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# DO NOT ALTER THE NAME OR NUMBER OF THESE!

succession_laws = {

succ_gavelkind = {
oldest_child_opinion = -5
child_opinion = 15
dynasty_opinion = 5
vassal_opinion = 5

potential = {
holder_scope = {
OR = {
independent = yes
NOT = {
any_liege = {
holy_order = yes
}
}
}
NOT = { religion_group = muslim }
is_merchant_republic = no
is_patrician = no
OR = {
independent = yes
NOT = {
any_demesne_title = {
is_vice_royalty = yes
}
}
}
in_revolt = no
}
OR = {
is_landless_type_title = no
is_tribal_type_title = yes
temporary = yes
}

rebel = no

OR = {
holder_scope = { is_feudal = yes }
holder_scope = { is_tribal = yes }
}
is_primary_type_title = no
}
allow = {
holder_scope = {
OR = {
is_tribal = no
custom_tooltip = {
text = TT_NOT_UNREFORMED_PAGAN
hidden_tooltip = {
NOR = {
religion = norse_pagan
religion = slavic_pagan
religion = baltic_pagan
religion = finnish_pagan
religion = zun_pagan
religion = tengri_pagan
religion = west_african_pagan
religion = aztec
religion = pagan
}
}
}
}
}
NAND = {
has_law = succession_voting_power_1
has_law = succ_feudal_elective
}
}
effect = {
succession = gavelkind
}
revoke_allowed = {
always = no
}
}

succ_elective_gavelkind = {
child_opinion = 15
dynasty_opinion = 5

potential = {
holder_scope = {
is_nomadic = no
OR = {
independent = yes
NOT = {
any_liege = {
holy_order = yes
}
}
}
NOT = { religion_group = muslim }
is_merchant_republic = no
is_patrician = no
OR = {
independent = yes
NOT = {
any_demesne_title = {
is_vice_royalty = yes
}
}
}
in_revolt = no
}
OR = {
is_landless_type_title = no
is_tribal_type_title = yes
temporary = yes
}

rebel = no
OR = {
holder_scope = { is_feudal = yes }
holder_scope = { is_tribal = yes }
}
is_primary_type_title = no
NAND = {
has_law = succession_voting_power_1
has_law = succ_feudal_elective
}
}
effect = {
succession = elective_gavelkind
}
revoke_allowed = {
always = no
}
}

succ_seniority = {
vassal_opinion = -5
oldest_child_opinion = -15
child_opinion = -10
dynasty_opinion = 5

potential = {
holder_scope = {
OR = {
independent = yes
NOT = {
any_liege = {
holy_order = yes
}
}
}
OR = {
is_merchant_republic = no
primary_title = {
NOT = { title = PREVPREV }
}
}

OR = {
NOR = {
religion_group = muslim
religion_group = indian_group
}
is_patrician = yes
}

OR = {
NOT = { religion_group = pagan_group }
is_reformed_religion = yes
religion = hellenic_pagan
is_patrician = yes
}

OR = {
is_republic = no
is_patrician = yes
}
OR = {
independent = yes
NOT = {
any_demesne_title = {
is_vice_royalty = yes
}
}
}
}
OR = {
is_landless_type_title = no
is_tribal_type_title = yes
temporary = yes
}
OR = {
AND = {
tier = baron
is_feudal = yes
}
holder_scope = { is_feudal = yes }
holder_scope = { is_patrician = yes }
}

is_primary_type_title = no

OR = {
NOT = { tier = baron }
holder_scope = { is_patrician = yes }
}
}

allow = {
OR = {
has_dlc = "Zeus"
hidden_tooltip = {
has_crown_law_title = no
}
holder_scope = {
is_patrician = yes
OR = {
is_merchant_republic = no
PREV = {
is_primary_holder_title = no
}
NOT = {
in_revolt = yes
succ_law_title = {
title = PREVPREV
}
}
}
}
crownlaw_title = {
OR = {
has_law = crown_authority_2
has_law = crown_authority_3
has_law = crown_authority_4
}
}
}
holder_scope = { NOT = { has_character_flag =
liege_forced_succ_law } }
NAND = {
has_law = succession_voting_power_1
has_law = succ_feudal_elective
}
}

