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RELIQUARY

RELIQUARY
Table of Contents
HERO LEVEL RELICS 3
DEMIGOD LEVEL RELICS 6
GOD LEVEL RELICS 7
MAIMINGS 9
CREATURES 10
FOLLOWERS 12
GUIDES 13
VEHICLES 13
RELIC PROGRESSION 14
RELICS OF THE GODS 15
ACKNOWLEDGMENTS 17

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BIRTHRIGHTS
Few things are as central and important to a she created an entirely new art form, and her spirit
Legendary hero as his or her Birthrights. Granted still invests the soft paint, granting bonuses to the
from divine parents or allies, these are the tools and Scion who uses it. The makeup requires one hour to
resources of the divine and the heroic, the faithful be properly applied and will remain perfect for a
companions, trusted weapons and godly period of twentyfour hours, after which it fades and
accoutrements that allow Scions to fight the good must be reapplied. During that time, whenever the
fight and more ably spread the stories of their deeds Scion makes a roll as part of a performance, she
far and wide. gains a bonus of successes equal to her total number
Birthrights come in as many shapes and of boons in her pantheonspecific purview as the
forms as the Scions who wield them; they may be longdead actress's artistry invests her. The paint is
ancient sacred weapons or modern technology, tied only to the Scion, and cannot be used on others.
faithful companions or wise tutors, the essence of a Canopic Jar ( )

Scion's divine pantheon or uniquely suited to his or This heavy alabaster jar, topped with the
her own modernday personality. While we offer carved and meticulously painted head of a baboon, is
several examples and suggestions for playable exceptionally ancient, hailing from a time when the
Birthrights that may be used easily by any Scion who nobility of ancient Egypt preserved their organs in
wishes, it's important to remember that Birthrights such containers in order to preserve them for the
should be tailored to the Scion who possesses them; future. This jar was intended to store the lungs, and
the more personalized the better (after all, this is a indeed, it contains a pair of ancient and mummified
part of her divine legend we're talking about!). lungs of some longdead and forgotten personage,
Relics though they remain unmolested behind a thick wax
and lead seal. For a point of Legend, the jar allows
Hero Level Relics the Scion who owns it to contact the baboongod
These Birthrights are suitable for Scions Hapy as a Guide (if he possesses such a Birthright); it
who are just beginning their careers, still strongly also allows him to access the shriveled, aged lungs
attached to their mortal lives as they heed the call to within as if his own, and he is able to hold his breath
greatness. They are flexible, easily customizable and for twice his normal amount of time, drawing on the
suitable for a wide range of different Scions' needs. dry, dusty air stored in those perfectly preserved
Book of Blazing Light ( ) organs.
This heavy book is of obviously ancient RavenFeather Necklace ( )
creation, with a crumbling leather cover and This necklace consists of a simple leather
hundreds of thin, yellowing pages that are uniformly thong, along which are strung several large, lustrously
blank and unfinished. The book is one of many black raven feathers. Culled from the molted
ancient volumes from the library of Athena, and feathers of Odin's ravens Huginn and Muninn, the
despite its empty pages represents all the vast decoration sharpens the thoughts and memories of
knowledge of that place. Whenever the Scion who the Scion who wears it; if he has the Speed Reader
owns it tears out a page something she can only do knack, he may pay a point of Legend to double his
intentionally, and she must first fail an Intellect roll reading speed again on top of the bonus it confers as
before being able to bring herself to deface the his thoughts are sharpened, and if he uses the Know
magical item so thoroughly and burns it, she may ItAll knack, he may pay an additional point of
add her total number of Fire boons as dice to her Legend to double the dice it grants as he draws on
next Mystery roll in that scene, drawing on the the vast stores of memories stored in the feathers
knowledge released as smoke and briefly glimpsed as themselves.
flaming letters that appear moments before the page Sterilized Basin ( )

crumbles to ash. A perfectly smooth and reflective basin of
This relic is only granted to Scions with the stainless steel, this ritual basin is ornamented with
Intellect Virtue, and cannot be used by any who do cuneiform inscriptions of ancient Babylonian hymns
not possess it. and is always surgically and spotlessly clean no matter
Everburning Flashlight ( ) what mud or filth it might be dragged through. It
Often granted to particularly pious or allows a Scion access to the Water purview, and
promising Scions of the Yazata, this heavy, no provides additional bonuses for the Scion who uses it
nonsense flashlight is made of steel incised with an to perform an appropriate ritual of purification of
image of leaping flames and is always warm to the another person or object, dedicated to her divine
touch. It is powered by a little of the everburning patron. If she does so perfectly (which requires a
flame of purity and requires no battery or other Dexterity + Occult roll of at least 10), she gains her
power source, always shining strong and clear total number of Water boons as dice to all Occult
whenever the Scion who owns it most needs its light. rolls for the next twentyfour hours.
Haunted Kesho ( ) Teonanacatl ( )

This small, unprepossessing pot of white Beloved as a source of ritual ecstasy and
makeup, typical of traditional Japanese kabuki face communion with the divine, these psychedelic
paint, never runs empty and shines with a faint, mushrooms, known to the Aztecs as the mushrooms
ghostly radiance when worn. It originally belonged of the divine, allow a Scion to partake of some of
to Izumo no Okuni, the creator of kabuki who so the same insights and wisdom that they imparted to
impressed the imperial court with her dancing that her ancestors. Whenever she chooses, she may
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spend a point of Legend and eat one of the small is almost exclusively granted to Scions of the death
mushrooms (usually presented in a small leather gods among the Anunna. It is a heavy limestone
pouch, and selfregenerating so that she never runs slab, carved in the rough shape of a powerfullooking
out); when she does, she gains a bonus of two extra bull, and was millennia ago used to worship
successes to all rolls of a random mental Attribute Gugalanna, the Great Bull of Heaven, before he was
for the next twentyfour hours, buoyed by the slain by Gilgamesh. It grants the Scion who owns it
incredible expansion of her horizons. However, she a bonus equal to his Legend in dice to all Animal
is also heavily intoxicated by the mushrooms Ken rolls, and once per day he may spend at least
influence, and she suffers a penalty of one success to fifteen minutes in prayer to the all but forgotten bull
all rolls of two other random Attributes for the same god in order to regain a point of Willpower from his
period of time. The wondrous mushroom also favor.
allows the Scion who possesses it to channel the Memorial Skull ( )
Chaos purview. This pristine human skull, carried openly
Steel and Flint Rings ( and
) by those few Scions who have owned it as if daring
These thick, heavy rings are designed to be onlookers to comment, once belonged to Paul
worn on either hand and automatically size to suit Tibbets, the American Air Force pilot who dropped
the Scion who wears them. Inscribed across their the worlds first atomic bomb on the Japanese city of
gleaming surfaces in the ancient language of pre Hiroshima. Looted from its honorable military
Avestan Persia, the flint ring reads Flames will burial in the United States, the skull is given as a
engulf doubt, while the steel ring reads The law of reminder of the odds they may face to those Scions
heaven will shake the world. The rings are bestowed of the Amatsukami who most passionately seek to
upon a Scion by Atar, the Yazata of illuminating and defend their country and wreak vengeance on any
purifying flame, and are given only to those with the who might threaten it.
strongest clarity of spirit and fire of inspiration. The skull allows the Scion who owns it to
The solid steel ring allows the Scion to access the Death purview; in addition, if the Scion
channel the Earth and Justice purviews, while the has the Vengeance Virtue, it grants him three extra
sparking flint ring grants access to Fire and Mystery. channels of it per story (if he does not have the
Once per day, the Scion may bring his hands Vengeance Virtue, this relic does not grant it to
together to strike a spark with the two rings; when he him). The spirit of Brigadier General Tibbets is not
does so, he regains a point of Willpower from the directly bound to the skull, but Scions skilled in the
sight of the holy flame. Death purview may still be able to use their boons
Bewitching Anklet ( )
on it in order to call him up for questioning or
These anklets, usually delicately worked in information.
brass and gold and bestowed upon Scions of the Mushika's Shed Claw ( )
Devas who have especially pleased their parents, are A large, splintered and nonetooclean claw,
works of art as jewelry, far surpassing what mortal this somewhat tiredlooking implement is generally
metalsmiths could achieve, glimmering and arresting strung on a necklace or bracelet and is one of the
as if spangled with diamonds (which some of them discarded claws of Mushika, the longsuffering mouse
probably are). They are said to make the wearer so who bears Ganesha as his sacred mount. It allows
lightfooted as to almost float above the ground, and the Scion who possesses it access to the Psychopomp
are often festooned with jewels or bells that add to purview, and in addition grants her a bonus to her
this effect. As well as granting a Scion access to the Dash rating equal to her Legend. A few Scions of
Sky purview, they also make her nearly impossible to Ganesha also claim that it causes a feeling of fatigue
resist for those who have witnessed her artistry; and sore feet as well, but others claim that these are
should anyone witness her performing an artistic merely the complaints of the insufficiently
endeavor for at least five minutes, she gains a bonus enlightened.
equal to her Art to all Charisma rolls made against Oni Horn "Spear" ( )
them for the remainder of the scene as they are Often granted to Scions with more brawn
stunned and charmed by her alluring talents. than brains, oni horns are often referred to as
Emerald Tablet Copy ( ) spears by the Amatsukami, but in reality the
The Emerald Tablet is one of the most gigantic, horny stabbing implements are far too large
precious relics among the gods, a treatise on magic to be conventional spearheads, usually spanning
and alchemy by Hermes Trismegistus and the basis of somewhere between six to eight feet. They are
countless mortal magicians attempts to emulate the exceptionally unwieldy and heavy, but Scions who
powers of the gods. Scions (of both Thoth and can manage to bring them to bear against enemies
Hermes, both of whom seem to have access to the are rewarded by their superior damaging capabilities;
original) occasionally receive copies of the Tablet as if a Scion uses a War boon as a double action when
relics of their own; these may take any form the he strikes an opponent with the horn, he may pay a
Scions parent wishes to give him, from heavy stone point of Legend to increase its damage dice from ten
engravings to books to datapacked tablet computers. to twenty. The spear normally deals ten dice of
The Scion who owns a copy of the Emerald Tablet lethal damage and has a speed of six, with no defense
does not have access to its full powers, but it or accuracy as its all most young warriors can do just
nonetheless makes him a formidable expert in the to point the thing in the right direction.
