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//==============================================================================

// CXSDump
//==============================================================================
Main FunctionID=7.

File Data:
Files: 4 files.
Symbols: 1042 symbols.
Variables: 94 variables.
Functions: 8 functions.
RuleGroups: 0 groups.
Rules: 0 rules.
Code: 21413 bytes (MAX=32768).

6 Variable Types:
Void (Value=1).
Int (Value=2).
Float (Value=4).
Bool (Value=8).
String (Value=16).
Vector (Value=32).

4 Files:
Amazonia.xs (ID= 0).
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries.xs (ID= 1).
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude.xs (ID= 2).
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude.xs (ID= 3).

1042 Symbols:
EXTERN$cInvalidVector (ID= 0) SymType= 1, SymValue=-1.
EXTERN$cOriginVector (ID= 1) SymType= 1, SymValue=-2.
xsDisableRule (ID= 2) SymType= 0, SymValue=0.
xsDisableSelf (ID= 3) SymType= 0, SymValue=1.
xsEnableRule (ID= 4) SymType= 0, SymValue=2.
xsIsRuleEnabled (ID= 5) SymType= 0, SymValue=3.
xsSetRulePriority (ID= 6) SymType= 0, SymValue=4.
xsSetRulePrioritySelf (ID= 7) SymType= 0, SymValue=5.
xsSetRuleMinInterval (ID= 8) SymType= 0, SymValue=6.
xsSetRuleMinIntervalSelf (ID= 9) SymType= 0, SymValue=7.
xsSetRuleMaxInterval (ID= 10) SymType= 0, SymValue=8.
xsSetRuleMaxIntervalSelf (ID= 11) SymType= 0, SymValue=9.
xsEnableRuleGroup (ID= 12) SymType= 0, SymValue=10.
xsDisableRuleGroup (ID= 13) SymType= 0, SymValue=11.
xsIsRuleGroupEnabled (ID= 14) SymType= 0, SymValue=12.
xsVectorGetX (ID= 15) SymType= 0, SymValue=13.
xsVectorGetY (ID= 16) SymType= 0, SymValue=14.
xsVectorGetZ (ID= 17) SymType= 0, SymValue=15.
xsVectorSetX (ID= 18) SymType= 0, SymValue=16.
xsVectorSetY (ID= 19) SymType= 0, SymValue=17.
xsVectorSetZ (ID= 20) SymType= 0, SymValue=18.
xsVectorSet (ID= 21) SymType= 0, SymValue=19.
xsVectorLength (ID= 22) SymType= 0, SymValue=20.
xsVectorNormalize (ID= 23) SymType= 0, SymValue=21.
xsArrayCreateInt (ID= 24) SymType= 0, SymValue=22.
xsArraySetInt (ID= 25) SymType= 0, SymValue=23.
xsArrayGetInt (ID= 26) SymType= 0, SymValue=24.
xsArrayCreateFloat (ID= 27) SymType= 0, SymValue=25.
xsArraySetFloat (ID= 28) SymType= 0, SymValue=26.
xsArrayGetFloat (ID= 29) SymType= 0, SymValue=27.
xsArrayCreateBool (ID= 30) SymType= 0, SymValue=28.
xsArraySetBool (ID= 31) SymType= 0, SymValue=29.
xsArrayGetBool (ID= 32) SymType= 0, SymValue=30.
xsArrayCreateString (ID= 33) SymType= 0, SymValue=31.
xsArraySetString (ID= 34) SymType= 0, SymValue=32.
xsArrayGetString (ID= 35) SymType= 0, SymValue=33.
xsArrayCreateVector (ID= 36) SymType= 0, SymValue=34.
xsArraySetVector (ID= 37) SymType= 0, SymValue=35.
xsArrayGetVector (ID= 38) SymType= 0, SymValue=36.
xsArrayGetSize (ID= 39) SymType= 0, SymValue=37.
xsDumpArrays (ID= 40) SymType= 0, SymValue=38.
xsGetContextPlayer (ID= 41) SymType= 0, SymValue=39.
xsSetContextPlayer (ID= 42) SymType= 0, SymValue=40.
xsGetTime (ID= 43) SymType= 0, SymValue=41.
xsAddRuntimeEvent (ID= 44) SymType= 0, SymValue=42.
xsGetFunctionID (ID= 45) SymType= 0, SymValue=43.
rmEchoWarning (ID= 46) SymType= 0, SymValue=44.
rmEchoError (ID= 47) SymType= 0, SymValue=45.
rmEchoInfo (ID= 48) SymType= 0, SymValue=46.
rmRandFloat (ID= 49) SymType= 0, SymValue=47.
rmRandInt (ID= 50) SymType= 0, SymValue=48.
rmGetNomadStart (ID= 51) SymType= 0, SymValue=49.
rmGetIsFFA (ID= 52) SymType= 0, SymValue=50.
rmGetIsRelicCapture (ID= 53) SymType= 0, SymValue=51.
rmGetIsKOTH (ID= 54) SymType= 0, SymValue=52.
rmSetMapSize (ID= 55) SymType= 0, SymValue=53.
rmGetMapXSize (ID= 56) SymType= 0, SymValue=54.
rmGetMapZSize (ID= 57) SymType= 0, SymValue=55.
rmSetSeaLevel (ID= 58) SymType= 0, SymValue=56.
rmGetSeaLevel (ID= 59) SymType= 0, SymValue=57.
rmSetSeaType (ID= 60) SymType= 0, SymValue=58.
rmSetMapElevationParameters (ID= 61) SymType= 0, SymValue=59.
rmSetBaseTerrainMix (ID= 62) SymType= 0, SymValue=60.
rmAddMapTerrainByHeightInfo (ID= 63) SymType= 0, SymValue=61.
rmAddMapTerrainByAngleInfo (ID= 64) SymType= 0, SymValue=62.
rmSetMapElevationHeightBlend (ID= 65) SymType= 0, SymValue=63.
rmPlaceMapClusters (ID= 66) SymType= 0, SymValue=64.
rmSetMapClusteringPlacementParams (ID= 67) SymType= 0, SymValue=65.
rmSetMapClusteringObjectParams (ID= 68) SymType= 0, SymValue=66.
rmSetMapClusteringNoiseParams (ID= 69) SymType= 0, SymValue=67.
rmAreaFractionToTiles (ID= 70) SymType= 0, SymValue=68.
rmAreaTilesToFraction (ID= 71) SymType= 0, SymValue=69.
rmXFractionToTiles (ID= 72) SymType= 0, SymValue=70.
rmXTilesToFraction (ID= 73) SymType= 0, SymValue=71.
rmZFractionToTiles (ID= 74) SymType= 0, SymValue=72.
rmZTilesToFraction (ID= 75) SymType= 0, SymValue=73.
rmDegreesToRadians (ID= 76) SymType= 0, SymValue=74.
rmMetersToTiles (ID= 77) SymType= 0, SymValue=75.
rmTilesToMeters (ID= 78) SymType= 0, SymValue=76.
rmXMetersToFraction (ID= 79) SymType= 0, SymValue=77.
rmZMetersToFraction (ID= 80) SymType= 0, SymValue=78.
rmXFractionToMeters (ID= 81) SymType= 0, SymValue=79.
rmZFractionToMeters (ID= 82) SymType= 0, SymValue=80.
rmCreateArea (ID= 83) SymType= 0, SymValue=81.
rmSetAreaSize (ID= 84) SymType= 0, SymValue=82.
rmSetAreaEdgeFilling (ID= 85) SymType= 0, SymValue=83.
rmSetAreaLocation (ID= 86) SymType= 0, SymValue=84.
rmSetAreaLocPlayer (ID= 87) SymType= 0, SymValue=85.
rmSetAreaLocTeam (ID= 88) SymType= 0, SymValue=86.
rmBuildArea (ID= 89) SymType= 0, SymValue=87.
rmBuildAllAreas (ID= 90) SymType= 0, SymValue=88.
rmSetAreaTerrainType (ID= 91) SymType= 0, SymValue=89.
rmSetAreaMix (ID= 92) SymType= 0, SymValue=90.
rmPaintAreaTerrain (ID= 93) SymType= 0, SymValue=91.
rmPaintAreaTerrainByHeight (ID= 94) SymType= 0, SymValue=92.
rmPaintAreaTerrainByAngle (ID= 95) SymType= 0, SymValue=93.
rmSetAreaBaseHeight (ID= 96) SymType= 0, SymValue=94.
rmSetAreaWarnFailure (ID= 97) SymType= 0, SymValue=95.
rmSetAreaForestType (ID= 98) SymType= 0, SymValue=96.
rmSetAreaForestDensity (ID= 99) SymType= 0, SymValue=97.
rmSetAreaForestClumpiness (ID= 100) SymType= 0, SymValue=98.
rmSetAreaForestUnderbrush (ID= 101) SymType= 0, SymValue=99.
rmSetAreaWaterType (ID= 102) SymType= 0, SymValue=100.
rmGetAreaClosestPoint (ID= 103) SymType= 0, SymValue=101.
rmSetAreaCliffType (ID= 104) SymType= 0, SymValue=102.
rmSetAreaCliffPainting (ID= 105) SymType= 0, SymValue=103.
rmSetAreaCliffEdge (ID= 106) SymType= 0, SymValue=104.
rmSetAreaCliffHeight (ID= 107) SymType= 0, SymValue=105.
rmAddAreaCliffEdgeAvoidClass (ID= 108) SymType= 0, SymValue=106.
rmRiverCreate (ID= 109) SymType= 0, SymValue=107.
rmRiverSetConnections (ID= 110) SymType= 0, SymValue=108.
rmRiverConnectRiver (ID= 111) SymType= 0, SymValue=109.
rmRiverAddWaypoint (ID= 112) SymType= 0, SymValue=110.
rmRiverSetBankNoiseParams (ID= 113) SymType= 0, SymValue=111.
rmRiverSetShallowRadius (ID= 114) SymType= 0, SymValue=112.
rmRiverAddShallow (ID= 115) SymType= 0, SymValue=113.
rmRiverAddShallows (ID= 116) SymType= 0, SymValue=114.
rmRiverAvoid (ID= 117) SymType= 0, SymValue=115.
rmRiverBuild (ID= 118) SymType= 0, SymValue=116.
rmRiverReveal (ID= 119) SymType= 0, SymValue=117.
rmSetRiverFoundationParams (ID= 120) SymType= 0, SymValue=118.
rmSetWorldCircleConstraint (ID= 121) SymType= 0, SymValue=119.
rmSetAreaObeyWorldCircleConstraint (ID= 122) SymType= 0, SymValue=120.
rmAddAreaTerrainLayer (ID= 123) SymType= 0, SymValue=121.
rmSetAreaTerrainLayerVariance (ID= 124) SymType= 0, SymValue=122.
rmSetAreaMinBlobs (ID= 125) SymType= 0, SymValue=123.
rmSetAreaMaxBlobs (ID= 126) SymType= 0, SymValue=124.
rmSetAreaMinBlobDistance (ID= 127) SymType= 0, SymValue=125.
rmSetAreaMaxBlobDistance (ID= 128) SymType= 0, SymValue=126.
rmSetAreaCoherence (ID= 129) SymType= 0, SymValue=127.
rmSetAreaSmoothDistance (ID= 130) SymType= 0, SymValue=128.
rmSetAreaHeightBlend (ID= 131) SymType= 0, SymValue=129.
rmAreaID (ID= 132) SymType= 0, SymValue=130.
rmAddAreaInfluencePoint (ID= 133) SymType= 0, SymValue=131.
rmAddAreaInfluenceSegment (ID= 134) SymType= 0, SymValue=132.
rmAddAreaRemoveType (ID= 135) SymType= 0, SymValue=133.
rmAddAreaTerrainReplacement (ID= 136) SymType= 0, SymValue=134.
rmSetAreaElevationType (ID= 137) SymType= 0, SymValue=135.
rmSetAreaElevationMinFrequency (ID= 138) SymType= 0, SymValue=136.
rmSetAreaElevationOctaves (ID= 139) SymType= 0, SymValue=137.
rmSetAreaElevationPersistence (ID= 140) SymType= 0, SymValue=138.
rmSetAreaElevationVariation (ID= 141) SymType= 0, SymValue=139.
rmSetAreaElevationEdgeFalloffDist (ID= 142) SymType= 0, SymValue=140.
rmSetAreaElevationNoiseBias (ID= 143) SymType= 0, SymValue=141.
rmSetAreaReveal (ID= 144) SymType= 0, SymValue=142.
rmSetGlobalSnow (ID= 145) SymType= 0, SymValue=143.
rmSetGlobalRain (ID= 146) SymType= 0, SymValue=144.
rmSetGlobalStormLength (ID= 147) SymType= 0, SymValue=145.
rmSetWindMagnitude (ID= 148) SymType= 0, SymValue=146.
rmTerrainInitialize (ID= 149) SymType= 0, SymValue=147.
rmFillMapCorners (ID= 150) SymType= 0, SymValue=148.
rmSetLightingSet (ID= 151) SymType= 0, SymValue=149.
rmDoLightingFade (ID= 152) SymType= 0, SymValue=150.
rmDoLightingEffect (ID= 153) SymType= 0, SymValue=151.
rmSetGaiaCiv (ID= 154) SymType= 0, SymValue=152.
rmAllocateSubCivs (ID= 155) SymType= 0, SymValue=153.
rmSetSubCiv (ID= 156) SymType= 0, SymValue=154.
rmGetCivID (ID= 157) SymType= 0, SymValue=155.
rmAddMerc (ID= 158) SymType= 0, SymValue=156.
rmSetPlayerLocation (ID= 159) SymType= 0, SymValue=157.
rmSetPlayerPlacementArea (ID= 160) SymType= 0, SymValue=158.
rmSetTeamSpacingModifier (ID= 161) SymType= 0, SymValue=159.
rmSetPlacementTeam (ID= 162) SymType= 0, SymValue=160.
rmSetPlacementSection (ID= 163) SymType= 0, SymValue=161.
rmPlacePlayersCircular (ID= 164) SymType= 0, SymValue=162.
rmPlacePlayersSquare (ID= 165) SymType= 0, SymValue=163.
rmPlacePlayersLine (ID= 166) SymType= 0, SymValue=164.
rmPlacePlayersRiver (ID= 167) SymType= 0, SymValue=165.
rmPlacePlayer (ID= 168) SymType= 0, SymValue=166.
rmSetPlayerArea (ID= 169) SymType= 0, SymValue=167.
rmPlayerLocXFraction (ID= 170) SymType= 0, SymValue=168.
rmPlayerLocZFraction (ID= 171) SymType= 0, SymValue=169.
rmAddFairLoc (ID= 172) SymType= 0, SymValue=170.
rmPlaceFairLocs (ID= 173) SymType= 0, SymValue=171.
rmResetFairLocs (ID= 174) SymType= 0, SymValue=172.
rmGetNumberFairLocs (ID= 175) SymType= 0, SymValue=173.
rmFairLocXFraction (ID= 176) SymType= 0, SymValue=174.
rmFairLocZFraction (ID= 177) SymType= 0, SymValue=175.
rmSetPlayerResource (ID= 178) SymType= 0, SymValue=176.
rmAddPlayerResource (ID= 179) SymType= 0, SymValue=177.
rmMultiplyPlayerResource (ID= 180) SymType= 0, SymValue=178.
rmGetPlayerName (ID= 181) SymType= 0, SymValue=179.
rmGetPlayerTeam (ID= 182) SymType= 0, SymValue=180.
rmGetPlayerCiv (ID= 183) SymType= 0, SymValue=181.
rmGetPlayerCulture (ID= 184) SymType= 0, SymValue=182.
rmGetNumberPlayersOnTeam (ID= 185) SymType= 0, SymValue=183.
rmSetTeamArea (ID= 186) SymType= 0, SymValue=184.
rmCreateBoxConstraint (ID= 187) SymType= 0, SymValue=185.
rmCreatePieConstraint (ID= 188) SymType= 0, SymValue=186.
rmCreateAreaOverlapConstraint (ID= 189) SymType= 0, SymValue=187.
rmCreateAreaConstraint (ID= 190) SymType= 0, SymValue=188.
rmCreateAreaDistanceConstraint (ID= 191) SymType= 0, SymValue=189.
rmCreateAreaMaxDistanceConstraint (ID= 192) SymType= 0, SymValue=190.
rmCreateEdgeConstraint (ID= 193) SymType= 0, SymValue=191.
rmCreateEdgeDistanceConstraint (ID= 194) SymType= 0, SymValue=192.
rmCreateEdgeMaxDistanceConstraint (ID= 195) SymType= 0, SymValue=193.
rmCreateCliffEdgeConstraint (ID= 196) SymType= 0, SymValue=194.
rmCreateCliffEdgeDistanceConstraint (ID= 197) SymType= 0, SymValue=195.
rmCreateCliffEdgeMaxDistanceConstraint (ID= 198) SymType= 0, SymValue=196.
rmCreateCliffRampConstraint (ID= 199) SymType= 0, SymValue=197.
rmCreateCliffRampDistanceConstraint (ID= 200) SymType= 0, SymValue=198.
rmCreateCliffRampMaxDistanceConstraint (ID= 201) SymType= 0, SymValue=199.
rmCreateClassDistanceConstraint (ID= 202) SymType= 0, SymValue=200.
rmCreateTypeDistanceConstraint (ID= 203) SymType= 0, SymValue=201.
rmCreateTerrainDistanceConstraint (ID= 204) SymType= 0, SymValue=202.
rmCreateTerrainMaxDistanceConstraint (ID= 205) SymType= 0, SymValue=203.
rmCreateCornerConstraint (ID= 206) SymType= 0, SymValue=204.
rmCreateTradeRouteDistanceConstraint (ID= 207) SymType= 0, SymValue=205.
rmAddAreaConstraint (ID= 208) SymType= 0, SymValue=206.
rmCreateHCGPConstraint (ID= 209) SymType= 0, SymValue=207.
rmCreateHCGPSelfConstraint (ID= 210) SymType= 0, SymValue=208.
rmCreateHCGPAllyConstraint (ID= 211) SymType= 0, SymValue=209.
rmCreateHCGPEnemyConstraint (ID= 212) SymType= 0, SymValue=210.
rmCreateMaxHeightConstraint (ID= 213) SymType= 0, SymValue=211.
rmAddFairLocConstraint (ID= 214) SymType= 0, SymValue=212.
rmAddObjectDefConstraint (ID= 215) SymType= 0, SymValue=213.
rmDefineClass (ID= 216) SymType= 0, SymValue=214.
rmAddAreaToClass (ID= 217) SymType= 0, SymValue=215.
rmAddObjectDefToClass (ID= 218) SymType= 0, SymValue=216.
rmClassID (ID= 219) SymType= 0, SymValue=217.
rmConstraintID (ID= 220) SymType= 0, SymValue=218.
rmCreateObjectDef (ID= 221) SymType= 0, SymValue=219.
rmCreateStartingUnitsObjectDef (ID= 222) SymType= 0, SymValue=220.
rmSetObjectDefMinDistance (ID= 223) SymType= 0, SymValue=221.
rmSetObjectDefMaxDistance (ID= 224) SymType= 0, SymValue=222.
rmSetObjectDefGarrisonSecondaryUnits (ID= 225) SymType= 0, SymValue=223.
rmSetObjectDefGarrisonStartingUnits (ID= 226) SymType= 0, SymValue=224.
rmSetObjectDefCreateHerd (ID= 227) SymType= 0, SymValue=225.
rmSetObjectDefHerdAngle (ID= 228) SymType= 0, SymValue=226.
rmSetObjectDefAllowOverlap (ID= 229) SymType= 0, SymValue=227.
rmSetObjectDefForceFullRotation (ID= 230) SymType= 0, SymValue=228.
rmAddObjectDefItem (ID= 231) SymType= 0, SymValue=229.
rmAddObjectDefItemByTypeID (ID= 232) SymType= 0, SymValue=230.
rmPlaceObjectDefAtLoc (ID= 233) SymType= 0, SymValue=231.
rmPlaceObjectDefAtPoint (ID= 234) SymType= 0, SymValue=232.
rmSetObjectDefTradeRouteID (ID= 235) SymType= 0, SymValue=233.
rmPlaceObjectDefPerPlayer (ID= 236) SymType= 0, SymValue=234.
rmPlaceObjectDefAtAreaLoc (ID= 237) SymType= 0, SymValue=235.
rmPlaceObjectDefInArea (ID= 238) SymType= 0, SymValue=236.
rmPlaceObjectDefAtRandomAreaOfClass (ID= 239) SymType= 0, SymValue=237.
rmPlaceObjectDefInRandomAreaOfClass (ID= 240) SymType= 0, SymValue=238.
rmCreateConnection (ID= 241) SymType= 0, SymValue=239.
rmSetConnectionType (ID= 242) SymType= 0, SymValue=240.
rmAddConnectionArea (ID= 243) SymType= 0, SymValue=241.
rmSetConnectionPositionVariance (ID= 244) SymType= 0, SymValue=242.
rmSetConnectionWidth (ID= 245) SymType= 0, SymValue=243.