effect = {
succession = seniority
}
revoke_allowed = {
always = no
}
}

succ_primogeniture = {
oldest_child_opinion = 10
youngest_child_opinion = -15
child_opinion = -10
dynasty_opinion = -5
potential = {
holder_scope = {
NOT = { religion_group = muslim }
is_merchant_republic = no
is_patrician = no
}
OR = {
holder_scope = { # Viceroyalties can always have
primogeniture if not muslim
any_demesne_title = {
is_vice_royalty = yes
}
}
AND = {
holder_scope = {
OR = {
independent = yes
NOT = {
any_liege = {
holy_order = yes
}
}
}
OR = {
NOT = { religion_group = pagan_group }
is_reformed_religion = yes
religion = hellenic_pagan
}
}
OR = {
is_landless_type_title = no
is_tribal_type_title = yes
temporary = yes
}
is_primary_type_title = no
OR = {
AND = {
tier = baron
is_feudal = yes
}
holder_scope = { is_feudal = yes }
}
}
}
}
allow = {
OR = {
holder_scope = { # Viceroyalties can always have
primogeniture if not muslim
any_demesne_title = {
is_vice_royalty = yes
}
}
AND = {
has_dlc = "Zeus"
holder_scope = {
primary_title = {
OR = {
has_law = ze_administration_laws_1
has_law = ze_administration_laws_2
}
}
}
}
hidden_tooltip = {
has_crown_law_title = no
NOT = { has_dlc = "Zeus" }
}
crownlaw_title = {
OR = {
has_law = crown_authority_3
has_law = crown_authority_4
}
}
}
holder_scope = { NOT = { has_character_flag =
liege_forced_succ_law } }
NAND = {
has_law = succession_voting_power_1
has_law = succ_feudal_elective
}
}

effect = {
succession = primogeniture
}
revoke_allowed = {
always = no
}
}

succ_feudal_elective = {
oldest_child_opinion = -15
child_opinion = -5
dynasty_opinion = -5
vassal_opinion = 10
potential = {
holder_scope = {
OR = {
independent = yes
NOT = {
any_liege = {
holy_order = yes
}
}
}
OR = {
NOR = {
religion_group = muslim
religion_group = indian_group
}
has_law = succession_voting_power_1
has_law = succ_feudal_elective # Keep it even if you
revoke Full Council Authority
}
is_merchant_republic = no
is_patrician = no

OR = {
NOT = { religion_group = pagan_group }
is_reformed_religion = yes
religion = hellenic_pagan
}
OR = {
independent = yes
NOT = {
any_demesne_title = {
is_vice_royalty = yes
}
}
}
}
OR = {
is_landless_type_title = no
is_tribal_type_title = yes
temporary = yes
}
is_primary_type_title = no
NOT = { tier = baron }
holder_scope = { is_feudal = yes }
}
allow = {
holder_scope = { NOT = { has_character_flag =
liege_forced_succ_law } }
}
effect = {
succession = feudal_elective
}
revoke_allowed = {
always = no
}
}

succ_tanistry = {
oldest_child_opinion = -20
child_opinion = -10
dynasty_opinion = 5
vassal_opinion = 5
potential = {
holder_scope = {
OR = {
independent = yes
NOT = {
any_liege = {
holy_order = yes
}
}
}
NOT = { religion_group = muslim }
is_merchant_republic = no
is_patrician = no
culture_group = celtic
OR = {
independent = yes
NOT = {
any_demesne_title = {
is_vice_royalty = yes
}
}
}
}
OR = {
is_landless_type_title = no
is_tribal_type_title = yes
temporary = yes
}
is_primary_type_title = no
NOT = { tier = baron }
OR = {
holder_scope = {
culture_group = celtic
}
AND = {
tier = baron
is_feudal = yes
}
holder_scope = { is_feudal = yes }
}
}
allow = {
OR = {
holder_scope = { is_feudal = yes }
holder_scope = { is_tribal = yes }
}
holder_scope = { NOT = { has_character_flag =
liege_forced_succ_law } }
NAND = {
has_law = succession_voting_power_1
has_law = succ_feudal_elective
}
}
effect = {
succession = tanistry
}
revoke_allowed = {
always = no
}
}

