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STAR WARS ADVENTURES IDEAS

1. (Urban) A Rodian bounty hunter passes by. He looks you over and assesses you quickly before
continuing on.

2. (Urban) A near-Human bumps into you and quickly excuses himself. You hear others in the area
murmuring about that being the individual a Defel assassin is looking for.

3. (Urban) A well-dressed Devaronian approaches you and asks directions to the nearest weapon
shop.

4. (Urban) A large group of Duros wearing uniforms leave a restaurant. They get inside of a land
speeder and depart the area heading towards the nearest starship docking area.

5. (Urban) A group of local law enforcement are being led by a Gotal tracker. They enter into the
building that you are about to go into. As you approach the front of the building, two of the law
enforcement officers standing outside tell you that the building is now closed and youll have to
come back later.

6. (Urban) A hover barge slowly travels down the street. It contains a raucous crowd that appears
heavily armed, all centered around a large Hutt. The Gamorrean bodyguards stare you down as the
barge passes by you.

7. (Urban) An Imperial hover transport passes by you. It has the markings of a prisoner or slave
transport ship. You hear what sounds like a loud scream come from the inside of the transport and
then silence. From the rear-view window you see at least a dozen Jenets in gray uniforms and full
restraints seated inside.

8. (Urban) An Ortolan sitting at the base of a building asks you if you have any spare change.

9. (Urban) A squad of Storm Troopers approach you and demand to see your identification.

10. (Urban) A human foreman leads a small group of Ossans in the construction of a building next
to the building you are entering. A large piece of framework falls onto one of the Ossans, injuring
him and pinning him to the ground.

11. (Urban) Medics are attending to several individuals in a land speeder accident involving three
vehicles. Two of the victims involved are clearly deceased. An argument is starting to ensue between
several people involved in the accident and other individuals in the area. There is no law
enforcement on scene yet.

12. (Urban) A female Togorian stares at a monument located in a central square. She snarls at you
as you pass by.

13. (Urban) Your vehicle sputters to a stop in the middle of the road. A Verpine tinkerer that happens
to be conveniently in the area approaches you and offers to fix your vehicle for you. This must be a
setup
14. (Urban) A swoop gang buzzes through the streets at a high rate of speed on their Nebulon-Q
Swoops. Shortly afterwards, you see local law enforcement speeding in the same direction.

15. (Urban) A Whiphid passes by you riding a very large, lizard-like creature. Youre pretty sure
that neither are native to this planet and they both look extremely out of place. The people in the
area give them a wide berth.

16. (Urban) An armed group of Humans lead a shackled Abyssin down a side alley. You observe
them knock on a door and then they all enter the building.

17. (Urban) An Aqualish is surrounded by several Storm Troopers and arguing with them on a street
corner. The Aqualish makes a furtive movement towards his waistband as two Storm Troopers shoot
him dead. The Storm Troopers start highly encouraging bystanders to move along.

18. (Urban) An Arcona tradesman stands near an open vehicle on a street corner. As you pass by he
asks if there are any particular items you are looking for that he could help with. When you approach,
he moves a velvet cloth covering a square black box, approximately half a cubic meter in size. The
box looks oddly familiar to you.

19. (Urban) An Imperial transport slowly hovers past you. As it enters an open intersection, the
vehicle erupts into a violent explosion sending shrapnel everywhere. Most of the bystanders nearby
start running for cover, albeit far too late. A Bothan bumps past you with a grin on his face and
mutters something under his breath.

20. (Urban) Two Mon Calamari and a Human approach you. The Human nods at you and waits, as
if you are going to do something. After several seconds, he looks at you and states, Are we just
going to stand here or are we going to do this?

21. (Space) A small space station looms in the area that you are passing through. It looks scientific
in nature, possibly an observation post. There is power to the facility but no apparent movement or
life signs currently on board.

22. (Space) Your starships sensors pick up another starships emergency beacon for a short amount
of time. Before you can narrow down an exact location, the beacon goes silent.

23. (Space) You are forced to navigate around a large field of space debris. The debris appears to
be from old cargo hauler, possibly a Mobquet Medium Cargo Hauler. The wreckage appears to be
fairly recent.

24. (Space) A squad of TIE Fighters are chasing after a Starlight Light Freighter. The two lead TIE
Fighters fire several shots, disabling the engines of the freighter. A transmission is sent to your ship
warning you to leave the area and not interfere.

25. (Space) A line of six Zuraco Cargo Haulers slowly pass by you at sublight speed heading towards
the nearest planet.

26. (Space) An Imperial Interdictor Cruiser looms before you. You see a SoroSuub Luxury Cruiser
200 hovering near the Interdictor Cruiser. An Imperial Gamma-Class Assault Shuttle appears to be
docking with the luxury yacht as a squadron of TIE Fighters circle the area.
27. (Space) An Imperial Customs Frigate notifies you of its intention to search your vessel. It orders
you to stop your ship, power down, and prepare to be boarded.

28. (Space) A heavily modified Imperial Custom Frigate speeds towards your ship. An alien voice
comes over your communication channel telling you that the Nikto Kajidic is taking control of your
ship. You recall that name being associated with a pirate ship that has been patrolling the area.

29. (Space) An Imperial System Patrol Craft cruises through the area at a high rate of speed. Your
sensors detect that it scans your vessel for a short amount of time before it continues past you.

30. (Space) A Trianii Ranger Patrol force parallels your ships trajectory. The force includes six
RX4 Patrol Ships. After mirroring your flight path towards your destination for approximately a
minute, the force veers off and heads away from you.

31. (Space) A local, intra-system IR-3F Patrol Ship appears to be heading back towards the nearest
planet. You can see a moderate amount of damage on the exterior of the hull. The three remaining
Turbolaser turrets are actively scanning the area.

32. (Space) An Aavman Extravagance 11-S Space Yacht passes by your ship. It is being escorted
by two Toscan 8-Q Starfighters.

33. (Space) A large amount of space debris from a nearby asteroid field is causing a disturbance
with your ships sensors. In order to travel into hyperspace, youre going to have to navigate around
the debris which will take approximately thirty minutes. During that time, your ships sensors will
most likely not operate properly.

34. (Space) A large group of Y-TIE Ugly Starfighters appear to be headed in your direction. They
havent attempted to communicate with your ship yet, but you know the ships are most often
associated with mercenaries and petty crime lords. It doesnt look good

35. (Space) You observe a small object floating off the starboard side of your ship. Quick
observation of the object reveals it to be an Armored Spacesuit (Merr-Sonn Weapons Superior
Boarding Armor). It appears to be drifting through space slowly. A sensors check of the suit reveals
the individual inside the suit is

36. (Space) A heavily modified HT-2200 Medium Freighter appears to be mining a local asteroid
belt. The underbelly cannon has been replaced with a large mining tool. To your knowledge, mining
this part of the asteroid belt is illegal.

37. (Space) A squad of TIE Fighters enter your ships area. They request that you identify yourself
and your destination.

38. (Space) You spot a Victory Class Star Destroyer looming in the distance. The transponder code
identifies it as the Basilisk II. Two TIE Fighter squadrons swarm around it and you can see several
other starships in the area. Your ships sensors detect that it is attempting to scan your ship from
long range.

