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CONSCRIPT SWORDSMAN

OFF DEF COST: 7 OFF DEF COST: 13


1 2 ADVANTAGE 3 3 ADVANTAGE
VILLAGE FOREST

0 1 0 2

0 1 TYPE 0 2 TYPE
HUMAN HUMAN

STRENGTH IN NUMBERS DUELIST


Each Conscript grants two Assists instead of When engaged in combat with an opponent who
one, but only if the adjacent ally is the defender has no adjacent allies, a swordsman may force
in the assault your opponent to re-roll one die of your choice

ARCHER SHIELDMAIDEN
OFF DEF COST: 12 OFF DEF COST: 14
1 2 ADVANTAGE 2 3 ADVANTAGE
HILLS VILLAGE

2 2 0 3

0 2 TYPE 0 3 TYPE
HUMAN HUMAN

LONGBOWS GUARDIAN
Archers may make ranged assaults against units When an adjacent ally is assaulted, the
up to 2 tiles away Shieldmaiden may switch places with them

SPEARMAN RED MAGE


OFF DEF COST: 11 OFF DEF COST: 18
2 3 ADVANTAGE 2 2 ADVANTAGE
FIELDS FIELDS

0 2 2 2

0 2 TYPE 2 3 TYPE
HUMAN HUMAN

PHALANX FIRE MAGIC


When a Spearman moves, all adjacent Spearmen When assaulting with magic, all enemy units
may also move to stay adjacent, though this adjacent to the Red Mage are affected though
ability may not initiate assaults roll the highest OFF and DEF values available
BEASTFOLK STALKER DRUID
OFF DEF COST: 9 OFF DEF COST: 17
2 1 ADVANTAGE 1 2 ADVANTAGE
FOREST FOREST

1 2 0 2

0 1 TYPE 3 3 TYPE
BEASTFOLK HUMAN

WOODLAND INFILTRATORS FOREST STRIDER


Beastfolk Stalkers held in reserve may be A Druid may move or assault to any Forest tile
summoned onto any empty Forest tile in play

BEASTFOLK MARAUDER FOREST WITCH


OFF DEF COST: 11 OFF DEF COST: 10
3 2 ADVANTAGE 1 1 ADVANTAGE
FOREST FOREST

0 2 0 2

0 1 TYPE 1 2 TYPE
BEASTFOLK HUMAN

BERZERK CURSE OF THE WILDS


You may re-roll all of a Beastman Marauder's When a Forest Witch defeats an enemy with
Offense dice once per assault, before situational Magic, you may return a captured Beastfolk unit
re-rolls to an unoccupied Forest tile

BEASTFOLK JUGGERNAUT CURSED RANGER


OFF DEF COST: 13 OFF DEF COST: 13
3 3 ADVANTAGE 2 3 ADVANTAGE
FOREST FOREST

0 3 0 3

0 1 TYPE 0 2 TYPE
BEASTFOLK UNDEAD

IRON HIDE UNDYING


You may re-roll all of a Beastfolk Juggernaut's When a Cursed Ranger would be defeated by a
Defense dice once per assault, before situational non-Magic attack, roll a die and on a 4-6, he
re-rolls stays in place

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