succ_ultimogeniture = {
youngest_child_opinion = 10
oldest_child_opinion = -15
child_opinion = -10
dynasty_opinion = -5
potential = {
holder_scope = {
OR = {
independent = yes
NOT = {
any_liege = {
holy_order = yes
}
}
}
OR = {
culture = mongol
AND = {
NOT = { religion = norse_pagan }
NOT = { religion = tengri_pagan }
NOT = { religion = baltic_pagan }
NOT = { religion = finnish_pagan }
NOT = { religion = aztec }
NOT = { religion = pagan }
NOT = { religion = slavic_pagan }
NOT = { religion = west_african_pagan }
}
}

NOT = { religion_group = muslim }


is_merchant_republic = no
is_patrician = no
OR = {
independent = yes
NOT = {
any_demesne_title = {
is_vice_royalty = yes
}
}
}
}
OR = {
is_landless_type_title = no
is_tribal_type_title = yes
temporary = yes
AND = {
is_nomadic = no
OR = {
title = e_mongol_empire
title = e_golden_horde
title = e_il-khanate
}
}
}
is_primary_type_title = no
OR = {
AND = {
tier = baron
is_feudal = yes
}
holder_scope = { is_feudal = yes }
AND = {
is_nomadic = no
OR = {
title = e_mongol_empire
title = e_golden_horde
title = e_il-khanate
}
}
}
}
allow = {
OR = {
AND = {
has_dlc = "Zeus"
holder_scope = {
primary_title = {
OR = {
has_law = ze_administration_laws_1
has_law = ze_administration_laws_2
}
}
}
}
hidden_tooltip = {
has_crown_law_title = no
NOT = { has_dlc = "Zeus" }
}
crownlaw_title = {
OR = {
has_law = crown_authority_1
has_law = crown_authority_2
has_law = crown_authority_3
has_law = crown_authority_4
}
}
}
holder_scope = { NOT = { has_character_flag =
liege_forced_succ_law } }
NAND = {
has_law = succession_voting_power_1
has_law = succ_feudal_elective
}
}

effect = {
succession = ultimogeniture
}
revoke_allowed = {
always = no
}
}
succ_turkish_succession = {
oldest_child_opinion = -5
# child_opinion = 30
# dynasty_opinion = 10
potential = {
holder_scope = {
religion_group = muslim
is_republic = no
is_merchant_republic = no
is_nomadic = no
}
OR = {
holder_scope = { # Viceroyalties can always have turkish
succession if muslim
any_demesne_title = {
is_vice_royalty = yes
}
}
AND = {
OR = {
is_landless_type_title = no
is_tribal_type_title = yes
temporary = yes
}
holder_scope = {
OR = {
independent = yes
NOT = {
any_liege = {
holy_order = yes
}
}
}
}
is_primary_type_title = no
}
}
NAND = {
has_law = succession_voting_power_1
has_law = succ_feudal_elective
}
}
effect = {
succession = turkish_succession
}
revoke_allowed = {
always = no
}
}
succ_papal_succession = {
potential = {
title = k_papal_state
}

effect = {
succession = papal_succession
}
revoke_allowed = {
always = no
}
}

# Titles revert back to the liege on death


succ_appointment = {
potential = {
holder_scope = {
is_feudal = yes
independent = no
any_liege = {
holy_order = yes
}
is_merchant_republic = no
}
}
effect = {
succession = appointment
}
revoke_allowed = {
always = no
}
}