39. (Space) A gravity disturbance begins rocking you ship. Emergency lights begin to blare and you
can hear a small explosion shutter the back of your ship. Just as quickly as it began, the disturbance
stops. You better check to see what kind of damage your ship has suffered. You glance out of your
cockpit as you move to check your ship. Is that another ship headed towards you?

40. (Space) A large space station can be seen in the distance. Small intra-planetary ships can be seen
traveling to and from it. A communication from the station appears on your command screen. It
appears to be some sort of announcement, but it is in a language that you are not familiar with.

41. (Wilderness) A large group of predatory birds circle over head. Either something just died in the
area, or something is about to.

42. (Wilderness) Mechanical stomps and grinding can be heard in the distance. An AT-ST stomps
by you, unaware that you are in the area. The vehicle has damage to the driver-side knee joint. The
drive engine whirs and grinds uncontrollably loud. There is a large amount of carbon scoring on the
cockpit.

43. (Wilderness) Howling can be heard in the distance. Then, more howling from a different
direction, as if in response to the first. At that point, you notice a faint trail leading through this area.
A large animal carcass sits off to the side of the trail. This cant be good

44. (Wilderness) You come upon an area that has an encrusted, spherical growth approximately one
hundred meters in diameter emanating from the ground. There are several large holes that appear to
be entrance tunnels into the growth that go deeper into the ground. You can hear a large buzzing
sound coming out of the holes. The longer you listen, the louder the buzzing seems to be getting.

45. (Wilderness) A small group of near-humans riding what appear to be beasts of burden slowly
pass by you. Their clothing, weapons, and technology strike you as very primitive, possibly natives
of this planet. They seem utterly unconcerned by you presence.

46. (Wilderness) You hear blaster fire in the area and what sounds like the cries of a large animal.
From a distance away, you locate a speeder containing three Humans near a large animal that is
indigenous to the area. You arent completely sure, but they appear to be poachers.

47. (Wilderness) The ground beneath your feet begins to quake. A fissure cracks in front of you and
steam begins to bellow out. The temperature in the air appears to be rising rapidly. You are finding
it difficult to breath. Did you remember to bring a respirator?

48. (Wilderness) You come upon an area that contains a large radar dish pointed up towards the sky.
There are numerous boxes dotting the area that are connected to the dish. It appears to be some sort
of data gathering device.

49. (Wilderness) You discover a wide-open field. The area appears to have been professionally
leveled and cleared of debris. It looks like it may be a landing area for small or medium sized
starships. It looks like it was used very recently.

50. (Wilderness) You discover the wreckage of a large starfighter, approximately seventy meters in
length. Upon further inspection, it appears to be an old Star Cab exploration vessel. Judging by the
plant growth around the vessel, it appears to have been here for a very long time, possibly decades.

51. (Wilderness) You stumble upon an incredibly large pit, approximately one mile in diameter.
You see numerous different species using various equipment to mine resources from the pit.
Several pit bosses appear to be directing the work inside the pit. You see one Human in an
Imperial officers uniform that appears to be overseeing the work.

52. (Wilderness) You discover what appears to be an archeological expeditions camp site. It does
not appear that anyone has been here for several days.

53. (Wilderness) You discover a solitary farm out in the middle of no where. The area appears
almost unnaturally located in this area. A lone Ithorian farmer plows his crop on a hovering
tractor.

54. (Wilderness) While walking through a remote area, you stumble across a strange building
carved into the side of a large rock face. It has unique glyphs that appear to be some sort of star
chart carved on the outside. It appears to be a crypt for a family of Duros.

55. (Wilderness) Three Gotals on heavily modified Swoops races past you. You cant tell if they
are chasing something, or running away from something.

56. (Wilderness) You locate an old abandoned Imperial supply depot. It appears to have been out
of use for a long time. It looks like the supplies were removed from the depot or it has been looted
recently. It also looks like something very large is currently living inside.

57. (Wilderness) You encounter a strange Ubese hermit and his horde of droids. He claims that
you are on his mining plot and must leave. Unfortunately, this is really close to the destination you
were heading to.

58. (Wilderness) You run into a band of Human slavers loading up several natives into a transport
vehicle. It appears that the slavers have already killed several of the natives. If they notice you,
you might be next.

59. (Wilderness) A large herd of native herbivores can be seen grazing in the distance. A blaster
shot rings out and they begin to stampede in your direction.

60. (Wilderness) You discover a mobile Imperial base. It appears that it has been deployed in the
area for several days. You detect at least four dozen Imperial personnel in the area with support
vehicles. They seem oblivious to your presence.

61. (Urban) A droid wheels up to you and catches your attention. It directs you towards a heavily
armed and armored Gand across the street from you. The Gand appears to be a bounty hunter. The
droid tells you that the individual is looking for you.

62. (Urban) A Quarren approaches you and begins muttering something in his native tongue. After
several moments, he falls dead at your feet. Local law enforcement rounds a corner and appears to
be briskly walking towards you.

63. (Urban) A Shistavanen tracker leads a group of rough-looking Humans towards local drinking
establishment. They line up outside the building and unleash a hail of blaster fire into the business.
Moments later, the Shistavanen takes off in one direction and the Humans in another direction.
64. (Urban) A Sullustan approaches you on a street corner. He offers to fix your equipment,
droids, or starship for a huge discount.

65. (Urban) A Teltior gambler offers you a seat at his sabacc table. Only a buy-in of one hundred
credits. The other individuals at that table seem welcoming

66. (Urban) A Bimm tradesman approaches you and states that he has numerous artifacts for trade.
He invites you over to his shop because he believes that he has something of interest for you.

67. (Urban) Two Devaronians and a Chiss walk into a bar. The first Devaronian asks the Chiss
what is wrong. The Chiss responds, saying that he is feeling a little sad. The second Devaronian
states, Oh, so youre feeling blue? The Chiss shoots both Devaronians dead and leaves.

68. (Urban) A Falleen noble and his entourage are proceeding through town, they stop to ask you
where the most prominent hotel is in the area. Before you can respond, one of the Falleen suggests
that instead of telling them where it is, you come with them and show them. You feel strangely
compelled to help them.

69. (Urban) A Klatooninian approaches you and states that his Hutt master wishes to speak with
you. He wont take no for an answer.

70. (Urban) A malfunctioning astrogation droid buzzes into the area and begins firing a small
blaster pistol. Shortly afterwards, the droid explodes in a hail of shrapnel. Was it truly
malfunctioning, or was it a terrorist attack?

71. (Space) You detect a weak signal from a starships emergency beacon on the edge of an
asteroid belt. When you go to investigate, a heavily modified SoroSuub Nesst-class Light
Freighter blasts out of the asteroid belt headed in your direction. Its a trap!

72. (Space) Something is causing a blackout with all communication devices in the nearby area. It
is difficult to determine whether this is a natural phenomenon or if something is actively causing
the disruption.

73. (Space) A large Nalroni merchant fleet appears to be readying for a jump to light speed. As the
entire fleet enters into hyperspace travel, a lone Action IV Bulk Freighter is left behind, apparently
having navigation difficulties. The medium bulk freighter appears defenseless due to the fact that
it has no external weapons.

74. (Space) A Dynamic-Class Freighter drifting through space sends a communication to your
starship. It states that it has run out of fuel. In exchange for part of your fuel, they will offer you
detailed knowledge for your star chart relating to this system.