rmSetConnectionBaseHeight (ID= 246) SymType= 0, SymValue=244.
rmSetConnectionCoherence (ID= 247) SymType= 0, SymValue=245.
rmSetConnectionWarnFailure (ID= 248) SymType= 0, SymValue=246.
rmSetConnectionHeightBlend (ID= 249) SymType= 0, SymValue=247.
rmSetConnectionSmoothDistance (ID= 250) SymType= 0, SymValue=248.
rmAddConnectionTerrainReplacement (ID= 251) SymType= 0, SymValue=249.
rmSetConnectionTerrainCost (ID= 252) SymType= 0, SymValue=250.
rmSetConnectionBaseTerrainCost (ID= 253) SymType= 0, SymValue=251.
rmBuildConnection (ID= 254) SymType= 0, SymValue=252.
rmAddConnectionToClass (ID= 255) SymType= 0, SymValue=253.
rmAddConnectionConstraint (ID= 256) SymType= 0, SymValue=254.
rmAddConnectionStartConstraint (ID= 257) SymType= 0, SymValue=255.
rmAddConnectionEndConstraint (ID= 258) SymType= 0, SymValue=256.
rmSetStatusText (ID= 259) SymType= 0, SymValue=257.
sqrt (ID= 260) SymType= 0, SymValue=258.
rmSetVPFile (ID= 261) SymType= 0, SymValue=259.
rmCreateTrigger (ID= 262) SymType= 0, SymValue=260.
rmSwitchToTrigger (ID= 263) SymType= 0, SymValue=261.
rmTriggerID (ID= 264) SymType= 0, SymValue=262.
rmSetTriggerPriority (ID= 265) SymType= 0, SymValue=263.
rmSetTriggerActive (ID= 266) SymType= 0, SymValue=264.
rmSetTriggerRunImmediately (ID= 267) SymType= 0, SymValue=265.
rmSetTriggerLoop (ID= 268) SymType= 0, SymValue=266.
rmAddTriggerCondition (ID= 269) SymType= 0, SymValue=267.
rmSetTriggerConditionParam (ID= 270) SymType= 0, SymValue=268.
rmSetTriggerConditionParamInt (ID= 271) SymType= 0, SymValue=269.
rmSetTriggerConditionParamFloat (ID= 272) SymType= 0, SymValue=270.
rmSetTriggerConditionParamArmy (ID= 273) SymType= 0, SymValue=271.
rmAddTriggerEffect (ID= 274) SymType= 0, SymValue=272.
rmSetTriggerEffectParam (ID= 275) SymType= 0, SymValue=273.
rmSetTriggerEffectParamInt (ID= 276) SymType= 0, SymValue=274.
rmSetTriggerEffectParamFloat (ID= 277) SymType= 0, SymValue=275.
rmSetTriggerEffectParamArmy (ID= 278) SymType= 0, SymValue=276.
rmCreateArmy (ID= 279) SymType= 0, SymValue=277.
rmAddUnitsToArmy (ID= 280) SymType= 0, SymValue=278.
rmGetNumberUnitsPlaced (ID= 281) SymType= 0, SymValue=279.
rmGetUnitPlaced (ID= 282) SymType= 0, SymValue=280.
rmGetUnitPlacedOfPlayer (ID= 283) SymType= 0, SymValue=281.
rmDefineConstant (ID= 284) SymType= 0, SymValue=282.
rmSetIgnoreForceToGaia (ID= 285) SymType= 0, SymValue=283.
rmCreateGrouping (ID= 286) SymType= 0, SymValue=284.
rmAddGroupingConstraint (ID= 287) SymType= 0, SymValue=285.
rmPlaceGroupingAtLoc (ID= 288) SymType= 0, SymValue=286.
rmPlaceGroupingAtPoint (ID= 289) SymType= 0, SymValue=287.
rmPlaceGroupingInArea (ID= 290) SymType= 0, SymValue=288.
rmSetGroupingMinDistance (ID= 291) SymType= 0, SymValue=289.
rmSetGroupingMaxDistance (ID= 292) SymType= 0, SymValue=290.
rmAddGroupingToClass (ID= 293) SymType= 0, SymValue=291.
rmCreateTradeRoute (ID= 294) SymType= 0, SymValue=292.
rmAddTradeRouteWaypoint (ID= 295) SymType= 0, SymValue=293.
rmAddTradeRouteWaypointVector (ID= 296) SymType= 0, SymValue=294.
rmAddRandomTradeRouteWaypoints (ID= 297) SymType= 0, SymValue=295.
rmAddRandomTradeRouteWaypointsVector (ID= 298) SymType= 0, SymValue=296.
rmCreateTradeRouteWaypointsInArea (ID= 299) SymType= 0, SymValue=297.
rmGetTradeRouteWayPoint (ID= 300) SymType= 0, SymValue=298.
rmBuildTradeRoute (ID= 301) SymType= 0, SymValue=299.
rmSetHomeCityGatherPoint (ID= 302) SymType= 0, SymValue=300.
rmSetHomeCityWaterSpawnPoint (ID= 303) SymType= 0, SymValue=301.
rmGetLowHomeCityLevel (ID= 304) SymType= 0, SymValue=302.
rmGetAverageHomeCityLevel (ID= 305) SymType= 0, SymValue=303.
rmGetHighHomeCityLevel (ID= 306) SymType= 0, SymValue=304.
rmGetHomeCityLevel (ID= 307) SymType= 0, SymValue=305.
rmGetUnitPosition (ID= 308) SymType= 0, SymValue=306.
rmSetMapType (ID= 309) SymType= 0, SymValue=307.
rmIsMapType (ID= 310) SymType= 0, SymValue=308.
rmEnableLocalWater (ID= 311) SymType= 0, SymValue=309.
rmAddClosestPointConstraint (ID= 312) SymType= 0, SymValue=310.
rmClearClosestPointConstraints (ID= 313) SymType= 0, SymValue=311.
rmFindClosestPoint (ID= 314) SymType= 0, SymValue=312.
rmFindClosestPointVector (ID= 315) SymType= 0, SymValue=313.
rmFindCloserArea (ID= 316) SymType= 0, SymValue=314.
rmAddAreaCliffWaypoint (ID= 317) SymType= 0, SymValue=315.
rmAddAreaCliffRandomWaypoints (ID= 318) SymType= 0, SymValue=316.
rmSetNuggetDifficulty (ID= 319) SymType= 0, SymValue=317.
rmSetOceanReveal (ID= 320) SymType= 0, SymValue=318.
EXTERN$cNumberPlayers (ID= 321) SymType= 1, SymValue=-3.
EXTERN$cNumberNonGaiaPlayers (ID= 322) SymType= 1, SymValue=-4.
EXTERN$cNumberTeams (ID= 323) SymType= 1, SymValue=-5.
EXTERN$cFilename (ID= 324) SymType= 1, SymValue=-6.
EXTERN$cCultureNature (ID= 325) SymType= 1, SymValue=-7.
EXTERN$cCultureWesternEurope (ID= 326) SymType= 1, SymValue=-8.
EXTERN$cCultureMediterranean (ID= 327) SymType= 1, SymValue=-9.
EXTERN$cCultureEasternEurope (ID= 328) SymType= 1, SymValue=-10.
EXTERN$cCultureStone (ID= 329) SymType= 1, SymValue=-11.
EXTERN$cCultureGrass (ID= 330) SymType= 1, SymValue=-12.
EXTERN$cCultureWood (ID= 331) SymType= 1, SymValue=-13.
EXTERN$cCultureHide (ID= 332) SymType= 1, SymValue=-14.
EXTERN$cCultureAztec (ID= 333) SymType= 1, SymValue=-15.
EXTERN$cCultureSioux (ID= 334) SymType= 1, SymValue=-16.
EXTERN$cCultureIroquois (ID= 335) SymType= 1, SymValue=-17.
EXTERN$cCultureChinese (ID= 336) SymType= 1, SymValue=-18.
EXTERN$cCultureIndian (ID= 337) SymType= 1, SymValue=-19.
EXTERN$cCultureJapanese (ID= 338) SymType= 1, SymValue=-20.
EXTERN$cCivNature (ID= 339) SymType= 1, SymValue=-21.
EXTERN$cCivSpanish (ID= 340) SymType= 1, SymValue=-22.
EXTERN$cCivBritish (ID= 341) SymType= 1, SymValue=-23.
EXTERN$cCivFrench (ID= 342) SymType= 1, SymValue=-24.
EXTERN$cCivPortuguese (ID= 343) SymType= 1, SymValue=-25.
EXTERN$cCivDutch (ID= 344) SymType= 1, SymValue=-26.
EXTERN$cCivRussians (ID= 345) SymType= 1, SymValue=-27.
EXTERN$cCivGermans (ID= 346) SymType= 1, SymValue=-28.
EXTERN$cCivOttomans (ID= 347) SymType= 1, SymValue=-29.
EXTERN$cCivSPCAct1 (ID= 348) SymType= 1, SymValue=-30.
EXTERN$cCivSPCAct2 (ID= 349) SymType= 1, SymValue=-31.
EXTERN$cCivSPCAct3 (ID= 350) SymType= 1, SymValue=-32.
EXTERN$cCivPirate (ID= 351) SymType= 1, SymValue=-33.
EXTERN$cCivTheCircle (ID= 352) SymType= 1, SymValue=-34.
EXTERN$cCivNativeAmerican (ID= 353) SymType= 1, SymValue=-35.
EXTERN$cCivXPIroquois (ID= 354) SymType= 1, SymValue=-36.
EXTERN$cCivXPSioux (ID= 355) SymType= 1, SymValue=-37.
EXTERN$cCivXPAztec (ID= 356) SymType= 1, SymValue=-38.
EXTERN$cCivXPSPC (ID= 357) SymType= 1, SymValue=-39.
EXTERN$cCivJapanese (ID= 358) SymType= 1, SymValue=-40.
EXTERN$cCivChinese (ID= 359) SymType= 1, SymValue=-41.
EXTERN$cCivIndians (ID= 360) SymType= 1, SymValue=-42.
EXTERN$cCivSPCJapanese (ID= 361) SymType= 1, SymValue=-43.
EXTERN$cCivSPCChinese (ID= 362) SymType= 1, SymValue=-44.
EXTERN$cCivSPCIndians (ID= 363) SymType= 1, SymValue=-45.
EXTERN$cCivSPCCompany (ID= 364) SymType= 1, SymValue=-46.
EXTERN$cCivSPCJapaneseEnemy (ID= 365) SymType= 1, SymValue=-47.
EXTERN$cCivAztecs (ID= 366) SymType= 1, SymValue=-48.
EXTERN$cCivCaribs (ID= 367) SymType= 1, SymValue=-49.
EXTERN$cCivCherokee (ID= 368) SymType= 1, SymValue=-50.
EXTERN$cCivComanche (ID= 369) SymType= 1, SymValue=-51.
EXTERN$cCivCree (ID= 370) SymType= 1, SymValue=-52.
EXTERN$cCivIncas (ID= 371) SymType= 1, SymValue=-53.
EXTERN$cCivIroquois (ID= 372) SymType= 1, SymValue=-54.
EXTERN$cCivLakota (ID= 373) SymType= 1, SymValue=-55.
EXTERN$cCivMaya (ID= 374) SymType= 1, SymValue=-56.
EXTERN$cCivNootka (ID= 375) SymType= 1, SymValue=-57.
EXTERN$cCivSeminoles (ID= 376) SymType= 1, SymValue=-58.
EXTERN$cCivTupi (ID= 377) SymType= 1, SymValue=-59.
EXTERN$cCivZapotec (ID= 378) SymType= 1, SymValue=-60.
EXTERN$cCivHuron (ID= 379) SymType= 1, SymValue=-61.
EXTERN$cCivCheyenne (ID= 380) SymType= 1, SymValue=-62.
EXTERN$cCivKlamath (ID= 381) SymType= 1, SymValue=-63.
EXTERN$cCivMapuche (ID= 382) SymType= 1, SymValue=-64.
EXTERN$cCivNavajo (ID= 383) SymType= 1, SymValue=-65.
EXTERN$cCivApache (ID= 384) SymType= 1, SymValue=-66.
EXTERN$cCivUdasi (ID= 385) SymType= 1, SymValue=-67.
EXTERN$cCivZen (ID= 386) SymType= 1, SymValue=-68.
EXTERN$cCivShaolin (ID= 387) SymType= 1, SymValue=-69.
EXTERN$cCivSaltpeter (ID= 388) SymType= 1, SymValue=-70.
EXTERN$cCivBhakti (ID= 389) SymType= 1, SymValue=-71.
EXTERN$cCivJesuit (ID= 390) SymType= 1, SymValue=-72.
EXTERN$cCivSufi (ID= 391) SymType= 1, SymValue=-73.
EXTERN$cCivLouverture (ID= 392) SymType= 1, SymValue=-74.
EXTERN$cCivWashington (ID= 393) SymType= 1, SymValue=-75.
EXTERN$cCivHidalgo (ID= 394) SymType= 1, SymValue=-76.
EXTERN$cCivBonifacio (ID= 395) SymType= 1, SymValue=-77.
EXTERN$cCivBolivar (ID= 396) SymType= 1, SymValue=-78.
EXTERN$cCivSanMartin (ID= 397) SymType= 1, SymValue=-79.
EXTERN$cCivSantander (ID= 398) SymType= 1, SymValue=-80.
EXTERN$cCivOHiggins (ID= 399) SymType= 1, SymValue=-81.
EXTERN$cConnectAreas (ID= 400) SymType= 1, SymValue=-82.
EXTERN$cConnectPlayers (ID= 401) SymType= 1, SymValue=-83.
EXTERN$cConnectAllies (ID= 402) SymType= 1, SymValue=-84.
EXTERN$cConnectEnemies (ID= 403) SymType= 1, SymValue=-85.
EXTERN$cMapSize (ID= 404) SymType= 1, SymValue=-86.
EXTERN$cMapResources (ID= 405) SymType= 1, SymValue=-87.
EXTERN$cElevNormal (ID= 406) SymType= 1, SymValue=-88.
EXTERN$cElevFractalSum (ID= 407) SymType= 1, SymValue=-89.
EXTERN$cElevTurbulence (ID= 408) SymType= 1, SymValue=-90.
EXTERN$cClusterLand (ID= 409) SymType= 1, SymValue=-91.
EXTERN$cClusterWater (ID= 410) SymType= 1, SymValue=-92.
EXTERN$cClusterShallowWater (ID= 411) SymType= 1, SymValue=-93.
EXTERN$cClusterEverywhere (ID= 412) SymType= 1, SymValue=-94.
Amazonia (ID= 413) SymType= 8, SymValue=0.
mercenaries.xs (ID= 414) SymType= 8, SymValue=1.
chooseMercs (ID= 415) SymType= 3, SymValue=0.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L0 (ID= 416) SymType= 4, SymValue=0.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L1 (ID= 417) SymType= 4, SymValue=1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR0 (ID= 418) SymType= 2,
SymValue=0.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L2 (ID= 419) SymType= 4, SymValue=2.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L3 (ID= 420) SymType= 4, SymValue=3.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR1 (ID= 421) SymType= 2,
SymValue=1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L4 (ID= 422) SymType= 4, SymValue=4.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L5 (ID= 423) SymType= 4, SymValue=5.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR2 (ID= 424) SymType= 2,
SymValue=2.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L6 (ID= 425) SymType= 4, SymValue=6.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L7 (ID= 426) SymType= 4, SymValue=7.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR3 (ID= 427) SymType= 2,
SymValue=3.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L8 (ID= 428) SymType= 4, SymValue=8.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L9 (ID= 429) SymType= 4, SymValue=9.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR4 (ID= 430) SymType= 2,
SymValue=4.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L10 (ID= 431) SymType= 4, SymValue=10.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L11 (ID= 432) SymType= 4, SymValue=11.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR5 (ID= 433) SymType= 2,
SymValue=5.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR6 (ID= 434) SymType= 2,
SymValue=6.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L12 (ID= 435) SymType= 4, SymValue=12.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L13 (ID= 436) SymType= 4, SymValue=13.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR7 (ID= 437) SymType= 2,
SymValue=7.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L14 (ID= 438) SymType= 4, SymValue=14.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L15 (ID= 439) SymType= 4, SymValue=15.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR8 (ID= 440) SymType= 2,
SymValue=8.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L16 (ID= 441) SymType= 4, SymValue=16.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L17 (ID= 442) SymType= 4, SymValue=17.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR9 (ID= 443) SymType= 2,
SymValue=9.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L18 (ID= 444) SymType= 4, SymValue=18.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L19 (ID= 445) SymType= 4, SymValue=19.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR10 (ID= 446) SymType= 2,
SymValue=10.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L20 (ID= 447) SymType= 4, SymValue=20.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L21 (ID= 448) SymType= 4, SymValue=21.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR11 (ID= 449) SymType= 2,
SymValue=11.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L22 (ID= 450) SymType= 4, SymValue=22.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L23 (ID= 451) SymType= 4, SymValue=23.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR12 (ID= 452) SymType= 2,
SymValue=12.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L24 (ID= 453) SymType= 4, SymValue=24.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L25 (ID= 454) SymType= 4, SymValue=25.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR13 (ID= 455) SymType= 2,
SymValue=13.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L26 (ID= 456) SymType= 4, SymValue=26.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L27 (ID= 457) SymType= 4, SymValue=27.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR14 (ID= 458) SymType= 2,
SymValue=14.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR15 (ID= 459) SymType= 2,
SymValue=15.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L28 (ID= 460) SymType= 4, SymValue=28.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L29 (ID= 461) SymType= 4, SymValue=29.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR16 (ID= 462) SymType= 2,
SymValue=16.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L30 (ID= 463) SymType= 4, SymValue=30.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L31 (ID= 464) SymType= 4, SymValue=31.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR17 (ID= 465) SymType= 2,
SymValue=17.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L32 (ID= 466) SymType= 4, SymValue=32.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L33 (ID= 467) SymType= 4, SymValue=33.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR18 (ID= 468) SymType= 2,
SymValue=18.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L34 (ID= 469) SymType= 4, SymValue=34.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L35 (ID= 470) SymType= 4, SymValue=35.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR19 (ID= 471) SymType= 2,
SymValue=19.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L36 (ID= 472) SymType= 4, SymValue=36.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L37 (ID= 473) SymType= 4, SymValue=37.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR20 (ID= 474) SymType= 2,
SymValue=20.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L38 (ID= 475) SymType= 4, SymValue=38.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L39 (ID= 476) SymType= 4, SymValue=39.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR21 (ID= 477) SymType= 2,
SymValue=21.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L40 (ID= 478) SymType= 4, SymValue=40.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L41 (ID= 479) SymType= 4, SymValue=41.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR22 (ID= 480) SymType= 2,
SymValue=22.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L42 (ID= 481) SymType= 4, SymValue=42.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L43 (ID= 482) SymType= 4, SymValue=43.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR23 (ID= 483) SymType= 2,
SymValue=23.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR24 (ID= 484) SymType= 2,
SymValue=24.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L44 (ID= 485) SymType= 4, SymValue=44.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L45 (ID= 486) SymType= 4, SymValue=45.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR25 (ID= 487) SymType= 2,
SymValue=25.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L46 (ID= 488) SymType= 4, SymValue=46.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L47 (ID= 489) SymType= 4, SymValue=47.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR26 (ID= 490) SymType= 2,
SymValue=26.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L48 (ID= 491) SymType= 4, SymValue=48.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L49 (ID= 492) SymType= 4, SymValue=49.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR27 (ID= 493) SymType= 2,
SymValue=27.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L50 (ID= 494) SymType= 4, SymValue=50.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L51 (ID= 495) SymType= 4, SymValue=51.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR28 (ID= 496) SymType= 2,
SymValue=28.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR29 (ID= 497) SymType= 2,
SymValue=29.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L52 (ID= 498) SymType= 4, SymValue=52.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L53 (ID= 499) SymType= 4, SymValue=53.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR30 (ID= 500) SymType= 2,
SymValue=30.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR31 (ID= 501) SymType= 2,
SymValue=31.
ypAsianInclude.xs (ID= 502) SymType= 8, SymValue=2.
ypIsAsian (ID= 503) SymType= 3, SymValue=1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypIsAsian1$pID (ID= 504) SymType= 2, SymValue=0.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypIsAsian1$L54 (ID= 505) SymType= 4, SymValue=54.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypIsAsian1$L55 (ID= 506) SymType= 4, SymValue=55.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypIsAsian1$TEMPVAR1 (ID= 507) SymType= 2,
SymValue=1.
ypTCChooser (ID= 508) SymType= 3, SymValue=2.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypTCChooser2$pID (ID= 509) SymType= 2,
SymValue=0.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypTCChooser2$playerTCType (ID= 510) SymType= 2,
SymValue=1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypTCChooser2$TEMPVAR2 (ID= 511) SymType= 2,
SymValue=2.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypTCChooser2$L56 (ID= 512) SymType= 4,
SymValue=56.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypTCChooser2$L57 (ID= 513) SymType= 4,
SymValue=57.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypTCChooser2$TEMPVAR3 (ID= 514) SymType= 2,
SymValue=3.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypTCChooser2$TEMPVAR4 (ID= 515) SymType= 2,
SymValue=4.
