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5e Wizard Spells
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Homebrew Spells

Contents
1 Wizard Spells
1.1 0-Level Spells
1.2 1st-Level Spells
1.3 2nd-Level
Spells
1.4 3rd-Level Spells
1.5 4th-Level Spells
1.6 5th-Level Spells
1.7 6th-Level Spells
1.8 7th-Level Spells
1.9 8th-Level Spells
1.10 9th-Level
Spells

Wizard Spells

0-Level Spells

Abjur Aegis: Your body is surrounded with a semitransparent silvery sheen, warding the body of yourself
or a creature you touch from attacks.
Elemental Aegis: Choose one damage type from acid, cold, fire, lightning, necrotic, radiant, or
thunder. Until the end of your next turn, the target has resistance to damage of the chosen type.
Glyph Trap:
Spectral Shield:
Temporal Blur:
Conj 5e SRD:Acid Splash: You hurl a bubble of acid.
5e SRD:Mage Hand: A spectral, floating hand appears at a point you choose within range.
5e SRD:Poison Spray: You extend your hand toward a creature you can see within range and
project a puff of noxious gas from your palm.
5e_SRD:Acid Splash:
Firebrand:
Flash Powder:
Homing Needles: You create and launch a barrage of flying, magical needles at a target within
range.
Ice Blade:
5e_SRD:Mage Hand:
Manic Manacles:
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5e_SRD:Poison Spray:
Veitch's Marvellous Letter:
Div 5e SRD:True Strike: Your magic grants you a brief insight into the targets defenses.
Death Sight:
Detect Secrets:
Enemy Insight:
Know Direction: You instantly know the direction of north from your current position.
5e_SRD:True Strike:
Ench Cajolery:
Daze: Choose a humanoid that you can see within range. The target must succeed on a Wisdom
saving throw or be incapacitated until the start of your next turn.
Fleeting Distraction:
Stupify: You rob a creature of rational thought.
Evoc 5e SRD:Dancing Lights: You create up to four torch-sized lights within range,making them appear
as torches, lanterns, or glowing orbs that hover in the air for the duration.
5e SRD:Fire Bolt: You hurl a mote of fire at a creature or object within range.
5e SRD:Light: Until the spell ends, the object sheds bright light in a 20-foot radius and dim light
for an additional 20 feet.
5e SRD:Ray of Frost: A frigid beam of blue-white light streaks toward a creature within range.
5e SRD:Shocking Grasp: Lightning springs from your hand to deliver a shock to a creature you try
to touch.
Air Slash:
Arcana Rune:
Arcane Bolt:
Bounding Flame:
Chaotic Rocket: A ball trailing ribbon of multicolored light is lobbed from the caster, producing
utterly random and chaotic sounds (a whistle, ducks quacking, a long burp, etc) as it streaks for its
target.
Chill Rune:
Conduct:
Cryonis: Upon a relatively flat plane of liquid water at least five by five feet, you create a pillar of
magic ice that has dimensions in feet of 5 x 5 x 10.
5e_SRD:Dancing Lights:
Earth Rune:
Elemental Blast:
Emberbolt: Focus and swing with fire flying through the gaps in your fingers.
Farron's Dart:
5e_SRD:Fire Bolt:
Firesweep Blade:
Flame Ring:
Forceful Hand: You surround one or both of your hands with gloves of transparent force until the
start of your next turn, granting several benefits until then.
Frostbite:
Halt:
Heat Beam:
Hershey Squirt: On a failed save the target's bowels loosen and they poop themselves and until the
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start of your next turn attacks made against the target have advantage.
Ice Shards:
Iridescent Ray:
5e_SRD:Light: Until the spell ends, the object sheds bright light in a 20-foot radius and dim light
for an additional 20 feet.
Lightning Field: A cylindrical aura of electricity sweeps around you for a moment, jolting adjacent
foes.
Lightning Orb:
Nahal's Reckless Dweomer: Intentionally create a wild surge, with a SLIGHT chance of casting
the intended spell
Power Beam: Project a beam of force from your melee weapon to attack from a distance.
Psionic Kunai:
Radiant Blade:
Radiant Flame Blade:
5e_SRD:Ray of Frost: A frigid beam of blue-white light streaks toward a creature within range.
Rune Blast: You blast an object or creature in range with a magical rune that can inflict different
types of damage.
Shenanigan:
Shocking Bolt:
5e_SRD:Shocking Grasp:
Shocking Reaction:
Smite Rune:
Spark Shower:
Spellfire:
Storm Rune:
Thundersweep Blade:
Vent Anger:
Illus 5e SRD:Minor Illusion: You create a sound or an image of an object within range that lasts for the
duration.
Chloromorpho: You change the color of a touched object or willing creature for the duration of this
spell.
Concealment: Creatures must make a Wisdom save to notice a specific, small item magically
guised on your person.
5e_SRD:Minor Illusion:
Warding Flare:
Necro 5e SRD:Chill Touch: You create a ghostly, skeletal hand in the space of a creature within range.
5e_SRD:Chill Touch:
Death Blade:
Death Bolt:
Ghostly Hands:
Necrotic Overlay:
Soul Drain: Your hands sap health from others to bolster yourself.
Tear:
Trans 5e SRD:Mending: This spell repairs a single break or tear in an object you touch, such as a broken
chain link, two halves of a broken key, a torn cloak, or a leaking wineskin.
5e SRD:Message: You point your finger toward a creature within range and whisper a message.
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5e SRD:Prestidigitation: This spell is a minor magical trick that novice spellcasters use for
practice.
Aqua Push: You move a packet water from a water source within range and hurl it to splash into a
creature within range.
Firewater:
Launch Bolt:
Magi Mine:
5e_SRD:Mending:
5e_SRD:Message:
5e_SRD:Prestidigitation:
Razor Tome: You momentarily transmute several pieces of parchment to have sharp edges, which
then fly out to slice a creature in range, before safely returning to your book or hand.
Step Up: You slightly hasten your own movement, or the movement of another creature within
range.
Stonefists:
Touch Wind: You seize the air and compel it to create one of the following effects at a point you
can see within range:

1st-Level Spells

Abjur 5e SRD:Alarm: You set an alarm against unwanted intrusion.


