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Player: Bergman Oswell

Player E-Mail: difdi@comcast.net


GM: John Strickler
GM E-Mail: jpraganwolf@gmail.com
GM Website: https://www.facebook.com/groups/1227833500591997/
Character Name: Charles Foxtrot Brown the Fourth
Hero Codename: Commander
IQ: 20, ME: 30, MA: 32, PS: 35, PP: 36, PE: 28, PB: 24/25, Spd: 44+1d4/swim +3d4
Chi: 28, PPE: 8, SDC: 292, HP: 73, AF: 14/16
Level: 2, XP: 1901, Next Level: 3801
RCC/OCC: Demonically Bestowed (human)/Capitalist Entrepeneur
RCC/OCC Powers (* = See Notes):
1) Demonically-Bestowed Characteristics:
Achilles Heel: Holy Weapons, Achilles Heel: Silver,
Rank: Task Master, Bestowed Ability: Spoken Languages,
Dark-Tainted Aura, Bestowed Ability: Written Languages (*).
2) Minor Powers:
Extraordinary MA, Extraordinary ME, Space Native.
3) Major Powers:
Divine Aura, Summon Greater Demon (*).
4) Miscellaneous Abilities:
Trust/Intimidate 97%
Charm/Impress 75%
Carry/Lift 910lbs/1820lbs
Leap 6' up/7' across
=============================================================================
Age: 25, Height: 6'6", Weight: 220lbs, Gender: male
Race: caucasian, Hair: blond (short), Eyes: blue
Appearance:
A tall, handsome, muscular man in mid twenties. Has blue
eyes, well-groomed white-blond hair and a light tan. His
good looks are a bit marred by a knife scar crossing one
cheek, and he has a few more minor ones here and there, some
of interesting nature and location.

Outside of combat, he prefers to wear blue jeans, hiking boots


and various colors of plaid flannel shirts. When expecting
trouble, he adds heavy military combat armor over the top.
But he doesn't always get what he wants, and is often seen
wearing business attire as well.

Whatever he wears, it's always perfectly tailored for comfort,


but also to not LOOK fancy or custom.
=============================================================================
Saving Throws:
lethal poison(+7)
non-lethal poison(+7)
harmful drugs(+7)
insanity(+8)
psionics(+13)
magic(+7)
coma/death(+26%)
horror factor(+6)
mind control(+1)
possession(+3)
perception(+3)
HTH Combat (Expert):
ApM: 6, +1 in zero-g
Damage: +20, +2 kicks
Strike: +8, +1 in zero-g, +1 disarm in zero-g, +7 aimed light rifle,
+3 burst light rifle, +1 body block, +7 aimed heavy rifle,
+4 aimed survival rifle, +4 aimed pistol, +1 burst pistol,
+1 blunt, +1 thrown, +1 disarm
Parry: +12, +1 in zero-g, +2 armored, +1 shield, +1 in water,
+1 blunt
Dodge: +12, +3 in zero-g, +4 armored, +1 in water, +2 underwater
Roll: +12
Initiative: +5, +2 in zero-g, +6 armored
Critical: 20/behind
KO/Stun: 18+
Pin/Incapacitate: 18+
Death Blow: NA
Pull Punch: 8+, 7+ in zero-g
Moves: roll with punch/fall/impact, dodge, parry, automatic parry,
punch, knife hand, kick, trip, body block, body flip, choke,
pull punch, critical strike, critical strike from behind,
ko/stun, death blow, roundhouse kick, axe kick, leap kick,
knee, snap kick, pin/incapacitate, crush/squeeze.
=============================================================================
Damages (Expert):
punch: 1d4
knife hand: 1d6
kick: 2d4
snap kick: 1d6
roundhouse kick: 3d6
axe kick: 2d8
leap kick: 3d8 (2 apm)
trip: knockdown
knee: 1d8
body block: 1d6 +knockdown
body flip: 1d6 +knockdown
squeeze: 1d4
light rifle: 5d6/1d6x10+10 (pv 6)
shotgun: 6d6 (pv 5)
heavy rifle: 1d6x10+10/2d6x10+20 (pv 7)
survival rifle: 3d6 (pv 5)
pistol: 3d6 (pv 5)
=============================================================================
Equipment (* = See Notes):
Personal Items (*), Penthouse (*), Yacht (*), 4 Luxury Sedans (*),
Limo (*), Aerodyne (*), Body Armor (*), Gun & Trophy Collection (*),
Camping Gear (*), Personal Computer (*), Vacation House (*),
3 Sports Cars (*), Pistol (*).
Money: $245,000 (various banks), $5,000 (cash)
Corporate Holdings (* = See Notes):
Bio-Tech (*), R&D (*), Security (*).
Common Skills:
-1- Speak/Read/Write English (native; 98%), Basic Math (98%),
Pilot Auto (98%/96%), Pilot Motorcycle (75%), Computer Operation (79%).
Skill Programs (all start at level 2):
Military Police, Basic Military, Physical.
OCC Skills:
-1- Entrepeneurship (58%), Basic Radio (76%), Computer Programming (79%),
Pilot Airplane (74%), Pilot Sailboat (90%), Athletics, HTH Expert,
Navigation (71%).
Other Skills:
-1- Sensory Equipment (61%), Kick Boxing, Adventure Archaeology (56%/46%),
Outdoorsmanship, Wardrobe & Grooming (73%), Demon & Monster Lore (51%),
Boxing.
-2- Sniper, Climb (81%/71%), WP Pistol, Demolitions/EOD (74%), Forced March,
WP Shield, Gymnastics & Acrobatics (balance (76%), tightrope/parallel (74%),
backflip (86%), climb rope (93%)), Wrestling, Juggling (51%), WP Blunt,
Intelligence (57%), Crime Scene Investigation (56%), Interrogation (61%),
Military Etiquette (56%), Surveillance (51%), Pilot Truck (60%), WP Thrown,
Parachuting (61%), Detect Ambush (61%).
Secondary Skills:
-1- Wilderness Survival (56%), WP Rifle/Shotgun, Prowl (61%), Swim (80%).
-2- RPG Design (42%), Aerobic Athletics, Physical Labor, 1st Aid (56%),
Bodybuilding, Seduction (50%).
Alignment: Unprincipled
Family Background:
Charlie comes from a long line of ne'er do wells with hearts of gold,
going back all through history -- though the family can only really trace
it definitively as far as the American Revolution. His ancestors have
been spies, gentleman thieves, charming rogues, daring swashbucklers and
pirates. Most have spent at least a few years in prison, but never for
evil deeds as the family defines it -- lots of smugglers, barfight-related
assault charges and scofflaws, but no outright murderers or those who would
rob the poor or(especially) traitors. The family sees nothing wrong with
clever men (and usually more clever women) making a living through cleverness,
but they are quite thoroughly loyal to the country, if not most individuals in
it.

Charlie's great-grandfather (the First) fought Nazis in the years leading up


to World War Two with a man that he swore to his dying day was the inspiration
behind the Indiana Jones films. When the man went missing on an adventure
(never seen or heard from again), Charles Franklin Brown stepped up and made
sure that the man's family was taken care of. The two families have been
very close friends ever since. The First married what he called 'the only
woman who ever put up with me', a woman who self-described as a Slightly-Annoyed
Scientist, and they had many kids (and explosions) together.

Charles Franklin Brown the Second picked up the nickname Foxtrot while serving
in World War Two for his uncanny luck (good and bad). The name stuck so well
that almost everyone he knew forgot the F in his name stood for Franklin, and
he eventually legally changed it. After the War, he followed in his not-quite-
-an-uncle's footsteps and became an Adventure Archaeologist, which cemented his
role in the extended family as the resident crazy uncle. The man never officially
married, but rather converted to an odd sub-sect of Mormonism; He had many women
he considered his wives (and who considered him their husband) and quite a few
kids with each, but according to government records, he never married.

The Second and his almost-brother Henry Jones (the Third) had a very extensive
career as Adventure Archaeologists and occasionally low-key superheroes, but
eventually settled down as their age (and accumulated old wounds) caught up
to them. They still go on the occasional archaeology dig, but adventures are
now more accidental than by design.