ypMonasteryBuilder (ID= 516) SymType= 3, SymValue=3.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$pID (ID= 517) SymType= 2,
SymValue=0.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$berryWagon (ID= 518) SymType=
2, SymValue=1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$objectType (ID= 519) SymType=
2, SymValue=2.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR3 (ID= 520) SymType=
2, SymValue=3.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$objectType2 (ID= 521)
SymType= 2, SymValue=4.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR5 (ID= 522) SymType=
2, SymValue=5.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidImpassableLand
(ID= 523) SymType= 2, SymValue=6.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR7 (ID= 524) SymType=
2, SymValue=7.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR8 (ID= 525) SymType=
2, SymValue=8.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidAll (ID= 526)
SymType= 2, SymValue=9.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR10 (ID= 527) SymType=
2, SymValue=10.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR11 (ID= 528) SymType=
2, SymValue=11.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidTradeRouteSocke
t (ID= 529) SymType= 2, SymValue=12.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR13 (ID= 530) SymType=
2, SymValue=13.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR14 (ID= 531) SymType=
2, SymValue=14.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidsMonastery (ID=
532) SymType= 2, SymValue=15.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR16 (ID= 533) SymType=
2, SymValue=16.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryEdgeConstraint (ID=
534) SymType= 2, SymValue=17.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR18 (ID= 535) SymType=
2, SymValue=18.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidsTC (ID= 536)
SymType= 2, SymValue=19.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR20 (ID= 537) SymType=
2, SymValue=20.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR21 (ID= 538) SymType=
2, SymValue=21.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidTradeRoute (ID=
539) SymType= 2, SymValue=22.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR23 (ID= 540) SymType=
2, SymValue=23.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidResource (ID=
541) SymType= 2, SymValue=24.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR25 (ID= 542) SymType=
2, SymValue=25.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR26 (ID= 543) SymType=
2, SymValue=26.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monID (ID= 544) SymType= 2,
SymValue=27.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR28 (ID= 545) SymType=
2, SymValue=28.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$L58 (ID= 546) SymType= 4,
SymValue=58.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$L59 (ID= 547) SymType= 4,
SymValue=59.
ypRicePaddyBuilder (ID= 548) SymType= 3, SymValue=4.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$pID (ID= 549) SymType= 2,
SymValue=0.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidImpassableLand
(ID= 550) SymType= 2, SymValue=1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR2 (ID= 551) SymType=
2, SymValue=2.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR3 (ID= 552) SymType=
2, SymValue=3.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidAll (ID= 553)
SymType= 2, SymValue=4.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR5 (ID= 554) SymType=
2, SymValue=5.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR6 (ID= 555) SymType=
2, SymValue=6.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidTradeRouteSocke
t (ID= 556) SymType= 2, SymValue=7.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR8 (ID= 557) SymType=
2, SymValue=8.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR9 (ID= 558) SymType=
2, SymValue=9.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidsMonastery (ID=
559) SymType= 2, SymValue=10.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR11 (ID= 560) SymType=
2, SymValue=11.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR12 (ID= 561) SymType=
2, SymValue=12.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidsRicePaddy (ID=
562) SymType= 2, SymValue=13.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR14 (ID= 563) SymType=
2, SymValue=14.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR15 (ID= 564) SymType=
2, SymValue=15.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyEdgeConstraint (ID=
565) SymType= 2, SymValue=16.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR17 (ID= 566) SymType=
2, SymValue=17.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidsTC (ID= 567)
SymType= 2, SymValue=18.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR19 (ID= 568) SymType=
2, SymValue=19.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR20 (ID= 569) SymType=
2, SymValue=20.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidTradeRoute (ID=
570) SymType= 2, SymValue=21.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR22 (ID= 571) SymType=
2, SymValue=22.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidResource (ID=
572) SymType= 2, SymValue=23.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR24 (ID= 573) SymType=
2, SymValue=24.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR25 (ID= 574) SymType=
2, SymValue=25.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$rpID (ID= 575) SymType= 2,
SymValue=26.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR27 (ID= 576) SymType=
2, SymValue=27.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR28 (ID= 577) SymType=
2, SymValue=28.
ypKOTHInclude.xs (ID= 578) SymType= 8, SymValue=3.
ypKingsHillPlacer (ID= 579) SymType= 3, SymValue=5.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$xLoc (ID= 580) SymType= 2,
SymValue=0.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$yLoc (ID= 581) SymType= 2,
SymValue=1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$walkDistance (ID= 582) SymType=
2, SymValue=2.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$extraConstraint (ID= 583)
SymType= 2, SymValue=3.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidImpassableLand
(ID= 584) SymType= 2, SymValue=4.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR5 (ID= 585) SymType= 2,
SymValue=5.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR6 (ID= 586) SymType= 2,
SymValue=6.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidAll (ID= 587)
SymType= 2, SymValue=7.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR8 (ID= 588) SymType= 2,
SymValue=8.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR9 (ID= 589) SymType= 2,
SymValue=9.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidTradeRouteSocket
(ID= 590) SymType= 2, SymValue=10.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR11 (ID= 591) SymType= 2,
SymValue=11.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR12 (ID= 592) SymType= 2,
SymValue=12.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillEdgeConstraint (ID=
593) SymType= 2, SymValue=13.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR14 (ID= 594) SymType= 2,
SymValue=14.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidsTC (ID= 595)
SymType= 2, SymValue=15.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR16 (ID= 596) SymType= 2,
SymValue=16.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR17 (ID= 597) SymType= 2,
SymValue=17.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidsCW (ID= 598)
SymType= 2, SymValue=18.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR19 (ID= 599) SymType= 2,
SymValue=19.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR20 (ID= 600) SymType= 2,
SymValue=20.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidTradeRoute (ID=
601) SymType= 2, SymValue=21.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR22 (ID= 602) SymType= 2,
SymValue=22.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidFlag (ID= 603)
SymType= 2, SymValue=23.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR24 (ID= 604) SymType= 2,
SymValue=24.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR25 (ID= 605) SymType= 2,
SymValue=25.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillID (ID= 606) SymType=
2, SymValue=26.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR27 (ID= 607) SymType= 2,
SymValue=27.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR28 (ID= 608) SymType= 2,
SymValue=28.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$L60 (ID= 609) SymType= 4,
SymValue=60.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$L61 (ID= 610) SymType= 4,
SymValue=61.
ypKingsHillLandfill (ID= 611) SymType= 3, SymValue=6.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$xLoc (ID= 612) SymType= 2,
SymValue=0.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$yLoc (ID= 613) SymType= 2,
SymValue=1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$fillSize (ID= 614) SymType=
2, SymValue=2.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$fillHeight (ID= 615) SymType=
2, SymValue=3.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$fillMix (ID= 616) SymType= 2,
SymValue=4.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$extraConstraint (ID= 617)
SymType= 2, SymValue=5.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$fill (ID= 618) SymType= 2,
SymValue=6.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$TEMPVAR7 (ID= 619) SymType=
2, SymValue=7.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$L62 (ID= 620) SymType= 4,
SymValue=62.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$L63 (ID= 621) SymType= 4,
SymValue=63.
main (ID= 622) SymType= 3, SymValue=7.
Amazonia$main7$TEMPVAR0 (ID= 623) SymType= 2, SymValue=0.
Amazonia$main7$subCiv0 (ID= 624) SymType= 2, SymValue=1.
Amazonia$main7$subCiv1 (ID= 625) SymType= 2, SymValue=2.
Amazonia$main7$subCiv2 (ID= 626) SymType= 2, SymValue=3.
Amazonia$main7$L64 (ID= 627) SymType= 4, SymValue=64.
Amazonia$main7$L65 (ID= 628) SymType= 4, SymValue=65.
Amazonia$main7$TEMPVAR4 (ID= 629) SymType= 2, SymValue=4.
Amazonia$main7$TEMPVAR5 (ID= 630) SymType= 2, SymValue=5.
Amazonia$main7$L66 (ID= 631) SymType= 4, SymValue=66.
Amazonia$main7$L67 (ID= 632) SymType= 4, SymValue=67.
Amazonia$main7$TEMPVAR6 (ID= 633) SymType= 2, SymValue=6.
Amazonia$main7$TEMPVAR7 (ID= 634) SymType= 2, SymValue=7.
Amazonia$main7$TEMPVAR8 (ID= 635) SymType= 2, SymValue=8.
Amazonia$main7$L68 (ID= 636) SymType= 4, SymValue=68.
Amazonia$main7$L69 (ID= 637) SymType= 4, SymValue=69.
Amazonia$main7$TEMPVAR9 (ID= 638) SymType= 2, SymValue=9.
Amazonia$main7$L70 (ID= 639) SymType= 4, SymValue=70.
Amazonia$main7$L71 (ID= 640) SymType= 4, SymValue=71.
Amazonia$main7$TEMPVAR10 (ID= 641) SymType= 2, SymValue=10.
Amazonia$main7$TEMPVAR11 (ID= 642) SymType= 2, SymValue=11.
Amazonia$main7$L72 (ID= 643) SymType= 4, SymValue=72.
Amazonia$main7$L73 (ID= 644) SymType= 4, SymValue=73.
Amazonia$main7$TEMPVAR12 (ID= 645) SymType= 2, SymValue=12.
Amazonia$main7$TEMPVAR13 (ID= 646) SymType= 2, SymValue=13.
Amazonia$main7$TEMPVAR14 (ID= 647) SymType= 2, SymValue=14.
Amazonia$main7$L74 (ID= 648) SymType= 4, SymValue=74.
Amazonia$main7$L75 (ID= 649) SymType= 4, SymValue=75.
Amazonia$main7$TEMPVAR15 (ID= 650) SymType= 2, SymValue=15.
Amazonia$main7$playerTiles (ID= 651) SymType= 2, SymValue=16.
Amazonia$main7$L76 (ID= 652) SymType= 4, SymValue=76.
Amazonia$main7$L77 (ID= 653) SymType= 4, SymValue=77.
Amazonia$main7$L78 (ID= 654) SymType= 4, SymValue=78.
Amazonia$main7$L79 (ID= 655) SymType= 4, SymValue=79.
Amazonia$main7$size (ID= 656) SymType= 2, SymValue=17.
Amazonia$main7$TEMPVAR18 (ID= 657) SymType= 2, SymValue=18.
Amazonia$main7$TEMPVAR19 (ID= 658) SymType= 2, SymValue=19.
Amazonia$main7$TEMPVAR20 (ID= 659) SymType= 2, SymValue=20.
Amazonia$main7$TEMPVAR21 (ID= 660) SymType= 2, SymValue=21.
Amazonia$main7$TEMPVAR22 (ID= 661) SymType= 2, SymValue=22.
Amazonia$main7$TEMPVAR23 (ID= 662) SymType= 2, SymValue=23.
Amazonia$main7$TEMPVAR24 (ID= 663) SymType= 2, SymValue=24.
Amazonia$main7$TEMPVAR25 (ID= 664) SymType= 2, SymValue=25.
Amazonia$main7$TEMPVAR26 (ID= 665) SymType= 2, SymValue=26.
Amazonia$main7$TEMPVAR27 (ID= 666) SymType= 2, SymValue=27.
Amazonia$main7$classPlayer (ID= 667) SymType= 2, SymValue=28.
Amazonia$main7$TEMPVAR29 (ID= 668) SymType= 2, SymValue=29.
Amazonia$main7$TEMPVAR30 (ID= 669) SymType= 2, SymValue=30.
Amazonia$main7$TEMPVAR31 (ID= 670) SymType= 2, SymValue=31.
Amazonia$main7$TEMPVAR32 (ID= 671) SymType= 2, SymValue=32.
Amazonia$main7$TEMPVAR33 (ID= 672) SymType= 2, SymValue=33.
Amazonia$main7$TEMPVAR34 (ID= 673) SymType= 2, SymValue=34.
Amazonia$main7$TEMPVAR35 (ID= 674) SymType= 2, SymValue=35.
Amazonia$main7$classIsland (ID= 675) SymType= 2, SymValue=36.
Amazonia$main7$TEMPVAR37 (ID= 676) SymType= 2, SymValue=37.
Amazonia$main7$classTeamIsland (ID= 677) SymType= 2, SymValue=38.
Amazonia$main7$TEMPVAR39 (ID= 678) SymType= 2, SymValue=39.
Amazonia$main7$playerEdgeConstraint (ID= 679) SymType= 2, SymValue=40.
Amazonia$main7$TEMPVAR41 (ID= 680) SymType= 2, SymValue=41.
Amazonia$main7$Northward (ID= 681) SymType= 2, SymValue=42.
Amazonia$main7$TEMPVAR43 (ID= 682) SymType= 2, SymValue=43.
Amazonia$main7$Southward (ID= 683) SymType= 2, SymValue=44.
Amazonia$main7$TEMPVAR45 (ID= 684) SymType= 2, SymValue=45.
Amazonia$main7$Eastward (ID= 685) SymType= 2, SymValue=46.
Amazonia$main7$TEMPVAR47 (ID= 686) SymType= 2, SymValue=47.
Amazonia$main7$Westward (ID= 687) SymType= 2, SymValue=48.
Amazonia$main7$TEMPVAR49 (ID= 688) SymType= 2, SymValue=49.
Amazonia$main7$playerConstraint (ID= 689) SymType= 2, SymValue=50.
Amazonia$main7$TEMPVAR51 (ID= 690) SymType= 2, SymValue=51.
Amazonia$main7$shipVsShip (ID= 691) SymType= 2, SymValue=52.
Amazonia$main7$TEMPVAR53 (ID= 692) SymType= 2, SymValue=53.
Amazonia$main7$TEMPVAR54 (ID= 693) SymType= 2, SymValue=54.
Amazonia$main7$flagLand (ID= 694) SymType= 2, SymValue=55.
Amazonia$main7$TEMPVAR56 (ID= 695) SymType= 2, SymValue=56.
Amazonia$main7$TEMPVAR57 (ID= 696) SymType= 2, SymValue=57.
Amazonia$main7$flagVsFlag (ID= 697) SymType= 2, SymValue=58.
Amazonia$main7$TEMPVAR59 (ID= 698) SymType= 2, SymValue=59.
Amazonia$main7$TEMPVAR60 (ID= 699) SymType= 2, SymValue=60.
Amazonia$main7$flagEdgeConstraint (ID= 700) SymType= 2, SymValue=61.
Amazonia$main7$TEMPVAR62 (ID= 701) SymType= 2, SymValue=62.
Amazonia$main7$islandConstraint (ID= 702) SymType= 2, SymValue=63.
Amazonia$main7$TEMPVAR64 (ID= 703) SymType= 2, SymValue=64.
Amazonia$main7$islandConstraintShort (ID= 704) SymType= 2, SymValue=65.
Amazonia$main7$TEMPVAR66 (ID= 705) SymType= 2, SymValue=66.
Amazonia$main7$fishVsFishID (ID= 706) SymType= 2, SymValue=67.
Amazonia$main7$TEMPVAR68 (ID= 707) SymType= 2, SymValue=68.
Amazonia$main7$TEMPVAR69 (ID= 708) SymType= 2, SymValue=69.
Amazonia$main7$fishLand (ID= 709) SymType= 2, SymValue=70.
Amazonia$main7$TEMPVAR71 (ID= 710) SymType= 2, SymValue=71.
Amazonia$main7$TEMPVAR72 (ID= 711) SymType= 2, SymValue=72.
Amazonia$main7$forestObjConstraint (ID= 712) SymType= 2, SymValue=73.
Amazonia$main7$TEMPVAR74 (ID= 713) SymType= 2, SymValue=74.
Amazonia$main7$TEMPVAR75 (ID= 714) SymType= 2, SymValue=75.
Amazonia$main7$forestConstraint (ID= 715) SymType= 2, SymValue=76.
Amazonia$main7$TEMPVAR77 (ID= 716) SymType= 2, SymValue=77.
Amazonia$main7$TEMPVAR78 (ID= 717) SymType= 2, SymValue=78.
Amazonia$main7$avoidResource (ID= 718) SymType= 2, SymValue=79.
Amazonia$main7$TEMPVAR80 (ID= 719) SymType= 2, SymValue=80.
Amazonia$main7$TEMPVAR81 (ID= 720) SymType= 2, SymValue=81.
Amazonia$main7$avoidCoin (ID= 721) SymType= 2, SymValue=82.
Amazonia$main7$TEMPVAR83 (ID= 722) SymType= 2, SymValue=83.
Amazonia$main7$TEMPVAR84 (ID= 723) SymType= 2, SymValue=84.
Amazonia$main7$avoidNugget (ID= 724) SymType= 2, SymValue=85.
Amazonia$main7$TEMPVAR86 (ID= 725) SymType= 2, SymValue=86.
Amazonia$main7$TEMPVAR87 (ID= 726) SymType= 2, SymValue=87.
Amazonia$main7$avoidImpassableLand (ID= 727) SymType= 2, SymValue=88.
Amazonia$main7$TEMPVAR89 (ID= 728) SymType= 2, SymValue=89.
Amazonia$main7$TEMPVAR90 (ID= 729) SymType= 2, SymValue=90.
Amazonia$main7$shortAvoidImpassableLand (ID= 730) SymType= 2, SymValue=91.
Amazonia$main7$TEMPVAR92 (ID= 731) SymType= 2, SymValue=92.
Amazonia$main7$TEMPVAR93 (ID= 732) SymType= 2, SymValue=93.
Amazonia$main7$mediumShortAvoidImpassableLand (ID= 733) SymType= 2, SymValue=94.
Amazonia$main7$TEMPVAR95 (ID= 734) SymType= 2, SymValue=95.
Amazonia$main7$TEMPVAR96 (ID= 735) SymType= 2, SymValue=96.
Amazonia$main7$mediumAvoidImpassableLand (ID= 736) SymType= 2, SymValue=97.
Amazonia$main7$TEMPVAR98 (ID= 737) SymType= 2, SymValue=98.
Amazonia$main7$TEMPVAR99 (ID= 738) SymType= 2, SymValue=99.
Amazonia$main7$longAvoidImpassableLand (ID= 739) SymType= 2, SymValue=100.
Amazonia$main7$TEMPVAR101 (ID= 740) SymType= 2, SymValue=101.
Amazonia$main7$TEMPVAR102 (ID= 741) SymType= 2, SymValue=102.
Amazonia$main7$avoidWater2 (ID= 742) SymType= 2, SymValue=103.
Amazonia$main7$TEMPVAR104 (ID= 743) SymType= 2, SymValue=104.
Amazonia$main7$TEMPVAR105 (ID= 744) SymType= 2, SymValue=105.
Amazonia$main7$avoidWater4 (ID= 745) SymType= 2, SymValue=106.
Amazonia$main7$TEMPVAR107 (ID= 746) SymType= 2, SymValue=107.
Amazonia$main7$TEMPVAR108 (ID= 747) SymType= 2, SymValue=108.
Amazonia$main7$avoidWater10 (ID= 748) SymType= 2, SymValue=109.
Amazonia$main7$TEMPVAR110 (ID= 749) SymType= 2, SymValue=110.
Amazonia$main7$TEMPVAR111 (ID= 750) SymType= 2, SymValue=111.
Amazonia$main7$avoidWater20 (ID= 751) SymType= 2, SymValue=112.
Amazonia$main7$TEMPVAR113 (ID= 752) SymType= 2, SymValue=113.
Amazonia$main7$TEMPVAR114 (ID= 753) SymType= 2, SymValue=114.
Amazonia$main7$ferryOnShore (ID= 754) SymType= 2, SymValue=115.
Amazonia$main7$TEMPVAR116 (ID= 755) SymType= 2, SymValue=116.
Amazonia$main7$TEMPVAR117 (ID= 756) SymType= 2, SymValue=117.
Amazonia$main7$avoidImportantItem (ID= 757) SymType= 2, SymValue=118.
Amazonia$main7$TEMPVAR119 (ID= 758) SymType= 2, SymValue=119.
Amazonia$main7$TEMPVAR120 (ID= 759) SymType= 2, SymValue=120.
Amazonia$main7$farAvoidImportantItem (ID= 760) SymType= 2, SymValue=121.
Amazonia$main7$TEMPVAR122 (ID= 761) SymType= 2, SymValue=122.
Amazonia$main7$TEMPVAR123 (ID= 762) SymType= 2, SymValue=123.
Amazonia$main7$avoidTownCenter (ID= 763) SymType= 2, SymValue=124.
Amazonia$main7$TEMPVAR125 (ID= 764) SymType= 2, SymValue=125.
Amazonia$main7$TEMPVAR126 (ID= 765) SymType= 2, SymValue=126.
Amazonia$main7$avoidTownCenterFar (ID= 766) SymType= 2, SymValue=127.
Amazonia$main7$TEMPVAR128 (ID= 767) SymType= 2, SymValue=128.
Amazonia$main7$TEMPVAR129 (ID= 768) SymType= 2, SymValue=129.