75. (Space) You find an Imperial probe droid floating near an interstellar navigational beacon. It
appears to be in good condition but is not operating. Probes like this are very valuable and contain
a vast amount of data, but collecting them is against Imperial law and punishable by death.

76. (Space) You come upon a TL-1800 Transport freighter that appears to be traveling very
slowly. It does not appear damaged, but is traveling in a large circle. Sensors reveal that there are
no life signs on board. The starship appears to be in good condition. It also appears that are an
excessive amount of droids on the ship.
77. (Space) Your starship encounters a lightning storm while traveling through the atmosphere of
a planet. Bolts of lightning course through the exterior of the ship. You are unsure if any damage
occurred, but you should definitely check when you get a chance.

78. (Space) A spherical probe is moving on a linear path towards you. As it approaches, you detect
that its sensors are heavily scanning your starship.

79. (Space) A large, organic creature floats by your ship. Youve never seen anything like it. You
should probably steer clear of it since it appears large enough to swallow your ship whole.

80. (Space) While attempting to enter planetary orbit, you are informed by space traffic control
that only authorized vessels are being allowed entrance into the starport. They refuse to give a
reason for their decision.

81. (Strange) You and your friends wake up in an unfamiliar room, weak, disoriented and partially
blind. One of you realizes and tells the rest of the group that you seem to be suffering the effects
of hibernation sickness. You discover several opened carbonite transportation blocks in the room
with you.

82. (Strange) You discover a small cube in the cargo area of your ship. Whenever you try to get
close enough to inspect it, you become extremely dizzy and begin to faint.

83. (Strange) You encounter a small space station in an odd location. You are absolutely sure there
is not supposed to be one located here. The station appears to have no means of relocating itself.
There does appear to be life signs on the station, but there is no response to any attempts at
communication.

84. (Strange) You meet a droid that claims to be able to manipulate the Force.

85. (Strange) The last thing you remember is plotting coordinates to land your starship on your
destination planet. You and your crew awoke to find your ship traveling in hyperspace to an
unknown destination.

86. (Strange) You discover a starship that looks exactly like your ship. In fact, it is your ship
minus the fact that it is heavily damaged. It looks like your ship, but from the future. Records on
the ship indicate that whatever happened will happen within the next few days.

87. (Strange) You stumble upon what appears to be a void in space. Sensors readings offer no
information of note. There is a strong gravitational pull towards the area. Perhaps it is a black
hole?

88. (Strange) You locate a cryogenically frozen body inside a transport container. The outline of
the individual looks incredibly like you. In fact, such a dead-on replica of you, it is eerie

89. (Strange) Your ship is traveling through space as you come upon a small starship with a very
unusual design. Although you can visually see it, the ship does not register on your sensors. As
you approach it, your sensors detect a small anomaly right before the ship vanishes from sight.
90. (Strange) You discover a Human slumped over in the cockpit of a landspeeder. As you
approach, you notice that he is unconscious, holding a blaster pistol in one hand a clutching a
piece of paper in another. The paper falls to the ground. You discover that it is a wanted poster
of you.

91. (Force) You stumble upon a dead Twilek at the entrance to an alley. From your estimates, he
most likely died recently. Youre not sure, but it looks like he was killed by a lightsaber.

92. (Force) A near-Human street urchin calls you over to his sales cart. He checks the surrounding
area before he shows you what he claims to be his most prized possession. He then presents to you
an item that he claims to be a Jedi Holocron. It could be all yours, for the right price.

93. (Force) A Human dressed in dark robes approaches you and asks you who you are. For some
reason, you blurt out the answer. He then orders you to follow him into a building. For some
reason, you feel compelled to put your weapons on the ground and follow him.

94. (Force) You feel a disturbance in the force, even though you are not force sensitive

95. (Force) Upon entering a building, a near-Human walks up to you and states that youre not
welcomed here. He swipes part of his trench coat back to reveal a lightsaber on his hip. There
appear to be several other individuals standing behind him that are backing him up.

96. (Force) A vehicle careens off the roadway and towards a group of bystanders. One of the
individuals raises his hands and the vehicle hovers to a stop right in front of him. As the vehicle
slowly drops to the ground, the individual disappears down an alleyway.

97. (Force) Inside a cargo container, you discover a unique, portable hibernation pod. You see a
strange alien that appears to be frozen in stasis. It clutches a lightsaber to its chest with both hands.
The markings on the outside of the container are foreign to you. The best you can make out is that
it appears to state, Do not open.

98. (Force) A Tarasin approaches you. He tells you that the Force led him to you and that you are
in grave danger. Moments later, you hear blaster fire and screams coming from behind a nearby
building. He looks back and you and states, We must go. There isnt much time.

99. (Force) While drinking at a bar, a highly intoxicated Human whispers to you that he was once
the greatest Jedi in the Galaxy. Without waiting for your response, he tells you hell prove it. He
quietly peers across the bar and points his finger at a bottle of liquor on a shelf. The bottle shakes a
little, falls to the ground and shatters. As the bartender cleans the mess up, the Human looks back
at you, winks, and takes a sip of his drink.

100. (Force) A duel erupts in the middle of a busy square between two Jedi. As their lightsaber
battle ensues, many bystanders run in the opposite direction while some stare in awe at the sight.

101. (Force) A Zabrak approaches you and stops a medium distance away. He slowly draws a
lightsaber from his waistband and ignites it. His other hand crackles with electricity.

STAR WARS ARTIFACTS


1. (Cultural) Tiara of a lost princess who was captured during a major war. It is believed that she
was killed during her imprisonment but her remains were never discovered. This circlet is very
valuable as it is made of precious metals and stones and has major cultural significance.

2. (Cultural) The original written manifesto of the creation of this planets government. The
founding members of the current government created the initial governmental laws, essentially a
Bill of Rights. The original copy was lost shortly after the governments establishment, until now.

3. (Cultural) Painting of a well-known historical figure on the planet. The painting was stolen by
raiders during a large war and lost until now. Not only is the figure in the painting famous but it was
also created by a renowned artist from that era. The artifact has both extreme historical significance
as well as monetary value.

4. (Cultural) Gavel of a notorious judge that sentenced numerous Jedi and Jedi sympathizers to
death. The judge was eventually removed from power and escaped to an unknown system never to
be seen again. Many Jedi and Jedi associates died wrongly by his orders.

5. (Cultural) Message in a bottle from a local cultural hero. The container that is discovered holds
within it a letter from a long-dead cultural idol from the area. The letter appears to be a simple
goodwill message to future generations, but the figure was well-known for hiding cryptic messages
within his writings.

6. (Cultural) Musical instrument of a famous musician known throughout the sector. It is a very
weathered version of the type of instrument that musician used and has marking indicating it
belonged to them.

7. (Cultural) Fighting gear of a national sports hero. This champion was known for his legendary
unarmed combat skills in his sport. The fighting gear appears to be from his final fight and it was
believed that these items remained in his personal collection until his death many years ago.

8. (Cultural) Translation manual that teaches the basics for a long lost language. The guide assists
the reader in translating basic words and phrases from the lost language into a commonly known
language. This manual has significant values in archeological and research circles.