Charles F. Brown the Third had a serious case of backlash growing up with his
father both unspeakably weird and often absentee father, and married the most
normal woman he could find. Unfortunately, the family luck bred true and the
woman he married turned out to be so normal it was bizarre -- think Stepford
Wives level of normal. The woman was clinically unflappable, no matter what
was going on around her and is (to this day) stuck in a 1950s stereotype. The
Third picked the most mundane career he could think of, which meant becoming
a dentist (both librarian and insurance actuary had unfortunately weird
connotations to the man, thanks to his father).
Character Background:
Charlie's childhood was an odd mix of the bizarrely normal and the routinely
bizarre. Between his Stepford Wife mother, his painfully nerdy and normal
father, his Adventure Archaeologist grandfather, Adventure Archaeologist
honorary great-uncle and Mad Scientist great grandmother, with the family's
luck added in on top, it's safe to say he's used to all kinds of things that
normal people think can't actually happen.

While on summer vacation when they were both 16, he and his best friend
(since Kindergarten) Megan were more or less kidnapped by their crazy
grandfathers and taken into the wilds of Siberia, to investigate a newly
discovered and hilariously dangerous archaeological site.

While there, they got separated from his grandfather by a boobytrap, and found
their way into the antechamber to the prison of a pre-Chaos War Demon Lord
(Malcanthet). Unaware of the danger, Megan accidentally stepped into a well-
buried magic circle and Charlie got to watch her wither to dust in a matter of
seconds (sacrificed) as the faded circle he had blundered into equally unaware
lit up and deposited a very attractive female demon into his arms. She was
quite grateful for the rescue, accidental though it was, and after regaining
her composure, granted Charlie three wishes as his reward.

His first wish was to immediately point at the nearby pile of dust and demand
his best friend back. His second wish was to wish to become a great hero that
is irresistable to women (he was under the impression the Demon Lord was a
djinn or he'd have worded his wishes better) and the third (made a few weeks
later) was to be her friend -- Charlie had learned exactly what he and Megan
released in that time, and decided not to push his luck.

Charlie effectively has the One Favor Pact, but has already paid the favor
off (by releasing the Demon Lord).

After getting Megan back, Charlie resolved on the spot to find a safer career
than archaeology (perhaps wrestling cloned T-Rexes naked) and when he saw the
things magic potions and alien herbs could do, he was inspired to found his
own Bio-Tech corporation.

His Demon patron (matron?) helped where she could, though was generally too
busy with her own rebuilding to do much. Charlie and Megan spent a summer
vacation panning for gold in her home plane for startup capital, though they
found much more interesting things than gold as well.

The pair got a very effective lesson in treachery and corruption while setting
up to company, all of their funds being creatively stolen by the Russian bank
they were using (unknown to them, a Russian Mob front), which led to Megan having
a criminal record in Russia and the EU, though thankfully only in a cover ID
(large partially successful bank robbery followed by a jaw-droppingly massive,
record setting jailbreak).

The corporation (Soongh Bio-Tech) is doing well, though it is already on numerous


government watch lists as a possible alien or secret society front of some sort
due to the unusual nature of its more exotic products. But everyone there keeps
passing all background checks, and the government has nothing to actually act
on, even if what they were doing was illegal in any way -- Charlie is quite careful
to insure it's not.
Demon Lord Background:
Malcanthet (lifted from D&D) is a deposed former Queen of the Incubi and
Succubi, imprisoned for all time by Mania's immediate predecessor. The
prison required a key to make it secure against escape (much like most high
power curses have escape clauses) and it held firm against all attempts by
her minions to free her. After being stuck in there, bored out of her mind
but unable to go insane from it for over 250,000 years, she was so overcome
by suddenly being released that she burst into tears and was willing to do
pretty much anything for her rescuer.

Charlie could have asked for a lot more than he did, and the relatively
humble nature of his requests combined with the sheer relief she was feeling
have left her feeling highly favorable towards him, especially given his
third wish.

She's very quietly building up her strength -- both personal and military -- in
preparation for taking back her fiefdom from its current holder. As her rule
pre-dated the Chaos War, her home plane is NOT Hades. Instead, it's a version
of Earth where intelligent life never develped; Essentially, her home plane is
an empty mirror of Earth in the same way that Hades is a fiery mirror of
Palladium. It has the same ecosystems Earth does and is populated with
quite a few really large animals as well as quite a few feral demons that she
is gradually taming (for certain values of tame) and she's also rebuilding her
espionage network. She wants her army back, but that will take a lot longer.

Charlie has an open invitation to visit, and has done so a few times, being
greeted as an honored guest, but he is well aware that Malcanthet is Diabolic
evil, and even though he's pretty sure she likes him (and he's right), that's
still a pretty hefty risk to take. He tends to treat going there as a last
resort option. He travels through the plane in general much more frequently,
using it as a not-quite-a-shortcut way to get to places he's not supposed to
be, since there are no border checkpoints in there.

As yet, Mania has no clue that a demon MANY times her superior in age, power
and treachery is gunning for her -- and probably won't until the moment the
soul drinking blades sink into her kidneys. Mania's predecessor got really,
really lucky and even then couldn't kill Malcanthet and had to settle for
imprisonment.

Malcanthet's rule dates back to before the Demons and Deevils split up and
became Eternal Enemies (something neither side will admit to, if they even
remember). She's a direct creation of the Great Old Ones, unlike her
successors, and as such, any demon in her service rapidly shows the
metaphysical effects of it. Succubi and Incubi are considered Lesser demons
in the modern era, but those in her service are empowered back to their
original status as Greater demons.

As she is at odds with both the current leadership of Dyval AND Hades, while
not benevolent towards humans, she IS generally in favor of thwarting Minion
War plots, which generally benefits humanity. She genuinely likes Charlie,
though that like is filtered through the fact she IS still a Demon Lord; She
makes at least a token effort not to upset him when dealing with his homeworld,
and will sometimes pop up to ask Charlie for advice in dealing with modern
human societies -- his advice generally adds at least a 30% boost to success
rates in those places, as she has discovered. She considers Charlie cute,
almost but not quite a pet, absolutely not an equal but quite a few steps up
from a mortal pawn.

While she has things she dislikes about modern Earth, the good outweighs the
bad for the most part -- modern plumbing, the internet (porn), the ability to
order high quality, wide variety food delivery (and effectively delivery
drivers), the fashion and cosmetics industries, the list is endless. She is
adapting quickly, and is implementing quite a few human ideas among her minions
as she rebuilds her holdings and forces. At the moment, she is likely the
most reasonable Demon Lord around -- as Charlie has advised, while making
people scared of you has its uses, making people WANT to join you is more likely
to work quickly in the short to mid term. Malcanthet has been recruiting (and
transforming) more humans into demon minions than she has been recruiting
existing demons by a very large margin, and the created minions are more
inherently loyal to boot.

She has a stable portal between the castle town around her palace (the old
ruins being torn down and rebuilt from the ground up with modern conveniences)
and Chicago's chinatown; Normally, having a demon portal in chinatown would
be causing all kinds of mysterious disappearances, but the mostly volunteers
approach to recruiting means that so far, nobody has noticed anything unusual
about the area around the portal -- The average alignment among Malcanthet's
newer minions is balanced between Unprincipled and Aberrant. Chicago's mystic
community is becoming alarmed about the very large spike in the number of Greater
demons wandering around Chicago, but is mystified by the fact that the demons
seem to be more interested in shopping, attending schools and eating out than
causing massive death and destruction. A few have even become independent
superheroes!
First Minion Background:
(Note: This is the Divine Aura minion for level 1; But instead of the low
MA/ME minion, I'm basically doing a power synergy stunt with another
of his powers to make a more competent minion instead of a groupie).

Megan Catherine Jones is a member of a large, very extended family that has
been close associates of the Brown family every since World War Two. The
two were so close that when they reached kindergarten, the teacher mistook
them for siblings and stuck them together at the same table. Charlie is
her best friend, and she has jokingly referred to herself as his little red
haired girl on many occasions.

As kids they both got into (and out of) quite a bit of trouble -- The Jones
clan has quite a few ancestral curses following them around due to Adventure
Archaeology and the Browns are strange attractors. Most kids start off
believing in fairy tales and eventually believe they know better -- for the
Brown and Jones kids, they do know better, but never stop believing. With
very good reasons.

Megan's mother's maiden name was Mundy, which brought a whole new mess
of weird luck and strange family traditions into the Jones clan, though
the skillsets mesh very nicely.

When the two were 16, they were more or less kidnapped by their respective
crazy grandfather and crazy honorary great uncle, and hauled off to the wilds
of Siberia a couple days before the start of their sophomore year -- both wound
up having to repeat the year due to being gone so long. The two old men didn't
realize they had actually staged a kidnapping until months later, being too
caught up in the enthusiasm for One Last Great Adventure! Both had escaped from
the secure nursing home they were in (a home for retired (senile) superheroes),
and had what amounted to bounty hunters on their tail, which is what eventually
cut the Adventure short.

