome could not gained the maneuvering benefits mentioned above.
effectively attack them at sea. And if a coastal city of Gaul
were attacked, they could load everyone up onto boats, and sail The British were actually quite successful at holding the
away, making the taking of a city worthless, since those people Romans off. After a long pitched battle, Rome was only able to
could be transplanted to any other city on the coast. Eventually hold a beachhead for two months, and then was forced to
the Romans forced a number of tribes to build them several return to Gaul to winter. The next year Julius Caesar returned
boats like those of Gaulish construction, and Rome took the in force, to break the British under his heel. But he found that
battle to the sea, fighting at a great disadvantage, where only Britain was difficult to conquer. The wode-covered natives
the discipline of the Roman soldiers lead them to victory. Still, knew their forests well, and could spring out of them at any
with much of Gaul unable to face Rome in the field or, now, at time, often during the setting up of camp, and then could flee
sea, Julius Caesar felt confident enough to do something no faster than a heavily armored enemy could chase them. These
one else in Romes history had ever done. Julius Caesar built a tactics took a terrible toll on the Roman troops, as did the
fleet of ships, and sailed for Britain. weather, which caused a great many of the ships the Romans
had crossed the channel in to be destroyed or damaged while at
The Celts of Britain were by no means unknown to Romans. anchor.
The Gauls often hired British mercenaries, to swell their ranks.
The Celtic warriors of Britain were wild men, generally, wield- Still, Julius Caesar was not a man to give up. Some of his men
ing longswords, spears, daggers, darts, or bows. Sometimes he appointed to repair the ships, while others he set as scouts to
they might wear leather armor, and occasionally chainmail, but find where the largest number of Celts lived. When he found
often they went into battle unarmored, save perhaps for a their encampment along the river Thames, he took the battle to
shield, trusting the gods to protect them. Covered in wode, a them, and, as became habit by now among the Celtic peoples,
blue powdery material, and chalk, often with their hair glued the British Celts surrendered, rather than facing Rome in the
into spikes with a chalk and urine solution, Celtic warriors field. By now Caesars reputation alone could put fear in the
were renowned for their fearsome battle cries, and for their hearts of his opponents, and enemies would rather present trib-
chariot driving. ute and hostages than face Roman soldiers in their element.
Satisfied, Julius Caesar returned to Gaul, and sent his troops to
Wode winter.
Wode was a chalk-like blue dye applied to the skin of a Celtic
But in his absence a conspiracy of Gallic tribes had hatched a
warrior before battle. Meant to create an intimidating appear-
plan to revolt while the Roman Legions were wintering, when
ance, it often startled the Roman soldiers who were unfamiliar
they were least prepared. Since the legions were sent to winter
with their Celtic opponents. Wode, in a fantasy setting, would
independently, a number of tribes gathered and attacked the
be a great manner for Druids to convey enchantments of
legion under Ciceros command, catching them by surprise and
strength, protection, and fear auras on warriors.
forcing them into a defensive position. As soon as they were
The British chariot was a light, low affair, pulled by two horses sure they had the Roman soldiers in one place, they struck their
and holding two men, a warrior and a driver. The warrior camp with heated clay sling bullets and heated javelins. These
would throw spears until he was out, and then drop off the set fire to the thatched roofs of the camp buildings, and burnt
chariot. The driver might also drop off his chariot to help in the buildings, baggage, and supplies to the ground. Still, the
battle, but he kept near it, so that he could leap back in and Romans fought valiantly, hoping other legions would mobilize
charge away swiftly. Celtic chariots had a low railing, which to come to their aid.
allowed Brittish chariot drivers to perform daring and danger-
ous feats, climbing the guide pole to the horses, and controlling
the horses directly. This tactic allowed a British chariot driver

98
Rome
Bullet, Clay Sling The next year Caesar embarked to put an end to resistance in
Crafted of mud and dried until hard, clay bullets might not Gaul, and he hunted the leader of the previous years rebellion,
seem like a good idea, but they had one advantage: they could a Gallic chief who was hiding in Germany. Again, Caesar
be easily heated and made to keep that heat a long time. Fre- erected a bridge across the Rhine, and crossed, laying waste to
quent use of clay bullets lead to slings becoming brittle and German troops and eventually capturing and killing the resist-
breaking, but there ease of manufacture and ability to hold heat ance leader. This, along with favorable tributes from the Ger-
for a long time made them effective to use for a people who did manic people, lead Caesar to retire early, and to assert once
not develop the fire arrow. more his control over all of Gaul.
In the next year Rome issued a new decree that all Italian
Consolidation youths were required to apply for military service. Seeing this
Finally an auxiliary was able to sneak through Gaullic lines as a method of securing his power over all of Gaul, Julius Cae-
and get message to Caesar. Another legion was forced to march sar insisted that this also apply to Provence and the whole of
the 25 miles to the besieged position that night, and made it Gaul. Although many tribes hastened to agree, one of their
nearly the whole distance. This dislodged those besieging kings, Vercingetorix, opposed this, and refused to pay tribute to
Ciceros forces, and a later skirmish with Caesar dispersed the Rome. Instead, he raised his own army, and opted to focus on
rebelling forces. But the leader of the rebellion went into hid- cavalry tactics, rather than infantry. He used his forces for
ing, and the army, though dispersed, was not destroyed. lightning raids, and for breaking up Romes access to crucial
food supplies. It was an effective tactic, and would have suc-
Auxiliaries ceeded, had he been facing any other power but Rome.
It became the practice for Roman conquistadores to drum up
Caesar pursued the raiders and discovered the high-walled city
interest in the Roman military throughout the provinces. This
they were using as their base. Caesar knew he couldnt face the
practice also spilled over into regions where the Legions
cities defenses without great loss of life. So he camped in the
operated. When a Legion moved into an unconquered area,
open plain near the city, and built himself a fearsome fortifica-
conquistadores would speak to friendly tribes and convince
tion in a matter of days. First he started with a 20 foot deep
them to send war-worthy men to aid the Romans in their
trench. 400 feet from that he built two more trenches 14 feet
activities. This increased the number of men the Romans
deep, the second filled with water diverted from a local river.
could field, and allowed them to recruit units unique to the
Behind that was built a 12 foot high wall, made from wood
region, like the combined cavarly of Germany, or units of
from local forests, replete with parapets and battlements. The
archers, which were always in short supply in Roman ranks.
walls he laid with jutting spikes to prevent scaling. He also dug
These forces were called auxiliaries, and were trained along
a trench around the whole fortification, 5 feet deep, filled with
side the Roman forces, which, over time, tended to make
wooden spikes. 3 foot deep pits were filled with a single spike
them more disciplined and effective. As history progressed,
and trampled clay, and on those spikes were placed hooks of
Rome became more and more dependant on her Auxiliary
iron. The pits were also filled with twigs, leaves, and grass, in
forces to fight battles and protect frontiers.
order to camouflage them. In a limited time Caesar trans-
formed an open, indefensible plain into a highly defensible bat-
tlefield, with every device ready to repel attackers.

Traps of War
Trenches, walls of stakes, spurs, pallisades If the Romans
didnt have a favorable environment to fight from, they cre-
ated it. Setting stakes made it possible to prevent charges, as
horses were often unable to stop in time to avoid the danger.
13 Spurs sat close to the ground, hard to see, their metal hooks
ready to catch a passing hoof and break the leg it was
attached to in a single, sickening snap. Trenches required
filling and crossing, which prevented charges, while walls
prevented foes from reaching you. And these werent the
only traps used. Pit traps could be covered with leaves and
branches and filled with stakes. Moats could be made by
diverting water, and if the water was stagnant they could be
covered over with dirt and debris to make them look like
solid ground. In the Eastern Empire, Greek Fire would even-
tually be remembered, and could be used to make fire on
13. Clay Sling Bullets water, or to create flaming trenches. It is not easy, in the heat
of the moment, to realize that a shovel is as much a tool of

99
From Stone to Steel
war as a sword. Setting up camp isnt just about putting up a entered the city behind them, and closed its gates. They were at
tent. Especially in higher level campaigns, where heroes may the mercy of the Romans, and were slaughtered.
be pursued by large forces or jealous and vengeful enemies, The next two years would see minor rebellions, but the Romans
preparation, traps, snares, trip wires attached to cooking sup- constant forceful presence soon made it impossible for Gaul to
plies, trenches, walls all make a campsite safer, and can be defend itself, and when Caesar declared all of the region of Gaul
erected quickly by organized and skilled people. If one is as subdued, they had little choice but to agree to become a
prepared, one can evade a ward spell, but how many people province of Rome. Julius Caesars ambitions paid off.
expect trip wires?
Unfortunately, trouble at home made this great general unpop-
But it was the final tactic that drove Vercingetorix to attack. ular. His informal alliance was endangered as Pompey grew
Rome entreated certain loyal tribes to approach, as if in support less and less trusting of him, and Pompey used a war with the
of Vercingetorix. The appearance of reinforcements drew the Parthians (Persians) to take two of Caesars legions, leaving
Gauls out at last, and they rode against the Roman fortifica- Caesar barely enough to maintain Gaul with. Then a law was
tions. Some of the trenches they did manage to fill, but the iron passed by the Senate, binding Caesar to Gaul and demanding
hook traps, called spurs, caught on the legs of charging horses he disband his armies. Caesar, in response, took his two
and broke them, often killing or maiming the rider as well. legions, and raised a large force of auxiliaries. Taking German
When the Gaullic forces finally came upon the wall, they found Combined Cavalry and Gallic and British Warriors, he invaded
the ground before it soft, since the Romans had heavily Rome. Pompey himself attempted to oppose Caesars return,
watered it the night before, and so their ladders sank in, making but was defeated in battle at Pharsalus, and fled to Egypt,
them nearly useless. As their charge faltered, the loyal tribes where he was later killed. With the dissolution of the First Tri-
umvirate, Caesar marched on the capitol itself. Caesar entered

14c

14b 17
14a

15b

15a

16

18

14a. Wall of Stakes; 14b. Trenches; 14c. Palisade; 15a. Spur; 15b. Spurs set in ground; 16. Caltrop; 17. Parthian Iron Scale and
Chain Mail; 18. Light Iron Lance

100
Rome
as a hero, his writings about his campaigns being popular allowing the cavalry units to kill unprotected defenders quickly
among the populace and his fame as a general held in higher and make holes in enemy lines.
regard than his obedience to the Senate. Caesar had himself
elected as dictator of Rome, and he ruled Rome for 3 years, Mail, Scale and Chain Iron
dictating policies to the Senate, and campaigning against Used only on horseback, due to its restrictions on regular mobil-
Republican forces. He eventually defeated them in Iberia, but ity, this heavy armor made the cataphracti extremely hard to
was later assassinated by the Senate. This treachery would lead injure, but very hot. When wearing iron scale and chain mail,
to a 14 year war, between those who wanted to establish a dic- running speed is triple the listed movement, not quadruple.
tatorship and those who wanted to preserve the republic. On
one side was Mark Antony, Lepidus, and Octavian (the Second
Lance, Light Iron
Triumvirate), on the other Brutus and Cassius, senators and
Finally the horse and lance came together. Looking more like a
republicans. The republicans would find themselves less and
spear than a lance, the light iron lance made heavy cavalry
less potent against the Second Triumvirate, and the Triumvirate
charges devastating, doing a natural triple damage with a spir-
members would find themselves constantly trying to maintain
ited charge. Naturally critical damage with such a charge
popular control of their regions. Eventually Lepidus would be
would be deadly. Lancers were usually called to charge only
forced to leave the alliance, and tensions between Mark Antony
when enemy forces were in disarray, too worried about other
and Octavian would lead to a split. The Senate, seeing dictator-
attacks to have time to set a spear against a charge.
ship as inevitable, sided with Octavian, and Octavian was able
to meet the forces of Mark Antony and his ally Cleopatra at
Actium, and in a naval battle he defeated them. Octavian
returned to Rome with accolades, and was crowned Emperor of Gladiators
Rome.
ther armors and weapons were taken from surrendered
Octavian took the title of Augustus, and the name of his great
uncle Caesar, and announced that his victory would return
O enemies and sent to various gladiatorial schools, where
prisoners would learn to fight with them in personal combat.
Rome to the republic. This can only be seen as a compromise The practice of gladiatorial combat was first introduced at the
to ensure that the Senate would retain prominence. But the beginning of the First Punic War, as a way to commemorate the
Senate, in turn, granted the Emperor the right to propose any death of prominent citizens with blood sacrifices, and eventu-
law, which would immediately be ratified by the Senate. In ally developed into a pastime to occupy the masses.
effect, the Emperor would have complete power.
Gladiators were criminals, slaves, or, (rarely) citizens who vol-
unteered to give up their rights, who joined a gladiatorial school
Days of Glory and were brutally trained under the close attentions of a Lanista,
For a time it would seem the Empires reign was supreme. The to fight and die in the arenas. Originally held in an empty portion
Romans measured themselves against the people they had con- of the marketplace, Gladiatorial bouts were eventually held in
quered and prided themselves at their victories. While the army nearly every province, often in a circus or amphitheater. The
busied itself with the pacification of Britain, Germany, and greatest of these galleries of blood and battle was the Flavian
Parthia, the citizens of Rome began to lose sight of just how Amphitheater, which we today call the Coliseum.
momentous and tenuous the Roman Empire was. The common
Roman rarely left his home city, and expected that everything As they developed, any given day at the Games (Ludi) came to
would be the same in all lands conquered by Rome. traditionally have the same schedule. In the morning there was
the Venatones, combat with animals. Then came executions at
And the city of Rome had grown. During Flavians rule a new lunchtime, as a sort of intermission. Then the afternoon would
wall was built around the city, easily twice the diameter of the hold the Munera, the gladiatorial combat that would cap the
early Servian Wall. Perhaps as many as a million people lived day. Seats were cheap, and the regularly strict Roman schedule
in the city of Rome during this time, and many of them lived of events had no power over secular spectacles, so the games
off of the Roman equivalent of welfare, which required that were popularly attended whenever they were held.
every citizen be given a minimum amount of resources to sur-
vive. This welfare subsidy helped to maintain a large city pop- Gladiators were trained, as mentioned before, in schools. Their
ulation, and the poorest citizen still ate better than many training focused them on one of two styles: fighting animals or
non-citizens in other parts of the world. fighting people. Bestiarii gladiators trained with conquered
tribesmen, learning their methods of hunting, stalking, and
Technology was adapted to Roman use as they discovered it. slaughtering of prey. A Bestiarii might train with a Moorish or
The cataphract, a heavily armored cavalry unit used by the Numidian hunter to learn how to kill elephants, training to thrust
Parthians, became the model for heavy Roman cavalry. a spear into the hollow just below the eye. A Bestiarii might also
Armored with iron lamellar armor or chain and scale armors, learn from a Parthian how to fight the cunning tiger. Thracians,
he rode a heavy warhorse, barded in scale, and bore a shield Germans, or Dacians might teach the gladiator how to fight the
and lance. The lance added a new wrinkle to cavalry charges, bear. Bestiarii generally carried mixed armaments, either a spear

101
From Stone to Steel
or a shield and gladius, and sometimes wore leather cuirasses. Locking Jaw (Ex): If a War Dog does maximum damage with
Bestiarii were trained to fight both together and alone. a bite attack, it may opt to lock its jaw. This is the equivalent of
an improved grab, and may only be broken by breaking the
The Venatones first started as menageries, parades of strange and
animals jaw, which requires at least 4 points of damage. The
exotic animals to entertain the crowds. But the people of Rome
war dog may opt to release at any time. The War Dog may opt
soon became jaded with such sights, and so the slaughter of
to hang from the wound after it has locked its jaw, doing an
these exotic animals became a far more popular pastime.
additional 1d6 damage per round.
Hunters would capture and sell exotic animals to Roman buyers
who would ship them back to Rome for the Venatones. A large Skills: *War dogs receive a +4 racial bonus to Wilderness Lore
number of wild animals would be released into the arena, and the checks when tracking by scent.
Bestiarii, aided by war dogs, were tasked with the slaughter.
Aurochs, bears, bulls, great cats, elephants, rhinoceroses, hip- Auroch
popotami, and all manner of exotic but less dangerous creatures
like gazelles, giraffes, and ostriches would swarm the ring, and it Large Animal
was a great chaotic melee. Many of these creatures can be found Hit Dice: 6d8+18 (45 hp)
in the MM Appendix 1: Animals. Those not listed are detailed on Initiative: +0
the following pages. Speed: 40 ft
AC: 13 (-1 Size, +4 natural)
Dog, War Attacks: Gore +8 melee
Damage: Gore 2d6+6
Medium Size Animal Face/Reach: 5 ft. by 10 ft./5 ft.
Hit Dice: 2d8+6 (15 hp) Special Attacks: Stampede
Initiative: +1 (Dex) Special Qualities: Scent
Speed: 40 ft Saves: Fort +7, Ref +4, Will +1
AC: 15 (+1 Dex, +4 natural) Abilities: Str 18, Dex 10, Con 16, Int 2, Wis 11, Cha 4
Attacks: 1 bite +4 melee Skills: Listen +8, Spot +5
Damage: bite 1d6+4 Feat: Spirited Charge
Face/Reach: 5 ft. by 5 Climate/Terrain: Temperate Plains
ft./5 ft. Organization: Solitary, Herd (630)
Special Attacks: Challenge Rating: 3
Locking Jaw Treasure: None
Special Qualities: Alignment: Always Neutral
Scent Advancement: 67 HD (Large)
Saves: Fort +5,
Related to the bison and the modern cow, these impressive
Ref +5, Will +0
creatures were driven to edge of extinction due to their popu-
Abilities: Str 17, Dex 13, Con
larity in the Venatones. Large shaggy beasts with great horns
17, Int 2, Wis 11, Cha 10
Skills: Listen +5, Spot +5, Swim +5,
Feats: Trip
Climate/Terrain: Any land
Organization: Solitary, War Pack (310 War dogs (1d8+2))
Challenge Rating:
Treasure: None
Alignment: Always Neutral
Advancement: 34 HD (Medium)
War Dogs were bred by the Romans to fight along-side them in
battle. The modern mastiff descends from this breed of dog.
The phrase Cry havoc, and let slip the dogs of war references
these animals.

Combat
A war dog is a vicious, opportunistic killer, trained to fight
aggressively against men. It prefers to charge into battle, but
will back away from a foe that has demonstrated the ability to
kill with ease.

102
Rome
that could cause fearsome damage, these lords of the plains Challenge Rating: 3
were finally hunted to extinction some time in the 17th century. Treasure: None
Alignment: Always Neutral
Combat Advancement: 67 HD (Large)
An Auroch is a normally passive creature, although the bulls The smaller cousins of the Auroch, these creatures were popu-
are very territorial and protective of their cows. In the arena lar substitutes for the larger beast in the Venatones. Powerful
Aurochs were often whipped, prodded, or burned in order to and with strong significance in Greek myth, they were often
drive them into a state of anger. Aurochs prefer to gore enemies used in mythical re-enactments as well. Unlike the more even-
on their horns, and will often make charging runs towards any tempered Aurochs, Bulls can fly into a rage when provoked.
antagonist.
Stampede (Ex): A frightened herd of Aurochs flees as a group in Combat
a random direction (but always away from the perceived source Bulls are very territorial and protective of their cows. In the
of danger). They literally run over anything of size Large or arena bulls were often whipped, prodded, or burned in order to
smaller that gets in their way, dealing 1d12 points of damage for drive them into a state of anger. Bulls prefer to gore enemies on
each five aurochs in the herd. A successful Reflex save (DC 16) their horns, and will often make charging runs towards any
halves the damage. antagonist. Treat cows as listed above except cows do not have
the Rage Attack.
Bull Rage (Ex): A bull that takes damage in combat flies into a
berserk rage the following round, twisting and lunging madly
Large Animal in an attempt to gore its enemy until either it or its opponent is
Hit Dice: 4d8+12 (30 hp)
dead. It gains +4 Strength, +4 Constitution, and -2 AC. The
creature cannot end its rage voluntarily.
Stampede (Ex): A frightened herd will flee as a group in a ran-
dom direction (but always away from the perceived source of
danger). They literally run over anything of size Large or
smaller that gets in their way, dealing 1d12 points of damage
for each five bison in the herd. A successful Reflex save (DC
16) halves the damage.

Gazelle
Small Animal
Hit Dice: 1d8 (5 hp)
Initiative: +3 (Dex)
Speed: 50 ft
AC: 16 (+1 size, +3 Dex, +2 nat-
ural)
Attacks: Gore -1 melee
Damage: Gore 1d6-2
Face/Reach: 5 ft. by 5 ft./5 ft.
Initiative: +0 Special Attacks: None
Speed: 40 ft Special Qualities: Scent, Low-light vision
AC: 13 (-1 Size, +4 natural) Saves: Fort +0, Ref +5, Will +1
Attacks: Gore +6 melee Abilities: Str 7, Dex 17, Con 10, Int 1, Wis
Damage: Gore 1d8+6 12, Cha 6
Face/Reach: 5 ft. by 10 ft./5 ft. Skills: Listen +9, Spot +8
Special Attacks: Stampede, Rage Feat: Run
Special Qualities: Scent Climate/Terrain: Warm Plain
Saves: Fort +7, Ref +4, Will +1 Organization: Solitary, Mated Pair, Herd
Abilities: Str 18, Dex 10, Con 16, Int 2, Wis 11, Cha 4 (10100)
Skills: Listen +8, Spot +5 Challenge Rating: 1/4
Feats: Spirited Charge Treasure: None
Climate/Terrain: Temperate Plains Alignment: Always Neutral
Organization: Solitary, Herd (1 bull and 515 cows) Advancement: 23 HD (Mediumsize), 45 HD (Large)

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From Stone to Steel
Lithe and elegant, spare of form and with a graceful curving Organization: Solitary, Pair, Herd (318)
horn, the gazelle is a gorgeous creature, but not an effective Challenge Rating: 2
fighter. Treasure: None
Alignment: Always Neutral
Combat Advancement: 56 HD (Large)
Gazelles prefer to flee, rather than fight, and only kick with These majestic creatures of the plains spend the majority of
hind legs. Should the gazelle be surrounded, it will attempt to their time grazing among the trees. Other than their rearward
gore with its horns, but only if flight is not possible. kicks, these animals are not very combat worthy. Giraffes pre-
Keen Hearing (EX): This racial ability grants gazelles a +4 to fer to run from danger, and kick at enemies in pursuit.
all listen checks.
Hippopotamus
Giraffe
Huge (Tall) Animal
Hit Dice: 4d8+16 (34 hp)
Initiative: +2 Dex
Speed: 40 ft
AC: 13 (2 size, +2 Dex, +3 natural)
Attacks: Kicks +7 melee (females) or Gore +7 melee (males)
Damage: Kicks 1d6+4, gore 1d8+4
Face/Reach: 5 ft. by 10 ft./10 ft.
Special Attacks: None
Special Qualities: Low-light vision, Scent
Saves: Fort +5, Ref +6, Will +3
Abilities: Str 22, Dex 14, Con 19, Int 1, Wis 14, Cha 8
Skills: Listen +8, Spot +5
Climate/Terrain: Warm Plains

Huge Animal
Hit Dice: 9d8+54 (95 hp)
Initiative: +0 Dex
Speed: 15 ft, Swim 20ft
AC: 12 (-2 Size, +4 natural)
Attacks: Bite +11/+6 melee
Damage: Bite 1d10+10
Face/Reach: 10 ft. by 15 ft./10 ft.
Special Attacks: None
Special Qualities: Low-light vision, Scent
Saves: Fort +12, Ref +2, Will +2
Abilities: Str 25, Dex 11, Con 22, Int 1, Wis 10, Cha 6
Skills: Hide -5, Listen +3, Spot +3, Swim +17
Climate/Terrain: Warm Plains
Organization: Solitary, Herd (212)
Challenge Rating: 5
Treasure: None
Alignment: Always Neutral
Advancement: 1012HD (Huge)

104
Rome
Massive and lumbering, Hippos are both aggressive and territo- Large flightless birds, the ostrich can reach a height of 7 feet,
rial, but generally gives warning before an attack. At home on and bears brown, black, and white plumage. The ostrich was an
land and in water, Hippos prefer to work as little as possible. absurdity to Romans, but like so many other animals it often
met its death in the Arena.
Ostrich
Combat
Large Animal If threatened, Ostriches can be quite aggressive, nipping (for
Hit Dice: 3d8+9 (23 hp) negligible damage) and kicking (for very effective damage).
Initiative: +2 (Dex)
Speed: 50 ft Trample (Ex): A Ostrich can trample Medium-size or smaller
AC: 14 -1 size, +2 Dex, +3 natural) creatures for 1d4+4 points of automatic slam damage. Oppo-
Attacks: Bite +5 melee, kick +0 melee nents who do not make attacks of opportunity against the bird
Damage: Bite 1d8+4, kick 1d6+4 can attempt a Reflex save (DC 15) to halve the damage.
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Trample. Bestiarii as Rangers
Special Qualities: Low-light vision Although certainly not the standard image of the Ranger, the
Saves: Fort +4, Ref +5, Will +1 Bestiarii are best generated as having at least one level in the
Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 10, Cha 8 Ranger class, with a favored foe as one of the creatures most
Skills: Listen +2, Hide +2, Spot +6 commonly faced in combat. This best simulates the special-
Feat: Run ized training bestiarii went through to become elite animal
Climate/Terrain: Warm Plains fighters. Optionally, a Game Master may consider allowing
Organization: Solitary, Flock (312) the favored foe to be a specific subgroup of animals, such as
Challenge Rating: 2 big cats, or even something as large as arena animals, which
Treasure: None would include all normal animals faced in the arena
Alignment: Always Neutral
Advancement: None
Man-eaters
Carnivorous animals trained for the arena were actively trained
to be man-eaters. Most animals in nature prefer not to eat the
flesh of man, as they have learned to fear man (although some
overcome that fear). Animals that have learned to be man-
eaters are rarely driven off by loud noises or fire, and will often
stop to devour a kill before attacking another human.

The noontime executions were nowhere near as fair, and since


most crimes in Rome were capitol crimes, the executions were
tasked to go quickly. Most executions were either ad bestium (by
animal) or ad flammas (by flames). On certain rare occasions
they might have prisoners fight each other, or force them to free
wild beasts that would subsequently tear them apart. But there
was no freedom for someone slated to die. If, somehow, they
survived their method of execution, something more painful and
gruesome would be thought up for them. There was no such con-
cept of no cruel or unusual punishment in Rome. Indeed, cruel
and unusual was considered an exceptional deterrent.
The afternoon Munera was the main event of the day for many,
though. Trained Gladiators, tutored by their Lanista and his
many trainers, armed in a variety of antiquated and ceremonial
armors, would take to the Arena, to fight and possibly die for
the entertainment of the masses. And the training they went
through was difficult. Practicing with wooden items many
times heavier than the weapons they would wield in the ring,
Gladiators were trained to increase strength and endurance, and
to learn all methods of fighting with the weapons they might
use. Their lessons also involved liberal use of the leather whip,

105
From Stone to Steel
scourge, flagellum, or branding irons, as well as quick and easy Usually such a victim is restrained in some fashion, and the
access to the best medicine money could buy. heated end is merely pressed against their flesh. The heated end
does 1 point of heat damage per round applied, and the heat
Except in the rarest of cases, Gladiatorial bouts were not lasts 1 minute for every 10 it was left in whatever was heating
explicitly to the death. Generally they were held between two it (up to 3 minutes total). Often these are drawn directly from a
combatants, and would be fought until one opponent signaled fire pit, brazier, or smiths forge, and then placed back in to
they gave up. There was even musical accompaniment,. Gladi- preserve their effectiveness.
ators were expected to fight bravely and well, and, if necessary,
face death without fear. But if a gladiator lost and was judged Gladiator Armor
to have fought with valor, a missus would be allowed, and the
losing gladiator would be spared. If, however, the gladiator was Gladiators sometimes specialized in a specific kind of fighting,
not aggressive enough or appeared to be afraid, he could expect or learned a few different types. The most common types were
to be ordered to die. Then it was his duty to kneel at his oppo- Samnites or Hoplomachi, Secutores, Retiarii, Mymillones (or
nents feet while his opponent drove a sword blade through Galli), Thracians, and Dimachaeri. Other kinds of gladiators
their neck. If done right, this was a quick and relatively pain- did exist, some using bow and arrow, some riding on chariot or
less death. horseback, some with helms with no eye holes, and some were
true uniques, fighting with individual styles. Also, periodically,
Sometimes events were not so straightforward. Sometimes there would be freak matches, where dwarves or women
teams would fight together. Or two gladiators would be tied might fight. The practice of women entering the gladiatorial
together and forced to fight. Sometimes they would bring in arena actually grew over time, until a law was passed prevent-
plants and enact myths. Sometimes they would flood the arena ing this.
or construct a lake to hold naumachie, or naval battles. And
rarely the emperor himself might enter the arena. Under a few Each type of fighting style had its own equipment. A Hoplo-
emperors reigns the Emperor himself fought in the arena, but machi, for example, bore an oblong large shield, a gladius, a
there is no question that the opponents did not fight back. galea (an elaborate helmet), greaves, a wide leather belt, and a
Being slated to fight the Emperor meant death, pure and sim- manica, a scaled leather arm covering for the sword arm. The
ple. No weapon would be raised against him, and no self- Secutores carried a great shield, rather than a large one, but had
respecting gladiator would flinch from his approach. no greaves. The Retiarii, on the other hand, wore no armor

Slowly, with the growing influence of Christianity, the games


would come to an end. But it would take hundreds of years, and
the fruits of the arena are still with us today.

Flagellum & Scourge, Metal 19


The scourge, as mentioned before, was first developed in Syria,
and was made from various lengths of cord woven onto a
wooden handle. In Rome pieces of sharp metal were bound in
the cord, in order to make it more painful, and to promote long
gashes. The scourge was a device intended to torture people,
and was either used in punishment or in religious ceremonies
where pain was intended to expiate wrong doing. The scourge 20
eventually became the standard for self-mortification among
certain extreme Christian sects.
The flagellum was simpler than the scourge, a whip of three
cords with knots at the end. It was used on gladiators or to flog
disobedient soldiers. The Flagellum deals subdual damage, and
both whips deal no damage to any creature wearing armor of at
least +1 armor bonus or creatures with a +3 natural armor
bonus. Either whip is considered an exotic weapon.

Branding Iron 21
The Branding Iron was a long metal rod or wand that was
heated glowing red, and then applied, with fearsome results, to
human skin. The damage listed is for a person swinging to
injure with the branding iron, although it is not necessary to
swing at most people to whom a branding iron is to be applied. 19. Metal Scourge; 20. Flagellum; 21. Branding Iron

106
Rome

28

23
24

25

22

27

29

30

26

22. Manica; 23. Galerus; 24. Galea; 25. Girdle; 26. Greave; 27. Leather Arm Wrappings; 28. Open Faced Helm; 29. Retiarii Net;
30. Sica
other than a galerus (a kind of armored shoulder piece), and
carried a net and trident, capitalizing on mobility and range. Partial Armor
The Myrmillones went the opposite extreme, complete with a In order to determine the maximum dexterity bonus, total the
fish-shaped helm, carrying a curved blade (likely a falx, seeing number of items above worn and subtract it from 8. Thus a
as the Myrmillones were also refered to as Gaullic gladiators). Hoplomachi would have a maximum dexterity bonus of +4,
The Thracian gladiators favored the sica (a scimitar, descended after donning the Manica, Galea, Girdle, and Greave (8 - 4
from the sickle sword and kopis), a small shield (round or items of armor = 4). Armor check penalty and speed are deter-
square), and leather arm wrappings. The Dimachaeri opted for mined by weight, as per the chart below.
two swords, favoring manica on both arms, and a light helm, Half armor bonuses are treated in the following manner: deter-
similar to that of the Roman soldier, and optionally a greave on mine the AC without the fraction of the full point. Roll to hit.
either leg. Gladiators never wore breastplates, as this would If the number rolled is the minimum required to successfully
unnecessarily prolong battles. A great variety of weapons injure the foe, roll one die. On an even roll the damage is done
might be used for unique one-off combats, although armor is to the foe, as normal. On an odd roll, the damage is done to the
usually made from the items mentioned below. item of armor that conveys the half armor bonus, instead. If
Gladiator armor was not intended to protect them much. The armor damage is not factored, consider the hit a miss.
point of gladiator armor was to give them a slight chance to avoid Note: The gladiator armor listed in this section should never be
damage, so that they wouldnt outright flee each other in combat. used in conjunction with regular sets of armor. Gladiator armor
does not confer any extra armor bonus to a complete set of
armor, and the values given above for partial pieces of armor

107
From Stone to Steel
are purely to construct gladiator armor only. If you are using Gladiatoral Weapons
the optional durability rules, and armor damage is indicated by
the effect die, determine which piece of armor is damaged ran- Net, Retiarii
domly. Gladiatorial armor would never be purchased by any- Made of leather, with lead weights bound in the weave, some-
one other than the owner of a gladiator, or the head of a times slightly barbed, this net was intended to be a means for
gladiatorial school (hence the high price). Anyone who wore the Retiarii to manipulate and control his foes. In order to
the above armor outside of the arena likely be considered an throw it optimally, it must be gathered together carefully, and
escaped slave, and soldiers would be called to capture them. launched as a ranged touch attack against the target. The nets
maximum range is 10 feet, and there is no penalty for trying to
Manica strike a target even up to the nets maximum range. If you hit,
The Manica was a scaled leather sleeve only worn on the the target is entangled. An entangled creature is a -2 on attack
sword arm, made from boiled leather and intended to block rolls, and a -4 penalty on effective Dexterity. The entangled
strikes at the sword arm. It was relatively flexible, but tough creature can only move at half speed and cannot charge or run.
enough to catch and block a few direct strikes. Identical to the net in the Players Handbook, it also has a
guide rope, which, if an opposed Strength Check is succeeded,
Galerus can be used to limit the movement of the entangled foe by the
The Galerus was a metal shoulder pad, with a few plates intended length of the rope (10 feet). If an entangled creature attempts to
to protect the upper arm. It could potentially be used to block a cast a spell, it must succeed at a Concentration check (DC 15)
blow, but the Retiarii hoped to never have to counter a blow. or be unable to cast the spell.
The entangled creature can escape with an Escape Artist check
Galea (DC 20) that is a full-round action. This net has 12 hit points,
The Galea was a heavy helmet, closed faced, with a varying and a hardness of 3. Once torn, it must be repaired to be used
crest. They were heavy, and made it difficult for a gladiator to effectively. A grass net can be burst with a Strength check (DC
see, confering a -1 to any perception roll while it was on. 25, also a full-round action).
A net is only useful against creatures between Tiny and Large
Girdle size, inclusive.
The Girdle was a thick leather belt with metal plating, in a cir-
The first time a net is thrown in a fight, it must make a normal
cular, coin-like pattern, sometimes referred to as bezainted. It
ranged touch attack. After it has been unfolded, any further
was meant to catch and deflect blows away from the waistline.
attempts suffer a -4 penalty on attack roll. It takes 2 rounds for
a proficient user to fold a net and twice that long for a non-pro-
Greave ficient one to do so.
Usually gladiators only wore a greave on the leg that was
intended to be forward when entering combat. Thus it could
deflect a low strike, but kept weight restrictions to a minimum. Ben Hur
The popular movie Ben Hur had a segment with a chariot
Leather Arm Wrappings race in the circus, where one of the opponents had chariot
Leather Arm Wrappings, common to the Dimachaeri, were wheels with spikes on the hubcaps. This development was
only minimally protective, meant to deflect a glancing blow Thracian in origin, although not likely to have been used in a
without causing a scrape, although not intended to actually Roman chariot race. For all intents and purposes these spiked
withstand many attacks. hubcaps are treated the same as the Persian scythe blades
mentioned in the previous chapter. DMs are encouraged to
Open Faced Helm determine the effect, if any, these might have on chariot
The Open Faced Helm mentioned here was actually a modified races.
version of the Legionaires helmet, which does not convey a
separate armor bonus when used as part of a suit of armor.
Here it is given separate statistics only to illustrate its effect as Sica
a part of gladiator armor. The Sica was a weapon finding more and more use in the
Easter Empire, a scimitar-like blade excellent for chopping and
Table 4-3: Open Faced Helm slashing.
Weight Armor Check Penalty Movement
112 lbs 0 30ft/15ft Cestus & Spiked Cestus
1318 lbs -1 30ft/15ft The Cestus was an adaptation of the Greek boxers leather
1924 lbs -2 30ft/15ft wrappings, which wound around the center of the fist quite a
25+ lbs -3 20ft/15ft few times to make blows more solid. The plain Cestus was a

108
Rome

33 31
32

31. Cestus; 32. Spiked Cestus; 33. Iron Double-Headed Axe

leather wrapping, and improved unarmed strikes by one dam- Life as a Gladiator was harsh, and gladiators had to be, as well.
age level, thus making a medium sized creatures unarmed They were taught to be fearless. They were practiced in all
strike 1d4 subdual damage, and the small creatures unarmed aspects of their specialty class. And they were trained to fight
strike 1d3 subdual damage. Some, though were not pleased to for their lives, and not fear death on each others weapons.
keep Cestus combat so non-lethal in the arena, and added Whether or not this training was completely successful, the
spikes and nails to the glove, making it a weapon that inflicted whips and brands enforced some level of learning. And yet
1d4 normal damage. there are records of Senators wives who entered gladiator
troops and learned to fight in the arena.
Axe, Iron Double Headed Battle Criminals, Slaves, and thrill seekers found their way into this
The Double Headed Battleaxe, although not quite a Great Axe class. Anyone could be trained, although the weak were
as indicated in the Players Handbook, has been found in cer- expected to die in combat. Trained in one specific fighting
tain Thracian excavations, although its use in war is not style, the gladiators had to be able to perform for the crowd as
recorded in any documents. A weapon like this would likely well as themselves. In the end the crowd would see a long pro-
have been an interesting alternative to standard gladiatorial cession of Hoplomachi, Retiarii, Secutores, Myrmillones,
armaments. It is, of course, a two handed weapon. Thracians, Dimachaerie, and unique fighters. If the gladiator
wanted to earn at least a missus, they had better make their
Gladiator (Prestige Class) match exciting and memorable.
Gladiators have a certain mystique today that they may or may
not deserve; People who lived a hairs breadth from death; Hit Die: d12
Elite single combat warriors; Men inured to death, competing
to live, perhaps to earn glory and freedom in the arena. Requirements:
Any character can become a gladiator. However, they must
But this image is not entirely accurate. By the time the Colle-
designate a kind of fighting style at the beginning of joining the
seum was built, estimates put the number of free men who vol-
ranks of gladiators. After that each level gained as a gladiator
untarily joined the ranks of the gladiators as 3050% of all
should be considered a level gained as their specialty, either
gladiators. There was glory to be found, surely, but gladiators
Hoplomachae, Retiari, Secutor, Mymillone, Thracian,
were also reviled as criminals, slaves, and worse. They were
Dimachaeri, or their own unique class. Creating a unique class
often those who had been arrested for various crimes, but for one
requires the selection of a weapon combination, either two
reason or another, werent quite deserving of immediate death.
identical weapons, one two handed weapon, or a weapon and a
Although they were popular, desired, and skilled at their individ-
shield. The unique class then selects from the gladiator armor
ual specialty, they were not super soldiers or wronged innocents.
as many pieces as they desire. Heavier armored gladiators are

109
From Stone to Steel

harder to hit, but less mobile. Lightly armored gladiators have


the advantage of moving faster and being less encumbered. If
you choose the wrong combination, youre likely to end up in a
gladiators grave, so think about what advantages you would
need.
Should a gladiator wish to take up a new combat style, they
should start back at first level with the new style.
Thus a gladiator could be a 3rd level Retiari and a
1st level Dimachaeri. Combat advantages do not
stack between different specializations.
Note that all gladiators are considered slaves, and
must live in their gladiator troops. If a gladiator
earns their freedom they may opt to return to the
arena to fight, but may live as a free man (or as a
citizen, if they were citizens previously).

Class Skills
The Gladiators class skills (and the key ability for each
skill) are Balance (Dex), Climb (Str), Intimidate (Cha),
Jump (Str), Perform (Cha), Tumble (Dex)
Skill Points at Each Level: 2 + Int Modifier

Class Features
All of the following are class features of the Charioteer pres-
tige class.
Weapon and Armor Proficiency: Gladiators are proficient
with all simple weapons and their specific class weapons only.
They are also proficient with their gladiator specialty armor
and shields. Note that armor check penalties for certain armor
combinations apply to the skills Balance, Climb, Escape Artist,
Hide, Jump, Move Silently, Pick Pocket, and Tumble.
: Gladiators train extensively with their specialty weapon, and
may be considered focused with that weapon. Retiarii focus on
the trident, for example. If a unique gladiator carried two dif-
ferent weapons, he may choose one to be his primary weapon.

Table 4-4:Gladiator
Class Base Fort Ref Will
Level Attack Bonus Save Save Save Special
1st +1 +0 +2 +0 Weapon Focus (Primary Weapon)
2nd +2 +0 +3 +0 Combat Advantage
3rd +3 +1 +3 +1 Reputation
4th +4 +1 +4 +1 Combat Advantage
5th +5 +1 +4 +1 Preferred Opponent
6th +6 +2 +5 +2 Combat Advantage
7th +7 +2 +5 +2 Reputation
8th +8 +2 +6 +2 Combat Advantage
9th +9 +3 +6 +3 Preferred Opponent
10th +10 +3 +7 +3 Combat Advantage

110
Rome

Combat Advantage: Starting at second level, and following


every two levels afterwards, the gladiator gains a +1 bonus to Gladiators as PCs
one of the following: AC, To hit, or Damage. This bonus is It is very likely PCs may be interested in playing gladiators.
only conferred while the gladiator is wearing his specialty Usually this is before they realize how limiting this can be. If
armor and carrying his specialty weapon. This bonus shows his PCs really want to play a gladiator character, construct them
intimate knowledge of his equipment and its use. He must with the Prestige Class rules, and proceed. Usually games are
choose which of the three the bonus applies to when he gains only held every couple of months, so there may not seem like
the level, and he may not alter his choice later. Thus, a myrmil- a lot of opportunity for gaining experience. Some Lanistae
lone may opt to gain a +1 to hit for his second level Advantage. took their gladiators on tour through different provinces, so
Later, at fourth level, he may opt to take a +1 to his AC, but he one method to give them more exposure would be to put
cannot alter his second level selection. Should a gladiator lose them in a mobile gladiatorial troop. You may wish to increase
a portion of his armor during combat or a weapon, he loses any XP gains for gladiatorial bouts, if you feel they are coming
bonuses gained through this class ability. too slowly to have an impact on play. If a character rises to
10th level, it is likely theyve already won their freedom. If
Reputation: The Gladiator has had enough success to gain a
they desire to continue rising in ranks as a gladiator, they
reputation. At third level this doubles the purse he gains from
may either select a new style and advance from level 1, or
any wins. At seventh level he may add his specialty levels of
continue to allow them to rise, as per the progression indi-
gladiator to any intimidate roll he attempts.
cated by the tables, and give them another Combat Advan-
Preferred Opponent: At fifth and ninth level the gladiator must tage every even level. In addition, new gains in reputation
select a specific type of gladiatorial style. The gladiator has might give more money or preferential treatment, and per-
become skilled at fighting this kind of gladiator, and gains a +1 haps the gladiator could gain yet another preferred opponent.
bonus to hit and damage rolls against this kind of gladiator.

Army Ascendant
ith the Emperor holding ultimate power, the military
W saw greater and greater power during this period. New
developments also made them the most efficient army in most

35 36
34

34. Lorica Segmentata; 35. Lorica Squamata; 36. Lorica Hamata

111
From Stone to Steel
of their known world. Three new kinds of infantry armor were Clibanariii, wore scale and plate mail, an incredibly dense and
adapted. protective armor that made an individual Clibanari like a living
tank. Most cavalry of this period carried lances, although the
unarmored troops also carried iron javelins, pilum, or light war
Lorica Segmentata, Lorica Squamata & Lorica
bows, as well as caltrops, primarily for use against cavalry.
Hamata Prohibitively heavy, and dangerously unwieldy, those clibanarii
Lorica Segmentata was a plated metal breastplate, the first true
who wore these into battle were called oven men, due to the
plate armor, which still allowed arms and legs free for move-
heat that would build up while riding in this armor. Later plate
ment and maneuver. Lorica Squamata was a very dense scale
armor developments would prove superior to this design,
mail, each scale being perhaps inch to 2 inches in length.
which never saw use with foot troops.
Held together like scale and lamellar, Lorica Squamata was a
flexible dense armor that was in many ways superior to Scale.
Days of Decline
Lorica Hamata was a denser chainmail, under which a subar-
malis would be worn. The Subarmalis (under armor, literally) The army became a vehicle to power in the Empire. Although it
was a padded undershirt. still focused on putting down rebellion and expanding the power
of the Empire, it also began to play the game of Imperial politics
The various forms of Lorica armor were used commonly dur- as well. Consuls and Proconsuls would engage in civil war to gain
ing the second century A.D., although eventually Lorica Seg- power, and more than one Emperor was deposed by a military
mentata became too complex and expensive to manufacture, leader. Indeed, in the second century AD, the Empire of Rome
and armies relied more and more heavily on Squamata and experienced 50 years of anarchy, where up to 30 generals were
Hamata armor. Since, by this time, the army provided soldiers declared to be Emperors by individual army garrisons. Empire did
with their armor at public expense, the better kinds of armor not bring stability to Rome. It brought weakness, increased fac-
were worn by soldiers with higher rank. Thus, the bulk of sol- tionalism, and ultimately destruction.
diers wore Hamata, while cohort leaders and standard bearers
were more likely to wear squamata, and officers would wear Rome had grown too much. Diocletian, an emperor of the late
the Segmentata. second century, realized that no one man could rule the
Empire. Increased barbarian attacks made it clear that insurrec-
tions in the east could not wait to be discovered by the west
Mail, Scale and Plate before they could be dealt with. Thus Diocletian established
As the cavalry developed the cataphracti became the only cav-
the Tetrarchy. Four men were given the power that the Emperor
alry units in Romes army to wear armor. Later the cataphracti
previously wielded. Two co-Emperors ruled over portions of
were reduced to chainmail while another type of unit, the
Rome, one in the East, another in the West. In addition, two
Consuls were established to control the army, each one region,
who could operate independent from the Emperor, and move to
deal with insurrection or attacks as they arose.
37 38 The army began to change roles, from a conquering force to a
peacekeeping force. The army no longer journeyed beyond the
borders of Rome, but repulsed invaders and fought against rev-
olutionary forces. And the numbers were never enough. Inva-
sions by various Gothic tribes, the Vandals, the Huns, as well
as rebellions in Gaul, Parthia, and Thracia left the Roman
forces weak. Thus another law was passed that made all free
people of Rome, regardless of Province, citizens. This allowed
Rome to recruit larger numbers of citizens into the legion, and
they could also offer citizenship to neighboring tribes in
exchange for recruiting them into the army. Many Germanic
tribes readily accepted this offer, and since the Germans were
generally larger, stronger, and more imposing than the Romans,
they soon became the backbone of the Roman Army.
Constantine, one Emperor of the East, made changes that would
lead to a great alteration of Europe. Constantine embraced Chris-
tianity. Christians had be previously persecuted by Rome,
blamed for many crimes (including the burning of Rome during
37. Scale and Plate Mail; 38. Steel Plated Leather
Neros reign) and general weakness. Constantines mother,
though, converted to Christianity, and it seems likely his notable
tolerance was mainly due to her influence. After campaigning

112
Rome
against Western Rome, which was floundering in miss manage- Despite Constantines efforts to strengthen the West, Western
ment, Constantine put an end to certain elite units in Rome, and Rome would not hold. The Ostrogoths, Visigoths, Franks, and
remodeled both armies to stress cavalry and recruit auxiliaries Vandals generally favored iron plated leather armor, large
for infantry. Later Constantine would declare tolerance of Chris- shields, longswords, long lances, and throwing axes. Like
tianity, and then he would declare Christianity the religion of Rome they favored cavalry, and fought relentlessly. At various
Rome. Although Constantine did not convert to Christianity times the Goths would fight Rome together or ally with Rome
himself until he was on his deathbed, the grant of freedom to against the other. Periodically Rome would be forced to pay
worship legitimized Christianity, and they began to proselytize tribute to Gothic tribes after particularly bad losses, although
actively. Since most religions of the period were not so actively the Goths were not so interested in taking land.
seeking members, Christianity appealed to many as a vibrant
religion, and their membership increased rapidly. Christianitys Leather, Steel Plated
focus on the importance of human life and peace caused a gen- Light, flexible, and with the leather covering the steel plates on
eral decline in interest in the infantry, which made the Romans both inside and out, this armor still left the Gothic warriors free
more and more dependant on the Germans. to move around, although not quite with the flexibility of scale.
In order to encourage more German immigration, Rome The weight, though, made this option seem more appealing to
offered Germany land in Gaul. The Germans, who had always the Gothic forces.
had interest in the fertile lands of Gaul, accepted this offer
eagerly. Thus Rome itself precipitated the collapse of mainland Longsword, Early Steel
gaullic society, which fell under wave after wave of Germanic Potent, more prone to bending but also more flexible than the
immigrants. Eventually the Franks would become the dominant iron version, this longsword represents some of the early
tribe in Gaul, and it would be the Franks, rather than the Gallic advances in steel alloys. The addition of carbon to the iron mix
people, who would determine the future of that region. made these longswords lighter, without sacrificing blade

41

456
40

39

44

42

43

39. Early Steel Longsword; 40. Early Steel Throwing Axe; 41. Hunnic Horse Bow; 42. Sheaf Arrow; 43. Flight Arrow; 44. Hunnic
Early Steel Saber; 45. Lariat
113
From Stone to Steel
strength or damage. Favored by all the Germanic tribes, this Saber, Hunnic Early Steel
became the basis for the modern longsword. The prototype of the later slavic saber, this saber was slightly
shorter and more curved, but effective at slashing strikes.
Throwing Axe, Early Steel Intended to be used mostly from horseback, it often had embel-
Throwing axes were used exclusively by the Germanic tribes, lishment, as Hunnic warriors would inscribe victories, family
usually as a precursor to a charge. Although not barbed, throw- marks, and decoration of their sword blades in their spare time.
ing axes that do more than half base damage should be consid- A rare number of these sported golden hilts, often made from
ered lodged, as per the rules for barbed weapons. The version the many gold tributes the Huns extracted from Rome.
above was an early steel variant, lighter and more flexible than
its precursor. Lariat
Effectively a rope used for combat purposes, the lariat was
The Huns generally 20 feet, although it could be longer. Used to lasso rid-
The Huns were a tribe from the east, having crossed Siberia, ers and pull them from their mounts, the lariat is an exotic
the Urals, and Eastern Europe. They were likely related to the weapon, whose maximum range is its length. If you hit, the tar-
Mongols, and wore light leather and leather lamellar armor, get is entangled. An entangled creature is a -2 on attack rolls,
and favored a variety of armaments. They carried a unique kind and a -4 penalty on effective Dexterity. The entangled creature
of horse bow, light lances, spears, lariats, curved sabers, stone can only move at half speed and cannot charge or run. If an
axes, and leather whips. They also carried three kinds of opposed Strength Check is succeeded, can be used to limit the
arrows, based on range. Short Range Arrows were made with movement of the entangled foe by the length of the rope. If the
lozenge shaped armor piercing heads. Medium Range Arrows opposed Strength Roll is succeeds by 3 or more, you can opt to
were the equivalent of normal arrows. Their long range arrows pull the victim from his horse, inflicting falling damage. If an
were thin and extremely long, meant to fly far and to prevent entangled creature attempts to cast a spell, it must succeed at a
lighter forces from closing quickly. The Huns preferred to keep Concentration check (DC 15) or be unable to cast the spell. The
their enemies in bow range, and to flee to a safe distance if strength of a mount can be added to any opposed strength roll
closed with. They also used light chariots, like the Celts. The if the rope is attached to the pommel.
Huns, like the Goths, extracted a heavy tribute from Rome, and The entangled creature can escape with an Escape Artist check
almost sacked the city of Rome before accepting a tribute, sup- (DC 20) that is a full-round action. This rope has 3 hit points,
posedly, of a thousand pounds of gold. The leader of the Huns, and a hardness of 1. The ropes length is shortened by 1d6 feet
Atilla, was both respected and feared by the Romans, and he every time this occurs, but it can be used effectively until it is
would hold much of Rome hostage, entreating with Popes and only 6 feet long. A rope can be burst with a Strength check (DC
Emperors, until assassinated by an ill-chosen wife. 25, also a full-round action).
A rope is only useful against creatures between Tiny and Large
Bow, Hunnic Horse size, inclusive.
The Hunnic bow is a relative of the Mongol bow, and is useable
from horseback. Made to fire while the horse is in full motion, The Fall of Rome
its lowered grip is intended to make it easier to fire on either side
of the rider. The Huns used various kinds of ammunition, includ- The final blow to Imperial Rome would not come from an out-
ing short range sheaf arrows and long range flight arrows. side invader, but from the very Germans who became the back-
bone of Romes army. More and more Rome relied on allies to
defend itself, and in the end the last Emperor of Rome, Romulus
Arrow, Sheaf Augustus, was deposed by his own soldiers and allies, who
Sheaf arrows are heavier and have an iron head intended to established a German Monarchy in Ravenna to administer what
pierce armor. This gives the sheaf arrow a +1 to hit bonus remained of Western Rome. Eastern Rome would try to recover
against anyone wearing any kind of armor (the armor is less what it could of the West, but the Germans allowed Eastern
effective at protecting the wearer). In addition, if the arrow Rome little success, and the Eastern Empire, based in Constan-
does do damage to the armor, that damage is at a +1, due to its tinople, would eventually survive independently as the Empire
added effectiveness against armor. of Byzantium. The Roman era ended in the hands of the Ger-
mans, left much of Europe unprotected, dominated by various
Arrow, Flight Germanic tribes, and in its own Dark Age.
The Flight arrow is intended to fly farther, and is lighter and
thinner than a standard arrow, but is more fragile and less dam-
aging, doing 1 less point of damage, to a minimum of 1.

114
Rome
Table 4-5: Roman Weapons
Simple Weapons-Melee
Weapons Cost Damage Critical Range Wgt Type M H/HP
Tiny
Cestus* 6sp x2 2.5 lbs B L 3/8
Cestus, Spiked* 1.2gp 1d4 x2 3 lbs P LM 4/9
Pugio* 1gp 1d6-1 x2 3 lbs P M 6/9
Small
Branding Iron* 6sp 1d3+1 x2 1.5 lbs B M 3/5
Simple Weapons-Ranged
Small
Dart, Bronze 3sp 1d4 x2 20ft 1.5 lbs P MW 5/5
Dart, Iron 4sp 1d4 x2 20ft 1.5 lbs P MW 6/5
Medium-Size
Javelin, Iron-tipped Heavy 1gp 2d3 x2 30ft 4 lbs P MW 6/12
Pilum, Heavy* 7gp 1d8 x3 30ft 7 lbs P WM 4/19
Pilum, Light* 5gp 1d6 x3 30ft 5 lbs P WM 4/13
Martial Weapons-Melee
Small
Axe, Throwing Bronze 6gp 1d6 x2 10ft 4.5 lbs S MW 5/14
Axe, Throwing Early Steel 7.5gp 1d6 x2 10ft 4 lbs S MW 7/12
Axe, Throwing Iron 7gp 1d6 x2 10ft 4.5 lbs S MW 6/14
Gladius 9gp 1d6 1920/x2 4 lbs P M 6/10
Lance, Light Irona 5gp 1d6 x3 5.5 lbs P M 6/12
Medium-Size
Longsword, Early Steel 14gp 1d8 1920/x2 4 lbs S M 7/8
Saber, Hunnic Early Steel 12gp 1d6 1820/x2 3 lbs S M 7/6
Sica 13gp 1d6 1820/x2 5 lbs S M 6/10
Spatha 12gp 1d8 1920/x2 5 lbs S M 6/10
Trident, Iron Headeda 13gp 1d8 x2 10ft 6 lbs P M 6/12
Large
Axe, Iron Double Headed Battle 16gp 1d10 x3 15 lbs S M 6/30
Falx, Dacian* 25gp 1d12 1920/x2 9 lbs S MW 6/18
Martial Weapons-Ranged
Medium-Size
Bow, Hunnic Horse 85gp 1d6 x3 100ft 3 lbs Per arrow W 5/9
Exotic Weapons-Melee
Small
Flagellum* 8gp 1d2 x2 1.5 lbs S C 3/5
Scourge, Metal* 1gp 1d4 x2 2 lbs S CM 3/6
Exotic Weapons-Ranged
Medium-Size
Lariat* 4sp 20ft 4 lbs S C 2/8
Net, Retiarii* 20gp 10ft 10 lbs L 3/12
Weapons Ranged-Ammunition
Arrow, Sheaf 2gp -10ft 3.5 lbs P WM 2/4
Arrow, Flight 2gp -1 +10ft 2.5 lbs P WM 2/3
Bullet, Clay Sling 3cp 1d3 -- -- 3.5 lbs B S 2/4

* See the description in the text for special rules.


Double Weapon
Reach Weapon
a If you ready an action to set this weapon against a charge you deal double damage.
# Shield bypass weapon
Subdual damage
115
From Stone to Steel
Table 4-6: Roman Armor
Armor Max Dex Armor Check Spell Spd
Armor Cost Bonus Bonus Penalty Failure 30'/20' Weight M H/HP
Light Armor
Chainmail Shirt, Bronze 80gp +4 +4 -2 20% 30ft/20ft 27lbs M 5/54
Chainmail Shirt, Iron 90gp +4 +4 -2 20% 30ft/20ft 26lbs M 6/52
Medium Armor
Chainmail, Bronze 130gp +5 +2 -5 30% 20ft/15ft 42lbs M 5/84
Chainmail, Iron 140gp +5 +2 -5 30% 20ft/15ft 41lbs M 6/82
Hides, Heavy 35gp +3 +4 -3 20% 20ft/15ft 25lbs L 5/50
Leather, Steel Plated 85gp +4 +2 -4 25% 20ft/15ft 26lbs L 7/52
Heavy Armor
Lorica Hamata 170gp +5 +2 -5 30% 20ft*/15ft* 41lbs M 6/82
Lorica Segmentata 185gp +5 +3 -4 30% 20ft*/15ft* 39lbs M 6/78
Lorica Squamata 180gp +5 +3 -5 30% 20ft*/15ft* 41lbs M 6/82
Mail, Iron Scale and Chain 190gp +6 +0 -7 35% 20ft*/15ft* 39lbs M 6/78
Mail, Scale and Plate 465gp +7 +0 -8 40% 20ft*/15ft* 51lbs M 6/102
Shields
Scutum 18gp +2 -2 15% 15lbs MW 6/30
Gladiator Armor
Galea# 60gp +1 0% 10lbs M 6/20
Galerus# 45gp +1 15% 7lbs M 6/14
Girdle# 30gp +1 0% 9lbs LM 5/18
Greave# 20gp +0.5 0% 3lbs M 6/6
Leather Arm Wrappings# 10gp +0.5 15% 3lbs L 4/6
Manica# 25gp +1 20% 6lbs L 5/18
Open Faced Helm# 35gp +1 0% 6lbs M 6/12

# See the description in the text for special rules.


* When running in heavy armor you move only triple your speed, not quadruple.
** The tower shields grants you cover. See the description.
Hand not free to cast spells.
Armor fitted for small characters weighs half as much.

116
The Far East

Ancient China 119 Elite Mongol Horsemen (Prestige Class) 153


Combat Maneuver: Sword Breaking 121 The Successors 154
The Warring States Period 122 The Ming Dynasty 154
Qin Rule & the Steel Era 124 Guang Hu Adventurer (Prestige Class) 155
India 126 Creating your Guang Hu School 157
Alternate Hides 126 Developments in Armor & Weapons 157
The Spread of Buddhism 127 Indian Contributions 158
The Han Dynasty 128 The Moghuls 161
Han Expansion 130 European Colonialism 161
Tibet 130 Other Notables 161
The Red Eyebrows 131 Nepal 161
The Turks 132 Okinawa 162
The Chin Dynasty 132 Malaysia & Indonesia 162
The Gupta Empire 132 Weapons Used in Kuanto and Pentjak 163
The Fall of the Guptas 133 Tribal and Civil weapons 164
A Brief Flourishing 133 Japan 166
The Wudan Movement 135 Outside Influences 167
Improvised Weapon Training 143 The Samurai System 167
The Tang Period 144 Ninja 171
Conquest 145 Ninja (Prestige Class) 173
The Persians 148 The Edo Shogunate 174
Not Weapons 148 New Perform Subskills: 175
The End of an Era 148 Samurai (Prestige Class) 176
The Great Ride 149 Table 5-5: Far East Weapons 178
Guns and Reliability 151 Table 5-6: Far East Armor 184

117
From Stone to Steel
The abbot has admitted Ta Mo! I see... Ta Mo nodded, and turned to survey the whole
assemblage. So the monks of Shaolin do not even practice
Wu Zhengde looked up and blinked the water from his eyes.
the meditations? His eyes finally landed on Wu Zhengde.
The brush stood stiff as a tree, clamped in his cramped
hands. The words still floated in his mind, clouding his His eyes were dark and piercing. They burned with inten-
thoughts... sity, and they seemed to make the air crackle with Ta Mos
energy. Wu Zhengde knew instinctively that this man was
...clinging to views, clinging to doctrines, without describing
gazing into his very soul, and perceiving every fault and
the full understanding of clinging to rules and observances
error. Eyes like his could cut through flesh, and convict the
and clinging to a doctrine of self...
soul. Wu Zhengde now understood how the abbot was con-
What? Wu Zhengde stammered. vinced to let him in. Eyes that could bore through stone,
The abbot was up on the wall, talking with Ta Mo again. even.
They spoke for a long time, and then the abbot said to let What is your name, father, Ta Mo asked of Wu Zhengde.
him in.
Wu Zhengde, Master.
Wu Zhengde struggled to remember who Ta Mo was. After
What do you do here, Father Wu?
a few moments it came back to him. Ta Mo: the trouble-
maker. Ta Mo had come from lands south, from the home of I am a copyist. I copy the sacred texts. Wu Zhengde
the great Buddha. Wu Zhengde tried to recall Ta Mos true smiled, blinking his watery eyes, and doing his best to show
name. Bodhidharma? It sounded right. Ta Mo had come to the real pride he bore for his sacred works.
speak with the Emperor, about the transcription of texts.
Is that all? Ta Mo asked. When he was Wu Zhengde fal-
Word from the capitol was that Ta Mo and the Emperor
ter, he continued. What were you transcribing?
disagreed on the merit of transcribing the sacred texts, and
Ta Mo had been asked to leave the Imperial City. Why he On the nature of clinging, Wu Zhengde answered.
had come to plague this temple was beyond Wu Zhengde to Fitting, Ta Mo answered, addressing the gathered. What
explain. They were a relatively new temple, built on the I see here is a monastery clinging to observances, rules, and
edge of reforested land, and their work was mainly in copy- habits, without honoring them. You have become compla-
ing sacred texts. cent in your traditions, and it makes you weak, even to neg-
When Ta Mo had first come, the abbot turned him away. lect the meditations. While I am here, this will change.
The abbot was concerned that Ta Mo would try and stir up Through discipline you will find meaning.
controversy in the temple, as he did in the Emperors Court. Ta Mo strode forward, and took Wu Zhengde by the hand.
But Ta Mo persisted. He returned every day for a week, Selecting a larger monk, Ta Mo drew them both into the
then he appeared to leave. But Monks sent to gather sup- center. Now, Father Wu, strike your fellow monk.
plies came back telling tales of Ta Mo living in the area,
having taken up residence in a cave. That had been months Wu Zhengde was stunned speechless.
and months ago. Strike him. Do not tell me you are afraid you will hurt
Ta Mo came back? Wu Zhengde asked. him.
Yes, and hes asked to see all the monks. Come quickly. Wu Zhengde saw the smirks in the circle, and steeled his
hand. He threw a feeble punch, and barely struck the larger
Easy for you to say, Wu Zhengde exhorted the novice. He monks torso.
tried to relax his hand, but it took massaging it to get the
fingers to unclamp. Then came the arduous process of leav- No. You put no energy into that. Focus your energy into
ing his chair, and the painful process of stretching. The halls your fist. Ta Mo showed a fist.
were empty when he made his way out of copy room and Wu Zhengdes second punch was no better than the first.
into the main temple proper. The Ta Mo took a hold of Wu Zhengdes hand. Hold your
In the courtyard the monks were assembled, but the abbot hand like this. Ta Mos hand curled the aged monks into a
was nowhere to be seen. Someone was speaking loudly in the fist, and held it together almost impossibly hard. It almost
center of the assemblage. Wu Zhengde moved closer. hurt. Now, when you throw your fist, push from here, Ta
Mo indicated a muscle on the shoulder, and here, a muscle
...all I see is complacency. The teachings of Buddhism on the back, and here, a muscle on the leg. Wu Zhengde
arent merely for the eyes. They must be practiced in all did not understand, but he tried, clenching his hand even as
facets of life. What meditations are you currently working Ta Mo let go. He pushed with one fluid motion, and for a
on? The voice paused, and Wu Zhengde edged his way into moment every muscle seemed to contribute to the punch.
the gathered monks, so he could see the speaker. A short Wu Zhengde struck his fellow monk, and the larger monk
man, with a wide frame and raven hair stood with his back
to Wu Zhengde, looking at the passive, speechless monks.
118
The Far East
stumbled backwards and landed on his seat. There was a of the Zhou, a frontier tribe lead by a charismatic chieftain.
collective gasp of surprise. Records make it clear that the Zhou were not considered Chinese
by the people who wrote about them, but the fame of their early
Ta Mo smiled at Wu Zhengde. Thank you, Father. Never
rule, particularly that of the first two kings, King Wen and King
doubt your chi. Then he turned to the assemblage. We will
Wu, were considered to be of such great benevolence and wis-
begin a new regimen tomorrow morning. You all have much
dom that hundreds of years later they would be held up as
to learn of being a true monk, and much discipline to learn.
paragons of virtue and righteous rulers. The Zhou practiced char-
There will be meditations, exercises, a strict diet, and less
iot warfare, much like the Shang before them, and the chariot
copying. Words are only as important as their practice. I
was the mainstay of the Chinese armies, which were lead and
will expect much of you. More, probably, than you expect
manned by the aristocracy. Evidence suggests that the Zhou
of yourself. But if you persevere, you will understand the
probably came from an area similar to where the Hittites origi-
true nature of the teachings of the Buddha, and the temple
nated, and they might have had some relation to the Hittites and
of Shaolin will stand as a center of true wisdom for all of
Scythians.
China. Ta Mo gazed around the gathering, his piercing gaze
striking each and every one of the attending. The Zhou instituted what is often referred to as a Chinese Feudal
system. The European Feudal system was typified by granting of
Wu Zhengde still felt the warmth in his hand from the
fiefdoms to members of aristocracy in order to decentralize gov-
punch he threw. Bowing, he spoke, Welcome to Shaolin
ernance of a nation, but this does not entirely fit the Zhou form
Temple, Ta Mo.
of Feudalism. The Zhou practiced strong intermarriage as a form
The others, as if on cue, did likewise. Welcome to Shaolin of creating bonds of loyalty, and required frequent ratification of
Temple. rulership among the leaders they established. Thus a duke might
have the approval of the King, but his chosen heir might lose the
kingdom to another upon inheritance. During the period of the
Shang the oldest surviving brother of the former ruler inherited
Ancient China lands, but the Zhou changed the inheritance to the eldest son.
hile Greece was still mired in its dark age, the Shang This alteration angered more Chinese subjects, and lead to
W Dynasty came to a close, ushered out by the rise in power some weakening of Zhou rule.

2a 2b
1a 4a 4b 4c

1b

1a. Ge (closeup); 1b. Ge; 2a. Bronze Jian; 2b. Jian; 3. Chinese Knife; 4a. Bronze Qiang; 4b. Qiang variation; 4c. Qiang variation

119
From Stone to Steel
While the Shang relied on bronze and stone technology to arm the Jian, Dao, And Qiang, and was the predecessor of the Fang
their armies, the Zhou began to experiment with iron. This iron and the Halberd.
experimentation was loose and rare, and there was often more
wrought ironwork and iron in decorations than there were on the Jian
battlefield. We cannot be certain how extensive ironwork was Straight swords in China were usually double edged, and were
during the early or Western period of Zhou rule, mainly frequently decorated at the hilt. Oftentimes the hilts and pom-
because iron does not persist through the ages as well as bronze mels would be made of brass or plated with gold, especially if
does. The Zhou used both bronze and iron versions of the Ge, the wielder owned the sword and had money to spend on such
Jian (straight sword), Qiang (spear), Fu (axe), Dao (saber or appearances. Carried as often as the Dao, the Jian would see use
curved blade), mace, knife, and arrow. Staves of various compo- throughout Chinese history, and most straight double-edged
sitions were common weapons, especially for the commoners. swords would follow this mold.
Leather armor and Leather Lamellar were the main forms of
armor used by the military well into the 700s CE, as iron armor
Chinese Knife
was expensive and heavy, and armies were so large as to make
Chinese knives were generally curved, rather than straight,
common usage of iron armor impractical.
although straight examples can be found. Curved blades are gen-
erally easier to unsheathe quickly, since the action of drawing
Ge them also helps to ready them. The Chinese knife was an often-
The Ge made the translation into iron during this period. A thin, traded item, and most neighboring peoples would possess them,
dagger-like blade attached near the top of a stick 2 to 4 feet in an easy way for modern day archaeologists to track Chinese
length, the Ge is close to being a dagger-bladed axe or pick. The influence among other ancient peoples.
Ge was the primary weapon of the Chinese military, followed by

5a

5c

7
5b

6 8 9 10

5a. Fu variation; 5b. Fu variation; 5c. Fu; 6. Dao; 7. Iron Grain Sword; 8. Short Staff; 9. Mace Staff; 10. Double Mace

120
The Far East
Qiang A passive sword break is less work for the weapon bearer, but
The Qiang is a long fighting spear, not intended for throwing. is less likely to occur. A player attempting to passively use the
The Qiang was used much like the spears of most other Bronze sword break maneuver must elect to fight using a defensive
and Iron Age empires, usually en-mass, set against a charge or style, either Fighting Defensively or through elective Exper-
leading a formation to prevent attacks and injure the unwary. tise reductions. If, during the course of combat, your opponent
Although tassels from weapons from this age have long ago rot- should strike your weapon on the strike chart, the defensive
ted away, current practices of the spearhead being ringed with strategy has paid off, and you have caught the attackers blade,
tassels can be seen in diagrams and paintings of the day, suggest- may now attempt a sword break as a free maneuver, without
ing that this practice may have started during this time. prompting an attack of opportunity. Since your opponent has
played into your gambit, you need not make the standard
Fu opposed strike checks, but simply proceed with the rules for
The Fu was not a military weapon. Some Fu were about the Strike to Break as if you succeeded. Roll damage as normal
length of a hatchet, while others were longer. The Fu was prima- for both weapons (using the sword breaking weapon's damage
rily a bodyguards weapon, and a personal guard usually bearing roll, rather than your opponent's weapon damage roll), then
Fu would often accompany nobles and aristocrats. Often the check to see if the break roll succeeds. Note that the strike to
workmanship of these Fu was incredible, with family symbols, break bonus for sword breaking weapons does not apply to a
elegant forms, and artwork covering the blades. Weapons were passive break attempt.
far more acceptable in polite society if their design was aestheti-
cally pleasing. Short Staff and Mace Staff
Short staves, usually two or three feet in length, composed
entirely of bronze or iron, were uncommon weapons used during
Dao this period. Essentially a metal club, their weight gives them
The Dao, or curved saber, is a rather generic sword used in the
extra strength for blows, and their size allows them to be carried
Chinese military. Dao from this ancient period were generally
by aristocrats, nobles, and just about anyone who might need a
the same thickness as the Jian, and were one-handed weapons
little self protection. A variant of this staff bore a mace head on
only. Later developments of the Dao would look more like a
one end, and the length allowed the maces impact to be
scimitar or falchion, or would be two handed, but the early Dao
improved slightly.
was merely a curved version of the straight sword.

Double Mace
Grain Sword A strange hybrid of the Mace Staff, this is a two to three foot
An offshoot of the Dao, the Grain sword took a number of forms,
staff with a mace head at one end, a bound handle in the center
usually with a heavier blade. Some versions had indentations on
of the staff, and another mace head below the handle. The Dou-
the unsharpened edge, slots with small bends in them, which
ble Mace was an exotic weapon, rarely used, but effective as
were intended for sword breaking. Similar in form to certain
both a mace and a brutal punching weapon. The second mace
threshers, it is this pattern that gives them their name. The stats
head, as a light weapon, can be used during a grapple or close
for the Grain Sword given at the end of this chapter are for the
combat.
Grain Sword with the sword-breaking indentations. Use of this
weapon permits the sword-breaking maneuver.
Archers Thumb Ring
Not really a weapon, the thumb ring is an item common to
Combat Maneuver: Sword Breaking archers of this period, usually a loop of bone used to aid in the
draw and firing of a bow. Archers who use the thumb ring may
Certain items may be specified as being capable of performing
ignore the first point of fatigue they accrue, although this only
sword breaking maneuvers. Such items are particularly effec-
affects their performance while firing a bow. Otherwise all
tive at breaking swords and certain bladed non-sword
effects of fatigue apply.
weapons. A good rule of thumb is that if the weapon has 6 or
more inches of blade length, and the blade is less than 6 inches It was during the late Western Zhou period that the crossbow was
in width, the weapon can be damaged by a sword break also invented. At first machined with bronze parts, it would later
maneuver. This can include weapons like the naginata, sickle be made with more durable iron. China had a love affair with the
mace, etc. crossbow that the west never had. Crossbows could be given to
anyone, including untrained commoners, and could be fired both
A sword break maneuver may normally be attempted in either
accurately and far. Simple, dangerous, easy to use, and requiring
an active manner or a passive one. An active sword break is
little practice, the crossbow fundamentally changed the style of
performed as per Striking to Break, (see the durability rules in
battle in China. As we will see in later periods, the crossbow was
the appendix), and the sword breaking item gains an automatic
the mainstay of any Chinese army, like the spear was in the
+3 to any strikes to break.
Bronze Age and the sword in the medieval period.

121
From Stone to Steel
Light Crossbow modified by religion, by social class (as the methods practiced
The first crossbow was likely a bow set on a wooden stock, with among aristocracy were very different than those practiced
an indentation for the thumb or a finger at one end, to allow the among the peasantry), and by social events that would change
bow to be held drawn and fired when needed. The first recorded the focus of martial training. The Martial Arts we know today
crossbows of the Zhou period were made with bronze or iron come from this Wushu tradition, but it is difficult to determine
parts, and were designed, so that pressing a trigger released the exactly how much of what we have today is what was practiced
thring for the shooter. Made to fire metal darts or Quarrels, the during the beginning of the tradition.
crossbow swiftly became the staple of the Chinese military, and The Warring States period started about 100 years before
every soldier carried one. Alexander would rise to power in Macedonia, when the state of
Qi was destroyed by a the Tian clan. This destruction of a major
The Warring States Period State lead to a power vacuum, and the other states finally offi-
The Zhou spread their influence by marriage and diplomacy cially ignored the Zhou rulers and focused on warring among
across much of Northern China, unifying most of the major war- themselves, in order to make sure that when the dust settled one
lords and regions under the Zhou king. But the Zhou had trouble state would have the advantage over the others. This lead to State
from the nomadic horse tribes that lived in the Northern Steppes. leaders taking on the title of King (which previously had been
The Ronds and the Di enjoyed raiding northern territories, and used only for the Zhou emperor), and the seven states (reformed
the beleaguered Zhou found that mountainous terrain was not Qi under the power of Tian, Chu, Yan, Hann, Zhao, Wei, and
good for chariot warfare. Thus a transition to infantry style Qin) continued this internecine war. During this period a master
armies began to occur, but not swiftly enough to stop a Rond smith, Ou Yezi is reputed to have begun development of the
raid into the heart of Zhou territory. The mounted Ronds were Lungchan weapons, named for their region. A number of these
able to strike at the Zhou capitol, and in that raid they killed the weapons would see intermittent military use, although they
Zhou king. His heir was a young boy so a regency was required would eventually become part of the Wudan movement. In the
with the Duke of Zhou, the kings brother, standing as regent end the state of Qin finally took prominence, just about the time
until the king was old enough to rule. The capitol of Zhou was that Rome was consolidating power in the Italic Peninsula.
then moved farther east, into more civilized lands, so as to pre-
vent another assassination of this kind. Sword, Seven Star
The Zhou never recovered their power, and the many regions of Made in the Lungchan region, the Seven Star Sword was named
China held allegiance to the Zhou in word only. War was fought from the seven streams that pass through the valley. A light
between regions, and new warlords came to power, declaring straight edged sword, this was Ou Yezis ultimate version of the
themselves rulers of whatever lands they could conquer. During Jian, and it set the standard for straight edged swords for many
this time, chronicled in a history called the Spring and Autumn generations. Owners of a seven star sword took pride in their
Period, the Zhou rule was nominal at best, only effective when a craftsmanship and design, and kept them in places of honor.
majority of the states believed the matter was important. At one Seven star swords often sported tassels.
time there were 170 states in the Zhou kingdom, but over time
war reduced this number to only seven. These seven states (Qi, Zhou as Campaign Setting
Chu, Yan, Hann, Zhao, Wei and Qin) all had unique cultural The Zhou period is an excellent early period to consider run-
identities, and they often vied with each other for the most power ning a Chinese campaign. Choosing some time in the Spring
in the region. As the feudal wars between these nations esca- and Autumn period or the Warring States period means that
lated, China entered the Warring States period, which would see there will be an abundance of small kingdoms, each vying for
immense change in the practice of warfare in China. personal power, and willing to hire heroes to help them estab-
lish dominance. Do the heroes wish to support the ineffectual
As mentioned before, the Aristocracy had previously manned the Emperor, and help him restore his rule, bringing back the for-
army. However, this lead to a reduction in the population of the mer glory and beneficent rulership of that bygone era? Or will
Aristocracy. Other families were recruited to help maintain the they gather behind another ruler, and press his claim to the
states of the Aristocracy, and this second aristocratic class, the throne? Fighter types will likely be members of the flourishing
Shi, became prominent. Governors, stewards, and members of Wushu movement, stressing perfection in the martial arts, and
the bureaucracy, the Shi were often not replaced when a new their constant drive will be to perfect their martial form.
state took power. Instead they were usually kept in place or shuf- Monks may be from the south, Hindus, perhaps, or if it is late
fled to new areas, thus making many Shi apolitical. Since mili- enough in the Warring States period, Indian Buddhist Monks
tary prowess was highly celebrated among the Aristocrats, they out to proselytize China. Clerics are likely not dedicated to
began to practice the Wushu, or Martial Methods during this gods, since religion during this period was considered the
period. The Wushu traditions involved weapons practice, martial refuge only of the desperate, however they might be members
discipline, hand-to-hand fighting, throws, and physical develop- of the ancestor worship cults. Magic Users are likely Daoist
ment. The Wushu traditions would develop throughout history, scholars, controlling the fluctuating forces shaping reality,
and would be the core of the Wudan movement. They would be learning to manipulate the five elements in their static and

122
The Far East
dynamic states. This period is unique among ancient settings incurs all penalties associated with fighting with two weapons as
since, although most societies of this period believed they if they were using a one-handed weapon and a light weapon. A
were at the height of their development, most Chinese of the variant of the Kwandao, the Bisento, would eventually be devel-
time believed the golden age had already past,. Good attention oped in Japan, which would not have the secondary spearhead.
to detail could make this highly compelling. The Bisento is not a dual weapon.

The falling numbers of the Aristocracy also promoted reforms


Sword, Iron Pudao
in major states, taking the defense of the populace from being
This two handed chopping swords grip is nearly the same length
a responsibility of the Aristocracy and making it the obligation
as the blade. The wide handle allows easy shifting of stances, and
of the peasant class. This change allowed large armies to be
the chopping blade can be quite brutal. These weapons were not
raised, and the focus of warfare shifted from chariots to
quite practical for the battlefield, since wielders could not use
infantry, with armies during the Warring State Period reaching
them in tight formation, due to the required maneuvers. Should an
numbers as high as 600,000 men. This change in emphasis
ally pass through the same square or hex of a Pudao wielder dur-
occurred after the failures by Zhou and State forces against the
ing the combat turn, the Pudao wielder incurs a -2 circumstance
Di and Rond horse tribes, and it lead to consolidation of
penalty to their to hit rolls for that round.
strength in the states.

Kwandao, Iron Monks Spade, Iron


This double weapon bears a rounded chopping blade on one end This weapon, along with the Monks Cudgel, was developed for
of a pole, and a spearhead on the other. The Kwandaos blade monastery defense. The monks spade is a shovel adapted to bat-
has a small hooked protuberance on the back of the blade that is tle. The shovel blade is flat, rather than curved, and the edge is
intended to facilitate disarms. This hook grants a +1 bonus on sharpened. At the other end of the staff is a curved crescent
the users opposed attack roll when attempting to disarm an blade, whose midpoint meets the staff. This is a double weapon,
opponent, including the roll to keep from being disarmed if they and if used this way, the wielder incurs all penalties associated
fail their disarm attempt. If used as a double weapon, the wielder

11

12

13

14 15 16 17 18

11. Light Crossbow; 12. Light Crossbow Quarrels; 13. Seven Star Sword; 14. Kwandao; 15. Pudao; 16. Monk's Cudgel; 17. Monk's
Spade; 18. Tiger Fork

123
From Stone to Steel
with fighting with two weapons as if they were using a one- Great Wall of China. Built upon the base of a mountain range
handed weapon and a light weapon. separating certain portions of Northern China and Asia from the
bulk of more civilized China, the first Great Wall was neither as
Cudgel, Monks long nor as tall as the modern version. It was established prima-
This weapon is a mace head on the end of a long staff. Usually rily to stave off tribes like the Ronds and Uighur, who were mak-
measuring 4 feet in length, the Monks cudgel is a two handed ing frequent raids.
mace designed to help defend monasteries. Usually held over the
head and swung in wide arcs, this weapon gave the aggressive Li Kwei- Double Axes
defender a chance to mercilessly pound invaders from atop Li Kwei was a hero who favored using twin axes. A Wushu
defensive walls. A version of the Monks Cudgel, called the Tet- adherent and martial artist, Li Kwei also dabbled in smithing,
subo, was later developed in Japan and was otherwise identical designing the characteristic style of axe that would bear his
in statistics to the Monks Cudgel. name for more than two and a half millennia. Many one
handed weapons were paired during the Wushu movement,
Tiger Fork, Iron and heroes practiced to become masters of two-weapon com-
The Tiger Fork is a trident developed specifically to hunt tigers. bat. If you are considering playing a Chinese Setting or with
Tigers were a constant threat in the forests of southern and west- Chinese heroes, dual weapons should likely be more common,
ern China, and the peasants found that the trident was an apt hunt- in fitting with the cultural climate.
ing weapon, since its multiple tines gave a wielder a better chance
of catching a tiger in mid-pounce. The side tines of the Tiger Fork Steel Fang
are curved slightly outward, so as to better catch an unexpected Unlike many of the other common weapons of china, the Ge
charge. The Tiger Fork can be set against a charge. A variant of would not last into the steel era. The Fang took the place of the
the Tiger Fork incorporates a spearhead onto the other end of the Ge during the Qin period, a superior design that was more effec-
weapon, making it a double weapon. This variant cannot be set tive as a weapon. The Fangs blade is L shaped, with one dagger-
against a charge, and if used as a double weapon, you incur all like blade pointing outwards from the haft and the other end
penalties associated with fighting with two weapons as if you thrusting up from the end of the haft. Thus the Fang could be like
were using a one-handed weapon and a light weapon. the Ge was, as a chopping piercing weapon, and also like a
spear, as a thrusting weapon. The Fang would see regular use
Tamo, Iron until the halberd replaced it.
An excellent hidden weapon, the Tamo appears to be a wooden
stick only slightly longer than a foot, capped with metal at both
ends. When needed, however, the Tamo user can reveal that the
stick is in fact two daggers sheathed together. This excellent dual 19
weapon makes a nasty surprise for those who do not expect the
deception, and might well be as useful for a wizard or sorcerer as
for a fighter, since the Tamo might well pass for a wand after a
brief inspection.

Qin Rule & the Steel Era


22
The Qin rule was relatively short in comparison to most dynas-
ties. They lasted 14 years, only to be toppled by the Han dynasty.
But during Qin rule a number of interesting changes in military 21
practice took place. First, true steel making, using forced air and
advanced smithing techniques, was started during this period.
The stronger metal, flexible yet durable, gave Chinese forces the
most effective weaponry of their period, and Europe would take
ages to match this feat. There was also experimentation with 20
alternate forms of armor, made from exotic materials such as
paper, cord, and unusual animal hides. Though none of these
armors saw extensive use in the military, certain cultural groups
and occupations retained their manufacture, which would lead to
empowerment of the general populace. This is not to say that
most peasants owned or wore armor, but rather that it was often
possible for someone not in the military to purchase and use
armor, which is not often the case throughout history. Most
notable is that the Qin dynasty was responsible for the First 19. Tamo; 20. Steel Fang; 21. Chu Ko Nu; 22. Quarrel, Steel;

124
The Far East

24 25
23

23. Chinese Paper Armor; 24. Corded Armor; 25. Rhino Hide Armor
Chu Ko Nu like the linen cuirass of the Greeks, which gained strength from
The Chu Ko Nu was a fascinating development of crossbow laminating multiple layers together. Paper armor was extremely
technology unique to China. The Chu Ko Nu sported a wooden light and, better than no armor at all, could be very practical to
box over the loading mechanism of the crossbow, and an auto- replace after repeated use in combat. Eventually this kind of
matic loading mechanism controlled by a wooden handle at the armor would be adapted by the Koreans and would become the
base of the box. Quarrels were loaded into the Chu Ko Nu, and template for Jigap.
could be fired as swiftly as the weapons controller could lift and
drop the handle. Though the range and accuracy of the Chu Ko Corded Armor
Nu left something to be desired, it became the favored weapon Corded armor is composed of corded rope fiber, wrapped in a
for guards at city walls, the Great Wall, and fortifications, since laborious pattern into the form of a suit of armor. This process
it could be prepared and left ready for an attack, and, when can take months to complete, and the cord must be wound and
braced, the to hit penalty was negated. Unless the Chu Ko Nu is rewound to give the armor strength. Used primarily in Southern
braced on a rock, wall, or other stable surface, a -2 to hit modi- China, corded armor was never used by the military, and was
fier must be added for each shot. The Chu Ko Nu can fire 2 shots more commonly seen on conscripts, monks, and mercenaries.
per turn. If a character may normally only make a single attack Due to the expense that metal armor could be, corded armor was
during a combat round, they can still take the second shot at their often the only alternative for those without wealth who desired
Ranged Combat Bonus -5. The Chu Ko Nus ammunition box more protection than leather would afford.
can hold up to 6 quarrels at a time.
Hide Armor, Rhino
Paper Armor, Chinese Pirate Another alternate armor was constructed out of Rhinoceros hide.
Paper armor seems like an impossible concept. How could This process, too, was arduous, and required great attention to
something made of paper be protective enough to justify its use? detail. If properly cured, tanned, and dried, Rhino Hide Armor
To compound this, consider how paper reacts to contact with was a very effective armor, if bulky. But Rhino hide is very
water, and it seems doubly strange to consider pirates using thick, and the drying process required exact conditions. Fully
paper as a defense. But the paper of this period was not the thin, 25% of the time a suit of Rhino Hide Armor was made, the cur-
light, fragile paper we use in the modern era. Thicker, with a ing process failed, and rot set in before it was complete. Rot
heavier grain, and glued in many layers, paper armor was much could invade the inner layers of the armor that the leatherwork-

125
From Stone to Steel
ing process couldnt treat, and would eventually separate the at this time it is assumed that the handle would have been crafted
heavy outer layer from the pliable inner leather layer. The result from a hard wood, and the blade from bronze or iron. The Mau-
would often be armor that fell off of the combatant, fequently in ryan army also used War Elephants as platforms and as chaotic
the middle of combat, when active movements stressed the juggernauts of random violence. A form of barding was even
armor and promoted tearing and wear. If using the optional developed, made of leather, studded leather, bezainted leather, or
materials rules, roll secretly to determine if a given suit has rot, iron lamellar, just for Elephants. Cavalry was not as widely used,
and if it does, reduce the maximum and current Structural Rating although in time this knowledge would be exchanged along the
by 1 each week. Silk Road.
Another important development during the Qin dynasty was the
establishment of the Silk Road by the Turks. The Turks were an Alternate Hides
agglomeration of Turkish Central Asian tribes, commonly consid-
Leather need not be from a cow. Often a culture would
ered barbarian tribes, although they practiced a great deal of com-
endorse one kind of animal for the majority of its hides, like
merce throughout the region. As trade with Rome and Europe
Bison for the Native Americans, or Cattle for Europe. But
opened up a strong interest in silk, which was only made in
leather in the Far East could often be taken from tigers, goats,
China, the Turks saw an opportunity for making great wealth, and
deer, or horses, as well as cattle. In India, where Hindu society
they established exclusive caravan routes through the region.
prohibited the killing of cows, leather had to come from
China saw an incredible influx of wealth, and cultural exchange,
another source, and besides the animals already mentioned,
and this allowed Turkish and Central Asian tribes to begin to
that leather sometimes came even from elephants. In a fantasy
make inroads among the populations in western China, as well as
world, these alternate hides and leather armors might well be
allowing more regular communication with India, and thus allow-
particularly prone to certain enchantments, such as deer armor
ing Buddhism more access to China. Although it did not immedi-
with movement enchantments or tiger armor with offensive
ately have an effect on the military arts, the Silk Road would
enchantments.
become the source of a great deal of conflict, invasion of foreign
ideas, and trade and contact with the West.
Bezainted Leather
Bezainted Leather armor is leather with ring-shaped studs. Since
the stud is larger, bezainted leather is more effective than regular
India studded leather at turning blades. Since the stud is ring-shaped, it
fter the coming of Alexander a prominent king, Chang- also has a better chance of halting thrusts and impaling weapons
A dragupta Maurya, saw the potential for Empire in India.
Before this time India was ruled by limited sovereign states,
than the standard studded leather. A version of this armor was
made for horses and elephants as barding.
which often left cities to determine their own administration, not
unlike the situation in Medieval Germany. Changdragupta made Katar
war against the strongest Kingdom (the Nandas) left in power The Katar is a Hindu weapon based on an entirely different
after Alexanders invasion in hopes of toppling the Alexander- premise than most daggers. The handle of the Katar is composed
friendly regime, and then he targeted Seleucus Nicator, the then of two bars with a horizontal pair of handles between them. This
viceroy of the Indic holdings of Alexanders Empire. Alexander, allows the user to grasp the handle in their fist, and thrust with
already flagging in health and trying to stabilize his unwieldy the Katar blade as if punching. Generally the Katar was the
Empire, could lend Seleucus little aid, and Changdraguptas length of a short sword, although smaller versions, called punch-
vision and leadership made him an implacable foe. Seleucus lost ing daggers, were known to exist.
battle after battle against Changdraguptas forces, until he was
forced to surrender all of the territory he had been given gover-
Veecharoval
nance over, including much of modern day Afghanistan and Pak-
A curved slashing weapon, often referred to as a sickle axe,
istan. This peace offering was sealed with the marriage of
although it most resembles a curved sword set off from its
Seleucuss daughter to Changdragupta, and the Maurya Empire
wooden haft, the Veecharoval is an ancient Indian weapon only
was born.
found among western tribes. The Veecharoval descends from the
Changdragupta united most of Northern India during his reign. sickle, like so many other kinds of swords, but the sharpened
His armies bore the benefits of their contact with Persia and edge is on the outside of the curve, rather than the inside. Made
Macedonia, using swords like the kopis and akinakes, battle of Bronze or Iron, these would have a subtle influence on the
axes, maces, a kind of sickle, daggers, long spears, tridents, two main sword developments of India.
throwing sticks, bows, javelins, leather armor, studded leather
and bezainted leather, iron lamellar and small and large shields. Hora
Among those armaments would undoubtedly be the katar, a The Hora is a hand weapon used in much the same way as
strictly Hindu weapon that is noted to be the oldest weapon in knuckledusters are today. Made from animal horn, the Hora is
India. No examples of these weapons survive to the present, but clutched in the hand, so that a jagged, sharp-edged portion proj-

126
The Far East
ects from the front of the fist. Like the Katar, the Hora is a The Spread of Buddhism
weapon used in the same manner that a person punches. A per-
Changdraguptas son Asoka completed his fathers empire and
son making an attack with a Hora automatically does normal
brought all of India under one rule. But in his greatest conquest,
damage, rather than subdual damage, plus one. Punching with
Asoka was responsible for a blood bath, where more than
the Hora still promotes an attack of opportunity, like any normal
100,000 people died in battle (which was extreme, considering
unarmed strike. Should a person armed with the Hora have the
the general size of Indian armies), and more than that were taken
Advanced Unarmed Strike Feat, they can use the Hora without
prisoner. So stricken was Asoka that he embraced Buddhism, and
attracting an attack of opportunity.
the rest of his reign was shaped by this conversion. A great many
laws were enacted to help enforce proper behavior and living, and
Elephant Barding learning and religion were encouraged and exported, with Bud-
Elephant Barding was common in India, due to the large num- dhist Missionaries traveling throughout Burma and South East
bers of elephants used in most Indian militaries. Leather, Stud- Asia, as well as North into China. Buddhisms spread would have
ded Leather, Bezainted Leather, and even Iron Lamellar armor a marked effect on much of the region, and would lead to a sur-
were made to be draped over the back of an elephant, so as to prising number of interesting combat developments.
cover the majority of the animal. The weight of even a leather
suit of Elephant Barding was oppressive, and multiple men In the end the Maurya line lost the power to hold onto conquered
might be needed to prepare an elephant for metal armor. If an lords. The Mauryan Empire fractured and broke up into king-
elephant had particularly rich armor and was killed in battle, doms again, but the precedent of a pan-Indian Empire had been
scavengers were know to saw off portions of armor and melt set. Later powers would again rule over this land of deep faith
them down for the gilt or iron in their weave. and culture, but for the next few hundred years Northern India
would be conquered by various powers, from Bactrian Greeks to
Parthians (Persians) to long gone cultures like the Shakas and

26a

27a

27b

26b

29

28

26a. Bezainted Leather Armor; 26b. Bezainted Leather Horse Barding; 27a. Katar; 27b. Katar; 28. Veecharoval; 29. Hora

127
From Stone to Steel
The Han Dynasty
s India was experiencing the full flush of the Mauryan
A dynasty, the Quin dynasty came to an end, as military lead-
ers finally withdrew their support from the Emperor. The last
remaining general assassinated the final Qin Emperor, and for a
30a period of time there was civil war. A number of warlords
attempted to claim the throne, but eventually the royal house of
Han, not to be confused with the Hann state of the Warring States
Period, came into power. They would remain in power (except
for a brief period of usurpation lasting from 9-24 AD) from the
end of the second century B.C. to the early part of the second cen-
tury A.D. Han rule experimented with adopting philosophical and
spiritual movements in China, reforming the bureaucracy and
army, and creating a strong national identity in China. After the
Han period, the majority population of Chinese would consider
themselves Han, a sign of the indelible impact the Han rule had
on society.
By the end of the Qin period, chariot warfare was all but aban-
30b doned. Still, the Han had to face raids and opposition from
horse-bound tribes that lived in mountainous regions. The
Uighor and certain Turks were a constant threat that gave the
military incredible prominence in China. Slowly the Chinese
military began to adopt cavalry, although it would take many
centuries for cavalry troops to become a standard, often because
of the lack of stirrups, bits, and pommels. In the meantime,
China began to develop halberds to counter charges. The use of
lances was also adopted from the raiding tribes, and the Chinese
began to experiment with whips. A metal tipped whip proved
most useful in warfare, but only when using it to trip other
horses or pull riders from their mounts. The whip also entered
the civil arena, and experimentation eventually lead to the multi-
30c
segment chain, which would persist in various forms and lengths
through Chinese history. The crossbow was also redesigned,
using better machined parts, and both bolts and arrows for Chi-
nese bowmen were commonly poisoned.

Halberd, Chinese
The Chinese Halberd is relatively easy to recognize, due to the
nature of the blade. Usually the blade of a Chinese halberd is
crescent shaped, with two metal extensions holding it to the pole.
The pole itself often had a spearhead, so that the Chinese Hal-
berd could be used for thrusting or chopping, and could be set
against a charge. Often tassels would be attached to the halberd,
to distract opponents. Like all halberds, the Chinese Halberd
may be used to trap a shield and perform trip maneuvers.
30. various Elephant barding
Kushians. Western India would take the greatest impact of these Lance, Chinese
invasions, and the multicultural exposure of this region would The Chinese lance is a long, heavy spear, inherited from the Tur-
lead to a great trade of ideas with those nations west of India. kic tribes of Central Asia. Usually these lances were carried
These various cultural groups would eventually introduce chain- across the saddle, so as to use the horse to brace the charge. Still,
mail to India, but for now Hindu culture retreated to the Deccan without a guard or brace, the spear was not optimally set, unlike
region, and chaos seemed to reign in the North. lances of the Late Medieval period. Chinese lances often sported
tassels around the spearhead.

128
The Far East

33
31

34
32

36a

36b

35

36c

31. Chinese Halberd; 32. Chinese Lance; 33. Steel Barbed Chinese Whip; 34. Segmented Chain; 35. Modern Chinese. Crossbow;
36. Whistling Arrow
Whip, Steel Barbed Chinese ity modifier instead of the Strength modifier to attack rolls with
The Steel Barbed Chinese Whip was a leather whip with a single a whip. This weapon is a shield bypass weapon.
fearsome barb at the end. This barb made any damage normal
damage, rather than subdual damage, although the armor penal- Chain, Segmented
ties of the whip still made it difficult to damage an armored foe. Generally these chains had a wooden handle, and then a variable
The whip deals no damage to any creature wearing armor of at number of segments, usually from 6 to 9, each segment consist-
least +1 armor bonus, and does no damage to a creature with a ing of a 3 to 4 inch steel bar linked on either end to a similar
+3 natural armor bonus. Although kept in the hand, it is treated length of bar with chain loops. The last chain segment usually
as a ranged weapon with a maximum range of 10 feet, and no ended in a blunt flat tip, often sharpened. The segmented chain
range penalties. Because it can wrap around a leg or other limb, does normal damage, and does not have the armor penalties
it may also be used to make trip attacks. If an opponent attempts common to most whips. A segmented chain has reach. You can
to trip you during your own trip attempt, you can drop the whip strike opponents 10 feet away with it but, unlike other reach
to remain standing. Those using a whip gain a +2 bonus on their weapons, you can also use it against an adjacent foe. Because it
opposed attack roll when attempting to disarm an opponent, can wrap around a leg or other limb, it may also be used to make
including the roll to keep from being disarmed if they fail their trip attacks. If you are tripped during your own trip attempt, you
disarm attempt. This whip is considered an exotic weapon. You can drop the chain in order to avoid being tripped. Those using
may use the Weapon Finess feat to apply the characters Dexter- this weapon gain a +2 bonus on their opposed attack roll when

129
From Stone to Steel
attempting to disarm an opponent, including the roll to keep be passed down to modern day. The Wushu and later martial arts
from being disarmed if they fail their disarm attempt. The Seg- developments of China would be carried on in Buddhist temples
mented Chain is considered an exotic weapon. You can use the and shrines in Vietnam, further diversifying the eastern martial
Weapon Finesse feat to use a characters Dexterity modifier arts. During this time certain coastal tribes in Korea would begin
instead of the Strength modifier on attack rolls with a Segmented settling Japan, which would eventually be recorded in early his-
Chain. This weapon is a shield bypass weapon. tories as the land of Wa. Small islands in the South China Sea
would also see settlement, such as Formosa, the Philippines,
Crossbows, Modern Chinese Light and Heavy Indonesia, and Okinawa. Many of these islands, including
During the Han period the mechanisms of the Light and Heavy Japans main islands, had other native peoples; usually Stone
Crossbows were improved substantially, allowing easier repair Age societies, and their cultural fusion would later result in alter-
of machines parts and better range. The Crossbow was the back- ations of religion, weapons, martial styles, and histories.
bone of the Han Armies, and became ubiquitous in stories, draw-
ings, and accounts of the time period. These crossbows were Armor, Jigap
often imitated by neighboring states, although most horse-bound An improvement on the original paper armor, Korean Jigap is
troops still preferred the regular bow to the crossbow. still used during this day and age. Made with thick paper and
layered until it had the tensile strength of corrugated cardboard,
Chu Ko Nu, Improved Jigap armor also included a treatment process that made the
The Chu Ko Nu was improved during this time, improving both paper more resistant to water damage. Effective and relatively
the amount of Quarrels it could hold and the accuracy of the easy to make, (as compared to, say, metal armors) Jigap was a
weapon. Although it still was not as accurate as a regular cross- reasonable alternative for non-military personnel, like pirates.
bow, it was still favored for defensive use, since it could put a
high volume of quarrels in the air at one time. If you are using Tibet
the optional equipment damage system, you should note that this Chinas enemies also made advances, and new enemies began to
improved version is also more difficult to damage. Unless the surface. The Tartars, Turks, and Xiongnu found that attacks on
Improved Chu Ko Nu is braced on a rock, wall, or other stable border settlements could be very profitable, and imperial Chi-
surface, a -1 to hit modifier must be added for each shot. The nese often paid tribute rather than fight costly and pointless wars.
Improved Chu Ko Nu can fire 2 shots per turn. If a character Tibet, as well, finally came into contact with the southern portion
may normally only make a single attack during a combat round, of China, and Tibetan horsemen were the scourge of the southern
they can still take the second shot at their Ranged Combat Bonus mountains, wielding compound bows, curved sabers, Indian
-5. The Improved Chu Ko Nus ammunition box can hold up to lamellars, and a variety of Persian and Indian weapons. The
8 quarrels at a time. Tibetans also had an interesting variant of the bow, the pellet
bow, which was likely used only for hunting. It is unclear exactly
Arrow, Whistling when this was developed, or whether this invention was origi-
The Whistling Arrow may well be of Hunnic origin. An arrow, nally a Tibetan one, but the Tibetans used it widely, and most of
designed with a cavity that catches air while in flight and lets out their neighbors tended to use the Tibetan form of this bow. China
a loud whistling sound, the Whistling Arrow was used for multi- would later develop a sport crossbow along the same conceptual
ple purposes in the Chinese military. Officers who fired a line. Another bow development that seems to have started or
whistling arrow during maneuvers or during battle expected to centered around Tibet was the hinged bow. Again, the time of
be obeyed by every man who could hear him. Sometimes preset development is indeterminate, and the use of such bows around
signals for advance or retreat were linked to a whistling arrow Tibet is the only strong evidence that the Tibetans may have
with a specific tone. Whistling arrows were often used during developed them. Other unique weapons of Tibet included a spi-
recreational hunting, to give hunters an idea as to where a kill raled spear and an exorcists knife.
landed by the direction the sound came from. Although the
Whistling Arrow may often be broken after firing, there is a 50% Material: Lacquer
chance that the whistling arrowhead is still salvageable, so that a Lacquer is a way to coat and seal wood, so as to make it
new head does not have to be crafted for a new whistling arrow. harder and more resistant to the elements. Any wooden object
coated in Lacquer has its hardness increased by one, and is no
Han Expansion longer subject to wood rot. Lacquered wood can hold an edge,
Han emperors sought to extend the borders of China, as had the and is better than normal wooden bladed weapons.
Qin before them, reasoning that by conquering more territory
there would be less land for their enemies to attack from. Han Bow and Crossbow, Pellet
holdings eventually extended into Korea and as far south as Viet- Found in a general proximity of two hundred miles from ancient
nam, and the cultural influence of that Chinese rule would allow Tangut, pellet weapons are generally used for sport hunting. The
cultural exchange. Korean culture adopted the paper armor of key difference between a regular bow or crossbow and a pellet
China and developed a more resistant form, Jigap, which would equivalent is that there are two drawstrings, rather than one, and

130
The Far East
between them a small leather pouch is suspended, inside of a patient believed to be afflicted by an evil spirit or demon, so as
which rests the clay hunting pellet. The pellet is a bludgeoning to allow the demon to flee the body. In a fantasy setting, should
weapon that inflicts subdual damage, rather than normal dam- this weapon be blessed as per the cleric spell, it also temporarily
age. This is the Far Easts response to the sling, as the sling was gains the ability to affect the insubstantial, as though it were a
not regularly used in the Far East. magical item with the ghost touch ability. Should a person use a
Phurbu to draw blood from a possessed victim, the victim gains
Bow, Short and Long Hinged an automatic extra will save to resist the possession.
Hinged bows were often constructed from old, used bows, or
items that made excellent bow material but were not long Armguards, Tangut
enough to be a full bow. Hinged at the grip, these bows were far The Tangut warriors often sported ornate armguards, leather
more compact than a normal bow, and could be carried unobtru- armbands often plated with iron in intricate patterns. These arm-
sively before being set up for firing. Usually a catch helped to guards might make excellent vessels for enchantments improv-
keep the hinged bow straight during the draw, however there is a ing aim, horsemanship, attacking skills, or weapon damage.
50% chance that any metal damage breaks the hinge and makes
the bow useless until the hinge is replaced. The Red Eyebrows
In the first part of the Han dynasty there was a tendency to
The Dung reserve high stations in the Imperial Bureaucracy for members of
A spear with an ornate spiraled handle and a long double-edged prominent houses. This ostensibly protected the power of the
blade, the Dung is a strong, heavy thrusting spear. The spiral pat- aristocracy and the shi, but lead to families campaigning against
tern made the weapon stronger, and the dung could also be used each other for key offices, and eventually became so rampant
as a lance in a pinch. that a former Empress was able to engineer a coup and place her
nephew in power. Wang Mang briefly broke the Han dynasty
Phurbu and attempted to establish his own dynasty, called the Hsing.
The Phurbu is a unique dagger, intended for exorcisms. Usually Wang Mangs dynasty was short-lived however, as it was inter-
used by Tangut shamans, this weapon was used to let blood from rupted by a civil revolt, as a peasant army rose up to oppose him.

37 42 43

39

41a 41b

38

40

37. Jigap; 38. Pellet Crossbow; 39. Hinged Bow; 40. The Dung; 41. Phurbu; 42. Tangut Armguards; 43. Silk Padded Armor

131
From Stone to Steel
Called the Red Eyebrows, for their tendency to paint the top half The Chin Dynasty
of their head read, this revolt broke the power of the Hsing mili-
For sixty years the nations of Wei, Shu, and Wu would fight to
tary. It took little for a Han family member to raise a token mili-
reunite the Chinese Empire. Eventually, Cao Cao of the Wei
tary force and reinstate the Han Dynasty, which was welcomed
nation would bring together an alliance Chinese elite infantry
back by popular consent, although certain populist leaders were
with horsemen and horse archers from neighboring tribes like
unhappy with the way their revolution was hijacked by the Han.
the Xiongnu, Xiongpei, Wu-huan, and Chiang. This mighty
The lessons of the brief usurpation of Wang Mang lead to a
force would conquer the Shu, and their combined forces con-
reform of the bureaucratic placement procedures, and many of
quered the Wu, and the most powerful military family elevated
the major offices of the Chinese Imperial Government were
their leader as scion of a new Dynasty, the Chin. But the Chin
awarded to graduates of Chinas extensive and impressive exam-
dynasty would fail for the Emperors first act, which was to dis-
ination system, which conceivably allowed people from any
solve that same formidable army that put him in power. Or actu-
walk in life to enter government service.
ally, he attempted to dissolve it. Other families retained control
of what military units they could afford to maintain, and some of
Padded Armor, Silk the other forces became minor powers in their own right, either
Padded Armor in China came from the common clothing of the selling their weapons and armor to the enemies of the state or
people, worn in layers and reinforced with silk. Silk is an retaining power in the lands they occupied. The Chins dissolu-
extremely strong material, light, and durable. This kind of tion of their army left them defenseless when the Huns, a newly
padded armor was far superior to the padded armor of Europe, formed tribe, invaded China. Armed with better weapons than
and wearers of this padded armor take fatigue from exertion at the Turkic tribes and virtually unopposed, the Huns conquered
half the normal rate, due to the excellent ventilation of this the Chin dynasty nine years after it assumed control. The Huns
armor. Silken Padded Armor is the only armor light and unre- tried to claim being descendants of the Han, due to intermar-
strictive enough to be worn while sleeping without incurring the riages from decades past, but the claim never took hold, and the
standard sleeping with armor penalties. Huns never established a Dynasty. Instead, they eventually
moved west, and China was left in a shambles.
The Turks
The Xiongnu, a turko-mongolian people from whom it is sus-
pected the Huns descended, gained power during the first Han
Dynastic period, eventually subsuming the Rond and Di, and
The Gupta Empire
subjugating other Turkish tribes. Horsebound, nomadic, wearing hile many empires take power in war, the Gupta Empire
leather, and armed with iron sabers, composite bows, and lariats, W is a notable example of an empire that gained prominence
from marriage and politics more than the sword. Not to say the
the Xiongnu were adept horsemen who evaded the slower Chi-
nese armies and made it difficult for Chinese border colonies to sword was unnecessary. The Gupta family appears to have been
prosper. As the second Han Dynasty began to flourish, the a mercantile family that purchased their way into power. Chan-
Xiongnu were in the midst of an internal split, which members dra Gupta I was the first leader of the Gupta nation, and he,
of the tribes comprising the Xiongnu in a furor over succession. indeed, brought armies to bear on other northern Indian King-
The Han, seeing an advantage, pledged financial support of the doms, eventually conquering the whole of the Ganges Valley.
closer faction, and eventually a civil war erupted, which forced His grandson, who would also bear his name, would campaign
this southern faction to petition for settlement and entry into the against the Chakras, but it would be his marriage to a prominent
Chinese Empire. The Chinese, happy to have border barbarians chieftains daughter, a member of the Satavahana kingdom,
guard their weak territory, accepted. This agreement later would which dominated much of Southern India that would bring the
prove ill advised, as reconciliation eventually lead the Xiongnu Guptas to their greatest power.
in Chinese territory to invite in their former enemies, and China But the Gupta dynasty came to power at an importune time. The
was forced to go to war with the whole of the Turkestan. Roman Empire was fading, and with it the trade along the Silk
This war was costly and brutal. The Xiongnu fought fiercely, and Road. In addition, turmoil in China cut down on trade, and the
other foes of China, the Jurchen of Korea, the Tibetans, various Guptas had to strengthen trade with their eastern neighbors. This
Turkic tribes of Central Asia, and internal insurgency by a grow- trade increased the spread of Buddhism and Indian philosophy.
ing number of overtaxed peasants severely weakened the Han This melding of Chinese and Indian influences would greatly
state. While the Han could and did defeat and drive out invaders shape the weapons development and philosophies of these
from all quarters, it would eventually be most destabilized by regions, and would create a number of fascinating offshoots.
another popular revolution, lead by a cabal of civil leaders called The common weapons of the Gupta armies included influences
the Yellow Turbans. This revolution, combined with the from the invaders and barbarian tribes as well as traditional Indian
untimely death of an Emperor who had yet to name a successor weapons. The kopis was being adapted, and statuettes and draw-
set the stage for a drama that would be commemorated in the ings show two directions the curved Persian sword was develop-
historical fiction story The Romance of the Three Kingdoms. ing. The first was a thicker bladed chopping sword, similar to the

132
The Far East
scimitar, which shows a great deal of later Persian influence. The thinner bladed than the Kritant. The Khond axes came from the
second was a thinning of the blade, and a reverse of the curve, the same region as the Bullova, but usually had a bifurcated or split
beginning of the Tulwar. To these two weapons was added the Kri- head, which made it less likely to lodge in a wound.
tant axe, a wide bladed battleaxe that Samudra Gupta, Chandra
Gupta Is son, took from a neighboring tribe as the sign of the Axe, Naga War
Right to Kingship. Chainmail began to see use in India, although The Naga War axe was used primarily in Assam. A large bladed
only with officers, as the hot climate made maintenance an issue, axe on a long pole, this weapon generally bore a tassel on the
as rust and heat could cripple a soldier as easily as any blade. opposite end, and was used by the primitive Naga people of this
Finally the horse and lance were becoming common features in region for tribal defense. Older version of this axe had a more
Indian Armies, both from Persian and Turkic influence. traditional rounded head, but more modern Naga War Axes have
inverted triangular heads, an improvement that came with steel.
Romance of the Three Kingdoms
Romance of the Three Kingdoms is perhaps the most popular
published book in Asia. Written by Luo Guanzhong during the Ankus
Ming Dynasty, this book details the struggle between three The Ankus is a descendant of the elephant goad, a small, sharp
generals for control over all of China. The story is of epic stick used to control elephants. The Ankus was a later adaptation
length, with modern English translations totally 1500 pages. that developed an entirely new purpose. The Ankus is a short
For those interested in playing a low or no magic China setting thrusting spear, less than two feet in length, with a sharp thrust-
there can be no better source for heroic adventure ideas and ing head at the point, and a hook curving out from the base of the
concepts. This work is historical fiction, deeply steeped in the spear head. This backwards curving hook was used primarily to
historical events of the time, but written as fiction to bring out shield trap, and since the Ankus was light, it allowed the shield
the human drama and the character of the three main charac- trapper to make an attack with the opposite hand, if the Ankus
ters. The power of this story has lead to many computer games wielder had a weapon in that hand. Using the Ankus to shield
based on this novel, some of which are available outside of trap still provokes an attack of opportunity, and the lack of
China. mobility that any shield trapping action requires still leaves the
Ankus wielder open to danger.

