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# PHYSICS

General Corrections:
1. Fix indentations
2. Bold terminologies and important concepts

CLASSIFICATION OF QUANTITIES
A. Scalar quantity has only magnitude and is completely specified by a number and a unit.
Ex: distance, speed, work more examples: mass, time (work is a vector quantity since W=Fd and F is a vector)
B. Vector quantity has both magnitude and direction and it can be represented by an arrow . The length
of the arrow represents the magnitude and the direction and the arrowhead point represents the direction of
the vector. Symbols of vector quantities are printed in boldface type or expressed in handwriting by arrows
over the letters.
Ex: displacement, velocity, force more example: acceleration

A. Graphical Method
2. 1. Parallelogram *insert picture*
1. 2. Polygon/Triangle (head-to-tail) *insert picture*
B. Trigonometric Method
1. If two vectors (A and B) are perpendicular to each other:

R
A

## Magnitude of the resultant is given by the Pythagorean Theorem:

Angle between R and A (direction):

2. If two vectors are not perpendicular, use Sine and/or Cosine Law:
Sine Law:
Cosine Law:

C. Component Method
Rules on Component Method
1. Resolve the initial vectors into components in the x and y directions.
2. Add the components in the x direction to give Rx and add the components in the y direction to give Ry.
Rx = Ax + Bx + Cx +
Ry = Ay + By + Cy +
3. Calculate the magnitude and direction of the resultant R from its components Rx and Ry.
Magnitude:

Direction:

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Two tugboats are towing a ship. Each exerts a force of 600 N, and the angle between two ropes is 600. What
is the resultant force on the ship?

60 600N A

Ship 120

600N B

Solution:
A. Using Trigonometric Method
To add the force vectors A and B, vector B is shifted parallel to itself so that its tail is at the head of A. To get
the length of the resultant R
= 600N
A B = 600N
120
30deg 30deg

## B . Using Component Method

The angle between the forces each tugboat exerts on the ship and the direction of the ships motion is 300.

A B

30o R 30o

(Trigo Method)

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same as above

R= , O 0

Product of Vectors:
The dot product (or also called scalar product)
A B = AB cos = ABA
Where: A and B = magnitudes of vectors A and B, respectively
= angle between vectors A and B
The cross product or also called vector product
C = A x B = (AB sin ) n
Where: A and B = magnitudes of vectors A and B respectively
= angle between vectors A and B (0<<180)
n = unit vector perpendicular to both A and B
not important for UPCAT
A x B =

Right-hand rule:

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Problem-solving: I SEE strategy
t Identify the relevant concept
t Set up the problem
distorts flow, move to Tips section
t Execute the solution
.MECHANICS
Two Parts of Mechanics
A. Statics analysis of bodies at rest
B. Dynamics deals with the analysis of bodies in motion.
a. Kinematics analysis of the geometry of motion. Kinematics is used to relate displacement, velocity,
acceleration, and time, without reference to the cause of motion.
b. Kinetics study of the relation existing between the forces acting on a body, the mass of the body, and the
motion of the body.
TERMS USED TO DESCRIBE POSITION AND MOTION
Distance total length traveled
Displacement change in position with respect to the original position
Speed refers to how far an object travels on a given time period
Velocity signifies how fast an object is moving and the direction in which it moves; rate at which position
changes
Average Speed defined as the distance traveled divided by the time it takes to travel this distance
Average Velocity defined as the quotient of the displacement x and the time interval t

Instantaneous Velocity refers to the velocity of an object at an instant; average velocity of an object over an
indefinitely short time interval

Acceleration refers to the rate at which velocity changes; change of velocity divided by the time taken to
make the change.
Average Acceleration defined as the change in velocity divided by the change in time

## Uniform Rectilinear Motion the acceleration of the

particle is zero for every value of time.
The velocity is therefore constant.

## where x = final position

x0 = initial position
v = velocity (constant)
t = time
Uniformly Accelerated Motion the acceleration of the particle is constant.