During the course of the Adventure, she and Charlie accidentally freed a deposed
Demon Lord from an eternal prison, and Megan worse than died in the process. When
the Demon Lord granted Charlie three wishes in return for the favor of freeing her,
Charlie immediately demanded his best friend back. The Demon Lord lacked the
power to resurrect the dead (and Megan's soul was already partially consumed),
but did have the power to create minions.

Megan's worldly outlook has decidedly changed since what was left of her soul was
shoved into a Succubus (and the demon's soul used to patch the gaps in Megan's),
but her friendship with Charlie has not -- She's effectively Miscreant for most
things, but Honorable Aberrant when it comes to Charlie (and does take how he'd
feel about things into account when making plans). Due to the Pact (wishes) that
Malcanthet gave Charlie, Megan can't really say no to Charlie about much of anything,
but since what he wants most from her is to be his best friend Megan, it hasn't
actually changed her much.

On the peaceful side of things, she's Charlie's girlfriend, bodyguard, personal


assistant and wingman -- Think Pepper Potts to Tony Stark. In more violent times
and situations, she's his Intel Specialist and XO. If she is ever killed, she will
be returned very quickly to Charlie's side by the Pact with the Demon Lord she
technically belongs to (4d6 hours).

Megan has a criminal record in Russia, and is wanted in connection to a very


large bank robbery (from a Russian Mob bank) followed by an even larger jailbreak.
But the Russians don't know her face and only have data on a (shapeshifted) cover
ID. Unfortunately, if she wants to use her Thief street cred, she needs to also
use that cover ID.

Use these stats for any Malcanthet-minions Charlie summons (though the minions
generally won't have any skills beyond the instinctive ones unless regular
summons who have been ordered to learn). Stats in parentheses are for
Megan, I also included the dice ranges for the RCC in general (copied out
of the Rifts: Hades book and then tweaked from Lesser demon to Greater
levels).

Species: Greater Succubus (Malcanthet Type)


Alignment: Miscreant (conditionally Honorable Aberrant)
IQ: 3d6+6 (19), ME: 3d6+6 (18), MA: 3d6+12 (42), PS: 20+2d6 (26), PP: 18+1d6 (24),
PE: 20+1d6 (24), PB: 3d6+16 (45/46), Spd: 4d6 (22)/1d6x10+10 (54) flying
SDC: 3d6x10 (157), HP: PEx4+1d4x10 (126), AR: 14, PPE: PEx20 (480), Level: 2
Height: 5'9", Weight: 135lbs, Apparent Age: 19
Appearance -- Demon Form:
A tall, incredibly beautiful demoness, apparently late teeens or early
twenties, with glowing red pupil-less eyes, long fiery red hair (with
the occasional actual flame flicking through it), spade-tipped tail and
a flawless but extremelely pale complexion. Her horns and fangs are
unusually small, and she keeps her claws neatly trimmed.
Appearance -- Human Form (PB 20):
Similar to the Demon Form, but well within human limits for physical
beauty (20), brown eyes, only human features and with a light tan.
Natural Abilities: Supernatural PS & PE, hover in flight, flight ceiling 30,000',
leap 100' up/200' across in a glide, 1000' nightvision, good day vision,
good hearing, cold resistant (half damage), immune to fire/heat and smoke,
dimensional teleport (51%), magically speaks (not reads) all languages (98%),
bio-regenerate 1d4x10 SDC and HP per melee round, regrows lost limbs in
1d4 days.

Energy Drain (special): Requires intimate contact (at least a kiss for 1/10th
damage), does 1d4x10 damage, starting with chi, then going direct to HP when
chi is gone, taking SDC last. Being at zero chi is exhausting and all the
victim wants to do is sleep (-10 to all combat rolls, -75% on skills until
they get a full night's sleep). Losing all HP this way is fatal. Losing
all SDC makes the body turn to dust. Damage can be pulled down to as little
as 1 point, and the victim feels no pain from it -- quite the opposite (IQ
check to notice getting weaker, penalized -10 if seduced). Needs to
consume 30 points per day, but can go up to ten days without any,
suffering a -10% to HP, -4 to combat rolls and -40% to non-seduction
skill performance per day, being comatose on day 11 (and dying at dawn
on day number 12). Does not require any life energy when on their home
plane. Can be used on demons or deevils, but gives no nourishing benefit.
Those killed by the drain are only half as hard to raise as undead as
normal.

(Note: The energy drain is unique to Malcanthet's minions, and replaces


the need for food and water. Unlike typical Succubi and Incubi,
Malcanthet's variant look human with demon features added rather
than the standard appearance, when in their natural forms).
Innate Combat: 5 ApM, +4 init, +3 perception, +4 s/p/d, +6 pull punch, +5 roll,
+3 all saves, immune to horror factor. Supernatural PS damage.
Martial Combat: +1 ApM, +3 p/d, +4 breakfall, +2 body flip, +1 p/d in water,
+1 strike with body block.
Magic: Calling (8), Love Charm (40), Charismatic Aura (10), Escape (8), Trance (10),
Turn Dead (6), Repel Animals (7); Succubus Metamorphosis (20), Compulsion (20).
Psionics: Empathy (always on), and roll (Chaos Earth table) for possible
additional psionics; Megan just has Empathy.
Instinctive Skills: Barter (89%), Begging (91%), Horsemanship: Exotic (61%/51%),
ID Undercover Agent (81%), Impersonation (69%), Interrogation (81%),
Intelligence (89%), Basic Math (87%), Public Speaking (83%), Prowl (61%),
Undercover Ops (91%), Seduction (98%), Dancing (87%).
Common Human Skills: Speak/Read/Write English (native; 98%), Pilot Auto (62%),
Computer Operation (70%), Basic Math (87%).
OCC: Thief (Agent)
Cover: Banker (Accept 70%, Friend 17%, Discovery 5%)
Skill Programs: Espionage: Thief, Locksmith & Security, Espionage: Surveillance,
Science.
Scholastic Skills: Aikido, BGCS (52%), Demolitions/EOD (73%/68%), ECM (50%),
Electrical Engineer (55%), Locksmith (62%), Mechanical Engineer (40%),
Safe-Cracking (74%/85%), Surveillance Systems (60%), Optic Systems (45%),
Basic Radio (65%), Scrambled Radio (65%), Telephone Networks (65%),
TV/Video (40%), Tracking (45%), WP Pistol, WP Rifle, Forgery (42%),
Escape Artist (57%), Concealment (52%), Ropeworks (57%), Palming (52%),
Microdot Technology (62%), Pick Pockets (62%), Computer Programming (64%),
Adventure Archaeology (40%/30%), Chemistry (40%), Biology (40%), Art (45%),
Secondary Skills: Swimming (58%), Athletics, Wilderness Survival (35%),
Wardrobe & Grooming (54%).
Notes: Megan does not count against Charlie's summoning limit, as she is effectively
part of the Pact between Charlie and Malcanthet; This also means Charlie
cannot dismiss her either. While the demon she was merged with was Miscreant
alignment, Megan's personality modifies the result -- in any situation where
Charlie is even peripherally involved or will find out about, Megan will
act as if she is Aberrant, with an almost-Principled tendency, but a mean
streak where it comes to protecting Charlie. It's only when Charlie is
completely out of the picture that the Miscreant side comes back. The
demon is basically permanently possessed by Megan's ghost -- but even
without the ghost (an exorcism reverts the demon to factory standard for
1d4 hours) the original demon will have Megan's memories and act like a
predatory version of her. Either version is in love with Charlie, that
doesn't change.
Regular Minion List:
All of the following effectively have very minor Pacts with Charlie -- they
are all Malcanthet's minions, and while Charlie does not know their
full true names, he knows parts of their names, allowing him to
summon them specifically. I've gone out of my way to make them as
quirky and unique as possible. Charlie can only summon up to four
of them at once, requiring him to summon and unsummon them as his
exact needs change. Charlie has a strong suspicion that Malcanthet
is using him as a dumping ground for borderline (and not so border-
line) defective demons, though he doesn't mind it much, since most
of them are fairly desperate for work and willing to try new things.

Their costumes when out as a hero team are their corporate sponsor's
field uniform, but with the battle armor helmet.

Mei is extremely cute, extremely short (for a Succubus) and extremely


violent (for anyone). She's a die hard anime otaku, goes to
every convention she can get to and cosplays almost constantly.
She'll also usually choose violent solutions over seduction if
given half the chance, lives for close quarters combat to
the extent that she refuses to use ranged weapons in most
situations -- and has a rivalry going with Lily over who is
the better fighter.