9. (Cultural) The Star of the Gods is the largest precious gem ever mined from the core worlds. It
was shaped by jewelers and set to be sold at auction before it was stolen during transport and lost.
The size of the gem is as legendary as the story of its disappearance.

10. (Cultural) Mask belonging to the former king who ruled over this planet. The planet no longer
is ruled under the same form of government, but the mask is a relic from an era when the planet was
ruled under the iron fist of this tyrannical king.

11. (Force) Ancient Sith sacrificial knife that dates back to the earliest days of the Sith. The item
has no innate force powers, but its dark aura is like a beacon to force users.

12. (Force) Holocron, short for holographic chronicle, is an organic crystal-lattice device which
stored phenomenal quantities of data guarded by the devices gatekeeper. Holocrons are often
associated with both Sith and Jedi in containing information on force techniques and instructions
manuals.
13. (Force) Jedi lightsaber from the Cold War era. The saber has a blue and gun-metal gray hilt with
a blue blade. There are two symbols designed into the hilt that represent the initials of the Jedi who
crafted and wielded the blade.

14. (Force) Hand-written guide by a purportedly self-taught Jedi on how to manifest and nurture
force powers. Although the information is not grounded in traditional Jedi principals, anyone with
knowledge of the Force will recognize some validity to the methods being discussed. It is from an
unknown author.

15. (Force) Hand-sized crystal that is alleged to be a primitive version of a Jedi foci. It was believed
that the very first Jedi used these foci to help enhance their fledging Force powers. Eventually this
practice of using these foci fell out of favor with most Jedi.

16. (Force) Lightsaber that formerly belonged to a Sith Lord. The weapon was used to kill many
innocent people and Jedi Knights. To any force sensitive person, the item still resonates with the
darkness of its past.

17. (Force) Lightsaber that formerly belong to a Jedi Master. It struck down many evil beings as
well as numerous followers of the Dark Side. To any force sensitive person, it resonates with
calmness and positive energy from its former wielder.

18. (Force) The Heart of the Galaxy is a large gem that is infused with energy from the force.
Some believe that it holds the key to holding a Jedis energy within it. Others believe that it is a
chamber that holds the souls of fallen Jedi. The item is both famous and infamous depending on
who you talk to. It is believed to have been hidden long ago for safekeeping.

19. (Force) Tomes chronicling the wars of Jedi past. It specifically includes information on major
battles between the light side and dark side. It also records the names of famous individuals on both
sides of the war as well as their exploits and tactics. There is a significant amount of historical and
military information contained within these tomes.

20. (Force) Robes of a Jedi warrior that adorned him during a famous battle of major significance.
Although there is nothing special of note about the robes, they carrying major historical meaning as
the Jedi that wore these robes was instrumental in winning a battle that forever was a turning point
in the battle of light versus dark.

21. (Force) Recording device containing a holographic record of various communications between
Jedi during a period of war. Although the conversation appear casual when observed, it is clear that
they are sending coded messages back and forth to each other. It is difficult to decrypt the coded
message as this contains only one side of the conversation.

22. (Force) Restraints used on Jedi prisoners during war times. These restraints are no longer used
as their force technology no longer affects modern day Jedi. However, they may be useful in
restraining self-taught, novice force users that have no formal training in using the force.

23. (Force) Bones of an extinct creature that was said to have been immune to the force. The creature
was commonly thought to be something of legend and not actually real. It was said that force power
not only had no hold over the creature, but they even dampened the force around them.
24. (Force) Writings from The Prophet, a mysterious Jedi that was thought to be the first Jedi to
spread its powers as a religion. The story is so ancient that the writings have to be fake, dont they?

25. (Force) Frozen remains of a Sith Lord. It was reported that this individual died many centuries
ago. However, the body remains remarkably intact, almost lifelike. There is no apparent cause for
the bodys apparent lack of decomposition.

26. (Mundane) Old light device used by the indigenous population of this planet. It is essentially a
shaped rock that collects and stores sunlight. The rock is stored inside a cubed casing that can be
opened and closed to properly direct the light.

27. (Mundane) Archaic keepsake box with trinkets from a commoner from a forgotten era. Although
these items may have some cultural significance, they items contained in the box are generally
commonplace for that era. It does signal that other potentially more valuable artifacts from this era
may be in the vicinity.

28. (Mundane) Round ball and striking stick from an earlier version of a common local sport.
Although this type of item is commonplace, items from this era of the sport are difficult to find and
considered collectibles by fans of the sport.

29. (Mundane) Military identification tag of a soldier from a civil war that occurred centuries ago.
The item is located on the site of what was a major battlefield during that war.

30. (Mundane) Epitaph on a lone gravestone in the style of old pioneers to the area. It reads, Here
lies The One who casts a cold eye upon those that tread within this place. It does not have a name
or dates on it.

31. (Mundane) Smoking pipe used by local natives during their war rituals. Warriors smoked certain
herbs in these special pipes to prepare themselves for battle.

32. (Mundane) Old-fashioned childhood toy that was popular in eras past. It is remarkably well
preserved as it is still in original packaging material, as if it were never shipped or sold.

33. (Mundane) Very old premium bottle of alcohol from a popular brand. It appears to have been
properly preserved and maintained.

34. (Mundane) Antiquated jeweled necklace in the style of the early natives from this planet. The
jewels that adorn this necklace were very common back then and generally not valued for anything
other than their look, but they are extremely rare and valuable now.

35. (Mundane) Collectible holographic cards containing pictures and stories of famous sports
figures throughout the sector. This hobby is no longer prevalent within the galaxy which makes
these items valuable to collectors.

36. (Mystical) Healing crystals from a sect of mystical healers that are known throughout the galaxy.
These crystals are extremely rare and said to only be possessed by the highest personnel in the order
of healers. They are believed to draw out the sickness of any wielder. It is believed the sickness
transfers from the possessor to the crystal and then the crystal becomes inert.
37. (Mystical) Voodoo doll that resembles a famous individual that died in this sector. The doll has
several valuable stone tucked inside of it and appears to have dried blood on it.

38. (Mystical) Sorcerers rod wielded by shamans from a specific planet. It is believed that these
shamans can use the rod to control the weather on their planet. They are extremely rare. The
shamans possessing it often lead small nations of individuals.

39. (Mystical) Clay dolls that are said to hold the spirits of dead warriors from a mystic culture. It
is said that the spirits will haunt any person that destroys the dolls. A faint whistling can be heard
from the clay dolls whenever they are placed outside at night.

40. (Mystical) The Horn of the Dead is a mystical object that is said to be able to communicate
with the spirits of the dead.

41. (Mystical) Grooved spheres are small metallic orbs that contain a series of three grooves around
them in a specific pattern. These orbs were famous for the bad luck that would befall those who
were around them. In ancient times, they were used to cast hexes on enemies by hiding them in their
homes.

42. (Mystical) Witchdoctors headdress that belonged to ancient magicians on this planet. It was
believed that their headdresses amplified their powers and gave them the ability to cast hexes and
spells upon others.

43. (Mystical) The Book of Torn is a spell book of mystical origins. It contains spells and rituals
used by witches that fought against the Jedi in ancient times. Although the Jedi eventually wiped
out their numbers, this book of their works still exists.

44. (Mystical) Sarcophagus of a famous mystical sorcerer that fought against the Jedi in ancient
times. Although the sarcophagus is empty, it is said that the sorcerers power still inhabits this
portable tomb. It is believed that anyone who lays within the device will gain the powers of that
sorcerer.