Amazonia$main7$avoidAll (ID= 769) SymType= 2, SymValue=130.
Amazonia$main7$TEMPVAR131 (ID= 770) SymType= 2, SymValue=131.
Amazonia$main7$TEMPVAR132 (ID= 771) SymType= 2, SymValue=132.
Amazonia$main7$avoidCliff (ID= 772) SymType= 2, SymValue=133.
Amazonia$main7$TEMPVAR134 (ID= 773) SymType= 2, SymValue=134.
Amazonia$main7$TEMPVAR135 (ID= 774) SymType= 2, SymValue=135.
Amazonia$main7$avoidTradeRoute (ID= 775) SymType= 2, SymValue=136.
Amazonia$main7$TEMPVAR137 (ID= 776) SymType= 2, SymValue=137.
Amazonia$main7$avoidTradeRouteFar (ID= 777) SymType= 2, SymValue=138.
Amazonia$main7$TEMPVAR139 (ID= 778) SymType= 2, SymValue=139.
Amazonia$main7$teamStartLoc (ID= 779) SymType= 2, SymValue=140.
Amazonia$main7$L80 (ID= 780) SymType= 4, SymValue=80.
Amazonia$main7$L81 (ID= 781) SymType= 4, SymValue=81.
Amazonia$main7$L82 (ID= 782) SymType= 4, SymValue=82.
Amazonia$main7$L83 (ID= 783) SymType= 4, SymValue=83.
Amazonia$main7$L84 (ID= 784) SymType= 4, SymValue=84.
Amazonia$main7$L85 (ID= 785) SymType= 4, SymValue=85.
Amazonia$main7$L86 (ID= 786) SymType= 4, SymValue=86.
Amazonia$main7$L87 (ID= 787) SymType= 4, SymValue=87.
Amazonia$main7$randomTreeID (ID= 788) SymType= 2, SymValue=141.
Amazonia$main7$TEMPVAR142 (ID= 789) SymType= 2, SymValue=142.
Amazonia$main7$TEMPVAR143 (ID= 790) SymType= 2, SymValue=143.
Amazonia$main7$TEMPVAR144 (ID= 791) SymType= 2, SymValue=144.
Amazonia$main7$northIslandID (ID= 792) SymType= 2, SymValue=145.
Amazonia$main7$TEMPVAR146 (ID= 793) SymType= 2, SymValue=146.
Amazonia$main7$areaSizerNum (ID= 794) SymType= 2, SymValue=147.
Amazonia$main7$areaSizer (ID= 795) SymType= 2, SymValue=148.
Amazonia$main7$L88 (ID= 796) SymType= 4, SymValue=88.
Amazonia$main7$L89 (ID= 797) SymType= 4, SymValue=89.
Amazonia$main7$TEMPVAR149 (ID= 798) SymType= 2, SymValue=149.
Amazonia$main7$TEMPVAR150 (ID= 799) SymType= 2, SymValue=150.
Amazonia$main7$TEMPVAR151 (ID= 800) SymType= 2, SymValue=151.
Amazonia$main7$southIslandID (ID= 801) SymType= 2, SymValue=152.
Amazonia$main7$TEMPVAR153 (ID= 802) SymType= 2, SymValue=153.
Amazonia$main7$TEMPVAR154 (ID= 803) SymType= 2, SymValue=154.
Amazonia$main7$TEMPVAR155 (ID= 804) SymType= 2, SymValue=155.
Amazonia$main7$northIslandConstraint (ID= 805) SymType= 2, SymValue=156.
Amazonia$main7$TEMPVAR157 (ID= 806) SymType= 2, SymValue=157.
Amazonia$main7$southIslandConstraint (ID= 807) SymType= 2, SymValue=158.
Amazonia$main7$TEMPVAR159 (ID= 808) SymType= 2, SymValue=159.
Amazonia$main7$TEMPVAR160 (ID= 809) SymType= 2, SymValue=160.
Amazonia$main7$startingUnits (ID= 810) SymType= 2, SymValue=161.
Amazonia$main7$TEMPVAR162 (ID= 811) SymType= 2, SymValue=162.
Amazonia$main7$TEMPVAR163 (ID= 812) SymType= 2, SymValue=163.
Amazonia$main7$TEMPVAR164 (ID= 813) SymType= 2, SymValue=164.
Amazonia$main7$tradeRouteNum (ID= 814) SymType= 2, SymValue=165.
Amazonia$main7$L90 (ID= 815) SymType= 4, SymValue=90.
Amazonia$main7$L91 (ID= 816) SymType= 4, SymValue=91.
Amazonia$main7$tradeRouteID (ID= 817) SymType= 2, SymValue=166.
Amazonia$main7$tradeRoute2ID (ID= 818) SymType= 2, SymValue=167.
Amazonia$main7$tradeRoute3ID (ID= 819) SymType= 2, SymValue=168.
Amazonia$main7$tradeRoute4ID (ID= 820) SymType= 2, SymValue=169.
Amazonia$main7$socketID (ID= 821) SymType= 2, SymValue=170.
Amazonia$main7$TEMPVAR171 (ID= 822) SymType= 2, SymValue=171.
Amazonia$main7$TEMPVAR172 (ID= 823) SymType= 2, SymValue=172.
Amazonia$main7$L92 (ID= 824) SymType= 4, SymValue=92.
Amazonia$main7$L93 (ID= 825) SymType= 4, SymValue=93.
Amazonia$main7$placedTradeRoute (ID= 826) SymType= 2, SymValue=173.
Amazonia$main7$TEMPVAR174 (ID= 827) SymType= 2, SymValue=174.
Amazonia$main7$L94 (ID= 828) SymType= 4, SymValue=94.
Amazonia$main7$L95 (ID= 829) SymType= 4, SymValue=95.
Amazonia$main7$TEMPVAR175 (ID= 830) SymType= 2, SymValue=175.
Amazonia$main7$socketLoc (ID= 831) SymType= 2, SymValue=176.
Amazonia$main7$L96 (ID= 832) SymType= 4, SymValue=96.
Amazonia$main7$L97 (ID= 833) SymType= 4, SymValue=97.
Amazonia$main7$placedTradeRoute2 (ID= 834) SymType= 2, SymValue=177.
Amazonia$main7$TEMPVAR178 (ID= 835) SymType= 2, SymValue=178.
Amazonia$main7$L98 (ID= 836) SymType= 4, SymValue=98.
Amazonia$main7$L99 (ID= 837) SymType= 4, SymValue=99.
Amazonia$main7$TEMPVAR179 (ID= 838) SymType= 2, SymValue=179.
Amazonia$main7$socket2Loc (ID= 839) SymType= 2, SymValue=180.
Amazonia$main7$placedTradeRoute3 (ID= 840) SymType= 2, SymValue=181.
Amazonia$main7$TEMPVAR182 (ID= 841) SymType= 2, SymValue=182.
Amazonia$main7$L100 (ID= 842) SymType= 4, SymValue=100.
Amazonia$main7$L101 (ID= 843) SymType= 4, SymValue=101.
Amazonia$main7$TEMPVAR183 (ID= 844) SymType= 2, SymValue=183.
Amazonia$main7$socket3Loc (ID= 845) SymType= 2, SymValue=184.
Amazonia$main7$placedTradeRoute4 (ID= 846) SymType= 2, SymValue=185.
Amazonia$main7$TEMPVAR186 (ID= 847) SymType= 2, SymValue=186.
Amazonia$main7$L102 (ID= 848) SymType= 4, SymValue=102.
Amazonia$main7$L103 (ID= 849) SymType= 4, SymValue=103.
Amazonia$main7$TEMPVAR187 (ID= 850) SymType= 2, SymValue=187.
Amazonia$main7$socket4Loc (ID= 851) SymType= 2, SymValue=188.
Amazonia$main7$TEMPVAR189 (ID= 852) SymType= 2, SymValue=189.
Amazonia$main7$TCfloat (ID= 853) SymType= 2, SymValue=190.
Amazonia$main7$L104 (ID= 854) SymType= 4, SymValue=104.
Amazonia$main7$L105 (ID= 855) SymType= 4, SymValue=105.
Amazonia$main7$TCID (ID= 856) SymType= 2, SymValue=191.
Amazonia$main7$TEMPVAR192 (ID= 857) SymType= 2, SymValue=192.
Amazonia$main7$L106 (ID= 858) SymType= 4, SymValue=106.
Amazonia$main7$L107 (ID= 859) SymType= 4, SymValue=107.
Amazonia$main7$TEMPVAR193 (ID= 860) SymType= 2, SymValue=193.
Amazonia$main7$TEMPVAR194 (ID= 861) SymType= 2, SymValue=194.
Amazonia$main7$playerMarketID (ID= 862) SymType= 2, SymValue=195.
Amazonia$main7$TEMPVAR196 (ID= 863) SymType= 2, SymValue=196.
Amazonia$main7$TEMPVAR197 (ID= 864) SymType= 2, SymValue=197.
Amazonia$main7$playerAsianMarketID (ID= 865) SymType= 2, SymValue=198.
Amazonia$main7$TEMPVAR199 (ID= 866) SymType= 2, SymValue=199.
Amazonia$main7$TEMPVAR200 (ID= 867) SymType= 2, SymValue=200.
Amazonia$main7$waterFlagID (ID= 868) SymType= 2, SymValue=201.
Amazonia$main7$i (ID= 869) SymType= 2, SymValue=202.
Amazonia$main7$L108 (ID= 870) SymType= 4, SymValue=108.
Amazonia$main7$L109 (ID= 871) SymType= 4, SymValue=109.
Amazonia$main7$L110 (ID= 872) SymType= 4, SymValue=110.
Amazonia$main7$TEMPVAR203 (ID= 873) SymType= 2, SymValue=203.
Amazonia$main7$TEMPVAR204 (ID= 874) SymType= 2, SymValue=204.
Amazonia$main7$playerSilverID (ID= 875) SymType= 2, SymValue=205.
Amazonia$main7$TEMPVAR206 (ID= 876) SymType= 2, SymValue=206.
Amazonia$main7$TEMPVAR207 (ID= 877) SymType= 2, SymValue=207.
Amazonia$main7$playerDeerID (ID= 878) SymType= 2, SymValue=208.
Amazonia$main7$TEMPVAR209 (ID= 879) SymType= 2, SymValue=209.
Amazonia$main7$TEMPVAR210 (ID= 880) SymType= 2, SymValue=210.
Amazonia$main7$playerTreeID (ID= 881) SymType= 2, SymValue=211.
Amazonia$main7$TEMPVAR212 (ID= 882) SymType= 2, SymValue=212.
Amazonia$main7$TEMPVAR213 (ID= 883) SymType= 2, SymValue=213.
Amazonia$main7$L111 (ID= 884) SymType= 4, SymValue=111.
Amazonia$main7$L112 (ID= 885) SymType= 4, SymValue=112.
Amazonia$main7$L113 (ID= 886) SymType= 4, SymValue=113.
Amazonia$main7$TCLoc (ID= 887) SymType= 2, SymValue=214.
Amazonia$main7$L114 (ID= 888) SymType= 4, SymValue=114.
Amazonia$main7$L115 (ID= 889) SymType= 4, SymValue=115.
Amazonia$main7$L116 (ID= 890) SymType= 4, SymValue=116.
Amazonia$main7$L117 (ID= 891) SymType= 4, SymValue=117.
Amazonia$main7$L118 (ID= 892) SymType= 4, SymValue=118.
Amazonia$main7$L119 (ID= 893) SymType= 4, SymValue=119.
Amazonia$main7$TEMPVAR215 (ID= 894) SymType= 2, SymValue=215.
Amazonia$main7$TEMPVAR216 (ID= 895) SymType= 2, SymValue=216.
Amazonia$main7$closestPoint (ID= 896) SymType= 2, SymValue=217.
Amazonia$main7$NativeVillageLoc (ID= 897) SymType= 2, SymValue=218.
Amazonia$main7$L120 (ID= 898) SymType= 4, SymValue=120.
Amazonia$main7$L121 (ID= 899) SymType= 4, SymValue=121.
Amazonia$main7$TEMPVAR219 (ID= 900) SymType= 2, SymValue=219.
Amazonia$main7$tupiVillageID (ID= 901) SymType= 2, SymValue=220.
Amazonia$main7$tupiVillageType (ID= 902) SymType= 2, SymValue=221.
Amazonia$main7$TEMPVAR222 (ID= 903) SymType= 2, SymValue=222.
Amazonia$main7$TEMPVAR223 (ID= 904) SymType= 2, SymValue=223.
Amazonia$main7$TEMPVAR224 (ID= 905) SymType= 2, SymValue=224.
Amazonia$main7$TEMPVAR225 (ID= 906) SymType= 2, SymValue=225.
Amazonia$main7$L122 (ID= 907) SymType= 4, SymValue=122.
Amazonia$main7$L123 (ID= 908) SymType= 4, SymValue=123.
Amazonia$main7$L124 (ID= 909) SymType= 4, SymValue=124.
Amazonia$main7$L125 (ID= 910) SymType= 4, SymValue=125.
Amazonia$main7$L126 (ID= 911) SymType= 4, SymValue=126.
Amazonia$main7$L127 (ID= 912) SymType= 4, SymValue=127.
Amazonia$main7$L128 (ID= 913) SymType= 4, SymValue=128.
Amazonia$main7$L129 (ID= 914) SymType= 4, SymValue=129.
Amazonia$main7$TEMPVAR226 (ID= 915) SymType= 2, SymValue=226.
Amazonia$main7$zapotecVillageID (ID= 916) SymType= 2, SymValue=227.
Amazonia$main7$zapotecVillageType (ID= 917) SymType= 2, SymValue=228.
Amazonia$main7$TEMPVAR229 (ID= 918) SymType= 2, SymValue=229.
Amazonia$main7$TEMPVAR230 (ID= 919) SymType= 2, SymValue=230.
Amazonia$main7$TEMPVAR231 (ID= 920) SymType= 2, SymValue=231.
Amazonia$main7$TEMPVAR232 (ID= 921) SymType= 2, SymValue=232.
Amazonia$main7$L130 (ID= 922) SymType= 4, SymValue=130.
Amazonia$main7$L131 (ID= 923) SymType= 4, SymValue=131.
Amazonia$main7$L132 (ID= 924) SymType= 4, SymValue=132.
Amazonia$main7$L133 (ID= 925) SymType= 4, SymValue=133.
Amazonia$main7$L134 (ID= 926) SymType= 4, SymValue=134.
Amazonia$main7$L135 (ID= 927) SymType= 4, SymValue=135.
Amazonia$main7$L136 (ID= 928) SymType= 4, SymValue=136.
Amazonia$main7$L137 (ID= 929) SymType= 4, SymValue=137.
Amazonia$main7$TEMPVAR233 (ID= 930) SymType= 2, SymValue=233.
Amazonia$main7$tupi2VillageID (ID= 931) SymType= 2, SymValue=234.
Amazonia$main7$tupi2VillageType (ID= 932) SymType= 2, SymValue=235.
Amazonia$main7$TEMPVAR236 (ID= 933) SymType= 2, SymValue=236.
Amazonia$main7$TEMPVAR237 (ID= 934) SymType= 2, SymValue=237.
Amazonia$main7$L138 (ID= 935) SymType= 4, SymValue=138.
Amazonia$main7$L139 (ID= 936) SymType= 4, SymValue=139.
Amazonia$main7$L140 (ID= 937) SymType= 4, SymValue=140.
Amazonia$main7$L141 (ID= 938) SymType= 4, SymValue=141.
Amazonia$main7$L142 (ID= 939) SymType= 4, SymValue=142.
Amazonia$main7$L143 (ID= 940) SymType= 4, SymValue=143.
Amazonia$main7$TEMPVAR238 (ID= 941) SymType= 2, SymValue=238.
Amazonia$main7$Zapotec2VillageID (ID= 942) SymType= 2, SymValue=239.
Amazonia$main7$Zapotec2VillageType (ID= 943) SymType= 2, SymValue=240.
Amazonia$main7$TEMPVAR241 (ID= 944) SymType= 2, SymValue=241.
Amazonia$main7$TEMPVAR242 (ID= 945) SymType= 2, SymValue=242.
Amazonia$main7$TEMPVAR243 (ID= 946) SymType= 2, SymValue=243.
Amazonia$main7$TEMPVAR244 (ID= 947) SymType= 2, SymValue=244.
Amazonia$main7$L144 (ID= 948) SymType= 4, SymValue=144.
Amazonia$main7$L145 (ID= 949) SymType= 4, SymValue=145.
Amazonia$main7$L146 (ID= 950) SymType= 4, SymValue=146.
Amazonia$main7$L147 (ID= 951) SymType= 4, SymValue=147.
Amazonia$main7$TEMPVAR245 (ID= 952) SymType= 2, SymValue=245.
Amazonia$main7$numTries (ID= 953) SymType= 2, SymValue=246.
Amazonia$main7$failCount (ID= 954) SymType= 2, SymValue=247.
Amazonia$main7$TEMPVAR248 (ID= 955) SymType= 2, SymValue=248.
Amazonia$main7$southNugget1 (ID= 956) SymType= 2, SymValue=249.
Amazonia$main7$TEMPVAR250 (ID= 957) SymType= 2, SymValue=250.
Amazonia$main7$TEMPVAR251 (ID= 958) SymType= 2, SymValue=251.
Amazonia$main7$northNugget1 (ID= 959) SymType= 2, SymValue=252.
Amazonia$main7$TEMPVAR253 (ID= 960) SymType= 2, SymValue=253.
Amazonia$main7$TEMPVAR254 (ID= 961) SymType= 2, SymValue=254.
Amazonia$main7$southNugget2 (ID= 962) SymType= 2, SymValue=255.
Amazonia$main7$TEMPVAR256 (ID= 963) SymType= 2, SymValue=256.
Amazonia$main7$TEMPVAR257 (ID= 964) SymType= 2, SymValue=257.
Amazonia$main7$northNugget2 (ID= 965) SymType= 2, SymValue=258.
Amazonia$main7$TEMPVAR259 (ID= 966) SymType= 2, SymValue=259.
Amazonia$main7$TEMPVAR260 (ID= 967) SymType= 2, SymValue=260.
Amazonia$main7$southNugget3 (ID= 968) SymType= 2, SymValue=261.
Amazonia$main7$TEMPVAR262 (ID= 969) SymType= 2, SymValue=262.
Amazonia$main7$TEMPVAR263 (ID= 970) SymType= 2, SymValue=263.
Amazonia$main7$northNugget3 (ID= 971) SymType= 2, SymValue=264.
Amazonia$main7$TEMPVAR265 (ID= 972) SymType= 2, SymValue=265.
Amazonia$main7$TEMPVAR266 (ID= 973) SymType= 2, SymValue=266.
Amazonia$main7$nuggetNutsNum (ID= 974) SymType= 2, SymValue=267.
Amazonia$main7$L148 (ID= 975) SymType= 4, SymValue=148.
Amazonia$main7$L149 (ID= 976) SymType= 4, SymValue=149.
Amazonia$main7$southNugget4 (ID= 977) SymType= 2, SymValue=268.
Amazonia$main7$TEMPVAR269 (ID= 978) SymType= 2, SymValue=269.
Amazonia$main7$TEMPVAR270 (ID= 979) SymType= 2, SymValue=270.
Amazonia$main7$northNugget4 (ID= 980) SymType= 2, SymValue=271.
Amazonia$main7$TEMPVAR272 (ID= 981) SymType= 2, SymValue=272.
Amazonia$main7$TEMPVAR273 (ID= 982) SymType= 2, SymValue=273.
Amazonia$main7$TEMPVAR274 (ID= 983) SymType= 2, SymValue=274.
Amazonia$main7$silverType (ID= 984) SymType= 2, SymValue=275.
Amazonia$main7$silverID (ID= 985) SymType= 2, SymValue=276.
Amazonia$main7$silverCount (ID= 986) SymType= 2, SymValue=277.
Amazonia$main7$TEMPVAR278 (ID= 987) SymType= 2, SymValue=278.
Amazonia$main7$L150 (ID= 988) SymType= 4, SymValue=150.
Amazonia$main7$L151 (ID= 989) SymType= 4, SymValue=151.
Amazonia$main7$L152 (ID= 990) SymType= 4, SymValue=152.
Amazonia$main7$southSilverID (ID= 991) SymType= 2, SymValue=279.
Amazonia$main7$TEMPVAR280 (ID= 992) SymType= 2, SymValue=280.
Amazonia$main7$TEMPVAR281 (ID= 993) SymType= 2, SymValue=281.
Amazonia$main7$L153 (ID= 994) SymType= 4, SymValue=153.
Amazonia$main7$L154 (ID= 995) SymType= 4, SymValue=154.
Amazonia$main7$L155 (ID= 996) SymType= 4, SymValue=155.
Amazonia$main7$TEMPVAR282 (ID= 997) SymType= 2, SymValue=282.
Amazonia$main7$TEMPVAR283 (ID= 998) SymType= 2, SymValue=283.
Amazonia$main7$forestTreeID (ID= 999) SymType= 2, SymValue=284.