realm of alchemy and transformation; he may add his Peach Pit of Immortality ( )
Magic boons as extra dice to all rolls of the Craft This sparkling clean peachpit practically
(Alchemy) ability, and the number of successes glows with health and purity despite having been
required to enhance brews made with the Blood long ago removed from the Peaches of Immortality
Mead brew is dropped from ten to nine. that grow in Xiwangmus sacred groves. Though it
Lost Salmu of Gugalanna ( ) cannot bestow eternal life the way the original fruit
This salmu, or ritual statue, is one of the most could have, it still grants considerable power to the
ancient relics that any Scion could hope to own, and Scion who owns it, granting access to the Fertility
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squabbles of the gods. Owning a bit of the longdead
Something Old, peoples of the Fourth World grants a Scion access to
Something New the Death and Psychopomp purviews, and being in
While many of the relics presented here are such close contact with these bones, purloined from
ancient and reflect the longago eras that were the the Underworld itself, also grants a Scion a bonus
gods heydays, the Scions receiving them are equal to her Legend to all uses of the Corpse Oracle
distinctly modern and may want to receive less and Unquiet Corpse boons.
obviously old and crusty items. Most relics here can Heart Amulet ( )
be easily customized to be more modern; changing These heavy bronze and gold amulets are
the materials they are built of to modern metals and favorite relics for Pesedjet Scions; they bear the image
plastics, involving computers and modern of winged Isis and are said to protect against all
manufacturing or even mimicking wellknown brand manner of ills, safeguarding their wearers faithfully.
names are all easy methods of granting a Scion a The amulet allows its owner to channel the Guardian
Birthright that is more easily worked into their daily purview, and makes her all but immune to
lives in the modern age. For the price of an unfriendly uses of the Health purview; she gains
additional dot on a relic, any relic could also be additional soak equal to her Legend against all
simply disguised as a mundane or ordinarylooking Health boons that would deal her damage, and may
object most of the time, only appearing in its true add her Legend as successes when rolling to resist
form when used by its owner. Its a little more any hostile Health boon.
difficult to walk around with a large weapon or
glowing radioactive power source now than it was in Rustam's Helmet ( )
the olden days, after all; some gods may be savvy The helm of the most famous of Persian
enough to realize that their children will get more Scions was fashioned from a defeated demons skull
discreet use out of a microchip than a collection of long ago, and since then has been passed around to
claysealed scrolls. other Scions of the Yazata wherever it can be most
useful, changing names and appearance over the
years but always retaining its powers of protection. It
has appeared as helmets of many kinds, as a turban,
purview as a small part of one of the greatest of all top hat or modern firefighters helmet, all depending
plants. It lowers the cost of the Bless Harvest/Curse upon the wishes of the deity who bestows it upon his
Crops boon by one point of Legend, and allows the or her offspring; it grants five bashing and lethal
Scion who uses it to, if he wishes, substitute Politics soaks to its wearer, and two aggravated soak from the
for Survival on the roll instead, marshaling his stillpotent hide of the demon it was made from.
authority over plant life to give it orders instead of
submitting to its usual rules. Woad ( )
Though this vivid blue paint resembles that
Thunderbolt Guitar ( ) used by ancient Celts to mark themselves for ritual
This electric guitar is fashioned from a or war, it is permanently dyed into the skin of the
discarded fragment of one of the thrown Scion with this Birthright, making it impossible to
thunderbolts of Zeus himself, and is effortlessly lose and marking him forevermore as a servant of his
indestructible, always in tune and capable of gods. It is most often arranged in a complex system
throwing down some wicked riffs at a moments of symbols that represent the Scions divine parent,
notice. Lightning constantly flickers around its though it may also feature symbols from the oghamic
fingerboard and body, allowing the Scion who owns alphabet, personal signs with meaning for the Scion
it to channel the Sky purview, and it never requires himself or even lines of text telling of the pantheons
either a power source or amplification. In addition, great deeds. It grants him a bonus equal to his
she may use it as a weapon of awesome artistry by Legend in dice to all Presence rolls, awing those
spending a point of Legend whenever she uses a Sky around him with his impressive appearance, and the
boon; when she does, if she also plays the guitar at close association of the divine symbols of his gods
the same time (this does not incur the normal with his very skin provides him with an additional
penalty for a double action), she may add her dots of two Courage channels per story.
Art (Guitar) to the Sky boons roll as dice, rocking
her way to ever greater power. Eshu's Bag of Tricks ( )
This small, unprepossessing bag is made of
Arrow of the Moon ( ) ordinary cloth, stained and patched in places, tied
One of the magical silver arrows from the with an entirely normal string and small enough to
quiver of Artemis herself, this surprisingly heavy fit in a Scions hand. Its humble appearance entirely
missile grants some of her supernatural archery to belies the great power in contains in the form of
even the most mortal of weapons. The arrow grants mysterious powder, created by Eshu for his own
a Scion access to the Moon purview, and as long as it magical experimentation and bestowed upon lucky
is kept in a quiver, all other arrows in the same Scions he believes might benefit from it (or finds the
quiver gain a bonus of 5 to their accuracy, regardless idea of watching them try amusing, at any rate). The
of how they were made or what other abilities they bag grants access to the Chaos and Magic purviews,
already have. and once per day the Scion who owns it may choose
Femur of the Fourth World ( ) to consume a pinch of its magical dust; when he
These relics always come in the form of does, he immediately rolls a single die (which cannot
mostly humanoid bones, though they may be from be rerolled or altered in any way) to determine the
any part of the body, embedded in any other object bags effect:
or occasionally composed only of broken fragments.
Bestowed on Scions by the Aztlanti gods in order to Die Roll Result
remind them of the mistakes of the past, these bones 1 The Scion suffers 7 lethal
are the only remnants of the people of the Fourth
World, the last world before the one in which 2 The Scion loses 5 points
humanity currently lives, long ago destroyed by the of Willpower
5
3 The Scion loses 2 points legacies of the hideous creature that once wore it; it
of Legend is a tiny scrap of the hide of the great demon Asag,
4 Nothing happens torn from his back when Ninurta wielded his great
5 The Scion gains one point mace Sharur against him. The mace struck the
of Legend monsters flesh so hard that it has left permanent
mace indentations in it, which take the form of
6 The Scion suffers one cuneiform inscriptions and images that narrate and
level of aggravated damage illustrate the epic combat between the god and his
7 The Scion heals one foe. Such was the maces impression on the hide, in
health level fact, that it has imparted some of that fabulous relics
8 qualities to it; while it cannot speak itself, it allows its
The Scion gains +10 dice owner to use the Telepathy knack on anyone to
to his next roll whom he has spoken in the past twentyfour hours,
9 The Scion suffers 3 levels and in addition lowers the cost of the Grant Visions
of lethal damage and Mind Tether knacks by one Legend each. The
10 The Scion gains 5 Legend, mountainous and petrified ancient hide also grants
refills his Willpower pool, access to the Earth and War purviews.
and automaticall uses the Oghamic War Tattoo ( )
Dragon's Breath boon for The entire skin of the Scion with this tattoo
free every time he opens is a canvas, upon which the ancient slashes and
his mouth for the next 24 marks of the oghamic alphabet have been magically
hours branded, leaving him a living manuscript in faintly
Damage dealt by Eshus powders cannot be glowing, flamered ink. Provided to Scions who
soaked or avoided in any way, but many Scions are passions for knowledge and prowess in war are
willing to gamble against the chance to gain their equally mighty, the tattoos allow the Scion access to
powers anyway. the Fire and War purviews and glow with hot flame
This relic, though potent, is not one of whenever he uses boons from either. He may also
Eshus truly great creations; it is merely a minor bag roll Academics instead of Fortitude whenever he is
of magics, and only affects Scions of Legend 8 and attempting to resist the effects of the cold (including
lower. uses of the Frost purview against him), kept warm by
Hrunting ( ) the molten letters in his skin. Finally, the more he
Hrunting is one of the most famous chooses to bind himself to ever greater heroic feats
weapons of Norse myth, the sword of the legendary and deeds, the more brightly the flame of his story
hero Beowulf, given to him in his hunt for the will burn; for every geas he carries, his Halo of Fire
terrible trollish monsters that threatened the local boon deals five extra lethal damage when used.
countryside. Though it proved inadequate in his Shield of the Bat ( )
fight against Grendels mother and he therefore A metaphorical shield rather than a real
abandoned it in favor of other, more potent one, this Birthright takes the form of a tattoo on a
weapons, Hrunting remained powerful in its own Scions body, anywhere that is most appropriate,
right, waiting to be rebestowed upon a new depicting the disc of the setting sun with the terrible
generation of Scions. The sword is made of iron, fanged face of a bat at its heart. The tattoo is
appearing perpetually red and rusted but so strong representative of the bats power as the creature that
that even industrial equipment cannot scratch it. It straddles night and day as well as life and death, and
adds 3 to accuracy, deals 9 lethal damage, has 2 grants the Scion who wears it access to the Animal
defense and swings at a speed of 5. (Bat), Guardian, Health and Sky purviews to mimic
Demigod Level Relics the creatures natural powers. Like the bat, which
These Birthrights are more powerful and literally feeds its offspring the blood of its own
strongly tied to the pantheons that grant them, mouth and body when nothing else is available, this
fitting for a Scion who is now as much god as mortal. Birthright enables the Scion who owns it to fuse her
They may be more difficult to wield or have greater own very blood to sustain her progeny; whenever one
costs, but their great benefits far outweigh such of her legitimately bloodrelated children is dealt
details for the Scion bent on creating a truly epic damage in any way, she may choose to suffer a level
Legend of his or her own. of unsoakable lethal damage instead, and the child is
completely unaffected by the attack.