Scimitar, Iron Indian (Ahir) Gadha


Heavy of blade, with a thick chopping head, the scimitar would
The Gadha is a great club with a rounded, almost spherical head,
eventually become synonymous with Arabian and Islamic cul-
which is used in an uniquely Indian martial arts called Kalari
ture. The scimitar, however, was an amalgam of various devel-
Payatt. The gahda, at the base, is about three inches in diameter,
opments across most of southern Asia, with various experiments
but the club widens to nearly eight to twelve inches at the spheri-
involving the curve of the blade, the point (or lack of a point),
cal head. It is said that the oldest versions of the Gadha were
and the weight of the blade. The scimitar is based on the concept
crafted of iron, although later versions were crafted of hard-
that a heavy blade gives a blow more impact, and the average
wood. With a length of 3 to 4 feet, the Gadha is a heavy but dam-
combatant merely tried to get good momentum behind a blade,
aging weapon.
with the intent being to let the blade do most of the work. The
scimitar variants of this period, like the Ahir, were heavy blades,
with a slight curve near the tip, sometimes sporting hand guards.
The Fall of the Guptas
Eventually the Hunas, an alliance of tribes from the Kritantic
region struck south and struck down the Gupta reign. Despite the
Tulwar, Early Iron (Halab) similarity of their names with the Huns, the Hunas were of no
The Tulwar is a thin curved blade, good for slicing and defensive
relation, and the name comes more from the region they invaded
maneuvers. The curve of the Tulwar usually came midway down
from than from any cultural relation. Indeed, the Hunas were so
the length of the blade, and this curve made the blade easier to
loosely affiliated that when they conquered the Gupta Empire,
draw and ready, and supported slicing strikes while in close
they did not even attempt to establish domain in India, and
proximity with other friendly combatants. The Tulwars of this
returned with their loot to the mountains they came from. With
period, like the Halab, were not yet truly pointed, usually focus-
the royal family destroyed, the Gupta Empire devolved again
ing on slashing attacks. As chainmail became more common a
into various kingdoms, and this left Northern India open to inva-
thrusting tip was added.
sion and subjugation by the Persians.

Axe, Kritant, Bullova, Khond A Brief Flourishing


A variety of axes became common in Indian warfare at this time.
China had entered a period of disunity. In the north warlords
The Kritant, as mentioned before, was a wide-bladed axe, often
fought amongst each other, attempting to reassert Empire, while
to be seen on the coin of the period, and generally associated
in the south Kingdoms were established in wealthier regions,
with royalty among the Kritantic peoples. The Bullova are actu-
and these fought games of politics amongst each other while
ally a number of varieties of axe, usually crescent shaped, and

133
From Stone to Steel

44

45
49 50 51

46a 46c 46e 47

46b 46d 46f

48

44. Iron Indian Scimitar; 45. Early Iron Tulwar; 46a46d Bullova Axe varieties; 46e46f Khond axe varieties; 47. Naga War Axe;
48. Ankus; 49. Long Bar Flail; 50. Chinese Broadsword; 51. Long-Handle Nine Ring Sword
opposing the Northern States. Still, in the forge of war steel is
Cult of Kali
tempered, and eventually a Northern warlord won through and
There is no record of when the Cult of Kali was founded,
established the Tsui dynasty. As short-lived as the Qin, the Tsui
although records first mention them in the 600s. Based on
attempted to do too much on an almost non-existent budget.
certain revelations, the Cult of Kali was established to fight
Rather than consolidating control and establishing effective lines
against so called demons that masqueraded as men among
of taxation, the Tsui Emperor spent money on battles with the
the true chosen people of Kali. Also known as the Thuggees,
Jurchen, who had taken the whole of Korea back, as well as
they were a cult of murderers who traveled throughout India,
building the Great Canal and erecting much of what is todays
passing themselves off as regular travelers and waylaying
Great Wall. The Great Wall was never an effective deterrent of
individuals in large groups, killing those who were considered
barbarian aggression, and was primarily built to build up support
of the demon race. Their favored method of murder was stran-
among the southern states and the shi, who were afraid of bar-
gulation, usually using a strangle cord, often worn as a belt to
barian encroachment. With insolvency rampant, the populace
disguise its purpose. As soon as the victim was lulled into false
revolted against the Tsui, and corruption and assassinations
confidence and was unwary, they would be murderer would
ended what the peasants could not.
slip the cord over their victims head and then draw it tight,
asphyxiating their target. The hatchet was also a favored
weapon, used to dismember corpses or to take down particu-
larly resistant foes. The Cult of Kali thrived in various forms
throughout this period, although during the colonial period no
Thuggee ever attacked a British citizen.

134
The Far East

In a fantasy setting, Kalis domains would likely be Evil, the Players Handbook is loosely based on these historical
Death, Trickery, and Strength, and her favored weapons would Shaolin Monks.
be the Strangle Cord and Hatchet. Kali is a death goddess,
whose dancing is said to hasten the end of the world. Goddess The Wudan movement in China was a second flourishing of the
of Blood and Cemeteries, her clerics oppose the undead as Wushu movement, a refinement and emphasis on martial artistry.
robbing their Mistress of her due, and they turn undead rather Today we think of the martial arts as hand-to-hand combat in a
than rebuke them. It is up to the GM to determine what group ritualistic manner, but in this time period martial arts encom-
of people the fantasy Kali cult might target as demons. passed the expertise and skill of all aspects of the military or
martial tradition. The Wudan period was a watershed time, last-
The Wudan Movement ing for nearly 600 years, where a great variety of weapons were
developed and included in schools of fighting. Besides the com-
he Tang Dynasty replaced the Tsui, although not without
T difficulty. While fighting remnant forces of Tsui loyalists, Li
Shimin, the emperor to be of the Tang, was defeated and taken
mon weapons like sword, axe, or spear, may of these weapons
developed from common tools or as variations on already exis-
tant weapons of the period, and their use was often limited.
hostage. The fledgling Tang dynasty appealed to the Shaolin Wudan weapons were more about fighting style than about war-
monks of the region to send support. Legend says that the fare. Still, any Middle Imperial Chinese setting would feel empty
Shaolin sent 13 monks to rescue Li Shimin, although some without these weapons. In addition to steel versions of the
records note that as many as 113 monks were sent. Though they Lungchan weapons, the following weapons were among the
faced nearly 5000 men in mountainous terrain, the Shaolin more exotic weapons practiced, although common military
monks defeated the remnant Tsui forces and recovered Li weapons were also part of this movement.
Shimin. Li Shimin later took the throne and granted the Shaolin
monks land and more religious freedoms than Buddhists had
Flail, Long bar
ever seen in China to date. The martial arts fighting styles of the
The long bar flail (or di sow gee) consists of a four to five foot
Shaolin (Gongfu, called Kung Fu in the West) became more
haft, a short chain, and another foot of wooden pole. An exagger-
popular, and would eventually spawn the Wudan movement.
ation of the common grain flail, this weapon is a long range
bludgeoning weapon. The long bar flail can be used to make trip
attacks, usually through a low, ground-sweeping attack. If you
Shaolin are tripped during your own trip attempt, you can drop the long
The story of the Shaolin is a story of cross-cultural influence.
bar flail in order to avoid being tripped. This weapon is a shield
Bodhidharma, a Buddhist Priest from India, traveled to China
bypass weapon.
to meet with the Emperor, to talk with him about the
Emperors translation of Buddhist texts. On his return trip,
Bodhidharma came across the Shaolin temple, and petitioned Broadsword, Chinese (Nine Ring Broadsword)
for entrance, but was denied access to the temple because the The Chinese broadsword is the steel inheritor of the seven star
abbot distrusted Bodhidharmas intentions. Legend says that sword legacy. Bearing the same heavy chopping blade, the
Bodhidharma undertook a trial, going to a nearby cave and lighter steel manufacture and changes in weapon weighting
meditating while staring at the cave wall. It is said that after 9 eliminated the hoop pommel and improved its balance. A variant
years Bodhidharmas gaze bored through the cave wall, and of this broadsword, known as the nine-ring broadsword, has a
the monks of the temple came and asked him to enter, as his series of nine rings in the back of the blade, and these rings may
discipline and dedication was no longer questioned. be used to perform a sword break maneuver.

When Bodhidharma was admitted it quickly became obvious


Sword, Long-Handle Nine Ring
that the monks of the Shaolin temple were in poor shape. The
This is actually a pole-arm version of the nine-ring broadsword.
bulk of the Shaolin monks time was spent transcribing the
The pole is generally 6 feet in length, and the blade of the
holy texts, and their hunched figures and weak frames were
sword is another three feet long. This heavy weapon can be
deemed incapable of performing the traditional Buddhist med-
used to perform the sword break maneuver, like the original
itations. Bodhidharma instituted exercise rituals, in order to
broadsword, and is considered a reach weapon. A reach weapon
strengthen the bodies of the monks, so that they might perform
may strike targets ten feet away, but not targets within that range.
their duties more ably, and these exercises included early box-
ing forms.
Halberd, Double
Eventually these exercises became true martial arts, ritualistic Also sometimes referred to as the trident halberd, this is a hal-
hand combat techniques that stressed body awareness and berd with the traditional Chinese halberd blade on both sides
avoidance of conflict. This fighting style became known as (not ends) of the pole. This allows the wielder some leeway in
Gongfu, and as the popularity of Shaolin practices increased, which direction to attack from, and makes the weapon more ver-
more temples would be established, and styles of Gongfu satile, but this version was not quite as common on the battle-
would develop in other regions of China. The Monk class of

135
From Stone to Steel
field. Like all halberds, the Double Halberd may be used to trap flute was never really intended to be a serious weapon. You can
a shield and perform trip maneuvers. use the Weapon Finesse feat to apply a characters Dexterity
modifier instead of the Strength modifier on attack rolls with a
Spear, Double Headed flute.
The double-headed spear is essentially a staff with a spearhead at
either end. Best used against multiple combatants, the double- Canes
headed spear is not quite as practical in the battlefield as its sin- Three kinds of canes were popular in the Wudan period of the
gle headed variant, since the rearward head may cause trouble Wushu movement. The wooden cane, sometimes made of rattan,
for allies. Both spearheads are often tasseled, although this does was the most common, as it could easily be passed as a normal
not confer any extra penalty or benefit. This is a double weapon, cane, but was solid and useful as a club or a tripping weapon.
and if used as a double weapon, you incur all penalties associ- The Steel cane, being made of steel, was considerably harder and
ated with fighting with two weapons as if you were using a one- more potent as a weapon. The third kind of cane was actually a
handed weapon and a light weapon. sword cane, a sword sheathed in the canes wooden body, and
using the canes crook as its handle. This kind of cane could be
Flute used as a bludgeoning weapon, or the sword could be drawn and
Usually crafted from Bamboo, the flute is an instrument first and used as a sword. The sword cane could not be used to effectively
a weapon second. The flute is an exotic weapon, and is used in a trip an opponent. You can use the Weapon Finesse feat to apply a
particular dance-like manner, at times looking like fencing; at characters Dexterity modifier instead of the Strength modifier
others like staff work. The flute was never used in a military con- on attack rolls with a Cane. A Japanese variant of this weapon,
text, and its use in the Wudan movement is more as an art form the Shinobi Zue, was used by Ninja, and is identical to the
than a weapon. Indeed, whenever the flute takes damage it loses Sword Cane.
its ability to play music normally, a significant indicator that the

54 56

52 53 57 58 59 60 61

55a 55b

52. Double Halberd; 53. Double Headed Spear; 54. Flute; 55a. Wooden Cane; 55b. Sword Cane; 56. Fan; 57. Chinese Hammers; 58.
Golden Coin Shovel; 59. Chay Yang Longsword; 60. Moonteeth Shovel; 61. Snake Spear

136
The Far East
Fans Spear, Snake
Fans were an ornamental item carried by magistrates and mem- A spear with a wavy, curved head, the snake spear is essentially
bers of the nobility and aristocrats. The adaptation of the fan into a more artistic appearing longspear. The curved blade grants lit-
the Wudan period required that the fan be made of wood and lac- tle benefit, although the wounds caused by it tend to be wider
quered, in order to make it hard enough to carry an edge. The fan than the actual blade width. This spear often sports a tassel
fighting style involved careful deflection of strikes by catching behind the head, and generally never saw exposure during wars.
the enemy weapon at an angle, and use of swift slashes to inflict A Malaysian variant of this weapon was the Hak, which never
wounds. The fan could even be thrown. A considerably heavier sported a tassel, but was otherwise identical, statistically.
iron version of the fan was introduced later, and was used in the
same manner. You can use the Weapon Finesse feat to apply a Sword, Tigerhead Hook
characters Dexterity modifier instead of the Strength modifier on This sword is a popular flavor weapon for Chinese-themed
attack rolls with a Fan. A variant of the Fan developed in Japan movies and weapon-oriented action films. A sword with a
was called the Gunsen, and both wooden and iron versions of the reversed hook at the end and a halberd-bladed hilt, the Tigerhead
Gunsen were developed. Hook sword is exclusively a martial weapon, developed to dis-
arm opponents. The Tigerhead Hook sword can slash with either
Hammer, Chinese the blade or the guard, and is often used in pairs. A single Tiger-
Not a hammer in the European sense, the Chinese Hammer was head Hook sword grants a +2 bonus on the users opposed attack
a large solid round weight on the end of a short pole. Often roll when attempting to disarm an opponent, including the roll to
plated in bronze, the Chinese Hammer was referred to as a keep from being disarmed if they fail their disarm attempt. If
Golden Mellon, due to its size and shape. Essentially a very using a pair of Tigerhead Hook swords, the disarm attempt is not
heavy mace, the Chinese hammer was often used in pairs, and considered to provoke an attack of opportunity.
the impressive weight of the weapons requires higher than aver-
age strength to counteract the weight of the weapon. Wheel, Wind and Fire
This is an exotic hand weapon, a circular blade with flame-like
Shovel, Golden Coin flanges at three places on the wheel, and a central stabilizing
The Golden Coin Shovel is another weapon ostensibly adapted guard over the corded handle. Used in pairs, the Wind and Fire
from a common tool. A long staff with a coin-like circular blade Wheel is a weapon that stresses speed and flexibility. You can
at one end, it is used like a pole arm, and is swung in a slashing use the Weapon Finesse feat to apply a characters Dexterity
motion at enemies. A tassel is often mounted behind the blade, modifier instead of the Strength modifier on attack rolls with a
and fancy versions of this weapon have gilding on the blade. Wind and Fire Wheel. A variant of this weapon has a seven wavy
blades jutting from the ring at regular intervals, but is otherwise
Longsword, Chay Yang identical in stats and usage.
A variant of the Kwandao, this double weapon bears a rounded
chopping blade on one end of a pole, and a spearhead on the Meteor Hammer
other. Chays Longsword has a small recessed area on the back The only rope double weapon of the Wudan period, the Meteor
of the blade that is intended to allow disarms. This notch grants a Hammer is 14 feet of rope with a heavy steel weight on either
+1 bonus on the users opposed attack roll when attempting to end. The Meteor Hammer is an exotic weapon that requires
disarm an opponent, including the roll to keep from being dis- training and dedication to use effectively. The Meteor hammer is
armed if they fail their disarm attempt. If used as a double a reach weapon, but it can also be used on foes within 10 feet.
weapon, you incur all penalties associated with fighting with two Because it can wrap around a leg or other limb, it may also be
weapons as if you were using a one-handed weapon and a light used to make trip attacks. If you are tripped during your own trip
weapon. attempt, you can drop the weapon in order to avoid being
tripped. Those using this weapon gain a +2 bonus on their
Shovel, Moonteeth opposed attack roll when attempting to disarm an opponent,
Yet another adapted shovel, the Moonteeth shovel is a double including the roll to keep from being disarmed if they fail their
weapon with a wide, thick, crescent shaped head on one end of disarm attempt. If used as a double weapon, you incur all penal-
the haft, and a spearhead on the other. The wide blade allows the ties associated with fighting with two weapons as if you were
wielder to control an opponents maneuvering, to keep them using a one-handed weapon and a light weapon. You can use the
constantly in the desirable range of the weapon. If used as a dou- Weapon Finesse feat to apply a characters Dexterity modifier
ble weapon, you incur all penalties associated with fighting with instead of the Strength modifier on attack rolls with a Meteor
two weapons as if you were using a one-handed weapon and a Hammer. This weapon is a shield bypass weapon.
light weapon. A variant of this weapon, called the Long Full
Moon Blade, does not have the spearhead, and is not considered Javelin, Rope
a double weapon. Also sometimes referred to as the Flying Dart, the rope javelin is
a short, heavy javelin head attached to more than 10 feet of rope.

137
From Stone to Steel

63

67 71
70
69

62

68a
64
68b

65 66

62. Tigerhead Hook Sword; 63. Wind and Fire Wheel; 64. Meteor Hammer; 65. Javelin Rope; 66. Flying Weight; 67. Emi Piercers;
68a. Iron Balls; 68b. Iron Rings; 69. Heaven and Earth Blade; 70. Iron Claw; 71. Wolf's Teeth Staff
Usually the wielder swings the javelin head to build up momen- trip attacks. If you are tripped during your own trip attempt, you
tum, and then throws it at its target while maintaining a hold on can drop the weapon in order to avoid being tripped. Those using
the rope. Although kept in the hand, it is treated as a ranged this weapon gain a +2 bonus on their opposed attack roll when
weapon with a maximum range of 10 feet, and no range penal- attempting to disarm an opponent, including the roll to keep
ties. Because it can wrap around a leg or other limb, it may also from being disarmed if they fail their disarm attempt. This
be used to make trip attacks. If you are tripped during your own weapon is a shield bypass weapon.
trip attempt, you can drop the weapon in order to avoid being
tripped. Those using this weapon gain a +2 bonus on their Emi Piercers
opposed attack roll when attempting to disarm an opponent, Emi Piercers are finger weapons, used to augment a hand attack.
including the roll to keep from being disarmed if they fail their Basically a one foot steel pin attached to the finger by a ring,
disarm attempt. these are used to stab an opponent. This makes any unarmed
attack a normal impaling attack. This weapon was originally
Flying Weight invented for underwater combat, where larger weapons might be
Similar to the Rope Javelin above, the Flying weight is a squat, impractical. Attacking with Emi Piercers provokes an attack of
conical weight attached to more than 10 feet of rope. Usually the opportunity, just like any other unarmed weapon. Should a per-
wielder swings the weight to build up momentum, and then son armed with Emi Piercers have the Advanced Unarmed Strike
throws it at its target while maintaining a hold on the rope. Feat, they can use the Emi Piercers without attracting an attack
Although kept in the hand, it is treated as a ranged weapon with of opportunity. One Emi Piercer may be used per hand, since
a maximum range of 10 feet, and no range penalties. Because it they must be grasped in the fist to be used appropriately.
can wrap around a leg or other limb, it may also be used to make
138
The Far East
Balls or Rings, Iron like portion of the blade is not sharpened, and acts primarily as a
Although actually crafted from steel, Iron balls are simply what blocking device. You can use the Weapon Finesse feat to apply a
they sound like, balls of solid metal. These are thrown, much characters Dexterity modifier instead of the Strength modifier
like a stone, although a slinger could conceivably use them in a on attack rolls with a Mandarin Coin Blade. A variant of this
sling. Heavy, these items are intended to distract more than weapon is the Double Snake Ring sword, which has wavy
injure, although strong throwers may use them more effectively. thrusting heads, but is otherwise the same weapon statistically.
Metal rings, also crafted of steel, were a variant throwing
weapon, causing little damage but useful for distraction value. Knife, Deer Antler
This exotic hand weapon consists of two opposing crescent
Blade, Heaven and Earth blades, with one blade bearing the grip. Used in pairs, these
This exotic weapon is a two handed blade staff with halberd weapons are excellent at deflecting attacks and performing dan-
blades over the grips. With a slightly curved sickle-like blade on gerous slashing attacks. A single Deer Antler Knife grants a +2
either end, this weapon can be used to stab opponents on either bonus on the users opposed attack roll when attempting to dis-
side of the wielder and slash at opponents in front. Wielded arm an opponent using a sword, including the roll to keep from
somewhat like a quarterstaff, this is a double weapon. If used as being disarmed if they fail their disarm attempt. If using a pair of
a double weapon, you incur all penalties associated with fighting Deer Antler Knives, the disarm attempt does not provoke an
with two weapons as if you were using a one-handed weapon attack of opportunity. You can use the Weapon Finesse feat to
and a light weapon. A variant of this weapon is the Butterfly apply a characters Dexterity modifier instead of the Strength
wing sword, which has heavier chopping blades instead of the modifier on attack rolls with a Deer Antler Knife. Variants often
sickle blades. emphasize a single pair of blades.

Iron Claw Hook, Nine Teeth


The Iron Claw is a mace-like weapon shaped in the form of a A weapon looking like nothing more than a combat poker with a
hand with sharp nails outstretched as if to scratch. The Iron Claw serrated handle guard, this weapon never saw battlefield use.
was used as a mace, and could inflict both bludgeoning and The blade and serrated guard can be used to make slashing
scratching strikes. Sometimes the nails of the Iron Claw would attacks, while the butt end of the weapon and the point can make
be poisoned, to aggravate their wounds. impaling strikes. The hook of the weapon allows shield trapping,
and grants a +2 bonus on the users opposed attack roll when
Staff, Wolfs Teeth attempting to disarm an opponent, including the roll to keep
The Wolfs Teeth Staff is a polearm with a large, spiked head, from being disarmed if they fail their disarm attempt. The Nine
not unlike a huge mace. Heavy and unwieldy, it required consid- Teeth Hook can be used in pairs, and if using in pairs the disarm
erable strength to wield for long. The head of the mace is espe- attempt is not considered an attack of opportunity. A variant of
cially potent against soft armors, and inflicts twice the damage the Nine Teeth hook is the Double Hook Lain Sword, which
indicated by the dice when damaging soft armors. A variant of replaces the serrated guard with a halberd blade guard, but is
the Wolfs Teeth Staff, which bears no spikes and resembles otherwise identical in stats and use.
nothing more than a metal football on the end of a pole, has
identical stats, but does not inflict the extra damage to soft Blade, Sun and Moon Spear
armors. A weapon similar to the Mandarin Coin Blade, the Sun and
Moon spear has heavier chopping blades and three rays coming
Chain Sword from the hand guard. Used to fight opponents coming from front
The Chain Sword is a pair of short, double-edged swords without or back, this weapon is easy to change tactics with, and generally
quillions attached at the hilt by a length of chain. Used like the used in pairs. The rays on the round portion of the blade act as
Nunchaku, the Chain Sword is an exotic weapon that requires traps for sword blades, giving a +1 bonus on the users opposed
training and great dexterity to use effectively. You may use the attack roll when attempting to disarm an opponent using a
Weapon Finesse feat to apply a characters Dexterity modifier sword, including the roll to keep from being disarmed if they fail
instead of the Strength modifier to attack rolls with a Chain their disarm attempt. If using a pair of Sun and Moon Spear
Sword. This weapon is a shield bypass weapon. Blades, the disarm attempt does not provoke an attack of oppor-
tunity. You can use the Weapon Finesse feat to apply a charac-
ters Dexterity modifier instead of the Strength modifier on
Blade, Mandarin Coin attack rolls with a Mandarin Coin Blade.
A curious exotic hand weapon, the Mandarin Coin Blade con-
sists of a round protective blade and halberd-blade guard, with
two thrusting heads on either side of the handle. Used to fight Razor, Yuen Yang
opponents coming from front or back, this weapon is easy to Also called rooster knives or Mandarin Duck razors, these
change tactics with, and generally used in pairs. The round coin- blades seem to be an experiment in creating an offensive weapon
that is truly offensive. Nearly every angle of these weapons has

139
From Stone to Steel

72 77 81
73 75
76

79

78

74

80

72. Chain Sword; 73. Mandarin Coin Blade; 74. Deer Antler Knife; 75. Nine Teeth Hook; 76. Sun and Moon Spear Blade; 77. Yuen
Yang Razor; 78. Unicorn Horn Sword; 79. Hard Whip; 80. Horse Chopping Blade; 81. Ying Yang Dagger Sword
an active slashing surface, and foes in front or back can be balanced metal club, this weapon is often used to train a user for
stabbed with spearheads. The main haft of the weapon is a blade more difficult to control weapons. The Hard Whip can duplicate
that rides along the length of the arm, with a spearhead forward most sword and staff maneuvers, and is likely to be found in
and a split spike called a chicken claw ending blade that tucks many training centers.
behind the elbow. The actual handle is attached along the side of
the haft, and a larger chicken claw extension juts out to connect Blade, Horse Chopping
the handle to the blade. Generally used in pairs, these exotic A slashing pole weapon that can be used as a double weapon,
weapons confer a +1 bonus to the armor class when used this item has a chopping sword like blade and two halberd hand
together by someone proficient in their use. guards. The weapon can be used as a standard pole weapon, or
can be held at the hand guards to use one end as a slashing
Sword, Unicorn Horn weapon and the other as a staff weapon. Since the weapon dam-
A short sword with a bladed hilt and a slight jutting quillion on age decreases if used as a double weapon, those untrained usu-
the opposite side of the guard, this weapon is often used in pairs. ally use it as a single weapon. If used as a double weapon, you
Light, swift, these swords make excellent paired weapons, and incur all penalties associated with fighting with two weapons as
are similar enough to regular swords to be considered martial if you were using a one-handed weapon and a light weapon.
weapons.
Sword, Ying Yang Dagger
Whip, Hard These weapons actually resemble axes with a spearhead at the
The hard whip is actually a mace, a hard handle with metal end of the handle. Compact and maneuverable, these weapons
bands spaced periodically along the haft. Essentially a very well can be used as either slashing weapons or stabbing weapons, and

140
The Far East
are often used in pairs. Since the damage is different for the a wavy blade jutting from between the blades. This weapon is
slashing and stabbing attacks, a user should declare how they often used in pairs. The Tian-chi Fay Short can be used as a
intend to use each weapon before an attack. These weapons may thrusting or stabbing weapon, and as a chopping axe-like
also be thrown, although not for an impaling attack. The Dian weapon.
Pin Fu is a variant form of this weapon, larger, more traditional
appearing, but performing the same functions. Flail, Great
The great flail was used by Shaolin monks, and consisted of a
Sabu four foot long pole with another foot and a half of chain, and a
A polearm with a central tine and two side tines, one facing for- heavy iron weight at the end. Used to unhorse cavalrymen, or
ward and the other facing backward, this weapon is a spiritual trip opponents, this weapon was feared, but difficult to master.
cousin of the Sai. Used for thrusting attacks, the side tines can be Because it can wrap around a leg or other limb, it may also be
used to attempt shield trapping, and they grant a +2 bonus on the used to make trip attacks. If you are tripped during your own trip
users opposed attack roll when attempting to disarm an oppo- attempt, you can drop the chain in order to avoid being tripped.
nent, including the roll to keep from being disarmed if they fail Those using this weapon gain a +2 bonus on their opposed attack
their disarm attempt. Adapted from a kind of fishing spear, this roll when attempting to disarm an opponent, including the roll to
was a weapon that was traded with other nations like Korea and keep from being disarmed if they fail their disarm attempt. This
Okinawa. weapon is a shield bypass weapon.

Tian-chi Fay Short Knife, Golden Coin Long


Looking like a short-hafted double halberd, these weapons are a A kind of polearm with a heavy chopping blade and hoop base,
kind of hand axe, usually with a spearhead on the other end, and this weapon gains its name from the coin design etched into the

89
86

82 83 84 85 87 88

90

82. Sabu; 83. Tian-chi Fay Short; 84. Great Flail; 85. Golden Coin Long Knife; 86. Swallow Trident Long Knife; 87. Yeung Guen
Long Knife; 88. Nine Teeth Rake; 89. Chinese Throwing Darts; 90. Executioner Sword

141
From Stone to Steel
Knife, Yeung Guen Long
Another pole arm referred to as a knife, this weapon resembles a
thick, tri-bladed spear with a normal spearhead on the other end
of the staff. Effective as both a thrusting and chopping weapon,
this is a double weapon. The split head grants a +1 bonus on the
93
users opposed attack roll when attempting to disarm an oppo-
nent, including the roll to keep from being disarmed if they fail
their disarm attempt. If used as a double weapon, you incur all
penalties associated with fighting with two weapons as if you
were using a one-handed weapon and a light weapon.

Rake, Nine Teeth


The Nine Teeth Rake evolved from the common rake, and it still
91 92
resembles its forebear enough that few people expect an attack
from it. This allows a nine teeth rake wielder to make a surprise
attack if he does not otherwise appear to be dangerous. A peasant
or monks weapon, this pole arm has a rack with nine sharpened
teeth jutting from it, which can cause fearsome gouges in an
94 opponent. Those who are not concerned about the element of
surprise often put tassels just below the rack.

Darts, Chinese Throwing


The Chinese throwing dart is a small, flat blade usually in an
arrow shape. Grasped between fingers, up to three Chinese darts
may be thrown at once, although at a -2 to hit penalty for each
extra dart being thrown. If using in conjunction with a sneak
95 attack, only the first dart should be considered a sneak attack.

Sword, Executioner (Tan-Kiev)


A straight sword with a blunt point, the executioner sword was
originally used only for executions, but was adapted as a parry-
ing blade in the Wudan movement. Usually used in conjunction
with another weapon, this item does reasonable damage, but
conveys a +1 armor bonus if used defensively by a person with
the Two Weapon Fighting feat. Attacks which fall into this range
on a to hit roll will do damage to the sword as per the optional
weapon damage rules. Thinner variants like the Tan-Kiev were
91. Fong Ting Lance; 92. Two Teeth Fork; 93. Full Moon; 94. also common and conveyed the same benefit, although they did
Horse Hair Tassel Whip; 95. Combat Shield less damage.
blade. Similar to the Naginata, its use is primarily defensive,
although, unlike many Wudan weapons it is a design more prac- Lance, Fong Ting
tical for the battlefield. A lance with a halberd blade below the thrusting head, this
weapon may be used as a charging weapon, or as a two-handed
Knife, Swallow Trident Long pole arm with a spearhead and chopping blade. This weapon
An elaborate knife, with wavy, exaggerated quillions, this may be set against a charge. Like halberds, this weapon may be
weapon is an elaborate Chinese version of the more popular Sai. used to trap a shield and perform trip maneuvers.
The quillions are particularly useful for disarm attempts, and
those using this weapon gain a +2 bonus on their opposed attack Fork, Two Teeth
roll when attempting to disarm an opponent, including the roll to This weapon developed from the hayfork, a two tined fork used
keep from being disarmed if they fail their disarm attempt. throughout the world. A decent thrusting weapon, this item is a
Unfortunately, this weapon is almost impossible to conceal, sturdy, reliable item common among peasants.
despite its small size, because of the exaggerated quillions, and
any attempt to disguise or hide this weapon is subject to a -4
penalty on any concealment attempt relating to the knife.

142
The Far East
Full Moon blade, but otherwise may be secreted in most portions of a
This weapon is similar to the Deer Antler Knife, except that one weapon. The hidden knife stats given are for a generic steel
of the crescent blades completes a full circle, with the entire knife. The GM is the final arbiter of whether or not a weapon
edge sharpened. A single Full Moon grants a +1 bonus on the can bear a hidden knife.
users opposed attack roll when attempting to disarm an oppo-
nent using a sword, including the roll to keep from being dis-
armed if they fail their disarm attempt. If using a pair of Full
Shield Combat
The shield was often used as a primary weapon during the
Moon, the disarm attempt does not provoke an attack of oppor-
Wudan period. Used to block and to attack, this style favors
tunity. Use a a characters Dexterity modifier instead of the
diversions, deflecting attacks, and striking with stunning
Strength modifier on attack rolls with a Full Moon.
blows. Imagine a dance where the shield shifts from arm to
Tassels on Weapons arm, blocking blows, pushing away an attacker, and then
Many of the weapons listings so far have noted if a weapon being used, one or two handed, to buffet an attacker into sub-
can have tassels. Weapons with tassels or other distracting mission. Shield proficiency is required to perform effective
embellishments can be used by those with the right expertise, Shield combat.
to distract a foe in combat. A person with the appropriate
weapon proficiency and the feat Expertise can take a -1 to Improvised Weapon Training
their to hit rolls, and confer the same penalty on one specific For campaigns where cinematic battle scenes or swashbuckling
enemy through using the tassels in a distracting manner. If style is preferred, consider the below feat.
both foes use their tassels in this fashion on each other, these
penalties overlap (thus both would have a cumulative -2 to
their hit rolls).
96
It should be noted that another important reason tassels were
added to weapons was to soak up blood that might otherwise
make the weapon slippery and dangerous to the wielder. Take
this lesson very seriously, and always make sure your weapons
are never left bloody, to avoid accidents

Whip, Horse Hair Tassel


A wide, heavy whip, made, unsurprisingly, from the tail of a
horse, this item was, like the flute, not a serious weapon, but one
to illustrate a technique and focus on elegance and form. The
weapon does a minimum of subdual damage, and deals no dam-
age to any creature wearing armor of at least +1 armor bonus, 98
and does no damage to a creature with a +1 natural armor bonus.
Although kept in the hand, it is treated as a ranged weapon with
a maximum range of 10 feet, and no range penalties. This
weapon is incapable of performing disarms or trips. Using this
weapon to defeat a foe would be the height of embarrassment
and shame for that foe.

Iron Sleeves
A defensive item, iron sleeves were often sewn into the lining of
a martial outfit, to allow an unarmed man parry weapon strikes.
When fighting defensively or using the Expertise skill with an
97
unarmed weapon or attack, someone with Iron Sleeves may add
an additional +1 armor bonus. This bonus does not stack with
armors that already have sleeves.

The Hidden Knife


Knives could be hidden in the stock, scabbard, or base of any
weapon. Characters who wish to purchase a hidden knife must
spend 10 more gold than the item costs, and then they must spec-
ify where the knife is hidden. The Knife cannot be part of a 96. Iron Sleeves; 97. Hidden Knives; 98. Beheading Sword

143
From Stone to Steel
New Feat: Whenever there is a question of the damage of an improvised
Improvised Weapon Training: [General] weapon due to its size, remember to consult the weapon size and
You are trained to be able to use any object in your environment damage chart. A copy may be found at the end of this book.
in as a weapon.
Prerequisites: INT 13+, Alertness, Combat Reflexes, Base
Chinese Enchantment
Much of Chinese folklore connects the written word with
Attack bonus of +3 or higher
magic. Certain fictional wizards used written characters to cast
Benefit: Any person with the Improvised Weapon Training feat spells. If running a Chinese-themed campaign, rather than
can use any object in their environment as a weapon. This pro- magical glows, consider the possibility of enchanted objects
vides a number of bonuses: being ornately inscribed with beautiful calligraphy. Perhaps the
If a person with Improvised Weapon Training comes across a blade with Tigers Claw in fine calligraphy turns out to have a
keen edge, or one with Roses Thorn is wounding. These the-
weapon they are not proficient with, but similar to weapons
matic touches can really bring a campaign world alive.
that they already have proficiency with, they may wield that
weapon with only a -1 penalty on attack rolls. Thus a person
with Simple Weapons Proficiency could use a martial weapon Sword, Beheading
like a sword with a -1 penalty (since it is used a lot like a club Developed during this period, but never used on the battlefield
or sickle), and a person with Martial Weapons Proficiency or the Martial community, the Beheading Sword was a true exe-
would be able to use a Kama at a -1 penalty (since they are cutioners blade, a heavy, two handed sword used to execute
already familiar with the pick, which is used in a similar fash- criminals. Executioners would often travel between municipali-
ion). Really unusual weapons, like a spiked chain would only ties and earn their pay by cutting off the heads of those sentenced
be available at a -1 penalty if that person already had profi- by the local lord. Executions were actually saved until an execu-
tioner passed through the area, and then were held as public
ciency with other similar weapons like the lariat or whip.
spectacles.
If a person with Improvised Weapon Training comes across a
weapon they are not proficient with, and its use is unlike any
weapon they are trained with, they may use that weapon with Scale Armor, Chinese Mountain Pattern
a -2 penalty on attack rolls. Thus a person with simple An incredibly hard, dense, and heavy, Chinese Mountain Pattern
weapons proficiency who attempts to use a longbow will Armor was worn exclusively by the officers of the military. No
copy of this armor is in existence today, and much of what we
experience the -2 penalty, or a person with martial weapons
know about this armor is speculation by modern armor crafters.
proficiency will experience the same penalty when trying to
The name of the armor comes from the fact that the scales of this
use a whip.
armor were shaped like the character for the word mountain,
If a person with Improvised Weapon Training attempts to use
which looks something like an inverted Y. This pattern made
a non-weapon as a weapon, and the object can easily be used
tightly interlocking plates of scale, as hard as many plated
as such, for example a fireplace poker used as a sword or armors, but at the cost of mobility and flexibility. The cost of this
mace, or a curtain rod as a staff or sword, then the person kind of armor was incredible, and each suit was painstakingly
experiences a -3 penalty on attack rolls with that weapon, and made on commission, and sized to the wearer. Should a charac-
the item does damage determined by the DM (usually one ter come across a suit of this armor in a game, it is very unlikely
size step lower than the weapon emulated, although certain they would be able to wear it.
weapons will do considerably less damage). In this manner a
candelabra might be used like a trident, or a flaming brazier The Tang Period
like a flail. Note that in this instance fire damage may be The Tang period is often noted as one of the high points in Chi-
appropriate. nese culture. Tang Emperors ruled by Confucian standards, and
Finally, a person with Improvised Weapon Training may use the examination system was often the way to the most presti-
any object deemed solid enough to inflict damage as a gious offices. But events conspired to muddy this reputation.
weapon, with a -4 penalty on attack rolls. These objects are First the eunuchs plotted and eventually took control of the
myriad, from things like chairs to beer steins to crystal balls Dynasty, increasing their power through offers of offices and
to silverware. Damage for these items should be based on wealth, as well as assassination. Late in the Tang Period the
counterparts, where possible, although generally it will range eunuchs actually consolidated their power and were able to
from 1d4 to 1d6 in damage. Obviously more damaging items, choose successors and even assassinate emperors with impunity.
like a statue being wielded by a magically strong character These later emperors began to move away from Confucian stan-
might do considerably more damage. The DM is the final dards, and put great restrictions on Buddhism, a popular but for-
arbiter of damage, and may even deem an item non-damaging eign religion. At one point a purge of Buddhist temples was
or only inflicting subdual damage. authorized, and more than 14,000 temples were closed and
40,000 Buddhist Monks and Nuns were killed. Rebellions
became more common. Generals refused to answer Imperial

144
The Far East

99b
99a

100

99a. Chinese Mountain Pattern Scale Armorfull suit; 99b. Chinese Mountain Pattern Scale Armorcloseup; 100. Chinese Steel
Scalemail
summonses, and consolidated their power in border provinces.
perhaps your campaign centers on freeing the Empire from the
Eventually a General attempted to free the Palace from eunuch
control of the Eunuchs and restoring the glory of the Tang
control. General Zhu Quanzong invaded the palace and killed all
Empire before it is too tarnished to last.
of the eunuchs, but in the process he also killed the Emperor.
Although a popular rebellion attempted to take control of the
government, General Zhu Quanzong claimed power and estab- Conquest
lished a short lived Liang dynasty. n the north five dynasties rose in fell in fifty years. In the
Tang as Campaign Setting
I south the various states became ten kingdoms. Barbarians
took advantage to reclaim the Silk Road, which was again quite
The Tang period is one of the most robust periods of Chinese
profitable with trade to Persia, Arabia, and certain European
History. And the tension of a game set in this period could be
mercantile families. In other lands this would bring about an
very interesting. Eunuchs control the palace, and in Chinese
incredible holy war, but in the East this was just business. Even-
fantasy many Eunuchs were Sorcerers, controlling dark magic.
tually the Song Dynasty, a northern dynasty established in the
Shaolin Monks may either be common or rare, depending on
ashes of another failed empire, would arise with aspirations to
the exact time you set the campaign. Fighters might be mem-
greater control. The Song built up an effective army and invaded
bers of the military, or members of the Wudan schools.
the south of China. Allying with various states against their ene-
Besides venturing against barbarians in the borderlands,
mies, the Song conquered the southern Kingdoms, often taking
adventures might include raiding Qin burial sites filled with
advantage of Tibetan raids to arrive in a devastated region and
stone golems painted like living soldiers, fending off rampag-
consolidate power. It took decades for the Song to finally domi-
ing spirits or monsters in the wild lands of the far south, or
nate the southern kingdoms, but gradually the Song dynasty con-
perhaps working for a military regent trying to establish an
quered and ruled all of civilized China, but did so with a
independent state from the Sorcerer-controlled Empire. Or
different focus.

145
From Stone to Steel
The Song dynasty worked heavily on infrastructure, building up Banded, Breastplate, and Mirror Plated Armor,
cities and promoting urbanization, improving roads and trans- Chinese
portation, and preventing the power of the military from grow- Chinese metal armors were expensive, and were generally only
ing. Having learned from previous dynasties that a strong worn by those officers who didnt wear the traditional Mountain
military might eventually rebel, military officers were restricted Scale. Breastplate armor included arm, head and neck covering.
from entering public service, and many soldiers were tattooed to Mirror Plated Armor was generally studded leather with large
prevent them from leaving military service. The aristocracy no rectangles or squares of metal forming plates over vital areas.
longer automatically held officer status in the military, and the The densest armor used at this time was Banded Armor, which
Song Dynasty went a long way towards awarding rank to those had overlapping plates and bands of metal that kept much of the
soldiers whose skills and talents merited it. This lead to the army body encased and protected. Of course, the general drawback of
being a professional army, and civilians could enter the military armor was a lack of mobility.
and expect long-term employment. In addition, refined steel
making techniques improved the strength and flexibility of their
weapons and armor. The Dao became the standard armament of
Brigandine, Chinese
One attempt to improve this while still retaining better protection
most of the army, backed by the halberd, the crossbow, and the
was the use of brigandine. Brigandine consists of metal plates, or
horse-bound lancer. The development of better armor technology
sometimes even scales, that are riveted to a layer of leather on
also lead to improvements in military efficiency.
either side. This creates a flexible body mesh that still affords
significant defense. This kind of armor would be developed by
Scalemail, Chinese Steel many cultures. For those lords who could afford it, this would
A less restrictive scale mail was developed. Although not as pro- eventually replace Scalemail as standard troop armor.
tective as the mountain scale version, this one was easier to
make and mass-produce, and was worn by soldiers whose lords As the Song Dynasty began to establish itself, in India war was
could afford the cost. brewing. India remained a land of kingdoms, the north influenced
by the Silk Road and the West, while the south was more and
more dominated by The Chola Kingdom. Military developments
of this period were few but unique. India developed studded cloth
armor, light enough for summer heat but more durable than their
heavy padded armor. In the South the Katar was experimented

101b
102
101a

101a. Chinese Banded Armor; 101b. Mirror Plated Armor; 102. Chinese Brigandine

146
The Far East

104 105
103

106

107

103. Studded Cloth Armor; 104. Early Steel Ballam; 105. Early Steel Tschehouta; 106. Closed Hilted Early Steel Katar; 107.
Three Bladed Early Steel Katar
with, and new variants were created. The metal smiths of India used in Malaysia, called the Tampuling, which is otherwise
were beginning to perfect woozt steel, the famed Damascus steel, identical in stats.
which would see active use in the Crusades. Unfortunately these
developments were not enough to combat the Persians. Tschehouta, Early Steel
A two headed spear similar to the double spear, this Indian
Cloth Armors, Heavy and Studded weapon is used in much the same way. This is a double weapon,
The hotter climate of India made heavy armor oppressive during and if used as a double weapon, you incur all penalties associ-
the summers. Peasants and poor militia often wore heavy cloth- ated with fighting with two weapons as if you were using a one-
ing when going into battle. Usually made of many layers of handed weapon and a light weapon.
clothing, they were itchy, stifling, but tolerable. Some kinds of
cloth armor attempted to augment cloth armor with metal studs, Katar, Closed Hilted Early Steel
although the benefit was only slight. Heavy cloth armor should The Katar saw some development during this period. One devel-
be considered the rough equivalent of padded armor from the opment was the closed hilted version of the Katar. The katar
players handbook. blade included a locked gauntlet. Any weapon with a locked
gauntlet is much harder to disarm, as per the rules in the Players
Ballam, Early Steel Handbook.
A heavy, barbed steel spear, this weapon was more of use
against horses and elephants than against men. The wide blade Katar, Three Bladed Early Steel
made it perfect for countering a charge, and the barbed head Another departure from the standard Katar included two similar
made the wound even more massive when someone attempted triangular blades on either side of the weapon, facing left and
to remove the spear. This spear was not a throwable weapon, right. This allowed the Katar wielder to strike at opponents to
and was difficult to use when not braced. A similar spear was either side equally as well as they could strike forward. This also

147
From Stone to Steel
conferred a slight deflection bonus, adding a +1 armor bonus to Plate Armor and Damascened Scale
defense for a wielder fighting in a defensive stance. The scale and plate armor of Persia, which had been adopted by
Rome and carried on in the heavy horsemen of Persia, was rarely
Advanced Chinese Steel converted to Damascus steel, but a few suits did exist. The cost
The Chinese began to experiment with the early hard steel, for this suit of armor was formidable, and it must be assumed
attempting to make it more flexible. China would not find an that only great soldiers and nobles ever wore this armor.
easy way to maintain the hard edge while keeping steel flexi-
ble, and this lead to a number of experiments. New inlayed or Not Weapons
mixed steel techniques would be created, to meld different
Sufi Islam came to India during this invasion, and with it came
strengths of steel together to form a stronger alloy. This often
Fakirs, mystics and wandering mendicants who shared and taught
left distinctive marks on the blade of such a weapon. China
Islamic mysticism. Laws in India, established during the Gupta
would never take this practice to its ultimate conclusion.
Empire, forbade holy men to carry weapons, and the Persians did
Instead, India and Japan would proceed with this kind of steel
not see fit to change local laws. The Fakirs found themselves
in two different directions. India would develop woozt steel,
under constant threat from bandits and robbers who saw holy
and use it to create potent patterned steel weapons. This Indian
men as easy targets, and sought a solution. Their best solution
style of smithing would migrate to Muslim lands, where it
was the development of weapons that werent weapons, items
would be known as Damascus steel. The Japanese, on the other
that could be passed off as normal implements but could be used
hand, would develop their unique folding technique, and,
offensively. Two such were the Fakirs Cane and Fakirs Horns.
through nearly infinite patience, craft incredibly durable blades.
During this time the Maru came into more common use.

The Persians Cane, Fakirs


The Persians invaded not long after the end of the first millen- This cane is, in most respects, used in the same manner as the
nium, and with them they brought Persian culture and Islam. The wooden cane of the Wudan movement. However, the handle of
Persians dominated all of Northern India, and new peoples began the Fakirs cane sometimes came to a sharp point, so that it could
to settle more widely in the north, notably the Sikhs and Punjabs. be used like a pick weapon. Besides bludgeoning or stabbing,
It was through this invasion that Islam would first reach southeast- the Fakirs cane can also be used to trip opponents.
ern Asia and China, and it would be through Persia that Damascus
steel would become the favored steel of the Islamic nations.
Fakirs Horns
Material Properties: Damascus Steel This is a hand weapon, grasped and used to stab. The horns are
Damascus steel is made from Woozt Steel, and is made by sharp, and sometimes capped in iron, although usually this cap-
combining various hardnesses of steel together with minute ping process attracts attention.
quantities of other material to create a strong and flexible
material able to deal with the rigors of battle. Weapons made Maru
of Damascus steel gain a +1 damage bonus, and any item The Maru is a rare object, a shield with weapons attached. Pro-
made of Damascus steel is significantly more wear resistant tecting like a small shield, the Maru also mounts two steel tipped
than regular iron or steel weapons (10 Hardness and +3 to Hit horns at either end. This allows the shield to be used as an offen-
Points). Items made of Damascus Steel cost an additional 400 sive stabbing weapon, much like a spear would be used. When
gp above the normal price for the weapon type. used as a weapon, the Maru does not confer any defensive
bonuses. The Maru is a double weapon.
Mace, Damascened Ox
The Ox mace is a stylized mace, whose head is shaped like that Tabar
of an ox. Often these maces had holes in the head to make it The Tabar is a large, heavy double axe, made entirely of steel. A
whistle when it was swung. This was used to make horses formidable weapon, this is powerful axe is demanding, and
unsteady (-1 to all Ride checks) and to make demoralized troops requires great strength to use effectively.
even more anxious as the screaming maces struck at them. If a
foe already has a negative morale modifier do to any effect,
using an ox mace around them will only worsen that modifier
Arrow, Axeblade
A wide bladed arrow, the axe blade delivers a potent slicing
(Will save DC 12 or add an extra -1). This effect lasts as long as
blow, rather than an impaling strike. This arrow was very useful
that foe is within hearing distance of the ox mace.
for slicing through ropes, inflicting cuts in narrow spaces, and
driving animals to fear and flight.
Scale and Banded Armors, Damascened
Armor was rarely made of Damascus steel, mainly due to the The End of an Era
cost. They are, in all respects similar to their steel equivalents,
The Persians did not remain in India long. Muslim tribes
except for materials aspects.
remained in control of the North, but the Persians faced more

148
The Far East
conflict in the West, and so left India to its own devices. Eventu- up their nomadic ways, adopting the language and customs of
ally Turkish and Afghani chieftains would establish the Delhi their conquered people. Ironically, this would work against the
Sultanate, which would rule India for most of the Medieval Liao and the Song when their next enemy was to arrive.
Period. Held off only by strong kingdoms in the South, the print
of Islam on India would last until the modern day.
Before the Delhi Sultanate was formed the Song dynasty found The Great Ride
itself in trouble. Steppe tribes were causing trouble along the bor-
From Lake Bajkal runs the river Onan, which makes its way
ders, with the Jurchen of Korea threatening the Eastern border of
through wild lands, between hills and down into the flatlands,
China and the Liao people, a descendant tribe of the Xianpei,
where it meets the Herlen and Amur rivers, to join them in their
beginning a war of conquest. The lessened power of the military
voyage to the Pacific. Along the bank of the Onan was born
had kept the nation from a homegrown military coup, but now the
Temujin, the man who would one day be known in the west as
military was hard pressed to defeat the Liao, and eventually the
Ghengis Khan, or the Oceanic Khan.
Song dynasty had to retreat to the South, giving up control of the
North to the Liao and Jurchen, in exchange for peace. Even Before Temujin there was no Mongolian identity. The Mongo-
worse, the Tibetans finally established a firm stronghold along the lian region was a place where various Turkic tribes lived, some
Silk Road, and declared themselves the Western Xia, demanding of them preserving blood strains of the Huns. It was a land
tribute for access to southern trade routes. Hedged in on all sides between the steppes of the north and the mountains of the west,
by enemies, the Song tried to stave off invasion and worked to pressed firmly against the Great Wall and the armies of China.
establish new trade routes with their neighbors. Temujin, though, was a man of strength, and of vision.
And the Song Dynasties plan appeared to work. During this Life in Mongolia was harsh. Most tribes required a child to ride
period the merchant class began to develop, a firm middle class a horse by the age of three, and those unfit to do so were often
between lords and peasants, and the economy of China flourished left to die. If they found a way to survive anyway they might be
despite the restrictions. The Liao, having lived near the Chinese readmitted to the tribe, but this was not guaranteed. Strength was
region and now inhabiting it, embraced Chinese culture and gave favored, but not the absolute measure of a man. A strong man

111

108
109

112
113

110

108. Damascened Ox Mace; 109. Fakir's Cane; 110. Fakir's Horns; 111. Maru; 112. Tabar; 113. Axeblade Arrow

149
From Stone to Steel

114 115

117

118

116

114. Mongol Lacquered Leather; 115. Mongol Recurve Bow; 116. Chinese Rocket; 117. Spear Gun; 118. Primitive Chinese Gun
might be feared, but a man cunning in weapon craft was But Temujin continued.
respected. Some would say the tribes-people of Mongolia were
He took the title of Ghengis Khan at this time, choosing water to
inherently warlike and barbaric, but to them it was the only prac-
symbolize the ubiquity of his intended rule. And he set about to
tical existence when life was hostile and death was near.
make it true. First he struck at the Jin, and crushed their hold on
Temujin rose to power through apprenticeship to Toghrul, a Northeast China and Korea. Then he turned his gaze to
tribal leader given tribute by the Jin to protect their borders. Khwarazm. Khwarazm was an empire situated in Afghanistan,
Under Toghruls tutelage Temujin learned the art of negotiation, Persia, and portions of Central Asia, including modern day
and the value of organization. Temujin put these lessons, and Uzbekistan. Once dominated by the Sejulk Turks, Khwarazm
those of a life in conflict and hardship to good use, conquering had become independent and was a flourishing center for Islamic
neighboring tribes and bringing them under his control. Various thought, agriculture, and trade. But news of an attack upon Mon-
Mongolian tribes became part of Temujins horde, and Turk golian merchants drew Temujin from the conquered land of the
stood beside Kereyit stood beside Merkit stood beside Naiman. Jin, and down into the Middle East. Though the Shah of
Each new tribe gave up autonomy and joined forces with Temu- Khwarazm brought 400,000 men to face the Mongols, the Mon-
jin. We do not have diaries or records written by Temujin him- gols attacked with 90,000 Mongolian Warriors, and defeated the
self, but one can only suppose that besides strength what many numerically superior force, possibly killing as many as 180,000
saw in Temujin was destiny. men in the battle. The Shah fled the battle, and Temujin followed
with 40,000 horsemen split in two groups. Each group traveled
Temujin sought Empire, but not empire like any other northern
through different portions of Persia, and records say whole areas
tribe sought. Temujin spent time studying warfare, even accept-
of Persia were depopulated by their passage. The demoralizing
ing exile to China after a failed battle, in order to learn the art of
effect of the killing and bloodshed made what was left of
war. And then Temujin struck back at his enemies, and crushed
Khwarazms army too weak to face the Mongol forces, and
and consolidated the Tartars, ancient enemies of both China and
within a year Khwarazm fell to the Mongols.
Eastern Europe. By this time Temujin and Toghrul had a parting
of ways, and they eventually waged war against each other, with Temujins armies did not stop in Persia, however, but they
Temujin killing the opposing lord and taking power over all of skirted the Caspian Sea and raided deep into Russia, looting por-
Mongolia and portions of Central Asia for himself. Many war- tions of southern Russia before turning back to return to Mongo-
lords would end their conquest there. lia. On the way back, the Mongols conquered Georgia, and then

150
The Far East
prepared for battle in China. But Temujin died unexpectedly in of the added damage bonus conferred by the spear gun. Any tar-
battle against the Western Xia, and succession was thorny, with get in a five foot wide path in the third range increment has a
multiple sons of Temujin vying for approval as the next Khan. chance to be struck by 1 of the remaining spears. Roll an unmodi-
fied d20 attack for each such target, until there are no more spears
Mongol Warriors of this period wore lacquered leather armor,
to be accounted for. Any spears not accounted for are considered
and carried small leather shields. Their horses were also barded
lost, since they splinter against the ground on impact. The relia-
with similar lacquered leather. They carried axes, scimitars,
bility rating for the spear gun is 5. Spear guns can only have a
lances, lariats, and their own version of the recurve bow. Arrows
spectacular failure. Ignore the chart and apply the following result
were poisoned as often as were not, and the range of the Mongol
upon any failure: the urn explodes, and inflicts 6d6 damage on
recurve bow was exceptional. Both the Mongols and the Chinese
the wielder, and 3d6 to all beings within 5 feet.
of this period used guns, which ranged from pots stuffed with
gunpowder and short spears to true guns with stone or iron shots.
Primitive rockets were also in use. Later Mongol horsemen Gun, Primitive Chinese
would adapt chainmail, lamellar, scale, banded armor, brigan- Essentially a long length of bamboo tightly wrapped and banded
dine, and various kinds of plate and mail. for stability and fitted with a priming pan, this gun was the extent
of the development of the gun in Chinese history. Neo Confucian
thought would prevent new developments in firearms, which
Leather, Lacquered
would mean firearms in Europe would eventually outstrip those in
A weather treated leather worn by the early Mongol forces, Lac-
China. The Primitive Chinese Gun fired shot of both stone and
quered Leather is only slightly more durable than regular leather,
iron. This gun is equivalent to the Primitive Handcannon, and
and was often a leather lamellar. Light enough to maneuver in, and
information on reliability, reloading times, and powder usage can
easy to repair, this remained the common armor of most Mongol
be found in the chapter Pageantry, Platemail, and Pistols.
Hordesmen. A barding version of this armor was also common.
Guns and Reliability
Bow, Mongol Recurve
Guns are designed to take incredible punishment from the
The Mongol Recurve bow descends from both the Hun and
internal explosions necessary to propel their ammunition
Scythian designs, and incorporates much of their innovations. A
towards a target. But sometimes guns fail. Because of this
natural mighty bow, the Mongol Recurve bow had fearsome
guns have a reliability rating. That rating indicates the rate of
range and propelled arrows with exceptional force. All Mongol
failure of the weapon. When the d20 is rolled to determine to-
Recurve bows act as Mighty Composite Shortbows (usually +2),
hit, should the number rolled be equal to or below the reliabil-
and may be used from horseback.
ity rating, the gun experiences a failure. Roll 1d20 (or use the
effect die) to determine what kind:
Rockets, Chinese
The Chinese had the technology of explosives from an early 110Misfire: the gun does not fire, as the powder charge
time, and manufactured fireworks for trade and celebration for does not catch. There is nothing wrong with the gun, and
ages. Eventually some ingenious soul noticed that when certain the wielder may attempt to fire it again the next round.
fireworks did not function as expected, the thrust of the fuel pro- 1115Internal Scoring: the projectile scrapes the inside
pelled the firework a fair distance before an explosion. This tech- of the barrel, creating a natural skew. All shots are at a -1 to
nology was eventually adapted into the Chinese Rocket. A one hit. Each such result is cumulative. This may be fixed as
shot weapon, the Chinese rocket was a length of bamboo filled per rules for repair.
with a combustible mixture and an explosive head. Once lit, the 1618Jam: the projectile lodges in the gun barrel. This
wielder would attempt to aim it where they intended to strike, causes scoring (see above), and requires 3d6 rounds to
and would hold on until the fuel created enough force to propel remove. Usually most people opt to drop a jammed gun
the rocket forward and explode. Chinese rockets are destroyed and fix it after combat.
during the explosion, and cannot be repaired. 19Major Failure: A major mechanism on the gun breaks,
and the gun cannot be used again until it has been repaired.
Spear Gun 20Spectacular Failure: The gun explodes, inflicting max-
Effectively an urn packed with explosives and lined with spears, imum damage on the wielder and standard rolled damage
this was a dangerous weapon to everyone on the battlefield. Once on every person within five feet. People at five feet may
lit, a fuse descends into the urn, which detonates the propellant. attempt to avoid this damage by attempting a reflex save.
When the Spear gun fires, it propels a half dozen short spears the
listed range. Roll to hit on the target aimed at. If the target is Gun Damage and Armor (Optional)
struck, and is in the first range increment, the target is actually Due to the incredible velocity a gun's projectile travels at, guns
struck by 1d3 spears (use the stats for the Steel Qiang), with the treat armor differently. When guns miss and strike armor,
added damage bonus conferred by the Spear gun. If the target is apply damage to the armor as normal. However, take that
in the second range increment, it is struck by 1d2 spears, with half same damage roll, and subtract the armor bonus from it. Any

151
From Stone to Steel
damage left over from this subtraction should be applied to the Scaled Jack
armor's wearer, as the impact causes bruising (if not broken A coat layered with hexagonal metal plates, the Scaled Jack is an
bones). In this way, armor still acts as a buffer (an impromptu armored jacket, developed after the Mongols moved south into
damage resistance). Persia. This armor was surprisingly flexible and protective.

Exotic Weapon Proficiency (Firearms): [General]


Plated mail, Kolontar
You are trained to be able to use any firearms. A chainmail and plate armor combination consisting of rectan-
Prerequisites: Base attack bonus of +1 or higher gles of plate covering much of the chest and mid-section. Helm
and chain coifs are standard with this kind of plated mail armor.
Benefit: You can make attack rolls with any firearm as normal. As with all plated mail armors, these afford impressive protec-
Normal: Firearms are not inherently more difficult to fire than tion, but are quite heavy.
a crossbow. Any untrained person can fire a loaded gun with a
-2 to hit. However, without training, a person will not know
the proper reloading techniques, and will be unable to appro-
priately maintain powder and a weapon. The reliability rating
of a gun being handled by an untrained person is doubled, and
twice as much powder is used per shot.

119

120

119. Scaled Jack; 120. Kolontar Plated Mail

152
The Far East
Elite Mongol Horsemen
(Prestige Class)
The Dread of the World. The Force
which humbled China and Europe. The
Wolves of the Steppes, and the greatest war-
riors of their time. The Mongols were
respected and feared as the best horsemen,
horse archers, and the most fearsome footmen of
their time. They practically invented modern cav-
alry tactics, which are used even today in tank war-
fare. From the age of three a child who could not ride
a horse was left by the tribe to die. If the child could
survive and catch up with the tribe they would be given
a second chance to rejoin, or be killed. The harsh land
they came from demanded a people who could move on a
moments notice, and though much of their lifestyle might
see barbaric and cruel to the modern reader, this was the only
life they knew
Any Mongol warrior wanted to be one of the elite horsemen.
And the membership was not closed. Turks and foreigners of
great mettle were often invited to join the Hordes. The require-
ments were challenging, but anyone who could fill them
would be called brother.

Hit Die: d10


Requirements
To qualify to become an Elite Mongol Horseman, a character
must fulfill all the following criteria.
Basic Attack Bonus: +6
Skills: Ride 6 ranks
Feats: Mounted Combat, Any 2 other Mounted Feats,
Class Skills
The Elite Mongol Horsemans class skills (and the key ability
for each skill) are Climb (Str), Craft (Int), Intimidate (Cha),
Jump (Str), Ride (Dex), Swim (Str)
Skill Points at Each Level: 2 + Int Modifier

Table 5-1:Elite Mongol Horsemen; Class Base Fort Ref Will


Level Attack Bonus Save Save Save Special
1st +1 +2 +0 +0 Advanced Horsemanship
2nd +2 +3 +0 +0 Shoot on the Move
3rd +3 +3 +1 +1 Brutal Attack
4th +4 +4 +1 +1 Battle Cry
5th +5 +4 +1 +1 Streaking Shot
6th +6 +5 +2 +2 Brutal Flurry
7th +7 +5 +2 +2 Horse Brother
8th +8 +6 +2 +2 Last Ditch Strike
9th +9 +6 +3 +3 Second Wind
10th +10 +7 +3 +3 Penetrating Shot

153
From Stone to Steel
Class Features such as poison, fatigue, disease, or moral penalties. This ability
All of the following are class features of the Elite Mongol Horse- can only be used once per day.
man prestige class.
The Successors
Weapon and Armor Proficiency: Mongol Horsemen are profi-
Eventually succession would be decided, and the Jin would be
cient with all simple weapons and martial weapons. They are
finally crushed. Then the Mongols would turn west again, and
also proficient with light, medium, and heavy armors and
send 150,000 Mongol Horsemen into Russia and Eastern
shields. Note that armor check penalties for armor heavier than
Europe. Russia and all the provinces of the region would fall to
leather apply to the skills Balance, Climb, Escape Artist, Hide,
the Mongol forces and be incorporated into the Golden Horde. It
Jump, Move Silently, Pick Pocket, and Tumble.
would not be until the late medieval period that Russia would
Advanced Horsemanship: The Elite Mongol Horseman lives finally gain freedom from the Mongols again. In Europe Russia
with their mount, and must care for it night and day. They eat would invade Poland and Hungary, taking great portions of land
while riding and touch ground only to make camp. All ride and sacking cities. They would eventually march on Austria, but
maneuvers are at a +2 to perform, and any mounted combat Temujins heir would die before the Mongols could move far-
maneuver gains a +2 bonus. ther. The Mongols returned home to fight over the next succes-
Shoot on the Move: The Elite Mongol Horseman takes no sor. It is strongly suspected that the Mongols were intent on
penalty for firing from horseback, regardless of the speed of the conquering the whole of Europe and, had it not been for Ogedei
horse. Khans death, they likely would have.

Brutal Attack: An Elite Mongol Horseman may take a standard The next few Khans would be unable to retain their holdings in
action to make a melee attack at their standard attack bonus. If Hungary and Poland, but would strengthen their grip on Russia
they hit, they inflict the maximum damage for the weapon and Persia. Eventually it would be Kublai Khan who would
(including their strength bonus). If the hit is a critical hit, they return to China and finally topple the Liao and Sung Dynasties
inflict the maximum critical damage for that weapon (including after a failed attempt to conquer Japan. Having finally unified
their strength bonus). This ability can only be used once per day. China, Kublai Khan would establish himself the first Emperor of
the Yuan dynasty. But already the Mongol Empire was in
Battle Cry: All allies within 30 feet of an Elite Mongol Horse- decline. Kublai Khan would see mediocre results in the battle-
man using this ability gain a +1 morale bonus, and all enemies field after his establishment of the Yuan Dynasty. Another attack
receive a -1 moral penalty. This ability can only be used once per on Japan would fail, foiled by the weather as well as Japanese
day, and lasts a number of rounds equal to their total character warriors. He would also attack the Champa and Annam, regions
levels. of Vietnam, and find only marginal success. A later raid on Java
Brutal Flurry: At 6th level the Elite Mongol Horseman gains would fail for lack of supplies. The Mongols, never seamen, had
the ability to double their attacks for one round, albeit at a -2 found their limit.
penalty. Thus an Elite Mongol Warrior who attacks with Slowly the greater empire would crumble, as the Yuan Mongols
+12/+7/+2 normally would have, for one round, concentrated on controlling China. They were largely unsuccess-
+10/+10/+5/+5/-0/-0. This ability can be used only once per day, ful, as they favored non-Han peoples, and promoted a great deal
and cannot be used in conjunction with a Brutal Attack. of non-traditional practices. In the other lands the Mongols con-
Horse Brother: At 7th level the Elite Mongol Horseman may quered Turkic and Mongolian tribes would establish Khanates,
communicate with their mount as if through an Empathic Link. various Islamic states to control what land they could. The
It takes one month to establish an Empathic Link with a mount, prowess of the Mongolian Warriors would decline under Chi-
and if that mount dies, the Elite Mongol Horseman will be dazed nese domination, and in the end it would be the Mongolians who
for 1d8 rounds. This Link allows the Elite Mongol Warrior to would drive themselves from China, unable to resolve disputes
give more complex commands and provides a +2 willpower over succession. The remnants of the Yuan dynastic families
bonus to the Horse for resisting Fear effects. would retreat to Lake Bajkal to resolve their dispute, but would
never return to China. Over the span of a little more than a cen-
Last Ditch Strike: If an Elite Mongol Warrior with this ability is tury and a half the only land that would still pay the Mongols
reduced to zero hit points or below, they are given one more tribute would be Russia. And the Mongol Empire would end up
combat round to perform any task before succumbing to their only a short distance from where it began, after briefly becoming
wounds. Generally this round is used to make a final strike, but the largest land empire in history.
any action may be taken that occurs within the time-span of the
round. This ability may only be used once per day.
Second Wind: At 9th level the Elite Mongol Warrior may sum- The Ming Dynasty
mon deep reserves of strength to push on in battle. A Mongol
Warrior may sacrifice 1 temporary point of constitution to In the aftermath of the retreat of the Mongols, a Han peasant and
remove any negative non-magical physical effects inflicting him, former Buddhist monk would establish the Ming Dynasty. Con-
quered in stages, The Ming Dynasty would attempt to reconcile

154
The Far East
changes established by the Yuan with the Neo-Confucian Hit Die: d10
thought of the Song Dynasty. For the first century of its exis-
tence the Ming Dynasty was the most maritime Chinese Dynasty Requirements
in history, with Chinese sailors traveling as far as Africa, and To qualify to become a Guang Hu Adventurer, a character must
possibly even crossing the Pacific, as certain unique parallel fulfill all the following criteria.
developments suggest contact between China and Mesoamerican Basic Attack Bonus: +4
cultures. But after this first century of expansion China suddenly
ceased sending ships so far. Scholars cite many reasons for the Feats: Expertise, 1 other combat related Feat
change, from moral dilemmas to financial reasons, but there is
no definitive answer for this change in policy. Ironically, this
would leave China ripe for exploitation during the Opium Trade.

The Guang Hu Setting


The Guang Hu Setting is a fictitious time period sometime in
the early Ming Dynasty, after China
has returned to self-rulership. It
involves something of an extension to
the Wudan period, and the rise of a
disenfranchised wandering adventurers
culture called the Guang Hu. This is the backdrop
of many Wuxia movies and fiction, and the con-
trasted freedom of the Guang Hu adventurers with the
stratification of Chinese culture make for an interesting
contrast. The Guang Hu culture is not unlike a criminal
underworld, where reputation and status is everything, and
adventurers are constantly seeking to improve their own rep-
utation by taking down more powerful adventurers. This inter-
nal competition is heightened by rivalries between different
schools. If the chance to explore a wild world and then return
to a highly cultured society appeals to your gaming
group, this fictitious campaign setting might just be perfect
for your players.

Guang Hu Adventurer (Prestige Class)


The Guang Hu was an underworld of so-called lawless adventur-
ers who wandered China perfecting their skills in combat
against each other, or using their martial prowess for
their own ends. Some were forces for good, tracking
down criminals and safeguarding shipments, while
others were evil, striking at the forces of law and taking
what they want. To be in the Guang Hu meant to be distrusted by
society, but to be free from its strictures as well.
Many sought to join the Guang Hu. Some were soldiers who left
the military but could no leave a life of conflict. Others were
those who sought spiritual enlightenment in the martial disci-
pline and meditation. Some sought to leave family obligations,
while others found themselves destitute, with nowhere else to
go. Once you entered the Guang Hu, it often became more diffi-
cult to completely leave it.

155
From Stone to Steel
Class Skills Improvised Weapon TrainingThis is as per the Feat in this
The Guang Hus class skills (and the key ability for each skill) chapter.
are Balance (Dex), Climb (Str), Craft (Int), Heal (Wis), Intimi- Reputation: As the Guang Hu Adventurer journeys, their repu-
date (Cha), Perform (Cha), Jump (Str), Knowledge (Philosophy) tation grows and spreads. At 3rd level there is a 25% chance that
(Int), Swim (Str) a Guang Hu Adventurer will be recognized on sight or by name
by another Guang Hu Adventurer. At 6th Level there is a 50%
Skill Points at Each Level: 4 + Int Modifier chance that another Guang Hu Adventurer will recognize you,
and a 25% that a person from civilized culture will recognize
Class Features you. At 9th Level there is a 75% chance that another Guang Hu
All of the following are class features of the Guang Hu Adven- Adventurer will recognize you, and a 50% chance that a person
turer prestige class. from civilized culture will recognize you. Recognition may have
positive or negative consequences, depending on you actions.
Weapon and Armor Proficiency: Guang Hu Adventurers start
You may earn respect from your fellow adventurers, or they may
their first level with proficiency in all simple weapons, 4 martial
wish to prove themselves by challenging you. You may be paid a
weapons of their school, and 1 exotic weapon of their school.
greater fee because of your fame, or you may be watched by the
Note that armor check penalties for armor heavier than leather
police while in the city, due to their knowing youre a member of
apply to the skills Balance, Climb, Escape Artist, Hide, Jump,
the Guang Hu.
Move Silently, Pick Pocket, and Tumble.
Full Membership: At 5th Level a Guang Hu Adventurer
Meditation: Guang Hu Adventurers are trained to Meditate. At
becomes a full member of their school, and may have a private
1st level a Guang Hu Adventurer may meditate to remove the
room. If they wish, they may invite guests to stay, under their
effects of fatigue. At 4th level a Guang Hu Adventurer may
protection. Moreover, they can participate in training classes,
Meditate for Clarity, which gives a +1 to strike for a number of
and share in the fees collected.
hours equal to the Adventurers total levels divided by two. At
7th Level the Guang Hu Adventurer may Meditate to place their
body in a state of suspended animation. This delays poison or Guang Hu Martial Techniques:
prevents hit point loss due to bleeding for a number of hours A Guang Hu martial artist may perform any combination of
equal to the Adventurers current levels. At 10th Level the known techniques a number of times equal to their Guang Hu
Guang Hu Adventurer may Meditate to neutralize any spell or class level/2 plus Cha bonus per day.
spells affecting them. This last form of meditation requires one Body Like WaterUnder heaven nothing is more soft and yield-
hour to take effect. ing than water: This ability allows the Guang Hu Adventurer to
Two Weapon Fighting: This is the Feat, as listed in the Players halve the damage of a bludgeoning attack once per day per level
Handbook of Guang Hu Adventurer.

Training: Guang Hu Adventurers may pick one of the following Body Like WindThe movement of Heaven is powerfulstrong
and untiring: This ability allows a Guang Hu Adventurer to
Proficiency with 4 More Martial Weapons of their school move at their full movement rate over any surface, including
Proficiency with 1 More Exotic Weapon of their school vertical walls, bodies of water, or branches of trees. As long as
Weapon Focus with one known Weapon the Adventurer continues to move at their full movement rate
Weapon Specialization with one known Weapon each round, they may ignore certain normal physical limitations.
1 Guang Hu Martial Technique As soon as the Adventurer moves less than their full movement

Table 5-2:Guang Hu Adventurer


Class Base Fort Ref Will
Level Attack Bonus Save Save Save Special
1st +1 +0 +2 +0 Starting Proficiencies, Meditation, Two Weapon Fighting
2nd +2 +0 +3 +0 Training
3rd +3 +1 +3 +1 Reputation
4th +4 +1 +4 +1 Training, Meditation
5th +5 +1 +4 +1 Full Membership
6th +6 +2 +5 +2 Training, Reputation
7th +7 +2 +5 +2 Meditation
8th +8 +2 +6 +2 Training
9th +9 +3 +6 +3 Reputation
10th +10 +3 +7 +3 Training, Meditation

156
The Far East
in a turn, they are again subject to normal laws such as gravity, Japanese blades coveted. Shortly before China gave up seafaring
mass, and buoyancy. (This emulates the eerie almost flying it came into contact with the Portuguese, and gradually Euro-
scenes from Wuxia movies and fantasy.) pean traders would be given access to Shang Hai, which allowed
importation of European goods and items, including European
Body Like FireThat which is bright rises twicethe image of
plate armor. Though the armor was expensive, suits were pur-
fire: This ability allows a Guang Hu Adventurer to gain an extra
chased and adapted for Chinese tastes. Such armor would sup-
attack at their highest Attack Bonus once per combat. Thus if a
plant mountain pattern armor as the armor of choice for military
Guang Hu Adventurer has Attack Bonuses +9/+4, they can make
officers, and it will be discussed in later chapters dealing with
three attacks +9/+9/+4.
European armors.
Refined DefenseInvincibility is a matter of defense, vulnera-
bility is a matter of attack: The Guang Hu with this ability may Saber, Long and Broadsword, Two Handed Chi-
add a +4 dexterity bonus to their AC once per day per 2 charac-
nese
ter levels.
The Long Saber and the two Handed Chinese Broadsword are
Body at PeaceThe Master sees things as they are, and does huge chopping weapons, with blades roughly a yard across. Both
not try to control them The Master resides in the center of the weapons require substantial strength to wield appropriately, but
circle: The Guang Hu with this ability may add a +8 bonus to do devastating damage in the right hands.
their Balance Skill for a number of rounds equal to their charac-
ter level once per day. Tachi, Imitation Chinese
Combat CalmEmpty yourself of everything. Let the mind be at The Tachi of the Japanese swords makers was the first sword to
peace: The Guang Hu Adventurer cannot be effected by any be traded with other nations, and the Chinese soon understood
spell or ability that imposes a negative morale penalty while in that this steel technique was superior to their own. Still, cultural
combat. The meditation and centering techniques of the Guang restrictions made it difficult to imitate this process, and Chinese
Hu make him immune while in battle. style Tachis did not measure up to the original.

Creating your Guang Hu School


A Guang Hu School trains its students in a subset of the Wudan
weapons. Each Guang Hu school chooses its own assortment,
and trains members with a certain number, stressing developing
expertise in one or a few. To design a Guang Hu School you
should select 18 weapons from the Wudan weapons of the
Weapons list. Use the following as a guide:
Select 24 Pole weapons or Spears
Select 35 one-handed weapons
Select 35 weapons used in pairs
Select 35 common Chinese weaponsJian, Dao, Fu, Knife,
Staff, Mace, Crossbow, Bow
Select 13 throwing weapons 121a 121b
Select up to three exotic items not previously selected.
This will give your school a good range of weapons, and make
your school more attractive to adventurers.
New Adventurers who join this school must pay a fee for their
training (up to 5th level, when they become full members).
This fee is usually 100 gp per level, although this can be paid
in installments. Student Membership also warrants a Guang Hu
adventurer a bed in a common barracks, and food a common 122
meal.

Developments in Armor & Weapons


The Ming suffered extensive piracy from Korea and Japan.
Japanese developments in armor and weapons were often mim-
icked in China, and a number of long sabers, chopping 121a. Two-Handed Chinese Saber; 121b. Two-Handed Chinese
broadswords, and two-handed swords became popular in coastal Broadsword; 122. Imitation Chinese Tachi
defense. Trade with Japan was light, making the now famed

157
From Stone to Steel
Zhuge Nu Woozt steel and regular steel, they were durable and artistic.
The Zhuge Nu was the ultimate in crossbow technology. Able to Indian versions of European weapons and armor were being
hold up to a dozen quarrels in its ammunition box, and firing made, including early forms of plated mail armor.
automatically, like the Chu Ko Nu, the Zhuge Nu was the last
word in defense along the Great Wall and in fortified cities. A Mace, Quoit, Ghargaz, Sickle, Cumber-Jung
variant of the Zhuge Nu did not fire automatically, but instead A stylized mace with a head like the Quoit coin, the Quoit mace
fired two bolts at once. This multishot weapon only requires a was just one of a number of new styles of mace. The Ghargaz
single to hit roll, and a successful hit indicates that both bolts was another common style, with a flanged, pear shaped head and
strike the target! Unless the Repeater Zhuge Nu is braced on a a guarded hilt. The Sickle mace was a strange departure, placing
rock, wall, or other stable surface, a -1 to hit modifier must be a sickle blade on the end of a mace haft and hilt. All three maces
added for each shot. The Repeater Zhuge Nu can fire 3 shots per were constructed in steel, although damascened versions were
turn. If a character may normally only make a single attack dur- available. A two-headed flail variant of the Quoit mace was also
ing a combat round, they can still make a second shot at their common, called the Cumber-Jung.
Ranged Combat Bonus -5. If a character may normally only
make two attacks during a combat round, they can still make a Binnol, Sabar, and Hoolurge
third shot at their Lowest Ranged Combat Bonus -5. The Zhuge India experimented with the bladed pick, designing various mod-
Nus ammunition box can hold up to 12 bolts at a time. els. Straight spiked blades or curved, the bladed picks of India
were usually embellished and solidly made, usually being con-
Indian Contributions structed entirely from steel.
In the south the Sultanate of Delhi was now a rich and vibrant
culture, adapting Hindu, Sikh, Persian, Afghan, Buddhist, Sword, Steel Fish Spine
Islamic, and Tangut influences. Even when the Mongols sacked Fashioned in a stylized pattern, the Fish Spine Sword was a wide
the bulk of Persia, the Sultanate of Delhi was a flourishing exam- and unwieldy weapon whose main advantage was being able to
ple of the kind of cultural fusion found in Eastern Islam. Weapons perform the sword break maneuver. There is no record that a
of the period were excellent and elegant in design. Made of both damascened version of this blade ever existed.

123

124a 124b 124c 126

125a

125b

123. Multi-shot Zhuge Nu; 124a. Quoit Mace; 124b. Sickle Mace; 124c. Ghargaz Mace; 125a. Indian Bladed Pick; 125b. Indian
Bladed Pick; 126. Steel Fish Spine Sword

158
The Far East

131

130
129
132

127a 127b 128

133

127a. Dual Bladed Katar; 127b. Tri-Bladed Katar; 128. Pata; 129. Steel Bow; 130. Buhj; about the same weapon); 131. Bagh Nakh;
132. Santie; 133. Great Longsword
Katar, Dual Bladed and Tri-Bladed Buhj
The Katar went through a few more designs. A version with two A very small knife, often hidden in a boot or belt, the buhj was a
thin blades was produced. And a more complex version, with a secret weapon, and is an Indian alternate version of the hidden
mechanism in the hilt, called the tri-bladed Katar was developed. knife.
This katar appeared to be a single bladed katar until the hilt was
squeezed in a specific manner. This triggered a mechanism in the Bagh Nakh
blade to split the main Katar blade into two side blades, reveal- The Bagh Nakh is a strange hand weapon. Certain versions were
ing a smaller Katar blade within. This tri-bladed katar could merely a knife blade with a spiked hilt that had individual finger
cause fearsome damage when opened, and made an excellent spaces. But variants of the Bagh Nakh sport multiple blades, up
nasty surprise. to three, and some also feature significant spikes on the grip. The
extra blades, however, only make the weapon more complex.
Pata The Bagh Nakh listed here sports a single blade and a spiked
The Pata is a Sikh weapon, a longsword with a locked gauntlet grip.
on the hilt. This weapon was expensive and usually custom
made for the user, although the gauntlet usually fit most users. Santie
Any weapon with a locked gauntlet is much harder to disarm, as An all steel spear with a handgrip at the center, this halfspear
per the rules in the Players Handbook. was a thrusting only weapon, and was not thrown.

Bow, Steel Longsword, Great


A strange experiment, the Steel Bow of India is the only entirely Called the Mel Puhah Bemol, this incredibly long two handed
steel bow in existence. The steel bow is actually a short bow, and sword sports a blade nearly 6 feet in length. Complete with a
its draw is not particularly spectacular, but the material of the handhold on the blade and incredible balance for its size, it still
bow makes it hard to break. No damascened version of this requires great strength to wield well.
weapon is known to exist.

159
From Stone to Steel

134 135a 135b 135c


136a 136b

134. Short Sword; 135a. Khanda; 135b. Patisa; 135c. Sosun Pattah; 136a. Bakhteretz Plated Mail; 136b.
Sikkim Plated Mail
Shortsword armor bonus, and does no damage to a creature with a +4 natural
Various short swords like the Zafar Takieh were smithed during armor bonus. Because it can wrap around a leg or other limb, it
this time period as well. Often these blades were single edged, may also be used to make trip attacks. Unlike most trip attacks,
and sported hand guards or elaborate decoration of the hilt. if this attack is successful, it also inflicts damage as normal. If
Some swords in the north of India were straighter, with flat you are tripped during your own trip attempt, you can drop the
points, resembling the machete. Urumi in order to avoid being tripped. The Urumi is exception-
ally difficult to use without training, and it confers an extra -4
Patisa, Sapola penalty to all attacks made with it by one without Exotic
Various medium length swords were constructed, most of them weapons proficiency for the Urumi. Due to the nature of the
chopping blades. Some of them, like the Sapola, had split tips. Urumi, it has an exceptional chance of backlash. Should the total
The Nagan was an interesting variant with a wavy blade, which attack roll for the user of an Urumi be 4 or less, a new attack roll
gave the weapon a sinister appearance and tended to cause wider must be made against the wielder, adding 10 to the wielder's
wounds. Dexterity bonus as factored after armor penalties. Should this
roll hit the wielder, they take damage as normal (unless their
armor prevents this). The Urumi is a shield bypass weapon.
Urumi
Often refered to as the Whip Sword, the Urumi is an exotic
weapon, developed during the medieval period to showcase the Plated Mail, Bakhteretz, Sind, and Sikkim
mobility focus of the Kalari Payatt school of Indian martial arts. The Bakhteretz form of Plated mail consisted of rows of thin,
The Urumi consists of a sword hilt attached to roughly 15 feet of tight plate over the chest, and a more extensive coif and conical
paper thin steel, which is often worn as a belt when not in use. helmet than Kolontar. Sind Armor was extremely elaborate, with
When the Urumi is uncoiled, its user must remain in near con- nearly every portion of the chainmail covered in extensive plat-
stant motion to keep the blade in the air. The thinness of the ing, from head to toe. Sikkim plated mail focussed around a mir-
blade makes it very sharp, but since it must constantly stay in rored round plate in the center of the chest and back, and two
motion, the Urumi does not benefit from the strength bonus, as smaller plates under the arms. A girdle of steel finished the
most melee weapons do. It is treated as a ranged weapon with a ensemble. All three types of mail were stifling and heavy to
maximum range of 15 feet and no range penalties. The Urumi wear. A barded version of the generic plated mail was also made
deals no damage to any creature wearing armor of at least +2 for both horses and elephants, although the elephant barding
required many men to carry and fit.

160
The Far East
The Moghuls dle classes, shi, and aristocracy would know their government
for what it was: an occupation. The Qing would be too worried
As Persia recovered from its devastation at the hands of the
about internal revolt to see the true nature of the danger that con-
Mongols certain royals eyed the Sultanate of Delhi with envy.
fronted them. As history would show, it would be the West that
Eventually one family allied with chieftains in Afghanistan, and
would lead to the eventual fall of the Qing Dynasty. Trade, mis-
attacked the Sultanate together, joint forces in joint conquest.
sionaries, and Opium would destroy Imperial China from with-
Babur, a Prince of Persia, eventually challenged Ibrahim, the
out, but not for ages to come.
Shah of Delhi, in battle, and defeated the sovereign, taking con-
trol of the whole Sultanate. Babur established his separate
empire in Northern India, the Moghul Empire. Though the
Afghans would eventually wrest control from the Persian Other Notables
Emperor for a while, the Persians would regain and hold control
of Northern India during this period, and would become a very Nepal
progressive Muslim nation. Through marriage and war the Nepal is a small nation north of India, which has often been sub-
Moghuls would come to dominate all of India through Mysore, ject to the fortunes and misfortunes of India. Many of Indias
and would go a long distance towards becoming a true multicul- developments would influence Nepal, and steelcraft would come
tural nation, giving Muslim and non-Muslim citizens nearly to Nepal during the late medieval period. Two weapons were
equal protections under the law. It was during this time period central to Nepalese culture in the medieval period, notably the
that the Chakram would become a common weapon in India, Kora and the Ram Dao. Later, after the colonial powers were
usually used by the Sikhs. taking control of India, the Ghurkas would claim control of
Nepal and bring with them the kukri, a blade that would see
Chakram extensive use in the Middle East in the 18th Century.
Chakram were metal rings about 12 to 14 inches in diameter,
which were often worn on the hat on the head of a Sikh, the peo- Kora
ple who invented this weapon. Chakram were generally spun up The Kora is the national weapon of Nepal, a curved chopping
to speed somewhat like a frisbee on the finger of a wielder sword without a thrusting point. Used to hack at legs, arms, or
before being cast at ones opponent. The Chakrams flight was
similar to that of the frisbee, and it had a tendency to embed
itself like a barbed weapon.
137
European Colonialism
The Moghul Empire would retain control of most of India into 136c
the 18th century, until an attack from Persia would destroy Delhi
and weaken the Empire, allowing kingdoms to split off again.
This would leave India prey to growing European Colonialism,
and the Moghuls would be the last major empire born on Indian
soil. Indias history, for a time, would not be her own.
Late in the 17th Century the Ming Dynasty would find its own
fortunes failing. Increased pirate raids, a decadent and inattentive 139
aristocracy, and an alliance of Jurchen and Northern non-Chi- 138
nese forces would put the Empire in peril. Manchu forces
massed on the Chinese border, and Chinese forces, having stag-
nated after a growing sentiment that China had already achieved
its greatest glory and height of culture, could not hold them back.
The Manchu attacked and sacked Beijing, and despite the
Manchurians being non-Chinese, the peasants accepted them as
having the Mandate of Heaven. The Manchurian Dynasty, called
the Qing, would be the last Empire of China.
The Qing would maintain the same structures that had become a
facet of Chinas government: the examination system, the social
and scholarly projects, and the maintenance of the Great Wall.
But the Qing did not trust the Han Chinese, and would keep
them from the highest offices. The Han would be prevented from
joining the military, or from intermarriage with the Qing. 136c. Sind Plated Mail; 137. Chakram; 138. Kora; 139 Urumi
Though most peasants saw no change in their treatment, the mid-

161
From Stone to Steel

horses, this weapon is highly damaging and easy to use in a sin-


gle hand.

Ram Dao
The Ram Dao is a sacrificial axe, curved in a sort of sickle 143
shape, with the blade on the outside of the weapon. Used prima-
rily to slaughter animals, this weapon was not used in warfare,
except by priests. 141

Kukri
The Ghurkas invented the Kukri, a bent, leaf-bladed one handed
chopping sword. Its use became almost universal among native
troops during the British Imperial period.
140
Okinawa
Many of the islands of the Pacific traded with China, so many of
the weapons of these islands were similar to Chinese make. In
the Philippines the natives used Chinese weapons almost exclu-
sively, except for the Butterfly Knife, Head Axe, and Escrima. 144
On Okinawa a fertile farming culture flourished, but attacks
from pirates forced them to adapt certain martial practices of the
Chinese mainland to defend themselves. Most notable of these
were the Nunchuku, Eku, Sai, Kama, Ji-Kuwa, and Tonfa, as
well as the Bo staff, a variant quarterstaff. These Okinawan
weapons were later adopted by adopted by the Chinese and
Japanese.
142
Knife, Butterfly
Unlike the modern knife of the same name, the Butterfly Knife
of china is a squat looking blade with a guard over one side of
the hilt. These weapons are usually used paired, and they are
140. Ram Da'o; 141. Kukri; 142. Butterfly Knife; 143. Head
generally used in brief flurries, attempting to slash the enemy a Axe; 144. Escrima
number of times before a solid killing thrust is made. A variant
of this weapon is the Bulls Ear sword, which is often mistaken today. The Ji-Kuwa resembles a short tonfa, and was actually a
for the Butterfly Knife. common kind of hairpin for women. The Tonfa was a rice-beat-
ing club. And the Bo was a common staff. All of these items
were used extensively in Okinawa and imported to Japan and
Axe, Head China, where they entered society in different facets. As a note:
The head axe is a large axe with a broad head. Used for day-to- the Sai grants a +2 bonus on the users opposed attack roll when
day cutting, the Head Axe is often planted in the ground when a attempting to disarm an opponent, including the roll to keep
knife blade is needed, and then the item needing to be cut is run from being disarmed if they fail their disarm attempt. Sai, Ji-
over the exposed blade. Kuwa, and Tonfa are often used paired. A Malaysian variant of
the Sai is the Tjabang, which is essentially used in the same
Escrima manner. Use the Weapon Finesse feat to apply a characters Dex-
Escrima are essentially lacquered sticks, used in a native martial terity modifier instead of the Strength modifier to attack rolls
art. Wielded in pairs, their general use is to bludgeon an oppo- with a Nunchuku. The Nunchuku is a shield bypass weapon.
nent with quick and rhythmic strikes, until your enemy cannot
defend themselves any more. Malaysia & Indonesia
The nations of Malaysia and modern day Indonesia, having felt
Nunchuku, Eku, Sai, Kama, Ji-Kuwa, Tonfa, Bo the influences of China and India often but never having been
The weapons of Okinawa had to be made from inconspicuous conquered by them, developed a great variety of weapons and
items so as not to arouse the suspicions of occupying forces. The unique martial arts. Pentjak Silat is a collection of highly aggres-
Nunchuku was designed from the grain flail. The Eku was an sive martial arts native to this region, which stress swift and
oar, turned to a bludgeoning weapon. The Sai was a furrowing decisive attacks to disable a foe before they can become a threat.
tool before it became the formidable disarming weapon it is Kuanto, another martial art, stressed careful preparation and

162
The Far East
power strikes. The weapons of Malaysia and Indonesia devel- Tombak, Kujungi
oped with obvious influence from their neighbors, but the more The knives of Malaysia are rarely as symmetrical as the Tombak.
primitive origins and tribal customs of the region, which include Most of them are like the Kujungi, asymmetrical, flanged, often
headhunting and cannibalism, can often show through in the pri- with random metal hooks or points, and generally dangerous
mal form of some of their older weapons. looking.

Weapons Used in Kuanto and Pentjak Laingtjat


The Laingtjat looks like two dear antler razors mounted on either
Sickle, Arit and Tjaluk end of a staff. This double weapon is a fearsome slashing tool,
The Arit is a standard sickle, forward curving with a sharpened and it fully earns its fearsome reputation. This is a double
inner edge. The Tjaluk is a sickle on a reversed handle, so that weapon, and if used as a double weapon, you incur all penalties
the sickle blade seems to extend from the end of the hand along associated with fighting with two weapons as if you were using
the back of the arm. Both weapons are used to inflict painful a one-handed weapon and a light weapon.
wounds. A variant of this is the Hui-Tho, which has a sickle
blade, but it is attached to a rope, so that the weapon can be used
at range.
Paku
The Paku is a short spike or cylindrical knife, usually thrown at a
foe as a surprise attack. The miniscule size of the Paku makes it
Hwa-Kek, Sjang Sutai very easy to conceal (+4 to any conceal attempts), and a Paku
Both polearms show that not all of Malaysias martial arts can be held in a hand along with a readied weapon. This allows
require blinding speed. The Hwa-Kek resembles nothing so the wielder to carry and throw a weapon while still being pre-
much as a solid trident. The Sjang Sutai, on the other hand, looks pared for melee.
like a chopping sword-headed polearm. Both weapons require
substantial strength to use effectively, and stress physical control.

145
152

147 154a 154b 156

153
151

146
148
155a 155b

159

149 158

150 157

145. Nunchuku; 146. Eku; 147. Sai; 148. Kama; 149. Ji-Kuwa; 150. Tonfa; 151. Bo; 152. Arit Sickle; 153. Tjaluk Sickle; 154a. Hwa-
Kek; 154b. Sjang Sutai; 155a. Tombak; 155b. Kujungi variations; 156. Laingtjat; 157. Paku; 158. Pedang; 159. Pendjepit

163
From Stone to Steel
Pedang (variant Luris) chains, the Sa Tjat Koen is used in a similar manner to the Nun-
The Pedang is a machete like blade, and is indicative of the gen- chaku, although it generally has longer reach. Use the Weapon
eral make of swords from this region. A variant, the Luris Finesse feat to apply a characters Dexterity modifier instead of
Pedang, is actually two edged, however the general shape of the Strength modifier to attack rolls with a Sa Tjat Koen. This
most swords of this region is the one edge variety. The Luris is, weapon is a shield bypass weapon.
in every other aspect, identical to the regular Pedang.
Siangkam
Pendjepit The Siangkam is a one handed weapon that looks like a very
The Pendjepit is a particularly exotic weapon, effectively a pair short spear. Generally wielded in pairs, they are effective when
of combat tongs. These spiked grippers are intended to grab a used in quick thrusting maneuvers. These are identical to the
hold of free flesh in order to pull, tear, and grind it. The weapon Siangham weapon in the Players Handbook.
deals no damage to any creature wearing armor of at least +1
armor bonus, and does no damage to a creature with a +1 natural Tribal and Civil weapons
armor bonus. Attacking with the Pendjepit prompts an attack of
opportunity, just like any other unarmed weapon. Should a per- Kapak
son armed with the Pendjepit have the Advanced Unarmed The Kapak is a small, iron throwing axe. Light and short, this
Strike Feat, they can use them without attracting an attack of was usually flung preceding a full-scale assault.
opportunity.
Karambit (Sabit)
Sa Tjat Koen The Karambit is a very short, hooked dagger usually used for
Known as the three part staff, this weapon is suspected to have skinning or butchering. A variant, called the Sabit, has a reversed
originated in Malaysia before being introduced to the rest of the hook but is in all other ways identical, statistic-wise.
Eastern World. Essentially three 2-foot poles attached by short

162
160

163
164a 164b 164c
161

169 165

168a

170 168b
167

166

160. Sa Tjat Koen; 161. Siangkam; 162. Kapak; 163. Karambit; 164a. Kingfisher Kris; 164b. Kris scabbard; 164c. Kris; 165. Lad-
ing; 166. Mancatcher; 167. Paralyser; 168a. Gina Parang; 168b. Latok Parang; 169. Piau; 170. Rante (star and spike)

164
The Far East
found, the ladings handle is ample cord to reattach the Lading to
Kris Blades and Black Magic
a pole to create a spear.
Many pre-metal cultures find the art of smithing metal to be
something disturbing and unwholesome. Many sub-Saharan
tribes believes that blacksmiths worked dark magic to fashion Mancatcher (variant with Spike)
metal into blades, and a similar belief was held in Malaysia The Mancatcher is one of those rare instances of co-evolution of
and its surrounding regions for a time. Thus the Kris blade was similar weapons concepts. The Mancatcher, like the lariat, is a
automatically seen as dark sorcery, death magic made physical weapon that is not designed to inflict damage. A large rattan loop
by trapping it in the form of a knife. If playing a primitive cul- on the end of a wooden pole, this is used much like a net. The
ture at the advent of smithing, perhaps metal weapons really loop is dropped around the target by succeeding with a ranged
are death spells given physical form. This concept could make touch attack. A successful hit means that the person is now
weapons very dangerous to own, since a cloudkill mace might caught within the loop of the Mancatcher. If an opposed Strength
be very deadly in an enclosed space, or a fireball knife might Check is successful, the person wielding the Mancatcher can
make a powerful throwing weapon. limit the movement of the entangled foe by the length of the pole
(10 feet). This is a reach weapon, and cannot be used on foes
Kris within 10 feet. Some versions of the Mancatcher have a spike
The Kris blade is perhaps the best known weapon of Malaysia. seated at the base of the loop, where it attaches to the pole,
An asymmetrical long knife with a wavy blade, the Kris is an old which can be extended to make things more difficult for the cap-
weapon, with great heritage in Malaysia. Every Kris blade is tured person. The spike imposes a -4 penalty on the person in the
made commission, and is decorated specifically for the wielder Mancatcher loop when performing the Strength Check. If the
by the smith. The shape of each Kris is unique, and the history of person in the Mancatcher succeeds he takes an automatic 1d6
the Kris blade is often remembered by the owner. The people of impaling damage from the spike. The captured person may elect
the region often fear this blade, for the important spiritual conno- to accept the automatic damage and make the Check without the
tations the weapon conjures. imposed penalty.

Fated Items Paralyser


When a Kris blade was first forged, it was believed that a spirit The Paralyser is a gruesome weapon, a long, serrated, two-
or magic was trapped inside the blade. The nature of that spirit headed spear. The second head is set slightly below the shaft,
or magic was unknowable, although using the blade would and about a foot away from the first spearhead. The concept was
reveal what kind of magic the Kris possessed. Some Kris that the serrations made it difficult for a person impaled on the
blades were highly effective at killing ones opponents, while spear to back off of it, while the second spear head would pre-
others might be particularly powerful against animals. But vent an impaled opponent from running up to the wielder to
some Kris blades were foul things, murderous weapons that attack them. The Paralyser is a reach weapon, and cannot be
killed relatives or innocents. One could never know what fate used on opponents within 10 feet. Should a Paralyser wielder
a Kris might bear until it was first used. Thus, it was preferred inflict critical damage, and the victim is still alive after the
to receive a Kris as a gift from someone who knew how the attack, the victim should be considered impaled on the weapon.
blade was fated, so that you could avoid discovering your Should they attempt to retreat off of the Paralyser, they will
newly commissioned blade was fated to take only your rela- inflict the same damage to themselves again extricating them-
tives blood. Weapon histories began to be kept so as to keep selves. Should they push forward to close on the wielder, they
track of the weapon fate. will inflict the same damage on themselves by impaling them-
Fated Weapons make an interesting twist on magical weapons. selves again on the second spearhead. Most such victims will
Some Fates act as banes, making a blade more effective likely opt to attack the weapon, hoping to chop the Paralyser
against a specific type of foe. But some may have more exten- apart and give themselves an easier freedom. For each round that
sive enchantments or requirements, like those that require reg- a victim is trapped on the Paralyser, the wielder can jostle the
ular sacrifice or that doom you to kill your companions. In a weapon in the wound, causing an automatic additional 1d6 of
world where metal weapons are rare or scarce, making all damage per round.
metal weapons fated weapons adds a definite amount of dan-
ger and prestige to carrying on of them. Parang (Gina, Latok)
The Parang is a heavier bladed sword, similar in design to the
Lading Pedang. Parang is actually a generic term for this kind of blade,
The lading is a double-edged knife with a fascinating origin: it which has many variations, such as the Gina Parang or the Latok
was originally a spearhead. When spears became broken or use- Parang. Solid and reliable, these weapons were used by natives
less, the heads were often removed and fashioned into lading, and foreign explorers who sought to enter the depths of the
usually temporarily, although sometimes it was not practical to native jungles.
use the lading to create a new spear. Should a suitable shaft be

165
From Stone to Steel

171 172 173

171. Yoroi armor; 172. Tanko armor; 173. Keiko armor


Piau instead of the Strength modifier on attack rolls with a Rante. This
The Piau is a short throwing knife, shaped somewhat like an axe weapon is a shield bypass weapon.
head. If a person is caught in melee, they can attack with the
Piau, grasping it so that they inflict damage as a slashing attack.
Attacking with the Piau as a hand weapon prompts an automatic
attack of opportunity, just like any other unarmed weapon.
Japan
Should a person armed with the Piau have the Advanced No examination of the Far East would be complete without a look
Unarmed Strike Feat, they can use them without provoking an at Japan. But Japan, an island nation, has far less interaction with
attack of opportunity. other nations than land-bound nations like India and China. There
is archaeological evidence that supports a Stone Age culture (The
Rante Jomon) in Japan before the Korean settlers (Yayoi) arrived, and
The Rante is an exotic chain weapon that is commonly used in their intermarriage bred the unique culture that is Japan. The Yayoi
Malaysia as a weapon. Normally this weapon inflicts damage as a brought with them a fledgling religion that would become Shinto,
bludgeoning weapon, however there are two variants. One vari- and they also brought a clan-centric cultural system that would
ant, the Star Rante, has a serrated star at one end of the chain, eventually develop into the prominent uji system.
which makes the damage identical but slashing. Another, the Dart The first armors of Japan were lamellars and cuirasses, the Yoroi
Rante, has a sharp spike on the other end, making the damage and Tanko. These saw use for two hundred years, as well as
identical but impaling. Make sure to specify which variant you forms of leather and padded armor. It would not be until the
are purchasing so that your DM will know. Because it can wrap development of the Keiko that Japanese armor would begin to
around a leg or other limb, it may also be used to make trip resemble the familiar armor of Japan. Made up at least 7 differ-
attacks. If you are tripped during your own trip attempt, you can ent sizes of scale, the Keiko armors are essentially a very com-
drop the weapon in order to avoid being tripped. Those using this plex kind of scale work. All of these armors were made of iron.
weapon gain a +2 bonus on their opposed attack roll when
attempting to disarm an opponent, including the roll to keep from Yoroi, Tanko, Keiko, Iron
being disarmed if they fail their disarm attempt. You may use the The three early Japanese armors, they are least like the armor
Weapon Finess feat to apply a characters Dexterity modifier stereotypical of Japan. The Yoroi armor was a kind of iron lamel-
lar breastplate, which left the arms and legs free to move. The

166
The Far East
Tanko was an extension of this same concept, a heavy, metal bladed variant of the Yari, whose side tines extended perpendicu-
cuirass without any shoulder protection, but which kept the torso lar to the staff, making it easier for the wielder to hit a foe.
very well protected. The rest of the body was likely covered by
leather armor. The Keiko was the first step towards more tradi- Naginata
tional looking Japanese armor, and it was a complex form of In the early period of Japans warfare development, the Naginata
interlocking lamellar. With plates and scales of 6 different sizes, style polearm was as common as the Yari on the battlefield. But
the Keiko was time-consuming to make and expensive. the Naginata was relatively light for a polearm, and was eventu-
ally relegated to women, who were traditionally left to guard the
Outside Influences castle. The Naginata became known as a womens weapon, as
Japanese culture began to absorb a great deal of Chinese culture, was shameful to fight with for men, except in practice.
adopting similar views on aesthetics and good governance,
adopting a more Chinese Imperial culture, and similar art. The Feruzue
Japanese practiced spirit worship as well as ancestor reverence at A staff weapon resembling the Wolf Tooth Staff, the Feruzue has
this time, and Shinto was still in its fledgling stages. During the a nasty surprise. The haft is hollow and contains a striking head
Nara period two key changes would occur. Firstly, Buddhism attached to a chain within. While the Flail head is locked at the
would merge with Shinto thought, and temples would be estab- end of the staff, the staff is a normal polearm. But when the flail
lished, where monks practiced meditation and a unique form of head is released, it becomes a dangerous reach flail weapon.
martial arts. Secondly, Steel would be developed in Japan, and Because it can wrap around a leg or other limb in this state, it
with it new techniques of forging. may also be used to make trip attacks. If you are tripped during
Early Japanese swords were straight edged, like the Dao. They your own trip attempt, you can drop the weapon in order to
also had a native staff, shorter than the quarterstaff, called the Jo. avoid being tripped. Those using this weapon gain a +2 bonus on
Spears, (Yari) were simple, although tassels were added later on their opposed attack roll when attempting to disarm an opponent,
for distraction and decorative purposes. Nageyari were the throw- including the roll to keep from being disarmed if they fail their
ing equivalent, and Uichi-ne were darts that looked like short disarm attempt. Extreme strength is needed to wield the Feruzue
spears and could be used as a stabbing weapon. Where Japan effectively as a flail weapon. When the Feruzue head is released,
really began to vary with mainland nations was in their early the Feruzue is a shield bypass weapon.
polearms. The Naginata was first developed in the 700s and was
used by Bushi (soldiers) and monks alike. Later polearms would Kongo-Zue
include the Bisento, Feruzue, Kama-Yari, Kongo-Zue, Tetsubo, The Kongo-Zue is a weapon favored by the warrior monks of
Jumonki-Yari. Japan. A staff with iron rings at either end; this is an exotic
double weapon. The rings allow the user to perform sword-
Ken, Ama Goi Ken (Short sword) breaking maneuvers. This is a double weapon, and if used as a
The Ken was the first sword of Japan. A straight, two-edged double weapon, you incur all penalties associated with fighting
sword, like the Jian, this weapon was used like most European with two weapons as if you were using a one-handed weapon
swords. A smaller version, the Ama Goi Ken, was used for tem- and a light weapon.
ple defense, usually by monks, and was not adapted for battle.
The Samurai System
Jo During the Heinan period, the next major development was the
The Jo stick was Japans native staff weapon. A little less than Samurai system. Professional mounted soldiers, called servants
three feet in length, this weapon was used like a club. (in Japanese, Samurai) were under the direct authority of the
Emperor, but were spread through the various provinces. Over
time these Samurai become loyal to the local aristocracy, who
Yari, Nageyari, Uichi-ne, Kama-Yari, Jumonki-
supported and funded their activities. During this period the fold-
Yari ing process came into practice, which created ultra-strong
Yari is the Japanese word for spear. The Yari was a longspear, the blades. The first such blades were straight, but later develop-
most commonly used weapon in the early Japanese military, given ments showed that a slightly curved blade was easier to remove
to nearly every Bushi. The Nageyari was a shorter throwing ver- from its scabbard, so smiths began to developed curved
sion of the Yari. The aristocrats, who generally didnt see battle, weapons. The crossbow, called the oyumi in Japan, also began to
were still expected to make an appearance, and the Uichi-ne was see common use.
designed as a nobles weapon. Resembling a short spear, this dart
weapon was the defensive weapon of choice by nobles, who were As power devolved to the landed aristocracy, certain more pros-
also trained to use them like the Siangkam. The Kama-Yari was a perous families made alliances and eventually ousted the
tri-bladed yari with two rearward swept blades and one forward Emperor. War broke out among the many families and the end
blade. Used to trip opponents and attack horses legs, this Yari was result was the re-establishment of the Imperial line and the
a vicious weapon in the right hands. The Jumonki-Yari was a tri- development of a military dictatorship in the form of the Shogu-

167
From Stone to Steel
nate. During this period the Samurai began to develop codes of prising that eventually a Shogun would look to take holdings in
conduct that would eventually become published in the Bushido, the mainland.
or way of the Warrior. Eventually the more ornamental o-yoroi
By the time Shogun Ashikaga Takauji sought to strengthen the
armors came into common use, although the more fantastic Kab-
power of the Shogunate, the Samurai class was a fixture in Japan-
utos, or helmets, were only worn by prominent warriors.
ese society. The katana was developed, and within a short period
The samurai were also encouraged to become cultured, and to the Wakazashi followed, a shorter weapon intended for close
practice meditation and spiritual exercises. They were encour- fighting indoors. Zen, the tea ceremony, flower arranging, poetry,
aged to learn the ways of the sword, horsemanship, archery, and calligraphy, and gardening were all talents an accomplished
hand-to-hand fighting, as well. As the samurai became a ruling Samurai might brag of. The Samurai caste prided itself on being
class in their own right, ceremony and culture was stressed every cultured and refined, not the rough and crude blood spillers main-
bit as much as military prowess. And weapons were developed lander soldiers were. As a result, a variety of armors, all variants
here and there among the samurai. on the Do-Maru style armor began to develop
The Mongols attacked twice during this time. The Mongols were
never great at sea, and their first landing on Japanese soil saw Ken and Tachi, Japanese Early Folded
their own soldiers too weary from the sea travel to effectively The folding techniques developed in Japan made the sword a
establish a beachhead. Samurai warriors and conscripts drove the more durable weapon, and gave it more effectiveness. The Tachi
Mongols into the sea, and sailors kept them from finding a place was the first curved Japanese blade, and was used universally in
to land. The second attack, after Kublai Khan had established the Japan by Samurai until the invention of the Katana.
Yuan dynasty, was an equal failure, with more than half of his
boats sinking during a terrible tempest (Kamikaze or Divine O-yoroi
Wind in Japanese), and the rest, again, being unable to recover A more ornamental armor than the Keiko, the O-yoroi looks
well enough to fight the Samurai. Emboldened, it is not so sur- more like traditional Samurai armor. Large plates, bound in cord
and leather, and layered heavily over the body created fine pro-

174

175

176

177 178

179

180

181

182

183

174. Ken; 175. Jo; 176. Yari; 177. Nageyari; 178. Uichi-ne; 179. Kama-Yari; 180. Jumonki-Yari; 181. Naginata; 182. Feruzue; 183.
Kongo-Zue

168
The Far East

185

187
186
184
189a

190

189b

189c

188

184. Tachi; 185. O-yoroi armor; 186. Bokken; 187. Chijirki; 188. Dai-Kyu; 189a. Ornamental Arrowhead; 189b. Piercing Arrow-
head; 189c. Forked Arrowhead; 190. Jitte
tection at the cost of mobility. Samurai trained to act and react weapon to be fired from horseback. The Dai-Kyu is powerful,
effectively in their heavy armor, but this kind of armor never and is often a specialty weapon for certain Samurai.
caught on in the mainland.
Arrows, Armor Piercing and Forked
Bokken These arrows are unique designs. The Armor piercing arrow is a
A wooden practice sword, the Bokken was used to train students specially made impaling arrow that adds +1 to attack rolls
in sword technique. Solid enough to cause bruises and break against armored foes. The Forked arrow inflicts slashing dam-
bones, the Bokken could duplicate any maneuver a Tachi could. age, but was often used to cut things, such as ropes.