Mei is also a point of contact into Earth's native demon community;


Charlie met her while she was trying to free Megan from being
his slave, which was news to both him and Megan. Mei took some
convincing, but eventually did sign on with the team. The power
upgrade from entering Malcanthet's service didn't hurt either.

While as attractive as any other Succubus, Mei aims for cute


more than sex bomb, and generally succeeds. She can go the other
way if the situation requires it, but really does prefer to
maximize the cute. She acts like an anime cliche girl much of
the time, even to the point of malleting people -- which is a
lot more dangerous outside of a cartoon than in one.

A more recent interest is driving and automotive mechanics -- Mei


likes fast cars and Charlie can get them for her. But she has also
become fascinated with the mechanisms inside of cars, and has been
learning to repair, design and even build them in her spare time.

Mei isn't sure exactly how old she is, but is around 50 years old
as far as she knows. Character Quote: "Bad guy no baka! *WHAM*"

Species: Greater Succubus (Malcanthet Type)


Alignment: Aberrant
IQ: 17, ME: 21, MA: 22, PS: 53, PP: 26, PE: 30, PB: 30, Spd: 66/116
Chi: 110, SDC: 264, HP: 160, AR: 14, PPE: 600, ISP: 56, Level: 3
Height: 5'0", Weight: 95lbs, Apparent Age: 21
Appearance -- Demon Form:
An unusually short Succubus with Japanese features, glowing
red eyes and long black hair, worn in odango and tails.
Her black bat-like wings look slightly oversized relative
to the rest of her, though her horns are even larger
proportionately than her wings, adding a full eight inches
to her height. She usually dresses with a goal of cuteness
rather than the sexiness Succubi usually aim for.
Appearance -- Human Form (PB 19):
Usually nothing like demon form, usually looks like an
anime character.
Combat: 8 ApM, +10 init, +3 perception, +5 strike, +11 parry, +14 dodge,
+6 pull punch, +12 roll, +3 all saves, immune to horror factor,
+2 palm strike, +1 gore/double gore, +1 shoulder ram, +1 damage,
+2 maintain balance, +1 kick, critical strike from behind,
+1 vs pain, +1 strike with body block, +2 strike with kicks,
+1 damage with kicks, +38 damage, supernatural PS damage.
Psionics (Major): Empathy (always on), Healing Touch (6), Alter Aura (2),
Telekinesis (3/8/9+), TK Punch (6), Sixth Sense (2), See Aura (6),
See Invisible (4).
Instinctive Skills: Barter (91%), Begging (93%), Horsemanship: Exotic (63%/53%),
ID Undercover Agent (83%), Impersonation (71%), Interrogation (83%),
Intelligence (91%), Basic Math (89%), Public Speaking (85%), Prowl (63%),
Undercover Ops (93%), Seduction (89%), Dancing (91%).
Human Skills (level 1): Liang Hsiung Kung Fu, Horsemanship (53%/38%), Taoism (95%),
Track People (43%), Wilderness Survival (48%), Tai-Chi, Shinto (95%),
Japanese Literacy (58%), Mongolian Literacy (58%), Pilot Auto (95%),
Pilot Motorcycle (97%), Combat Driving, Sports: Car Racing (48%), Boxing,
Kick Boxing, WP Large Sword, Running, Military Etiquette (53%), Athletics.
Body Hardening: Demon Wrestling, Kick Practice.
Chi Mastery: Chi Healing, Chi Overcharge.
Weapon Katas: Large Sword.
Zenjorike: Discorporate.
Weapon: Mei is perfectly capable of ripping most creatures to bloody shreds bare
handed, but is actively bad at nonlethal combat. When she needs to
capture someone instead of killing them, she uses what looks like a
Japanese mochi mallet (anime mallet), but which is actually an enchanted
mace -- Treat each strike as a neural mace hit, plus the damage it does
is non-lethal. If someone is 'killed' by the blunt trauma from the mace,
they are stuck with what amounts to a long-term Love Charm effect centered
on the wielder -- it lasts for 3d4 months before wearing off. Most people
affected by it will rationalize it wearing off as a bad breakup, rather
than them being under a spell unless they are aware of magic and the Love
Charm spell in particular. The mace inflicts 2d4 damage plus PS damage
bonus.

Anyone struck by the mace will suffer -8 to s/p/d, reduce apm and spd by
half for 2d4 melee rounds -- each subsequent hit extends the duration by
another 2d4 rounds. On the fifth and subsequent hits while already being
affected by the stun effect, the target must save vs target 16 (PE bonuses
apply) or be knocked unconscious for 1d4 minutes.

Lila is an old school Succubus and damned proud of it -- pun intended.


An old fashioned woman in all senses of the term, she acts like
a 1940s/1950s stereotype of what a female seductress should be.

She can't function well in modern society, and is proud of it;


She considers herself a traditionalist and if it was good enough
for a thousand years ago, it's good enough for her. Becomes
fairly militant if people attempt to force her to get with the
times, to the point that her favored prey are inventors and nerds
in general.

She has two modern weaknesses -- the first is a love of indoor


plumbing, that she handwaves away by pointing to the ancient
Roman empire. The other is a near-addiction to daytime soap
operas, which are in the process of corrupting her into a couch
potato. She doesn't quite realize they're fiction, and talks
about events in her favorite shows as if they were real events.

She doesn't really have a combat role in Charlie's team lineup,


but instead acts as support -- she preps campsites, cooks meals,
and generally acts as a traditional camp follower. Charlie has
managed to convince her to pick up a few human Domestic skills,
though she has a sneaking suspicion she's been had.

Lila is the oldest of the team at just under three thousand


years old, but is also the laziest -- it's not taking much
to turn her into a demonic couch potato. Character Quote:
"Is that a gun in your pocket, or are you just happy to see me?"

Species: Greater Succubus (Malcanthet Type)


Alignment: Aberrant
IQ: 9, ME: 17, MA: 26, PS: 22, PP: 19, PE: 22, PB: 47, Spd: 10/20
SDC: 110, HP: 128, AR: 14, PPE: 440, ISP: 64, Level: 7
Height: 5'4", Weight: 110lbs, Apparent Age: 24
Appearance -- Demon Form:
A Succubus of average human height but exaggerated bust and
hourglass figure. Everything she does, down to the tiniest
movement, is calculated to inspire lust. Has waist-length
blonde hair, glowing blue eyes, a peaches & cream complexion
and unusually small brown bat-like wings for a Succubus.
Never dresses in anything other than the best designer
fashions, even when wildly inappropriate, such as the middle
of the Amazon jungle -- displays a remarkable ability to hike
in rough terrain while wearing high heels.
Appearance -- Human Form (PB 47):
Same as demon form but with only human features; does not reduce
her PB to fit into human norms.
Combat: 5 ApM, +4 init, +3 perception, +6 s/p/d, +6 pull punch, +5 roll,
+3 all saves, immune to horror factor. Supernatural PS damage,
+7 damage.
Psionics (Minor): Empathy (always on), Teleport Object (10), Mind Block (4),
Alter Aura (2).
Instinctive Skills: Barter (95%), Begging (97%), Horsemanship: Exotic (67%/57%),
ID Undercover Agent (87%), Impersonation (75%), Interrogation (87%),
Intelligence (95%), Basic Math (93%), Public Speaking (89%), Prowl (67%),
Undercover Ops (97%), Seduction (88%/88%), Dancing (93%).
Human Skills: Professional Cooking (70%), Housekeeping (60%), Swimming (75%),
Professional Singing (70%), Professional Sewing (75%), Brewing (50%/55%),
Gardening (60%), Recycling (55%), Wilderness Survival (55%), Running,
Maintenance (60%), Wardrobe & Grooming (74%).
Weapons: None normally -- has no weapon skills, but has access to the security
armory as any member of Charlie's team does. Usually relies on her own
powers rather than weapons but has been known to keep a hand grenade
tucked into her cleavage.

Lily is the team's hacker and mid-range combatant. Where Mei is fixated on close
quarters
combat, Lily considers that to be crude and unstylish. Lily's a complete gun
nut, and thinks ranged combat is the only civilized way to wage war.

Lily is the only member of the team other than Megan to start off as a human girl,
and while she doesn't talk about it much, her family was apparently not nice people
at all. Part of her price for joining up with Malcanthet was a complete change in
appearance. Her family is still looking for her, but the physical change was enough
to make her look absolutely nothing like her old self.