succ_open_elective = {
potential = {
NOT = { title = k_papal_state }
temporary = no
OR = {
is_primary_type_title = yes
holy_order = yes
AND = {
tier = baron
OR = {
is_republic = yes
AND = {
is_theocracy = yes
NOT = { holder_scope = { religion_group =
muslim } }
}
}
}
holder_scope = {
OR = {
is_republic = yes
AND = {
is_theocracy = yes
NOT = { religion_group = muslim }
}
}
}
}
OR = {
is_landless_type_title = yes
holder_scope = { is_theocracy = no }
holder_scope = {
NOT = { religion = catholic }
NOT = { religion = fraticelli }
}
}
holder_scope = {
is_patrician = no
is_merchant_republic = no
OR = {
independent = yes
is_feudal = no
NOT = {
any_liege = {
holy_order = yes
}
}
}
}
NAND = {
has_law = succession_voting_power_1
has_law = succ_feudal_elective
}
}

effect = {
succession = open_elective
}
revoke_allowed = {
always = no
}
}
succ_catholic_bishopric = {
potential = {
is_landless_type_title = no
OR = {
AND = {
tier = baron
is_theocracy = yes
}
holder_scope = { is_theocracy = yes }
}

holder_scope = {
OR = {
religion = catholic
religion = fraticelli
}
is_merchant_republic = no
OR = {
independent = yes
is_feudal = no
NOT = {
any_liege = {
holy_order = yes
}
}
}
}
is_primary_type_title = no
}
effect = {
succession = catholic_bishopric
}
revoke_allowed = {
always = no
}
}

succ_patrician_elective = {
potential = {
OR = {
is_primary_holder_title = yes
holder_scope = {
in_revolt = yes
succ_law_title = {
title = PREVPREV
}
}
}
holder_scope = {
is_merchant_republic = yes
}
}
effect = {
succession = patrician_elective
}
revoke_allowed = {
always = no
}
}

succ_nomad_succession = {
potential = {
holder_scope = {
is_nomadic = yes
}
}
effect = {
succession = nomad_succession
}
revoke_allowed = {
always = no
}
}
}

gender_laws = {
agnatic_succession = {
female_dynasty_opinion = -5

potential = {
always = yes
}
effect = {
gender_succ = agnatic
}
revoke_allowed = {
always = no
}
default = yes
default_selection = {
factor = 1
modifier = {
factor = 0
has_game_rule = {
name = gender
value = all
}
}

modifier = {
factor = 100
holder_scope = {
NOT = {
religion_group = christian
}
primary_title = {
NOT = { has_law = status_of_women_3 }
NOT = { has_law = status_of_women_4 }
}
}
}
}
}

cognatic_succession = {
potential = {
holder_scope = {
OR = {
NOT = { tier = baron }
is_theocracy = yes
is_republic = yes
}
OR = {
independent = yes
NOT = {
any_liege = {
holy_order = yes
}
}
is_merchant_republic = yes
}
OR = {
AND = {
NOT = { religion_group = muslim }
NOT = { religion = aztec }
NOT = { religion = aztec_reformed }
has_horde_culture = no
is_merchant_republic = no
is_patrician = no
}
AND = {
has_dlc = "Zeus"
OR = {
ROOT = { holder_scope = { primary_title =
{ has_law = status_of_women_3 } } }
ROOT = { holder_scope = { primary_title =
{ has_law = status_of_women_4 } } }
has_game_rule = {
name = gender
value = all
}
}
OR = {
is_patrician = no
liege = {
primary_title = {
OR = {
has_law =
true_cognatic_succession
has_law =
cognatic_succession
}
}
}
}
}
}
}

is_landless_type_title = no

OR = {
AND = {
tier = baron
is_theocracy = no
is_republic = no
}
holder_scope = {
is_theocracy = no
is_republic = no
}
}

is_primary_type_title = no
}

effect = {
gender_succ = cognatic
set_allows_matrilineal_marriage = yes
}
revoke_allowed = {
always = no
}
default = yes
default_selection = {
factor = 10
}
}