Chijiriki Jitte
A yari with a chain mounted to the opposite end of the staff, this The Jitte is a parrying weapon designed to capture and disarm
double weapon performed a variety of tasks. Besides the stan- swords. The Jitte looks a lot like a Sai with a single tine, usually
dard thrusting, the Chijiriki could wrap around a leg or other at a straight angle, rather than a curved one. Those using this
limb to make trip attacks. If you are tripped during your own trip weapon gain a +2 bonus on their opposed attack roll when
attempt, you can drop the weapon in order to avoid being attempting to disarm an opponents sword, including the roll to
tripped. Those using this weapon gain a +2 bonus on their keep from being disarmed if they fail their disarm attempt. The
opposed attack roll when attempting to disarm an opponent, Jitte was often used as an off-hand weapon.
including the roll to keep from being disarmed if they fail their
disarm attempt. Kumade
A polearm with a three pronged grappling head, this weapon was
Dai-Kyu designed, much like the first tridents, for use during sea combat.
A large, asymmetrical bow used by the Samurai, this weapon is A solid weapon used to grab objects or people and pull them to
nearly six feet long. The grip of this bow is low, allowing this where you need them, it does minimal damage. A successful hit
allows a grapple check. If successful, the person wielding the

169
From Stone to Steel
modifier on attack rolls with a Manriki-gusari. This weapon is a
shield bypass weapon.

192
Masakari
With a regular axe blade on one side and a tapered spike on the
other, the Masakari is a weapon made to be used against armored
and unarmored foes alike. The Masakari can be used like an axe
196 197 198 to do slashing damage, or it can be used like a pick to do impal-
ing damage. This is one of the few axes used in Japan.
194
191
Nagegama
The Nagegama is a Kama-like sickle on the end of a Manriki-
type chain. Swung in the hand as a Kama, it can also be thrown,
like a Rante, to injure an opponent at range. When throwing the
Kama portion and retaining the chain, it has reach. You can
193 strike opponents 10 feet away with it but, unlike other reach
weapons, you can also use it against an adjacent foe. . Because it
can wrap around a leg or other limb, it may also be used to make
199 trip attacks. If you are tripped during your own trip attempt, you
can drop the weapon in order to avoid being tripped. Those using
this weapon gain a +2 bonus on their opposed attack roll when
attempting to disarm an opponent, including the roll to keep
195
from being disarmed if they fail their disarm attempt.

Nagimaki
A longer, heavier cousin of the naginata, this blade does not have
191. Kumade; 192. Manriki-gusari; 193. Masakari; 194. the social stigma of its forebear. Indeed, it was designed to allow
Nagegama; 195. Nagimaki; 196. No-Dachi; 197. O-No; 198.
men to use the popular womens weapon without ridicule.
Sode Garami; 199. Tonto
Kumade can limit the movement of the entangled foe by the
length of the pole (5 feet). No-Dachi
A katana-like weapon with a blade six feet long, the No-Dachi is
the quintessential two-handed Japanese longsword. Usually
Manriki-gusari worn on the back and drawn over the shoulder, the No-Dachi
The Manriki-gusari started out as a simple chain, and eventually
was a very difficult weapon to manipulate effectively, but was
two blunt weights were added to give it better throwing range.
fearsome in the hands of a master.
Designed by a samurai to allow him to disable a foe without
killing him, the Manriki-gusari can be used as whip-like weapon.
When using it as a melee weapon, the manriki-gusari has reach. O-No
You can strike opponents 10 feet away with it but, unlike other A six foot staff topped with an axe blade, the O-no was a long-
reach weapons, you can also use it against an adjacent foe. range chopping weapon. Used to attack foes from a wall or to
Because it can wrap around a leg or other limb, it may also be strike at enemies from afar, the O-no was not very popular, due
used to make trip attacks. If you are tripped during your own trip to its unwieldy nature.
attempt, you can drop the weapon in order to avoid being
tripped. Those using a whip gain a +2 bonus on their opposed Sode Garami
attack roll when attempting to disarm an opponent, including the Also known as the sleeve tangler, the Sode Garami is a long pole
roll to keep from being disarmed if they fail their disarm attempt. with many jagged barbs. Used to apprehend thieves or fleeing
When thrown, if it hits the target (even on the armor), there is a criminals, a successful hit allows you to make an immediate
25% chance the target is entangled. A -2 penalty can be taken to grapple check. If successful, the person wielding the Sode
the attack roll to increase the entangle chance to 50%. An entan- Garami can limit the movement of the entangled foe by the
gled creature is a -2 on attack rolls, and a -4 penalty on effective length of the pole (5 feet).
Dexterity. The entangled creature can only move at half speed
and cannot charge or run. If an entangled creature attempts to Tonto
cast a spell, it must succeed at a Concentration check (DC 15) or A short knife, made with folded steel, it was often a side weapon
be unable to cast the spell. You can use the Weapon Finesse feat to the Tachi, before the invention of the Wakazashi.
to apply a characters Dexterity modifier instead of the Strength

170
The Far East
Wakazashi is made with the advanced folding techniques of
Masamune.

Haramaki Do
Some experimentation was made on the Do-Maru. Haramaki Do
was a variant identical except for lacing strategy. The Tsuzumi
200
Do was a heavier suit, with thicker plates and a leather covering,
making it more protective, but not as flexible. The Tatami Do
had a cloth backing for the plates, which made it inherently less
durable, although slightly more protective than the Do-Maru in
the short run.

Ninja
During this time the Ninja became a private force for espionage
and assassination. Various histories propose that the ninja were
in Japan from the earliest times, from the 600s to the 1200s,

Masamunes revolution
Masamune was a legendary smith, the man who took the prac-
tice of folding steel and made it an art. Most smiths would
fold steel perhaps 35 times before being satisfied with the
temper. Masamune would fold no blade less than 10 times,
and many blades were folded more, a rare few up to 20 times.
This folded steel was highly superior, and weapons made with
steel folded this often were far superior to just about anything
they would ever come in contact with. Masamune is also
credited with crafting the first No-Dachi. Any weapon made
in this advanced folding manner is automatically a masterwork
weapon, has a hardness of 11,and receives the traditional +1
combat bonus.]

and claim that they were everything from people with the right
skills to isolated death cultists. Due to the popularization of Nin-
200. Do_Maru armor jas in modern culture and the great wealth of literature by so-
called Ninja experts, there is little modern historical information
Do-Maru that can clear up the exact origin of the Ninja. Suffice it to say
A lighter armor than the O-yoroi, the Do-Maru provides slightly the Ninja became a way for aristocratic families to gain informa-
less protection but has more flexible plating. The Do-Maru tion on their enemies and assassinate them. Ninja trained in
became the standard armor worn by most Samurai, although hand-to-hand martial arts, and had a wide variety of weapons
some chose heavier armors, for their protection. they could access, depending on their training. The Ninja were
generally stigmatized in society, so disguising body wear was
Katana adopted to hide their identities, and nothing heavier than padded
The signature weapon of the Samurai, the Katana is the Japanese armor was ever used, since it interfered with stealth.
equivalent of the bastard sword. Although too large to be used in
one hand without special training, all Samurai are trained to use Ninja-to
the Katana in one hand. The katana was always custom made, A short, straight, single edged blade used by the Ninja, the
and each Katana was made with the advanced folding techniques Ninja-to is an efficient assassination device. A smith belonging
of Masamune. to the Ninja Dojo would be the one to craft the Ninja-to, since no
regular smith would knowingly make a ninja weapon, for fear of
Wakazashi repercussions.
The companion blade to the Katana, this weapon is shorter than
the Katana or Tachi, and was intended for indoor use, where the Shuriken
Katana might be too unwieldy. The Wakazashi is worn slightly The traditional throwing star, the Shuriken is too light to allow
below the katana, and is a required weapon for the Samurai. The the addition of the strength modifier to its damage. Grasped
between fingers, up to three Shuriken may be thrown at once,

171
From Stone to Steel

202 208
207

213
201

203 212

204
209

210

205
211

206 214

201. Ninja-to; 202. Shuriken; 203. Han-Kyu; 204. Garrote; 205. Fukidake; 206. Kyoketsu-Shogi; 207. Nekode; 208. Kawanaga; 209.
Katana; 210. Wakazashi; 211. Teppo; 212. Nageteppo; 213. Nunti-Sai; 214. Kusari-gama
although at a -1 to hit penalty for each dart being thrown. If any actions as if grappled and fatigued. Every subsequent attack
using in conjunction with a sneak attack, only the first Shuriken by the Garrote dealer automatically hits, although a die roll is
should be considered a sneak attack. still necessary to determine if critical damage should be applied.

Han-Kyu, Fukidake
A short bow, the Han-Kyu was used by the Ninja when a target A small blowgun, usually split into 1 foot portions, and made to
could not be approached easily. Ninja had access to all manner be reconnected, the Fukidake is used to fire small needles, usu-
of arrows (any previously mentioned), and often poisoned an ally poison tipped. Fukidake do not take damage from attacking,
arrow, in order to make certain a target was eliminated. unlike other weapons. Instead, they only take damage from
being attacked. The Fukidake is nearly silent, and can be used
Garrote while hiding and not reveal its source.
A long wire or cord used for strangling. Wrapped about the
hands or wrists, and carried in a reverse loop, the Garrote Kyoketsu-Shogi
required that the wielder get up behind an opponent and slip the A weapon with a rope attached to the haft and an iron or wooden
loop over their head swiftly. Then the reversed loop would be ring on the other end of the rope, this exotic double weapon has
tightened, to strangle the victim. Wire versions also cut into the a surprising number of uses. The ring can be thrown for bludg-
flesh, causing terrible damage to the throat. Some variants of the eoning damage, or the like-like weapon can be thrown for slash-
Garrote had wooden handles, to prevent damage to the hands. A ing damage. The rope itself can be used to attempt disarms or
Garrote is only useful as a flanking attack, and is best used when trips. And the ring can be used as a defensive object, conferring
a foe is surprised. The to-hit roll is given a -4 modifier for hit a +1 armor bonus in the round it is used in this manner. When
location, and a foe wearing any kind of armor other than soft or throwing either end, it is treated as a ranged weapon with a max-
none is immune to this attack. Besides the rolled damage, any imum range of 10 feet, and no range penalties. Because it can
victim of this attack also suffers from suffocation, and performs wrap around a leg or other limb, it may also be used to make trip
172
The Far East
attacks. If you are tripped during your own trip attempt, you can
drop the whip in order to avoid being tripped. Those using a
Kyoketsu-Shogi gain a +2 bonus on their opposed attack roll
when attempting to disarm an opponent, including the roll to
keep from being disarmed if they fail their disarm attempt.

Nekode
A grappling hook on a rope, this weapon was used much like the
Rante as a bludgeoning weapon by the Ninja. Because it can
wrap around a leg or other limb, it may also be used to
make trip attacks. If you are tripped during your own trip
attempt, you can drop the weapon in order to avoid
being tripped. Those using this weapon gain a +2
bonus on their opposed attack roll when attempting to
disarm an opponent, including the roll to keep from
being disarmed if they fail their disarm attempt. You
can use the Weapon Finesse feat to apply a charac-
ters Dexterity modifier instead of the Strength modi-
fier on attack rolls with a Nekode. This weapon is a
shield bypass weapon.

Kawanaga
Climbing hooks, which grant a +2 bonus to climbing while
worn, these weapons make unarmed strikes normal piercing
attacks. The Kawanaga does not change the normal hand attack
damage. Attacking with the Kawanaga prompts an automatic
attack of opportunity, just like any other unarmed attack. Should
a person armed with the Kawanaga have the Advanced Unarmed
Strike Feat, they can use them without provoking an attack of
opportunity.

Ninja (Prestige Class)


Those without Honor. Those who walk in the Night. The Ninja
were feared and reviled for their secretive ways and their rejec-
tion of the code of Bushido. The Ninja were assassins and spies,
for a cost, although many ninja clans claimed they also per-
formed their duties out of religious conviction.

Table 5-3:Ninja
Class Base Fort Ref Will
Level Attack Bonus Save Save Save Special
1st +0 +0 +2 +0 Training
2nd +1 +0 +3 +0 Sneak Attack +1d6
3rd +2 +1 +3 +1 Training
4th +3 +1 +4 +1 Sneak Attack +2d6
5th +3 +1 +4 +1 Training
6th +4 +2 +5 +2 Sneak Attack +3d6
7th +5 +2 +5 +2 Training
8th +6 +2 +6 +2 Sneak Attack +4d6
9th +6 +3 +6 +3 Training
10th +7 +3 +7 +3 Sneak Attack +5d6

173
From Stone to Steel
The Ninja were made up of those who did not have a place in the Pass In the Shadows: The Ninja learns how to use their dark
Samurai Hierarchy. Some were Ronin, masterless samurai who costume and movements to their advantage while in the dark.
turned to a Ninja clan to give them purpose. Many were com- This grants a +4 Hide bonus for any attempt to hide in shadow.
moners who could not legally carry weapons or wield power, but This ability may be taken multiple times, and bonuses will stack.
who trained to give themselves the power society denied them.
Metsubishi: The Metsubishi is a small ceramic or shell container
Some truly were death monks; warriors who believed that per-
with a blowhole and pinhole exit point. This container was usu-
fection of death dealing would give them final enlightenment.
ally filled with powdered glass, pepper, or possibly poison. One
And some Some just did it for the money.
of the three should be designated in advance when a Ninja
intends to use a Metsubishi. The range of the Metsubishi is five
Hit Die: d8 feet, but it is rolled as a ranged touch attack to strike. If hit, the
target is blinded for 1d3 turns, and is subject to the appropriate
Requirements secondary penalty:
To qualify to become a Ninja, a character must fulfill all the fol-
lowing criteria. Pepper: Sneezing fits for the next 1d6 turns, inflicting a further -
2 to any physical skill rolls or attack rolls. (Ref DC 15 to avoid
Basic Attack Bonus: +4 inhaling pepper)
Feats: Expertise Ground Glass: Intense Irritation. Extend the blinding duration to
Skills: Move Silently rank 7, Hide rank 7 1d6 rounds. Roll 1d20. If a 20 is rolled, the blinding effect is per-
manent.(Ref DC 15 to avert eyes)
Special: Must complete one mission successfully to join clan
and become a Ninja Poison: Mild Poisoning. The subject is affected by the poison
designated, but at half strength. A successful fortitude save
Class Skills negates this entirely.
The Ninja class skills (and the key ability for each skill) are Bal- Play Dead: The Ninja has learned how to slow their autonomic
ance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Hide functions so as to simulate death. Anyone checking the Ninja for
(Dex), Intimidate (Cha), Perform (Cha), Jump (Str), Listen signs of life must make a Heal roll at DC 20 or a Spot Roll at DC
(Wis), Move Silently (Dex), Open Lock (Dex), Swim (Str), 25 to notice the Ninja is still alive.
Tumble (Dex)
Iron Sleeve Proficiency: The Ninja has learned how to use Iron
Skill Points at Each Level: 4 + Int Modifier Sleeves, and has them sewn into their costume.
Trackless Running: The Ninja has learned how to run while
Class Features leaving little sign of their passage. Anyone attempting to track a
All of the following are class features of the Ninja prestige class. Ninja with this ability must treat the track as if it was carefully
Weapon and Armor Proficiency: Ninja start their first level hidden (+5 to DC)
with proficiency in all simple weapons and martial ninja Great Leap: The Ninja has practiced using sudden explosive
weapons. Note that armor check penalties for armor heavier than maneuvers to leap far distances. Once per day per Ninja Level, a
leather apply to the skills Balance, Climb, Escape Artist, Hide, Ninja may double their Jump distance. When using this ability
Jump, Move Silently, Pick Pocket, and Tumble. the size limit does not apply.
First Level Selection: At first level the new Ninja must select Poisoning: The Ninja has learned the art of making poison and
one of the three options given. applying poison to objects, weapons, or foods. Alchemy imme-
Sneak Attack: This is the Feat, as listed in the Players Hand- diately becomes a class skill.
book
The Edo Shogunate
Training: A Ninja may take one option from the following list:
Peril came to Japan in three ways. The central government col-
Improved Unarmed Strike (If not already possessed)
lapsed, leading to a 32 year long war for supremacy. Then a Por-
Weapon Focus (Martial Ninja Weapon)
tuguese ship crashed along Japans coast, bringing with it the
Exotic Weapon Proficiency (Exotic Ninja Weapon)
1 Ninja Ability matchlock arquebus. Renamed the Teppo by the Japanese, it
would revolutionize warfare in Japan. In addition, Christianity
Ninja Abilities are the following: would come, bringing instability and change, which the Chinese
Fumiki Bari: This is the art of spitting poisoned needles. The form of the stable society did not support well. Various generals
Ninja learns how to carry and safely place poisoned needles in would rise to power, some seeking to conquer land on the main-
their mouth to spit at an opponent. Range increment for a needle land, but it would take one man to unite Japan under a lasting
is 5 feet. If any damage is done to the target the poisons effect peace: Tokugawa Ieyasu.
should be determined.

174
The Far East
and people in the blast radius must make a Reflex Save (DC20)
to avoid taking half damage.
215b
Nunti-Sai
As the Okinawan weapons were imported to Japan, and as con-
tact with the mainland continued, the Nunti-Sai was invented by
215a combining the Sabus tines with the Sai weapon concept. The
result, the Nunti-Sai, is a Sai with no handle, a single tine blade
with an s-shaped tine blade intersecting it. Used in pairs, this
weapon can be used forward or reversed, and as an effective dis-
215c arming weapon. The Nunti-Sai grants a +2 bonus on the users
opposed attack roll when attempting to disarm an opponent,
including the roll to keep from being disarmed if they fail their
disarm attempt.

Kusari-gama
The Kusari-gama is a Kama blade with a Manriki-gusari chain
attached to the head. The blade may be used as a Kama, or the
chain may be used to strike like a Rante. When using the chain
as a melee weapon, it has reach. You can strike opponents 10
215d
feet away with it but, unlike other reach weapons, you can also
use it against an adjacent foe. Because it can wrap around a leg
or other limb, it may also be used to make trip attacks. If you are
tripped during your own trip attempt, you can drop the weapon
in order to avoid being tripped. Those using a kusari-gama gain
215a. Hotoke Do; 215b. Mogame Do; 215c. Tatami Do; 215d. a +2 bonus on their opposed attack roll when attempting to dis-
Yokinoshita Do arm an opponent, including the roll to keep from being disarmed
The Edo Shogunate would be an end to wars. During this time if they fail their disarm attempt.
Tokugawa would establish trade with their island nations and the
mainland, but would limit mainlanders and Europeans to trading Tsei gusoku (Modern Armors)
with Japan only at Nagasaki. This would introduce a number of Tosei Gusoku is the term for modern armors: armors made after
new weapons into the Japanese arsenal. He would establish the the Edo Peace. Maru Do is a slightly improved version of Do-
code of Bushido, or the Way of the Warrior, a collection of estab- Maru armor, made in a more efficient modern fashion. Okegawa
lished practices, beliefs, and rituals that Samurai had come to Do (and the variant Tatahagi Do) is a form of Samurai armor that
embody. Between this code and the body of laws Tokugawa sports a riveted breastplate, similar to that of European Half-
would create a lasting peace that would endure into the 19th plate. Nuinobe Do is a more elegant looking version of Maru
Century. During this time the Samurai would only ever face Do, with a slightly better range of movement, while Hotoke Do
forces attacking them from the outside, and with armoring being was a seamless metal cuirass, nearly identical to Okegawa Do,
so much less important with the introduction of the firearm, the except for its hardness. Yokinoshita Do is also an equivalent
incredible armors of Japan would progress no farther. armor to Half-plate, with less embellishment than most Samurai
armor. Nio Do, on the other hand, is a closer modern equivalent
Teppo to Tatami Do, but was decorated with the starved chest of a Bud-
The Teppo is a converted Portuguese Common Arbequis. A single
New Perform Subskills:
shot weapon firing iron shot, the Teppo was mass-produced from
a few original weapons, and is slightly less reliable than the origi- A number of Japanese cultural skills might fall into the Per-
nal version, having a reliability rating of 3. Information on reload- form Skill category
ing times and powder usage can be found in the chapter CalligraphyThe art of careful and precise painting of words
Pageantry, Platemail, and Pistols. Flower ArraigningThe art of careful choice and arrange-
ment of flowers for aesthetic and social reasons.
Nageteppo Tea CeremonyThe art of precise and formulaic perform-
A grenade-like weapon filled with gunpowder, the Nageteppo ance of the Tea Drinking Ceremony
was used as a last ditch weapon by the Ninja. The Nageteppo GardeningThis is the art of the Zen Garden, which stresses
must be lit before being thrown, as a standard round action. The careful placement of plants and objects in a garden to achieve
explosion causes 2d6 fire damage in the square that it lands in, the greatest harmony.

175
From Stone to Steel
dha. Mogame Do was a variant of Okegawa Do that substituted
laces for rivets, which made the armor less structurally sound.
But the most unusual version was Hatomune Do, which incorpo-
rated imported Portuguese Plate armor, with notable success.

Samurai (Prestige Class)


Samurai are those Bushi who take an oath of fealty to a lord in
exchange for elevation to the rank of Samurai. The role of the
Samurai is of preserver of the peace and loyal servant of his
liege lord. The Samurai code is one of dedication to Honor,
Duty, and Warcraft. To break the code would be worse than
death, and those that perceive they have failed their code are
honor bound to commit suicide. The Samurai were fearless war-
riors, trained in fighting and taught to consider their lives already
forfeit, so that they won their lives back every battle they won.
Those who sought to become samurai were those drawn to the
power and the rigor of the life of a Samurai. Most had to belong
to a Samurai family in order to join, although those with honor
and dedication could join their ranks if they impressed a lord.
This is not to say that those who sought their own power could
not be Samurai. They just had to be exceptionally good at obey-
ing their liege lord in the letter of their command.

Hit Die: d10


Requirements
To qualify to become a Samurai, a character must fulfill
all the following criteria.
Alignment: Any Lawful
Basic Attack Bonus: +5
Feats: Expertise, Combat Reflexes
Skills: Perform: 5 ranks
Special: Must be willing to take an oath with a lord, and that
lord must be willing to accept the oath. If the Samurai ever
openly disobeys their liege lord, the liege lord can rescind the
oath, and the Samurai becomes Ronin, a masterless warrior.

Table 5-4:Samurai
Class Base Fort Ref Will
Level Attack Bonus Save Save Save Special
1st +1 +2 +0 +2 Training
2nd +2 +3 +0 +3 Honor
3rd +3 +3 +1 +3 Training
4th +4 +4 +1 +4 Leadership, Honor
5th +5 +4 +1 +4 Training
6th +6 +5 +2 +5 Honor
7th +7 +5 +2 +5 Training
8th +8 +6 +2 +6 Honor
9th +9 +6 +3 +6 Training
10th +10 +7 +3 +7 Honor

176
The Far East
Ronin will retain any gained abilities, but cannot gain another Zen Awareness:
level of Samurai until taken into the patronage of another Lord. Body Awareness: The Samurai who learns this awareness is able
If the disobedience is sufficiently grievous, the Samurai may be to maneuver more effectively, regardless of his encumbrance.
commanded to commit seppuku (ritual suicide). If they refuse, The Samurai moves as if encumbered by a load one level lighter
they become Ronin, and are hunted by their former fellow than their actual load. This does not allow the Samurai to carry
Samurai. Optionally, the character must belong to the upper more, but merely allows them to move more effectively under
caste. their current load. If a Samurai is unencumbered (a light load),
they may move at 10 feet faster than their normal movement
Class Skills speed.
The Samurai class skills (and the key ability for each skill) are Blind Fight: The Samurai gains the Feat of this same name.
Climb (Str), Craft (Int), Intimidate (Cha), Perform (Cha), Jump
(Str), Listen (Wis), Spot (Wis), Swim (Str) Blind Shot: The Samurai may fire at any opponent they cannot
see, as long as they have detected that opponent with another
Skill Points at Each Level: 2 + Int Modifier sense. The penalty to do so is half the normal penalty. This can
be used to fire through thin materials like paper walls, if an
Class Features enemy is known to be inside.
All of the following are class features of the Samurai prestige
Advanced Alertness: The Samurai has improved their senses to
class.
a nearly supernatural level, and gains a +4 to all spot and listen
Weapon and Armor Proficiency: Samurai start their first level checks. This bonus supercedes the bonus granted by Alertness.
with proficiency in all simple weapons and martial Samurai
Combat Calm: The Samurai cannot be affected by any spell or
weapons. They are also proficient with Light, Medium, and
ability that imposes a negative morale penalty while in combat.
Heavy Armor. Note that armor check penalties for armor heavier
The meditation and centering techniques of the Samurai make
than leather apply to the skills Balance, Climb, Escape Artist,
him immune while in battle.
Hide, Jump, Move Silently, Pick Pocket, and Tumble.
Envisioned Shot: The Samurai can take a full round to fire a sin-
First Level Selection: At first level the new Samurai must select
gle shot, and add +4 to their to-hit roll.
one of the three options given.
Eagles Vision: The Samurai may double their normal vision
Low Justice: The Samurai, as part of their oath, gains the power
range while outside, under normal sunlight.
of life and death over all peasants in the region they are assigned
to. They are required to adjudicate disputes and meet out appro- Tracking: The Samurai gains the feat of this same name.
priate justice. Should a lord disagree with the decision, this may
be grounds for becoming Ronin.
Honor: A Samurai accrues honor for loyal service. Each level of
Honor allows a Samurai to negate one point of fatigue, non-mag-
ical morale penalty, ability damage through non-magical poison,
or ability damage through non-magical disease. This ability may
be used once per day, and the Honor pool is restored to full
points each day.
Leadership: This is as per the feat of the same name.
Training: A Samurai may take one option from the following
list:
Improved Unarmed Strike (If not already possessed)
Weapon Focus (Martial Samurai Weapon)
Exotic Weapon Proficiency (Exotic Samurai Weapon)
1 Zen Awareness

177
From Stone to Steel
Table 5-5: Far East Weapons
Simple Weapons-Melee
Weapon Cost Damage Critical Range Weight Type M H/HP Subset
Tiny
Buhj, Damascened 402gp 1d4+1 1920/x2 1lbs P M 10/6
Buhj, Steel 2gp 1d4 1920/x2 1lbs P M 9/3
Dagger, Punching Bronze 1.3gp 1d4 x3 2.5lbs P MW 5/8
Dagger, Punching Damascened 402gp 1d4+1 x3 2lbs P M 10/9
Dagger, Punching Iron 1.5gp 1d4 x3 2.5lbs S MW 6/8
Dagger, Punching Steel 2gp 1d4 x3 2lbs P M 9/6
Fakir's Horns 5sp 1d6 x3 1.5lbs P B 3/5
Hora* 4sp 1d3+1 x2 .5lbs B B 3/2
Karambit 6sp 1d3 x3 .5lbs S M 6/2
Knife, Chinese Bronze 2gp 1d4 x2 1lbs S M 5/3
Knife, Chinese Iron 3gp 1d4 x2 1.5lbs S M 6/5
Knife, Chinese Steel 5gp 1d4 x2 1lbs S M 9/3 G
Knife, Hidden Steel 1gp 1d3 x3 .5lbs S M 9/2
Kris 4gp 1d4 1920/x2 1.5lbs S M 6/5
Kujungi 1.5gp 1d4 1920/x2 1.5lbs S M 6/5
Lading 1.5gp 1d4 x3 1.5lbs P M 6/5
Paku* 1gp 1d3 x3 10 ft. .5lbs S M 6/2
Phurbu* 6gp 1d4 x2 1.5lbs P M 6/5
Piercers, Emi* 1gp 1d3 x3 .5lbs P M 9/2 G
Tombak 2gp 1d4 1920/x2 5lbs P M 6/15
Tonto 1.8gp 1d4 1920/x2 1 lb. P M 9/3 N/S
Small
Arit Sickle 5gp 1d6 x2 3.5lbs S M 6/11
Bagh Nakh, Steel 8gp 1d6 x3 5lbs S M 9/15
Bagh Nakh, Steel Greater 10gp 2d3 x3 7lbs S M 9/21
Escrima 2gp 1d4 x2 2lbs B W 5/6
Iron Claw 7gp 1d6 x2 5.5lbs B&S M 9/15 G
Jo 2gp 1d6 x2 2lbs B W 5/8 N/S
Tamo, Iron (Note that cost is for two Tamo knives)* 4gp 1d4 1920/x2 1.5lbs P M 7/7
Tamo, Steel (Note that cost is for two Tamo Knives)* 6gp 1d4 1920/x2 1lbs P M 9/5 G
Tjaluk* 5gp 1d6 x2 10ft 3.5lbs P M 6/11
Whip, Hard 5gp 1d6 x2 4lbs B M 9/12 G
Medium-Size
Axe, Head 12gp 1d10 x3 14lbs S MW 6/28
Cane, Fakir's* 6gp 1d6 or 1d4 x2 or x3 4lbs B or P W 6/8
Cane, Steel 8gp 1d6 x2 4lbs B M 9/8 G
Cane, Wooden 2gp 1d4 x2 2lbs B W 5/6 G
Ghargaz, Damascened 412gp 1d8+1 x2 12lbs B M 10/27
Ghargaz, Steel 12gp 1d8 x2 12lbs B M 9/24
Mace, Ox Damascened* 408gp 1d8+1 x2 8lbs B M 10/19
Mace, Ox Steel 8gp 1d8 x2 8lbs B M 10/16
Mace, Quoit Damascened 408gp 1d8+1 x2 8lbs B M 10/19
Mace, Quoit Steel 8gp 1d8 x2 8lbs B M 10/16
Mace, Sickle Damascened 412gp 1d6+1 x2 10lbs S M 10/21
Mace, Sickle Steel 12gp 1d6 x2 10lbs S M 10/18
Rake, Nine Teeth* 15gp 1d8 x2 14lbs S M 9/28 G

178
The Far East
Table 5-5: Far East Weapons
Simple Weapons-Melee
Weapon Cost Damage Critical Range Weight Type M H/HP Subset
Medium-Size
Santie, Damasceneda 406gp 1d6+1 x3 7lbs P M 10/17
Santie, Steela 6gp 1d6 x3 7lbs P M 9/14
Staff, Mace Bronze 9gp 1d8 x2 12lbs B M 4/24
Staff, Mace Iron 10gp 1d8 x2 13lbs B M 6/26
Staff, Mace Steel 12gp 1d8 x2 12lbs B M 9/24 G
Staff, Short Bronze 5gp 1d6 x2 4lbs B M 4/8
Staff, Short Iron 6gp 1d6 x2 5lbs B M 6/10
Staff, Short Steel 8gp 1d6 x2 4lbs B M 9/8 G
Veecharoval, Bronze 7gp 1d8 x3 9lbs S MW 5/18
Veecharoval, Iron 8gp 1d8 x3 8lbs S MW 6/16
Large
Bo* 2gp 1d6/1d6 x2 4lbs B W 6/8 G/N/S
Cudgel, Monk's Iron 10gp 1d10 x2 14lbs B MW 7/28
Cudgel, Monk's Steel 12gp 1d10 x2 13lbs B M 9/26 G
Fork, Two Teetha 10gp 1d8 x2 10lbs S M 9/18
Naginata 10 gp 1d10 x3 14lbs S WM 5/28 S
Simple Weapons-Ranged
Tiny
Ball, Iron 6sp 1d3 x2 10ft .5lbs B 10M 9/2 G
Rings, Iron 5sp 1d2 x2 15ft .1lbs B 10M 9/1 G
Small
Crossbow, Light Bronze 29gp 1d8 1920/x2 80ft 8lbs As per Quarrel MW 4/22
Crossbow, Light Iron 32gp 1d8 1920/x2 80ft 7lbs As per Quarrel MW 6/19
Crossbow, Light Modern Chinese 40gp 1d8 1920/x2 80ft 6lbs As per Quarrel MW 9/18
Crossbow, Light Steel 35gp 1d8 1920/x2 80ft 6lbs As per Quarrel MW 9/16
Medium-Size
Crossbow, Heavy Modern Chinese 50gp 1d10 1920/x2 120ft 8lbs As per Quarrel MW 9/24
Martial Weapons-Melee
Small
Ama Goi Ken 4gp 1d4 1920/x2 3lbs S M 6/9
Fu, Bronze 3gp 1d6 x3 5.5lbs S MW 4/17
Fu, Iron 4gp 1d6 x3 5.5lbs S MW 6/17
Fu, Steel 6gp 1d6 x3 5lbs S MW 9/15 G
Hatchet 5gp 1d6 x3 7lbs S MW 6/21
Kapak 6gp 1d6 x2 10ft 4lbs S M 6/12
Shortsword, Damascened 410gp 1d6+1 1920/x2 3lbs S M 10/9
Shortsword, Steel 10gp 1d6 1920/x2 3lbs S M 9/9
Wakazashi 300gp 1d6 1920/x2 3lbs S M 11/11 S
Medium-Size
Axe, Bullova 8gp 1d8 x3 11lbs S MW 6/22
Axe, Khond 8gp 1d8 x3 10.5lbs S MW 6/21
Axe, Kritant 8gp 1d8 x3 10lbs S MW 6/20
Binnol, Damascened 407gp 1d6+1 1920/x2 10lbs P&S M 10/33
Binnol, Steel 7gp 1d6 1920/x2 10lbs P&S M 9/30
Bokken 3gp 1d4 x2 6lbs B W 5/10 S
Broadsword, Chinese 75gp 1d8 1820/x2 6lbs S M 9/32 G

179
From Stone to Steel
Table 5-5: Far East Weapons
Martial Weapons-Melee
Weapon Cost Damage Critical Range Weight Type M H/HP Subset
Medium-Size
Dao, Bronze 11gp 1d6 1820/x2 7lbs S M 4/14
Dao, Iron 12gp 1d6 1820/x2 6lbs S M 6/12
Dao, Steel 14gp 1d6 1820/x2 5lbs S M 9/10 G
Ge, Iron 5gp 1d8 x3 10lbs S MW 6/20
Jian, Bronze 12gp 1d8 1920/x2 6lbs S M 4/12
Jian, Iron 13gp 1d8 1920/x2 5lbs S M 6/10
Jian, Steel 15gp 1d8 1920/x2 4lbs S M 9/8 G
Katar, Bronze 5gp 1d6 x3 4.5lbs P MW 5/14
Katar, Damascened 408gp 1d6+1 x3 4lbs P M 10/15
Katar, Iron 6gp 1d6 x3 4.5lbs P MW 6/14
Katar, Steel 8gp 1d6 x3 4lbs P M 9/12
Ken 8gp 1d6 1920/x2 5lbs S M 6/10
Ken, Japanese Early Folded 10gp 1d6 1920/x2 4lbs S M 9/12 S
Knife, Butterfly 25gp 1d6 x3 4lbs S MW 6/28
Kora 8gp 1d6 x2 4lbs S M 9/18
Lance, Chinesea 12gp 1d8 x3 9lbs P WM 5/18 G
Nagan 20gp 1d8 1820/x2 5lbs S M 9/10
Parang 14gp 2d3 1920/x2 5lbs P M 6/10
Patisa 15gp 1d8 1920/x2 4lbs S M 9/8
Pedang 7gp 1d6 x2 4lbs S M 6/8
Sabar, Damascened 410gp 1d8+1 1920/x2 10lbs S M 10/33
Sabar, Steel 10gp 1d8 1920/x2 10lbs S M 9/30
Sapola 20gp 1d8 x3 4lbs P M 9/8
Scimitar, Damascened 415gp 1d6+1 1820/x2 5lbs S M 10/10
Scimitar, Iron Indian 13gp 1d6 1820/x2 6lbs S M 6/12
Sword, Executioner* 9gp 1d8 x2 4lbs S M 9/8 G
Sword, Seven Star 13.5gp 1d8 1920/x2 6lbs S M 7/14
Sword, Steel Fish Spine* 12gp 1d6 x2 5lbs S M 9/10
Sword, Unicorn Horn 8gp 1d6 x2 3lbs S M 9/6 G
Tachi, Early Folded 15gp 1d8 1920/x2 4lbs S M 9/8 S
Tachi, Imitation Chinese 13gp 1d8 1920/x2 4lbs S M 9/6
Tan-Kiev* 7gp 1d6 x2 3lbs S M 9/6 G
Tulwar, Damascened 412gp 1d6+1 1820/x2 4lbs S M 10/8
Tulwar, Early Iron 12gp 1d6 1820/x2 5lbs S M 6/10
Large
Axe, Naga War 20gp 1d10 x3 15lbs S WM 5/30
Ballam, Early Steela 8gp 2d4 x3 9lbs P WM 5/18
Broadsword, Two Handed Chinese 55gp 2d6 1920/x2 16lbs S M 9/32 G
Dung, Irona 4gp 1d8 x3 11lbs P MW 6/22
Dung, Steela 6gp 1d8 x3 10lbs P MW 9/20
Flail, Long bar* 15gp 1d10 1920/x2 20lbs B WM 5/38 G
Hoolurge, Damascened 415gp 2d4+1 x3 15lbs P&S M 10/33
Hoolurge, Steel 15gp 2d4 x3 15lbs P&S M 9/30
Knife, Golden Coin Longa 15gp 1d10 1920/x2 13lbs S MW 9/28 G
Lance, Fong Ting*a 20gp 1d8 or 1d10 x3 14lbs P or S WM 5/24 G
Longsword, Great Damascened 450gp 2d6+1 1920/x2 16lbs S M 10/32

180
The Far East
Table 5-5: Far East Weapons
Martial Weapons-Melee
Weapon Cost Damage Critical Range Weight Type M H/HP Subset
Large
Longsword, Great Steel 50gp 2d6 1920/x2 16lbs S M 9/32
Nageyaria 5gp 1d8 x3 10ft 9lbs P WM 5/18
Nagimakia 8 gp 2d4 x3 15lbs S MW 5/30 S
No-Dachi 55gp 2d6 1920/x2 16lbs S M 9/34 S
Qiang, Bronzea 2gp 1d8 x3 11lbs P MW 4/22
Qiang, Irona 3gp 1d8 x3 10lbs P MW 6/20
Qiang, Steela 5gp 1d8 x3 9lbs P MW 9/18 G
Saber, Long 20gp 1d10 1920/x2 16lbs S M 9/32 G
Sabu*a 12gp 1d8 x3 14lbs P M 9/28 G
Spear, Snakea 5gp 1d8 x3 11lbs P MW 5/22 G
Steel Fanga 7gp 1d8 1920/x2 10lbs P&S MW 9/20 G
Yaria 6gp 1d8 x3 11lbs P WM 5/20 S
Martial Weapons-Ranged
Medium-Size
Bow, Short Hinged* 60gp 1d6 x3 55ft 2lbs As per Arrow WM 4/6
Large
Bow, Long Hinged* 150gp 1d8 x3 90ft 3lbs As per Arrow WM 4/9
Exotic Weapons-Melee
Tiny
Fan, Iron* 2gp 1d4 x2 5ft 1lbs S M 6/3 G/S/N
Fan, Lacquered* 1.5gp 1d3 x2 5ft .5lbs S W 6/2 G/S/N
Garrote, Cord* -- 1d3* x3 1lb S* C 3/3 N
Garrote, Wire* -- 1d4* x4 .5lbs S* M 9/2 N
Ji-Kuwa* 1gp 1d2 x3 .5lbs P M 9/2
Kukri 8gp 1d4 1820/x2 1lb S M 9/5
Strangler's Belt -- 1d2 x2 1lbs B F 2/3
Small
Kawanaga (cost per hand)* 1gp 1lb P M 9/3 N
Nekode* 6gp 1d6 x2 10ft 7lbs B M 9/19 N
Blade, Mandarin Coin* 3gp 1d6 x2 3lbs S M 9/9 G
Blade, Sun and Moon Spear* 4gp 1d6 x3 3.5lbs S M 9/11 G
Cane, Hidden Sword (damage as cane or sword)* 10gp 1d4 or 1d6 x2 Or 1920/x2 3lbs B or P M 9/9 G/N
Flute* 1gp 1d3 x2 .5lb B W 3/2 G
Full Moon* 6gp 1d6 1920/x2 2.5lbs S M 9/8 G
Jitte* 5 sp 1d4 x3 1.5lbs P M 9/5 N/S
Kama 2gp 1d6 x2 2lbs B WM 5/6 G/N
Katar, Closed Hilted Early Steel* 23gp 1d6 x3 7lbs P MW 8/21
Katar, Dual Bladed Damascened* 412gp 2d3+1 x3 5lbs P M 10/15
Katar, Dual Bladed Steel* 12gp 2d3 x3 5lbs P M 9/15
Katar, Three Bladed Damascened* 417gp 1d6+1 x3 6lbs P M 10/18
Katar, Three Bladed Early Steel* 17gp 1d6 x3 9lbs P MW 8/25
Katar, Three Bladed Steel* 18gp 1d6 x3 6lbs P M 9/18
Katar, Tri-Bladed Steel* 20gp 1d6 or 3d3 x3 5lbs P M 9/15
Knife, Deer Antler* 6gp 1d6 1920/x2 2lbs S M 9/6 G
Knife, Swallow Trident Long* 3gp 1d6 x2 1lbs P M 9/3 G
Kusari-gama*# 10gp 1d6/1d6 x2/x2 3lbs S/B M 9/9 N/S

181
From Stone to Steel
Table 5-5: Far East Weapons
Exotic Weapons-Melee
Weapon Cost Damage Critical Range Weight Type M H/HP Subset
Small
Manriki-gusari*# 8gp 1d6 x2 5lbs B M 9/15 N/S
Ninja-to 10gp 1d6 1820/x2 4lbs S M 9/12 N
Nunchuku*# 2gp 1d6 x2 2lbs B WC 5/6 G/N
Nunti-Sai* 5gp 1d4 x3 2lbs P M 9/6 N
Pendjepit* 4gp 1d4 x3 1lb P M 6/3
Rante*# 8gp 1d6 x2 10ft 6.5lbs S M 6/20
Razor, Yuen Yang* 15gp 1d6 x3 4lbs P or S M 9/12 G
Sai* 3 gp 1d4 x3 2lbs P M 9/4 G/N
Siangkam* 3gp 1d6 x2 3.5lbs P M 6/11
Tian-chi Fay Shorta 15gp 1d6 x3 4lbs P or S M 4/12 G
Tonfa 1gp 1d6 x2 1.5lbs B W 5/5
Wheel, Wind and Fire* 4gp 1d6 x3 3.5lbs S M 9/11 G
Medium-Size
Broadsword, Nine Ring* 80gp 2d4 1820/x2 16lbs S M 9/32 G
Chain, Segmented* 20gp 1d6 x2 4.5lbs S M 9/10 G
Chain Sword* 20gp 1d4/1d4 1920/x2 5lbs S M 9/15 G
Cumber-Jung, Damascened 425gp 2d4+1 X2 15lbs B 10M 15/22
Cumber-Jung, Steel Quoit 25gp 2d4 x2 15lbs B M 9/30
Eku 2gp 1d8 x2 5lbs B W 5/10
Grain Sword, Iron* 16gp 1d8 1820/x2 7lbs S M 6/14
Grain Sword, Steel* 20gp 1d8 1820/x2 6lbs S M 9/12 G
Hammer, Chinese* 35gp 2d4 x3 14lbs B M 9/28 G
Hook, Nine Teeth* 12gp 1d8 x2 4lbs P or S M 9/12 G
Katana 400 gp 1d10 1920/x2 6lbs S M 11/18 S
Kyoketsu-Shogi* 12gp 1d6/1d4 1920/x2 / x2 10ft 8lbs S/B M 9/16 N
Maru* 7gp 1d6 x2 9lbs P WBM 5/18
Masakari 16gp 1d8 or 1d4 x3 or x4 5lbs P or S M 9/10
Nagegama* 14gp 1d6/1d6 1920/x2 8lbs S/B M 9/16 N/S
Pata, Damascened* 465gp 1d8+1 1920/x2 16lbs S M 10/35
Pata, Steel* 65gp 1d8 1920/x2 16lbs S M 9/32
Sa Tjat Koen*# 11gp 1d8 x2 4lbs B WM 5/8 G/N/S
Sword, Tigerhead Hook* 12gp 1d8 x2 4lbs S M 9/8 G
Tiger Fork, Iron*a 12gp 1d8 x2 7lbs P MW 7/14
Tiger Fork, Steel*a 13gp 1d8 x2 5lbs P MW 9/10 G
Urumi**# 30gp 1d6 1920/x3 15ft 8lbs S M 9/16
Large
Blade, Heaven and Earth 60gp 1d8/1d8 x2 13lbs S M 9/26 G
Blade, Horse Choppinga 75gp 1d6/1d10 x2 16lbs S M 9/32 G
Chijiriki* 40gp 1d8/1d6 x3/x2 15lbs P/B MW 9/30 S
Feruzue (staff or flail damage)*# 20gp 1d8 or 1d10 x2 or 1920/x2 15lbs B&P M 6/30
Flail, Great*# 25gp 1d12 x2 20lbs B WM 5/40 G
Gadha, Iron 18gp 1d10 x2 15lbs B M 6/30
Gadha, Wood 16gp 1d10 x2 13lbs B W 6/26
Halberd, Double*a 60gp 1d10 x3 15lbs P/S MW 9/30 G
Hwa-Keka 20gp 2d4 x2 10lbs S MW 6/22
Jumonki-Yari*a 10gp 1d8 x3 12lbs P or S WM 5/24

182
The Far East
Table 5-5: Far East Weapons
Exotic Weapons-Melee
Weapon Cost Damage Critical Range Weight Type M H/HP Subset
Large
Kama-Yari*a 10gp 1d8 x3 12lbs P or S WM 5/24
Knife, Yeung Guen Long*a 55gp 1d8/1d6 x3 16lbs P&S MW 9/32 G
Kongo-Zue* 15gp 1d6/1d6 x2 9lbs B WM 5/18
Kumade* 14gp 1d4 x2 11lbs P WM 5/22 S
Kwandao, Iron*a 44gp 1d8/1d6 x3 18lbs P&S MW 7/36
Kwandao, Steel*a 50gp 1d8/1d6 x3 15lbs P&S MW 9/30 G
Laingtjat 25gp 1d6/1d6 x3 13lb S M 6/26
Longsword, Chay Yanga 50gp 1d8/1d6 x3 15lbs P&S MW 9/30 G
Mace, Double Bronze 49gp 1d8/1d8 x2/x2 16lbs B M 4/32
Mace, Double Iron 51gp 1d8/1d8 x2/x2 15lbs B M 6/30
Mace, Double Steel 55gp 1d8/1d8 x2/x2 14lbs B M 9/28 G
Mancatcher* 6gp 10lbs W 5/18
Mancatcher w/ Spike* 11gp 1d4 x2 11lbs P WM 5/20
Meteor Hammer*# 65gp 1d8/1d8 x2 14lbs B MC 9/28 G
Monk's Spade, Iron 13gp 1d8/1d8 x2/x2 22lbs S MW 7/44
Monk's Spade, Steel 15gp 1d8/1d8 x2/x2 20lbs S/S MW 9/40 G
O-No 20gp 2d4 x3 14lbs B M 9/28
Paralyser*a 15gp 2d4 x3 11lbs P W 5/22
Pudao, Iron* 65gp 2d6 x3 16lbs S MW 7/32
Pudao, Steel* 70gp 2d6 x3 15lbs S MW 9/30 G
Ram Da'o 13gp 1d8 x2 6lbs S M 9/12
Shovel, Golden Coin 20gp 1d8 x3 10lbs S M 9/20 G
Shovel, Moonteetha 30gp 1d8/1d6 x3 16lbs P&S MW 9/32 G
Sjang Sutaia 25gp 2d4 1920/x2 11lbs S MW 6/22
Sode Garami*a 14gp 1d4 x2 13lbs P M 9/26
Spear, Double Headeda 12gp 1d8/1d8 x3/x3 10lbs P/P MW 9/20 G
Staff, Wolf's Teeth* 16gp 1d8 x2 12lbs B&P M 9/24 G
Sword, Beheading 40gp 2d4 1820/x2 18lbs S M 9/34
Sword, Long-Handle Nine Ring 75gp 3d3 1920/x2 20lbs S M 9/40 G
Tabar, Damascened 425gp 1d12+1 x3 22lbs S M 10/47
Tabar, Steel 25gp 1d12 x3 22lbs S M 9/44
Tschehouta, Early Steel*a 12gp 1d8/1d8 x3/x3 10lbs P/P MW 8/20
Exotic Weapons-Ranged
Tiny
Darts, Chinese Throwing* 6sp 1d3 x3 10ft .5lbs P 10M 9/2 G
Piau* 3gp 1d3 x3 10ft 1lbs S M 6/3
Shuriken* 2gp 1d2 x2 10ft .1lbs P M 9/1 N
Uichi-ne 6gp 1d4 x2 20ft .5lbs P MW 6/2 S
Small
Chakram, Damascened* 410gp 1d4+1 x3 30ft 2lbs S M 10/9
Chakram, Steel* 10gp 1d4 x3 30ft 2lbs S M 9/6
Fukidake* 1gp 1 x2 10ft 2lbs As per Needle W 3/6 N
Nageteppo* 50gp 2d6 x2 10ft 1lb N/A M 9/3 N
Whip, Horse Hair Tassel* 3gp 1 x2 10ft 3lbs S FW 2/9 G
Whip, Steel Barbed Chinese* 6gp 1d4 x2 10ft 3lbs S LM 4/9

183
From Stone to Steel
Table 5-5: Far East Weapons
Exotic Weapons-Ranged
Weapon Cost Damage Critical Range Weight Type D/M H/HP Subset
Medium-Size
Bow, Mongol Recurve* 90gp 1d6 x3 110ft 4lbs Per Arrow W 5/12
Bow, Steel 75gp 1d6 x3 60ft 5lbs As Per Arrow M 9/15
Chu Ko Nu* 60gp 1d6 1920/x2 60ft 7lbs As per Quarrel WM 5/21
Chu Ko Nu, Improved* 75gp 1d6 1920/x2 70ft 7lbs As per Quarrel WM 5/23
Flying Weight* 12gp 1d6 x2 10ft 3lbs B MC 9/6 G
Han-Kyu 35gp 1d6 x3 60ft 2lbs As per arrow W 5/6 N
Javelin, Rope* 12gp 1d6 x2 10ft 2.5lbs P MC 9/8 G
Spear Gun* 100gp +5* As Steel Qiang 120ft 36lbs As Steel Qiang 2S 2/36
Teppo 300gp 1d12 x3 150ft 10lbs As per Shot MW 9/30
Zhuge Nu, Multishot* 150gp 1d6/1d6 1920/x2 80ft 7lbs As per Quarrel WM 5/21
Zhuge Nu, Repeater* 175gp 1d8 1920/x2 80ft 7lbs As per Quarrel WM 5/21
Large
Dai-Kyu 80gp 1d8 x3 90ft 3lbs Per Arrow WC 5/11 S
Gun, Primitive Chinese 200gp 1d10 x3 70ft 9lbs As per shot MW 9/27
Rockets, Chinese* 200gp 2d6 x2 150ft 8lbs N/A W 3/24
Weapons Ranged-Ammunition
Arrow, Axeblade 2gp 3lbs S WM 5/3
Arrow, Forked 2gp 4lbs S WM 5/4
Arrow, Steel Armor Piercing* 3gp 3lbs P WM 5/3
Arrow, Whistling* 2gp 3lbs P WM 5/3
Bow, Pellet 20gp 1d4 x2 40ft 2lbs As per Pellet W 4/2
Crossbow, Pellet 25sp 1d4 1920/x2 60ft 7lbs As per Pellet WM 5/21
Pellet, Clay (weight per 30) 3gp 2lbs B S 1/2
Quarrel, Bronze (weight per 10) 7sp 1.5lb P MW 4/2
Quarrel, Iron (weight per 10) 8sp 1.5lbs P MW 6/2
Quarrel, Steel (weight per 10) 1gp 1lbs P MW 9/1
Shot, Iron 3gp 2.5lbs P M 6/3
Shot, Stone (weight per 10) 2gp 2lbs P S 4/2

G Indicates a weapon is part of the Guang Hu subset


N Indicates a weapon is part of the Ninja subset
S Indicates a weapon is part of the Samurai subset
* See the description in the text for special rules.
Double Weapon
Reach Weapon
a If you ready an action to set this weapon against a charge you deal double damage.
# Shield Bypass Weapon
Subdual damage

Table 5-6: Far East Armor


Armor Max Dex Armor Check Arcane Speed30ft/
Armor Cost Bonus Bonus Penalty Spell 20ft Weight M H/HP
Light Armor
Bezainted Leather 75gp +3 +5 -3 20% 30ft/20ft 23lbs LM 5/46
Cloth Armor, Heavy (Padded) 5gp +1 +8 0 5% 30ft/20ft 10lbs F 2/20
Cloth Armor, Studded 13gp +2 +5 0 15% 30ft/20ft 15lbs FM 2/30
Corded Armor 25gp +2 +6 -1 15% 30ft/20ft 14lbs C 3/28
Jigap 15gp +2 +7 0 10% 30ft/20ft 12lbs F 3/24
Leather, Lacquered 45gp +3 +5 -1 10% 30ft/20ft 16lbs L 5/32
Padded Armor, Silk 12gp +1 +9 0 5% 30ft/20ft 8lbs F 3/18
Paper Armor, Chinese Pirate 8gp +1 +7 0 5% 30ft/20ft 7lbs F 2/12
Scaled Jack 85gp +4 +4 -3 20% 30ft/20ft 22lbs MF 9/44
The Far East
Table 5-6: Far East Armor
Armor Max Dex Armor Check Spell
Armor Cost Bonus Bonus Penalty Failure Speed30ft/20ft Weight M H/HP
Medium Armor
Breastplate Armor, Chinese 210gp +5 +3 -4 25% 20ft/15ft 30lbs M 9/60
Brigandine, Chinese 340gp +5 +3 -5 30% 20ft/15ft 41lbs ML 9/82
Hide Armor, Rhino 40gp +4 +3 -4 25% 20ft/15ft 27lbs L 5/54
Keiko, Iron 180gp +5 +3 -5 30% 20ft/15ft 33lbs M 6/66
Nio Do 205gp +5 +3 -4 30% 20ft/15ft 34lbs M 9/68
Plated Armor, Chinese (Mirrors) 230gp +5 +3 -4 35% 20ft/15ft 40lbs M 9/80
Scale Armor, Damascened 450gp +4 +3 -4 25% 20ft/15ft 30lbs M 10/63
Scalemail, Chinese Steel 55gp +4 +3 -4 25% 20ft/15ft 30lbs M 9/60
Tanko 230gp +5 +3 -4 25% 20ft/15ft 31lbs M 6/62
Tatami Do 195gp +5 +3 -5 30% 20ft/15ft 35lbs MF 9/70
Yoroi 45gp +4 +4 -3 25% 20ft/15ft 28lbs M 6/56
Heavy Armor
Banded Armor, Chinese 265gp +6 +1 -6 35% 20ft*/15ft* 35lbs M 9/70
Banded Armor, Damascened 750gp +6 +1 -6 35% 20ft*/15ft* 35lbs M 10/73
Do-Maru 255gp +6 +1 -6 35% 20ft*/15ft* 45lbs M 9/90
Hatomune Do 850gp +8 +0 -7 40% 20ft*/15ft* 52lbs M 9/104
Hotoke Do 506gp +7 +0 -7 40% 20ft*/15ft* 51lbs M 9/102
Maru Do 260gp +6 +1 -6 35% 20ft*/15ft* 44lbs M 9/88
Mogame Do 640gp +7 +1 -7 35% 20ft*/15ft* 47lbs M 9/94
Nuinobe Do 335gp +6 +2 -5 30% 20ft*/15ft* 42lbs M 9/84
Okegawa Do 510gp +7 +0 -7 40% 20ft*/15ft* 53lbs M 9/106
O-yoroi 505gp +7 +0 -7 40% 20ft*/15ft* 50lbs M 9/100
Plate and Scale Armor, Damascened 560gp +7 +0 -8 40% 20ft*/15ft* 52lbs M 10/107
Plated Mail, Bakhteretz 205gp +6 +0 -7 40% 20ft*/15ft* 49lbs M 9/98
Plated Mail, Kolontar 225gp +6 +1 -7 35% 20ft*/15ft* 47lbs M 9/94
Plated Mail, Sind 510gp +7 +0 -7 40% 20ft*/15ft* 50lbs M 9/102
Scale Armor,
Chinese Mountain Pattern 225gp +6 +0 -6 40% 20ft*/15ft* 45lbs M 9/90
Tsuzumi Do 250gp +6 +1 -7 35% 20ft*/15ft* 46lbs M 9/92
Yokinoshita Do 650gp +7 +1 -6 35% 20ft*/15ft* 49lbs M 9/98

Mount's Gear
Light
Barding, Bezainted Leather Elephant 600gp +3 +5 -3 N/A 40ft/50ft/60ft 69lbs LM 5/138
Barding, Bezainted Leather Horse 300gp +3 +5 -3 N/A 40ft/50ft/60ft 46lbs LM 5/92
Barding, Lacquered Leather Horse 180gp +3 +5 -1 N/A 40ft/50ft/60ft 32lbs L 5/64
Barding, Leather Elephant 80gp +2 +6 0 N/A 40ft/50ft/60ft 45lbs L 3/90
Barding, Studded Leather Elephant 200gp +3 +5 -1 N/A 40ft/50ft/60ft 60lbs LM 4/120
Medium
Barding, Iron Lamellar Elephant 362gp +4 +3 -5 N/A 30ft/35ft/40ft 93lbs M 6/186
Heavy
Barding, Plated Mail Elephant 1600gp +6 +0 -7 N/A 30ft*/35ft*/40ft* 135lbs M 9/270
Barding, Plated Mail Horse 800gp +6 +0 -7 N/A 30ft*/35ft*/40ft* 90lbs M 9/180

# See the text for special rules.


* When running in heavy armor you move only triple your speed, not quadruple.
** The tower shields grants you cover. See the description.
Hand not free to cast spells.
Armor fitted for small characters weighs half as much.
A Dark Age,
A Golden Age
Barbarians and the Remnants of Rome 188
Goths 189
Vandals 190
Franks 190
Christianity 190
Byzantium 190
The Rise of Islam 192
Lances on Foot 192
Conflict 194
More on Greek Fire 194
Of the British Isles, Arthur, and the Saxon invasion 196
Feudal Europe 197
Charlemagne 201
The Vikings. 202
The Fragmentation of Islam 204
Sources of the Crusades 205
End of an Age 207
The Crusades 208
The First Crusade 208
The Second Crusade 209
Flaming Clothing 211
The Third Crusade 211
The Fourth Crusade 213
The Fifth Crusade 217
The Sixth Crusade 217
A Storm Rises in the East 218
The Seventh Crusade 219
Table 6-1: Dark Age Weapons 221
Table 6-2: Dark Age Armor 224

186
A Dark Age, A Golden Age
I will treat with the Franji King tomorrow. The fever that access to Jerusalem, if they truly wish to come as pilgrims.
was upon him appears to have abated at last, although my Though they will not accept it, we share a God, after all, and I
aides tell me hfe all but rejected my gifts of snow and fruit. would not want to deny them access to Him. I have studied
There is a mighty spirit in him, which I have seen in battle, their customs as best I can, by those few Franji who I was able
and I cannot help but picture him, flushed and shaky, yet to capture. I understand their concepts of honor and generosity,
mighty-maned and fierce as a lion, craving my gifts but so similar to our own. There are the seeds of civilization even
telling himself he cannot take them, on account of his honor. within their barbaric culture.
Yet the honor is mine, in the giving, and a worthy foe should
As to the particulars, I will have one of my stewards find
be treasured.
something we can both eat. I do not think a show of opulence
I feel for him. He has seen thousands of men die, and he is no will impress him, so I will have him meet with me in my own
closer to his goal than when he arrived here. His task is impos- tent, and I will, for once, not have to gild it to impress someone.
sible, and yet, were it merely a matter of willpower, I believe he There will be no need for silks, gold, and women. Richard is a
would batter down the walls of Jerusalem by himself. Ive seen warrior born, and he would not appreciate such things as my
him fall under a horse in battle and come up with sword Emirs feel the need to see. Should I laugh that it is only among
swinging. When I have brought him to sit with me under the my servants and my enemies that I can feel most free to be
pavilion, his pride preceeds him like an honor guard. myself?
Yet I am here, knowing that I will take a meal with him in my Let this victory be permanent. May I never have to take the
tent, show him my hospitality, and make him another offer. An field again to claim that which I should already own. I will
offer he cannot afford to refuse. His forces have withered like leave it to other Sultans, other generals, other faithful men to
grapes left too long on the vine. His victory at Acre, followed fight and die for this land of blood. I do not think this will be
by the martyrdom of thousands, will leave him a city too large the last Crusade. The holy men among them cry for blood, and
for its populace. And even I have heard of the doings of his their best warriors still rally to spill it. I can only hope that
brother in his homeland. If he wishes to have a country to this journal may convey some of my insight, some seed of our
return home to, he will accept my offer. victory, so that those who read it may be better prepared for the
next attack.
There is a look in the eyes of the Emirs, in the eyes of my Kur-
dish generals, in the eyes of the Mameluke slaves who are not Inshallah.
allowed to believe our faith. They look at me as an instrument
It is the Will of Allah.
of Allah. I have fought the Franji king. I have brought this
army against his best and worst, and though we have failed in Romes collapse was not total. With the split in the Imperial
battle, we have also succeeded. His great horses bore down on rulership, steps had been taken to preserve a portion of the
my faithful warriors, and yet he could not destroy us. We have Roman Empire from collapse. When Western Rome fell to bar-
reclaimed the holy city of Jerusalem, and he cannot take it barians, Eastern Rome remained, a stronghold of civilization
from us. We have victory, even before he accepts my offer. straddling portions of the Balkans and Asia Minor. In the major-
ity of Europe, barbarian tribes like the Ostrogoths, Visigoths,
And who am I to question them? The prophet himself said that
Franks, Vandals, and remnants of the Huns sought dominion.
all things happen as Allah wills. We need only look to our
The Middle East was divided between the Sassanids of Persia,
prosperity, to our sense of right, to our very lives, to see that we
and various minor kingdoms. With those larger powers doing
do as Allah desires. And yet it is humbling to see their admi-
everything they could to merely maintain what power they had,
ration. I do not wish to be known as anything but an instru-
and the barbarians seeking to establish a greater dominion, much
ment of Allahs will. All the talk, all the admiration can
of the western world entered a Dark Age.
deflect my eyes and heart, if I let it. And this victory is not the
end of my work. Before Rome fell, the invasion of the Huns set into motion the
great roaming barbarian Gothic nations. Actually a conglomera-
With a truce signed, I will not be able to reclaim Acre. I will
tion of Gothic tribes, the Goths were a relatively stable force out-
have to return to those for whom this battlefield is a far away
side the borders of Rome until the Huns entered the region,
place, and try to explain to them how the loss of a city is a vic-
driving another tribe of barbarians, the Alans (who were
tory for Islam. I will return to Damascus, and tell my people
descended from the Scythians), before them. Two waves of
that, by the Will of Allah, I have killed their fathers, sons, and
attack put the Goths in a precarious position; lacking fertile land,
brothers so as to secure a tenuous peace with the Franji that
a stable home-front, and security, the Gothic tribes raided across
still occupy our land. I almost do not wish to return to Damas-
the Danube and moved south, sacking Roman cities. This lead to
cus. Though I know they have been received into paradise, I
a favorable settlement and tribute from Rome, weakening an
cannot help to feel the burden of the death I have wrought
already decaying border defense force, and eventually paving the
upon my own people.
way for certain Gothic tribes to be approached with an offer.
There will be peace. Acre will remain in their hands, but Those tribes that agreed to defend the borders of Rome would be
Jerusalem will remain in mine. I am even willing to give them the ones to receive the tribute and distribute it, and they would

187
From Stone to Steel
be considered citizens of Rome. Most of those tribes that agreed from Roman designs, with large rectangular or oval shields most
to this offer would eventually become known as the Visigoths. common. The general weapons of the barbarian tribes were
Many of those that did not would eventually become the Ostro- broadswords, spears, scramsaxes, axes, bows, javelins, darts,
goths. Both of these forces would stand in the battle with the throwing clubs, and francisca. The barbarians tended to fight
Huns, the Visigoths on the side of Rome, the Ostrogoths with the poorly in sieges, through a lack of good siege weaponry and
Huns. training, and their unwillingness to fight in a skirmish line as the
Romans did.
Other barbarian tribes, the Vandals, Alans, and Sueves, would
travel across Gaul and into Iberia, establishing themselves in
Spain. From here the three tribes would draw straws to divide Scramsax, Early Steel
their holdings among themselves, although certain disputes lead A thick knife about a foot in length, the scramsax was an eating
to duel by champion to determine the outcome. The Vandals utensil, a skinning tool, and a backup weapon. The Saxons take
would be allotted Northern Africa, which at this time was cooler their name from this weapon, which they invented, and they
and more fertile than it is today. The Alans would come to pos- trained with its use as children. The scramsax may be used as a
sess the Iberian lands in the South East, most related to the lands dagger by those with only Simple Weapon proficiency, but those
Carthage had dominated. Other minor tribes would split the with Martial Weapons proficiency may also throw it without
northern territories, and the Sueves would take the lands closest penalty.
to the Pyrennes.
Broadsword, Early Steel
As the Western Roman Empire folded, the Ostrogoths and Visig-
Not as long as the longsword, the broadsword is characteristi-
oths would split. The Ostrogoths invaded the Italic peninsula and
cally two to three inches in width. Many early broadwords were
formed a German Kingdom there. The Visigoths spread over
tapered, either getting wider or thinner towards the point. Those
southern Gaul and through most of Iberia, eventually driving
that grew thinner towards the point had a very wide base, and
most other tribes from the land and forcing the Sueves into only
were better for thrusting with. Those wider at the tip were heav-
the northwesternmost point of Spain. The Franks, descendant
ier in the front and did more chopping damage. Most
German tribes of those who had often sought to invade Gaul,
broadswords, though, were of uniform width nearly to the point,
took control of most of the Gallic region, except the small north-
and were used in much the same style as the longsword,
western portion where the Bretons, a Celtic tribe, held dominion.
although without quite the same reach.
The Vandals, at this point, controlled most of the North African
lands that Carthage had controlled, while the Angles and Saxons Optional: Should you opt to have a tapered broadsword, you
warred in Northern Germany and Southern Denmark, and made may elect to make the weapon solely a thrusting (piercing) or
war together against the Celtic British people in the British Isles. chopping (slashing) weapons. Such a decision should be made
The British themselves absorbed the last remnants of the Roman on purchase.
forces that had been in the region and were themselves trying to
hold back an invasion of the barbarian Picts at Hadrians Wall. Battleaxe, Early Steel
The remnants of the Western Empire encamped along the Dal- The battleaxe is a generally single edged chopping weapon, and
matian coast, clinging to the hope that they might regain their it may either have a half-moon shaped blade, a crescent blade, or
lost homeland. They would never return. flat-topped with a curving blade. Adapted from tree-cutting axes,
Byzantium herself was powerful still, holding all of Greece, the battleaxe is not the perfect weapon for combat, since its par-
Thracia, and Moesia, three provinces south of the modern day rying surface is poor. Still, the battleaxe was a practical weapon,
Ukraine. Her holdings in Asia were even more impressive, con- and it does most of its damage from the weight of the blade.
trolling all of Asia Minor and Anatolia (modern day Turkey), the
Palestinian coast, and Egypt. Their neighbors to the west were Francisca, Early Steel
the Persians, whose tenacious refusal to fall to Byzantium still The francisca is a substantial throwing axe. The blade itself is at
resulted in skirmishes along the joint borders from time to time. an awkward angle to use as a chopping axe, but a perfect angle
The western world was in chaos. to strike a target the francisca is thrown at. The Francisca is a
practical weapon for the Germans, who were used to fighting in
dense forests, where the superior range of other missle weapons
was moot. A throwing axe might not travel far, but it did so in a
Barbarians and straight, vertical manner, and if it struck a tree, the blade was
more likely to avoid damage than an arrowhead.
the Remnants of Rome
The major barbarian tribes of Europe had a great deal of similar- Club, Wooden and Early Steel Throwing
ity in their warfare tactics. Most warriors wore leather or chain- Commonly used by German tribes, wooden throwing clubs were
mail, and wore the spangenhelm, an iron helmet with a chain little better than very heavy sticks, although sometimes these
veil, which sometimes also had a faceguard. Shields were taken would be lit before being thrown. The later throwing clubs were

188
A Dark Age, A Golden Age

5a 5b

3a 4
1 2a 2b 3b
8
7
3c

1. Scramsax; 2a. Broadsword; 2b. Tapered Broadsword; 3a. Battleaxe; 3b. Battleaxe variation; 3c. Battleaxe variation; 4. Francisca;
5a. Wooden Club; 5b. Steel Throwing Club; 6. Byzantine Breastplate and Mail; 7. Byzantine Chainshirt; 8. Byzantine Padded Armor
short and metal. These precursors to maces were thrown with the ciful fiction intended to make the Goths seem fearsome and bar-
intention of being recovered. Being a ranged bludgeoning baric. One fascinating (and factual) tactic the Goths employed,
weapon, the throwing club was very effective at knocking out though, was the wagon ring.
enemies unexpectedly, and someone throwing a throwing club
may opt to make the damage subdual rather than normal at only After their defeat by Roman forces, the Huns retreated to
a 2 to attack penalty. The sneak attack bonus of rogues can be Eastern Europe. With the questionable wedding night death
added to this attack as well. of Attila and the new strength of the Visigoths, the Huns
became marginalized, fighting skirmishes for tribute with
Goths both halves of the Empire, but losing as often as they won.
Although the barbarians were often grouped together by more Eventually they would disappear, blending into local eastern
civilized nations, there were differences. Generally the Gothic populations, and most of the Slavic peoples of Eastern
tribes were considered honorable by those more civilized. They Europe would inherit their heritage. Magyar legends attest to
rarely broke treaties and insisted that those they made treaties the relationship between the Slavs and the Huns, and Slavic
with held to their word. When they married, they married for
culture would see re-infusions from later warlike eastern cul-
life, and remarriage was forbidden. In fact, those who were
tures like the Turks and Mongols in later periods.
known to be unchaste were excluded from being able to marry.
Since status came from family, this was a particularly cruel pun-
ishment. Both Goth men and women fought in battle, and some Goth Wagons
historians claim that the women often fought bare-chested to dis- Goth wagons were large, leather-sided affairs, canopied and
tract their opponents. These same historians also claimed that the drawn in trains. When Goths were traveling or embarking on a
Goth men fought armored with only a cloak, although archaelog- raid, they would draw the wagons into as perfect a circle as they
ical evidence and other historic accounts suggest this to be a fan- could. Then they would move on their target, usually a caravan
or encampment, and attack from cover. At the first sign of a
189
From Stone to Steel
counter attack from their foes, the Goths would retreat into the to the whims of the German rulers, and popes and priests were
circle of wagons, which acted as a makeshift fortress, blocking often killed for not conforming to the desires of those who ruled
arrows, spears, and sling stones. The Goths could stand in the their region. In the former Roman provinces heresies, beliefs that
breaches and attack from relative safety, throwing their missile varied strongly from what was considered the universal norm,
weapons until they were exhausted. This tactic was especially prospered, like that of the Arians. This lead to various regional
effective against the Romans, since the Romans often attacked in churches. The Roman Church maintained communications
a rigid line, men shoulder to shoulder with shields locked, shar- between itself and the provinces, and used the old Roman system
ing their protection, often carrying an extra shield above their of dividing the empire into parishes and diocese to establish their
head to protect from missiles. This formation, the Tetsudo or tor- own internal hierarchy.
toise formation, was extremely effective, and made it impossible
Roman Catholic Christianity would receive its first major boost
for the light Goth forces to make a successful hit. But if the
when Clovis, King of the Franks, converted to Roman Catholi-
Goths were within their wagon ring, the Romans were forced to
cism, and mandated that his Kingdom become Christian. This
fight in a skirmish order. Siege weapons like the catapult were
not only made the largest contiguous Kingdom in Europe at the
very effective at breaking up wagon rings, but since patrols often
time an overlty Christian nation, but it also lent a lot of implied
didnt have any siege weapons to speak of, this tactic was only
power to the Roman Church. In areas where lesser kingdoms or
effective in a limited capacity.
no one lord ruled, monasteries gradually grew in social power,
taking on the spiritual care, and sometimes physical care, of the
Vandals general populace. This also aided the Roman Church in fighting
The Vandals, on the other hand, were considered impassive and heresies or reabsorbing groups that had strayed from Church
devout. Where the Goths resisted Christianity, the Vandals teachings. It should be noted that not all heresies were perse-
embraced it. However, the Vandals did not embrace Roman cuted, and that some heresies lead to dialog and change within
Catholicism, but rather Arian Christianity, a sect that preached the Roman Church.
the non-divinity of Jesus. As the Vandals conquered lands they
imposed their religion on the populace, and treated Roman In Byzantium the Orthodox Church held sway. A doctrinal split
Catholics harshly. They also rejected the celebrations common to early in the history of the Christian church separated the Roman
other barbarian peoples, like the Goths. Stern, serious con- Catholic and Orthodox Churches. The Patriarchy of the Ortho-
querors, they established not only a land empire that spread dox Church was based in Constantinople, and the Orthodox
through most of Northern Africa, but a powerful navy that church absorbed a great deal of the rich culture of the Eastern
ranged throughout the Mediterranean. Carthage, Sicily, and most Empire. The tense relations between both religions was often
of the western Mediterranean islands were eventually conquered lost on the peasantry, but it would lead to a split between most of
by the Vandals, and this aggression would eventually lead the Europe and those nations that would eventually adopt Ortho-
forces of Byzantium against them. doxy, most notably Russia.

Franks Byzantium
The Franks, whose land often faced the threat of outside Byzantium had been fighting Persia for hundreds of years before
invaders, fought off waves of barbarian tribes, who generally Western Rome fell. The Fall of Western Rome left Byzantium
made the crossing over the Danube and into Central and South- without much defense from barbarian tribes, and the Dalmatian
ern France. The Frankish King allied himself with a number of Roman forces were entreated to accept Byzantine hegemony, in
friendly tribes and brought war to the invaders, driving the Visig- order to bolster Byzantine defenses. As it was, armies had to be
oths out of Central and Southern Gaul, and establishing the transferred from the Persian front and relegated to Syria,
Frankish state. The king of the Franks, in order to defray the cost Lebanon, Palestine, and Asia Minor. But the Persians, under the
of having to defend the whole of Gaul, divided his nation into rule of the Sassanids, were implacable. Relying heavily on their
fiefs, and offered major tribes and families jurisdiction over cer- Cataphracts and Archers, the Persians were nearly impossible for
tain portions of land in exchange for their fealty to himself. This the archery light Byzantine armies to defeat, but their siege craft
system decentralized power and military control, but made it was not perfect. Byzantium established forts and fortified cities,
possible for a number of allied lords to control larger portions of and preferred to fight their wars from behind high walls, sallying
land. This was the beginning of the Feudal system that would forth with their horsemen during lulls in combat. The Byzantine
dominate Europe during the Medieval period. army was made up of heavy cavalry similar to the Cataphracts of
Persia, which wore breastplate armor and bore lance and sword
(Spathion), Lighter Horse archers garbed in chain shirts and car-
rying composite bows, soldiers in scale armor and bearing
Christianity spears, maces, swords (Xiphos or Spathions) and shields, and
Christianity, despite being the religion of Rome at the end of the light troops in either padded or leather armor with spears, slings,
Empire, was very weak at the beginning of the Dark Ages. With- bows, and shortswords (Xiphos).
out the Roman infrastructure the Church became very vulnerable

190
A Dark Age, A Golden Age
Breastplate and Mail, Byzantine Early Steel ished a military reorganization. One of the most interesting
The Breastplate and Mail armor of the Byzantines is a historical results of this reorganization was not its new formations of war-
oddity. Breastplates were phased out of use by the Persians, and band, brigade, and division, but its careful attention to a non-
the western warriors of the Crusades would only wear chainmail. standard division of forces.
The basis for this armor came from the lorica segmentata, which
became too expensive to produce in the late Roman period, but Comitatus and the Optimati
which, simplified, survived in Byzantium, which also had many The Germans used a kind of military unit called the Comitatus
Greek roots. The similarity between the Byzantine breastplate during the years that lead to the fall of the Roman Empire. The
and the Greek cuirass was often evident in the design. Comitatus was a gathering of soldiers-at-arms who pledged
themselves to a particular tribal chieftain or leader because of
their affection or respect for that leader. The Comitatus system
Chain shirt, Byzantine Early Steel
established bodyguards of irregular soldiers for major chief-
The Byzantines gave professional archers mail shirts, and usu-
tains. The bonds that men formed in the Comitatus were often
ally one size fit all. On some the fit was tight, on others the chain
as strong or stronger than family bonds, since the men in a
hung loose and far down on the chest. This meant that the armor
Comitatus ate, slept, fought, and died together. Later, in the
was often less than fully effective, no matter how well made it
Dark Ages, these groups would attach themselves to beloved
was. If you wish to simulate this with chain shirts or chain armor
nobles, calling themselves Frater Comitatus, Brothers in Com-
in general, consider rolling a d10. On a roll of 1, the mail is too
mitment. This is the basis for legendary groups of knights like
tight, and the armor bonus is 1 versus bludgeoning strikes. On a
the mythical Round Table of Arthur.
roll of 10, the mail is too loose, and the armor bonus is 1 versus
piercing attacks. European chainmail was used in a similar fash- The Optimati were a German military force elected by their
ion, although chainmail barding was fitted. tribes. Each Optimati warrior was determined by their clans to
be the best warriors they had. Optimati received the tribes sup-
Padded Armor, Byzantine port and were often assigned assistants, called armati, who were
Byzantine padded armor evolved from the heavy quilted cloth- sent to attend to the Optimatis needs and tend to his armor and
ing worn with heavier armors. Usually given to militia and con- weapons. The Optimati tradition appears to be a direct progeni-
scripts, padded armor wasnt much to look at or to defend with, tor to the later knightly traditions that would become popular
but it was better than nothing. A slashing weapon might draw with the Feudal System and the Chivalric Movement.
more stuffing than flesh in a quick strike, and in a battle that
could mean the difference between disembowlment and living to The scouting of an enemys army to determine their numbers
fight another day. was an ancient and established practice. Techniques like count-
ing campfires and torchlights had often been used, although this
Lance, Byzantine Early Steel was exploited by Hannibal to great effect. The most common
The Byzantine lance was often eight feet in length. The lance is scouting method involved counting marching units. Since most
considered a reach weapon. The lance can be used in a charge, armies were organized in a specific number, knowing how many
doing doublee damage (triple with the Spirited Charge feat). formations there were and simple arithmetic could determine a
Critical damage on a charge would triple that lance damage yet roughly accurate number of soldiers. The Byzantine forces, how-
again, often with deadly consequences. ever, were not organized by strict number, and scouts found it
much more difficult to get an accurate count of men in the field.
Without accurate numbers, their foes often over or underesti-
Xiphos, Single and Double Edged Early Steel and Spathion,
mated Byzantine forces, and would either fall back too early or
Early Steel stand at a defense that was untenable.
The xiphos descended from the kopis, akinakes, and falcata.
There were two kinds of xiphos. One was a full length slightly Belisarius fell upon the Vandals like an avenging angel. His
curved thick sword, reminiscent of the scimitar and falchion, troops, tempered in battle against Persia and hardened by long
without any embellishments. The double-edged xiphos was a marches through Syria, Palestine, and Egypt, easily over-
shorter sidearm, often carried by those whose main weapon was whelmed the Vandal forces in Numidia, and then marched
not a sword. Someone who favored a longer double-edged blade straight into Carthage. During their time in Carthage, and espe-
would favor the spathion, which descended from the Roman cially after the sack of Rome, the rich living of the Vandals, as
spatha. well as their poor treatment of the local people made them ripe
for slaughter. There was no need to march on Mauritania after
When the Vandals took Carthage, it was a blow to Byzantium, the fall of the Vandals. The Vandal king was captured and forced
who had taken on rulership of the fallen Western Empires hold- to surrender, and Byzantine rule was established throughout all
ings. When the Vandals took Sicily, it was an insult. When the of Northern Africa. The Vandals, who had never developed any
Vandals assaulted Rome itself, well after the fall of the Western kind of unique artwork or culture that was passed down, faded
Empire, it was taken as a declaration of war by the Byzantines. from the annals of history.
Belisarius, the General of Byzantium at the time, had just fin-

191
From Stone to Steel
Byzantium once more came under attack by the Persians. At first formerly kept the clan leaders from action, a systematic persecu-
the Persians struck deep into Syria, and took all of Palestine. But tion began. It started with harassment of Muhammads follow-
Belisarius and his successor Narsis employed their new tactics ers. It was not uncommon for them to be accosted in the streets,
with great success. The Byzantines crippled the Persian forces and the clan leaders turned a blind eye to beatings or torture.
with attacks that struck deep into Persia territory, and the Per- Muhammad during this time, had his first contact with the city of
sians were forced to retreat from much of their initial holdings. Yathrib, a smaller Arab community to the north of Mecca. After
Narsis even added a new tactic to the works. During several bat- they sent to Mecca for him to adjudicate a conflict between rival
tles he had heavy cavalrymen dismount and set lances against a tribes, Yathrib invited Muhammad to settle in its territory. As
charge in a phalanx formation, thus creating a sort of mounted things worsened in Mecca, he sent 70 of his followers to Yathrib,
pikeman, which would prove effective against the Persians. Still, starting the Hijrah. Eventually Muhammad got wind of an assas-
possession of Syria and Palestine remained disputed, only to be sination plot against him, and he and his closest friend, Abu
interrupted by another invasion. Bakr, fled Mecca. When the assassins went to Muhammads
house that night, they discovered he was not there, and that his
Lances on Foot cousin Ali was waiting in Muhammads bed. The assassins,
incensed, pursued Muhammad, but did not capture him.
Most lances (except tournament lances) were intended for use
both on foot and on horseback. The lance is used much like a In Yathrib, Muhammad so impressed the ruling tribes that they
longspear when wielded on foot, and can be set against a pledged support to him. After taking two years to organize his
charge when used in this manner. Most lances are reach men and the tribes that allied themselves with him, Muhammad
weapons, and the penalties for reach weapons should be kept brought war to the Meccans. At his first battle, in Badr, he struck
in mind when they are wielded in this manner. The main bene- against a force three times larger than his own. Muhammads
fit of using a lance from horseback is the charge multiplier, men fought in formation, tightly ranked, most likely using
which can be devastating. Byzantine or Persian tactics, while the Meccan forces in Badr
were mostly loosely confederated horsemen and light infantry.
The superior defense and tight fighting techniques of the Mus-
The Rise of Islam lims routed the Meccans, who were likely unprepared for serious
Over the centuries, the Peninsula of Arabia was settled by warfare. Following the victory, one of the tribes who allied itself
nomadic Bedouin and Semitic tribes. These Arabs were common to Muhammad that proved to be un-supportive in the battle of
in the deserts of Syria and Western Persia, and settlements in Badr was cast out of the alliance of tribes in Yathrib. This set the
Arabia were generally around oases. Arabia was a cultural hub, requirement of full support for Muhammads tribal allies.
where Byzantine and Persian cultures met, and Arabs were often Likely it was during this first year that the Constitution of Med-
to be found fighting as auxiliaries in both Persian and Byzantine ina was established, under which the tribes and clans that allied
armies. Mecca, home of the sacred shrine of the Rock, was also themselves with Muhammad recognized his station as the
the spiritual center of Arab culture. A great variety of gods were Prophet of God. The city of Yathrib was renamed Medina, and
worshipped in Mecca, and bazaars were held at different times the structure of lawful society was established as an example of
where almost anything from most parts of the world could be how a Muslim city should be ruled. There was a Jewish commu-
purchased. Pilgrimages were made to Mecca by many Arabs, nity in Medina at that time, and they were declared dhimmis,
usually on a yearly basis, to worship at the Kabah, a holy place protected people, due to their worship of One God and their
for all Arab peoples. adherence to a book. A tax was established, and all dhimmis
While the war between Persia and Byzantium was becoming were required to conform to the civil laws, while payment of the
more active, a man named Muhammad, while in a desert retreat, tax perpetuated religious tolerance. Christians in Islamic cities
experienced a number of deep spiritual revelations. Three years would also be considered dhimmis, but this status was never
after he started to receive these revelations, he began to preach in conferred to polytheists.
public in Mecca. If it were not for his family ties and marriage War continued with Mecca. The Meccans fought a successful
relationships with a high-ranking family in Mecca, he may well engagement with Muhammads forces at the ridge of Uhud, driv-
have been silenced by the powers that ruled the city. Christianity ing them back into Medina. With an even larger army, the Mec-
had already visited the Arab world, and a number of Arab groups cans attacked Medina two years later, laying siege to the city,
were Christian, but the majority of Meccan civilians were poly- but experiencing a terrible attrition. Called the Battle of the
theistic, and Muhammads preaching was very much against Trench, Muhammad had had his forces dig a wide, deep trench,
their form of worship. Moreover, he began to gain converts to so long that the Meccan cavalry could not cross it without expos-
his new belief system, and city leaders were concerned that he ing their forces to withering archer fire. The Meccans losses
was going to foment a rebellion. were great, and although the Muslims of Medina never made an
Ironically, it would be their own short-sighted actions that effective countercharge, the Meccans were forced to withdraw.
brought about what they worst feared. After the death of Muhammads bid to create a new identity for his community and
Muhammads first wife and her uncle, whose family prestige had faith was now impossible to stop. It is said that Muhammad even

192
A Dark Age, A Golden Age

10a 11 15 17 18b 18c

14a 14b

12
10b 16
13
18a 19

9. Byzantine Lance; 10a. Xiphos shortsword; 10b. Xiphos curved; 11. Spathion; 12. Solenarion; 13. Byzantine and Arab Bow Darts;
14a. Early Longspear Head; 14b. Early Longspear Head; 15. Saxon Shortsword; 16. Sparte; 17. Double Winged Battleaxe; 18a.
Heavy war mace; 18b. Heavy war mace; 18c. Ceremonial mace; 19. Morning Star mace
wrote to the Emperor of Byzantium, the King of Persia, the Gov- organized Arab forces along their borders, but since they were
ernor of Egypt, and the Negus of Abyssinia, inviting them to more concerned with each other, no concerted effort was made
submit to Islam. to stop the raids.
Within a year, Muhammad was able to negotiate his return to Succeeding Caliphs had greater and greater successes against the
Mecca, to that he and his followers could worship at the Kabah. greater powers. The Arabs, now awakened and united, began to
A year after that Muhammad peacefully occupied Mecca, carve out an empire throughout northern Egypt, Palestine, and
destroyed all the idols in the Kabah, and forbade any polytheis- Syria. Major cities often held out against Islamic forces, but the
tic practice. He also won over two of his greatest enemies, Amr lands and people in between were often Arab held and con-
ibn al-As and Khalid ibn al-Walid. The latter of these men trolled, and Byzantine and Persian forces found it impossible to
would one day hold the title of Sword of God, while the former maintain effective fronts to stop this encroachment. During this
was the future conqueror of Egypt. This was the climax of time it is likely the Majra was designed by Arab forces, which
Muhammads career. In a few years Muhammad took ill, and would eventually lead to the Byzantine Solenarion.
died.
Abu Bakr inherited the leadership of Islam in a briefly contested Majra/Solenarion
succession. Taking the title of Khalifah, or Caliph, as the angli- The solenarion and the Majra were likely developed in response
cized version is spelled, Abu Bakr held together the alliance of to each other. The majra was likely developed first, with the
tribes, and funneled their aggression against the larger powers. solenarion being developed in reaction to this new tactic by Arab
Byzantium and Persia saw an increase in skirmishes with more and Islamic forces. The majra (or solenarion) is not a weapon in
itself, but rather a bow accessory. The majra was a reed or bone

193
From Stone to Steel
sheath, with a cord attached to one end that was either tied to the Conflict
bow, the bow wielders wrist, or held in the hand bracing the
Denied of supplies, and unable to reinforce or replace their sol-
bow. The majra was then loaded with up to five darts, each usu-
diers, cities like Damascus and Jerusalem eventually fell to Mus-
ally six inches in length. When the bow was drawn back, the
lim forces. Other cities, where religious differences between
majra would rest like an arrow on the string, holding the darts in
Christian sects already had them in turmoil, minority sects would
place. The archer would fire the majra, and the majra, darts and
often ally themselves with the Muslims, whose brand of reli-
all, would race forward in the same manner as an arrow, only to
gious tolerance would allow them to finally practice their beliefs
be stopped short by the attached cord. The darts, however, would
openly. Like the tide before a storm, the forces of Islam contin-
remain on their same trajectory, perhaps only a tad less effective
ued to grow more and more bold and effective. When Byzantine
than an equivalent bow shot. This allowed a single archer to
forces stymied them in the North, they moved against the Sas-
deliver a merciless barrage of dart fire.
sanids, using fast moving light cavalry and unorthodox tactics to
The majra, and the later solenarion, provided a number of other subdue and crush the ailing empire, despite the Persian cat-
advantages. Darts were small and easy to carry. An archer could aphracts and elephant units. With the fall of the Sassanids, Persia
carry twenty arrows in a quiver, but forty darts in a quiver half lay wide open to Islamic forces. Later conquests over the follow-
the size. Darts could not be picked up by enemy archers and ing decades would consolidate Islams power in Eastern Persia.
fired back, unless the enemy also possessed a majra or solenar-
Under the Caliphate of Uthman, conflict grew up within the
ion. An archer trying to fire a dart from a bow was as likely to
burgeoning Islamic world. Uthman consolidated power under
strike himself in the bracing hand as hit any target in front of
his family, in the hope of establishing a dynastic chain. He
themselves.
moved the capitol of Islam to Damascus, where his family held
In game terms the majra or solenarion are identical, and mice the majority of power. While Libya and Armenia were brought
(see below) or arab darts can be fired from either. The range under Islamic rule and a true navy was beginning to develop to
increment of darts fired from a bow using a majra or solenarion counter the Byzantines, Uthman attempted to cement the
is reduced by 10 feet, to show the slight loss of range and force. Umayyadd dynasty, but protests and grievances lodged by other
For the first range increment, the damage of a fired dart is +1 leaders lead to a power struggle within Islam, and the killing of
damage. Each range increment after that subtracts 1 damage Uthman.
point. Thus, the second range increment does normal damage,
The succession from that point was contested. Ali, Muhammads
while the third does normal damage -1, etc. When firing into a
cousin who had stayed in his place to draw the attentions of the
group, roll randomly to see which target(s) might be struck and
assassins, was nominated to succeed Uthman, primarily, it is
then make attack rolls against each. If using multiple darts, each
said, by those who were responsible for Uthmans death. The
has a -2 to attack rolls per extra dart. Thus if two darts are used
Umayyadd family, on the other hand, promoted Muawiyah ibn
each has a -2 penalty, if three darts are used each has a -4
Abi Sufyan, the leader of the new navy, governor of Syria, and
penalty, etc. If firing from hiding and a sneak attack is made,
the cousin of Uthman. This contested Caliphate spawned two
only the first dart qualifies for the sneak attack damage bonus.
factions within Islam, the Sunnis and the Shiis. Sunnite and
Darts may not target more than one foe.
Shiite divisions were primarily political, rather than religious in
Use of the majra or solenarion requires special training, and are nature, and would eventually lead to inter-islamic conflict.
considered an exotic items. The majra and solenarion were
Before the Islamic state was fifty years old, an Islamic army
regional weapons, and the extensive training bowmen required
laid siege to Constantinople. By this time it controlled all of the
to use it made its use limited. Western cultures did not have
land Byzantium had won back from the Vandals, and all of
enough exposure to the weapons to adopt them, and the advent
Syria, Palestine, and Asia Minor (Anatolia or modern day
of the crossbow would allow large number of untrained con-
Turkey). The first siege failed, as the Byzantines were able to
scripts in both Europe and Arabian lands to supercede the use of
maintain good supply and cause more casualties than the Mus-
this fascinating weapon. The majra and solenarion require a full
lim siege forces could sustain. Byzantine siege tactics were
round action to reload.
well refined, and included large siege weapons, use of Greek
Fire, and Cavalry sorties.
Darts, Byzantine and Arab Bow
The darts used by the Arabs and Byzantines were very similar to More on Greek Fire
regular darts. They were about six inches in length, and Byzan-
The Byzantines were the ones to perfect Greek Fire (alchemists
tine darts had bullet-shaped heads while the Arab darts could be
fire). Heated in pressurized cauldrons and then sent spewing at
arrow-headed (slashing), bullet shaped (piercing), barbed (pierc-
ships at sea or cascading down fortification walls, Greek Fire was
ing w/barbs), or spiked (piercing with +1 damage, but the armor
something of a Dark Ages equivalent to modern napalm. Greek
bonus of an enemy wearing medium or heavy armor is +1). The
Fire could burn on the surface of water, and the flames of Greek
Byzantines often referred to such darts as mice.
Fire were not doused by submersion. Worse, Greek Fire would
cling to skin, and was nearly impossible to wipe off, owing to its
dangerous nature. Greek Fire merely had to come in contact with

194
A Dark Age, A Golden Age
anything on a person. Armor would grow intensely hot, baking either in and or out, usually by establishing a perimeter that
the victim within it. Clothing or leather would shortly begin to prevented relieving forces from reinforcing the defenders and
burn, and needed to quickly be removed if the victim had any preventing any supplies from coming in. Often, if a siege was
hope of surviving. And once it came in contact with skin and expected, the defenders would stockpile food and water, so
flesh, there was rarely hope for the victim, other than complete blockades could last for months, and possibly years, if a well
immersion in sand or a swift amputation, if possible. was located within the city walls. If the defenders felt they
Greek Fire was not as mysterious or well kept a secret as many were strong enough, they might also attempt sorties, attacks to
historians may make it out to be. The Byzantines were, without a weaken the besieging force, usually by having heavy cavalry
doubt, the most common users of Greek Fire, but the Arabs attempt a short charge against whatever they could attack. Sor-
knew the manner in which to prepare Greek Fire, and documents ties might simply be to demoralize the besiegers or they might
often speak of naval battles where Byzantine, Arab, and Venetian be coordinated to allow a relieving force into the location
ships all had pressurized Greek Fire weapons in use. The rarity under siege. Still, blockades promoted starvation, thirst, dis-
of Greek Fire is due to the difficulty of acquiring and processing ease, and boredom, all of which could lead to the surrender of
the ingedients, and the skill needed to tend the pressurized caul- a target. If you do not believe boredom could be a dangerous
dron that heated it. If the pressure became too high in the Greek condition, consider how lax bored defenders might get on
Fire cooker, it had a tendency to explode, which meant death for guard duty, or how an anxious gate warden might, through
anyone on the ship or on the portion of city wall that employed boredom and fear of attack, consider giving the enemy access
the weapon. to the city in exchange for a position in the occupiers forces.
Greek Fire does not rightly fall under the category of personal Another common tactic was Escalade, the mounting of walls
weapon or armor, but makes an excellent and fearsome weapon in order to establish a foothold on defensive ground. This
to use in either naval or siege battles, along side such standbys as required scaling ladders or siege towers, and was highly dan-
molten lead, boiling water, and flaming pitch. gerous, as those climbing ladders could be tipped over, have
things poured down on them (such as the aforementioned
This did not stop the growing state of Islam. The Arabs contin-
Greek Fire, molten lead, boiling oil, or flaming pitch), or come
ued to push into the interior of Persia, crossing the Hindu Kush
under fire from archers on the defending wall. Siege towers
and entering portions of western India, while also moving across
were usually very vulnerable to fire hazards, or smoke, which,
Mauritania and into Spain. In Cordoba, where the minority Cor-
in the close quarters of a siege tower, could be a deadly
doban court held sway, Islam established a Western capitol, a
weapon, choking those waiting to climb onto the wall. Ditches
portent of how long a stay Islam would have in Iberia. Islam had
or moats made use of a siege tower impossible. If the besieg-
finally entered Europe.
ing force could successfully mount the enemy walls, though,
The Umayyads returned to Byzantium, looking to extend across they could considerably shorten the length of a siege, often
the Bosporus, but again, the Byzantines proved too expert on establishing control of towers, baileys, or portions of wall to
siege warfare. With little ground gained, the only front to press lead attacks from. Some fortresses were built with multiple
was the Spanish front, and that, too, was countered eventually at layers of walls, to limit the benefit of a successful Escalade.
Tours, where Frankish forces, under the rule of King Charles
Siege forces with the right equipment might attempt to breach
Martel, countered and turned back the forces of Islam. The
a wall, either through use of a bombardment, battering ram,
Umayyads had reached the limit of their power. They could no
bore, or mouse. Very weak walls might be knocked apart with
longer expand westward, and for the time being they were
enough bombarment by a catapult or trebuchet, although this
overextended in Persia.
tactic took a great deal of time and effort. Often such bom-
barding siege weapons were used to attack the interior of a tar-
Primer on Sieges
get, to disrupt interior defenses or to simply cause injury and
It is not in the scope of this work to detail the use of Siege
death, often with hopes that this might cause confusion, panic,
Engines or Large-Scale Battle tactics. Still, the development of
or disease. Battering rams, usually made from large trees and
weapons, armor, and tactics were certainly shaped by the
capped by iron, could be wheeled up to a city gate, and then
nature of the siege, which was one of the most common battle-
swung against the gate in an effort to break them. Operators of
field activities besides the skirmish or full scale battle.
a ram were vulnerable while close to the wall, though, and
A sieges goal is to occupy a fortified location, be it a tower, defenders could throw down rocks, fire flaming arrows, pour
keep, city, or castle. Often these targets were built on difficult liquids, or generally make it impossible to operate the ram.
terrain, which made one or more sides of the target location Thus, palisades, called cats, which were effectively roofed
impossible to attack. Those laying siege had a few options structures to cover the ram and it operators, were often
when it came to how to take the objective. employed. Smaller cats might also conceal a bore, much like a
On a siege where the attackers had no means of breaching the modern drill, which could be used against the city wall, to
defenses of the location, a blockade was the most common break up stone and mortar, or a mouse, which was simply a
tactic. Blockades involved cutting off any access to the city, sharpened lever, which was used to scrape the mortar between

195
From Stone to Steel
stones away until the stones could be loosened and removed. demeanor. Added to this were increasing numbers of Saxons, a
In this way a wall could be breached, and attackers could enter northern Germanic tribe hired to deal with the Pictish problem,
the target location at will. who came to Briton in increasing numbers and showed no inter-
est in leaving. In fact, when the Picts were driven back, the Sax-
Another tactic might be mining, which was the process of dig- ons saw Briton as an easy conquest.
ging under the foundation of the city walls, in order to weaken
them. This required trained miners, who would dig so far, Saxon culture, like many northern Germanic cultures, celebrated
establish braces to keep the tunnel from collapsing, and then warriors. As with most central and northern Germanic cultures,
move farther. Once the mine extended under the wall founda- male Saxon children began combat training at a young age,
tions, braces would be set up, and then burned, so that miners likely age 67, and trained to use the scramsax and dart. Fist
could back away from where the wall would collapse, and so fighting was an encouraged sport, as was Greco-Roman
that, once burned, the wall above would have no support struc- wrestling. By the age of ten the child would graduate to spear
ture. This would cause the wall to fall, creating a breach. If the and sword training, would learn to carry a shield, and would be
defenders knew where the enemy miners were digging, they taught to string and shoot a bow, if they showed promise. Javelin
could often countermine, establishing their own mine well training was briefly touched upon, but it was assumed that some-
before the foundations and then laying in wait for the time the one able to use darts well would adapt to the javelin as quickly.
enemy would break through. Then it would fall to tunnel fight- Some Germanic tribes also used slings. At some point a male
ing, often with little light and mining equipment. child needed to go through a rite of passage to attain adulthood.
Those who did not undertake this rite of passage were still con-
But quite often deceit was the tactic of choice, attempting to sidered tribe members, but were never considered adults, and
bribe, frighten, or otherwise manipulate the defenders into giv- could never achieve a position of importance in the tribe. This
ing the attackers the advantage. Perhaps a captain wanted to did not make it impossible to marry or raise children, but it did
control the city after the besiegers left, or simply wanted a por- mean that a man who never undertook the rite of passage would
tion of the loot. Perhaps a political faction was interested in be buried with a childs grave, and would never be considered a
allowing the besieger to rule, perceiving some advantage. true warrior. Those who did complete the rite of passage would
There were often many reasons for why a defender might be taught to throw the francisca and fight with the battleaxe. Cer-
allow an attacker entrance, but in the end it usually lead to tain strong warriors even favored a double winged battleaxe, for
murder, looting, and a change in power. its fearsome appearance and optional two-handed grip.
Saxon culture also stressed seamanship, and even organized its
Of the British Isles, Arthur, military units in keels. The historians of this period note that
Saxons were experts at sea-craft, and that they also practiced sur-
and the Saxon invasion viving wrecks and even using deliberate shipwrecks to their
While barbarian tribes moved across Europe, the British Isles advantage. If attacking a village with a limited port, the Saxons
struggled to maintain some of the Roman civilization that had often deliberately sunk a hulk or two outside a harbor, to prevent
been brought to them. Even when Roman forces left the island, enemy ships from evacuating. A wrecked ship could not be used
the majority of the civilized lands, the cities in South East Eng- against the Saxons, and if a wreck was set ablaze it could be a
land especially, still identified themselves as Roman. A civilized treacherous hazard to other ships at sea.
Briton would point to Hadrians Wall, which separated their civi-
The Saxons began to build up forces in South-Eastern Briton,
lized lands from those of the barbaric Picts, who dyed or tattooed
taking over the provinces of Kent and Anglia, where the bulk of
their skin and fought with crude weapons. So when Roman
civilized people lived. The Scots north of the Grampians and
armies withdrew to help fight wars in the southern lands of
Hadrians Wall kept the northern Britons from organizing, and
Rome, the Britons looked on their departure with dread. There is
the Welsh lands were still primarily ruled by wild Celtic tribes.
evidence that the political structures and military structures of
Still, the man who would be called Arthur raised up forces in the
Rome endured in the aftermath. Civil militia still practiced drill,
remaining civilized Britons, and fought against the Saxon
and elections for local ruling bodies still were held. Bishops
encroachment.
from the mainland and Irish monks still arrived to try and evan-
gelize the populace, which was not as open to Roman Catholi- It is likely that Arthurs men were organized as the late Roman
cism as other areas were. Many diehard Rome supporters likely forces were, with Heavy Cavalry primary (likely only the nobles,
converted to the Christian religion when Rome made it univer- who could afford to maintain horses) and armed infantry second.
sal, and it is very likely that the man we know as King Arthur In the twelve battles Arthur waged against the Saxons, he
was born into one of these families. showed a keen grasp of terrain and tactics, and reputedly suf-
fered few casualties. He fought alongside his men, and records
By the likely time of Arthurs birth, the situation in Britain was
suggest that he became feared among the Saxons for his fearless-
grim. Pict raids had finally breached Hadrians Wall, and without
ness and supposed invulnerability. The popular trappings of the
the structure to defend from, the depredations were severe. A
Arthur myth had no deep basis in fact. No true knighthood had
tribe of people called the Scots had joined the Picts in the lands
been established yet (although knight probably comes from a
above the wall, immigrants from Ireland who had a more warlike
196
A Dark Age, A Golden Age
Saxon word meaning military servant), there was no Camelot, dled effectively, and the second blade cannot be brought to bear
they likely wore chainmail or old Roman lorica armors, and in against an enemy while the first is striking. The benefit of the
the last fateful battle where Arthur fell, it is likely Britons last double winged axe was one that only the trained fighter could
defenses fell. The Britons were forced to retreat from the Saxon take advantage of. The main defense against a standard axe
held territories, and live between the Welsh wilds of the West, attack was to simply block the first strike, which would force the
the Saxon lands of the East, and the Scot lands of the North. axe-wielder to withdraw their weapon and reset their stance.
With the second head pointing in the opposite direction of the
The Angles, a Germanic tribe that warred often with the Saxons,
strike, a deflected slash could be reversed without having to get
saw the wealth of the Saxons increase and approached them dur-
back into a stance, meaning that an aggressive fighter could keep
ing a brief peace. The Saxons invited the Angles to join them in
their foe on the defensive, rather than giving them a chance to
the land of the Britons, and eventually the Jutes and Danes sent
take over momentum.
token forces to this relatively free region. With them came the
Germanic tongue, which blended with the gaelic and latin
dialects of Briton and eventually lead to the development of the
English language. As time progressed, the Angles and Saxons Feudal Europe
intermarried in Briton, and their combined forces eventually sub-
Across the Channel the Franks joined together with the Burgun-
jugated all of southern Briton except for the wildest portions of
dians, the Brettons, the Auvergnes, and the Orleans to unite and
Wales. The name, England, comes from the Frankish name for
drive away foreign powers, and take back all of France for them-
their landAngle-terre: Land of the Angles.
selves. The Feudal System spread gradually through Europe, and
lords took up the protection of their limited fief, extracting taxes
Spear, Early Steel Long and goods from the peasants to feed and clothe the soldiers, and
The longspear, one of the oldest weapons in history, was used as the hierarchy of the feudal system gave nobles and peasants a
a common footmans weapon, but also doubled as a makeshift recourse for judgement of conflicts. The nobles often intermar-
lance for charges. The long spear is a reach weapon, and can be ried to strengthen their ties to each other, so as to promote peace
readied against a charge (doing double damage when set). As between fiefdoms and to promote their joint well-being. A con-
with the majority of reach weapons, the spear cannot be used cern for the purity of bloodlines would only begin to set in when
against a foe within 10 feet. war broke out between feudal states. Conflict between feudal
states was a new kind of war, not so much for conquest and sub-
Sword, Early Steel Short jugation, but more for honor and prestige. Soldiers fought each
The Saxon shortsword was a development of the scramsax, and other more often for the honor of their lord than for the change
was a single sided chopping blade up to two feet in length. The of a dynasty. Not to say that a noble with aspirations for the
shortsword was the primary weapon of teens and warriors in crown couldnt fight their way to it, but as European civilization
training, and made a good stepping-stone to larger types of stratified from the feudal system, it became more difficult to win
swords, as many of the tactics learned with the shortsword power from strength of arms. Often other nobles were much
applied to larger variants. more likely to oppose a particularly aggressive lord out of the
belief that the feudal system was there to protect states from the
Sparte, Early Steel ambitions of the few. All of this helped to strengthen the power
The sparte was a single-bladed battleaxe developed by the Sax- of the higher lords, and conveyed a new kind of security to
ons. The sparte had a broad, half-moon shaped blade, and a haft Europe. While not as enlightened or civil as the Pax Romana, the
about three feet in length. The sparte was an axe, an adults Feudal systems security came from its obsessive order.
weapon, and is sometimes found buried by the bodies of war-
riors fallen in battle. Most of them were unadorned, but those Mace, Early Steel Light and Heavy
with wealth sometimes had inlays of gold or silver on the blade There were a great variety of maces developed during the Dark
or haft, as a sign of their wealth and station. Though the amount Ages. The mace became such a prominent symbol of war and
of gold or silver on the weapon was not enough to improve or military authority that kings began to fashion fancy maces for
decrease its combat effectiveness, it did let ones opponent know themselves as a sign of their dominion. These scepters were gen-
exactly who they were facing. Such adorned weapons were erally gilt light maces, and were rarely if ever used in combat.
likely not used often, if at all. Maces came in a variety of styles, from those with a plain ball
head to those with triangular jutting blades to those with spikes.
Battleaxe, Early Steel Double Winged This last, called the morning star, has it own unique statistics.
Called double winged because of their twin blades, one on either
side of the haft, these weapons are quite popular in modern bar- Hatchet, Early Steel
barian fantasy, but were only rarely used in battle. The problem The hachet, or hand axe, was a common workers tool. Used to
with a double-winged axe is that the second blade increases the break up fallen wood, cut down bushes, or split and hammer
head weight, requiring more strength for the weapon to be han- board, the hatchet was one item likely to be found in most peas-

197
From Stone to Steel
ant homes. The hatchet is not aerodynamic, unlike the throwing
Tinting of Metals
axe. It can be used as a bludgeoning weapon if the back of the
Although the Romans discovered the secrets of tinting metals,
axe head is used as the striking surface, but use of the hatchet in
metal tinting was not actively used until the Dark Ages. Tint-
this manner incurs a -4 to hit, due to the weapon not being used
ing Metal required that, at some point in the forging process,
in its intended fashion.
the iron or steel item be exposed to some kind of liquid agent,
in order to cause a slight corrosion. This corrosion changed the
color of the metal, but imparted a curious and useful trait, Axe, Woodcutters
namely, it made the item much more corrosion resistant. The woodcutters axe was also a common item in the peasant
Blackening of armor or weapons required that, when the steel community, and was used to fell trees. Often the woodcutters
was hottest, it was subjected to a bath of oil, which caused a axe has a knee-bend about a third of the way down the haft, that
slight charring in the metal. Browning armor required using a increases the force of a strike and also makes it easier to pull an
salted liquid (many kinds were used) at the end of the forging axe out of wood, as the knee-bend acts as point of torque. The
process, and then allowing the item to cool and rust for a few woodcutters axe was not intended for warfare, but peasant brig-
days before scrubbing the item with a chain cloth. Mild acids, ands were often depicted with such axes waylaying knights or
used to quench the item during the smithing process, tended to merchants in tapestries or drawings from the Dark Ages.
blue the metal, although there was a definite range of blue,
which often tended towards black. Extreme heat could also Sickle, Early Steel
cause the iron or steel to blue, although this required an The sickle was rarely crafted in steel. Often the work involved to
extremely hot forge. craft a steel sickle made it too expensive for the farmers who
might want to use it. The only time sickles were crafted in any
Items that are tinted (blued, blacked, or browned) have their
version of steel was when they were made by a particularly
hit points reduced by 1, since they are inherently slightly dam-
skilled peasant craftsman, and usually items like this were lim-
aged (although not visibly so), but their likelihood to rust,
ited to the village that craftsman lived in. The sickle was rarely
untreated, after submersion, is only 1%. Mercenaries often
carried onto the field of battle in this age, and would only have
used tinted mail, since they were often on the march, since it
been used in combat in desperate situations.
prevented rust and gave the armor more durability. Militia or
guard units might also tint their armor or weapons a specific
color in order to appear as a unified group. Scythe, Early Steel
Like the sickle, the scythe was rarely crafted in steel. The scythe
Feudal warriors often wore chainmail suits, and officers wore blade was never finely crafted, more of a curved wedge of metal
patches on their forearms to indicate their family heritage and than a weapon of war. A well-made scythe was a rarity, while
loyalties. These patches allowed soldiers to recognize friends one made of steel would be even rarer and more precious still.
or foes, and richer feudal lords liveried (or dressed) their sol-
diers in their house colors. From time to time, if necessary,
peasant levies would be called to defend a land, and more Whip, Bull
often than not these levies carried whatever items they had The bull whip was made from leather, wrapped in a spiral pat-
that could be used as a weapon. This motley assortment tern to enhance its strength. Bull whips were primarily used as
included hatchets, sickles, scythes, whips, knives, grain flails, tools in training and controlling wild animals, although they
various forks, slings, crooks, staves, smithing or carpentry were also used by various cultures to keep slaves in line. The
hammers, masons mauls, or even miners pick axes. Maces, bull whip deals subdual damage, and no damage to any creature
longspears, or shortswords might be provided by a rich lord, wearing armor of at least +1 armor bonus or creatures with a +3
should he feel it necessary to arm the conscripts. Armor was natural armor bonus. Although kept in the hand, the bull whip is
often many layers of the heaviest clothing you could afford, if treated as a ranged weapon with a maximum range of 15 feet,
not skins or furs and skins. Again, a wealthy lord might be and no range penalties. The bull whip can be used to wrap
able to afford leather armor or hide or wooden shields for con- around a leg or other limb, it may also be used to make trip
scripts, but this was an extreme expense. attacks. If you are tripped during your own trip attempt, you can
drop the bull whip in order to avoid being tripped. Those using a
When Islam invaded Europe these were the armies that stood whip gain a +2 bonus on their opposed attack roll when attempt-
against it. In truth there is much to be said of King Charles ing to disarm an opponent, including the roll to keep from being
Martels force and strategy, that he was able to weld his fight- disarmed if they fail their disarm attempt. The whip is consid-
ing men into an army capable of stopping the potent Islamic ered an exotic weapon. This weapon is a shield bypass weapon.
forces. At Tours he met and turned back an invading army
with a cadre of loosely affiliated lords, in a variety of armors,
Knife, Early Steel
their small body of personal soldiers, and a larger body of
The knife was used primarily for skinning and cutting up kills
green conscripts. It is likely this victory that began to promote
after a hunt. The knife, in Europe, tended to be straight, and was
the Kingdom mentality of France.
usually single-edged, although double-edged versions were not

198
A Dark Age, A Golden Age

20 27a

26 28a 28b 29 33
34

23
21

27b

24

31
30
22 25

32

20. Hatchet; 21. Woodcutter's Axe; 22. Sickle; 23. Scythe; 24. Bull Whip; 25. Knife; 26. Grain Flail; 27a. Hayfork; 27b. Pitchfork;
28a. Shepard's Crook; 28b. Crozier; 29. Quarterstaff; 30. Hammer; 31. Maul; 32. Pick Axe; 33. Miner's Axe; 34. European Padded
Cloth Armor
completely uncommon. The double-edged version is identical in The main difference between a hayfork and a pitchfork is the
statistics to the single edged version, although its damage is con- number of tines on each fork: the hayfork has two tines while the
sidered piercing. Some knives had a curved hook at the tip of the pitchfork has three. Steel versions of the hay or pitch forks were
blade, in order to aid in cutting sinews and separating bones. rare for many of the same reasons that steel sickles or scythes
This has no benefit in combat, however. were rare. Still, the forks would inspire the development of cer-
tain polearms.
Flail, Grain (Plain and Studded)
The grain flail consisted of a long pole, a short thong of leather Croziers
or length of chain, and then a shorter pole. This was used to beat The shepherds crook, or crozier, is an ancient staff, likely as old
grain off of the stalk, after the grain had been cut in the field. The as sheep herding. The term crook refers to the often bent or
usefulness of the flail as a war weapon gradually became obvi- curled head at the top of the staff. The shepherds crook was
ous when conscripts used the weapon for battering opponents at used to defend against wild animal attack, and to guide sheep
a distance, and for entangling the legs of horses. The grain flail when the shepherd was moving them. During the Dark Ages the
can be used to wrap around a leg or other limb, it may also be shepherds crook became a symbol of the guiding role of the
used to make trip attacks. If you are tripped during your own trip Christian Church in Europes development, and many higher
attempt, you can drop the grain flail in order to avoid being officials in the church took to carrying a metal, stylized shep-
tripped. A studded version was developed to inflict more damage herds crook, often with an ornate head, as a sign of their office.
upon impact. This weapon is a shield bypass weapon. Some less scrupulous individuals hid a blade at the end of the
weapon, in case of the need for a weapon of last resort. Although
Hayforks and Pitchforks in the Dark Ages and Medieval period there was some leeway
These were common use weapons kept around the farm for for clergy of the Christian church to defend themselves with
stacking hay, moving compost, or any of a variety of other jobs. weapons, a concealed weapon in a symbol of their office was
considered deceitful. You can fight with the spear-bearing

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From Stone to Steel
crozier as if fighting with two weapons, but if you do you incur to be small, but the small area that the weapon concentrates its
all the normal attack penalties associated with fighting with two force into can make it frightfully damaging. Picks could go right
weapons as if you are using a one-handed weapon and a light through armor on a square hit, and as soon as this was demon-
weapon. A creature using a double weapon in one hand, such as strated on the battlefield, military commanders began experi-
a Large creature using a crozier, cannot use it as a double menting with the pick, to discover better ways to use it in
weapon. combat.