Eye of Horus ( )
The symbol of the Eye of Horus is so Impenetrable Approval of the Celestial Ministry of
pervasive that even modernday Scions who have Waters ( )
never set foot in Egypt might recognize its distinctive Granted by various of the Dragon Kings of
shape and flair. The Scion who receives this China and often slightly different in detail and
Birthright has the symbol of the Eye tattooed directly appearance depending upon which department of
into the sensitive skin around her own eye, making it the Ministry it originated in, the Impenetrable
a permanent part of her face and a thick, blacklined Approval is a massive dragons scale, shed by one of
reminder of her pantheons might. The Eye grants the Dragon Kings himself and refurbished into a
access to the Sky and Sun purviews; in addition, mighty and richly ornamented shield. The shield is
whenever the Scion channels her Piety Virtue on a massively heavy and as large as most Scions,
roll, she may roll her total number of Sky boons and requiring impressive strength to lift its weight
regain as many points of Legend as she gains (usually around ten tons), but the Scion who wields
successes, rewarded for her divine dedication to her it is protected by the august approval of her superiors
pantheon. and thus immune to much of the worlds mischief.
Hide of Asag ( ) The shield grants access to the Guardian and Water
This large, coffeetablesized square of hide is nubbly purviews as well as allowing the Scion to add her
and rough, scaly and covered in patches of wiry hair, Legend to all Politics rolls, and in addition the cost
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of the Brick Wall knack is reduced by one Legend for Fleeces unspoken endorsement of his divine
any Scion who is struck while using the shield to excellence; if he does so and manages to convince at
defend herself. The shield grants +9 DV, and if used least three of the Legend 12 Olympian gods to
as a weapon deals 8 lethal damage and has a speed of attend, he may refill all of his Legendary Deeds and
6, but suffers from an accuracy penalty of 2 dice Virtue Channels.
thanks to its unwieldy size and weight. Ptolemy's Map of Ireland ( )
Nemean Armor ( ) An ancient map of Irelands mystical long
Like the armor of fabled Heracles himself, ago landscape, particularly following the river Boyne,
this breastplate is made from the hide of a great this carefullypreserved piece of ragged parchment
Nemean creature; it might be reaped by skinning any was drawn by the famous geographer Ptolemy, based
creature of at least Legend 7 before being fashioned on superstition, hearsay and reports from the far
into armor by the hands of a skilled smithgod. The Roman fronts. The Tuatha long ago stole it from
armors weight makes it unwieldy and inflicts a him, amused by its lively inaccuracies and the
penalty of 4 dice on all of the Scions Art, Athletics, foolishness of the faraway Roman populace, and
Brawl, Control, Craft, Larceny, Marksmanship, replaced it with an even more fanciful forgery in
Melee, Stealth and Thrown rolls while he wears it as order to pass the original on to their own children.
well as subtracting 4 from his DVs and speeds, but it The map grants access to the Psychopomp and War
more than makes up for its slight inconveniences purviews as well as granting the Scions total number
with its hardiness. The Scion gains 8 to all soaks of War boons as dice to all Stealth rolls; in addition,
from the toughness of the Nemean armor thanks to its connection to both the military might
surrounding him and becomes completely immune of Rome and the guerilla resistance of the Celts, it
to the piercing quality of some attacks; in addition, if allows its owner to roll Larceny as the relevant ability
he has the Roll With It knack and is struck, he may for both the Warrior Ideal and Battle Map boons.
pay an extra point of Legend to use his dots of Epic Spear of Pestilence ( )
Strength instead of Epic Dexterity when determining One of the most feared types of weapons in
how much he can soak. ancient Africa, this is a long spear with a barbed
Tide Jewels ( ) head, its shaft fashioned from fireblackened wood
Tide jewels resemble incredibly large, and its point dripping with a thick, viscously red
flawless pearls, the size of a normal apple; they are liquid, even when it is not in use. Granted to Scions
usually given to Scions in sets of two, one manju of the Loa who wish to be respected more than
(tideflowing jewel), which is usually a deep, befriended and feared more than loved, it grants
brilliant sapphire blue, and one kanju (tideebbing access to the Death and Health purviews and has +4
jewel), most often a pure and lustrous white. accuracy, +8 lethal damage, +3 defense and a speed
Though not as powerful as the great tide jewels of 6. In addition, the spear spreads crippling disease
wielded by the Japanese sea gods themselves, the tide to those unfortunate enough to be named its targets;
jewels provide the Scion who owns them with strong whenever the Scion hurls the spear at a target, she
links to the waves and the creatures that reside there. may also use the Wither boon (to cause harm only,
In addition to granting access to the Water and never to heal) on them at the same time, and roll her
Animal (Octopus) purviews, the tide jewels allow Strength instead of Intelligence when she does so.
their owner to substitute Animal Ken for Craft when She may do this to a single target only once per day
using the Water Mastery boon, and allow the Drown and must already possess the Restore/Wither boon,
boon to affect up to three targets at once as long as but may still use the boon on its own that day
the Scion pays an additional point of Legend for without the spear as well.
each. God Level Relics
Axes of Golden Gentleness ( ) These Birthrights are the pinnacle of
This pair of matched throwing axes magical treasures, divine tools and weapons worthy
somewhat resembles two francisca, though they are of being tied to the name and Legend of a budding
truly much too large for any mortal to wield and god. Their powers are larger than life, their benefits
require someone of truly epic stature to put them to great and aweinspiring, and their epic usage the stuff
good use. They shine with a faint but steady golden that new legends will be created for as the Scions
radiance, gained when they were long ago hurled at who own them rewrite divinity in their own images.
Baldur by amused members of the Aesir, only to
rebound harmlessly thanks to Friggs magical Personal Power
protections. The axes grant a +4 to accuracy, +8 to
damage, have a speed of 4 and a range of 50 yards; While some relics grant obvious powers
they also provide a Scion with access to the Sun (bones generally grant Death, for example), others
purview, and allow her to use the Flare Missile boon may be more fluid and tailorable to an individual
on them for the cost of an additional point of Scions needs. If you really like a Birthright
Legend and an extra tick of attack speed. presented here but need a version that grants access
Golden Fleece ( ) to different purviews, most can be customized with a
The famous Golden Fleece is a much little creativity. Changing what material an item was
coveted relic among the Dodekatheon, the sparkling made from, who originally owned it or how it came
golden wool of the ram of the gods that represents into the Scions possession can create convincing
valor, kingship and divine success. It remains in its reasoning for why a particular power is associated
ancient form of a sheepskin, matted with glowing with it; a gold bracelet might be associated with
skeins of gold throughout its soft woollen curls, and Earth for its metal, but you could also decide that it
is kept in the home of the lucky Scion who owns it, was associated with Fire if it were forged in some
where it must be hung on a tree or other suitable special way, Fertility if it were covered with
rack. Once per story, the Scion may hold a great engravings of plants or War if it was once used by a
feast in his home, boasting of his prowess, providing famous battle commander.
peerless hospitality and in every way living up to the
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Shinto Shrine ( ) Rainbow Bridge boon. Should the Scion perform a
As each Scion of the Amatsukami joins true divination with the tray, spending at least eighty
their ranks as a power in the world, so do they join minutes in deep contemplation reading the signs
the Shinto religion, which even in the modern day there, he may spend a point of Legend to gain his
has a thriving population of mortal worshipers who total number of Psychopomp boons as either
come to shrines for prayer, healing and blessings. automatic successes to the next Prophecy roll he
The Scion with this Birthright has acquired a shrine makes in the same scene, or as dice to the next
of his own, dedicated to his divine personage and Mystery roll he makes in the same scene.
revered by the people of the world (though he may Blood of Danu ( )
want to do some advertising to make sure it remains Though the blood of their ancient
welltraveled by worshipers). Once per week, he may ancestress Danu runs in all gods of the Tuatha de
rest at the shrine for at least 24 hours; the reminder Danann and their farflung progeny, the Scion with
of his status as a deity and part of the divine order this Birthright carries it almost untainted and pure, a
restores one Duty channel to him when he does so. throwback to the earliest generations of the divine
Other gods who spend at least one night (sunset to Irish. Her powers over the blood and flesh of her
sunrise) resting at the temple regain a point of kinsman are in turn incredibly powerful, and she is
Willpower, impressed by the Scions pious followers. able to use any Health boon twice per day on any
Finally, the Scions power over his shrine, the focus given target instead of the usual limit of once. By
of his worship, allows him to bend his divine will calling on the power of her ancient blood, the Scion
over it no matter where he is or what he is doing; he may also heal those in need of her aid with its sheer
may at any time use any boons or knacks he possesses potency, allowing her to roll Stamina instead of
on anyone who prays at the temple, regardless of Intelligence when using the Restore boon. Finally,
whether or not he is physically present. her close ties to her pantheon allow her to shape and
Battle Standard of the Aesir ( ) purify flesh the more closely she allies herself to it,
While some Scions choose to be subtle and she gains a bonus equal to her Enech boons as
manipulators of politics or superstars at stealth automatic successes to all Health boons.
missions and reconnaissance, others are frontline While the gift of closeness to the ancient
soldiers only too proud to stand and fight at a Danu gives the Scion great power to effect healing
moments notice. This standard, granted to just such and buttressing of the mortals and gods of the world,
courageous Scions of the Aesir, is a massive the divine mothergoddesss gift cannot be used for
telephonepole sized affair more suitable for a giants ill; the Scion may never use any negative application
hands than a humans, with the banners of the of any Health boon.