In addition to being the team rifleman, she's also the designated hacker and electronic
warfare specialist. Of all the members of the team, she's the most normal in her
behavior and personality, though Megan has her beat on being well-adjusted. Lily
really does not like rapists, and has a hobby regarding them -- she tracks them down,
'lets' them catch her, and sucks the life out of them while letting them know exactly
what is happening to them and why she's doing it. The police have an open file on a
serial killer that targets rapists and other sexual criminals in the area, but are
nowhere close to finding a suspect. She is also picking off her family from time
to time, stretching it out to keep them from realizing they're being hunted, and
so that her vengeance won't be over too soon.

Aside from hunting people she thinks the world would be better off without, her other
hobbies include being an avid computer gamer, a hacktivist and she's going back to
school to get the experiences that she missed the first time around due to her
(horrifically) abusive family, but rather than taking adult education classes,
she has a shapeshifted persona that she uses to attend middle school. Having her
invite classmates over to visit has created some hilarity at times, but the team
mostly takes it in stride -- though Charlie is sure he's being pegged as a boy toy
when he gets shanghaied into parent-teacher conferences with Lila playing the
mother role.

Lily's family are all career super spies, associated with the British government;
Lily was raised as an experiment into child soldiers, to see if starting earlier
could produce superior agents. If you ask Lily, the cost is way too high, but the
experiment worked. Lily still speaks with a British accent, but that's the only
feature she has that is left over from her old life. She does occasionally mention
beyond-top-secret things in passing, as if they were common knowledge. For
example,
she has referred to 'the real James Bond' as if she were related to him -- all the
men who have carried the name.

Lily is the youngest of the team, and is exactly the age her natural form appears
to be. Aside from Megan, she's also the only team member that maintains any cover
identities. Character Quote: "BOOM! Headshot!"

Species: Greater Succubus (Malcanthet Type)


Alignment: Unprincipled
IQ: 32, ME: 11, MA: 26, PS: 30, PP: 33, PE: 27, PB: 34, Spd: 44/82
Chi: 42, SDC: 212, HP: 148, AR: 14, PPE: 540, ISP: 25, Level: 1
Height: 5'6", Weight: 120lbs, Apparent Age: 18
Appearance -- Demon Form:
A beautiful demoness with shoulder-length chestnut brown
hair, glowing green eyes, black bat-like wings and small
horns. Wears glasses she doesn't actually need, and is
often fidgeting by field stripping and reassembling a
pistol.
Appearance -- Normal Human Form (PB 22):
Similar to demon form, but lacking all demonic features,
with PB reduced to more normal human levels.
Appearance -- Tour Operator Cover (PB 17; 5'7", 125lbs, Age 28):
A perky, cheerful woman in her late twenties with ginger
hair, heterochromic eyes (blue and green) and a light tan.
Usually wears tourist-type clothes, with logos from all over
the world.
Appearance -- School Cover (PB 20; 5'4", 105lbs, Age 14):
A 14 year old girl with braces, gold-rimmed glasses, medium
brown hair in a pageboy cut and blue eyes. Usually seen
wearing a school uniform for a local upscale middle school.
Appearance -- Courier Cover (PB 10; 5'5", 120lbs, Age 22):
An absolutely nondescript woman, so average it's almost bizarre.
Short medium brown hair in a pixie cut, brown eyes, medium tan
and typically dressed in business attire with sunglasses. Blends
into crowds to the point of being almost a non-entity.
Appearance -- Computer Consultant (PB 23; 5'10", 130lbs, Age 24):
A tall blonde woman, with her hair in a pixie cut. Has brown
eyes, programmer pallor and acts very nervous around crowds.
Dresses in business casual, but keeps coveralls handy for more
dirty jobs.
Appearance Note: Lily also has mapped out what each of her covers
would look like as a demon, though she hasn't had cause
to use them yet.
Combat: 7 ApM, +6 init, +3 perception, +12 strike, +14 parry, +14 dodge,
+6 pull punch, +11 roll, +3 all saves, immune to horror factor,
automatic dodge, Supernatural PS damage, +8 sniper shot,
can aimed shot with rifle while moving, +1 vs illusions,
+15 damage.
Psionics: Empathy (always on), Alter Aura (2), Spontaneous Combustion (6),
Ectoplasm (6/12).
Insanity: Obsession (hates missing)
Instinctive Skills: Barter (89%), Begging (91%), Horsemanship: Exotic (61%/51%),
ID Undercover Agent (81%), Impersonation (84%), Interrogation (86%),
Intelligence (89%), Basic Math (97%), Public Speaking (83%), Prowl (61%),
Undercover Ops (91%), Seduction (92%), Dancing (87%).
Human OCC: Operative Agent
Covers:
Tour Operator (A50%/LF30%/AD25%)
Middle Schooler (A98%/LF0%/AD5%)
Courier (A72%/LF5%/AD0%)
Computer Consultant (A82%/LF7%/AD3%)
Skill Programs: Espionage: Bodyguard/Assassin, Espionage: Deep Cover,
Military: Advanced Infantry, Military: Electronic Warfare, Physical,
Computer Hacking.
Common Skills: Speak/Read/Write English 98%, Pilot Auto 98%/98%, Swimming 76%.
OCC Skills: Demolitions 96%, EOD 86%, Land Navigation 68%, WP Rifle/Shotgun (+1),
WP Pistol (+1), WP Sharpshooter (rifle), WP Quickdraw, WP Paired Pistols,
Sniper (+1), ECM 73%, Lasers 68%, Optics 63%, Radar/Sonar 78%, Tai-Chi,
Basic Radio 88%, Scrambled Radio 88%, Read Sensory Equipment 63%,
Surveillance 68%, Detect Ambush 73%, Detect Concealment 68%, WP Knife,
Track People 58%, WP Automatic Rifle, WP Archery, WP Thrown (+1),
Escape Artist 68%, Military Etiquette 78%, Cryptography 58%, Forgery 68%,
Disguise 83%, Imitate Voice 78%, Photography 83%, WP Infantry Missiles,
Gymnastics & Acrobatics (balance 93%, tightrope/parallel 93%, climb 84%/64%,
climb rope 98%, backflip 98%, prowl 73%), Boxing, Forced March, SCUBA 83%,
Computer Operation 98%, Computer Programming 83%, Computer Repair 68%,
Artificial Intelligence 71%, Computer Networks 98%, BGCS 80%.
Secondary Skills: Athletics, Running, RPG Design 36%, 1st Aid 63%, Juggling 58%,
Wardrobe & Grooming 72%.
Weapons: Lily usually has at least five guns on her person when going into
combat. Even when in civilian surroundings, she usually has at least
one -- yes, including a nonmetallic one she takes to school in her
student cover. She has access to anything the Security Company issues,
plus her own copies of Charlie's personal weapons.

Her covert sidearm is chambered in 5.7mm, has a 4 round magazine, has


a maximum range of 200', inflicts 3d6 damage and has a PV of 5. She
keeps it inside of a toy lion (looks like a plushie version of Abdul's
true form), given to her by Adam. The toy is surprisingly durable, as it
is made of ballistic armor materials -- it takes a supernatural PS of
20 or higher to tear the toy open to access the hidden gun and three
spare magazines inside it.

Adam is a demon in the process of reforming; He was summoned for a magical


experiment, and the effects of literally seeing The Light has had
a profound effect on him. Namely, it has caused an alignment
reversal and a small handful of insanities.

Among other things, he is now a complete pacifist and will not harm
any living creature (or even most inanimate objects) even in his
own defense. He has died and been reborn back on Malcanthet's home
plane for just that reason, enough times that she really does
consider him to be defective rather than just quirky.

Adam is the team medic, and specializes in non-lethal takedowns of


enemies. Adam is about a century old, but his change of personality
is much more recent. Character Quote: "That others may live. Four
simple words, yet all the meaning and importance in all the worlds.
There is no higher honor."

