Escolar Documentos
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SANGUINITY
BRIEF SUMMARY can repair the device. They can also perform
The PCs encounter a priest who asks for the ritual with her and travel to the butte;
their help in rebuilding a religious altar and however, she says they must find and bring
rescuing two fellow priests. their own object to sacrifice to the god.
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The god they have been worshipping If the PCs agree to help her, she will
is actually an ootheca full of eggs that happily include them in her ritual so
have just begun to hatch. that they can also worship and receive
The priests are being held captive by the Sanguinitys blessing of safety and
creatures hatching from the eggs, and prosperity.
the PCs must find a way to free them.
Examining the area nearby reveals the
STARTING POINT following.
The PCs are in a dry desert area with lots A trail of silver circles in the dirt that
of crags and buttes. They may hear an odd look like metallic drops of blood lead
noise and follow it, or they may just come away from the edge of the cliff.
upon a woman working frantically on a A series of large, three-toed footprints
numenera device along the edge of a cliff. lead toward the device and then away.
Spread out before them, the land dips away If the PCs talk and search for more than
into a few buttes and large, deep sinkholes ten minutes, they likely hear a terrible
that dot the landscape. Big, long-winged howl, a bellowing sound that seems to
birds fly overhead and below. make their very bones shudder.
The woman is dressed in a silver suit Large colonies of long-winged, long-
and lots of gear that seems conducive to beaked birds constantly circle overhead
desert traveling, and its clear that shes and down below.
experienced with the device shes working
on. THE WRAP-UP
Her name is Rodia and she tells the PCs PCs who find the missing pieces of the Rodia: level 3, repairing
the following: device discover that Rodia can quickly repair and using the numenera
as level 5; Armor 2
She is a priest of a village, and she the altar and go to find the other priests.
and two other priests named Tesir If the PCs decide not to accompany her,
and Molan make long treks from their they can say farewell to Rodia, who gives
respective villages to meet here every them two random cyphers in thanks for
year. They come to worship Sanguinity their assistance.
and offer sacrifices to keep their villages If they do go with her, they can attempt to
safe and prosperous. rescue Tesir and Molan. One priest is under
They perform a complex ceremony using the power of the brood, and the other has
a device, which she calls the Altar of the been thrown to the hatchlings for food.
Sanguine, allowing their god to hear
them and transport them to a nearby
butte, where their god lives. KEYS
Her god is a giant creature that seems This scenario has three keys, all of which are objects.
to be made of or covered in crimson
bubbles. It lives at the bottom of a large The part of the device that signals Sanguinity, allowing
pit in the middle of the butte. the god to hear the priests as they worship at the altar.
This year, when she arrived, she found
the equipment of the other two priests The second of two power sources for the device.
strewn about and the altar damaged.
She believes they might have started the Something for the PCs to offer Sanguinity as a sacrifice.
ritual without her, although she doesnt The item can be made of any material, dead or alive, but
know why, and that now they cannot must be round(ish), bright red, and at least the size of a
return. human head.
She has mostly been able to repair the
altar, but it requires additional work, and If an encounter has the potential to include a key but does
two pieces are still missing. not, it may have a few random cyphers instead, depending on
the flow of the session. Overall, the entire scenario should offer
the PCs eight to ten cyphers.
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Rodia and Altar
Starting Point
KNOSIAN CAVERN
Knosian Cavern is more of a hole in the side of a cliff than an actual
cavern. If the PCs follow the metallic path of droplets, it leads them
here. Inside the hole, the trail of drops is thicker and more regular.
The hole is square, about 3 feet by 3 feet (1 m by 1 m), and goes about
4 feet (1.2 m) deep before it opens into a dark, round room that is
only slightly larger than the hole. Inside, a small metallic creature1
foot (0.3 m) high and about half that in diameterappears to be
melting. Long streams of metal drip from it, and it almost sounds as
if its panting. Attempts to communicate with the creature fail, and it
doesnt attack or even move if approached.
If the cavern holds a KEY, its a large round plate of red metal that
appears to be stuck to the creatures side, as if it tried to use the plate
to patch that part of its body together. Removing the KEY intact is
a level 3 task. The creature is small enough that the characters may
decide to take it with them. Repairing it is a level 6 task, requires
someone with cold or ice skills or equipment, and takes about an
hour. If the creature is repaired, it will follow the characters around,
repeating random things that it mishears them say.
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USING THIS IN A FURTHER DEVELOPMENT
CAMPAIGN Read this section after the session is over.
Read this section only if youre using the The PCs should earn 2 experience points
scenario in a campaign (and thus less likely (XP) for getting the teleportation device to
to be under time pressure). function.
If desired, you can start the scenario The PCs may have made some long-term
with PCs who are aware of the Sanguinites allies in the priests (and, consequently, among
and are seeking them out for another the people who live in the priests villages).
reason. Perhaps theyve been sent to find Upon discovering the truth of their
priests who went missing or to retrieve religion, the surviving priests might forgo
the teleportation device for another client their faith completely, continue the charade
or another need. Its possible that they so the people in their villages feel safe, or try
heard the broods telepathic call when it to destroy all of the remaining broods so they
first occurred and have been following the dont harm more people. Those who return
creatures trail ever since. to their villages give the characters an open
invitation to stop by anytime. Those who try
PLACEMENT IN to destroy the remaining broods might invite
THE NINTH WORLD the PCs to help or just ask the characters to
From Here to Sanguinity is suitable in any keep an eye out for such creatures on their
location that includes large swaths of travels. Broods thrive in protected spaces,
desertlike terrain. However, the landscape such as caves, hollowed-out structures, and
would fit particularly well along the outskirts very large, empty devices.
of the Jagged Wastes or within Errid PCs who choose to search for more broods Jagged Wastes,
Kaloum. and destroy them may come across any of page 187
the other adventures in this book as part of Errid Kaloum,
their search. page 191
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