45. (Mystical) The Dalian Figurine is an infamous mystical artifact known throughout the galaxy.
It appears in the presence of major figureheads in the galaxy and spells their impending doom. It is
an inanimate object that mysteriously follows its victim until they perish from unusual
circumstances. It has reportedly been destroyed numerous times only to return.

46. (Organic) Bones of an extinct animal that used to exist on this planet. They are very rare and
highly valued by local archeologists and historians.

47. (Organic) Meteorite shard that is very rare and has unique energy properties. This rock-like
substance can be found on any planet in the galaxy but is an extremely rare find. It is suspected that
the substance originates from outside of this galaxy and does not naturally occur here.

48. (Organic) Live animal thought to be extinct on this planet. The local populace honors symbolic
representations of the animal as a sign of luck. Providing a live specimen of the animal, which was
believed extinct, will have major ramifications on the planet.

49. (Organic) Shrunken heads from cannibal victims of a local race. A nasty secret on this planet is
that cannibalism was much more common in the past than believed. The ethnic group responsible
for this has evolved greatly since then and often pushes aside any notion that refers back to their
revolting past.

50. (Organic) Eggs from an animal that has long been extinct. Although the eggs themselves have
no chance of ever spawning this creature, the biological material within the eggs is still in a state
that would make it useful in a possible attempt to clone the creatures and return their species from
the annals of history.

STAR WARS FANTASY BUILDINGS AND STRUCTURES

Altar One of the civilizations most famous for their altars were the Mayans. Their view on
human sacrifices were definitely unique in cultural history. But many other civilizations had altars
where their sacrifices were a little more palatable. Sacrifices of animals, food, grains, liquids, oils
or other valuables were common as well. These altars were often built keeping in mind what was
to be sacrificed there. For example, an altar where food and oils were sacrificed may be a large
stone bowl where the items were burned. While an items where living creatures were sacrificed
may have something to restrain those creatures. An altar is typically an area of significance that is
to be revered by the local populace.

Amphitheatre Large, tiered viewing areas, amphitheaters were typically circular, open-air
structures that were used for gladiatorial contests, animal fights, public displays and public
meetings. Amphitheaters were typically reserved for larger cities and well-known throughout the
region. They were often constructed from stone and sometimes converted to fortifications during
sieges due to the strength of their construction.

Aqueduct Aqueducts are essentially bridges that carry water over large land gaps like ravines or valleys.
There are two types of aqueducts from medieval times, a traditional aqueduct and a navigable aqueduct. A
traditional aqueduct simply transports water over the land gap to the destination of the water source, like
funneling a river over a ravine to a nearby city. A navigable aqueduct is large enough that boats can travel
in the water over these land gaps. In ancient times, destroying an aqueduct could cut off the water supply
or a trade route to a specific destination.

Cistern Cisterns are waterproof holding tanks that typically catch and hold rainwater in areas where water
may be scarce. They range in size from small receptacles that are located in open air to catch the water to
huge underground rooms and labyrinths underneath cities. Ancients texts often tell of major cities being
conquered and hundreds, if not thousands, of enemy bodies being dumped into cisterns prior to leaving
these conquered areas.

Great Walls The Great Wall of China or Hadrians Wall are great examples of wall fortifications used to
protect an area or country from invasion. These emplacements are massive and can arguably be the largest
man-made structure of any campaign. They are typically built out of stone or brick and contain battle
emplacements at regular intervals. Towns and living areas for guards can be found throughout the expanse
of the wall. These walls are typically built in areas where war and the threat of invasion has a high
probability.

Horreum A Horreum is a public warehouse made famous during the times of the Roman Empires. These
buildings were massive, even by todays standards, and often used to hold popular food items like grain,
wine, olive oil, and other foodstuffs that could be preserved. These public warehouses are typically located
in areas where larger populations are located. The rationing of the supplies is often controlled by local
governments and used during times of famine or drought.

Lighthouse The classic lighthouse is often seen as a maritime structure. They were often built out of rocks
and placed on rocky coastal points to warn incoming ships that they are nearing land. But there are inland
lighthouses as well. If flying is something that is prominent in your fantasy campaign, lighthouses may be
spotted on high mountain areas as well. They are even fairly common on large walls (think Hadrians Wall
or the Great Wall of China) as early warning systems for attack.

Monolith Also called megaliths or obelisks, the monolith is a large upright stone structure. They
sometimes have fancy designs or are cut in the shape of a pyramid (obelisks). The use or meaning of the
monolith can differ depending on who the creators were. It may be a mystical worshipping site, a land
marker, a warning sign, or its meaning may have been lost long ago.

Portal (Magical) Magical portals can be one of the most exciting structures in a fantasy campaign. They
are often depicted as a fixed stone structures (think of Stargate) that allow creatures to teleport from one
location to another. These portals can be good, allowing travel between two areas that have a mutual
interest in conducting business with each other. Or, these portals can be bad, allowing for quick travel
between two opposing factions. Either way, structures of this type are of high value and notoriety in any
type of fantasy campaign.

Watermill Watermills are built next to a flowing water source like a river or large stream. They use the
natural flow of the water and gravity to turn a wheel that provides power for some sort of process. This
power was used to grind flour, pound grain, or crush ore. But in a fantasy setting where magic or unique
technology is in play, a watermill could have many more possible uses.

Historically, Roman buildings and architecture were some of the most advanced structures built during their
relative time in history. But there are numerous other civilizations that a gamemaster can look to for
architectural inspiration, including ancient China, ancient Egypt, ancient Greece, Incan civilization, Mayan
civilization, Osirian civilization (modern-day Mediterranean), the Rama Empire, and many others.

STAR WARS WORLD SECRETS

1. (Corporate) A new biotech firm is being established on the planet and plans to take advantage of
local natural resources in its products. People are unaware that is has the backing of one of the
richest individuals in the galaxy. That person is staking a large portion of their wealth on this firms
success.

2. (Corporate) The planet is about to become the new destination planet for high tech firms in the
sector. The location, available land, natural resources, local populace, and governmental provisions
all support the growth of businesses. They are about to become the Silicon Valley of the sector.

3. (Corporate) A major corporation that operates on this planet is about to go belly-up. Whether it
is through mismanagement or foul play is unknown, but the loss of jobs and production will cause
a chain reaction that has a devastating impact on local economy.

4. (Corporate) A new weapon of mass destruction is being privately developed by a relatively


unknown tech firm. All knowledge surrounding the construction of this new weapon is heavily
guarded. The company is not above eliminating possible loose ends that jeopardize the product.

5. (Corporate) The shady corporate underbelly is alive and well on this planet. Major corporations
are nearly required to maintain covert operatives, and even a covert military, that operate under the
radar just to survive. Corporate business on this planet is both cutthroat and discreet. The cost is
high but the rewards are even higher.

6. (Corporate) The planet has a stigma of being a no-win planet for major corporations. All major
corporations that have tried to develop business and profit on the planet have failed. In fact, most of
them fail in an amazingly short amount of time. Some blame local saboteurs, some blame policies
that dont favor corporations, and some blame just plain old bad luck.

