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CHAPTER I
INTRODUCTION
It is known that English is an International language which has been received by countries all
over the world. The function of it as a means of communication in meeting business or other
activities among government over the world. Beside that English is used at science of
knowledge, new invention in field of modern technology, pharmaceutical, medical, etc.
In Indonesia, English is learnt and taught to junior high school, Senior high school even at
university. English means that something important for the student to be taught at school
based on situation and condition of the object area. But there are some problems that faced by
the students. It is realized that most students get bad mark. So, it proves that English is really
difficult for the students. There are four skills in learning English they are listening, speaking,
reading, and writing. Speaking is very important because speaking and human being cannot
be separated from each other. Speaking is used to express their ideas and to communicate to
people in civilized world. That is way speaking is important. But the students of SMK or
graduated of it still get hard to be a good speaker. The problems are:
First, the students feel ashamed and afraid to speak English, so they never practice and use
target language and use target language and they always use mother tongue in the classroom.
Second, for the teacher, they did not use variety of teaching such as visual aids. The teacher
has to motivate the students to learn English in the class, and create the method of teaching.
So the students will feel relaxed, and freely in using English in the classroom. The teacher
must make afford to understand the material well. In learning English, The students are
expected to reach four skills. Among those, speaking is the most difficult to master.
Teaching speaking can be done through dialogues, picture, games, etc. The teacher should
choose a suitable ways such as: using games. If the teacher uses it, the students the students
will have a lot of opportunity to practice pronunciation and communication or in other words
it means that the students will get knowledge or input from games. Games which introduced
to the students are Domino Instruction, What do I need? Sweet Reason, Dream sequences.
After analyzing what the writer discussed in the problems above, the following step is to
make of the study problems. The writer tries to formulate what she wants, in order to achieve
the target. Based on the problem above can be formulated as follow:
1. Is there any relationship between games activities and improving the speaking ability to the
second year of the students SMK Brawijaya?
Each research must have purpose, it depends on the topic, which carries out, consist of:
1. The writer wants to describe and analyze whether games are suitable to improve the
speaking ability at the second year of the students at SMK Brawijaya.
2. The writer wants to describe and analyze whether games can give students encourage
to learn speaking.
1. The writer: to fulfill the participle program of the studying at IKIP BUDI UTOMO
MALANG, one of requirement of which is to write a script in order to get Strata one
Degree in English studies.
2. The students: this research can be used to increase the student English achievement.
3. The teacher: this research can be used as an item to enrich the inventory of English
library.
To avoid misunderstanding to estimate what the writer has explained, the writer will give
object, ones will arrange the thesis organize each problem more easily. The focuses more
intensively on the problem that have been planned in this in this research. The writer will
discuss:
The writer includes some definition of key term to support the readers understanding this
thesis easily. They are as follow:
1. Teaching is the action to organize something which has contact with learning, so
created the situation than can motivate the students to study effectively.
2. Speaking is to express taught a loud using the voice or talk.
3. Game is activity in the classroom with rules a goal and element of fun.