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Equations for Uniformly Accelerated Motion
(Note: v = final velocity; v0 = initial velocity; a = acceleration; t = time; x = final position; x0 = initial position)
- relates v and t
- relates x and t
- relates v and x

## FREELY FALLING BODY one of the applications of uniformly accelerated motion

Assumptions:
All bodies in free fall near the earths surface have the same downward acceleration acceleration due to
gravity (g = 9.8 m/s2 = 32 ft/s2)
2. Air resistance is neglected.
Note: Replace a with g (Equations for Uniformly Accelerated Motion) on solving freely falling body.
Sample Problem (Uniform Motion and Uniformly Accelerated Motion):
A stone is dropped from a window 64 ft above the ground.
How long does it take the ball to reach the ground? (b) What is its final velocity?
Solution:
Assume that the ground is the reference point. Assume also that the acceleration of the stone is 32ft/s2
(neglecting the air resistance).
Given: y0 = 64 ft
a. To compute for time, use the formula
where y=0 (ground) and v0=0

(initial velocity)

## b. To compute for the final velocity, use the formula or

PROJECTILE MOTION
- refers to the motion of an object that is projected into the air horizontally or at an angle (assumption:
motion occurs near the earths surface)
- combination of horizontal and vertical motion (2D) analyzed separa(independent of each other).

## Equations Involved in Projectile Motion

(Note: v0 = initial velocity; = angle measured above the horizontal)

90
x-component (constant velocity) y-component (constant acceler-
ation)
Acceleration

Initial Velocity

Final Velocity

Position

## Points to Remember on Projectile Motion

Air resistance is neglected.
At maximum height, vertical velocity is zero while the horizontal velocity is equal to the initial velocity at the
x-component.
When a projectile returns to the height at which it was launched, its speed is equal to its initial speed but the
direction of the y-component is now downward whereas the x-component remains the same.
The total time of flight of the projectile (full trajectory/path of the projectile) is

Note that half of the total time is the time it takes a projectile to reach its maximum height.
Maximum range of a projectile can be computed as

Note: = 450 has the maximum range. If 1 is an angle other than 450 that corresponds to a range R, then
another angle 2 for the same range is given by

## Sample Problem (Projectile):

A toy rifle is fired at an angle of 300 above the horizontal. (a) If the pellets initial velocity is 40
ft/s, how far does it go? (b) What is its time of flight?
Solution:
a.

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b.

FREE BODY DIAGRAM is a diagram showing the chosen body by itself, free of its surroundings, with
vectors drawn to show the magnitudes and directions of all the forces applied to the body by the various
other bodies that interact with it.
Techniques in how to use FBD on problem solving involving Newtons laws:
Newtons first and second laws apply to a specific body.
Only forces acting on the body matter.
Free-body diagrams are essential to help identify the relevant forces.
Note: When a problem involves more than one body, you have to take the problem apart and draw a sepa-
rate free-body diagram for each body.
Example:
Problem: A worker applies a constant horizontal force with magnitude 20 N to a box with mass 40 kg
resting on a level floor with negligible friction. What is the acceleration of the box?
Free body Diagram:

## NEWTONS LAWS OF MOTION

1st Law: A body at rest will remain at rest and a body in motion will remain in motion at constant velocity
in a straight line if no net force acts on it.
inertia the tendency of an object to resist a change in its state of motion
mass quantitative measure of an objects inertia
2nd Law: The net force acting on a body is proportional to the mass of the body and to its acceleration; the
direction of the force is the same as that of the bodys acceleration.
Force = (mass)(acceleration)

## Units Mass Acceleration Force

2 2
SI (mks) kilogram (kg) meter/(second) (m/s ) Newton (N)
Cgs gram (g) centimeter/(second)2 dyne
English Slugs Feet/(second)2(ft/s)2 Pounds

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Weight and Mass
The weight of a body is the gravitational force with which the earth attracts the body. The weight of a body
varies with its location near the earth (or other astronomical body), whereas its mass is the same everywhere
in the universe.
Weight: W = mg
3rd Law: When one body exerts a force on another body, the second exerts an equal force in the opposite
direction on the first. Thus for every action force, there is an equal and opposite reaction force; no force
can occur all by itself. Action and reaction forces never balance out because they act on different bodies.
Sample Problem (Newtons Law of Motion):
a. What is the weight of an object whose mass is 5 kg? 0
b. What is its acceleration when a net force of 100 N acts on it?
Solution:
a.

b.

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