Amazonia$main7$L156 (ID=1000) SymType= 4, SymValue=156.
Amazonia$main7$L157 (ID=1001) SymType= 4, SymValue=157.
Amazonia$main7$L158 (ID=1002) SymType= 4, SymValue=158.
Amazonia$main7$forest (ID=1003) SymType= 2, SymValue=285.
Amazonia$main7$TEMPVAR286 (ID=1004) SymType= 2, SymValue=286.
Amazonia$main7$TEMPVAR287 (ID=1005) SymType= 2, SymValue=287.
Amazonia$main7$TEMPVAR288 (ID=1006) SymType= 2, SymValue=288.
Amazonia$main7$L159 (ID=1007) SymType= 4, SymValue=159.
Amazonia$main7$L160 (ID=1008) SymType= 4, SymValue=160.
Amazonia$main7$L161 (ID=1009) SymType= 4, SymValue=161.
Amazonia$main7$L162 (ID=1010) SymType= 4, SymValue=162.
Amazonia$main7$TEMPVAR289 (ID=1011) SymType= 2, SymValue=289.
Amazonia$main7$L163 (ID=1012) SymType= 4, SymValue=163.
Amazonia$main7$L164 (ID=1013) SymType= 4, SymValue=164.
Amazonia$main7$randLoc (ID=1014) SymType= 2, SymValue=290.
Amazonia$main7$xLoc (ID=1015) SymType= 2, SymValue=291.
Amazonia$main7$L165 (ID=1016) SymType= 4, SymValue=165.
Amazonia$main7$L166 (ID=1017) SymType= 4, SymValue=166.
Amazonia$main7$L167 (ID=1018) SymType= 4, SymValue=167.
Amazonia$main7$L168 (ID=1019) SymType= 4, SymValue=168.
Amazonia$main7$TEMPVAR292 (ID=1020) SymType= 2, SymValue=292.
Amazonia$main7$TEMPVAR293 (ID=1021) SymType= 2, SymValue=293.
Amazonia$main7$TEMPVAR294 (ID=1022) SymType= 2, SymValue=294.
Amazonia$main7$fishID (ID=1023) SymType= 2, SymValue=295.
Amazonia$main7$TEMPVAR296 (ID=1024) SymType= 2, SymValue=296.
Amazonia$main7$TEMPVAR297 (ID=1025) SymType= 2, SymValue=297.
Amazonia$main7$tapirCount (ID=1026) SymType= 2, SymValue=298.
Amazonia$main7$capyCount (ID=1027) SymType= 2, SymValue=299.
Amazonia$main7$tapirNID (ID=1028) SymType= 2, SymValue=300.
Amazonia$main7$TEMPVAR301 (ID=1029) SymType= 2, SymValue=301.
Amazonia$main7$TEMPVAR302 (ID=1030) SymType= 2, SymValue=302.
Amazonia$main7$tapirSID (ID=1031) SymType= 2, SymValue=303.
Amazonia$main7$TEMPVAR304 (ID=1032) SymType= 2, SymValue=304.
Amazonia$main7$TEMPVAR305 (ID=1033) SymType= 2, SymValue=305.
Amazonia$main7$TEMPVAR306 (ID=1034) SymType= 2, SymValue=306.
Amazonia$main7$capybaraNID (ID=1035) SymType= 2, SymValue=307.
Amazonia$main7$TEMPVAR308 (ID=1036) SymType= 2, SymValue=308.
Amazonia$main7$TEMPVAR309 (ID=1037) SymType= 2, SymValue=309.
Amazonia$main7$capybaraSID (ID=1038) SymType= 2, SymValue=310.
Amazonia$main7$TEMPVAR311 (ID=1039) SymType= 2, SymValue=311.
Amazonia$main7$TEMPVAR312 (ID=1040) SymType= 2, SymValue=312.
Amazonia$main7$TEMPVAR313 (ID=1041) SymType= 2, SymValue=313.

94 'Global (as in not in a function)' Variables:


EXTERN$cInvalidVector (SymID= 0), VECTOR, Value=(-1.000000, -1.000000,
-1.000000).
EXTERN$cOriginVector (SymID= 1), VECTOR, Value=(0.000000, 0.000000,
0.000000).
EXTERN$cNumberPlayers (SymID= 321), INT, Value=5.
EXTERN$cNumberNonGaiaPlayers (SymID= 322), INT, Value=4.
EXTERN$cNumberTeams (SymID= 323), INT, Value=2.
EXTERN$cFilename (SymID= 324), STRING, Value=A.
EXTERN$cCultureNature (SymID= 325), INT, Value=0.
EXTERN$cCultureWesternEurope (SymID= 326), INT, Value=1.
EXTERN$cCultureMediterranean (SymID= 327), INT, Value=2.
EXTERN$cCultureEasternEurope (SymID= 328), INT, Value=3.
EXTERN$cCultureStone (SymID= 329), INT, Value=4.
EXTERN$cCultureGrass (SymID= 330), INT, Value=5.
EXTERN$cCultureWood (SymID= 331), INT, Value=6.
EXTERN$cCultureHide (SymID= 332), INT, Value=7.
EXTERN$cCultureAztec (SymID= 333), INT, Value=8.
EXTERN$cCultureSioux (SymID= 334), INT, Value=9.
EXTERN$cCultureIroquois (SymID= 335), INT, Value=10.
EXTERN$cCultureChinese (SymID= 336), INT, Value=11.
EXTERN$cCultureIndian (SymID= 337), INT, Value=12.
EXTERN$cCultureJapanese (SymID= 338), INT, Value=13.
EXTERN$cCivNature (SymID= 339), INT, Value=0.
EXTERN$cCivSpanish (SymID= 340), INT, Value=1.
EXTERN$cCivBritish (SymID= 341), INT, Value=2.
EXTERN$cCivFrench (SymID= 342), INT, Value=3.
EXTERN$cCivPortuguese (SymID= 343), INT, Value=4.
EXTERN$cCivDutch (SymID= 344), INT, Value=5.
EXTERN$cCivRussians (SymID= 345), INT, Value=6.
EXTERN$cCivGermans (SymID= 346), INT, Value=7.
EXTERN$cCivOttomans (SymID= 347), INT, Value=8.
EXTERN$cCivSPCAct1 (SymID= 348), INT, Value=9.
EXTERN$cCivSPCAct2 (SymID= 349), INT, Value=10.
EXTERN$cCivSPCAct3 (SymID= 350), INT, Value=11.
EXTERN$cCivPirate (SymID= 351), INT, Value=12.
EXTERN$cCivTheCircle (SymID= 352), INT, Value=13.
EXTERN$cCivNativeAmerican (SymID= 353), INT, Value=14.
EXTERN$cCivXPIroquois (SymID= 354), INT, Value=15.
EXTERN$cCivXPSioux (SymID= 355), INT, Value=16.
EXTERN$cCivXPAztec (SymID= 356), INT, Value=17.
EXTERN$cCivXPSPC (SymID= 357), INT, Value=18.
EXTERN$cCivJapanese (SymID= 358), INT, Value=19.
EXTERN$cCivChinese (SymID= 359), INT, Value=20.
EXTERN$cCivIndians (SymID= 360), INT, Value=21.
EXTERN$cCivSPCJapanese (SymID= 361), INT, Value=22.
EXTERN$cCivSPCChinese (SymID= 362), INT, Value=23.
EXTERN$cCivSPCIndians (SymID= 363), INT, Value=24.
EXTERN$cCivSPCCompany (SymID= 364), INT, Value=25.
EXTERN$cCivSPCJapaneseEnemy (SymID= 365), INT, Value=26.
EXTERN$cCivAztecs (SymID= 366), INT, Value=27.
EXTERN$cCivCaribs (SymID= 367), INT, Value=28.
EXTERN$cCivCherokee (SymID= 368), INT, Value=29.
EXTERN$cCivComanche (SymID= 369), INT, Value=30.
EXTERN$cCivCree (SymID= 370), INT, Value=31.
EXTERN$cCivIncas (SymID= 371), INT, Value=32.
EXTERN$cCivIroquois (SymID= 372), INT, Value=33.
EXTERN$cCivLakota (SymID= 373), INT, Value=34.
EXTERN$cCivMaya (SymID= 374), INT, Value=35.
EXTERN$cCivNootka (SymID= 375), INT, Value=36.
EXTERN$cCivSeminoles (SymID= 376), INT, Value=37.
EXTERN$cCivTupi (SymID= 377), INT, Value=38.
EXTERN$cCivZapotec (SymID= 378), INT, Value=39.
EXTERN$cCivHuron (SymID= 379), INT, Value=40.
EXTERN$cCivCheyenne (SymID= 380), INT, Value=41.
EXTERN$cCivKlamath (SymID= 381), INT, Value=42.
EXTERN$cCivMapuche (SymID= 382), INT, Value=43.
EXTERN$cCivNavajo (SymID= 383), INT, Value=44.
EXTERN$cCivApache (SymID= 384), INT, Value=45.
EXTERN$cCivUdasi (SymID= 385), INT, Value=46.
EXTERN$cCivZen (SymID= 386), INT, Value=47.
EXTERN$cCivShaolin (SymID= 387), INT, Value=48.
EXTERN$cCivSaltpeter (SymID= 388), INT, Value=49.
EXTERN$cCivBhakti (SymID= 389), INT, Value=50.
EXTERN$cCivJesuit (SymID= 390), INT, Value=51.
EXTERN$cCivSufi (SymID= 391), INT, Value=52.
EXTERN$cCivLouverture (SymID= 392), INT, Value=53.
EXTERN$cCivWashington (SymID= 393), INT, Value=54.
EXTERN$cCivHidalgo (SymID= 394), INT, Value=55.
EXTERN$cCivBonifacio (SymID= 395), INT, Value=56.
EXTERN$cCivBolivar (SymID= 396), INT, Value=57.
EXTERN$cCivSanMartin (SymID= 397), INT, Value=58.
EXTERN$cCivSantander (SymID= 398), INT, Value=59.
EXTERN$cCivOHiggins (SymID= 399), INT, Value=60.
EXTERN$cConnectAreas (SymID= 400), INT, Value=0.
EXTERN$cConnectPlayers (SymID= 401), INT, Value=1.
EXTERN$cConnectAllies (SymID= 402), INT, Value=2.
EXTERN$cConnectEnemies (SymID= 403), INT, Value=3.
EXTERN$cMapSize (SymID= 404), INT, Value=0.
EXTERN$cMapResources (SymID= 405), INT, Value=1.
EXTERN$cElevNormal (SymID= 406), INT, Value=0.
EXTERN$cElevFractalSum (SymID= 407), INT, Value=2.
EXTERN$cElevTurbulence (SymID= 408), INT, Value=1.
EXTERN$cClusterLand (SymID= 409), INT, Value=0.
EXTERN$cClusterWater (SymID= 410), INT, Value=1.
EXTERN$cClusterShallowWater (SymID= 411), INT, Value=2.
EXTERN$cClusterEverywhere (SymID= 412), INT, Value=3.

169 Labels:
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L0 (SymID= 416), Position=736.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L1 (SymID= 417), Position=273.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L2 (SymID= 419), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L3 (SymID= 420), Position=177.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L4 (SymID= 422), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L5 (SymID= 423), Position=256.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L6 (SymID= 425), Position=735.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L7 (SymID= 426), Position=526.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L8 (SymID= 428), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L9 (SymID= 429), Position=430.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L10 (SymID= 431), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L11 (SymID= 432), Position=509.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L12 (SymID= 435), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L13 (SymID= 436), Position=655.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L14 (SymID= 438), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L15 (SymID= 439), Position=734.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L16 (SymID= 441), Position=1462.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L17 (SymID= 442), Position=999.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L18 (SymID= 444), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L19 (SymID= 445), Position=903.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L20 (SymID= 447), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L21 (SymID= 448), Position=982.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L22 (SymID= 450), Position=1461.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L23 (SymID= 451), Position=1252.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L24 (SymID= 453), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L25 (SymID= 454), Position=1156.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L26 (SymID= 456), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L27 (SymID= 457), Position=1235.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L28 (SymID= 460), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L29 (SymID= 461), Position=1381.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L30 (SymID= 463), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L31 (SymID= 464), Position=1460.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L32 (SymID= 466), Position=2188.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L33 (SymID= 467), Position=1725.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L34 (SymID= 469), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L35 (SymID= 470), Position=1629.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L36 (SymID= 472), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L37 (SymID= 473), Position=1708.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L38 (SymID= 475), Position=2187.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L39 (SymID= 476), Position=1978.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L40 (SymID= 478), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L41 (SymID= 479), Position=1882.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L42 (SymID= 481), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L43 (SymID= 482), Position=1961.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L44 (SymID= 485), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L45 (SymID= 486), Position=2107.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L46 (SymID= 488), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L47 (SymID= 489), Position=2186.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L48 (SymID= 491), Position=2502.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L49 (SymID= 492), Position=2372.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L50 (SymID= 494), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L51 (SymID= 495), Position=2355.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L52 (SymID= 498), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\mercenaries$chooseMercs0$L53 (SymID= 499), Position=2501.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypIsAsian1$L54 (SymID= 505), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypIsAsian1$L55 (SymID= 506), Position=2609.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypTCChooser2$L56 (SymID= 512), Position=2723.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypTCChooser2$L57 (SymID= 513), Position=2702.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$L58 (SymID= 546), Position=-
1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$L59 (SymID= 547),
Position=3233.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$L60 (SymID= 609), Position=-1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$L61 (SymID= 610),
Position=4788.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$L62 (SymID= 620), Position=-
1.
C:\Program Files (x86)\Microsoft Studios\Age of Empires III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$L63 (SymID= 621),
Position=5046.
Amazonia$main7$L64 (SymID= 627), Position=-1.
Amazonia$main7$L65 (SymID= 628), Position=5646.
Amazonia$main7$L66 (SymID= 631), Position=-1.
Amazonia$main7$L67 (SymID= 632), Position=5305.
Amazonia$main7$L68 (SymID= 636), Position=-1.
Amazonia$main7$L69 (SymID= 637), Position=5398.
Amazonia$main7$L70 (SymID= 639), Position=5645.
Amazonia$main7$L71 (SymID= 640), Position=5546.
Amazonia$main7$L72 (SymID= 643), Position=-1.
Amazonia$main7$L73 (SymID= 644), Position=5529.
Amazonia$main7$L74 (SymID= 648), Position=-1.
Amazonia$main7$L75 (SymID= 649), Position=5644.
Amazonia$main7$L76 (SymID= 652), Position=-1.
Amazonia$main7$L77 (SymID= 653), Position=5722.
Amazonia$main7$L78 (SymID= 654), Position=-1.
Amazonia$main7$L79 (SymID= 655), Position=5767.
Amazonia$main7$L80 (SymID= 780), Position=8624.
Amazonia$main7$L81 (SymID= 781), Position=7950.
Amazonia$main7$L82 (SymID= 782), Position=8623.
Amazonia$main7$L83 (SymID= 783), Position=8306.
Amazonia$main7$L84 (SymID= 784), Position=8284.
Amazonia$main7$L85 (SymID= 785), Position=8148.
Amazonia$main7$L86 (SymID= 786), Position=8622.
Amazonia$main7$L87 (SymID= 787), Position=8486.
Amazonia$main7$L88 (SymID= 796), Position=-1.
Amazonia$main7$L89 (SymID= 797), Position=8918.
Amazonia$main7$L90 (SymID= 815), Position=-1.
Amazonia$main7$L91 (SymID= 816), Position=10141.
Amazonia$main7$L92 (SymID= 824), Position=11819.
Amazonia$main7$L93 (SymID= 825), Position=10770.
Amazonia$main7$L94 (SymID= 828), Position=-1.
Amazonia$main7$L95 (SymID= 829), Position=10570.
Amazonia$main7$L96 (SymID= 832), Position=11818.
Amazonia$main7$L97 (SymID= 833), Position=11478.
Amazonia$main7$L98 (SymID= 836), Position=-1.
Amazonia$main7$L99 (SymID= 837), Position=10924.
Amazonia$main7$L100 (SymID= 842), Position=-1.
Amazonia$main7$L101 (SymID= 843), Position=11258.
Amazonia$main7$L102 (SymID= 848), Position=-1.
Amazonia$main7$L103 (SymID= 849), Position=11614.
Amazonia$main7$L104 (SymID= 854), Position=11950.
Amazonia$main7$L105 (SymID= 855), Position=11928.
Amazonia$main7$L106 (SymID= 858), Position=12388.
Amazonia$main7$L107 (SymID= 859), Position=12041.
Amazonia$main7$L108 (SymID= 870), Position=12691.
Amazonia$main7$L109 (SymID= 871), Position=12557.
Amazonia$main7$L110 (SymID= 872), Position=12720.
Amazonia$main7$L111 (SymID= 884), Position=13912.
Amazonia$main7$L112 (SymID= 885), Position=13212.
Amazonia$main7$L113 (SymID= 886), Position=13941.
Amazonia$main7$L114 (SymID= 888), Position=-1.
Amazonia$main7$L115 (SymID= 889), Position=13626.
Amazonia$main7$L116 (SymID= 890), Position=13625.
Amazonia$main7$L117 (SymID= 891), Position=13469.
Amazonia$main7$L118 (SymID= 892), Position=13624.
Amazonia$main7$L119 (SymID= 893), Position=13575.
Amazonia$main7$L120 (SymID= 898), Position=-1.
Amazonia$main7$L121 (SymID= 899), Position=14519.
Amazonia$main7$L122 (SymID= 907), Position=14518.
Amazonia$main7$L123 (SymID= 908), Position=14344.
Amazonia$main7$L124 (SymID= 909), Position=14517.
Amazonia$main7$L125 (SymID= 910), Position=14438.
Amazonia$main7$L126 (SymID= 911), Position=-1.
Amazonia$main7$L127 (SymID= 912), Position=14516.
Amazonia$main7$L128 (SymID= 913), Position=-1.
Amazonia$main7$L129 (SymID= 914), Position=15099.
Amazonia$main7$L130 (SymID= 922), Position=15098.
Amazonia$main7$L131 (SymID= 923), Position=14919.
Amazonia$main7$L132 (SymID= 924), Position=15097.
Amazonia$main7$L133 (SymID= 925), Position=15018.
Amazonia$main7$L134 (SymID= 926), Position=-1.
Amazonia$main7$L135 (SymID= 927), Position=15096.
Amazonia$main7$L136 (SymID= 928), Position=15946.
Amazonia$main7$L137 (SymID= 929), Position=15508.
Amazonia$main7$L138 (SymID= 935), Position=15486.
Amazonia$main7$L139 (SymID= 936), Position=15407.
Amazonia$main7$L140 (SymID= 937), Position=-1.
Amazonia$main7$L141 (SymID= 938), Position=15485.
Amazonia$main7$L142 (SymID= 939), Position=-1.
Amazonia$main7$L143 (SymID= 940), Position=15945.
Amazonia$main7$L144 (SymID= 948), Position=15944.
Amazonia$main7$L145 (SymID= 949), Position=15865.
Amazonia$main7$L146 (SymID= 950), Position=-1.
Amazonia$main7$L147 (SymID= 951), Position=15943.
Amazonia$main7$L148 (SymID= 975), Position=-1.
Amazonia$main7$L149 (SymID= 976), Position=18469.
Amazonia$main7$L150 (SymID= 988), Position=18896.
Amazonia$main7$L151 (SymID= 989), Position=18603.
Amazonia$main7$L152 (SymID= 990), Position=18925.
Amazonia$main7$L153 (SymID= 994), Position=19240.
Amazonia$main7$L154 (SymID= 995), Position=18947.
Amazonia$main7$L155 (SymID= 996), Position=19269.
Amazonia$main7$L156 (SymID=1000), Position=19941.
Amazonia$main7$L157 (SymID=1001), Position=19360.
Amazonia$main7$L158 (SymID=1002), Position=19970.
Amazonia$main7$L159 (SymID=1007), Position=19935.
Amazonia$main7$L160 (SymID=1008), Position=19913.
Amazonia$main7$L161 (SymID=1009), Position=-1.
Amazonia$main7$L162 (SymID=1010), Position=19896.
Amazonia$main7$L163 (SymID=1012), Position=-1.
Amazonia$main7$L164 (SymID=1013), Position=20313.
Amazonia$main7$L165 (SymID=1016), Position=20184.
Amazonia$main7$L166 (SymID=1017), Position=20110.
Amazonia$main7$L167 (SymID=1018), Position=20183.
Amazonia$main7$L168 (SymID=1019), Position=20161.

8 User Functions:
void chooseMercs() ID=0.
CodeOffset=0.
0 Parameters.
32 Variables (Parms AND Vars).
V[0]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR0, STRING,
Value=MercJaeger.
V[1]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR1, STRING,
Value=MercBlackRider.
V[2]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR2, STRING,
Value=MercLandsknecht.
V[3]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR3, STRING,
Value=MercBlackRider.
V[4]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR4, STRING,
Value=MercJaeger.
V[5]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR5, STRING,
Value=MercLandsknecht.
V[6]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR6, STRING,
Value=MercLandsknecht.