Species: Greater Incubus (Malcanthet Type)


Alignment: Principled (was Diabolic)
IQ: 21, ME: 17, MA: 36, PS: 28, PP: 20, PE: 23, PB: 30 (22), Spd: 32/56
SDC: 140, HP: 122, ISP: 53, AR: 14, PPE: 460, Level: 4
Height: 6'2", Weight: 180lbs, Apparent Age: 26
Appearance -- Demon Form:
Obviously an Incubus, but one that looks like he hasn't been eating
or sleeping very well. It doesn't detract too much from his looks,
but people definitely notice. Has glowing red eyes, larger than normal
black bat-like wings and a spade-tipped tail, but has normal human teeth
and keeps his claws trimmed to human levels. He has thick black hair to
his shoulders and if it weren't for the sleep and nutrition issues would
have a physique like the cover of a trashy romance novel.
Appearance -- Human Form (PB 18):
Same as demon form but with only human features -- blue eyes.
Combat: 5 ApM, +4 init, +3 perception, +6 s/p/d, +6 pull punch, +5 roll,
+3 all saves, immune to horror factor. Supernatural PS damage,
+13 damage.
Psionics (Major): Empathy (always on), Healing Touch (6), Psychic Diagnosis (4),
Psychic Surgery (14), Exorcism (10), Lust For Life (15), Induce Sleep (4),
Attack Disease (12), Psychic Purification (8), Deaden Pain (4).
Instinctive Skills: Barter (93%), Begging (94%), Horsemanship: Exotic (64%/54%),
ID Undercover Agent (84%), Impersonation (73%), Interrogation (84%),
Intelligence (93%), Basic Math (90%), Public Speaking (86%), Prowl (64%),
Undercover Ops (94%), Seduction (98%), Dancing (90%).
Human Skills (level 1): Pilot Truck (77%), Paramedic (62%), Combat Driving,
Holistic Medicine (42%/42%), Biology (62%), WP Shield, WP Rifle,
Escavation & Rescue (62%), Spelunking (62%), Fire Assessment (40%),
Jury-Rig (47%), Basic Electronics (52%), Basic Mechanics (62%),
Demolition/EOD (80%), Computer Operation (80%), Mining (57%),
Basic Radio (72%), Ropeworks (52%), Field Surgery (47%), Running,
Animal Husbandry (77%), Xenology (37%), Brewing (47%/52%).
Insanities: Psychotic Pacifism (will NOT inflict SDC or HP damage on any
living thing, chooses to die first), Obsession: First Responders,
Neurosis: Cleanliness.
Weapons: Won't use them unless they are explicitly non-lethal; Even then
worries constantly about accidentally harming someone on a bad
shot. Carries a modified shotgun that launches tranquilizer
darts -- No damage, 750' range, save vs harmful drugs or become
unconscious for 3d4 hours; successful save leaves target woozy,
to the tune of -4 to combat rolls, no initiative and halved apm
for 1d6 minutes. Always has at least six plush toys on him, and
hands them out to people who seem to need them.

Abdul is a Rakshasa with a problem. He's cursed, you see. And nothing
he has tried has done so much as scratch the curse. Under normal
circumstances, it doesn't impact his daily life much, but when he
encounters the curse trigger, well, there's nothing he can do but
act as the curse compels him. Naturally, it triggered multiple
times in front of his fellow demons, who found it so hilarious that
he cannot show his face in Hades without someone handing him the
triggering item and watching the hilarity ensue. He has no clue
who cursed him, but if he ever finds out who, their suffering will
be LEGENDARY.

What is the curse, you might ask? Abdul has been cursed to be a
lolcat. Specifically, whenever he encounters a sandwich, he is
forced to act like a kitten high on catnip while constantly asking
everyone nearby if he can has cheeseburger. He regains some control
` if he actually acquires a cheeseburger, but will still act more like
a stoner than a badass Greater demon. It eventually wears off, but
only after he can no longer detect the sandwich with his (super-
naturally good) sense of smell, plus 1d4 hours.

At this point in his life, he's got pretty low expectations for
his ability to find work as a demon, and he really, really does
not want to become an internet sensation, even though it probably
would pay the bills.

On Charlie's team lineup, Abdul is the Face. He's fairly young as


Rakshasa go, at 291 years old. Character Quote: "Oh, by all the gods,
not THIS agai...I can haz cheeseburger?"
Species: Rakshasa
Alignment: Aberrant (Anarchist when Lolcatting)
IQ: 25, ME: 26, MA: 27, PS: 36, PP: 15, PE: 24, PB: 19, Spd: 60
SDC: 100, HP: 74, AR: 10, ISP: 600, PPE: 800, HF: 14, Level: 4
Height: 9'0", Weight: 700lbs.
Demon Appearance:
A nine foot tall demonic humanoid with the head of a
cat and the coloration of a lion -- complete with mane.
Human Form #1 (5'10", 165lbs):
A human mutant best described as a cat boy -- Has black
cat-like furry ears sticking out of the short blond hair
on top of his head, cat-like green eyes, a cat-like tail
(matches the ears) and a set of retractable claws.
Human Form #2 (5'6", 115lbs):
A human mutant best described as a cat girl -- Has white cat-
like furry ears sticking out of the shoulder-length blonde
hair on top of her head, cat-like green eyes, a cat-like
tail (matches the ears) and a set of retractable claws.
Animal Form (2', 20lbs):
A small orange tabby cat with golden eyes.
Natural Abilities: supernatural PS and PE, 120' nightvision, good
day vision, turn into mist, see invisible, track by smell 45%
(+15% to track blood), dimensional teleport 51%, bio-regenerate
1d6 SDC or HP per round, resistant to cold, impervious to toxic
gases/smoke, impervious to fire/heat, teleport seld and up to
300lbs up to five miles with a 73% +3% per level chance (85%),
speaks/understands (but cannot read) all languages, metamorphosis
into any living creature between 1' and 10' tall at will.
Combat: 7 apm, +4 init, +5 perception, +4 s/p/d, +4 pull punch, +2 disarm,
+4 roll, +4 all saves, +10 vs horror factor, +21 damage, supernatural
PS damage.
Magic (casts at 3rd level): Apparition (20), Aura of Death (12),
Aura of Doom (40), Aura of Power (4), Armor Bizarre (15),
Charismatic Aura (10), Death Trance (1), Hallucination (30),
Fool's Gold (10), Horrific Illusion (10), Illusion Booster (15),
Illusion Manipulation (25+), Illusory Forest (45+), Cleanse (6),
Illusory Wall (15+), Illusory Terrain (55+), Mask of Deceit (15),
Multiple Image (7), Fear (5), Mystic Fulcrum (5), Turn Dead (6),
Create Magic Scroll (100), Animate/Control Dead (20), Exorcism (30),
Remove Curse (140), Heal Wounds (10), Globe of Daylight (2),
Cloud of Smoke (2), Decipher Magic (4), Extinguish Fire (4),
Armor of Ithan (10), Energy Bolt (5), See Wards (8).
Psionics: All Psionic Powers (Healing, Sensitive, Physical, Super)
Instinctive Skills: shapechanging impersonation/disguise 98%/86%/44%,
shapechanging voice imitation 98%/84%/34%, astronomy 79%,
anthropology 74%, computer operation 98%, intelligence 89%,
general horsemanship 98%/74%, exotic horsemanship 84%/64%,
forgery 79%, dancing 94%, literacy: elven 98%, basic math 98%,
advanced math 98%, land navigation 64%, wilderness survival 64%,
pilot automobile 74%, pilot sailboat 74%, pilot airplane 74%,
faerie lore 96%, demon/monster lore 96%, basic radio 98%,
prowl 64%, swim 64%, streetwise 84%, WP Sword, WP Knife,
WP Pistol, WP Rifle/Shotgun, seduction 59%, literacy: latin 74%,
literacy: english/russian/arabic/french 74%.
Weapons: Abdul typically carries a security company pistol in a
concealed holster, but considers it a personal failure if
he needs to draw it at all.
Braak is quite possibly the only brony Baal-rog in the Megaverse; He was
originally summoned by an evil mage, happened across a TV showing
My Little Pony reruns, and was instantly hooked to the point that
he is on the verge of founding his own religion based on the worship
of Alicorns. He's also AWOL from both Hades and the summoner. This
puts him right on the edge of the path to becoming a reformed demon,
though he won't wind up as a human at the end of the path, but rather,
a very small pony stallion.

When not summoned, Braak generally hangs out at Charlie's vacation


house, engaging in his religious vocation (watching MLP reruns).
Braak met Mei at an anime convention, and was introduced to Charlie
by her.

