Escolar Documentos
Profissional Documentos
Cultura Documentos
Intelligence 13 65%
Power 12 60%
Charisma 11 55%
DERIVED ATTRIBUTES MAXIMUM CURRENT
Hit Points (HP) 11 MOTIVATIONS AND MENTAL DISORDERS
Willpower Points (WP) 12 Motivation: Beautiful photography.
Sanity Points (SAN) 99 55 Motivation: Protecting the U.S.
Breaking Point (BP) 48 Motivation: Uncovering terrorists.
INCIDENTS OF SAN LOSS WITHOUT GOING INSANE Motivation: Protecting sources of intelligence.
Violence: R R R adapted Helplessness: R R R adapted Motivation: Understanding what makes people tick.
SKILLS
Tactical body armor and helmet (Armor 6) with red-filtered flashlight attached. Encrypted radio, binoculars, compass, plastic handcuffs.
Day-sack with GPS, smoke grenades, mini-flares, Gerber multitool, night vision goggles, eye protection, earplugs, biometric camera.
Rucksack with sleeping bag, poncho, first aid kit with morphine, 6 liters water, 2 days rations.
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
PERSONAL DETAILS AND NOTES NOTES FOR THE NEXT HOME SCENE
What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?
Agent Name: Zinczenko Code Name or Alias:
Charisma 12 60%
DERIVED ATTRIBUTES MAXIMUM CURRENT
Hit Points (HP) 12 MOTIVATIONS AND MENTAL DISORDERS
Willpower Points (WP) 9 Motivation: Close the deal.
Sanity Points (SAN) 99 55 Motivation: Stop terrorist threats.
Breaking Point (BP) 48 Motivation: Understand conspiracies.
INCIDENTS OF SAN LOSS WITHOUT GOING INSANE Motivation: Doing what's right.
Violence: R R R adapted Helplessness: R R R adapted Motivation: Protecting family.
SKILLS
Tactical body armor and helmet (Armor 6) with red-filtered flashlight attached. Encrypted radio, binoculars, compass, plastic handcuffs.
Day-sack with GPS, smoke grenades, mini-flares, Gerber multitool, night vision goggles, eye protection, earplugs, biometric camera.
Rucksack with sleeping bag, poncho, first aid kit with morphine, 6 liters water, 2 days rations, small forensics kit.
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
PERSONAL DETAILS AND NOTES NOTES FOR THE NEXT HOME SCENE
What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?
Agent Name: Murray, Ph.D. Code Name or Alias:
Charisma 12 60%
DERIVED ATTRIBUTES MAXIMUM CURRENT
Hit Points (HP) 9 MOTIVATIONS AND MENTAL DISORDERS
Willpower Points (WP) 14 Disorder: Fugue States (see other side).
Sanity Points (SAN) 89 56 Motivation: Going home.
Breaking Point (BP) 42 Motivation: Protecting culture from zealots.
INCIDENTS OF SAN LOSS WITHOUT GOING INSANE Motivation: Painting.
Violence: R R R adapted Helplessness: R R R adapted Motivation: Understanding the sweep of history.
SKILLS
Tactical body armor and helmet (Armor 6) with red-filtered flashlight attached. Encrypted radio, binoculars, compass, plastic handcuffs.
Day-sack with GPS, smoke grenades, mini-flares, Gerber multitool, night vision goggles, eye protection, earplugs.
Rucksack with sleeping bag, poncho, first aid kit with morphine, 6 liters water, 2 days rations.
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
PERSONAL DETAILS AND NOTES NOTES FOR THE NEXT HOME SCENE
What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?
Agent Name: Spiker, M.D., Ph.D. Code Name or Alias:
Charisma 9 45%
DERIVED ATTRIBUTES MAXIMUM CURRENT
Hit Points (HP) 11 MOTIVATIONS AND MENTAL DISORDERS
Willpower Points (WP) 17 Motivation: Understanding new facets of biology.
Sanity Points (SAN) 99 80 Motivation: Saving lives.
Breaking Point (BP) 68 Motivation: The accolades of your peers.
INCIDENTS OF SAN LOSS WITHOUT GOING INSANE Motivation: Studying things beyond human science.
Violence: R R R adapted Helplessness: R R R adapted Motivation: Getting the next marriage right.
SKILLS
R Accounting (10%) R First Aid (10%) 50% R Science (0%): Biology 80%
R Alertness (20%) 30% R Forensics (0%) R Search (20%)
R Anthropology (0%) R Heavy Weapons (0%) R SIGINT (0%)
R Archeology (0%) R History (10%) R Stealth (10%)
R Art (0%): R HUMINT (10%) R Surgery (0%)
R Artillery (0%) R Law (0%) R Survival (10%)
R Athletics (30%) R Medicine (0%) 40% R Swim (20%)
R Bureaucracy (10%) 40% R Melee Weapons (30%) R Unarmed Combat (40%)
R Computer Science (0%) R Military Science (0%): Unnatural (0%)
R Craft (0%): Foreign Languages and Other Skills:
R Criminology (10%) R Navigate (10%) R Arabic 40%
R Demolitions (0%) R Occult (10%) 20% R Greek 40%
R Disguise (10%) R Persuade (20%) R Latin 40%
R Dodge (30%) R Pharmacy (0%) 40% R Science (Botany) 40%
delta-green.com
Tactical body armor and helmet (Armor 6) with red-filtered flashlight attached. Encrypted radio, binoculars, compass, plastic handcuffs.