Scions divine parent and own symbols fluttering Tablet of Jamshid's Wisdom ( )
freely at its summit. Whenever the Scion publicly This tablet is one of the most popular
and loudly declares his own name or that of his Birthrights among Scions of the Yazata; it was
parent and plants the standard in the ground, he created with some of the water of the fabled Cup of
gains his Legend to his DV against all ranged missiles Jamshid and may be in any form a god wishes to
sent his way and may use Form of the Giant to gain bestow it, from incised stone slabs to to sleek, micro
phantom dots equal to double his normal maximum. thin modern tablet computers. The Scion who owns
If, while the standard flies, he chooses to use the the tablet benefits from its ability to bolster clarity of
Blessing of Importance knack on any person who has vision and prophetic divination; he may roll his
at least one Aesir Virtue, he may affect up to four Academics instead of Occult when using the Search
other nearby people who also have one of the Norse for a Sign and Become the Herald boons if he
Virtues, granting them half the bonus Willpower he wishes, and the Sacred Image spell costs two fewer
gave to his original target as he instills a sense of Legend points to use as it functions as his program
courageous pride in everyone around him. Finally, interface with the tablet. He may also add 5 to his
should the Scion ever manage to challenge and Perceptive Capacity score when using the
defeat an opponent of higher Legend than himself in Clairvoyance knack, and add his total number of
single combat (with no help of any kind from anyone Prophecy boons as automatic successes to any roll
else), his entire Legend pool immediately refills. made using the Unlidded Eye spell. The tablet also
Divining Tray ( ) provides access to the Prophecy purview.
This divining tray, a simple square with a Ichcahuipilli of Courage ( )
raised lip and a timeworn carving of Eshus face This breastpiece of protective cotton
surmounting it, may appear to be unremarkable, but appears much like any other piece of traditional
its unornamented appearance belies its incredible Aztec armor, except for the fact that it is extremely
origins. The tray itself is fashioned from stone loosely woven, leaving apparent gaps and openings as
mined from the Titanrealm of Earth and filled with if taunting an enemy. The armor is stained a faint
sand gathered from the same dread realm; the palm bloody brown and has been personally blessed by
nuts that rattle about within it, ready to provide Huitzilopochtli, who imparted to it some of his
wisdom from beyond the veil, were harvested from prodigious powers in battle; in addition to granting
the Titanrealm of Fertility, grown far beyond the access to the War purview, the ichcahuipilli grants to
mortal realm. Eshu, it is rumored, gathered these its wearer +3 DV, +3 to accuracy, +8 to all soaks, and
components in his constant journeys between the ability to add her Legend to all Dexterity +
worlds; the tray is a crossroads between the Titanic Athletics rolls. Despite its seeming frailty, the armor
realms and the worlds of gods and men, and as a is exceptionally tough, and its wearer may treat all
result is extraordinarily powerful. piercing and armorignoring damage as if it were
The tray provides access to the Mystery, normal. The Scion who wears this battle gear must
Prophecy and Psychopomp purviews, and lowers the continually prove her bravery to benefit from it,
Legend cost for the Scion who owns it to use the however; she may not wear any other gear or use any
Otherworldly Portal boon by two. The Scion who other powers (with the exception of Colossus Armor)
owns the tray also gains his total dots of Mystery and that impart a bonus to her soak, or she loses this
Prophecy as automatic successes to any use of the
8
Birthrights benefits until the other armor has been any Scion of the Yazata ready to sally forth and
removed. defend the world from deceit and wickedness. The
Sledge of the Desert Sands ( ) mace allows the Scion to add his Legend as
**
This massive sledgehammer is a tool of automatic successes to all Perception Empathy rolls,
force, not precision, its handle formed of what and his total number of Justice boons as automatic
appears to be solidified sand and its massive round successes to all rolls made to resist the Gods Honest
head ironhard and mottled in color, like an old or Benefit of the Doubt knacks as well as all Illusion
bruise. The hammers head is in fact fashioned from boons. Should he succeed in catching an perfidious
some of the lost testicle of Set, granted to a enemy by winning any of the above resistance rolls
particularly wellloved Scion by Isis or Horus, and it (or in catching an enemy lying to him), he
retains some of that gods potent potential for immediately gains 50 additional dice to the next
destruction long past the days when it was attached accuracy roll he makes against that target in the same
to him. The sledge grants access to the Chaos, Earth scene, and 25 additional dice to every other accuracy
and War purviews and grants its owner incredible roll made against the same target for the remainder
power in the arena of war and mayhem; she may add of the scene. The mace normally grants +1 accuracy,
her Legend as dice to all Command rolls, add her +16 lethal damage, +2 defense and has a speed of 5.
total number of War boons as automatic successes to Maimings
all Politics rolls as she intimidates her way through Some gifts only come with a price; the
the situation on sheer force of will, and pay two ancient powers of the universe do not always give up
fewer points of Legend when she activates the their secrets for free, and many a scion has found out
Colossus Armor boon and charges into battle. She the hard way that true power comes through
may also choose at any time to channel her adversity, danger and even pain. Maimings are more
Conviction Virtue and roll her total number of War powerful than average Birthrights, trading extra
boons; when she does, up to five people under her abilities and strengths in return for irreparably
command in a battle gain her successes as points of hurting or inconveniencing the Scion in some way.
Legend, buttressed by her incredible abilities as a As in the world of mortals, sometimes the phrase "no
warrior. When used to attack foes, the sledge levies a pain, no gain" has just as much meaning for one of
penalty of 2 against its wielders accuracy and the children of the divine.
defense, but deals 20 dice of lethal damage and has a
speed of 6. Oba's Folly ( )

Of course, despite the sledges obvious The Birthright known colloquially as Obas
usefulness, it is also something of a ticking time Folly is a particularly grisly maiming favored only by
bomb. It has had previous owners, but most of them the most strongwilled among the Loa; it involves the
seem to have vanished, usually right around the first loss of both ears of the Scion upon whom it is
time they happened to run into Set while they had bestowed, mimicking the loss of the doomed Yoruba
the weapon on them. goddess Oba, leaving them with only scar tissue and
open ear canals. The Scion suffers a health level of
Third Eye ( ) aggravated damage that is permanent and cannot be
**
The third eye is a symbol of incredible healed by any means except for The Savior; she also
importance and potent power among the Devas, suffers a permanent penalty equal to her Legend in
possessed by few but respected by all. The third eye dice to all Perception and Appearance rolls (unless
sees beyond the limits or normal sight and wields she has negative Epic Appearance, in which case
great power over life and death, such that those who there is no penalty to Appearance rolls), half
possess it are often feared far beyond their years; few deafened and somewhat disconcerting to look at as
Deva Scions have ever developed a true third eye, but she is. However, she also gains a permanent bonus
those who do are treated unquestioningly as masters of her Legend in successes to all Manipulation rolls,
of their terrible domains. and her dedication to her cause also allows her to
A Scion with a Third Eye, strongly always roll an additional die whenever she channels a
connected to destruction and gifted with the ability Virtue.
to pierce the mists even of the afterlife, automatically
gains access to the Death purview. When open, the Mimir's Draught ( )
eyes piercing sight grants the Scion the ability to add The Well of Mimir is the source of one of
her Legend as automatic successes to all Perception the most coveted treasures of the Aesir: the fabled
rolls, and to add her total number of Death boons as waters of wisdom, from which Odin drank to learn
dice to all Academics, Awareness and Occult rolls. the secrets of the cosmos and which the giant Mimir
When she uses the Revenant boon, she may roll himself regularly imbibed of until there was no
Perception instead of Stamina, seeking out the most event, past or future, that was unclear to him. The
perfect candidates to answer her call from beyond lucky Scion who receives this Birthright joins the
the grave; when she uses the Open Underworld ranks of a very select few among the Aesir who have
Portal boon, she mays two fewer points of Legend for ever tasted the wells water; and though she stands to
the privilege. Finally, and most terribly, the Scion gain incredible power by doing so, she also knows
may choose once per day to spend ten points of that she will suffer an equivalent sacrifice in order to
Legend and turn the third eyes dread gaze upon her prove herself worthy to do so.
target; that unfortunate, doomed victim suffers an Upon imbibing a draught from Mimirs
amount of armorignoring aggravated damage equal well, the Scion immediately loses one essential body
to her Perception + Awareness roll (and this damage part; it may be any part of her body, but it must be
ignores health boxes granted by Bolster and cannot something that is important to her and that she finds
be avoided by use of the SkinShedding knack), herself at a significant disadvantage after losing. The
burning his very soul with the heat of her awesome lost body part should levy a permanent 4 dice
gaze. penalty to appropriate rolls, and may not be regrown
except by use of The Savior purview Avatar.
Mithraic Mace ( ) The Scion immediately loses three dots in
***
Made in the image of the great mace of the her secondhighest Attribute, along with any Epic
9 sungod himself, this weapon is incredibly potent for Attribute dots that are now over the maximum
allowed by the Attributes new score; if she loses Epic into battle with their owners to gathering intelligence
Attribute dots, she should lose one knack for each. on recon missions or acting as ambassadors of
The XP total for all stats lost this way is immediately goodwill to the animal kingdom. It doesn't matter if
respent by the Storyteller as Intelligence and Epic a Scion's favorite creature is a beagle or a
Intelligence, however mathematically grants the rhinocerous; every birthright Creature is as loyal to
Scion the greatest new amount of mental power. She its owner as any being can be.
also immediately gains 30 experience points worth Black Dogs ( )

of Intelligence knacks (though she still requires all The infamous Black Dogs are among the
prerequisites in order to gain higherlevel knacks), most feared and dangerous creatures to ever terrorize
determined by the Storyteller for maximum benefit. the British Isles, hulkingly monstrous canines with
Her lowest Virtue vanishes, replaced permanently by glowing, coallike red eyes, crushing jaws, a thick pelt
Intellect at the same rating, and she immediately of black fur, a taste for human flesh and a penchant
gains access to the Mystery and Prophecy purviews. for appearing in the dead of night when no one is
In addition to gaining new wisdom and nearby to help their unfortunate victims. Though
insight, the Scion also gains closer ties to the eldritch their bad reputation is deserved, the dogs are also
powers of foresight and hidden knowledge. She loses very powerful combatants when harnessed for a
the top five boons she possesses in her second Scions use; they are most often bestowed upon
highest purview, to be immediately respent in either Scions of the Morrigan or Manannan mac Lir, gods
Prophecy or Mystery or both (at Storyteller who, like the dogs themselves, are associated with
discretion, depending on the needs of the character). death and the terrors of the world beyond the veil.