Quarterstaff Axe, Miners


The quarterstaff is a simple weapon with a variety of uses. In the Although it is called a miners axe, this weapon did not develop
hands of the untrained, it is a heavy stick, something to wield in the mines, among the peasantry. Instead, the miner in the
like a longsword and club on the heads of attackers. To one of a miners axe, refers to those engineers and sappers who practiced
more martial bent the quarterstaff can be used as a double the very dangerous and effective siege work of mining. Devel-
weapon, using each end of the quarterstaff to attack an opponent oped to dig well, cut support timbers quickly, and fight in close
while using the center to defend against strikes. The master of quarters, the miners axe was a weapon that was rarely seen
the staff, though, knows that the staff can be used effectively in above ground, at first. As the art of siege engineering became
both manners. Quick, swift strikes and blocks are effective more prestigious, and as its use became more treasured, the
against multiple opponents or against a trained opponent who miners axe found its way into the collections of frequent cam-
cannot attack swiftly themselves. However, the master also paigners, who might have it highly decorated or inscribed, or
knows how to use the length and flexibility of the staff to attack forged with great artistry and flourish. These later versions of
opponents before they expect it, with swift, crushing blows that miners axes were mostly for show, and would not see the regu-
stave armor and shatter bones. You can fight with the quarterstaff lar scour of soil, splinter of wood, or the splash of blood that
as if fighting with two weapons, but if you do you incur all the their more utilitarian cousins were likely to see.
normal attack penalties associated with fighting with two
weapons as if you are using a one-handed weapon and a light Cloth, European Padded
weapon. A creature using a double weapon in one hand, such as Padded armor developed from the gambeson worn under the
a Large creature using a quarterstaff, cannot use it as a double heavier forms of armor used in Europe. Quilt stitched, warm,
weapon. and prone to mold, padded armor tended to stink after a few days
of regular use, and required a great deal of boiling to clean.
Hammer Padded armor was the most common armor given to conscripts,
The hammer was a multipurpose tool. Many peasants had a and many archers preferred it to heavier forms of armor that
hammer for effecting repairs to their homes, which were often restricted their movement.
wooden framed. Wagon wheels that came loose required being
pounded back into place with a hammer, and then having the Charlemagne
locking piece hammered in to hold it there. Carpenters, obvi- When Charlemagne came to rule France, his people were greatly
ously, had an occupational need for the hammer. The word ham- divided, and the static nature of the Feudal system was taking its
mer appears to descend from an ancient German word for rock, toll. Lords fought amongst each other for choice land, and the
and most old hammers were simply stone clubs. Hammers with king was often ignored when his commands were unpopular.
metal heads were introduced during the Dark and Middle Ages, The military arts were more and more neglected, as the nobles
and as they entered conscript armies they came to the attention took much of the responsibility of being the elite forces on them-
of the ruling lords. It is said that Charles Martel carried a great selves, leaving their soldiery mostly defensive. Peasants had
hammer and wielded it in battle. The hammer would pave the minimal education, little religion, and very little contact with
way for the warhammer and variants like the martel de fer. those outside their local community. Charlemagne sought to
change this.
Maul Internal dissention in Europe and yet more sectarian conflicts in
The maul was the larger cousin of the hammer, and was used for the Christian church left Rome in peril. The Lombards, yet
everything from pounding stakes for a fence to breaking rocks in another Germanic tribe, found the Gothic Kingdom of Italy in
a quarry. The maul was large, heavy, and somewhat clumsy, and shambles, and they quickly conquered the region and began to
required two hands to wield. Still, those brutes strong enough to dispute with the Pope for both temporal and spiritual control of
use the maul without penalty could cause fearsome injuries, and the region. The Frankish powers, who had closely allied them-
drive men from their feet with a single blow. Metal version of selves to the Pope under the rule of Clovis, were invited by the
the maul were used almost exclusively by masons. Pope to come to his aid, and Charlemagne did, destroying the
Lombards and establishing much of Italy as a feudal state under
Axe, Pick the control of the Pope. Called the Papal States, this became the
A popular tool, the pickaxe was a weapon that found its way into first example of the Roman Catholic church directly administer-
mobs and conscript armies. The wound from the pick itself tends ing lands in Europe, although the process, once begun, spread
200
A Dark Age, A Golden Age
quickly. Local monasteries, parishes, and diocese more and more Europe, and the many states established within the Holy Roman
often held onto lands deeded to the Church by the dying, which Empire would remain part of the alliance for ages to come. Even
originally were turned over to local rulers. This lead to conflict when other crowns rose in Europe, the states of the Holy Roman
between local feudal rulers and the Roman Catholic church, a Empire retained their unity, and eventually it became the practice
pattern that would continue through a great deal of history, as for those Holy Roman Empire states to vote for the Emperor, so
either temporal or spiritual powers vied for domination of the that no one crown of Europe would hold complete power over her.
populace of Europe.
While Charlemagne was recreating Europe, a new power began
to grow in the North, one which, in its own way, would create
Whats in a name?
sweeping change: The Vikings.
Many peoples were often named by others who did not know
their lands well. When Charles Martel fought the forces of
Material Properties: Pattern Welded Steel
Islam at Tours, it was recorded that he fought an army of
Developed in the Rhineland, the secret of Pattern Welded Steel
Moors and Saracens, with certain Vandals in their number. The
was kept primarily among a few smiths in that region. Pattern
Moors were swarthy, sometimes black skinned African Mus-
Welding is a process of braiding steel of various strengths, so as
lims from the lands of Mauritania, for which they were named
to maintain the flexibility of softer steels while retaining the
(Mauritania shortened to Maur or Moor). The Saracens were
hardness and edge of denser steels. Similar in concept to Dam-
considered any of a great number of people who dwelt in the
ascus steel, it also tends to create a similar visual effect,
lands of Syria and south of there, of which the Arabs were just
although the pattern on the blade is not as fine as that of Damas-
one of many (Syria became Saria, or Saracens). Eventually
cus steel. Blades made of Pattern Welded steel are usually mas-
Saracen came to describe any Muslim who was not so dark
terwork (and gain a +1 damage bonus), and are generally of
skinned as a Moor. The Vandals mentioned in their number
Hardness 9. Charlemagne would eventually draft laws forbid-
were likely any number of conquered Germans who had dwelt
ding trade in Pattern Welded weapons to such tribes as the
in Spain before the invasion, who were now conscripted into
Vikings and Avars, but when the Vikings acquired such blades
fighting with the Islamic forces. They were likely to be from
they also learned the technique of Pattern Welding. The Vikings
one of any number of different Germanic tribes, but Vandals
would eventually improve upon these weapons to the degree
being the most common and most hated, historically, that was
that each blade be able to bend a full inch to either side and then
the label used. For their part, the Islamic invaders returned to
return to its original state without warping. Such Viking made
their conquered lands after the battles of Tours with tales of
Pattern Welded blades were a Hardness of 10. At some point
the fearsome and deadly Franji (similar in sound to French or
during the many wars of Europe, the secret of pattern welding
Frank), who had stopped the conquest of all the known world.
was lost, and when the Vikings eventually began to fade as a
When the Crusades would begin, generations later, any Euro-
world influence, so would the secret of Pattern Welding..
pean on Crusade was often referred to as a Franji.

Charlemagne allied himself to the Pope and the Roman Church The Vikings.
during his reign, enforcing catechism among his people, and The Vikings came from the far northern lands of Europe, from
requiring captured lands and peoples to become Christians. He high in the fjords, where villages were set in fertile outcrops and
united France under the crown again by declaring war on the ship travel was more efficient than foot travel for trading
barbarous north, on Germany. Charlemagne forged new tactics between villages. Fjord culture developed gradually, with those
with his feudal armies, organizing them in heavy cavalry, light villages highest up the fjord trading with the lower villages for
scouts, heavy infantry, and conscripts, and he employed both for- food and supplies that they could not manufacture or grow on
tifications and siege warfare to great effect. The barbarians had their own. In some fjords this relationship of trade became
no chance. Charlemagne rolled across Europe, conquering tribes antagonistic, when the highest villages had nothing to offer the
and states, converting them from their pagan or sectarian beliefs, lower villages by means of trade. Then the higher villagers
and forcing them to bow to his rule. Even so, this war lasted a would take up arms and sail down the fjords, raiding the lower
punishing 32 years. villages for what they needed, then rowing back up swiftly
Germany was not Charlemagnes only field of conflict. Charle- enough to evade capture. The higher villages built up wooden
magne attempted to retake parts of Spain from the Moors, but forts to oppose attack, and, enriched by this raiding practice, they
failed miserably, as recounted in the Song of Roland. Charle- grew powerful. This practice was called viking in the Nordic
magne brought forces against the Slavs, the Magyars, and the lands, and those who practiced it took the name for themselves.
Avars (descendants of the Huns) in Eastern Europe, and he made Viking culture and religion celebrated the life of the warrior. It was
much progress against them, destroying what nascent states had their belief that they practiced in life the ways of the warrior so
been there, to establish more Feudal structures. By the year 800 that, when the end of the world came, they would be able to stand
A.D. Rome repaid Charlemagne by conferring on him the title of with the Gods in the final battles. Those judged unworthy and
Holy Roman Emperor. The establishment of the Holy Roman unfit were cast out, sometimes literally, and were believed to go to
Empire cemented the power of the Roman Catholic church over Hel, the land named for the Tricksters fell daughter, a realm of

201
From Stone to Steel
fire, death, suffering, and hate. There is little surprise that Viking head on one side of the head and an axe blade on the other, the
culture became so aggressive and warlike, with their religious refthi was both a bludgeoning and slashing reach weapon. As
motivations. And as they prospered on the wealth and bounty of time went on the axe head grew more pronounced and the ham-
others, the Vikings multiplied, populating the fjords and spreading mer portion was minimized, leading to a very halberd-like
out, to create new communities. design.

It started in England. At first sporadic, minor raids, then there


came a great raid in the fertile lands around Lindsfarne Axe, Bearded
Monastery. A village was destroyed, the monastery was ran- The bearded axe was a mainstay of Viking warfare. A two
sacked, all the grain and livestock were taken or slaughtered, and handed battleaxe with a long, dropping blade, the bearded axe
most items of value were carried away by the great bearded war- was used for savage attacks. Many stories tell of Vikings cleav-
riors that came on dragon-prowed ships. The Vikings of the time ing through the wooded shields of their foes with single blows of
wore leather armor, if they wore any armor at all, although those this axe. Well designed for battle, this was the weapon of choice
without still carried a wooden shield, sometimes covered with even for the Danes and Varangians, and saw use from Byzantium
leather, and all Vikings wore the heavier clothing favored in their to Iceland.
mountain climes. Helmets were never horned (despite myth),
and were likely similar to those of the Franks, with a conical Pattern Welded Viking Swords
shape and nose guards. Some rare few might have worn chain- Potent and dangerous blades, these weapons were used by Vikings
mail shirts or byrnies, but most did not. The weapons most com- of all ages, and were more common on the battlefield than in raids.
monly in use were spears, bows, long knives like the scramsax, Whether short, long, or two-handed, these Viking blades were
battleaxes, long bearded axes, and a small smattering of pattern coveted throughout Christendom. In Viking tradition, swords were
welded swords, forged to exacting specifications. passed down from father to son, and a well kept blade could last
generations, and see battles in many hands. Most Viking blades
Shield, Viking Wooden Small and Large were inlaid with runes, and those runes were believed to confer
Viking Shields were made to take damage. They were thick, magical powers on the blades themselves.
heavy, and hard at the center, with a metal boss that protected the
hand. But the Vikings would often soak the outer rim of the shield, Byrnie, Chainmail
or oil it, and refrained from lining the shield with metal to protect The byrnie was a knee-length chain shirt, backed by leather and
its rim. This was because the Vikings used their shields to disarm topped with a spangenhelm. Where the Chain did not cover on
their foes. The wood at the rim was left soft to catch the blades of arms or knees, splint armor, usually iron or steel, but sometimes
swords or axes used to attack them. When an axe strikes a Viking wood or bone, covered. The byrnie was a very protective gar-
shield with more than half its normal damage, it is considered ment, but it was expensive and time consuming to manufacture.
stuck, and requires an opposed strength roll to determine if the Usually only great warriors or chieftains wore byrnies.
blade is removed. If the axe wielder succeeds in the opposed Viking raids spread. Ireland, France, and England bore the brunt
strength roll by only 1 point, he is unable to remove his axe, but he of the Viking onslaught, but it did not take the Vikings long to
may use his axe to shield trap the person wielding the Viking attack Spain, to sail down the great rivers of France and England
shield. Should he succeed by more than 1 point, his axe is free. If to attack major cities, or to reach the Mediterranian. Once in the
a sword strikes the shield for 3 or more points of damage, it is con- Mediterranian the Vikings became a real menace, and no shore
sidered stuck, and the Viking shield wielder may, as an attack of seemed safe from their attacks. Their ships could appear at any
opportunity, attempt to make a sword breaking maneuver, if he is time, bringing battle hardened warriors intent only to terrorize
eligible. If the Viking shield wielder does not elect or cannot not the populace, take anything they could hold onto, and evade
make such a maneuver, the sword wielder must make an opposed slower moving militia or soldiery when they arrived. With the
strength roll in the same fashion as the axe wielder above. Viking homeland often well beyond the reach of most naval
forces of the age, the Vikings could not be pursued, and their vic-
Spear, Krokaspjt tories stood uncontested. Their land tactics were varied, incorpo-
The krokaspjt spear was a spear with a hooked point, somewhat rating shield walls such as the Romans used and wild tactics
a forbear of the glaive. A reach weapon used for slashing, the called boar snout which was a running wedge intended to break
krokaspjt was used by Vikings for snagging and cutting rigging, through an enemy line and then disperse to flank them. Add to
slashing at horses legs, and shield trapping. The krokaspjt, a that their use of sword-breaking tactics and their legend as great
large two handed weapon, was a forebearer to the halberd, along warriors is well deserved. But the Vikings did not merely seek
with the refthi. goods and wealth. They also sought land to settle.
Varangians, a Swedish Viking tribe, landed in the cold lands off
Refthi the Baltic coast, and ventured deep in to Slavic lands. Finding a
The refthi was originally referred to in ancient sagas as a ham- large number of unaffiliated villages, the Varangians established
mer axe weapon. Effectively a polearm with a short hammer- a kingdom in that land called Rus. At first the Slavs opposed the

202
A Dark Age, A Golden Age
Vikings and drove them out, but within a decade, having discov-
Runic Inscription and the Naming of Swords
ered that they could not resolve tribal differences and rule them-
selves, they invited the Varangians back in, and established the and Axes
Rus Kingdom with Viking rulers. These landbound Vikings The Vikings believed that runes held power, and that by
forged an alliance between the Slavic tribes, and lead armies inscribing them on sword blades they might confer that power
over land to raid northern Byzantine holdings, during a time to the weapon. According to Sagas, this kind of power did not
when the Byzantines were concerned with holding their southern require understanding the runes that were inscribed on the
border against the Saracens. Their prowess so impressed the blade, and powers could include anything from a sword made
Byzantines that they paid tribute and eventually hired a substan- to cleave shields in a single blow to a sword made to slay
tial Varangian mercenary contingent to help in their defense, oathbreakers. The runes were inscribed on a blade by the
cementing an alliance between Byzantium and Russia that would Viking smith, and it was entirely up to the smith as to whether
promote Orthodox Christianity in that state. Eventually the the sword purchaser knew what the enchantment was or not.
Kingdom of Rus would be based in the city of Novgorod, and The runes on a blade rarely had anything to do with the name
the Russian nation would begin its slow rise, expanding her given it. Axes, which did not regularly sport runic magic, were
power as other cities, like Kiev, were founded. often given names of giantesses or valkyries from sagas, while
Kingdoms were established in many lands. The Kingdom of swords were given a variety of names. Some bore names like
York was established by Danish Vikings. The Kingdom of Man Foot-biter or Leg-biter, likely indicative of the first wound
would be established in Ireland and the wilds of Wales. Vikings caused by such a blade, while others might be named for their
would land and establish lands in the north of France, in Nor- (hoped) effect in melee, like Fierce or Flame of Battle. Still
mandy, where they would learn the tongue of the Franks and be others might confer a kind of spirit, like Gnawer or Viper.
known as Normans. The drive to expand lead the Vikings to sail Sword names were selected by the first owner of a given
west, beyond familiar seas, and to colonize Iceland, Greenland, blade, and the prestige of a given blade would carry its name
and even portions of North America, and some speculate possi- with it.
bly as far south as the modern day state of New Jersey. The
North American settlements proved too difficult to maintain,
however, and eventually they were abandoned.

35

40 41

38

39

37

36

35. Viking Shield; 36. Krokaspjot Spear; 37. Refthi; 38. Bearded Axe; 39. Pattern Welded Viking Sword; 40. Chainmail Byrnie; 41.
Splint Mail

203
From Stone to Steel
Splint Mail divided by local Caliphs, whose politics often differed with those
In the later years of the Viking expansion, the byrnie-clad of other Caliphs. The Tahirids, Saffarids, Samanids, Buwayhids,
Vikings were joined by Viking warriors wearing splint mail into Ziyarids, and Ghaznavids sprung up in the east, the Hamdanids
battle. Made of metal, bone, or wooden splints riveted to a developed in Syria and northern Mesopotamia, and the Tulunids,
leather backing, splint mail was an oddity, good at deflecting Ikhshidids, and Fatimids took hold of Egypt. The Fatamids, for
most glancing blows, but sacrificing mobility and ease of repair. example, who opposed and eventually conquered the Tulun
Most non-metal versions of splint mail were employed by poor Caliph of Egypt, were more a political movement than a reli-
Viking tribes, while the metal versions were prohibitively expen- gious one. The Buwayhids, on the other hand, attacked Baghdad,
sive, although not as expensive as chainmail. Splint mail saw opposing the Abbasids on purely succession-based grounds.
only limited use, failing to develop the popularity of chainmail. These movements were met with outrage, as Muslims were not
supposed to bear arms against other Muslims. Independent
The Vikings shook up the established feudal states, attacking caliphs often used their power to attack minority groups they
Germany, the Netherlands, Ireland, France, Spain, Belgium, personally disliked. Such was the case when the Fatamid Caliph,
Luxembourg, Portugaul, Morocco, Italy, and even Turkey. Their Al-Hakim ordered the destruction of the Church of the Holy
culture further diluted the already varied culture of England, and Sepulchre in Jerusalem. Even though he would later have it
the eventual Norman invasion of France and England further rebuilt, actions like this, as well as other purges of dhimmis in
infused England with Viking culture and gave it claims to land in individual cities, often by rogue generals, would have ripples in
the north of France, which would spawn quite a few wars in the the European community.
future. Though eventually Christianized and civilized, the
Nordic nations were never as dedicated to Roman Catholicism, Causes of the Crusades
and would be among the first nations to embrace the Reformed
faiths in later ages. The coming of the first millennia saw Europe at war. The Nor-
mans fought against Frankish forces, which were in retreat hav-
ing surrendered much of France to the Viking descendants. The
Vikings themselves were on the decline, their colonization pro-
The Fragmentation of Islam grams growing too expensive to maintain, and their holdings in
Not long after the halting of the Arab expansion at Tours, the Europe dwindling as Germanic nations and the Danes turned
Abbasids revolted. The revolt, based on political issues of the against them. Christians in Spain were agitating against the
succession of Caliphs, eventually cast the Umayyads out of Umayyad government, calling for help from Christian nations.
power, and the Umayyads fled to Spain, to establish the separate The Italic states were in the midst of a trade war, as mercantile
Umayyad Spain. This would lay the foundation for eventual con- families vied with the hierarchy of the church and local ruling
flict between the Shiite and Sunni divisions that would form families for control of the economies of Italy, where trade made
throughout greater Islam. Still, the Abbasid dynasty brought with the nation the only importer of Silk Road goods, a monopoly that
it an openly acknowledged flourishing of scholarship, culture, could make the right people phenomenally rich.
trade, and industry. The Arabs had assiduously saved Grecian The Sejulk Turks were one of the many Turkish peoples to con-
texts over the generations as Roman civilization decayed, and as vert to Islam, but their alliance with Persia made them particu-
Islamic culture spread, they added to their classical knowledge larly powerful. The Sejulk-Persian alliance gave both nations
with Indian philosophy and cultural discoveries. Arab philoso- substantial power within the Arab community, and the Sejulks
phy, science, and warfare would make jumps that European civi- maintained strong military forces that could be brought to bear
lization would not for many centuries. swiftly. The alliance and access to the mountainous regions east
Arab civilization spread gradually into Central Asia and China, of Byzantium meant that the Sejulks were in a prime position to
as discussed in previous chapters, but even before the coming of terrorize and debilitate the traditional enemy of the Islamic state.
the Vikings, Islam had reached something of a peak. The Sejulk raids were particularly costly, and despite reinforcements
Abbasid dynasty moved the center of Islam to Mesopotamia, and by Russian troops, Byzantium worried that their borders would
founded the city of Baghdad. Schools of law were established to not last.
explore the nature of justice. An academy, the House of Wisdom, In the many Sultanates and caliphates of Islam, Christians were
was established, to translate great works from Sanskrit, Greek, agitating. Although the dhimmi tax was considerably reasonable,
Syriac, and Persian into Arabic. And then something changed. many Christian peoples saw it as a form of oppression, and more
Islam had grown large, and governors were needed to control and more they felt treated as second-class citizens. Christian
different regions appropriately. These strictly temporal officials protests and failure of tax payments were met with a variety of
were called Sultans, and Sultanates were established as a means reactions. Some states required conversion for those who refused
to administrate vastly different regions such as Egypt and Persia. to pay taxes, while others forced people into exile, or executed
After a time the governors took on more power, and new inde- troublemakers. Some more extreme leaders used events like this
pendent regions were born. Slowly Islam found itself parti- to purge cities of undesirable elements, although this was not in
tioned, becoming separate regions, all united by religion but accord with the tenets of Islamic teaching. Word of these purges

204
A Dark Age, A Golden Age
would reach Europe slowly, and among those who most cared, the bill also had thrusting spike and small hook blade that
these events would be viewed as reasons to consider war. allowed tripping attacks or attacks at horses legs. . If you are
tripped during your own trip attempt, you can drop the bill in
In 1066, the Normans, under the rule of King William, would
order to avoid being tripped. The bill, unlike the halberd, was not
invade England. According to legend, William would trip while
appropriately weighted for effective use as a double weapon, but
debarking his ship, something that would certainly have been
it can still be used as a slashing weapon and a normal bludgeon-
taken as an ill omen by his men if he was not a quick thinker. But
ing pole weapon, with normal two weapon fighting penalties,
Williams wit was swift, and he placed a kiss upon the shore,
although it looses the reach attack ability when used in this man-
telling his men that he wished to embrace the land they were
ner. A creature using a double weapon in one hand, such as a
about to conquer. The conquest of England from its Anglo-
Large creature using a bill, cannot use it as a double weapon.
Saxon rulers was swift. The Norman soldiers, armed with qual-
The bill may be set against a charge. The guisarme is statistically
ity middle-steel blades, were more than a match for the
the same as the bill, but the hook is not separate on the guisarme,
weakened kings of England. Conquest on this scale sent ripples
but found at the end of the spear-like blade, and thus may not be
of anxiety through the Feudal states.
set against a charge.
Warfare in Europe had progressed, and weapons development
along with it. The heavy dependance on elite cavalry promoted Crossbow, (Middle Steel) Light
the introduction of whole regiments of soldiers carrying The crossbow was originally a siege weapon, similar to the bal-
polearms. The halberd, which descended from the long bearded lista, in Roman times. Eventually the size of the crossbow was
axe and refthi, became a staple in the Holy Roman Empire, and greatly reduced, and a single man could carry and fire it without
eventually beyond. New military versions of conscription significant training, which was a great boon for conscript armies.
weapons were being developed, often in two varieties, one for This began a great debate between proponents of the bow and
knights on horseback and one for footmen. But the most impor- advocates of the crossbow as to which weapon was superior on
tant development for European combat was the crossbow, which the field of battle. The crossbow, for its simplicity of use, was
was seeing increased use in the armies of Europe, especially in often maligned by those who felt that training and status should be
cavalry charges. the order of the battlefield, while the bow, which required talent
and practice, remained a less used and more elite weapon. Despite
Halberd its lack of appeal among bards as a knightly weapon, many
The halberd, an axe blade with a protruding spike and thrusting mounted knights would ride into a charge bearing a crossbow first.
head, was developed from the influence of the bearded axe, Then, once the bolt was deployed, the knight would raise his lance
refthi, and the krokaspjt. The halberds original name, halbert, and commence his charge in earnest. Crossbow charges, although
implies that it, at one time, also had a bearded reputation. The common, were not a regularly documented tactic.
Halberd has a variety of uses and attack forms. The Halberd
could be used as a slashing axe weapon, a piercing thrusting Mace, Footmans and Horsemans
spear weapon, or as a double weapon, using the piercing spike or The major difference between a footmans weapon and a horse-
the slashing axe as one attack and the butt end of the weapon as mans weapon was that the horsemans weapon was often
a light staff weapon. When using the Halberd as a double shorter and better constructed. A footmans mace had a wooden
weapon you incur all the normal attack penalties associated with haft two feet long, and a heavy head, usually with a rounded
fighting with two weapons as if you are using a one-handed attack surface, although some had spiked, studded, or toothed
weapon and a light weapon. A creature using a double weapon in heads. The horsemans mace was generally smaller, easier to
one hand, such as a Large creature using a halberd, cannot use it carry and draw quickly, and the haft was made of steel, not
as a double weapon. The Halberd may also be used for tripping wood. Its entirely possible to use a horsemans mace off of a
attacks (using either the axe blade or the spike to attempt a trip). horse, and there is no penalty for doing so.
If you are tripped during your own trip attempt, you can drop the
Halberd in order to avoid being tripped. Some versions of the
Halberd have a metal-capped butt, to increase the impact of a Pick, Footmans and Horsemans
butt-end attack, while others had a short spike, to use as a Again, the major difference between a footmans weapon and a
makeshift spear, in close quarters. The Halberd may be set horsemans weapon is its make and length. The military version
against a charge. of the pick was designed to puncture armor, and armor is less
effective against it. The pick is quite capable of puncturing
armor, but the damage it does to armor is very localized, and so
Bill (if you are using the option equipment damage rules) any dam-
Cousin of the halberd and guisarme, the bill was incredibly com- age by a pick that exceeds the hardness should be halved (round-
mon among conscript armies. The name bill comes from the ing up) before being applied to the hit points. The footmans pick
similarity between most bill blades and the bill of a duck or often had a short bludgeoning head on the other side of the
goose, and, indeed, some version of the bill were referred to as attack head, which gave it an alternate attack. The horsemans
duck bills. A slashing reach polearm similar to the krokaspjt, pick did not have this head, was shorter, and was made entirely

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From Stone to Steel

43b 45a 45b

42a 42b 42c 42d 43a

43d

44
46a 46b

43c

42a42d. Halberd variations; 43a43d. Bill variations; 44. Light Crossbow; 45a. Footman's Mace; 45b. Horseman's Mace; 46a.
Footman's Pick; 46b. Horseman's Pick
of steel. Its entirely possible to use a horsemans pick off of a Martel de Fer, Middle Steel
horse, and there is no penalty for doing so. In the tradition of weapons that did double duty, the martel de fer
was a warhammer with spike facing rearward. The heavy head
Warhammer, Footmans and Horsemans of the martel de fer was mallet like, and quite capable of pulver-
The warhammer adapted the German hammer to military use. izing bones through light armor. If you are using the optional
The two versions follow the established pattern between foot- armor damage rules, when inflicting damage with a martel de fer
mans weapons and horsemans weapons, and both weapons fea- against light armor, half of any damage that the armor takes from
ture a spike at the rear of the hammer head, to use as a secondary a strike effects the foe as well. The martel de fer does not have a
attack. The spike was designed to puncture armor. Its entirely horsemans variant.
possible to use a horsemans warhammer off of a horse, and
there is no penalty for doing so. Flail, Military
The military flail was a heavy, two handed flail with three chains
Axe, Footmans and Horsemans connected to round, steel flail heads. The power, and inherent
The axe had long been a part of military warfare. The footmans danger, of a military flail is the three striking heads that it puts
axe was a battleaxe, usually with a spike or pick on the rear of into play at one time. This weapon is extremely dangerous to use
the blade. The spike was designed to puncture armor. The horse- for the untrained, and those without Martial Weapons Profi-
mans axe also sported a short spike, and was made entirely of ciency are at a -8 to strike with this weapon. Even should a mili-
steel. Its entirely possible to use a horsemans axe off of a horse, tary flail wielder be trained generally in Martial Weapons, there
and there is no penalty for doing so. The Byzantines used a vari- is a great benefit to focus or specialize in the military flail, as it
ant of the footmans axe that also had a thrusting spike at the end increases full strikes. Flails grant a +2 bonus to disarm attempts
of the haft. and may be used to make trip attacks. This weapon is a shield
bypass weapon.

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A Dark Age, A Golden Age
End of an Age weight to the call for action, and the Papacy also saw a chance to
focus the financial concerns of the Italic peninsula onto an action
In the nations of Islam the Golden Age was coming to an end.
against the Arabs. So in 1095, Pope Urban II called upon the
Fragmentation of the Islamic state and heightened hostilities pro-
Franks, and all of Christendom, to embark upon a Crusade to the
moted a number of changes. Contact with India brought a slow
Holy Lands, to liberate the sacred cities from Saracen influence,
introduction of the material that would one day be called Damas-
and to free the Christian peoples oppressed there. His impas-
cus steel. It would take time and investments for the legendary
sioned speech fired the hearts of many knights, but more impor-
Damascus blades to become anywhere near common in the Arab
tantly it also fueled the hopes of thousands of the poor, who
lands, although eventually a contingent of smiths trained in its
would also march on the Arab lands with little more than the
manufacture would establish a colony in Damascus, explaining
clothes on their backs, right into the very heart of battle with sea-
the names origin. The shamshir was becoming more common in
soned Sejulk and Arab armies.
western Persian lands, and the scimitar was in its early stages of
development. The composite bow was in common use, although
the crossbow, imported from China, could be found here and
there. Arab forces promoted light cavalry, cavalry archers, and The Crusades
heavy infantry.
In the history of Islam the Crusades were really nothing more
than yet another barbarian uprising against their rightful rule.
Optional Flail Mechanics
Since only the first Crusade was anywhere near organized and
Multiattack: Normally only a single attack roll is made with
effective, Islamic histories only really concern themselves with
a flail regardless of how many heads it actually possesses.
the first Crusade. In Europe, however, the success and failure of
Optionally, when attacking with a multiheaded flail, you may
the Crusades as military campaigns would lead to a number of
make an attack roll for each head. For each additional head
incredible developments, and would catapult Europe towards her
apply a cumulative -5 circumstance penalty to attack rolls.
own eventual rise.
Thus, both attack rolls with a two-headed flail would be at a -5
penalty, whereas all three attacks with a triple-headed flail
would be at -10. Anyone attempting a multiattack is subject to The First Crusade
backlash (see below). The First Crusade may have been called in 1095, but it took time
to muster armies and march across dozens of states, having to
Exotic Weapon Proficiency (Flail): If an exotic weapon pro- pay tolls and taxes, and pledge friendship along the way with
ficiency feat is used for the flail reduce all multiattack any number of feudal lords, in order to arrive at Byzantium. And
penaltiesto -3 per additional head. Thus, both attack rolls with the first Crusader armies were anything but organized. Each
a two-headed flail would be at a -3 penalty, whereas all three army took on a Lord or Priest at their lead, and could be com-
attacks with a triple-headed flail would be at -6. posed of trained soldiers or peasants with hopes of making their
Backlash: During a multiattack, should any flail heads attack fortune in the Holy Land. One of the first armies to reach the
roll be a natural 1, backlash occurs. Instead of striking your Holy Land, a mostly peasant army under the control of Peter the
opponent, that flail head completes its revolution and strikes, Hermit, caused nearly as much damage to Byzantium as it did to
instead, at you. The wielder must then make a Reflex save at a Islam, raiding and sacking Belgrade, and then later fighting and
DC of 10 + Base Attack Bonus or be struck by his own being routed at Nish. When, at last, Peters army made it to Ana-
weapon. Use the backlash rule only if the multiattack option is tolia, they established a stronghold at Civetot, and struck out to
being used. raid the region. Their initial successes were against villages in
the region, most of which were Christian, although Peters Cru-
saders were not very attentive to this. Their attacks eventually
Shamshir, Early faced opposition, when Kilij Arslan, the Sultan of Nicaea,
The shamshir is a thicker, slightly curved chopping blade, regu- brought his trained soldiers to bear on the rabble of Peter the
larly used by Arab cavalry. The shamshir did not have a covered Hermit, and after a successful ambush, killed them nearly to the
guard in its early form, and its pommel was usually flat or man, taking the young men and women in the rabble prisoner
crested, making it difficult to change stances easily with the and selling them into slavery.
blade. Heavier than a scimitar, it was used extensively in Persia,
although it would eventually move into certain Central Asian Many of the less organized forces met similar fates, if they left
Turkish lands and Northern India. Some rare versions of this Europe at all. A contemporary force of German knights who
early shamshir were damascened. encamped at the abandoned castle of Xerigordon, around the
time that Peters peasant army encamped at Civetot, found them-
By the end of the first millennium, Byzantium was facing selves swiftly captured and forced to convert or die. Other
increased attacks from the Sejulks. The Byzantines asked the groups like the Crusades of Gottschalk, Volkmar, and Count
Papacy to send help. In addition, the Papacy saw increasing Emicho, ended up getting into trouble while trying to cross
strife in Europe, and disunity appeared to be leading towards through Hungary, and eventually their Crusades led to the
another time of chaos. Word of the troubles in the holy land gave slaughter of a great number of Jews, all innocent of any crime.

207
From Stone to Steel
However, not all Crusaders were inept. Godfrey of Bouillon lead Knights Hospitaller and the Teutonic Knights. Bernard de Clair-
a Crusade of trained solders that successfully negotiated Ger- vaux, a contemporary, would help them draft a Rule for their
many, Hungary, and Byzantium, and made it to the Holy Land order, and their power, both in the Holy Land and in France,
intact. So did Bohemond of Tarentum and Raymond of would grow.
Toulouse. Others opted to travel to Italy and then sail for the
Holy Land, although naval mishaps often caused great calamity, The Second Crusade
and not all of those armies successfully arrived. Still, one year The Second Crusade started with the pledge of King Louis of
after the call for the Crusades began, most of the major players France to the Crusading cause. Joined by King Conrad, the cur-
had arrived in the region. rent Holy Roman Emperor, it seemed destined to success. The
The true Crusades started after Byzantium tried and failed to get greatest crowns of the age had dedicated themselves to conquest
a pledge from the Crusaders that any lands once held by Byzan- of the Holy Lands. But this wasnt the only Crusade embarked
tium that were reconquered would be turned over to the upon. In Southern France the Reconquistadores raised armies to
Emperor. When that failed to be accepted, Byzantium helped the retake Spain from the Infidels. In Germany a Crusade against the
Crusaders on their way, and the wars in Asia Minor began. The Wendish Slavs was declared, due to the Slavs being pagan. The
first conquest was, of course, Nicaea, but the Byzantines, in army of King Louis of France was forced to take a circuitous
hopes of preventing looting, entered the city first, and declared it route by sea around Gibraltar, and during the course he was
protected by Byzantium. This worsened the relations they had forced to set in at Oporto in Portugal. There they temporarily
with the Crusading troops, and the Crusaders refused to cooper- joined forces with a Frankish lord Henry who was attempting to
ate with Byzantine forces after that. free Portugal from Muslim control. After helping secure Por-
tugual for the now crowned King Henry, many of King Louiss
Crusading forces spread out. Some marched on Antioch, while force decided to remain in Portugal or return home. Still, King
others made for Tarsus and Jerusalem. Tarsus fell quickly and Louis and the remnants sailed on to the Holy Land.
was reinforced. Antioch fell only after a long siege and the brib-
ing of a key captain of the watch. But in the fall of Antioch, the The Rule as a Guide for Paladins
Crusaders plundered the city only to find that they, themselves, The Rule of the Templars is an excellent historical document
were besieged by the reinforcements who had been marching to that tells a story that was unintended by the drafter. It would
the cities defense. It was only upon the discovery of a spear behoove any player seeking to play a Paladin to read the Rule
reputed to be the Spear of Longinus that the Crusaders were able of the Templars, so as to get into the mindset. Translations can
to break the siege of Antioch and take full control of the region. be found both in print and on the internet.
Palestine was held by the Fatamids, who did not post defensive
The beginning of the rule speaks with great passion about the
encampments, so the cities of Beirut, Tyre, and Acre were easily
call to live as a knight for the only king who might be obeyed
taken. Jerusalem, a holy city for both Christianity and Islam, had
with all heart, mind, soul, and strengththe knights God. In
a strong defensive force, but the Crusaders eventually took it en-
the first two paragraphs alone it is intended to convert the
mass. After the fall of Jerusalem, there was a general slaughter,
devout soul, and to convince the reader than anyone strong
and both Jews and Muslims were massacred. Though a war
enough to carry a sword should find it an honor to serve as a
started ostensibly in religious fervor and with concern for the
Knight Templar. After a good deal on the history of the foun-
innocents, the Crusades would cause greater suffering than they
dational meeting, the Rule goes into the requirements and
would ever alleviate.
obligations of a Knight Templar. Besides matters of religious
After taking Jerusalem, the First Crusade ended, its goal of devotion, it speaks of the required color of dress (white, black,
securing the Church of the Holy Sepulcher attained and a great or brown), it prohibits the wearing of pointed shoes, requires
deal of Arab lands (in the eyes of the West) subdued. The knights brothers to eat in pairs from the same bowl, forbids hunting,
who led the first Crusade either returned to Europe with what and, of course, forbids the embraces of women, among many
they could carry or stayed in the Holy Land to administer the other requirements and prohibitions. The Rule was a product
new Christian lands. Another wave of Crusaders was launched to of its time, inspired by Benedict of Clairvaux, who was a
provide reinforcements to the new Christian states, but the three charismatic founder of orders, and it attests to many of the
armies sent arrived only to discover Antioch had been retaken by concerns and strange matters the Crusaders had to deal with
the Turks. Poor navigation and constant attack from Turkish and while on Crusade at the time the Knights Templar were
Arab forces would destroy those three armies before they could founded. In a fantasy realm it is entirely possible a Rule at
even reinforce the forces in Palestine. least as complex might be created for any religion embracing
After a time seven knights, under the command of Hughes de Holy Knighthood.
Payens, dedicated themselves to the care and protection of all
pilgrims to the Holy Lands. Supported by the King of Jerusalem King Conrad arrived in the region first, and his forces were mas-
and the local Patriarch, the Poor Knights of the Temple were sacred while watering their horses. His entire force was dis-
established. The Knights Templar became the model that other persed, and he was forced to retreat to Christian held lands until
Religious Knightly orders would follow, most notably the he could join up with King Louiss army. King Louis first

208
A Dark Age, A Golden Age
marched to help Antioch, which had been retaken by Christian Road. As the Knights Templar became rich off of the trade, they
Knights, but, rather than striking at Aleppo, as his advisors sug- also began to be persecuted in France, where their holdings were
gested, King Louis moved south into Palestine, and provided substantial and untaxed, by Papal Writ.
support for the King of Jerusalem and Queen Jocelyn of Edessa.
After a time he resolved to march on Damascus, in hopes that Crossbow, Heavy (Early Arbalest)
taking out the stronghold would weaken the attacks of the Sara- Better metalworking, composite bow technology, and the devel-
cens attacking the Holy Land. But King Louiss army could find opment of a number of retraction mechanisms allowed the cross-
no safe place to encamp, and Damascus was so strongly held bow to have a much greater pull. This made the crossbow charge
that they were forced to retreat. In the end the Second Crusade even more deadly. The most notable addition to the crossbow
militarily netted only Portugal. was the boot stirrup, a sort of metal loop on the end of the cross-
bow that allowed a soldier to brace the crossbow with their feet
A Womans Place in War while pulling the drawstring back into place. The second most
Women were generally not allowed to fight in the Dark Ages notable advance was the belt hook, which was placed under the
and the Medieval Period (at least in the West), although drawstring before the soldier stepped into the stirrup, so that the
strapped townships or villages might allow them to help soldiers belt could being the process of bringing the drawstring
defend with a peasant militia. Believed to be too weak of con- back into position. Drawing the bowstring without these mecha-
stitution for combat and too frail, this was only made worse by nisms requires the wielder to succeed at a DC 15 Strength test in
the growing popularization by bards of the virtues of Chivalric order to load the weapon in a full combat round. This test may
Love, which stressed the femininity of the gentle woman. But be retried any number of times, although a DM may opt to
this didnt prevent the popularity of certain fantasy fighting
women, like the Fighting Warrior Women of Ireland, the
Chivalry
Polyanitzas, and the Amazons.
No philosophical movement had a greater impact on the
The Irish have a rich oral history of heroes and heroic deeds. development of Europe and the ending of the Dark Ages than
Often warrior women featured in these stories would per- Chivalry. The Gothic sense of honor would definitely be con-
formed incredible feats of dexterity and acrobatics during bat- sidered the original wellspring of the Chivalric movement, but
tle, feats that would not seem out of place in a wuxia film. One a heavy dose of Christianitys best aspects, combined with the
warrior woman might leap on top of an opponents upheld growth of the bardic tradition lead to a the social movement of
shield to strike him, or make a acrobatic spin that disarmed her Chivalry. Chivalry is about the behavior and character of
foes. The Polyanitzas, on the other hand, were a Russian leg- knights, and, indirectly, of good Lords. Besides the virtues
end based around women who fought along side the men held dear by Christianity, such as faith, honesty, generosity,
when Russian lands were invaded by the Turks. Wearing purity, and loyalty, Chivalry dictated the virtues of martial
chainmail and bearing swords, they were said to have fought prowess, courage, hospitality, and nobility. Knights were
every bit as well as the defending men. The Greek legend of expected to act with courtesy, to honor their words, to obey the
the Amazons persisted from Homers time to the Medieval commands of their liege lord, and to stand firm in the face of
period, warrior women who lived in a Matriarchal society, and certain doom. The knighthood spoken of in the documents on
whose zealot archers cut off a breast to aid in their bow-wom- chivalry published during the Medieval period was an idyllic
anship. Eleanor, wife of King Louis of France, stood dressed knighthood, a standard that many would consider unreachable.
as an Amazon during the ceremony that started the Second The closer a knight might reach to the ideal, the more honor he
Crusade, and it is said that she (symbolically) took the cross at was likely to garner for himself. And since most knights were
his side. While Eleanor was not allowed to fight during the generally only slightly better off than freemen, honor was
Crusade, she did remain a powerful political figure during the often a more important currency than coinage, as a knight with
Second Crusade. honor was more likely to be treated with respect by his liege,
and his honor could become the basis for financial credit from
But the struggles were not completely a waste. Exposure to mili- his peers. This did not prevent knights or barons from using
tary technology in the Holy Lands improved crossbow design, as their power and soldiers to terrorize the peasantry and rob
the composite bows used by the Arabs and Turks became tem- merchants and travelers. Indeed, these raubritter (meaning
plates for heavier crossbows with stronger pulls. Developments robber barons in German) were often an excellent way for
in Wales would eventually lead to the legendary English long- more honorable knights to test their mettle and courage against
bow. In Europe the Chivalric Code began to gain popularity their contemporaries.
among the nobility, mainly through the agency of the bardic tra-
The concept of courtly love, which does not fall into the scope
dition, which sang songs and told stories glorifying it. Trade
of this work, was also propagated with the Chivalric move-
between the Christian holdings in the Holy Land and Italy
ment, and the romance of this bardic tradition is often what
increased, and the Knights Templar flourished by acting as a
leads people in the modern day to lament the supposed death
kind of bank, allowing lords and merchants to trade land and
of Chivalry.
capital for an equal amount of currency to trade along the Silk

209
From Stone to Steel
increase or decrease the difficulty as appropriate. A Medium Flaming Clothing
sized or larger character may shoot (but not load) a crossbow The Arabs used a very unorthodox tactic when attacking
with one hand, incurring a 4 penalty. They may attempt to fire encampments or undefended villages in Christian control with
a heavy crossbow from each hand at a 6 penalty, plus the nor- the express intention of disruption. By treating a cloth garment,
mal 4 penalty for off-handed firing (making it 6/-10). The and then covering it with naphtha, the clothing could be ignited
Two Weapon Fighting feat will not mitigate this penalty, since it and yet allow the wearer a limited immunity to the flames
is used for melee weapons only. Ambidexterity, however, engulfing them. Once set ablaze, the wearer would run into the
removes the offhand penalty (making the firing penalty 6/-6). camp or village and either strike at flammable supplies or merely
The cranaquin or windlass would go a long way towards over- grab anyone and everyone they could, in order to set other peo-
coming this less than reliable reloading problem. ple ablaze, in an effort to cause wholesale chaos and terror. Usu-
ally this attack would last only a few minutes, and then the
Longbow, Welsh blazing man would flee back to a designated location where his
The Welsh developed the longbow that would eventually clothing would be extinguished he could be treated for any burns
become the English longbow. The Welsh longbow was about or injuries. Sometimes the blazing mans fireproofing would not
five feet in length, and was used quite effectively against invad- prove adequate, and his clothing would either begin to burn in
ing English forces. The incredible range and force of the Welsh earnest or he would succumb to heat and exhaustion, collapsing.
longbow impressed the English, who adopted and later refined it, These unfortunate few would either die of being baked to death,
making the longbow the national weapon of choice for England. or would be killed by his victims, once their senses were about
Arrows for a Welsh lLongbow were longer than most traditional them.
arrows were, measuring over two feet in length and bearing 3-4
Flaming clothing provides no defensive bonus, other than a lim-
inch arrow heads.
ited fire resistance. It does not mitigate heat damage, and the
wearer of such clothing, when it is flaming, takes damage as if
engulfed in abysmal heat. Worse, the fire proofing may not be
fool proof. Roll a d20. Should the result of the roll be a 1, the fire
proofing is incomplete, and the wearer will begin to take 1d3 fire
Early Tournaments damage each combat round after the third combat round. Should
Martial combat as sport in Europe is nothing new. Trial by the wearer of flaming clothing douse or beat out the flame before
combat, feuding, and dueling all come from Germanic tradi- the third combat round, this damage does not occur. Still, the
tions, and then there is the example of the Romans to give person wearing this form of flaming clothing must merely come
weight to a European fascination with death and bloodshed. into contact with a flammable object to set it on fire. Even non-
Even after the end of gladiatorial combat, dog and cock fight- flammable items will burn for 1d3 turns, due to the nature of
ing was still a rural sport, and bear baiting was popular in naphtha, although damage to the object itself will be halved.
much of Northern and Western Europe. But the practice of Usually the naphtha will consume its fuel entirely in 15 minutes,
tournaments began as an extension of the training regimens to if allowed to burn that long.
train soldiers and knights. Neighboring Lords would bring
their fighting men together to have mock battles, often with The Third Crusade
real weapons, simply for the testing of their training regimens The Sack of Jerusalem by Salah al-Din was the impetus for the
and their tactics. Most such battles shed no blood, but the Third Crusade. The Pope appealed to the French King, who was
damage to equipment could be expensive, and some did lead in the midst of a war with England, to send forces to help the
to bloodshed and death. In an effort to control the circum- Knights Templar and other forces still in the Christian held lands
stances in these gatherings, the tournament format was pro- retake Jerusalem. King Phillip of France made peace with King
posed. Lords would agree to the schedule of events, from Henry of England, and both agreed to lead a Crusade, but King
melees to skills testing (like lance work or feats of arms) to Henrys son, Richard of Pitou, started a war in the interim
single man combat to duels of honor. Though jousting might between himself and the Count of Toulouse. When King Henry
be on the agenda for a tournament, it was by no means as pop- restricted funding and publicly rebuked his son, Richard
ular as it would be in later tournaments, mainly because the switched sides, and, as an agent of France, made war on his
lances used were not blunted in any fashion, and death was not father. King Henry died of natural causes during the war, and
infrequent. There were no lists in the early tournaments, and Richard found himself King of England. So it was that King
horsemen who fell in combat often took the battle to the Richard and King Phillip lead the forces of England and France
ground, drawing melee weapons and attacking their mounted to the Third Crusade.
foe. Early tournaments might even be used between two
potential foes to test each others forces, and even to settle King Richards Crusade against Salah al-Din, known as Saladin
minor squabbles. Still, the tournament process at the end of the in the west, was rocky from the start. Fredrick Barbarosa (Red
13th century would set the stage for the rise of the tournament Beard), the Emperor of the Holy Roman Empire, had left more
as a sporting event rather than practice for war. than a year before, and had made inroads in Turkey, but when

210
A Dark Age, A Golden Age

52a

51
52b 52c
47a 47b 48a 48b

53

54
49 50

47a. Horseman's Warhammer; 47b. Footman's Warhammer; 48a. Horseman's Axe; 48b. Footman's Axe; 49. Martel de Fer; 50. Mili-
tary Flail; 51. Shamshir; 52a. Heavy Crossbow; 52b. Crossbow Boot Stirrup; 52c. Crossbow Belt Hook; 53. Welsh Longbow; 54.
Falchion
trying to cross into Syria Fredrick drowned while fording the time, especially when the city was under the most dire pressure.
Cilician River. Without their Emperor to guide them, the German Since it was dangerous to commit all forces to a siege while
forces disbanded, and many returned home, while others made there was an active army in the area, the siege of Acre lasted
for Antioch. The Kings of England and France took a sea route, longer than expected, but the result was still a loss of the city.
sailing from Sicily to Cyprus, a small island that had, until The peace negotiated when the city was surrendered, however,
recently, been allied with the Byzantines off the coast of Turkey. was the most devastating portion of the siege. The city agreed to
When Richard and Phillip arrived (actually shipwrecked was surrender, give over 2000 prisoners, pay a large ransom, and turn
closer to accurate) off of the coast, the current ruler took mem- over the True Cross.
bers of one ship prisoner in hopes that this would ensure peace
Saladin, the Sultan, was honor bound to fulfill the surrender
while Richard and Phillip were in Cyprus. But Richard opted to
agreement. The Crusaders encamped in Acre, and during their
go to war against the insurgent government, and when the ruler
encampment, King Phillip decided to return home. Richard,
lost the first few battles against Richards Crusaders the people
intent to stay and continue the Crusade, took a large number of
of Cyprus overthrew him, and accepted Richard as their King.
Muslim civilians hostage. This was intended to ensure payment
Richard, rather than taking control of the island for England,
of the required settlement. But when Saladin could not turn over
would eventually sell it to the Knights Templar.
the full amount pledged by the city, nor produce the True Cross,
When Richard joined Phillip in the holy land, they immediately Richard slaughtered his prisoners: over 2500 men, women, and
moved on Acre. Due to the decline of the Fatamid state and the children. The butchery took all day, and Saladin attempted to
rise of independent emirates in the area, Saladin had been forced rescue the prisoners, but could not penetrate the Crusaders
to recruit his armies from many Emirs, and to make concessions defenses. Historians condemn Richard for the slaughter, but it
to each in the process. Saladin could not afford to focus on one should be noted that Richard did not have the supplies necessary
area too long, as the Emirs would take his attention as to feed, clothe, and maintain that many prisoners, and the Mus-
favoritism, and he could only operate during one season of the lims generally regarded the slaughtered as having died a holy
year. Still, he harried the forces in siege of Acre from time to martyrdom. And it was shortly after this affair was completed
211
From Stone to Steel
that Richard marched south out of Acre, intent on taking when he attempted to place it in an equal footing with those of
Jerusalem. England and France. Now he had Englands King in his hands.
Eventually he would be forced to give up Richard to Emperor
Saladin was a scholar of both Turkish and Arabic tactics. Many Henry, his rightful lord, but Henry would place a high ransom on
times on the southern march Saladin would attack the Crusaders his head. In the end, Richard was ransomed and he returned to
with small numbers of light infantry, armed with composite England to chastise his brother for his excesses in the rule of
bows, who would ride swiftly at the army and then retreat after England. Richard, often called the Lion Hearted, would rule
firing off a few volleys. Saladin hoped to draw the Crusaders England for about five years before his death. Still, his return, as
into a charge against the small units of light infantry, so as to chronicled in such stories as the Tale of Robin Hood and Ivan-
draw them into an ambush where Saladin could bring heavier hoe, would be regarded as a high point in the era.
forces to bear. Though the tactic had worked well with less
organized Crusades, Richard did not fall for the maneuver, even The Fourth Crusade
though it meant his men had to stop marching and hide behind
their shields until the archers retreated. Eventually this practice The Fourth Crusade was a travesty. Originally dedicated to
was too much for the Templars among the Crusaders to stand. recapturing Jerusalem, the Crusaders would eventually end up in
Two Templars led a charge despite Richards orders to stand Venice, trying to pay for a fleet to take them to Egypt. When
their ground, and soon the whole army followed. Ironically, this they could not come up with the funds, they were convinced to
sudden change in tactics, backed by a huge force of charging help Venice by recovering territory in Dalmatia, and, while on
knights, broke Saladins army, and they had a clear march to the march to Dalmatia, they came upon Alexius the Fourth of
Jerusalem, while Saladin rushed to reform his forces. Constantinople. Byzantine intrigue left his father blind and in
prison, and his uncle on the throne, and Alexius requested the
Richard would never arrive at Jerusalem. Without Phillip, most Crusaders support in returning him to power in Constantinople.
of the French contingent disbanded and left, and Richard had to In exchange he offered them the money to pay for the fleet wait-
sell the isle of Cyprus to pay the rest of those who stayed with ing in Venice.
him. With reduced numbers, Richard could not safely approach
Jerusalem, whose desert location made it hard to arrive unex- After recovering territory in Dalmatia for Venice, the Crusaders
pected, and whose fortifications were well manned by Saladins moved on Byzantium. In an ironic turn of fate, the Crusaders
remaining forces. Worse yet, news of his brother, John the would accomplish what the Muslims never had: they attacked
Usurpers doings began to arrive, and Richard realized he might and conquered Constantinople. But the people of Byzantium
not have a Kingdom to return to if he remained on Crusade would not accept Alexius the Fourth as Emperor, and after the
much longer. After King Conrad, who had vied for the throne of Crusaders established him as Co-Emperor along with his blinded
Jerusalem, was killed by the Assassins, Richard was required to father, another family member rose to claim the crown, and the
witness a marriage and approve the new king of Jerusalem, and people revolted. When the Crusaders saw the Emperors mur-
in the process mollify a close supporter by arranging for him to dered and the Empire usurped by Alexius the Fifth, they decided
rule Cyprus. that they should establish an Emperor of their own, so that
Byzantium would finally be at peace, and would support the
After this, Richards campaign was one of a delayed retreat. First Crusades.
Richard was forced to give up a siege on Jerusalem. Then he lost
Jaffa to Saladins forces, only to regain it in a battle that would The second sack of Constantinople was both a success and fail-
nearly destroy his army. At one point they fought behind a wall ure. It was the richest city in Europe, having stored art and treas-
made of planted shields and lances, their only defense against a ures for nearly a millenium. When the Crusaders sacked
force many times their size. Richard had a horse killed from Constantinople, they took away shiploads of treasure, and left
under him, and, in recognition of Richards gallantry Saladin the city weakened, ruled by a weak ruler and unable to support
sent him two horses, so that he would not have to fight any significant army. Without Constantinople to watch over
unmounted. Perhaps this was because Saladin could see that the them, Bulgaria and Serbia began to grow in power, and they
Crusaders would go no farther. After driving off Saladins forces, would often oppose the rest of Europe. Byzantium would even-
Richard fell ill, and Saladin had fresh fruit and snow from far tually revolt again, returning rule to Byzantine rulers, but it
mountaintops sent to him, to ease his discomfort. A month later a would never reclaim its former glory. And the Fourth Crusade
treaty would be signed, leaving Jerusalem in Muslim hands, but would never so much as set foot in the Middle East.
promising that Christian pilgrims might visit the city free from Crusading fervor reached a fever pitch at the beginning of the
molestation. Richard attempted to return home. 13th century. Stories of the valor of Christian Knights and tales
Knowing that he would cross through lands of those he had of Templar bravery fired the imagination, and the tournament
made enemies of, Richard opted to disguise himself as a Tem- culture helped to make individual knights as popular as modern
plar, but his disguise would only last until he reached Austria. In day sports heroes. Two boys, one in France and one in Germany,
an inn in Vienna Richard was recognized and apprehended. were so moved by their Crusade mania that they began to preach
Duke Leopold of Austria, during the taking of Acre, had been a childrens Crusade. Boys as young as six years of age took up
insulted by English forcesthey had cast his flag into the mud the cross and left their homes, eventually raising a childrens

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army of thousands. During their march they were turned back glaive, pike, partisan, and mace and chain came into common
again and again by those that told them a childrens Crusade use. A coat of plates was being experimented which would even-
would never succeed. History does not record if they ever made tually lead to European plated armor. Rivetted chain mail and
it to the holy land. It does not record their fate. Many suspect reinforced chain mail were also being experimented with, both
that they were massacred or enslaved. The end result was that attempts to make chain mail more protective. Most shields were
thousands of young men and boys set out and few ever returned wooden, with a rare number of them being steel, and small,
home. large, great, and tower shields were found on the battlefield,
from the teardrop great shields common to cavalry and their
At roughly the same time the Albingensian Crusade began. The
lesser cousin the kite shield to rectangular, oblong, round, or
Cathars, a heresy that preached a dualistic world view, was
square shields of all sizes.
strong in southern France. When France proved unable to ade-
quately put down the heresy, the Pope called for a Crusade,
which promptly took place. All of southern France became Sword Shield
involved, as did the King of Aragon, and many provinces Deemed an appropriate dueling weapon in the Assizes of
changed hands. It quickly became evident that heresies could not Jerusalem, the sword shield was any long, thin rectangular or
easily be rooted out by warfare, and a short while after the finish oval shield that bore at least two triangular spike-like blades on
of the Albingensian Crusade the Inquistion would be established it, usually at opposite ends. Some bore more such blades, up to
to prosecute heresies on a social scale, since armies were best six, and often of varying lengths or at asymmetrical intervals.
used for warfare, not social change. The sword shield counts as both a shield and weapon, and was
wielded two-handed. The Sword Shield may be used as a double
In Spain the Crusades were going well. The Reconquista, as it weapon. When using it in this manner you incur all the normal
was known, had borne fruit. The two families, Castile and attack penalties associated with fighting with two weapons as if
Aragon, along with the King of Navarre, were slowly driving you are using a one-handed weapon and a light weapon. A crea-
back Muslim held Spain. Chain-mailed French and Christian ture using a double weapon in one hand, such as a Large creature
Spanish Knights fought Moorish warriors on horseback, the dou- using a sword shield, cannot use it as a double weapon. When
ble edged European broadsword versus the Spanish Falchion. fighting defensively with a sword shield, you may add the sword
The Falchion, was the final descendant of a long line of heavy shields armor bonus to your AC, unlike most shield weapons.
chopping swords. The Spanish and Portuguese had forged an Knights were likely to duel with these until first blood, but some
unsteady alliance, and driven the Muslims into the south of duels ended in death anyway, either from a lucky strike or from
Iberia, isolating them in Catalonia and Granada. While the King hot blood and deliberate ignoring of the decorum of dueling.
of Aragon was fighting the Albingensian Crusade, King Ferdi- There is no record of the sword shield being used in regular
nand of Castille would be conquering Cordova, Murcia, Jaen, combat, but adding sword blades to shields did become more
and Seville. He would drive the Muslims before him, and they popular after the Assizes of Jerusalem were disseminated among
would eventually fall back to Granada, their final stronghold. the Barons of Palestine and the Lords of Europe.
The success of the Reconquista would enable the Kings of Spain
to run for election as Emperors of the Holy Roman Empire,
although Granada would last long beyond the last true Crusade. Chainmail, Steel Plated
Chainmail was the dominant armor of Europe, and was only
slightly improved upon during this period with the use of plates.
Falchion Small plates were added at weak points: the hands, knees,
At last, the falchion came into existence. Developed by Arabs, elbows, shoulders, and feet. Chain boots were developed, and
the falchion became popular among the Crusaders for its strong closed helms became more common, especially the heaume. The
offensive capabilities. Damascened versions were uncommon most common covering for a Crusader was a white surplice with
but were made when someone paid for their manufacture. The a crimson Crusaders cross on it. Many pictures of this era that
Crusaders imported this weapon to Europe, although the Moors appear to depict a chainmailed knight with a breastplate invari-
and Muslims of Spain also used a steel version (but not dama- ably are over dramatized depictions of bloused surplices. Heavy
scened) version of this weapon independently. The falchion, plating would not be found in the 13th Century.
being a weapon designed outside of Europe, was not considered
an appropriately chivalric weapon, and was never depicted in
drawings or tapestries as a knights weapon. Leather, Cuirbouille and Studded Cuirbouille
The art of boiling leather was never lost. However, after the fall
European warfare was finally coming to resemble what most of the Romans, tanned leather became more popular, and chain-
people picture Medieval combat to look like. Chainmail still pre- mail seemed excellent as a harder armor. Boiled leather returned
dominated, but leg, arm, hand, knee, shoulder, and head wear to prominence primarily as an armor for more wealthy militias or
was now sometimes plated. Cuirbouille, boiled leather, was infantry. It compromised cost with defense and mobility, and
again becoming popular, and hard suits of boiled leather armor could be studded to provide a slight boost in defensibility. Cuir-
were common among infantry. Along with the broadsword, bouille was never as finely worked in the Medieval period as it
longsword, bow, crossbow, mace, hammer, pick, and axe, the

213
From Stone to Steel
had been in earlier eras, and was rarely decorated in any signifi-
cant fashion.

The Assizes of Jerusalem


A compilation of the governing charter of the Kingdom of
Jerusalem, the Assizes were a sort of model document written
after the fall of Jerusalem to Saladin. Since Jerusalem had no
original European Christian government before the Crusades,
there was no unwritten body of law to govern the kingdom, 55
and it fell to the first European King of Jerusalem to gather the
best laws and practices of the Feudal Period and attempt to
administer the new region by them. Besides establishing a
House of Burghers to help run the Kingdom and its four
duchies, the Assizes established laws of lawful conduct and
adjudicating disputes based on the principles of Chivalric
behavior, and many legal matters were given the option of
being resolved in combat, either by the accused and his
accuser or their chosen champions. There was a long list of
lawful reasons to call for a duel between two parties, as well
as legal guidelines on how to lawfully pursue feuds. Whether
Jerusalem was ever truly ruled to the letter of the Assizes is
open to question, but the Assizes became the basis of later
governments or kingly rules who sought to have the perfect
feudal system.

Coat of Plates
A leather coat lined with heavy steel plates, this type of armor
was found in an archaeological dig in Denmark. Dated to the
early 14th century, it represented a unique form of armor, a sort
of stepping stone between chainmail and platemail that never
saw great prominence in the rest of Europe. It seems likely that
the coat of plates began to be experimented with during the end
of the 13th Century, and that it was an attempt, of sorts, to make
a heavier militia armor that might still remain flexible. It was
likely combined with leather for the rest of the body, and a hel-
met or open faced helm for headgear.

Shield Blades
Like spikes, sword-like blades may be added to any shield but
the buckler or tower shield. These blades turn the shield into a
martial weapon that deals 1d4 points of slashing damage (x2
crit) regardless of the size of the shield. Possessing multiple
blades on a small shield does not confer an advantage in bat-
tle, however having two blades opposite each other on an
oblong or rectangular Large or Great shield will make it a dou-
ble weapon, as per the Sword Shield.

55. Steel Plated Chainmail


Chainmail, Riveted or Reinforced
Chainmail was made in a variety of ways, but riveted and rein- vent it from seeing significant use as barding. Reinforced chain-
forced chainmail were significant enough variants to make note mail also sought to make chainmail harder to penetrate, and it
of. Riveted chainmail was made by closing a chain link with an used thin leather strips in its attempt. The leather stripes were
iron rivet, making the armor considerably more dense, but less woven between the chain links, filling the space between them
flexible. The rivet gave the chainmail a stippled appearance, and attempting to make it harder for piercing weapons to break
almost like minute studding. Still, riveted chainmail was unpop- through the armor. Leather was used, rather than steel wire, for
ular due to the lack of flexibility at the joints. This did not pre- example, because leather was assumed to be flexible enough to

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A Dark Age, A Golden Age

take the regular wear and tear without making the armor too
stiff. The result was not entirely satisfactory. True, piercing
weapons were not quite as effective against chainmail as they
were normally, but the leather tended to wear away quickly and
required time intensive maintenance to keep in top performance.

Glaive, Middle Steel


This polearm is often thought to be a descendant of the bill or
halberd. A long, wood-hafted weapon with a 6-8 inch curved
chopping blade at the end, the upthrust point of the Glaive was
not effective enough to set against a charge, and the balance was
too ungainly to use the Glaive as a double weapon. The Glaive
was generally used in infantry groups to keep enemy lines back
and chop at enemy weapons. Since the blades did fearsome
damage in close quarters melee the weapon head often had a
flared disk at its base, to prevent an opponent from being
impaled too far down the weapon haft.

Pike, Middle Steel


The Pike was a spiritual descendant of the sarissa, a 15 foot
polearm meant to prevent charges by both cavalry and infantry.
The pike is an extended reach weapon, and may be used to
attack an opponent 15 feet away. The pike, if choked up on, must
be able to extend up to five feet behind the wielder, and then
may only be used against a foe 10 feet away. As with most reach
weapons, any foe within the pikes range may not effectively be
attacked. The pike may be set against a charge, doing damage
against a charging foe. Pikes were often carried in large numbers

Glaives

57 58 by light and medium infantry, and would bristle in nearly impen-


etrable lines at the beginning of a battle. This maneuver lead to
the greater prominence of archers in enemy formations being
used at the beginning of battle.

Partisan, Middle Steel


The partisan is a close cousin of the halberd, having an axe
blade, rearward spike, and thrusting spike. While the axe blade
was prominent on the halberd, the thrusting spike at the top of
the partisan was its dominant feature. The staff end of a partison
can also be used to strike making this a double weapon. When
using the partisan as a double weapon, it does not count as a
reach weapon, and you incur all the normal attack penalties asso-
ciated with fighting with two weapons as if you are using a one-
handed weapon and a light weapon. A creature using a double
56 weapon in one hand, such as a Large creature using a partisan,
cannot use it as a double weapon. The partisan may also be used
for tripping attacks (using the rearward spike to attempt a trip). If
you are tripped during your own trip attempt, you can drop the
partisan in order to avoid being tripped. The partisan may be set
against charge.

56. Sword Shield; 57. Studded Cuirbouille Leather; 58. Coat of


Plates

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From Stone to Steel

59a

59b 60a 60b 60c 60d 61a 61b 61c 61d

62

63

59a. Rivetted Chainmail; 59b. Reinforced Chainmail; 60a-60d. Pike examples; 61a-61d. Partisan examples; 62. Mace and Chain; 63.
Horseman's Flail
Mace And Chain The Fifth Crusade
The mace and chain was a simplification of the military flail,
The Fifth Crusade targeted Egypt, as most Crusaders now
sacrificing the multiple heads for a single flail head that was not
believed that as long as Egypt could send reinforcements,
quite as dangerous to use. The strike head of the mace and chain
Jerusalem would not fall. The Crusaders knew that the Nile was
could either be a smooth round steel ball or it could be spiked,
their best route to Cairo, but there was a chain on the river, lead-
like a morningstar. The spiked version of the mace and chain
ing from a tower to the city walls of Damietta. The chain made it
was sometimes referred to as the day-star or the good day, in an
impossible for ships to sail in either direction along the Nile, and
attempt to make a joke of how unpleasant a day someone struck
in order to attack Cairo, the Crusaders needed supply ships and
by the weapon could experience. Either version gives a +2 bonus
reinforcements from the mainland to be able to navigate the
on their opposed attack roll when attempting to disarm an oppo-
river. The Crusaders laid siege against the tower first, and they
nent, including the roll to keep from being disarmed if they fail
controlled it within a month.
their disarm attempt. This weapon is a shield bypass weapon and
can be used to trip an opponent. With the chain cut, the Egyptians knew their time was limited.
Worse, a plot was hatched by the Kurdish general of the Egypt-
Flail, Horsemans (Goupillon) ian forces to stage a military coup and change the rulership of
The goupillon was a much shortened, one-handed version of the Egypt. The Egyptian Sultan discovered the conspiracy before it
military flail, intended for use on horseback. The chains were was sprung, and he arrested the general and retreated from
greatly foreshortened, lessening the damage but eliminating the Damietta. When his forces learned that their Sultan had fled and
chance of backlash. The goupillon was never as popular as the the general was under house arrest, they fled Damietta them-
daystar for horsemen, mainly because of its less than advanta- selves. The Sultan sent the Crusaders an offer: he would give
geous damage and lessened disarm bonus (+1). The flail heads them the Kingdom of Jerusalem, minus two castles, and they
of the goupillon were generally spiked like that of a morningstar. would agree to a truce with Egypt for thirty years. Cardinal
Pelagius, the papal legate and current commander of the Christ-
ian forces, believed that they were about to take Egypt, and he

216
A Dark Age, A Golden Age
refused the offer. The Sultan sweetened the deal by offering his own Crusade. Unfortunately, when he and his men were
30,000 bezaints, but still the Cardinal refused. about to sail for the holy land, they caught Malaria. This delay,
plus previous failures to make a Crusade got Fredrick excommu-
After a number of skirmishes the Crusaders fought the civilian
nicated. Excommunication was a tool used by the Pope to stig-
militia of Damietta and finally took the city. As soon as they were
matize rulers or individuals, and in this case his
well fortified, they pursued the Egyptian army in the field. The
excommunication caused many of his Crusaders to leave
Sultan of Egypt was dedicated to retreating, knowing his forces
Fredrick. When Fredrick recovered he decided to embark on his
were weak and demoralized. This tactic, though, proved to be
Crusade anyway, and was excommunicated again for not having
confusing to the Crusaders, and when the Sultan noted that the
confessed before undertaking a Crusade. When his men heard of
Crusaders hesitated in their march while he retreated, he ordered
his second excommunication, still more left him.
a cavalry charge and scored huge losses on the Crusaders. Then,
hoping their weakened position might prompt them to take an Fredrick was left without a substantial army. Although
offer, he sent them yet another surrender offer, offering to help Jerusalems wall was broken, he knew he had no hope of taking
them rebuild the walls of Jerusalem and to return the True Cross, the city while the Sultan of Egypt was still a threat. Fredrick
in exchange for peace. The cardinal, again, refused. opted to negotiate for a settlement to recover Jerusalem without
a fight. The Sultan, who was currently besieging Damascus in a
The cardinal, for his defense, was expecting the Holy Roman
hope to subdue all of Syria and bring it under Egyptian control,
Emperor to arrive. But he never did. Worse, the cardinals refusal
wanted freedom from the threat of a Crusader army, so he could
to accept the terms put him at odds with all but the Italian contin-
finish his offensive. Eventually the Sultan decided it was better
gent of the Crusaders. This made it impossible for him to com-
to give Frederick a minor victory so as to make his own position
mand the Crusaders, and it wasnt until the forces of the Holy
secure. The Sultan of Egypt agreed to give the Christians control
Roman Empire arrived that another could take control and lead
of Jerusalem, Bethlehem, Nazareth, and the castles of Montfort
the Crusaders against the Egyptians. In the time they fought
and Toron. In return the Arabs would have free access to the city,
amongst each other, the Egyptians had had time to reorganize
and would retain ownership of the Dome of the Rock and the al-
and restore their forces.
Aqsa Mosque. Both men got what they wanted from the negotia-
The Crusaders marched on the Egyptian forces, but it was their tion, although they both were criticized for their decisions. The
ignorance of the environment that defeated them. The Crusaders Sultan of Egypt was accused of giving up without a fight. Fred-
made camp between a dry canal and the Nile, and the flood sea- erick was accused of not using his Crusaders to negotiate a better
son was fast approaching. When the flood finally came, the Cru- settlement. Most people on both sides knew that with the walls
saders found themselves on a muddy island cut off from the of Jerusalem indefensible, the truce would last only as long as
main land, and Egyptian ships sailed past them to cut off their the Muslim forces wanted it to last. Still, Emperor Frederick
escape or resupply. The Crusaders were trapped. gained by negotiation what previous Crusades had been unable
Knowing there was only twenty days of food left, and no way to to: the return of Jerusalem to Christian hands.
get to the supply ships, the cardinal ordered retreat. The Crusaders, With the reclamation of Jerusalem secured, the popularity of the
feeling it a shame to leave good supplies behind, torched their Crusades waned. Italian merchants continued to establish ties with
excess food and drank all the wine. Many of them were intoxi- the Muslims, who welcomed the money and trade, and the Christ-
cated when they fled the camp at night, but the sight of the fire in ian barons of Palestine knew that they were tolerated only as long
their supply gave their retreat away to the Egyptian forces. The as they could defend themselves. The Muslim people were in the
Egyptians moved to meet the retreat, and the drunken Crusaders midst of social reorganization, and murmurs from the East told of
were forced to fight in the mud and water against mounted sol- a great scourge approaching from beyond Islamic lands.
diers. There was no way to win. Most were forced to retreat to
their camp, which now had no supplies, and a few managed to A Storm Rises in the East
reach supply ships and retreat to Damietta. Finally, the Cardinal Between the Sixth and the Seventh Crusade, the Mongols came.
accepted terms of surrender with the Egyptians. The Egyptians, Their thundering, horsebound hordes tore through the armies of
now having the upper hand, simply demanded that the Crusaders Russia and crushed the capitol of Kiev, uniting all of Russia
leave Egypt and not return. Once the Crusaders agreed, the Egypt- under the Golden Horde. Then the Mongols invaded Lithuania,
ian Sultan fed the Crusaders and entertained their officers until Poland, Hungary, and the Balkans. What little Byzantine control
they could all leave by ship. With the failure of the Fifth Crusade, was left in the Balkans fell under the Mongol onslaught, and for
the Crusades lost much of their shine. Only the Reconquista a time all of Europe was in terror that the Mongols were about to
seemed to be effective, and the superior weaponry that was com- wash over it, erasing the tenuous society they had established.
ing out of Damascus made combat with the Saracens a danger. Fortunately, the Khan at the time, Ogodai, died before the inva-
sion could have extended beyond eastern Europe. Plans had been
The Sixth Crusade in place to move across Europe, possibly in as little as two years,
The Sixth Crusade was anything but a Crusade. The Holy and had they proceeded, Europe would likely have been recon-
Roman Emperor, Fredrick the Second, who was widely blamed stituted entirely, ruled by Khanates, united in an Empire stretch-
for the failure of the Fifth Crusade, finally decided to leave on ing from China and Korea to the edge of the Pyrenees. But the

217
From Stone to Steel
Mongols retreated from Europe, leaving their controlled lands in Meanwhile, while fighting the reconquista, the Moors of Spain
the hands of the hereditary rulers, and only required continued developed a number of unique weapons which, unfortunately,
tribute from Russia. Russia would ever after have ties to the never spread much outside of Iberia and Morocco.
Turks and Mongols, and would be influenced by factors that the
rest of Europe would be immune to. Manople
The Eagles Nest The Manople is a gauntletted longsword, with two lesser, curv-
In what today is modern day Iran, in the valley of Alamut, a ing blades extending parallel on either side of the main one.
man called Hassan I Sabbah ruled. From the castle of Aluh Ala- Besides being exceptionally difficult to disarm (+10 versus an
mut, Hassan I Sabbah controlled one of the most deadly organ- opponent's disarm), the Manople's shorter blades made give it an
izations in history, the Assassins. There is a story, recounted by additional +2 on their opposed attack roll when attempting to
Marco Polo and repeated by many many historians of how the disarm an opponent. This includes the roll to keep from being
Assassins were established by Hassan creating a mock up of disarmed if they fail their disarm attempt. The Manople is con-
the Islamic paradise and having new recruits smoke hashish sidered an exotic weapon.
until they passed out. When they awoke, they would find them-
selves in a place that they could only take as heaven, and when Adarga
they were later taken from it, they would obey Hassan com- Another exotic weapon, the Adarga was a strange shield-weapon
pletely, believing by serving him they would return to paradise combination. A short pole with a spear at either end was mated
again. This story, beautiful and poetic, is not true. with a diamond or rectangular small shield, which was set at the
Hassan was an Ismailite, a member of a heretical sect of Islam midpoint of the pole. As if it was not already an awkward
that split from the Shiite branch of Islam over political and weapon, the Adarga also had a sword blade that thrust from the
religious differences. Hassan was a charismatic and devoted center of the shield, giving the attacker a thrusting weapon as
man who converted many to the Ismailite cause, and used his well. The Adarga was generally used like a shortsword, except
power to take the poorly defended castle of Aluh Alamut. when the wielder needed to make a quick stab with either spear
Making it his home, he used it to solidify his power in his por- blade. The shield bonus of the small shield cannot be used while
tion of Persia, and he employed his assassins, called fidais, to attacking.
kill those who stood in the way of his ambitions. The Assas- In the interim, Jerusalem fell once more to the Muslim armies.
sins employed simple tactics, appearing as unassuming As had been suspected, the walls proved inadequate to defend as
strangers, drawing their weapons only when they were directly long as Egypt could attack. Though the armies of Palestine did
in front of their targets, and stabbing them, in the open, in pub- their best to hold against the Arab forces, but they did not have
lic. There was no use of poison or backstabbing, and the the numbers that the Muslim armies did. At this time the Egyp-
Assassins were often killed upon completion of their mission. tians began to employ the Mamelukes, slaves of non-Arabian
Called Assassins by the Crusaders, after Hassan himself descent who were not muslim, and could be used to fight both
(whom they called the Old Man), they were as much myth as Christian and Muslim forces. The Mamelukes became the
they were a reality for the Christian invaders. Assassins only prominent military force of Egypt after the Kurds proved
rarely struck the Crusaders, and then only when a Palestinian untrustworthy.
Baron or Lord was interfering with the religious wars between
the Ismaili and Shiite sects. Later inheritors of Hassans man- The Seventh Crusade
tle caused more chaos in the Persian lands than they ever did The Seventh Crusade, lead by King Louis the Ninth of France,
in Palestine, since a split between the Ismailis in Cairo and again targeted Egypt. As before, the Crusaders landed and had an
those in Alamut left the two organizations opposed to each initial victory at Damietta. Again, they were offered Jerusalem in
other. Only the Ismailis in Syria still interacted with Crusaders return for Damietta. Again, the Crusaders refused, feeling that
at all, while those in the East were to embark on their own eso- they could get a better settlement with a successful attack on
teric religious journey that had no effect on this narrative. Cairo. This time they anticipated the flooding of the Nile, and
Among the charges leveled against the Templars when the waited to proceed to the place where the Nile and the dry canal
order was tried a century later was this supposed interaction met (see 5th Crusade). This time they avoided the obvious
with the Assassins, and it was intimated that the Templars had defensive location, knowing it to be a death trap, and instead
regular contact with them. Although a short alliance was attempted to create a dam to cross the river. The Mamelukes
attempted by the Assa ssins with Jerusalem shortly before foiled this, but a Coptic Christian offered to show the Crusaders
Jerusalem was sacked by Saladin, it never came to fruition. a ford. The Crusaders forded the river under cover of darkness,
and, though King Louis ordered the advance forces to wait for
In the end, the Assassins were destroyed by the Mongol con-
his command to attack, the Templar Knight who lead the
quest. They dismantled Aluh Alamut stone by stone, and
advance force decided to strike anyway.
attempted to utterly purge their controlled areas of the Assas-
sins completely. The remnants of Hassans forces were forced The advance forces were mostly knights, elite riders who sur-
underground, and would never cohesively surface again. passed most Muslim cavalrymen, being trained to fight long and

218
A Dark Age, A Golden Age

64

63

63. Manople; 64 Adarga

hard on horseback. They came upon the Mameluke encampment were cornered, with most of their leaders sick, and when the
while they were going through their morning activities, and Mamelukes made a lightning strike, the Crusaders surrendered.
utterly crushed the Egyptian army. Surprised, and unprepared to Nearly the entire army was captured.
defend against an attack on their own side of the river, the army
The Mamelukes could not feed or care for such a great number
collapsed and fled to the city of Mansourah. The Crusaders fool-
of prisoners. They were forced to take three hundred of the sick-
ishly opted to pursue.
est Crusaders and behead them, in order to lessen the burden.
The captain of the Mamelukes ordered that the gates of the city King Louis, who was very sick, was taken to Mansourah and
be left open, and that the Crusaders be allowed to enter the city. cared for in a private home, placed in chains but nursed back to
Only when the attackers were deep in the city did his spring his health. The Egyptians needed him healthy if they intended to
counter-attack. The crusading knights were potent warriors and ransom him. And ransom him they did. Eventually they sold him
excellent horsemen, but the alleys and streets of Mansourah back to the forces of Damietta in exchange for the city and half a
were frequently narrow, sometimes so much so that a horse million pounds of gold coinage. Louis had to sell a great deal of
could not even turn around. The people of Mansourah joined the land and take out loans with the Templars to pay half of the ran-
Mamelukes in the attack, throwing rocks from rooftops, or leap- som, and then he and the rest of the Christians in Damietta
ing down to unhorse knights. Once on foot, the knights were sur- retreated by ship to Acre. Those soldiers too ill to leave were left
rounded and overwhelmed. Of nearly three hundred Templar behind, and slaughtered by the Mamelukes when they occupied
knights to enter the city, only five escaped. Most of the English Damietta.
forces that had come with the largely French army perished in
The Mamelukes, meanwhile, took advantage of the chaos and
Mansourah. Many nobles lost their lives in the attack. And all of
the presence of the Sultan of Damascus to stage a coup. Their
this occurred while King Louis and the rest of the army, mostly
leader attempted to assassinate the Sultan, but he fled. His horse
infantry and archers, were still crossing the ford.
was killed from under him, and he waded deep into the Nile to
Without their knights, the Christian forces knew they were at a escape pursuers, but was riddled with arrows while fleeing.
severe disadvantage. Worse, the Sultan of Damascus arrived Eventually the leader of the coup had to wade out into the water
with reinforcements for Egypt, cutting off supply ships and cre- to hack the Sultan apart. With the Sultan of Damascus dead and
ating a famine in the Christian camp. The Christians were forced Egypt firmly in their hands, the Mamelukes took over rulership
to fall back, but typhus and dysentery were rampant, and the of Egypt, although through puppet Sultans to begin with, so as to
Mamelukes, now having time to recover from the attack on their avoid causing too great a backlash among their neighbors.
army, were able to harass the Crusaders, although never actually
being able to effectively defeat them. In the end, the Crusaders

219
From Stone to Steel
The Mongols, by this time, were invading Persia, and they
Gifts of the Mongol Conquest
appeared to be intent on conquering all of Islam. The forces of
With the Mongols came both death and life. The Mongols
Damascus and Egypt, at odds because of the death of the Sultan
sacked Persia and established their own Empire in its wake,
of Damascus, were forced to put their enmity aside to face the
but within a generation the ruling Mongols converted to Islam,
Mongols together. The Christians were forced to accept that the
and returned it to the laws that governed much of Islam. But
successes of the First Crusade would never be repeated, and that
with the Mongols came better steel weapons, the many armors
the lands lost would likely never be recovered. As Islam pre-
common to the Mongol rule (lacquered leather, scaled jack,
pared for a true invasion, the Christians looked upon the suc-
and kolontar plated mail), the much improved silk armor of
cesses and failures of the Crusades and realized that they were
China, and the secret of rocketry.
largely finished with their task. For good or ill, the Holy Land
would not rest solely in the hands of the Christians. Acre was a stronghold. Its walls were well maintained, and it
was fully garrisoned by both Templar and Hospitaller forces,
The Mongols never successfully took Palestine. Muslim forces
as well as a large militia contingent. The Muslims brought a
balked them in Western Syria, and this left the Mamelukes free
huge force of artillery, and bombarded the city day and night.
to focus on the Christian holdings. Antioch was crushed in a
They employed more than 1000 engineers to sap the walls.
massive attack, and two French Castles were crushed as well.
Their army was ten times that of the army held in Acre. Sorties
Then came the Sultan Kalavun. He pulled a coalition army of
were attempted, but they failed twice and were abandoned.
Emirs together dedicated to one task: driving out the Franks.
Although reinforcements arrived, they were not enough. The
They besieged Acre, but the Sultan was aged and died during the
muslims were finally dedicated to retaking their lands. Acre
campaign. The Christian rulers thought they were spared, but for
fell 9 years before the turn of the century.
once the succession was swift and painless, and Kalavuns son
took up where his father left off. The Templars and Hospitallers took cruel losses. Many were
forced to flee by ship, and were pursued by a muslim fleet.
The remnants of the Templars retreated to their own castle, but
it, too fell within ten days. Those Templar Knights that had
remained were either executed or sent into slavery. And with
them, Christian control of any part of the Holy Land fell. The
final cities were easily crushed, and the castles left were sys-
tematically destroyed. Only a little more than a century after
the Crusades began, the Holy Land was once more completely
occupied by Islam.

220
A Dark Age, A Golden Age
Table 6-1: Dark Age Weapons
Simple Weapons-Melee
Weapons Cost Damage Critical Range Wgt Type M H/HP
Tiny
Knife, Early Steel 1.4gp 1d4 x2 1lb S M 7/3
Knife, Middle Steel 1.5gp 1d4 x2 1lb S M 8/3
Small
Axe, Woodcutter's Iron 7gp 1d6 x3 7lbs S MW 6/21
Axe, Woodcutter's Early Steel 7.5gp 1d6 x3 6.5lbs S MW 7/20
Mace, Horseman's Middle Steel 5gp 1d6 x2 5.5lbs B MW 8/19
Mace, Light Early Steel 4.5gp 1d6 x2 2.5lbs S M 7/8
Scramsax, Early Steel 6gp 1d6 x2 6lbs B MW 7/18
Sickle, Early Steel 5gp 1d6 x2 3lbs S M 7/9
Medium-Size
Axe, Miner's Early Steel 8gp 1d6 x3 8lbs S MW 7/16
Axe, Pick Early Steel 7gp 1d6 x3 6lbs P MW 7/12
Axe, Pick Iron 5gp 1d6 x3 7lbs P MW 6/14
Club, Throwing* -- 1d3 x2 10 ft 2lbs B W 4/4
Club, Throwing Early Steel* 2gp 1d4 x2 10 ft 3lbs B MW 7/6
Hayfork, Irona 7gp 1d8 x3 8lbs P MW 6/16
Hayfork, Early Steela 8gp 1d8 x3 7lbs P MW 7/14
Mace, Early Steel Heavy 12gp 1d8 x2 12lbs B MW 7/24
Mace, Early Steel Footman's 11gp 1d8 x2 11lbs B MW 7/22
Mace, Middle Steel Footman's 12gp 1d8 x2 11lbs B MW 8/22
Morningstar, Early Steel 7gp 1d8 x2 8lbs B and P MW 7/16
Morningstar, Middle Steel 8gp 1d8 x2 8lbs B and P MW 8/16
Pitchfork, Irona 8gp 1d8 x3 8.5lbs P MW 6/17
Pitchfork, Early Steela 9.5gp 1d8 x3 7.5lbs P MW 7/15
Large
Crozier 5gp 1d6 x2 6lbs B 6M 6/12
Crozier w/ Hidden Spearhead 10gp 1d6/1d8 x2 8lbs B 7M 7/16
Quarterstaff 2gp 1d6/1d6 x2 4lbs B 4W 4/10
Simple Weapons-Ranged
Small
Crossbow, Light Middle Steel 35gp 1d8 1920/x2 80ft 6lbs As per Quarrel MW 8/18
Medium-Size
Crossbow, Heavy Middle Steel 50gp 1d10 1920/x2 120ft 9lbs As per Quarrel MW 8/27
Martial Weapons-Melee
Small
Flail, Horseman's*# 7.5gp 1d6 x2 4lbs B MW 8/12
Francisca, Early Steel 7gp 1d6 x3 10ft 8lbs S MW 7/24
Hatchet, Early Steel 6gp 1d6 x3 8lbs S MW 7/24
Mace & Chain, Middle Steel*# 7gp 1d6 x2 4lbs B MW 8/12
Mace & Chain, Middle Steel (Spiked)*# 8gp 1d8 x2 5lbs B and P MW 8/15
Shortsword, Early Steel 9gp 1d6 1920/x2 4lbs P M 7/12
Shortsword, Viking Pattern Welded* 409gp 1d6+1 1920/x2 4lbs P M 9/12
Medium-Size
Axe, Footman's Early Steel 8gp 1d8 x3 6lbs S 7MW 7/12
Axe, Footman's Middle Steel 9gp 1d8 x3 6lbs S 8MW 8/12
Axe, Horseman's Middle Steel 8.5gp 1d6 x3 4lbs S 8MW 8/10

221
From Stone to Steel
Table 6-1: Dark Age Weapons
Martial Weapons-Melee
Weapons Cost Damage Critical Range Wgt Type M H/HP
Medium-Size
Axe, Spiked Middle Steel 12gp 1d8 or 1d4 x3 8lbs S or P MW 8/16
Battleaxe, Early Steel 9gp 1d8 x3 8lbs S MW 7/16
Battleaxe, Middle Steel 10gp 1d8 x3 8lbs S MW 8/16
Broadsword, Early Steel 22gp 2d4 1920/x2 8lbs S M 7/18
Broadsword, Middle Steel 25gp 2d4 1920/x2 8lbs S M 8/18
Flail, Grain*# 5gp 1d6 x2 3lbs B W 4/6
Flail, Grain Iron Studded*# 7gp 1d8 x2 5lbs B WM 6/10
Flail, Grain Early Steel Studded*# 7.5gp 1d8 x2 4.5lbs B MW 7/9
Hammer, Iron 6gp 1d6 x2 7lbs B MW 6/14
Hammer, Early Steel 7gp 1d6 x2 6lbs B MW 7/12
Lance, Byzantine Early Steel* 7gp 1d8 x3 7lbs P WM 5/14
Lance, European Early Steel*a 7gp 1d6 x3 7lbs P WM 5/14
Lance, Middle Steel Knight's*a 10gp 1d8 x3 9lbs P MW 8/18
Longsword, Middle Steel 15gp 1d8 1920/x2 6lbs S M 8/12
Longsword, Viking Pattern Welded 415gp 1d8+1 1920/x2 6lbs S M 9/12
Manople* 30gp 1d8 1920/x2 6lbs S M 8/14
Pick, Footman's Early Steel 7gp 1d6 x4 4lbs P MW 7/8
Pick, Footman's Middle Steel 8gp 1d6 x4 4lbs P MW 8/8
Pick, Horseman's Middle Steel 7.5gp 1d4 x4 4lbs P MW 8/10
Shamshir, Middle Steel Early 16gp 1d6 1820/x2 4lbs S M 8/8
Shamshir, Damascened Early 416gp 1d6+1 1820/x2 4lbs S M 10/11
Sparte, Early Steel 15gp 1d8 x3 7lbs S M 7/14
Spathion, Early Steel 14gp 1d8 1920/x2 6lbs S M 7/12
Warhammer, Footman's Early Steel 10.5gp 1d8 or 1d4 x2 or x4 8lbs B or P MW 7/16
Warhammer, Footman's Middle Steel 12gp 1d8 or 1d4 x2 or x4 8lbs B or P MW 8/16
Warhammer, Horseman's Middle Steel 11gp 1d6 or 1d3 x3 or x4 5.5lbs B or P MW 8/11
Xiphos, One Edged Early Steel 14gp 1d6 1820/x2 6lbs S M 7/12
Xiphos, Double-Edged Early Steel 14gp 1d6 1920/x2 4lbs P M 7/8
Large
Axe, Bearded 9gp 2d4 x3 9lbs S MW 7/18
Battleaxe, Double Winged Early Steel 18gp 1d10 x3 15lbs S MW 7/30
Bill, Early Steel*a 18gp 1d8 or 1d3/1d4 x3/x2 14lbs S or P / B MW 7/28
Bill, Middle Steel*a 20gp 1d8 or 1d3/1d4 x3/x2 14lbs S or P / B MW 8/28
Falchion, Middle Steel 75gp 2d4 1820/x2 16lbs S M 8/32
Falchion, Damascened 475gp 2d4+1 1820/x2 16lbs S M 10/35
Glaive, Middle Steela 8gp 1d10 x3 15lbs S MW 8/30
Halberd, Capped Early Steel*a 13.5gp 1d10 or 1d4/1d6 x3/x2 15lbs S or P / B MW 8/30
Halberd, Capped Middle Steel*a 15gp 1d10 or 1d4/1d6 x3/x2 15lbs S or P / B MW 8/30
Halberd, Early Steel*a 9gp 1d10 or 1d4/1d4 x3/x2 15lbs S or P / B MW 7/30
Halberd, Middle Steel*a 10gp 1d10 or 1d4/1d4 x3/x2 15lbs S or P / B MW 8/30
Halberd, Spiked Early Steel*a 18gp 1d10 or 1d4/1d6 x3 15lbs S or P / P MW 7/30
Halberd, Spiked Middle Steel*a 20gp 1d10 or 1d4/1d6 x3 15lbs S or P / P MW 8/30
Maul, Wooden 5gp 2d3 x2 8lbs B W 4/16
Maul, Iron 7gp 1d8 x2 11lbs B MW 6/22
Maul, Early Steel 8gp 1d8 x2 10lbs B MW 7/20
Partisan, Middle Steel*a 12gp 1d8 or 1d6/1d4 x3/x2 15lbs S or P / B MW 7/30

222
A Dark Age, A Golden Age
Table 6-1: Dark Age Weapons
Martial Weapons-Melee
Weapons Cost Damage Critical Range Wgt Type M H/HP
Large
Pike, Middle Steel*a 8gp 1d10 x3 14lbs P MW 8/28
Refthi (Halberd-like Axe) 8gp 1d6 or 1d8 x2 or x3 13lbs B or S MW 7/26
Scythe, Early Steel 16gp 2d4 x4 12lbs P and S MW 7/24
Spear, Krokaspjt (Hooked Spear)*a 8gp 1d8 x3 9lbs S MW 7/18
Spear, Long Early Steela 4.5gp 1d8 x3 10lbs P MW 7/20
Spear, Long Middle Steel*a 5gp 1d8 x3 10lbs P MW 8/20
Two Handed Sword, Viking Pattern Welded* 420gp 1d12+1 1920/x2 11lbs S M 9/22
Martial Weapons-Ranged
Large
Longbow, Welsh 150gp 1d10 x3 120ft 3.5lbs As per Arrow W 6/13
Exotic Weapons-Melee
Large
Flail, Military* 120gp 1d8 1920/x2 16lbs B MW 8/32
Martel de Fer, Middle Steel* 30gp 1d8 or 1d3 x3 9lbs B or P MW 8/20
Exotic Weapons-Ranged
Small
Whip, Bull*# 1gp 1d2 x2 15ft 2lbs S L 4/6
Accessories
Solenarion/Majra* 9sp -10 ft .5lbs As per Dart W 1/2
Weapons Ranged-Ammunition
Arrow, Welsh Longbow (wt. per 20) 3gp 3lbs P MW 8/3
Darts, Byzantine Bow (Mice)* 1gp 1d3 .2lbs P M 6/1
Darts, Arab Arrow Headed Bow* 1gp 1d3 .2lbs S M 6/1
Darts, Arab Bullet Headed Bow* 1gp 1d3 .2lbs P M 6/1
Darts, Arab Barbed Bow* 1gp 1d3 .2lbs P M 6/1
Darts, Arab Spiked Bow* 2gp 1d3 .2lbs P M 6/1
Special Items Damage Critical Range Weight Type Mater- H/HP
Adarga* 45gp 1d8/1d6 x3/x2 13lbs P/S M 8/26

Armor Bonus Armor Check Arcane Spell Failure


1 -1 5%

* See the description in the text for special rules.


Double Weapon
Reach Weapon
a If you ready an action to set this weapon against a charge you deal double damage.
# Shield bypass weapon
Subdual damage

223
From Stone to Steel
Table 6-2: Dark Age Armor
Armor Max Dex Armor Check Spell Speed
Armor Cost Bonus Bonus Penalty Failure 30ft/20ft Weight M H/HP
Light Armor
Chainshirt, Byzantine Early Steel 90gp +4 +4 -2 25% 30ft/20ft 25lbs M 7/50
Cloth, European Padded 8gp +1 +8 0 5% 30ft/20ft 10lbs F 3/20
Leather, Cuir-bouille 15gp +2 +6 0 10% 30ft/20ft 15lbs L 4/30
Leather, Cuir-bouille Studded 30gp +3 +5 -1 15% 30ft/20ft 20lbs LM 6/40
Padded Armor, Byzantine 8gp +1 +9 0 5% 30ft/20ft 10lbs F 2/20
Medium Armor
Byrnie, Chainmail 165gp +5 +2 -4 30% 20ft/15ft 30lbs M 7/60
Chainmail, Early Steel 145gp +5 +2 -5 30% 20ft/15ft 40lbs M 7/80
Chainmail, Reinforced 210gp +5 +3 -4 35% 20ft/15ft 43lbs M 8/86
Chainmail, Steel Plated 260gp +6 +2 -6 30% 20ft/15ft 45lbs M 8/90
Coat of Plates 215gp +5 +3 -4 25% 20ft/15ft 25lbs M 8/50
Heavy Armor
Breastplate and Mail,
Byzantine Early Steel 480gp +7 +0 -8 40% 20ft*/15ft* 48lbs M 8/96
Chainmail, Rivetted 240gp +6 +1 -6 30% 20ft*/15ft* 45lbs M 8/92
Splint Mail, Bone 180gp +5 +0 -7 40% 20ft*/15ft* 34lbs BL 6/66
Splint Mail, Early Steel 190gp +6 +0 -7 40% 20ft*/15ft* 45lbs ML 8/90
Splint Mail, Wood 180gp +5 +0 -7 40% 20ft*/15ft* 35lbs WL 4/68
Shields
Shield, Great Early Steel 34gp +3 -3 25% 25lbs M 7/50
Shield, Great Middle Steel 36gp +3 -3 25% 25lbs M 8/50
Shield, Large Early Steel 19gp +2 -2 15% 15lbs M 7/30
Shield, Large Middle Steel 20gp +2 -2 15% 15lbs M 8/60
Shield, Large Viking Wooden 9gp +2 -2 15% 10lbs W 3/20
Shield, Small Early Steel 8gp +1 -1 5% 6lbs M 7/12
Shield, Small Middle Steel 9gp +1 -1 5% 6lbs M 8/12
Shield, Small Viking Wooden 5gp +1 -1 5% 5lbs W 3/10
Shield, Tower Early Steel** 55gp * -10 50% 60lbs M 7/120
Shield, Tower Middle Steel** 60gp * -10 50% 60lbs M 8/120

Mount's Gear
Medium
Barding, Early Steel Chainmail Horse 580gp +5 +2 -5 30ft/35ft/40ft 60lbs M 7/120
Barding, Rivetted Chainmail Horse 960gp +6 +1 -6 30ft/35ft/40ft 68lbs M 8/166
Special Item Damage Critical Range Type
Sword Shield 35gp 1d6/1d6 X2 S 16lbs M 8/32
Armor Armor Check Spell
Bonus Penalty Failure
+2 -2 15%

# See the text for special rules.


* When running in heavy armor you move only triple your speed, not quadruple.
** The tower shields grants you cover. See the description.
Hand not free to cast spells.
Armor fitted for small characters weighs half as much.

