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Bonus Levei 2
Document Sample
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Unlike the one-pager, which should be kept to one page, the ten-pager is
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more a set of guidelines than a strict policy1. Its more of a ten-pointer
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than a ten-pager, but feel free to dedicate a page to a topic.
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Whats important is that all the broad strokes of information are included
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and the document is accessible and exciting to read. The foundation of this
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shipping date.
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1
Kind of like the pirates code.
436 Bonus Level 2 The Ten-Page Design Document Sample
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activities? (Driving, shooting, and so on.) Does the player ever change
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characters? What is the difference in play?
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Show control mapping highlighting some of the special/unique moves to
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this product. Include image of SKUs controller for reference.
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What kind of play does the player engage in? What genres are they?
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specic cool gameplay scenarios, list them. USPs from the concept
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overview should be included and briey detailed here. Diagrams are good
to illustrate game concepts.
What game features are unique and capitalize on the platforms hardware?
(Hard drive, touch screen, multiple screen, memory card, and so on.)
Provide examples.
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Power-ups. If applicable, what kind of power-ups/collectibles can the player
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collect? What are the benets of collecting them? Can they be used to buy
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items, abilities, and so on?
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Page 9: Enemies and Bosses
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Enemies. If applicable, what kind of enemies does the player face? What
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kind of cool attacks do they have? Describe the enemy AI. What makes
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them unique?
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Bosses. If applicable, what kind of boss characters does the player face?
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What environments do they appear in? How does the player defeat them?
What does the player get for defeating them?
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The Ten-Page Design Document Sample 439
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444 Bonus Level 2 The Ten-Page Design Document Sample
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