In addition, her new powers of mystical insight are For Legend 2 Heroes:
bolstered by her innate skills and the power of the Attributes: Strength 5, Dexterity 3, Stamina 5,
wells water, and she gains her total number of boons Charisma 3, Manipulation 2, Appearance 3,
in her highestlevel purview as automatic successes to Perception 4, Intelligence 1, Wits 2
all Prophecy rolls, and as dice to all Mystery rolls. Abilities: Athletics 3, Awareness 3, Brawl 3, Empathy
The powers of Mimirs well depend upon 2, Fortitude 3, Integrity 3, Investigation 4, Presence
the Scions sacrifice to it; the knowledge and wisdom 3, Stealth 1, Survival 4
of the universe is never given away for free. If the Legend Rating: 0
Scions lost body part is ever regrown, all bonuses Health Levels: 7
from the draught immediately and permanently For Legend 3 Heroes:
vanish when it reappears. Having grown in Legend along with its
Sadhu ( ) Scion, the Black Dog is now a fierce legendary
Few are as revered in India as the sadhu, creature in its own right, a Legend 1 being more than
ascetic holy men who dedicate their lives to frugality, a match for any mortal or even lesser Legendary
deprivation and intense worship of the gods. When being to come upon it. In addition to its starting
presented with a particularly worthy candidate, the stats, it gains the following capabilities:
Devas may occasionally choose to mark one of their Attributes: +3 Strength, +3 Stamina,
Scions to become a sadhu, blessing him to suffer a Health Levels: +1 Health Level
life of hardship but granting him great spiritual Legend Rating: 1
powers. For Legend 4 Heroes:
Once a Scion has accepted the call to The Black Dog has now become a fearsome
become a sadhu, he immediately loses one dot of foe indeed, loyal only to its Scion master and ready
permanent Willpower which cannot be rebought. and willing to destroy any and all travelers, enemies
Having officially dedicated himself to a life of or even unfortunate friends that it is not reined in
asceticism and worship, he must observe such sacred away from. Its Legend rating increases again, and it
practices as frigid ablutions, fasting or pilgrimage; it gains the following powers:
doesnt matter what form his devotion takes as long Epic Attributes: +1 Epic Strength, +1 Epic Stamina,
as it is one of the traditional and difficult paths Epic Perception +1
practiced in India from the ancient past to the Terrifying Leap: The Black Dogs massively muscled
modern day. From that point onward, his spiritual legs hurl it powerfully forward at its hapless
powers are honed; if he uses the Karma boon to gain opponent, granting it a bonus of 5 dice of damage
dots in only one Ability in a given scene, those dots on successful attacks.
are doubled from the strength of his focus, and his Running the Moors: Racing the moors on a moonless
increased enlightenment and connection to the night is the natural state of the Black Dog, which
world allows him to add +15 dice to all rolls made finds such things childs play despite the toll they
when using the Pratyave boon. He may choose to would take on mortal hounds. The Dog never tires
activate the Tapasya boon for two different of running and may ignore all fatigue penalties or
austerities; as long as he can maintain both, he may Stamina Fortitude rolls related to travel; it need stop
grant the bonuses of the second (though not the only for food or water.
penalties, which he continues to suffer) to up to two Detect Impurity: With a nose more sensitive than the
of his companions instead of himself, drawing them most highly trained drugdogs, the Black Dog
along the path of enlightenment with him. Finally, automatically rolls Perception + Investigation to
he gains incredible insight into the instinctive notice any poisonous substance in the scene. The
knowledges of the universe, and may add his Legend dog will instinctively avoid any poison it detects. The
as dice to all rolls of Academics, Awareness, Scion may, if he is able to communicate with the
Empathy, Investigation or Occult. dog, also ask it to make a check for poisons at any
time.
Creatures Night Terror: The hideous countenance of the Black
Birthright Creatures, in contrast to the Dog may shake even the most hardened of
static uses of Relics and Maimings, are living beings combatants and unnerve the most savvy of political
that follow their Scions unquestoningly and may components; upon seeing its shaggy and terrible
provide any number of services, from roaring forth form for the first time, anyone who lays eyes on it
10
must roll Willpower + Integrity + Legend against the
dogs 10 dice. If the dogs victim fails, he or she The Animal Kingdom
immediately poses a point of Willpower and suffers a
2 dice penalty to all rolls for the remainder of the There are as many possibilities for Creature
scene, too mindlessly terrified of the dogs black Birthrights as there are animals in the World, extinct
presence to fully concentrate. beasts buried in the earth and legendary creatures in
Legend Rating: 2 the Overworlds, Underworlds and Terrae Incognita
Fire Ant Nahualli ( ) of the divine realms. While Creatures should always
The nahualli is the other half of an Aztlanti be tailored to their specific capabilities and legends
Scions soul, the spirit animal that represents and to the needs of the Scion who owns them, these
everything that the Scion contains within them but examples provide a general guideline for power levels
does not manifest as a mortal or god. All Aztec gods between lowlevel and highlevel Creatures, and
(and many of their Scions) possess a nahualli or should provide an idea of what kinds of powers a
perhaps it possesses them, for the line between the predatory Creature should possess as opposed to a
two beings is almost nonexistent. The Scion who has stealthy Creature and so forth. Storytellers should
found and harnessed his nahualli is a whole being, always work with their players to determine what
partly his divine self and partly that divine animal they envision using the Creature for and give it
that completes him; together they are a force to be capabilities accordingly; warrior Scions seldom have
reckoned with. The following description of a much use for ornamental birds, and divine doctors
nahualli assumes a Scion whose totem animal twin are probably not going to want bulls in their delicate
happens to be a fire ant, but these powers can and operating rooms.
should be adjusted to suit any Scions spiritual twin,
no matter the species.
Azcatl, the fire ant nahualli, is as Ninhursags fox kits are handsome creatures
temperamental as one would expect from his species; with thick, sandcolored fur and black rings around
he may appear alongside the Scion he is bound to, their eyes and feet.
vanish to become one with the Scion or take over to For a Legend 9 Scion, they have the
in turn draw the Scion inside himself. He grants following capabilities:
access to the Animal (Ant) and Fire purviews, and Attributes: Strength 20, Dexterity 40, Stamina 20,
allows a Scion using Animal Form to pay 5 points of Charisma 20, Manipulation 40, Appearance 20,
Legend in order to turn into a fire ant roughly the Perception 20, Intelligence 20, Wits 40
size of a horse as well as keeping all of his normal Abilities: Academics 7, Animal Ken 7, Art (Disguise)
Attributes, Epic Attributes and Abilities as if not 7, Athletics 14, Awareness 14, Brawl 7, Empathy 14,
shapeshifted (when he does so, however, he can be Fortitude 7, Integrity 7, Investigation 14, Larceny 14,
killed while in his Animal Form, again just as if not Medicine 14, Occult 7, Politics 7, Stealth 14, Survival
shapeshifted; the Scion and Azcatl are one, so what 7
kills the one will surely kill the other). Whenever the Epic Attributes: Epic Dexterity 6, Epic Stamina 4,
Scion uses the Create Animal boon to create new fire Epic Manipulation 6, Epic Perception 4, Epic Wits 6
ants, he may add his total number of Fire boons as Legend Rating: 7
automatic successes to the roll; if he chooses to use Vulpine Agility: Ninhursags fox kit has a +10 to both
the Paper Tiger boon along with the Creative Spark DVs from its lightning reflexes.
boon, he may multiply the number of ants created Foxy Misdirection: Anyone who successfully sees
per success by 1000 instead of 100. He may roll through the fox kits Dexterity + Stealth roll must roll
Animal Ken instead of Command when using the Intelligence + Awareness against the kits
Ifrit boon; and finally, drawing on the prodigious Manipulation + Empathy; if he fails, he will
strength of the ant, he may add his total number of immediately forget the foxs existence once the scene
Fire boons to his Lifting Capacity when determining has ended.
how much weight he can lift and carry. Unreal Reflexes: Rather than using the normal
Azcatl is, however, as determined as any ant, calculation for Join Battle, the fox kits Join Battle is
and he continually seeks to assert himself rather than a static value equal to its Legend rating multiplied by
always remaining in the Scions shadow. If at any 7.
time the Scion has fewer dots of Animal Ken than Canine Loyalty: The fox kits first action in any
his highest level in the Fire purview, he has a 10% combat is always to grant its owner additional health
chance each day to transform into Azcatl for the next boxes, as if using the Bolster boon.
24 hours, no matter how inconvenient turning into a Supernatural Toughness: Though the fox kit has no
drafthorsesized ant might be at that moment. interest in combat, it is hardy enough to survive if
Ninhursag's Fox Kit ( ) caught in the middle of a conflict. It possesses
**
Though referred to affectionately by the double the number of health levels it would normally
ancient mother goddess as her kits, these foxes are have, and has +10 to all soaks from its thick,
of incredible size, intelligence and power, weighing in luxurious fur.
at roughly the size of an adult tiger and possessing Fox in the Henhouse: The fox kit is exceptionally
supernatural abilities that put even lesser gods to sneaky and accomplished at getting into and out of
shame. Ninhursags foxes are accomplished places it may not be allowed without being seen. It
messengers and spies, always ready to run an errand may add its Legend as automatic successes to all
or reconnaissance mission for the Scions they serve, Larceny and Stealth rolls it makes.
but they are not fighters and will almost always hide Ten Lives: A master of misdirection and self
or run from open conflict. It goes without saying preservation, the fox kit may flummox and confuse
that they are liable to pass information about the enemies into striking it nonlethally with even the
Scions doings back to their divine mistress, but most powerful of attacks. Once per scene, it may
despite their loyalty to their mother, they will ignore all damage done from a single attack.
always follow the Scions instructions first and Lick Wounds: By assiduously tending to its own
foremost. wounds, the fox kit may convert 30 of its lethal
11
damage to bashing per day. chaos and selfinvolvement.