On Charlie's team lineup, Braak is the Heavy Muscle and Gunner. He's
second in age only to Lila, at 1,843 years old. Character Quote "Let's
be friends. It beats the alternative. *Menacing Grin*"

Species: Baal-rog
Alignment: Aberrant (and really working hard on getting better)
IQ: 10, ME: 12, MA: 11, PS: 34, PP: 20, PE: 30, PB: 12, Spd: 54/110,
Chi: 30, SDC: 160, HP: 120, AR: 14, PPE: 331, Level: 3
Height: 14', Weight: 2000lbs.
Demon Appearance:
A monstrous 14 foot tall bronze skined, heavily muscled
classic demon with flaming red eyes, black bat-like wings,
wielding a flaming whip. Who also happens to be dyed
pastel blue, and is wearing an 8XL pink My Little Pony
t-shirt (Fluttershy) in addition to the traditional baal-
rog loincloth.
Human Appearance:
Almost as scary on a human scale as in his demon form,
Braak stands seven feet tall, with a build that makes
professional bodybuilders envious. Usually wears a power
suit and mirrorshades, with agent-type earpiece. A close
inspection will reveal that his tie tack features Princess
Celestia however.
Combat: 7 apm, +3 init, +3 perception, +3 s/p/d, +3 disarm/entangle,
+4 pull punch, +4 roll, +3 vs magic, +12 vs horror factor,
supernatural PS damage, +19 damage.
Natural Abilities: speaks/understands (not reads) all languages at 98%,
90' nightvision, see invisible, turn invisible, leap 50',
track by smell 45% (+20% for blood or smoke), impervious to
toxic smoke and gases, impervious to fire and heat, can hover,
flies in perfect silence (60% prowl), dimensional teleport 60%,
bio-regenerate 4d6 SDC/HP per minute, supernatural PS and PE,
impervious to disease.
Instinctive Skills: Climb 80%/70%, Dance 80%, Forgery 45%, Gambling 80%,
Gambling Tricks 70%, Exotic Horsemanship 86%/66%, Swim 60%,
Land Navigation 80%, Intelligence 80%, Literacy: English 98%,
Literacy: Elven 98%, Literacy: Japanese 98%, Basic Radio 80%,
Demon/Monster Lore 80%, Faerie Lore 60%, Track Humanoids 50%,
Streetwise 80%, Basic Math 92%, Advanced Math 92%, WP Chain,
Wilderness Survival 70%, WP Whip, WP Paired, WP Rifle/Shotgun,
Magic: All level 1-4 fire elemental spells, Fire Whip (30 PPE; double
length and duration), Animate & Control Dead (20), Turn Dead (6),
Remove Curse (140), Heal Wounds (10).

Has picked up a limited version of the Incubus Metamorphosis


since signing on with Malcanthet, allowing him to take human
forms, but at double the normal cost (40 PPE). He also must
be touching a Succubus or Incubus to cast it.
Weapons: Braak really, really, really likes shotguns and carries
a modernized punt gun into combat even when in human form
(in the finest tradition of oversized anime guns). It has
a bayonet (6d6 damage), fires shotgun shells the size of
soup cans and will really ruin anyone's day. Maximum shotgun
range is 400', it has 40-round drum magazines and it inflicts
3d6x10 SDC with a PV of 8 using buckshot; It can also fire
mortar shells as if it were a grenade launcher -- 1 mile indirect
fire range, assortment of shells (6d6x10 to a 35' radius for frag,
1d6x100 to the target for HE, 3d6 to the target for smoke or CS,
2d4x10 to the target for a flare). Braak likes it so much he
sleeps with it; and passes it off as a prop at conventions.
Notes:
The Demon Summoning power is mostly the same one as the Greater demon summoning power
in Armageddon Unlimited, but with a twist. If he summons A demon, he can
forego the usual battle of wills, and simply direct the demons in his
capacity as a Task Master, but the demon will only accept orders that
obviously serve the cause of the Minion war, or at least, if Charlie can
fast talk them into it. If he fails or the task is too obviously Good
aligned, the demon can refuse. All demons (whether summoned by this power
or not) recognize Charlie's rank, but they cannot determine which Demon
Lord's service he is in unless they are one of Malcanthet's minions.

Charlie can engage in the battle of wills if he so chooses, and can do so


at the moment the demon balks rather than just at the moment of summoning
(but only once per demon). Roll on the usual table if the battle of wills
fails, but with a -40% for a Principled task, -30% for Scrupulous and -20%
for Unprincipled -- A task's alignment is determined by the lowest morality
level the task would not offend. Demons affected by a successful battle of
wills will seek to twist their orders as they normally do.

Visually, the summoning effect has Charlie making a throwing gesture, and
dropping a summoning circle on the ground made of green light -- the shade
is the one commonly associated with radiation in movies and video games.
Charlie can also throw them like frisbees, causing the demons to pop up
as much as 100 yards away. The circles are fairly specific in what they
summon, and a circle or rune expert could read them as they form and activate;
Even if Charlie is summoning a random demon, the circles are highly specific
about what is coming, allowing a skilled reader a moment of warning about
what they are about to face -- however, the runes are very archaic in format,
and any modern Read Runes skill check will be at a -15% penalty. If Charlie
has enough time to do the summoning more as a ritual than a spellcast (takes
2d4 hours), he can concentrate on specific qualities in the demons beyond
just the general type (or specific name) when cast in a hurry. This has a
20% +5% per level chance of the specification working, with a -5% penalty per
criteria used (valid criteria include alignment (diabolic as base, each level
above that counts as one specification), physical traits in natural form (hair,
eye or skin color, height, weight, age appearance, actual age, etc) and any
particular insanity (though Charlie is very wary of that last variable)).
Of course, if there is no such demon in existence, the summoning will
automatically fail.
Lastly, if Charlie summons one of Malcanthet's minions, they will obey him
without any need for a battle of wills, even if he orders them to do good
deeds, obeying not just the letter of his orders, but most or all of the
spirit of them as well. The drawback is that until Malcanthet finishes
rebuilding her forces, this option is limited to her brand of Incubi and
Succubi, plus any specific demons Charlie has a Pact with.
The normal list of Bestowed Ability options has the ability to understand
and speak all languages but not read or write them. Since none
of the other Bestowed Abilities fit what I was going for as a
character concept, I took the ability to read/write all languages
as the second Ability, even though it isn't actually on the list,
providing you approve it.
Personal Items:
An extensive wardrobe for all occasions, family photos and heirlooms,
knicknacks, all the house toys of a wealthy lifestyle, you name it).
Yacht:
160' trimaran sail-yacht. Top speed of 15 knots under power, variable
under sail. Carries a crew of 3 (sailing master, chef, engineer) and
can carry half a dozen passengers without any crowding -- more if they
are 'friendly' with each other.

Carries concealed heavy armor (AR 16 robotic, 10000/10000 SDC) but has
no weapons aside from a security armory (4 each marine shotguns, handguns,
body armor, comm gear; plus one scoped rifle).

Charlie prefers to stay aboard this yacht when he's home or vacationing,
rather than have a vacation house or penthouse like the standard entrepeneur
OCC has.

http://www.bluecoastyachts.com/bcy_160.html
Luxury Sedans:
Four identical electric-engine cars with luxury interiors (including
a small wet bar in the back). Lightly armored (though nothing like
the limo, below) but designed to run from trouble rather than bull
through it.

AR 14, 800 SDC, top speed of 180mph. Passenger compartment armor


is AR 13 with 350 SDC. Maximum range is 600 miles on a charge and
the roof has a high density solar paint job that can recharge the car
fully in 3d6 hours of sunlight.
Sports Cars:
A set of three concept cars all built on the same engine and chassis
package, but with drastically different styling. One looks like a
Lamborghini Countach, one is styled like the Batmobile (though not a
match for any particular Batmobile) and one is a classic Delorean.

450 SDC, top speed of 240mph, 600 mile range and equipped with the
same non-environmental features that Charlie's body armor has. All
three are electric, and have the same recharge capability as the luxury
sedans (which are also built on the same concept car chassis, but are
slower due to the armor).
Limo:
A heavily armored limo (US Presidential decommission) with a top speed
of 120mph, ROBOTIC AR of 16, and 3000 SDC. Includes onboard armory,
communications suite and ECM. Seats 7 passengers and a driver.
Aerodyne:
A modestly sized aerodyne-based aircraft, designed to have a very
minimal carbon footprint, while at the same time having highly
extended range compared to conventional business jets. The trade-
off is flight speed, however -- while range is sufficient to circle
the planet without refuelling, maximum speed is only 300mph.

The plane lacks weapons but has a decent amount of armor (AR 12, 1700
SDC), an extensive mil-spec ECM/ECCM suite and both chaff and flare
dispensers modeled on those of Air Force One.

The cabin contains a (small) private stateroom, additional luxury class


seating for four passengers and even includes a small galley. The
interior is very posh, featuring exotic leather seats and the latest
in electronics.
Body Armor:
A modern EBA suit, similar in styling to Crusader armor from Rifts;
The suit is Class V hard armor, with environmental features. The
armor uses a gold-titanium alloy for the metallic parts, for added
strength.

Fully environmental, with a 2 hour oxygen supply, air filtration


system and rebreather that quadruples self-contained duration. Also
has a video communicator (200 mile range), satellite uplink (line of
sight) and optional vision filters -- enhanced reality smart HUD that
detects weapons (85%), spots social media friends (100%), takes 3-D
video and enhanced hearing (as the cybernetic implant), plus more
conventional 1000' nightvision, thermo-imaging, sonar and telescopic
vision.