5e SRD:Mage Armor: You touch a willing creature who isnt wearing armor, and a protective
magical force surrounds it until the spell ends.
5e SRD:Protection from Evil and Good: Until the spell ends, one willing creature you touch is
protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and
undead.
5e SRD:Shield: An invisible barrier of magical force appears and protects you.
5e_SRD:Alarm:
Armour of Jenova:
Broken Ward: Support your allies with a fragile barrier of force that hits back with splinters when
struck by a melee attack.
Disarm:
Endure Elements:
Flash Sweat:
Ice Ward:
Leomund's Shield:
5e_SRD:Mage Armor: You touch a willing creature who isnt wearing armor, and a protective
magical force surrounds it until the spell ends.
Mana Shield: You create a sphere of magic force around a willing creature you can see within
range.
5e_SRD:Protection from Evil and Good: Until the spell ends, one willing creature you touch is
protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and
undead.
Protective Barrier: You conjure a wall of force in range measuring five feet tall, one foot thick, and
ten feet long for allies to take cover behind.
Rift Balance:
5e_SRD:Shield:
Weather Warding: The sea-fearing vessel you touch becomes resistant to the ill-effects of wind and
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tide. Its pilot receives advantage on all checks made against weather induced challenges.
Conj 5e SRD:Find Familiar: You gain the service of a familiar, a spirit that takes an animal form you
choose:
5e SRD:Floating Disk: This spell creates a circular, horizontal plane of force, 3 feet in diameter and
1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can
see within range.
5e SRD:Fog Cloud: You create a 20-foot-radius sphere of fog centered on a point within range.
5e SRD:Grease: Slick grease covers the ground in a 10-foot square centered on a point within range
and turns it into difficult terrain for the duration.
5e SRD:Unseen Servant: This spell creates an invisible, mindless, shapeless force that performs
simple tasks at your command until the spell ends.
Arcane Runes:
Conjure Creature:
Conjure Marionettes:
5e_SRD:Find Familiar:
5e_SRD:Floating Disk:
5e_SRD:Fog Cloud:
Glacial Crash:
5e_SRD:Grease:
Magic Scimitar: A spell to summon magical blades for a time.
Magnet Orb:
Shadow Spray: You cause a multitude of ribbon-like shadows to instantaneously explode outward
in a 5 foot radius sphere from a point that you choose, restraining nearby creatures
Spell Blade:
Summon Astral Beast:
5e_SRD:Unseen Servant:
Div 5e SRD:Comprehend Languages: For the duration, you understand the literal meaning of any
spoken language that you hear.
5e SRD:Detect Magic: For the duration, you sense the presence of magic within 30 feet of you.
5e SRD:Identify: If it is a magic item or some other magic-imbued object, you learn its properties
and how to use them, whether it requires attunement to use, and how many charges it has, if any.
Clear Thought: You touch a creature to bestow it pristine thought and focused senses.
5e_SRD:Comprehend Languages:
5e_SRD:Detect Magic:
Detect Weapons:
5e_SRD:Identify: If it is a magic item or some other magic-imbued object, you learn its properties
and how to use them, whether it requires attunement to use, and how many charges it has, if any.
Patternweave:
See Through:
Truer Strikes:
Ench 5e SRD:Charm Person: You attempt to charm a humanoid you can see within range.
5e SRD:Hideous Laughter: A creature of your choice that you can see within range perceives
everything as hilariously funny and falls into fits of laughter if this spell affects it.
5e SRD:Sleep: This spell sends creatures into a magical slumber.
5e_SRD:Charm Person:
5e_SRD:Hideous Laughter:

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Nauseate:
Nilin's Bolt:
5e_SRD:Sleep:
Evoc 5e SRD:Burning Hands: As you hold your hands with thumbs touching and fingers spread, a thin
sheet of flames shoots forth from your outstretched fingertips.
5e SRD:Chromatic Orb: You hurl a 4-inch-diameter sphere of energy at a creature that you can see
within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create.
5e SRD:Magic Missile: You create three glowing darts of magical force.
5e SRD:Thunderwave: A wave of thunderous force sweeps out from you.
Babu Slime: You begin to sweat an acidic slime from your pores that damages your attackers.
5e_SRD:Burning Hands:
5e_SRD:Chromatic Orb:
Dark Orb:
Fire Whip:
Frostwave: A spray of crystal laden cold sweeps out from you to deter movement.
Ganon's Fist:
Ice Wave: After you touch the ground, a thin sheet of ice rapidly extends forth in a 15-foot cone,
then ruptures, causing spikes of ice to launch skyward.
Lucky Star:
5e_SRD:Magic Missile:
Railgun: You extend your arm and flick the metal piece at the target. Elemental forces then propel
the metal piece towards a creature or object in a flash of light.
Remote Bomb: You magically create in your open palm either a bluish-white sphere or cube rigged
to explode.
Rock Wave:
Spin Attack: Make one melee attack roll with a weapon against all creatures within the range of this
spell, excluding yourself.
Stone Bolt:
5e_SRD:Thunderwave:
Water Whip: You summon a long, rubbery whip of pure water to lash out a creature or object in
range.
Zap Bolt:
Illus 5e SRD:Color Spray: A dazzling array of flashing, colored light springs from your hand.
5e SRD:Disguise Self: You make yourselfincluding your clothing, armor, weapons, and other
belongings on your personlook different until the spell ends or until you use your action to dismiss
it.
5e SRD:Illusory Script: You write on parchment, paper, or some other suitable writing material and
imbue it with a potent illusion that lasts for the duration.
5e SRD:Silent Image: You create the image of an object, a creature, or some other visible
phenomenon that is no larger than a 15-foot cube.
Color:
5e_SRD:Color Spray:
5e_SRD:Disguise Self: You make yourselfincluding your clothing, armor, weapons, and other
belongings on your personlook different until the spell ends or until you use your action to dismiss
it.
Hush:
5e_SRD:Illusory Script:

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Net of Shadows:
5e_SRD:Silent Image:
Spook:
Necro 5e SRD:False Life: Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4
temporary hit points for the duration.
Dark Dive: You grab hold of a creature within range and drain its life force until it breaks free.
Death Touch:
5e_SRD:False Life: Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4
temporary hit points for the duration.
Transfer Pain:
Venomous Ray: A venomous ray or fang lashes out to infect the target creature, which on a hit
deals dealing 1d4 piercing damage and 3d4 poison damage.
Trans 5e SRD:Expeditious Retreat: This spell allows you to move at an incredible pace.
5e SRD:Feather Fall: A falling creatures rate of descent slows to 60 feet per round until the spell
ends.
5e SRD:Jump: The creatures jump distance is tripled until the spell ends.
5e SRD:Longstrider: You touch a creature. The targets speed increases by 10 feet until the spell
ends.
Animate Rope:
Arcane Arrow: Within the duration of the spell, the first time you hit with a ranged weapon attack,
the projectile explodes with magical energy a moment after hitting a target.
Craftsmanship: Craft non-magical items with greater speed.
Deeppockets: You touch a non-magical set of clothes and fashion it with numerous hand-sized
pockets with extra-dimensional interiors.
Erase:
5e_SRD:Expeditious Retreat:
5e_SRD:Feather Fall: A falling creature's rate of descent slows to 60 feet per round until the spell
ends.
Flash step:
5e_SRD:Jump: The creature's jump distance is tripled until the spell ends.
5e_SRD:Longstrider:
Mage Melee:
Magnesis: You gain control of one object that is made mostly or entirely of iron in range that you
can see, and does not exceed 10 feet in any dimension.
Water Tendril:

2nd-Level Spells

Abjur 5e SRD:Arcane Lock: You touch a closed door, window, gate, chest, or other entryway, and it
becomes locked for the duration. You and the creatures you designate when you cast this spell can
open the object normally.
5e_SRD:Arcane Lock:
Protection from Arrows:
Protection from Projectiles:
Radiative Shield:
Conj 5e SRD:Flaming Sphere: A 5-foot-diameter sphere of fire appears in an unoccupied space of your
choice within range and lasts for the duration.
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5e SRD:Misty Step: Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied
space that you can see.
5e SRD:Web: You conjure a mass of thick, sticky webbing at a point of your choice within range.
Bound Weapon: A weapon you have previously bound to you returns to you from almost any
distance.
5e_SRD:Flaming Sphere:
Heat Shot: You hurl a molten rock, inflicting damage and melting even the strongest of armor.
5e_SRD:Misty Step:
Pursuers:
Steal:
5e_SRD:Web:
Div 5e SRD:Detect Thoughts: For the duration, you can read the thoughts of certain creatures.
5e SRD:Locate Object: You sense the direction to the objects location, as long as that object is
within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
5e SRD:See Invisibility: For the duration, you see invisible creatures and objects as if they were
visible, and you can see into the Ethereal Plane.
Ancient Tether:
5e_SRD:Detect Thoughts:
Eyes of Fate:
Impart Knowledge:
5e_SRD:Locate Object:
Locate Portal:
Projectile Sense:
5e_SRD:See Invisibility:
Ench 5e SRD:Hold Person: The target must succeed on a Wisdom saving throw or be paralyzed for the
duration.
5e SRD:Suggestion: You suggest a course of activity (limited to a sentence or two) and magically
influence a creature you can see within range that can hear and understand you.
Heartbreaker: Happy Valentine's Day! You attempt to charm a humanoid you can see within range
with a literal chest-piercing blow.
5e_SRD:Hold Person:
Mesmerize:
Stone Sleep: You force one creature made of stone to enter a dormant state.
5e_SRD:Suggestion:
Evoc 5e SRD:Acid Arrow: A shimmering green arrow streaks toward a target within range and bursts in
a spray of acid.
5e SRD:Continual Flame: A flame, equivalent in brightness to a torch, springs forth from an object
that you touch.
5e SRD:Darkness: Magical darkness spreads from a point you choose within range to fill a 15-foot-
radius sphere for the duration.
5e SRD:Gust of Wind: A line of strong wind 60 feet long and 10 feet wide blasts from you in a
direction you choose for the spells duration.
5e SRD:Scorching Ray: You create three rays of fire and hurl them at targets within range.
5e SRD:Shatter: A sudden loud ringing noise, painfully intense, erupts from a point of your choice
within range.
5e_SRD:Acid Arrow:
Air Bubble:
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Clockwork Sphere:
5e_SRD:Continual Flame:
5e_SRD:Darkness:
Dead Man's Volley: You manifest and hurl a ball of electric energy at a creature or object you can
see within range.
Elemental Blade:
Flame Charge: Your body is launched forward with magical force, and your weapon is lit with
magical flame as you strike all creatures in your path.
5e_SRD:Gust of Wind:
Incinerating Impacts: A melee weapon in range begins to visibly glow a dim red color, and its
strikes can become empowered with flame.
Light Binding: Halt a foe's movement with the power of luminosity.
Sapphire Hail: Rain down bolts of sapphire energy, devastating your enemies.
5e_SRD:Scorching Ray:
Serac:
5e_SRD:Shatter:
Sonic Implosion:
Sun Strike: If you hit, your weapon flares up with the light of the sun, empowering your attack.
Thunder Down Under: A creature of your choice within range must succeed a Constitution saving
throw or release a fart so epic it takes damage.
Thunderwhip:
Tile of Fire:
Water Cube: You summon a cubical mass of water in any unoccupied space within range, where it
remains and retains its shape for the duration.
Illus 5e SRD:Arcanist's Magic Aura: You place an illusion on a creature or an object you touch so that
divination spells reveal false information about it.
5e SRD:Blur: Your body becomes blurred, shifting and wavering to all who can see you.
5e SRD:Invisibility: A creature you touch becomes invisible until the spell ends.
5e SRD:Magic Mouth: You implant a message within an object in range, a message that is uttered
when a trigger condition is met.
5e SRD:Mirror Image: Three illusory duplicates of yourself appear in your space.
Ancient Path:
5e_SRD:Arcanist's Magic Aura:
5e_SRD:Blur:
5e_SRD:Invisibility:
Leomund's Trap:
5e_SRD:Magic Mouth:
5e_SRD:Mirror Image:
Necro 5e SRD:Blindness/Deafness: You can blind or deafen a foe.
5e SRD:Gentle Repose: You touch a corpse or other remains. For the duration, the target is
protected from decay and cant become undead.
5e SRD:Ray of Enfeeblement: A black beam of enervating energy springs from your finger toward
a creature within range.
5e_SRD:Blindness/Deafness:
Blood Boiling: Boil the blood in the veins of a creature you can see in range.
Create Guardian:

