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One Page Fantasy Campaign Rules v2.

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by OnePageAnon (http://onepagerules.wordpress.com/)
Campaigns Setup Battlefield Improve Army XP
One Page Fantasy campaigns pit two players against Players may also agree to use randomly generated Every army has a rating, which is the total sum of
each other in a series of connected missions. As the battlefield conditions and terrain, however they are experience points (XP) of all units in an army. Units
campaign progresses each army will grow and completely optional. Battlefield conditions are get 1XP whenever they completely destroy an
evolve, creating an epic narrative. generated by rolling one die on the following table: enemy unit, and they get more XP based on the
Preparation Result Condition rating difference between them and the army they
The campaign is played over the course of 5 to 10 1 Tremors: The entire table counts as played against. Note that the army rating is updated
missions (you decide), and after the last game the dangerous terrain. only after assigning newly earned XP to all units.
player with most victory points (VP) wins. Before 2 Storm: All units worsen their Quality Rating Difference XP Earned
the first mission begins both players build an army by 1 when shooting. 1-3 +0
consisting of 250pts which must have one hero and 3 Mud: The entire table counts as 4-6 +1
may not have any special units. Each army and unit difficult terrain. 7-9 +2
must be given a unique name, and we have 4 Magical Gravity: All units move +D3 10-12 +3
provided an army sheet that you can print and fill when using Advance/March/Charge. 13+ +4
out with all of your units and their information. 5 Magical Dust: The entire table
Structure counts as cover terrain. Improve Army Level Up
Campaigns are played with the following structure, 6 Peaceful: No special effects. A units XP is tracked by filling out the XP boxes that
which is followed step by step and repeats until the are part of its entry on the warband sheet, and
campaign is over: When setting up terrain with randomly generated whenever a (!) box has been filled you may roll one
1. Prepare Armies. terrain choose how many pieces of terrain you want die on the following table:
2. Setup. and then roll 2D6 on the following table for each: Result Trait
3. Play Mission. Result Terrain 1 Agile: +1 move on Advance, +2 move
4. Check for Casualties. 2 Magical Vortex: When moving on March and +3 move on Charge.
5. Improve Army. within 6 of this terrain roll one die, 2 Specialist: Quality improved by 1 when
6. Recruit and Disband Units. on a 1 the unit takes 2D6 hits. in melee or when shooting (pick one).
3 Boiling Flood: Counts as difficult and 3 Resistant: Quality improved by 1 when
Prepare Armies dangerous terrain that causes D3 blocking hits.
Each mission has a limit of how mony points each hits instead of just 1. 4 Headstrong: Quality improved by 1
player can bring, which rise in 250pts increments for 4 Wildwood: Counts as difficult and when taking morale tests.
every mission. Additionally if one player has less VP dangerous terrain. 5 Elite: May re-roll one die of any kind
than the other he may spend bonus points, which 5 Settlement: Place a group of D3+1 every round.
rise in 50pts increments for every mission. Here are buildings up to 3 away from each 6 Fast Learner: May pick any other trait.
the first 6 missions as an example: other with some walls or fences.
Mission Points Bonus 6 Forest: Counts as difficult terrain These results stack however units cannot get more
1 250 - and provides cover. than +3/6/9 movement, may not get more than
2 500 +50 7 Forest or Hill: Roll-off and the three re-rolls per round, and cannot reach a better
3 750 +100 winner decides which one it is. quality value than 2+. If you roll a trait that would
4 1000 +150 8 Hill: Counts as difficult terrain and surpass these limitations you must re-roll.
5 1250 +200 elevation. Improve Army Heroes
6 1500 +250 9 Razorwing Nest: Units moving In addition to earning regular traits, heroes may also
within 6 of this terrain take D6 hits. buy magic items whenever a (!) box has been filled.
When playing up to 12 missions the points continue 10 Necrotic Ooze: Units using Run or The hero may buy magic items from the items table
to rise in the same way, and from mission 7 onward Assault actions through this terrain corresponding to its army, however each item may
you may follow the unit limits from the Playing take D6 hits. only be purchased once.
Bigger Games section in the advanced rules. 11 Khemrian Quicksand: Counts as Recruit and Disband Units
