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Advanced rules:

1) treasure maps cannot be discarded during the first phase of the turn, but using the appropriate action
"Throw treasures" (during phase 3 of the turn) described later.

2) the boulder moves one space for each result less than or equal to 3.

3) The treasure in the last alcove is worth 9 points.

4) "Throw treasures": by spending one action characters may wish to throw off treasures (not to exceed the
maximum limit of 6 treasures for each box). Treasures can be thrown to a distance of one box from the box
where the character is located (not diagonally). Treasures can be thrown through any dotted line on the
game table (also in the lava, river and ravines).

Treasures thrown on a box of the table can be collected from any player spending one action for each
treasure you want to collect. Treasures thrown into the lava, in the river and ravines are eliminated from
the game.

On a box cannot be present more than 6 treasures, if a character is surrounded by "full" boxes (and is over
full box ) cannot throw any treasure.

The treasure cards discarded or lost (if the attacker loses a close combat) are placed face up on the game
board and can be viewed at any time by any player.

Launching a treasure on a box in the lava room can control whether or not this conceals a trap. If its a trap
treasure falls into the lava, or can be collected normally spending one action.

Launching one or more treasures on the bridge causes the collapse of one or more axes (number of axes
falls = number treasures thrown). If no more axes are on the bridge and there is one or more characters on
it, him/her falls in the ravine.

If the boulder moves and encounters on his path some treasures these slow down its advance, each box
with at least one treasure on it is considered as two boxes to the movement of the boulder. Once the
boulder has passed over to the treasure, that is removed from the game.

5) When a character falls into the lava may decide to throw their treasures in the 4 squares surrounding it
(not to exceed the 6 treasure cards for each box). Unlike of "Throw the treasures" this does not involve the
discovery of the presence of traps on the boxes where the treasures are thrown.

When a character falls from the bridge can throw his treasures on the two adjacent boxes.

When a character falls in the waterfall may decide to throw the treasures on the box near the exit of the
river.

When a character is crushed by the boulder may throw treasures in the next box.

All these treasures launched before the death of the character can be collected by spending an action for
each treasure.
6) "Close Combat" when a character is in a square occupied by another character can attack in close
combat by spending one action. The melee is not allowed in sections of river.

Both characters throw 5 dice and any result less than or equal to the Load Level of your character is a shot
scored. The person who scored the most hits wins the battle (if tied the winner is the defender).

If wins the attacker, he can push the defender a box away from where the close combat took place (not
diagonally). The attacker can push the defender through any dotted line of the table (can push him into the
lava, in the river or in a ravine). If the character lands on a box of lava room should immediately check
whether or not this is a trap. If the character ends up on the bridge must immediately check if it resists or
collapses under his weight. It is not allowed to push the defender in the same space occupied by the
boulder.

If the defender wins, he must choose a treasure card from the hand of the attacker without seeing the
treasure pictured. This must be abandoned in the box in which you played the melee and can be collected
by any player spending one action. If the attacker has no treasure cards in hand loses an action in the turn
in which he attacked (if still available) or start the next turn with an action less (if not). In the latter if put
one token "-1" on the Adventurer card of the defeated attacker to be recalled to steal one action at the
beginning of the next turn.

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