224
Pagentry, Platemail,
and Pistols

A Time of Strife 227 Table 7-2: Janissary 244


Bows vs. CrossbowsThe Great Debate 227 The Beginning of the Renaissance 245
War and Consolidation 230 The Rise of Personal Weaponry 253
Developments in Armor and Weapons 232 Prestige Class: Duelist 256
Compound Bows and Crossbows 234 Table 7-3: Duelist 258
The Progress of War 237 Fencing) 259
NPC Class: Yeoman 237 Table 7-5: Pagentry Weapons 265
Firearms 239 Table 7-6: Material Updates Weapons 269
Table 7-1: The Yeoman 239 Guns and Reliability 269
Reloading guns 240 Table 7-7: Pagentry Armor 271
Prestige Class: Janissaries 242

225
From Stone to Steel
Rambaldo raised his pistol and discharged it. The rain bar- lapse of Francoiss business, and the disappearance of
rel at the end of the alley cracked and burst apart, creating Francoiss wife. Francois had been pursuing Rambaldo for
an obscuring explosion of water and making the whole area a few years now, but so far Rambaldo had stayed ahead of
slick. The first of his pursuers was drenched, and fell, not him. Shaking his head, he pulled his own rapier from its
compensating for the slick footing. Two of the buffoons sheath. Are parrying blades allowed? Rambaldo asked,
behind him tripped over their fallen comrade in quick suc- gesturing to his belt.
cession. It would take them time to untangle, and the others
Francois took a stance and shook his head. No. One
would have to slow to avoid them, but Rambaldo had no
weapon, one man. Defend yourself.
intention of sticking around watch. He turned and sprinted
down the alleyway, taking the next left fork, hoping to elude Predictable. Francois started with a standard thrust, which
his pursuers. Rambaldo turned aside and countered. Rambaldos blade
slid down his opponents blade, but at the last moment
As he took yet another turn in the winding confusion of for-
Francois flicked his wrist, and Rambaldos coupe went
eign alleyways, Rambaldo racked his brain, trying to figure
wide. The elegance of the maneuver was not lost on Ram-
out who might have sent them after him. He was new to
baldo. Francois had not been idle.
Vienna, and had thought he hadnt yet had time to make
any enemies. These days it seemed everyone hated Veni- The thugs behind Rambaldo were not moving to attack him,
tians. Glancing down an alleyway, Rambaldo thought he which Rambaldo could only take as a fortunate turn of
saw movement. How could they move so fast? Sliding along events. As long as they thought of this as a grudge duel, they
the wall past the corpse of a dog, Rambaldo dashed down were likely to stay out of it. Rambaldo decided to take the
the next right, hoping he could hit a main thoroughfare offensive, laying out a series of beats and thrusts, trying to
soon, and disappear into the crowd. force Francois into an error or produce an opening, but
Francois turned the attacks aside, and avoided a Corps-a-
He immediately realized this was a bad move. A figure
Corps that Rambaldo tried to draw him into. There would
stood at the end of the alleyway, and from behind Ram-
be no scuffle, no knife in the gut. Rambaldo found himself
baldo could hear the sounds of rapid footfalls. The figure at
worrying, seeing his avenue of escape closing.
the end of the alley raised a hand, and in the gloom Ram-
baldo spotted the reflection of light off of metal. The light Rambaldo pulled a feint, hoping to draw Francois into an
from the street beyond obscured the figure making him seem attack against a false opening. But before Rambaldo com-
a shadow against reality. pleted the feint, Francoiss blade danced forward and cut a
shallow furrow along Rambaldos side. The pain was mini-
Rambaldo called out, Guards!
mal, but the sudden warmth of his blood reminded Ram-
The figure let out a familiar chuckle, and Rambaldos heart baldo of just how mortal he was. Playing with Francois
sunk. Theyve been paid good money to leave us alone, was no longer an option, and being the first man injured left
Rambaldo. It seems Im no longer one step behind you any- Rambaldo at a distinct disadvantage.
more.
Rambaldo sneered. That was luck.
Francois The figured nodded, and stepped forward,
Francois smirked. Not likely. And then he thrust again, as
allowing Rambaldo to make out more details. It was indeed
if trying to prove a point. Rambaldo tapped the thrust aside,
Francois, down to the scar on his forehead Rambaldo gave
and, with an unexpected speed, struck Francois in the jaw
him last time they met up. Why the gun, Francois. Do you
with the basket hilt of his rapier, giving himself the open-
mean to shoot me?
ning he needed. While Francois was still too distracted to
Francois gestured with the gun. Drop your pistols. If you react, Rambaldo pressed past him, and sprinted for the
try anything funny, Ill kill you. street at the end of the alley. There were shouts, one of them
Francoiss, but Rambaldo shoved his sword into his belt,
Rambaldo shrugged, and pulled his guns from his belts
and ran as if his life depended on it.
carefully, so as to avoid being shot. He dropped them
nearby, just in case. Hands from behind him grabbed the Stop! Francois screamed.
weapons, and more began to search him. He felt something
Rambaldo shot into the street and between two merchants,
sharp press into the small of his back. After a moment of
then dodged a wagon and a militiaman in brigandine. The
searching, and the discovery of his third pistol, Francois
militiaman scowled at Rambaldo, until he noticed then
nodded. Let him go. Then Francois lowered his pistol, and
blood, and then he spotted Rambaldos pursuer. Halt! the
drew his rapier. Its time we finish this, Rambaldo. I will
militiaman shouted. Rambaldo couldnt be sure who the
not chase you all over creation anymore. Draw your
militiaman was shouting at, but he took a gamble that it
weapon, and face me like a man.
wasnt himself. All he had to do was make it to the banking
Rambaldo knew Francois from way back. Francois seemed district, and find Giancarlo. Hed know where Rambaldo
to believe that Rambaldo had something to do with the col- could hide, and hed probably know a way of getting out of

226
Pagentry, Platemail, and Pistols
the city unnoticed. Behind him he heard more shouts, and tance caused engendered was remarkable. When firing the Eng-
sounds of fighting. The crowd began to bunch up, and Ram- lish Longbow reclined, fire as normal, but roll damage dice no
baldo pressed past the dawdlers, who were turning to see matter what. Compare the damage dice to the Longbows hard-
what was going on. ness halved (4 hardness), and apply damage to the bow right
away. Damage for a ballista arrow fired in this manner is 2d8-1.
Rambaldo cursed as he fled the scene. One of those pistols
An archer firing reclined is considered a prone defender vs. any
had been his cousins. Mafeo would kill him when he found
attack, and firing reclined provokes an attack of opportunity.
out it was lost.

Robin HoodFact and Myth


The Robin Hood of Nottingham fame is, unfortunately, a fan-
A Time of Strife ciful fabrication, a work to romanticize the period of John the
By the end of the 14th Century, England was at a turning point. Usurpers rule. The real Robin Hood was a highwayman in
After the fall of the Romans, the invasions of the Angles and England at the end of the 13th century, well after the return of
Saxons, and the later Normans, the English found themselves in Richard the Lionhearted. Traveling the roads in search of a fat
a curious position. In the North the Scots had been subdued after purse, Robin Hood was renowned for his disguises and
a number of wars, and it had become royal policy to offer the escapes. There exist no descriptions of Robin Hood, mainly
border clans special privileges and rights. This served to create because he was noted as appearing different in most encoun-
dissention among the southern and northern clans, and kept the ters. He was also very experienced at fleeing from capture,
Scots from uniting. The Welsh were, at times, allies, and when using forests, fens, and moors to their best advantage. Eventu-
they were not, the English were able to keep them to their bor- ally Robin Hood was captured by soldiers and killed on the
ders. Through these skirmishes, the English acquired the long- road, ending his crime spree. The proceeds of his thefts, how-
bow, and were slowly making it their own. Across the sea to the ever, were never officially recovered, leading to the popular
west was Ireland, and English invasions, backed by Scottish but highly unlikely theory that Robin Hood had donated his
mercenaries and colonial settlement, had given England a size- ill-gotten gains to a church or to the poor. More than likely he
able population pool to draw conscripts from. In France, Eng- buried or spent his proceeds.
land was allied with Brittany, and had holdings in a great number
of southern and western French counties. With the bloodlines as Bows vs. CrossbowsThe Great Debate
close as they were between England and France, heritage and Throughout the Medieval period there had been much debate
rights were often in question, and more and more the English among nobles as to whether the crossbow or the bow was a
and French were at odds in how to divide French land. superior weapon of war. Englands monarchs were actually
members of the crossbow camp until the Welsh wars. After their
Longbow, English experience with the Welsh Longbow, however, they came to
The English Longbow descended from the Welsh Longbow, and advocate the superiority of the bow, arguing that the superior
was gradually adopted as the national weapon of choice for Eng- range of the longbow was more tactically advantageous. Most
land. The English Longbow was about five to six feet in length, crossbow proponents, such as the Holy Roman Empire or
and could be accurate to incredible distances. Even after the France, argued that the crossbow was superior, since it did not
advent of guns, the longbow was still more accurate at greater require extensive training to use, and was equally as effective,
range, making it the perfect sniping weapon. Arrows for the Eng- regardless of strength of limb or speed of arm. On the continent
lish Longbow were longer than most traditional arrows were, the crossbow was far more common in conscript and infantry
measuring over two and a half feet in length and bearing 45 units, while in England the Yeoman class would develop among
inch arrow heads. An unorthodox style of firing was experi- the peasant militias and conscripts, and at tournaments archery
mented with during the Hundred Years war, and in battles after- contests were often held to promote interest in the use of the
ward would be used when being able to fire a long distance was longbow. ]
more important than being able to fire accurately: reclined firing. The French were dealing with the aftermath of the failures in the
An English Longbow is huge, and its size meant that it could be Middle East. The Templars held a great deal of land in southern
fired by an archer bracing his knees (or, if he was particularly France, and, by papal writ, were allowed to tithe all land they
short, his feet) on the bow, and drawing the string back with both controlled. Besides their French holdings, the Templars had land
hands. Reclined firing was very dangerous: the archer had a very in Spain, Portugual, and Germany, and monastery/fortresses had
high likelyhood of damaging the bow. However the range been built on those lands to help administrate them and provide
achieved by this extensive over-drawing of the bow gave it the sovereigns to make trades for trade currency in the Middle East.
ability to either fire ballista arrows at a limited range (60 ft range The Templar Orders great influence in the Holy Land gave them
increment, -3 to hit) or fire standard longbow arrows at an even excellent credit and a mercantile presence that allowed them to
greater range (150 ft. range increment), albiet without much trade in common goods, and this became the backbone of a rare
accuracy (-6 to hit). Accuracy rarely mattered when firing at an kind of banking system. In France, the Templars most likely col-
army, fortunately, and the fear that striking at this kind of dis- lected more money in the required tithe of their lands than the

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From Stone to Steel

1
7 8 9

2 2 4 5 6
10

1. English Longbow; 2. Sulitsa; 3. Chekan; 4. Oslopi; 5. Sovna; 6. Sekir; 7. Dirk; 8. Sgain Dubh; 9. Kidney Dagger; 10. Claymore
French King collected in taxes. Strapped by funding a number of
would be a Hardness 8. Toledo Steel items are considered
Crusades, and facing rebellions among his people, the King of
masterwork, due to the time and workmanship of their con-
France was looking for a way to recoup money that he saw the
struction, and are priced accordingly.
church taking from him.
Even Byzantium faced trouble. Though the Empire had returned
Meanwhile, the German territories were in turmoil. Over the
to Greek Orthodox hands, they were forced to rely more and
decades the Hapsburgs of Austria became more and more domi-
more upon mercenaries to protect themselves. A Turkish warrior
nant in German society, and the other German nations began to
by the name of Osman began to worry Byzantiums borders,
react against their hegemony. Eventually the Hapsburgs would
wreaking havoc and even defeating the full army of Byzantium
attempt to get the Papacy involved in the legitimization of their
at Nicomedia. Besides a stronger, heavier cavalry based on Mon-
control of the Holy Roman Empire, but this would only lead to
golian tactics, Osmans Turks (who would later be known as the
assassination and intrigue. The Papacy had its own problems
Ottomans) brought with them two major developments: Rockets
with Frances bid to control the local clergy and their own trou-
and rudimentary handguns (both identical to the Chinese Rock-
bles with Venice, which was a constant threat.
ets and Primitive Chinese Handgun of the Far East Chapter). The
Byzantines resorted to hiring Catalonian (Spanish) mercenaries,
The Catalan Furnace and the Legend of Toledo but this proved unpopular among the populace, and revolts broke
Steel out as the commoners perceived they were once again under
The Catalan Furnace was the end result of centuries of interest enforced ruled by latins.
in iron and steel working in the Toledo region of Spain. Able
to heat metal to a high temperature and keep it there during the In the lands of Rus, the principalities of Novgorod, Moscovy,
forging process, the Catalan Furnace allowed superior forging and Kiev were picking up the pieces after the Mongol Invasion.
conditions to creating a truly formidable steel. Toledo Steel Having faced the destruction caused by the Mongols cavalry,
has been considered superior from Roman times, and any Russian forces were developing tactics to fight cavalry heavy
weapon crafted of Toledo Steel has its Hardness increased by forces, which would serve them in good stead against later
1 and its Hit Points increased by 3. Thus, while an Early Steel threats from Turkic and Mongolian hordes. Armored in scale,
weapon is Hardness 7, a Toledo Steel version of that weapon chainmail, and leather, they favored bows (both normal and
composite short bows), the axe, longspear, a short spear called

228
Pagentry, Platemail, and Pistols
the sulitsa, the chekan (a hammer-pick, a nail-studded quarter- Sekir
staff variant called the oslopi, flails, maces, a naginata-like An axe with a hook, the Sekir descended from a purely social
polearm called the sovna, straight swords and sabres, sekir, weapon, a kind of axe (Topor) offered to ambassadors as a badge
javelins, and the rare light crossbow. As armor got heavier, they of their status. While the Topor is simply a hand axe, the Sekirs
developed Kolontar Plated Mail. hook is very useful in trips, disarms, and shield trapping. The
Sekir gives a +2 bonus on the opposed attack roll when attempt-
Sulitsa ing to disarm an opponent, including the roll to keep from being
Sulitsas were short spears, usually about 34 four feet in length, disarmed if they fail their disarm attempt. If you are tripped dur-
made either of wood and steel or entirely of steel. Meant to be ing your own trip attempt, you can drop the Sekir in order to
fought with in close, like swords, or thrown at nearby targets, the avoid being tripped.
Sulitsa was a workhorse for most infantry. Up to three Sulitsa The French pressured the Pope into relocating to Avegnon.
would be strapped to a common soldiers back, to make certain Using their access to him, they were able to bring the Templar
the soldier always had a weapon handy. Order under the Inquisition, and charged them with all manner
of foul deed, from trafficking with the infidels to trafficking with
Chekan devils. The Inquistion was very effective at extracting confes-
A military hammer/pick, the Checkan was excellent at punctur- sions, and in the end their lands in France were confiscated, and
ing armor or battering it out of shape. The Chekan often had a most of them were executed. In other lands where the Templars
concealed blade (see Hidden Knife in the Far East Section) in held property they met a variety of fates, the mildest of which
the haft, either at the bottom or at the top. Those version with an involved giving up some lands and disbanding as a Militant
unscrewing hidden blade at the top could reverse the hidden Order, while others faced similar fates to their French compatri-
blade and screw it in, to add a thrusting, piercing attack of 1d6 ots. The perceived failure the Templars in the Crusades
(crit x3). The Chekan was common among infantry. destroyed them, both in Islamic lands and in Christendom. Other
Knightly Orders did their best to make alliances with other
Oslopi nations, such as the Prussian alliance with the Teutonic Knights.
A quarterstaff-like weapon, the Oslopi was roughly 6 feet in The Hospitallers attacked and conquered the Isle of Rhodes,
length at the beginning of its incarnation. Each end of the Oslopi long a haven for pirates in the Mediterranean, and established
was studded with nails (blunt side out), which gave each end a themselves as a sovereign nation. Over generations the Hospi-
little more impact. A simple weapon, the Oslopi was used much tallers would become known only as the Knights, and they
like a quarterstaff. In the hands of the untrained, it is a heavy would vie with Aragon and Castille, often unsuccessfully, for
stick, something to wield like a longsword and club on the heads control of many of the islands of the Mediterranean.
of attackers. To one of a more martial bent the Oslopi can be Besides rockets and primitive handguns, the 14th century brought
used as a double weapon, using each end of the Oslopi to attack another devastating change to warfare: the cannon. Early experi-
an opponent while using the center to defend against strikes. The ments with gunpowder lead to the creation of cannons. Forged,
master of the staff, though, knows that the staff can be used of copper and bronze, then later of iron, these weapons had unri-
effectively in both manners. Quick, swift strikes and blocks are valed destructive power, both in terms of the range it could strike
effective against multiple opponents or against a trained oppo- at and in terms of the damage of its shot. The first cannons likely
nent who cannot attack swiftly themselves. However, the master fired stone shot, either from being packed with a large amount of
also knows how to use the length and flexibility of the staff to stone fragments or from the larger stones shattering upon the ini-
attack opponents before they expect it, with swift, crushing tial explosion. Lead eventually replaced stone as the material of
blows that stave armor and shatter bones. You can fight with the choice for cannonballs, and a variety of different shot were used.
Oslopi as if fighting with two weapons, but if you do you incur Grape shot involved great numbers of lead slugs about the size
all the normal attack penalties associated with fighting with two of a sling bullet, while some cannon used large cannon balls to
weapons as if you are using a one-handed weapon and a light put holes in major targets, such as walls or ships. In the 14th Cen-
weapon. A creature using a double weapon in one hand, such as tury, cannons were huge, heavy, and they required a very stable
a Large creature using an Oslopi, cannot use it as a double base. They would only be found in fortresses and castles during
weapon. most of this century, and it would be a long time before they
became mobile enough to place on ships or carts. Although
Sovna Europe was exposed to rudimentary guns during the Mongol
Looking something like the naginata, the Sovna is a bladed incursions into Easter Europe and the Ottomans attacks, the can-
polearm, used by infantry, usually to attack soldiers on horse- non would be the central source of inspiration for the hand gun
back. The Sovna was not a common staple in the Russian mili- in Europe, and most early handguns of the 14th century were
tary, but was used throughout the Slavic lands, although never referred to as hand cannons.
gaining the popularity of the glaive. The Sovna was often embel- At the end of the 13th century the Scots rebelled. Robert the
lished for the bodyguard of a prominent lord. Bruce with an alliance of clans (mostly northern, although some

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From Stone to Steel
southern clans joined out of fear) brought war on England. Tired
of the impositions of the English lords, and their manipulations
of the southern clans, the Scottish rebellion seemed to take on a
11
life of its own. Although the English were able to field superior
cavalry, legions of Irish conscript footmen, and Archers (both
longbowmen and crossbowmen), they were unable to fully put
down the Scottish forces. William Wallace, a common-born gen-
eral of the Scottish armies, became a figure of legend, and more
than once the conscripts would leave the field rather than face
his armies. Wallace trained his men in the use of pikes, and he
used native forests to cover his small numbers of archers. The
Scottish forces were generally armed with various knives, short
and longswords, claymores, maces, battleaxes, flails, mace-and-
chains, padded armor, various kinds of leather, chainmail
hauberks, and Scottish targes. In the end the English, facing
internal strife, would sue for peace, and Scotland would become
an independent nation. France immediately offered and signed a
treaty with Scotland, establishing one of the most durable and 11. Scottish Targe
longstanding alliances in European history. The French-Scottish Targe, Scottish
alliance would effectively put a check on English expansion for The Targe is a Scottish shield that eventually became semi-com-
centuries to come. mon in France and parts of Spain and Germany. The Targe is a
small wooden shield, faced with leather that is rivetted to the
Dirk, Sgain Dubh, Kidney Dagger wood, with a pair of leather handles on the back. The Targe
A thick, business-like dagger, often 8 to 10 inches long, the dirk sports a spike in the boss of the shield, which is useful, of course,
was a sidearm that precluded the need for a shortsword. Carried for shield bashing, but also for disarms. The Targes spike was
at the belt, the dirk was first used in Scotland, but eventually intended to catch onto chains, flourishes, or edges of weapons, in
adopted in much of Western Europe by mercenaries and freemen order to pull them out of a foes hand. The Targe gives a +2
with a tendency to get into trouble. Dirks were solidly made, bonus on the wielders opposed attack roll when attempting to
durable, and could put up with impressive punishment. The disarm an opponent, including the roll to keep from being dis-
Sgain Dubh was another Scottish knife, worn in the sock, at the armed if they fail their disarm attempt.
top of the boot. Weighted for throwing and small enough to
evade attention, the Sgain Dubh was intended to be a surprise
dagger, a backup when the trouble you couldnt anticipate came War and Consolidation
calling. The Kidney Dagger, on the other hand, was a long, thin,
four-sided knife, an excellent stabbing weapon also called the While the Holy Roman Empire was embroiled in political strug-
Bollocks Dagger. Regardless of the name, the intent of this gles to determine if any state could take power away from the
weapon was very clearits blade was meant to be placed as far Hapsburgs, tensions in the east and west mounted into full scale
into a sensitive portion of your foes anatomy as possible. All war. In the West, Englands King Edward the Third would make
three daggers did little to convince the more refined in Europe a public claim for the French Throne, a move intended to force
that Scotlands populace was deeply civilized. France into a war it was not prepared for. England had claim to
many of the northern and coastal provinces in France, and sought
to reclaim those that had fallen under French rule, although con-
Claymore, Middle Steel
trol of all of France was not entirely their goal. With allies in Brit-
The Claymores origin is disputed, many claiming it started as
tany, a great number of Irish conscripts, and the Scottish delayed
early as the 12th century, while others claim as late as the 15th.
in rebuilding after their war, England clearly had an upper hand.
Many records sight William Wallace (as well as many other free-
Little did any nation know that this conflict would drag on far
dom fighters fighting for Scottish independence) as having
beyond the length of any previous war. A whole generation would
wielded a huge two-handed sword with up-facing quillions and a
be born and die before the end of this conflict.
wrapped leather portion above the hilt for a hand-rest. Since this
fits within the definition of a Claymore of an early period, it In the East, Byzantium was embroiled in civil war, as the tradi-
must be assumed to have been an early form of Claymore. The tional complex and obscure politics and succession brought grand-
Claymore is a heavy, two-handed sword. The leather wrapping father against grandson in a battle for power. With Byzantium
just above the hilt was entirely optional, but was usually placed weakened by Ottoman raids, an emboldened Serbian Prince would
there so that a wielder could brace a hand there, to shorten the strike against Bulgaria, taking their Macedonian holdings and
length of the blade, when necessary. establishing the Serbs as the dominant power in the Balkans. They
would go on to secure Albania, and declare themselves an empire,

230
Pagentry, Platemail, and Pistols
even going so far as to establish a separate Patriach, in an attempt The Hanseatic League was a mercantile alliance between many
to make a separate Orthodox religious identity for the Serbs. Later of the cities of the Holy Roman Empire. In exchange for inde-
attacks would pick away at Byzantine control in the Balkans, but pendence from local rule by the feudal lords of the Holy Roman
other events would make this Empire building irrelevant. Empire, the Hanseatic League cities would pay a yearly tribute
to their local lord, as assessed by their city income. League cities
The Ottoman Turks were not patient with modest gains and
(called Hansa members) were granted unrivaled freedoms in
raids. Seeing weakness in Byzantium, the Turks pushed forward,
exchange for this tributary system. Cities elected their own lead-
taking territory in Anatolia and cutting out the population base of
ership, often from the crafts guilds. All citizens of a city were
the faltering Byzantine Empire. Later drives would remove all of
considered freemen, and their children were eligible to appren-
Byzantiums Asian holdings, and then begin the process of sur-
tice at any craft guild. Serfs who fled their lords lands and lived
rounding Constantinople, cutting off its regional support. It
in a free city for a year and a day without being recaptured were
would take time, but the Turks were patient conquerors, and they
granted natural citizenship, making them freemen. And since the
would strike into Greece, then up, through Bulgaria, where they
Hansa cities were allied, they did not compete with each other
would meet and defeat a coalition of Hungarian, Serbian, and
for market share in foreign markets. Hansa merchants could
Bulgarian forces, then into Kosovo, where they would conquer
expect fair to good return for their products, and as the League
the Serbian Empire and consolidate their holdings in the
expended to cover most of the great cities of the Holy Roman
Balkans. During this process they would force Byzantium into
Empire, they also created an insurance and banking system,
vassalage, and eventually they would absorb most of the
which allowed people to convert their wealth into letters of debit,
provinces of the Balkans into the Ottoman Empire. It would take
which were redemable with Hansa merchants or at Hansa banks.
an outside challenge to halt the Ottoman expansion, which,
The Hansa letters of debit made money mobile, made banditry
unchecked, might have spread to all of Eastern Europe.
more difficult (since a Hansa letter of credit was worthless to a
In the North, the Teutonic Knights made a deal with Denmark. wanted and known criminal), and since it could be insured to
Denmark sold them the rights to Estonia, so as to raise money some degree, promoted investment by the nobility in the cities.
for projects to unite the core territories of Denmark. This, along The League even owned trading ships, and eventually a small
with the Prussian territories, territories siezed from the Templars, navy force that allowed them to fight pirates. Mercenaries would
portions of the Pommeranian coast, and Livonia, the Teutonic hire themselves to Hansa merchants, and some eventually signed
Knights became a sizeable power in North Eastern Europe. But on as Hansa mercenaries, preferring regular pay in the socially
it would be the Hansa, a purely mercantile concern, which would acceptable currency. Some of the Teutonic properties in Pom-
shake up the Teutonic Knights growing influence. merania and Prussia included Hansa cities. But their conflict
would take nearly a century to foment.
Vassalage But the greatest surprise, one that would most directly affect the
War in Europe was an event that required much consideration. path of both the lands of Islam and of Christendom, would come
Going to war with your neighbor required a declaration of war from a Tartar born in what is today Uzbekistan. Timur Lang
to be issued. Hopefully a nation had a Causus Belli (Case for (Tamerlane), born to a military family in the Mongol established
War) to cite, because without one the social outcry, both within Tartar Hordelands, was disadvantaged from youth, being partially
and without the attacking nation would be great. A nation at war paralyzed on the right side of his body. Despite his handicaps,
would have to consider its other border nations readiness to both social and physical, Timur would come to rule the Jagatai
join an alliance or attack. Many a nation would attack a foe, Horde, and from his capitol of Samarkand he would raid through
only to discover that a neighbor declared war on them once the neighboring lands, claiming to be restoring the Mongol Empire.
attackers armies were committed elsewhere. Lastly, one had to
consider what ones goals were for the attack. Did the nation
attack to prevent another nation from going to war?; To take
Serfdom vs. Peasantry
With almost 90% of the European populace being peasants or
land?; To extract a heavy tribute in war indemnities?
serfs, the events important to much of the Medieval period
Annexation was frowned upon by most of Europe, because it really only describe what happen to that last 10% of the popu-
tended to weaken the assumed natural balance established by lation. Both peasants and serfs had little contact with the great
Feudalism. Often it was expedient to vassalize a conquered lords, and they might well see many changes in leadership dur-
nation. In the Feudal system a vassal is a subordinate lord, ing their short, often difficult lives. But there was a significant
who must pay a certain portion of their income and provide difference between serfs and peasants. Serfs were not free.
armies to support their lieges wars. Vassalage allowed a coun- Though not slaves, serfs were bound to the land they lived on,
try to maintain something of an independent national identity and when land switched hands as the result of an inheritance or
while still keeping them under your control. Vassalization treaty, the serfs were considered a part of the value of the land.
served to placate states that might be nervous about expan- Serfs were required to provide a certain percentage of their
sionism while still increasing a nations power and influence. crops to the lord who owned their land, which often left the
In history, most large nations had a few vassal states, usually Serfs with just enough to live on. Coin was a rare commodity
in the Holy Roman Empire. for a serf, and a serf who came into money would often see it

231
From Stone to Steel
taxed away quickly, or be arrested as a possible thief. Peasants, Developments in Armor and
on the other hand, rented land from a lord, and had full rights to
whatever they grew or manufactured. They were taxed a cer- Weapons
tain portion of their income, often well over 50%, but whatever
The 14th century was a time of transition. The coat of plates paved
they had left over was theirs to keep. This meant that, although
the way for greater use of metal plating to avoid damage. Plated
peasants were often poor, they could conceivably improve their
gloves gained larger use, shoulder pauldrons grew larger, knee
lives with diligence and productivity. When land changed
and elbow joints were covered by metal disks, and greaves began
hands by inheritance or war, the peasants had the right to leave,
to come back into style. Breastplates of steel were adopted, the
and some did. Most, however, understood that the lords rarely
first being riveted plates formed to cover the torso, while later
took a deep interest in the peasantry unless they were interested
versions were single piece breastplates that could be linked to the
in new taxes or a peasants daughter. Serfdom or peasantry
pauldrons. During the first half of the 14th century these greaves
could be altered at a lords whim, and at certain times in history
only went as high as the knee, but the later half saw platemail
peasants became serfs or serfs became peasants. Some lords
wearing soldiers often having plate along the full length of their
often charged such high rent and taxes that peasants had noth-
legs and arms. Closed helms began to vary somewhat depending
ing left over for themselves. But the difference between serf-
on where they were made, but they became more and more popu-
dom and peasantry, although in appearance minimal, was
lar as protection during battle. With the Hundred Years war rag-
significant enough that serfs would risk imprisonment and
ing, all of Europe vied to sell France and England the
death to escape, often fleeing to Hansa cities for freedom.
accoutrements of war, and so nobles might often sport different
helms depending on where they purchased their armor.
His first conquests focussed on the fading Mongol State in Per-
sia. Uniting Georgia and Armenia along the way, Timur Lang, or
Tamerlane, as he is often referred to in history texts, lead Mon- Platemail, Light and Half
gol style hordes through these lands, although he left their ruling Platemail was a gradual, almost organic development in armor,
structures intact, preferring tribute to control. Many accounts and one of the few times where defensive development appeared
speak of the destruction of Tamerlanes conquests, especially of to outstrip the development of offensive countermeasures. Light
the destruction of cities and the pyramids of skulls left in his plate involved a breastplate that was separate from arm and
path. It is notable that Tamerlane wreaked so much destruction in shoulder plating, and leg armor was limited to plated greaves. In
Persia that the Mongol-born Empire collapsed. Tamerlane even Light Platemail, chainmail was still acting as the primary buffer
raided into India and ancient Mesopotamia, sacking Delhi and between weapons and the wearer. As armor crafting technology
putting hundreds of thousands of Indian soldiers to the sword. became more sophisticated, leg armor could be actuated enough
to allow reasonable movement, and the breastplate could be con-
Then Tamerlane turned his eyes westward. As the Ottomans nected to other armor on the torso. Although still using chain-
were strengthening their grip around Constantinople, consolidat- mail to cover places that were hard to cover, such as the neck,
ing their power in Anatolia, and moving south into Syria and groin, and the inside of joints, Half Platemail was definitely
Palestine, the forces of Tamerlane struck. The Ottomans, a more protection than Light.
young empire, had yet to face defeat. But in Tamerlane they
found only death and slaughter. Some historians suggest that, Brigandine, the rivetting of steel plates under layers of leather,
had Tamerlane pressed his advantage, the Ottomans might have also developed from the coat of plates. At first brigandine was
been utterly destroyed in their homeland. Indeed, he raided as only made in coats. Men-at-Arms would wear a brigandine coat,
deep as Ankara, and for a time Tamerlane received tribute from a helmet or open-faced helm, and carry a shield to guard their
both Egypt and Constantinople, both sovereigns concerned that unarmored legs. Longer Brigandine Hauberks were eventually
he would attack them next. Either way, Christendom was inad- developed, which dropped to the knee, and, with boots, made a
vertently given a reprieve from a robust and advancing Ottoman better protection for the legs. Flexible, well able to disperse
Empire, which would require time to recover from the depreda- bludgeoning damage, and exceptional at blocking slashing and
tions of Tamerlanes conquests. piercing damage, Brigandine was also easy to disguise, since it
tended to look like studded leather to the untrained eye. Imagine
Why was Tamerlane so focused on conquest and slaughter? It the surprise of a soldier thinking he was facing a thug in studded
seems most likely that Tamerlane desired to control the Silk Road. leather when his sword would scrape against steel. The practice
At this time the Silk Road was all but closed, its trade dried to a of bandits and highwaymen wearing brigandine became so com-
trickle and restricted to only the most limited of trade agreements. mon that the word brigand was termed to mean an outlaw or
Tamerlanes conquest and tributaries gave him control over every raider who waylaid the unwary. Brigandine was relatively popu-
inch of the Silk Road route, and when he died he was drawing up lar among those lords who could afford it, but anyone who could
plans of conquest in China. But, like so many empires created pay for the riveting and sewing required could purchase a suit.
from mostly nomadic origins, when Tamerlane died, his children
fell to conflict to determine who would rule his holdings. In the
end the Empire of Tamerlane would collapse, leaving the Timurid
dynasty in what today is Iraq, as well as portions of Persia.

232
Pagentry, Platemail, and Pistols
plague, Europe was experiencing a population decline, which
Optional MechanicsHelmets and Helms
put the whole continent in jeopardy.
Helmets and Helms do not provide an armor bonus, since they
are considered part of a given suit of armor. However, some
effects specifically target the head or neck of a character (vor- Buckler
pal swords, for example). In such a circumstance one may still Whether made of leather on a wooden frame, wood, or steel, the
give certain benefits for helmets, open faced helms, and closed buckler was a surprisingly effective addition to the defensive ret-
faced helms. inue. Literally buckled to the forearm, the buckler left the shield
arm free to maneuver, allowing a person to carry a second
A Helmet, covering the top of the skull but not extending past weapon or wield a bow. Bows and crossbows may be wielded
the ears, provides a one quarter cover bonus for the head. without added penalty by someone wearing a buckler. Off hand
Thus, a successful strike to the head must still exceed the hel- weapons only receive a 1 to their attack roll, due to the extra
mets cover bonus, added to the normal armor bonus, or it is weight on the arm. This penalty stacks with any other penalties.
turned aside. If you use a weapon in your off-hand, you do not gain any AC
An Open Faced Helm, covering the cheeks, bridge of the nose, bonuses from the buckler in the round that weapon is active.
and the back of the head, provides one-half coverage against Bucklers, due to their lack of mass, are too light to effectively
effects targeting the head. Again, this means that the cover shield bash with.
bonus must be added to the normal armor bonus, before Weapons were getting heavier and more damaging. The couched
checking to see if the strike is successful. An Open Faced lance was developed, an innovation that made the lance far more
Helm, however, interferes with peripheral vision, and imposes effective and dangerous in charges. The crossbow, previously
a 1 to all visual perception checks. composite, began to be made with steel bows, making them even
A Closed Face Helm covers the entire head, often with only a harder to pull, but more damaging. Pulleys were also added to
thin grating or slit to view through. This provides a nine-tenths some crossbows to make them easier to draw, although this often
coverage for the head, and gives the head Immunity to Critical reduced damage and range. The bastard sword was developed to
Hits. This means that the attacker must add the coverage bonus allow a swordsman a weapon strong enough to pierce plate. And
to the armor bonus before determining a successful hit, and a
critical hit may not be made on the head. A Closed Face Helm,
greatly interferes with vision in general, and imposes a 3 to all
visual perception checks and any ranged strike rolls. Archers,
in general, preferred to wear Helmets or Open Faced Helms.

Brigandine Coats, Hauberks, and Armor 12 13


As mentioned above, all forms of Brigandine look like studded
leather of a similar make. Brigandine coats covered the torso and
arms, usually to the elbow. Early versions were laced in the front,
but eventually they laces were moved to the back, to avoid hav-
ing an enemy cut them off, leaving the armor dangling, and the
defender effectively unprotected. The Hauberk extended the
sleeves to the wrist, and included a belted skirt, to protect the
groin and upper legs. Hauberks still allowed the legs to be free, to
allow better movement, but its protection of most of the vital
areas caused Brigandine Coats to fade out of usage. Full Brigan-
dine Armor is just as covering as studded leather, but with the
superior backing of plates, making it somewhat harder to move
elegantly, but still providing ample protection and support. Brig-
andine was the most popular heavy protection in Europe, and
those that could afford it armored as many non-noble professional 14
soldiers in it as possible.
Shields saw some development as well. The buckler was devel-
oped by the English to give their archers a modicum of protec-
tion. A small shield strapped to the forearm, it was often made of
leather, wood, or steel. The buckler spread quickly through
Europe, primarily because the English and French were so intent
on their mutual warring that they had to pay other nations to pro-
duce the armor and weapons they could not make in large
enough quantities themselves. Especially with the coming of the 12. Light Platemail; 13. Brigandine Armor; 14. Buckler

233
From Stone to Steel
there was a revolution in polearms, as an incredible variety of Steel Crossbows
polearms from all over Europe flourished among conscript and As steelworking became more refined, steel bows replaced the
militia armies. composite bows on most crossbows. Steel bows could have even
greater pull, and could be repaired more easily when the bow
The Plague took damage. Steel Crossbows were manufactured all over
The Bubonic Plague was caused by poor sanitation, poor Europe, and the crossbow became the most common weapon in
hygiene, and vermin infestation in the larger cities of Europe, Europe, useful and easy to master, yet very powerful. Steel
and spread like wild fire, decimating European population crossbows made for the public were mostly of a lighter construc-
centers. Stories like the Pied Piper of Hamlin, or childrens tion than those used primarily for war.
songs like Ring-Around-the-Rosey are direct historical refer-
ences to the Plague, which lead to such rapid and universal Compound Bows and Crossbows
death that bodies had to be collected daily and carted outside The pulley is a simple machine used to redirect force. In the 14th
of cities to be burned, to prevent the spread of other death- century, Renaissance thinkers began experimenting with simple
borne diseases. machines, and the compound bow and crossbow were devel-
Ashes, Ashes oped. Using pulleys made it easier to draw a bow or pull back a
We all fall down! crossbow string, allowing people with less arm strength to wield
Although the rats were commonly blamed for the spread of the a bow or crossbow more easily.
Bubonic Plague, it was actually the fleas that carried the infec- With a traditional bow, the greatest effect is gained when the
tion. Fleas carrying tainted blood would bite a person, giving bow is drawn to its maximum distance. More powerful bows
them the disease. Rats were usually just unfortunate carriers. have a heavier draw, and contribute that force in proportion to
The infection usually revealed itself 1-7 days after the bite, how far the bow is drawn. Since the traditional bow resists more
and its most obvious signs were oozing, pussy sores over the the farther its drawn, the archer must draw quickly and release,
lymph nodes, called buboes. Spots would also develop, first giving him less time to aim.
red, then black. The disease was terminal about 50% of the
time, and, although herbal remedies were claimed to work by
certain Medieval herbalists, there was really no known cure.
One third of Europes population died during the first bout of Crossbow Reload Mechanisms
Plague, over a 5 year period from 1347 to 1352. Medieval Crossbows are very difficult to reload, generally. Since com-
Europe would never again see the prosperity it once had, and pound crossbows were not universal, or even common, most
from treasuries to collection boxes, the loss of that much of the crossbows were constructed to be reloaded via some kind of
workforce was felt keenly. mechanism. Some employed a crude cord and pulley system,
where the crossbow was braced and a cord attached to the
Unfortunately, the Plague was not a truly impartial killer.
draw string was pulled, using a pulley to give the drawer a bet-
Those with more exposure to the flea plague carriers were
ter angle to work from. The Goats Foot draw involved a lever
more likely to get the disease. This included a great number of
that could be braced on the stock of the crossbow, with two
priests, nuns, Franciscan friars, physicians, and other selfless
metal prongs that would pull the drawstring into place when
souls who sought to alleviate the suffering of the plague vic-
the lever was applied. The Screw & Handle method involved
tims. Some of the moral decline of Europe and the Renais-
a screw set into the stock of the crossbow, which attached to
sance period has been speculated to stem from the loss of a
the drawstring through a forked prong, and a handle not unlike
great number of humanitarians to the Plague.
a huge butterfly nut, which, when wound by hand, allowed the
Although the Plague struck Europe in 1347, it did not end drawstring to be pulled back. The Cranequin and Windlass
quickly, and it would return again and again until it would were more complex machines, the cranequin being a kind of
finally disappear in the 17th century. jack-like device, which required the rotation of a handle to
pull a central stock down a toothed track, the end of the stock
Lance, Couched attached to the drawstring. The Windlass, on the other hand,
The Couched Lance is the Heavy Lance, as listed in the Players required two hands to rotate a two handed crank, which,
Handbook. A reach weapon, wielded primarily from a mounted through a complex pulley system, drew the drawstring back
position, the couched lance is the ultimate charging weapon. At into place. The weight of the crossbow and its pull indicated
the base of the lance, where the hand grasps it, the couched lance the kind of reload mechanism involved. A light crossbow
has an extended flare, somewhat like a shield, which provides likely employed a cord and pulley or a goats foot device,
added protection (+1 vs disarm attaempts) in a charge. The while a heavy crossbow might use a Screw and Handle sys-
lance, in a charge, does x2 damage (x3 with the Spirited Charge tem. light steel crossbows used the cranequin, and the wind-
Feat). Couched lances would see even greater usage when the lass was used almost exclusively with the heavy steel
lance rest was invented. crossbows.

234
Pagentry, Platemail, and Pistols

15a

15b

16a

16d

16b

16c

15a. Couched Lance, French 16th century; 15b. Couched Lance, German 16th century; 16a. Steel Crossbow; 16b. Cranequin; 16c.
Windlass; 16d. Goat's Foot Lever
The compound bow, however, diverts some of the energy of the Sword, Bastard
draw. Thus, there is a let off as the bow draws closest to maxi- The Bastard Sword is also known as the Hand-and-a-Half sword,
mum. During this period, the let off was something like 35-40% of and its unique construction makes it useable as either a one or
the full draw weight. Thus, if the bow drew to 70 pounds, it would two-handed weapon. Bastard swords were longer than
only feel as if one were drawing back about 42 pounds, which was longswords, and those without special training (Exotic Profi-
a welcome relief. This does not mean that you do not, at some ciency) with it found it necessary to use it two handed. Whether
point, draw back the full 70 pounds. Usually you will reach this wielded two-handed or one, the damage was the same, and the
draw weight about two thirds of the way to full extension. Bastard Sword had its own following among the Germans.
The compound bow, thus allows a person to do more damage
than their Strength score would normally allow: +1 with a stan- Ahlespeiss and Awl Pike
dard bow, +2 with a mighty +1 composite bow, +3 with a mighty Both of these weapons descended from the same origins. The
+2 composite bow, etc. Ahlespeiss is a roughly four-foot thrusting weapon, much like a
short spear with a sword handle, common in Bohemian Infantry.
There are fewer variables to consider with the compound cross- The blade itself was usually conical and thin, and it was wielded
bow. Making a crossbow a composite crossbow makes reloading much as a kind of thick, heavy sword. The Awl Pike was a much
it considerably easier. Compound Crossbows are reloaded as a longer affair, a reach weapon with a similar thrusting blade,
standard action and do not provoke attacks of opportunity. meant to spear charging cavalry or infantry. Neither weapon was
Compound bows may only be made from composite bows or widespread, the thrusting blade proving too fragile to make it a
steel bows. Thus, the only varieties of compound bow are com- universal favorite.
posite short, composite long, and all crossbows. Compound
bows cost 50% more than standard bows. Thus, a compound Falcastra
composite longbow would cost 150 gp, 50% more than the 100 The Falcastra was an attempt to make the scythe a more military
gp a normal composite longbow costs. weapon. A reach polearm with a triangular blade at the end, the
Falcastra was a better weapon for defending city or castle walls

235
From Stone to Steel
than a battlefield weapon. The Falcastra was best used in sweep- Half Moon, European
ing maneuvers, and makes an excellent tripping weapon. If you The European Half Moon resembles nothing so much as a great
are tripped during your own trip attempt, you can drop the Fal- letter C on the end of a polearm. Intended to catch the pole of an
castra in order to avoid being tripped. opponents polearm, in order to disarm them, the European Half
Moon conveys a +2 bonus on the wielders opposed attack roll
Falx when attempting to disarm an opponent wielding a polearm,
By name alone one might think that the Falx descended from the including the roll to keep from being disarmed if they fail their
Dacian Falx used during Roman times. Unfortunately, this is a disarm attempt. The Half Moon was not used in large numbers,
false connection. The Falx was yet another refinement of the reach and was often interspersed with other types of polearms, in order
polearm, bearing a heavy axe head with a serrated bladed, a to camoflage it. The Half Moon is a reach weapon. The Half
rounded surface, and a short triangular flange on the opposite side Moon can be used as a double weapon, using the head as the pri-
of the striking head. The Falx could be used as a double weapon, mary weapon and the butt end of the weapon as a light staff
using the chopping head as the primary weapon and the butt end weapon. When using the Half Moon as a double weapon, it does
of the weapon as a light staff weapon. When using the Falx as a not count as a reach weapon, but if you do you incur all the nor-
double weapon, it does not count as a reach weapon, but if you do mal attack penalties associated with fighting with two weapons
you incur all the normal attack penalties associated with fighting as if you are using a one-handed weapon and a light weapon. A
with two weapons as if you are using a one-handed weapon and a creature using a double weapon in one hand, such as a Large
light weapon. A creature using a double weapon in one hand, such creature using a Half Moon, cannot use it as a double weapon.
as a Large creature using a Falx, cannot use it as a double weapon.
The Falx may also be used for tripping attacks (using either side of Fork, Scaling
the blade to attempt a trip). If you are tripped during your own trip A late fork weapon, and a reach polearm, the Scaling Fork was
attempt, you can drop the Falx in order to avoid being tripped. used for fortification defense. Between the tines of the Scaling
fork were two smaller hooks, which were intended to be hooked

17 18
20

21 22 23 24

20

19 19

17. Bastard Sword; 18. Ahlepeiss; 19. Awl Pike; 20. Falcastra; 21. Falx; 22. European Half Moon; 23. Scaling Fork; 24. Spetum

236
Pagentry, Platemail, and Pistols
onto scaling ladders, to push them away from the walls. This pre- NPC Class: Yeoman
vented the Scaling Fork wielder from being exposed to enemy
In England, the Yeoman was a commoner who excelled at bow-
archer fire, while still keeping the walls clear of attackers. The
manship. Yeomen could come from any part of common society,
Scaling Fork was not well enough balanced to be used as a dou-
from peasants to freemen and artisans. Yeomen were not trained
ble weapon, but it could be set against a charge in the rare event
Fighters or Warriors, nor were they nature-bound like Rangers.
that the Scaling Fork Wielder was subject of a charging attack.
Instead, the Yeomen were those who were strong of thew and
keen of eye, able to wield the bow for defense of his village or
Spetum, Ranseur, Chauves-Souris lord. Yeomen were critical to English defense: the Yeoman sup-
Whether descended from the trident or the pitchfork, the Spetum ported local militia and could be conscripted into an army as
was a surprisingly common tri-bladed reach polearm. Excellent needed.
for setting against charges, spetum ranks were very common in
the Holy Roman Empire, especially in the Eastern portions. The Player Characters should not be Yeoman, except under very lim-
Spetum was not well enough balanced to be used as a double ited circumstances. The Yeoman is quite limited in scope, and
weapon. The Ranseur, its French cousin, has a tighter set of most bow-centric PCs fare better as Fighters, since they gain
prongs, and gives a +2 bonus on the wielder's opposed attack roll more training and access to more feats to make themselves more
when attempting to disarm an opponent, including the roll to potent archers. The Yeoman represent commoners who, either
keep from being disarmed if they fail their disarm attempt. The through patriotism or a strong sense of loyalty to their people or
Chauves-Souris (Bat, in french) was a later variant of the Spe- lord, opt to become experts with the bow. Neither are they war-
tum, a slashing weapon with identical stats. riors, who learn the use of heavier armors and most melee
weapons.
Voulge Hit Die: d6
A reach polearm related to the halberd, the Voulge possess a
heavier axe head, the top of which draws up into a thrusting Class Skills
point. Behind the axe head is a short spike, intended to pull rid- The Yeomans Class skills (and the key ability for each skill) are
ers from horses or make tripping attacks. The Voulge can be set Climb (Str), Craft (Int), Intuit Direction (Wis), Jump (Str), Listen
against a charge, but is too top heavy to use as a double weapon. (Wis), Move Silently (Dex), Profession (Int), and Spot (Wis).
If you are tripped during your own trip attempt, you can drop the
Skill Points at 1st Level: (2 + Int Modifier) x 4
Voulge in order to avoid being tripped.
Skill Points at Each Additional Level: 2 + Int Modifier

The Progress of War Class Features


The following is a class feature of the Yeoman NPC class.
The Hundred Years War changed the landscape of war in
Europe. England could only count on a limited number of Weapon and Armor Proficiency: The Yeoman is proficient in
knights, and as war dragged on, the loss of nobles in battle the use of all simple weapons, the short bow, short composite
reduced those numbers further. England had to increase its bow, longbow, long composite bow, and the Welsh and English
reliance on infantry, and make better and more extensive use of Longbows. The Yeoman is proficient with light armors and the
archers. The debate over the merits of the longbow as opposed to buckler shield. Note that armor check penalties for armor heav-
the crossbow forced adaptations of the role of archers in the Eng- ier than leather apply to the skills Balance, Climb, Escape Artist,
lish army, and the English employed archer teams as a large por- Hide, Jump, Move Silently, Pick Pocket, and Tumble.
tion of their military force. An archer team consisted of a Starting Gear: 2d4 x 10 gp worth of equipment, plus an English
longbowman (called a yeoman) and a shieldman with a mace Longbow.
and shortsword, but only padded armor. The shieldman carried a
tower shield, which he would use to guard both himself and the The French, on the other hand, had a larger heavy cavalry force,
archer, providing cover on the battlefield for the archer to fire their pool of nobles being larger, and they practiced older meth-
from. The shieldmans only reason to carry weapons at all was to ods of combat that made the cavalry charge the main focus of
protect the archer in case of a charge overtaking them. battle. Heavily armored knights in chainmail and platemail
(when they could afford it) would charge into battle, and then
lighter infantry and crossbowmen would pick away at the strag-
Combat Maneuver: Unseating a Rider
glers. This tactic relied on the shock value of the first charge to
A good number of weapons that possess hooks or spikes are
propel the army, and this was why England succeeded, at first.
particularly good at unseating a rider. Should a horseman
charge past a footman with such a polearm, the footman may Englands infantry became adept at forming pike walls to receive
attempt to Unseat the Rider. Refer to the Trip rule in the PHB. charges, while their longbowmen, behind tower shields, rained
death down on their enemy much farther than the crossbow
could return it. Again and again, French Knights would chase

237
From Stone to Steel
English light infantry into traps where pikemen could close in
behind them and whittle them down so that the small force of
English Knights could plow through the survivors.
But, despite limited success, the matter of the kingship of France,
or the control of all of France by Eng-
land appeared more and more impos-
sible. The territorial gain of the war
was slight, at first, and as the war
dragged on the people of England
became weary of the costs in lives and
luxury. Generations had to go without to
support the war taxes, and their lords paid
less and less attention, leaving the care of
the land they lived on to landlords who often
overtaxed them and lived on the excess.
Revolts among the common people forced Eng-
land to withdraw some forces to the home front to
put down uprisings, and as Scotland recovered from
their war with England, they renewed their attacks.
In France, revolts of their own lead to the independence
of the Burgundians, a rival noble family that claimed cen-
tral and southern lands in France. This force weakened the
French by removing the forces France could draw upon for rein-
forcements. Even when England had to fall back, and give up
territory in order to put down revolts at home, the French
could not make an effective attack. England, as a counter-
measure to avoid French resurgence, gave up some of
its French territory to the Burgundians, in exchange
for a military alliance.
Eventually, a poor shepherds girl, a farmers
daughter, began to receive visions in the field
while tending her sheep. Counseled by the saints and an angel of
war, Joan of Arc, at the age of 16, presented herself to the King
of France and told him she was being sent to him by God to help
him fight the war. After much questioning by the king and the-
ologians, she was given command of an army, a suit of plate
armor, and sent to fight against the English and Burgundians.
Joan despite every expectation, reformed what was left of the
French Army, reorganized it to make better use of the mercenar-
ies and infantry, and for two years she retook southern provinces,
eventually legitimizing the French monarchys hold on France.
Ultimately the Burgundians captured the visionary girl/general,
who had been a constant thorn in the English and Burgundians
side and gave a seeming holy mandate from God for the French
cause. In an attempt to de-legitimize her holy mystique they held
a sham trial, alleging a number of baseless allegations, and then
burned her at the stake. The trial angered the French, and would
eventually be condemned by Rome, who would declare Joan of
Arc a saint many years later.

238
Pagentry, Platemail, and Pistols
Table 7-1: The Yeoman
NPC Level Base Attack Bonus Fort Save Ref Save Will Save
1st
+1 +0 +2 +0
2nd +2 +0 +3 +0
3rd +3 +1 +3 +1
4th +4 +1 +4 +1
5th +5 +1 +4 +1
6th +6/+1 +2 +5 +2
7th +7/+2 +2 +5 +2
8th +8/+3 +2 +6 +2
9th +9/+4 +3 +6 +3
10th +10/+5 +3 +7 +3
11th +11/+6/+1 +3 +7 +3
12th +12/+7/+2 +4 +8 +4
13th +13/+8/+3 +4 +8 +4
14th +14/+9/+4 +4 +9 +4
15th +15/+10/+5 +5 +9 +5
16th +16/+11/+6/+1 +5 +10 +5
17th +17/+12/+7/+2 +5 +10 +5
18th +18/+13/+8/+3 +6 +11 +6
19th +19/+14/+9/+4 +6 +11 +6
20th +20/+15/+10/+5 +6 +12 +6
Field Plate touch hole igniting the powder in the barrel. In a D&D setting,
Field Plate is the equivalent of the Full Plate listed in the there are better alternatives for ignition - tindertwigs, the 'firefin-
Players Handbook. Heavy, elaborate, with a leather backing, ger' function of Prestidigitation, etc. No matter the ignition
rather than chainmail, and plating covering most of the body, source, gunpowder weapons worked poorly in wet weather. The
Field Plate was the kind of armor worn by knights and kings. DM may wish to require a skill check (Firearms, Int, useable
Field Plate was far too expensive for most soldiers, and often its untrained) to successfully fire a gun under these conditions. DC
use alone implied station. Crests and patterns on the armor might 15 for fog, 20 for drizzle, 25 for rain, etc. None of these primitive
be added to parade armor to identify the person within, but bat-
tlefield plate armor was most often plain, to avoid something The Order of the Golden Fleece
that might catch an opponents weapon. With the rarest of excep- Established as a knightly and chivalric order by the King of
tions, Field Plate includes a Closed-Face Helm, should optional Burgundy, the Order of the Golden Fleece was a secular order
rules about helms be in use. Barding of Plate is also available. of knights, ruled by a Grand Master, who usually was the King
of Burgundy. Eventually, through intermarriage, the Grand
Firearms Mastership passed to the Hapsburgs, primarily the Spanish
Branch, although for a time it was claimed by both the Austrian
The difference between most guns listed in this chapter involves
and Spanish branches of the family. The Order stressed culture
not the damage or the appearance, but the firing mechanism.
and civilization of its members, and members were required to
Once the primitive firearms, crafted of bronze or iron, were sur-
act in as chivalric a manner as possible in public. They were
passed, and the principles of explosive discharge were understood
encouraged to be solicitous to women and the poor, and to help
better, new guns were designed, with wooden stocks supporting
all those who were in need. Piety and obedience to the Pope
long steel barrels.
were included as meritorious behavior, but since the order was
secular, could not be enforced. Membership in the Order gave
Handgonne, Early Matchlock many Knights and Nobles prestige in Europe, and carried the
The first individual gunpowder weapons were simply tiny ver- expectation that the member was a man of sterling character
sions of field guns. Some were fired held in the crook of an arm, and courage. The Order is an excellent example of a secularly
and some had a simple stock (really just a straight handle) founded Knightly Order in the later Medieval Period. Other
attached to the barrel. The latter were generally fired braced on a similar secular orders include the Danish Order of the Ele-
shooting stick, and were more accurate than the former. Both phant, the English Order of the Garter, The Piedmontese Order
types were fired in the same way: the gunner carried a burning of Annuziata (which claims heritage from the Savoyan Order
'match', actually a slow burning wick, which was held to the gun's of the Collar), and the Mantuan Knights of the Precious Blood.

239
From Stone to Steel

27
26 29

25a 25b
28

30

25a. Voulge; 25b. Voulge; 26. Field Plate; 27. Early Matchlock Handgonne; 28. Common Serpentine Lock Arbequis; 29. Tournament
Plate Armor; 30. Coronel Lance Head
guns were ever adopted as standard armament for military units, Prerequisites: Exotic Weapons Proficiency (Firearms)
and their appearence ! on the battlefield was unusual and spo-
Benefit: It takes one less full round action for you to load a
radic.
gun. If the gun only requires one full round action to load, then
Reloading a handgonne is a laborious process. First the touch this feat reduces it to a standard action. Thus, if the character
hole has to be reamed out with a metal spike or wire, and the bar- would normally reload a gun in 5 rounds, the Swift Reload feat
rel must be swabbed to quench any hot embers from the last shot would allow him to reload the gun in only 4 rounds.
(gunners generally kept small pieces of cloth called 'patches' in
their cheek for this purpose). Next the charge of gunpowder has New Feat: Superior Gunnery: [General]
to be measured into the barrel, then the bullet (wrapped in a dry Prerequisites: Exotic Weapons Proficiency (Firearms)
patch) placed in the barrel and rammed home. Finally, a small
amount of powder must be poured into the touch hole. Now the You have learned to compensate for the innate inaccuracies of
weapon is ready to be mounted, aimed, and fired. the gunpowder firearm.
Benefit: All guns listed in this book may be fired up to ranges
Reloading guns 10x the listed value. A person with the superior gunnery feat can
The weapon tables at the end of this chapter and the appendix list fire at targets up to 15 range increments distant, although still at a
rates of fire (ROF) for each firearm. This number represents the -2 penal;ty per range increment beyond the first..
number of full round actions required to load the particular
weapon. Because of the delay in reloading a weapon, gun use was New Feat: Impaling Shot: [General]
not common in the middle of melee. Gunners either dropped their You have learned to take advantage of line of sight to strike two
weapons quickly to prepare for a charge, or they fired from a hard targets in line.
to reach location. Pistols, invented later, take less time to reload,
and use half the powder of a comparable carbine. Prerequisites: Point Blank Shot, Dex 15+
Benefit: This feat is, in effect, a version of Cleave for ranged
New Feat: Swift Reload: [General] weapons. If you a deal a creature enough damage to make it drop
You are trained to reload a gun more quickly. with a ranged weapon (typically by dripping it to below 0 hit
points, killing it, etc.) you gain an immediate, extra ranged strike

240
Pagentry, Platemail, and Pistols
against another creature in the line of sight. If there is no creature
Wicks and Powder
immediate line of strike, no extra attack make be made. The
The Wick material was cheap and easy to produce. The liquids
extra ranged strike is made with the same missile, with the prior
it was soaked in varied from linseed oil to kerosene, and wax-
attack bonus. If the missile must travel far enough to enter a new
ing was optional, although waxed cord had a better chance of
range increment, the bonus is further modified accordingly. You
resisting soaking. Wick should cost 1 silver per 5 feet, and the
can use this ability once per round.
average firing requires 2-3 inches of wick, making it a cheap
expense. Powder, on the other hand, was expensive. Usually
New Feat: Greater Impaling Shot: [General] stored in kegs and then portioned out into horns, powder could
You have learned to take advantage of line of sight to strike mul- cost as much or more than the gun, at least in the early 14th
tiple targets in line. century. 25 GP would get you a 5 pound keg, which resulted in
Prerequisites: Point Blank Shot, Impaling Shot, Dex 15+, Base enough powder to fill 5 horns. Each horn (carrying a pound of
attack bonus of +5 or higher powder) was usually good for 10 musket shots (or 20 pistol
shots). Detonation of a 5 pound keg was something to be
Benefit: As impaling shot, except that you have no restriction to greatly avoided (unless it was meant to be used as a bomb),
the number of times you can use it per round, as long as all tar- and could inflict up to 6d6 damage in the initial target square,
gets are in the same line of sight. and 1d6 in all adjacent squares, (Reflex save DC 15 halves).
Larger kegs were certainly available, often up to 32 pounds.
Arbequis, Common (Serpentine Lock)
As an alternative to the powder horn, 16th century or later
The matchlock arquebus was the first personal gunpowder
hunters and soldiers might wear a bandolier with a pouch for
weapon to see widespread battlefield use. It used the same igni-
shot, and up to one dozen wooden apostles, small wooden
tion system as the earlier handgonnes, but was designed with a
vials that held a pre-packed charge for a given gun. Each
stock generally similar to that of modern long arms, and had a
apostle was hollowed out to hold the approximate amount of
long, smaller bore barrel. Shooting sticks were standard to brace
powder needed to fire the given pistol or musket, and could be
the weapon, and a ramrod was generally held in a tube below the
easily refilled from the keg while encamped. Apostles would
weapon's barrel. The stock often had an inset box to hold patches
cost 1 GP a piece.]
and extra match material. Reloading a matchlock follows gener-
ally the same proceedure as a handgonne, but is quicker due to Lance Rest
the ready access to the required tools. The lance rest was a simple device that could be bolted to suits
The serpentine lock arquebus was a distinct step forward in gun of Tournament Plate Armor. Basically a hook, often with a hinge,
design. The burning match was now held by an S - shaped (or so that it could be folded out of the way when the wearer was not
serpentine) latch attached to the musket with a pivot in the mid- carrying a lance, the rest was underneath the right arm, slightly
dle. When the time came to fire, the bottom of the latch was above the waist, and the butt of the lance was placed on top of
pulled towards the firer, pressing the lit match to the gun's touch that hook, so as to hold it in place. Once the lance was placed in
hole. This was the first 'trigger' on a gun. There were numerous the lance rest, it was a great deal easier to carry and aim. The
other improvements to these weapons, for instance the shooting lance rest conveys a +1 to the strike roll for any lance placed
stick was now attached to the gun's stock near the muzzle and within it, since the lance is held steady, and can be brought to
hinged so that it could fold against the stock when not in use. bear with more accuracy. Lance rests, as mentioned above, are
The gun's touch hole usually had a pan next to it to hold powder standard on Tournament Plate Armor. Should one wish to have a
for improved priming. Loading a serpentine lock firearm is simi- lance rest built onto any other kind of plate armor, they may do
lar to loading a matchlock, but various advances such as charge - so at the cost of 25 gold for a normal lance rest and 40 gold for a
measuring powderhorns and improvements in training reduce hinged rest.
the required time.
Plate Armor, Tournament
France had the momentum after that. The English lost their best
Tournament Plate Armor was heavy, thick, and meant to with-
field commander, then the Burgundians made a separate peace
stand the impact of a charging knights lance. The damage two
with France, after concluding the war could not be won. Weak-
men can inflict when charging at each other, lance vs lance, was
ness in the English Monarchy forced them to disadvantageous
incredible, and tournament armor reinforced every area of the
truces with France again and again. As the English Monarchy
body possible. It was also nearly impossible to walk in. Tourna-
became embroiled in matters of succession, they found them-
ment Plate Armor armors the upper body almost exclusively, and
selves unable to continue anything like an effective war with
leaves the lower torso almost untouched. A short plate skirt cov-
France. In the end, with virtually every province they had ever
ers some of the hip area, but, other than the boots, the leg portion
possessed lost to them but Calais, the English signed a compre-
of tournament armor is actually attached to the horses saddle.
hensive treaty and ended the Hundred Years War.
Many forms of tournament armor had shields bolted to the off
arm, making the protection of the shield a permanent feature,
and often immobilizing the upper arm. As well, although it was

241
From Stone to Steel
technically illegal in the tournament, many suits of armor actu- Near the end of the Hundred Years War, the Ottomans, suffi-
ally locked to the leg guard, effectively locking the knight into ciently recovered from the attacks of Tamerlane, and having con-
the saddle, making him that much harder to unseat. Even as solidated their power in the Balkans, moved forward again.
heavily armored as they were, knights died in tournament jousts. Crusades, lead by the Hungarians, and allied armies from
Impacts with the helmet could snap necks or cause brain dam- claimed territories, attempted to dislodge the Ottomans, but the
age. Splintering lances (and they often splintered) could enter the only major result of this was the incorporation of handguns in
smallest of gaps in armor. The last joust in England ended with the repertoire of the Janissaries. Then, for the first and last time,
Henry the Second dead, a splinter from a charging lance having the Turks finally laid siege to Constantinople, and won. Despite
passed through his visor and into his head, killing him. Even the Russian claims to the mantle of Rome, via the Orthodox Church
constant pounding of lance to armor to flesh could cause broken and the Varangian connection, this would be the last fall of the
bones and concussions. There are a number of tales of knights True Rome. With Constantinople fallen, the Ottoman Turks
unhorsed who, dazed, leave the field, fall asleep, and die. No moved their capitol there, and they would never leave. For a
matter how protective the armor was, the human body was while it seemed the Turks would rest, now that all of Greece and
sometimes too fragile for the punishment meted upon it. Tourna- the Balkans was theirs. Still, they sat on Hungarys doorstep, and
ment Plate Armor has a lance rest built into it. their ships began to compete with Viennas at sea.

The Height of the Tournament Culture Prestige Class: Janissaries


The tournament culture hit a peak during the 14th century. The elite slave-warriors of the Ottoman Empire, the Janissaries
Tournaments would last for days, with the first two days regu- were the last in a great tradition of slaves who became greater
larly being exhibitions. Exhibition competitions included than the freemen. In Rome, the gladiators stole the minds and
events that freemen could participate in, such as archery com- hearts of their persecutors, drawing the Roman commoner into
petitions (popular in England), wrestling, horsemanship (both the passion of their brutal lives. In Egypt the Mamelukes served
to show the talent of the rider and to show the training of the foreign rulers, prevented from embracing the One True Faith of
horse), duels between feuding knights (generally to first Islam until they overthrew their masters and became the power
blood), and tests of skill. The third day was usually the main behind the throne. In the Ottoman Empire the Janissaries started
event, with jousting, one on one melee combats (with axes, as slaves from conquered territories, and they ended up nearly
swords, and polearms, either blunt or sharp), even free for all ruling the Empire itself.
melee (where a number of knights were set in an arena and the
last knight standing won). Prizes for the winner of a joust were The Janissaries were selected from among those who were not
often the armor and horse of the fallen knight, as well as a only strong but healthy and able to learn. Taken young, they
modest sum for the winner of the competition. Jousts became were given a rigorous education, taught warcraft and drills, tac-
so well regulated that there were actual divisions of expertise, tics and weaponry, as well as Islamic belief and literature, Arabic
and some nobles performed almost solely on the tournament language and writing. The Janissaries were given great freedoms
grounds, rather than the battlefield. It was an unofficial tradi- in exchange for their service to the Empire. Janissaries were
tion for knights to sell back armor or mounts won from fellow given great pay, and wives when they were deemed ready. They
knights who might not have extra, but this tradition was not were given rank in the army, and the privilege of being the first
enforced, and a poor knight might often needed to keep his on every battlefield. And they were given the right to choose
winnings. Some grew to depend on the winnings of tourna- their weaponry. Whenever a new technology was developed or
ments to make up for poor lands or empty titles. As the gun taken from enemies, the Janissaries were given the first crack at
grew more powerful on the battlefield, the tournament grew it. The Janissaries were given gunpowder weapons first, and
less prominent, and tournaments devolved into parades, shows every one of the Janissaries took to carrying a gun as well as
of wealth, displays of horsemanship and maneuvers, or subtle their normal chosen weapons. Their familiarity with their
mockery. weapons gave them the offensive edge in combat. Their pride
and their prestige gave them a stake in the development of the
Lance w/ Coronel Empire. Regardless of their land of origin, the Janissaries were
The coronel (crown) was made to protect the opponent during a the pride of the Empire.
charge. The three-lobed head was intended to spread the power Hit Die: d10
of the lance over a larger space, dispersing the force and making
the lance a bludgeoning weapon. A heavy lance with a bludgeon- Requirements
ing head, the Lance with coronel was made only for tournament, To qualify to become a Janissary a character must fulfill all the
and was usually made of dried wood, so as to promote breakage. following criteria.
The lance with the coronel does normal damage in a charge and
only x2 with the Spirited Charge Feat. It is highly suggested that Minimum Statistic: STR 12, CON 12, INT 12
the damage rules to unseat be applied when attempting to simu- Base Attack Bonus: +1
late jousting.
Alignment: Any non-chaotic

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Pagentry, Platemail, and Pistols
Special: A potential Janissary must be a prisoner of the
Ottomans; they were usually taken as tribute while children. or
citizen of a region captured by the Ottoman Empire. They must
pass rigorous inspection, and be deemed capable of adapting to
the lifestyle of a Janissary. They must complete the training regi-
ment of the Janissaries, including conversion to Islam. Should a
Janissary be deemed unfit or incapable of performing his duties,
they will be expelled from the Janissaries, and maybe exiled,
made a slave, or killed. Any member expelled from the Janis-
saries may retain any gained abilities, but cannot gain another
level of Janissary unless readmitted to the Janissaries. If this
class is used in a fantasy Empire, substitute Ottoman and Islam
for whatever Empire and/or Organization is most appropriate.

Class Skills
The Janissarys class skills (and the key ability for each skill) are
Bluff (Cha), Climb (Str), Craft (Int), Intimidate (Cha), Jump
(Str), Knowledge (Islam), Knowledge (Islamic Literature), Ride
(Dex), Speak Language (Int), Swim (Str)
Skill Points at Each Level: 2 + Int Modifier

Class Features
All of the following are class features of the Janissary
prestige class.
Weapon and Armor Proficiency: Janissaries are proficient
with all simple weapons and martial weapons. They are also
proficient with light, medium, and heavy armors and shields.
Note that armor check penalties for armor heavier than leather
apply to the skills Balance, Climb, Escape Artist, Hide, Jump,
Move Silently, Pick Pocket, and Tumble.
Weapons Training: The Janissary is given extensive weapons
training, and may select one weapon they are proficient with to
take the Weapon Focus feat with. Alternately, they may choose
one exotic weapon and take Exotic Weapon Proficiency with it.
Alternately, they may select one weapon they already have
Weapon Focus with and take Weapon Specialization with that
weapon, as per the Fighter feat in the Players Handbook.
Adaptive Tactics: The Janissaries were best known for their abil-
ity to adapt to the conditions of the battlefield and revise their tac-
tics to meet their challenges; no small feat, considering they did
this in the heat of battle. Few military groups were as resourceful,
and many of the later tactics of Europe and the Ottomans were
developed by Janissaries, often involving firearm use. At 2nd, 5th,
and 8th level, the Janissary gains a point of adaptive tactics. Each
point may be used, once per day, to make the following modifica-
tions after the roll of the diceAdd or subtract 1 from the armor
bonus, Add or subtract 1 from a strike roll, or Add or subtract 1
from a damage roll. Multiple points may be used on the same roll,
but points do not return until after the first full nights sleep
(which might not be so common during a campaign).
Second Wind: The Janissary can push through exhaustion and
continue to fight effectively. A Janissary may ignore the first 2
points of any fatigue modifier.

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From Stone to Steel
Table 7-2: Janissary
Class Level Base Attack Bonus Fort Save Ref Save Will Save Special
st
1 +1 +2 +0 +0 Weapons Training
2nd +2 +3 +0 +0 Adaptive Tactics
3rd +3 +3 +1 +1
4th +4 +4 +1 +1 Second Wind
5th +5 +4 +1 +1 Adaptive Tactics
6th +6 +5 +2 +2 Prestige
7th +7 +5 +2 +2
8th +8 +6 +2 +2 Adaptive Tactics
9th +9 +6 +3 +3
10th +10 +7 +3 +3 Prestige

Prestige: Despite being slaves, the Janissaries gained prestige, either looking to Constantinoples fall or the rebuilding after the
and could gain certain privileges with it. At 6th Level a Janissary Hundred Years War, the Polish did not have to worry about retri-
may wed (multiple times, if his income permits), have his own bution from a conflict with the Teutonic Knights.
dwelling, carry a mid-level rank when dealing with regular sol-
When the war was finally declared, the Teutons had already
diers, and move freely within any city at which he is billeted. At
managed to drum up support in a number of German Duchies,
10th Level, a Janissary is given a royal pension, giving him a reg-
most notably Saxony and Brandenburg. Although the Polish and
ular income beyond his soldiers pay, for life, of 10x his soldier
Prussian forces possessed better artillery and included some of
pay (or 1d6 X 1000 gp, if no pay is given). At 10th level he also
the unreliable but new matchlock pistols to great effect, the Teu-
gains General-level rank when dealing with regular soldiers, and
tons were able to use the new support to great effect, holding the
freedom to travel anywhere within the Empire when not on cam-
Polish forces back and retaking portions of Eastern Prussia. The
paign. In history, Janissaries eventually gained enough power
Polish sued for peace, asking that Brandenburgian mediators be
and prestige to control the Sultanate for a while, until they were
used to negotiate the settlement. But the Teutonic Grand Master
brutally suppressed and disbanded.
refused. Seeing an advantage, the Teutons pressed forward.

Kinzhal
Pistol, Matchlock and Serpentine Lock
A small, curved knife carried by the Turks, the Kinzhal was con-
The pistol was a definite advance, a shorter gun that could still
sidered as much a badge of citizenship as it was a weapon. Most
inflict sizeable damage. Matchlock pistols were often braced on
Turks did not even consider it a weapon when they were
the arm, and lit from a match held in the mouth. Serpentine Lock
required to disarm, such as before entering a palace or temple. In
pistols did not enjoy the foot of their longer cousins but the pow-
a Turkish city this was not a problem, and only the most para-
der required to fire a pistol was just half that of the longer guns,
noid of rulers would prevent a citizen from carrying a Kinzhal.
which saved on supplies while still allowing a man to carry a
However, in the land of a foreign power, this practice sometimes
potent weapon on his person.
lead to international incidents.
Serpentine lock pistols were fairly common also, especially
In Prussia and Pommerania, the rule of the Teutonic Knights was
among the cavalry. They were less powerful and accurate that a
wearing thin. As the Hansa Cities prospered and German culture
long gun, and nearly as cumbersome to reload, but they only
promoted a sense of independence in these areas, a coalition of
required one hand to fire.
anti-Teutons developed to protest the rule of the Teutonic
Knights. They were accused of being backwards, antiquated, and Poland used the time bought in seeking negotiations to call up
too restrictive of hereditary freedoms, all claims that were often armies even into Russian territory, recruiting Slavic and Tartar
leveled at unpopular rulers. Indeed, when the coalition presented forces and mercenaries from all over. When war restarted, the
their grievances to the Holy Roman Emperor, he demanded that Polish army was larger than before, while the Teutons had no
the coalition disband and submit to the Teuton authorities. The new armies. The tide slowly turned against the Teutons. Merce-
alliance then turned their pleas to the Polish king. naries turned against the Knights and sold three castles to the
Poles. For a brief time the Poles occupied the Teutonic capitol,
Poland, at this time, was not the dominating powerhouse it
but it was not to be. The Grand Master retook his capitol, and the
would become. Since Poland and Lithuania shared a common
tide turned once more.
royal family, Poland could normally draw on the support of the
larger and more robust Lithuanian nation, but at this time both Back and forth it seesawed, until the king turned command of
countries were at odds, so Lithuania refused to even entertain the army over to an able bodied general not of noble birth. Piotr
Polands entry into the conflict. But with most of the world Dunin lead more effective offensives, and slowly Poland made

244
Pagentry, Platemail, and Pistols
ground against the Teutons. Negotiations were heated, with both Great Axe, Flamberge, and Zwiehander
parties unwilling to come to compromise over the ownership of Men of great character and bravery required great weapons. The
Prussia. It would take 5 years of negotiation, punctuated by weapons of the Landsknecht seemed almost oversized, although
bloody sieges and capture of fortresses and cities by the Polish to they drew from the tradition of the Swiss Guard, defenders of
force the Teutonic Knights to give up Prussia to Poland. Part of Switzerland and aggressive social militants. The Great Axe was
the agreement allowed the Teutons to continue to rule a portion just short of a polearm, a heavy, two handed axe, often with a
of Prussia as a vassal to Poland, while the Grand Master of the long-dropping lower tooth that could be used to shield trap, The
Teutonic Knights was given the title of Senator of the Polish Flamberge was a weapon of intimidation more than a truly
kingdom. The immediate benefit for Poland was coastline, potent variant, a two-handed sword whose blade became wavy
which gave them the ability to form a fleet and improve their about half way along its four foot blade. The Zwiehander, how-
trade. As well it gave them access to the Hansa and to the com- ever, is the weapon that would become common among most
munity of German thought, which allowed them to improve their mercenary units in Europe. Literally, the Two Hander, the
tactics and have a better chance of recruiting mercenaries. Zwiehander is a reach weapon, a sword with a six foot blade,
broad and heavy, with straight, unflourished quillions. The
Zwiehander required tremendous strength to wield effectively,
but its damage made it popular. All three weapons common to
The Beginning the Landknecht were used both to maim the opposition and to
sunder their enemies pikes before a charge.
of the Renaissance
Across Europe new weapons and armor were being developed.
The Renaissance was a philosophical movement, spurred on by
In Italy a new style of sword was being developed. Long but
rediscoveries and new advances in science that lent man new
with a thin, light blade, the rapier was quickly adopted by the
insights into the workings of the world around him. It stressed
dueling culture. Behind this culture new schools of thought,
freedom and individuality, reason and pursuit of knowledge.
inspired by the Renaissance Reason and Science movements,
Advances in ship construction allowed Portugual to sail around
were being developed to make warfare more scientific and per-
Africa to circumvent the Silk Roads exorbitant prices and bring
fect individual fighting styles. This movement would lead to
new trade to Europe. This lead to better steel refinement, which
schools of fencing and warfare. In Germany Plate Armor grew
would yet again improve steel. It also allowed Columbus to sail
to the New World in search of a more direct route to China. The
initial battles with the natives of America were brief, deadly, and 32
in favor of the Europeans.
Near the end of the 15th century, the Landsknecht movement
started in the Holy Roman Empire. The Landsknecht were com-
moner mercenaries who had become experts at heavy infantry 33
warfare, being trained with pikes, polearms, great axes, two
handed swords, and gunnery, as well as crossbowmanship. The
Landsknecht were given specific rights by the Holy Roman
Emperor, in exchange for their service as high quality mercenar-
ies. First, they were allowed to carry and keep their weapons at
all times. Second, they were given the right to wear anything
they chose. Lastly, they were given the right to determine their 31
own internal hierarchy. The Landsknecht would be a major force
on the battlefield well into the 17th century, and their creation and
growth would underline the new face of war- one where merit,
more than family name, was most important.

Landsknecht Matchlock and Arbequis


Otherwise similar to their common cousin, the Landsknecht
guns also doubled as clubs, their heavy butts reinforced and
bulky, to improve the impact. Thus a Landsknecht could fire a
few times and then swing their guns at a charging foe, adding
usefulness to the weapon. Later versions of the gun would be
appropriately reinforced to use as clubs, and the Landsknecht
practice spread to common usage.
31. Kinzhal; 32. Serpentine Lock Pistol; 33. Landsknecht
Arbequis

245
From Stone to Steel
even heavier, entering into its high Maximillian period. Max- do you incur all the normal attack penalties associated with
imillian plate would be the most robust pure plate armor that fighting with two weapons as if you are using a one-handed
would ever be seen on the battlefield. It attempted to rectify the weapon and a light weapon. A creature using a double weapon in
imbalance brought by the addition of gunpowder weapons, one hand, such as a Large creature using a bec-de-corbin, cannot
although it never proved sufficiently protective. Still, refining the use it as a double weapon.
standards would be a halmark of the 16th century. Refinements
of battlefield common weapons lead to more elegant versions, Berdiche
like the Backsword, Bec-de-Corbin, Berdiche, Chaves-Souris, The berdiche is a huge axe, two handed, which was used in East-
Dagger Mace, Doloire, Fist Mace, Hurlbat, Jeddart Axe, Lucerne ern Europe and Russia. The berdiche has a very large axe head
Hammer, Main Gauche, Saber Halberd, and Thrusting Axe. with a rising edge that can be used for quick thrusts. The
berdiche was a very effective footmans weapon, made to cleave
Rapier, Early through plate, and it was much feared in the hands of a well-
The early rapier was a simple, straight sword, with a thinner blade trained user.
than the longsword, and a simple hilt guard. Used as personal
defense for Italian nobility, rapier usage gradually spread all over Dagger and Fist Maces
Europe, becoming the weapon of gentlemen, scholars, and those Not unlike the fist maces of China, European fist maces were a
who fancied themselves educated. The rapier would be the source merger of artistry and warcraft. The fist mace merely resembled
of a great deal of writing, as scholars and philosophers seeking to
understand the science of personal combat. You can use the
Weapon Finesse Feat with the rapier, in order to use your dexter-
ity bonus rather than your strength bonus in attack rolls.

Landsknecht Fashion
The Landsknecht, given the right to wear whatever they chose,
tended to wear extremely motley garb. Battle often caused 34 35 36
clothing to rip and tear, and for the Landsknecht, each battle
became a chance to restore their clothing by salvaging cloth-
ing after the battle. If a shirt was torn, perhaps only the sleeves
were salvageable, and so those were taken and tied or sewn
onto another shirt. Perhaps a pair of pantaloons were holed.
These pantaloons were likely patched with any material found
nearby, making the average Landsknecht appear almost
clown-like, often with clothes of varying value, hue, and style.
Cheerful and comedic as such clothing might seem to chil-
dren, the attire of a Landsknecht did far more to explain what
occupation they had than any title or scar ever would.

Backsword
A sort of cross between a scimitar and a broadsword, the
backsword was a much more solid weapon, but without the
grace of its lighter relative. The backsword was so named
because it was usually carried on a sheath over the back, and was
popular both on ships, as an alternate to the cutlass, and among
mercenaries. The backsword, as a single edged, short, slightly
curved weapon, was common in much of Europe.

Bec-de-Corbin
The bec-de-corbin (Ravens Beak) is a French polearm, effec-
tively a reach warhammer. The weapon head had a four-pronged
hammer, and a pick on the opposite head, with a short thrusting
spike on the top. The butt of the bec-de-corbin was often spiked
as well. The bec-de-corbin can be used as a double weapon,
using the head as the primary weapon and the butt end of the
weapon as a light staff weapon. When using the bec-de-corbin as
a double weapon, it does not count as a reach weapon, but if you 34. Great Axe; 35. Flamberge; 36. Zwiehander

246
Pagentry, Platemail, and Pistols

45

37 38 39 41a 42

47

40

41b

48

44 43 46

37. Early Rapier; 38. Backsword; 39. Bed-de-Corbin; 40. Berdiche; 41a. Fist Mace; 41b. Dagger Mace; 42. Lochaber Axe; 43. Jed-
dart Axe; 44. Lucerne Hammer; 45. Main Gauche; 46. Saber Halberd; 47. Thrusting Axe; 48. Misericorde
a fist, and, other than its elegant design, it was nothing more than quite as effective for thrusting. Either weapon was most feared
that. The dagger mace looked like a fist carrying a dagger, and for its simple hook, however, which was very effective for
the dagger portion could be used much like a pick, although pulling riders off of horses. Neither weapon was a reach weapon.
without the same effect, since the dagger was a blade, rather than
a spike. Both maces were more common in Venice and Italy. Hammer, Lucerne
The Lucerne hammer was similar to the bec-de-corbin, a reach
Hurlbat polearm with a warhammer head. However, the rear spike was
The Hurlbat is the spiritual descendant of the francisca. A light slightly curved, the better to unseat a rider, and the thrusting
throwing axe, the hurlbat is made entirely of steel, and the haft is spike was replaced with a double edged sword-like blade that
a flat rectangular piece of steel with two sharpened points at stretched about 810 inches above. Some versions had a spike at
either end. The Hurlbat was used by horsemen, and thrown the base of the weapon, however those that didnt were best used
before battle. The sharpened points meant that most contact to set against a charge. Either spiked or unspiked version could
points were likely to damage an opponent, rather than just the be used a double weapon. When using the lucerne hammer as a
axe blade. The Hurlbat was a Germanic weapon. double weapon, it does not count as a reach weapon, but if you
do you incur all the normal attack penalties associated with
Lochaber and Jeddart Axes fighting with two weapons as if you are using a one-handed
Both axes from Scotland, these pole weapons were axes of a weapon and a light weapon. A creature using a double weapon in
similar theme, with a heavy chopping blade on one side and a one hand, such as a Large creature using a lucerne hammer, can-
hook on the other. The jeddart axe had the top edge of the axe not use it as a double weapon.
swept up into a thrusting point, while the lochaber axe was not

247
From Stone to Steel
Main Gauche Wheellock Muskets and Pistols
Literally, left hand, the main gauche was a parrying dagger, The wheel lock was the first mechanical firearm action. They
intended to be used as an off-hand weapon and to block strikes used clockwork gears and springs to spin a flint or carborundum
the primary weapon could not. The main gauche often had an coated wheel against a metal plate, shooting a stream of sparks
exaggerated hilt, the kind more commonly found on much larger into the firing pan. This system was a great improvement as it no
blades, in order to aide in blocking and disarming maneuvers. longer required a lit match to be carried at all times, and was also
The main gauche has particular use for Duelists. far more resistant to wet weather (+10 circumstance bonus). For
the first time, it was possible to carry a gun that was ready for
Halberd, Saber action at a moment's notice. Unfortunately, wheellocks were
A halberd with the thrusting point replaced with a length of saber extremely expensive and fairly fragile. They were also mainte-
blade, the saber halberd was not quite as popular as its progeni- nance intensive - the wheel needs replacement after every 20
tor. The saber halberd was an attempt to make a kind of fencing shots or so (20gp) as well as the drive spring every 50 shots or so
polearm, in order to give polearm wielders more range in (25 gp and a craft: gunsmith check DC20). Field repairs to bro-
maneuvers. However, the added length of the saber made the ken wheel locks are difficult, as fine tools and a work space are
weapon awkward, and only those that take exotic proficiency needed. Due to these restrictions, no army ever equipped more
with the saber halberd can use it as a double weapon. When than a handful of soldiers with wheel lock guns, and the arque-
using the saber halberd as a double weapon, it does not count as bus still remained the battlefield standard.
a reach weapon, but if you do you incur all the normal attack With the advent of the wheel lock, multi barrel guns began to
penalties associated with fighting with two weapons as if you are spring up - at least among the nobility. This gave the opportinity
using a one-handed weapon and a light weapon. A creature using for a follow up shot before reloading. Two barrels were generally
a double weapon in one hand, such as a Large creature using a the limit for the period, and such a weapon would cost triple and
saber halberd, cannot use it as a double weapon. would also have to be masterwork. No gunsmith would build
such a complex custom job without making it his very best
Axe, Thrusting work. Both barrels could be fired at once (- 6 attack penalty to
The thrusting axe was an experiment with certain common both shots), though this wasn't the intent. Obviously, each barrel
workers axes, most notably the doloire or workmans axe, to takes the full time to reload.
give the axe more versatility in combat. The doloire was one of Wheel locks followed the same basic drill for reloading, though
any number of workmans axes, sometimes with a rising upper there was one new step; every 5 shots or so, the mechanism
end to the axe blade. The thrusting axe drew that rising blade needed to be rewound like a clock (a standard action). Waxed
into a full-fledged thrusting blade, making the thrusting axe both paper cartridges holding premeasured powder charges were now
a chopping and thrusting single-handed weapon. It was easy to being produced, and this and other improvements further
use, and light, often carried as a backup weapon, and some sap- speeded the reload process.
pers were known to carry it rather than the mining axe.

Misericorde
Called the mercy blade and named for a prayer for mercy, the Early in the 16th century guns also had a number of revolution-
misericorde was a small thrusting knife, carried by knights, to ary breakthroughs. The wheellock would be invented, which
put a mortally wounded knight out of his misery. The miseri- made the use of guns more reliable. In addition, better metals
corde had a four-sided blade (square cross-section), and was lead to more durable barrels, which could take being packed
very capable of piercing plate armor with a weighty shove. The with more powder. Damascened guns, which were manufac-
misericorde was rarely used for anything other than a coupe-de- tured exclusively in Spain, were much more durable, and were
grace, and was only used when the foe was determined without able to be packed with more gunpowder, allowing a more
hope of recovery. forceful blast and greater range. The gun was still highly
innaccurate, but in large numbers, when used against a massed
line, their effects were deadly.
Plate Armor, Maximillian
Named for the Emperor who introduced it, Maximillian plate The statistics for the damascened versions indicate a barrel
armor is the heaviest, most well made plate armor constructed. fully packed, although it can be fired with a lesser charge, like
Crafted in a variety of forms, Maximillian plate armor was never the regular wheellock, and use the regular wheellocks damage
mass produced, and each item, individually tailored and crafted, and range stats.
is already considered masterwork (and the masterwork bonus is
Rifled barrels started becoming available about this time. In
reflected in the statistics). Maximillian armor came in a great
general, a rifle is double the cost of a smoothbore, has a 50%
variety of forms, from pleated and crimped suits looking like
greater range increment, and requires one more full action to
great metal shells to austere, unburnished metal suits that could
reload.
look at home in a cathedral. Maximillian plate armor was only
owned by the rich.

248
Pagentry, Platemail, and Pistols
During the time that the Ottomans halted movement in Europe, enacted by Pope Alexander the Fourth to prevent conflict over
they began a southern expansion. Moving through Mameluke who would have claim to the new lands of America, and it estab-
territory, they established dominance in Palestine and Northern lished a latitude line that gave much of South America and North
Egypt. They attempted to completely wipe out the Mameluke America to Spain while Portugal received mainly the area of
forces, but could not pursue them up the Nile effectively. The land that makes up modern Brazil. Westward expansion would
enmity between the Mamelukes and the Ottomans would lead to begin with Spain and Portugual, but eventually England, France,
many wars between them in the future. The Ottomans, aided by and the as yet unformed Netherlands would follow.
their growing fleets, also attacked and vassalized Algiers and
Expansion into the New World had a great number of conse-
Tunisia, although they did not extend their thrust to Morroco.
quences. The New World had valuable resources that brought
For a short time they landed in the Papal States and took a port
high prices on the European market, tobacco chief amongst
city, but they were driven back as much by the ire of much of
these. Spain would reintroduce the conquistadore practice, and
Christendom as they were by the Papal forces. The Ottomans
would look on the native inhabitants of the New World as primi-
took Cyprus, and challenged the ownership of Crete and Iona,
tive subjects to be administered as lower than serfs. Illness
although Venice would also expand its island holdings in the
would spread through native populaces as contact between the
Mediterranian, leading to conflict between both nations and a
colonizers and the natives of the New World increased, some-
general mistrust of Venice by European powers who saw their
times decimating whole tribes. Similar patterns would be seen in
expansion as ambition.
sub-Saharan Africa, Deccan India, and South East Asia, when
Nations like Spain and Portugal began to turn their eyes west- colonization hit those areas, although many of the illnesses were
ward. The Portuguese were consummate sailors, but Spains already known there. But trade did flourish with some tribes, as
navy was huge, and they saw westward expansion as a way to well, and metal craft would eventually be shared, leading to a
get in on the trade explosion. The Treaty of Tordesillas was

50a

50b

49

51a 51b 53
51c

52

49. Maximillian Plate Armor; 50a. Wheel Lock Musket; 50b. Wheel Lock Pistol; 51a. Executioner's Sword; 51b. Executioner's Axe;
51c Hurlbat; 52. Russian Double Chainmail; 53. Late Steel Scimitar

249
From Stone to Steel
few new weapons of American origin, primarily the steel ver- claiming most of southern Hungary, and political pressure forced
sions of the tomahawk and the North American lance. the Hungarian monarch to join with Austrias royal family to sur-
vive, making Hungary a part of Austria and establishing the Aus-
Early in the 16th century a religious schism would change the
trio-Hungarian Empire. Suleyman would lay siege to Vienna, as
face of Europe and lead to a whole new age of warfare. Martin
part of a temporary alliance with France to try and overthrow the
Luther, with his 95 theses, began a move against the church that
influential Hapsburg domination of the Holy Roman Empire,
lead to the foundation of Protestantism. Protestantism started as
however he would never take the city. After Suleyman, no
an outcry against many of the inconsistencies and hypocritical
Ottoman Emperor would reach this height again. The Ottoman
practices endemic in the Roman Catholic Church, but early
Empire had peaked, controlling land from Hungary to
chances for a dialog between the Roman church and the nascent
Mesopotamia to Northern Africa, as well as dominating the
Protestant movement were ignored, and no reconciliation was
Mediterranian and being a force in the Red Sea and the Indian
possible later in this century, after the Council of Trent. The
Ocean. The Ottoman dream of reestablishing the Caliphate
Counter-Reform movement in the Roman Catholic church
would never be realized.
would remove the possibility for establishing effective commu-
nication between both groups, and Protestantism and its sister
movement of Reformism would spread through many of the Russian Double Chainshirt and Chainmail
areas of Europe that had had the most difficulty with the Roman Double chainmail involved a six ring pattern of chain weaving,
Catholic doctrine. not dissimilar to hexes on a hex grid. Each chain was linked with
6 others, which greatly increased the density of the chain and
War over religion became quite common. England, after Henry reduced some of its flexibility. This made chainmail less easy to
the Eighth split with the Roman Catholic church, would face penetrate, even by impaling weapons. Evidence of similar chain-
multiple attempted invasions and a political succession that mail in Celtic graves has often been sited as the origin for this
would see-saw back and forth over the policy of the established kind of armor, but lack of battle evidence for this suggests that
state religion. Religious groups would travel throughout Europe, the more elaborate pattern was rejected as too complex for real
establishing colonies in more permissive provinces or going over use. Some of Russias neighbors also took to using double chain,
seas to New World territories to escape the religious conflict in although not quite as universally as Russia did.
Europe. The Holy Roman Empire would be torn apart by the
schism of Christianity, and warfare, as often as not, would use
Scimitar, Late Steel
religion as cover for expansionism, as state would conquer state
The Scimitar, long in arriving, saw entry into Europe from the
to attempt to enforce a change of religion and control. A series of
Turks. Either made of late or damascened steel, the scimitar was
peasant revolts would force the nobles to brutally suppress the
every bit as useful as the longsword, and more common in Islamic
populace to maintain their power, helping to brew the powder
lands. Still, no European would use a scimitar, since it was consid-
keg that would eventually destroy many German monarchies.
ered the weapon of heathens, and eastern cultures that did adopt
the scimitar were often declared enemies of Christianity.
Executioners Axe and Sword
Although many means of execution were available in the
Lamellar, Late Steel
Medieval and Renaissance period, execution by axe or sword
Lamellar remained a popular armor in the East, common in
was most common. The executioners sword was a broadsword
fallen Byzantium, Turkey, Poland, Southern Russia, the
without a thrusting point, and the axe was often a simplified bat-
Khanates, and Arab lands. Steel versions capitalized on its sim-
tleaxe. Neither weapon was made to the specifications of a battle
ple construction, and often plates were burnished or decorated
version of the weapon, and they were more likely to break, as a
with script or images, when the money was available. Leather
result. Executioners were often wandering tradesmen, who
ties were often studded, to make the armor appear more martial.
offered their services to the lord of a region as they passed
through. Those that were carpenters often were able to construct During this time the Polish army began a large shift in policy
gallows and coffins with equal ease, and most executioners spe- and practice. Knights, already becoming irrelevant due to the
cialized in a specific kind of execution. high concentration on gunnery in the Polish army, were being
replaced by Hussar cavalry. The Hussar cavalrymen were lightly
The Ottomans took advantage of this situation, certainly. A great
armored at first, carrying only a large shield for defense, and a
deal of Ottoman gold was sent to support fledgling Protestant
lance, pistol, and saber for attack. As the 16th century progressed
nations. The Ottomans sought to expand into Europe even more,
they would add a chainshirt or segmented breastplate armor to
and a Europe in Chaos was a Europe that could not defend itself.
the mix, as well as a light skins for decoration. The Hussars were
As well, they were increasingly worried about the Russian terri-
a light, fast unit, intended to strike quickly to cause maximum
tories, which were beginning to expand aggressively, conquering
shock in their foes. With fanciful wings on wooden frames
crumbling Khanates and Turkic states in Central Asia. Russia
behind them, the Hussars appeared to be half-feral avenging
would continue to expand nearly unchecked, throughout the 16th
angels on charging striders.
century, uniting the Russian territory under the once inconse-
quential Moscovite nation. The Ottomans pressed forward,

250
Pagentry, Platemail, and Pistols

56 57

54

58

55

54. Late Steel Lamellar; 55. Segmented Breastplate with Hussar Wings; 56. Czekan; 57. Nadziak; 58. Oubuch
Breastplate, Segmented
Made of riveted sections and often attached at the back of the Hussar Wings
open-faced helmet, the segmented breastplate of the Hussars was Attached to the back of their Hussar armor, the wings were
a gorgeous armor, stately and every bit the appearance of martial made of two curving wooden frames that were lined with
strength. Backed with chain over the arms and waist, the seg- eagle feathers. Graceful, yet simple, there was no combat
mented breastplate left exceptional mobility to the Hussar, and value to the Hussar wings. Most likely, like the bone hair pipe
was just as useful on foot as in the saddle. Often, a wooden breastplate of the Native Americans, the Hussar Wings were
frame was attached with screws before a battle, to bear the Hus- added for psychological shock, to undermine the determina-
sars wings. tion of enemy foes. The appearance of a Hussar in shining
armor, with wings and animal skin, racing towards a standing
Later in the century the Poles would begin experimenting with a line would very well have been imposing. In a fantasy world,
slightly heavier cavalry. They would employ Russian double wings of this kind might well be enchanted with shining auras
chainmail, and would wield short lances, sabres, pistols, car- to intimidate or flight ability to allow a flying Hussar to
bines, bows, as well as one of the three popular Polish warham- engage a foe without need for a steed.
mers, the oubuch, nadziak and czekan. For those who could
afford it, some would make the stock of their warhammers into Czekan, Nadziak, and Oubuch
carbines, to augment their already formidable armament. The The Poles were proud of their warhammers, and carried them
Hussars would remain a lighter force, but they would add the everywhere, much to the chagrin of non-Polish hosts. Each ham-
Hussar sabre, a longer sword intended only for charges. mer had its own unique features. The Czekan was simple, a ham-
mer with an axe head on the opposite side. The Nadziak had a
fancy, hexagonal hammer head, and a drooping pick on the
opposite side, excellent for shield trapping. The oubuch had a
simpler hammer head, and a curved hook, made to pull riders

251
From Stone to Steel
from saddles (as trip). All three hammers were banned from pub- gun built into the weapon are identical, however the Hardness
lic use multiple times by the monarchs of Poland, although these and Hit Points are as per the weapon with one noted differ-
laws were rarely enforced. enceThe pistol subtracts 1d3 hit points from the weapons
About half way through the 16th Century a number of provinces hit points, since the weapon is inherently weakened by the
of Dutch heritage, then under the control of Spain, via an inheri- addition of the gun.
Guns built into the weapon have a very high chance of being
Melee Weapons with Guns damaged when the weapon is used as a melee weapon. Any
In the 15th century a few nobles experimented with building time the weapon takes damage, there is a 50% chance that the
guns into standard melee weapons. Eventually the novelty of built in guns mechanism is broken and becomes inoperable.
this practice grew very popular among nobility, and many Thus, the gun will likely need to be repaired frequently. Most
maces, battleaxes, and hammers were made with guns inside guns built into weapons were expected to fire just once before
them. As the versatility of these novelties became evident, the the wielder was in melee anyway. Building a weapon into a
craze spread to other types of weapons. The Cossacks, for gun costs three times as much as the weapon and gun would
example, were known for building guns into their warham- cost combined. plus the masterwork cost
mers. Certain elite bodyguards built guns into their halberds or Guns were also built, from time to time, into shields. Any
partisans. The utility of having a weapon that could also fire at Small, Large, or Great Steel shield may have a gun built into
range made the expense and drawbacks seem insignificant for the boss of the shield. Using a gun in this manner does not
those who could afford and desire them. negate the protective capacity of the shield. Building a weapon
Any medium or larger weapon with a metal or wooden haft into a shield costs three times as much as the shield and gun
may have a gun built into it. Only pistols may be built into a would cost combined plus the cost of masterwork.
medium weapon, although either a pistol or a long arm may be tance from Austria (Burgundy), revolted against Spain and estab-
built into any large weapon. Any kind of pistol from the ser- lished independence. Calling themselves the Netherlands, they
pentine lock variety forward may be chosen. Statistics for the were the first of what are termed the New Nations, a state that

60 61 62a 62b 63 64 65

59b

66

59a

59a. Snaphaunce detail; 59b. Snaphaunce pistol; 60. Cutlass; 61. Long Rapier; 62a. Schiavona; 62b. Schiavona hilt detail; 63.
Schnepfer; 64. Tuck; 65. Target; 66. Lantern Shield

252
From Stone to Steel
did not previously exist that established its own governance in cost. Double barreled shaphaunces follow the same rules as
and after the Age of Reason. The Netherlands were a unique sit- wheel locks.
uation, where an ethnic group that did not have a previous his-
tory of independence rose up and established nationhood in an
already stratified region. It was also the first state established
with a Reformed religion, rather than converted to one. The
The Rise of Personal
Dutch would prosper quickly, and would join the colonialist Weaponry
nations quickly, settling in the New World as well as establishing
colonies in Africa and India. Spain, on the other hand, would see With the lance and gun dominating warfare in the 16th and 17th
rocky times ahead, as it entered war with England over domi- centuries, the sword would go into decline. Sabers would see
nance of the oceans. greater use on the battlefield, while pistols and cutlasses would
be more common on the sea. In Italy the rapier would become
At roughly this same time the gun became the primary weapon more and more popular as an elegant weapon for the gentleman
on the battlefield, surpassing the pike and sword. Infantry whose and noble, and development and understanding of the rapier
primary role was to carry a musket were called Musketeers. would lead to the long rapier and the dominance of basket hilts.
Musketeers wore no armor, carried no shield, and likely only
carried simple weapons, although a rich sponsor might provide
them with a Melee Weapon Gun, as detailed above. Such sol-
diers were expected to fire as often as possible until the pike
walls and cavalry engaged, then fall back and look for opportu- Swept Hilts and Basket Hilts
nities. If they were ever attacked, they more than likely ran. Swept and Basket hilts were invented to protect the hand
France, as well as a number of other countries, kept an elite wielding a sword. While they do not add an armor bonus, they
guard of musketeers as a royal bodyguard, and though they also do have beneficial effects during certain combat maneuvers. A
rarely sported armor, they were usually far better trained and for- swept hilt is a hilt with a great degree of filigree on the guard
midable than the common Musketeer. Many of them, in fact, work, but the guard itself is not closed. Made to block a slid-
were active duelists. ing blade and to trap a miss-timed thrust, a sword with a swept
hilt reduces an opponents attempt to disarm you by 1 (-1 to
Snaphaunce Muskets and Pistols any opponents disarm check) and adds a +1 to any disarm
In an effort to build a gun that had many of the advantages of the check you may make if your opponent fails to disarm you.
wheel lock at an affordable price, the shaphaunce action was A basket hilt, on the other hand, is a thicker, more solid guard,
which protects the hand and prevents disarms. A basket hilted
The Rise of Privateers sword reduces an opponents attempt to disarm you by 2 (-2 to
Sometimes referred to as the Age of Sail, the Renaissance any opponents disarm check), although it does not confer any
included great developments in ship technology and a greater bonus to the react disarm check.
interest and boldness about the sea. Piracy had always been an Swept and basket hilts take time, effort, and skill to craft, and
issue, throughout history, but with the development of faster any sword (other than those that list these properties in their
craft and inclusion of cannon on ships, nations often commis- description) so equipped costs 25% more than a normal ver-
sioned privateers to ply the seas, raiding enemy shipping and sion of that sword would cost. Thus, a shortsword with a bas-
otherwise causing havoc on the high seas. Historical figures ket hilt would cost 12 gold and 5 silvers (original cost of 10
like John Hawkins, Francis Drake, Walter Raleigh all sailed as gold *1.25 = 12.5 gold).
privateers for England, for example, raiding Spanish holdings
in the New World, even targeting the renowned Treasure Cutlass
Fleets, which brought back gold and valuables from the The cutlass was a thinner version of the backsword, and the most
colonies for the Spanish coffers. Buccaneers and pirates are common weapon on the seas, able to cut rigging as swiftly as
one of the largest European sources for adventurers in all of flesh. Since armor on the sea was light, the cutlass did not
history. require the heavy weight of a larger sword, and a pistol was
often used in the off hand.
concieved. This design had a spring loaded hanmmer holding a
piece of flint. When the trigger was pulled, the hammer scraped Rapier, Long
the flint along a rough metal striker plate, showering sparks into The long rapier was designed according to theories that sug-
the pan. The snaphaunce was more vulnerable to weather than a gested a longer, lighter blade could inflict more damage than the
wheel lock, only providing a +5 circumstance bonus. Generally original rapier. Well over three feet in length, but light, the rapier
seen as more delicate and less reliable than the arquebus, the often sported a swept or basket hilt. Like the early rapier, the
snaphaunce was more successful in private use than military. long rapier can be used with the Weapon Finesse Feat, in order
The flint needs to be replaced every 25 shots or so, at negligable

253
From Stone to Steel
to use your dexterity bonus rather than your strength bonus in sported a spike, it could be used to disarm, giving a +1 bonus on
attack rolls. the wielders opposed attack roll when attempting to disarm an
opponent, including the roll to keep from being disarmed if they
Schiavona, Schnepfer, Tuck, Verdun, and Claymore fail their disarm attempt. Use of the lantern shield in the off hand
All four of these blades featured advanced hilts, and were used incurs all penalties associated with using any normal off-hand
among the educated fighters and duelists. The schiavona was weapon. The lantern shield is an exotic weapon.
Venetian, a broadsword with a basket hilt, while the schnepfer Tactics were also devised for using common battlefield weapons
was Swiss, a slightly lighter saber, also sporting a basket hilt. like polearms (such as the Morris Pike), or for new weapons cre-
The tuck was likely a Scottish or English blade, commissioned ated to explore combat theories or allow weapons to be used in
from Spain, and thin, straight, elegant, with a swept hilt, while social settings. The cane and sword cane, for example, were
the verdun was likely made in Italy, but French in origin, also of developed in the late 16th century in France, to allow a fighting
a swept hilt. Experimentation with these dueling weapons fueled enthusiast to display their prowess in social settings. The
dueling culture among the nobles, and increased its popularity. fokosok was of a similar theme, a cane with an axe head. The
There was even a one-handed version of the claymore that bore dusack was a kind of practice saber that never saw battlefield
a basket hilt. Although not as potent as its predecessor, it shows use, but was popular in certain German fighting associations.
the amount of experimentation that was going on with personal The feather staff was an elegant but slightly impractical weapon,
weaponry. attempting to act as a surprise polearm. Experiments with leaded
Schools of fighting and warcraft, as mentioned before, were not weapons (weapons filled with lead to increase the impact)
new. The Marxbruder is often sited as the first, and it was estab- resulted in leaded version of the cane, as well as the sap. The
lished in the late 15th century. Training manuals from the 15th and saber had its own following, especially in Hungary, and a shorter
early 16th century showed that a variety of fighting styles were version of the saber was developed for dueling.
already becoming popular. In fact, cloak and dagger fighting,
where a cloak was carried in the off hand, rather than a shield, Pike, Morris
was already an established dueling practice in the early 16th cen- The morris pike is an ironically named weapon, morris meant to
tury. The main gauche (literally, the left hand) was developed as imply the pike is of Moorish origin, and could, therefore, not be
a parrying dagger. Small shields, called targets, were also rela- of so great a length as the European pike. The morris pike is an
tively common in duels, and were a slightly larger style of buck- short pike, effectively a heavy, long spear, with a spike at either
ler. Styles of fighting with two rapiers, called Florentine, since it end. It may be set against a charge, is a reach weapon, and may
was most popular in Florence, were experimented with, requir- be used as a double weapon. When using the morris as a double
ing good dexterity and awareness. Even lantern fighting with a weapon, it does not count as a reach weapon, but if you do you
bullseye lantern was experimented with. incur all the normal attack penalties associated with fighting
with two weapons as if you are using a one-handed weapon and
Target a light weapon. A creature using a double weapon in one hand,
The target was a small shield (basically a buckler), wooden or such as a Large creature using a morris pike, cannot use it as a
steel, and usually square or round, carried in the hand. Used in double weapon.
certain kinds of fencing, the target was intended for active
defense, as it really covered very little of the combatant. Most French Fighting and Sword Canes
target wielders were duelers, and the target saw only limited bat- The French began to experiment with canes, much like the Indi-
tlefield use. ans and Chinese, adapting them to combat. The cane could be
used as a bludgeoning weapon, and was excellent for tripping.
Shield, Lantern The sword in a sword cane could also be drawn and used as a
The Lantern Shield was an experiment of sorts, that went a tad sword, however, the sword cane could not be used to effectively
wild. Invented in Italy, and made to take advantage of lantern trip an opponent. Use the Weapon Finesse feat to apply a charac-
fencing, the lantern shield was a large shield mounted on an ters Dexterity modifier instead of the Strength modifier to attack
armored glove, with a sword-like blade mounted beneath the rolls with a cane or sword cane.
glove and two spikes projecting from the glove. The shield
might or might not also sport a spike, like the target, and a small Cane, Leaded
window at the top of the shield could be opened to dazzle an The leaded cane was a separate advance, involving a hollow
opponent with a lantern that could be mounted on the inside of cane with lead powder inside of it. The hollowing made the
the shield. The result was elaborate, complex, and somewhat weapon very light and quick, and the lead gave it a potent
unwieldy. With a variety of attacks available, the lantern shield impact. The leaded cane can be used to inflict subdual damage at
appeared an offensive nightmare, a weapon that was impossible only a 2 to hit, as the principle of use is similar. The leaded
to prepare a fight against, but in general it was quite weighty, cane does not have the mass to make an effective trip attack.
hard to maneuver, and, if the lantern was broken, could become
a burning mass at the end of a combatants arm. If the shield
254
Pagentry, Platemail, and Pistols

67

79

68 69 70 71 74

80

73 72

78
81 82 83

75 77 76

67. Morris Pike; 68. French Sword Cane; 69. Leaded Cane; 70. Fokosok; 71. Dusack; 72. Feather Staff; 73. Sap; 74. Short Saber; 75.
Bilbo; 76. Bodkin; 77. Stiletto; 78. Snicker-snee; 79. Sword-breaker; 80. Triple Knife; 81. Colichemarde; 82. Short Rapier; 83. Epee
Fokosok it can be used as a delicate quarterstaff. But, once the cap is
Another cane weapon, the fokosok was an Eastern European removed and the feather staffs three blades are extended, it
cane, with an axe head in the handle. The fokosok was not well became a tri-pronged polearm. Unfortunately, the spring mecha-
made for tripping, but was solid enough to use as a bludgeon in a nism of the feather staff was usually weak. Any time the feather
pinch. The head of the fokosok was often embellished in order to staff takes 3 or more points of damage, there is a 25% chance the
stress its utility as cane. blades retract, and cannot be extended until the mechanism is
fixed. Beyond that, the feather staff is a weapon that could well
Dusack have been one of the most elegant polearms in Europe.
The dusack is a practice blade, a single-edged thick chopping
blade with a hole at the base to admit a hand. The dusack was Sap
intended to be used only in practice, and was rarely given an A leather sack filled with powdered lead, the sap is subdual
edge. Indeed, sharpening the blade of a dusack could be evi- weapon. Best used at the base of the neck, the cap of the skull, or
dence enough of a desire to end a sparring partners life. The at the temple, the sap was marginally better than using ones own
dusack originated in Germany. fist to attack an unsuspecting foe.