Setup Mission difficult and dangerous terrain that After every mission players may recruit new units by
Once both players have prepared thir army, roll one makes units take a morale test on simply adding them to their army sheet, and they
die to select a random mission. top of hits. may only recruit either one hero or one special unit
Result Mission 12 Active Crater: When moving within after each mission. Units may also be disbanded
1 Duel 6 of this terrain roll one die, on a 1 (remove from army sheet), however each army
2 Seize Ground the unit takes D6 wounds. must always have at least one hero. This means that
3 Treasure Hunt you may not disband your last hero, and that you
4 Pillage Play Mission must recruit a new hero if your last one died.
5 Breakthrough Missions are played using the Core and Advanced Back to the Start
6 Blood and Glory rules. Simply play a regular game whilst keeping Once you have done all these steps you may go
track of unit information on your army sheet. If one back to preparing armies with your updated army
Setup Objectives player wins the mission he gets 2VP. sheet. Note that you dont have to use all of your
Players may agree to use bonus objectives for the Check for Casualties units on each mission, and you may freely leave
game. Each player rolls three dice on the following After every mission all players must check what units behind as long as you use at least one.
table and secretly picks one of the resulting casualties they have sustained. For each unit that
objectives (mark it on a piece of paper), and if he was completely destroyed roll one die on the
has completed the objective by the end of the game following table:
he gets the corresponding reward: Result Condition
Result Objective 1 Dead
1 Be the first played to destroy an 2-3 Injured
enemy unit. You receive 1VP. 4-6 Recovered
2 Kill an enemy hero. The unit that
killed it receives 2XP. Dead: Remove from army sheet.
3 Dont get any units wavered during Injured: The unit costs +50% of its price (rounding
the entire game.You receive 1VP. up) the next time it is used.
4 Kill an enemy special unit. The unit Recovered: May be used without any penalties.
that killed it receives 2XP.
5 Keep over 50% of your army alive
(rounding down). You receive 1VP.
6 Cast at least one Spell every round.
A randomly determined friendly
wizard receives 2XP.
Magic Items
Empire Skaven Vampire Counts
Item Cost Item Cost Item Cost
Ring of Volans: Once per game the hero +10pts Warpforged Blade: The heros melee +5pts Book of Arkhan: Once per game the +10pts
may cast any spell as if it was a Wizard attacks ignore the Armored rule. hero may cast any spell as if it was a
by using D3+1 power dice. Warlock-Augmented Weapon: The +5pts Wizard by using D3+1 power dice.
Griffon Banner: The heros unit counts +15pts hero gets +D3 Attacks in melee. Black Periapt: The hero may keep up to +10pts
as having double its full ranks when Weeping Blade: The heros melee +15pts 2 power dice and add them to its power
calculating melee results. attacks count as Piercing. pool on the next round.
Meteoric Armor: The hero gets Quality +25pts Blade of Corruption: The heros melee +20pts Screaming Banner: Enemy units must +15pts
2+ when blocking hits. attacks deal double wounds. re-roll successful morale tests from the
White Cloak: Enemy units must re-roll +45pts Blade of Nurglitch: The heros melee +20pts heros Fear special rule.
successful melee attacks against the attacks count as having the Poison rule. Skabscrath: The hero gets the Impact(1) +15pts
hero and his unit. and Shriek special rules.
Runefang: The heros melee attacks +55pts Lizardmen Banner of Barrows: The hero and his +20pts
ignore the Armored rule and its hits Item Cost unit get Rapid melee attacks.
cannot be blocked. Quango Egg: Once per game target +5pts
enemy model in base contact takes D6 Bretonnia
Orcs & Goblins automatic hits. Item Cost
Item Cost Cube of Darkness: Once per game if an +5pts Holy Icon: The hero counts as having +10pts
Bashas Axe: The heros melee attacks +20pts enemy wizard casts a spell you may roll the Resistance Rule.
count as having the Piercing rule. one die, on a 2+ it is dispelled. Silver Mirror: Once per game the hero +10pts
Morks Banner: The hero and his unit +25pts Cloak of Feathers: The hero gets the +10pts may instantly dispell an enemy spell.
get the Resistance rule. Flying and Resistance rule, however it Banner of the Lady: Enemy units get no +15pts
Skull Wand: Once per round target +25pts may not be upgraded with a mount. rank bonus when calculating melee