7. (Corporate) A mega-corporation actually runs this planet. Although it has a traditional


government, the corporation has enough pull and key players in strategic places that it essentially
has near total control. Going against the corporation is the same as going against the local
government.

8. (Corporate) On this planet, there are several corporations that institute blood oaths after one
has reached a certain level. It is akin to pledging ones life to the corporation. This fact is relatively
unknown until one reaches that level. Many view these corporations as having an extremely loyal
command staff. This is the reason why.

9. (Corporate) There is a corporation here that is a cover-up for the Imperials. It provides genuine
services and goods, but its real purpose is to enable the Imperials to spy, transport goods and
personnel, and capture important targets on the planet. The Imperials also use corporate takeovers
to acquire land that locals wouldnt have otherwise allowed them to get.

10. (Corporate) There is a corporation here that is a Rebel sympathizer. The facility manufactures
goods that it funnels to the Rebellion. They walk a very fine line between being a legitimate
company and supporting the cause. If this fact was discovered, they could easily be shut down and
many of the personnel would face Imperial punishment.

11. (Criminal) Two criminal organizations are fighting for primary control of the planet. Many of
the major crimes, assassinations, espionage, and major property damage, are related to the struggle
for turf control between these two factions.

12. (Criminal) A small-time Hutt has relocated to this planet and is looking to establish a name for
himself as a major player in the sector.

13. (Criminal) The criminal element of this society completely controls one major area on the planet
(i.e. Sports, media, mass transportation, music, gambling, etc.).

14. (Criminal) Although illegal drug use is relatively low on this planet, production of illegal drugs,
such as spice, is incredibly high. The mass production of these drugs began relatively recently, so
the planet isnt known as a production planet yet. If current trends continue though, it wont take
long for that secret to become public knowledge.

15. (Criminal) A major criminal element in this society (i.e. Gang, crime lord, pirates, etc.) are in
partnership with an element of the local government. The two work together to accomplish goals
that are mutually beneficial. If discovered, this would be disastrous for that element of government.

16. (Criminal) The criminal element of this planet controls law enforcement. Most people view the
law enforcement of the planet as lax or ineffective. But in reality, they have been corrupted at the
highest levels and are at the whim of major criminals.

17. (Criminal) Major criminal groups (i.e. Crime lords, large gangs, prolific pirates, etc.) do not last
long on this planet. Low levels of crime definitely exist, but large criminal organizations never seem
to be able to take hold in the region. They are always destroyed, dismantled, or seem to leave the
area not long after arriving. No one has yet figured out an exact cause of why.
18. (Criminal) Criminals on this planet follow a Criminal Code against one another while they
operate on this planet. It is unknown where it originated, but most criminals will not commit criminal
activity against another criminal while here. For those that break the code, the penalty is often death.
It is rumored that a mysterious criminal organization even enforces this code.

19. (Criminal) On this planet, there exists an actual school for criminals. It is secretive and invite
only, but accepted students are taught in the ways of the hyper-criminal. They learn how to escape
from law enforcement, defeat powerful security measures, infiltrate the upper-echelons of
government, and overall become a successful career criminal.

20. (Criminal) Two very influential criminal organizations recently left the planet for unknown
reasons. The planet is now enjoying a resurgence with the lowest levels of crime it has seen in a
long period of time. Many wonder what caused the criminals to leave and how long they will be
able to enjoy this new prosperity.

21. (Force) An ancient Jedi temple has yet to be rediscovered on this planet. It has been undisturbed
for hundreds, if not thousands of years.

22. (Force) Many Force sensitive individuals have always considered this planet cursed due to how
it feels in the Force. The truth is, a Sith Lord and his apprentice are imprisoned there in
hibernation. Their power is so great, that their very presence casts a dark shadow upon the planet.

23. (Force) A small monastery of Jedi monks inhabits a remote location on the planet. They
generally are autonomous and keep to themselves, but are friendly and welcoming to outsiders. They
have perfected the art of mind-wiping to keep their existence a secret.

24. (Force) A cache of Jedi holocrons is hidden on the planet. Its existence almost falls into the
realm of legend, but it does exist. There are many rumors about its actual location, but it has yet to
be rediscovered.

25. (Force) An oracle of significant power resides on this planet. Although most consider her a
mythical story, she does actually exist. She has the ability to see into the future using her finally
attuned Force powers. She is so specialized with her powers though, that she has almost no other
Force powers that are not related to her oracle abilities.

26. (Force) Jedi on this planet often find their Force powers to be unreliable. It is unknown why, but
the Force energy of this planet is distorted and causes Jedi difficulty with using their powers. Since
Jedi are fairly rare in this part of the Galaxy, the fact isnt commonly known.

27. (Force) Many Jedi are unwittingly drawn to this planet. Very few understand or can explain
why, other than to say existing on the planet feels tranquil. That tranquility appears to come with
a cost though, as many Jedi are said to wander into the wilderness and never be seen from again.

28. (Force) It is not uncommon for individuals that are not Force sensitive to manifest low-level
Force-like abilities while on this planet. A small number have even left the planet and retained these
abilities (typically those that live on the planet for an extended period of time). It is unknown why
this sometimes happens.
29. (Force) This planet is slowly toxic to Force users. Many Force users describe feeling that the
longer they stay on the planet, the more drained they feel. Their Force powers become weaker
and their connection with the Force becomes weaker. It is unknown why.

30. (Force) An incredible battle between the Dark and Light side occurred in a specific area on this
planet thousands of years ago. Any Force powers in this area have radically altered effects. Use of
Force powers in the area is completely unsafe and unpredictable. There are some lost records that
are still undiscovered on the planet of this legendary battle.

31. (Government) The government of this planet, perhaps a Democracy (or similar group-run
entity), is actually an elaborate front. The actual control of the entire planet rests on one specific
individual who controls the government like a puppet.

32. (Government) There is a small but powerful portion of the government that secretly supports a
radical new direction for the planet. They are currently maneuvering to make the changes necessary
for that to happen.

33. (Government) The planetary government is involved in a major cover-up of galactic proportions
(i.e. Illegal toxic waste disposal, hording life-saving technology, holding major galactic figureheads
as prisoners, etc.). If discovered, the reputation and status of the planet would be ruined.

34. (Government) The ruling body on the planet is one-step away from being destroyed. The planet
will soon have no true form of government and will temporarily dissolve into a state of anarchy until
a new form of government asserts itself.

35. (Government) The local government has built an extensive network of secret bunkers in case of
a planetary attack. Even though they may not appear to be, they are incredibly suited to withstand a
large scale assault. They have bunkers throughout the planet for major government figures and even
a small portion of the population.

36. (Government) A network of disguised government buildings dots the urban landscape. These
buildings are discreetly labeled and utterly forgettable. They house the intelligence, high-ranking
military, and other top secrets of the government.

37. (Government) All major leaders of the government are descended from the same family. This is
not common knowledge and they use false information to spread the idea that this is not the case.
But no one that is not from this particular family can ever hold an important government position
on the planet.

38. (Government) The local government has secretly made a pact with a major power in the Galaxy
(i.e. The Empire, The Rebellion, a major crime lord or crime syndicate, etc.). The leaders have
essentially sold their souls to this faction. To the outside observer, the planet is enjoying prosperity.
To the insider, it will eventually be time to pay the piper.