Sly as a Fox: The fox kit, despite its animalistic Satyrs are generally humanoid, but vary in
appearance and tendency to play dumb, is actually shape as much as or more than any mortal, ranging
extremely intelligent. It is able to read and from incredibly gorgeous (if slightly unkempt) men
understand all human languages, though it may have to strange mangoat crossbreeds with shaggy, hideous
trouble speaking them due to its vulpine mouth. features. They often take after the Scion who owns
Scent the Trail: Though the fox kit has no interest in them, so individual Scions may find that their little
hunting and fighting under most circumstances, it band of merrymakers mirrors their own most
still has an exceptional nose and may multiply the unfettered desires and secret natures. Satyrs are
range of its senses by 10 (as if it possessed the always and without exception male, and also always
Telescopic Senses knack). ready to have a good time; wine, women and song
For Legend 10 Scions: are surefire ways to get a satyrs attention, and while
Epic Attributes: +1 Epic Dexterity, +1 Epic they will follow their Scions orders to the best of
Manipulation, +1 Epic Wits their abilities, if not given explicit instructions they
Legend Rating: 8 will often take any opportunity to indulge themselves
Unearthly Response: The fox kit has raised avoiding that they think they can get away with.
damage to itself to an art form; it gains a bonus of 30 Satyrs (usually granted in sets of three) used
automatic successes to any Athletics roll made to as Followers usually have the following powers:
avoid being injured, and its speeds are all doubled. For Legend 5 Scions:
Manipulative Whine: When in danger, the fox kit Attributes: Strength 4, Dexterity 6, Stamina 6,
automatically attempts to confuse its enemy or play Charisma 4, Manipulation 4, Appearance 4,
upon his heartstrings, saving itself from danger Perception 3, Intelligence 2, Wits 4
through sleight of hand and charismatic appeal. Abilities: Academics 2, Animal Ken 4, Art
Anyone who makes a direct attack on the fox must (Music/Dance/Theatre) 4, Athletics 3, Awareness 3,
first roll Willpower + Integrity + Legend against its Brawl 3, Command 2, Empathy 5, Fortitude 3,
Manipulation + Stealth, or find that they have Integrity 1, Larceny 2, Medicine 1, Melee 2, Occult 5,
hesitated just a fraction of a second too long and Presence 5, Stealth 2, Survival 4, Thrown 1
allowed it to escape. Epic Attributes: Dexterity 1, Manipulation 1, Wits 1
Pack Mentality: Whenever a combat begins, the extra Joyous Dance: Satyrs are notoriously light on their feet
health levels the fox kit grants to its Scion now also and have turned the act of dancing mockingly away
apply to a number of additional friendly targets up to from their opponents into an art form. They gain
a maximum of its Legend rating. their Legend to their DV.
For Legend 11 Scions: Wild Seduction: Famed for their oversized physical
Attributes: Double all normal Attribute scores. attributes and irresistible musk, even the most
Epic Attributes: +3 Epic Strength, +1 Epic Dexterity, hideous among satyrs are frightening good at the
+1 Epic Stamina, +3 Epic Charisma, +1 Epic seduction and manipulation of their hapless victims.
Manipulation, +3 Epic Appearance, +1 Epic Satyrs gain +10 dice to all rolls made in an attempt to
Perception, +3 Epic Intelligence, +1 Epic Wits seduce someone.
Legend Rating: 9 Chaotic Fate: As creatures of whimsy and change,
Spontaneous Regeneration: Once per week, the fox kit satyrs cheat death almost as often as their lofty
may heal up to 30 health levels of any kind of patron Dionysus. Once per scene, a blow that would
damage. kill the satyr is automatically avoided; in addition, all
Untouchable Escape: The fox kits whirlwind of satyrs always benefit as if from the Eye of the Storm
motion and ability to glance blows off itself grants it boon.
+10 to all soaks at all times. Legend Rating: 2
Going to Ground: Whenever the fox kit is successfully For Legend 6 Scions:
ambushed, it may double its DV against the attack as The followers of a Scion who has achieved a
its formidable instincts to dodge and escape take higher Legend rating grow in power and stature
over. along with him. A typical group of satyrs owned by a
Legend 6 Scion should add the following
Followers modifications to the previous template:
Followers, in contrast to Creatures, are Attributes: +1 Manipulation, +1 Intelligence, +1
living beings with the brainpower and free will to Perception
make their own decisions and which tend to follow Epic Attributes: +1 Epic Manipulation
the dictates of their own people unless otherwise Party Time: The cost to revive or summon the Scions
directed. Though they are still obedient to the Scion satyrs decreases by one point of Legend, as they are
who controls them, they are people who may have eager to be out and about, but whenever the Scion
their own desires and goals, which can make them attempts to dismiss them magically, she must roll a
more of a handful to manage but also highly useful single die; if she rolls a one, the satyrs refuse to leave
when it comes to taking the initiative and solving and cannot be dismissed again for a full 24 hours.
problems creatively. Followers can be shock troops, For Legend 7 Scions:
courtiers or fairy attendants; any kind of servant the Attributes: +1 Dexterity, +1 Strength, +1 Appearance,
Scion wishes to take on. +1 Charisma
Satyrs (
) Epic Attributes: +1 Epic Dexterity, +1 Epic
The amorous satyrs are some of the most Manipulation, +1 Epic Wits
wellknown and mischievous creatures in Greek Bacchanal Tune: The animal magnetism of the satyrs
myth, renowned seducers, famed revelers and can now be used to aid the Scion just as they
devoted followers to many of the gods, particularly effortlessly aid themselves. As long as they continue
Dionysus and his close relations. Scions who are to play seductive music in the same scene, the Scion
granted satyrs as followers typically find them equally gains +10 dice to all rolls he makes in an attempt to
as useful as they are distracting, but this is hardly seduce someone. (There is, however, a very real
surprising from a creature with such a reputation for danger that the satyrs will attempt to join in and start
12
an orgy if he succeeds with them still nearby.) fond of creature comforts, dedicated to their jobs but
Chaotic Fear: The satyrs mere presence sows discord, easily distracted by appropriate bribery or flattery,
fear and confusion. At the beginning of each and warmly jolly personalities to have around,
combat, everyone within 100 yards of the satyrs must making every place they appear as comfortable as the
roll a single die. Any creature that rolls a 1 (if there kitchen hearth of a home. The Scion who is lucky
is only one satyr; if there are two, it applies to rolls of enough to have a personal kitchen god as her Guide
1 or 2, and if there are three, to all rolls of 1, 2 or 3) gains eight automatic successes to all rolls using the
may roll to resist against the satyrs Manipulation + Fire, Justice and Psychopomp purviews, and gains
Empathy, and on a failure succumb to panicked eight dice to all rolls of Art (Cooking), Awareness
seizures as if afflicted by the Paralyzing Confusion and Empathy.
boon. While kitchen gods are excellent guides and
For Legend 8 Scions: are always friendly and helpful to their Scions, they
Once the Scion is on the cusp of becoming are a doubleedged sword; they watch anything and
a god, her powers have grown exponentially and the everything the Scion is up to, the better to report
might (and perpetual chaotic disorder) of her back to the gods on her activities, and are nosy
Followers has similarly increased. A typical group of gossips who will do their utmost to uncover and
satyrs owned by a Legend 8 Scion should add the share any secrets she might be hiding. The gods of
following modifications in addition to the previous the Shen, of course, view this as merely another
ones: exceptionally useful quality in a gift for their
Attributes: All normal Attributes double. children, and as a result kitchen gods tend to be one
Abilities: +3 Animal Ken, +3 Awareness, +3 of the more popular Birthrights granted to Chinese
Command, +3 Empathy, +3 Presence, +3 Survival Scions.
Epic Attributes: +1 Epic Manipulation Voelva of Ragnarok ( )
Pastoral Pelt: The satyrs thick, lustrous hair (wherever *
The voelva is a mysterious figure, a seer of
they happen to have it) grants a +5 bonus to all the future whose awesome powers and ability to
soaks. penetrate the mists of past and future are shrouded
Distracting Phallus: Once per scene, the satyr may in impenetrable mystery. Where she came from, why
obscenely wave his anatomy at any target, temporarily she died and what hand she had in the prophecies of
causing them to lose focus. If the target fails to resist Ragnarok are questions even the gods have never
his Manipulation + Presence roll, he or she is fully answered, but for those very rare Scions that she
immediately afflicted by a 4 dice penalty from chooses to guide, her eldritch knowledge usually
distraction for the rest of the scene. outweighs the nagging worries about her esoteric
Intensification: Whenever any chaotic damage occurs goals. Those bound to the voelva gain 10 automatic
near them, the satyrs automatically increase the successes to all rolls made for boons from the Death,
damage dice it deals by their successes on an Magic and Prophecy purviews, and 10 dice to all rolls
Intelligence + Awareness roll. of Academics, Awareness and Occult; in addition,
Guides the voelva has a vast wealth of knowledge regarding
Unlike Birthrights that a Scion carries Ragnarok, the afterlife, the future and even the realm
around with her on her adventures, Guides are of Fate itself. The voelva is, however, wellknown to
usually remote and uninvolved, third parties ready to be enigmatic in her answers, difficult to call on and
provide advice, answer questions or suggest strategies uncommunicative unless a Scion comes directly to
when their Scions are struggling with a difficult her; the Scion who wishes to avail himself of her
challenge. The powers of a Guide can help bolster a wisdom must personally visit her grave and spend 5
Scion's own powers from afar, and their wisdom (or points of Legend and a point of Willpower, along
even just common sense) can often make the with using the Corpse Oracle boon, in order to call
difference between a successful mission and an her up.