enemy model in base contact must take Jaguar Standard: The hero and his unit +15pts results against the hero and his unit.
a morale test, if failed it is killed. get the Strider rule. Gilded Cuirass: The hero counts as +20pts
Shrunken Head: The hero may re-roll +35pts Piranha Blade: The heros attacks count +65pts having the Regeneration rule.
failed blocks. as Piercing and deal D3 wounds each. Lance of the Blessed: If the hero prayed +25pts
Spider Banner: The hero and his unit +50pts in the first round he hits automatically.
get the Poison rule in melee. Ogre Kingdoms
Item Cost Beastmen
High Elves Thundermace: The hero may replace all +5pts Item Cost
Item Cost of his attacks for a single thundercrush Hunting Spear: The hero may throw the +5pts
Gem of Sunfire: Once per game all of +10pts attack, if it hits the target takes D6+1 Hunting Spear (24, A4) once per game.
the heros attacks count as Piercing. automatic hits that ignore Armored. Herdstone: The hero adds +1 power +10pts
Book of Hoeth: Friendly wizards within +10pts Dragonhide Banner: The hero and his +15pts dice each round as if it was a wizard.
3 of the hero may re-roll one failed unit may re-roll all failed hits and blocks Chalice of Dark Rain: Once per game +10pts
casting or dispell die each round. of 1 when charging. enemy units must re-roll shooting hits.
Armor of Caledor: The hero gets +25pts Gut Maw: Enemy units must re-roll +15pts Manbane Standard: Enemy units within +10pts
Quality 2+ when blocking hits. successful morale test from the heros 6 of the hero must re-roll morale tests.
Golden Crown: The hero gets Armored +25pts Fear special rule. Jagged Dagger: The hero may add one +15pts
that ignores hits on 2+. Greedy Fist: The hero gets +1 Attack in +15pts power die during the next round for
Reaver Bow: The hero is equipped with +55pts melee, and if it hits an enemy wizard it each wound it causes.
the Reaver Bow (30, A3, Piercing). loses one wizard level (down to min. 0).
Hellheart: Once per game all enemy +25pts Wood Elves
Warriors of Chaos wizards within D6*5 take D3 wounds. Item Cost
Item Cost Banner of the King: The hero and his +15pts
Chalice of Chaos: The hero gets either +15pts Dark Elves unit get the Vanguard rule.
+D6 Attacks or +D3 Tough (pick one). Item Cost Doom Arrow: The hero may shoot the +25pts
Helm of Many Eyes: The hero gets the +20pts Tome of Furion: Friendly wizards within +10pts arrow (30, A3D6) once per game.
Strikes First rule. 3 of the hero may cast the same spell Banner of the Queen: The hero and his +30pts
Filth Mace: The heros melee attacks +30pts more than once per round. unit get the Resistance rule.
get the Poison rule. Hydra Blade: The hero gets +D6 attacks +20pts Helm of the Hunt: The hero may re-roll +35pts
Hellfire Sword: The heros melee +40pts in melee. failed blocks.
attacks cause D3 wounds each. Black Amulet: The hero gets Armored +20pts Daiths Reaper: The heros melee +40pts
Blasted Standard: The hero and his unit +50pts that ignores hits on 2+. attacks count as Rapid and Piercing.
may re-roll failed blocks. Black Dragon Egg: Once per game the +30pts
hero counts as having Armored and Daemons of Chaos
Dwarfs Piercing melee attacks. Item Cost
Item Cost Chillblade: The heros attacks cannot be +80pts Chromatic Tome: You may re-roll how +5pts
Armor of Borek: The heros Armored +10pts blocked and enemies in base contact many power dice you get each round.
rule ignores hits on 2+. get -D3 Attacks (down to min. 1). Wand of Whimsy: Every time the hero +5pts
Hammer of Karak: The hero gets the +15pts successfully casts a spell roll one die, on
Strikes First rule. Tomb Kings a 5+ he gets +1 power dice.
Red Axe: The hero gets the Fear and +15pts Item Cost Witstealer Sword: For each wound the +15pts
Rapid rule in melee. Cloak of Dunes: The hero gets the +10pts hero deals to an enemy monster or
Silver Horn: Once per game the hero +15pts Flying special rule. hero in melee its target must take a
and models in his unit get Impact(1). Blade of Antarhak: Whenever the hero +15pts Quality test, if failed it immediately
Ring of Thori: The hero is equipped +30pts deals a wound he re-gains a wound. takes another automatic wound.
with the Ring of Thori (12, A2D6). Golden Death Mask: Enemy units must +15pts Axe of Khorne: The hero gets +3 melee +15pts
re-roll successful morale tests from the attacks when fighting multiple models.
heros Fear special rule. Balesword: The heros melee attacks +30pts
Destroyer of Eternities: The hero's +45pts count as having the Poison rule.
melee attacks get Decapitation.
Banner of Hidden Dead: The hero and +50pts
his unit get the Entombed rule.
Army Sheet
Army Name:

Victory Points (VP): Army Rating:

Unit Name: Unit Name:


Traits: Traits:

Experience Points: Experience Points:


1 (!) 3 4 (!) 6 7 8 (!) 1 (!) 3 4 (!) 6 7 8 (!)
10 11 12 13 (!) 15 16 17 18 10 11 12 13 (!) 15 16 17 18
19 (!) 21 22 23 24 25 26 (!) 19 (!) 21 22 23 24 25 26 (!)

Unit Name: Unit Name:


Traits: Traits:

Experience Points: Experience Points:


1 (!) 3 4 (!) 6 7 8 (!) 1 (!) 3 4 (!) 6 7 8 (!)
10 11 12 13 (!) 15 16 17 18 10 11 12 13 (!) 15 16 17 18
19 (!) 21 22 23 24 25 26 (!) 19 (!) 21 22 23 24 25 26 (!)

Unit Name: Unit Name:


Traits: Traits:

Experience Points: Experience Points:


1 (!) 3 4 (!) 6 7 8 (!) 1 (!) 3 4 (!) 6 7 8 (!)
10 11 12 13 (!) 15 16 17 18 10 11 12 13 (!) 15 16 17 18
19 (!) 21 22 23 24 25 26 (!) 19 (!) 21 22 23 24 25 26 (!)

Unit Name: Unit Name:


Traits: Traits:

Experience Points: Experience Points:


1 (!) 3 4 (!) 6 7 8 (!) 1 (!) 3 4 (!) 6 7 8 (!)
10 11 12 13 (!) 15 16 17 18 10 11 12 13 (!) 15 16 17 18
19 (!) 21 22 23 24 25 26 (!) 19 (!) 21 22 23 24 25 26 (!)

Unit Name: Unit Name:


Traits: Traits:

Experience Points: Experience Points:


1 (!) 3 4 (!) 6 7 8 (!) 1 (!) 3 4 (!) 6 7 8 (!)
10 11 12 13 (!) 15 16 17 18 10 11 12 13 (!) 15 16 17 18
19 (!) 21 22 23 24 25 26 (!) 19 (!) 21 22 23 24 25 26 (!)

Unit Name: Unit Name:


Traits: Traits:

Experience Points: Experience Points:


1 (!) 3 4 (!) 6 7 8 (!) 1 (!) 3 4 (!) 6 7 8 (!)
10 11 12 13 (!) 15 16 17 18 10 11 12 13 (!) 15 16 17 18
19 (!) 21 22 23 24 25 26 (!) 19 (!) 21 22 23 24 25 26 (!)

Unit Name: Unit Name:


Traits: Traits:

Experience Points: Experience Points:


1 (!) 3 4 (!) 6 7 8 (!) 1 (!) 3 4 (!) 6 7 8 (!)
10 11 12 13 (!) 15 16 17 18 10 11 12 13 (!) 15 16 17 18
19 (!) 21 22 23 24 25 26 (!) 19 (!) 21 22 23 24 25 26 (!)

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