Feather Staff Saber, Short


The feather staff appears, at first, to be a wooden pole with a The short saber eventually became the national weapon of Hun-
leather cap at one end, a kind of over-done walking staff. Indeed, gary. No more than two feet in length, with a blade that widens

255
From Stone to Steel
near the point, the short saber was used to make quick, savage Regardless of the weapon of choice, a whole subculture sur-
strikes. Twin sabers were not an uncommon fencing style in rounding dueling and martial prowess developed in Europe dur-
Hungary, and saber fencing was almost as popular in Eastern ing this time, even among the Aristocracy, who generally had
Europe as rapier fencing was in Western Europe. more and more time on their hands due to the phasing out of
noble-only cavalry. The development of the short rapier was one
One of the most notable proliferations during this period was in
of convenience, established when the King of France changed
knives. Knives of various types were everywhere, and were as
his courtly attire and demanded that a lighter blade be made to
much a part of ones attire and daily routine as shoes or cloaks
go with his new clothing style. By the year 1700, the epee would
were. Many, like the bilbo, bodkin, or stiletto were designed to
be developed, the end result of the refinement of a weapon that
be deadly but only in a restricted sense. Others had a secondary
was no longer intended to kill except in the most extreme of situ-
purpose, like the snicker snee, which was used for scaling. The
ations.
sword breaker was an off-shoot of the main gauche, but it was
not widely used, and was not carried onto the battlefield.
Another, similar, fencing development in knives was the triple Colichemarde
knife, mostly found in Germany. Whether basket or swept hilt, the colichemarde was the progeni-
tor of the epee. A thin, triangular blade, with slightly concave
sides, the colichemarde was made to enhance the thrusting
Bilbo, Bodkin, and Stiletto
dynamics of the rapier. The colichemarde was made for dueling,
The bilbo, bodkin, and stiletto are all thrusting knives, with
but it suffered from a tendency for the blade to crack. You may
thicker blades not intended to cut. The bilbo is either a very short
use the Weapon Finesse Feat with the colichemarde to add your
sword or a very long knife, depending on your source, and its 4
dexterity bonus to attack rolls, rather than your strength bonus.
cornered blade was used by those who sought to get between the
plates of armor on a more heavily armored foe. The bodkin, on
the other hand, was definitely a knife, also four cornered, and Rapier, Short
intended for stabbing or throwing. The stiletto was an Italian For some, the long rapier was just too long. In order to make a
development, a knife with a conical or pick-like blade, not unlike sword that worked well with courtly attire, the rapier had to be
the modern ice pick, and it was often ornamented, to accessorize shortened. The modern image of the rapier, a short fencing
with any attire. The stiletto, of the three, was a very social knife, weapon, descended from the short rapier. Shortening the blade
often used as part of a cloak clasp or a decoration for a Venetian made the rapier faster, and slightly more defensive, as the blade
woman. was actually stronger in its shorter incarnation. The short rapier
may sport a swept or basket hilt. You may use the Weapon
Finesse Feat with the short rapier to add your dexterity bonus to
Snicker-Snee
attack rolls, rather than your strength bonus.
A Dutch weapon, common among sailors, the snicker-snee is a
large knife, resembling a sword. Often used in knife fights along
the quay, the snicker-snee gained a bad reputation, and its usage Epee
was forbidden in some ports. Often, a portion of the back of the The ultimate dueling sword, the epee has a long, thin, round
snicker-snee blade is serrated, to aid in scaling of fish, although blade with a short, conical point. Structurally light, sporting a
this was not the primary use of the weapon. basket hilt, the epee could whip around swiftly, and its thrusts
could be quite deadly. But it was entirely too weak for effective
parries. The Hardness of an epee is halved when the Epee is
Sword Breaker
struck by another weapon. You may use the Weapon Finesse
The sword breaker was invented as a means to give more func-
Feat with the epee to add your dexterity bonus to attack rolls,
tionality to the main gauche. A parrying knife with a series of
rather than your strength bonus.
square cuts along one side of the blade, the sword breaker con-
veys a +4 to any active sword break attempt, and may also be
used to passively sword break. The sword breaker may be used
Prestige Class: Duelist
in any maneuver a normal parrying knife might be used in. The Duelists have a very varied history. Starting with the 15th
century Marxbruder, and descending from schools of thought
that included both Islamic and Western philosophy, the Duelists
Knife, Triple
were nearly as different as each province in Europe was from
Another variation on the main gauche, this parrying knife
each other. The Duelists came from a variety of backgrounds,
appears, at first glance to be nothing special. It may be used quite
from the aristocracy to the scholars to the mercenaries to the
effectively as a standard parrying knife. However, when the
dilettantes. From country to country the art of combat was stud-
mechanism in the hilt is depressed, the blade splits into three
ied as intensely as the new sciences of Physics and Biology, and
parts, which aid in locking (+2), disarming (+2), and binding
the variance of thought was great.
(+2). The +2 bonus on the wielders opposed attack roll when
attempting to disarm an opponent also includes the roll to keep Duelists are those who train for personal, one on one combat.
from being disarmed if they fail their disarm attempt. Some nobles may train because warfare is no longer the sole

256
Pagentry, Platemail, and Pistols
province of their elevated blood. Some scholars may train to pro-
tect themselves from bullies and ruffians, bravos and scholarly
rivals. Many mercenaries train in the hopes of their added skills
giving them better survival chances in the next engagement. And
the dilettantes they learn dueling to pass the time, and relieve
the monotony.
Hit Die: d8

Requirements
To qualify to become a Duelist, a character must fulfill all the
following criteria.
Basic Attack Bonus: +4
Feats: Expertise, 1 other combat related Feat
Skills: Knowledge (Philosophy) +5

Class Skills
The Dualists class skills (and the key ability for each skill) are
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft
(Int), Fencing (Int), Intimidate (Cha), Perform (Cha), Jump (Str),
Knowledge (Philosophy) (Int), Sense Motive (Wis), and Speak
Language (Int).
Skill Points at Each Level: 6 + Int Modifier

Class Features
All of the following are class features of the Duelist prestige
class.
Weapon and Armor Proficiency: Duelists are proficient with
all simple weapons and all duelist martial weapons, which are:
Rapier, Early; Main Gauche, Middle Steel; Main Gauche, Late
Steel; Rapier, Long; Schiavona; Schnepfer; Tuck; Verdun; Cane,
French Sword; Dusack; Saber, Short; Sword Breaker; Knife,
Triple; Colichemarde; Rapier, Short; Epee; Pappenheimer.
Duelists also have Shield Proficiency. Note that armor check
penalties for armor heavier than leather apply to the skills
Balance, Climb, Escape Artist, Hide, Jump, Move
Silently, Pick Pocket, and Tumble.
Training: Besides access to the Fencing Skill, which
grants certain special maneuvers, the Duelist may take one of the
following special Feats at each level noted on the chart above. If
a feat has prerequisites, those prerequisites must be completed to
take the feat.
Cloak Fighting; Advanced Dodge; Ambidexterity; Combat
Reflexes; Cruel Wounding; Dodge; Improved; Disarm;
Improved Initiative; Improved Trip; Improved Two-Weapon
Fighting; Improvised Weapon Training; Lantern Fighting; Light-
ning Reflexes; Mobility; Move Through Punch; Off-Hand Parry;
Punch ; sing Hilt ; Punch Using Hilt; Quick Draw; Spring
Attack; Two-Weapon Fighting; Weapon Finesse; Weapon Focus;
Whirlwind Attack.

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From Stone to Steel
New Feat: Advanced Dodge: [General] Punch Using Hilt or with an Improved Unarmed Strike. If this
You are trained to aggressively evade against multiple targets. hit misses, the character may opt to continue with the move any-
way, provoking the standard Attack of Opportunity, or the char-
Prerequisites: Alertness, Dodge
acter may abort the move. If the hit is successful, the impact
Benefit: Any person trained with advanced dodge may use their distracts the target (Will save vs DC 15+ damage) enough to
entire dexterity bonus +1 as a dodge bonus against attacks from allow the character free movement within or out of the threat
a single specified opponent, or they may divide this bonus up (if area. If the character moves into an area that is threatened by an
possible) between multiple opponents, selecting how much of a opponent other than the punched opponent, they will provoke an
dodge bonus they wish to use on each opponent at the start of a attack of opportunity from the unaffected opponent.
round. Thus, if a person with Advanced Dodge has a +3 dexter-
ity bonus, they may opt to add +4 as a dodge bonus to their New Feat: Cloak Fighting: [General]
Armor Class against a single opponent, or, if faced by opponents You have learned to use your cloak in your offhand in combat.
A, B, C, and D, they may opt to give themselves a +2 dodge
bonus against B, and a +1 dodge bonus against B and D. This Prerequisites: Shield Proficiency
bonus may be reapportioned each round. Benefit: A person with Cloak Fighting has learned to use their
cloak as a form of defense, much like a shield. A cloak draped
New Feat: Punch Using Hilt: [General] over the off arm or wrapped around it grants the person with the
You have learned the unorthodox tactic of punching an opponent Cloak Fighting skill a +1 armor bonus. Someone proficient in
with your fencing sword. Cloak Fighting may also use the cloak to distract, weapon trap,
or disarm. The cloak wielder proficient in Cloak Fighting may
Benefit: The person who has Mastered Punching with the basket
voluntarily forgo their armor bonus from their cloak to distract
hilt of a weapon may make an unarmed attack doing normal
their opponent, granting their opponent a 1 to hit anyone. As
damage without provoking an attack of opportunity. Making this
well, a proficient cloak fighter may attempt to grab their oppo-
kind of attack allows you to keep your weapon at ready, and
nents weapon, by making an attack to strike the weapon with
allows you to use any other feat or ability normally reserved for
the cloak hand. If this attack succeeds, the weapon is entangled
an unarmed strike, such as Stunning Fist. Punch Using Hilt may
in the cloak, and may either be trapped or disarmed. Trapping a
be substituted for Improved Unarmed Strike if one wishes to
weapon requires an opposed strength check. Success on the part
take the Stunning Fist Feat, if this Feat is purchased in this man-
of the cloak wielder means that the opponent cannot pull his
ner, it may only be used in conjunction with Punch Using Hilt,
weapon free, or use it to attack for that turn. Failure means that
unless the character later purchases Improved Unarmed Strike.
the weapon wielder has extricated his weapon, and may make an
attack on the cloak wielder, and the cloak wielder cannot use the
New Feat: Move Through Punch: [General] armor benefit of the cloak for that turn. If the cloak wielder
You have learned to use the punch as a prelude to movement attempts to disarm, they must roll as normal, adding a +1 to the
Prerequisites: Dodge, Punch Using Hilt or Improved Unarmed wielders opposed attack roll when attempting to disarm an
Strike, Dex 13+, Str 13+. opponent. This bonus also includes the roll to keep from being
disarmed if they fail their disarm attempt. A return disarm will
Benefit: A person with Move Through Punch may attempt to tear the cloak to shreds, making it useless.
move within or out of a threat area by distracting an opponent
with a quick jab. A character must declare he is using the Move
Through Punch before making any rolls. The character must New Feat: Lantern Fighting: [General]
make a successful hit against the target opponent, either with a You have learned to use a Bulls Eye lantern in your offhand in
combat.
Table 7-3: Duelist
Class Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +0 +2 +0 Training
2nd +2 +0 +2 +0 Training
3rd +3 +1 +3 +1
4th +4 +1 +3 +1 Training
5th +5 +1 +4 +1
6th +6 +2 +4 +2 Training
7th +7 +2 +5 +2
8th +8 +2 +5 +2 Training
9th +9 +3 +6 +3
10th +10 +3 +6 +3 Training

258
Pagentry, Platemail, and Pistols
Prerequisites: Shield Proficiency any similar item at the DM's discretion. As a rule of thumb, any
weapon eligible for the Weapon Finesse Feat might be consid-
Benefit: A person with Lantern Fighting has learned to use a
ered. Defensive items such as sticks, cloaks, small shields and
Bulls Eye Lantern as a form of defense at night or in dark
bucklers, and off hand weapons are also allowed.
places. If someone proficient with Lantern Fighting carries a
Bulls Eye Lantern into combat in a dark place, they may make a Check: When used to answer knowledge questions the Armor
free action once a turn to attempt to dazzle your opponent. The Check Penalty does not penalize skill use.Aside from using
opponent must make a fortitude save vs a DC (10 + total charac- Fencing skill to answer knowledge questions about fencing, the
ter levels of lantern wielder) to withstand the dazzling. Each sub- following maneuvers may be attempted:
sequent lantern attack in a single combat gives the opponent a
temporary +1 to their fortitude save vs. dazzling (cumulative) Balestra
since theyre growing to anticipate the attack. This attack does A balestra is a leaping attack. Should a fencer wish to perform a
not work against sightless foes. balestra, they must elect to jump forward before their attack and
make a Fencing check at DC 20. If the fencer succeeds, he may
New Feat: Off-Hand Parry: [General] make a normal attack with a +2 circumstance bonus to damage
You have learned to use a parrying knife or dueling blade defen- for every 5 ft jumped. Otherwise they provoke an attack of
sively in your off-hand in combat. opportunity and gain no benefits (although the fencer may still
attack). Fencers able to jump forward a good distance due to
Prerequisites: Proficiency with the weapon in the off-hand, Two
magical aide may find the balestra to be a devastating attack. If
Weapon Fighting Feat, +7 Base or greater attack bonus
the balestra attack misses, the damage bonus is still applied,
Benefit: A person with Off-Hand Parry has learned to use a par- should the attack strike a weapon, shield, or armor.
rying knife or dueling blade in their off-hand as a form of
defense. The combatant proficient in the Off-Hand Parry feat Beat
may add a deflection bonus to their armor class based on the A beat is a sharp slap at an opponent's weapon, to jar the oppo-
base attack bonus after off-hand weapon and two weapon fight- nent and create an opening to attack. A fencer may elect to make
ing penalties. Thus a person with a +7 Base attack bonus, after a beat attempt as a full-round action. The fencer must make an
off-hand weapon and two weapon fighting penalties (-6 to hit, opposed skill roll, using their Fencing skill versus the opponents
with Two Weapon Fighting Feat), gains a +1 deflection bonus to Fencing skill (or their standard attack roll if better). A successful
their armor class. The maximum deflection bonus that can be beat attack knocks the opponents weapon aside, giving the
gained from this feat is +5. fencer an immediate attack of opportunity with an circumstance
bonus of +4 to hit. If the beat attempt fails, and the opponent is
New Feat: Cruel Wounding: [General] able, he may make a riposte attempt.
You are trained to make strikes with a piercing or slashing
weapon that cause intense pain. Bind
Prerequisites: Expertise, Power Attack A bind is an attack that carrys your opponents weapon with it,
leaving them open to attack and out of readiness. A fencer may
Benefit: The Cruel Wounding feat allows an attacker to make a
elect to make a bind attempt as a full-round action. The fencer
cruel strike, where the blow is intended to distract ones oppo-
must make an opposed skill roll, using their Fencing skill versus
nent through pain. An attacker must declare they are attempting
the opponents Fencing skill (or their standard attack roll if bet-
a Cruel Wounding before making an attack. The Cruel Wounding
ter). Success allows the attacker to make an opposed Dexterity
strike is resolved as per a normal attack, but with a 2 to hit. If
check to bind the weapon. A successful bind allows the fencer an
the strike is successful, normal damage is inflicted, and the
immediate attack of opportunity and leaves the defender effec-
opponent must make a fortitude save vs 10 + the damage rolled.
tively Dazed for the next round (unable to attack, defends nor-
Failure indicates that the blow inflicted debilitating pain, and the
mally). If the Dexterity check fails, the defender may make a
victim is considered shaken for the next turn.
riposte attack (if able) and disengage.
Fencing (Int, Trained Use Only; Armor
Ceding Parry
Check Penalty) A ceding parry is a maneuver where the fencer moves their blade
The Fencing skill is used to perform special maneuvers in com- out of a corps-a-corps (below) by following his opponents blade
bat. The higher your Fencing skill, the better your performance into a disengaged position. A fencer caught in a corps-a-corps
against other fencers. Since Fencing is a fighting style, this skill may immediately attempt to make a ceding parry. The fencer
is a measure of your expertise with standard Fencing practices, should attempt an opposed Fencing roll (or Strength check if bet-
but it may be used to answer knowledge questions about fencing. ter) against their opponents Fencing skill, giving himself a +2
Fencing maneuvers may be attempted using any traditional fenc- for their ceding parry maneuver. If the roll succeeds, the fencer
ing weapon (see the Duelist weapon proficiencies above) and making a Ceding Parry may step back into an empty square and

259
From Stone to Steel
automatically disengage. Otherwise, the corps-a-corps stands, bonus to his armor class, since he is reacting to a false signal. If
and proceeds as normal. your feint fails by 5 or more points, you do draw an attack of
opportunity, as your opponent takes advantage of a real opening
Corps-a-Corps while you feint.
The corps-a-corps is a defending reaction to a beat, bind, or
press, by drawing one's opponent into a close position, usually Fleche
with both blades trapped against each other and both combatants A fleche is a charging thrust, where the momentum of the fencer
fighting to gain an advantage. A fencer, faced by a beat, bind, or adds to the damage of the attack. A fencer who elects to make a
press, may desire to draw his opponent into a clinch. An opposed fleche must make a Fencing check at DC 15 while charging his
Fencing maneuver must be made, and if the fencer attempting to foe. If successful he may attack normally (as per the Charge
create a corps-a-corps situation wins, both fencers enter the same rules) and receives a +1 circumstance bonus to damage for every
square, find their blades locked, and regular fencing becomes 10 feet he charged (to a maximum of +3). Should the fencer be
impossible. Both fencers may then resort to fighting with off- attacked before delivering a fleche (such as by drawing an attack
hand weapons, attempt to over-power each other, or attempt to of opportunity during movement), the fleche damage bonus from
disengage. Attacking an opponent in a corps-a-corps with an off- movement is negated, regardless of the success of the attack, as
hand weapon invokes no penalty, as there is little room to it distracts the fencer. If the fleche attack after the movement
maneuver, either to dodge or miss. If one or both fencers are misses, the damage bonus is still applied, should the attack strike
using a dueling weapon in their off-hand, they will find this a weapon, shield, or armor.
weapon ineffective, due to its length, however, parrying knives
are perfect for this kind of in-close fighting. Attempting to over- Lunge
power your opponent involves making a straight, opposed A lunge is a quick, forward strike, where the entire body extends
strength test. The winner may opt to disengage safely, or force to strike an opponent out of normal arm-reach. A fencer may
their opponent into a disadvantageous position. This may either attempt to strike an opponent at 10 feet by making a lunge attack
be forcing an opponent into a kneeling position, or, if they are as though he were using a reach weapon. The space directly
already kneeling, forcing them into a fall. Forcing an opponent between the fencer and his target must be empty, and the fencer
into a kneeling position makes it impossible for them to use their must make a successful Fencing check (DC 15) to return to his
Dexterity bonus to their armor class. Forcing an opponent to fall original position. If successful, he does not provoke an attack of
automatically disengages and leaves the opponent prone. If one opportunity, otherwise the fencer winds up in that intervening
or both opponents in a corps-a-corps attempts to disengage while space and does provoke an attack of opportunity. An opponent
the other is still standing or kneeling, they must make an may attempt a riposte or crois against a lunge, even if they do
opposed fencing check, with the fencer attempting a disengage not have a reach weapon. Lunging is a full-round action. Note:
at a -3 if kneeling. If the disengage succeeds, the disengaging Tiny creatures can only lunge 5 feet whereas Large creatures
fencer steps back into an empty square at their flank. If it fails, may lunge a distance of 10 feet.
the disengaging fencer steps back into an empty square at their
flank, but draws an attack of opportunity. Both fencers may ver-
Pattinando
bally agree to disengage, and, as long as both fencers do not try
A pattinando is an advance combined with a lunge. If a fencer
anything, they may both step back and out of a corps-a-corps.
has already moved and wishes to attack an opponent 15 feet
away, he may attempt a pattinando, by taking an additional 5
Crois foot step and a lunge. The lunge works exactly as the lunge
A crois is like a beat or bind, except it is executed as part of a maneuver described above, however the fencer incurs a -2 cir-
parry. If an opponent misses an attack, the fencer may attempt a cumstance penalty to his AC for this over-extending attack. This
crois. The fencer attempting a crois must make a Fencing skill is a standard action.
check vs. a DC equal to 10 plus opponents Strength bonus+
opponents rank in Fencing (or base attack bonus, whichever is
Press
greater). If that skill roll succeeds, the fencer sweeps his oppo-
A press is much like a bind, however the fencer does not disen-
nent's blade aside, creating the opening for an attack of opportu-
gage blades to strike-he simply catches the opponent's blade and
nity. This is a free action that can be attempted once per round.
holds it with his own. In order to attempt a press, the fencer must
make a standard strike a weapon attack (without provoking an
Feint attack of opportunity). If the attack is successful, resolve the
A dangerous maneuver, where the fencer attempts to mislead his weapon damage as normal, and then make an opposed Fencing
opponent with a false attack or false opening. Feinting in combat skill check (using the opponent's Fencing skill or their base
is a miscellaneous standard action that does not instantly draw an attack bonus, if they have no Fencing skill). A successful
attack of opportunity. Make an opposed Fencing roll vs. your opposed Fencing skill check allows the fencer to hold the oppo-
opponent's Sense Motive or Fencing skill, whichever is higher. If nent's blade out of combat, so long as the fencer does not use the
the check is successful, your target may not use his Dexterity pressing weapon. Each turn another opposed Fencing check

260
Pagentry, Platemail, and Pistols
must be made to determine if the press holds. Off-hand weapons not have the Fencing skill). If the attack is successful, the fencer
may still be used normally, thus this maneuver favors the com- may return to their combat stance without incident. If the attack
batant with a blade in his off-hand. In a pinch, unarmed attacks fails, or if it inflicts no damage (due to damage resistance or
may be made with the off-hand, although normal unarmed other circumstances), the fencer is open to an attack of opportu-
attacks provoke an off-handed attack of opportunity from one's nity, and is considered flat-footed for that attack of opportunity.
opponent. If the strike a weapon succeeds but the press attempt
The new century brought with it yet another weapon refinement.
fails, the opponent may attempt a riposte, if they are able.
The snaphaunce, which was adopted by much of Western
Europe, was further refined into the flintlock, which would be
Remise dominant through the rest of the Renaissance period. The now
A remise is an attempt to correct a failed attack. If a fencer fails more reliable pistols and carbines were becoming very common
an attack and is not counter-attacked in any fashion, they may at sea or among hunters, which meant that a commoner had a
attempt a Remise. The fencer must make an opposed Fencing great chance of killing a knight at distance. This power, in the
roll versus his opponent's Fencing skill (or base attack bonus). If hands of commoners, served to further weaken and displace the
the fencer succeeds, he may roll a new attack, with a -5 circum- noble families, and heavy armor began to decline, looking for
stance penalty to his attack roll. A Remise consumes one attack limited protection that still gave enough mobility to move out of
of opportunity so can be attempted only once per round unless danger. Through the 17th century new armors would be less
the fencer has combat reflexes. This is a free action. defensive than Maximillian plate, but they would allow greater
range of motion.
Riposte
A reversal, or counter attack, the riposte takes advantage of Flintlock Muskets and Pistols
openings left when an opponent attacks. If an opponent misses, Basically a refinement and improvement of the snaphaunce
the fencer may opt to make a Fencing skill roll vs. a DC of 10 + design, the flintlock realised the full potential of that idea. It was
the opponents Fencing skill rank (or base attack bonus, just as reliable and weather resistant as a wheel lock, and much
whichever is higher). If that skill roll succeeds, the fencer may cheaper and more durable. The flintlock quickly became the
use the failed attack as an opening for an attack of opportunity. If weapon of choice for the military and citizenry, and remained
the riposte fails, the opponent may make an attack of opportu- dominant until the 19th century.
nity, if he is able. The coup is a form of riposte.
Double barreled flintlocks can be had as non-masterwork items,
Swashbuckling though they still cost triple. 3 barrelled muskets are now avail-
The term swashbuckler has an ironic origin, coming from the able, though at 5 times cost, requiring masterwork craftsman-
habit of certain lower talent bravos to slap their weapons ship, and an exotic weapon proficiency to avoid a -4 penalty.
against their bucklers to intimidate their opponents. Despite Only one barrel of one of these curiosities maybe fired at a time.
this low origin, swashbuckling has come to mean a fast paced, Pistols can be made with more barrels also, usually in a pepper-
raucous and witty, sword-spangled adventure in a time of box configuration. Triple barrelled pistols cost 5x, quadruple
rapiers, pirates, and musketeers. Those who wish to play D&D barrelled ones 10x, and both must be masterwork. These 3 & 4
with a swashbuckling style may want to consider adding a few barrelled pistols also require exotic weapon proficiency, and a
levels of the Duelist class, or allow players to purchase the DM might want to require a skill check (firearms, DC 20 or
Fencing skill as an out-of-class skill. Doing this allows them more) for subsequent shots unless a move equivalent action is
to gain the use of the fancifully adapted fencing maneuvers taken between each shot to properly work the action.
mentioned in its skill description, but hardcore duelists will
still advance more quickly. Consider the Improvised Weapon Flintlocks are the fastest reloading guns in this supplement. Many
Training feat from the Far East chapter, to increase the utility advances, such as waxed paper cartriges containing powder
of setting props. Suddenly candelabras, goblets, and ham charge and bullet with training (see the Swift Reload Feat) allow
bones all have much more use in a game. Above all, action in a standard military rate of fire of 6 rounds per minute. This rap-
a swashbuckling game should favor the flashiest, boldest, and idly spelled the end for melee weapon units, outside the cavalry.
most outrageous maneuvers, in order to get into the spirit of
events. Plate Armor, Half
Unlike half platemail, half plate armor is a suit of plate armor
Thrust without chainmail. Armored thoroughly from the waist up, the
A thrust is a quick, lunging strike, attempting to move past one's legs are left relatively unprotected, since they were less likely to be
opponent's guard before they can react. If the thrust fails, it a target for gunners, who aimed for the thickest part of the body.
leaves the attacker very open to a counter attack. A fencer may Despite this seeming weakness, half plate was what eventually
elect to make a thrust as a full-round combat action. The thrust took the place of plate armor in most of Europe, especially Spain.
gains a bonus to strike of the fencer's Fencing rank, minus any The 17th century would use war to bring a grim kind of peace to
Fencing ranks of the opponent (or base attack bonus if he does Central Europe at last. The Thirty Years war would start as a way

261
From Stone to Steel

86

85 88

87

84a

84b
84c

84a. Flintlock Musket; 84b. Flintlock Pistol; 84c Apostle; 85. Half Plate Armor; 86. Pappenheimer style hilt; 87. Catchpole; 88.
Three Quarter Plate Mail
for Austria and Spain to strike against Protestant nations in Catchpole
Northern Germany. At first they would be highly successful, a The idea imported from the East Indies by the English, the catch-
prospect that made France and much of the Protestant world pole is a reach polearm without a weapon head. Instead, the
nervous, since it threatened the fall of Protestantism and would catchpole has a spring-loaded mechanism involving two semi-
have conceivably left France surrounded by Spanish holdings. circular forks that, once released, form a tight ring. This weapon
This left France opposing the Holy Roman Empires elected was carried by town watchmen, and was used in apprehending
Emperor, and France allied itself with Sweden and the Nether- villains, by trapping their necks in the ring. The catchpole hits
lands in an effort to prevent a complete victory by Spanish and with a melee (reach) touch attack, rather than a normal melee
Austrian forces. roll. A successful hit means that the person is now caught within
the ring of the catchpole. If an opposed Strength Check is suc-
Pappenheimer ceeded, the person wielding the catchpole can limit the move-
A rapier-like blade found in Northern Europe, the pappenheimer ment of the entangled foe by the length of the pole (10 feet).
featured an elaborate swept hilt and a slightly longer blade than
the short rapier. The pappenheimer was a dueling sword, and the Plate Mail, Three Quarter
more elaborate the hilt, the more it was supposed to signify the Three quarter plate mail was yet another step away from plate
wielders wealth and influence. The pappenheimer hilt is still mail, with the top half of the body being armored as plate mail,
quite popular today, although the blade style itself has faded with while chainmail pants were worn, with plate knee cops. Three
the rise of the fencing movement, which favored the rapier. You quarter plate retained the high protective value of plate armor,
may use the Weapon Finesse Feat to apply your Dexterity bonus but did not go as bare as half plate armor. Three quarter plate
to attack rolls rather than you Strength bonus. armor was still quite expensive, and was used more for footmen
than for riders.

262
Pagentry, Platemail, and Pistols
While the French monetary contribution proved not to be enough, it became common practice to affix a long knife to the end of a
Swedens armies were almost enough. Swedens military was per- musket. This made the long arm into a short pike, a kind of thick
haps the most effective of the time, using much smaller units of thrusting spear. This bayonnette, as it was called, gave a muske-
infantry and cavalry in order to achieve objectives more swiftly teer another way to use his gun in melee without causing the
than the larger, lumbering armies of the Empire. Swedish muske- damage that using it as a club did.
teers were trained to fight in ranks, like the pilum throwers of
Rome, with the first line firing, then falling back to allow the line Hand Mortar
behind them to fire while they reloaded. This cycling process car- An Italian development, the Hand Mortar was a very dangerous
ried through 5 ranks, so that the Swedish musketeers would keep indirect fire exotic weapon. Squat, with an enormous mouth and
up a steady stream of gunfire throughout a conflict, which had a weighty body often carried in the crook of the arm or braced on
deadly effects. In an entirely freak occurrence, Gustavus Adol- the ground, the hand mortar fired a gunpowder grenade with a lit
phus, the Swedish General, died in a battle in Luetzen, and the fuse. Once the mortar was packed, the fuse was lit on the grenade,
Swedish lost momentum and were forced to sign a peace before and then the mortar was fired, via a modified flint-lock. If the
all of the Protestant kingdoms could be regained. The Austrians mortar worked correctly, the grenade would be delivered a great
were able to use their influence to secure that the Emperor would distance away, where it would detonate as per a gunpowder
always be elected from the Hapsburg family, a tremendous coup grenade. If it failed, the grenade either detonated inside of the
that would permanently tie the strength of the Holy Roman mortar (igniting the powder in the mortar, causing an explosion
Empire to Austrias family. The Spanish ended up taking a number equivalent to that of a 5 pound keg) or if the seal was not quite
of territories along the French eastern border, though, which lead right, the grenade would only fly about 1d6 feet before exploding,
to the Spanish-French Wars, a war that France felt forced into, in which often had dire results. If a misfire is rolled with a reliability
order to counter Spanish strength. check, on a 1-5 (d20) the grenade actually fired, but only the 1d6
Two significant developments occurred near the end of the feet away. Otherwise the powder did not catch, and one should
Thirty Years war. In Italy, experiments with gunpowder grenades hope that another shot might be taken before the grenade
(statistically identical to nageteppo) lead to the determination explodes. It takes an entire powder horn to fire a hand mortar.
that a device should be made to throw them far enough away not Grenade fuses generally last 1d3 rounds. Later developments by
to threaten the carrier. Thus the hand mortar was developed, a the Dutch and Swiss lead to a chemical, impact fuse, which
highly inaccurate and dangerous indirect personal weapon that caused the grenade to explode once the compounds were suffi-
was, effectively, the first grenade launcher. In Bayonne, France, ciently jarred, usually on impact. They function almost identically

89

90a
92 93 94

90b

91

89. Hand Mortar; 90a. Plug Bayonet; 90b. Fixed Bayonet; 91. Tarch; 92. Karacena Armor; 93. Karabela; 94. Plate Reinforced
Leather Armor

263
From Stone to Steel
to lit grenades, but only explode on impact, not in the barrel of Karabela
the mortar. A three foot saber, the karabela was a charging saber used by the
Cossacks, and was made for use on horseback. The karabela was
Bayonet an attempt to make a saber into something like a lance. Quick,
Invented in Bayonne, the bayonet was intended to make a mus- elegant, and very dangerous, eventually the karabela was
ket into a pike. Actually, it made it into a spear. The first bayo- replaced with a shorter saber in the 18th century.
nets were affixed in the barrel of the flintlock, and were used as For short periods of time the Ottomans would attempt to lay
a spear might be. Later versions of the bayonet were screwed siege to Vienna, but with the Janissaries diminished and Europe
onto the bottom or top of the gun, and were used to stab a charg- much more capable at self-defense, the Ottomans would see
ing enemy. If a gun is ready to fire and a foe is struck with the their first major losses. Eventually Austrian forces would retake
bayonet, the gun wielder may use a free action to fire the gun, portions of Hungary held by the Ottomans. It would be another
inflicting an automatic hit. A roll should still be made to deter- 200 years before the Ottomans would collapse, however, and
mine if the damage is critical. they would fight every step of the way.
England, by the 1640s, was in the depths of civil war. Royalist
factions who sought to place Charles the First on Englands Leather Armor, Plate Reinforced
throne saw this as a way to return England to the Catholic By the end of the 17th Century, plate armor was being phased out.
Church. Parlimentarians, lead by Oliver Cromwell, sought to The most radical departure was plate reinforced leather, which
prevent the return of Roman Catholicism. The war would waver was essentially breastplate armor with leather, rather than chain-
back and forth for a decade until the Parlimentarians won, abol- mail. The cost of making this kind of armor was much lower
ishing the monarchy, and establishing the Commonwealth. than normal forms of heavy armor, and whole armies could be
Cromwells death, which occurred shortly before the end of the outfitted in plate and leather. This was the armor worn by the
Spanish-French wars, would be the end of the brief rule by a conquerors of the New World, and the national armor of Spain.
commoner, and the monarchy would slowly be restored, Variants came into use in many other parts of Europe, before
although without some of the power it previously held. heavy armor was eventually abandoned altogether.
In Russia, conflict with Poland increased, as Polish Hussars and In the New World, Spain and Portugual would dominate,
Cossacks attacked Russias southern border. Explorers began although the English would establish a firm foothold in Northern
their journey east, looking to expand Russian territory into the America. France would nominally hold title to much land in the
thinly settled Siberian region. The rise of Peter the Great would New World, but it would not effectively govern it, allowing
see growing expansion to all corners, with Russians adopting many traders and commoners to grow rich from a lack of heavy
muskteers, employing their own Cossack cavalry, and picking taxation. Wars with the Native Americans would prove to
apart failing Khanates to the South while opposing Poland- expand the strength of the colonists, and would, in the long run
Lithuania. Lithuania, long in decline, would eventually crumble, lead to policies of extermination and unbridled expansion in the
leaving Poland much weaker for the loss. Russia, on the other decades to come. Already a new culture was developing in the
hand, would face popular uprisings against the forced modern- English colonies, based on deism, individuality, self-reliance,
ization by Peter the Great, but it would begin a level of expan- and opposition to strong government. Minority opposition cells
sion that would one day make it a major world power. would eventually lead a rebellion to change the role of colony
and patron nation.
Tarch With the decline of armor, the rise of the gun, and the atrophying
A modified shield, the Tarch was a gauntleted small shield with a of the aristocracy, the Renaissance would give way to a century
blade attached to the mailed gauntlet. Attempting to move the of civil wars and dynastic collapses. Contact with the East would
shield to the weapon arm, the tarch heavily armored that arm and make England a world power, while France would dominate the
gave the body considerable protection, while the blade was still a continent. Slaves, rum, and molasses would bring wealth to
usable weapon. Using a tarch does not negate its armor bonus. The Dutch coffers, while Germany would struggle in turmoil almost
gauntlet of the tarch can be used to wield a two-handed weapon, two more centuries to finally achieve unity. Spain would slowly
but it cannot wield another weapon and use the blade effectively. decline, as war and revolt would weaken a nation already prone
to conflict. Islam would see factions rise and fall, but, other than
KaracenaJazerainted scale for infantry Persia, none would come close to the greatness that once was. It
Karacena armor was infantry armor, made in small, coin-shaped would not be until the industrial age and oil consumption before
plates. This kind of armor is referred to as jazerainted armor, and prosperity would return to the Middle East. By then, many of the
was used primarily in Poland and parts of Russia near Poland. seeds planted at the end of the Renaissance and Colonialism
Karacena was often very intricately decorated, and the ties would grow into new conflicts the likes of which 17th Century
between jazeraints were often brass or bronze, to give the armor Europeans could not even speculate on.
color. Karacena was usually worn with a helmet or open faced
helm.

264
Pagentry, Platemail, and Pistols
Table 7-4: Pagentry Weapons
Simple WeaponsMelee
Weapon Cost Damage Critical Range Weight Type M H/HP
Tiny
Bilbo 4gp 1d6 x3 2lbs P M 9/6
Bodkin 3gp 1d4 x3 10ft 1lbs P M 9/4
Dirk, Middle Steel 4gp 1d6 x2 2lbs S M 8/6
Dirk, Late Steel 5gp 1d6 x2 2lbs S M 9/6
Kinzhal 5gp 1d4 x3 2lbs S M 9/5
Dagger, Kidney Late Steel 7gp 1d4 x3 1.5lbs P M 9/5
Dagger, Kidney Middle Steel 6gp 1d4 x3 1.5lbs P M 8/5
Misericorde, Middle Steel 9gp 1d3 x4 1lb P M 8/3
Misericorde, Late Steel 10gp 1d3 x4 1lb P M 8/3
Sgain Dubh, Late Steel 4gp 1d4 x3 10ft 1lbs S M 9/3
Sgain Dubh, Middle Steel 3gp 1d4 x3 10ft 1lbs S M 8/3
Stiletto 11gp 1d4 x3 15ft .5lbs P M 9/3
Small
Snicker-Snee 6gp 1d6 x2 2.5lbs S M 9/7
Medium-Size
Ahlespeiss, Middle Steela 10gp 1d8 x3 7lbs P M 8/14
Ahlespeiss, Late Steela 11gp 1d8 x3 7lbs P M 9/14
Cane, French Fighting 2gp 1d6 x2 2lbs B W 5/6
Cane, Leaded 8gp 2d3 x2 3lbs B WM 5/8
Mace, Dagger Late Steel 22gp 1d8 19-20/x2 8lbs S and P M 9/16
Mace, Dagger Middle Steel 20gp 1d8 19-20/x2 8lbs S and P M 8/16
Mace, Fist Late Steel 17gp 1d8 x2 10lbs B M 9/20
Mace, Fist Middle Steel 15gp 1d8 x2 10lbs B M 8/20
Sulitsa, Early Steela 1gp 1d6 x3 20ft 3lbs P M 7/9
Sulitsa, Middle Steela 2gp 1d6 x3 20ft 3lbs P M 8/9
Sulitsa, Late Steela 3gp 1d6 x3 20ft 3lbs P M 9/9
Large
Oslopi* 10gp 1d6/1d6 x2/x2 14lbs B WM 5/26
Simple WeaponsRanged
Small
Crossbow, Light Steel (Middle) 40gp 1d8 19-20/x2 80ft 6lbs As per Quarrel MW 8/12
Crossbow, Light Steel (Late) 45gp 1d8 19-20/x2 80ft 6lbs As per Quarrel MW 9/12
Medium-Size
Crossbow, Heavy Steel (Middle) 80gp 1d10 19-20/x2 120ft 8lbs As per Quarrel MW 8/16
Crossbow, Heavy Steel (Late) 90gp 1d10 19-20/x2 120ft 8lbs As per Quarrel MW 9/16
Martial WeaponsMelee
Tiny
Knife, Triple* 8gp 1d4 19-20/x2 1lbs P M 9/3
Main Gauche, Middle Steel* 6gp 1d4 19-20/x2 1lbs P M 8/5
Main Gauche, Late Steel* 7gp 1d4 19-20/x2 1lbs P M 9/5
Sap 1gp 1d6 x2 3lbs B LM 4/4
Sword Breaker* 8gp 1d4 19-20/x2 1lbs P M 9/4
Small
Axe, Thrusting Middle Steel 9gp 1d6 x3 5lbs S or P MW 8/10
Axe, Thrusting Late Steel 10gp 1d6 x3 5lbs S or P MW 9/10
Hurlbat 12gp 1d6 x3 10ft 2lbs S M 9/6

265
From Stone to Steel
Table 7-4: Pagentry Weapons
Martial WeaponsMelee
Weapon Cost Damage Critical Range Weight Type M H/HP
Small
Sekir, Early Steel* 6gp 1d6 x3 8lbs S MW 7/16
Sekir, Middle Steel* 7gp 1d6 x3 8lbs S MW 8/16
Sekir, Late Steel* 8gp 1d6 x3 8lbs S MW 9/16
Tomahawk, Steel 7gp 1d6 x3 15ft 3lbs S WM 4/9
Medium-Size
Axe, Executioner's 7gp 1d8 x3 9lbs S MW 8/9
Backsword, Middle Steel 15gp 1d8 19-20/x2 6lbs S M 8/14
Backsword, Late Steel 17gp 1d8 19-20/x2 6lbs S M 9/14
Bayonet on Rifle*a 4gp 1d4 x3 1lbs P M 9/3
Cane, French Sword* 10gp 1d6 x3 2lbs S MW 9/6
Chekan, Early Steel* 11gp 1d8 or 1d4 x2 or x4 8lbs B or P MW 7/16
Chekan, Middle Steel* 12gp 1d8 or 1d4 x2 or x4 8lbs B or P MW 8/16
Chekan, Late Steel* 13gp 1d8 or 1d4 x2 or x4 8lbs B or P MW 9/16
Claymore, Basket-Hilted 35gp 1d8 19-20/x2 6lbs S M 9/14
Colichemarde* 25gp 1d6 x3 4lbs P or S M 9/8
Cutlass 17gp 1d6 18-20/x2 5lbs S M 9/12
Czekan 15gp 1d8 x3 9lbs B or S M 9/16
Doloire, Middle Steel 6gp 1d6 x3 6lbs S MW 8/12
Doloire, Late Steel 7gp 1d6 x3 6lbs S MW 9/12
Dusack 4gp 1d4 x2 3lbs S M 9/9
Epee* 15gp 1d4 18-20/x2 2lbs P M 9/4
Karabela 20gp 1d6 18-20/x2 4lbs S or P M 9/12
Lance w/ Coronel*a 7gp 1d6 x2 11lbs B WM 4/11
Lance, Couched*a 10gp 1d8 x3 10lbs S WM 6/10
Lance, Steel North American*a 9gp 1d8 x3 10lbs P WM 5/10
Nadziak* 12gp 1d8 x3 10lbs B M 9/18
Oubuch* 12gp 1d8 x3 10lbs B M 9/18
Pappenheimer* 25gp 1d6 18-20/x2 3lbs S or P M 9/9
Rapier, Early* 22gp 1d6 18-20/x2 3lbs S or P M 8/9
Rapier, Long* 25gp 1d6 18-20/x2 4lbs S or P M 9/10
Rapier, Short* 20gp 1d6 18-20/x2 3lbs S or P M 9/9
Saber, Short 15gp 1d6 18-20/x2 5lbs S M 9/10
Schiavona 40gp 2d4 19-20/x2 8lbs S M 9/14
Schnepfer 25gp 1d6 18-20/x2 4.5lbs S M 9/9
Scimitar, Late Steel 17gp 1d6 18-20/x2 5lbs S M 9/15
Sword, Executioner's 8gp 1d6 x3 7lbs S MW 8/7
Tuck 18gp 1d6 19-20/x2 2.5lbs S or P M 8/8
Verdun 19gp 1d6 19-20/x2 3lbs S or P M 8/9
Large
Axe, Great Late Steel* 22gp 1d12 x3 20lbs S MW 9/38
Axe, Great Middle Steel* 20gp 1d12 x3 20lbs S MW 8/38
Axe, Jeddart Late Steel*a 12gp 1d10 or 1d4 x3 14lbs S or P MW 9/26
Axe, Jeddart Middle Steel*a 11gp 1d10 or 1d4 x3 14lbs S or P MW 8/26
Axe, Lochaber Late Steel*a 11gp 1d10 or 1d3 x3 14lbs S or P MW 9/26
Axe, Lochaber Middle Steel*a 10gp 1d10 or 1d3 x3 14lbs S or P MW 8/26

266
Pagentry, Platemail, and Pistols
Table 7-4: Pagentry Weapons
Martial WeaponsMelee
Weapon Cost Damage Critical Range Weight Type M H/HP
Large
Bec-de-Corbin, Middle Steel* 8gp 1d8 or 1d4/1d6 x3 or x2/x2 16lbs S or P / P MW 8/30
Bec-de-Corbin, Late Steel* 10gp 1d8 or 1d4/1d6 x3 or x2/x2 16lbs S or P / P MW 9/30
Berdiche, Middle Steel 10gp 1d10 x3 14lbs S M 8/28
Berdiche, Late Steel 11gp 1d10 x3 14lbs S M 9/28
Chauves-Souris, Middle Steel*a 10gp 2d4 x3 9.5lbs S MW 8/17
Chauves-Souris, Late Steel*a 11gp 2d4 x3 9.5lbs S MW 9/17
Claymore, Middle Steel 50gp 2d6 19-20/x2 15lbs S M 8/30
Claymore, Late Steel 60gp 2d6 19-20/x2 15lbs S M 9/30
Falcastra* 9gp 1d8 x3 9lbs P or S WM 6/16
Falx, Middle Steel* 13gp 1d8/1d4 x3/x2 14lbs S/B MW 8/28
Falx, Late Steel* 15gp 1d8/1d4 x3/x2 14lbs S/B MW 9/28
Flamberge, Middle Steel 50gp 2d6 19-20/x2 15lbs S M 8/30
Flamberge, Late Steel 60gp 2d6 19-20/x2 15lbs S M 9/30
Fork, Scaling Middle Steel*a 10gp 1d8 x3 8lbs P MW 8/16
Fork, Scaling Late Steel*a 11gp 1d8 x3 8lbs P MW 9/16
Half Moon, European* 10gp 1d8 x3 10lbs S WM 6/18
Hammer, Lucerne Middle Steel 15gp 1d10 or 1d6 x3 or x3 12lbs B or P MW 8/24
Hammer, Lucerne Late Steel 17gp 1d10 or 1d6 x3 or x3 12lbs B or P MW 9/24
Pike, Awl Middle Steela 10gp 1d10 x3 11lbs P MW 8/20
Pike, Awl Late Steel a 12gp 1d10 x3 11lbs P MW 9/20
Pike, Morris*a 10gp 1d8 x3 10lbs P WM 6/22
Ranseur, Middle Steel*a 10gp 2d4 x3 15lbs P MW 8/30
Ranseur, Late Steel*a 11gp 2d4 x3 15lbs P MW 9/30
Sovna, Early Steel 9gp 1d10 x3 12lbs S M 7/24
Sovna, Middle Steel 10gp 1d10 x3 12lbs S M 8/24
Spetum, Middle Steel*a 10gp 2d4 x3 9.5lbs P MW 8/17
Spetum, Late Steel*a 12gp 2d4 x3 9.5lbs P MW 9/17
Voulge, Middle Steel*a 25gp 1d12 or 1d4/1d4 x3 18lbs S or P / P MW 8/38
Voulge, Late Steel*a 28gp 1d12 or 1d4/1d4 x3 18lbs S or P / P MW 9/38
Zwiehander, Middle Steel 60gp 2d6 19-20/x2 18lbs S M 8/36
Zwiehander, Late Steel 66gp 2d6 19-20/x2 18lbs S M 9/36
Martial WeaponsRanged
Large
Longbow, English* 175gp 1d10 x3 120ft 4 lbs As per Arrow W 8/12
Exotic WeaponsMelee
Medium-Size
Fokosok 8gp 1d6 x3 4lbs S MW 9/8
Sword, Bastard Middle Steel* 35gp 1d10 19-20/x2 10lbs S M 8/20
Sword, Bastard Late Steel* 38gp 1d10 19-20/x2 10lbs S M 9/20
Large
Halberd, Saber Middle Steel* 50gp 1d10 or 1d6/1d4 x3/x2 17lbs S/B MW 8/32
Halberd, Saber Late Steel* 53gp 1d10 or 1d6/1d4 x3/x2 17lbs S/ B MW 9/32
Feather Staff*a 38gp 1d4 or 1d8 x2 or x3 14lbs B or S WM 5/14

267
From Stone to Steel
Table 7-4: Pagentry Weapons
Exotic Weapons (Firearms)-Ranged
Gun Cost ROF Damage Critical Range Weight Type M H/HP
Handgun
Hand Gonne, Matchlock Early Landsknecht* 350gp 5 1d12 x3 15ft 12lbs As per shot MW 7/18
Hand Gonne, Matchlock Early* 300gp 5 1d12 x3 15ft 10lbs As per shot MW 8/24
per As per
8/20
Hand Mortar* 500gp 5 grenade per grenade 25ft 13lbs Grenade M
Handcannon, Primitive* 100gp 6 1d10 x3 10ft 9lbs As per shot M 9/26
Pistol, Flintlock* 425gp 2 1d10 x3 15ft 3lbs As per shot MW 9/9
Pistol, Matchlock* 150gp 5 1d10 x3 5ft 5lbs As per shot MW 9/9
Pistol, Snaphaunce* 350gp 3 1d10 x3 15ft 3.5lbs As per Shot MW 9//8
Pistol, Wheel Lock Damascened* 650gp 3 2d6 x3 15ft 4lbs As per shot MW 11/11
Pistol, Wheel Lock Late Steel* 250gp 3 1d10 x3 10ft 4lbs As per Shot MW 8/8
Longarms
Arbequis, Common* 150gp 4 1d12 x3 30ft 10lbs As per shot MW 8/20
Arbequis, Landsknecht* 200gp 4 1d12 x3 30ft 12lbs As per Shot MW 8/24
Musket, Flintlock* 850gp 2 2d6 x3 60ft 10lbs As per shot MW 9/20
Musket, Snaphaunce* 700gp 3 2d6 x3 45ft 10lbs As per shot MW 11/11
Musket, Wheel Lock Damascened* 900gp 3 2d8 x3 45ft 10lbs As per shot MW 9/20
Musket, Wheel Lock Late Steel* 500gp 3 2d6 x3 35ft 10lbs As per shot MW 9/20

Weapons RangedAmmunition
Arrow, English Longbow (wt. per 20) 3gp 3lbs P WM 5/3
Arrow, Ballista (wt. Per arrow) 6gp * 3lbs P WM 5/9

Exotic Weapons (Firearms) Ranged Ammunition


Gun Cost ROF Damage Critical Range Weight Type M
Shot, Lead 3gp 4lbs P M

Special Items Cost Damage Critical Range Weight Type


Shield, Lantern 40gp 1d6 x3 8lbs S or P M 9/16
Armor Armor Check Spell
Bonus Penalty Failure
+1 -1 25%
Tarche 40gp 1d6 x2 10lbs S M 9/20
Armor Armor Check Spell
Bonus Penalty Failure
+2 -2 30%

Explosives
Weapon Cost RoF Damage Critical Range Weight Type M
Grenade, Gunpowder (Lit Fuse)* 50gp 2d6* N/A 5ft 1lb Fire M
Grenade, Gunpowder(Incendiary Fuse)* 75gp 2d6* N/A 5ft 1lb Fire M

* See the description in the text for special rules.


Double Weapon
Reach Weapon
a If you ready an action to set this weapon against a charge you deal double damage.
# Shield bypass weapon
Subdual damage

268
Pagentry, Platemail, and Pistols

Guns and Reliability Weapon Reliability


Handcannon, Primitive 4
Guns are designed to take incredible punishment from the
Handgun, Early Matchlock 3
internal explosions necessary to propel their ammunition
Arbequis, Common 2
towards a target. But sometimes guns fail. Because of this
Pistol, Matchlock 3
guns have a reliability rating. That rating indicates the rate of
Handgun, Early Landsknecht Matchlock 3
failure of the weapon. When the d20 is rolled to determine to-
hit, should the number rolled be equal to or below the reliabil- Arbequis, Landsknecht 2
ity rating, the gun experiences a failure. Roll 1d20 (or use the Musket, Late Steel Wheel Lock 1
effect die) to determine what kind: Musket, Damascened Wheel Lock 1
Pistol, Late Steel Wheel Lock 1
110Misfire: the gun does not fire, as the powder charge Pistol, Damascened Wheel Lock 1
does not catch. There is nothing wrong with the gun, and Musket, Snaphaunce 2
the wielder may attempt to fire it again the next round. Pistol, Snaphaunce 2
1115Internal Scoring: the projectile scrapes the inside Musket, Flintlock 1
of the barrel, creating a natural skew. All shots are at a -1 to Pistol, Flintlock 1
hit. Each such result is cumulative. This may be fixed as Hand Mortar 3
per rules for repair.
1618Jam: the projectile lodges in the gun barrel. This
causes scoring (see above), and requires 3d6 rounds to Rate of Fire
remove. Usually most people opt to drop a jammed gun The weapon tables here and in the appendix list rates of fire
and fix it after combat. (ROF) for each firearm. This number represents the number of
19Major Failure: A major mechanism on the gun breaks, full round actions required to load the particular weapon.
and the gun cannot be used again until it has been repaired.
20Spectacular Failure: The gun explodes, inflicting max-
imum damage on the wielder and standard rolled damage
on every person within five feet. People at five feet may
attempt to avoid this damage by attempting a reflex save.

Table 7-5: Material Updates Weapons


Simple Weapons-Melee
Weapon Cost Damage Critical Range Weight Type M H/HP
Tiny
Knife, Late Steel 2gp 1d4 x2 1lb S M 9/4
Small
Axe, Woodcutter's Late Steel 10gp 1d6 x3 6.5lbs S MW 9/13
Mace, Light Late Steel 8gp 1d6 x2 6lbs B MW 9/12
Mace, Horseman's Late Steel 6gp 1d6 x2 5.5lbs B MW 9/16
Sickle, Late Steel 8gp 1d6 x2 3lbs S M 9/6
Medium-Size
Axe, Miner's Late Steel 11gp 1d6 x3 8lbs S MW 9/16
Axe, Pick Late Steel 10gp 1d6 x3 6lbs P MW 9/12
Hayfork, Late Steel a
10gp 1d8 x3 7lbs P MW 9/12
Mace, Footman's Late Steel 14gp 1d8 x2 11lbs B MW 9/22
Mace, Heavy Late Steel 16gp 1d8 x2 12lbs B MW 9/24
Morningstar, Late Steel 10gp 1d8 x2 8lbs B and P MW 9/16
Pitchfork, Late Steela 13gp 1d8 x3 7.5lbs P MW 9/15
Large
Crozier 7gp 1d6 x2 6lbs B M 9/10
Crozier w/ Hidden Spearhead 12gp 1d6/1d8 x2 8lbs B M 9/14
These are material updates of items from previous chapters that were still in use during this period

269
From Stone to Steel
Table 7-5: Material Updates Weapons
Simple Weapons-Ranged
Weapon Cost Damage Critical Range Weight Type M H/HP
Small
Crossbow, Light Late Steel 55gp 1d8 1920/x2 80ft 8lbs As per Quarrel MW 9/16
Medium-Size
Crossbow, Heavy Late Steel 40gp 1d8 1920/x2 80ft 6lbs As per Quarrel MW 9/12
Martial Weapons-Melee
Small
Mace & Chain, Late Steel*# 9gp 1d6 x2 4lbs B MW 9/10
Mace & Chain, Late Steel (Spiked)*# 10gp 1d8 x2 5lbs B and P MW 9/12
Flail, Horseman's*# 9gp 1d6 x2 4lbs B MW 9/12
Hatchet, Late Steel 8gp 1d6 x3 8lbs S MW 9/16
Shortsword, Late Steel 12gp 1d6 1920/x2 4lbs P M 9/8
Medium-Size
Axe, Footman's Late Steel 11gp 1d8 x3 6lbs S MW 9/12
Axe, Horseman's Late Steel 10gp 1d6 x3 4lbs S MW 9/12
Axe, Spiked Middle Steel 14gp 1d8 or 1d4 x3 8lbs S or P MW 9/16
Battleaxe, Late Steel 12gp 1d8 x3 8lbs S MW 9/16
Broadsword, Late Steel 28gp 2d4 1920/x2 8lbs S M 9/16
Hammer, Late Steel 10gp 1d6 x2 6lbs B MW 9/12
Longsword, Late Steel 18gp 1d8 1920/x2 6lbs S M 9/12
Pick, Footman's Late Steel 9gp 1d6 x4 4lbs P MW 9/8
Pick, Horseman's Late Steel 9gp 1d4 x4 4lbs P MW 9/12
Shamsir, Late Steel 18gp 1d6 1820/x2 4lbs S MW 9/8
Warhammer, Footman's Late Steel 14gp 1d8 or 1d4 x2 or x4 8lbs B or P MW 9/16
Warhammer, Horseman's Late Steel 13gp 1d6 or 1d3 x3 or x4 5.5lbs B or P MW 9/17
Large
Axe, Bearded 13gp 2d4 x3 9lbs S MW 9/18
Battleaxe, Double Winged Late Steel 22gp 1d10 x3 15lbs S MW 9/30
Bill, Late Steel*a 22gp 1d8 or 1d3/1d4 x3/x2 14lbs S or P / B MW 9/28
Falchion, Late Steel 83gp 2d4 1820/x2 16lbs S M 9/32
Glaive, Late Steel 10gp 1d10 x3 15lbs S MW 9/30
Halberd, Capped Late Steel*a 18gp 1d10 or 1d4/1d6 x3/x2 15lbs S or P / B MW 9/30
Halberd, Spiked Late Steel*a 24gp 1d10 or 1d4/1d6 x3 15lbs S or P / P MW 9/30
Halberd, Late Steel*a 12gp 1d10 or 1d4/1d4 x3/x2 15lbs S or P / B MW 9/30
Maul, Late Steel 12gp 1d8 x2 10lbs B MW 9/20
Partisan, Late Steel*a 15gp 1d8 or 1d6/1d4 x3/x2 15lbs S or P / B MW 9/30
Pike, Late Steel*a 10gp 1d10 x3 14lbs P MW 9/28
Scythe, Late Steel 20gp 2d4 x4 12lbs P and S MW 9/24
Spear, Long Late Steela 7gp 1d8 x3 10lbs P MW 9/20
Exotic Weapons-Melee
Large
Flail, Military* 135gp 1d8 1920/x2 16lbs B MW 9/32
Martel de Fer, Late Steel* 35gp 1d8 or 1d3 x3 9lbs B or P MW 9/18

These are material updates of items from previous chapters that were still in use during this period

270
Pagentry, Platemail, and Pistols
Table 7-6: Pagentry Armor
Armor Max Dex Armor Check Spell
Armor Cost Bonus Bonus Penalty Failure Speed 30ft/ 20ft Weight M
Medium Armor
Breastplate, Segmented 260gp +5 +4 -3 20% 20ft/15ft 26lbs M
Chainshirt, Russian Double 190gp +5 +3 -5 25% 20ft/15ft 29lbs M
Hauberk, Brigandine Middle Steel 195gp +5 +3 -4 25% 20ft/15ft 34lbs ML
Hauberk,Brigandine Late Steel 205gp +5 +3 -4 25% 20ft/15ft 34lbs ML
Karacena 200gp +5 +2 -3 20% 20ft/15ft 25lbs M
Lamellar, Late Steel 60gp +5 +2 -5 25% 20ft/15ft 29lbs M
Leather Armor, Plate Reinforced 220gp +5 +3 -4 25% 20ft/15ft 30lbs ML
Shirt, Brigandine Late Steel 100gp +4 +4 -3 20% 20ft/15ft 29lbs ML
Shirt, Brigandine Middle Steel 90gp +4 +4 -3 20% 20ft/15ft 29lbs ML
Heavy Armor
Brigandine, Late Steel 330gp +6 +2 -5 35% 20ft*/15ft* 41lbs ML
Brigandine, Middle Steel 320gp +6 +2 -5 35% 20ft*/15ft* 41lbs ML
Chainmail, Russian Double 375gp +6 +2 -6 35% 20ft*/15ft* 35lbs M
Field Plate, Late Steel 1050gp +8 +1 -6 35% 20ft*/15ft* 50lbs M
Field Plate, Middle Steel 1000gp +8 +1 -6 35% 20ft*/15ft* 50lbs M
Half Plate and Leather Armor 390gp +6 +2 -5 35% 20ft*/15ft* 35lbs ML
Half Plate Armor 250gp +6 +1 -6 40% 20ft*/15ft* 45lbs M
Half Platemail, Middle Steel 500gp +7 +0 -7 40% 20ft*/15ft* 50lbs M
Plate Armor, Maximillian Late Steel 2100gp +9 +0 -7 40% 20ft*/15ft* 48lbs M
Plate Armor, Maximillian Middle Steel 2000gp +9 +0 -7 40% 20ft*/15ft* 48lbs M
Plate Armor, Tournament# 1000gp +9 -1 -8 50% 20ft*/15ft* 45lbs M
Plate Mail, Three Quarter 750gp +7 +1 -6 35% 20ft*/15ft* 45lbs M
Platemail, Light Middle Steel 300gp +6 +1 -5 35% 20ft*/15ft* 40lbs M
Shields
Buckler, Late Steel 18gp +1 -1 5% 6lbs S
Buckler, Leather 12gp +1 -1 5% 4lbs LW
Buckler, Middle Steel 15gp +1 -1 5% 6lbs S
Buckler, Wood 13gp +1 -1 5% 5lbs W
Targe, Scottish 15gp +1 -1 5% 6lbs LW
Target, Late Steel 10gp +1 -1 5% 6lbs S
Target, Wooden 8gp +1 -1 5% 5lbs W
Mounts Gear
Heavy
Barding, Plate Late Steel 4200gp +8 +1 -6 30ft*/35ft*/40ft* 100lbs M
Barding, Plate Middle Steel 4000gp +8 +1 -6 30ft*/35ft*/40ft* 100lbs M
Material updates of items from previous chapters that were still in use during this period
Medium Armor
Chainmail, Late Steel 175gp +5 +2 -5 30% 20ft/15ft 40lbs M
Mounts Gear
Medium
Barding, Late Steel Chainmail Horse 700gp +5 +2 -5 30ft/35ft/40ft 60lbs M
Shields
Shield, Great Late Steel 40gp +3 -3 25% 25lbs M
Shield, Large Late Steel 22gp +2 -2 15% 15lbs M
Shield, Small Late Steel 10gp +1 -1 5% 6lbs M
Shield, Tower Late Steel 65gp * -10 50% 60lbs M

# See the text for special rules.


* When running in heavy armor you move only triple your speed, not quadruple.
** The tower shields grants you cover. See the description.
Hand not free to cast spells.
Armor fitted for small characters weighs half as much.
271
Myth and Magic
Divine Items 273
Special Divine Property
Death 273
Plague 273
Pestilence 273
Famine 273
Inner Reflection 273
Missiles Without Limit 274
Unerring 274
Weightless 275
Normal Magical Item Abilities 275
Aura 275
Banishing 275
Blurred 275
Corrosion 275
Darkness-Bearing 276
Finding 276
Heart Seeking 277
Impervious 277
Light-Bearing 277
Material Cutting 278
Potent 278
Quaking 278
Renewing 278
Sundering 278
Warding 278
Specific Wonderous Item: 279
Items by Region 279
America 279
Australia 280
Sub-Sahara Africa 280
Egypt 281
Asia 282
India 282
Japan 283
Mesopotamia 283
Europe 284
Teutonic/Nordic Myth 284
Celtic Myth 285
Rome 285
Greece 285
Medieval 287
Historical Racial Items 288
New Spells 288

272
Myth and Magic
he following are new Magical Weapon and Armor Special while Divine Plague melee weapons can be either the Contact or
T Abilities, followed by a regional list of notable Legendary
and Mythical Items.
Contagion type. Divine Plague Armor is almost exclusively
Contagion only, although there is no reason why armor could not
be a Contact carrier as well. Again, more powerful gods may
have even higher save DCs or greater ranges of dispersal, if the
DM so desires. If the DM so chooses, the plague effect may also
Divine Items effect mounts, livestock, or wildlife.
Divine Items are items directly imbued with the power of a god
or gods. All Divine Items have certain shared properties, but Special Divine PropertyPestilence
many also have additional divine abilities. The shared properties Pestilence Divine Items generally come from war or illness
of Divine Items are: gods, although death and fertility gods may also use these items.
Divine Items cannot be damaged except by direct divine Pestilence often accompanies Plague in Divine Items, but it
attack or other Divine Items. holds a different role, that of weakening the healthy. Divine
Divine weapons are supernaturally potent against non-divine Pestilence Items project a field of Pestilence to a radius of 60
items. Divine weapons ignore the hardness of any non-divine feet, and in that field no healing magic may take place and all
item when inflicting damage. Magical Items have a limited wounds act as if inflicted by a weapon of Wounding. Addition-
ally, anyone within the radius of Divine Pestilence must make
amount of defense vs. Divine weapons, based on their total
fortitude save versus DC 15, or suffer 2 to Strength, Dexterity,
enhancement bonus. A +1 short sword would have 1 hardness
and Constitution for as long as they remain within the 60 foot
when resisting damage from a Divine weapon, regardless of
radius. As always, the DM may opt to increase the DC or radius
its material and normal hardness. A +3 Holy Defender
for more powerful gods. Divine Items with Pestilence should be
Longsword has 6 hardness vs. Divine Weapons: 3 + 2 (for the
considered Wounding at all times.
Holy Ability) + 1 (for the Defender ability) = 6. Divine
weapons facing other divine weapons or armor damage each Special Divine PropertyFamine
other as normal.
Famine Divine Items are cruel, devastating, yet passive. Often
Divine Items are automatically masterwork. Divine Weapons
empowered by sun, nature, or spiteful gods, famine items target
do damage as if they are one size larger than their actual size
people only indirectly, by killing or withering their source of
(You may wish to refer to the Size Chart on page ???). Divine
nourishment. Divine Famine items project a field Famine to a
armor gains an additional +1 to its conferred armor bonus. radius of 60 feet. Within those 60 feet, all food rots, and all palat-
Certain Divine Items have additional properties. able drink sours, curdles, or goes bitter. No one may gain nour-
ishment from food or drink that has turned. Grain in the field or
Special Divine PropertyDeath fruit on the bough wither and fester, and the flesh of any animal
Death Divine Items are imbued with the power of a god who has slaughtered in that 60 foot radius automatically turns rancid.
influence over life and death. If the victim is injured in any man- Famine may not directly affect a person, but the effects can
ner by this divine item of Death, even accidentally, they must potentially destroy armies.
make a fortitude save vs. DC 20, or die instantly, as per a Death
Attack. Only Death Ward can protect against this kind of attack. Special Divine PropertyInner Reflection
More powerful gods may have even higher save DCs, if the DM Divine Items with Inner Reflection are difficult to define,
so desires. The DM may also wish for Death Items (especially because they have the power to reflect the inner nature of the
armor) to effect animals or plants as well. wielder. By their contact with the Divine, certain items seem to
take a small portion of gods power, and allow those who use
Special Divine PropertyPlague them to shape that power into incredible abilities, all based on
Plague Divine Items are touched by the rancor of a god who is their own subconscious desires. The Inner Reflection ability is
concerned with healing or illness, or whose aspect engenders well hidden in an item, and cannot be detected until the wielder
contagion, such as that which spreads after war or natural disas- has spent time with that item, learning its secrets and capabili-
ter. There are two ways Divine Plagues spread. Contact requires ties. Spells like Legend Lore or Contact Other Plane are excel-
that the victim be touched or wounded by the item. Touching is lent ways to research the powers of such a Divine Item. Research
weaker, requiring a fortitude save versus DC 20 to avoid being in a great library (with a high DC), prayer (In an important tem-
infected. Wounding increases the save DC to 25. Contagion is a ple, and often after much repetition), or 1d20 + 6 months in con-
region of dispersal (60 foot radius), where one need only breathe stant contact with such an item might also reveal the secret of
in order to contract the sickness. Contagion generally requires a such an item. Once an individual discovers an item has hidden
fortitude save versus DC 15. Obviously, undead and those that power, it must be activated while the object is being held or
do not need to breath are not subject to contracting contagion worn. Inner Reflection may mirror any number of standard mag-
diseases. Any illness may be transferred on a Divine Plague ical item abilities (you have 10 points to design the items power,
item. Ranged Divine Plague weapons generally are Contact only, as below).

273
From Stone to Steel
For Armor Heart Seeking weapons (see below) may use the Heart Seek-
All Resistances may be increased by 5 points for every point ing ability an additional time per day per 2 point points spent
spent. on it.
The Arrow Deflection DC can be lowered by 2 for every One use Aura Enchantments (see below) may be used one
point spent, and by spending an extra point on Arrow Deflec- additional time per day per 2 point points spent. Three use
tion, exceptional items can be deflected by an appropriate Aura Enchantments may be used one additional time per day
Divine Shield. per 1 point point spent.
Shields with the Bashing Ability may be treated as if their The first time an individual activates the Inner Reflection abili-
damage is one size higher per point spent. ties of this Divine Item, they must select the powers that item
Blindings DC may be increased by 2 for every point spent. will exhibit. DMs should take careful note to make certain those
Invulnerability may be enhanced: for every point spent, the abilities are clearly defined, and any augmentation is clearly
damage reduction may be increased by 1. For every 5 point accounted for. If a being activating the Divine Item has an ele-
points spent, the bonus required to ignore damage reduction mental or spiritual aspect, such as an Elemental or Celestial, at
may be increased by 1. least 5 points of that items abilities should be focused on their
Reflection may be used one extra time a day per point spent. innate aspect. Once the Divine Items Inner Reflection abilities
The + circumstance bonus for Shadow, Silent Moves, or Slick have been defined, they will remain set for the individual unless
may be increased by 2 per point spent on the ability. they suffer an alignment change. Other individuals may pick up
Darkness-bearing armor (see below) can have the range of such an item and, after detecting the power within that item,
darkness emission increased by 10 feet per point spent. select an entirely different suite of abilities, but once that item
Renewing armor (see below) can heal an additional hit point has been defined for an individual, it is again set. Shape-shifting,
per round per point spent on this ability. reincarnation in a new form, or amnesia will not change how that
One use Aura Enchantments (see below) may be used one item reacts to that specific wielder. These powers represent your
additional time per day per 2 point points spent. Three use inner desires and drives, given a small portion of divine power to
Aura Enchantments may be used one additional time per day shape your reality.
per 1 point point spent. DMs should consider carefully before using a Divine Item with
this power, because the effects can potentially be game breaking.
For Weapons If other powers are selected for use with an item, or if a player
The weapon gains a +1 enhancement bonus for every point wants to boost other powers than those mentioned above in a
spent (up to +5 maximum) specific manner, discuss it with your DM first. DMs may opt to
Extra damage dice for abilities that add extra damage dice limit or increase the number of points available to purchase pow-
may be purchased at 1 extra die per 5 points spent. ers with, at their own discrimination.
The duration of the ability Dancing may be increased to
unlimited rounds by purchasing it with an extra point. Special Divine PropertyMissiles With-
Disruptions DC may be increased by 2 for every point spent. out Limit
Banes extra enhancement bonus can be increased by +2 for Certain Divine bows and many Divine missiles or thrown
every point spent. weapons have no true range. These Divine Items Without Limit
Distance can be purchased multiple times, doubling ranged ignore range, and do not lose accuracy, no matter how far they
distance for every point spent. must travel. Theoretically, an arrow can be shot directly to the
Mighty Cleaving may be purchased additional times, adding sun, or to the depths of the ocean, as a Divine Item Without
an additional cleave attempt per round per point spent. Limit will not stop until it has struck something solid. Regard-
Spell storing may be purchased with a higher maximum level less of the distance, such an item will travel to its target in one
for a stored spell or may be purchased to store more than one round, and even gravity does not affect such a missile, making
spell: for every extra point spent this way, the maximum level arcing unnecessary. Obviously, Divine Bows Without Limit con-
may be increased by one, or another spell may be stored in fer this ability upon their ammunition.
the item.
Wounding damage may be increased by one point per 2 Special Divine PropertyUnerring
points spent this way. Fortunately, Unerring Divine weapons are rare. War gods or
Darkness-bearing weapons (see below) can have the range of patrons of hunters are the most likely sources for these danger-
darkness emission increased by 10 feet per point spent. ous items. An Unerring Divine Weapon will not miss. It may be
Renewing weapons (see below) can heal an additional hit limited by range (remember that a missile weapon can only fire
point per round per point spent on this ability. up to 10 times the range increment), but an Unerring Divine
Weapon will not miss a valid target. Concealment or Cover (if
not full cover) are ignored by an Unerring Weapon (it automati-
cally avoids these obstacles), but as long as an defender can be

274
Myth and Magic
seen and aimed at, it will be struck. To resolve a combat roll for 4160: NobilityAn aura of nobility may be used upon the
an Unerring Divine weapon, roll to strike as normal, and if the statement of a command word. When activated, this aura proj-
weapon critically strikes, resolve damage as per a critical hit. ects a sense of respect and admiration for the item bearer to all
Otherwise, damage is rolled normally and applied to the oppo- living creatures within 15 feet. All NPC attitudes are improved
nent or object in question. one favorable step (as per the NPC Attitudes table) for as long
as the effect remains active. The effect can be ended with a
Special Divine PropertyWeightless command word. This ability may be used up to three times per
Weightless Divine items are a blessing. Whether it may be armor day.
or weapon, a weightless item does not weigh down the bearer.
6180: BraveryAn aura of bravery may be used up to three
Weightless Armor is particularly advantageous: the Maximum
times per day. When activated by command word, this effect
Dexterity Bonus for Divine Weightless Armor is doubled (to a
grants a +4 moral bonus to against fear, including allowing
maximum of +8) and the Armor Check Penalty is halved (to a
someone already affected by fear to make a new save versus
minimum of 1). Weightless items will float in water, but they
fear with the +4 morale bonus. This aura lasts 10 minutes.
do not float in air (fortunately), and the damage of Divine
Weightless Weapons is not decreased, as might normally be 81100: ChaosAn aura of chaos may be activated once per
expected. Weightless Divine Items do not effect encumbrance, day. When activated, this aura projects confusion to all crea-
but keep note of the normal weight of such an item, just in tures within 200 feet. All creatures must make a willpower
case save versus the caster level of the item, or be affected, as per
the Confusion spell. This aura lasts 10 rounds (1 minute).
Unlike most enchantments missile weapons with this ability
Normal Magical Item Abilities do not confer this ability to their ammunition.
The following are new Magical Item Abilities to add to Magical
Weapons or Armor.
Banishing
Banishing weapons are often carried by witch hunters or those
Aura who intend to fight conjurers. Banishing weapons have a chance
of banishing an Outsider every time they strike that creature.
All weapons except for ammunition, all armors, and all shields
Any Outsider struck by a banishing weapon must make a
may be enchanted with an Aura. Each Aura has a different abil-
willpower save (DC 22), or be banished back to their home
ity. To randomly determine the type of aura enchantment an item
plane. If that Outsider has Spell Resistance, the character must
has, roll on the following table:
make a caster level check (1d20 + caster level of the item) at
Caster Level: 12th for Command, Peace, 10th for Nobility, Brav- least equal to the creatures spell resistance rating for the banish-
ery, and Chaos; Prerequisites: Craft Magic Arms and Armor, ment to affect that creature. Missile weapons with this enchante-
Mass Suggestion (For Command) or Sanctuary(For Peace) or ment confer this ability to their ammunition.
Emotion (For Nobility) or Remove Fear(For Bravery) or Confu-
Caster Level: 15th; Prerequisites: Craft Magic Arms and Armor,
sion (For Chaos); Market Price: +3 Bonus for Nobility and
Banishment; Market Price: +4 Bonus
Bravery, +4 Bonus for Command, Peace, and Chaos
Blurred
Weapons with the blurred enchantment are harder to see clearly,
0120: CommandAn aura of command may be activated and, therefore, harder to dodge. An opponent can only apply half
once per day. When activated by command word the closest of their positive Dexterity bonus (rounding down) to their armor
12 creatures within 220 feet become open to suggestion, as per class against this weapon. If an opponent has a negative Dexter-
the spell Suggestion. The duration of this effect is 12 hours, or ity bonus, their negative Dexterity bonus is doubled, as the
until the suggested task imposed on a creature is completed. already maladroit foe finds it yet harder to try and get out of the
Spell resistance can protect a creature from this enchantment. way of the attack. Missile weapons with this ability confer this
2140: PeaceAn aura of peace and calm may be activated ability to their ammunition.
once per day. When activated by command word, any being Caster Level: 10th; Prerequisites: Craft Magic Arms and Armor,
that attacks the aura of peace bearing individual must first Blur; Market Price: +2 Bonus
make a successful willpower save (vs the caster level of the
object). If they fail, they cannot follow through with the Corrosion
attack, that portion of their combat round is lost, and they can- Weapons with corrosion inflict verdigris or rust on copper,
not attack the individual until this effect wears off. This effect bronze, iron, or steel. Corrosion weapons do not harm the armor
lasts for 12 rounds, or until the bearer makes an attack of their on the hands of the wielder. When a weapon with corrosion
own. Area affect attacks do not invoke the willpower save. comes into contact with a normal copper, bronze, iron, or steel

275
From Stone to Steel
item, it causes instant verdigris or rust where it strikes, inflicting within 800 feet. If the object or creature is within that items
an additional +1d6 hit points of damage to that item. Missile normal range, it will land safely in front of that object or crea-
weapons so enchanted confer the corrosion energy upon their ture. Otherwise it will fall gently to the ground, pointing in the
ammunition. direction of the object or creature.
Caster Level: 10th; Prerequisites: Craft Magic Arms and Armor, 2735: LawAn item of Law Finding, once fired, will turn
Rusting Grasp; Market Price: +1 Bonus towards the nearest, most powerful lawful object or creature
within 800 feet. If the object or creature is within that items
Darkness-Bearing normal range, it will land safely in front of that object or crea-
Darkness-bearing items carry with them a magical darkness that ture. Otherwise it will fall gently to the ground, pointing in the
can obscure sight at the item bearers command. Through speak- direction of the object or creature.
ing the command word, the darkness-bearing item will exude an
3643: MagicAn item of Magic Finding, once fired, will
almost palpable darkness to a radius of 20 feet. Within that
turn towards the nearest, most powerful magic object or crea-
space, only creatures that can normally see in darkness (such as
ture within 800 feet. If the object or creature is within that
those with darkness vision) can see, and only light spells of 3rd
items normal range, it will land safely in front of that object
level or greater can cancel out this magical darkness. This ability
or creature. Otherwise it will fall gently to the ground, point-
is activated by command word, lasts for one hour, and may be
ing in the direction of the object or creature.
used three times per day. Darkness-bearing objects may be any
kind of armor, shield, or weapon, and missile weapons with this 4453: Poison - An item of Poison Finding, once fired, will
ability confer this ability to their ammunition. turn towards the nearest, most powerful poisonous object or
creature within 800 feet. If the object or creature is within that
Caster Level: 6th; Prerequisites: Craft Magic Arms and Armor,
items normal range, it will land safely in front of that object
Darkness; Market Price: +2 Bonus
or creature. Otherwise it will fall gently to the ground, point-
ing in the direction of the object or creature.
Finding
The finding enchantment is cast on ammunition, rather than 5462: Secret DoorsAn item of Secret Door Finding, once
weapons. A finding item is used to direct searchers towards fired, will turn towards the nearest secret door within 60 feet.
something. Each type of finding item leads towards a different If there is no secret door, the item will fire as normal, and take
kind of thing. To randomly determine the type of finding damage as normal if it strikes a wall. Otherwise it will lightly
enchantment an item has, roll % on the following table: tap against the secret door and then fall gently to the ground in
front of the secret door.
Caster Level: 10th for all but Specific Creature Finding which is
12th; Prerequisites: Craft Magic Arms and Armor, Detect 6371: Snares and PitsAn item of Snares and Pit Finding,
Chaos/Evil/Good/Law/Magic/Poison/Secret Doors/Snares and once fired, will turn towards the nearest snare or pit within 60
Pits/Undead (for Finding items of the same aspects) or Detect feet. If there is no snare or pit, the item will fire as normal, and
Animal or Plant (For Specific Type of Animal or Plant) or take damage as normal if it strikes a wall. Otherwise it will
Locate Object (For Specific Type of Object) or Locate Creature lightly tap against the snare or pit and then fall gently to the
(for Specific Creature Finding), Feather Fall; Market Price: +1 ground in front of it.
Bonus for Chaos/Evil/Good/Law/Magic/Poison/Secret 7280: UndeadAn item of Undead Finding, once fired, will
Doors/Snares and Pits/Undead, +2 Bonus for Specific Type of turn towards the nearest, most powerful undead creature
Animal, Plant, or Object, +3 for Specific Creature Finding. within 800 feet. If the creature is within that items normal
range, it will land safely in front of that creature. Otherwise it
0108: ChaosAn item of Chaos Finding, once fired, will will fall gently to the ground, pointing in the direction of the
turn towards the nearest, most powerful chaotic object or crea- creature.
ture within 800 feet. If the object or creature is within that
items normal range, it will land safely in front of that object 8186: Specific Type of AnimalAn item of Specific Type
or creature. Otherwise it will fall gently to the ground, point- of Animal Finding is permanently attuned to one species of
ing in the direction of the object or creature. animal. Determine which type of animal randomly, or have the
DM select one. Once fired, the item will turn towards the near-
0917: EvilAn item of Evil Finding, once fired, will turn est animal of that type within 800 feet. If the animal is within
towards the nearest, most powerful evil object or creature that items normal range, it will land safely in front of that ani-
within 800 feet. If the object or creature is within that items mal. Otherwise it will fall gently to the ground, pointing in the
normal range, it will land safely in front of that object or crea- direction of the animal.
ture. Otherwise it will fall gently to the ground, pointing in the
direction of the object or creature. 8792: Specific Type of PlantAn item of Specific Type of
Plant Finding is permanently attuned to one species of plant.
1826: GoodAn item of Good Finding, once fired, will turn Determine which type of plant randomly, or have the DM
towards the nearest, most powerful good object or creature

276
Myth and Magic
select one. Once fired, the item will turn towards the nearest fer this ability to their ammunition. To randomly determine the
plant of that type within 800 feet. If the plant is within that type of immunity a shield, armor, or weapon has, roll on the fol-
items normal range, it will land safely in front of that plant. lowing table:
Otherwise it will fall gently to the ground, pointing in the Often more than one Impervious enchantment is cast on a single
direction of the plant. item or set of armor.
9398: Specific Type of ObjectAn item of Specific Type of Caster Level: 10th; Prerequisites: Craft Magic Arms and Armor,
Object is permanently attuned to one general type of item or Appropriate Protection From Spell; Market Price: +1 Bonus
mineral. Determine which type of item or mineral randomly,
or have the DM select one. Once fired, the item will turn 134: BludgeoningItems that are impervious to bludgeon-
towards the nearest item or mineral of that type within 800 ing take no damage from bludgeoning attacks of any kind.
feet. If the item or mineral is within that items normal range,
3567: SlashingItems that are impervious to slashing take
it will land safely in front of that item or mineral. Otherwise it
no damage from slashing attacks of any kind.
will fall gently to the ground, pointing in the direction of the
item or mineral. Dwarves often craft crossbow bolts of Gold 68100: PiercingItems that are impervious to piercing take
Finding, for example, to determine where new veins are no damage from piercing attacks of any kind.
located.
99100: Specific Creature - An item of Specific Creature is a
Light-Bearing
bit more complex than most finding items. If found randomly, Light-bearing items do more than just emit a magical glow, as a
there is a 90% chance it is already attuned to one specific crea- good number of magical items do. Light-bearing items bear
ture when found. This item will not be reset until that creature celestial light, either true sunlight, moonlight, or starlight. Each
is found. In order to attune an item of Specific Creature Find- type of light-bearing item has unique features. To randomly
ing, it must be touching some part of the creature in question determine the type of light-bearing item a shield, armor, or
when the command word is used. This part of the creature weapon is, roll 1d6 on the following table:
may include blood, flesh, hair, etc., which has been later sepa- Light Bearing objects may be any kind of armor, shield, or
rated from the creature (such as hair that has been cut, or weapon, and missile weapons with this ability confer this ability
blood from a puddle). Once fired, the attuned item will turn to their ammunition.
towards the creature if it is within 800 feet. If the creature is
within that items normal range, it will land safely in front of
that creature. Otherwise it will fall gently to the ground, point-
ing in the direction of the creature. The attunement can only be 12: SunlightSunlight-bearing items radiate natural sun-
nullified by bringing the item into contact with some part of light to a radius of 60 feet. All creatures that suffer penalties in
that creature again, and using the command word. Then the natural sunlight suffer them while within the radius of this
item is free to be attuned to a new creature. items light. This ability may be invoked by command word
up to three times a day, and will last for one hour.
If the type of thing a Finding item detects is not with the range
of the item, it will act in all other aspects like a normal version 34: MoonlightMoonlight-bearing items shed the cool,
of that item. pale light of the moon to a radius of 30 feet. Within that light,
however, darkness (normal or magical) cannot affect the
Heart Seeking wielder, locations, objects, or creatures that are invisible will
be revealed, illusions can be seen through, and the true form of
The heart seeking enchantment is only placed on individual
an altered, polymorphed, or shape-shifted creature is revealed.
ammunition or throwing items. Quite rare and valuable, heart
This ability may be invoked three times per day, and lasts up
seeking items confer a +20 insight benefit to the attack roll when
to 15 minutes.
firing or throwing that item. Fortunately (or unfortunately) this
enchantment may only be used once per day, and requires a stan- 56: StarlightStarlight-bearing items project the faint, mes-
dard action to activate. Otherwise the item is treated as no differ- merizing light of the stars. Although it only projects light in a
ent than any other. 15 foot radius, starlight-bearing items tend to enthrall viewers,
effecting 12d4+6 HD of creatures who can see the wearer.
Caster Level: 8th; Prerequisites: Craft Magic Arms and Armor,
Creatures must make a will save (DC 15), with the lowest
True Strike; Market Price: +3 Bonus
number of HD are affected first, and of creatures that are of
equal HD, the ones closest to the item bearer are affected first.
Impervious All creatures who fail are affected by the enchantment, and act
Impervious magical items are immune to damage from a specific as though they are affected by the spell hypnotism, although
damage group. This ability does not confer any immunity to the they are not open to suggestions. Creatures that cannot see are
bearer, but merely indicates an immunity in the item. Unlike not affected by the enchantment.
most enchantments missile weapons with this ability do not con-

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From Stone to Steel
Caster Level: 6th for Sunlight, 12th for Moonlight, 8th for Starlight; after an hour of rest. Quaking enchantments are only cast upon
Prerequisites: Craft Magic Arms and Armor, Daylight(for Sun- melee weapons.
light) or Continual Flame, True Seeing (for Moonlight) or Hyp-
Caster Level: 12th; Prerequisites: Craft Magic Arms and Armor,
notic Pattern (for Starlight); Market Price: +2 Bonus for
Resonate; Market Price: +3 Bonus
Daylight and Starlight, +3 Bonus for Moonlight.

Material Cutting Renewing


Renewing items gradually repair themselves. If a renewing item
The material cutting enchantment is only cast on slashing
is damaged for any reason, it will regain 1 Hit Point per round
weapons, and usually only very old ones, as it is an enchantment
until it has returned to full Hit Points. Renewing Items do not
with ancient heritage. Material Cutting weapons are either made
confer any healing capacity to the bearer, but merely indicates a
to cleave wood or stone (50% Wood, 50% Stone). Material cut-
property of the item. Unlike most enchantments missile weapons
ting weapons cut through the material in question as it were but-
with this ability do not confer this ability to their ammunition.
ter, ignoring the hardness of any item made of that material.
Material Cutting weapons. Folklore has it that such items were Caster Level: 10th; Prerequisites: Craft Magic Arms and Armor,
used to create wilderness fastnesses for druids, or to shape the Renew; Market Price: +1 Bonus
standing stones of Ireland and England, including the famous
Stonehenge. Sundering
Caster Level: 12 for Wood Cutting, 16 for Stone Cutting; Pre-
th th A weapon with sundering deals extra damage to weapons, armor,
requisites: Craft Magic Arms and Armor, Repel Wood (For Wood or shields they strike. When a sundering weapon strikes a
Cutting) or Repell Stone (For Stone Cutting); Market Price: +2 weapon, armor, or shield, it deals an extra +1d6 shattering dam-
Bonus for Wood, +3 Bonus for Stone age to the item it strikes. Missile weapons so enchanted confer
the shattering energy upon their ammunition.
Potent Caster Level: 10th; Prerequisites: Craft Magic Arms and Armor,
Potent weapons deal more damage. The enchantment on a potent Shatter; Market Price: +1 Bonus
weapon makes it naturally more damaging, rather than adding
additional damage dice to a weapon. A potent weapon does dam- Warding
age as a weapon one size greater per rank (see appendix II). A warding weapon protects its wielder from a particular type of
Thus a rank IV potent weapon would do damage as a weapon 4 threat (determined below), absorbing the first 5 points of damage
sizes greater. The Potent enchantment does not increase the from that threat. Additionally, a warding weapon confers an
actual size of the weapon. additional +2 enhancement bonus against the source of the
Caster Level: 15th; Prerequisites: Craft Magic Arms and Armor, threat. To randomly determine the threat type a weapon is ward-
Bulls Strength, Magic Weapon; Market Price: +2 Bonus for ing against, roll on the following table:
Rank I, +3 Bonus for Rank II, +4 Bonus for Rank III, +5 Bonus
0110: LightningItems with Lightning Warding absorb the
for Rank IV
first 5 points of electrical damage per round, and confer a +2
bonus versus creatures with electrical attacks. These weapons
Quaking tend to have a bluish tinge, and may sport a cloud or lightning
The first quaking weapon was an accident, the result of trying to motif.
bind two opposing high level enchantments into the same
weapon. The result was a weapon that seemed to tremble with 1120: FireItems with Fire Warding absorb the first 5
energy, almost as if the embedded enchantments were about to points of electrical damage per round, and confer a +2 bonus
burst out in a magical explosion. Fortunately, there was no versus creatures with fire-based attacks (including fire ele-
explosion, and as the maker experimented with the first quaking mentals). These weapons tend to have a slightly reddish tinge
weapon, he realized that there were certain advantages to the (not to be confused with rust), and may sport a flame or dra-
enchantment. Quaking items constantly quiver with energy, and conic motif.
when they strike they cause an extra +2d6 points of kinetic dam- 2130: ColdItems with Cold Warding absorb the first 5
age. Quaking items are very potent against glass, bone, or stone points of cold damage per round, and confer a +2 bonus versus
due to the constant vibration of the weapon, and strikes against creatures with cold-based attacks (including ice elementals).
these materials do an extra +4d6 points of kinetic damage. These weapons tend to have a bluish tinge, and may sport a
Unfortunately, wielding a quaking weapon puts a tremendous snowflake or mountaintop motif.
strain on the arm muscles, as the jarring force of the quaking
weapon also puts the body through its paces. If a battle goes 3140: AcidItems with Acid Warding absorb the first 5
more than 3 minutes (30 rounds), the quaking weapon wielder points of acid damage per round, and confer a +2 bonus versus
takes 1 point of temporary Strength damage, which will return creatures with acid-based attacks. This weapons tend to have a

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Myth and Magic
dull grey finish, and may sport a tear drop motif or a second- Specific Wonderous Item:
ary yellow or green tinge.
4150: SonicItems with Sonic Warding absorb the first 5 Quiver of Recall
points of sonic damage per round, and confer a +2 bonus ver- This appears as a typical arrow container
sus creatures with sonic attacks. These weapons tend to appear capable of holding 20 arrows. Examina-
glistening, as if just submerged, and may sport a ripple motif. tion shows the stitching of arcane symbols
inside the bottom lining of the quiver.
5160: Evil - Items with Evil Warding absorb the first 5 points When the command word is used, the
of unholy damage per round, and confer a +2 bonus versus quiver is attuned to all arrows within it.
evil creatures. These weapons tend to appear brightly pol- From that point forward, if an arrow is
ished, and may sport etched holy symbols. fired from the quiver and is still intact when it
6170: GoodItems with Good Warding absorb the first 5 comes to rest, the arrow is instantly transported
points of holy damage per round, and confer a +2 bonus ver- back into the quiver the next round. If the arrow is
sus good creatures. These weapons tend to appear blackened, barbed and lodged in a creature, this effect removes
and may sport profane or unholy symbols or iconography. the arrow from the creature without causing extra
damage to that creature, as the arrow merely disap-
7180: ChaosItems with Chaos Warding absorb the first 5
pears from the wound, and reappears in the quiver. Useful in
points of chaos damage per round, and confer a +2 bonus ver-
long battles, it is still wise to refill the quiver from time to time
sus chaotic creatures. These weapons tend to look completely
and re-attune it to the new arrows, since broken arrows can still
normal, although they may, in rare cases, sport symbols of
occur, and, when broken, these arrows do not return.
lawful divinities or organizations.
Caster Level: 9th; Prerequisites: Craft Wonderous Item, Arcane
8190: LawItems with Law Warding absorb the first 5
Mark, Ds Instant Summons; Market Price: 2000 gp; Weight: -
points of law damage per round, and confer a +2 bonus versus
lawful creatures. These weapons tend to appear normal until
the light catches the weapon a certain way, then it appears to
fluoresce. Symbols of chaotic divinities or organizations might Items by Region
also rarely be found on these items.
Each of the items in this section come from myth or folklore in
91100: Poison - Items with Poison Warding absorb the first 5 this region, and represent appropriate powerful cultural items.
points of poison damage per round, and confer a +2 bonus ver- These items, with very little work, may be adapted to your own
sus creatures with poison attacks. These weapons tend to have campaign world easily, and may allow you to add depth and fla-
a greenish tinge, and may sport ophidian imagery. vor to a region or culture group. If the item does not imply a spe-
cific material, consider the weapon true steel (Hardness 10)
If a creature has an item that confers an elemental or poison
attack, the Warding enchantment does not confer the noted America
enhancement bonus against that creature. The Warding enchant- In Meso America, a common weapon of the gods was the blow-
ment does confer the noted enhancement bonus against a crea- gun, which was used to cast spells at a distance, and to hunt both
ture imbued with an elemental or poison attack by magic, but animals and other gods. There are a number of more interesting
only for the duration that they possess that attack. The Warding Meso-American items, though.
weapon does not harm the wielder if the wielder would normally
be warded by the weapon (i.e. a chaotic character can wield a Atlauas Atlatl
weapon of Chaos Warding without incident). Atlaua is the Meso-American god of fishermen, and the inventor
Caster Level: 8th for all but Poison, 12th for Poison; Prerequisites: of the atlatl. His first atlatl, which he still possesses, appears
Craft Magic Arms and Armor, Endure Elements (for Lightning, rough-hewn, with none of the artistry that later atlatls tend to be
Fire, Cold, Acid, and Sonic) or Protection From crafted with. This Divine atlatl is Without Limit, and Atlaua can
Evil/Good/Chaos/Law (for the respective weapons) or Neutral- cast a dart into the heavens or spear fish at the depths of the
ize Poison (for Poison), Repulsion; Market Price: +3 Bonus for ocean with it. From time to time,
All but Poison, +4 Bonus for Poison. Atlaua will appear in disguise to
a fisherman, and lend
him his atlatl to fish with for
the day. The fisherman who willingly
shares his catch and makes appropriate sacri-
fices to Atlaua may be richly rewarded.

279
From Stone to Steel
Itzlacoliuhque Obsidian Knife (2)), Divine in nature, with Blinding and Shocking Burst
Itzlacoliuhque is the Meso-American god of the enchantments. In other myths his arrows are bolts of chain light-
obsidian knife. His worship teaches the appropri- ning (Divine Shocking Burst Arrows), which he uses to defeat
ate sacrificial uses of the obsidian knife, and priests his foes.
of many other Meso-American gods tend to seek
his favor before sanctifying new sacri- ficial knives. Australia
Itzlacoliuhques Knife is said to be particularly Australias Aboriginal people have a rich and fantastic mythol-
Keen, and being a Divine Knife, it does not face the ogy, centered around an ancient type of existance called Dream-
swift breakage that most obsidian knives experience. It time. Most beings in Dreamtime make use of the most
should be noted that Itzlacoli- uhque is not known to rudimentary and natural objects, but there are a few notable
lend out his knife, but he would be very jealous of any blood exceptions.
shed by it, and woe to any who do not make appropriate sacri-
fices of that blood, should they bear his knife. Bobbi-bobbis Rib
Bobbi-bobbi was a snake who lived under the
Itzlis Stone Sacrificial Knife Earth. When man was starving, Bobbi-bobbi sent
Before Itzlacoliuhque crafted the obsidian knife, Itzli him flying foxes (bats) to eat. But the flying foxes
crafted the stone knife. Itzlis worship declined as blood escaped the men, and Bobbi-bobbi gave the men one of
sacrifice became more important than outright death sac- his ribs to use as a Divine Returning Boomerang, so that
rifices. Itzlis Stone Knife (Material (Stone) Hardness they could hunt down the food animals. Bobbi-bobbis rib
(3)) is a Divine Death weapon, and care should be taken kept man well fed, but the men fell to idle foolishness, and
with its usage. Should the wielder ever slip and cut him- one man took the rib and struck a hole in the sky with it
self with its blade, he may find himself in deaths embrace, (Since the rib was Without Limit). Bobbi-bobbi, in his
rather than the intended sacrifice. anger, sent out his tongue, and grabbed both his rib and
the two men who tried to keep ahold of it. All three have never
Tezcatlipocas Smoking Mirror been seen again, but perhaps Bobbi-bobbi may again decide to
Tezcatlipoca is often called Smoking Mirror, for his most potent grant his rib to a worthy man in need
possession, a Divine Death Mirror. Tezcatlipoca is a shapeshifter
and trickster, the evil foe of Quetzalcoatl (Feathered Serpent). Wati-kutjaras Boomerang
His mirror never appears the same twice, and it smokes with the When the Man in the Moon
malevolence of its Death magic. Those who gaze upon its sur- (Kidili) attempted to rape the first woman, it was
face view their own death, and usually this experience is enough Wati-kutjara, the Iguana Man, that came to her rescue.
to kill them. Should a character gaze into the Smoking Mirror, Wati-kutjara took his Divine Returning Boomerang, the
they should instantly make their Divine Death save, or die. most cunningly sharp ever designed, and threw it at Kidili. The
Should Tezcatlipoca ever be defeated, and his mirror claimed by boomerang was Unerring, and its Vorpal edge struck Kidili.
another, it may well be that it has other abilities hidden deep Kidili was emasculated, and he fled to a nearby Water Hole,
within it, making it a Divine Weapon of Inner Reflection. where he eventually died. Wati-kutjaras legacy has passed to the
Navaho myth is a subject that there is little written on, mainly tribes of central-western Australia, and it may be his boomerang
because ancient Navaho culture had a large number of restric- is also in their possession.
tions on the kinds of representations and stories that could be
told about their gods. Of the few war and hunt gods and god- Sub-Sahara Africa
desses, Nayanezgani is the one we have the most detail on. Africa has a variety of beliefs about weapons, includ-
ing a fear of the black magic of smithing, not unsimilar
Nayanezganis Armor and Arrows to that of certain groups in Malaysia. In lands were iron
Nayanezganis aspects as a war god are weapons were rare, the ability to craft the very bones of
underplayed, and his role as a thunder the Earth seemed somehow wrong or dangerous. Not
god is primary. Nayanezgani wears that Earths bones alone were necessary to
Divine armor of flint, and as
the joints of the armor come Khonvoums Bow
together, they produce great Khonvoum is a hunting god, and the creator god of the
bursts of lightning. Descrip- Pygmy people. Khonvoum hunts creatures across the
tions are few, but it seems very heavens, and his Divine Bow is quite Potent (Class
likely that flint armor would III). Weightless, Khonvoums bow was constructed
be splint or slat armor from two great snakes, whose glossy scales appear as
(Material (Stone) Hardness the rainbow by those who see his bow on Earth. Fortu-

280
Myth and Magic
nately, his bow is Weightless, and he may traverse the skies with Horuss Sword
ease while pursuing his prey. Should one ever find their way into
the heavens, perhaps Khonvoum might consider the lending of
his bow, but only for matters most grave.
Horuss Divine Sword is the definition of Vorpal. When he is in
Shangos Double Headed Axe his full capacities, Horus might stride through a battlefield, strik-
The Yoruba people of Nigeria claim to descend ing the heads from his foes left and right. But, on the night of the
from a thunder god. Shango is a great, but turbu- new moon, Horus is blind, and in battle he has been known to
lent god, who once held the secrets of magic before strike the heads from allies as well as enemies. Those who wish
his first wife stole them from him. The symbol for thun- to make battle as an ally with Horus are best advised to choose
der in many Sub-Saharan African cultures is the Dou- their time of war carefully.
ble Axe, and Shangos Divine Battleaxe packs a
Shocking Burst. Should the DM wish to deal with a
Neiths Arrows
Shango who still, alone, held the secrets of magic, his
Neith is a minor hunting goddess, who Divine Heart Seeking
Battleaxe might also possess the mysterious power of
arrows take down the greatest of prey. Her priesthood blesses the
Inner Reflection.
bows and arrows of hunters, and her protections also extend to
the remains of the dead, which were nominally under her care.
Egypt Neiths priesthood may grant her blessing on a hunters weapon
Egypt has some of the most popular and recognizable mythic for a reasonable fee.
traits of any culture. The Egyptian fascination with death makes
Divine Death items somewhat more common than most other Neiths Blessing
cultures, but there are definitely a great variety of Divine items in Transmutation
Egyptian culture. The most common weapon of the gods is the Level: Clr 2
Divine Spear, which nearly every Egyptian god seems to carry in Components: V,S,DF
various images. Casting Time: 1 action
Range: Touch
Target: Weapon Touched
Bess Weapons Duration: 1 minute/level after activation
Bes is often depicted as a crude, ugly Saving Throw: Will negates (harmless, object)
dwarf, sometimes with leonine or feline Spell Resistance: Yes (Harmless, Object)
facial features. A god of human pleasures,
song, dance, and celebration, Bes is also the Neiths Blessing, once activated, gives a weapon a +1 enhance-
patron of children and women in labor. Bes has ment bonus to attack and damage rolls. If youre a good cleric,
a veritable armory of knives and sword (both the cleric of a good deity, or a paladin, the weapon is considered
straight and kopesh), and he uses hid Holy blessed, which means it has special effects on certain creatures.
Divine weapons to protect children and Neiths Blessing remains dormant on the weapon until it is acti-
women from evil spirits. Bes may well be vated, and no bonus is given until the full action activation
willing to equip those who join him in occurs.
his protective duties.
Sakhmets Arrows
Atums Sunbeams Sakhmet is a dark goddess in Egyptian mythology, a woman of
Atum is one of the oldest gods of Egyptian myth, and he is cred- vengence and war. When Re sent her to stop mortals who were
ited as being a progenitor of the line of the Pharoahs. His many plotting against him, she became so enraptured by the slaughter
aspects and roles in Egyptian culture indicate how old his cult is, that proceeded, that she nearly slew all of humanity. Sakhmets
and it is little surprise that one of his depictions is that of an old Arrows may be normal Divine Arrows, but she also carried the
man with the sunset behind his back. Atum has represented the title Lady of Pestilence, and she bears Divine Plague and
suns light from time to time, and he is sometimes depicted as Pestilence Arrows as well. If one could survive her onslaught, it
firing sunbeams at the four corners of the world when a Pharoah might be possible one of her divine arrows may survive, and
ascends. His Divine, Holy Arrows illuminated the whole heav- such weapons could bring great power.
ens, being Without Limit. Should a Dynasty face premature
demise from unholy forces, Atum may yet come to their aid, or Sets Spear
lend his sunbeams to a rightful heir.

Set is a god of chaos, hostility, and evil. Black at heart, Set


favors an ebon spear, which he has, from time to time, appeared

281
From Stone to Steel
to have forgotten here or there. His ebon spear is a Divine Death feet. Its weight was in the vicinity of 13,500 pounds. From the
weapon, cruel and uncompromising when used. But the true Dragon Kings he also bullied a golden set of +3 Mountain Pat-
danger to one who finds it is that, no matter where they may be, tern Armor, a set of Cloud Riding Shoes (the equivalent of
when Set wants that spear, he will appear nearby to reclaim it. Winged Boots), and a Golden Crown. Much later his crown was
Most finders of Sets spear usually end up dead. replaced with one of Iron, but the Iron Crown had a curse.
Should anyone speak the appropriate command word, the crown
Asia would constrict, causing the Monkey King 1d6 points of damage
Between China, India, South East Asia, Persia, Siberia, and per round until the command word was re-invoked. Thus was the
Mesopotamia, Asia has an incredible diversity of mythology and Monkey King somewhat subdued.
divine items. Here is just a small smattering.
Southern Tian-wang Sword
China has a very regulated afterlife and pantheon. With a Heav-
enly Bureaucracy, mostly good aligned dragons, and a strong
national tendency to avoid religion, one might imagine the possi-
bilities here to be quite limited. One would be wrong.
Called the Celestial Kings, the Tian-wang are quasi-demonic
Cai-shens Cap and Mace creatures who guard the four corners of the earth and protect
In Chinese tradition, great figures in history can be goodness everywhere. Each Tian-wang has their own powers
deified for their life actions. Cai-shen was one of these. and aspects, and the Southern Tian-wang is dedicated to fighting
In life he was Zhao Xuan-tan, a General of the Qin against darkness and ignorance. His Divine Sword is Light Bear-
dynasty. After death, Cai-shen became a god of prosperity, ing, carrying the illuminating Light of the Sun, and it radiates an
and he gained powers to protect from thunder and light- aura of Nobility.
ning. Cai-shens Divine Iron Cap grants Lightning and Sonic
resistance, and his Divine Mace is a mace of Light- n i n g Shen Yis Bow
Warding. It is said a prayer to Cai-shen before a business When the earth was young, its surface was scorched
transaction often brings fortune. by the light of 10 suns. No plants could flourish under
this combined enslaught, and Shen Yi took up his bow
Men-shen Arrows, Sabers, Spears and shot 9 of the 10 suns from the sky. The light and
The Men-shen are guardian gods, who are often heat much lessened, Shen Yis bow was stayed by the
depicted in sculp- ture before doorways. Origi- other gods, and the world cooled, becoming abundant
nally two 6th century generals, Qin Shu-bao and with life. Shen Yi was declared the Celestial Archer,
Hu Jing-de, the Men- shen now guard homes and his Divine Bow Without Limit was taken, with him,
and public buildings, and are said to chase evil spirits into the heavens. Shen Yi is depicted with the sun in
away. Their Divine Arrows, Sabers, and his hand, but the whereabouts of his bow is unknown.
Spears should all be considered Evil Warding. Obviously,
if there is a great supernatural catastrophe in a city, Zhong-kuis Sword
the Men-shen might well be found fighting along side
the army and civilians.

Monkey Kings Compliant Staff, Golden Armor, Cloud


Riding Shoes, Iron Crown Zhong-kui is a demon, a man who committed suicide because he
The Monkey King is a fantastical being, born failed to reach first place in the examinations. In his afterlife he
from rock, who travels in search of wisdom is the patron of literature and examinations, and he protects
and mischief. Early in his legend he goes to against evil spirits and demons that might seek to encourage oth-
the Palace of the Dragon Kings, in the East ers to his fate. He must constantly pit himself against their poi-
Ocean, and bargains with them for a magical soned words, which threaten to turn the heart, and his Divine
weapon. When no weapon in the kingdom Sword possesses the enchantment of Poison Warding. Zhong-kui
seems to be right for him, they lead him to is often invoked by nervous scholars before tests.
the staff that Da Yu purportedly used to tame
the great deluge from antiquity. When Mon- India
key King claimed the Divine Staff he found Indias Hindu religion has hundreds, if not thousands, of gods,
himself able to control its size (which, in turn, and equally as many strange, wonderful, and terrible mythical
controls the damage it inflicts, as per the size creatures. From time to time people are born who seem to
chart), so that with a thought he could shrink it exceed the common existence of human experience, and these
to the size of a pin or extend it to hundreds of people are often considered avatars of the gods. Add to this mix

282
Myth and Magic
the fact that the heavenly realm can and often has been invaded Devas, or gods. Jalamdhara inherited a kingdom, and, when the
and even conquered by ambitious spirits, demi-gods, and men, time was right, he summoned his armies and invaded heaven.
and you have a myth base that is action packed and bursting with Jalamdhara, among his many abilities, had the power to raise the
color and nuance. dead, so while he lead mere mortals against the gods, his armies
never lessened, and he was able to conquer heaven and chase the
Kalki Avataras Scimitar Devas from it. The Devas, in order to retake heaven, combined
their powers to create an unstoppable weapon. Divine fire from
the gods, the power of Shivas third eye, and Vishnus divine
anger were combined into the form of a Flaming Discus. This
Unerring Divine Discus (1d8, x3 critical, throwing increment
30ft) was Flaming and Vorpal, and its Bright Energy was nearly
In Hindu myth there are to be 10 incarnations of Vishnu. Vishu blinding, and could only be hidden under Shivas armpit. When,
descends to earth from time to time when the balance of exis- at last, Jalamdhara and Shiva came to blows, Shiva cast the Dis-
tence is upset, and it is believed that he will descend again in the cus at his foe, striking Jalamdharas head from his shoulders
Kalki Avatara when the earth needs to be set in appropriate bal- three times. In the end the deva goddesses were summoned to
ance again. The Kalki Avatara will come riding a white horse, the battlefield as blood-drinking ogres, to weaken Jalamdhara
and bearing a Divine Scimitar, by which he will subdue nations, sufficiently for Shivas deadly weapon to finish him.
destroy the wicked, and restore the righteous. It seems likely that
his Scimitar will bear an Aura of Command, to help rally the Japan
faithful.
Japans heroes were often the most exciting portion of Japanese
myth and folklore. Many of them were awarded named swords
Devis Sword for their tasks, but few of those weapons were overtly magical.

Susanowos Grass Cutting Sword

Many gods and goddesses in Hindu belief have multiple incar-


nations. Devi the Divine Mother incarnation of the goddess who
is also Durgha, Kali, and Parvati. Devi is the consort of Shiva,
Susanowo is a Shinto god of the winds, storms, and ocean. He is
and as the mother of all things, she holds the power of life and
a courageous but evil god, who plagues both his loved ones and
death. Devi bears a Divine Broadsword (in both her own incar-
the earthly mortals, until he is banished. In his exile he wanders
nation and that of Kali), and it represents Death. Still, Devi is
from place to place, adventuring. One such adventure involved
very careful about dealing death, and she does not wage war
defeating Koshi, an eight-headed serpent. From Koshis corpse
indiscriminately.
Susanowo drew the Grass Cutting Sword, a +3 Vorpal
Katana. Eventually Okuni-Nushi, Susanowos son, and the god
Vajra, Indras Bolt of magic and medicine, tricked Susanowo out of his sword.
Susanowo is said to be seeking his lost sword.

Indra is another major god in Hindu belief, but while he was Mesopotamia
once the supreme god, later religious movements have reduced
his role in Hindu society. One of his lesser aspects is as the Lord Nergals Club and Sickle
of Weather, and he bears the Divine Spear Vajra. Vajra is a Many of the D&D gods are based on mythical gods from various
Divine shortspear of Shocking, and he uses it in battle to drive cultures, and Nergal is one of the most
back his foes. At various times he has also used a bow, net, and directly adapted. Descending from
hook as weapons, although there is no indication that these were Sumero-Babylonian myth, Nergal is
divine weapons. an evil god of the netherworld,
who brings war, pestilence,
Shivas Flaming Discus fever, and devastation. In
Jalamdhara was born of the union his depictions he car-
between Shivas Uncontrolled ries a club and
Anger (who had taken on inde- sickle. His club is a
pendent existance) and the god- Divine Club of
dess of the Ganges river. Wounding, a cruel
Jalamdhara was an asura, a powerful spirit-being opposed to the weapon to inflict pain and
suffering. But his Sickle is

283
From Stone to Steel
much worse. Death, Pestilence, and Plague accompany his Freyrs Sword
Divine Sickle, and it also carries the Sundering enchantment, so
that he may lay low even the mightiest of those who oppose him.