Day-sack with GPS, smoke grenades, mini-flares, Gerber multitool, night vision goggles, eye protection, earplugs.
Rucksack with sleeping bag, poncho, first aid kit with morphine, 6 liters water, 2 days rations, kit for sample collection and field analysis.
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
PERSONAL DETAILS AND NOTES NOTES FOR THE NEXT HOME SCENE
What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?
Agent Name: Staff Sgt. Stafford, U.S. Army Code Name or Alias:
Sex: Age: 25 Education: High school diploma; U.S. Army Information Assurance certification
Charisma 9 45%
DERIVED ATTRIBUTES MAXIMUM CURRENT
Hit Points (HP) 12 MOTIVATIONS AND MENTAL DISORDERS
Willpower Points (WP) 13 Motivation: Digging up secrets.
Sanity Points (SAN) 99 60 Motivation: Finding a family.
Breaking Point (BP) 52 Motivation: Protecting loved ones.
INCIDENTS OF SAN LOSS WITHOUT GOING INSANE Motivation: Doing a good job.
Violence: R R R adapted Helplessness: R R R adapted Motivation: Proving you can stand up to pressure.
SKILLS
Tactical body armor and helmet (Armor 6) with red-filtered flashlight attached. Encrypted radio, binoculars, compass, plastic handcuffs.
Day-sack with GPS, smoke grenades, mini-flares, Gerber multitool, night vision goggles, eye protection, earplugs.
Rucksack with sleeping bag, poncho, first aid kit with morphine, 6 liters water, 2 days rations, computer with satellite modem.
M4A1 carbine, selective fire, with eight extra magazines and advanced combat optical gunsight (+20% to hit if you've taken do damage since your
last action; double base range when you take the Aim action). Medium pistol (M9) with four extra magazines. Six M67 hand grenades. M9 bayonet.
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
PERSONAL DETAILS AND NOTES NOTES FOR THE NEXT HOME SCENE
You joined the Army a little over a year after high school.
You had already started hacking websites and corporate
databases for fun but didn't have the contacts to turn that into
a job. And you figured it would be a lark to see what military
secrets you could discover. You got into cyber school, got
assigned to intelligence in a battalion in Afghanistan, and
started having a good time. Then you found a hard drive that Bonds damaged, injuries suffered, disorders gained and
some Special Forces types had tried and failed to destroy. their sources, legal or professional trouble, etc.
You put it back together, decrypted it, and shared it with
your platoon. It looked like footage from a raid but turned
out to besomething else. Something supernatural. Word SPECIAL TRAINING SKILL OR STAT USED
must have gotten out. Your platoon got reassigned to one of Hand grenades Athletics
the worst parts of the country, got put on regular army jobs, _________________________ ________________________
and got chewed to pieces. They learned to hate you. _________________________ ________________________
Eventually someone new talked to you about it all, someone
from a secret program called Delta Green. Delta Green _________________________ ________________________
recruited you, gave you a clearance, and started bringing you _________________________ ________________________
in on missions to dig up unnatural threats and put them
down. Missions that you wouldn't want your worst enemy to _________________________ ________________________
learn about. Missions that matter. It's not a lark anymore. _________________________ ________________________
What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?
Agent Name: Maj. John Jordan, U.S. Army Special Forces Code Name or Alias:
Sex: M Age: 38 Education: History degree; Ranger school; Special Forces training
Dexterity 11 55%
Intelligence 10 50%
Power 12 60%
Charisma 9 45%
DERIVED ATTRIBUTES MAXIMUM CURRENT
Hit Points (HP) 14 MOTIVATIONS AND MENTAL DISORDERS
Willpower Points (WP) 12 Motivation: Protecting humanity.
Sanity Points (SAN) 99 55 Motivation: Finishing the mission.
Breaking Point (BP) 48 Motivation: Converting enemies to allies.
INCIDENTS OF SAN LOSS WITHOUT GOING INSANE Motivation: Helping victims fight for themselves.
Violence: R R R adapted Helplessness: R R R adapted Motivation: Doing the job right.
SKILLS
Tactical body armor and helmet (Armor 6) with red-filtered flashlight attached. Encrypted radio, binoculars, compass, plastic handcuffs.
Day-sack with GPS, smoke grenades, mini-flares, Gerber multitool, night vision goggles, eye protection, earplugs.
Rucksack with sleeping bag, poncho, first aid kit with morphine, 6 liters water, 2 days rations.
M4A1 carbine, selective fire, with eight extra magazines and advanced combat optical gunsight (+20% to hit if you've taken do damage since your last
action; double base range when you take the Aim action). Medium pistol (Colt M9, 9mm) with four extra magazines. Six M67 hand grenades. M9 bayonet.
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
PERSONAL DETAILS AND NOTES NOTES FOR THE NEXT HOME SCENE
What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?