39. (Government) A secret organization, similar to the Illuminati, is rumored to run the planet. No
one knows the members of this, but it is said that they are the true rulers of society. Often, strange
coincidences that occur in public (i.e. Untimely death of a politician, unpopular laws enacted, etc.)
are often attributed to this mysterious and masterminding organization.
40. (Government) The government of this planet seems to change very frequently for no specific
reason. In recent generations, it has been a monarchy, a democracy, a theocratic colony, and even
warring federated tribes. The only thing certain about this planets government is uncertainty.

41. (Imperial) A high-level Imperial prison is secretly located on this planet. It houses many enemies
of the Empire that are thought to be dead or have gone missing. This would be a high value target
of the Rebellion if they knew it actually existed.

42. (Imperial) A training facility for elite Storm Troopers is being developed. Although it is not
functional yet, Imperial presence has ramped up in the sector and locals are attempting to speculate
why.

43. (Imperial) Imperial Intelligence has identified this planet to be of significant strategic
importance due to some factor. It could be its physical location, natural resources, local populace,
or a variety of factors. They are actively looking to place a substantial Imperial presence on the
planet.

44. (Imperial) Numerous high-profile witnesses have been relocated to this planet as part of the
Imperial Intelligences witness protection program. A breach in the security of this network could
expose numerous valuable informants.

45. (Imperial) This planet is considered a cake assignment for the Imperial military. Most hard-
charging new recruits bid away from this planet, while older veterans looking for an easy assignment
prior to retirement come here. The local Moff is not happy with that current designation and is
looking to change that.

46. (Imperial) Although it is not openly supportive of Imperial government, the local populace is in
favor of being under Imperial rule. The average citizen believes that being under Imperial rule will
mean an improvement in their lifestyle. Most support anything pro-Imperial and go against anything
that contradicts that.

47. (Imperial) The Imperials generally avoid this planet and very few people know why. Some
attribute it to common practice (We never land our troops there.) while others claim a Moff
secretly protects the planet from his own people. Either way, Imperial presence on the planet and in
orbit is virtually nil.

48. (Imperial) The Imperial military operates a base on one area of the planet that has no apparent
purpose. It doesnt guard anything. It has no mission. For all intents and purposes, there doesnt
need to be a base there but there is. Even the average soldier in the Imperial military has no idea
why there is a base there or why they are stationed there.

49. (Imperial) The Imperial military has slowly been stockpiling goods and equipment at hidden
locations in the area. They are either planning to invade this planet, or an area near it. When they
do, they will be well-prepared for a long siege.

50. (Imperial) There is a large faction of Imperials located on this planet that are planning a coup of
Imperials in the sector. They plan to secede from the Imperial military and take all of their equipment
with them. This will mostly likely cause a larger conflict to escalate with the Imperial military as
they send in more troops to reclaim what was theirs and destroy the deserters.
51. (Natural) The core of the planet has been undergoing a series of chain reactions that will
eventually destroy it. Natural disasters such as earthquakes, tsunamis and volcanic eruptions are
becoming more common. The end of this planet is imminent if something doesnt happen to reverse
the changes that are occurring.

52. (Natural) An abundant natural resource of the planet is about to be eradicated due to a disaster
(i.e. Lumber is destroyed by a rapidly expanding pest problem, drinking water is rendered unusable
due to an accident or pollution, animal food supply decimated due to disease, etc.).

53. (Natural) A new natural resource (i.e. Fuel source, underground mineral, food stock, etc.) has
recently been discovered on the planet. Originally thought to be a small boon to the local economy,
it will turn out that this resource is found in abundance throughout the planet and will become a
modern day gold rush.

54. (Natural) A local aboriginal species has yet to be discovered. They have been hidden in a remote
area (i.e. Heavy jungle, subterranean caves, underwater, etc.) for centuries. If discovered, they
would make an easy target for slavers due to their low level of technology.

55. (Natural) The planet is at the tipping point of a major ecological change. The primary terrain of
the planet is about to become drastically different (i.e. Arctic to desert, rolling hills to large gorges
and crevasses, tropical jungles to swampy sinkholes, etc.).

56. (Natural) A new use for an abundant natural resource has been discovered. This will be a boon
for the economy as it will further drive up the value of the resource. But it will also cause other
complications related to excessive extracting of the material. Depending on the material type, it may
dry up from overconsumption.

57. (Natural) The planet hosts a unique and deadly virus. The indigenous population is immune to
it and it is difficult to carry off planet. But if the right circumstances were met and it made it to
another planet, the results would be catastrophic.

58. (Natural) Toxic waste pools and radioactive wastelands used to be commonplace on this planet
generations ago. Scientists have recently discovered that the planet is naturally purging itself of
these toxins that should like thousands of years. They have not yet discovered how.

59. (Natural) There are large crater fields on this planet that most assumed were created from
meteorites striking the planet. However, no meteor fragments have ever been discovered. Most
scientists believe that ancient people dug up the pieces and hauled them off or sold them. Others
believe there is another explanation for these large crater fields.

60. (Natural) Large glaciers form at both poles (North and South) of this planet. The air space over
both glaciers is considered a no-fly zone by pilots. Not because it breaks any laws, but because
numerous aircraft and starships have been lost over both areas. It is unknown where these ships are
lost or what causes them to disappear.

61. (Rebel) There is a hidden Rebel base located on the planet surface. It is small, but houses vital
information that cannot fall into enemy hands. It has existed for a relatively long period of time and
has numerous assets.
62. (Rebel) The Rebels have deemed this planet to be inconsequential to their goals. Although it has
been viewed as a Rebel stronghold in the past, they are methodically moving their assets to another
planet in the sector. Their eventual plan is to abandon the planet.

63. (Rebel) The Rebellion uses the high orbit area of this planet as a get-away point. They have
placed numerous signal disruptors, booby traps, and hiding spots throughout the area. It is well-
known to their personnel that if they can flee to this area from the enemy, they have a great shot at
using these resources and escaping.

64. (Rebel) Rebel High Command has several key figures that reside in a single city on this planet.
They are entrenched in the local populace but have a significant impact on decisions for the Alliance.
If discovered, it would be a major blow against the Rebellion.

65. (Rebel) This planet contains one of the few secret Rebel prisons. It is located outside of a popular
urban area in a remote area (i.e. Island, large forest, underground, etc.). The Rebellion tries to
minimize its footprint on the planet, but does have significant resources here due to the prison.

66. (Rebel) The Rebels have a secret underground network that allows them to hide high value
targets here. The network uses sympathizers, secret hiding locations, underground transport, and
numerous other components to safely make their valuable assets disappear.

67. (Rebel) The Rebellion has no presence on this planet. In fact, they are surprisingly absent from
a planet, which for all intents and purposes, looks to be ideal for their strategic needs.

68. (Rebel) There is a significant spy support network on this planet that is loyal to the Rebel
Alliance. Although they dont all work under the Rebellion, per se, many are loyal to the Rebellion
and believe that the interests of the Rebels align with their own.

69. (Rebel) The Rebel forces on this planet have been incurring heavy losses recently. What they
dont know is that they have been severely infiltrated by Imperial spies. Their destruction on this
planet and in this sector is inevitable, unless someone discovers the infiltration.