Europe
Europe has a number of unique myth centers. Teutonic or Nordic After Freyr lost his sword hand, a new sword was crafted for
myth is one source for much of our fantasy beliefs about elves him. Freyr need merely draw it, and it would fight for him, danc-
and dwarves, while Celtic myth is rich in heroic action and ing about the field. Later Skirnir, Freyrs servant, would threaten
drama. Romes myths were an amalgam of every land they con- to cover the earth in ice in order to force the Giantess Gerd to
quered, and they bespoke the complexity of the common citi- marry Freyr. Eventually, the Fire Giant Surtur would acquire
zens life at the crossroads of one of the worlds greatest Freyrs sword, and while he wielded it, it would burn with a fire
empires. Greeces pantheon and heroes are among the most com- greater than the sun, melting the ice. Thus, it seems most likely
mon stories in western culture, but more recent legends, like that Freyrs Divine Viking Longsword is a sword of Inner Reflec-
those of Roland and Arthur, are also sources for modern wonder. tion, and since it is uncertain when or how Surtur got the sword
from Skirnir, perhaps there are others who will bear it
Teutonic/Nordic Myth before Ragnarok.
Most Norse mythical items were crafted by the swartalfs, or dark
elves, which was an alternate name for dwarves. The nordic Thors Hammer Mjolnir and Glove
dwarves were incredible smiths and craftsmen, and could The dwarves were petitioned to craft a weapon for
empower their items with incredible abilities, partly because Thor, Odins son and the God of Thunder. Mjolnir was
they were also superb magic wielders. That the dwarves often crafted as a great hammer, a shortened Stone Maul
resented the gods only made things more interesting. which Shocked and Thundered. They also crafted
an iron glove to protect Thor. When Thor
Balmung invested his divine power in Mjolnir it became
Divine, and he could hurl it Without Limit. The
power invested in the glove allowed him to
call Mjolnir back after it was cast, giving it the
power to Return (Making it Returning if you wear the
One of the few great weapons not created by the dwarves, Bal-
Glove) to the glove wearer. On rare occasions others
mung was created by Wayland, an elven smith. Odin placed Bal-
have taken or used the hammer, but never with the skill
mung in a tree and stated that the man who could pull it from the
and power of Thor.
tree would be destined to win in battle. Only Sigmund, of the Vol-
sung princes, could draw it forth. Eventually Balmung would be
destroyed by Odin but Sigurd, Sigmunds son, would later reforge Odins Gungnir
the weapon, and use it to kill the dragon Fafnir. Balmung is a +3
Class III Potent Viking Longsword with an Aura of Bravery.
Odin bears a short spear, Gungnir. This Divine short spear is
Fenrirs Muzzle Unerring, and he may cast it in battle or fight with it in hand.
Though he has survived many battles with it, Odin is not only a
war and death god, but also a god of wisdom and poetry. In
Ragnarok, Odin will face Fenrir, and they will kill each other in
battle.
Fenrir, the Great Wolf, was a wild creature, fearsome and deadly,
but worse, unpredictable. Eventually the gods decided Fenrir Valkyries Spears and Armor
needed to be apprehended, and they conspired to capture and The Valkyrie or Choosers of the Slain
restrain him. The first time they attempted this, the stout rope appear as beautiful women, mounted on
they used would not hold him, and many were wounded. They winged horses. They carry Spears Barbed
petitioned the dwarves for something to restrain him, and when with Flames (+3 Flaming Barbed Longs-
the dwarves produced the subtle golden ribbon that would hold pears), in order to protect their chosen war-
him, they again approached Fenrir. Freyr restrained Fenrir long riors. As well, they wear Starlight-Bearing
enough to put the ribbon around Fenrirs neck, but he lost his Chainmail Hauberks, which the Norse attrib-
right hand to the Wolf. Then, to keep Fenrir from biting anyone uted to being the source of the Aurora Borealis.
else, they placed a sword in his mouth. The sword would have
had to be Divine, and Impervious to Piercing in order to survive
Fenrirs ferocity.

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Myth and Magic
Celtic Myth Tuatha D Lances and Shields
The Tuatha De Dannan are a race of gods in Irish
The Celts at one time spanned the lands from Ireland to Middle
myth. Coming from a land in the west, they have per-
Europe. Their various myths are as often based on rumors and
fect knowledge of magic, and are also the source of
memories of farther east lands they once occupied, and the vari-
the sidhe or fairies. In war the bear Divine
ation from area to area is indicative of the changed in Celtic cul-
long spears, Flaming with blue
tures in the new lands they occupied.
flames, and they carry Moon-light
bearing Divine Shields, to protect
Cuchulainns Notched Spear themselves from foes and false
images. The forces of the Tuatha
De Dannan were eventually driven
Cuchulainn was a hero of Irish myth, who placed a geas upon into the underworld by the Mile-
himself after accidentally killing the watchdog of the smith sians, followers of the fantastical
Culann. For a time he was known as the Hound of Culann, and king Milesius, of Spain.
he guarded the pass into Ulster for a while. Later he went to train
with the warrior goddess Scathach, on the Isle of Shadow. When Rome
he returned he bore a Divine spear described as being notched in
every fashion so as to cause as much pain and difficulty as possi- Saturns Sickle
ble when it was removed from a wound. His Divine Bronze Many of Romes gods and myths come from other cultures, but
Barbed Spear was also Unerring, never missing the target it was some are uniquely their own. Saturn is
thrown or thrust at. Cuchulainn eventually headed the Red loosely related to the Greek Titan
Branch, and fought in many wars, but died in a war against Cronus, but this relation is one of con-
Queen Maeve of Connacht. venience, since Saturn has a number of
very different aspects, and the relation
Manannan mac Lirs Sword to Cronus comes from Saturns role as
father of Jupiter. Saturn had many
aspects, being a harvest and
wine god. But he was also
ancient, and his senility (or madness) was a
noted aspect of his celebration. Every December
Manannan mac Lir is the Irish god of the sea and fertility. He 17th, the Romans would hold a Saturnalia, a festival of Saturn
forecasts the weather and rides the sea in chariot. It is said that where the roles of slave and master were reversed, morals were
he existed before the Tuatha De Dannan, but he is also consid- loosened, work was put off, and gifts were given. Saturn bears a
ered one of them, an inconsistency often found in many-layered Divine sickle in his depictions, and it bears an aura of Chaos, as
myth. Among the many magical objects he bears are a self-guid- it drives men to distraction.
ing ship without sails, a cloak of invisibility, a helmet of flames,
and a Divine Unerring Sword. Manawydan ap Llyr is said to be
Veioviss Arrows
his Welsh equivalent.
Descended from an Etruscan god, Veiovis is one of the first gods
of Rome. A god of healing, Veiovis was later identified with
Lughs Rainbow Sling Aesclepius. Veiovis is portrayed with a bunch of Divine arrows
Balor is the god of Death, and the leader of the Fomorians. Balor in the form of lightning bolts (Shocking) in his hand. Veiovis,
had one eye, which he kept closed at all times, because anything fortunately, did not use these often.
he gazed at would die. Fated to be killed by
his own grandson, he imprisoned his Greece
daughter, but a member of the Tuatha De
Dannan was able to come to her any- Arrow of Abaris
way, and they sired a child, Lugh. Abaris was a priest of Apollo in Scythia, when plague broke out.
Lugh grew up among the Tuatha De Through the help of his god he fled the plague, and Apollo gifted
Dannan, and when Balor came to war him a single golden arrow that bore a number of powers. The
with them, Lugh was able to defeat him Arrow of Abaris could Remove Diseases as per the spell, any
by striking out Balors eye with his number of times a day. It also gave Oracles, foretelling the future
Divine Sling, which spun with such Haste that it appeared like a in a cryptic manner, but never on command, or in ways that were
rainbow when used. obvious before the event foretold occurred. Abariss Arrow also
granted the wielder flying on command, and could turn him
invisible for 5 minutes at a time, once per day. In time Abaris

285
From Stone to Steel
gave his arrow to Pythagoras, but there is no record as to whom Charons Hammer
it was given thereafter Charon is usually depicted as the robed ferryman on
the River Styx. A being somewhere between God and
Aegis, Cloak-Shield of Zeus and Athena Man, Charon leads the newly dead to Hades, although
It may have been the skin of the Almalthean Goat which nursed those without the proper payment cannot cross. Charon is
Zeus as a babe, or it might have been the skin of some the child of Erebus, a Being of Primordial Darkness, and
great scaled lizard. The legends of Aegis Nyx, a goddess of Darkness. In his true form he is a dark,
are confused at best as to the exact demonic being, winged and wielding a Divine Maul of
origin of the Cloak-Shield, but it Disruption, to punish the living invaders or the dead who
is clear that Hephaestus forged do not know their place.
it, and the earliest drawings of
Zeus with Aegis show it as a Cronuss Sickle
cloak. Later, when Zeuss Cronus was the youngest titan born of the union of Uranus
daughter Athena was born, he and Gaia. Uranus hid his children with Gaia away in Tar-
gave her Aegis, which Hephaes- tarus, a place deep in the earth. In time, the pain caused by
tus forged into a shield. Either incar- having her children buried deep within herself prompted
nation of Aegis is as a Divine Gaia to conspire with Cronus to kill his father. Gaia
Weightless Cloak or Shield that is gave Cronus a Divine Sickle, a Vorpal blade deadly
Lightning and Sonic Resistant. sharp. With it he confronted his father and emas-
culated him, driving him far away from Gaia,
Apollos Plague Arrows and allowing her to free her children from
Apollo, the Sun God, is proud of his archery skills. He bears Tartarus.
with him a bow, and he will often compete with his sister
Artemis in feats of skill. Apollo is not expressly a war god, but Eross Arrows
from time to time certain people have called on Apollo for aid in Eross incarnation in Rome is Cupid, whom is depicted as a
conflict. One of Apollos most unusual weapons is his Divine cherub with a bow and arrows. Eros, as son of Aphrodite, had
Arrows of Plague, which spread illness throughout a particularly similar powers over the passions as his mother, and he too car-
egregious enemy. Apollos alternate role as a patron of healers ried bow and arrow. Eros was a beautiful, quiet young man, and
gives him unique insight into the causes and types of plague. he possessed two kinds of arrows, rather than the common love
arrows held by Cupid. One kind of Arrow engendered love
Aress Sword between the person struck and the next person they saw. The
other kind of arrow engendered hatred between the person struck
and the next person they saw. These arrows did no damage, but
their effects were permanent, and could change the lives of men
and gods.
Ares the bold lives for war. He takes joy in combat, and it is said
that in every war one can find Ares knee-deep in blood. He does
Europas Javelin
not care which side he fights on, or the merit of his cause, but he
fights because he can, often in the company of Fear, Terror,
Plague, and Famine. Ares carried a Divine Sword of Wounding,
that also bears an Aura of Confusion, in order to promote more Zeus had a number of trysts that populated the world with Demi-
indiscriminate bloodshed. Ironically, Ares is one of the few gods gods and caused conflict with his Wife-Sister Hera. Europa was
who is often wounded by men, and when he is wounded he often one of these, whom Zeus appeared to as a bull, but one so gentle
flees battle, rather than continue fighting. of nature that she got on his back, and he took her to the Isle of
Crete. On Crete they bore three children, and Zeus gave her
Artemiss Bow three gifts for her protection. One of those gifts was a Divine
Artemis, as mentioned above, competes with her brother Unerring Javelin, which she made her legacy to her children,
in archery, usually to her own advantage. Artemis is a vir- and which supposedly descended through the lineage of King
gin goddess, a moon goddess, and patron of hunters. Minos of Crete.
Although she uses many bows, her personal Divine Bow is
Without Limit. Fortunately, the Greek Gods prided them- Melpomene Knife
selves of personal accomplishment, so her bow is not Melpomene is the Muse of Tragedies. Of the two masks often
Unerring. Oddly, when she seeks revenge, it is not by the associated with theater, the smiling mask symbolizes comedy,
bow. and is the province of the Muse Thalia, while the frowning mask
is Melpomenes tragic mask. Besides the masks Melpomene

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Myth and Magic
sometimes bears a Divine Club or Dagger. In fitting with his wife besieged by suitors. It had
her aspect, either weapon should be considered cursed become a contest to see who could
to cause more harm than good whenever used to fully draw Odysseuss Mighty Long-
draw blood. Whether it be that the person stabbed is a bow (which would be considered +5
relative, or the person clubbed was a secret benefac- and Potent (Class I). No man but
tor, Melpomenes instruments never bring the Odysseus could draw it, and when
quick solution they appear to pro- vide. Odysseus revealed himself, he was
forced to kill all of the suitors with it.
Poseidons Trident
Medieval
Durandal

Poseidon is one of the most powerful gods in Greek myth, and


one of the most feared. Poseidon rules the oceans, and every-
thing in them, and many hero stories center around heroes who
have foolishly angered Poseidon. His Divine Trident is a Quak-
ing weapon, which can summon forth the white horses of the In true history, Roland commanded a rear-guard action against
sea, conjure earthquakes as per the spell, and control the mutinying Basques, and was killed in the battle. Later his story
weather. With it Poseidon can conjure storms to sink ships, or was revisited in the Chanson de Roland, where Roland was pic-
becalm the seas, so as to take the wind from a ships sails. tured as a great Christian warrior who struggled to defend
against the Moors who were coming to invade France from
Spain. Roland, in the story, carried a blade called Durandal,
Zeuss Lightning Bolts
which, when he realized he was about to die, he tried to break, so
Forged by Haephestus, with the help of the Cyclopes, the light-
that it would not fall into the enemys hands. But no matter what
ning bolts of Zeus were his weapons of vengeance and warning.
force he brought against it, it would not break. Durandal is a +1
Zeus was often depicted reclining in a dark cloud, watching the
Early Steel Longsword Impervious to Slashing, Piercing, and
ground with lightning bolt in hand. When he spotted someone or
Bludgeoning.
something that aroused his anger, he would cast his bolt down
upon the earth, although not with great accuracy. Zeuss Light-
ning bolts act as Divine Shocking Javelins Without Limit, but he The Dolorous Stroke
regularly only has a few of these on hand.

Nemean Lion Skin The story of the Fisher King is older than Christianity in the
Heracles, the Demi-god son of Zeus, was put in service of West, and is a morality tale about a king who would not take his
his cousin for a time, to atone for his responsibilities seriously. In the end he was injured by a spear
sins. One of the tasks he was set to called The Dolorous Stroke. This wound would not heal, and he
resolve was the problem of the found the only way to withstand the pain was to spend his days
Nemean lion. This fearsome creature fishing. In the Christianization of this story, Dolorous Stroke was
was terrorizing the land, and so far no equated with the Spear of Longinous, a spear which reputedly
one had found a way to subdue it. pierced the side of Jesus on the cross. It is a Divine Spear of
When Hercules attacked it with Wounding, although it may also possess the power of Inner
sword, javelin, and spear, he found Reflection, as the tales of its other abilities (usually when refer-
that nothing could pierce its hide. ring to it as the Spear of Destiny) suggest it may have deeper
Eventually he had to wrestle with the mysteries.
beast and kill it with his bare hands.
He took its skin as armor, and it should be treated as +4 Skin
Armor Impervious to Slashing and Piercing.

Odysseuss Armor and Bow


Odysseus was a Grecian king who went with Agamemnon to
fight Troy. After Achilles died, his Divine Armor (Golden Breast-
plate Armor) was given to Odysseus after a contest of wits.
Odysseus lost that armor at sea on his return voyage, which is
chronicled in the Odyssey. When he arrived at home he found

287
From Stone to Steel
Excalibur and Scabbard bolts were essentially pieces of rock and turf, intended to wound
Excalibur is a sword older than the and drive away foes. In continental elf-myth, fae elves also used
legend of King Arthur. It has sleep arrows to great advantage.
Celtic roots, and it has changed
names throughout history. Calad- Mythic Dwarves
bolg (variously hard belly or hard The Nordic dwarves were reluctant allies of the gods, and from
lightning) was one incarnation of time to time they rebelled or created cursed items. One such item
it, where it was reputed to con- was Tyrfingr, a cursed Viking longsword that, once drawn, could
sume anything. Nuadas Sword not be sheathed until someone was killed by it. Usually it
was also the same kind of a selected the closest person, like a nearby family member or
weapon, a sword that could be friend. Dwarves made marvelous caps for themselves, such as
stopped by nothing. Excalibur was the Red Cap, which made a dwarf invisible, or the Helm of Awe,
a Divine Sword, likely crafted by which could allow a dwarf to change shape to whatever he
the Tuatha De Dannan, and given desired. They wrought Iron when Bronze was the common mate-
to the Lady of the Lake. It was a rial, and Steel in the age of Iron. Once, a dwarven master smith
Potent (Class I) blade, and it was created a Hauberk of Chainmail, described as a dark-grey rip-
also an excellent Sundering blade. pling coat of rings. This Chainmail Hauberk was likely master-
Merlin claimed that the scabbard work, and quite possibly magical, although it was destroyed by
was every bit as valuable as the jealous men who wanted to own it.
sword, however, as the scabbard
was reputed to keep wounds from Other Racial Items
bleeding. The bearer of Excal-
Giants in myth may bear axes, swords, and clubs and staves of
iburs scabbard, thus, is immune
ironwood. In the story of Beowulf, Beowulf killed the mother of
to Wounding. Although Excalibur
Grendel with the Sword of Eotens, a +4 Keen Sword made for a
was supposed to be cast into the
Giant (Huge Size), which he could barely lift. Some stories talk
Lake after Arthurs fall, the scab-
of ogres or trolls crafting leather or hide armor from lizard skins,
bard was supposed to be retained by Bedivere. In 1191, Richard
possibly even dragon skin, and many foul creatures used human
the Lionhearted presented to the sovereign of Cyprus a sword he
leather. The farther a creature strayed from human-like appear-
claimed to have been Arthurs. In a mythical Europe, its entirely
ance, the more primitive their means became. Grendel, a crea-
possible the true Excalibur might have been lost in the Crusades.
ture reputedly descended from the line of Cain, had claws of
iron, making it unnecessary to even carry a weapon. Of course,
not fighting with a weapon was a sign of barbarism in the Dark
Historical Racial Items Ages.
Many cultures have different views of elves. Celtic lands saw
elves as fae creatures, or beings near to divinity. Norse cultures
split their elves into three groups: light elves, dark elves, and New Spells
swarthy elves or dwarves. Light elves were willowy forest
The following are new arcane spells to enhance a fantasy setting.
dwellers, keen in magic, but withdrawn from other races. Dark
Take care when introducing any new spells to your campaign
elves and dwarves were both underworld dwellers, and there is
world, as they may change the balance of your setting. Spell
much to suggest that the dark elves and dwarves come from sim-
Bind is particularly prone to abuse, and the DM should be aware
ilar roots, or were alternate names for each other. Dark Elves are
of the spells capabilities and limitations before allowing PCs to
referred to as ugly, black, and short, while dwarves are referred
use this spell.
to as sooty, stunted, and short. Little is known of the Dark Elves,
other than the name, probably because their stories were never
recorded in Eddas. The Dwarves, though, were great magicians
Durance
and smiths, and their weapons and handicrafts were desired by
Transmutation
the gods. Norse dwarves also turned to stone in daylight. The
Level: Brd 1, Clr 1, Pal 1, Sor/Wiz 1
Danish added an interesting twist to elves, making them comely
Components: V, S, M/DF
in appearance from the front, but having sunken, hollow backs.
Casting Time: 1 action
Range: Touch
Mythic Elves Target: Weapon, armor, or shield touched
In most Irish myth, the elves bore Lightning (Shocking) Arrows, Duration: 1 minute/level
which they either fired directly at a victim, or fired at the ground. Saving Throw: Will negates (harmless, object)
Those fired at the ground would throw up wedges of turf, called Spell Resistance: Yes (harmless, object)
elf-bolts, which would invariably hit the intended target. Elf-
288
Myth and Magic
Durance gives a weapon, set of armor, or shield a +1 enhance- Protection from Slashing
ment bonus to hardness, and adds temporary hit points to the
item equal to its current hit points. This magically reinforced Abjuration
item can take much more punishment. Any damage taken by the Level: Sor/Wiz 2
item must be subtracted from the temporary hit points first, and Components: V, S, M
only the damage that is done to the actual hit points of the object Casting Time: 1 action
is retained after the spell duration has elapsed. This spell cannot Range: Touch
be cast on natural weapons or armor, such as claws or tough Target: Creature touched
hide. The arcane material focus for this spell is a cube of steel, Duration: 10 minutes/level or until discharged
which is not consumed in the casting process (it may be used Saving Throw: Will negates (harmless)
again). Spell Resistance: Yes (harmless)

Protection from Bludgeoning The warded creature gains resistance to slashing weapons. The
subject gains damage reduction 5/+1 against slashing weapons.
Abjuration It ignores the first 5 points of damage each time it takes damage
Level: Sor/Wiz 2 from a slashing weapon, though a weapon with a +1 enhance-
Components: V, S, M ment bonus or any magical attack bypasses the reduction. The
Casting Time: 1 action damage reduction increases with the caster level to 10/+2 at 5th,
Range: Touch 15/+3 at 10th, 20/+4 at 15th, and 25/+5 at 20th. Once the spell
Target: Creature touched has prevented a total of 10 points of damage per caster level, it is
Duration: 10 minutes/level or until discharged discharged. The arcane material focus for this spell is a wad of
Saving Throw: Will negates (harmless) tar.
Spell Resistance: Yes (harmless)
Renew
The warded creature gains resistance to bludgeoning weapons.
The subject gains damage reduction 5/+1 against bludgeoning Transmutation
weapons. It ignores the first 5 points of damage each time it Level: Sor/Wis 2
takes damage from a bludgeoning weapon, though a weapon Components: V,S,M
with a +1 enhancement bonus or any magical attack bypasses the Casting Time: 1 action
reduction. The damage reduction increases with the caster level Range: Close (25ft + 5 ft/2 levels)
to 10/+2 at 5th, 15/+3 at 10th, 20/+4 at 15th, and 25/+5 at 20th. Target: One object of up to 10 cu.ft/level
Once the spell has prevented a total of 10 points of damage per Duration: 1 minute/level or until discharged
caster level, it is discharged. The arcane material focus for this Saving Throw: Will negates (harmless)
spell is a chunk of granite. Spell Resistance: Yes (harmless)

Protection from Piercing Take note of the objects hit points when Renew is cast. Once an
object has Renew cast upon it, it will heal damage done to it, up
Abjuration to a maximum of the objects hit points at the time when Renew
Level: Sor/Wiz 2 was cast, at a rate of 1 hit point per round. This spell does not
Components: V, S, M restore any magical abilities to an object that lost them before the
Casting Time: 1 action spell was cast, and it does not repair an already broken object. If
Range: Touch the object is in multiple pieces before Renew is cast, only one
Target: Creature touched piece is the target of Renew, and it will only heal damage to
Duration: 10 minutes/level or until discharged return it to its state at the beginning of the casting of Renew.
Saving Throw: Will negates (harmless) This spell is primarily useful in protecting an object that is about
Spell Resistance: Yes (harmless) to be used in a brutal environment. Ropes to be used over fire,
stilts to be used to cross acid pools, or swords to be wielded in a
The warded creature gains resistance to piercing weapons. The war might all be good targets of Renew. The arcane material
subject gains damage reduction 5/+1 against piercing weapons. focus for this spell is a scrap of troll hide.
It ignores the first 5 points of damage each time it takes damage
from a piercing weapon, though a weapon with a +1 enhance- Resonate
ment bonus or any magical attack bypasses the reduction. The
damage reduction increases with the caster level to 10/+2 at 5th, Evocation [Sonic]
15/+3 at 10th, 20/+4 at 15th, and 25/+5 at 20th. Once the spell Level: Brd 3, Clr 4, Sor/Wiz 4
has prevented a total of 10 points of damage per caster level, it is Components: V, S, M or DF
discharged. The arcane material focus for this spell is a scrap of Casting Time: 1 action
silk.

289
From Stone to Steel
Range: Touch Spell Bind allows you to empower an object with magic item
Target: One solid object touched. enchantments for a long-term but temporary period of time.
Duration: Concentration (up to 1 round per level) Spell Binding is a limited form of the process that empowers a
Saving Throw: Will negates (object) true magic item, and in order to spell bind an item, the caster
Spell Resistance: Yes (object) must possess the appropriate caster level, item creation feat, and
prerequisites necessary to craft the actual item. In order to cast
Resonate channels a gradually building thrumming sonic wave
the spell, the item to be empowered by the spell binding is
through the touched object. The sonic wave increases in volume
brought together with a brass ring (which is the arcane material
and pitch as long as the caster can concentrate, until the object
component), and all prerequisite spells must be cast upon the
touched crumbles under the sonic onslaught. Resonate can
item, followed by the spell bind spell. While casting the spell
destroy an object of up to 10 pounds per level of the caster in a
bind spell a brass ring must be pressed against the item, and if
single round. For every round that resonate is maintained after
the spell is not resisted, the ring will pass through the item harm-
the first, that amount is doubled. Thus, a 7th level wizard may
lessly upon completion of the spell. Once bound, the item will
destroy an up to 70 pound object in the first round, or he may
possess the magic item enchantments bound to it, but only for
maintain resonate, and each round double the weight of the
the period of a year and a day. During that time, the brass ring
object he can destroy. If he maintains it for 3 rounds, for exam-
will begin to corrode, and the extent of the corrosion indicates
ple, he may destroy a 280 pound object: 1st round is 70 pounds,
the amount of time left that the spell is bound to the object.
2nd round is 140 pounds, 3rd round is 280 pounds. A 7th level
caster who maintains this spell for the full 7 rounds may destroy An object that is spell-bound is not a true magical weapon. It
an object up to 4480 pounds in weight! Resonate only works on takes damage as a normal weapon, unless the enchantment on it
a single solid object, regardless of the total amount of weight a would prevent the damage (such as an Impervious Enchantment,
caster can destroy, so if resonate is targeted at the cornerstone in or a Resistance Enchantment). If a dispel magic spell targets a
a castle wall, it will only destroy that stone, rather than a whole spell bound object and overcomes the objects resistance, the
wall. Strategic use of this spell can still be very effective. The spell binding is permanently dispelled, removing any enchant-
object destroyed is reduced to dust. The arcane material focus ments temporarily laid on the item, and rendering it mundane.
for this spell is a horn instrument. The ring bound to the item during spell binding will fall off,
should the object become dispelled. Lastly, an object with true
Spell Bind enchantments or an object with spells already bound to it cannot
be further enhanced by a spell binding. The already existent
Universal enchantments will need to be dispelled or removed before the
Level: Sor/Wiz 5 item can be the subject of a spell binding.
Components: V, S, M
Casting Time: 10 rounds
Range: Touch
Target: One solid touched object
Duration: 1 year and 1 day
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

290
Materials

What happens when you miss? 292 Leather 297


Creating a Strike Table: 292 Metal (Adamantine) 298
Item Damage 293 Metal (Copper, Bronze, Iron) 299
Deterioration 293 Metal (Gold or Silver) 299
Durability, Strike a Weapon, and the Break DC 294 Metal (Mithril) 300
How to calculate the Break DC 294 Stone 301
Material Properties 294 Wood 301
Bone and Teeth 294 Maintenance and Repair 302
Cord 295 How to Generate Stats for Items: 302
Dragon Hide, Scale, and Tooth 295 Weapon Statistics 302
Fabric 296 Armor Statistics 302
Gemstone 296 Table 9-1: Weight 302
Glass 297 Table 9-2: Hit Points 303
Ice 297 Table 9-3: Hardness 303

291
From Stone to Steel
hroughout From Stone to Steel each weapon has been given Creating a Strike Table:
T statistics describing its durability and material composition.
As well, you have read about ways to damage items, and items
On the roll of the effect die (the extra d20 mentioned above), the
numbers 1 and 2 will always indicate a true miss. This is when a
that have particular vulnerabilities. As with every new rule set in
weapon strikes nothing, which is actually a somewhat rare event.
this work, the Durability system is an optional rule set, but one
which guided much of the philosophy of this work. All items If a character has a positive dexterity bonus after their armor lim-
degrade. Armor will rust, molder, or warp. Weapons will notch, itations, that bonus becomes the next few numbers, and they, too,
bend, and skew. Bows will crack, and their strings will fray. indicate a miss. This kind of miss occurs because an agile oppo-
Arrows and daggers snap. Shields will rot or split. Often these nent has avoided your strike. If constructing a strike table for a
things happen by virtue of the materials they are constructed character with a +2 dexterity bonus wearing scale mail (max
from. In the Materials segment you will find a number of real dexterity bonus of +3) their full bonus would be available and
and fantasy materials, and their properties. Those properties can the numbers 3 and 4 and four would indicate misses. If a charac-
allow you to more realistically track item hit point loss for such ter had a +5 dexterity bonus, but was wearing a chainmail shirt
things as rust, rot, heat damage, and so on. (maximum dexterity bonus of 4), the character would only be
able to use 4 points of their dexterity bonus, so the numbers 3-6
A bronze sword does not do less damage than a steel sword sim-
would indicate misses. If a character has a negative dexterity
ply because its material is more pliable. It does not hit less often,
bonus, no penalty is applied on the strike table, but no extra miss
either. A bronze sword, instead, is more likely to blunt through
spaces are added.
regular use, and eventually it will loose its effectiveness as a cut-
ting implement. This is because the hardness of a bronze item is The armor worn comes next. Armor strikes indicate that the
lower than that of a steel item. In the current d20 system Hard- armor itself has been struck. Strikes to armor may damage that
ness only usually comes up when someone is attempting to armor (see item damage, below), but only in very rare cases do
break down a door, or snap a sword. But in real combat, armor strikes result in injury to the wearer. In the above example,
weapons, armor, and shields are put under constant stress. They the scale mail wearer would allot numbers 5-8 for armor, since
degrade. They fall apart merely from use. The Durability system scale mail confers a +4 armor bonus. The chainmail wearer
is a way to track that gradual decay, and to add some realism to above would allot numbers 7-10 to armor (since chainmail con-
your fantasy game. If you do opt to use the durability system, it fers a +4 armor bonus).
is suggested that a second d20 is rolled with every strike roll. The rest of the numbers on the strike chart are divided between
This d20 is called the effect die, and is used to determine what a the shield and the weapon, with the shield being struck on even
strike really does when it misses. If a strike hits and is in the crit- numbers and the weapon being struck on odd numbers. If a char-
ical range, the effect die can double as the critical check die. acter does not use a shield, but uses a secondary weapon, then
the secondary weapon is struck on even numbers. If the charac-
What happens when you miss? ter only wields a weapon, for example, a two-handed sword,
elee is not made of up of two men alternating sword then obviously only the weapon is struck after armor. In the rare
M strokes until one man collapses from his injuries. Melee
may be frantic or deliberate, chaotic or brutally efficient, but it
case of a combatant only using a shield, then the shield is the
only thing struck after armor. Again, strikes against shield or
involves opposing forces seeking to bring each other down. Peo- weapon may damage said item (see item damage, below), but
ple in combat do not miss each other half of the time. But the only rarely results in an injury to the wearer.
current strike system suggests that this is the case, since any roll
Let's look at a strike chart: If our above scale mail wearer were
from 1-10 is likely to miss the average character.
carrying a small shield and wielding a dagger, their strike chart
Missing happens quite rarely in real melee combat. Usually would look like the following.
melee combatants strike something when they attack each other.
Often the first thing they strike is the shield or weapon of an
opponent. These are the first things in the way of an attack, and
the trained combatant knows how to use weapon and shield to
defend themselves. If the defenses of weapon and shield are
bypassed, the next most likely thing one strikes is the armor.
Armor is designed to diffuse the force of a blow, and impede it
so as to protect the wearer. In order to determine what a melee
attack really hits when a character misses, a strike table needs to
be established. The strike table uses the effect die to determine
where an attack strikes.

292
Materials
1 True Miss 1 True Miss
2 True Miss 2 True Miss
3 Miss 3 True Miss
4 Miss 4 True Miss
5 Scale mail 5 True Miss
6 Scale mail 6 True Miss
7 Scale mail 7 True Miss
8 Scale mail 8 True Miss
9 Dagger 9 True
10 Small Shield 10 True
11 Dagger 11 Scale mail
12 Small Shield 12 Small Shield
13 Dagger 13 Scale mail
14 Small Shield 14 Small Shield
15 Dagger 15 Scale mail
16 Small Shield 16 Small Shield
17 Dagger 17 Scale mail
18 Small Shield 18 Small Shield
19 Dagger 19 Scale mail
20 Small Shield 20 Small Shield
As you can see, the odds favor the dagger or shield being struck
most often, and there is an equal chance of a strike hitting the
Item Damage
armor or missing. To determine if an item is damaged, simply roll the weapon
damage, and then apply that damage to the hardness of the item
A physical chart like the one above isn't necessary to figuring out it struck. If there is any damage left over, that damage is applied
what is struck. Simply use the following guidelines to keep to the item's hit points. For most steel items, damage is likely to
quick track of the strike chart: be minimal, but for older or more fragile materials, damage may
1 and 2 are always misses not be infrequent.
Next add the modified dexterity bonus But damage also occurs to weapons that strike as well. The same
Next add the armor bonus rolled damage should be applied to the striking weapon's hard-
All the rest strike shield (or secondary weapon) on even, ness, and excess points should be subtracted from the weapon's
weapon on odd, or single item if only one item is carried. hit points. A man with a bronze sword striking at a man in steel
Ranged combat has a slightly simpler strike chart. Thrown or platemail will notice his sword blunting quickly, while the
shot missiles are more likely to completely miss. As well, it is platemail will likely still look very solid.
extremely difficult to deflect a shot with a weapon in hand. To
generate a strike chart for ranged combat, use the following Deterioration
guidelines: Every time an item takes 25% of its hit points in damage, it dete-
riorates. In the materials section (below), roll on the appropriate
1-10 are always misses
deterioration chart (there are 2-3 for every material) to determine
All the rest strike either shield on even or armor on odd. If
how the weapon has degraded. Items that have deteriorated loose
there is no shield, then all the rest strike armor. their effectiveness, until they are repaired. This process will
The ranged strike chart for the scale mail wearer above would occur again at 50% of hit points and 75% of hit points. When all
look like this: hit points are lost, an item is considered broken. Refer to the
breakage description to see if anything special occurs. Items that
are broken can usually be repaired (see the materials description
to see if repairing or replacing is suggested). If someone wishes
to use a broken melee or thrown item, its damage is halved
before applying the 3 deterioration penalties it has accrued.
Damage cannot be reduced below 1, and range increments can-
not be negative. Missile weapons like bows or ammunition can-
not be used if broken.
If an item has less than 4 total hit points, every point of damage
requires a deterioration roll. As well, if an item receives enough

293
From Stone to Steel
damage to require multiple deterioration rolls, each roll must be do so, they must make a reflex save vs. a DC of 10 + your base
made. attack bonus. If they succeed, they may drop the weapon or
shield (which provokes an attack of opportunity), but the
Durability, Strike a Weapon, weapon or shield will not be broken. If they fail, they are unable
and the Break DC to react swiftly enough to prevent the breaking of the weapon or
shield.
The Durability system requires a minor alteration of the rules for
striking a weapon, as given in the Player's Handbook. The nor- If either weapon is broken through normal damage before a
mal striking of a weapon is very common in combat, and isn't break check, no break check is made.
restricted to slashing weapons only. Under the durability system,
any weapon may attempt to strike a weapon or shield, regardless
of comparative size. Such an attack does not provoke an attack
of opportunity because you need not drop your defense to attack
Material Properties
a defending weapon or shield: the weapon or shield is being put Each material listed below has unique properties that extend to
in the way of any oncoming attack. In order to land such an any item made of that material. Whether a bone comes from a
attack, you and the defender must make opposed strike rolls, and leopard or a mammoth, it shares certain properties when used in
if you succeed, roll damage and apply it to both your weapon armor or weapons. Stone, from flint to granite, can have similar
and your opponent's weapon or shield as listed above. properties as well. The entries below indicate general properties
that each material group shares and the various effects of dam-
One may also attempt to strike to break. Striking to break is an age on them as they degrade or deteriorate (see appendix). Note
attempt to outright break an object with a heavy blow, and it that some items or special materials have additional properties,
requires you to focus all of your strength and attention on break- which were noted in their chapter entries.
ing the weapon or shield you are targeting. Because of your shift
In a Fantasy Setting, one isnt restricted to historical materials.
of attention, you do provoke an attack of opportunity for a Strike
Items of gold, silver, mithril, or adamantine are all possible,
to Break. Striking to break requires the use of a slashing or
and have thus been included.
bludgeoning weapon. In order to land such an attack, you and
the defender must make opposed strike rolls, and if you succeed,
roll damage and apply it to both your weapon and your oppo-
Bone and Teeth
nent's weapon or shield as listed above.
Weaknesses
In addition, you may now check to see if the attack break's your Bone is particularly susceptible to extreme heat or cold, and
opponent's weapon. The break attempt is a strength check takes 2 times the normal damage from heat or cold based attacks.
against the target weapon or shield, using its Break DC as the Bone is prone to fractures, and so does not hold an edge well.
target. Use the following chart to determine any modifiers: Slashing weapons made of bone have half the standard hardness.
The primary exception to this is items made with teeth, which
How to calculate the Break DC are particularly resilient, and so do not have this limitation. Such
of a weapon or shield items will have this noted in their special information.
The base Break DC of a weapon or shield can be hard to esti-
mate. As a rule of thumb, take the item's hardness + half of its hit Effects of damage
points (rounded up) and add a base of 2 (tiny), 4 (small), 6 (med) Bone chips or cracks when damaged. When a bone melee
or 8 (large). That DC is further modified by the following: weapon deteriorates, roll 1d6 and consult the following chart:
15 -1 damage
+1/-1 for each size category larger/smaller your weapon is than
6 -1 to hit
the target weapon or shield
When a bone missile deteriorates, roll 1d6 and consult the fol-
+1/-1 for each point of hardness your weapon has above/below
lowing chart:
the target weapon or shield
12 -1 to hit
+1 for each level of deterioration already suffered by the target 34 -1 damage
weapon or shield 56 -5ft range increment
To determine shield size a buckler is considered small, a small
When bone armor deteriorates, reduce the Armor Bonus by 1
shield is medium sized, a large shield is large, and a tower shield
is considered huge. Once all modifiers have been determined,
roll to determine whether or not the item breaks. Breakage
Bone tends to snap when it breaks, although extreme blows
A success means that the target item is broken (its hit points have may cause splintering. If a bone item takes 5 more points of
been reduced to zero). A defender may elect to drop the weapon damage than needed to reduce its hit points to zero, it shatters
or shield that is struck, rather than allow it to break. In order to into splinters.

294
Materials
Repair Dragon Hide, Scale, and Tooth
Damaged wholly bone weapons cannot be repaired and must be
No creature in fantasy literature has so many items worked from
replaced. If a weapon contains bone, among other materials, the
it as the Dragon has. Dragon Hide may be used to create armors
bone portions must be completely replaced as part of the repair
or weapons that normally require leather. Dragon scale can be
process. Wholly bone armor does not require complete replace-
used to make plated items. Dragon teeth may serve as arrow-
ment, but instead requires replacement of only damaged por-
heads, spearheads, or blades for swords or knives. From time to
tions.
time the nature of the dragon who contributed the material has
an effect on the way the item functions.
Cord
Weaknesses Properties
Cord is flammable, and should be considered to have half its Dragon is highly flammable, and should be considered to have
hardness versus fire attacks. If it is damaged by a fire, (by half hardness versus fire attacks, unless the dragon it came from
exceeding the hardness of the item) it will catch on fire. Such an was immune to heat damage. If it is not immune, and damaged
item will take another 1d6 damage (ignoring the hardness) each by a fire, (by exceeding the hardness of the item) it will catch on
turn until the character can put the fire out. The character may fire. Such an item will take another 1d6 hit points of damage
also catch on fire, as per the rules in the DMG. Spells, or spe- (ignoring the hardness) each turn until the character can put the
cific treatments mentioned in the text may increase the cord fire out. The character may also catch on fire, as per the rules in
items resistance to catching on fire. the DMG. Spells may increase the Dragon Hide items resistance
to catching on fire.
Cord may begin to rot if it is not appropriately dried after sub-
mersion or soaking. If an item is submersed, soaked, or other- Dragon Hide from a dragon not native to marsh or aquatic
wise immersed in water for at least 15 minutes, there is a 15% regions, or from a dragon who does not possess water breathing
chance the cord will begin to rot. If rotting cord is not dried cor- may begin to rot if it is not appropriately dried after submersion
rectly, it will take 1 point of damage a week, from both the cur- or soaking. If an item is submersed, soaked, or otherwise
rent and maximum hit points. Rotting causes the item to immersed in water for at least 15 minutes, there is a 15% chance
permanently grow weaker. Correctly coating a cord item with oil the Dragon Hide will begin to rot. If rotting dragon hide is not
or wax will reduce this risk to 1%, and will require reapplication dried and treated properly, it will take 1 point of damage a week,
after submersion or 1 month, whichever comes first. starting the first weak after contracting rot. Rotting causes the
item to permanently grow weaker. Correctly coating a dragon
hide item with oil will reduce this risk to 1%, and will require
Effects of damage
reapplication after submersion or 1 month, whichever comes
Cord frays when damaged. When a corded missile deteriorates,
first.
roll 1d6 and consult the following chart:
12 -1 to hit Dragon teeth are particularly susceptible to extreme heat or cold,
34 -1 damage unless the dragon they came from is immune to heat or cold-
56 -5ft range increment based damage. Non-immune teeth take 2 times the damage from
heat or cold-based attacks.
When corded armor deteriorates, roll 1d6 and consult the follow-
Items made from dragon hide, scales, or teeth are immune to any
ing chart:
type of attack the original dragon had immunity to. This immu-
14 -1 Armor Bonus nity is not conferred to the wearer. Items made from a dragon
5 -1 Maximum Dexterity Bonus that had a subtype such as cold or fire also possess that subtype.
6 +1 Armor Check Penalty
Effects of damage
Breakage Hide cracks, splits, or frays when damaged. Scale and Teeth
Cord splits when broken. There is no adverse effect of cord crack or chip when damaged. When a dragon-material melee
breakage. weapon deteriorates, roll 1d6 and consult the following chart:

Repair 13 -1 damage
Damaged cord items are best replaced, rather than repaired. 46 -1 to hit
Good maintenance can restore 12 hit points of damage for a
corded item, but no more. If a weapon contains cord, among When a dragon-material missile deteriorates, roll 1d6 and con-
other materials, the cord portions must be completely replaced as sult the following chart:
part of the repair process. Armor made from cord does not 12 -1 to hit
require complete replacement, but instead requires replacement 34 -1 damage
on only damaged portions. 56 -5ft range increment

295
From Stone to Steel
When dragon-material armor deteriorates, roll 1d6 and consult Gemstone
the following chart:
Besides use as a display of wealth, gemstone items may be desir-
12 -1 Armor Bonus able as a cultural status symbol or, in the case of diamond, for
34 -1 Maximum Dexterity Bonus specific material density. Historically, gemstone items were
56 +1 Armor Check Penalty rarely made, but in a fantasy world its possible one might find
gemstones of sufficient size to craft large items. Perhaps in a fan-
Breakage tasy world a specific type of gemstone may be related to a spe-
Hide tends to tear when it breaks. Scale and Teeth tend to snap or cific kind of enchantment, which might necessitate its use in a
shatter. Extreme blows may cause Dragon Tooth items to splin- weapon or suit of armor.
ter. If a Dragon Tooth item takes 5 more points of damage than
needed to reduce its hit points to zero, it shatters into splinters. Properties
Gemstones retain heat. A gemstone item heated in flames will
Repair inflict an extra +1 of heat damage. This effect lasts 1 round for
Damaged Hide items are best repaired, but scale and tooth items every 3 minutes of exposure in flame. After a gemstone has been
need to be replaced when broken. Good maintenance can restore exposed to flames for 1 hour, it has reached its greatest retention
13 hit points of damage for a hide item, but no more. If a of damage, so the maximum time a gemstone item can retain this
weapon contains scale or tooth, among other materials, the scale kind of heat for is 20 rounds, or 2 minutes. A gemstone object
or tooth portions must be completely replaced as part of the that is struck by intense heat from an attack will similarly do 1d6
repair process. Armor made from multiple scales does not damage to whatever touches it in the round it is struck, and in the
require complete replacement, but instead requires replacement next round.
on only damaged portions.
Effects of damage
Fabric Gemstones flake or crack when damaged. When a gemstone
melee weapon deteriorates, roll 1d6 and consult the following
Weaknesses chart:
Fabric is highly flammable, and should be considered to have
half hardness versus fire or heat attacks. If it is damaged by a
15 -1 damage
fire or heat, (by exceeding the hardness of the item) it will catch
6 -1 to hit
on fire. Such an item will take another 1d6 hit points (ignoring
the hardness) each turn until the character can put the fire out. When a gemstone missile deteriorates, roll 1d6 and consult the
The character may also catch on fire, as per the DMG. Spells, or following chart:
specific treatments mentioned in the text may increase the fabric
items resistance to catching on fire. 12 -1 to hit
34 -1 damage
Fabric may begin to rot if it is not appropriately dried after sub-
56 -5ft range increment
mersion or soaking. If an item is submersed, soaked, or other-
wise immersed in water for at least 15 minutes, there is a 15% When gemstone armor deteriorates, roll 1d6 and consult the fol-
chance the fabric will begin to rot. If rotting fabric is not dried lowing chart:
and treated properly, it will take 1 point of hit points a week,
starting the first weak after contracting rot. Rotting causes the 13 -1 Armor Bonus
item to permanently grow weaker. Correctly coating a fabric 45 -1 Maximum Dexterity Bonus
item with oil will reduce this risk to 1%, and will require reappli- 6 +1 Armor Check Penalty
cation after submersion or 1 month, whichever comes first.

Breakage
Effects of damage
Gemstone tends to snap or shatter when broken. If a gemstone
Fabric tears when damaged. When fabric armor deteriorates,
item takes 5 more points of damage than needed to reduce its hit
reduce the Armor Bonus by 1
points to zero, it shatters into shards.

Breakage
Repair
Fabric tears completely when broken. There is no adverse effect
Damaged wholly gemstone weapons cannot be repaired and
of fabric breakage.
must be replaced. If a weapon contains gemstones as a major
material portion, among other materials, the gemstone portions
Repair must be completely replaced as part of the repair process.
Damaged fabric items are usually best repaired, rather than
replaced. Armor made from a fabric can be sewn or patched.

296
Materials
Wholly gemstone armor does not require complete replacement, Ice
but instead requires replacement on only damaged portions.
Items crafted of ice are fragile and heat sensitive, but may allow
resource poor ice-bound tribes to produce slashing and piercing
Glass weapons.
Items crafted of glass are fragile, but may be preferable for cer-
tain special uses. Glass items are perfect for carrying poison or
Properties
acid, as they are not susceptible to this damage. Glass daggers,
In temperatures above freezing, ice will melt, taking one point of
glass darts, and glass arrowheads might well be desirable in
damage per round until the temperature drops to below freezing.
advanced and complex societies
Ice in contact with skin will melt as above, due to body heat. Ice
is particularly susceptible to extreme heat, and take 2 times the
Properties damage from heat-based attacks. Ice takes no damage from cold-
Glass is particularly susceptible to extreme temperatures, and based attacks.
take 2 times the damage from heat-based and cold-based attacks.
In addition, if a glass item takes damage from heat, its hardness
Effects of damage
is halved for 1 minute per point of heat damage it takes. Glass
Ice cracks when damaged. When an ice melee weapon deterio-
takes no damage from poison or acid attacks.
rates, roll 1d6 and consult the following chart:

Effects of damage 14 -1 damage


Glass cracks or splinters when damaged. When a glass melee 56 -1 to hit
weapon deteriorates, roll 1d6 and consult the following chart: When an ice missile deteriorates, roll 1d6 and consult the fol-
lowing chart:
15 -1 damage
6 -1 to hit 1 -1 to hit
24 -1 damage
When a glass missile deteriorates, roll 1d6 and consult the fol-
56 -5ft range increment
lowing chart:
When ice armor deteriorates, reduce the Armor Bonus by 1
1 -1 Armor Bonus
25 -1 Maximum Dexterity Bonus
Breakage
6 +1 Armor Check Penalty
Ice tends to snap when it breaks, although extreme blows may
Should you wish to employ glass armor, it deteriorates, roll 1d6 cause splintering. If an ice item takes 5 more points of damage
and consult the following chart: than needed to reduce its hit points to zero, it shatters into
splinters.
13 -1 Armor Bonus
45 -1 Maximum Dexterity Bonus
Repair
6 +1 Armor Check Penalty
Damaged wholly ice weapons cannot be repaired and must be
replaced. If a weapon contains ice, among other materials, the
Breakage ice portions must be completely replaced as part of the repair
Glass tends to snap or, in extreme cases, shatter. If an glass item process. Armor made from a single piece of ice, such as a helmet
takes 5 more points of damage than needed to reduce its hit or breastplate, will require full replacement to completely repair,
points to zero, it shatters into shards. but items made from multiple pieces of ice only require dam-
aged portions to be replaced.
Repair
Damaged glass weapons are best replaced, rather than repaired. Leather
If a weapon contains glass, among other materials, the glass por-
tions must be completely replaced as part of the repair process. Weaknesses
Armor made from a single piece of glass, such as a helmet, will Leather is highly flammable, and should be considered to have
require full replacement to completely repair, but items made half hardness versus fire attacks. If it is damaged by a fire, (by
from multiple pieces of glass only require damaged portions to exceeding the hardness of the item) it will catch on fire. Such an
be replaced. item will take another 1d6 hit points (ignoring the hardness) each
turn until the character can put the fire out. The character may
also catch on fire, as per the DMG. Spells, or specific treatments
mentioned in the text may increase the leather items resistance
to catching on fire.

297
From Stone to Steel
Leather may begin to rot if it is not appropriately dried after sub- the wielder must wear a protective glove or automatically suffer
mersion or soaking. If an item is submersed, soaked, or other- the heat damage himself.
wise immersed in water for at least 15 minutes, there is a 15%
Adamantine is conductive, although not as conductive as other
chance the leather will begin to rot. If rotting leather is not dried
metals. The AC bonus of adamantine armor should be halved
and treated properly, it will take 1 point of hit points a week,
versus electrical attacks that require an attack roll (such as an
starting the first weak after contracting rot. Rotting causes the
electrically charged weapon). If a shield is also adamantine, it,
item to permanently grow weaker. Correctly coating a leather
too, will add only half the AC bonus (rounded up) when rolling
item with oil will reduce this risk to 1%, and will require reappli-
to hit directly. However, direct strikes against adamantine shields
cation after submersion or 1 month, whichever comes first.
or armor with electricity will do only times the usual damage,
but will ignore the materials hardness and also do direct damage
Effects of damage to the victim.
Leather cracks or is cut when damaged. When a leather melee
weapon deteriorates, roll 1d6 and consult the following chart:
Effects of damage
13 -1 damage Adamantine dents and warps when damaged. When an adaman-
46 -1 to hit tine melee weapon deteriorates, roll 1d6 and consult the follow-
ing chart:
When leather armor deteriorates, roll 1d6 and consult the follow-
ing chart: 13 -1 damage
46 -1 to hit
15 -1 Armor Bonus When an adamantine missile deteriorates, roll 1d6 and consult
6 +1 Armor Check Penalty the following chart:
12 -1 to hit
34 -1 damage
Breakage 56 -5ft range increment
Leather splits when broken. Usually portions of the armor fall to
the ground. When adamantine armor deteriorates, roll 1d6 and consult the
following chart:
Repair
Damaged leather items are best replaced, rather than repaired. 12 -1 to hit
Good maintenance can restore 13 hit points of damage for a 34 -1 damage
leather item, but no more. If a weapon contains leather, among 56 -5ft range increment
other materials, the leather portions must be completely replaced
as part of the repair process. Armor made from a leather can be
sewn or patched. Breakage
Adamantine snaps, rends, or staves when broken. If adamantine
Metal (Adamantine) armor takes more than three points of damage than what is
needed to reduce its hit points to zero, it staves or rends. This can
Appearing as steel (although sometimes with a white or green
be quite dangerous. The excess damage is applied to the victim
luster), adamantine is an extremely rare, hard metal found in cer-
that turn, and every turn afterwards the character receives one
tain fantasy worlds. Items made of adamantine are considered
less point of damage, until the armor is removed or the damage
masterwork but gain a +2 enhancement bonus for attack rolls,
falls to zero. Clerical spells or other healing will only heal dam-
rather than the usual +1 for masterwork items (this bonus does
age done, but after the healing spell is cast, the wound will
not stack with enchantments).
reopen, due to the adamantine still in their flesh, and this damage
progression will begin again.
Properties
Adamantine retains heat. An adamantine item heated in a normal It is suggested that a character remove staved or rended armor
fire will inflict an extra +1 of heat damage. This effect lasts 1 immediately, preferably with the help of others, as per the sec-
round for every 20 rounds of exposure in flame. After an tion of the Players Handbook, Getting Into and Out of Armor,
adamantine item has been exposed to flames for 1 hour, it has and Table 7-6. Any plated armor also has leather buckles that can
reached its greatest retention of damage, so the maximum time a be cut to reduce removal time by half, but destroy the usability
adamantine item can retain this kind of heat for is 120 rounds, or of the armor.
10 minutes. An adamantine object that is struck by intense heat
from an attack will similarly do +1 damage to whatever touches Repair
it in the round it is struck, and in the next two rounds. Note that Damaged adamantine items are usually best repaired, rather than
replaced. Good maintenance can restore 1-6 hit points of damage

298
Materials
for an adamantine item, but no more. If a weapon contains is removed or the damage falls to zero. Clerical spells or other
adamantine, among other materials, the other portions must be healing will only heal damage done, but after the healing spell is
completely replaced as part of the repair process. Broken cast, the wound will reopen, due to the metal still in their flesh,
adamantine items can be repaired, sometimes to full ability. and this damage progression will begin again.
Adamantine armor whose leather straps have been cut will
It is suggested that a character remove staved or rended armor
require the straps to be replaced.
immediately, preferably with the help of others, as per the sec-
tion of the Players Handbook, Getting Into and Out of Armor,
Metal (Copper, Bronze, Iron) and Table 7-6. Any plated armor also has leather buckles, which
can be cut to reduce removal time by half, but destroy the usabil-
Weaknesses ity of the armor.
Metal retains heat. A metal item heated in a normal fire will
inflict an extra +1 of heat damage. This effect lasts 1 round for
every 10 rounds of exposure in flame. After a metal item has Repair
been exposed to flames for 1 hour, it has reached its greatest Damaged metal items are usually best repaired, rather than
retention of damage, so the maximum time a metal item can replaced. Good maintenance can restore 1-6 hit points of damage
retain this kind of heat for is 60 rounds, or 5 minutes. A metal for a metal item, but no more. If a weapon contains metal,
object that is struck by intense heat from an attack will similarly among other materials, the other portions must be completely
do +1 damage to whatever touches it in the round it is struck, replaced as part of the repair process. Broken Metal Items can be
and in the next two rounds. Note that the wielder must wear a repaired, sometimes to full ability. Metal Armor whose leather
protective glove or automatically suffer the heat damage himself. straps have been cut will require the straps to be replaced.

Metal is highly conductive. Its AC bonus should be ignored Metal (Gold or Silver)
versus electrical attacks that require a to hit roll (such as an elec-
Noble metals like gold or silver may be popular to display the
trically charged weapon). If a shield is also metal, it, too, will
wealth of the wearer. Gold is immune to acid, while Silver is
not add to the AC when rolling to hit directly. Strikes against
often useful against specific creatures.
metal shield or armor with electricity will only do half the nor-
mal damage, but will ignore hardness and also do direct damage
to the victim. Properties
Gold and silver retain heat. A gold or silver item heated in a nor-
mal fire will inflict an extra +1 of heat damage. This effect lasts
Effects of damage
1 round for every 10 rounds of exposure in flame. After a gold or
Metal dents, cracks, warps, or splits when damaged. When a
silver item has been exposed to flames for 1 hour, it has reached
metal melee weapon deteriorates, roll 1d6 and consult the fol-
its greatest retention of damage, so the maximum time a gold or
lowing chart:
silver item can retain this kind of heat for is 60 rounds, or 5 min-
13 -1 damage utes. A gold or silver object that is struck by intense heat from an
46 -1 to hit attack will similarly do +1 damage to whatever touches it in the
round it is struck, and in the next two rounds.
When a metal missile deteriorates, roll 1d6 and consult the fol-
lowing chart: Gold or silver is highly conductive. Its AC should be ignored
versus electrical attacks that require a to hit roll (such as an elec-
12 -1 to hit
trically charged weapon). If a shield is also gold or silver, it, too,
34 -1 damage
will not add to the AC when rolling to hit directly. Strikes against
56 -5ft range increment
metal shield or armor with electricity will only do half the nor-
When metal armor deteriorates, roll 1d6 and consult the follow- mal damage, but will ignore hardness and also do direct damage
ing cha rt: to the victim.
Gold takes no damage from acid.
12 -1 to hit
34 -1 damage Effects of damage
56 -5ft range increment Gold or silver dents, cracks, warps, or splits when damaged.
When a gold or silver melee weapon deteriorates, roll 1d6 and
consult the following chart:
Breakage
Metal snaps, rends, or staves when broken. If metal armor takes 13 -1 damage
more damage than needed to reduce its hit points to zero, it 46 -1 to hit
staves or rends. This can be quite dangerous. The excess dam-
age is applied to the victim that turn, and every turn afterwards When a gold or silver missile deteriorates, roll 1d6 and consult
the character receives the same damage less one, until the armor the following chart:

299
From Stone to Steel
12 -1 to hit been exposed to flames for 1 hour, it has reached its greatest
34 -1 damage retention of damage, so the maximum time a mithril item can
56 -5ft range increment retain this kind of heat for is 120 rounds, or 10 minutes. A mithril
object that is struck by intense heat from an attack will similarly
When gold or silver armor deteriorates, roll 1d6 and consult the do +1 damage to whatever touches it in the round it is struck,
following chart: and in the next two rounds.
Mithril is conductive, although not as conductive as other metals.
1 -1 to hit Its AC bonus should be halved versus electrical attacks that require
23 -1 damage an attack roll (such as an electrically charged weapon). If a shield is
46 -5ft range increment also mithril, it, too, will add only half the AC bonus (rounded up)
when rolling to hit directly. Strikes against a mithril shield or armor
Breakage with electricity will only do half the normal damage, but will
Gold or silver snaps, rends, or staves when broken. If gold or sil- ignore hardness and also do direct damage to the victim.
ver armor takes more damage than needed to reduce its hit points
to zero, it staves or rends. This can be quite dangerous. The Effects of damage
excess damage is applied to the victim that turn, and every turn Mithril dents and warps when damaged. When a mithril melee
afterwards the character receives one less point of damage, until weapon deteriorates, roll 1d6 and consult the following chart:
the armor is removed or the damage falls to zero. Clerical spells
13 -1 damage
or other healing will only heal damage done, but after the heal-
46 -1 to hit
ing spell is cast, the wound will reopen, due to the gold or silver
still in their flesh, and this damage progression will begin again. When a mithril missile deteriorates, roll 1d6 and consult the fol-
lowing chart:
It is suggested that a character remove staved or rended armor
immediately, preferably with the help of others, as per the sec- 12 -1 to hit
tion of the Players Handbook, Getting Into and Out of Armor, 34 -1 damage
and Table 7-6. Any plated armor also has leather buckles which 56 -5ft range increment
can be cut to reduce removal time by half, but destroy the usabil-
When mithril armor deteriorates, roll 1d6 and consult the follow-
ity of the armor.
ing chart:

Repair
Damaged gold and silver items are usually best repaired, rather 12 -1 to hit
than replaced. Good maintenance can restore 1-6 hit points of 34 -1 damage
damage for a gold and silver item, but no more. If a weapon con- 56 -5ft range increment
tains gold and silver, among other materials, the other portions
must be completely replaced as part of the repair process. Breakage
Broken gold or silver items can be repaired, sometimes to full Mithril snaps, rends, or staves when broken. If mithril armor
ability. Gold or silver armor whose leather straps have been cut more that three points of damage than needed to reduce its hit
will require the straps to be replaced. points to zero, it staves or rends. This can be quite dangerous.
The excess damage is applied to the victim that turn, and every
Metal (Mithril) turn afterwards the character receives one less point of damage,
until the armor is removed or the damage falls to zero. Clerical
Mithril is a silver-blue iron-like material found in certain fantasy
spells or other healing will only heal damage done, but after the
settings. Light, durable, and easier to maneuver in, Mithril items
healing spell is cast, the wound will reopen, due to the mithril
are rare and treasured. Creation and repair time for mithril items
still in their flesh, and this damage progression will begin again.
is treated as if the item were masterwork, but the masterwork
enhancement bonus or armor check penalty bonus is not applied It is suggested that a character remove staved or rended armor
to mithril items. immediately, preferably with the help of others, as per the sec-
tion of the Players Handbook, Getting Into and Out of Armor,
Properties and Table 7-6. Any plated armor also has leather buckles that can
Mithril retains heat. A Mithril item heated in a normal fire will be cut to reduce removal time by half, but destroy the usability
inflict an extra +1 of heat damage. This effect lasts 1 round for of the armor.
every 20 rounds of exposure in flame. After a mithril item has
Repair
Damaged mithril items are usually best repaired, rather than
replaced. Good maintenance can restore 1-6 hit points of damage

300
Materials
for a mithril item, but no more. If a weapon contains mithril, Wood
among other materials, the other portions must be completely
replaced as part of the repair process. Broken mithril items can Weaknesses
be repaired, sometimes to full ability. Mithril armor whose Wood is flammable, and if it is damaged by a fire or heat attack,
leather straps have been cut will require the straps to be replaced. (by exceeding the hardness of the item) it will catch on fire.
Such an item will take another 1d6 hit points (ignoring the hard-
Stone ness) each turn until the character can put the fire out. The char-
acter may also catch on fire, as per the DMG. Spells, or specific
Weaknesses treatments mentioned in the text may increase the wooden items
Stone retains heat. A stone item heated in flames will inflict an resistance to catching on fire.
extra +1 of heat damage. This effect lasts 1 round for every 3
minutes of exposure in flame. After a stone has been exposed to Wood may begin to rot if it is not appropriately dried after sub-
flames for 1 hour, it has reached its greatest retention of damage, mersion or soaking. If an item is submersed, soaked, or other-
so the maximum time a stone item can retain this kind of heat for wise immersed in water for at least 15 minutes, there is a 15%
is 20 rounds, or 2 minutes. A stone object that is struck by chance the wood will begin to rot. If rotting wood is not dried
intense heat from an attack will similarly do one point of heat correctly, it will take 1 point of hit points a week, from both the
damage to whatever touches it in the round it is struck, and in the current and maximum structural rating. Rotting causes the item
next round. to permanently grow weaker. Correctly coating a wooden item
with oil or wax will reduce this risk to 1%, and will require reap-
plication after submersion or 1 month, whichever comes first.
Effects of damage
Stone flakes or cracks when damaged. When a stone melee Wood is fibrous, and does not take an edge well. Slashing
weapon deteriorates, roll 1d6 and consult the following chart: weapons made of wood have half the listed hardness.

15 -1 damage
Effects of damage
6 -1 to hit
Wood cracks, splinters, or warps when damaged.
When a stone missile deteriorates, roll 1d6 and consult the fol-
When a wooden melee weapon deteriorates, roll 1d6 and consult
lowing chart:
the following chart:
12 -1 to hit
34 -1 damage 13 -1 damage
56 -5ft range increment 46 -1 to hit
When a wooden missile deteriorates, roll 1d6 and consult the
When stone armor deteriorates, roll 1d6 and consult the follow-
following chart:
ing chart:
12 -1 to hit
34 -1 damage
13 -1 to hit 56 -5ft range increment
45 -1 damage
6 -5ft range increment When Wooden armor deteriorates, roll 1d6 and consult the fol-
lowing chart:
Breakage
Stone tends to snap or shatter when broken. If a stone item takes 13 -1 to hit
5 more points of damage than needed to reduce its hit points to 45 -1 damage
zero, it shatters into splinters. 6 -5ft range increment

Repair Breakage
Damaged wholly stone weapons cannot be repaired and must be Wood tends to snap or, in very extreme cases, splinter. If a
replaced. If a weapon contains stone, among other materials, the wooden item takes 8 more points of damage than needed to
stone portions must be completely replaced as part of the repair reduce its hit points to zero, it shatters into splinters.
process. Wholly stone armor does not require complete replace-
ment, but instead requires replacement on only damaged por-
Repair
tions.
Damaged wooden weapons are best replaced, rather than
repaired. Good maintenance can restore 13 hit points of dam-
age for a wooden item, but no more. If a weapon contains wood,
among other materials, the wood portions must be completely
replaced as part of the repair process. Armor made from a single
301
From Stone to Steel
piece of wood, such as a helmet, will require full replacement to Arcane Spell Failure is reduced by 10%
completely repair, but items made from multiple pieces of wood Maximum Dexterity Bonus is increased by 2
only require damaged portions to be replaced. Armor Check Penalty is reduced by 3

Maintenance and Repair


It is assumed that if a character is trained in the use of a weapon Table 9-1: Weight
or armor, they know the proper methods of maintenance and
The base weight of an item is its weight in steel. Follow the
treatment. Usually maintenance requires tending to items for
below chart to determine exact weight:
about 5-15 minutes after theyve been used, although if they are
used multiple times a day, this time frame is not increased. Use Material Weight Modifier
a day period as a rule of thumb. If an item has been in use dur- -.5 to -2 lbs (small or tiny items are -
Dried Clay
ing the day, 5-15 minutes must be spent at the end of the day to .5, all others are -2)
make certain it stays in top form. Using proper maintenance will Stone No modifier
restore structure as noted above. -.5 to -1 lbs (small or tiny items are -
Obsidian
.5, all others are -1)
Use the rules in the Players Handbook under the craft skill to
-.5 to -1 lbs (small or tiny items are -
repair items. Note that the appropriate skill must be had to work Wood, Soft
.5, all others are -1)
the appropriate materials and items. A character trained as an
Wood, Normal No modifier
armorer, for example, will know how to fashion metal armors,
but will also need training as a tanner to work leather into armor. Wood, Hard No modifier
Primitive materials usually require a special sub-skill, like bone +.5 to +1 lbs (small or tiny items are
Wood, Iron
carving or stone masonry. Several skills may be applicable for +.5, all others are +1)
repairing an item: An iron sword may be correctly repaired by a Leather No modifier
metalsmith, weaponsmith, or blacksmith, but the weaponsmith +.5 to +1 lbs (small or tiny items are
Boiled Leather
would be the best at it, and have all the appropriate tools. When a +.5, all others are +1)
repair attempt fails, deduct 13 hit points permanently. This loss Hide No modifier
should not exceed the number of hit points actually being Fabric No modifier
repaired. Otherwise, the process may be repeated as often as +.5 to +1 lbs (small or tiny items are
Copper
desired, following the limitations given in the Players Handbook. +.5, all others are +1)
+.5 to +2 lbs (small or tiny items are
Bronze
+.5, all others are +2)
+.5 to +1 lbs (small or tiny items are
How to Generate Stats for Iron
+.5, all others are +1)
+.5 to +1 lbs (small or tiny items are
Items: Lead
+.5, all others are +1)
Early Steel No modifier
Weapon Statistics
Middle Steel No modifier
The Damage, Critical Range, and Range Increment, and Damage
Late Steel No modifier
type for a weapon will not change for any material, except in the
following cases: True Steel No modifier
Pattern-Welded Steel No modifier
Adamantine adds a +2 enchancement bonus on attack rolls Damascus Steel No modifier
for any weapon. +.5 to +1 lbs (small or tiny items are
Folded steel items are automatically considered masterwork Folded Steel
+.5, all others are +1)
Pattern welded items, Damascus steel items, and Obsidian -.5 to -1 lbs (small or tiny items are -
add +1 to damage rolls. Ice
.5, all others are -1)
Armor Statistics -.5 to -2 lbs (small or tiny items are -
Glass
.5, all others are -2)
The Armor Bonus, Maximum Dexterity Bonus, Armor Check
+.5 to +2 lbs (small or tiny items are
Penalty, Arcane Spell Failure, and Speed will not change for any Gold
+.5, all others are +2)
material, except for Mithril. Mithral confers the following
Silver No modifier
changes:
No modifier for armor, weapons are
Mithril
Mithril armors are one category lighter for purposes of move- half normal weight
ment (Heavy moves as Medium, Medium moves as Light. +.5 to +1 lbs (small or tiny items are
Adamantine
Light has no modification.) +.5, all others are +1)

302
Materials
Table 9-1: Weight Table 9-3: Hardness
Material Weight Modifier The hardness of an item is based on its primary material (the
Dragon Hide No modifier first material its made from). Use the following chart to deter-
Dragon Scale No modifier mine hardness:
-.5 to -1 lbs (small or tiny items Material Hardness
Dragon Tooth
are -.5, all others are -1)
Clay 12
These items are +.5 lbs for
Stone 34
small or tiny, +2 lbs for all
Diamond Obsidian 2
other weapons, and +4 for
armor Wood, Soft 12
Pearl, Shell, Amber These items are half weight Wood, Normal 34
Other Gemstones No modifier Wood, Hard 56
Weight for barding is determined by multiplying the weight by Wood, Iron 7
2 for horse barding or by 3 for elephant barding. Leather 34
Boiled Leather 45
Hit Points Hide 5
To determine the hit points of an item, multiply the item weight Fabric (Exception: Jigap [2]) 1
by the following: Copper 2
Bronze 35
Table 9-2: Hit Points Iron 56
Item Type Multiply Early Steel 7
Weight Middle Steel, Lead 8
Normal Melee Weapons, Shields and X2 Late Steel 9
Armor True Steel 10
Pattern-Welded Steel 9
Non-gun Missile Weapons and Thrown X3
weapons (but not ammunition) Damascus Steel 10
Folded Steel 11
Guns and Grenades X2
Ice 2
Ammunition X1
Glass 23
Masterwork Missile Weapons X3.5 Gold 5
Masterwork Melee Weapons X3 Silver 8
Masterwork Shields or Armor X2.5 Mithril 15
Adamantine 20
The following modifiers may be applied to hardness:
Dragon Hide 6
Items that are structurally weak or top-heavy have their hit Dragon Scale 10
points modified by -2 Dragon Tooth 10
Items that are particularly solid and sturdy have their hit Diamond 16
points modified by +2 Ruby, Sapphire, Chrysoberyl 8
Damascus Steel items gain +3 hit points for their superior Aquamarine, Emerald, Topaz, Garnet, Tourmaline 7
manufacture Agate, Amethyst, Bloodstone, Chalcedony, Cit-
Boiled Leather items are more brittle than normal, and their 6
rine, Jasper, Onyx, Peridot, Tiger's Eye, Quartz
hit points are modified by -2. Jade, Lapis-Lazuli, Moonstone, Turquoise 5
Half hit points are rounded up Coral, Fluorite, Malachite, Pearl, Shell 4
Amber 2
The following modifiers may be applied to hardness:
Fire hardening increases the hardness of wood by 1
Lacquering increases the hardness of leather by 1
Viking-made Pattern Welded Steel hardness is increased by 1
Primitive stone arrowheads have a hardness of 1
Masterwork items have their hardness increased by 1

303
Appendix

Table 10-1: Weapon Size and Damage 305


Table 10-2: Blunt Force Trauma 305
Weapon Size and Damage 305
Optional Mechanics 305
Alternate Armor System: Armor as Damage Resistance 305
Alt Armor/Damage System: Blunt Force Trauma 305
Converting Range Increments 305
Minimum Strength 306
Alternate Fatigue System 306
Table 10-3: Fatigue 306
Item Crafting and Quality 307
Glossary of Terms 307
Table 10-4: Item Crafting and Quality 307
Bibliography 308
Works Cited 308
Table 10-5: Traditional d20 Weapons. Extended Damage/Size Chart 310
Table 10-5: Traditional d20 Weapons. Extended Damage/Size Chart 311
Table 10-5: Traditional d20 Armor. Extended Damage/Size Chart 312
Table 10-5: Traditional d20 Weapons. Extended Damage/Size Chart 312

304
Appendix
Weapon Size and Damage on the highest base attack bonus of the character. If a charac-
ter has a base attack bonus of +11/+6/+1, then they would
receive a +11 Defense bonus. Note that this option strongly
Table 10-1: Weapon Size and Damage favors fighter classes.
As a weapon gets larger or smaller, the damage it deals changes
according to the following progression: Alt Armor/Damage System:
One Size Smaller Original Damage One Size Larger
Blunt Force Trauma
1 1d2 1d3 This optional system attempts to reconcile the concept of blunt
force trauma with the current combat system. Blunt force
1d2 1d3 1d4
trauma is the damage that travels through armor and into the
1d3 1d4 1d6
wearer, which causes bruises, disorientation, and sometimes
1d4 1d6 1d8 unconsciousness. To use this system, you must also use the rules
1d6 1d8 2d6 for incidental weapon and armor damage.
1d6 1d10 2d6
Whenever armor is damaged, Blunt Force Trauma can occur.
1d8 1d12 2d8
The type of damage indicates how much blunt force trauma
occurs. Apply the following modifier to damage taken by armor:
For an even larger version of a weapon that does 2 or more dice
of damage, convert each die to the next larger category. For For every 2 points of damage after the above modifier is fac-
instance, a Large version of a longsword does 2d6 points of tored, blunt force trauma causes 1 point of subdual damage.
damage (up from 1d8), and a Huge version of a longsword does Obviously, blunt force trauma is best caused by bludgeoning
2d8 points of damage (increasing each d6 to a d8). weapons, like staves, clubs, maces, and flails.
A weapon reduced in size so that it does less than 1 point of Table 10-2: Blunt Force Trauma
damage is useless.
If the damage type was Then divide by
Bludgeoning 1
Slashing 2
Optional Mechanics Piercing 4
The following systems attempt to give more the player and DM Round off any fractions as appropriate.
more realism. These systems are completely optional, and some
may not work well with each other.
Converting Range Increments
Alternate Armor System: In real life, bows do not have range increments. A bow is rated
by its pull, and the pull of the bow, combined with the users
Armor as Damage Resistance strength, determine how far an arrow can fly. In order to gener-
Armor is not designed to make the wearer harder to hit. Armor ate more realistic ranges for bows, you may wish to try an alter-
is designed to deflect blows and absorb shock. One way to rep- nate ranging system.
resent this would be to make armor a kind of damage resistance
The pull of a bow can be determined by subtracting 20 from the
(DR), rather than part of the strike roll. Those who wish to use
range increment. Thus, a bow with a range increment of 70
armor as DR should use the following guidelines:
would have a pull of 50 (70 - 20 = 50). Then, in order to deter-
The armor bonus conveyed by a suit of armor becomes the mine the true range increment of a bow when wielded by your
damage resistance of the armor. Any time the player takes character, just multiply your strength bonus by 10, to determine
damage, he reduces the damage by his armor bonus before the additional range due to your strength. A character with a
applying it to his hit points strength bonus of +3 would be able to fire the above bow at a
Shields grant a true armor bonus, since they do not so much range increment of 80 (+3 strength bonus x 10 = + 30 range
soften a blow as prevent it from ever striking the body. bonus, 50 pull + 30 range bonus = 80 range increment). In this
Shields still make an attack roll more difficult. way a strong bowmen may be able to fire farther than a weaker
Misses still process on the Actual Strike chart, but hits to one.
armor on the Actual Strike chart do not carry through to the There is a limit, however, to the amount of strength that can be
wearer (unless the weapon used is a gun). used with a given bow. The pull of the bow also indicates the
This change means that characters will be hit much more maximum amount of range bonus it can be modified by. A bow
often, although they wont always take damage. Optionally, can only be modified until the pull is doubled. Thus, if a charac-
the DM may assert that over time a character learns to better ter has a +6 strength bonus and wields a 50 pull bow, they will
defend themselves and avoid attacks. They may award a only have a range increment of 100, and the extra 10 range
Defense bonus, which makes a character harder to hit, based bonus points would be lost.

305
From Stone to Steel
Note that only mighty bows add the strength bonus to the dam-
age of a bow. The range bonus does not affect damage in any
Table 10-3: Fatigue
way. Medium Heavy
Action Light Load Load Load
Minimum Strength 20 minutes 5 minutes 2 minutes
Some weapons are heavy. Items like the Golden Melons can be Fighting (100 rounds) (50 rounds) (25 rounds)
intimidating for a weaker character to carry. Should a DM feel it Running 30 minutes 10 minutes 5 minutes
necessary to prevent weak characters from using heavy weapons Swimming 20 minutes 5 minutes 2 minutes
one handed without a penalty, the optional Minimum Strength Heavy Exertion (IE:
mechanics may be used. rock or rope climbing,
To determine the minimum strength needed for a medium sized sprinting up stairs, ford-
creature to wield a medium-size or smaller weapon one handed ing a swift river, lifting
without penalty, refer to the Carrying Capacity table in the and holding maximum
Players Handbook. Look at the Light Load level for the crea- lift weight, rapid mining 20 minutes 5 minutes 2 minutes
ture in question. A creature may use any weapon that is of or smithing, fighting to
their Light Load carrying weight (rounding down) without hold a crushing wall
penalty. For every pound over that of their Light Load carry- trap in place, dragging a
ing weight a wielded weapon is, a 1 to hit should be applied. struggling prisoner by a
For example, a creature with 10 strength, has a limit of 8 pounds rope, etc.)
(light load = 33 lbs. 33/4 = 8.25, rounded to 8). Thus, a strength
Medium Exertion (IE:
10 creature can wield most traditional d20 medium-size
scaling a ladder quickly,
weapons, but the heavy mace, heavy lance, bastard sword, or
fording a regular river,
dwarven waraxe might cause trouble. A medium-sized creature
mining or smithing at a
may wield a medium-size or smaller weapon two handed with-
normal pace, frequent 30 minutes 10 minutes 5 minutes
out penalty, gaining the strength bonus benefit for wielding a
jumping and ducking
one-handed weapon two-handed.
(for complex traps),
Small size creatures may wield a small or tiny size weapon one dragging a heavy object
handed without penalty if is it of their Light Load carrying by a rope, etc.)
weight (rounding down). Note that the heaviest small weapon in
the traditional d20 list is the light mace, at 6 pounds, so small Light Exertion (IE:
creatures with a strength of at least 8 neednt worry about this scaling a tall ladder at a
much. Again a small size creature may wield a small or tiny size normal rate, regular
weapon two handed without penalty, gaining the strength bonus monks exercises,
benefit for wielding a one-handed weapon two-handed. pulling a laden cart at a
1 hour 30 minutes 15 minutes
normal pace, fighting a
Greater sized creatures may use this same method to determine stubborn mount, plow-
which weapons they can and cannot use one-handed without ing, regular heavy lift-
penalty, but such creatures are rarely lacking in strength. ing (longshoreman
work), etc.)
Alternate Fatigue System
Fatigue points gained are incremental, and each point is a 1
Fatigue occurs when one over-exerts oneself. As people fight,
penalty to all skill checks and attack rolls. When a person is
run, jump, and otherwise subject themselves to extreme experi-
tired, they are bound to make poor decisions, and are slower to
ences, they are bound to become tired, and, therefore, less men-
react to opportunities.
tally acute. This alternate fatigue system may be used to
encourage characters who expect to exert themselves to travel Rest may remove fatigue points. For every hour a character rests
light and plan for rest. For the purpose of this alternate system, (sits, reads, sings quietly, practices a tune on an instrument, per-
consider the fatigued condition to be separate from the fatigue forms basic maintenance on a weapon, cooks a simple meal,
counter. This alternate system also requires paying attention to a eats, meditates, performs a tea ceremony, etc.) the character loses
characters encumbrance. a point of fatigue. This rate may be doubled for every hour spent
in total rest (sleep, or, for elves, deep meditation).
When a character is active, they are bound to gain fatigue. Refer
to the following chart to determine how much time an activity The DM may, at any time, deem that a stressful activity has given
may be sustained before a character gains 1 point of fatigue: a player a point of fatigue. Torture or psychological trauma is
likely to convey fatigue, as is poisoning. Also, healing elixers,
bathing in a warm/hot bath, massage, or other activities may

306
Appendix
allow a character to loose fatigue more quickly than normal.
Assume a good nights sleep cures all ills. A hard days adventur-
Glossary of Terms
ing may well make night in a tavern bed seem very welcoming. Throughout From Stone to Steel, there may be terms that you are
unfamiliar with. Hopefully youll find your answer here.
Item Crafting and Quality AilettesAilettes are small square or rectangular plates attached
Hand-made items are rarely crafted with the exact same quality to the pauldrons, which display the coat of armes in battle.
every time. Some items are of better quality than others. The These were used to identify a lord of note, to prevent confusion
following chart may be used when crafting a weapon or armor to on the battlefield.
determine the effects of craftsmanship. Shields are not apprecia-
BardingArmor for animals. Barding is usually used on
bly changed by variance in quality.
horses, but other kinds of war animals bore barding, such as ele-
When crafting a weapon or suit of armor, the craftsman may phants. Horse barding usually consists of a chamfron, crinet,
elect to craft an item at one of the above quality levels, and alter and coat.
the construction modifier by the specified amount. This allows
BossWhen shields are constructed, it is common to leave a
the option for more variance in item quality. Bonuses or penal-
hollow at the center to make a hand hold. The hollow is covered
ties for quality are not cumulative in a given column. A poor
with a metal covering, called the boss. Shield bosses became
quality armor has an armor check penalty of 1, for example, not
common after the practice of having a hand-hold in the center of
2. An Excellent weapon will receive a +4 to its hit points. The
the shield was abandoned, because bosses could mount spikes
benefit of crafting items of lower than average quality is that
quite easily, and were better at deflecting arrows.
they are quicker to construct and easier to make, which in crisis
times may be an advantage. Many of the swords from the Hun- BreastplateThe breastplate as that portion of armor which
dred Years war were crafted by smiths in the wagon trains of covers the torso, regardless of material. See also Cuirass
armies, and their poor quality was offset by the practical needs
ChamfronThe head covering of horse barding, the chamfron
for new weapons on the battlefield.
is often decorated by wealthy lords.
CoifThe portion of chainmail that covers the head.
CoronalA three-pointed cap for a lance, to prevent casualties
on the tournament grounds.
CourboilleCourboille is boiled leather. Boiled and then
allowed to dry, courboille is harder than normal leather, but can
be more brittle.
CrinetThe neck covering of horse barding, the Crinet may
sometimes sport a false mane, and is often decorated.
CuirassAn older form of chest armor, often sculpted to appear
like the human form, the cuirass is similar to a breastplate. The
Cuirass can be hinged or may be laced and buckled on.
FlightsThe feathers on an arrow, that keep it on target and
accurate. Without flights, arrows dont travel as far, and tend to
spin more.

Table 10-4: Item Crafting and Quality


Construction Level of To Max Dex Armor Check Arcane Spell Hit Cost for Cost for
DC modifier Quality Hit Damage Bonus Penalty Failure Hardness Points Armor Weapon
+6 Excellent - - - - - +1 +4* +100 +200
+4 Superior - - - - - - +4* +50 +100
+2 Good - - - - - - +2 +25 +50
0 Average - - - - - - -
-2 Fair - - - - - - -2* -1/8 cost -1/8 cost
-4 Inferior -1 - - -1 - - -4* -1/4 cost -1/4 cost
-6 Poor -1 -1 -1 -1 +5% -1 -4* -1/2 cost -1/2 cost
* Hit points can only be increased to a maximum of weight x3 +2. If this addition exceeds that, then the extra hit points are lost.
The minimum hit points for an item are 1.

307
From Stone to Steel
FullerThe groove down the center of many sword blades, the
fuller is added to lighten a blade without weakening it.
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vambrace may be part of a suit of armor, or worn separately. <http://www.geocities.com/normlaw>.

The armor that covers the mid-face and eyes in helmet, the Hardy, Robert. Longbow; a social and military history. New
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309
From Stone to Steel

Table 10-5: Traditional d20 Weapons


Weapon Cost Damage Critical Range Weight Type M H/HP
Simple Weapons-Melee
Unarmed Attacks
Gauntlet 2gp * * 2lbs B M 10/4
Tiny
Dagger* 2gp 1d4 1920/x2 10ft 1lbs P M 10/3
Dagger, Punching 2gp 1d4 x3 2lbs P M 10/6
Gauntlet, Spiked* 5gp 1d4 x2 2lbs P M 10/6
Small
Mace, Light 5gp 1d6 x2 6lbs B M 10/18
Sickle 6gp 1d6 x2 3lbs S MW 10/9
Medium-size
Club 1d6 x2 10ft 3lbs B WM 4/8
Halfspeara 1gp 1d6 x3 20ft 3lbs P M 10/12
Mace, Heavy 12gp 1d8 x2 12lbs B M 10/26
Morningstar 8gp 1d8 x2 8lbs BP MW 10/16
Large
Quarterstaff* 1d6/1d6 x2 4lbs B W 5/8
Shortspeara 2gp 1d8 x3 20ft 5lbs P WM 5/13
Simple Weapons-Ranged
Small
Crossbow, Light* 35gp 1d8 1920/x2 80 ft 6lbs P WM 5/16
Bolts, crossbow (10)* 1gp 1lbs M 10/1
Dart 5sp 1d4 x2 20ft .5lbs P WM 5/1
Sling* 1d4 x2 50ft 0lbs B L 2/3
Bullets, Sling (10)* 1sp 5lbs M 8/3
Medium-sized
Crossbow, Heavy* 50gp 1d10 1920/x2 120ft 9lbs P WM 6/27
Bolts, Crossbow (10)* 1gp 1lbs M 10/1
Javelin* 1gp 1d6 x2 30ft 2lbs P WM 5/6
Martial Weapons-Melee
Small
Axe, throwing 8gp 1d6 x2 10ft 4lbs S MW 10/12
Hammer, light 1gp 1d4 x2 20ft 2lbs B M 10/6
Handaxe 6gp 1d6 x3 5lbs S MW 10/15
Lance, light* 6gp 1d6 x3 5lbs P WM 4/15
Pick, light 4gp 1d4 x4 4lbs P M 10/10
Sap 1gp 1d6 x2 3lbs B LM 3/9
Sword, Short 10gp 1d6 1920/x2 3lbs P M 10/11
Medium-sized
Battleaxe 10gp 1d8 x3 7lbs S MW 10/14
Flail, light* 8gp 1d8 x2 5lbs B MW 10/10
Lance, heavy* 10gp 1d8 x3 10lbs P WM 5/20
Longsword 15gp 1d8 1920/x2 4lbs S M 10/10
Pick, heavy 8gp 1d6 x4 6lbs P M 10/12
Rapier* 20gp 1d6 1820/x2 3lbs P M 10/6
Scimitar 15gp 1d6 1820/x2 4lbs S M 10/10
Tridenta 15gp 1d8 x2 10ft 5lbs P WM 5/10
Warhammer 12gp 1d8 x3 8lbs B MW 10/16

310
Appendix

Table 10-5: Traditional d20 Weapons


Weapon Cost Damage Critical Range Weight Type M H/HP
Martial Weapons-Melee
Large
Falchion 75gp 2d4 1820/x2 16lbs S M 10/32
Flail, heavy* 15gp 1d10 1920/x2 20lbs B M 10/38
Glaive* 8gp 1d10 x3 15lbs S WM 5/30
Greataxe 20gp 1d12 x3 20lbs S MW 10/40
Greatclub 5gp 1d10 x2 10lbs B WM 6/22
Greatsword 50gp 2d6 1920/x2 15lbs S M 10/30
Guisarme* 9gp 2d4 x3 15lbs S WM 5/30
Halberd*a 10gp 1d10 x3 15lbs PS MW 10/30
Longspear* 5gp 1d8 x3 9lbs P MW 10/18
Ranseur*a 10gp 2d4 x3 15lbs P MW 10/30
Scythe 18gp 2d4 x4 12lbs PS WM 5/24
Martial Weapons-Ranged
Medium-size
Shortbow* 30gp 1d6 x3 60ft 2lbs P W 6/6
Arrows (20)* 1gp 3lbs WM 4/3
Shortbow, composite* 75gp 1d6 x3 70ft 2lbs P WB 6/6
Arrows (20)* 1gp 3lbs WM 4/3
Large
Longbow* 75gp 1d8 x3 100ft 3lbs P W 6/6
Arrows (20)* 1gp 3lbs WM 4/3
Longbow, composite* 100gp 1d8 x2 110ft 3lbs P WB 6/6
Arrows (20)* 1gp 3lbs WM 4/3
Exotic Weapons-Melee
Tiny
Kama, halfling* 2gp 1d4 x2 1lbs S MW 10/3
Kukri 8gp 1d4 1820/x2 3lbs S M 10/9
Nunchaku, halfling* 2gp 1d4 x2 1lbs B W 5/3
Siangham, halfling* 2gp 1d4 x2 1lbs P M 10/3
Small
Kama* 2gp 1d6 x2 2lbs S MW 10/6
Nunchaku* 2gp 1d6 x2 2lbs B W 5/6
Siangham* 3gp 1d6 x2 1lbs P M 10/3
Medium-size
Sword, bastard* 35gp 1d10 1920/x2 10lb S M 10/20
Waraxe, dwarven* 30gp 1d10 x3 15lb S M 10/32
Hammer, gnome hooked* 20gp 1d6/1d4 x3/x4 6lbs BP M 10/12
Large
Axe, orc double* 60gp 1d8/1d8 x3 15ft 25lbs S MW 10/50
Chain, spiked* 25gp 2d4 x2 15lbs S M 10/30
Flail, dire* 90gp 1d8/1d8 x2 20lbs B MW 10/40
Sword, two-bladed* 100gp 1d8/1d8 1920/x2 30lbs S M 10/60
Urgrosh, dwarvena 50gp 1d8/1d6 x3 15lbs SP M 10/32
Exotic Weapons-Ranged
Tiny
Crossbow, hand* 100gp 1d4 1920/x2 30ft 3lbs Piercing WM 4/7
Bolts (10)* 1gp 1lbs M 10/1
Shuriken* 1gp 1 x2 10ft .1lbs P M 10/1
311
From Stone to Steel

Table 10-5: Traditional d20 Weapons


Weapon Cost Damage Critical Range Weight Type M H/HP
Exotic Weapons-Ranged
Small
Whip* 1gp 1d2 x2 15ft* 2lbs S L 4/6
Medium-size
Crossbow, repeating* 250gp 1d8 1920/x2 80ft 16lbs P WM 5/30
Bolts (5)* 1gp 1lbs M 10/1
Net* 20gp * * 10ft* 10lbs * CM 3/18

Table 10-5: Traditional d20 Armor


Armor Max Dex Armor Check Arcane Spell Speed
Armor Cost Weight M H/HP
Bonus Bonus Penalty Failure 30ft 20ft
Light Armor
Padded 5gp +1 +8 -0 5% 30ft 20ft 10lbs F 1/20
Leather 10gp +2 +6 -0 10% 30ft 20ft 15lbs L 4/30
Studded Leather 25gp +3 +5 -1 15% 30ft 20ft 20lbs LM 4/40
Chain shirt 100gp +4 +4 -2 20% 30ft 20ft 25lbs M 10/50
Medium Armor
Hide 35gp +3 +4 -3 20% 20ft 15ft 25lbs L 5/50
Scale mail 50gp +4 +3 -4 25% 20ft 15ft 30lbs M 10/60
Chainmail 150gp +5 +2 -5 30% 20ft 15ft 40lbs M 10/80
Breastplate 200gp +5 +3 -4 25% 20ft 15ft 30lbs M 10/60
Heavy Armor
Splint mail* 200gp +6 +0 -7 40% 20ft 15ft 45lbs M 10/90
Banded mail* 250gp +6 +1 -6 35% 20ft 15ft 35lbs M 10/70
Half-plate* 500gp +7 +0 -7 40% 20ft 15ft 50lbs M 10/100
Full plate* 1000gp +8 +1 -6 35% 20ft 15ft 50lbs M 10/100
Shields
Buckler 15gp +1 -1 5% 5lbs M 10/8
Shield, small, wooden 3gp +1 -1 5% 5lbs W 5/10
Shield, small, steel 9gp +1 -1 5% 6lbs M 10/12
Shield, large, wooden 7gp +2 -1 15% 10lbs W 5/20
Shield, large, steel 20gp +2 -1 15% 15lbs M 10/30
Shield, tower** 30gp -1 50% 45lbs W 6/90
Extras
Armor spikes +50gp +10lbs M
Gauntlet, locked 8gp Special +5lbs M
Shield spikes +10gp +5lbs M

* When running in heavy armor you move only triple your speed, not quadruple.
** The tower shields grants you cover. See the description.
Hand not free to cast spells.
Armor fitted for small characters weighs half as much.

312
Master Tables
Table 11-1: Simple Melee Weapons 314

Table 11-2: Simple Ranged Weapons 318

Table 11-3: Martial Weapons-Melee 319

Table 11-4: Martial Weapons-Ranged 326

Table 11-5: Exotic Weapons-Melee 327

Table 11-6: Exotic Weapons-Ranged 330

Table 11-8: Special Items 331

Table 11-7: Weapons Ranged-Ammunition 331

Table 11-9: Firearms-Ranged 332

Table 11-10: Light Armor 333

Table 11-11: Medium Armor 334

Table 11-12: Heavy Armor 335

Table 11-13: Shields & Accessories 336

313
From Stone to Steel
Table 11-1: Simple Melee Weapons
Weapon Cost Damage Critical Range Weight Type M H/HP Subset
Tiny
Bilbo 4gp 1d6 x3 2lbs P M 9/6
Bodkin 3gp 1d4 x3 10ft 1lbs P M 9/4
Buhj, Damascened 402gp 1d4+1 1920/x2 1lbs P M 10/6
Buhj, Steel 2gp 1d4 1920/x2 1lbs P M 9/3
Cestus* 6sp * x2 2.5 lbs B L 3/8
Cestus, Spiked* 1.2gp 1d4 x2 3 lbs P LM 4/9
Dagger, Bronze 1.4gp 1d4 1920/x2 1.5 lbs P M 4/6
Dagger, Bronze Punching 1.3gp 1d4 x3 2.5lbs P MW 5/8
Dagger, Copper 1.2gp 1d4 1920/x2 1.5 lbs P M 3/6
Dagger, Damascened Punching 402gp 1d4+1 x3 2lbs P M 10/9
Dagger, Iron 1.6gp 1d4 1920/x2 15ft 1.5 lbs P M 6/5
Dagger, Kidney Late Steel 7gp 1d4 x3 1.5lbs P M 9/5
Dagger, Middle Steel Kidney 6gp 1d4 x3 1.5lbs P M 8/5
Dagger, Punching Iron 1.5gp 1d4 x3 2.5lbs S MW 6/8
Dagger, Punching Steel 2gp 1d4 x3 2lbs P M 9/6
Dirk, Late Steel 5gp 1d6 x2 2lbs S M 9/6
Dirk, Middle Steel 4gp 1d6 x2 2lbs S M 8/6
Fakir's Horns 5sp 1d6 x3 1.5lbs P B 3/5
Hora* 4sp 1d3+1 x2 .5lbs B B 3/2
Karambit 6sp 1d3 x3 .5lbs S M 6/2
Kinzhal 5gp 1d4 x3 2lbs S M 9/5
Knife, Bamboo 8sp 1d3 1920/x2 1 lbs S W 4/3
Knife, Bronze 1gp 1d4 x2 1.5 lbs S M 4/4
Knife, Bronze Chinese 2gp 1d4 x2 1lbs S M 5/3
Knife, Chinese Curved 1.8gp 1d4 x3 1.5 lbs S M 6/5
Knife, Copper 9sp 1d4 x2 1.5 lbs S M 3/4
Knife, Early Steel 1.4gp 1d4 x2 1lb S M 7/3
Knife, Hidden Steel 1gp 1d3 x3 .5lbs S M 9/2
Knife, Iron 1.3gp 1d4 x2 1.5 lbs S M 6/5
Knife, Iron Chinese 3gp 1d4 x2 1.5lbs S M 6/5
Knife, Late Steel 2gp 1d4 x2 1lb S M 9/4
Knife, Middle Steel 1.5gp 1d4 x2 1lb S M 8/3
Knife, Rock -- 1d3 1920/x2 1.5 lbs S S 3/3
Knife, Steel Chinese 5gp 1d4 x2 1lbs S M 9/3 G
Kris 4gp 1d4 1920/x2 1.5lbs S M 6/5
Kujungi 1.5gp 1d4 1920/x2 1.5lbs S M 6/5
Lading 1.5gp 1d4 x3 1.5lbs P M 6/5
Misericorde, Late Steel 10gp 1d3 x4 1lb P M 8/3
Misericorde, Middle Steel 9gp 1d3 x4 1lb P M 8/3
Paku* 1gp 1d3 x3 10ft. .5lbs S M 6/2
Phurbu* 6gp 1d4 x2 1.5lbs P M 6/5
Piercers, Emi* 1gp 1d3 x3 .5lbs P M 9/2 G
Pugio* 1gp 1d6-1 x2 3 lbs P M 6/9
Sgain Dubh, Late Steel 4gp 1d4 x3 10ft 1lbs S M 9/3
Sgain Dubh, Middle Steel 3gp 1d4 x3 10ft 1lbs S M 8/3
Short Tusk -- 1d3 x2 1.5 lbs P B 3/5

314
Master Tables
Table 11-1: Simple Melee Weapons
Weapon Cost Damage Critical Range Weight Type M H/HP Subset
Tiny
Spike, Bone -- 1d3 1920/x2 1.5 lbs P B 3/5
Stiletto 11gp 1d4 x3 15ft .5lbs P M 9/3
Tombak 2gp 1d4 1920/x2 5lbs P M 6/15
Tonto 1.8gp 1d4 1920/x2 1 lb. P M 9/3 N/S
Ulu 5sp 1d3 x2 1 lbs S B 3/3
Small
Adze, Bronze 4gp 1d6 x3 5.5 lbs S MW 4/17
Adze, Improved Stone 2gp 1d6 x3 5 lbs P WS 4/17
Adze, Stone 1gp 1d6 x3 5 lbs P WS 3/15
Arit Sickle 5gp 1d6 x2 3.5lbs S M 6/11
Axe, Woodcutter's Early Steel 7.5gp 1d6 x3 6.5lbs S MW 7/20
Axe, Woodcutter's Iron 7gp 1d6 x3 7lbs S MW 6/21
Axe, Woodcutter's Late Steel 10gp 1d6 x3 6.5lbs S MW 9/13
Bagh Nakh, Steel 8gp 1d6 x3 5lbs S M 9/15
Bagh Nakh, Steel Greater 10gp 2d3 x3 7lbs S M 9/21
Branding Iron* 6sp 1d3+1 x2 1.5 lbs B M 3/5
Escrima 2gp 1d4 x2 2lbs B W 5/6
Iron Claw 7gp 1d6 x2 5.5lbs B & S M 9/15 G
Jo 2gp 1d6 x2 2lbs B W 5/8 N/S
Mace, Horseman's Late Steel 6gp 1d6 x2 5.5lbs B MW 9/16
Mace, Horseman's Middle Steel 5gp 1d6 x2 5.5lbs B MW 8/19
Mace, Light Early Steel 4.5gp 1d6 x2 2.5lbs S M 7/8
Mace, Light Iron 9gp 1d6 x2 6.5 lbs B MW 6/18
Mace, Light Late Steel 8gp 1d6 x2 6lbs B MW 9/12
Mace, Stone 2gp 1d6 x2 6 lbs B WS 3/18
Scramsax, Early Steel 6gp 1d6 x2 6lbs B MW 7/18
Sickle Sword, Bronze 6gp 1d6 x2 3 lbs S M 5/9
Sickle, Bone 1gp 1d4 x2 2 lbs S B 2/6
Sickle, Bronze 3gp 1d6 x2 3.5 lbs S M 4/11
Sickle, Copper 2gp 1d6 x2 3.5 lbs S M 3/11
Sickle, Early Steel 5gp 1d6 x2 3lbs S M 7/9
Sickle, Iron 4gp 1d6 x2 3.5 lbs S M 6/12
Sickle, Late Steel 8gp 1d6 x2 3lbs S M 9/6
Sickle, Stone 1gp 1d4 x2 2.5 lbs S S 2/8
Snicker-Snee 6gp 1d6 x2 2.5lbs S M 9/7
Tamo, Iron (Note that cost is for two Tamo knives)* 4gp 1d4 1920/x2 1.5lbs P M 7/7
Tamo, Steel (Note that cost is for two Tamo Knives)* 6gp 1d4 1920/x2 1lbs P M 9/5 G
Thresher (Proto-Flail) 3gp 1d6 x2 3 lbs B W 3/9
Tjaluk* 5gp 1d6 x2 10ft 3.5lbs P M 6/11
Whip, Hard 5gp 1d6 x2 4lbs B M 9/12 G
Medium-Size
Ahlespeiss, Late Steela 11gp 1d8 x3 7lbs P M 9/14
Ahlespeiss, Middle Steela 10gp 1d8 x3 7lbs P M 8/14
Axe, Head 12gp 1d10 x3 14lbs S MW 6/28
Axe, Miner's Early Steel 8gp 1d6 x3 8lbs S MW 7/16
Axe, Miner's Late Steel 11gp 1d6 x3 8lbs S MW 9/16

315
From Stone to Steel
Table 11-1: Simple Melee Weapons
Weapon Cost Damage Critical Range Weight Type M H/HP Subset
Medium-Size
Axe, Pick Early Steel 7gp 1d6 x3 6lbs P MW 7/12
Axe, Pick Iron 5gp 1d6 x3 7lbs P MW 6/14
Axe, Pick Late Steel 10gp 1d6 x3 6lbs P MW 9/12
Cane, Fakir's* 6gp 1d6 or 1d4 x2 or x3 4lbs B or P W 6/8
Cane, French Fighting 2gp 1d6 x2 2lbs B W 5/6
Cane, Leaded 8gp 2d3 x2 3lbs B WM 5/8
Cane, Steel 8gp 1d6 x2 4lbs B M 9/8 G
Cane, Wooden 2gp 1d4 x2 2lbs B W 5/6 G
Club, Bone -- 1d6 x2 2.5 lbs B B 3/5
Club, Bronze Studded 3gp 1d6 x2 6 lbs B MW 4/12
Club, Copper Studded 2gp 1d6 x2 5 lbs B MW 3/10
Club, Iron Studded 4gp 1d6 x2 5 lbs B MW 6/10
Club, Paddle 1gp 1d6 x2 5 lbs B&S M 5/10
Club, Shark Tooth 6gp 1d6 x3 4 lbs B BW 3/8
Club, Throwing Early Steel* 2gp 1d4 x2 10ft 3lbs B MW 7/6
Club, Throwing* -- 1d3 x2 10ft 2lbs B W 4/4
Ghargaz, Damascened 412gp 1d8+1 x2 12lbs B M 10/27
Ghargaz, Steel 12gp 1d8 x2 12lbs B M 9/24
Hayforka 2gp 1d8 x2 7 lbs P MW 3/14
Hayfork, Early Steela 8gp 1d8 x3 7lbs P MW 7/14
Hayfork, Irona 7gp 1d8 x3 8lbs P MW 6/16
Hayfork, Late Steela 10gp 1d8 x3 7lbs P MW 9/12
Macahuitl* 45gp 1d8 1920/x2 6 lbs S/B SW 3/28
Mace, Bronze Headed 8gp 1d8 x2 14 lbs B MW 4/28
Mace, Copper Headed 6gp 1d8 x2 13 lbs B MW 3/26
Mace, Dagger Late Steel 22gp 1d8 1920/x2 8lbs S and P M 9/16
Mace, Dagger Middle Steel 20gp 1d8 1920/x2 8lbs S and P M 8/16
Mace, Fist Middle Steel 15gp 1d8 x2 10lbs B M 8/20
Mace, Footman's Early Steel 11gp 1d8 x2 11lbs B MW 7/22
Mace, Footman's Late Steel 14gp 1d8 x2 11lbs B MW 9/22
Mace, Footman's Middle Steel 12gp 1d8 x2 11lbs B MW 8/22
Mace, Heavy Early Steel 12gp 1d8 x2 12lbs B MW 7/24
Mace, Heavy Iron 10gp 1d8 x2 13 lbs B M 6/26
Mace, Heavy Late Steel 16gp 1d8 x2 12lbs B MW 9/24
Mace, Late Steel Fist 17gp 1d8 x2 10lbs B M 9/20
Mace, Ox Damascened* 408gp 1d8+1 x2 8lbs B M 10/19
Mace, Ox Steel 8gp 1d8 x2 8lbs B M 10/16
Mace, Quoit Damascened 408gp 1d8+1 x2 8lbs B M 10/19
Mace, Quoit Steel 8gp 1d8 x2 8lbs B M 10/16
Mace, Sickle Damascened 412gp 1d6+1 x2 10lbs S M 10/21
Mace, Sickle Steel 12gp 1d6 x2 10lbs S M 10/18
Mace, Stone Toothed 6gp 1d8 x2 12 lbs B&P WS 3/24
Morningstar, Early Steel 7gp 1d8 x2 8lbs B and P MW 7/16
Morningstar, Late Steel 10gp 1d8 x2 8lbs B and P MW 9/16
Morningstar, Middle Steel 8gp 1d8 x2 8lbs B and P MW 8/16
Pitchfork, Early Steela 9.5gp 1d8 x3 7.5lbs P MW 7/15

316
Master Tables
Table 11-1: Simple Melee Weapons
Weapon Cost Damage Critical Range Weight Type M H/HP Subset
Medium-Size
Pitchfork, Irona 8gp 1d8 x3 8.5lbs P MW 6/17
Pitchfork, Late Steela 13gp 1d8 x3 7.5lbs P MW 9/15
Rake, Nine Teeth* 15gp 1d8 x2 14lbs S M 9/28 G
Santie, Damasceneda 406gp 1d6+1 x3 7lbs P M 10/17
Santie, Steela 6gp 1d6 x3 7lbs P M 9/14
Spear, Iron Halfa 9sp 1d6 x3 20ft 4 lbs P WM 4/8
Staff, Mace Bronze 9gp 1d8 x2 12lbs B M 4/24
Staff, Mace Iron 10gp 1d8 x2 13lbs B M 6/26
Staff, Mace Steel 12gp 1d8 x2 12lbs B M 9/24 G
Staff, Short Bronze 5gp 1d6 x2 4lbs B M 4/8
Staff, Short Iron 6gp 1d6 x2 5lbs B M 6/10
Staff, Short Steel 8gp 1d6 x2 4lbs B M 9/8 G
Stick, Short (Club) -- 1d6 x2 3 lb B W 3/8
Sulitsa, Early Steela 1gp 1d6 x3 20ft 3lbs P M 7/9
Sulitsa, Late Steela 3gp 1d6 x3 20ft 3lbs P M 9/9
Sulitsa, Middle Steela 2gp 1d6 x3 20ft 3lbs P M 8/9
Throwing Spear, Early Iron 8sp 1d6 x3 20ft 4 lbs P WM 4/12
Veecharoval, Bronze 7gp 1d8 x3 9lbs S MW 5/18
Veecharoval, Iron 8gp 1d8 x3 8lbs S MW 6/16
Large
Bo* 2gp 1d6/1d6 x2 4lbs B W 6/8 G/N/S
Crozier 5gp 1d6 x2 6lbs B 6M 6/12
Crozier 7gp 1d6 x2 6lbs B M 9/10
Crozier w/ Hidden Spearhead 10gp 1d6/1d8 x2 8lbs B 7M 7/16
Crozier w/ Hidden Spearhead 12gp 1d6/1d8 x2 8lbs B M 9/14
Cudgel, Monk's Iron 10gp 1d10 x2 14lbs B MW 7/28
Cudgel, Monk's Steel 12gp 1d10 x2 13lbs B M 9/26 G
Fork, Two Teetha 10gp 1d8 x2 10lbs S M 9/18
Long Tusk -- 1d6 x2 2 lbs P B 3/4
Naginata 10 gp 1d10 x3 14lbs S WM 5/28 S
Oslopi* 10gp 1d6/1d6 x2/x2 14lbs B WM 5/26
Pruning Hook, Bronze*a 3gp 1d8 x3 15 lbs P MW 4/30
Pruning Hook, Copper*a 2gp 1d8 x3 14 lbs P MW 3/28
Quarterstaff 2gp 1d6/1d6 x2 4lbs B 4W 4/10
Scythe, Bronze 13gp 2d4 x4 13 lbs S MW 4/26
Scythe, Copper 10gp 2d4 x4 12 lbs S MW 3/24
Spear, Bambooa 2gp 1d6 x3 20ft 5 lbs P W 4/12
Spear, Short Irona 1.6gp 1d8 x3 20ft 5 lbs P WM 4/10
Spear, Primitive Wooden Hardeneda -- 1d6 x3 20ft 7 lbs P W 4/14
Spear, Primitive Woodena -- 1d6 x3 20ft 7 lbs P W 3/14
Spear, Stone Heada 1gp 1d8 x3 20ft 8 lbs P WS 3/16
Stick, Long (Quarterstaff) -- 1d6/1d6 x2 2.5 lbs B W 2/7

317
From Stone to Steel
Table 11-2: Simple Ranged Weapons
Weapon Cost Damage Critical Range Weight Type M H/HP Subset
Tiny
Ball, Iron 6sp 1d3 x2 10ft .5lbs B 10M 9/2 G
Rings, Iron 5sp 1d2 x2 15ft .1lbs B 10M 9/1 G
Rock, Throwing -- 1d2 x2 15ft .5 lbs B S 3/4
Small
Crossbow, Light Bronze 29gp 1d8 1920/x2 80ft 8lbs As per Quarrel MW 4/22
Crossbow, Light Iron 32gp 1d8 1920/x2 80ft 7lbs As per Quarrel MW 6/19
Crossbow, Light Late Steel 55gp 1d8 1920/x2 80ft 8lbs As per Quarrel MW 9/16
Crossbow, Light Middle Steel 35gp 1d8 1920/x2 80ft 6lbs As per Quarrel MW 8/18
Crossbow, Light Modern Chinese 40gp 1d8 1920/x2 80ft 6lbs As per Quarrel MW 9/18
Crossbow, Light Steel 35gp 1d8 1920/x2 80ft 6lbs As per Quarrel MW 9/16
Crossbow, Light Steel (Late) 45gp 1d8 1920/x2 80ft 6lbs As per Quarrel MW 9/12
Crossbow, Light Steel (Middle) 40gp 1d8 1920/x2 80ft 6lbs As per Quarrel MW 8/12
Dart, Bone 2sp 1d3 x2 20ft .5 lbs P B 2/2
Dart, Bronze 3sp 1d4 x2 20ft 1.5 lbs P MW 5/5
Dart, Iron 4sp 1d4 x2 20ft 1.5 lbs P MW 6/5
Sling -- Per Ammunition x2 50ft .01 lbs B L 2/1
Sling, Double String 2gp As per ammo x2 50ft .1 lbs As per ammo C 2/3
Medium-Size
Crossbow, Heavy Late Steel 40gp 1d8 1920/x2 80ft 6lbs As per Quarrel MW 9/12
Crossbow, Heavy Middle Steel 50gp 1d10 1920/x2 120ft 9lbs As per Quarrel MW 8/27
Crossbow, Heavy Modern Chinese 50gp 1d10 1920/x2 120ft 8lbs As per Quarrel MW 9/24
Crossbow, Heavy Steel (Late) 90gp 1d10 1920/x2 120ft 8lbs As per Quarrel MW 9/16
Crossbow, Heavy Steel (Middle) 80gp 1d10 1920/x2 120ft 8lbs As per Quarrel MW 8/16
Gastrophetes* 45gp 1d10 1920/x2 110ft 13lbs P WB 5/39
Javelin, Bronze Tipped 8sp 1d6 x2 30ft 4 lbs P MW 4/12
Javelin, Copper Tipped 7sp 1d6 x2 30ft 3 lbs P MW 4/9
Javelin, Iron Headed 9sp 1d6 x2 30ft 4 lbs P WM 6/12
Javelin, Iron-tipped Heavy 1gp 2d3 x2 30ft 4 lbs P MW 6/12
Javelin, Primitive Wooden 6sp 1d4 x2 30ft 2 lbs P W 3/4
Javelin, Primitive Wooden Hardened 1gp 1d4 x2 30ft 2 lbs P W 4/4
Pilum, Heavy* 7gp 1d8 x3 30ft 7 lbs P WM 4/19
Pilum, Light* 5gp 1d6 x3 30ft 5 lbs P WM 4/13