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5e_SRD:Gentle Repose: You touch a corpse or other remains. For the duration, the target is
protected from decay and cant become undead.
5e_SRD:Ray of Enfeeblement:
Thirsting Blade: On a hit, the target suffers the attack's normal effects as well as 2d6 necrotic
damage. You regain a number of hit points equal to the necrotic damage inflicted by this spell.
Withering Ray: You create three rays of necromantic energy and hurl them at targets within range.
Trans 5e SRD:Alter Self: You assume a different form.
5e SRD:Darkvision (Spell): You touch a willing creature to grant it the ability to see in the dark.
5e SRD:Enlarge/Reduce: You cause a creature or an object you can see within range to grow larger
or smaller for the duration.
5e SRD:Knock: A target that is held shut by a mundane lock or that is stuck or barred becomes
unlocked, unstuck, or unbarred.
5e SRD:Levitate: One creature or object of your choice that you can see within range rises
vertically, up to 20 feet, and remains suspended there for the duration.
5e SRD:Magic Weapon: Until the spell ends, that weapon becomes a magic weapon with a +1
bonus to attack rolls and damage rolls.
5e SRD:Rope Trick: At the upper end of the rope, an invisible entrance opens to an
extradimensional space that lasts until the spell ends.
5e SRD:Spider Climb: Until the spell ends, one willing creature you touch gains the ability to
move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands
free.
5e_SRD:Alter Self:
Alter Size: You alter the size of a creature or object you can see in range.
5e_SRD:Darkvision (Spell):
5e_SRD:Enlarge/Reduce:
5e_SRD:Knock: A target that is held shut by a mundane lock or that is stuck or barred becomes
unlocked, unstuck, or unbarred.
Lethal Weapons: Any weapon attack you make inflicts an extra 2d6 bludgeoning, piercing, or
slashing damage as appropriate to the weapon.
5e_SRD:Levitate:
5e_SRD:Magic Weapon: Until the spell ends, that weapon becomes a magic weapon with a +1
bonus to attack rolls and damage rolls.
Pictograph:
Quicksand:
Reflexive Shot: Make a single ranged weapon attack, with a ranged weapon you are wielding,
against the creature which would have provoked an opportunity attack.
5e_SRD:Rope Trick: At the upper end of the rope, an invisible entrance opens to an
extradimensional space that lasts until the spell ends.
5e_SRD:Spider Climb:

3rd-Level Spells

Abjur 5e SRD:Counterspell: You attempt to interrupt a creature in the process of casting a spell.
5e SRD:Dispel Magic: Any spell of 3rd level or lower on the target ends. For each spell of 4th level
or higher on the target, make an ability check using your spellcasting ability.
5e SRD:Glyph of Warding: When you cast this spell, you inscribe a glyph that harms other
creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that
can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph.

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5e SRD:Magic Circle: You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered
on a point on the ground that you can see within range.
5e SRD:Nondetection: For the duration, you hide a target that you touch from divination magic.
5e SRD:Protection from Energy: For the duration, the willing creature you touch has resistance to
one damage type of your choice: acid, cold, fire, lightning, or thunder.
5e SRD:Remove Curse: At your touch, all curses affecting one creature or object end.
Alternate Reality: You tamper with an event from within the last couple of seconds, potentially
changing the outcome.
5e_SRD:Counterspell:
5e_SRD:Dispel Magic: Any spell of 3rd level or lower on the target ends. For each spell of 4th
level or higher on the target, make an ability check using your spellcasting ability.
5e_SRD:Glyph of Warding: When you cast this spell, you inscribe a glyph that harms other
creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that
can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph.
Mage Plate: You touch a willing creature who isnt wearing armor, and an immensely protective
magical force surrounds it until the spell ends.
5e_SRD:Magic Circle:
5e_SRD:Nondetection:
5e_SRD:Protection from Energy: For the duration, the willing creature you touch has resistance to
one damage type of your choice: acid, cold, fire, lightning, or thunder.
Protection from Negative Energy:
5e_SRD:Remove Curse:
Conj 5e SRD:Sleet Storm: Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with
a 40-foot radius centered on a point you choose within range.
5e SRD:Stinking Cloud: You create a 20-foot-radius sphere of yellow, nauseating gas centered on a
point within range.
Conjure Minor Devils: You summon lawful fiend creatures that appear in the unoccupided spaces
that you can see within range.
Glitterdust: Choose a point within range. A cloud of golden particles covers everyone and
everything within a 10-foot radius of that point, blinding creatures.
Pit of Flame:
Raskraadun's Somniterous Breath:
5e_SRD:Sleet Storm:
Something:
5e_SRD:Stinking Cloud:
Div 5e SRD:Clairvoyance: You create an invisible sensor within range in a location familiar to you (a
place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as
behind a door, around a corner, or in a grove of trees).
5e SRD:Tongues: This spell grants the creature you touch the ability to understand any spoken
language it hears.
Arcane Sight:
5e_SRD:Clairvoyance:
Soul Reading:
5e_SRD:Tongues:
Ench Charm Monster:
Evoc 5e SRD:Fireball: A bright streak flashes from your pointing finger to a point you choose within
range and then blossoms with a low roar into an explosion of flame.
5e SRD:Lightning Bolt: A stroke of lightning forming a line 100 feet long and 5 feet wide blasts
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out from you in a direction you choose.