true_cognatic_succession = {
male_dynasty_opinion = -5

potential = {
OR = {
AND = {
has_dlc = "Zeus"
has_game_rule = {
name = gender
value = all
}
is_patrician = no
}
holder_scope = {
OR = {
AND = {
NOT = { religion_group = muslim }
NOT = { religion = aztec }
NOT = { religion = aztec_reformed }
has_horde_culture = no
is_merchant_republic = no
is_patrician = no
}
AND = {
has_dlc = "Zeus"
OR = {
ROOT = { holder_scope =
{ primary_title = { has_law = status_of_women_4 } } }
}
OR = {
is_patrician = no
liege = {
primary_title = {
OR = {
has_law =
true_cognatic_succession
has_law =
cognatic_succession
}
}
}
}
}
}
}
}

is_landless_type_title = no

OR = {
AND = {
tier = baron
is_theocracy = no
is_republic = no
}
holder_scope = {
is_theocracy = no
is_republic = no
}
}

is_primary_type_title = no
}
allow = {
OR = {
holder_scope = {
OR = {
culture = basque
religion = cathar
religion = messalian
}
}
OR = {
ROOT = { holder_scope = { primary_title = { has_law =
status_of_women_4 } } }
has_game_rule = {
name = gender
value = all
}
}
}
}
effect = {
gender_succ = true_cognatic
set_allows_matrilineal_marriage = yes
}
revoke_allowed = {
always = no
}
}

enatic_cognatic_succession = {
male_dynasty_opinion = -10
female_dynasty_opinion = 5

potential = {
OR = {
AND = {
has_dlc = "Zeus"
has_game_rule = {
name = gender
value = all
}
is_patrician = no
}
holder_scope = {
OR = {
AND = {
NOT = { religion_group = muslim }
NOT = { religion = aztec }
NOT = { religion = aztec_reformed }
has_horde_culture = no
is_merchant_republic = no
is_patrician = no
}
AND = {
has_dlc = "Zeus"
OR = {
ROOT = { holder_scope =
{ primary_title = { has_law = status_of_women_4 } } }
}
OR = {
is_patrician = no
liege = {
primary_title = {
OR = {
has_law =
true_cognatic_succession
has_law =
cognatic_succession
}
}
}
}
}
}
}
}

is_landless_type_title = no

OR = {
AND = {
tier = baron
is_theocracy = no
is_republic = no
}
holder_scope = {
is_theocracy = no
is_republic = no
}
}

is_primary_type_title = no
}
allow = {
OR = {
holder_scope = {
OR = {
culture = basque
religion = cathar
religion = messalian
}
}
OR = {
ROOT = { holder_scope = { primary_title = { has_law =
status_of_women_4 } } }
has_game_rule = {
name = gender
value = all
}
}
}
}
effect = {
gender_succ = enatic_cognatic
set_allows_matrilineal_marriage = yes
}
revoke_allowed = {
always = no
}
}

enatic_succession = {
male_dynasty_opinion = -10
female_dynasty_opinion = 10
potential = {
OR = {
AND = {
has_dlc = "Zeus"
has_game_rule = {
name = gender
value = all
}
is_patrician = no
}
holder_scope = {
OR = {
AND = {
NOT = { religion_group = muslim }
NOT = { religion = aztec }
NOT = { religion = aztec_reformed }
has_horde_culture = no
is_merchant_republic = no
is_patrician = no
}
AND = {
has_dlc = "Zeus"
OR = {
ROOT = { holder_scope =
{ primary_title = { has_law = status_of_women_4 } } }
}
OR = {
is_patrician = no
liege = {
primary_title = {
OR = {
has_law =
true_cognatic_succession
has_law =
cognatic_succession
}
}
}
}
}
}
}
}

is_landless_type_title = no

OR = {
AND = {
tier = baron
is_theocracy = no
is_republic = no
}
holder_scope = {
is_theocracy = no
is_republic = no
}
}
is_primary_type_title = no
}
allow = {
OR = {
holder_scope = {
OR = {
culture = basque
religion = cathar
religion = messalian
}
}
OR = {
ROOT = { holder_scope = { primary_title = { has_law =
status_of_women_4 } } }
has_game_rule = {
name = gender
value = all
}
}
}
}
effect = {
gender_succ = enatic
set_allows_matrilineal_marriage = yes
}
revoke_allowed = {
always = no
}
}
}

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