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ANCIENT LESHEN Large fey, neutral ‘Armor Class 20 natural armor) HitPoints 311 (27410 « 162) Speed 30 f. STR DEX CON INT WIS CHA 26 (+8) 9 (1) 22(+6) 13661) 18(+4) 14642) ‘Saving Throws Si+14, Con +12, Wis +10, cha +8 Skil Perception +10 ‘Damage nmuntiesroiso, bludgeoning. piercing, slashing from nonmagical weapons ‘bamage Vunerabltes te Condition Immunities frightened, paralyzed, poisoned Senses darkvsion 120ft, passive Perception 20 aig Des Sc dcr oak 20 (25,000 XP) Innate Spelcastng Te esher's innate speleasting ability it Wredeon (epee DCS) The shen eaniniely Cast the folowirg spel equng no materia cee ‘wilt druideraft 2/éa each cloudkil dispel mic insect plague fag aac motores Legenda Resistance (3/Dy) he eshen fla svi wit at choose sutzeed nea * ‘Magic Attacks Te leshen's weapon attacks are magical Magic Resistance. The leshen has advantage on saving ‘throws against spells and other magic eects. ‘The leshen regains 20 hit points at the ‘Start of ts turn fit has atleast 1 hit point. Ifthe leshen takes fire damage ths trait doesn't function atthe start of the leshen’s next turn Totem Stride. Once on its turn the leshen can use 10 feet of ts movement to step magicaly into one ofhis totem within its reach and emerge from a second totem ‘within its territory, appearing n an unoccupied space within 5 feet ofthe second totem. Actions ‘Mulittack The leshen makes two melee attacks, ‘dws. Melee Weapon Attack: +14 to hit reach TOft, one target. Hit26 (3410+ 8) slashing damage. Roots Strike (Recharge 5.6). The leshen targets up to two Creatures that Itcar see within 90 feet oF. Each target must succeed on a DC 19 Dexterity saving throw, taking 22 (368 + 8) bludgeoning damage snd being grappled (escape DC 19) on afailee save. Until this grapple ends, the taget i restrained. When a creature ends its turn restrained by this power it takes an extra 22 (3d8 + 8) bludgeoning damage as the roots contract to crush it. Call Primal Beast Recharge 6). The lechen choeses what tp summon andattempts a magical summoning. The leahen ean summon 16 Primal Murder of Crows, 143 +1 Primal Wolves or 1 Primal Bear. A summoned Creature appears in an unoccupied space within 60 feet of the leshen, acts as anally of its leshen.It remains for | rinute, until it or its leshen dies, or until the leshen dismisses it as n action. Legendary Action ‘The leshen can take 3 legendary actions, choosing from the option below Only ene legendary ation option can bo sed at time and only atthe end of nother Greate’ turn, Thelshor vegune epartlogendary Setions atthe start ofits turn Move. The leshen moves upto its speed without provoking opportunity attacks ‘laws. The leshen makes one claws attack. Cast Spell (Costs 2 Actions). The leshen cast «spel from its Ist of innate Spelleasting, using a daly use as ‘all Lightning (Costs 3 Actions). The jeshen targets on creatures that it can see within 120 feet of t the target must succeed on a DC 19 Dexterity savin throw, taking 44 (6d10} lightning damage on «failed save, or half as much damage on a successful ove.

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