5e SRD:Sending: You send a short message of twenty-five words or less to a creature with which
you are familiar.
5e SRD:Tiny Hut: A 10-foot-radius immobile dome of force springs into existence around and
above you and remains stationary for the duration.
Astral Guardian:
Chromatic Spray:
Dark Flare:
Drill Beam:
5e_SRD:Fireball:
Firebeads:
Force Beam:
Freidyne:
Frostball:
Glacial Pass:
Ice Spear:
5e_SRD:Lightning Bolt:
Lingering Flame:
Psyche Drain, Variant:
5e_SRD:Sending:
Slashing Darkness:
Slimebolt:
Time Bomb:
5e_SRD:Tiny Hut:
Illus 5e SRD:Fear: You project a phantasmal image of a creatures worst fears.
5e SRD:Hypnotic Pattern: You create a twisting pattern of colors that weaves through the air
inside a 30-foot cube within range.
5e SRD:Major Image: You create the image of an object, a creature, or some other visible
phenomenon that is no larger than a 20-foot cube.
5e SRD:Phantom Steed: A Large quasi-real, horselike creature appears on the ground in an
unoccupied space of your choice within range.
Chameleon:
Fade: Immediately after taking damage, you fade from view and become harder to hit and locate.
5e_SRD:Fear:
Fool's Speech:
5e_SRD:Hypnotic Pattern:
5e_SRD:Major Image:
Nightscar:
5e_SRD:Phantom Steed:
Necro 5e SRD:Animate Dead: This spell creates an undead servant.
5e SRD:Bestow Curse: You touch a creature, and that creature must succeed on a Wisdom saving
throw or become cursed for the duration of the spell.
5e SRD:Vampiric Touch: The touch of your shadow-wreathed hand can siphon life force from
others to heal your wounds.
5e_SRD:Animate Dead:
5e_SRD:Bestow Curse:
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Bleeding Strike:
Dark Transport:
False Death:
Mind Pain:
Psyche Drain:
Vampiric Blade:
5e_SRD:Vampiric Touch:
Trans 5e SRD:Blink: On a roll of 11 or higher, you vanish from your current plane of existence and
appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that
plane).
5e SRD:Fly: The target gains a flying speed of 60 feet for the duration.
5e SRD:Gaseous Form: You transform a willing creature you touch, along with everything its
wearing and carrying, into a misty cloud for the duration.
5e SRD:Haste: Until the spell ends, the targets speed is doubled, it gains a +2 bonus to AC, it has
advantage on Dexterity saving throws, and it gains an additional action on each of its turns.
5e SRD:Slow: You alter time around up to six creatures of your choice in a 40-foot cube within
range.
5e SRD:Water Breathing: This spell grants up to ten willing creatures you can see within range the
ability to breathe underwater until the spell ends.
5e_SRD:Blink:
Bonesword, Variant:
Chill Fire: You create an area around yourself that reduces the dangers of fire in the Phlogiston.
5E Spelljammer(5e Campaign Setting): You create an area around yourself that dangers of fire in
the Phlogiston.
5e_SRD:Fly: The target gains a flying speed of 60 feet for the duration.
5e_SRD:Gaseous Form:
Greater Mending:
5e_SRD:Haste:
Magic Vestment: You touch a nonmagical armor or shield. For the duration, that armor or shield
becomes a magic item that provides a +1 bonus to the wearer's or wielder's AC.
Repairs:
Reverse wounds/healing dome:
5e_SRD:Slow:
5e_SRD:Water Breathing:
Willman's Rocktomb:

4th-Level Spells

Abjur 5e SRD:Banishment: You attempt to send one creature that you can see within range to another
plane of existence.
5e SRD:Private Sanctum: You make an area within range magically secure.
5e SRD:Stoneskin: This spell turns the flesh of a willing creature you touch as hard as stone.
Accelerate/Decelerate:
5e_SRD:Banishment:
Dimensional Anchor:
Heavy Mage Armor:

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5e_SRD:Private Sanctum:
5e_SRD:Stoneskin:
Conj 5e SRD:Black Tentacles: Squirming, ebony tentacles fill a 20-foot square on ground that you can
see within range.
5e SRD:Conjure Minor Elementals: You summon elementals that appear in unoccupied spaces
that you can see within range.
5e SRD:Dimension Door: You teleport yourself from your current location to any other spot within
range.
5e SRD:Faithful Hound: You conjure a phantom watchdog in an unoccupied space that you can
see within range, where it remains for the duration, until you dismiss it as an action, or until you
move more than 100 feet away from it.
5e SRD:Secret Chest: You hide a chest, and all its contents, on the Ethereal Plane.
5e_SRD:Black Tentacles:
5e_SRD:Conjure Minor Elementals:
5e_SRD:Dimension Door:
5e_SRD:Faithful Hound: You conjure a phantom watchdog in an unoccupied space that you can
see within range, where it remains for the duration, until you dismiss it as an action, or until you
move more than 100 feet away from it.
5e_SRD:Secret Chest:
Sentinel: You conjure an immobile stone statue that completely fills a 5-foot-cube of water or open
air in range, which lasts for the duration.
Stone Sphere:
Div 5e SRD:Arcane Eye: You create an invisible, magical eye within range that hovers in the air for the
duration.
5e SRD:Locate Creature: You sense the direction to the creatures location, as long as that creature
is within 1,000 feet of you.
5e_SRD:Arcane Eye:
Dowse Location:
5e_SRD:Locate Creature:
Ench 5e SRD:Confusion: This spell assaults and twists creatures minds, spawning delusions and
provoking uncontrolled action.
5e_SRD:Confusion:
Evoc 5e SRD:Fire Shield: Thin and wispy flames wreathe your body for the duration, shedding bright
light in a 10-foot radius and dim light for an additional 10 feet.
5e SRD:Ice Storm: A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high
cylinder centered on a point within range.
5e SRD:Resilient Sphere: A sphere of shimmering force encloses a creature or object of Large size
or smaller within range.
5e SRD:Wall of Fire: You create a wall of fire on a solid surface within range.
Blade Lightning:
5e_SRD:Fire Shield:
5e_SRD:Ice Storm:
5e_SRD:Resilient Sphere:
Swiftbolt:
5e_SRD:Wall of Fire:
Illus 5e SRD:Greater Invisibility: You or a creature you touch becomes invisible until the spell ends.
5e SRD:Hallucinatory Terrain: You make natural terrain in a 150-foot cube in range look, sound,
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and smell like some other sort of natural terrain.