V[7]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR7, STRING,
Value=MercBlackRider.
V[8]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR8, STRING,
Value=MercJaeger.
V[9]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR9, STRING,
Value=MercHighlander.
V[10]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR10, STRING,
Value=MercHackapell.
V[11]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR11, STRING,
Value=MercSwissPikeman.
V[12]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR12, STRING,
Value=MercHackapell.
V[13]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR13, STRING,
Value=MercHighlander.
V[14]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR14, STRING,
Value=MercSwissPikeman.
V[15]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR15, STRING,
Value=MercSwissPikeman.
V[16]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR16, STRING,
Value=MercHackapell.
V[17]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR17, STRING,
Value=MercHighlander.
V[18]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR18, STRING,
Value=MercBarbaryCorsair.
V[19]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR19, STRING,
Value=MercMameluke.
V[20]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR20, STRING,
Value=MercStradiot.
V[21]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR21, STRING,
Value=MercMameluke.
V[22]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR22, STRING,
Value=MercBarbaryCorsair.
V[23]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR23, STRING,
Value=MercStradiot.
V[24]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR24, STRING,
Value=MercStradiot.
V[25]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR25, STRING,
Value=MercMameluke.
V[26]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR26, STRING,
Value=MercBarbaryCorsair.
V[27]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR27, STRING,
Value=MercRonin.
V[28]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR28, STRING,
Value=MercManchu.
V[29]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR29, STRING,
Value=MercManchu.
V[30]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR30, STRING,
Value=MercRonin.
V[31]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\mercenaries$chooseMercs0$TEMPVAR31, STRING,
Value=Privateer.
bool ypIsAsian( int ) ID=1.
CodeOffset=2558.
1 Parameters.
2 Variables (Parms AND Vars).
V[0]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypIsAsian1$pID, INT, Value=0.
V[1]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypIsAsian1$TEMPVAR1, STRING,
Value=Japanese.
string ypTCChooser( int ) ID=2.
CodeOffset=2626.
1 Parameters.
5 Variables (Parms AND Vars).
V[0]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypTCChooser2$pID, INT, Value=0.
V[1]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypTCChooser2$playerTCType, STRING,
Value=DSV.
V[2]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypTCChooser2$TEMPVAR2, STRING,
Value=.
V[3]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypTCChooser2$TEMPVAR3, STRING,
Value=YPTownCenterAsian.
V[4]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypTCChooser2$TEMPVAR4, STRING,
Value=Towncenter.
int ypMonasteryBuilder( int, int ) ID=3.
CodeOffset=2739.
2 Parameters.
29 Variables (Parms AND Vars).
V[0]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$pID, INT,
Value=0.
V[1]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$berryWagon,
INT, Value=0.
V[2]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$objectType,
STRING, Value=DSV.
V[3]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR3,
STRING, Value=ypConsulate.
V[4]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$objectType2,
STRING, Value=DSV.
V[5]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR5,
STRING, Value=ypBerryWagon1.
V[6]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidImpassableLand,
INT, Value=0.
V[7]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR7,
STRING, Value=monastery avoids impassable land.
V[8]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR8,
STRING, Value=Land.
V[9]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidAll, INT,
Value=0.
V[10]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR10,
STRING, Value=monastery avoids all.
V[11]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR11,
STRING, Value=all.
V[12]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidTradeRouteSocke
t, INT, Value=0.
V[13]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR13,
STRING, Value=monastery avoids trade route socket.
V[14]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR14,
STRING, Value=socketTradeRoute.
V[15]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidsMonastery,
INT, Value=0.
V[16]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR16,
STRING, Value=monastery avoids same.
V[17]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryEdgeConstraint, INT,
Value=0.
V[18]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR18,
STRING, Value=monastery edge of map.
V[19]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidsTC, INT,
Value=0.
V[20]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR20,
STRING, Value=Monastery avoids TCs a bit.
V[21]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR21,
STRING, Value=Towncenter.
V[22]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidTradeRoute,
INT, Value=0.
V[23]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR23,
STRING, Value=Monastery avoids trade route.
V[24]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monasteryAvoidResource, INT,
Value=0.
V[25]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR25,
STRING, Value=monastery avoid resource.
V[26]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR26,
STRING, Value=resource.
V[27]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$monID, INT,
Value=0.
V[28]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypMonasteryBuilder3$TEMPVAR28,
STRING, Value=Monastery.
int ypRicePaddyBuilder( int ) ID=4.
CodeOffset=3451.
1 Parameters.
29 Variables (Parms AND Vars).
V[0]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$pID, INT,
Value=0.
V[1]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidImpassableLand,
INT, Value=0.
V[2]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR2,
STRING, Value=rice paddy avoids impassable land.
V[3]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR3,
STRING, Value=Land.
V[4]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidAll, INT,
Value=0.
V[5]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR5,
STRING, Value=rice paddy avoids all.
V[6]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR6,
STRING, Value=all.
V[7]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidTradeRouteSocke
t, INT, Value=0.
V[8]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR8,
STRING, Value=rice paddy avoids trade route socket.
V[9]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR9,
STRING, Value=socketTradeRoute.
V[10]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidsMonastery,
INT, Value=0.
V[11]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR11,
STRING, Value=rice paddy avoids monastery.
V[12]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR12,
STRING, Value=ypMonastery.
V[13]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidsRicePaddy,
INT, Value=0.
V[14]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR14,
STRING, Value=rice paddy avoids same.
V[15]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR15,
STRING, Value=ypRicePaddy.
V[16]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyEdgeConstraint, INT,
Value=0.
V[17]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR17,
STRING, Value=rice paddy edge of map.
V[18]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidsTC, INT,
Value=0.
V[19]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR19,
STRING, Value=Rice Paddy avoids TCs a bit.
V[20]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR20,
STRING, Value=Towncenter.
V[21]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidTradeRoute,
INT, Value=0.
V[22]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR22,
STRING, Value=Rice Paddy avoids trade route.
V[23]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$ricePaddyAvoidResource, INT,
Value=0.
V[24]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR24,
STRING, Value=rice paddy avoid resource.
V[25]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR25,
STRING, Value=resource.
V[26]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$rpID, INT,
Value=0.
V[27]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR27,
STRING, Value=RicePaddy.
V[28]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypAsianInclude$ypRicePaddyBuilder4$TEMPVAR28,
STRING, Value=ypRicePaddy.
void ypKingsHillPlacer( float, float, float, int ) ID=5.
CodeOffset=4159.
4 Parameters.
29 Variables (Parms AND Vars).
V[0]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$xLoc, FLOAT,
Value=0.000000.
V[1]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$yLoc, FLOAT,
Value=0.000000.
V[2]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$walkDistance,
FLOAT, Value=0.000000.
V[3]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$extraConstraint,
INT, Value=0.
V[4]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidImpassableLand,
INT, Value=0.
V[5]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR5,
STRING, Value=kings hill avoids impassable land.
V[6]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR6,
STRING, Value=Land.
V[7]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidAll, INT,
Value=0.
V[8]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR8,
STRING, Value=kings hill avoids all.
V[9]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR9,
STRING, Value=all.
V[10]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidTradeRouteSocket,
INT, Value=0.
V[11]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR11,
STRING, Value=kings hill avoids trade route socket.
V[12]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR12,
STRING, Value=socketTradeRoute.
V[13]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillEdgeConstraint, INT,
Value=0.
V[14]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR14,
STRING, Value=kings hill edge of map.
V[15]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidsTC, INT,
Value=0.
V[16]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR16,
STRING, Value=kings hill avoids TCs.
V[17]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR17,
STRING, Value=Towncenter.
V[18]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidsCW, INT,
Value=0.
V[19]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR19,
STRING, Value=kings hill avoids CWs.
V[20]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR20,
STRING, Value=CoveredWagon.
V[21]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidTradeRoute, INT,
Value=0.
V[22]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR22,
STRING, Value=kings hill avoids trade route.
V[23]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillAvoidFlag, INT,
Value=0.
V[24]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR24,
STRING, Value=avoid flag.
V[25]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR25,
STRING, Value=HomeCityWaterSpawnFlag.
V[26]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$kingsHillID,
INT, Value=0.
V[27]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR27,
STRING, Value=KingsHill.
V[28]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillPlacer5$TEMPVAR28,
STRING, Value=ypKingsHill.
void ypKingsHillLandfill( float, float, float, float, string, int )
ID=6.
CodeOffset=4836.
6 Parameters.
8 Variables (Parms AND Vars).
V[0]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$xLoc, FLOAT,
Value=0.000000.
V[1]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$yLoc, FLOAT,
Value=0.000000.
V[2]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$fillSize,
FLOAT, Value=0.000000.
V[3]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$fillHeight,
FLOAT, Value=0.000000.
V[4]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$fillMix,
STRING, Value=.
V[5]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete
Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$extraConstraint, INT,
Value=0.
V[6]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$fill, INT,
Value=0.
V[7]: C:\Program Files (x86)\Microsoft Studios\Age of Empires
III - Complete Collection\bin\RM3\ypKOTHInclude$ypKingsHillLandfill6$TEMPVAR7,
STRING, Value=hill placer.
void main() ID=7.
CodeOffset=5088.
0 Parameters.
314 Variables (Parms AND Vars).
V[0]: Amazonia$main7$TEMPVAR0, STRING, Value=.
V[1]: Amazonia$main7$subCiv0, INT, Value=0.
V[2]: Amazonia$main7$subCiv1, INT, Value=0.
V[3]: Amazonia$main7$subCiv2, INT, Value=0.
V[4]: Amazonia$main7$TEMPVAR4, STRING, Value=Tupi.
V[5]: Amazonia$main7$TEMPVAR5, STRING, Value=subCiv0 is Tupi.
V[6]: Amazonia$main7$TEMPVAR6, STRING, Value=Tupi.
V[7]: Amazonia$main7$TEMPVAR7, STRING, Value=Zapotec.
V[8]: Amazonia$main7$TEMPVAR8, STRING, Value=subCiv1 is
Zapotec.
V[9]: Amazonia$main7$TEMPVAR9, STRING, Value=Zapotec.
V[10]: Amazonia$main7$TEMPVAR10, STRING, Value=Tupi.
V[11]: Amazonia$main7$TEMPVAR11, STRING, Value=subCiv2 is
Tupi.
V[12]: Amazonia$main7$TEMPVAR12, STRING, Value=Tupi.
V[13]: Amazonia$main7$TEMPVAR13, STRING, Value=Zapotec.
V[14]: Amazonia$main7$TEMPVAR14, STRING, Value=subCiv2 is
Zapotec.
V[15]: Amazonia$main7$TEMPVAR15, STRING, Value=Zapotec.
V[16]: Amazonia$main7$playerTiles, INT, Value=0.
V[17]: Amazonia$main7$size, INT, Value=0.
V[18]: Amazonia$main7$TEMPVAR18, STRING, Value=Map size=.
V[19]: Amazonia$main7$TEMPVAR19, STRING, Value=m x .
V[20]: Amazonia$main7$TEMPVAR20, STRING, Value=m.
V[21]: Amazonia$main7$TEMPVAR21, STRING, Value=Amazon River
Basin.
V[22]: Amazonia$main7$TEMPVAR22, STRING, Value=amazon grass.
V[23]: Amazonia$main7$TEMPVAR23, STRING, Value=amazonia.
V[24]: Amazonia$main7$TEMPVAR24, STRING, Value=tropical.
V[25]: Amazonia$main7$TEMPVAR25, STRING, Value=water.
V[26]: Amazonia$main7$TEMPVAR26, STRING, Value=amazon.
V[27]: Amazonia$main7$TEMPVAR27, STRING, Value=water.
V[28]: Amazonia$main7$classPlayer, INT, Value=0.
V[29]: Amazonia$main7$TEMPVAR29, STRING, Value=player.
V[30]: Amazonia$main7$TEMPVAR30, STRING, Value=starting
settlement.
V[31]: Amazonia$main7$TEMPVAR31, STRING, Value=startingUnit.
V[32]: Amazonia$main7$TEMPVAR32, STRING, Value=classForest.
V[33]: Amazonia$main7$TEMPVAR33, STRING, Value=classCliff.
V[34]: Amazonia$main7$TEMPVAR34, STRING, Value=importantItem.
V[35]: Amazonia$main7$TEMPVAR35, STRING, Value=natives.
V[36]: Amazonia$main7$classIsland, INT, Value=0.
V[37]: Amazonia$main7$TEMPVAR37, STRING, Value=island.
V[38]: Amazonia$main7$classTeamIsland, INT, Value=0.
V[39]: Amazonia$main7$TEMPVAR39, STRING, Value=teamIsland.
V[40]: Amazonia$main7$playerEdgeConstraint, INT, Value=0.
V[41]: Amazonia$main7$TEMPVAR41, STRING, Value=player edge of
map.
V[42]: Amazonia$main7$Northward, INT, Value=0.
V[43]: Amazonia$main7$TEMPVAR43, STRING,
Value=northMapConstraint.
V[44]: Amazonia$main7$Southward, INT, Value=0.
V[45]: Amazonia$main7$TEMPVAR45, STRING,
Value=southMapConstraint.
V[46]: Amazonia$main7$Eastward, INT, Value=0.
V[47]: Amazonia$main7$TEMPVAR47, STRING,
Value=eastMapConstraint.
V[48]: Amazonia$main7$Westward, INT, Value=0.
V[49]: Amazonia$main7$TEMPVAR49, STRING,
Value=westMapConstraint.
V[50]: Amazonia$main7$playerConstraint, INT, Value=0.
V[51]: Amazonia$main7$TEMPVAR51, STRING, Value=stay away from
players.
V[52]: Amazonia$main7$shipVsShip, INT, Value=0.
V[53]: Amazonia$main7$TEMPVAR53, STRING, Value=ships avoid
ship.
V[54]: Amazonia$main7$TEMPVAR54, STRING, Value=ship.
V[55]: Amazonia$main7$flagLand, INT, Value=0.
V[56]: Amazonia$main7$TEMPVAR56, STRING, Value=flag vs land.
V[57]: Amazonia$main7$TEMPVAR57, STRING, Value=land.
V[58]: Amazonia$main7$flagVsFlag, INT, Value=0.
V[59]: Amazonia$main7$TEMPVAR59, STRING, Value=flag avoid
same.
V[60]: Amazonia$main7$TEMPVAR60, STRING,
Value=HomeCityWaterSpawnFlag.
V[61]: Amazonia$main7$flagEdgeConstraint, INT, Value=0.
V[62]: Amazonia$main7$TEMPVAR62, STRING, Value=flags stay near
edge of map.
V[63]: Amazonia$main7$islandConstraint, INT, Value=0.
V[64]: Amazonia$main7$TEMPVAR64, STRING, Value=islands avoid
each other.
V[65]: Amazonia$main7$islandConstraintShort, INT, Value=0.
V[66]: Amazonia$main7$TEMPVAR66, STRING, Value=islands avoid
each other short.
V[67]: Amazonia$main7$fishVsFishID, INT, Value=0.
V[68]: Amazonia$main7$TEMPVAR68, STRING, Value=fish v fish.
V[69]: Amazonia$main7$TEMPVAR69, STRING, Value=fish.
V[70]: Amazonia$main7$fishLand, INT, Value=0.
V[71]: Amazonia$main7$TEMPVAR71, STRING, Value=fish land.
V[72]: Amazonia$main7$TEMPVAR72, STRING, Value=land.
V[73]: Amazonia$main7$forestObjConstraint, INT, Value=0.
V[74]: Amazonia$main7$TEMPVAR74, STRING, Value=forest obj.
V[75]: Amazonia$main7$TEMPVAR75, STRING, Value=all.
V[76]: Amazonia$main7$forestConstraint, INT, Value=0.
V[77]: Amazonia$main7$TEMPVAR77, STRING, Value=forest vs.
forest.
V[78]: Amazonia$main7$TEMPVAR78, STRING, Value=classForest.
V[79]: Amazonia$main7$avoidResource, INT, Value=0.
V[80]: Amazonia$main7$TEMPVAR80, STRING, Value=resource avoid
resource.
V[81]: Amazonia$main7$TEMPVAR81, STRING, Value=resource.
V[82]: Amazonia$main7$avoidCoin, INT, Value=0.
V[83]: Amazonia$main7$TEMPVAR83, STRING, Value=avoid coin.
V[84]: Amazonia$main7$TEMPVAR84, STRING, Value=gold.
V[85]: Amazonia$main7$avoidNugget, INT, Value=0.
V[86]: Amazonia$main7$TEMPVAR86, STRING, Value=nugget avoid
nugget.
V[87]: Amazonia$main7$TEMPVAR87, STRING, Value=AbstractNugget.
V[88]: Amazonia$main7$avoidImpassableLand, INT, Value=0.
V[89]: Amazonia$main7$TEMPVAR89, STRING, Value=avoid
impassable land.
V[90]: Amazonia$main7$TEMPVAR90, STRING, Value=Land.
V[91]: Amazonia$main7$shortAvoidImpassableLand, INT, Value=0.
V[92]: Amazonia$main7$TEMPVAR92, STRING, Value=short avoid
impassable land.
V[93]: Amazonia$main7$TEMPVAR93, STRING, Value=Land.
V[94]: Amazonia$main7$mediumShortAvoidImpassableLand, INT,
Value=0.
V[95]: Amazonia$main7$TEMPVAR95, STRING, Value=mediumshort
avoid impassable land.
V[96]: Amazonia$main7$TEMPVAR96, STRING, Value=Land.
V[97]: Amazonia$main7$mediumAvoidImpassableLand, INT, Value=0.
V[98]: Amazonia$main7$TEMPVAR98, STRING, Value=medium avoid
impassable land.
V[99]: Amazonia$main7$TEMPVAR99, STRING, Value=Land.
V[100]: Amazonia$main7$longAvoidImpassableLand, INT, Value=0.
V[101]: Amazonia$main7$TEMPVAR101, STRING, Value=long avoid
impassable land.
V[102]: Amazonia$main7$TEMPVAR102, STRING, Value=Land.
V[103]: Amazonia$main7$avoidWater2, INT, Value=0.
V[104]: Amazonia$main7$TEMPVAR104, STRING, Value=avoid water
short.
V[105]: Amazonia$main7$TEMPVAR105, STRING, Value=Land.
V[106]: Amazonia$main7$avoidWater4, INT, Value=0.
V[107]: Amazonia$main7$TEMPVAR107, STRING, Value=avoid water.
V[108]: Amazonia$main7$TEMPVAR108, STRING, Value=Land.
V[109]: Amazonia$main7$avoidWater10, INT, Value=0.
V[110]: Amazonia$main7$TEMPVAR110, STRING, Value=avoid water
medium.
V[111]: Amazonia$main7$TEMPVAR111, STRING, Value=Land.
V[112]: Amazonia$main7$avoidWater20, INT, Value=0.
V[113]: Amazonia$main7$TEMPVAR113, STRING, Value=avoid water
large.
V[114]: Amazonia$main7$TEMPVAR114, STRING, Value=Land.
V[115]: Amazonia$main7$ferryOnShore, INT, Value=0.
V[116]: Amazonia$main7$TEMPVAR116, STRING, Value=ferry v.
water.
V[117]: Amazonia$main7$TEMPVAR117, STRING, Value=water.
V[118]: Amazonia$main7$avoidImportantItem, INT, Value=0.
V[119]: Amazonia$main7$TEMPVAR119, STRING, Value=avoid
natives, secrets.
V[120]: Amazonia$main7$TEMPVAR120, STRING,
Value=importantItem.
V[121]: Amazonia$main7$farAvoidImportantItem, INT, Value=0.
V[122]: Amazonia$main7$TEMPVAR122, STRING, Value=secrets avoid
each other by a lot.
V[123]: Amazonia$main7$TEMPVAR123, STRING,
Value=importantItem.
V[124]: Amazonia$main7$avoidTownCenter, INT, Value=0.
V[125]: Amazonia$main7$TEMPVAR125, STRING, Value=avoid Town
Center.
V[126]: Amazonia$main7$TEMPVAR126, STRING, Value=townCenter.
V[127]: Amazonia$main7$avoidTownCenterFar, INT, Value=0.
V[128]: Amazonia$main7$TEMPVAR128, STRING, Value=avoid Town
Center Far.
V[129]: Amazonia$main7$TEMPVAR129, STRING, Value=townCenter.
V[130]: Amazonia$main7$avoidAll, INT, Value=0.
V[131]: Amazonia$main7$TEMPVAR131, STRING, Value=avoid all.
V[132]: Amazonia$main7$TEMPVAR132, STRING, Value=all.
V[133]: Amazonia$main7$avoidCliff, INT, Value=0.
V[134]: Amazonia$main7$TEMPVAR134, STRING, Value=cliff vs.
cliff.
V[135]: Amazonia$main7$TEMPVAR135, STRING, Value=classCliff.
V[136]: Amazonia$main7$avoidTradeRoute, INT, Value=0.
V[137]: Amazonia$main7$TEMPVAR137, STRING, Value=trade route.
V[138]: Amazonia$main7$avoidTradeRouteFar, INT, Value=0.