G Indicates a weapon is part of the Guang Hu subset


N Indicates a weapon is part of the Ninja subset
S Indicates a weapon is part of the Samurai subset
* See the description in the text for special rules.
Double Weapon
Reach Weapon
a If you ready an action to set this weapon against a charge you deal double damage.
# Shield bypass weapon
Subdual damage

318
Master Tables
Table 11-3: Martial Weapons-Melee
Weapons Cost Damage Critical Range Wgt Type M H/HP Subset
Tiny
Knife, Triple* 8gp 1d4 1920/x2 1lbs P M 9/3
Main Gauche, Middle Steel* 6gp 1d4 1920/x2 1lbs P M 8/5
Main Gauche, Late Steel* 7gp 1d4 1920/x2 1lbs P M 9/5
Sap 1gp 1d6 x2 3lbs B LM 4/4
Sword Breaker* 8gp 1d4 1920/x2 1lbs P M 9/4
Small
Ama Goi Ken 4gp 1d4 1920/x2 3lbs S M 6/9
Axe, Hand Bronze 4gp 1d6 x3 5.5 lbs S MW 4/17
Axe, Improved Stone 3gp 1d6 x3 5 lbs S SW 4/12
Axe, Stone 2gp 1d6 x3 5 lbs S or P WS 3/10
Axe, Throwing Bronze 6gp 1d6 x2 10ft 4.5 lbs S MW 5/14
Axe, Throwing Early Steel 7.5gp 1d6 x2 10ft 4 lbs S MW 7/12
Axe, Throwing Iron 7gp 1d6 x2 10ft 4.5 lbs S MW 6/14
Axe, Thrusting Late Steel 10gp 1d6 x3 5lbs S or P MW 9/10
Axe, Thrusting Middle Steel 9gp 1d6 x3 5lbs S or P MW 8/10
Celt 2gp 1d6 x3 3.5 lbs S SBW 3/7
Celt, Bronze 4.2gp 1d6 x3 6 lbs S MBW 4/18
Falcata 13gp 2d3 1820/x2 10.5 lbs S M 6/32
Flail, Horseman's*# 9gp 1d6 x2 4lbs B MW 9/12
Flail, Horseman's*# 7.5gp 1d6 x2 4lbs B MW 8/12
Francisca, Early Steel 7gp 1d6 x3 10ft 8lbs S MW 7/24
Fu, Bronze 3gp 1d6 x3 5.5lbs S MW 4/17
Fu, Iron 4gp 1d6 x3 5.5lbs S MW 6/17
Fu, Steel 6gp 1d6 x3 5lbs S MW 9/15 G
Gladius 9gp 1d6 1920/x2 4 lbs P M 6/10
Handaxe, Copper Incan 3gp 1d6 x3 5.5 lbs S/B MW 3/17
Hatchet 5gp 1d6 x3 7lbs S MW 6/21
Hatchet, Early Steel 6gp 1d6 x3 8lbs S MW 7/24
Hatchet, Late Steel 8gp 1d6 x3 8lbs S MW 9/16
Hurlbat 12gp 1d6 x3 10ft 2lbs S M 9/6
Kapak 6gp 1d6 x2 10ft 4lbs S M 6/12
Kopis 12gp 1d6 1820/x2 7.5 lbs S M 6/23
Lance, Light Irona 5gp 1d6 x3 5.5 lbs P M 6/12
Mace & Chain, Late Steel (Spiked)*# 10gp 1d8 x2 5lbs B and P MW 9/12
Mace & Chain, Late Steel*# 9gp 1d6 x2 4lbs B MW 9/10
Mace & Chain, Middle Steel (Spiked)*# 8gp 1d8 x2 5lbs B and P MW 8/15
Mace & Chain, Middle Steel*# 7gp 1d6 x2 4lbs B MW 8/12
Sekir, Early Steel* 6gp 1d6 x3 8lbs S MW 7/16
Sekir, Late Steel* 8gp 1d6 x3 8lbs S MW 9/16
Sekir, Middle Steel* 7gp 1d6 x3 8lbs S MW 8/16
Shem Sharru 13gp 1d6 1820/x2 5 lbs S M 6/15
Shortsword, Damascened 410gp 1d6+1 1920/x2 3lbs S M 10/9
Shortsword, Early Steel 9gp 1d6 1920/x2 4lbs P M 7/12
Shortsword, Flint 5gp 1d6 1920/x2 3.5 lbs S S 3/7
Shortsword, Iron 9gp 1d6 x3 3.5 lbs P M 6/12
Shortsword, Late Steel 12gp 1d6 1920/x2 4lbs P M 9/8
Shortsword, Steel 10gp 1d6 1920/x2 3lbs S M 9/9

319
From Stone to Steel
Table 11-3: Martial Weapons-Melee
Weapons Cost Damage Critical Range Wgt Type M H/HP Subset
Small
Shortsword, Viking Pattern Welded* 406gp 1d6+1 1920/x2 4lbs P M 9/12
Tomahawk, Steel 7gp 1d6 x3 15ft 3lbs S WM 4/9
Wakazashi 300gp 1d6 1920/x2 3lbs S M 11/11 S
Medium-Size
Akinakes 12gp 1d8 1920/x2 6 lbs P M 6/12
Axe, Bullova 8gp 1d8 x3 11lbs S MW 6/22
Axe, Executioner's 7gp 1d8 x3 9lbs S MW 8/9
Axe, Footman's Early Steel 8gp 1d8 x3 6lbs S 7MW 7/12
Axe, Footman's Late Steel 11gp 1d8 x3 6lbs S MW 9/12
Axe, Footman's Middle Steel 9gp 1d8 x3 6lbs S 8MW 8/12
Axe, Horseman's Late Steel 10gp 1d6 x3 4lbs S MW 9/12
Axe, Horseman's Middle Steel 8.5gp 1d6 x3 4lbs S 8MW 8/10
Axe, Khond 8gp 1d8 x3 10.5lbs S MW 6/21
Axe, Kritant 8gp 1d8 x3 10lbs S MW 6/20
Axe, Spiked Middle Steel 12gp 1d8 or 1d4 x3 8lbs S or P MW 8/16
Axe, Spiked Middle Steel 14gp 1d8 or 1d4 x3 8lbs S or P MW 9/16
Backsword, Late Steel 17gp 1d8 1920/x2 6lbs S M 9/14
Backsword, Middle Steel 15gp 1d8 1920/x2 6lbs S M 8/14
Battleaxe, Early Iron 8gp 1d8 x3 8 lbs S MW 4/16
Battleaxe, Egyptian Bronze 7gp 1d8 x3 9.5 lbs S/P MW 4/19
Battleaxe, Iron 9gp 1d8 x3 8 lbs S M 6/16
Battleaxe, Stone 5gp 1d8 x3 7 lbs S SW 3/14
Battleaxe, Sumerian Bronze 7gp 1d8 x3 9 lbs S MW 4/18
Battleaxe, Sumerian Copper 6gp 1d8 x3 8 lbs S MW 3/16
Battleaxe, Early Steel 9gp 1d8 x3 8lbs S MW 7/16
Battleaxe, Late Steel 12gp 1d8 x3 8lbs S MW 9/16
Battleaxe, Middle Steel 10gp 1d8 x3 8lbs S MW 8/16
Bayonet on Rifle*a 4gp 1d4 x3 1lbs P M 9/3
Binnol, Damascened 21gp 1d6+1 1920/x2 10lbs P&S M 10/33
Binnol, Steel 7gp 1d6 1920/x2 10lbs P&S M 9/30
Bokken 3gp 1d4 x2 6lbs B W 5/10 S
Broadsword, Chinese 75gp 1d8 1820/x2 6lbs S M 9/32 G
Broadsword, Early Steel 22gp 2d4 1920/x2 8lbs S M 7/18
Broadsword, Late Steel 28gp 2d4 1920/x2 8lbs S M 9/16
Broadsword, Middle Steel 25gp 2d4 1920/x2 8lbs S M 8/18
Cane, French Sword* 10gp 1d6 x3 2lbs S MW 9/6
Chekan, Early Steel* 11gp 1d8 or 1d4 x2 or x4 8lbs B or P MW 7/16
Chekan, Late Steel* 13gp 1d8 or 1d4 x2 or x4 8lbs B or P MW 9/16
Chekan, Middle Steel* 12gp 1d8 or 1d4 x2 or x4 8lbs B or P MW 8/16
Claymore, Basket-Hilted 35gp 1d8 1920/x2 6lbs S M 9/14
Colichemarde* 25gp 1d6 x3 4lbs P or S M 9/8
Cutlass 17gp 1d6 1820/x2 5lbs S M 9/12
Czekan 15gp 1d8 x3 9lbs B or S M 9/16
Dao, Bronze 11gp 1d6 1820/x2 7lbs S M 4/14
Dao, Iron 12gp 1d6 1820/x2 6lbs S M 6/12
Dao, Steel 14gp 1d6 1820/x2 5lbs S M 9/10 G
Doloire, Late Steel 7gp 1d6 x3 6lbs S MW 9/12

320
Master Tables
Table 11-3: Martial Weapons-Melee
Weapons Cost Damage Critical Range Wgt Type M H/HP Subset
Medium-Size
Doloire, Middle Steel 6gp 1d6 x3 6lbs S MW 8/12
Dusack 4gp 1d4 x2 3lbs S M 9/9
Epee* 15gp 1d4 1820/x2 2lbs P M 9/4
Flail, Grain Early Steel Studded*# 7.5gp 1d8 x2 4.5lbs B MW 7/9
Flail, Grain Iron Studded*# 7gp 1d8 x2 5lbs B WM 6/10
Flail, Grain*# 5gp 1d6 x2 3lbs B W 4/6
Fu, Bronze 4gp 1d6 X3 7 lbs S MW 4/14
Ge, Bronze 8gp 1d8 x3 11 lbs S/B M 4/22
Ge, Iron 5gp 1d8 x3 10lbs S MW 6/20
Hammer, Early Steel 7gp 1d6 x2 6lbs B MW 7/12
Hammer, Iron 6gp 1d6 x2 7lbs B MW 6/14
Hammer, Late Steel 10gp 1d6 x2 6lbs B MW 9/12
Jian, Bronze 12gp 1d8 1920/x2 6lbs S M 4/12
Jian, Iron 13gp 1d8 1920/x2 5lbs S M 6/10
Jian, Steel 15gp 1d8 1920/x2 4lbs S M 9/8 G
Karabela 20gp 1d6 1820/x2 4lbs S or P M 9/12
Katar, Bronze 5gp 1d6 x3 4.5lbs P MW 5/14
Katar, Damascened 408gp 1d6+1 x3 4lbs P M 10/15
Katar, Iron 6gp 1d6 x3 4.5lbs P MW 6/14
Katar, Steel 8gp 1d6 x3 4lbs P M 9/12
Ken 8gp 1d6 1920/x2 5lbs S M 6/10
Ken, Japanese Early Folded 10gp 1d6 1920/x2 4lbs S M 9/12 S
Knife, Butterfly 25gp 1d6 x3 4lbs S MW 6/28
Kora 8gp 1d6 x2 4lbs S M 9/18
Lance w/ Coronel* a
7gp 1d6 x2 11lbs B WM 4/11
Lance, Byzantine Early Steel*a 7gp 1d8 x3 7lbs P WM 5/14
Lance, Chinesea 12gp 1d8 x3 9lbs P WM 5/18 G
Lance, Couched*a 10gp 1d8 x3 10lbs S WM 6/10
Lance, European Early Steel* a
7gp 1d6 x3 7lbs P WM 5/14
Lance, Forked South American Woodena 4gp 1d6 x3 10 lbs P W 3/18
Lance, Knight's Middle Steel*a 10gp 1d8 x3 9lbs P MW 8/18
Lance, North American Stonea 3gp 1d8 x3 10 lbs P WS 4/20
Lance, South American Woodena 3gp 1d6 x3 9 lbs P W 3/18
Lance, North American Steel* a
9gp 1d8 x3 10lbs P WM 5/10
Longsword, Bronze 12gp 1d8 1920/x2 6 lbs S M 5/12
Longsword, Early Steel 14gp 1d8 1920/x2 4 lbs S M 7/8
Longsword, Iron 13gp 1d8 1920/x2 5 lbs P M 6/15
Longsword, Late Steel 18gp 1d8 1920/x2 6lbs S M 9/12
Longsword, Middle Steel 15gp 1d8 1920/x2 6lbs S M 8/12
Longsword, Pattern Welded Viking 415gp 1d8+1 1920/x2 6lbs S M 9/12
Manople* 30gp 1d8 1920/x2 6lbs S M 8/14
Nadziak* 12gp 1d8 x3 10lbs B M 9/18
Nagan 20gp 1d8 1820/x2 5lbs S M 9/10
Oubuch* 12gp 1d8 x3 10lbs B M 9/18
Pappenheimer* 25gp 1d6 1820/x2 3lbs S or P M 9/9 d
Parang 14gp 2d3 1920/x2 5lbs P M 6/10
Patisa 15gp 1d8 1920/x2 4lbs S M 9/8
Pedang 7gp 1d6 x2 4lbs S M 6/8
Pick, Footman's Early Steel 7gp 1d6 x4 4lbs P MW 7/8
Pick, Footman's Late Steel 9gp 1d6 x4 4lbs P MW 9/8
Pick, Footman's Middle Steel 8gp 1d6 x4 4lbs P MW 8/8
321
From Stone to Steel
Table 11-3: Martial Weapons-Melee
Weapons Cost Damage Critical Range Wgt Type M H/HP Subset
Medium-Size
Pick, Horseman's Late Steel 9gp 1d4 x4 4lbs P MW 9/12 d
Pick, Horseman's Middle Steel 7.5gp 1d4 x4 4lbs P MW 8/10 d
Rapier, Early* 22gp 1d6 1820/x2 3lbs S or P M 8/9 d
Rapier, Long* 25gp 1d6 1820/x2 4lbs S or P M 9/10 d
Rapier, Short* 20gp 1d6 1820/x2 3lbs S or P M 9/9 d
Sabar, Damascened 410gp 1d8+1 1920/x2 10lbs S M 10/33
Sabar, Steel 10gp 1d8 1920/x2 10lbs S M 9/30
Saber, Hunnic Early Steel 12gp 1d6 1820/x2 3 lbs S M 7/6
Saber, Short 15gp 1d6 1820/x2 5lbs S M 9/10 d
Sapola 20gp 1d8 x3 4lbs P M 9/8
Schiavona 40gp 2d4 1920/x2 8lbs S M 9/14 d
Schnepfer 25gp 1d6 1820/x2 4.5lbs S M 9/9 d
Scimitar, Damascened 415gp 1d6+1 1820/x2 5lbs S M 10/10
Scimitar, Iron Indian 13gp 1d6 1820/x2 6lbs S M 6/12
Scimitar, Late Steel 17gp 1d6 1820/x2 5lbs S M 9/15
Shamshir, Damascened Early 58gp 1d6+1 1820/x2 4lbs S M 10/11
Shamshir, Middle Steel Early 16gp 1d6 1820/x2 4lbs S M 8/8
Shamsir, Late Steel 18gp 1d6 1820/x2 4lbs S MW 9/8
Sica 13gp 1d6 1820/x2 5 lbs S M 6/10
Sparte, Early Steel 15gp 1d8 x3 7lbs S M 7/14
Spatha 12gp 1d8 1920/x2 5 lbs S M 6/10
Spathion, Early Steel 14gp 1d8 1920/x2 6lbs S M 7/12
Sword, Bronze 7gp 1d6 1920/x2 6 lbs P M 4/12
Sword, Early Iron 13gp 1d8 x3 5 lbs P/S M 4/10
Sword, Executioner* 9gp 1d8 x2 4lbs S M 9/8 G
Sword, Executioner's 8gp 1d6 x3 7lbs S MW 8/7
Sword, Grain Bronze 9gp 1d8 1820/x2 7 lbs Slashing M 4/14
Sword, Horse Head 7gp 1d6 1820/x2 6 lbs Slashing M 4/14
Sword, Kopesh Bronze 8gp 1d6 1820/x2 6 lbs S M 5/12
Sword, Seven Star 13.5gp 1d8 1920/x2 6lbs S M 7/14
Sword, Shark Tooth * 50gp 1d6 x3 5 lbs S BW 3/10
Sword, Steel Fish Spine* 12gp 1d6 x2 5lbs S M 9/10
Sword, Unicorn Horn 8gp 1d6 x2 3lbs S M 9/6 G
Tachi, Early Folded 15gp 1d8 1920/x2 4lbs S M 9/8 S
Tachi, Imitation Chinese 13gp 1d8 1920/x2 4lbs S M 9/6
Tan-Kiev* 7gp 1d6 x2 3lbs S M 9/6 G
Trident, Iron Headeda 13gp 1d8 x2 10ft 6 lbs P M 6/12
Tuck 18gp 1d6 1920/x2 2.5lbs S or P M 8/8 d
Tulwar, Damascened 412gp 1d6+1 1820/x2 4lbs S M 10/8
Tulwar, Early Iron 12gp 1d6 1820/x2 5lbs S M 6/10
Verdun 19gp 1d6 1920/x2 3lbs S or P M 8/9 d
Warhammer, Footman's Early Steel 10.5gp 1d8 or 1d4 x2 or x4 8lbs B or P MW 7/16
Warhammer, Footman's Late Steel 14gp 1d8 or 1d4 x2 or x4 8lbs B or P MW 9/16
Warhammer, Footman's Middle Steel 12gp 1d8 or 1d4 x2 or x4 8lbs B or P MW 8/16
Warhammer, Horseman's Late Steel 13gp 1d6 or 1d3 x3 or x4 5.5lbs B or P MW 9/17
Warhammer, Horseman's Middle Steel 11gp 1d6 or 1d3 x3 or x4 5.5lbs B or P MW 8/11

322
Master Tables
Table 11-3: Martial Weapons-Melee
Weapons Cost Damage Critical Range Wgt Type M H/HP Subset
Medium-Size
Xiphos, Double-Edged Early Steel 14gp 1d6 1920/x2 4lbs P M 7/8
Xiphos, One Edged Early Steel 14gp 1d6 1820/x2 6lbs S M 7/12
Large
Axe, Bearded 13gp 2d4 x3 9lbs S MW 9/18
Axe, Bearded 9gp 2d4 x3 9lbs S MW 7/18
Axe, Great Late Steel* 22gp 1d12 x3 20lbs S MW 9/38
Axe, Great Middle Steel* 20gp 1d12 x3 20lbs S MW 8/38
Axe, Jeddart Late Steel*a 12gp 1d10 or 1d4 x3 14lbs S or P MW 9/26
Axe, Jeddart Middle Steel*a 11gp 1d10 or 1d4 x3 14lbs S or P MW 8/26
Axe, Lochaber Late Steel*a 11gp 1d10 or 1d3 x3 14lbs S or P MW 9/26
Axe, Lochaber Middle Steel*a 10gp 1d10 or 1d3 x3 14lbs S or P MW 8/26
Axe, Naga War 20gp 1d10 x3 15lbs S WM 5/30
Ballam, Early Steela 8gp 2d4 x3 9lbs P WM 5/18
Battleaxe, Double Headed Iron 16gp 1d10 x3 15 lbs S M 6/30
Battleaxe, Early Steel Double Winged 18gp 1d10 x3 15lbs S MW 7/30
Battleaxe, Late Steel Double Winged 22gp 1d10 x3 15lbs S MW 9/30
Bec-de-Corbin, Late Steel* 10gp 1d8 or 1d4/1d6 x3 or x2/x2 16lbs S or P / P MW 9/30
Bec-de-Corbin, Middle Steel* 8gp 1d8 or 1d4/1d6 x3 or x2/x2 16lbs S or P / P MW 8/30
Berdiche, Late Steel 11gp 1d10 x3 14lbs S M 9/28
Berdiche, Middle Steel 10gp 1d10 x3 14lbs S M 8/28
Bill, Early Steel*a 18gp 1d8 or 1d3/1d4 x3/x2 14lbs S or P / B MW 7/28
Bill, Late Steel*a 22gp 1d8 or 1d3/1d4 x3/x2 14lbs S or P / B MW 9/28
Bill, Middle Steel*a 20gp 1d8 or 1d3/1d4 x3/x2 14lbs S or P / B MW 8/28
Broadsword, Two Handed Chinese 55gp 2d6 1920/x2 16lbs S M 9/32 G
Chauves-Souris, Late Steel*a 11gp 2d4 x3 9.5lbs S MW 9/17
Chauves-Souris, Middle Steel*a 10gp 2d4 x3 9.5lbs S MW 8/17
Claymore, Late Steel 60gp 2d6 1920/x2 15lbs S M 9/30
Claymore, Middle Steel 50gp 2d6 1920/x2 15lbs S M 8/30
Club, Great Iron Studded 4.5gp 1d10 x3 11 lbs B MW 6/22
Dung, Irona 4gp 1d8 x3 11lbs P MW 6/22
Dung, Steela 6gp 1d8 x3 10lbs P MW 9/20
Falcastra* 9gp 1d8 x3 9lbs P or S WM 6/16
Falchion, Damascened 475gp 2d4+1 1820/x2 16lbs S M 10/35
Falchion, Late Steel 83gp 2d4 1820/x2 16lbs S M 9/32
Falchion, Middle Steel 75gp 2d4 1820/x2 16lbs S M 8/32
Falx, Dacian* 25gp 1d12 1920/x2 9 lbs S MW 6/18
Falx, Late Steel* 15gp 1d8/1d4 x3/x2 14lbs S/B MW 9/28
Falx, Middle Steel* 13gp 1d8/1d4 x3/x2 14lbs S/B MW 8/28
Flail, Long bar* 15gp 1d10 1920/x2 20lbs B WM 5/38 G
Flamberge, Late Steel 60gp 2d6 1920/x2 15lbs S M 9/30
Flamberge, Middle Steel 50gp 2d6 1920/x2 15lbs S M 8/30
Fork, Scaling Late Steel*a 11gp 1d8 x3 8lbs P MW 9/16
Fork, Scaling Middle Steel*a 10gp 1d8 x3 8lbs P MW 8/16
Glaive, Late Steela 10gp 1d10 x3 15lbs S MW 9/30
Glaive, Middle Steela 8gp 1d10 x3 15lbs S MW 8/30
Halberd, Capped Early Steel*a 13.5gp 1d10 or 1d4/1d6 x3/x2 15lbs S or P / B MW 8/30
Halberd, Capped Late Steel*a 18gp 1d10 or 1d4/1d6 x3/x2 15lbs S or P / B MW 9/30

323
From Stone to Steel
Table 11-3: Martial Weapons-Melee
Weapons Cost Damage Critical Range Wgt Type M H/HP Subset
Large
Halberd, Capped Middle Steel*a 15gp 1d10 or 1d4/1d6 x3/x2 15lbs S or P / B MW 8/30
Halberd, Early Steel*a 9gp 1d10 or 1d4/1d4 x3/x2 15lbs S or P / B MW 7/30
Halberd, Incan Coppera 8gp 1d10 x3 16 lbs P/S MW 3/32
Halberd, Late Steel*a 12gp 1d10 or 1d4/1d4 x3/x2 15lbs S or P / B MW 9/30
Halberd, Middle Steel*a 10gp 1d10 or 1d4/1d4 x3/x2 15lbs S or P / B MW 8/30
Halberd, Spiked Early Steel*a 18gp 1d10 or 1d4/1d6 x3 15lbs S or P / P MW 7/30
Halberd, Spiked Late Steel*a 24gp 1d10 or 1d4/1d6 x3 15lbs S or P / P MW 9/30
Halberd, Spiked Middle Steel*a 20gp 1d10 or 1d4/1d6 x3 15lbs S or P / P MW 8/30
Half Moon, European* 10gp 1d8 x3 10lbs S WM 6/18
Hammer, Lucerne Late Steel 17gp 1d10 or 1d6 x3 or x3 12lbs B or P MW 9/24
Hammer, Lucerne Middle Steel 15gp 1d10 or 1d6 x3 or x3 12lbs B or P MW 8/24
Hoolurge, Damascened 415gp 2d4+1 x3 15lbs P&S M 10/33
Hoolurge, Steel 15gp 2d4 x3 15lbs P&S M 9/30
Knife, Golden Coin Longa 15gp 1d10 1920/x2 13lbs S MW 9/28 G
Lance, Fong Ting*a 20gp 1d8 or 1d10 x3 14lbs P or S WM 5/24 G
Longsword, Great Damascened 450gp 2d6+1 1920/x2 16lbs S M 10/32
Longsword, Great Steel 50gp 2d6 1920/x2 16lbs S M 9/32
Maul, Early Steel 8gp 1d8 x2 10lbs B MW 7/20
Maul, Iron 7gp 1d8 x2 11lbs B MW 6/22
Maul, Late Steel 12gp 1d8 x2 10lbs B MW 9/20
Maul, Wooden 5gp 2d3 x2 8lbs B W 4/16
Nageyaria 5gp 1d8 x3 10ft 9lbs P WM 5/18
Nagimakia 8 gp 2d4 x3 15lbs S MW 5/30 S
No-Dachi 55gp 2d6 1920/x2 16lbs S M 9/34 S
Partisan, Late Steel*a 15gp 1d8 or 1d6/1d4 x3/x2 15lbs S or P / B MW 9/30
Partisan, Middle Steel*a 12gp 1d8 or 1d6/1d4 x3/x2 15lbs S or P / B MW 7/30
Pike, Awl Late Steel a 12gp 1d10 x3 11lbs P MW 9/20
Pike, Awl Middle Steela 10gp 1d10 x3 11lbs P MW 8/20
Pike, Late Steel*a 10gp 1d10 x3 14lbs P MW 9/28
Pike, Middle Steel*a 8gp 1d10 x3 14lbs P MW 8/28
Pike, Morris*a 10gp 1d8 x3 10lbs P WM 6/22
Qiang, Bronzea 2gp 1d8 x3 11lbs P MW 4/22
Qiang, Irona 3gp 1d8 x3 10lbs P MW 6/20
Qiang, Steela 5gp 1d8 x3 9lbs P MW 9/18 G
Ranseur, Late Steel*a 11gp 2d4 x3 15lbs P MW 9/30
Ranseur, Middle Steel*a 10gp 2d4 x3 15lbs P MW 8/30
Refthi (Halberd-like Axe) 8gp 1d6 or 1d8 x2 or x3 13lbs B or S MW 7/26
Saber, Long 20gp 1d10 1920/x2 16lbs S M 9/32 G
Sabu*a 12gp 1d8 x3 14lbs P M 9/28 G
Sarissaa 10gp 1d10 x3 13 lbs P WM 4/26
Scythe, Early Steel 16gp 2d4 x4 12lbs P and S MW 7/24
Scythe, Iron 16gp 2d4 x4 13 lbs P&S MW 6/26
Scythe, Late Steel 20gp 2d4 x4 12lbs P and S MW 9/24

324
Master Tables
Table 11-3: Martial Weapons-Melee
Weapons Cost Damage Critical Range Wgt Type M H/HP Subset
Large
Sovna, Early Steel 9gp 1d10 x3 12lbs S M 7/24
Sovna, Middle Steel 10gp 1d10 x3 12lbs S M 8/24
Spear, Bladed Bronzea 2gp 1d8 x3 15ft 11 lbs P WM 4/22
Spear, Bladed Coppera 1.5gp 1d8 x3 15ft 10 lbs P WM 4/20
Spear, Early Irona 3.5gp 1d8 x3 10 lbs P WM 4/20
Spear, Krokaspjt (Hooked Spear)*a 8gp 1d8 x3 9lbs S MW 7/18
Spear, Long Bronzea 3gp 1d8 x3 9 lbs P WM 4/18
Spear, Long Early Steela 4.5gp 1d8 x3 10lbs P MW 7/20
Spear, Long Irona 4gp 1d8 x3 10 lbs P WM 4/20
Spear, Long Late Steela 7gp 1d8 x3 10lbs P MW 9/20
Spear, Long Middle Steel*a 5gp 1d8 x3 10lbs P MW 8/20
Spear, Snakea 5gp 1d8 x3 11lbs P MW 5/22 G
Spetum, Late Steel*a 12gp 2d4 x3 9.5lbs P MW 9/17
Spetum, Middle Steel*a 10gp 2d4 x3 9.5lbs P MW 8/17
Steel Fanga 7gp 1d8 1920/x2 10lbs P & S MW 9/20 G
Tepoztopilli* 50gp 1d8 1920/X2 13lbs S W 2/26
60gp 1d12+1 1920/x2 11lbs S M 9/22
Voulge, Late Steel*a 28gp 1d12 or 1d4/1d4 x3 18lbs S or P / P MW 9/38
Voulge, Middle Steel*a 25gp 1d12 or 1d4/1d4 x3 18lbs S or P / P MW 8/38
Yaria 6gp 1d8 x3 11lbs P WM 5/20 S
Zwiehander, Late Steel 66gp 2d6 1920/x2 18lbs S M 9/36
Zwiehander, Middle Steel 60gp 2d6 1920/x2 18lbs S M 8/36

325
From Stone to Steel
Table 11-4: Martial Weapons-Ranged
Weapons Cost Damage Critical Range Wgt Type M H/HP Subset
Small
Tomahawk* 4gp 1d6 x2 15ft 3 lbs S WS 3/9
Tomahawk, Peace Pipe* 4gp 1d6 x2 15ft 2.5 lbs S WS 2/8
Medium-Size
Bow, Composite Medium 85gp 1d6 x3 90ft 3 lbs Per arrow WB 3/9
Bow, Composite Short 75gp 1d6 x3 70ft 2 lbs Per arrow WB 3/8
Bow, Horn 20gp 1d6 x3 60ft 2 lbs Per arrow B 3/6
Bow, Horse Hunnic 85gp 1d6 x3 100ft 3 lbs Per arrow W 5/9
Bow, Hunting Primitive 30gp 1d6 x2 60ft 2 lbs Per arrow W 3/6
Bow, Primitive Medium 45gp 1d6 x2 70ft 2 lbs Per arrow W 3/6
Bow, Short Hinged* 60gp 1d6 x3 55ft 2lbs As per Arrow WM 4/6
Bow, War Light 45gp 1d6 x3 60ft 2 lbs Per arrow WC 4/6
Club, Stone Throwing 5sp 1d4 x2 10ft 3 lbs B WS 3/9
Large
Bow, Cordage Backed 100gp 1d8 x3 80ft 3.5 lbs Per arrow WC 3/11
Bow, Double Recurve* 120gp 1d8 x3 100ft 3 lbs Per arrow W 4/9
Bow, Long Hinged* 150gp 1d8 x3 90ft 3lbs As per Arrow WM 4/9
Harpoon, Stone* 5gp 1d6 x3 20ft 12 lbs P WS 3/22
Longbow, Composite 100gp 1d8 x3 110ft 3 lbs As per arrow W 4/9
Longbow, English* 175gp 1d10 x3 120ft 4 lbs As per Arrow W 8/12
Longbow, North American Indian 90gp 1d8 x3 90ft 3 lbs Per arrow W 3/9
Longbow, Welsh 150gp 1d10 x3 120ft 3.5lbs As per Arrow W 6/13

G Indicates a weapon is part of the Guang Hu subset


N Indicates a weapon is part of the Ninja subset
S Indicates a weapon is part of the Samurai subset
* See the description in the text for special rules.
Double Weapon
Reach Weapon
a If you ready an action to set this weapon against a charge you deal double damage.
# Shield bypass weapon
Subdual damage

326
Master Tables
Table 11-5: Exotic Weapons-Melee
Weapons Cost Damage Critical Range Wgt Type M H/HP Subset
Tiny
Fan, Iron* 2gp 1d4 x2 5ft 1lbs S M 6/3 G/S/N
Fan, Lacquered* 1.5gp 1d3 x2 5ft .5lbs S W 6/2 G/S/N
Garrote, Cord* -- 1d3* x3 1lb S* C 3/3 N
Garrote, Wire* -- 1d4* x4 .5lbs S* M 9/2 N
Ji-Kuwa* 1gp 1d2 x3 .5lbs P M 9/2
Kukri 8gp 1d4 1820/x2 1lb S M 9/5
Strangler's Belt -- 1d2 x2 1lbs B F 2/3
Small
Axe, Sickle 8gp 1d8 x3 7 lbs S MW 6/21
Blade, Mandarin Coin* 3gp 1d6 x2 3lbs S M 9/9 G
Blade, Sun and Moon Spear* 4gp 1d6 x3 3.5lbs S M 9/11 G
Cane, Hidden Sword (damage as cane or sword)* 10gp 1d4 or 1d6 x2 Or 1920/x2 3lbs B or P M 9/9 G/N
Flute* 1gp 1d3 x2 .5lb B W 3/2 G
Full Moon* 6gp 1d6 1920/x2 2.5lbs S M 9/8 G
Jitte* 5 sp 1d4 x3 1.5lbs P M 9/5 N/S
Kama 2gp 1d6 x2 2lbs B WM 5/6 G/N
Katar, Closed Hilted Early Steel* 23gp 1d6 x3 7lbs P MW 8/21
Katar, Dual Bladed Damascened* 412gp 2d3+1 x3 5lbs P M 10/15
Katar, Dual Bladed Steel* 12gp 2d3 x3 5lbs P M 9/15
Katar, Three Bladed Damascened* 417gp 1d6+1 x3 6lbs P M 10/18
Katar, Three Bladed Early Steel* 17gp 1d6 x3 9lbs P MW 8/25
Katar, Three Bladed Steel* 18gp 1d6 x3 6lbs P M 9/18
Katar, Tri-Bladed Steel* 20gp 1d6 or 3d3 x3 5lbs P M 9/15
Kawanaga (cost per hand)* 1gp 1lb P M 9/3 N
Knife, Deer Antler* 6gp 1d6 1920/x2 2lbs S M 9/6 G
Knife, Swallow Trident Long* 3gp 1d6 x2 1lbs P M 9/3 G
Kusari-gama*# 10gp 1d6/1d6 x2/x2 3lbs S/B M 9/9 N/S
Manriki-gusari*# 8gp 1d6 x2 5lbs B M 9/15 N/S
Nekode* 6gp 1d6 x2 10ft 7lbs B M 9/19 N
Ninja-to 10gp 1d6 1820/x2 4lbs S M 9/12 N
Nunchuku#* 2gp 1d6 x2 2lbs B WC 5/6 G/N
Nunti-Sai* 5gp 1d4 x3 2lbs P M 9/6 N
Pendjepit* 4gp 1d4 x3 1lb P M 6/3
Rabbit Stick 5sp 1d4 x2 20ft 0.5 lbs B W 3/4
Rante#* 8gp 1d6 x2 10ft 6.5lbs S M 6/20
Razor, Yuen Yang* 15gp 1d6 x3 4lbs P or S M 9/12 G
Sai* 3 gp 1d4 x3 2lbs P M 9/4 G/N
Siangkam* 3gp 1d6 x2 3.5lbs P M 6/11
Sword, African Sickle 5gp 1d6 x2 4 lbs S MW 6/12
Tian-chi Fay Shorta 15gp 1d6 x3 4lbs P or S M 4/12 G
Tonfa 1gp 1d6 x2 1.5lbs B W 5/5
Wheel, Wind and Fire* 4gp 1d6 x3 3.5lbs S M 9/11 G
Medium-Size
Broadsword, Nine Ring* 80gp 2d4 1820/x2 16lbs S M 9/32 G
Chain Sword* 20gp 1d4/1d4 1920/x2 5lbs S M 9/15 G
Chain, Segmented* 20gp 1d6 x2 4.5lbs S M 9/10 G
Cumber-Jung, Damascened 425gp 2d4+1 X2 15lbs B 10M 15/22

327
From Stone to Steel
Table 11-5: Exotic Weapons-Melee
Weapons Cost Damage Critical Range Wgt Type M H/HP Subset
Medium-Size
Cumber-Jung, Steel Quoit 25gp 2d4 x2 15lbs B M 9/30
Eku 2gp 1d8 x2 5lbs B W 5/10
Flagellum* 8gp 1d2 x2 1.5 lbs S C 3/5
Grain Sword, Iron* 16gp 1d8 1820/x2 7lbs S M 6/14
Grain Sword, Steel* 20gp 1d8 1820/x2 6lbs S M 9/12 G
Hammer, Chinese* 35gp 2d4 x3 14lbs B M 9/28 G
Hook, Nine Teeth* 12gp 1d8 x2 4lbs P or S M 9/12 G
Katana 400 gp 1d10 1920/x2 6lbs S M 11/18 S
Kyoketsu-Shogi* 12gp 1d6/1d4 1920/x2 / x2 10ft 8lbs S/B M 9/16 N
Maru* 7gp 1d6 x2 9lbs P WBM 5/18
Masakari 16gp 1d8 or 1d4 x3 or x4 5lbs P or S M 9/10
Nagegama* 14gp 1d6/1d6 1920/x2 8lbs S/B M 9/16 N/S
Pata, Damascened* 465gp 1d8+1 1920/x2 16lbs S M 10/35
Pata, Steel* 65gp 1d8 1920/x2 16lbs S M 9/32
Sa Tjat Koen*# 11gp 1d8 x2 4lbs B WM 5/8 G/N/S
Scourge, Metal* 1gp 1d4 x2 2 lbs S CM 3/6
Sword, Tigerhead Hook* 12gp 1d8 x2 4lbs S M 9/8 G
Tiger Fork, Iron*a 12gp 1d8 x2 7lbs P MW 7/14
Tiger Fork, Steel*a 13gp 1d8 x2 5lbs P MW 9/10 G
Urumi*# 30gp 1d6 1920/x3 15ft 8lbs S M 9/16
Whip, Maori* 1sp 1d3 x2 1 lbs S W 2/2
Large
Blade, Heaven and Earth 60gp 1d8/1d8 x2 13lbs S M 9/26 G
Blade, Horse Choppinga 75gp 1d6/1d10 x2 16lbs S M 9/32 G
Chijiriki* 40gp 1d8/1d6 x3/x2 15lbs P/B MW 9/30 S
Feruzue (staff or flail damage)*# 20gp 1d8 or 1d10 x2 or 1920/x2 15lbs B & P M 6/30
Flail, Great*# 25gp 1d12 x2 20lbs B WM 5/40 G
Flail, Military* 120gp 1d8 1920/x2 16lbs B MW 8/32
Gadha, Iron 18gp 1d10 x2 15lbs B M 6/30
Gadha, Wood 16gp 1d10 x2 13lbs B W 6/26
Halberd, Double*a 60gp 1d10 x3 15lbs P/S MW 9/30 G
Hwa-Keka 20gp 2d4 x2 10lbs S MW 6/22
Jumonki-Yari*a 10gp 1d8 x3 12lbs P or S WM 5/24
Kama-Yari*a 10gp 1d8 x3 12lbs P or S WM 5/24
Knife, Yeung Guen Long*a 55gp 1d8/1d6 x3 16lbs P & S MW 9/32 G
Kongo-Zue* 15gp 1d6/1d6 x2 9lbs B WM 5/18
Kumade* 14gp 1d4 x2 11lbs P WM 5/22 S
Kwandao, Iron*a 44gp 1d8/1d6 x3 18lbs P & S MW 7/36
Kwandao, Steel*a 50gp 1d8/1d6 x3 15lbs P & S MW 9/30 G
Laingtjat 25gp 1d6/1d6 x3 13lb S M 6/26
Longsword, Chay Yanga 50gp 1d8/1d6 x3 15lbs P & S MW 9/30 G
Mace, Double Bronze 49gp 1d8/1d8 x2/x2 16lbs B M 4/32
Mace, Double Iron 51gp 1d8/1d8 x2/x2 15lbs B M 6/30
Mace, Double Steel 55gp 1d8/1d8 x2/x2 14lbs B M 9/28 G
Mancatcher w/ Spike* 11gp 1d4 x2 11lbs P WM 5/20
Mancatcher* 6gp 10lbs W 5/18
Martel de Fer, Middle Steel* 30gp 1d8 or 1d3 x3 9lbs B or P MW 8/20

328
Master Tables
Table 11-5: Exotic Weapons-Melee
Weapons Cost Damage Critical Range Wgt Type M H/HP Subset
Large
Meteor Hammer*# 65gp 1d8/1d8 x2 14lbs B MC 9/28 G
Monk's Spade, Iron 13gp 1d8/1d8 x2/x2 22lbs S MW 7/44
Monk's Spade, Steel 15gp 1d8/1d8 x2/x2 20lbs S/S MW 9/40 G
O-No 20gp 2d4 x3 14lbs B M 9/28
Paralyser*a 15gp 2d4 x3 11lbs P W 5/22
Pudao, Iron* 65gp 2d6 x3 16lbs S MW 7/32
Pudao, Steel* 70gp 2d6 x3 15lbs S MW 9/30 G
Ram Da'o 13gp 1d8 x2 6lbs S M 9/12
Shovel, Golden Coin 20gp 1d8 x3 10lbs S M 9/20 G
Shovel, Moonteetha 30gp 1d8/1d6 x3 16lbs P&S MW 9/32 G
Sjang Sutaia 25gp 2d4 1920/x2 11lbs S MW 6/22
Sode Garami*a 14gp 1d4 x2 13lbs P M 9/26
Spear, Double Headeda 12gp 1d8/1d8 x3/x3 10lbs P/P MW 9/20 G
Staff, Wolf's Teeth* 16gp 1d8 x2 12lbs B&P M 9/24 G
Sword, Beheading 40gp 2d4 1820/x2 18lbs S M 9/34
Sword, Long-Handle Nine Ring 75gp 3d3 1920/x2 20lbs S M 9/40 G
Tabar, Damascened 425gp 1d12+1 x3 22lbs S M 10/47
Tabar, Steel 25gp 1d12 x3 22lbs S M 9/44
Tschehouta, Early Steel*a 12gp 1d8/1d8 x3/x3 10lbs P/P MW 8/20

G Indicates a weapon is part of the Guang Hu subset


N Indicates a weapon is part of the Ninja subset
S Indicates a weapon is part of the Samurai subset
* See the description in the text for special rules.
Double Weapon
Reach Weapon
a If you ready an action to set this weapon against a charge you deal double damage.
# Shield bypass weapon
Subdual damage

329
From Stone to Steel
Table 11-6: Exotic Weapons-Ranged
Weapons Cost Damage Critical Range Wgt Type M H/HP Subset
Tiny
Blowgun 1gp 1 x2 20ft 2 lbs P W 4/4
Bola, Copper War* 2gp 1d4 1920/x2 15ft 3.5 lbs B CM 2/11
Darts, Chinese Throwing* 6sp 1d3 x3 10ft .5lbs P 10M 9/2 G
Piau* 3gp 1d3 x3 10ft 1lbs S M 6/3
Shuriken* 2gp 1d2 x2 10ft .1lbs P M 9/1 N
Uichi-ne 6gp 1d4 x2 20ft .5lbs P MW 6/2 S
Small
Bola, Northern American* 8sp 1d3 x2 20ft 2 lbs B CS 3/6
Bola, South American* 1gp 1d4 1920/x2 15ft 3 lbs B CS 3/9
Boomerang, Fighting# 2gp 1d6 x2 15ft 3.5 lbs B W 3/11
Boomerang, Returning* 2gp 1d4 x2 10ft 2 lbs B W 2/6
Cestrosphendone (kestros) 2gp 1d4 x3 10ft 3 lbs P W 4/9
Chakram, Damascened* 410gp 1d4+1 x3 30ft 2lbs S M 10/9
Chakram, Steel* 10gp 1d4 x3 30ft 2lbs S M 9/6
Fukidake* 1gp 1 x2 10ft 2lbs As per Needle W 3/6 N
Knife, African Throwing#*# 4gp 1d6 x4 15ft 3 lbs P MW 6/9
Kylie* 2gp 1d6 x2 20ft 3 lbs B W 3/9
Nageteppo* 50gp 2d6 x2 10ft 1lb N/A M 9/3 N
Whip, Bone Scourge#* 8sp 1d2 x2 1.5 lbs S CB 3/5
Whip, Braided or Hair#*# 6sp 1d2 x2 10ft 1.5 lbs S C 2/5
Whip, Bull*# 1gp 1d2 x2 15ft 2lbs S L 4/6
Whip, Horse Hair Tassel* 3gp 1 x2 10ft 3lbs S FW 2/9 G
Whip, Leather#*# 1gp 1d2 x2 10ft 2 lbs S L 4/6
Whip, Steel Barbed Chinese* 6gp 1d4 x2 10ft 3lbs S LM 4/9
Medium-Size
Atlatl* 8sp +1 x3 1 lbs W 2/2
Bow, Mongol Recurve* 90gp 1d6 x3 110ft 4lbs Per Arrow W 5/12
Bow, Steel 75gp 1d6 x3 60ft 5lbs As Per Arrow M 9/15
Chu Ko Nu* 60gp 1d6 1920/x2 60ft 7lbs As per Quarrel WM 5/21
Chu Ko Nu, Improved* 75gp 1d6 1920/x2 70ft 7lbs As per Quarrel WM 5/23
Flying Weight* 12gp 1d6 x2 10ft 3lbs B MC 9/6 G
Han-Kyu 35gp 1d6 x3 60ft 2lbs As per arrow W 5/6 N
Javelin, Rope* 12gp 1d6 x2 10ft 2.5lbs P MC 9/8 G
Lariat* 4sp 20ft 4 lbs S C 2/8*
Net, Grass* 8gp 10ft 8 lbs FC 2/16
Net, Retiarii* 20gp 10ft 10 lbs L 3/12
Spear Thrower* 1gp +1 x2 2 lbs W 2/4
Spear, Stingray Spine*a 15gp 1d6 x3 20ft 4.5 lbs P B 2/9
Teppo 300gp 1d12 x3 150ft 10lbs As per Shot MW 9/30
Zhuge Nu, Multishot* 150gp 1d6/1d6 1920/x2 80ft 7lbs As per Quarrel WM 5/21
Zhuge Nu, Repeater* 175gp 1d8 1920/x2 80ft 7lbs As per Quarrel WM 5/21
Large
Dai-Kyu 80gp 1d8 x3 90ft 3lbs Per Arrow WC 5/11 S
Pole-mounted sling* 3gp As per ammo x2 60ft 4 lbs B WL 4/13

330
Master Tables
Table 11-7: Weapons Ranged-Ammunition & Special Items
Weapons Ranged-Ammunition
Weapons Cost Damage Critical Range Wgt Type M H/HP
Arrow, Axeblade 2gp 3lbs S WM 5/3
Arrow, Ballista (wt. Per arrow)* 6gp 3lbs P WM 5/9
Arrow, Blunt (20) 1gp 3.5 lbs B WB/S 1/4
Arrow, Bone Head (20) 6sp 2.5 lbs P WB 1/3
Arrow, Bronze Fire* (20) 20gp +1/rnd -10ft 3.5 lbs P+Fire WM 1/4
Arrow, Bronze Headed (20) 9sp 3 lbs P WM 1/3
Arrow, Copper Headed (20) 8sp 3 lbs P WM 1/3
Arrow, Early Iron Headed (20) 1gp 3 lbs P WM 1/3
Arrow, English Longbow (wt. per 20) 3gp 3lbs P WM 5/3
Arrow, Flight 2gp -1 +10ft 2.5 lbs P WM 2/3
Arrow, Forked 2gp 4lbs S WM 5/4
Arrow, Iron Fire* (20) 22gp +1/rnd -10ft 3.5 lbs P & Fire WM 1/4
Arrow, Iron Headed (20) 1gp 4 lbs P WM 1/4
Arrow, Shark Tooth (20) 2gp 3 lbs P WB 1/3
Arrow, Sheaf* 2gp -10ft 3.5 lbs P WM 2/4
Arrow, Steel Armor Piercing* 3gp 3lbs P WM 5/3
Arrow, Stone Head (20) 6sp 3 lbs P WS 1/3
Arrow, Welsh Longbow (wt. per 20) 3gp 3lbs P MW 8/3
Arrow, Whistling* 2gp 3lbs P WM 5/3
Arrow, Wooden (20) -- -1 2 lbs P W 1/2
Bullet, Bronze Sling (10) 1sp 1d4 5.5 lbs B M 4/6
Bullet, Clay Sling 3cp 1d3 -- -- 3.5 lbs B S 2/4
Bullet, Lead Sling 1sp 1d4 6 lbs B M 8/6
Bullet, Stone (10) 6cp 1d3 2 lbs B S 2/2
Darts, Arab Arrow Headed Bow* 1gp 1d3 .2lbs S M 6/1
Darts, Arab Barbed Bow* 1gp 1d3 .2lbs P M 6/1
Darts, Arab Bullet Headed Bow* 1gp 1d3 .2lbs P M 6/1
Darts, Arab Spiked Bow* 2gp 1d3 .2lbs P M 6/1
Darts, Byzantine Bow (Mice)* 1gp 1d3 .2lbs P M 6/1
Needles (20) 1gp .5 lbs P W 1/1
Pellet, Bow 20gp 1d4 x2 40ft 2lbs As per Pellet W 4/2
Pellet, Clay (weight per 30) 3gp 2lbs B S 1/2
Pellet, Crossbow 25sp 1d4 1920/x2 60ft 7lbs As per Pellet WM 5/21
Quarrel, Bronze (weight per 10) 7sp 1.5lb P MW 4/2
Quarrel, Iron (weight per 10) 8sp 1.5lbs P MW 6/2
Quarrel, Steel (weight per 10) 1gp 1lbs P MW 9/1
Shot, Iron 3gp 2.5lbs P M 6/3
Shot, Stone (weight per 10) 2gp 2lbs P S 4/2
Table 11-8: Special Items
Special Items Cost Damage Critical Range Weight Type Material H/HP
Adarga* 45gp 1d8/1d6 x3/x2 13lbs P/S M 8/26
Armor Armor Check Arcane Spell
Bonus Penalty Failure
1 -1 5%
Shield, Lantern 40gp 1d6 x3 8lbs S or P M 9/16
Armor Armor Check Arcane Spell
Bonus Penalty Failure
+1 -1 25%
Tarche 40gp 1d6 x2 10lbs S M 9/20
Armor Armor Check Arcane Spell
Bonus Penalty Failure
+2 -2 30%

331
From Stone to Steel
Table 11-9: Firearms-Ranged
Gun Cost ROF Damage Critical Range Weight Type M H/HP
Handgun
Gun, Primitive Chinese 200gp 4 1d10 x3 35ft 9lbs As per shot MW 9/27
Handcannon, Primitive* 100gp 6 1d10 x3 10ft 9lbs As per shot M 7/18
Hand Gonne, Matchlock Early* 300gp 5 1d12 x3 15ft 10lbs As per shot MW 8/24
Hand Gonne, Matchlock Early Landsknecht* 350gp 5 1d12 x3 15ft 12lbs As per shot MW 8/20
As per As per As per
Hand Mortar* 500gp 5 grenade grenade 25ft 13lbs Grenade M 9/26
Pistol, Flintlock* 425gp 2 1d10 x3 15ft 3lbs As per shot MW 9/9
Pistol, Matchlock* 150gp 5 1d10 x3 5ft 5lbs As per shot MW 9/9
Pistol, Snaphaunce* 350gp 3 1d10 x3 15ft 3.5lbs As per Shot MW 9//8
Pistol, Wheel Lock Damascened* 650gp 3 2d6 x3 15ft 4lbs As per shot MW 11/11
Pistol, Wheel Lock Late Steel* 250gp 3 1d10 x3 10ft 4lbs As per Shot MW 8/8
Longarms
Arbequis, Common* 150gp 4 1d12 x3 30ft 10lbs As per shot MW 8/20
Arbequis, Landsknecht* 200gp 4 1d12 x3 30ft 12lbs As per Shot MW 8/24
Musket, Flintlock* 850gp 2 2d6 x3 60ft 10lbs As per shot MW 9/20
Musket, Snaphaunce* 700gp 3 2d6 x3 45ft 10lbs As per shot MW 11/11
Musket, Wheel Lock Damascened* 900gp 3 2d8 x3 45ft 10lbs As per shot MW 9/20
Musket, Wheel Lock Late Steel* 500gp 3 2d6 x3 35ft 10lbs As per shot MW 9/20
Teppo 150gp 4 1d12 x3 30ft 10lbs As per shot MW 9/30
Other
Spear Gun* 100gp 4 +5 x3 120ft 36lbs P 2S 2/36

Exotic Weapons (Firearms) Ranged Ammunition


Gun Cost ROF Damage Critical Range Weight Type M
Shot, Lead 3gp 4lbs P M

Explosives
Weapon Cost ROF Damage Critical Range Weight Type M Subset
Grenade, Gunpowder (Lit Fuse)* 50gp 2d6 N/A 5ft 1lb Fire M
Grenade, Gunpowder(Incendiary Fuse)* 75gp 2d6 N/A 5ft 1lb Fire M
Nageteppo* 50gp 2d6 x2 10ft 1lb N/A M N
Rockets, Chinese* 200gp 2d6 x2 150ft 8lbs N/A W
Armor Check
Armor Bonus Penalty Arcane Spell Failure
1 -1 5%

* See the description in the text for special rules.


Subdual damage

Rate of Fire
The weapon tables here and in the appendix list rates of fire (ROF) for each firearm. This number represents the number of full
round actions required to load the particular weapon.

332
Master Tables

Table 11-10: Light Armor


Armor Max Dex Armor Check Spell Spd
Armor Cost Bonus Bonus Penalty Failure 30'/20' Weight M H/HP
Armbands 2gp 1lbs M 6/2
Armor, Bezainted Leather 75gp +3 +5 -3 20% 30ft/20ft 23lbs LM 5/46
Armor, Bronze Studded Leather Block 22gp +3 +5 -1 15% 30ft/20ft 18lbs LM 3/36
Armor, Incan Cotton 9gp +2 +5 -1 5% 30ft/20ft 20lbs F 4/38
Aztec Cotton Armor 115gp +2 +5 -2 15% 30ft/20ft 20lbs F 4/42
Breast Plate, Tortoise 30gp +3 +5 -2 20% 30ft/20ft 20lbs B 4/40
Breast Plate, Bone Hair Pipe 2gp +0 N/A 0 0% 30ft/20ft .5lbs BC 1/1
Buckskin 13gp +2 +6 0 5% 30ft/20ft 8lbs L 3/10
Chainmail Shirt, Bronze 80gp +4 +4 -2 20% 30ft/20ft 27lbs M 5/54
Chainmail Shirt, Iron 90gp +4 +4 -2 20% 30ft/20ft 26lbs M 6/52
Chainshirt, Byzantine Early Steel 90gp +4 +4 -2 25% 30ft/20ft 25lbs M 7/50
Cloth Armor, Heavy (Padded) 5gp +1 +8 0 5% 30ft/20ft 10lbs F 2/20
Cloth Armor, Studded 13gp +2 +5 0 15% 30ft/20ft 15lbs FM 2/30
Cloth, European Padded 8gp +1 +8 0 5% 30ft/20ft 10lbs F 3/20
Corded Armor 25gp +2 +6 -1 15% 30ft/20ft 14lbs C 3/28
Cuirass, Bronze Plated Linen 20gp +3 +5 -2 15% 30ft/20ft 25lbs MF 4/50
Cuirass, Iron Scaled Linen 50gp 4 4 -3 20% 30ft/20ft 24lbs MF 6/48
Cuirass, Linen 14gp +2 +5 0 10% 30ft/20ft 12lbs F 3/24
Furs and Hides 8gp +2 +5 -1 15% 30ft/20ft 12lbs L 2/24
Jigap 15gp +2 +7 0 10% 30ft/20ft 12lbs F 3/24
Lamellar, Bronze-Bound Leather 60gp +3 +4 -2 25% 30ft/20ft 23lbs LM 4/46
Leather Armor, Tanned 10gp +2 +6 0 10% 30ft/20ft 15lbs L 3/32
Leather, Bronze Studded 23gp +3 +5 -1 15% 30ft/20ft 15lbs LM 4/30
Leather, Cuir-bouille 15gp +2 +6 0 10% 30ft/20ft 15lbs L 4/30
Leather, Cuir-bouille Studded 30gp +3 +5 -1 15% 30ft/20ft 20lbs LM 6/40
Leather, Lacquered 45gp +3 +5 -1 10% 30ft/20ft 16lbs L 5/32
Mail Shirt, Shark Tooth# 25gp +3 +4 -1 25% 30ft/20ft 18lbs B 3/34
Padded Armor, Byzantine 8gp +1 +9 0 5% 30ft/20ft 10lbs F 2/20
Padded Armor, Silk 12gp +1 +9 0 5% 30ft/20ft 8lbs F 3/18
Paper Armor, Chinese Pirate 8gp +1 +7 0 5% 30ft/20ft 7lbs F 2/12
Scaled Jack 85gp +4 +4 -3 20% 30ft/20ft 22lbs MF 9/44
Skin Armor -- +1 +6 -1 10% 30ft/20ft 8lbs L 1/14
Wood and Hide Armor 10gp +2 +4 -2 20% 30ft/20ft 18lbs WL 3/36
# See the description in the text for special rules.
Armor fitted for small characters weighs half as much.

333
From Stone to Steel
Table 11-11: Medium Armor
Armor Max Dex Armor Check Spell Spd
Armor Cost Bonus Bonus Penalty Failure 30'/20' Weight M H/HP
Breastplate Armor, Chinese 210gp +5 +3 -4 25% 20ft/15ft 30lbs M 9/60
Breastplate, Minoan Bronze 35gp +4 +2 -3 25% 20ft/15ft 30lbs M 4/60
Breastplate, Mycenaen Bronze 180gp +5 +3 -4 25% 20ft/15ft 32lbs M 5/64
Breastplate, Segmented 260 gp +5 +4 -3 20% 20ft/15ft 26lbs M 9/52
Brigandine, Chinese 340gp +5 +3 -5 30% 20ft/15ft 41lbs ML 9/82
Byrnie, Chainmail 165gp +5 +2 -4 30% 20ft/15ft 30lbs M 7/60
Chainmail, Bronze 130gp +5 +2 -5 30% 20ft/15ft 42lbs M 5/84
Chainmail, Early Steel 145gp +5 +2 -5 30% 20ft/15ft 40lbs M 7/80
Chainmail, Iron 140gp +5 +2 -5 30% 20ft/15ft 41lbs M 6/82
Chainmail, Late Steel 175gp +5 +2 -5 30% 20ft 15ft 40lbs M 9/80
Chainmail, Reinforced 210gp +5 +3 -4 35% 20/15ft 43lbs M 8/86
Chainmail, Steel Plated 260gp +6 +2 -6 30% 20ft/15ft 45lbs M 8/90
Chainshirt, Russian Double 190 gp +5 +3 -5 25% 20ft/15ft 29lbs M 9/58
Coat of Plates 215gp +5 +3 -4 25% 20ft/15ft 25lbs M 8/50
Cuirass, Iron 180gp +5 +3 -3 25% 20ft/15ft 31lbs M 6/62
Hauberk, Late Steel Brigandine 205 gp +5 +3 -4 25% 20ft/15ft 34lbs ML 9/68
Hauberk, Middle Steel Brigandine 195 gp +5 +3 -4 25% 20ft/15ft 34lbs ML 8/68
Hide Armor, Rhino 40gp +4 +3 -4 25% 20ft/15ft 27lbs L 5/54
Hides, Heavy 35gp +3 +4 -3 20% 20ft/15ft 25lbs L 5/50
Karacena 200 gp +5 +2 -3 20% 20ft/15ft 25lbs M 9/50
Keiko, Iron 180gp +5 +3 -5 30% 20ft/15ft 33lbs M 6/66
Lamellar, Bone 33gp +4 +3 -4 25% 20ft/15ft 26lbs B 4/52
Lamellar, Bronze 30gp +4 +3 -5 25% 20ft/15ft 32lbs M 4/64
Lamellar, Iron 44gp +4 +2 -5 25% 20ft/15ft 31lbs M 6/62
Lamellar, Late Steel 60 gp +5 +2 -5 25% 20ft/15ft 29lbs M 9/58
Leather Armor, Plate Reinforced 220 gp +5 +3 -4 25% 20ft/15ft 30lbs ML 9/60
Leather, Steel Plated 85gp +4 +2 -4 25% 20ft/15ft 26lbs L 7/52
Nio Do 205gp +5 +3 -4 30% 20ft/15ft 34lbs M 9/68
Plate, Bone 15gp +3 +4 -3 25% 20ft/15ft 22lbs BL 3/44
Plated Armor, Chinese (Mirrors) 230gp +5 +3 -4 35% 20ft/15ft 40lbs M 9/80
Scale Armor, Damascened 150gp +4 +3 -4 25% 20ft/15ft 30lbs M 10/63
Scale Mail, Bronze 42gp +4 +3 -4 25% 20ft/15ft 32lbs M 5/64
Scale Mail, Iron 45gp +4 +3 -4 25% 20ft/15ft 31lbs M 6/62
Scalemail, Chinese Steel 55gp +4 +3 -4 25% 20ft/15ft 30lbs M 9/60
Shirt, Brigandine Late Steel 10gp +4 +4 -3 20% 20ft/15ft 29lbs ML 9/58
Shirt, Brigandine Middle Steel 8gp +4 +4 -3 20% 20ft/15ft 29lbs ML 8/58
Shirt, Plated Bronze 18gp +3 +4 -3 20% 20ft/15ft/ 22lbs M 4/44
Slat Armor 30gp +3 +4 -3 25% 20ft/15ft 25lbs WL 4/50
Tanko 230gp +5 +3 -4 25% 20ft/15ft 31lbs M 6/62
Tatami Do 195gp +5 +3 -5 30% 20ft/15ft 35lbs MF 9/70
Yoroi 45gp +4 +4 -3 25% 20ft/15ft 28lbs M 6/56

# See the description in the text for special rules.


Armor fitted for small characters weighs half as much.

334
Master Tables

Table 11-12: Heavy Armor


Armor Max Dex Armor Check Spell Spd
Armor Cost Bonus Bonus Penalty Failure 30'/20' Weight M H/HP
Banded Armor, Bronze 165gp +5 +1 -5 25% 20ft*/15ft* 36lbs M 5/70
Banded Armor, Chinese 265gp +6 +1 -6 35% 20ft*/15ft* 35lbs M 9/70
Banded Armor, Damascened 750gp +6 +1 -6 35% 20ft*/15ft* 35lbs M 10/73
Breastplate and Mail, Byzantine Early Steel 480gp +7 +0 -8 40% 20ft*/15ft* 48lbs M 8/96
Chainmail, Rivetted 240gp +6 +1 -6 30% 20ft*/15ft* 45lbs M 8/92
Chainmail, Russian Double 375gp +6 +2 -6 35% 20ft*/15ft* 35lbs M 9/70
Do-Maru 255gp +6 +1 -6 35% 20ft*/15ft* 45lbs M 9/90
Field Plate, Late Steel 1050gp +8 +1 -6 35% 20ft*/15ft* 50lbs M 9/100
Field Plate, Middle Steel 1000gp +8 +1 -6 35% 20ft*/15ft* 50lbs M 8/100
Half Plate and Leather Armor 390gp +6 +2 -5 35% 20ft*/15ft* 35lbs ML 9/70
Hatomune Do 850gp +8 +0 -7 40% 20ft*/15ft* 52lbs M 9/104
Hotoke Do 506gp +7 +0 -7 40% 20ft*/15ft* 51lbs M 9/102
Late Brigandine Steel 330 gp +6 +2 -5 35% 20ft*/15ft* 41lbs ML 9/82
Lorica Hamata 170gp +5 +2 -5 30% 20ft*/15ft* 41lbs M 6/82
Lorica Segmentata 185gp +5 +3 -4 30% 20ft*/15ft* 39lbs M 6/78
Lorica Squamata 180gp +5 +3 -5 30% 20ft*/15ft* 41lbs M 6/82
Mail, Iron Scale and Chain 190gp +6 +0 -7 35% 20ft*/15ft* 39lbs M 6/78
Mail, Scale and Plate 465gp +7 +0 -8 40% 20ft*/15ft* 51lbs M 6/102
Maru Do 260gp +6 +1 -6 35% 20ft*/15ft* 44lbs M 9/88
Middle Brigandine Steel 320 gp +6 +2 -5 35% 20ft*/15ft* 41lbs ML 8/82
Mogame Do 640gp +7 +1 -7 35% 20ft*/15ft* 47lbs M 9/94
Nuinobe Do 335gp +6 +2 -5 30% 20ft*/15ft* 42lbs M 9/84
Okegawa Do 510gp +7 +0 -7 40% 20ft*/15ft* 53lbs M 9/106
O-yoroi 505gp +7 +0 -7 40% 20ft*/15ft* 50lbs M 9/100
Persian Charioteer Armor# 235gp +6 +1 -9 40% 15ft*/10ft* 42lbs M 6/86
Plate Armor, Damascened and Scale 480gp +7 +0 -8 40% 20ft*/15ft* 52lbs M 10/107
Plate Armor, Half 250gp +6 +1 -6 40% 20ft*/15ft* 45lbs M 9/90
Plate Armor, Maximillian Late Steel 2100gp +9 +0 -7 40% 20ft*/15ft* 48lbs M 9/96
Plate Armor, Maximillian Middle Steel 2000gp +9 +0 -7 40% 20ft*/15ft* 48lbs M 8/96
Plate Armor, Tournament# 1000gp +9* -1* -8 50% 20ft*/15ft* 45lbs M 9/90
Plate Mail, Three Quarter 750gp +7 +1 -6 35% 20ft*/15ft* 45lbs M 9/90
Plated Mail, Bakhteretz 205gp +6 +0 -7 40% 20ft*/15ft* 49lbs M 9/98
Plated Mail, Kolontar 225gp +6 +1 -7 35% 20ft*/15ft* 47lbs M 9/94
Plated Mail, Sind 510gp +7 +0 -7 40% 20ft*/15ft* 50lbs M 9/102
Platemail, Half Middle Steel 500gp +7 +0 -7 40% 20ft*/15ft* 50lbs M 8/100
Platemail, Light Middle Steel 300gp +6 +1 -5 35% 20ft*/15ft* 40lbs M 8/80
Ringmail, Greek Bronze 185gp +5 +1 -6 35% 20ft*/15ft* 37lbs M 5/52
Ringmail, Greek Iron 190gp +5 +1 -6 35% 20ft*/15ft* 36lbs M 6/50
Scale Armor, Chinese Mountain Pattern 225gp +6 +0 -6 40% 20ft*/15ft* 45lbs M 9/90
Splint Mail, Bone 180gp +5 +0 -7 40% 20ft*/15ft* 34lbs BL 6/66
Splint Mail, Early Steel 190gp +6 +0 -7 40% 20ft*/15ft* 45lbs ML 8/90
Splint Mail, Wood 180gp +5 +0 -7 40% 20ft*/15ft* 35lbs WL 4/68
Tsuzumi Do 250gp +6 +1 -7 35% 20ft*/15ft* 46lbs M 9/92
Yokinoshita Do 650gp +7 +1 -6 35% 20ft*/15ft* 49lbs M 9/98

# See the description in the text for special rules.


Armor fitted for small characters weighs half as much.
* When running in heavy armor you move only triple your speed, not quadruple.
335
From Stone to Steel
Table 11-13: Shields & Accessories
Armor Max Dex Armor Check Spell
Armor Cost Bonus Bonus Penalty Failure Spd 30'/20' Weight M H/HP
Shields
Scutum 18gp +2 -2 15% 15lbs MW 6/30
Shield, Aboriginal Fire 1gp +1 -1 10% 3lbs W 3/6
Shield, Great Bark 12gp +3 -3 20% 15lbs W 1/28
Shield, Great Bronze 32gp +3 -3 25% 22lbs M 3/44
Shield, Great Early Steel 34gp +3 -3 25% 25lbs M 7/50
Shield, Great Iron 34gp +3 -3 25% 26lbs M 6/52
Shield, Great Late Steel 40gp +3 -3 25% 25lbs M 9/50
Shield, Great Middle Steel 36gp +3 -3 25% 25lbs M 8/50
Shield, Great Wooden 18gp +3 -3 25% 13lbs W 3/26
Shield, Large Bark 5gp +2 -2 15% 10lbs W 1/18
Shield, Large Bronze 15gp +2 -2 15% 17lbs M 4/34
Shield, Large Copper 14gp +2 -2 15% 16lbs M 3/32
Shield, Large Early Steel 19gp +2 -2 15% 15lbs M 7/30
Shield, Large Grass 6gp +2 -2 15% 7lbs C 2/14
Shield, Large Hide 5gp +2 -2 15% 8lbs L 1/16
Shield, Large Iron 17gp +2 -2 15% 16lbs M 6/32
Shield, Large Late Steel 22gp +2 -2 15% 15lbs M 9/30
Shield, Large Leather 7gp +2 -2 15% 9lbs L 3/18
Shield, Large Middle Steel 20gp +2 -2 15% 15lbs M 8/60
Shield, Large Viking Wooden 9gp +2 -2 15% 10lbs W 3/20
Shield, Large Wooden 7gp +2 -2 15% 10lbs W 3/20
Shield Skirt, Leather # 5gp +.5 1lbs L 4/2
Shield, Small Middle Steel 9gp +1 -1 5% 6lbs M 8/12
Shield, Small Bark 1gp +1 -1 5% 4lbs W 1/8
Shield, Small Bronze 5gp +1 -1 5% 5.5lbs M 4/14
Shield, Small Copper 4gp +1 -1 5% 5.5lbs M 3/14
Shield, Small Early Steel 8gp +1 -1 5% 6lbs M 7/12
Shield, Small Hide 1gp +1 -1 5% 3lbs L 1/6
Shield, Small Iron 6gp +1 -1 5% 6lbs M 6/18
Shield, Small Late Steel 10gp +1 -1 5% 6lbs M 9/12
Shield, Small Leather 3gp +1 -1 5% 4lbs L 3/8
Shield, Small Reed 8sp +1 -1 5% 2lbs W 1/4
Shield, Small Viking Wooden 5gp +1 -1 5% 5lbs W 3/10
Shield, Small Wooden Shield 3gp +1 -1 5% 4lbs W 3/8
Shield, Tower Early Steel** 55gp -10 50% 60lbs M 7/120
Shield, Tower Hide** 22gp -8 50% 21lbs L 2/42
Shield, Tower Late Steel** 65gp -10 50% 60lbs M 9/120
Shield, Tower Middle Steel** 60gp -10 50% 60lbs M 8/120
Shield, Tower Wooden** 30gp -10 50% 45lbs W 3/90
** The tower shields grants you cover. See the description.
Special Item Damage Critical Range Type
Sword Shield 35gp 1d6/1d6 x2 S 16lbs M 8/32
Armor Armor Check Spell
Bonus Penalty Failure
+2 -2 15%

336
Master Tables
Table 11-13: Shields & Accessories
Armor Max Dex Armor Check Spell
Gladiator Armor Cost Bonus Bonus Penalty Failure Spd 30'/20' Weight M H/HP
Manica# 25gp +1 20% 6lbs L 5/18
Galerus# 45gp +1 15% 7lbs M 6/14
Galea# 60gp +1 0% 10lbs M 6/20
Girdle# 30gp +1 0% 9lbs LM 5/18
Greave# 20gp +0.5 0% 3lbs M 6/6
Leather Arm Wrappings# 10gp +0.5 15% 3lbs L 4/6
Open Faced Helm# 35gp +1 0% 6lbs M 6/12

Mount's Gear Spd 40'/50'/60'


Light
Barding, Bezainted Leather Elephant 600gp +3 +5 -3 N/A 40'/50'/60' 69lbs LM 5/138
Barding, Bezainted Leather Horse 300gp +3 +5 -3 N/A 40'/50'/60' 46lbs LM 5/92
Barding, Lacquered Leather Horse 180gp +3 +5 -1 N/A 40'/50'/60' 32lbs L 5/64
Barding, Leather Elephant 80gp +2 +6 0 N/A 40'/50'/60' 45lbs L 3/90
Barding, Studded Leather Elephant 200gp +3 +5 -1 N/A 40'/50'/60' 60lbs LM 4/120
Medium
Barding, Chainmail Early Steel Horse 580gp +5 +2 -5 N/A 30'/35'/40' 60lbs M 7/120
Barding, Chainmail Late Steel Horse 700gp +5 +2 -5 N/A 30'/35'/40' 60lbs M 9/120
Barding, Lamellar Iron Elephant 362gp +4 +3 -5 N/A 30'/35'/40' 93lbs M 6/186
Barding, Leather and Bronze Plate 160gp +4 3 -4 N/A 30'/35'/40' 64lbs ML 5/128
Barding, Rivetted Chainmail Horse 960gp +6 +1 -6 N/A 30'/35'/40' 68lbs M 8/166
Heavy
Barding, Plate Late Steel 4200gp +8 +1 -6 N/A 30'*/35'*/40'* 100lbs M 9/200
Barding, Plate Middle Steel 4000gp +8 +1 -6 N/A 30'*/35'*/40'* 100lbs M 8/200
Barding, Plated Mail Elephant 1600gp +6 +0 -7 N/A 30'*/35'*/40'* 135lbs M 9/270
Barding, Plated Mail Horse 800gp +6 +0 -7 N/A 30'*/35'*/40'* 90lbs M 9/180

Extras
Cloak, Bronze Armored 5gp +1 +6 -1 5% 5lbs LM 3/10

# See text for special rules


Armor fitted for small characters weighs half as much.
* A mount running in heavy armor moves only triple its speed, not quadruple.

337
From Stone to Steel
A Bronze Headed 40
Copper 40
Aborigines 30
Flight 114
Adaptive Tactics (Janissaries) 243
Forked 169
Adarga 218
Iron Fire 69
Advanced Chariot Driving (Charioteer) 50
Shark Tooth 27
Advanced Dodge 258
Sheaf 114
Advanced Horsemanship (Elite Mongol Horsemen) 154
Whistling 130
Advanced Maneuvers (Legionairre) 95
Arrows Versus Armor 11
Advanced Terrain Control (Charioteer) 50
Artifacts
Adze, Improved Stone 29
America
Adze, Stone 10
Atlauas Atlatl 279
African Armor 79
Itzlacoliuhque Obsidian Knife 280
African Developments 28
Itzlis Stone Sacrificial Knife 280
Ahlespeiss 235
Nayanezganis Armor and Arrows 280
Ailettes 307
Tezcatlipocas Smoking Mirror 280
Akinakes 72
Asia
Alexander, March of 76
Cai-shens Cap and Mace 282
Alternate Armor System
Men-shen Arrows, Sabers, Spears 282
Armor as Damage Resistance 305
Monkey Kings Compliant Staff, Golden Armor, Cloud
Blunt Force Trauma 305
Riding Shoes, Iron Crown 282
Alternate Fatigue System 306
Shen Yis Bow 282
Ama Goi Ken 167
Southern Tian-wang Sword 282
Ancient China 119
Zhong-kuis Sword 282
A Brief Flourishing 133
Australia
Warring States Period 122
Bobbi-bobbis Rib 280
Animal Resources 7
Wati-kutjaras Boomerang 280
Animals
Celtic Myth
Auroch 102
Cuchulainns Notched Spear 285
Bull 103
Lughs Rainbow Sling 285
Camel 36
Manannan mac Lirs Sword 285
Donkey 36
Tuatha D Lances and Shields 285
Elephant 37, 126, 128
Egypt
Gazelle 103
Atums Sunbeams 281
Giraffe 104
Bess Weapons 281
Hippopotamus 104
Horuss Sword 281
Horse 36
Neiths Arrows 281
Onager 37
Sakhmets Arrows 281
Ostrich 105
Sets Spear 281
Oxen 37
Greece
War Dog 102
Aegis, Cloak-Shield of Zeus and Athena 286
Ankus 133
Apollos Plague Arrows 286
Arbequis 245
Aress Sword 286
Arbequis, Common (Serpentine Lock) 241
Arrow of Abaris 285
Archers Thumb Ring 121
Artemiss Bow 286
Arit 163
Charons Hammer 286
Armbands 67
Cronuss Sickle 286
Armguards, Tangut 131
Eross Arrows 286
Armor 233
Europas Javelin 286
Armor Expertise (Eagle Knight) 21
Melpomene Knife 286
Army Ascendant 111
Nemean Lion Skin 287
Arrow
Poseidons Trident 287
Armor Piercing 169
Zeuss Lightning Bolts 287
Axeblade 148
India
Bronze Fire 58

338
Index
Devis Sword 283 Aztec Cotton Armor 26
Kalki Avataras Scimitar 283
Shivas Flaming Discus 283
B
Vajra, Indras Bolt 283 Babylon 44
Japan Backsword 246
Susanowos Grass Cutting Sword 283 Bagh Nakh 159
Medieval Ballam, Early Steel 147
Dolorous Stroke 287 Bamboo 26
Durandal 287 Banded Armor 146
Excalibur and Scabbard 288 Bronze 46
Mesopotamia Damascened 148
Nergals Club and Sickle 283 Barbarians and the Remnants of Rome 188
Quiver of Recall 279 Barbs on Weapons 15
Rome Barding 307
Saturns Sickle 285 Bronze Plate 67
Veioviss Arrows 285 Chainmail Barding 191
Sub-Sahara Africa Elephant 127
Khonvoums Bow 280 Leather 67
Shangos Double Headed Axe 281 Plate Barding 239
Teutonic/Nordic Myth Riveted Chainmail 214
Balmung 284 Bastard Sword 235
Fenrirs Muzzle 284 Battle Cry (Elite Mongol Horsemen) 154
Freyrs Sword 284 Battle Wagons/Onager 44
Odins Gungnir 284 Battleaxe
Thors Hammer Mjolnir and Glove 284 Early Steel 188
Valkyries Spears and Armor 284 Early Steel Double Winged 197
Assizes of Jerusalem 214 Egyptian Bronze 45
Assyria 63 Iron Double Headed 109
Assyrian War Machine 64 Stone 29
Chariot Upgrades 64 Bayonet 264
Athens 71 Bec-de-Corbin 246
Atlatl 15 Ben Hur 108
Auroch 102 Berdiche 246
Awl Pike 235 Bestiarii as Rangers 105
Axe Bibliography 308
African Sickle Style 78 Bilbo 256
Bearded 202 Bill 205
Bullova 133 Binnol 158
Executioners 250 Blowgun 15
Footmans 206 Bodkin 256
Head 162 Bokken 169
Horsemans 206 Bola 16
Improved Stone 29 Copper War 55
Jeddart 247 Bone Plate 18
Khond 133 Boomerang
Kritant 133 Fighting 30
Lochaber 247 Returning 30
Miners 200 Boss 307
Naga War 133 Bow
Pick 200 Arab 194
Stone 10 Composite
Thrusting 248 Medium 30
Woodcutters 198 Short 30
Aztec 19 Cordage Backed 16
Double Recurve 67
339
From Stone to Steel
Horn 30 Celts of Britain 98
Hunnic Horse 114 Auxiliaries 99
Light War 40 Consolidation 99
Long Hinged 131 Hands on Chariot Driving 98
Mongol Recurve 151 Wode 98
Primitive Cestrosphendone 74
Hunting 10 Cestus 108
Medium 10 Chain Sword 139
Short Hinged 131 Chain, Segmented 129
Steel 159 Chainmail 85
Bows vs. Crossbows 227 Reinforced 214
Brace Javelin (Charioteer) 50 Rivetted 214
Branding Iron 106 Russian Double 250
Breast Plate Steel Plated 213
Bone Hair Pipe 19 Chainmail Shirt 85
Tortoise 28 Chainshirt, Byzantine Early Steel 191
Breastplate 307 Chakram 161
Byzantine Early Steel 191 Chamfron 307
Minoan Bronze 57 Charioteer 49
Mycenaen Bronze 58 Charioteer Armor, Persian 73
Segmented 251 Charioteers Balance (Charioteer) 50
Breastplate Armor 146 Chariots and Chariot Combat 47
Brigandine Coats 233 Hazards 48
Brigandine, Chinese 146 Mishaps 48
British Isles 196 Accelerate/Decelerate 48
Arthur 196 Crash 49
Saxon invasion 196 Jolt 48
Broadsword Major Jolt 48
Chinese 135 Possible Break 49
Early Steel 188 Skid 48
Two Handed Chinese Sword 157 Terrain 48
Bronze 39 Turning 48
Brutal Attack (Elite Mongol Horsemen) 154 Charlemagne 200
Brutal Flurry (Elite Mongol Horsemen) 154 Chauves-Souris 237
Buckler 233 Chekan 229
Buckskin 18 Chijiriki 169
Buhj 159 Chimali. See Small Reed Shield
Bull 103 Chin Dynasty 132
Bullet Chinese Enchantment 144
Bronze Sling 58 Chivalry 209
Clay Sling 99 Chou dynasty 54
Lead Sling 69 Christianity 190
Byrnie, Chainmail 202 Chu Ko Nu 125
Byzantium 190 Chu Ko Nu, Improved 130
Belisarius 191 Class
Narsis 192 Yeoman 237
Claymore 254
C Claymore, Middle Steel 230
Canaanite sword 41 Cloak Fighting 258
Canes 136 Cloak, Bronze 43
Fakir 148 Cloth Armor
Catchpole 262 Heavy 147
Celt (Stone Axe) 29 Studded 147
Celtic Weapons 56 Cloth, European Padded 200
Celts 56
340
Index
Club 7, 41, 64 Dai-Kyu 169
Bone 7 Damascus Steel 148
Early Steel Throwing 188 Dao 121
Paddle 78 Dart
Shark Tooth 27 Bone 15
Stone Throwing 17 Bronze 96
Wooden 188 Byzantine 194
Coat of Plates 214 Chinese Throwing
Coif 307 Iron 96
Colichemarde 256 Days of Decline 112
Comitatus 191 Days of Glory 101
Compound Bows and Crossbows 234 Deception in Combat 88
Conflict 194 Defensive Driving (Charioteer) 51
Converting Range Increments 305 Deflect Missiles (Charioteer) 51
Copper 38 Dirk 230
CopperArsenic Alloy 38 Divine Items 273
Corded Armor 125 Divine Mandate 54
Coronal 307 Divine Property
Courboille 307 Death 273
Crinet 307 Famine 273
Crossbow Inner Reflection 273
Heavy (Early Arbalest) 209 Armor 274
Light 122 Weapons 274
Light (Middle Steel) 205 Missiles Without Limit 274
Modern Chinese Pestilence 273
Heavy 130 Plague 273
Light 130 Unerring 274
Reload Mechanisms 234 Weightless 275
Croziers 199 Dog, War 102
Cruel Wounding 259 Doloire. See Axe, Thrusting
Crusades 204 Do-Maru 171
First Crusade 207 Domestication 36
Second Crusade 208 Double Mace 121
Third Crusade 210 Duelist 256
Fourth Crusade 212 Dung 131
Fifth Crusade 216 Durability and Material
Sixth Crusade 217 Misses and what happens 292
Eagles Nest 218 Break DC and Weapons 294
Seventh Crusade 218 Break DC, calculating for weapon or shield 294
Crushing Impact (Charioteer) 51 Creating a Strike Table 292
Cudgel, Monks 124 Deterioration 293
Cuirass 307 Item Damage 293
Linen 58 Dusack 255
Plated Linen 58
Cuirbouille Leather 213
E
Cult of Kali 134 Eagle Knights 20
Cut Lashings (Charioteer) 50 Eagle Shield (Eagle Knight) 21
Cutlass 253 Eagle Visage (Eagle Knight) 21
Czekan 251 Early Iron Weapons
Axe 46
D Spear 46
Dagger 246 Sword 46
Iron 64 Edged Weapons 41
Kidney 230 Egypt 44
Punching 126 Eku 162
341
From Stone to Steel
Elephants 77 Move Through Punch 258
Emi Piercers 138 Moving Mount/Dismount 52
Epee 256 Off-Hand Parry 259
Escrima 162 Preferred Opponent 111
European Colonialism 161 Punch Using Hilt 258
Executioners Sword 250 Reputation 111
Extended Shot (Charioteer) 51 Rope Arrows 52
Running Evasively 97
F Second Wind 95
Fakirs Horns 148 Shield Disarm 56
Fakirs 148 Shield Guard 52
Falcastra 235 Superior Gunnery 240
Falcata 75 Swift Reload 240
Falchion 213 Feruzue 167
Fall of Rome 114 Feudal Europe 197
Falx 236 Field Plate 239
Falx, Dacian 96 Fighter, Customizing your 76
Fang, Steel 124 Fire from Under Cover (Charioteer) 51
Fans 137 Firearms 239
Far East 52 First Aid & Healing 13
China 53 Flagellum 106
Farm Implements Flail
Grain Flail Grain
Hayfork 43, 199 Plain 199
Pitchfork 199 Studded 199
Pruning Hook 41 Great 141
Scythe 43 Horsemans (Goupillon) 216
Sickle 43 Long bar 135
Thresher 43 Military 206
Faster Movement I (German Combined Cavalryman) 97 Flail Mechanics, Optional 207
Faster Movement II (German Combined Cavalryman) 97 Backlash 207
Fated Items 165 Exotic Weapon Proficiency (Flail) 207
Feather Staff 255 Multiattack 207
Feats Flamberge 245
Advanced Dodge 258 Flaming Clothing 210
Advanced Maneuvers 95 Fleet Footed (German Combined Cavalryman) 98
Cloak Fighting 258 Flights 10, 307
Combat Advantage 111 Flute 136
Cruel Wounding 259 Flying Weight 138
Deflect Missiles 51 Fokosok 254
Exotic Weapon Proficiency (Firearms) 152 Fork, Two Teeth 142
Faster Movement I 97 Formation Tactics 43
Faster Movement II 97 Francisca, Early Steel 188
Fire from Under Cover 51 Franks 190
Fleet Footed 98 French Fighting 254
Formation Tactics 43 Fu 121
Greater Impaling Shot 241 Fu, Bronze 54
Heroic Demeanor 95 Fukidake 172
Impaling Shot 240 Full Membership (Guang Hu Adventurer) 156
Improved Formation Tactics 44 Full Moon 143
Improved Penetration 95 Fuller 308
Improved Shield Guard 51 Fumiki Bari (Ninja) 174
Improvised Weapon Training 144 Furs and Hides 8
Lantern Fighting 258

342
Index
G Guard 308
Gun Damage and Armor 151
Gadha 133
Gun, Primitive Chinese 151
Galea 108
Guns and Reliability 151, 269
Galerus 108
Gupta Empire 132, 148
Garrote 172
Gupta, Fall of the 133
Gastrophetes 75
Gauls, Trouble with the 87 H
Gauntlet 308 Haft 308
Gazelle 103 Halab. See Tulwar, Early Iron
Ge 120 Halberd 205
Bronze 54 Chinese 128
Generate Stats for Items 302 Double 135
Armor Statistics 302 Incan Copper 56
Hit Points 303 Half Moon, European 236
Weapon Statistics 302 Hammer 200
German Combined Cavalryman 96 Hammer, Chinese 137
Germans 96 Han Dynasty 128
Ghargaz 158 Red Eyebrows, The 131
Giraffe 104 Han Expansion 130
Girdle 108 Hand Mortar 263
Gladiator 109 Handaxe, Incan Copper 56
Gladiator Armor 106 Han-Kyu 172
Partial Armor 107 Hannibal 88
Gladiatoral Weapons 108 Hannibals Downfall 89
Gladiators 101 Haramaki Do 171
Gladius 91 Harpoon, Stone 14
glaive 215, 229 Hatchet, Early Steel 197
Glossary of Terms 307 Hauberks 233
Glue 30 Hayforks 199
Golden Fleece, Order of 239 Heaven and Earth Blade 139
Gorget 308 Heavy Hides 96
Goths 189 Hellenization 89
Goth Wagons 189 Helmets and Helms 233
Grain Sword 121 Heroic Demeanor 95
Grain Sword, Bronze 54 Heroic Resolve (Eagle Knight) 21
Great Axe 245 Hidden Knife 143
Great Leap (Ninja) 174 Hide Armor, Rhino 125
Greater Impaling Shot 241 Hides, Alternate 126
Greave 108 Hilts
Greaves 308 Basket 253
Greek Fire 69, 194 Swept 253
Greek Response 86 Hippopotamus 104
Greek-Persian Wars 72 Historical Racial Items 288
Greeks 68 Mythic Dwarves 288
Grip 308 Mythic Elves 288
Ground Glass (Ninja) 174 Other Racial Items 288
Guang Hu Martial Techniques 156 Hittites 45
Body at Peace 157 Honor (Samurai) 177
Body Like Fire 157 Hook, Nine Teeth 139
Body Like Water 156 Hoolurge 158
Body Like Wind 156 Hora 126
Combat Calm 157 Horse Brother (Elite Mongol Horsemen) 154
Refined Defense 157 Horse Chopping Blade 140
Guang Hu Setting 155 Horse Head Sword, Bronze 54
343
From Stone to Steel
Horse Headcovering, Bronze 58 Jo 167
Hostage Taking 92 Julius Caesar 92
Huns 114 Jumonki-Yari 167
Hurlbat 247 K
Hussar Wings 251
Kama 162
Hwa-Kek 163
Kama-Yari 167
I Kapak 164
Impaling Shot 240 Karabela 264
Impaling Shot (Charioteer) 51 Karacena 264
Improved Critical (Macahuitl) (Eagle Knight) 21 Karambit 164
Improved Formation Tactics 44 Katana 171
Improved Penetration (Legionairre) 95 Katar 126
Improved Shield Guard 51 Closed Hilted Early Steel 147
Improvised Weapons 64 Dual Bladed 159
Inca 54 Three Bladed Early Steel 147
Incan Cotton Armor 55 Tri-Bladed 159
India 126 Kawanaga 173
Spread of Buddhism 127 Keiko, Iron 166
Indian Contributions 158 Ken 167
Indonesia 162 Ken, Japanese Early Folded 168
Invisibility (Jaguar Knight) 23 Kestros 74
Iron 63 Kinzhal 244
Faeries 63 Knife
Rust 63 African Throwing 79
Steel 63 Bamboo 27
Iron and the Late Bronze Age Butterfly 162
Iron Claw 139 Chinese 120
Iron Cuirass 73 Chinese Curved 67
Iron Scaled Linen Cuirass 69 Deer Antler 139
Iron Sleeve Proficiency (Ninja) 174 Early Steel 198
Iron Sleeves 143 Golden Coin Long 141
Islam, Fragmentation of 204 Iron 64
Item Crafting and Quality 307 Rock 8
Swallow Trident Long 142
J Triple 256
Jaguar Knights 22 Yeung Guen Long 142
Jaguars Touch (Jaguar Knight) 23 Kongo-Zue 167
Janissaries 242 Kopesh 41
Japan 166 Kopis 67
Edo Shogunate 174 Kora 161
Ninja 171 Kris 165
Outside Influences 167 Kris Blades 165
Samurai System, The 167 Kuanto 163
Javelin 41 Kujungi 163
Heavy Iron-tipped 86 Kukri 162
Iron Headed 69 Kumade 169
Primitive Wooden 8 Kusari-gama 175
Primitive Wooden Hardened 9 Kwandao, Iron 123
Rope 137 Kylie 30
Jazerainted scale for infantry. See Karacena Kyoketsu-Shogi 172
Jian 120
Jigap Armor 130 L
Ji-Kuwa 162 Lading 165
Jitte 169 Laingtjat 163

344
Index
Lamellar Armor M
Bone 67
Macahuitl 25
Bronze 56
Mace 41, 158
Bronze-Bound Leather 54
Damascened Ox 148
Iron 67
Early Steel Heavy 197
Late Steel 250
Early Steel Light 197
Lames 308
Fist 246
Laminate 308
Footmans 205
Lance
Horsemans 205
Byzantine Early Steel 191
Stone 10
Chinese 128
Toothed Stone 31
Couched 234
Mace And Chain 216
Fong Ting 142
Mace Staff 121
Lances on Foot 192
Macedonia, Rise of 73
Light Iron 101
Maces 64
North American Stone 17
Magical Item Abilities
Rest 241
Aura 275
South American Wooden
Banishing 275
Forked 25
Blurred 275
Standard 25
Corrosion 275
w/ Coronel 242
Darkness-Bearing 276
Landsknecht Fashion 246
Finding 276
Landsknecht Matchlock 245
Heart Seeking 277
Lantern Fighting 258
Impervious 277
Lariat 114
Light-Bearing 277
Last Ditch Strike (Elite Mongol Horsemen) 154
Material Cutting 278
Leaded Cane 254
Potent 278
Leather 31
Quaking 278
Arm Wrappings 108
Renewing 278
Armor, Tanned 31
Sundering 278
Bezainted 126
Warding 278
Lacquered 151
Mail
Shield Skirt 69
Byzantine Early Steel 191
Steel Plated 113
Main Gauche 248
Leather Armor, Plate Reinforced 264
Maintenance and Repair 302
Li Kwei- Double Axes 124
Majra 193
Living off the land 67
Malaysia 162
Longbow
Mancatcher 165
Composite 73
Spiked 165
English 227
Mandarin Coin Blade 139
North American Indian 15
Man-eaters 105
Welsh 210
Manica 108
Longsword
Manople 218
Bronze 57
Manriki-gusari 170
Chay Yang 137
Marathon 73
Early Steel 113
Second Invasion 73
Great 159
Martel de Fer, Middle Steel 206
Lorica Hamata 112
Maru 148
Lorica Segmentata 112
Masakari 170
Lorica Squamata 112
Masamunes revolution 171
Lost Civilizations 52
Matchlock Handgun, Early 239
Low Justice (Samurai) 177
Material: Lacquer 130
Lucerne Hammer 247
Luris. See Pedang

345
From Stone to Steel
Materials N
Bone and Teeth 294 Nadziak 251
Cord 295 Nagegama 170
Dragon Hide, Scale, and Tooth 295 Nageteppo 175
Fabric 296 Nageyari 167
Gemstone 296 Nagimaki 170
Glass 297 Naginata 167
Leather 297 Naming of Swords and Axes 203
Metal Native American Developments 14
Adamantine 298 Native American Armor 17
Bronze 299 Nekode 173
Copper 299 Nepal 161
Gold 299 Net
Iron 299 Grass 9
Mithril 300 Retiarii 108
Silver 299 New Spells
Stone 301 Durance 288
Wood 301 Protection from Bludgeoning 289
Maul 200 Protection from Piercing 289
Meditation (Guang Hu Adventurer) 156 Protection from Slashing 289
Melee Weapons with Guns 252 Renew 289
Meso American Armor 26 Resonate 289
Meso American Weapons 24 Spell Bind 290
Metal Tinting 198 Ninja-to 171
Meteor Hammer 137 Nock 308
Metsubishi (Ninja) 174 No-Dachi 170
Ming Dynasty 154 Nomadic Plains Indians 17
Developments in Armor & Weapons 157 Nunchuku 162
Guang Hu School, Creating your 157 Nunti-Sai 175
Minimum Strength 306
Minoans 56 O
Mirror Plated Armor, Chinese 146 Obsidian 25
Misericorde 248 Odysseuss Armor and Bow 287
Moghuls 161 Offensive Whip Use (Charioteer) 51
Mongols Off-Hand Parry 259
Mongol Conquest 220 Okinawa 162
Successors 154 O-No 170
The Great Ride 149 Open Faced Helm 108
Ghengis Khan 149 Optimati 191
Khwarazm 150 Oslopi 229
Russia 150 Ostrich 105
Tartars 150 Other Aztec Orders 23
Temujin 150 Oubuch 251
Toghrul 150 O-yoroi 168
Monks Spade, Iron 123
Morale 77
P
Move Through Punch 258 Pack Mentality 11
Moving Mount/Dismount (Charioteer) 52 Padded Armor
Musket Byzantine 191
Flintlock 261 Silk 132
Snaphaunce 253 Paku 163
Wheel Lock 248 Paladins 208
Mycenaens 57 Paper Armor, Chinese Pirate 125
Pappenheimer 262

346
Index
Paralyser 165 Sind 160
Parang 165 Platemail
Gina 165 Half 232
Latok 165 Light 232
Partisan, Middle Steel 215 Play Dead (Ninja) 174
Pass In the Shadows (Ninja) 174 Poison (Ninja) 174
Pata 159 Poisoning (Ninja) 174
Patisa, Sapola 160 Polearm 308
Pattern Welded Steel 201 Pole-mounted sling 75
Pattern Welded Viking Swords 202 Pommel 308
Pauldron 308 Preferred Opponent (Gladiator) 111
Pedang 164 Prehistory 6
Pellet Prestige Classes
Bow 130 Charioteer 49
Crossbow 130 Duelist 256
Pendjepit 164 Eagle Knights 20
Pentjak 163 Elite Mongol Horsemen 153
Pepper (Ninja) 174 German Combined Cavalryman 96
Perform Subskills Gladiator 109
Calligraphy 175 Gladiators as PCs 111
Flower Arraigning 175 Guang Hu Adventurer 155
Gardening 175 Jaguar Knights 22
Tea Ceremony 175 Janissaries 242
Persia 71 Ninja 173
Persians 148 Roman Legionnaire 93
End of an Era 148 Playing a Legionnaire 95
Personal Weaponry 253 Samurai 176
Phalanx tactics 43 Privateers 253
Phurbu 131 Progress of War 237
Phyrric Victories 86 Pruning Hook 41
Piau 166 Psychological Warfare 65
Pick Pugio 91
Footmans 205 Punch Using Hilt 258
Horsemans 205 Punic War, The First 87
Picts 196
Pike
Q
Middle Steel 215 Qiang 121
Morris 254 Qin Rule & the Steel Era 124
Pilum, Light & Heavy 90 Quarterstaff 7, 200
Pistol Quillion 308
Matchlock 244 Quoit 158
Serpentine Lock 244 R
Pitchforks 199
Rabbit Stick 17
Plague 234
Rake, Nine Teeth 142
Plate Armor
Ram Dao 162
Half 261
Ranseur 237
Maximillian 248
Rante 166
Tournament 241
Rapier
Plate Mail 112
Early 246
Three Quarter 262
Long 253
Plated Mail
Short 256
Bakhteretz 160
Rate of Fire 269, 332
Kolontar 152
Razor, Yuen Yang 139
Sikkim 160
Refthi 202

347
From Stone to Steel
Reloading guns 240 Schiavona 254
Renaissance 245 Schnepfer 254
Reputation (Gladiator) 111 Science of Warfare 31
Reputation (Guang Hu Adventurer) 156 Scimitar
Resin 30 Iron Indian 133
Ringmail Late Steel 250
Greek Bronze 67 Scourge, Metal 106
Greek Iron 69 scramsax, Early Steel 188
Rings, Iron 139 Scutum 91
Rise of Islam 192 Scythe, Early Steel 198
Abu Bakr 192 Scythians 67
Battle of the Trench 192 Second Wind
Muhammad 192 Elite Mongol Warrior 154
Road to Empire 89 Janissary 243
Provinces 91 Legionnaire 95
Robin Hood 227 Sekir 229
Rock, Throwing 7 Sgain Dubh 230
Rockets, Chinese 151 Shamshir, Early 207
Roman Legionnaire 93 Shaolin 135
Roman Monarchy 84 Shark Tooth Mail Shirt 27
Nascent Republic 85 Shark Tooth Sword 27
Roman Weapons & Armor 90 Shield 40
Romance of the Three Kingdoms 133 Aboriginal Fire 30
Rope Arrows (Charioteer) 52 Egyptian 45
Runic Inscription 203 Grass 28
Running Evasively (German Combined Cavalryman) 97 Great Wood 79
Russian Double Chainshirt 250 Iron 64
Lantern 254
S Leather
Sa Tjat Koen 164 Large 31
Sabar 158 Small 31
Sabaton 308 Small Reed 26
Saber Small Wooden 18
Chinese Long 157 Tower 28
Hunnic Early Steel 114 Viking Wooden
Short 255 Large 202
Saber Halberd 248 Small 202
Sabit. See Karambit Wooden 28
Sabu 141 Shield Blades 214
Sai 162 Shield Combat 143
Santie 159 Shield Disarm 56
Sap 255 Shield Guard (Charioteer) 52
Sarissa 75 Shield Spikes 42
Scale and Chain Mail, Iron 101 Shield Trapping 42
Scale Armor Shields 11
Chinese Mountain Pattern 144 Shirt, Bronze 43
Damascened 148 Shoot on the Move (Elite Mongol Horsemen) 154
Scale and Plate Armor Damascened 148 Short Staff 121
Scale Mail 112 Shortsword 160
Bronze 64 Early Steel 197
Iron 64 Flint 29
Scaled Jack 152 Shovel
Scalemail, Chinese Steel 146 Golden Coin 137
Scaling Fork 236 Moonteeth 137

348
Index
Shuriken 171 Stingray Spine 27
Siangkam 164 Stone Head 10
Sica 108 Spear Gun 151
Sickle 158, 163 Spear Thrower 28
Sickle Sword 41 Spetum 237
Sickle, Early Steel 198 Spike, Bone 7
Sieges 195 Spiked Cestus 108
Sinew 308 Splint Mail 204
Sjang Sutai 163 Staff, Wolfs Teeth 139
Skills Steel Crossbows 234
Fencing 259 Stick
Balestra 259 Long 7
Beat 259 Short 7
Bind 259 Sticks and Stones 7
Ceding Parry 259 Stiletto 256
Corps-a-Corps 260 Streaking Shot (Charioteer) 51
Crois 260 Studded Cuir-bouille Leather 213
Feint 260 Studded Leather Block Armor, Bronze 54
Fleche 260 Studded Leather, Bronze 56
Lunge 260 Sub-Saharan Africa 78
Pattinando 260 Sufi Islam 148
Press 260 Sulitsa 229
Remise 261 Sumeria 39
Riposte 261 Sumerian Tactics 40
Thrust 261 Sumerian battleaxes 41
Knowledge (Military Engineering) 94 Sun and Moon Spear Blade 139
Riding 38 Suns Aura (Eagle Knight) 21
Skin Armor 8 Suns Flame (Eagle Knight) 21
Slashing Weapons 64 Superior Gunnery 240
Slat Armor 18 Swashbuckling 261
Sling 17 Sway (Charioteer) 51
Bullets 17 Swift Reload 240
Double string 74 Sword
Snicker-Snee 256 African Sickle Style 78
Sode Garami 170 Beheading 144
Solenarion 193 Executioner 142
Sovna 229 Iron Pudao 123
Sparta 70 Kopesh 45
Spartacus 91 Long-Handle Nine Ring 135
Sparte, Early Steel 197 Seven Star 122
Spatha 91 Steel Fish Spine 158
Spathion, Early Steel 191 Tigerhead Hook 137
Spear 41 Unicorn Horn 140
Bamboo 27 Ying Yang Dagger 140
Double Headed 136 Sword Breaker 256
Early Steel Long 197 Sword Breaking 121
Iron 64 Sword Canes 254
Long 64 Sword Shield 213
Short 64
Iron Half 73
T
Krokaspjt 202 Tabar 148
Primitive Wooden 9 Tables
Primitive Wooden Hardened 9 Table 1-1: Amputation 13
Snake 137 Table 1-2: Eagle Knight 21
Table 1-3: Jaguar Knight 23
349
From Stone to Steel
Table 1-4: Stone Age Weapons 3233 Tachi
Table 1-5: Stone Age Armor 34 Imitation Chinese 157
Table 2-1: Riding Modifiers 38 Japanese Early Folded 168
Table 2-2: Terrain 48 Tamo, Iron 124
Table 2-3 Terrain Changes 48 Tang 308
Table 2-4: Driver Mishap 48 Tang Period 144
Table 2-5: Breakage 49 Chinese Steel 148
Table 2-6: Charioteer 50 Conquest 145
Table 2-7: Bronze Age Weapons 5960 Tang as Campaign Setting 145
Table 2-8: Bronze Age Armor 60 Tan-Kiev 142
Table 3-1: Iron Age Weapons 8081 Tanko, Iron 166
Table 3-2: Iron Age Armor 81 Tarch 264
Table 4-1: Legionairre 94 Targe, Scottish 230
Table 4-2:German Combined Cavalryman 97 Target 254
Table 4-3: Open Faced Helm 108 Tassels on Weapons 143
Table 4-4: Gladiator 110 Technology, Diffusion of 78
Table 4-5: Roman Weapons 115 Tepoztopilli 25
Table 4-6: Roman Armor 116 Teppo 175
Table 5-1: Elite Mongol Horsemen 153 Throwing Axe
Table 5-2: Guang Hu Adventurer 156 Bronze 96
Table 5-3: Ninja 173 Early Steel 114
Table 5-4: Samurai 176 Iron 96
Table 5-5: Far East Weapons 178184 Tian-chi Fay Short 141
Table 5-6: Far East Armor 184, 185 Tibet 130
Table 6-1: Dark Age Weapons 221223 Tiger Fork, Iron 124
Table 6-2: Dark Age Armor 224 Tight Turning (Charioteer) 51
Table 7-1: The Yeoman 239 Tjaluk 163
Table 7-2: Janissary 244 Toledo Steel 228
Table 7-3: Duelist 258 Tomahawk 17
Table 7-4: Pagentry Weapons 265268 Tombak 163
Table 7-5: Material Updates Weapons 269270 Tonfa 162
Table 7-6: Pagentry Armor 271 Tonto 170
Table 9-1: Weight 302 Tsei gusoku 175
Table 9-2: Hit Points 303 Tournament Culture 242
Table 9-3: Hardness 303 Tournaments 210
Table 10-1: Weapon Size and Damage 305 Trackless Running (Ninja) 174
Table 10-2: Blunt Force Trauma 305 Training (Duelist) 257
Table 10-3: Fatigue 306 Traps of War 99
Table 10-4: Item Crafting and Quality 307 Trident, Iron Headed 87
Table 10-5: Traditional d20 Armor. Chart 312 Tschehouta, Early Steel 147
Table 10-5: Traditional d20 Weapons. Chart 310312 Tuck 254
Table 11-1: Simple Melee Weapons 314317 Tulwar, Early Iron 133
Table 11-2: Simple Ranged Weapons 318 Turks 132
Table 11-3: Martial Weapons-Melee 319325 Tusk 7
Table 11-4: Martial Weapons-Ranged 326 U
Table 11-5: Exotic Weapons-Melee 327329
Uichi-ne 167
Table 11-6: Exotic Weapons-Ranged 330
Ulu 15
Table 11-7: Weapons Ranged-Ammunition 331
Unseating a Rider 237
Table 11-8: Special Items 331
Urumi 160
Table 11-9: Firearms-Ranged 332
Table 11-10: Light Armor 333 V
Table 11-11: Medium Armor 334 Vambrace 308
Table 11-12: Heavy Armor 335 Vandals 190
Table 11-13: Shields & Accessories 336337 Veecharoval 126

350
Index
Verdun 254 Wicks and Powder 241
Vikings 201 Apostles 241
Voulge 237 Winds Key (Jaguar Knight) 23
Womans Place in War 209
W Wood and Hide Armor 19
Wakazashi 171 Works Cited 308
Wall of Air (Jaguar Knight) 23 Wudan Movement 135
War and Consolidation 230
Serfdom vs. Peasantry 231 X
Vassalage 231 Xiphos
War, Infection, and the Dead 12 Double Edged Early Steel 191
Gangrene 13 Single Edged Early Steel 191
Neural Necrosis 13
Septicemia 12
Y
Tetanus 13 Yari 167
Warhammer Yeoman 237
Footmans 206 Yoroi, Iron 166
Horsemans 206 Z
Wax 30
Zen Awareness (Samurai)
Weapons Training (Janissaries) 243
Advanced Alertness 177
Whats in a name 201
Blind Fight 177
Wheel, Wind and Fire 137
Body Awareness 177
Whip 37
Combat Calm 177
Bone Scourge 65
Eagles Vision 177
Bull 198
Envisioned Shot 177
Hard 140
Tracking 177
Horse Hair Tassel 143
Zhou as Campaign Setting 122
Leather 65
Zhuge Nu 158
Maori 27
Zwiehander 245
Steel Barbed Chinese 129

351
Open Gaming License and Notices
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all Armor; anything else contained herein which is already Open Game Con- tity. You agree not to indicate compatibility or co-adaptability with any Trade-
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All contents of this book, regardless of designation, are copyrighted year with the owner of such Trademark or Registered Trademark. The use of any
2003 by MonkeyGod Enterprises LP. Product Identity in Open Game Content does not constitute a challenge to the
OPEN GAME LICENSE Version 1.0a ownership of that Product Identity. The owner of any Product Identity used in
Open Game Content shall retain all rights, title and interest in and to that Prod-
The following text is the property of Wizards of the Coast, Inc. and is Copy- uct Identity.
right 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
8. Identification: If you distribute Open Game Content You must clearly indi-
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners cate which portions of the work that you are distributing are Open Game Con-
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tent does not embody the Product Identity and is an enhancement over the prior 11. Use of Contributor Credits: You may not market or advertise the Open
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graphic, photographic and other visual or audio representations; names and 13 Termination: This License will terminate automatically if You fail to com-
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products or the associated products contributed to the Open Game License by the 15 COPYRIGHT NOTICE
Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
format, modify, translate and otherwise create Derivative Material of Open Game System Reference Document Copyright 2000, Wizards of the Coast, Inc.;
Content. (h) "You" or "Your" means the licensee in terms of this agreement. Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original mate-
2. The License: This License applies to any Open Game Content that contains rial by E. Gary Gygax and Dave Arneson.
a notice indicating that the Open Game Content may only be Used under and Nyambe African Adventures Copyright 2002, Atlas Games.
in terms of this License. You must affix such a notice to any Open Game Con-
tent that you Use. No terms may be added to or subtracted from this License From Stone to Steel Copyright 2003, MonkeyGod Enterprises LP.
except as described by the License itself. No other terms or conditions may be 'd20 System' and the 'd20 System' logo are Trademarks owned by Wizards of
applied to any Open Game Content distributed using this License. the Coast and are used according to the terms of the d20 System License ver-
3.Offer and Acceptance: By Using the Open Game Content You indicate Your sion 1.0. A copy of this License can be found at www.wizards.com.
acceptance of the terms of this License.

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