5e SRD:Phantasmal Killer: You tap into the nightmares of a creature you can see within range and
create an illusory manifestation of its deepest fears, visible only to that creature.
5e_SRD:Greater Invisibility:
5e_SRD:Hallucinatory Terrain:
5e_SRD:Phantasmal Killer:
Shadow Well:
Starry Revelations:
Necro 5e SRD:Blight: Necromantic energy washes over a creature of your choice that you can see within
range, draining moisture and vitality from it.
5e_SRD:Blight:
Death Armor:
Life Drain:
Trans 5e SRD:Control Water: Until the spell ends, you control any freestanding water inside an area you
choose that is a cube up to 100 feet on a side.
5e SRD:Fabricate: You convert raw materials into products of the same material.
5e SRD:Polymorph: This spell transforms a creature that you can see within range into a new form.
5e SRD:Stone Shape: You touch a stone object of Medium size or smaller or a section of stone no
more than 5 feet in any dimension and form it into any shape that suits your purpose.
Arcane Storage:
5e_SRD:Control Water:
5e_SRD:Fabricate:
Glass Cannon: You transmute the surface sand at an unoccupied space you can see within range
into a cannon made of glass.
Might of Giants:
Mithral Form:
5e_SRD:Polymorph:
Rary's Mnemonic Enhancer:
Reshape Terrain:
Softwood:
5e_SRD:Stone Shape:

5th-Level Spells

Abjur 5e SRD:Planar Binding: With this spell, you attempt to bind a celestial, an elemental, a fey, or a
fiend to your service.
Frozen Defenses:
5e_SRD:Planar Binding:
Conj 5e SRD:Cloudkill: You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a
point you choose within range.
5e SRD:Conjure Elemental: You call forth an elemental servant.
5e SRD:Teleportation Circle: As you cast the spell, you draw a 10-foot-diameter circle on the
ground inscribed with sigils that link your location to a permanent teleportation circle of your choice
whose sigil sequence you know and that is on the same plane of existence as you.
5e_SRD:Cloudkill:
5e_SRD:Conjure Elemental:
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Conjure Skeletons:
Create Portal:
Dark Mist:
Riddle:
Sphere of Simulated Antimagic: Within this sphere you create, the effects of anti-magic are
simulated through magic.
5e_SRD:Teleportation Circle:
Div 5e SRD:Contact Other Plane: You mentally contact a demigod, the spirit of a long-dead sage, or
some other mysterious entity from another plane.
5e SRD:Legend Lore: Name or describe a person, place, or object. The spell brings to your mind a
brief summary of the significant lore about the thing you named.
5e SRD:Scrying: You can see and hear a particular creature you choose that is on the same plane of
existence as you.
5e SRD:Telepathic Bond: You forge a telepathic link among up to eight willing creatures of your
choice within range, psychically linking each creature to all the others for the duration.
Astromancy:
5e_SRD:Contact Other Plane:
5e_SRD:Legend Lore:
Prying Eyes:
5e_SRD:Scrying:
5e_SRD:Telepathic Bond:
Ench 5e SRD:Dominate Person: You attempt to beguile a humanoid that you can see within range.
5e SRD:Geas: You place a magical command on a creature that you can see within range, forcing it
to carry out some service or refrain from some action or course of activity as you decide.
5e SRD:Hold Monster: The target must succeed on a Wisdom saving throw or be paralyzed for the
duration.
5e SRD:Modify Memory: You attempt to reshape another creatures memories.
5e_SRD:Dominate Person:
5e_SRD:Geas:
5e_SRD:Hold Monster:
5e_SRD:Modify Memory: You attempt to reshape another creatures memories.
Power Word Sit:
Workaholic: By casting the spell the target you have chosen is forced to do menial tasks and chores
wherever they are currently located (including the tidying up of a forest or dungeon).
Evoc 5e SRD:Arcane Hand: You create a Large hand of shimmering, translucent force in an unoccupied
space that you can see within range.
5e SRD:Cone of Cold: A blast of cold air erupts from your hands.
5e SRD:Wall of Force: An invisible wall of force springs into existence at a point you choose
within range.
5e SRD:Wall of Stone: A nonmagical wall of solid stone springs into existence at a point you
choose within range.
5e_SRD:Arcane Hand:
Assquake:
Chromatic Explosion:
5e_SRD:Cone of Cold:
Fallen Meteor:
Lightning Spear:
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Lucent Singularity:
Permanency:
Stone Drill:
Swirling Storm: For the duration, swirling winds and wild arcs of lightning surround you, causing
several effects.
5e_SRD:Wall of Force:
5e_SRD:Wall of Stone:
Wizzro's Blast: You push both hands forward to blast a searing beam of life-draining energy.
Illus 5e SRD:Creation: You pull wisps of shadow material from the Shadowfell to create a nonliving
object of vegetable matter within range: soft goods, rope, wood, or something similar.
5e SRD:Dream: This spell shapes a creatures dreams.
5e SRD:Mislead: You become invisible at the same time that an illusory double of you appears
where you are standing.
5e SRD:Seeming: This spell allows you to change the appearance of any number of creatures that
you can see within range.
5e_SRD:Creation: You pull wisps of shadow material from the Shadowfell to create a nonliving
object of vegetable matter within range: soft goods, rope, wood, or something similar.
5e_SRD:Dream:
5e_SRD:Mislead:
Nightmare:
5e_SRD:Seeming:
Shadow Walk:
Necro Traitorous Blood:
Trans 5e SRD:Animate Objects: Objects come to life at your command.
5e SRD:Passwall: A passage appears at a point of your choice that you can see on a wooden,
plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration.
5e SRD:Telekinesis: You gain the ability to move or manipulate creatures or objects by thought.
5e_SRD:Animate Objects:
5E Spelljammer(5e Campaign Setting): You touch a ship, creating temporary minor helm.
Create Minor Helm:
Firestaff:
Flesh to Jelly:
Giant Size:
5e_SRD:Passwall: A passage appears at a point of your choice that you can see on a wooden,
plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration.
5e_SRD:Telekinesis:

6th-Level Spells

Abjur 5e SRD:Globe of Invulnerability: An immobile, faintly shimmering barrier springs into existence
in a 10-foot radius around you and remains for the duration.
5e SRD:Guards and Wards: You create a ward that protects up to 2,500 square feet of floor space
(an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares).
5e_SRD:Globe of Invulnerability:
5e_SRD:Guards and Wards: You create a ward that protects up to 2,500 square feet of floor space
(an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares).
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Guards and Wards:


Conj 5e SRD:Instant Summons: The spell leaves an invisible mark on its surface and invisibly inscribes
the name of the item on the sapphire you use as the material component.
5e_SRD:Instant Summons: The spell leaves an invisible mark on its surface and invisibly inscribes
the name of the item on the sapphire you use as the material component.
Misty Gate: You conjure linked teleportation gates for the duration.
Woeful Stab:
Div 5e SRD:True Seeing: This spell gives the willing creature you touch the ability to see things as they
actually are.
5e_SRD:True Seeing: This spell gives the willing creature you touch the ability to see things as
they actually are.
Ench 5e SRD:Irresistible Dance: The target begins a comic dance in place: shuffling, tapping its feet,
and capering for the duration.
5e SRD:Mass Suggestion: You suggest a course of activity (limited to a sentence or two) and
magically influence up to twelve creatures of your choice that you can see within range and that can
hear and understand you.
5e_SRD:Irresistible Dance:
5e_SRD:Mass Suggestion:
Evoc 5e SRD:Chain Lightning: You create a bolt of lightning that arcs toward a target of your choice
that you can see within range.
5e SRD:Contingency: You cast that spellcalled the contingent spellas part of casting
contingency, expending spell slots for both, but the contingent spell doesnt come into effect.
Instead, it takes effect when a certain circumstance occurs.
5e SRD:Freezing Sphere: A frigid globe of cold energy streaks from your fingertips to a point of
your choice within range, where it explodes in a 60-foot-radius sphere.
5e SRD:Sunbeam: A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-
long line.
5e SRD:Wall of Ice: You create a wall of ice on a solid surface within range.
5e_SRD:Chain Lightning:
5e_SRD:Contingency: You cast that spellcalled the contingent spellas part of casting
contingency, expending spell slots for both, but the contingent spell doesn't come into effect.
Instead, it takes effect when a certain circumstance occurs.
5e_SRD:Freezing Sphere:
5e_SRD:Sunbeam:
5e_SRD:Wall of Ice:
Zone of Power:
Illus 5e SRD:Programmed Illusion: You create an illusion of an object, a creature, or some other visible
phenomenon within range that activates when a specific condition occurs.
Aura of Invisibility:
5e_SRD:Programmed Illusion:
Necro 5e SRD:Circle of Death: A sphere of negative energy ripples out in a 60-foot-radius sphere from a
point within range.
5e SRD:Create Undead:
5e SRD:Eyebite: For the spells duration, your eyes become an inky void imbued with dread power.
5e SRD:Magic Jar: Your body falls into a catatonic state as your soul leaves it and enters the
container you used for the spells material component.
Bloodtap:

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5e_SRD:Circle of Death:
5e_SRD:Create Undead:
Demonic Visage:
Enervation:
5e_SRD:Eyebite:
5e_SRD:Magic Jar:
Water Sucker:
Trans 5e SRD:Disintegrate: A thin green ray springs from your pointing finger to a target that you can
see within range.
5e SRD:Flesh to Stone: You attempt to turn one creature that you can see within range into stone.
5e SRD:Move Earth: You can reshape dirt, sand, or clay in the area in any manner you choose for
the duration.
Armor of Flesh:
5e_SRD:Disintegrate:
5e_SRD:Flesh to Stone:
Magnetic Field:
5e_SRD:Move Earth: You can reshape dirt, sand, or clay in the area in any manner you choose for
the duration.
Spell Capture:

7th-Level Spells

Abjur 5e SRD:Symbol: When you cast this spell, you inscribe a harmful glyph either on a surface (such as
a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such
as a book, a scroll, or a treasure chest).
Death Pact:
Prismatic Barrier:
Repulsion:
5e_SRD:Symbol: When you cast this spell, you inscribe a harmful glyph either on a surface (such
as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph
(such as a book, a scroll, or a treasure chest).
Conj 5e SRD:Magnificent Mansion: You conjure an extradimensional dwelling in range that lasts for the
duration.
5e SRD:Plane Shift: You and up to eight willing creatures who link hands in a circle are transported
to a different plane of existence.
5e SRD:Teleport: This spell instantly transports you and up to eight willing creatures of your
choice that you can see within range, or a single object that you can see within range, to a
destination you select.
Dark Abyss:
Dark Fog:
Demiplane Portal:
5e_SRD:Magnificent Mansion:
5e_SRD:Plane Shift:
5e_SRD:Teleport:
Div Well of Lost Lore: The lost lore of Faern will be discovered once again.
Ench Bind Lesser Being:

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Evoc 5e SRD:Arcane Sword: You create a sword-shaped plane of force that hovers within range.
5e SRD:Delayed Blast Fireball: A beam of yellow light flashes from your pointing finger, then
condenses to linger at a chosen point within range as a glowing bead for the duration.
5e SRD:Forcecage: An immobile, invisible, cube-shaped prison composed of magical force springs
into existence around an area you choose within range.
5e SRD:Prismatic Spray: Eight multicolored rays of light flash from your hand.
5e_SRD:Arcane Sword:
5e_SRD:Delayed Blast Fireball:
5e_SRD:Forcecage:
Hart's Incredible Lightning Power Laser:
5e_SRD:Prismatic Spray:
Turdnado:
Illus 5e SRD:Mirage Arcane: You make terrain in an area up to 1 mile square look, sound, smell, and
even feel like some other sort of terrain.
5e SRD:Project Image: You create an illusory copy of yourself that lasts for the duration.
5e SRD:Simulacrum: You shape an illusory duplicate of one beast or humanoid that is within range
for the entire casting time of the spell.
Gorgon's Glare:
5e_SRD:Mirage Arcane:
5e_SRD:Project Image:
5e_SRD:Simulacrum:
Necro 5e SRD:Finger of Death: You send negative energy coursing through a creature that you can see
within range, causing it searing pain.
5e_SRD:Finger of Death:
Wall of Souls:
Waves of Exhaustion:
Withering Destruction:
Trans 5e SRD:Etherealness: You step into the border regions of the Ethereal Plane, in the area where it
overlaps with your current plane.
5e SRD:Reverse Gravity: This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder
centered on a point within range.
5e SRD:Sequester: By means of this spell, a willing creature or an object can be hidden away, safe
from detection for the duration.
Create Major Helm:
5e_SRD:Etherealness:
5e_SRD:Reverse Gravity:
5e_SRD:Sequester:

8th-Level Spells

Abjur 5e SRD:Antimagic Field: A 10-foot-radius invisible sphere of antimagic surrounds you. This area
is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells cant be
cast, summoned creatures disappear, and even magic items become mundane.
5e SRD:Mind Blank: Until the spell ends, one willing creature you touch is immune to psychic
damage, any effect that would sense its emotions or read its thoughts, divination spells, and the
charmed condition.
5e_SRD:Antimagic Field:
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Dimensional Lock:
5e_SRD:Mind Blank:
Protection from Spells: For the duration, the target or targets have advantage on saving throws
against magic and magical effects.
Spell Shape: take a spell directed at you and use it's energy to cast a different spell
Conj 5e SRD:Demiplane: You create a shadowy door on a flat solid surface that you can see within
range.
5e SRD:Incendiary Cloud: A swirling cloud of smoke shot through with white-hot embers appears
in a 20-foot-radius sphere centered on a point within range.
5e SRD:Maze: You banish a creature that you can see within range into a labyrinthine demiplane.
Darunia's Explosive Boulder: You conjure a giant, rough sphere of solid rock about 3 feet in
diameter and weighing about 2000 pounds.
5e_SRD:Demiplane:
5e_SRD:Incendiary Cloud:
5e_SRD:Maze:
Tornado:
Div Prying Eyes, Greater:
Ench 5e SRD:Antipathy/Sympathy: This spell attracts or repels creatures of your choice.
5e SRD:Dominate Monster: You attempt to beguile a creature that you can see within range.
5e SRD:Feeblemind: You blast the mind of a creature that you can see within range, attempting to
shatter its intellect and personality.
5e SRD:Power Word Stun: You speak a word of power that can overwhelm the mind of one
creature you can see within range, leaving it dumbfounded.
5e_SRD:Antipathy/Sympathy:
5e_SRD:Dominate Monster:
5e_SRD:Feeblemind:
Greed:
5e_SRD:Power Word Stun:
Evoc 5e SRD:Sunburst: Brilliant sunlight flashes in a 60-foot radius centered on a point you choose
within range.
Blasting Bolt:
Greater Contingency: You cast that spellcalled the contingent spellas part of casting greater
contingency, expending spell slots for both, but the contingent spell doesnt come into effect.
Polar Ray:
5e_SRD:Sunburst:
Vacuum:
Illus
Necro 5e SRD:Clone: This spell grows an inert duplicate of a living creature as a safeguard against death.
Boil Blood:
5e_SRD:Clone:
Substitution:
Trans 5e SRD:Control Weather: You take control of the weather within 5 miles of you for the duration.
Awaken Ooze:
Clone:
5e_SRD:Control Weather:
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Fusion: You touch a willing humanoid or beast within one size category of you, and your two
bodies merge into one.

9th-Level Spells

Abjur 5e SRD:Imprisonment: You create a magical restraint to hold a creature that you can see within
range.
5e SRD:Prismatic Wall: A shimmering, multicolored plane of light forms a vertical opaque wall
up to 90 feet long, 30 feet high, and 1 inch thickcentered on a point you can see within range.
5e_SRD:Imprisonment:
5e_SRD:Prismatic Wall: A shimmering, multicolored plane of light forms a vertical opaque wall
up to 90 feet long, 30 feet high, and 1 inch thickcentered on a point you can see within range.
Conj 5e SRD:Gate: You conjure a portal linking an unoccupied space you can see within range to a
precise location on a different plane of existence.
5e SRD:Wish: By simply speaking aloud, you can alter the very foundations of reality in accord
with your desires.
Dark Miasma:
5e_SRD:Gate:
Infernal Rain:
Vortex:
Whiteout:
5e_SRD:Wish: By simply speaking aloud, you can alter the very foundations of reality in accord
with your desires.
Div 5e SRD:Foresight: You touch a willing creature and bestow a limited ability to see into the
immediate future.
5e_SRD:Foresight:
Ench 5e SRD:Power Word Kill: You utter a word of power that can compel one creature you can see
within range to die instantly.
Erase Memory: Make everyone forget that time you were naked in public.
5e_SRD:Power Word Kill:
Evoc 5e SRD:Meteor Swarm: Blazing orbs of fire plummet to the ground at four different points you can
see within range.
Annihilation:
Apocalypse from the Sky:
Atomic Bolt:
Eye of the Storm:
Malcadors Fallen Star:
5e_SRD:Meteor Swarm:
Pyroclasmic Unmake:
Quadon's intense pain:
Illus 5e SRD:Weird: Drawing on the deepest fears of a group of creatures, you create illusory creatures
in their minds, visible only to them.
5e_SRD:Weird:
Necro 5e SRD:Astral Projection: You and up to eight willing creatures within range project your astral
bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that
plane).

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5e_SRD:Astral Projection: You and up to eight willing creatures within range project your astral
bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that
plane).
Brand of Undeath:
Create Soul Gem:
Energy Drain:
Eversion: With a single gesture, you turn the enemy inside out.
Miasma of Death:
Soul Bind:
Soul Strike:
Wail of the Banshee:
Trans 5e SRD:Shapechange: You assume the form of a different creature for the duration.
5e SRD:Time Stop: You briefly stop the flow of time for everyone but yourself.
5e SRD:True Polymorph: You transform the creature into a different creature, the creature into an
object, or the object into a creature (the object must be neither worn nor carried by another creature).
Chaotic Rift:
Hayzenbyrgs Superposition:
HyperCompress: You attempt to turn a creature to dust with intense gravity.
5e_SRD:Shapechange:
5e_SRD:Time Stop:
5e_SRD:True Polymorph: You transform the creature into a different creature, the creature into an
object, or the object into a creature (the object must be neither worn nor carried by another creature).

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