embarrassingly bloody snafu. Vehicles
Hapy ( ) For the busy, onthego Scion, sometimes
Hapy is one of the four sons of Horus, the the freedom to traverse the many worlds is the most
baboongod charged with guarding the lungs of the important gift of all. Vehicles can provide swiftness,
deceased and the northern entrances to tombs and protection, safe passage or other bonuses, all in the
sarcophagi. Along with his brothers, he is sometimes name of making sure the Scion who owns them has
called upon to act as a Guide for young Scions, the most coveted ride around.
providing them with advice and occasional help, Divine Ram ( )
especially in his areas of expertise. He grants a bonus Granted as a distinctly tongueincheek gift
of five successes to all uses of the Animal (Baboon), from Agni to his favorite Scions, this monstrous
Death and Health purviews, making Scions who truck appears to be a Dodge Ram, though close
benefit from his aid exceptionally potent as inspection of its logo reveals a slightly livelier and
morticians or healers. His other advice and aid, more playfullooking design than that of the famous
however, may be quirky or unreliable; Hapy has automobile manufacturer. The truck is also far
something of a split personality, mimicking the lungs sturdier than any mortal machine, possessing 30 to
he is so strongly associated with, and as a result is all soaks as well as 50 health levels; if it is ever
prone to forgetting things or having an oddly destroyed, it costs 5 points of Legend for the Scion to
fractured view on any given situation. reform it by using her Legendary power to return it
Kitchen God ( ) to its former glory. Like the great celestial ram it is
Kitchen gods are some of the most popular modeled after, the Ram is also exceptionally swift;
little deities of China, respected, propitiated and for every 5 successes the Scion gains on her Wits +
bribed by each family they oversee in order that they Control roll to drive it, the trucks speed increases by
give a favorable report to the Jade Emperor when 25 miles per hour, allowing her to scream through
they appear in heaven each year to weigh in on the the countryside at unheard of velocities.
activities of the mortals. They tend to be chubby and
13
Chariot of Dobar ( ) Mud Barque ( )
The horses and chariot of Dobar, ancient Most often granted to Scions of the Pesedjet
king of Sicily, are one of the many treasures with an interest in navigation and transportation,
occasionally lent out by the god Lugh, who long ago this barque isnt much to look at, being fashioned of
gained them by forcing the sons of Tuireann to the reeds and mud of the Nile and the even more
collect them as a deathprice for the murder of his primordial sludge that is the domain of such ancient
father Cian. The golden horses are said to be the gods as Heqet or Hapi. It requires no fuel or rowers
swiftest known to man, able to run equally as well and is exceptionally speedy for a boat made of dirt,
over sea as over land, and the chariot is forged of easily traveling at 50 miles per hour as long as it is
magnificent bronze, chased with scenes of Lughs handled by a capable sailor. Such may be hard to
mastery over his fathers murderers. The horses are come by, though; being an unwieldy conglomeration
notoriously temperamental, and anyone who of mud and grass, the barque adds an additional +15
attempts to harness them other than the Scion who difficulty to all Control rolls made to sail it, and its
owns them runs a severe risk of ignominious injury. unpredictable tendency to pitch and wallow forces
The chariot travels at a speed of 10 miles Scions who pilot it to roll their lowest of either Wits
per hour for every success the Scion rolls on a Wits + or Strength + Control to do so. The barque requires
Control (Chariot) roll; if she travels at over 100 miles the expenditure of a single point of Legend to
per hour, the chariot is able to travel normally across summon it or return it to the mud until it is required
the surface of any body of water. The Scion gains again; if it is destroyed, it requires a full eight points
her Legend in dice to all Stealth rolls while she is of Legend for the Scion to reform it from the sludge
driving the chariot, and anyone who rides in the whence it came. The barque also grants access to the
chariot and uses the Lightning Rod boon may apply Health and Water purviews, has 30 soak and 50
its effects to all riders instead of to just one target. health levels, and grants up to ten riders on it an
The chariot has a soak of 20 and 20 health levels if additional four health levels while they remain on it,
damaged. sustaining them as the Nile sustains all of Egypts
fertility.

Birthright Progression
Creating a new Birthright can be tricky, but divine kings of the pantheon, have bestowed their
updating a characters Birthrights as they increase in marks upon the fledgling gods gift as well, adding
Legend and become new demigods or even gods is two more feathers that roar with flame and crackle
another thing entirely. The following examples of a with electricity, and the impressive hat now grants
Birthrights progression from Hero to God are access to the Fire and Sky purviews. As the Scion
intended as guidelines for emphasizing and has become the official God of Heavenly
increasing the capabilities of your characters relics; Transportation for his pantheon, he may now use his
they can also be used as relics for any Scion Flame Travel boon with Come Along for 3 fewer
interested in them if your game so desires. The new points of Legend, and his Rainbow Bridge boon
powers and abilities granted by laterlevel relics increases in efficacy the more Sky boons he
should always be in addition to those granted by possesses; if he has seven sky boons, his Rainbow
their earlier versions unless otherwise noted. Bridge boon 500 miles per success instead of 250, if
Example One: he has 14 Sky boons it travels 750 miles per success,
and if he has 20 Sky boons teleports him and his
Hero: NineteenthCentury Admiral's Hat ( ) companions a whopping 1000 miles per success.
This bicorn hat is a darkdyed, soft wool
over an uncompromising frame, and features golden Example Two:
piping, red stitching and an impressive feather plume Hero: Singed Reed ( )
that borders on the ridiculous. It is granted to a This small waterreed has seen better days; it
Scion of Agwe and allows access to the Animal is hard and brittle, scorched from some previous
(Fish), Psychopomp and Water purviews as well as conflagration that damaged it even in the riverbed
allowing its owner to add his Legend as dice to all where it stood. It is in fact a small piece of the reed
Charisma + Command rolls. in which the god Agni once hid when refusing to act
Demigod: Regalia of the Admiral ( ) as his pantheons link to the World without proper
At the Demigod level, Agwe has added respect, and can never be regenerated, even by the
more finery to the hat, which now far outstrips any Fertility purview. It grants access to the Fire purview
chapeau worn by mortal man. A feather made as well as allowing the Scion to add her Legend as
entirely of pulsing, dripping water has been added to dice to all Stealth rolls.
its other decorations, and it is now able to summon a Demigod: Reed Paddy Hat ( )
new vehicle Birthright ship. Finally, the Scion is This hat, in the familiar paddy style used by
now able to use the Unbarred Entry boon to travel a farmers and workers throughout Asia, has a crisped
number of yards equal to his Water boons through and blackened look and is fashioned entirely of the
any solid barrier instead of only a single yard. remainder of the reeds that were singed by Agnis
God: Raiment of the Seas ( ) longago escapade, gathered by the Scion in an epic
*
By the God level, the hat has become a full quest in order to prove herself worthy of greater gifts
blown hat of incredibly divine finery, tailored to the from her pantheon. The hat now provides access to
Scions personality and powers and heralding to all the Fertility purview and functions as a potent source
and sundry that the Scion is a true god of the Loa of protection for the Scion, granting +2 to her DVs,
and herald of its fleets. Shango and Ogoun, the +4 to her bashing and lethal soaks and +2 to her
aggravated soak. It smells faintly of smoke and,
14
despite its fragile construction, is immune to most At Ishtars command, the hoop has been
sources of injury that might damage it. removed from the Scion and remanded to her
God: Enveloping Reed Armor ( ) custody, at which point she took it into her own
*
The reeds once confined to the Scions hat realm of immortal stars and traced across its surface
have now grown to surround and envelop her in a silvery new constellation. The hoop is now large
their rustling protection, passing through the fiery enough to be worn as a necklace and now allows the
crucible of Muspelheim itself to become a second Scion to channel the Stars purview; it also doubles
skin of faintly smoking plant life. She gains +4 DV, the benefit he receives from the Believe Your Own
and +8 to all soaks that counts as natural soak Press knack. Finally, it allows the Scion to subtract
instead of armor if she also has the Greenskin boon an equivalent number of dice as successes from his
activated. As the goddess of flame which consumes hapless victims whenever he uses the Red Star boon.
the natural world, she may add her total number of God: Circlet of Stars ( )
Fire boons as automatic successes to all Stealth rolls. The hoop has at this point grown yet again,
Example Three: becoming a shining circlet of harvested stars that
outlines the Scions entire body in golden light. As
Hero: Private Piercing ( )
the new god of the celestial influence of the heavens
A relic possessed by a truly intrepid young upon the bodies of humans and gods, the Scion now
Scion, this piercing (a simple hoop that shines with a gains his Legend as dice to all Presence rolls; in
glimmering golden radiance) is situated exactly in his addition, whenever anyone near him fails an
most tender anatomy as an offering to his divine Integrity roll while under the influence of the Red
mother Ishtar. It grants access to the Health Star boon, he may instantly use any Health boon he
purview, and allows him to use the Engender Love chooses on them as a free action (once per person
knack for two fewer points of Legend if he does so per day, and in addition to normal uses of that
while having sexual intercourse of some kind with Health boon), healing flagging allies and bringing
his target. down the celestial wrath of the heavens to plague less
Demigod: Celestial Bling ( ) than stalwart enemies.