V[139]: Amazonia$main7$TEMPVAR139, STRING, Value=trade route
far.
V[140]: Amazonia$main7$teamStartLoc, FLOAT, Value=0.000000.
V[141]: Amazonia$main7$randomTreeID, INT, Value=0.
V[142]: Amazonia$main7$TEMPVAR142, STRING, Value=random tree.
V[143]: Amazonia$main7$TEMPVAR143, STRING, Value=treeamazon.
V[144]: Amazonia$main7$TEMPVAR144, STRING, Value=.
V[145]: Amazonia$main7$northIslandID, INT, Value=0.
V[146]: Amazonia$main7$TEMPVAR146, STRING, Value=north island.
V[147]: Amazonia$main7$areaSizerNum, INT, Value=0.
V[148]: Amazonia$main7$areaSizer, FLOAT, Value=0.000000.
V[149]: Amazonia$main7$TEMPVAR149, STRING, Value=Island size .
V[150]: Amazonia$main7$TEMPVAR150, STRING, Value=caribbean
grass.
V[151]: Amazonia$main7$TEMPVAR151, STRING, Value=amazon grass.
V[152]: Amazonia$main7$southIslandID, INT, Value=0.
V[153]: Amazonia$main7$TEMPVAR153, STRING, Value=south island.
V[154]: Amazonia$main7$TEMPVAR154, STRING, Value=caribbean
grass.
V[155]: Amazonia$main7$TEMPVAR155, STRING, Value=amazon grass.
V[156]: Amazonia$main7$northIslandConstraint, INT, Value=0.
V[157]: Amazonia$main7$TEMPVAR157, STRING, Value=north Island.
V[158]: Amazonia$main7$southIslandConstraint, INT, Value=0.
V[159]: Amazonia$main7$TEMPVAR159, STRING, Value=south Island.
V[160]: Amazonia$main7$TEMPVAR160, STRING, Value=.
V[161]: Amazonia$main7$startingUnits, INT, Value=0.
V[162]: Amazonia$main7$TEMPVAR162, STRING, Value=.
V[163]: Amazonia$main7$TEMPVAR163, STRING, Value=.
V[164]: Amazonia$main7$TEMPVAR164, STRING, Value=.
V[165]: Amazonia$main7$tradeRouteNum, INT, Value=0.
V[166]: Amazonia$main7$tradeRouteID, INT, Value=0.
V[167]: Amazonia$main7$tradeRoute2ID, INT, Value=0.
V[168]: Amazonia$main7$tradeRoute3ID, INT, Value=0.
V[169]: Amazonia$main7$tradeRoute4ID, INT, Value=0.
V[170]: Amazonia$main7$socketID, INT, Value=0.
V[171]: Amazonia$main7$TEMPVAR171, STRING, Value=sockets to
dock Trade Posts.
V[172]: Amazonia$main7$TEMPVAR172, STRING,
Value=SocketTradeRoute.
V[173]: Amazonia$main7$placedTradeRoute, BOOL, Value=0.
V[174]: Amazonia$main7$TEMPVAR174, STRING, Value=dirt.
V[175]: Amazonia$main7$TEMPVAR175, STRING, Value=Failed to
place trade route.
V[176]: Amazonia$main7$socketLoc, VECTOR, Value=(0.000000,
0.000000, 0.000000).
V[177]: Amazonia$main7$placedTradeRoute2, BOOL, Value=0.
V[178]: Amazonia$main7$TEMPVAR178, STRING, Value=dirt.
V[179]: Amazonia$main7$TEMPVAR179, STRING, Value=Failed to
place trade route.
V[180]: Amazonia$main7$socket2Loc, VECTOR, Value=(0.000000,
0.000000, 0.000000).
V[181]: Amazonia$main7$placedTradeRoute3, BOOL, Value=0.
V[182]: Amazonia$main7$TEMPVAR182, STRING, Value=dirt.
V[183]: Amazonia$main7$TEMPVAR183, STRING, Value=Failed to
place trade route.
V[184]: Amazonia$main7$socket3Loc, VECTOR, Value=(0.000000,
0.000000, 0.000000).
V[185]: Amazonia$main7$placedTradeRoute4, BOOL, Value=0.
V[186]: Amazonia$main7$TEMPVAR186, STRING, Value=dirt.
V[187]: Amazonia$main7$TEMPVAR187, STRING, Value=Failed to
place trade route.
V[188]: Amazonia$main7$socket4Loc, VECTOR, Value=(0.000000,
0.000000, 0.000000).
V[189]: Amazonia$main7$TEMPVAR189, STRING, Value=.
V[190]: Amazonia$main7$TCfloat, INT, Value=0.
V[191]: Amazonia$main7$TCID, INT, Value=0.
V[192]: Amazonia$main7$TEMPVAR192, STRING, Value=player TC.
V[193]: Amazonia$main7$TEMPVAR193, STRING, Value=CoveredWagon.
V[194]: Amazonia$main7$TEMPVAR194, STRING, Value=TownCenter.
V[195]: Amazonia$main7$playerMarketID, INT, Value=0.
V[196]: Amazonia$main7$TEMPVAR196, STRING, Value=player
market.
V[197]: Amazonia$main7$TEMPVAR197, STRING, Value=market.
V[198]: Amazonia$main7$playerAsianMarketID, INT, Value=0.
V[199]: Amazonia$main7$TEMPVAR199, STRING, Value=player asian
market.
V[200]: Amazonia$main7$TEMPVAR200, STRING,
Value=ypTradeMarketAsian.
V[201]: Amazonia$main7$waterFlagID, INT, Value=0.
V[202]: Amazonia$main7$i, INT, Value=0.
V[203]: Amazonia$main7$TEMPVAR203, STRING, Value=HC water flag
.
V[204]: Amazonia$main7$TEMPVAR204, STRING,
Value=HomeCityWaterSpawnFlag.
V[205]: Amazonia$main7$playerSilverID, INT, Value=0.
V[206]: Amazonia$main7$TEMPVAR206, STRING, Value=player mine.
V[207]: Amazonia$main7$TEMPVAR207, STRING, Value=mine.
V[208]: Amazonia$main7$playerDeerID, INT, Value=0.
V[209]: Amazonia$main7$TEMPVAR209, STRING, Value=player
turkey.
V[210]: Amazonia$main7$TEMPVAR210, STRING, Value=turkey.
V[211]: Amazonia$main7$playerTreeID, INT, Value=0.
V[212]: Amazonia$main7$TEMPVAR212, STRING, Value=player trees.
V[213]: Amazonia$main7$TEMPVAR213, STRING, Value=TreeAmazon.
V[214]: Amazonia$main7$TCLoc, VECTOR, Value=(0.000000,
0.000000, 0.000000).
V[215]: Amazonia$main7$TEMPVAR215, STRING, Value=Chinese.
V[216]: Amazonia$main7$TEMPVAR216, STRING, Value=Indians.
V[217]: Amazonia$main7$closestPoint, VECTOR, Value=(0.000000,
0.000000, 0.000000).
V[218]: Amazonia$main7$NativeVillageLoc, FLOAT,
Value=0.000000.
V[219]: Amazonia$main7$TEMPVAR219, STRING, Value=Tupi.
V[220]: Amazonia$main7$tupiVillageID, INT, Value=0.
V[221]: Amazonia$main7$tupiVillageType, INT, Value=0.
V[222]: Amazonia$main7$TEMPVAR222, STRING, Value=tupi village.
V[223]: Amazonia$main7$TEMPVAR223, STRING, Value=native tupi
village .
V[224]: Amazonia$main7$TEMPVAR224, STRING, Value=natives.
V[225]: Amazonia$main7$TEMPVAR225, STRING,
Value=importantItem.
V[226]: Amazonia$main7$TEMPVAR226, STRING, Value=Zapotec.
V[227]: Amazonia$main7$zapotecVillageID, INT, Value=0.
V[228]: Amazonia$main7$zapotecVillageType, INT, Value=0.
V[229]: Amazonia$main7$TEMPVAR229, STRING, Value=Zapotec
village.
V[230]: Amazonia$main7$TEMPVAR230, STRING, Value=native
zapotec village .
V[231]: Amazonia$main7$TEMPVAR231, STRING, Value=natives.
V[232]: Amazonia$main7$TEMPVAR232, STRING,
Value=importantItem.
V[233]: Amazonia$main7$TEMPVAR233, STRING, Value=Tupi.
V[234]: Amazonia$main7$tupi2VillageID, INT, Value=0.
V[235]: Amazonia$main7$tupi2VillageType, INT, Value=0.
V[236]: Amazonia$main7$TEMPVAR236, STRING, Value=Tupi2
village.
V[237]: Amazonia$main7$TEMPVAR237, STRING, Value=native tupi
village .
V[238]: Amazonia$main7$TEMPVAR238, STRING, Value=Zapotec.
V[239]: Amazonia$main7$Zapotec2VillageID, INT, Value=0.
V[240]: Amazonia$main7$Zapotec2VillageType, INT, Value=0.
V[241]: Amazonia$main7$TEMPVAR241, STRING, Value=Zapotec2
village.
V[242]: Amazonia$main7$TEMPVAR242, STRING, Value=native
Zapotec village .
V[243]: Amazonia$main7$TEMPVAR243, STRING, Value=natives.
V[244]: Amazonia$main7$TEMPVAR244, STRING,
Value=importantItem.
V[245]: Amazonia$main7$TEMPVAR245, STRING, Value=.
V[246]: Amazonia$main7$numTries, INT, Value=0.
V[247]: Amazonia$main7$failCount, INT, Value=0.
V[248]: Amazonia$main7$TEMPVAR248, STRING, Value=.
V[249]: Amazonia$main7$southNugget1, INT, Value=0.
V[250]: Amazonia$main7$TEMPVAR250, STRING, Value=south nugget
easy.
V[251]: Amazonia$main7$TEMPVAR251, STRING, Value=Nugget.
V[252]: Amazonia$main7$northNugget1, INT, Value=0.
V[253]: Amazonia$main7$TEMPVAR253, STRING, Value=north nugget
easy.
V[254]: Amazonia$main7$TEMPVAR254, STRING, Value=Nugget.
V[255]: Amazonia$main7$southNugget2, INT, Value=0.
V[256]: Amazonia$main7$TEMPVAR256, STRING, Value=south nugget
medium.
V[257]: Amazonia$main7$TEMPVAR257, STRING, Value=Nugget.
V[258]: Amazonia$main7$northNugget2, INT, Value=0.
V[259]: Amazonia$main7$TEMPVAR259, STRING, Value=north nugget
medium.
V[260]: Amazonia$main7$TEMPVAR260, STRING, Value=Nugget.
V[261]: Amazonia$main7$southNugget3, INT, Value=0.
V[262]: Amazonia$main7$TEMPVAR262, STRING, Value=south nugget
hard.
V[263]: Amazonia$main7$TEMPVAR263, STRING, Value=Nugget.
V[264]: Amazonia$main7$northNugget3, INT, Value=0.
V[265]: Amazonia$main7$TEMPVAR265, STRING, Value=north nugget
hard.
V[266]: Amazonia$main7$TEMPVAR266, STRING, Value=Nugget.
V[267]: Amazonia$main7$nuggetNutsNum, INT, Value=0.
V[268]: Amazonia$main7$southNugget4, INT, Value=0.
V[269]: Amazonia$main7$TEMPVAR269, STRING, Value=south nugget
nuts.
V[270]: Amazonia$main7$TEMPVAR270, STRING, Value=Nugget.
V[271]: Amazonia$main7$northNugget4, INT, Value=0.
V[272]: Amazonia$main7$TEMPVAR272, STRING, Value=north nugget
nuts.
V[273]: Amazonia$main7$TEMPVAR273, STRING, Value=Nugget.
V[274]: Amazonia$main7$TEMPVAR274, STRING, Value=.
V[275]: Amazonia$main7$silverType, INT, Value=0.
V[276]: Amazonia$main7$silverID, INT, Value=0.
V[277]: Amazonia$main7$silverCount, INT, Value=0.
V[278]: Amazonia$main7$TEMPVAR278, STRING, Value=silver count
= .
V[279]: Amazonia$main7$southSilverID, INT, Value=0.
V[280]: Amazonia$main7$TEMPVAR280, STRING, Value=south
silver .
V[281]: Amazonia$main7$TEMPVAR281, STRING, Value=mine.
V[282]: Amazonia$main7$TEMPVAR282, STRING, Value=north
silver .
V[283]: Amazonia$main7$TEMPVAR283, STRING, Value=mine.
V[284]: Amazonia$main7$forestTreeID, INT, Value=0.
V[285]: Amazonia$main7$forest, INT, Value=0.
V[286]: Amazonia$main7$TEMPVAR286, STRING, Value=forest.
V[287]: Amazonia$main7$TEMPVAR287, STRING, Value=amazon rain
forest.
V[288]: Amazonia$main7$TEMPVAR288, STRING, Value=classForest.
V[289]: Amazonia$main7$TEMPVAR289, STRING, Value=.
V[290]: Amazonia$main7$randLoc, INT, Value=0.
V[291]: Amazonia$main7$xLoc, FLOAT, Value=0.000000.
V[292]: Amazonia$main7$TEMPVAR292, STRING, Value=amazon grass.
V[293]: Amazonia$main7$TEMPVAR293, STRING, Value=XLOC = .
V[294]: Amazonia$main7$TEMPVAR294, STRING, Value=YLOC = .
V[295]: Amazonia$main7$fishID, INT, Value=0.
V[296]: Amazonia$main7$TEMPVAR296, STRING, Value=fish.
V[297]: Amazonia$main7$TEMPVAR297, STRING, Value=FishBass.
V[298]: Amazonia$main7$tapirCount, INT, Value=0.
V[299]: Amazonia$main7$capyCount, INT, Value=0.
V[300]: Amazonia$main7$tapirNID, INT, Value=0.
V[301]: Amazonia$main7$TEMPVAR301, STRING, Value=north tapir
crash.
V[302]: Amazonia$main7$TEMPVAR302, STRING, Value=tapir.
V[303]: Amazonia$main7$tapirSID, INT, Value=0.
V[304]: Amazonia$main7$TEMPVAR304, STRING, Value=south tapir
crash.
V[305]: Amazonia$main7$TEMPVAR305, STRING, Value=tapir.
V[306]: Amazonia$main7$TEMPVAR306, STRING, Value=.
V[307]: Amazonia$main7$capybaraNID, INT, Value=0.
V[308]: Amazonia$main7$TEMPVAR308, STRING, Value=north
capybara crash.
V[309]: Amazonia$main7$TEMPVAR309, STRING, Value=capybara.
V[310]: Amazonia$main7$capybaraSID, INT, Value=0.
V[311]: Amazonia$main7$TEMPVAR311, STRING, Value=south
capybara crash.
V[312]: Amazonia$main7$TEMPVAR312, STRING, Value=capybara.
V[313]: Amazonia$main7$TEMPVAR313, STRING, Value=.

0 Function Overloads:

0 User Rule Groups:

0 User Rules:

319 Syscalls:
void xsDisableRule( string= ) ID=0.
void xsDisableSelf() ID=1.
void xsEnableRule( string= ) ID=2.
bool xsIsRuleEnabled( string= ) ID=3.
void xsSetRulePriority( string=, int=0 ) ID=4.
void xsSetRulePrioritySelf( int=0 ) ID=5.
void xsSetRuleMinInterval( string=, int=0 ) ID=6.
void xsSetRuleMinIntervalSelf( int=0 ) ID=7.
void xsSetRuleMaxInterval( string=, int=0 ) ID=8.
void xsSetRuleMaxIntervalSelf( int=0 ) ID=9.
void xsEnableRuleGroup( string= ) ID=10.
void xsDisableRuleGroup( string= ) ID=11.
void xsIsRuleGroupEnabled( string= ) ID=12.
float xsVectorGetX( vector=(0.000000, 0.000000, 0.000000) ) ID=13.
float xsVectorGetY( vector=(0.000000, 0.000000, 0.000000) ) ID=14.
float xsVectorGetZ( vector=(0.000000, 0.000000, 0.000000) ) ID=15.
vector xsVectorSetX( vector=(0.000000, 0.000000, 0.000000),
float=0.000000 ) ID=16.
vector xsVectorSetY( vector=(0.000000, 0.000000, 0.000000),
float=0.000000 ) ID=17.
vector xsVectorSetZ( vector=(0.000000, 0.000000, 0.000000),
float=0.000000 ) ID=18.
vector xsVectorSet( float=0.000000, float=0.000000, float=0.000000 )
ID=19.
float xsVectorLength( vector=(0.000000, 0.000000, 0.000000) ) ID=20.
vector xsVectorNormalize( vector=(0.000000, 0.000000, 0.000000) ) ID=21.
int xsArrayCreateInt( int=-1, int=0, string= ) ID=22.
bool xsArraySetInt( int=-1, int=-1, int=-1 ) ID=23.
int xsArrayGetInt( int=-1, int=-1 ) ID=24.
int xsArrayCreateFloat( int=-1, float=0.000000, string= ) ID=25.
bool xsArraySetFloat( int=-1, int=-1, float=-1.000000 ) ID=26.
float xsArrayGetFloat( int=-1, int=-1 ) ID=27.
int xsArrayCreateBool( int=-1, bool=0, string= ) ID=28.
bool xsArraySetBool( int=-1, int=-1, bool=0 ) ID=29.
bool xsArrayGetBool( int=-1, int=-1 ) ID=30.
int xsArrayCreateString( int=-1, string=<default string>, string= )
ID=31.
bool xsArraySetString( int=-1, int=-1, string=<default string> ) ID=32.
string xsArrayGetString( int=-1, int=-1 ) ID=33.
int xsArrayCreateVector( int=-1, vector=(-1.000000, -1.000000,
-1.000000), string= ) ID=34.
bool xsArraySetVector( int=-1, int=-1, vector=(-1.000000, -1.000000,
-1.000000) ) ID=35.
vector xsArrayGetVector( int=-1, int=-1 ) ID=36.
int xsArrayGetSize( int=-1 ) ID=37.
void xsDumpArrays() ID=38.
int xsGetContextPlayer() ID=39.
void xsSetContextPlayer( int=-1 ) ID=40.
int xsGetTime() ID=41.
bool xsAddRuntimeEvent( string=, string=, int=-1 ) ID=42.
int xsGetFunctionID( string= ) ID=43.
void rmEchoWarning( string=None ) ID=44.
void rmEchoError( string=None ) ID=45.
void rmEchoInfo( string=None ) ID=46.
float rmRandFloat( float=0.000000, float=1.000000 ) ID=47.
int rmRandInt( int=0, int=1 ) ID=48.
bool rmGetNomadStart() ID=49.
bool rmGetIsFFA() ID=50.
bool rmGetIsRelicCapture() ID=51.
bool rmGetIsKOTH() ID=52.
bool rmSetMapSize( float=-1.000000, float=-1.000000 ) ID=53.
int rmGetMapXSize() ID=54.
int rmGetMapZSize() ID=55.
void rmSetSeaLevel( float=0.000000 ) ID=56.
float rmGetSeaLevel() ID=57.
bool rmSetSeaType( string= ) ID=58.
bool rmSetMapElevationParameters( int=0, float=0.100000, int=4,
float=0.100000, float=6.000000 ) ID=59.
bool rmSetBaseTerrainMix( string= ) ID=60.
bool rmAddMapTerrainByHeightInfo( string=, float=0.000000,
float=0.000000, float=0.000000 ) ID=61.
bool rmAddMapTerrainByAngleInfo( string=, float=0.000000,
float=0.000000, float=0.000000 ) ID=62.
bool rmSetMapElevationHeightBlend( int=0 ) ID=63.
bool rmPlaceMapClusters( string=, string= ) ID=64.
bool rmSetMapClusteringPlacementParams( float=0.400000, float=0.400000,
float=1.000000, int=0 ) ID=65.
bool rmSetMapClusteringObjectParams( int=0, int=3, float=0.500000 )
ID=66.
bool rmSetMapClusteringNoiseParams( float=0.200000, int=4,
float=0.150000 ) ID=67.
int rmAreaFractionToTiles( float=0.000000 ) ID=68.
float rmAreaTilesToFraction( int=0 ) ID=69.
int rmXFractionToTiles( float=0.000000 ) ID=70.
float rmXTilesToFraction( int=0 ) ID=71.
int rmZFractionToTiles( float=0.000000 ) ID=72.
float rmZTilesToFraction( int=0 ) ID=73.
float rmDegreesToRadians( float=0.000000 ) ID=74.
int rmMetersToTiles( float=0.000000 ) ID=75.
float rmTilesToMeters( int=0 ) ID=76.
float rmXMetersToFraction( float=0.000000 ) ID=77.
float rmZMetersToFraction( float=0.000000 ) ID=78.
float rmXFractionToMeters( float=0.000000 ) ID=79.
float rmZFractionToMeters( float=0.000000 ) ID=80.
int rmCreateArea( string=, int=-1 ) ID=81.
bool rmSetAreaSize( int=-1, float=0.000000, float=0.000000 ) ID=82.
