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Improv Audition Information

During the Improv Team/Murder Mystery audition, we will likely be playing the following
games. To create an even playing field, we are providing the rules to these games. You do not
need to memorize these! They are here so that you can become familiar with some of what you
might see. We may not play all of them, or you may not be able to participate in all of them.
Thats fine! Well just see what happens. If these rules dont make sense to you, thats ok! A lot
of times its much easier to understand the rules once you see it played.
Freeze
Students form two lines. The first person in each line, Students A and B begin a scene together.
The next two in line watch the scene. When either of them, Student C, thinks of a way to change
the scene, he/she call Freeze! The Students A and B freeze. Student C taps A or B on the
shoulder, and that student exits and goes to the back of the line. Student C delivers a line that
changes the scene and the remaining student responds to continue the new scene.

Build-A-Scene
This one is tricky, but can be really fun.
Student A begins a scene by themselves. Student B enters and delivers a line, completely
changing As scene. A responds to continue the new scene. Student C enters and changes the
scene again, with A and B responding to the new scene.
This continues until all participants are in a scene together. When directed by the moderator, the
last student to enter (Student G) and start a new scene exits, leaving behind Students A-F. These
students must continue the scene begun by Student F. The moderator calls for F to exit, and the
remaining students continue the scene begun by Student E, and so forth until Student A is left
alone again in the individual scene.

Conducted Story
The goal of the conducted story is to have the players tell a story that moves seamlessly from one
player to another. The goal of the conductor is to make the story flow as well as possible. If the
conductor moves from one player to another, the new player that is speaking must continue on as
though there were no pause. For instance, the conductor moves from Student A who said, many
children were afraid of Carl for he was known to ha to Student B, who would continue
seamlessly, ve piles of library books that were overdue.
The key is listening. The other students that are not speaking must be listening. They all must
have the next word ready to go, and only if they are listening will that word make any sense. The
players must also be accepting of what is happening in the story. Avoid words like but and
instead of because they indicate a shift to your own agenda, rather than a continuation of the
story. Remember, the conductor does NOT try to foul up the players.
Professor
This is a game for an individual student. The student acts as a professor, an expert on one topic
assigned by the moderator. They have 30 seconds to expound all the wisdom they have on the
given area of expertise. It doesnt matter how absurd the topic, they are the expert and their
presentation must exhibit their knowledge of the subject.

Party Quirks
Student A is chosen to be the host of a party and leaves the playing area. The moderator assigns
the rest of the students a quirk or characteristic that makes them unique its usually silly, like
is obsessed with One Direction or is afraid someone will realize he is an undercover agent.
The party guests line up, and Student A rejoins the group. Each guest enters one at a time and
participates in the party. The host tries to guess each quirk, without the student directly giving it
away.

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