Relics of the Gods


While the new Birthrights of Scions may he may throw as many thunderbolts in the same
become legends in their own right as their owners attack as he wishes, and all of them will carry the
rise to power, the Birthrights of the ancient gods same effects, wreaking absolute havoc on his foes
have been praised, sung and held in awe for below.
millennia as their divine owners wield them in
service of their pantheons and people. The The Book of Thoth ( )
following are examples of some of the most famous
**
The fabled book of Thoth is one of the
and epic relics of ancient myth; they should not be most ancient and powerful sources of knowledge
considered items for Scions use, but rather as a known even to the gods. Scribed by the god of
guideline for determining how the relics of the gods wisdom in the early ages of the universe, it is, unlike
might function and what powers they might grant most relics, open to be used by all; Thoth believes
their aweinspiring owners. that the secrets of the worlds should always be
available, though only to the worthy, and so anyone
The Thunderbolts of Zeus ( ) who finds the book (usually kept wherever it is most
Possibly the most famous relic of the entire convenient for Thoth himself to reference it) may
Greek pantheon, this set of gleaming, crackling attempt to read it and absorb its knowledge. The
thunderbolts was forged by the hulking cyclopes book is a massive tome, with a cover that seems made
under the watchful eye of the smithgod Hephaestus. of ancient and solid stone and a nearunfathomable
The thunderbolts are oneuse relics which are number of pages covered in every language that has
expended each time they are thrown; the workshops ever existed in the World as well as some languages
of Hephaestus are constantly engaged in churning invented and known only to Thoth himself, and
out new weapons for the king of the gods, the better easily weighs several tons for those who attempt to
to ensure that his arsenal is bottomless enough to lift it. It appears infinitely fragile, ancient and dusty
manage the war against the Titans and that his with pages that might crumble if touched, but it is as
mighty throwing arm is still feared throughout the durable as any relic and can (and has) endure any
Overworlds. number of wisdomseekers accessing it.
Whenever Zeus chooses to use the Levin Anyone who reads the Book of Thoth
Fury or Peruns Apples boons, he may hurl one of immediately gains his Legend as dice to all
the colossal thunderbolts along with it, channeling Academics and Occult rolls, as well as 20 bonus dice
the fury of the heavens to utterly decimate his target. whenever he rolls his total number of Magic, Mystery
The attack gains 20 dice to both accuracy and or Prophecy boons against another purview. The
damage and deals an additional 50 dice of damage cost of all Magic spells is lowered by 5 Legend (to a
that strikes everyone within 50 yards of the gods minimum of zero), and, once per week, the reader of
unlucky target. The damage from Zeus thunderbolts the book may use the Legendary Surge spell
cannot be avoided with the SkinShedding knack, as completely free of charge, losing no Legend but
the father of the gods fury pierces to the very core of granting as much as her roll allows to a lucky
his enemies, and though he hurls the thunderbolts compatriot. All these benefits may be accessed only
like missiles from on high, he may always roll while the seeker of knowledge actually reads (or
Charisma to deal damage with either boon. If he attempts to read, anyway) the Book of Thoth; if she
uses Peruns Apples, he may throw a single bolt with leaves its presence without taking it with her, she
15 each use of the boon; if he uses Levin Fury, however, may no longer access any of its powers.
However, the universal knowledge of the Few images captivate the Mesoamerican
Book of Thoth is not intended for weak minds or imagination like the obsidian mirror of Tezcatlipoca,
those too unworthy to truly appreciate it. For each the obscured surface of dark, glossy stone that
of its many powers that a reader uses, she must at reflects the secrets of the universe only to him and is
some point in the following week (determined by the as much a part of him as his enigmatic nature. The
Storyteller) roll her Intelligence + Academics and mirror is so strongly associated with the god who
gain at least 70 successes. If she fails, she loses the owns it that they are sometimes referred to
difference in points of Willpower, and if she runs interchangeably; the mirror that replaced
out of Willpower, in points of Legend as the cosmic Tezcatlipocas lost foot is as much Tezcatlipoca as the
knowledge and secrets of the universe become too rest of his body, and it gives up its secrets to no one
much for her puny mind to handle. For every point but him.
of Willpower she loses, she suffers a level of Many have glimpsed the mirror when
unsoakable lethal damage that ignores health levels Tezcatlipoca appears in his full form, at least, which
from Bolster and cannot be avoided in any way; for is not all that often as an occluded object set in the
every point of Legend she loses, she suffers an center of his chest or depending from his knee where
unsoakable level of aggravated damage with the same his lower leg once was, a dark and shining smear that
qualities. Many an unfortunate reader of unworthy reflects everything around it or remains veiled, dark
mind has sought to reap the secret of the universe smoke boiling from its surface, and impossible to see.
from the Book only to languish in miserable Its presence marks the six levels of permanent
suffering, while others who have attempted to steal aggravated damage that he sustained with the loss of
the book for themselves have simply committed his foot, and grants its divine owner permanent
horrible, agonizing suicide from the overload of access to the Darkness, Health, Illusion and Magic
attempting to use it multiple times. purviews in trade.
Should anyone succeed in taking and The mirror grants Tezcatlipoca unparalleled
reading the Book of Thoth, she might be able to do powers of misdirection and obfuscation; it adds his
so for some time until Thoth himself needed to Legend to all Manipulation and Stealth rolls as
reference it, at any rate, at which point her thievery successes, and further allows him to spend an extra
might have more dire consequences yet. two points of Legend when using the Crawling
Fragarach ( ) Chaos boon, causing anyone affected by it to also be
**
Also called The Answerer, Fragarach is one simultaneously affected by the Afraid of the Dark
of the most legendary swords ever wielded by the boon. His Strike Blind boon lasts for double the
Tuatha de Danann, passed from the store of the normal duration thanks to the mirror continually
great seagod Manannan mac Lir into the keeping of reflecting obscuring darkness back into his victims
the valiant Lugh, who wielded it in battle before stricken eyes. He may add his total number of Itztli
passing it on to his son Cu Chulainn, who in turn boons as automatic successes to all Darkness boons;
bequeathed it to the High King Conn who used it to his Legend as dice and his total number of Darkness
found the kingdoms of Ireland. The sword has boons as successes to all uses of the Hidden Name
returned to Manannans keeping, there to remain boon; and he may also add his total number of
until the next truly worthy hero requires it, and all its Chaos boons as automatic successes to the False
considerable powers are now bent toward the Prophecy boon, twisting and obscuring Fate itself in
constant battle against the Titans. pursuit of his own secret agenda.
Fragarach is a bright, beautiful sword to Tezcatlipocas powers of destruction are not
behold, a shining brand that stands straight in its limited merely to hiding and twisting the perceptions
owners hand and swings as truly as a breeze. It of those around him; his powers in the realm of the
grants its wielder access to the Health and Sky solid and real are just as dangerous. The mirror
purviews as well as providing a +5 bonus to accuracy, allows him to use his Health boons twice per day on
+6 to defense, deals 5 lethal damage and has a speed any given target, spreading disease and confusion
of 5. Its most famous powers go far beyond the however he wishes, and whenever he uses the Eclipse
keenness of its edge, however; Fragarach is famed for boon he may pay 10 additional points of Legend to
forcing the truth out of its victims, and it adds its cause everyone affected to also be struck by the Infect
wielders total number of Sky boons as dice to all boon (which does not count toward the total number
Perception + Empathy rolls. If the swords edge is of times he has used it on them that day). Finally, if
held to the targets throat, this bonus is automatic he is in the form of his nahualli Tepeyollotl, the great
successes instead of dice, and further the swords jaguar known as Heart of the Mountain, he may
wielder gains the same amount of automatic double the effects of the Earth Creation boon
successes when using the Blurt It Out knack on his whenever he uses it.
immobile victim. But That's Not What I
Fragarach also slices effortlessly through all
but the most divine of materials; the Divine Wanted!
Rampage knack lasts for two attacks per use in the The great relics of mythology have many,
same scene, and the cost of the Armor Crusher many stories, attributes and ideas attached to them;
knack is reduced by 2 points of Legend for the for many of them, it would be impossible to
wielder of the mighty sword. Should Fragarach deal accurately represent their complete scope within
damage to an opponent, its wielder may use the Scions relic system. While we have provided some
Lingering Malaise boon on her as a free action, and accurate interpretations of the legendary weapons
may roll Strength instead of Charisma to activate it if and tools of the gods and they should serve as good
he chooses, causing wounds to fester and wither and examples of what kinds of bonuses and power scale
the injuries inflicted by the sword to last far longer are appropriate, Storytellers should always feel free
than all but the most stalwart enemies can survive. to change or embellish as necessary for their stories.
Finally, the swords legendary control over the winds Also, remember that players seldom, if ever,
allows its owner to roll Strength instead of Wits need to know the full capabilities of major relics like
when using the Gale Force boon, whipping up the Mjolnir or Xiuhcoatl. Much of the mystique of the
wind with the strength of his mighty sword arm and game and the epic quality of the gods is better 16
directing it forth at his command. preserved if only the Storyteller knows the details.
Itlachiyaque, the Smoking Mirror ( )
***
Acknowledgments
and Lots of Thanks!
When we started this project, we asked for suggestions from the Scion community for types
of relics or famous Birthrights they might want to see in it. We got a deluge of great
suggestions and ideas, and we appreciate each and every one of them! Thanks to all the
following members of the Scion community for their requests and suggestions:
To Alex Bosch for suggesting the Golden Fleece!
To Belltrap for suggesting the Nemean armor!
To Bryan Gustafson for suggesting something to do with Ganesha's vahana!
To Griffinguy24 for suggesting the Smoking Mirror!
To Kyle for suggesting more Norse goodness!
To Other Tom for suggesting the Book of Thoth!
To Samudra for suggesting the Third Eye!
To Source J for suggesting Fragrarach!
To Spirithound for suggesting a drink from the Well of Mimir!
And while, we weren't able to use all the excellent suggestions for systems and tables this
time around, thanks to Itzhak Even, Roy, Royce, and everyone else who emailed us with
excellent ideas that gave us a good idea what folks were looking for. Your input is much
appreciated.
Finally, and far from least, thanks are due to our fabulous players, who are neverending
fonts of Birthright creativity and who have been using some of these items in ever more epic
ways for the past few years of Scion games. Al, Amy, Bob, Chris, Jennie, Mat, Michael,
Seph, Thomas, Tom: you guys are rockstars.

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