70. (Rebel) The planetary inhabitants recently became very unfriendly to Rebel forces. So much so,
that the Rebellion is having to decide whether they will withdraw from the area or attempt to take
the planet by force. It is unknown why this seemingly Rebel-friendly planet turned hostile.

71. (Religious) A fanatical and cult-like off-shoot of a local planetary religion is gaining steam
within the populace. They are responsible for numerous criminal acts and their violence seems to
be increasing drastically.

72. (Religious) The prominent figurehead of a local religion is a fraud. She has adeptly led her
followers to believe that she is the Chosen One but has only her own interests at heart. She is
planning something diabolical (i.e. Mass suicide, theft of all religious gifts, overthrowing the local
government, etc.).

73. (Religious) Nearly 100% of local natives are disciples of a local religion. They have decided
that the only way to expand their religion is to begin off-planet pilgrimages. They are currently in
the planning phase of this endeavor.
74. (Religious) An ancient religion was wiped out long ago, but its teachings and history have been
preserved and are waiting to be discovered. It contains some secret that will change things in the
area (i.e. Answers to a local mystery, the key to stopping a local war, a unique connection to the
Force, etc.).

75. (Religious) The primary local religion secretly employs some taboo practice (i.e. Humanoid
sacrifice, cannibalism, Force voodoo, etc.). They understand their practices are taboo to others and
work extremely hard to keep those practices a secret.

76. (Religious) Not long ago, a significant portion of a local religion began a sacred pilgrimage into
the wilderness. They numbered into the tens of thousands (or more, if appropriate). The pilgrims
disappeared without a trace. Most of the few remaining members of the religion have left it and it
has all but disintegrated.

77. (Religious) A new religion seems to have spawned from out of nowhere. It is rapidly moving
through the local population and is quickly gaining significance. The rate at which it is converting
believers is astonishing. The growth is unlike anything seen elsewhere in the galaxy.

78. (Religious) Every ten years, the leader and figurehead of a local religion disappears. The next
in command takes his place, to lead his people and be treated like a god, only to disappear after ten
years. This cycle is commonly accepted by its followers but less so by outsiders. No one knows
where the leader disappears to or what happens to them. Most assume death.

79. (Religious) A new race of aliens has been arriving on the planet in droves. They are generally
peaceful, but have proclaimed this planet their sacred homeland. Their presence is causing strife in
the local population. The alien race is not known to have any historical presence here.

80. (Religious) Religion is absent on this planet. The local inhabitants are against all forms of open
worship, churches, open religious ideology, and generally anything religious. This disdain for
religion has been a long-standing issue on the planet that few know the origin of.

81. (Tech) A self-automated droid manufacturing facility exists in a subterranean compound. It is


completely autonomous, mining its own resources, manufacturing droids and expanding its own
domain. Its origins and purpose are a complete mystery.

82. (Tech) A large satellite array that orbits the planet is commonly thought to be the primary source
of communication and weather data for the inhabitants. Its true nature, however, is as a remarkable
spy network that is able to provide surveillance on the entire planet. But for who?

83. (Tech) There is a disguised communication network with incredible redundancy on the planet.
It is nearly impossible to knock out or jam planetary communications. The network is a combination
of old alien technology that locals merged with new technology.

84. (Tech) The planet has a substantial planetary defense grid that consists of missile silos and Planet
Defenders (heavy ion surface-to-space cannons). Although it isnt advertised by the local military,
the planet is well setup to defend against planetary bombardment.

85. (Tech) There is a significant electric disturbance in the planets atmosphere that occasionally
damages electrical equipment and even injures people. This fact is commonly known. However,
scientists have determined that it is not a natural function, but other than that they do not know the
cause.

86. (Tech) Non-sentient droids on this planet have been known to spontaneously become sentient.
It is rare and no one knows why, but it has happened enough to where locals have deemed it an
actual phenomena.

87. (Tech) There is an abandoned cloning facility that is located in an area rarely frequented on the
planet. Many centuries ago it was used to fight wars in the distant past. It has since become a lost
relic that is yet to be rediscovered.

88. (Tech) Large, unmanned platforms float in the ocean and process both the water and air of the
planet into a habitable environment. No one knows who initially installed these terraforming devices
many generations ago. Also, no one knows how long these unmanned processing stations will
continue to operate and maintain the planets habitat.

89. (Tech) There is a local species of droid that inhabits the planet. They have inhabited the planet
for a long time. No one knows of their origin. Even they claim ignorance of how their people
originated. However, they function on this planet much like any other native race does so on their
home planet. They are never encountered off-planet though and have no desire to leave.

90. (Tech) There is a unique type of technology that only exists on this planet. It is used to power
many local vehicles, such as speeders or ground vehicles. The technology will not function outside
of the planet though. No one knows why, but some surmise there is something about the planets
structure that allows the technology to function there (and there only).

91. (Unusual) A clan of assassins has existed and trained on this planet for thousands of years.
Although their existence is not a mystery, the fact that they originate from this planet is.

92. (Unusual) An ancient elevator exists that drills down nearly to the core of the planet. It is
huge, several kilometers in diameter. No one knows who built it or what its purpose was. Local
government has deemed it off-limits and it is heavily guarded by the local military.

93. (Unusual) During a predictable time period (i.e. One week, three months, yearly, etc.), a large
pulse of energy emanates from the planet. No one knows if it is man-made or natural. Precautions
must be taken to not be injured or items damaged by this energy.

94. (Unusual) The planet, for lack of a better term, is haunted. Many people believe large crystals
on the planet have something to do with keeping the spirits of the dead around. But no one truly
knows for sure. Residents of the planet accept the haunting as commonplace.

95. (Unusual) There is a small populace of a species on this planet that most consider to be
undead. They have a primitive cognitive thought process and are only interested in basic primal
needs. They are incredibly homicidal and almost animal-like. They are often referred to as, galactic
zombies. No one understands their biology or knows their true origins.

96. (Unusual) Large humanoid statues of an unknown race dot the landscape of this planet. No one
knows the origins of these statues, but many surmise they are statues of the ancient ancestors of this
planet. The statues have been known to periodically change locations throughout the centuries. No
one knows how or why they move.
97. (Unusual) There is an abandoned colony on the planet that few know about. The natives of the
colony are not of the same species as the other inhabitants of the planet. They have lived and
operated in their secluded environment for several generations.

98. (Unusual) There is a unique type of rock on this planet that is capable of storing the memories
of organic beings. Some say intense emotion or even the Force is required to imprint these memories
on the rocks, but no one truly knows the process. Scientists are still developing and perfecting a
process for retrieving these memories for historical purposes.

99. (Unusual) A race of aquatic people inhabit the deep oceans of the planet. They keep their
distance from all surface dwellers and little is known about them. All efforts to make contact with
them have met with swift and decisive force. In general, most of the general population has a, Leave
them be if they leave us be, attitude towards the situation.

100. (Unusual) This planet is not the typical ball of substance orbiting a star. The core is a
mechanical space station thousands of years old. The exterior of the station was terraformed over
and an atmosphere was established. No one knows who accomplished this great feat of construction.

101. (Unusual) All the inhabitants of this planet mysteriously disappeared about a thousand years
ago. The planet was subsequently looted and repopulated after a brief period of war for control of
the planet. But no one has ever discovered what happened to the millions of people that inhabited
the planet and disappeared over night.

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