bool rmSetAreaEdgeFilling( int=-1, int=0 ) ID=83.
bool rmSetAreaLocation( int=-1, float=0.000000, float=0.000000 ) ID=84.
bool rmSetAreaLocPlayer( int=-1, int=-1 ) ID=85.
bool rmSetAreaLocTeam( int=-1, int=-1 ) ID=86.
bool rmBuildArea( int=-1 ) ID=87.
int rmBuildAllAreas() ID=88.
bool rmSetAreaTerrainType( int=-1, string= ) ID=89.
bool rmSetAreaMix( int=-1, string= ) ID=90.
bool rmPaintAreaTerrain( int=-1 ) ID=91.
bool rmPaintAreaTerrainByHeight( int=-1, string=, float=0.000000,
float=0.000000, float=0.000000 ) ID=92.
bool rmPaintAreaTerrainByAngle( int=-1, string=, float=0.000000,
float=0.000000, float=0.000000 ) ID=93.
bool rmSetAreaBaseHeight( int=-1, float=0.000000 ) ID=94.
bool rmSetAreaWarnFailure( int=-1, bool=1 ) ID=95.
bool rmSetAreaForestType( int=-1, string= ) ID=96.
bool rmSetAreaForestDensity( int=-1, float=1.000000 ) ID=97.
bool rmSetAreaForestClumpiness( int=-1, float=0.500000 ) ID=98.
bool rmSetAreaForestUnderbrush( int=-1, float=0.500000 ) ID=99.
bool rmSetAreaWaterType( int=-1, string= ) ID=100.
vector rmGetAreaClosestPoint( int=-1, vector=(-1.000000, -1.000000,
-1.000000), float=3.000000, int=-1 ) ID=101.
bool rmSetAreaCliffType( int=-1, string= ) ID=102.
bool rmSetAreaCliffPainting( int=-1, bool=1, bool=1, bool=1,
float=1.500000, bool=1 ) ID=103.
bool rmSetAreaCliffEdge( int=-1, int=1, float=0.500000, float=0.000000,
float=1.000000, int=0 ) ID=104.
bool rmSetAreaCliffHeight( int=-1, float=4.000000, float=0.000000,
float=0.500000 ) ID=105.
bool rmAddAreaCliffEdgeAvoidClass( int=-1, int=-1, float=0.000000 )
ID=106.
int rmRiverCreate( int=-1, string=, int=5, int=15, int=5, int=10 )
ID=107.
bool rmRiverSetConnections( int=-1, float=0.000000, float=0.000000,
float=0.000000, float=0.000000 ) ID=108.
bool rmRiverConnectRiver( int=-1, int=-1, float=0.000000,
float=0.000000, float=0.000000 ) ID=109.
bool rmRiverAddWaypoint( int=-1, float=0.000000, float=0.000000 )
ID=110.
bool rmRiverSetBankNoiseParams( int=-1, float=0.050000, int=5,
float=0.500000, float=10.000000, float=0.667000, float=0.000000 ) ID=111.
bool rmRiverSetShallowRadius( int=-1, int=3 ) ID=112.
bool rmRiverAddShallow( int=-1, float=0.000000 ) ID=113.
bool rmRiverAddShallows( int=-1, int=-1, int=3 ) ID=114.
bool rmRiverAvoid( int=-1, int=-1, float=0.000000 ) ID=115.
bool rmRiverBuild( int=-1 ) ID=116.
bool rmRiverReveal( int=-1, int=0 ) ID=117.
bool rmSetRiverFoundationParams( int=8, float=0.500000 ) ID=118.
bool rmSetWorldCircleConstraint( bool=0 ) ID=119.
bool rmSetAreaObeyWorldCircleConstraint( int=-1, bool=1 ) ID=120.
bool rmAddAreaTerrainLayer( int=-1, string=, float=0.000000,
float=0.000000 ) ID=121.
bool rmSetAreaTerrainLayerVariance( int=-1, bool=1 ) ID=122.
bool rmSetAreaMinBlobs( int=-1, int=0 ) ID=123.
bool rmSetAreaMaxBlobs( int=-1, int=0 ) ID=124.
bool rmSetAreaMinBlobDistance( int=-1, float=0.000000 ) ID=125.
bool rmSetAreaMaxBlobDistance( int=-1, float=0.000000 ) ID=126.
bool rmSetAreaCoherence( int=-1, float=0.000000 ) ID=127.
bool rmSetAreaSmoothDistance( int=-1, int=0 ) ID=128.
bool rmSetAreaHeightBlend( int=-1, int=1 ) ID=129.
int rmAreaID( string= ) ID=130.
bool rmAddAreaInfluencePoint( int=-1, float=0.000000, float=0.000000 )
ID=131.
bool rmAddAreaInfluenceSegment( int=-1, float=0.000000, float=0.000000,
float=0.000000, float=0.000000 ) ID=132.
bool rmAddAreaRemoveType( int=-1, string= ) ID=133.
bool rmAddAreaTerrainReplacement( int=-1, string=, string= ) ID=134.
bool rmSetAreaElevationType( int=-1, int=0 ) ID=135.
bool rmSetAreaElevationMinFrequency( int=-1, float=0.100000 ) ID=136.
bool rmSetAreaElevationOctaves( int=-1, int=4 ) ID=137.
bool rmSetAreaElevationPersistence( int=-1, float=0.100000 ) ID=138.
bool rmSetAreaElevationVariation( int=-1, float=6.000000 ) ID=139.
bool rmSetAreaElevationEdgeFalloffDist( int=-1, float=0.000000 )
ID=140.
bool rmSetAreaElevationNoiseBias( int=-1, float=6.000000 ) ID=141.
bool rmSetAreaReveal( int=-1, int=-1 ) ID=142.
void rmSetGlobalSnow( float=-1.000000 ) ID=143.
void rmSetGlobalRain( float=-1.000000 ) ID=144.
void rmSetGlobalStormLength( int=20, int=60 ) ID=145.
void rmSetWindMagnitude( float=1.000000 ) ID=146.
void rmTerrainInitialize( string=, float=10.000000 ) ID=147.
void rmFillMapCorners() ID=148.
void rmSetLightingSet( string= ) ID=149.
void rmDoLightingFade( string=None, float=0.000000 ) ID=150.
void rmDoLightingEffect( string=None, float=0.000000, float=0.000000,
float=0.000000 ) ID=151.
void rmSetGaiaCiv( int=0 ) ID=152.
bool rmAllocateSubCivs( int=0 ) ID=153.
bool rmSetSubCiv( int=0, string=, bool=0 ) ID=154.
int rmGetCivID( string= ) ID=155.
int rmAddMerc( string=, float=0.000000, float=0.000000,
float=30.000000, float=2.000000, bool=1 ) ID=156.
bool rmSetPlayerLocation( int=-1, float=0.000000, float=0.000000 )
ID=157.
void rmSetPlayerPlacementArea( float=0.000000, float=0.000000,
float=1.000000, float=1.000000 ) ID=158.
void rmSetTeamSpacingModifier( float=1.000000 ) ID=159.
void rmSetPlacementTeam( int=-1 ) ID=160.
void rmSetPlacementSection( float=0.000000, float=1.000000 ) ID=161.
bool rmPlacePlayersCircular( float=0.000000, float=0.000000,
float=0.000000 ) ID=162.
bool rmPlacePlayersSquare( float=0.000000, float=0.000000,
float=0.000000 ) ID=163.
bool rmPlacePlayersLine( float=0.000000, float=0.000000,
float=0.000000, float=0.000000, float=0.000000, float=0.000000 ) ID=164.
bool rmPlacePlayersRiver( int=-1, float=0.000000, float=0.000000,
float=0.000000 ) ID=165.
bool rmPlacePlayer( int=0, float=0.000000, float=0.000000 ) ID=166.
bool rmSetPlayerArea( int=-1, int=-1 ) ID=167.
float rmPlayerLocXFraction( int=-1 ) ID=168.
float rmPlayerLocZFraction( int=-1 ) ID=169.
int rmAddFairLoc( string=, bool=1, bool=1, float=0.000000,
float=0.000000, float=0.000000, float=0.000000, bool=0, bool=0 ) ID=170.
bool rmPlaceFairLocs( int=-1 ) ID=171.
void rmResetFairLocs() ID=172.
int rmGetNumberFairLocs( int=-1 ) ID=173.
float rmFairLocXFraction( int=-1, int=-1 ) ID=174.
float rmFairLocZFraction( int=-1, int=-1 ) ID=175.
bool rmSetPlayerResource( int=-1, string=, float=0.000000 ) ID=176.
bool rmAddPlayerResource( int=-1, string=, float=0.000000 ) ID=177.
bool rmMultiplyPlayerResource( int=-1, string=, float=0.000000 )
ID=178.
string rmGetPlayerName( int=-1 ) ID=179.
int rmGetPlayerTeam( int=-1 ) ID=180.
int rmGetPlayerCiv( int=-1 ) ID=181.
int rmGetPlayerCulture( int=-1 ) ID=182.
int rmGetNumberPlayersOnTeam( int=-1 ) ID=183.
bool rmSetTeamArea( int=-1, int=-1 ) ID=184.
int rmCreateBoxConstraint( string=, float=0.000000, float=0.000000,
float=0.000000, float=0.000000, float=0.100000 ) ID=185.
int rmCreatePieConstraint( string=, float=0.000000, float=0.000000,
float=0.000000, float=0.000000, float=0.000000, float=0.000000, float=0.100000 )
ID=186.
int rmCreateAreaOverlapConstraint( string=, int=-1 ) ID=187.
int rmCreateAreaConstraint( string=, int=-1 ) ID=188.
int rmCreateAreaDistanceConstraint( string=, int=-1, float=-1.000000 )
ID=189.
int rmCreateAreaMaxDistanceConstraint( string=, int=-1, float=-
1.000000 ) ID=190.
int rmCreateEdgeConstraint( string=, int=-1 ) ID=191.
int rmCreateEdgeDistanceConstraint( string=, int=-1, float=-1.000000 )
ID=192.
int rmCreateEdgeMaxDistanceConstraint( string=, int=-1, float=-
1.000000 ) ID=193.
int rmCreateCliffEdgeConstraint( string=, int=-1 ) ID=194.
int rmCreateCliffEdgeDistanceConstraint( string=, int=-1, float=-
1.000000 ) ID=195.
int rmCreateCliffEdgeMaxDistanceConstraint( string=, int=-1, float=-
1.000000 ) ID=196.
int rmCreateCliffRampConstraint( string=, int=-1 ) ID=197.
int rmCreateCliffRampDistanceConstraint( string=, int=-1, float=-
1.000000 ) ID=198.
int rmCreateCliffRampMaxDistanceConstraint( string=, int=-1, float=-
1.000000 ) ID=199.
int rmCreateClassDistanceConstraint( string=, int=-1, float=-
1.000000 ) ID=200.
int rmCreateTypeDistanceConstraint( string=, string=, float=-
1.000000 ) ID=201.
int rmCreateTerrainDistanceConstraint( string=, string=, bool=0,
float=-1.000000 ) ID=202.
int rmCreateTerrainMaxDistanceConstraint( string=, string=, bool=0,
float=-1.000000 ) ID=203.
int rmCreateCornerConstraint( string=, int=-1, bool=1 ) ID=204.
int rmCreateTradeRouteDistanceConstraint( string=, float=0.000000 )
ID=205.
bool rmAddAreaConstraint( int=-1, int=-1 ) ID=206.
bool rmCreateHCGPConstraint( string=, float=0.000000 ) ID=207.
bool rmCreateHCGPSelfConstraint( string=, int=-1, float=0.000000 )
ID=208.
bool rmCreateHCGPAllyConstraint( string=, int=-1, float=0.000000 )
ID=209.
bool rmCreateHCGPEnemyConstraint( string=, int=-1, float=0.000000 )
ID=210.
int rmCreateMaxHeightConstraint( string=, float=0.000000 ) ID=211.
bool rmAddFairLocConstraint( int=-1, int=-1 ) ID=212.
bool rmAddObjectDefConstraint( int=-1, int=-1 ) ID=213.
int rmDefineClass( string= ) ID=214.
bool rmAddAreaToClass( int=-1, int=-1 ) ID=215.
bool rmAddObjectDefToClass( int=-1, int=-1 ) ID=216.
int rmClassID( string= ) ID=217.
int rmConstraintID( string= ) ID=218.
int rmCreateObjectDef( string= ) ID=219.
int rmCreateStartingUnitsObjectDef( float=3.000000 ) ID=220.
bool rmSetObjectDefMinDistance( int=-1, float=0.000000 ) ID=221.
bool rmSetObjectDefMaxDistance( int=-1, float=0.000000 ) ID=222.
bool rmSetObjectDefGarrisonSecondaryUnits( int=-1, bool=1 ) ID=223.
bool rmSetObjectDefGarrisonStartingUnits( int=-1, bool=1 ) ID=224.
bool rmSetObjectDefCreateHerd( int=-1, bool=1 ) ID=225.
bool rmSetObjectDefHerdAngle( int=-1, float=45.000000 ) ID=226.
bool rmSetObjectDefAllowOverlap( int=-1, bool=1 ) ID=227.
bool rmSetObjectDefForceFullRotation( int=-1, bool=1 ) ID=228.
bool rmAddObjectDefItem( int=-1, string=, int=0, float=0.000000 )
ID=229.
bool rmAddObjectDefItemByTypeID( int=-1, int=-1, int=0,
float=0.000000 ) ID=230.
int rmPlaceObjectDefAtLoc( int=-1, int=-1, float=0.000000,
float=0.000000, int=1 ) ID=231.
int rmPlaceObjectDefAtPoint( int=-1, int=-1, vector=(-1.000000,
-1.000000, -1.000000), int=1 ) ID=232.
int rmSetObjectDefTradeRouteID( int=-1, int=-1 ) ID=233.
int rmPlaceObjectDefPerPlayer( int=-1, bool=1, int=1 ) ID=234.
int rmPlaceObjectDefAtAreaLoc( int=-1, int=-1, int=-1, int=1 ) ID=235.
int rmPlaceObjectDefInArea( int=-1, int=-1, int=-1, int=1 ) ID=236.
int rmPlaceObjectDefAtRandomAreaOfClass( int=-1, int=-1, int=-1, int=1
) ID=237.
int rmPlaceObjectDefInRandomAreaOfClass( int=-1, int=-1, int=-1, int=1
) ID=238.
int rmCreateConnection( string= ) ID=239.
int rmSetConnectionType( int=-1, int=0, bool=1, float=1.000000 )
ID=240.
bool rmAddConnectionArea( int=-1, int=-1 ) ID=241.
bool rmSetConnectionPositionVariance( int=-1, float=0.000000 ) ID=242.
bool rmSetConnectionWidth( int=-1, float=0.000000, float=0.000000 )
ID=243.
bool rmSetConnectionBaseHeight( int=-1, float=0.000000 ) ID=244.
bool rmSetConnectionCoherence( int=-1, float=0.000000 ) ID=245.
bool rmSetConnectionWarnFailure( int=-1, bool=0 ) ID=246.
bool rmSetConnectionHeightBlend( int=-1, int=0 ) ID=247.
bool rmSetConnectionSmoothDistance( int=-1, int=0 ) ID=248.
bool rmAddConnectionTerrainReplacement( int=-1, string=, string= )
ID=249.
bool rmSetConnectionTerrainCost( int=-1, string=, float=1.000000 )
ID=250.
bool rmSetConnectionBaseTerrainCost( int=-1, float=1.000000 ) ID=251.
bool rmBuildConnection( int=-1 ) ID=252.
bool rmAddConnectionToClass( int=-1, int=-1 ) ID=253.
bool rmAddConnectionConstraint( int=-1, int=-1 ) ID=254.
bool rmAddConnectionStartConstraint( int=-1, int=-1 ) ID=255.
bool rmAddConnectionEndConstraint( int=-1, int=-1 ) ID=256.
void rmSetStatusText( string=, float=0.000000 ) ID=257.
float sqrt( float=0.000000 ) ID=258.
void rmSetVPFile( string= ) ID=259.
int rmCreateTrigger( string= ) ID=260.
bool rmSwitchToTrigger( int=-1 ) ID=261.
int rmTriggerID( string= ) ID=262.
int rmSetTriggerPriority( int=2 ) ID=263.
int rmSetTriggerActive( bool=1 ) ID=264.
int rmSetTriggerRunImmediately( bool=0 ) ID=265.
int rmSetTriggerLoop( bool=0 ) ID=266.
int rmAddTriggerCondition( string= ) ID=267.
bool rmSetTriggerConditionParam( string=, string=, bool=0 ) ID=268.
bool rmSetTriggerConditionParamInt( string=, int=0, bool=0 ) ID=269.
bool rmSetTriggerConditionParamFloat( string=, float=0.000000, bool=0 )
ID=270.
bool rmSetTriggerConditionParamArmy( string=, int=-1, int=-1, bool=0 )
ID=271.
bool rmAddTriggerEffect( string= ) ID=272.
int rmSetTriggerEffectParam( string=, string=, bool=0 ) ID=273.
bool rmSetTriggerEffectParamInt( string=, int=0, bool=0 ) ID=274.
bool rmSetTriggerEffectParamFloat( string=, float=0.000000, bool=0 )
ID=275.
bool rmSetTriggerEffectParamArmy( string=, int=-1, int=-1, bool=0 )
ID=276.
int rmCreateArmy( int=-1, string= ) ID=277.
bool rmAddUnitsToArmy( int=-1, int=-1, int=-1 ) ID=278.
int rmGetNumberUnitsPlaced( int=-1 ) ID=279.
int rmGetUnitPlaced( int=-1, int=-1 ) ID=280.
int rmGetUnitPlacedOfPlayer( int=-1, int=-1 ) ID=281.
bool rmDefineConstant( string=, int=-1 ) ID=282.
void rmSetIgnoreForceToGaia( bool=0 ) ID=283.
int rmCreateGrouping( string=, string= ) ID=284.
bool rmAddGroupingConstraint( int=-1, int=-1 ) ID=285.
int rmPlaceGroupingAtLoc( int=-1, int=-1, float=0.000000,
float=0.000000, int=1 ) ID=286.
int rmPlaceGroupingAtPoint( int=-1, int=-1, vector=(-1.000000,
-1.000000, -1.000000), int=1 ) ID=287.
int rmPlaceGroupingInArea( int=-1, int=-1, int=-1, int=1 ) ID=288.
bool rmSetGroupingMinDistance( int=-1, float=0.000000 ) ID=289.
bool rmSetGroupingMaxDistance( int=-1, float=0.000000 ) ID=290.
bool rmAddGroupingToClass( int=-1, int=-1 ) ID=291.
int rmCreateTradeRoute() ID=292.
bool rmAddTradeRouteWaypoint( int=-1, float=0.000000, float=0.000000 )
ID=293.
bool rmAddTradeRouteWaypointVector( int=-1, vector=(0.000000,
0.000000, 0.000000) ) ID=294.
bool rmAddRandomTradeRouteWaypoints( int=-1, float=0.000000,
float=0.000000, int=0, float=0.000000 ) ID=295.
bool rmAddRandomTradeRouteWaypointsVector( int=-1, vector=(0.000000,
0.000000, 0.000000), int=0, float=0.000000 ) ID=296.
bool rmCreateTradeRouteWaypointsInArea( int=-1, int=-1,
float=0.000000 ) ID=297.
vector rmGetTradeRouteWayPoint( int=-1, float=0.000000 ) ID=298.
bool rmBuildTradeRoute( int=-1, string= ) ID=299.
bool rmSetHomeCityGatherPoint( int=-1, vector=(-1.000000, -1.000000,
-1.000000) ) ID=300.
bool rmSetHomeCityWaterSpawnPoint( int=-1, vector=(-1.000000,
-1.000000, -1.000000) ) ID=301.
int rmGetLowHomeCityLevel() ID=302.
int rmGetAverageHomeCityLevel() ID=303.
int rmGetHighHomeCityLevel() ID=304.
int rmGetHomeCityLevel( int=-1 ) ID=305.
vector rmGetUnitPosition( int=-1 ) ID=306.
void rmSetMapType( string= ) ID=307.
bool rmIsMapType( string= ) ID=308.
void rmEnableLocalWater( bool=0 ) ID=309.
bool rmAddClosestPointConstraint( int=-1 ) ID=310.
void rmClearClosestPointConstraints() ID=311.
vector rmFindClosestPoint( float=0.000000, float=0.000000, float=0.000000
) ID=312.
vector rmFindClosestPointVector( vector=(0.000000, 0.000000, 0.000000),
float=0.000000 ) ID=313.
int rmFindCloserArea( float=0.000000, float=0.000000, int=-1, int=-1 )
ID=314.
bool rmAddAreaCliffWaypoint( int=-1, float=0.000000, float=0.000000 )
ID=315.
bool rmAddAreaCliffRandomWaypoints( int=-1, float=0.000000,
float=0.000000, int=0, float=0.000000 ) ID=316.
void rmSetNuggetDifficulty( int=0, int=2147483647 ) ID=317.
void rmSetOceanReveal( bool=1 ) ID=318.

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