While not intended for use in space or underwater, the suit is


capable of both, with a 1000' maximum depth tolerance.

AR is 18, SDC is 350/350 and the suit weighs 28lbs.


Gun & Trophy Collection:
A mixed bag of antique and historically significant firearms, plus
a few of more modern provenance. Escapes being considered an armory
only in the fact that most of the guns are singular specimens.

There is a small security armory concealed within it, but it only


contains four handguns and four shotguns, with ammunition and ballistic
body armor.

Also part of the collection is a set of hunting trophies, all of them


either hunted by Charlie or family heirlooms. Technically part of the
collection (but never displayed to outsiders) is the preserved head
of a Nazi that managed to escape a war crimes trial but failed to
outrun Charlie's grandfather.

Light Rifle: A competition grade (licensed & legal) SCAR-H chambered


for 7.62mm NATO; 5d6 SDC, PV 6, six 120 round magazines,
capable of 3-round bursts. Comes equipped with a variable
zoom 1x-6x IR scope with IR laser active targeting. +2 to
strike from the gun itself, additional +1 from the scope,
additional +1 from the laser (providing the wielder can see
it). 2,000' range.

The ammunition is unusual in that it does not involve gun


powder in any way. Instead, there is a high efficiency fuel
cell in the collapsible stock and the bullets are launched
via a magnetic coil. The performance is mostly the same
as a normal SCAR-H, though it's 2lbs heavier than normal,
and magazine capacity is much higher.
Shotgun: A nickel-plated 12 gauge marine shotgun, loaded with flechette
shells. 600' range, PV 5, 6d6 SDC. 7 round tube mag, pump.
60 round bandolier.
Heavy Rifle: A big game hunter rifle, loosely modeled on a Barrett M82,
but with wooden furniture styles like a classic (but very
oversized) ranch rifle. Six 5 round standard magazines/two glaser,
PV 7, 1d6x10+10 SDC, (glaser PV 1, 2d6x10+20), 4 mile maximum
range. Has a variable IR/thermo scope with 4-40 zoom and an
IR laser sight. Has a +2 to strike from the gun itself, +1
from the scope, +1 from the laser (providing the wielder can
see it).
Survival Rifle: An AR-7 variant, rechambered for 5.7mm pistol cartridges
and a collapsible memory wire stock. Folds up small enough to
stick it into the pocket of a pair of pants, though it cannot
be fired when folded. Range is reduced to 800', but damage is
increased to 3d6 with a PV of 5. Three 10-round double-wide
magazines.

A fixed carbine variant is also available, which has similar


stats but maximum range is increased to 1200'.
Camping Gear:
A set of top of the line camping gear, selected for absolute minimum
weight and bulk. Can handle two people if they're friendly and has
enough food ration packs for two weeks (and enough water filtration
for over a year).
Personal Computer:
A cost-no-object personal computer system. Top of the line specs,
but fits into a pod the size of a Walkman tape cassette on the belt.
The display feeds to a pair of HUD eyeglasses, which take input by
both spoken word and eye-tracking.
Business Plane:
A modestly sized aerodyne-based aircraft, designed to have a very
minimal carbon footprint, while at the same time having highly
extended range compared to conventional business jets. The trade-
off is flight speed, however -- while range is sufficient to circle
the planet (at cruising speed) without refuelling, maximum speed is
only 300mph and cruising speed is a much more modest 200mph.

The plane lacks weapons but has a decent amount of armor (AR 12, 1700
SDC), an extensive mil-spec ECM/ECCM suite and both chaff and flare
dispensers modeled on those of Air Force One.

The cabin contains a (small) private stateroom, additional luxury class


seating for four passengers and even includes a small galley. The
interior is very posh, featuring exotic leather seats and the latest
in electronics.
Vacation House:
While Charlie does generally prefer to live aboard his yacht, he
does own a vacation house in a rather exotic locale -- Malcanthet's
home plane.

Situated at the spot roughly corresponding to Gary, Indiana, but


on a world where intelligent life never came about. The house is
surrounded by old growth forest, with an incredible view of the
lake, and a deep water dock capable of handling Charlie's yacht,
though at present there is no good way to get it there.

The house runs off of a magically-powered electrical generator, and


has enough room for up to 30 guests. Staffed by demons (in human
form), who work for Malcanthet, not Charlie.

Looks like a modern glass and concrete house design, but the walls
are heavily reinforced and the windows are transparent aluminum.
Charlie needs to get a lift from a demon to visit it directly (or
ride the train from the stable chinatown portal), but it's available
whenever he wants to.

The house really needs the armored features, since the local wildlife
is large, never developed a fear of humans, and includes saber tooth
tigers among other things.
Pistol:
One of the security company's sidearms, with three magazines. Charlie
wears his in a concealed shoulder holster, with ammunition opposite the
gun holster.
Bio-Tech Company -- Soongh Bio-Tech:
This company, called Soongh Bio-Tech (after a certain eccentric
fictional inventor of androids) produces a number of consumer-
oriented products, most involving the beauty or elective body
sculpting surgery industries in some ways. They also have a small
side business in combat drugs, though the market for them isn't
all that big yet.

The company's products range from the mundane (cosmetics, plastic


surgery implants, etc) through the exotic (beauty treatments
derived from alien plants, weird science gadgets, etc) to the
downright magical (plastic surgery in a bottle potions, gender
reassignment potions, healing potions, temporary superpowers in
a bottle, etc).

At the moment, the potions business is hideously expensive, and


those products limited to the extremely rich, although Charlie
makes a point of donating a few now and then to places like
burn wards.
R&D Company -- Soongh Memorial Research Laboratories:
A generalist research facility, dedicated to throwing money
at Science! and seeing what sticks in hopes of developing
valuable patents. The largest single department is devoted
to supporting the bio-tech company, but almost anything under
the sun can and does get funded here. Some of it weird enough
to satisfy Charlie's great-grandmother.

It also serves to reverse-engineer weird crap that comes out


of high risk archaeological sites, as well as having a sizable
portion of its funding devoted to figuring out a way to mass
produce magical potions.

The name is an in-joke among the staff; Since Noonien Soongh


has not been born yet (and was fictional to boot), it can
literally be said he died before his time.
Security Company -- Soongh Security Solutions:
A combination of in-house security for the other companies,
a PMC and a cover for Charlie's team of minions. This company
holds all the various licenses required for both the teams
operations and security in general, and maintains about 150
security personnel at any one time (not counting Charlie's
team). Most of them are perfectly ordinary humans, though
the company also acts as a conduit for demons and others
looking to get legitimate, official paperwork; Of the three
companies, this is the only one that operates on the gray
side of the law in any way, though they do try to minimize
their shady practices, to reduce chances of discovery.

Size: Crime Buster Agency


Outfits: Specialty Clothing
Equipment: Cheap Gear
Weapons: Armed Agents
Vehicles: Public Transport
Communications: Secured Service
Offices: Urban (Chicago)
Military Power: Militia
Sponsorship: Private Industry
Budget: Small Potatoes
Administrative Control: Rigid Laws
Internal Security: Tight
External Infiltration: None
Credentials: Unknown
Salary: Excellent

Company uniform is an individually tailored, tightly fitted


version of the US Army's ACU, with a mandarin collar, with
removable gloves, lightweight combat boots, patrol cap and
bomber jacket. Colors are uniformly black, with unit patches
on the shoulders and front of cap featuring the company logo.
Different color stripes go across the back of the shoulders
with matching colored zippers in front.

The uniform is made of a cut-resistant light kevlar weave,


with a class IIIA point blank vest and trauma plate on the
torso, worn under the uniform (AR 10, 70 SDC).

Standard armament is a 5.7mm pistol (3d6 SDC, PV 5, 400',


13 round magazine), chemical spray and collapsible baton.
In more dangerous areas, a carbine or shotgun is added;
use the marine shotgun or survival rifle stats (above).

Department differences are denoted by stripe colors, with


red indicating a medic, white is corporate, green is a line
trooper, yellow is technical services and no stripe is non-
combatant support personnel.

The uniform includes a headset with radio communications


(200 mile range) and a filter mask. In heavy combat
situations the uniform is traded in for a suit of class
IV hard armor with the same color (looks like NEMA EBA),
and while it is sealed and has air filtration, the armor
lacks an internal air supply by default. SCUBA tanks can
be added for underwater or self-contained air supply use,
and depth tolerance is 500'. Not a good idea to use in
space, but better than breathing vacuum.

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